@origingame/create-game 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (581) hide show
  1. package/README.md +57 -2
  2. package/archetypes/README.md +99 -0
  3. package/archetypes/idle/.origin/setup +14 -0
  4. package/archetypes/idle/LICENSES.md +12 -0
  5. package/archetypes/idle/README.md +234 -0
  6. package/archetypes/idle/assets/audio/buy.wav +0 -0
  7. package/archetypes/idle/assets/audio/milestone.wav +0 -0
  8. package/archetypes/idle/assets/audio/nova.wav +0 -0
  9. package/archetypes/idle/assets/audio/orbit.wav +0 -0
  10. package/archetypes/idle/assets/audio/tap.wav +0 -0
  11. package/archetypes/idle/assets/audio/ui-close.ogt +9 -0
  12. package/archetypes/idle/assets/audio/ui-error.ogt +9 -0
  13. package/archetypes/idle/assets/audio/ui-open.ogt +9 -0
  14. package/archetypes/idle/assets/audio/ui-press.ogt +9 -0
  15. package/archetypes/idle/assets/audio/ui-success.ogt +9 -0
  16. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf +0 -0
  17. package/archetypes/idle/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  18. package/archetypes/idle/assets/fonts/OFL.txt +93 -0
  19. package/archetypes/idle/assets/fx/drift.ogt +21 -0
  20. package/archetypes/idle/assets/fx/milestone.ogt +21 -0
  21. package/archetypes/idle/assets/fx/nova.ogt +22 -0
  22. package/archetypes/idle/assets/fx/stars.ogt +20 -0
  23. package/archetypes/idle/assets/fx/tap.ogt +23 -0
  24. package/archetypes/idle/assets/looks/idle.ogt +17 -0
  25. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf +0 -0
  26. package/archetypes/idle/assets/skins/sparkorb/ChakraPetch-BoldItalic.ttf.ogt +9 -0
  27. package/archetypes/idle/assets/skins/sparkorb/LICENSES.md +19 -0
  28. package/archetypes/idle/assets/skins/sparkorb/OFL.txt +95 -0
  29. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf +0 -0
  30. package/archetypes/idle/assets/skins/sparkorb/Orbitron-Medium.ttf.ogt +9 -0
  31. package/archetypes/idle/assets/skins/sparkorb/Rajdhani-Bold.ttf +0 -0
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  37. package/archetypes/idle/assets/skins/sparkorb/skin.ogt +113 -0
  38. package/archetypes/idle/assets/sprites/glow.png +0 -0
  39. package/archetypes/idle/assets/sprites/glow.png.ogt +8 -0
  40. package/archetypes/idle/assets/sprites/mote-crystal.png +0 -0
  41. package/archetypes/idle/assets/sprites/mote-crystal.png.ogt +7 -0
  42. package/archetypes/idle/assets/sprites/mote-ember.png +0 -0
  43. package/archetypes/idle/assets/sprites/mote-ember.png.ogt +7 -0
  44. package/archetypes/idle/assets/sprites/mote-star.png +0 -0
  45. package/archetypes/idle/assets/sprites/mote-star.png.ogt +7 -0
  46. package/archetypes/idle/assets/sprites/mote-storm.png +0 -0
  47. package/archetypes/idle/assets/sprites/mote-storm.png.ogt +7 -0
  48. package/archetypes/idle/assets/sprites/orb.png +0 -0
  49. package/archetypes/idle/assets/sprites/orb.png.ogt +7 -0
  50. package/archetypes/idle/assets/sprites/spark.png +0 -0
  51. package/archetypes/idle/assets/sprites/spark.png.ogt +7 -0
  52. package/archetypes/idle/assets/strings/en.ogt +62 -0
  53. package/archetypes/idle/assets/strings/zh-CN.ogt +62 -0
  54. package/archetypes/idle/gitattributes +22 -0
  55. package/archetypes/idle/host.d.ts +46 -0
  56. package/archetypes/idle/package.json +18 -0
  57. package/archetypes/idle/project.ogt +14 -0
  58. package/archetypes/idle/references/metal/card.png +0 -0
  59. package/archetypes/idle/references/metal/orbit.png +0 -0
  60. package/archetypes/idle/references/metal/title.png +0 -0
  61. package/archetypes/idle/src/components.ts +139 -0
  62. package/archetypes/idle/src/main.ts +247 -0
  63. package/archetypes/idle/src/numbers.ts +126 -0
  64. package/archetypes/idle/src/systems.ts +340 -0
  65. package/archetypes/idle/src/ui.ts +412 -0
  66. package/archetypes/idle/tests/away.og.ts +42 -0
  67. package/archetypes/idle/tests/flow.og.ts +57 -0
  68. package/archetypes/idle/tests/frames.og.ts +33 -0
  69. package/archetypes/idle/tests/frames.ts +134 -0
  70. package/archetypes/idle/tests/lib.ts +74 -0
  71. package/archetypes/idle/tests/milestone.og.ts +32 -0
  72. package/archetypes/idle/tests/nova.og.ts +52 -0
  73. package/archetypes/idle/tests/offline.og.ts +60 -0
  74. package/archetypes/idle/tests/pad.og.ts +55 -0
  75. package/archetypes/idle/tests/pause.og.ts +68 -0
  76. package/archetypes/idle/tests/phone.og.ts +50 -0
  77. package/archetypes/idle/tests/replay.og.ts +28 -0
  78. package/archetypes/idle/tools/make-assets.py +448 -0
  79. package/archetypes/idle/tools/oglite.py +285 -0
  80. package/archetypes/idle/tsconfig.json +17 -0
  81. package/archetypes/match3/.origin/setup +14 -0
  82. package/archetypes/match3/LICENSES.md +7 -0
  83. package/archetypes/match3/README.md +205 -0
  84. package/archetypes/match3/assets/audio/cascade.wav +0 -0
  85. package/archetypes/match3/assets/audio/clear.wav +0 -0
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  89. package/archetypes/match3/assets/audio/swap.wav +0 -0
  90. package/archetypes/match3/assets/audio/won.wav +0 -0
  91. package/archetypes/match3/assets/fonts/OFL.txt +93 -0
  92. package/archetypes/match3/assets/fonts/ui.ttf +0 -0
  93. package/archetypes/match3/assets/fonts/ui.ttf.ogt +11 -0
  94. package/archetypes/match3/assets/scenes/main.ogt +24 -0
  95. package/archetypes/match3/assets/sprites/backdrop.png +0 -0
  96. package/archetypes/match3/assets/sprites/board.ogt +21 -0
  97. package/archetypes/match3/assets/sprites/cells.ogt +7 -0
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  100. package/archetypes/match3/assets/sprites/gems.ogt +75 -0
  101. package/archetypes/match3/assets/sprites/gems.png +0 -0
  102. package/archetypes/match3/assets/sprites/panel.png +0 -0
  103. package/archetypes/match3/assets/sprites/ring.png +0 -0
  104. package/archetypes/match3/gitattributes +22 -0
  105. package/archetypes/match3/host.d.ts +46 -0
