@origingame/create-game 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (581) hide show
  1. package/README.md +57 -2
  2. package/archetypes/README.md +99 -0
  3. package/archetypes/idle/.origin/setup +14 -0
  4. package/archetypes/idle/LICENSES.md +12 -0
  5. package/archetypes/idle/README.md +234 -0
  6. package/archetypes/idle/assets/audio/buy.wav +0 -0
  7. package/archetypes/idle/assets/audio/milestone.wav +0 -0
  8. package/archetypes/idle/assets/audio/nova.wav +0 -0
  9. package/archetypes/idle/assets/audio/orbit.wav +0 -0
  10. package/archetypes/idle/assets/audio/tap.wav +0 -0
  11. package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
  12. package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
  13. package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
  14. package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
  15. package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
  16. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
  17. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  18. package/archetypes/idle/assets/fonts/OFL.txt +93 -0
  19. package/archetypes/idle/assets/fx/drift.ogt +21 -0
  20. package/archetypes/idle/assets/fx/milestone.ogt +21 -0
  21. package/archetypes/idle/assets/fx/nova.ogt +22 -0
  22. package/archetypes/idle/assets/fx/stars.ogt +20 -0
  23. package/archetypes/idle/assets/fx/tap.ogt +23 -0
  24. package/archetypes/idle/assets/looks/idle.ogt +17 -0
  25. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
  26. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
  27. package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
  28. package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
  29. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
  30. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
  31. package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
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  37. package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
  38. package/archetypes/idle/assets/sprites/glow.png +0 -0
  39. package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
  40. package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
  41. package/archetypes/idle/assets/sprites/mote-crystal.png.ogt +7 -0
  42. package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
  43. package/archetypes/idle/assets/sprites/mote-ember.png.ogt +7 -0
  44. package/archetypes/idle/assets/sprites/mote-star.png +0 -0
  45. package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
  46. package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
  47. package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
  48. package/archetypes/idle/assets/sprites/orb.png +0 -0
  49. package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
  50. package/archetypes/idle/assets/sprites/spark.png +0 -0
  51. package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
  52. package/archetypes/idle/assets/strings/en.ogt +62 -0
  53. package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
  54. package/archetypes/idle/gitattributes +22 -0
  55. package/archetypes/idle/host.d.ts +46 -0
  56. package/archetypes/idle/package.json +18 -0
  57. package/archetypes/idle/project.ogt +14 -0
  58. package/archetypes/idle/references/metal/card.png +0 -0
  59. package/archetypes/idle/references/metal/orbit.png +0 -0
  60. package/archetypes/idle/references/metal/title.png +0 -0
  61. package/archetypes/idle/src/components.ts +139 -0
  62. package/archetypes/idle/src/main.ts +247 -0
  63. package/archetypes/idle/src/numbers.ts +126 -0
  64. package/archetypes/idle/src/systems.ts +340 -0
  65. package/archetypes/idle/src/ui.ts +412 -0
  66. package/archetypes/idle/tests/away.og.ts +42 -0
  67. package/archetypes/idle/tests/flow.og.ts +57 -0
  68. package/archetypes/idle/tests/frames.og.ts +33 -0
  69. package/archetypes/idle/tests/frames.ts +134 -0
  70. package/archetypes/idle/tests/lib.ts +74 -0
  71. package/archetypes/idle/tests/milestone.og.ts +32 -0
  72. package/archetypes/idle/tests/nova.og.ts +52 -0
  73. package/archetypes/idle/tests/offline.og.ts +60 -0
  74. package/archetypes/idle/tests/pad.og.ts +55 -0
  75. package/archetypes/idle/tests/pause.og.ts +68 -0
  76. package/archetypes/idle/tests/phone.og.ts +50 -0
  77. package/archetypes/idle/tests/replay.og.ts +28 -0
  78. package/archetypes/idle/tools/make-assets.py +448 -0
  79. package/archetypes/idle/tools/oglite.py +285 -0
  80. package/archetypes/idle/tsconfig.json +17 -0
  81. package/archetypes/match3/.origin/setup +14 -0
  82. package/archetypes/match3/LICENSES.md +7 -0
  83. package/archetypes/match3/README.md +205 -0
  84. package/archetypes/match3/assets/audio/cascade.wav +0 -0
  85. package/archetypes/match3/assets/audio/clear.wav +0 -0
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  89. package/archetypes/match3/assets/audio/swap.wav +0 -0
  90. package/archetypes/match3/assets/audio/won.wav +0 -0
  91. package/archetypes/match3/assets/fonts/OFL.txt +93 -0
  92. package/archetypes/match3/assets/fonts/ui.ttf +0 -0
  93. package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
  94. package/archetypes/match3/assets/scenes/main.ogt +24 -0
  95. package/archetypes/match3/assets/sprites/backdrop.png +0 -0
  96. package/archetypes/match3/assets/sprites/board.ogt +21 -0
  97. package/archetypes/match3/assets/sprites/cells.ogt +7 -0
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  100. package/archetypes/match3/assets/sprites/gems.ogt +75 -0
  101. package/archetypes/match3/assets/sprites/gems.png +0 -0
  102. package/archetypes/match3/assets/sprites/panel.png +0 -0
  103. package/archetypes/match3/assets/sprites/ring.png +0 -0
  104. package/archetypes/match3/gitattributes +22 -0
  105. package/archetypes/match3/host.d.ts +46 -0
  106. package/archetypes/match3/package.json +18 -0
  107. package/archetypes/match3/project.ogt +18 -0
  108. package/archetypes/match3/references/metal/cascade.png +0 -0
  109. package/archetypes/match3/references/metal/clearing.png +0 -0
  110. package/archetypes/match3/references/metal/dealt.png +0 -0
  111. package/archetypes/match3/src/art.ts +54 -0
  112. package/archetypes/match3/src/board.ts +112 -0
  113. package/archetypes/match3/src/components.ts +95 -0
  114. package/archetypes/match3/src/layout.ts +25 -0
  115. package/archetypes/match3/src/main.ts +199 -0
  116. package/archetypes/match3/src/systems.ts +631 -0
  117. package/archetypes/match3/tests/drag.og.ts +31 -0
  118. package/archetypes/match3/tests/endings.og.ts +40 -0
  119. package/archetypes/match3/tests/frames.og.ts +49 -0
  120. package/archetypes/match3/tests/frames.ts +134 -0
  121. package/archetypes/match3/tests/hidpi.og.ts +41 -0
  122. package/archetypes/match3/tests/lib.ts +64 -0
  123. package/archetypes/match3/tests/replay.og.ts +28 -0
  124. package/archetypes/match3/tests/sounds.og.ts +50 -0
  125. package/archetypes/match3/tests/swap.og.ts +67 -0
  126. package/archetypes/match3/tools/make-assets.py +404 -0
  127. package/archetypes/match3/tools/oglite.py +285 -0
  128. package/archetypes/match3/tsconfig.json +17 -0