  106. package/archetypes/match3/package.json +18 -0
  107. package/archetypes/match3/project.ogt +18 -0
  108. package/archetypes/match3/references/metal/cascade.png +0 -0
  109. package/archetypes/match3/references/metal/clearing.png +0 -0
  110. package/archetypes/match3/references/metal/dealt.png +0 -0
  111. package/archetypes/match3/src/art.ts +54 -0
  112. package/archetypes/match3/src/board.ts +112 -0
  113. package/archetypes/match3/src/components.ts +95 -0
  114. package/archetypes/match3/src/layout.ts +25 -0
  115. package/archetypes/match3/src/main.ts +199 -0
  116. package/archetypes/match3/src/systems.ts +631 -0
  117. package/archetypes/match3/tests/drag.og.ts +31 -0
  118. package/archetypes/match3/tests/endings.og.ts +40 -0
  119. package/archetypes/match3/tests/frames.og.ts +49 -0
  120. package/archetypes/match3/tests/frames.ts +134 -0
  121. package/archetypes/match3/tests/hidpi.og.ts +41 -0
  122. package/archetypes/match3/tests/lib.ts +64 -0
  123. package/archetypes/match3/tests/replay.og.ts +28 -0
  124. package/archetypes/match3/tests/sounds.og.ts +50 -0
  125. package/archetypes/match3/tests/swap.og.ts +67 -0
  126. package/archetypes/match3/tools/make-assets.py +404 -0
  127. package/archetypes/match3/tools/oglite.py +285 -0
  128. package/archetypes/match3/tsconfig.json +17 -0
  129. package/archetypes/rhythm/.origin/setup +14 -0
  130. package/archetypes/rhythm/LICENSES.md +13 -0
  131. package/archetypes/rhythm/README.md +235 -0
  132. package/archetypes/rhythm/assets/audio/bass0.wav +0 -0
  133. package/archetypes/rhythm/assets/audio/bass1.wav +0 -0
  134. package/archetypes/rhythm/assets/audio/bass2.wav +0 -0
  135. package/archetypes/rhythm/assets/audio/bass3.wav +0 -0
  136. package/archetypes/rhythm/assets/audio/chords0.wav +0 -0
  137. package/archetypes/rhythm/assets/audio/chords1.wav +0 -0
  138. package/archetypes/rhythm/assets/audio/chords2.wav +0 -0
  139. package/archetypes/rhythm/assets/audio/chords3.wav +0 -0
  140. package/archetypes/rhythm/assets/audio/clear.wav +0 -0
  141. package/archetypes/rhythm/assets/audio/click.wav +0 -0
  142. package/archetypes/rhythm/assets/audio/drums.wav +0 -0
  143. package/archetypes/rhythm/assets/audio/fail.wav +0 -0
  144. package/archetypes/rhythm/assets/audio/leadA.wav +0 -0
  145. package/archetypes/rhythm/assets/audio/leadB.wav +0 -0
  146. package/archetypes/rhythm/assets/audio/miss.wav +0 -0
  147. package/archetypes/rhythm/assets/audio/tap0.wav +0 -0
  148. package/archetypes/rhythm/assets/audio/tap1.wav +0 -0
  149. package/archetypes/rhythm/assets/audio/tap2.wav +0 -0
  150. package/archetypes/rhythm/assets/audio/ui-close.ogt +9 -0
  151. package/archetypes/rhythm/assets/audio/ui-error.ogt +9 -0
  152. package/archetypes/rhythm/assets/audio/ui-open.ogt +9 -0
  153. package/archetypes/rhythm/assets/audio/ui-press.ogt +9 -0
  154. package/archetypes/rhythm/assets/audio/ui-success.ogt +9 -0
  155. package/archetypes/rhythm/assets/charts/neon-pulse.ogt +919 -0
  156. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf +0 -0
  157. package/archetypes/rhythm/assets/fonts/NotoSansSC-subset.ttf.ogt +10 -0
  158. package/archetypes/rhythm/assets/fonts/OFL.txt +93 -0
  159. package/archetypes/rhythm/assets/fx/hit.ogt +22 -0
  160. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf +0 -0
  161. package/archetypes/rhythm/assets/skins/lanebeat/ChakraPetch-Medium.ttf.ogt +9 -0
  162. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf +0 -0
  163. package/archetypes/rhythm/assets/skins/lanebeat/JetBrainsMono-Regular.ttf.ogt +9 -0
  164. package/archetypes/rhythm/assets/skins/lanebeat/LICENSES.md +17 -0
  165. package/archetypes/rhythm/assets/skins/lanebeat/OFL.txt +95 -0
  166. package/archetypes/rhythm/assets/skins/lanebeat/Orbitron-Bold.ttf +0 -0
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  175. package/archetypes/rhythm/assets/sprites/note.png +0 -0
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  178. package/archetypes/rhythm/assets/sprites/ring.png.ogt +7 -0
  179. package/archetypes/rhythm/assets/sprites/spark.png +0 -0
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  183. package/archetypes/rhythm/gitattributes +22 -0
  184. package/archetypes/rhythm/host.d.ts +46 -0
  185. package/archetypes/rhythm/package.json +18 -0
  186. package/archetypes/rhythm/project.ogt +14 -0
  187. package/archetypes/rhythm/references/metal/highway.png +0 -0
  188. package/archetypes/rhythm/references/metal/results.png +0 -0
  189. package/archetypes/rhythm/references/metal/title.png +0 -0
  190. package/archetypes/rhythm/src/components.ts +147 -0
  191. package/archetypes/rhythm/src/main.ts +202 -0
  192. package/archetypes/rhythm/src/systems.ts +490 -0
  193. package/archetypes/rhythm/src/ui.ts +421 -0
  194. package/archetypes/rhythm/tests/band.og.ts +45 -0
  195. package/archetypes/rhythm/tests/calibrate.og.ts +49 -0
  196. package/archetypes/rhythm/tests/clear.og.ts +51 -0
  197. package/archetypes/rhythm/tests/fail.og.ts +40 -0
  198. package/archetypes/rhythm/tests/flow.og.ts +54 -0
  199. package/archetypes/rhythm/tests/frames.og.ts +35 -0
  200. package/archetypes/rhythm/tests/frames.ts +134 -0
  201. package/archetypes/rhythm/tests/lib.ts +123 -0
  202. package/archetypes/rhythm/tests/pad.og.ts +41 -0
  203. package/archetypes/rhythm/tests/pause.og.ts +77 -0
  204. package/archetypes/rhythm/tests/phone.og.ts +44 -0
  205. package/archetypes/rhythm/tests/replay.og.ts +27 -0
  206. package/archetypes/rhythm/tests/timing.og.ts +37 -0
  207. package/archetypes/rhythm/tools/make-assets.py +383 -0
  208. package/archetypes/rhythm/tools/oglite.py +285 -0
  209. package/archetypes/rhythm/tsconfig.json +17 -0
  210. package/archetypes/roguelike/.origin/setup +14 -0
  211. package/archetypes/roguelike/LICENSES.md +14 -0
  212. package/archetypes/roguelike/README.md +256 -0