  129. package/archetypes/rhythm/.origin/setup +14 -0
  130. package/archetypes/rhythm/LICENSES.md +13 -0
  131. package/archetypes/rhythm/README.md +235 -0
  132. package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
  133. package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
  134. package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
  135. package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
  136. package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
  137. package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
  138. package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
  139. package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
  140. package/archetypes/rhythm/assets/audio/clear.wav +0 -0
  141. package/archetypes/rhythm/assets/audio/click.wav +0 -0
  142. package/archetypes/rhythm/assets/audio/drums.wav +0 -0
  143. package/archetypes/rhythm/assets/audio/fail.wav +0 -0
  144. package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
  145. package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
  146. package/archetypes/rhythm/assets/audio/miss.wav +0 -0
  147. package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
  148. package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
  149. package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
  150. package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
  151. package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
  152. package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
  153. package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
  154. package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
  155. package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
  156. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
  157. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  158. package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
  159. package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
  160. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
  161. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
  162. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
  163. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf.ogt +9 -0
  164. package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
  165. package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
  166. package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
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  175. package/archetypes/rhythm/assets/sprites/note.png +0 -0
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  178. package/archetypes/rhythm/assets/sprites/ring.png.ogt +7 -0
  179. package/archetypes/rhythm/assets/sprites/spark.png +0 -0
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  183. package/archetypes/rhythm/gitattributes +22 -0
  184. package/archetypes/rhythm/host.d.ts +46 -0
  185. package/archetypes/rhythm/package.json +18 -0
  186. package/archetypes/rhythm/project.ogt +14 -0
  187. package/archetypes/rhythm/references/metal/highway.png +0 -0
  188. package/archetypes/rhythm/references/metal/results.png +0 -0
  189. package/archetypes/rhythm/references/metal/title.png +0 -0
  190. package/archetypes/rhythm/src/components.ts +147 -0
  191. package/archetypes/rhythm/src/main.ts +202 -0
  192. package/archetypes/rhythm/src/systems.ts +490 -0
  193. package/archetypes/rhythm/src/ui.ts +421 -0
  194. package/archetypes/rhythm/tests/band.og.ts +45 -0
  195. package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
  196. package/archetypes/rhythm/tests/clear.og.ts +51 -0
  197. package/archetypes/rhythm/tests/fail.og.ts +40 -0
  198. package/archetypes/rhythm/tests/flow.og.ts +54 -0
  199. package/archetypes/rhythm/tests/frames.og.ts +35 -0
  200. package/archetypes/rhythm/tests/frames.ts +134 -0
  201. package/archetypes/rhythm/tests/lib.ts +123 -0
  202. package/archetypes/rhythm/tests/pad.og.ts +41 -0
  203. package/archetypes/rhythm/tests/pause.og.ts +77 -0
  204. package/archetypes/rhythm/tests/phone.og.ts +44 -0
  205. package/archetypes/rhythm/tests/replay.og.ts +27 -0
  206. package/archetypes/rhythm/tests/timing.og.ts +37 -0
  207. package/archetypes/rhythm/tools/make-assets.py +383 -0
  208. package/archetypes/rhythm/tools/oglite.py +285 -0
  209. package/archetypes/rhythm/tsconfig.json +17 -0
  210. package/archetypes/roguelike/.origin/setup +14 -0
  211. package/archetypes/roguelike/LICENSES.md +14 -0
  212. package/archetypes/roguelike/README.md +256 -0
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  269. package/archetypes/roguelike/src/systems.ts +620 -0
  270. package/archetypes/roguelike/src/ui.ts +350 -0
  271. package/archetypes/roguelike/tests/flow.og.ts +54 -0
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  273. package/archetypes/roguelike/tests/frames.og.ts +32 -0
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  275. package/archetypes/roguelike/tests/lib.ts +83 -0
  276. package/archetypes/roguelike/tests/lose.og.ts +44 -0
  277. package/archetypes/roguelike/tests/pad.og.ts +54 -0
  278. package/archetypes/roguelike/tests/pause.og.ts +59 -0
  279. package/archetypes/roguelike/tests/phone.og.ts +54 -0
  280. package/archetypes/roguelike/tests/replay.og.ts +24 -0
  281. package/archetypes/roguelike/tests/win.og.ts +60 -0
  282. package/archetypes/roguelike/tools/make-assets.py +518 -0
  283. package/archetypes/roguelike/tools/oglite.py +285 -0
  284. package/archetypes/roguelike/tsconfig.json +17 -0
  285. package/archetypes/runner/.origin/setup +14 -0
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@@ -0,0 +1,383 @@
1
+ #!/usr/bin/env python3
2
+ """Regenerates Three-Lane Beat's self-made assets (CC0), byte for byte:
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+
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+ python3 tools/make-assets.py # from the archetype directory
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+
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+ - assets/charts/neon-pulse.ogt: the song's chart, a scene of one `Song`
7
+ and a `Note` per note (lane, beat), written from the same note lists as
8
+ the stems, so every note is on a sound,
9
+ - assets/audio/*.wav: the song "Neon Pulse" (120 BPM, 24 bars) as stems
10
+ the game starts on bar lines through og.Music (drums: one bar; bass,
11
+ chords and two lead phrases: two bars each), the metronome's click, a
12
+ tap per lane, the miss, the clear and the fail; *.ogt: the UI's og sfx
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+ presets,
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+ - assets/sprites/*.png: the note, the receptor ring, the lane's glow and
15
+ the spark,
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+ - assets/fx/*.ogt: the hit's burst and the beat's dust,
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+ - assets/fonts/NotoSansSC-subset.ttf + .ogt: Noto Sans SC subset to the
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+ characters of assets/strings/zh-CN.ogt (needs fontTools and the project
19
+ template's font; skipped with a note when either is missing).
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+
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+ Standard library only except the font subset; deterministic.
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+ """
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+ import math, os, sys
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+
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+ here = os.path.dirname(os.path.abspath(__file__))
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+ sys.path.insert(0, here)
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+ from oglite import Canvas, png_bytes, write_wav, tone, noise, mix, concat, subset_font # noqa: E402
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+
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+ root = os.path.dirname(here)
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+ assets = os.path.join(root, "assets")
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+ RATE = 22050
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+ BPM = 120
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+ BEAT = 60 / BPM
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+ BAR = 4 * BEAT
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+ BARS = 24
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+
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+
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+ def write(path, data):
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+ path = os.path.join(assets, path)
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+ os.makedirs(os.path.dirname(path), exist_ok=True)
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+ with open(path, "wb" if isinstance(data, bytes) else "w") as f:
42
+ f.write(data)
43
+
44
+
45
+ def canvas_png(c):
46
+ return png_bytes(c.w, c.h, c.rgba())
47
+
48
+
49
+ # ── the song: note lists the stems and the chart share ─────────────────────
50
+
51
+ # A minor: A C D E G (MIDI numbers).
52
+ def hz(midi):
53
+ return 440.0 * 2 ** ((midi - 69) / 12)
54
+
55
+
56
+ # Two-bar chords (root, third, fifth) for the bass and the pads: Am, F, C, G.
57
+ CHORDS = [(57, 60, 64), (53, 57, 60), (48, 52, 55), (55, 59, 62)]
58
+ # Two lead phrases of sixteen eighths (None rests), two bars each.
59
+ LEAD_A = [69, None, 72, 74, 76, None, 74, 72, 69, None, 67, 69, 72, None, None, None]
60
+ LEAD_B = [76, 79, 76, 74, 72, None, 74, 76, 81, None, 79, 76, 74, 72, 69, None]
61
+
62
+ def lane_of(midi):
63
+ """A lead note's lane by pitch: low, middle, high."""
64
+ return 0 if midi < 71 else (1 if midi < 76 else 2)
65
+
66
+
67
+ def chart_notes():
68
+ """(beat, lane) from 0 = bar 1's first beat. Follows the music: the
69
+ count-in bars' quarters, then kick and snare, then the lead's melody,
70
+ then chords of two lanes, then the last hit on all three."""
71
+ notes = []
72
+ for bar in range(1, BARS + 1):
73
+ b0 = (bar - 1) * 4
74
+ if bar <= 2:
75
+ for k in range(4):
76
+ notes.append((b0 + k, 1 if bar == 1 else (0, 2, 0, 2)[k]))
77
+ elif bar <= 4:
78
+ notes += [(b0, 0), (b0 + 1, 2), (b0 + 2, 0), (b0 + 3, 2)]
79
+ if bar == 4:
80
+ notes.append((b0 + 3.5, 1))
81
+ elif bar <= 8:
82
+ notes += [(b0, 0), (b0 + 1, 2), (b0 + 2, 0), (b0 + 3, 2)]
83
+ notes += [(b0 + 1.5, 1)] if bar % 2 == 0 else [(b0 + 2.5, 1)]
84
+ elif bar <= 20:
85
+ phrase = LEAD_A if ((bar - 9) // 2) % 2 == 0 else LEAD_B
86
+ half = ((bar - 9) % 2) * 8
87
+ for k in range(8):
88
+ m = phrase[half + k]
89
+ if m is not None:
90
+ notes.append((b0 + k * 0.5, lane_of(m)))
91
+ elif bar <= 22:
92
+ notes += [(b0, 0), (b0, 2), (b0 + 1, 1), (b0 + 2, 0), (b0 + 2, 1), (b0 + 3, 2)]
93
+ else:
94
+ notes += [(b0, 0), (b0 + 1, 1), (b0 + 2, 2), (b0 + 3, 1)]
95
+ end = BARS * 4
96