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  269. package/archetypes/roguelike/src/systems.ts +620 -0
  270. package/archetypes/roguelike/src/ui.ts +350 -0
  271. package/archetypes/roguelike/tests/flow.og.ts +54 -0
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  273. package/archetypes/roguelike/tests/frames.og.ts +32 -0
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  275. package/archetypes/roguelike/tests/lib.ts +83 -0
  276. package/archetypes/roguelike/tests/lose.og.ts +44 -0
  277. package/archetypes/roguelike/tests/pad.og.ts +54 -0
  278. package/archetypes/roguelike/tests/pause.og.ts +59 -0
  279. package/archetypes/roguelike/tests/phone.og.ts +54 -0
  280. package/archetypes/roguelike/tests/replay.og.ts +24 -0
  281. package/archetypes/roguelike/tests/win.og.ts +60 -0
  282. package/archetypes/roguelike/tools/make-assets.py +518 -0
  283. package/archetypes/roguelike/tools/oglite.py +285 -0
  284. package/archetypes/roguelike/tsconfig.json +17 -0
  285. package/archetypes/runner/.origin/setup +14 -0
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@@ -0,0 +1,382 @@
1
+ // Path Guard's screens on og.ui and the skin in assets/skins/pathguard:
2
+ // the title, the HUD (the light and the coins in the top-left corner, the
3
+ // wave and pause in the top-right, the plant tray on the right on a wide
4
+ // screen and along the bottom on a phone), the pause menu, the settings
5
+ // dialog and the end card. Screens change through an iris (a fade with
6
+ // reduced motion). Every string is a key of assets/strings/*.ogt.
7
+ //
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+ // The Ui system also frames the camera on the field for the surface (the
9
+ // field beside the tray on a wide screen, between the HUD rows on a
10
+ // phone), sets the buses from the settings and reads and writes the
11
+ // settings and the best score through og.platform.
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+
13
+ import { og, defineSystem } from "@origingame/engine";
14
+ import type { Entity, Value, World } from "@origingame/engine";
15
+ import { Game, Phase, Plant, PLANTS, Prefs, Tuning } from "./components.ts";
16
+ import { COLS, cost, lazyTuning, ROWS, WAVES } from "./systems.ts";
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+
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+ /** The languages the settings offer, each named in its own language. */
19
+ export const LANGUAGES = [
20
+ { code: "en", key: "lang.en" },
21
+ { code: "zh-CN", key: "lang.zh" },
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+ ] as const;
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+
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+ type GameV = Value<typeof Game>;
25
+ type TuneV = Value<typeof Tuning>;
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+ type PrefsV = Value<typeof Prefs>;
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+ /**
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+ * The tokens' spacing scale in CSS px (the same at every density). og.ui's
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+ * frameTheme answers it too, but builds the whole theme each call (about a
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+ * millisecond), so the screens read it from here.
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+ */
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+ const SPACE = { xxs: 2, xs: 4, sm: 8, md: 12, lg: 16, xl: 24 } as const;
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+ type Theme = { readonly space: typeof SPACE };
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+ const THEME: Theme = { space: SPACE };
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+
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+ /** A string of the active locale (og.i18n). */
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+ export function say(world: World, key: string, args?: Record<string, string | number>): string {
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+ return og.i18n.t(world, key, args);
39
+ }
40
+
41
+ const grow = { kind: "grow" } as const;
42
+ const px = (n: number) => ({ kind: "fixed", px: n }) as const;
43
+
44
+ function must(r: { ok: true } | { ok: false; reason: string }): void {
45
+ if (!r.ok) throw new Error(r.reason);
46
+ }
47
+
48
+ /** The phone layouts: a portrait or landscape phone. */
49
+ function phone(): boolean {
50
+ const b = og.ui.frameViewport().breakpoint;
51
+ return b === "phonePortrait" || b === "phoneLandscape";
52
+ }
53
+
54
+ /** The sheet frame of a plant, for the tray's pictures. */
55
+ const PICTURE = [8, 11, 14] as const;
56
+ function uvOf(frame: number): [number, number, number, number] {
57
+ return [(frame % 8) / 8, Math.floor(frame / 8) / 3, ((frame % 8) + 1) / 8, (Math.floor(frame / 8) + 1) / 3];
58
+ }
59
+
60
+ /** A new round: the field cleared, the purse and the light full, the first wave three seconds off. */
61
+ export function startRound(world: World, g: GameV, t: TuneV): void {
62
+ g.phase = Phase.Play;
63
+ g.paused = false;
64
+ g.won = false;
65
+ g.rounds += 1;
66
+ g.lives = t.startLives;
67
+ g.gold = t.startGold;
68
+ g.wave = 0;
69
+ g.inWave = false;
70
+ g.toSpawn = 0;
71
+ g.spawned = 0;
72
+ g.breakTicks = 180;
73
+ g.callNext = false;
74
+ g.kills = 0;
75
+ g.leaks = 0;
76
+ g.placed = 0;
77
+ g.refused = 0;
78
+ g.shots = 0;
79
+ g.score = 0;
80
+ g.newBest = false;
81
+ g.selected = Plant.Thorn;
82
+ g.cursorX = 4;
83
+ g.cursorY = 9;
84
+ const grid = g.grid as unknown as never;
85
+ for (let y = 1; y < ROWS - 1; y++) {
86
+ for (let x = 1; x < COLS - 1; x++) {
87
+ must(og.tilemap.setTile(world, { entity: g.map as unknown as Entity, layer: "pads", x, y, tile: -1 }));
88
+ must(og.nav.setCost(world, grid, x, ROWS - 1 - y, 1));
89
+ }
90
+ }
91
+ // The Plants and Visitors systems clear their rows on their next run.