+ notes += [(end, 0), (end, 1), (end, 2)]
97
+ return sorted(notes)
98
+
99
+
100
+ def chart_text():
101
+ notes = chart_notes()
102
+ out = [
103
+ "type scene", "version 1", "---",
104
+ "# Neon Pulse's chart (tools/make-assets.py writes it from the song's note lists).",
105
+ "# A chart is a scene: one entity with a Song (tempo, metre, length in bars) and an",
106
+ "# entity per note, its Note's lane (0 left, 1 middle, 2 right) and beat (from 0 at bar",
107
+ "# 1's first beat; 3.5 is the 'and' of beat 4). Edit it by hand: the game reads it as is.",
108
+ 'name "Neon Pulse"',
109
+ 'entity "song" {',
110
+ " Song {",
111
+ f" bpm {BPM}",
112
+ " beatsPerBar 4",
113
+ f" bars {BARS}",
114
+ f" notes {len(notes)}",
115
+ " }",
116
+ "}",
117
+ ]
118
+ for i, (beat, lane) in enumerate(notes):
119
+ out += [f'entity "note-{i}" {{', " Note {", f" index {i}", f" lane {lane}", f" beat {beat:g}", " }", "}"]
120
+ return "\n".join(out) + "\n"
121
+
122
+
123
+ # ── synthesis ──────────────────────────────────────────────────────────────
124
+
125
+ def silence(seconds):
126
+ return [0.0] * int(seconds * RATE)
127
+
128
+
129
+ def place(out, sound, at):
130
+ s0 = int(round(at * RATE))
131
+ for i, v in enumerate(sound):
132
+ if s0 + i < len(out):
133
+ out[s0 + i] += v
134
+
135
+
136
+ def kick():
137
+ n = int(0.25 * RATE)
138
+ out, phase = [], 0.0
139
+ for i in range(n):
140
+ t = i / RATE
141
+ f = 50 + 110 * math.exp(-t / 0.03)
142
+ phase += 2 * math.pi * f / RATE
143
+ out.append(0.9 * math.sin(phase) * math.exp(-t / 0.12))
144
+ return out
145
+
146
+
147
+ def snare():
148
+ return mix(noise(0.18, decay=0.06, gain=0.45, seed=7), tone(0.12, 190, 160, shape="tri", decay=0.04, gain=0.3))
149
+
150
+
151
+ def hat(open_=False):
152
+ return noise(0.12 if open_ else 0.05, decay=0.04 if open_ else 0.012, gain=0.16, seed=13)
153
+
154
+
155
+ def saw(seconds, f, gain, decay):
156
+ n = int(seconds * RATE)
157
+ out = []
158
+ for i in range(n):
159
+ t = i / RATE
160
+ ph = (f * t) % 1.0
161
+ env = min(1.0, t / 0.005) * math.exp(-t / decay)
162
+ out.append(gain * env * (2 * ph - 1))
163
+ return out
164
+
165
+
166
+ def lowpass(x, a=0.2):
167
+ y, out = 0.0, []
168
+ for v in x:
169
+ y += a * (v - y)
170
+ out.append(y)
171
+ return out
172
+
173
+
174
+ def drums():
175
+ out = silence(BAR)
176
+ for k in range(4):
177
+ if k % 2 == 0:
178
+ place(out, kick(), k * BEAT)
179
+ else:
180
+ place(out, snare(), k * BEAT)
181
+ for k in range(8):
182
+ place(out, hat(k == 7), k * BEAT / 2)
183
+ return out
184
+
185
+
186
+ def stem_bass(chord):
187
+ out = silence(2 * BAR)
188
+ root = chord[0] - 12
189
+ for k in range(16):
190
+ f = hz(root + (12 if k % 4 == 3 else 0))
191
+ place(out, lowpass(saw(BEAT / 2 * 0.95, f, 0.35, 0.18), 0.12), k * BEAT / 2)
192
+ return out
193
+
194
+
195
+ def stem_chords(chord):
196
+ out = silence(2 * BAR)
197
+ for k in (0, 1.5, 3, 4, 5.5, 7):
198
+ for m in chord:
199
+ place(out, lowpass(saw(BEAT * 1.2, hz(m), 0.07, 0.35), 0.18), k * BEAT)
200
+ return out
201
+
202
+
203
+ def stem_lead(phrase):
204
+ out = silence(2 * BAR)
205
+ for k, m in enumerate(phrase):
206
+ if m is None:
207
+ continue
208
+ f = hz(m)
209
+ n = int(BEAT / 2 * 0.9 * RATE)
210
+ note = []
211
+ for i in range(n):
212
+ t = i / RATE
213
+ env = min(1.0, t / 0.004) * math.exp(-t / 0.22)
214
+ note.append(0.22 * env * (math.sin(2 * math.pi * f * t) + 0.45 * math.sin(4 * math.pi * f * t + 0.4) + 0.2 * math.sin(6 * math.pi * f * t)))
215
+ place(out, note, k * BEAT / 2)
216
+ return out
217
+
218
+
219
+ def song_stems():
220
+ """Each stem one or two bars long; the game starts each on its bar line.
221
+ The bass and the chords follow the two-bar chords in turn, so each is
222
+ four two-bar stems."""