92
+ g.reset = true;
93
+ g.pendingPlants = 0;
94
+ }
95
+
96
+ /** Frames the camera on the field for this surface: beside the tray on a wide screen, between the HUD rows on a phone. */
97
+ function frameCamera(world: World, g: GameV): void {
98
+ const vp = og.ui.frameViewport();
99
+ if (vp.width <= 0 || vp.height <= 0 || (vp.width === g.viewW && vp.height === g.viewH && vp.safeArea.top === g.viewTop)) return;
100
+ g.viewW = vp.width;
101
+ g.viewH = vp.height;
102
+ g.viewTop = vp.safeArea.top;
103
+ const cam = world.resource(og.Camera);
104
+ if (!cam.ok) return;
105
+ const portrait = vp.width < vp.height;
106
+ // The rectangle the field may use, in CSS pixels: room for the HUD's rows and the tray.
107
+ const top = vp.safeArea.top + (portrait ? 84 : 76);
108
+ const bottom = vp.safeArea.bottom + (portrait ? 176 : 24);
109
+ const right = vp.safeArea.right + (portrait ? 0 : 200);
110
+ const left = vp.safeArea.left + (portrait ? 0 : 200);
111
+ const w = vp.width - left - right;
112
+ const h = vp.height - top - bottom;
113
+ const scale = Math.min(w / (COLS + 0.4), h / (ROWS + 0.4));
114
+ const cx = left + w / 2;
115
+ const cy = top + h / 2;
116
+ const c = cam.value;
117
+ c.orthographic = true;
118
+ c.height = vp.height / scale;
119
+ c.position = { x: COLS / 2 - (cx - vp.width / 2) / scale, y: ROWS / 2 + (cy - vp.height / 2) / scale, z: 50 };
120
+ }
121
+
122
+ /** The settings applied: the buses, the language, the motion. */
123
+ function applyPrefs(world: World, p: PrefsV): void {
124
+ const audio = world.resource(og.Audio);
125
+ if (audio.ok) {
126
+ audio.value.master = p.master;
127
+ audio.value.music = p.music;
128
+ audio.value.sfx = p.effects;
129
+ audio.value.ui = p.effects;
130
+ }
131
+ }
132
+
133
+ function setLanguage(world: World, p: PrefsV, index: number): void {
134
+ p.language = Math.max(0, Math.min(LANGUAGES.length - 1, index));
135
+ og.i18n.setLocale(world, LANGUAGES[p.language]!.code);
136
+ }
137
+
138
+ /** The settings as og.platform.saveSettings keeps them. */
139
+ function prefsValue(p: PrefsV) {
140
+ return { masterVolume: p.master, musicVolume: p.music, sfxVolume: p.effects, language: LANGUAGES[p.language]!.code, reducedMotion: p.reducedMotion };
141
+ }
142
+
143
+ /** The first ticks: ask for the settings and the best score; apply each when it answers. A best written at a stale revision is read again and the higher written back. */
144
+ function platform(world: World, g: GameV, p: PrefsV): void {
145
+ if (world.tick === 0) {
146
+ p.loadRequest = og.platform.loadSettings(world);
147
+ const b = og.platform.storeGet(world, "best");
148
+ g.bestRequest = b.ok ? b.value : 0;
149
+ return;
150
+ }
151
+ if (p.loadRequest !== 0) {
152
+ const r = og.platform.result(world, p.loadRequest);
153
+ if (r !== null) {
154
+ p.loadRequest = 0;
155
+ p.loaded = true;
156
+ const v = (r.ok ? r.data : null) as { value?: Record<string, unknown> } | null;
157
+ const s = v?.value ?? null;
158
+ if (s && typeof s === "object") {
159
+ if (typeof s.masterVolume === "number") p.master = s.masterVolume;
160
+ if (typeof s.musicVolume === "number") p.music = s.musicVolume;
161
+ if (typeof s.sfxVolume === "number") p.effects = s.sfxVolume;
162
+ if (typeof s.reducedMotion === "boolean") p.reducedMotion = s.reducedMotion;
163
+ const at = LANGUAGES.findIndex((l) => l.code === s.language);
164
+ if (at >= 0) setLanguage(world, p, at);
165
+ }
166
+ }
167
+ }
168
+ if (g.bestRequest !== 0) {
169
+ const r = og.platform.result(world, g.bestRequest);
170
+ if (r !== null) {
171
+ g.bestRequest = 0;
172
+ const d = (r.ok ? r.data : null) as { value?: unknown; revision?: number } | null;
173
+ if (d && typeof d.value === "number") g.best = Math.max(g.best, d.value);
174
+ if (d && typeof d.revision === "number") g.bestRevision = d.revision;
175
+ // A best this device holds above the stored one (a write refused as stale) is written again at the revision just read.
176
+ if (d && g.best > (typeof d.value === "number" ? d.value : 0)) {
177
+ const w = og.platform.storeSet(world, { key: "best", value: g.best, revision: g.bestRevision });
178
+ if (w.ok) g.bestWrite = w.value;
179
+ }
180
+ }
181
+ }
182
+ if (g.bestWrite !== 0) {
183
+ const r = og.platform.result(world, g.bestWrite);
184
+ if (r !== null) {
185
+ g.bestWrite = 0;
186
+ if (r.ok) g.bestRevision = (r.data as { revision: number }).revision;
187
+ else if (r.error?.code === "conflict") {
188
+ // Another device wrote `best` meanwhile: read it again; the answer keeps the higher and writes it back.
189
+ const again = og.platform.storeGet(world, "best");
190
+ g.bestRequest = again.ok ? again.value : 0;
191
+ }
192
+ }
193
+ }
194
+ }
195
+
196
+ /** One HUD capsule: an icon and a number counting to its value. */
197
+ function capsule(t: Theme, id: string, icon: string, value: number, tone: "accent" | "danger" | "fg"): void {
198
+ og.ui.row(id, { gap: t.space.xs, cross: "center", padding: { left: t.space.sm, top: t.space.xs, right: t.space.md, bottom: t.space.xs }, frame: "capsule", background: { token: "surface" }, radius: 999 }, () => {
199
+ og.ui.icon("Icon", icon, { size: 26, tint: { token: tone === "fg" ? "fg" : tone } });
200
+ og.ui.counter("Value", value, { step: "xl", font: "display", durationMs: 300, width: px(56), align: "center" });
201
+ });
202
+ }
203
+
204
+ function hud(world: World, theme: Theme, g: GameV, t: TuneV): void {
205
+ const small = phone();
206
+ og.ui.setNavigation(false);
207
+ og.ui.anchor("Purse", { anchor: "topLeft", gap: theme.space.sm }, () => {
208
+ capsule(theme, "Light", "heart", g.lives, g.lives <= 3 ? "danger" : "fg");
209
+ capsule(theme, "Coins", "coin", g.gold, "accent");
210
+ // A refused placement shakes the purse once, with the error sound (og-ui §6).
211
+ if (g.refusedTick === world.tick) og.ui.shake({ sound: true });
212
+ });
213
+ let paused = false;
214
+ og.ui.anchor("Waves", { anchor: "topRight", gap: theme.space.sm, cross: "center" }, () => {
215
+ og.ui.row("Wave", { cross: "center", padding: { left: theme.space.md, top: theme.space.xs, right: theme.space.md, bottom: theme.space.xs }, frame: "capsule", background: { token: "surface" }, radius: 999 }, () => {
216
+ og.ui.label("Label", say(world, "hud.wave", { n: Math.max(1, g.wave), total: WAVES.length }), { step: "lg", font: "display", nowrap: true });
217
+ });
218
+ if (og.ui.actionButton("Pause", say(world, "hud.pause"), { icon: "pause", size: 48 }).clicked) paused = true;
219
+ });
220
+ if (paused) g.paused = true;
221
+ // The tray: the three plants, the selected one in the accent, an unaffordable one disabled; and the next wave.
222
+ og.ui.anchor("Tray", { anchor: small ? "bottom" : "right", direction: small ? "row" : "column", gap: theme.space.sm, cross: "center" }, () => {
223
+ PLANTS.forEach((name, kind) => {
224
+ const price = cost(t, kind);
225
+ const chosen = g.selected === kind;
226
+ og.ui.column(og.ui.idi("Plant", kind), { cross: "center", gap: theme.space.xxs, padding: { left: theme.space.sm, top: theme.space.xs, right: theme.space.sm, bottom: theme.space.sm }, frame: "card", background: { token: "surface" }, radius: 18 }, () => {
227
+ og.ui.row("Top", { cross: "center", gap: theme.space.xs }, () => {
228
+ og.ui.image("Picture", { texture: g.sheet as unknown as never, uv: uvOf(PICTURE[kind]!), width: px(small ? 32 : 44), height: px(small ? 32 : 44) });
229
+ // The price: muted when the purse covers it, in danger's ink when it does not.
230
+ og.ui.label("Price", `${price}`, { step: "lg", font: "display", color: { token: g.gold >= price ? "fgMuted" : "danger" }, nowrap: true, width: px(40), align: "center" });
231
+ });
232
+ if (og.ui.button("Pick", say(world, `tower.${name}`), { variant: chosen ? "primary" : "secondary", size: small ? "medium" : "small", width: px(small ? 86 : 104) }).clicked) g.selected = kind;
233
+ });
234
+ });
235
+ if (!small) callButton(world, g, small);
236
+ });
237
+ // On a phone the call for the next wave sits over the tray, in the thumb's reach.
238
+ if (small) og.ui.anchor("Call", { anchor: "bottom", offsetY: -112 }, () => callButton(world, g, small));
239
+ if (g.wave === 0 && !small) {
240
+ og.ui.anchor("Hint", { anchor: "bottom", padding: { left: theme.space.md, top: theme.space.xs, right: theme.space.md, bottom: theme.space.xs }, frame: "capsule", background: { token: "surface" }, radius: 999 }, () => {
241
+ og.ui.label("Text", say(world, "hud.hint"), { nowrap: true });
242
+ });
243
+ }
244
+ }
245
+
246
+ /** The next wave, early: shown in the break, with the seconds left (an early call pays them as coins). */
247
+ function callButton(world: World, g: GameV, small: boolean): void {
248
+ if (g.inWave || g.wave >= WAVES.length) return;
249
+ const secs = Math.ceil(g.breakTicks / 60);
250
+ if (og.ui.button("Next", `${say(world, "hud.next")} ${secs}`, { variant: "secondary", size: small ? "medium" : "medium" }).clicked) g.callNext = true;
251
+ }
252
+
253
+ /** The settings dialog: volumes, language, motion; saved through og.platform when it closes. */
254
+ function settings(world: World, theme: Theme, g: GameV, p: PrefsV): void {
255
+ let done = false;
256
+ const before = JSON.stringify(prefsValue(p));
257
+ const m = og.ui.modal("Settings", g.settingsOpen, { title: say(world, "settings.title"), width: px(Math.min(420, og.ui.frameViewport().width - 32)) }, () => {
258
+ const slider = (id: string, key: string, value: number): number => {
259
+ let out = value;
260
+ og.ui.row(id, { width: grow, gap: theme.space.md, cross: "center" }, () => {
261
+ og.ui.label("Label", say(world, key), { width: px(110), nowrap: true });
262
+ out = og.ui.slider("Slider", value, { step: 0.05 }).value;
263