223
+ stems = {"drums": drums()}
224
+ for i, ch in enumerate(CHORDS):
225
+ stems[f"bass{i}"] = stem_bass(ch)
226
+ stems[f"chords{i}"] = stem_chords(ch)
227
+ stems["leadA"] = stem_lead(LEAD_A)
228
+ stems["leadB"] = stem_lead(LEAD_B)
229
+ return stems
230
+
231
+
232
+ def sounds():
233
+ a = os.path.join(assets, "audio")
234
+ os.makedirs(a, exist_ok=True)
235
+ w = lambda name, s: write_wav(os.path.join(a, name), s) # noqa: E731
236
+ for name, s in song_stems().items():
237
+ w(f"{name}.wav", s)
238
+ w("click.wav", concat(tone(0.03, 1760, shape="square", decay=0.012, gain=0.3)))
239
+ for lane, f in enumerate((523.25, 659.25, 783.99)):
240
+ w(f"tap{lane}.wav", mix(tone(0.09, f, shape="tri", decay=0.035, gain=0.35), noise(0.02, decay=0.006, gain=0.12, seed=lane + 1)))
241
+ w("miss.wav", mix(tone(0.18, 140, 90, shape="square", decay=0.06, gain=0.22), noise(0.1, decay=0.03, gain=0.12, seed=31)))
242
+ w("clear.wav", concat(*[tone(0.11, hz(m), shape="tri", gain=0.38, decay=0.09) for m in (69, 72, 76, 79)], tone(0.6, hz(81), shape="tri", gain=0.4, decay=0.35)))
243
+ w("fail.wav", concat(*[tone(0.2, hz(m), shape="tri", gain=0.38, decay=0.16) for m in (64, 62, 60)], tone(0.7, hz(57), shape="tri", gain=0.38, decay=0.4)))
244
+ presets = {"ui-press": "click", "ui-open": "select", "ui-close": "back", "ui-error": "error", "ui-success": "levelup"}
245
+ for name, preset in presets.items():
246
+ write(f"audio/{name}.ogt", f'type sfx\nversion 1\n---\n# og sfx\'s "{preset}" preset, synthesised by og cook (the UI\'s {name[3:]} sound).\npreset "{preset}"\nseed 0\npitch 1\nlength 1\nvolume 0.8\n')
247
+
248
+
249
+ # ── art ────────────────────────────────────────────────────────────────────
250
+
251
+ def note_png():
252
+ """A note: a rounded bar, white (the sprite tints it by lane), a bright core."""
253
+ c = Canvas(96, 40)
254
+ c.rect(2, 4, 92, 32, "#ffffff", radius=14, alpha=0.35)
255
+ c.rect(6, 8, 84, 24, "#ffffff", radius=11)
256
+ c.rect(14, 13, 68, 6, "#ffffff", radius=3, alpha=0.6)
257
+ return c
258
+
259
+
260
+ def ring_rgba():
261
+ """The receptor: an outline of the note's shape, clear inside."""
262
+ n_w, n_h = 96, 40
263
+ rows = []
264
+ for y in range(n_h):
265
+ row = bytearray()
266
+ for x in range(n_w):
267
+ # Signed distance to a rounded rectangle 88 x 28 at (4, 6), radius 12.
268
+ cx = min(max(x + 0.5, 16), 80)
269
+ cy = min(max(y + 0.5, 18), 22)
270
+ d = math.hypot(x + 0.5 - cx, y + 0.5 - cy) - 12
271
+ a = max(0.0, 1 - abs(d + 1.5) / 1.8)
272
+ glow = max(0.0, 1 - abs(d) / 6) * 0.25
273
+ row += bytes([255, 255, 255, round(min(1.0, a + glow) * 255)])
274
+ rows.append(bytes(row))
275
+ return png_bytes(n_w, n_h, rows)
276
+
277
+
278
+ def lane_rgba():
279
+ """A lane's glow: bright at the bottom, fading up, soft at the sides."""
280
+ w, h = 32, 128
281
+ rows = []
282
+ for y in range(h):
283
+ row = bytearray()
284
+ for x in range(w):
285
+ side = 1 - abs((x + 0.5) / w * 2 - 1)
286
+ up = (y + 0.5) / h
287
+ a = (side ** 1.5) * (up ** 2.0) * 0.9
288
+ row += bytes([255, 255, 255, round(a * 255)])
289
+ rows.append(bytes(row))
290
+ return png_bytes(w, h, rows)
291
+
292
+
293
+ def spark():
294
+ c = Canvas(16, 16)
295
+ for r, a in ((7.5, 0.15), (5, 0.35), (3, 0.8), (1.6, 1.0)):
296
+ c.circle(8, 8, r, "#ffffff", a)
297
+ return c
298
+
299
+
300
+ LINEAR = """type import
301
+ version 1
302
+ ---
303
+ # Drawn art: lossless, sampled linear.
304
+ texture {
305
+ kind color
306
+ }
307
+ """
308
+
309
+ PIXEL = """type import
310
+ version 1
311
+ ---
312
+ # A soft gradient: kept exact (RGBA8, no block compression), sampled nearest.
313
+ texture {
314
+ kind pixel
315
+ }
316
+ """
317
+
318
+ HIT = """type particles
319
+ version 1
320
+ ---
321
+ # A hit: sparks thrown up from the receptor in the lane's colour (the sprite tints them).
322
+ maxParticles 40
323
+ shape box 0.5 0.05 0
324
+ spread 60
325
+ burst 0 14
326
+ duration 0.1
327
+ lifetime 0.25 0.45
328
+ speed 3 6
329
+ size 0.08 0.16
330
+ sizeOverLife 0 1 1 0
331
+ colorOverLife {
332
+ key 0 1 1 1 1
333
+ key 1 1 1 1 0
334
+ }
335
+ gravity 0 -8 0
336
+ drag 2
337
+ texture "sprites/spark.png"
338
+ blend additive
339
+ render sprite 20
340
+ """
341
+
342
+
343
+ # ── the font ───────────────────────────────────────────────────────────────
344
+
345
+ def zh_characters():
346
+ text = open(os.path.join(assets, "strings", "zh-CN.ogt"), encoding="utf-8").read()
347
+ # And the punctuation the UI draws itself: the en dash (a grade not yet
348
+ # known), the em dash (the UI kit's number with no value) and the
349
+ # ellipsis (a cut label), which the zh-CN screens showed as missing
350
+ # glyphs before og-ui warned about them.