+ og.ui.label("Value", `${Math.round(out * 100)}`, { width: px(40), align: "end", font: "mono", nowrap: true });
264
+ });
265
+ return out;
266
+ };
267
+ p.master = slider("Master", "settings.master", p.master);
268
+ p.music = slider("Music", "settings.music", p.music);
269
+ p.effects = slider("Effects", "settings.effects", p.effects);
270
+ og.ui.label("LanguageLabel", say(world, "settings.language"), { color: { token: "fgMuted" } });
271
+ const r = og.ui.radio("Language", LANGUAGES.map((l) => say(world, l.key)), p.language, { horizontal: true });
272
+ if (r.selected !== p.language) setLanguage(world, p, r.selected);
273
+ p.reducedMotion = og.ui.toggle("Motion", p.reducedMotion, say(world, "settings.motion")).on;
274
+ og.ui.row("Footer", { width: grow, align: "end" }, () => {
275
+ if (og.ui.button("Done", say(world, "settings.done"), { variant: "primary" }).clicked) done = true;
276
+ });
277
+ });
278
+ if (JSON.stringify(prefsValue(p)) !== before) applyPrefs(world, p);
279
+ if (g.settingsOpen && (done || m.dismissed)) {
280
+ g.settingsOpen = false;
281
+ must(og.platform.saveSettings(world, prefsValue(p)));
282
+ p.saves += 1;
283
+ }
284
+ }
285
+
286
+ /** The end card: won or lost, stars by the light left, the score counting up, the best, the round's numbers. */
287
+ function endCard(world: World, theme: Theme, g: GameV, t: TuneV): "retry" | "menu" | null {
288
+ let chose: "retry" | "menu" | null = null;
289
+ const stars = !g.won ? 0 : g.lives >= t.startLives - 1 ? 3 : g.lives * 2 >= t.startLives ? 2 : 1;
290
+ const since = world.tick - g.overTick;
291
+ og.ui.modal("End", g.phase === Phase.Over, { title: say(world, g.won ? "over.won" : "over.lost"), locked: true, width: px(Math.min(400, og.ui.frameViewport().width - 32)) }, () => {
292
+ og.ui.row("Stars", { width: grow, align: "center", gap: theme.space.sm }, () => {
293
+ for (let k = 0; k < 3; k++) {
294
+ const lit = k < stars && since >= 20 + k * 12;
295
+ og.ui.transition(og.ui.idi("Star", k), true, { kind: "scale" }, () => {
296
+ og.ui.icon("Mark", "star", { size: 40, tint: { token: lit ? "accent" : "fillStrong" } });
297
+ });
298
+ if (lit && since === 20 + k * 12) og.ui.burst({ count: 10 });
299
+ }
300
+ });
301
+ og.ui.counter("Score", g.score, { from: 0, durationMs: 900, step: "displayMd", font: "display", align: "center", width: grow });
302
+ og.ui.row("BestRow", { width: grow, align: "center", gap: theme.space.sm, cross: "center" }, () => {
303
+ og.ui.label("Best", say(world, "over.best", { n: g.best }), { color: { token: "fgMuted" }, nowrap: true });
304
+ if (g.newBest) og.ui.transition("NewBest", since > 50, { kind: "pop" }, () => og.ui.badge("Badge", say(world, "over.newBest"), "accent"));
305
+ });
306
+ og.ui.column("Stats", { width: grow, gap: 0 }, () => {
307
+ og.ui.keyValue("Waves", say(world, "over.waves"), `${g.won ? g.wave : Math.max(0, g.wave - 1)}/${WAVES.length}`, true);
308
+ og.ui.keyValue("Kills", say(world, "over.kills"), `${g.kills}`, true);
309
+ og.ui.keyValue("Lives", say(world, "over.lives"), `${g.lives}/${t.startLives}`, true);
310
+ });
311
+ og.ui.row("Actions", { width: grow, gap: theme.space.sm }, () => {
312
+ if (og.ui.button("Retry", say(world, "over.retry"), { variant: "primary", width: grow }).clicked) chose = "retry";
313
+ if (og.ui.button("Menu", say(world, "over.menu"), { width: grow }).clicked) chose = "menu";
314
+ });
315
+ });
316
+ return chose;
317
+ }
318
+
319
+ /** The screens, the camera's framing, the buses, the platform's answers. */
320
+ export const Ui = defineSystem("Ui", { reads: [Tuning], writes: [Game, Prefs, og.Camera, og.Audio], after: ["Visitors"] }, (_q, time, world) => {
321
+ const game = world.resource(Game);
322
+ const prefs = world.resource(Prefs);
323
+ if (!game.ok || !prefs.ok) return;
324
+ const g = game.value;
325
+ const t = lazyTuning(world);
326
+ const p = prefs.value;
327
+ platform(world, g, p);
328
+ if (time.tick === 0) applyPrefs(world, p);
329
+ frameCamera(world, g);
330
+ // Paused: the garden holds (time scale 0); playing: it runs at 1 (og-feel §3: never left below 1).
331
+ const hold = g.phase === Phase.Play && (g.paused || g.settingsOpen);
332
+ if (hold !== g.held) {
333
+ must(og.time.setScale(world, hold ? 0 : 1));
334
+ g.held = hold;
335
+ }
336
+
337
+ const theme = THEME;
338
+ const screen = g.phase === Phase.Title ? "title" : g.phase === Phase.Play ? "play" : "over";
339
+ const shown = og.ui.screenTransition("Screens", screen, { kind: p.reducedMotion ? "fade" : "iris", durationMs: 600 }).shown;
340
+ if (shown !== "title") g.leftTitle = true;
341
+ if (shown === "title") {
342
+ og.ui.setNavigation(true);
343
+ const r = og.ui.mainMenu("Title", {
344
+ title: say(world, "title.name"),
345
+ subtitle: say(world, "title.tagline"),
346
+ items: [
347
+ { id: "play", label: say(world, "title.play"), primary: true },
348
+ { id: "settings", label: say(world, "title.settings") },
349
+ ],
350
+ footer: say(world, "title.footer"),
351
+ // The title the game opens on is built settled: the web draws it behind the play gate, where
352
+ // the skin's entrance would stand part-way until the tap (og-platform-sdk §3). Later titles enter.