351
+ chars = sorted({ch for ch in text if ord(ch) > 0x2E7F} | set("–—…"))
352
+ return "".join(chars)
353
+
354
+
355
+ def font():
356
+ chars = zh_characters()
357
+ src = os.path.join(root, "..", "..", "game", "assets", "fonts", "NotoSansSC-Regular-subset.ttf")
358
+ try:
359
+ subset_font(src, os.path.join(assets, "fonts", "NotoSansSC-subset.ttf"), chars)
360
+ except Exception as e: # noqa: BLE001
361
+ print(f"font subset skipped ({e}); the committed assets/fonts/NotoSansSC-subset.ttf stays")
362
+ write("fonts/NotoSansSC-subset.ttf.ogt", "type import\nversion 1\n---\n"
363
+ "# Latin-1, CJK punctuation and every character of assets/strings/zh-CN.ogt (tools/make-assets.py).\n"
364
+ f'font {{\n charset latin cjk-punct\n chars "{chars}"\n em_px 32\n px_range 4\n}}\n')
365
+
366
+
367
+ def main():
368
+ write("charts/neon-pulse.ogt", chart_text())
369
+ write("sprites/note.png", canvas_png(note_png()))
370
+ write("sprites/note.png.ogt", LINEAR)
371
+ write("sprites/ring.png", ring_rgba())
372
+ write("sprites/ring.png.ogt", LINEAR)
373
+ write("sprites/lane.png", lane_rgba())
374
+ write("sprites/lane.png.ogt", PIXEL)
375
+ write("sprites/spark.png", canvas_png(spark()))
376
+ write("sprites/spark.png.ogt", LINEAR)
377
+ write("fx/hit.ogt", HIT)
378
+ sounds()
379
+ font()
380
+
381
+
382
+ if __name__ == "__main__":
383
+ main()
@@ -0,0 +1,285 @@
1
+ """A tiny, standard-library-only sprite kit for Origin Engine archetypes.
2
+
3
+ It draws antialiased vector shapes into RGBA images (4x4 supersampling),
4
+ writes PNGs, packs sprites into one glTF binary (.glb) of unit quads, one
5
+ mesh and one emissive, alpha-masked material per sprite, and writes 16-bit
6
+ WAV sounds. Everything is a pure function of its inputs, so the assets it
7
+ makes are byte-for-byte reproducible.
8
+
9
+ A sprite quad lies in the xy plane facing +z, 1 x 1 units, centred on the
10
+ origin, with uv (0,0) at the image's top left. Its material is black base
11
+ colour (alpha from the image, for the mask), roughness 1, and the image as
12
+ the emissive texture: with no light, no environment and tone mapping off,
13
+ the frame shows the image's colours exactly.
14
+ """
15
+ import json, math, struct, wave, zlib
16
+
17
+ SS = 4 # supersamples per axis
18
+
19
+
20
+ def hex_rgb(h):
21
+ h = h.lstrip("#")
22
+ return tuple(int(h[i:i + 2], 16) for i in (0, 2, 4))
23
+
24
+
25
+ class Canvas:
26
+ """An RGBA canvas; shapes are painted in order with coverage antialiasing.
27
+ Coordinates are in pixels, origin top left, y down."""
28
+
29
+ def __init__(self, w, h):
30
+ self.w, self.h = w, h
31
+ self.px = [[0.0, 0.0, 0.0, 0.0] for _ in range(w * h)] # premultiplied
32
+
33
+ def _paint(self, inside, bbox, colour, alpha=1.0):
34
+ r, g, b = (c / 255.0 for c in hex_rgb(colour))
35
+ x0, y0, x1, y1 = bbox
36
+ x0 = max(0, int(math.floor(x0))); y0 = max(0, int(math.floor(y0)))
37
+ x1 = min(self.w, int(math.ceil(x1))); y1 = min(self.h, int(math.ceil(y1)))
38
+ n = SS * SS
39
+ for y in range(y0, y1):
40
+ for x in range(x0, x1):
41
+ hits = 0
42
+ for sy in range(SS):
43
+ py = y + (sy + 0.5) / SS
44
+ for sx in range(SS):
45
+ if inside(x + (sx + 0.5) / SS, py):
46
+ hits += 1
47
+ if hits == 0:
48
+ continue
49
+ a = alpha * hits / n
50
+ p = self.px[y * self.w + x]
51
+ p[0] = r * a + p[0] * (1 - a)
52
+ p[1] = g * a + p[1] * (1 - a)
53
+ p[2] = b * a + p[2] * (1 - a)
54
+ p[3] = a + p[3] * (1 - a)
55
+
56
+ def rect(self, x, y, w, h, colour, radius=0.0, alpha=1.0):
57
+ rad = min(radius, w / 2, h / 2)
58
+
59
+ def inside(px, py):
60
+ if px < x or px > x + w or py < y or py > y + h:
61
+ return False
62
+ if rad <= 0:
63
+ return True
64
+ cx = min(max(px, x + rad), x + w - rad)
65
+ cy = min(max(py, y + rad), y + h - rad)
66
+ return (px - cx) ** 2 + (py - cy) ** 2 <= rad * rad
67
+
68
+ self._paint(inside, (x, y, x + w, y + h), colour, alpha)
69
+
70
+ def circle(self, cx, cy, r, colour, alpha=1.0):
71
+ self.ellipse(cx, cy, r, r, colour, alpha)
72
+
73
+ def ellipse(self, cx, cy, rx, ry, colour, alpha=1.0):
74
+ def inside(px, py):
75
+ return ((px - cx) / rx) ** 2 + ((py - cy) / ry) ** 2 <= 1.0
76
+
77
+ self._paint(inside, (cx - rx, cy - ry, cx + rx, cy + ry), colour, alpha)
78
+
79
+ def ring(self, cx, cy, r, width, colour, alpha=1.0):
80
+ def inside(px, py):
81
+ d = math.hypot(px - cx, py - cy)
82
+ return r - width <= d <= r
83
+
84
+ self._paint(inside, (cx - r, cy - r, cx + r, cy + r), colour, alpha)
85
+
86
+ def poly(self, pts, colour, alpha=1.0):
87
+ xs = [p[0] for p in pts]; ys = [p[1] for p in pts]
88
+
89
+ def inside(px, py):
90
+ c = False
91
+ j = len(pts) - 1
92
+ for i in range(len(pts)):
93
+ xi, yi = pts[i]; xj, yj = pts[j]
94
+ if (yi > py) != (yj > py) and px < (xj - xi) * (py - yi) / (yj - yi) + xi:
95
+ c = not c
96
+ j = i
97
+ return c
98
+
99
+ self._paint(inside, (min(xs), min(ys), max(xs), max(ys)), colour, alpha)
100
+
101
+ def line(self, x0, y0, x1, y1, width, colour, alpha=1.0):
102
+ dx, dy = x1 - x0, y1 - y0
103
+ ln = math.hypot(dx, dy) or 1.0
104
+ nx, ny = -dy / ln * width / 2, dx / ln * width / 2
105
+ self.poly([(x0 + nx, y0 + ny), (x1 + nx, y1 + ny), (x1 - nx, y1 - ny), (x0 - nx, y0 - ny)], colour, alpha)
106
+ self.circle(x0, y0, width / 2, colour, alpha)
107
+ self.circle(x1, y1, width / 2, colour, alpha)
108
+
109
+ def rgba(self):
110
+ """Straight-alpha RGBA8 rows. Transparent pixels take the colour of
111
+ the nearest painted pixel (a few dilation passes), so filtering and
112
+ mips never pull a dark fringe into the edge."""