353
+ instant: !g.leftTitle,
354
+ });
355
+ if (!g.settingsOpen && r.selected === "play") startRound(world, g, t);
356
+ if (r.selected === "settings") g.settingsOpen = true;
357
+ } else if (shown === "play") {
358
+ hud(world, theme, g, t);
359
+ const m = og.ui.pauseMenu("Pause", {
360
+ open: g.paused && !g.settingsOpen,
361
+ title: say(world, "pause.title"),
362
+ items: [
363
+ { id: "resume", label: say(world, "pause.resume"), primary: true },
364
+ { id: "settings", label: say(world, "pause.settings") },
365
+ { id: "quit", label: say(world, "pause.quit") },
366
+ ],
367
+ });
368
+ if (m.selected === "resume") g.paused = false;
369
+ if (m.selected === "settings") g.settingsOpen = true;
370
+ if (m.selected === "quit") {
371
+ g.paused = false;
372
+ g.phase = Phase.Title;
373
+ }
374
+ } else {
375
+ og.ui.setNavigation(true);
376
+ const c = endCard(world, theme, g, t);
377
+ if (c === "retry") startRound(world, g, t);
378
+ if (c === "menu") g.phase = Phase.Title;
379
+ }
380
+ settings(world, theme, g, p);
381
+ if (g.language !== p.language) g.language = p.language;
382
+ });
@@ -0,0 +1,56 @@
1
+ // The core loop through real input: Play on the title, a hedge picked on
2
+ // the tray and tapped onto the lawn (the tap also moves the cursor there),
3
+ // two thorns set beside it with the keys (1, the arrows, Space), then the first wave: visitors come through the gate and
4
+ // walk to the doorstep, the thorns see them (og.ai), shoot, and every
5
+ // visitor turned away pays its bounty.
6
+ import { playtest } from "@origingame/engine/playtest";
7
+ import { game, PLAY, play, press, TITLE, tap, tapCell } from "./lib.ts";
8
+
9
+ export default playtest({
10
+ name: "title, plants set by tap and by keys, the first wave walks in and is shot down",
11
+ commands: [
12
+ "0.3:screenshot:title.png",
13
+ "0.4:get:Game:title.json",
14
+ play(0.5),
15
+ tap("Plant#2/Pick", 1.3),
16
+ tapCell(4, 4, 1.5),
17
+ press("Digit1", 1.8),
18
+ press("ArrowLeft", 2.3),
19
+ press("Space", 2.4),
20
+ press("ArrowRight", 2.5),
21
+ press("ArrowRight", 2.6),
22
+ press("Space", 2.7),
23
+ "2.9:get:Game:set.json",
24
+ "2.95:screenshot:play.png",
25
+ "3.9:dump_entity:visitor-0:walker.json",
26
+ "4.2:dump_entity:visitor-0:walker2.json",
27
+ "8.0:screenshot:wave.png",
28
+ "13.0:get:Game:fought.json",
29
+ "13.1:quit",
30
+ ].join(";"),
31
+ check(run, t) {
32
+ t.equal(run.warnings.join("; "), "", "the script ran without warnings");
33
+ t.ok(run.quit, "the script reached quit");
34
+ t.equal(game(run, "title.json").phase, TITLE, "the game opens on the title");
35
+ const set = game(run, "set.json");
36
+ t.equal(set.phase, PLAY, "Play started a round");
37
+ t.equal(set.placed, 3, "a hedge by tap and two thorns by keys");
38
+ t.equal(set.gold, 150 - 10 - 50 - 50, "each plant took its price");
39
+ t.equal(set.selected, 0, "1 picked the thorn back");
40
+ t.ok(set.cursorX === 5 && set.cursorY === 4, `the tap put the cursor on (4, 4) and the arrows walked it to (5, 4) (${set.cursorX}, ${set.cursorY})`);
41
+ t.equal(set.refused, 0, "nothing was refused");
42
+ const a = run.json<{ components: Record<string, { position?: number[]; seeking?: boolean }> }>("walker.json").components;
43
+ const b = run.json<{ components: Record<string, { position?: number[] }> }>("walker2.json").components;
44
+ t.equal(a["og.NavAgent"]!.seeking, true, "the first visitor walks the flow field");
45
+ const step = Math.hypot(b["og.Transform"]!.position![0]! - a["og.Transform"]!.position![0]!, b["og.Transform"]!.position![1]! - a["og.Transform"]!.position![1]!);
46
+ t.ok(step > 0.25 && step < 0.5, `it walks at a beetle's pace (${step.toFixed(2)} m in 0.3 s)`);
47
+ const fought = game(run, "fought.json");
48
+ t.equal(fought.wave, 1, "the first wave came");
49
+ t.ok(fought.shots >= 6, `the thorns shot at what they saw (${fought.shots} shots)`);
50
+ t.ok(fought.kills >= 3, `visitors were turned away (${fought.kills})`);
51
+ t.ok(fought.gold > set.gold, `bounties filled the purse (${set.gold} to ${fought.gold})`);
52
+ t.frame(["title.png", "play.png", "wave.png"], () => {
53
+ for (const f of ["title.png", "play.png", "wave.png"]) t.equal(run.png(f).width, 1280, `${f} is 1280 wide`);
54
+ });
55
+ },
56
+ });
@@ -0,0 +1,31 @@
1
+ // Three frames at 1280×720 compared with references/<tier>/: the title over
2
+ // the garden, the first wave in a small maze (a thorn shooting, a frosted
3
+ // visitor, the cursor and its range), and the won round's end card.
4
+ // `OG_FX_CAPTURE=1 og test .` records this tier's references.