113
+ w, h = self.w, self.h
114
+ col = [None] * (w * h)
115
+ for i, p in enumerate(self.px):
116
+ if p[3] > 0:
117
+ col[i] = (p[0] / p[3], p[1] / p[3], p[2] / p[3])
118
+ for _ in range(8):
119
+ nxt = list(col)
120
+ changed = False
121
+ for y in range(h):
122
+ for x in range(w):
123
+ i = y * w + x
124
+ if col[i] is not None:
125
+ continue
126
+ for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)):
127
+ xx, yy = x + dx, y + dy
128
+ if 0 <= xx < w and 0 <= yy < h and col[yy * w + xx] is not None:
129
+ nxt[i] = col[yy * w + xx]
130
+ changed = True
131
+ break
132
+ col = nxt
133
+ if not changed:
134
+ break
135
+ rows = []
136
+ for y in range(h):
137
+ row = bytearray()
138
+ for x in range(w):
139
+ i = y * w + x
140
+ c = col[i] or (0.0, 0.0, 0.0)
141
+ a = self.px[i][3]
142
+ row += bytes([round(min(1, max(0, c[0])) * 255), round(min(1, max(0, c[1])) * 255),
143
+ round(min(1, max(0, c[2])) * 255), round(min(1, max(0, a)) * 255)])
144
+ rows.append(bytes(row))
145
+ return rows
146
+
147
+
148
+ def png_bytes(w, h, rows):
149
+ raw = b"".join(b"\x00" + r for r in rows)
150
+
151
+ def chunk(t, d):
152
+ return struct.pack(">I", len(d)) + t + d + struct.pack(">I", zlib.crc32(t + d) & 0xFFFFFFFF)
153
+
154
+ return (b"\x89PNG\r\n\x1a\n" + chunk(b"IHDR", struct.pack(">IIBBBBB", w, h, 8, 6, 0, 0, 0))
155
+ + chunk(b"IDAT", zlib.compress(raw, 9)) + chunk(b"IEND", b""))
156
+
157
+
158
+ def write_glb(path, sprites):
159
+ """sprites: list of (name, png bytes, masked). One quad mesh per sprite,
160
+ in list order: GltfInfo.geometries[i] and materials[i] are sprite i."""
161
+ bin_ = bytearray()
162
+
163
+ def add(data, align=4):
164
+ while len(bin_) % align:
165
+ bin_.append(0)
166
+ off = len(bin_)
167
+ bin_.extend(data)
168
+ return off, len(data)
169
+
170
+ pos = struct.pack("<12f", -0.5, -0.5, 0, 0.5, -0.5, 0, 0.5, 0.5, 0, -0.5, 0.5, 0)
171
+ nrm = struct.pack("<12f", *([0, 0, 1] * 4))
172
+ uv = struct.pack("<8f", 0, 1, 1, 1, 1, 0, 0, 0)
173
+ idx = struct.pack("<6H", 0, 1, 2, 0, 2, 3)
174
+ views, accessors = [], []
175
+ for data, target in ((pos, 34962), (nrm, 34962), (uv, 34962), (idx, 34963)):
176
+ o, n = add(data)
177
+ views.append({"buffer": 0, "byteOffset": o, "byteLength": n, "target": target})
178
+ accessors = [
179
+ {"bufferView": 0, "componentType": 5126, "count": 4, "type": "VEC3", "min": [-0.5, -0.5, 0], "max": [0.5, 0.5, 0]},
180
+ {"bufferView": 1, "componentType": 5126, "count": 4, "type": "VEC3"},
181
+ {"bufferView": 2, "componentType": 5126, "count": 4, "type": "VEC2"},
182
+ {"bufferView": 3, "componentType": 5123, "count": 6, "type": "SCALAR"},
183
+ ]
184
+ images, textures, materials, meshes, nodes = [], [], [], [], []
185
+ for i, (name, data, masked) in enumerate(sprites):
186
+ o, n = add(data)
187
+ views.append({"buffer": 0, "byteOffset": o, "byteLength": n})
188
+ images.append({"bufferView": len(views) - 1, "mimeType": "image/png", "name": name})
189
+ textures.append({"source": i, "sampler": 0})
190
+ m = {
191
+ "name": name,
192
+ "pbrMetallicRoughness": {"baseColorFactor": [0, 0, 0, 1], "baseColorTexture": {"index": i},
193
+ "metallicFactor": 0, "roughnessFactor": 1},
194
+ "emissiveTexture": {"index": i},
195
+ "emissiveFactor": [1, 1, 1],
196
+ }
197
+ if masked:
198
+ m["alphaMode"] = "MASK"
199
+ m["alphaCutoff"] = 0.5
200
+ materials.append(m)
201
+ meshes.append({"name": name, "primitives": [{"attributes": {"POSITION": 0, "NORMAL": 1, "TEXCOORD_0": 2},
202
+ "indices": 3, "material": i}]})
203
+ nodes.append({"name": name, "mesh": i, "translation": [i * 1.2, 0, 0]})
204
+ while len(bin_) % 4:
205
+ bin_.append(0)
206
+ doc = {
207
+ "asset": {"version": "2.0", "generator": "oglite.py"},
208
+ "scene": 0, "scenes": [{"nodes": list(range(len(nodes)))}], "nodes": nodes, "meshes": meshes,
209
+ "materials": materials, "textures": textures, "images": images,
210
+ "samplers": [{"magFilter": 9729, "minFilter": 9987, "wrapS": 33071, "wrapT": 33071}],
211
+ "accessors": accessors, "bufferViews": views, "buffers": [{"byteLength": len(bin_)}],
212
+ }
213
+ js = json.dumps(doc, separators=(",", ":")).encode()
214
+ while len(js) % 4:
215
+ js += b" "
216
+ out = struct.pack("<III", 0x46546C67, 2, 12 + 8 + len(js) + 8 + len(bin_))
217
+ out += struct.pack("<II", len(js), 0x4E4F534A) + js + struct.pack("<II", len(bin_), 0x004E4942) + bytes(bin_)
218
+ with open(path, "wb") as f:
219
+ f.write(out)
220
+
221
+
222
+ def write_wav(path, samples, rate=22050):
223
+ """samples: floats in [-1, 1], mono."""
224
+ with wave.open(path, "wb") as w:
225
+ w.setnchannels(1)
226
+ w.setsampwidth(2)
227
+ w.setframerate(rate)
228
+ w.writeframes(b"".join(struct.pack("<h", int(max(-1, min(1, s)) * 32000)) for s in samples))
229
+
230
+
231
+ def tone(seconds, f0, f1=None, rate=22050, shape="sine", attack=0.005, decay=None, gain=0.6):
232
+ """A sweep from f0 to f1 Hz with a short attack and an exponential decay."""
233
+ f1 = f0 if f1 is None else f1
234
+ n = int(seconds * rate)
235
+ out, phase = [], 0.0
236
+ decay = decay or seconds / 4
237
+ for i in range(n):
238
+ t = i / rate
239
+ f = f0 + (f1 - f0) * (i / max(1, n - 1))
240
+ phase += 2 * math.pi * f / rate
241
+ if shape == "square":
242
+ s = 1.0 if math.sin(phase) >= 0 else -1.0
243
+ s *= 0.5
244
+ elif shape == "tri":
245
+ s = 2 / math.pi * math.asin(math.sin(phase))
246
+ else:
247
+ s = math.sin(phase)
248
+ env = min(1.0, t / attack) * math.exp(-t / decay)
249
+ out.append(s * env * gain)
250
+ return out
251
+
252
+
253
+ def noise(seconds, rate=22050, decay=0.08, gain=0.5, seed=1):
254
+ x = seed & 0xFFFFFFFF
255
+ out = []
256
+ for i in range(int(seconds * rate)):
257
+ x ^= (x << 13) & 0xFFFFFFFF; x ^= x >> 17; x ^= (x << 5) & 0xFFFFFFFF
258
+ out.append(((x / 0xFFFFFFFF) * 2 - 1) * math.exp(-(i / rate) / decay) * gain)
259
+ return out
260
+
261
+
262
+ def mix(*parts):
263
+ n = max(len(p) for p in parts)
264
+ return [sum(p[i] for p in parts if i < len(p)) for i in range(n)]
265
+
266
+
267
+ def concat(*parts):
268
+ out = []
269
+ for p in parts:
270
+ out.extend(p)
271
+ return out
272
+
273
+
274
+ def subset_font(src, dst, text):
275
+ """Subset a TTF to Latin-1 plus `text` (needs fontTools)."""
276
+ from fontTools import subset
277
+ opts = subset.Options()
278
+ opts.name_IDs = ["*"]
279
+ opts.notdef_outline = True
280
+ opts.layout_features = []
281
+ font = subset.load_font(src, opts)
282
+ s = subset.Subsetter(opts)
283
+ s.populate(text="".join(chr(c) for c in range(0x20, 0x7F)) + "".join(chr(c) for c in range(0xA0, 0x100)) + text)
284
+ s.subset(font)
285
+ subset.save_font(font, dst, opts)
@@ -0,0 +1,17 @@
1
+ {
2
+ "compilerOptions": {
3
+ "target": "ES2022",
4
+ "module": "ESNext",
5
+ "moduleResolution": "Bundler",
6
+ "lib": ["ES2022"],
7
+ "types": [],
8
+ "strict": true,
9
+ "exactOptionalPropertyTypes": true,
10
+ "noFallthroughCasesInSwitch": true,
11
+ "isolatedModules": true,
12
+ "verbatimModuleSyntax": true,
13
+ "allowImportingTsExtensions": true,
14
+ "noEmit": true
15
+ },
16
+ "include": ["src/**/*.ts", "tests/**/*.ts", "host.d.ts"]
17
+ }