5
+ import { playtest } from "@origingame/engine/playtest";
6
+ import { checkFrames } from "./frames.ts";
7
+
8
+ const FILES = ["title.png", "wave.png", "end.png"];
9
+
10
+ export default playtest({
11
+ name: "the title, a wave in the maze and the end card match their reference frames",
12
+ size: "1280x720",
13
+ commands: [
14
+ "0.5:screenshot:title.png",
15
+ "0.6:begin",
16
+ "0.7:plant:hedge:4:4",
17
+ "0.7:plant:thorn:3:4",
18
+ "0.7:plant:frost:5:4",
19
+ "6.0:screenshot:wave.png",
20
+ "6.1:win",
21
+ "8.0:screenshot:end.png",
22
+ "8.1:quit",
23
+ ].join(";"),
24
+ check(run, t) {
25
+ t.equal(run.warnings.join("; "), "", "the script ran without warnings");
26
+ t.frame(FILES, () => {
27
+ for (const f of FILES) t.equal(run.png(f).width, 1280, `${f} is 1280 wide`);
28
+ });
29
+ checkFrames(run, t, FILES, "");
30
+ },
31
+ });
@@ -0,0 +1,134 @@
1
+ // The reference-frame check: decode the PNGs a run wrote and compare them
2
+ // with references/<tier>/ under og-tests' tolerance (a channel off by more
3
+ // than 32/255 is an outlier; fail above 0.5 % outliers or an RGB RMSE above
4
+ // 0.01). A tier without its own references compares with `metal` and says
5
+ // so. `OG_FX_CAPTURE=1 og test .` records this tier's references instead.
6
+ // (Copied from templates/fx-showcase/tests/frames.ts so the archetype stands alone.)
7
+
8
+ import { copyFileSync, existsSync, mkdirSync, readFileSync } from "node:fs";
9
+ import { dirname, join, resolve } from "node:path";
10
+ import { fileURLToPath } from "node:url";
11
+ import { inflateSync } from "node:zlib";
12
+ import type { PlaytestChecks, PlaytestRun } from "@origingame/engine/playtest";
13
+
14
+ export interface Image {
15
+ width: number;
16
+ height: number;
17
+ /** RGBA8 rows. */
18
+ rgba: Uint8Array;
19
+ }
20
+
21
+ /** An 8-bit RGB or RGBA, non-interlaced PNG, unfiltered. */
22
+ export function decodePng(bytes: Uint8Array): Image {
23
+ const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
24
+ let at = 8;
25
+ let width = 0;
26
+ let height = 0;
27
+ let channels = 4;
28
+ const idat: Uint8Array[] = [];
29
+ while (at < bytes.length) {
30
+ const len = view.getUint32(at);
31
+ const type = String.fromCharCode(...bytes.subarray(at + 4, at + 8));
32
+ const data = bytes.subarray(at + 8, at + 8 + len);
33
+ if (type === "IHDR") {
34
+ width = view.getUint32(at + 8);
35
+ height = view.getUint32(at + 12);
36
+ const depth = data[8]!;
37
+ const color = data[9]!;
38
+ if (depth !== 8 || (color !== 6 && color !== 2) || data[12] !== 0) throw new Error(`unsupported PNG (depth ${depth}, colour ${color}, interlace ${data[12]})`);
39
+ channels = color === 6 ? 4 : 3;
40
+ } else if (type === "IDAT") idat.push(data);
41
+ else if (type === "IEND") break;
42
+ at += 12 + len;
43
+ }
44
+ const raw = inflateSync(Buffer.concat(idat));
45
+ const stride = width * channels;
46
+ const out = new Uint8Array(width * height * 4);
47
+ const prev = new Uint8Array(stride);
48
+ const cur = new Uint8Array(stride);
49
+ for (let y = 0; y < height; y++) {
50
+ const filter = raw[y * (stride + 1)]!;
51
+ const line = raw.subarray(y * (stride + 1) + 1, (y + 1) * (stride + 1));
52
+ for (let i = 0; i < stride; i++) {
53
+ const a = i >= channels ? cur[i - channels]! : 0;
54
+ const b = prev[i]!;
55
+ const c = i >= channels ? prev[i - channels]! : 0;
56
+ let v = line[i]!;
57
+ if (filter === 1) v += a;
58
+ else if (filter === 2) v += b;
59
+ else if (filter === 3) v += (a + b) >> 1;
60
+ else if (filter === 4) {
61
+ const p = a + b - c;
62
+ const pa = Math.abs(p - a), pb = Math.abs(p - b), pc = Math.abs(p - c);
63
+ v += pa <= pb && pa <= pc ? a : pb <= pc ? b : c;
64
+ }
65
+ cur[i] = v & 255;
66
+ }
67
+ for (let x = 0; x < width; x++) {
68
+ for (let k = 0; k < 4; k++) out[(y * width + x) * 4 + k] = k < channels ? cur[x * channels + k]! : 255;
69
+ }
70
+ prev.set(cur);
71
+ }
72
+ return { width, height, rgba: out };
73
+ }
74
+
75
+ /** og-tests' rule: outlier fraction and RGB RMSE between two equal-size frames. */
76
+ export function difference(a: Image, b: Image): { outliers: number; rmse: number } {
77
+ if (a.width !== b.width || a.height !== b.height) return { outliers: 1, rmse: 1 };
78
+ let outliers = 0;
79
+ let sum = 0;
80
+ const n = a.width * a.height;
81
+ for (let p = 0; p < n; p++) {
82
+ let out = false;
83
+ for (let k = 0; k < 3; k++) {
84
+ const d = Math.abs(a.rgba[p * 4 + k]! - b.rgba[p * 4 + k]!);
85
+ if (d > 32) out = true;
86
+ const f = d / 255;
87
+ sum += f * f;
88
+ }
89
+ if (out) outliers++;
90
+ }
91
+ return { outliers: outliers / n, rmse: Math.sqrt(sum / (n * 3)) };
92
+ }
93
+
94
+ /** The playtest's output directory (the bundled playtest runs from it). */
95
+ export function outDir(): string {
96
+ return dirname(fileURLToPath(import.meta.url));
97
+ }
98
+
99
+ /** The project's references/, from its og-out/test/<name>/. */
100
+ export function referencesDir(): string {
101
+ return resolve(outDir(), "..", "..", "..", "references");
102
+ }
103
+
104
+ /** Compares each screenshot with its reference (`<prefix><file>`), or records it. */
105
+ export function checkFrames(run: PlaytestRun, t: PlaytestChecks, files: readonly string[], prefix: string): void {
106
+ // Read only where there is a renderer: without one (tier `none`) each frame is
107
+ // reported "no renderer, frame unchecked" and every other check still runs.
108
+ t.frame(files, () => {
109
+ const refs = referencesDir();
110
+ t.ok(existsSync(refs) || process.env.OG_FX_CAPTURE !== undefined, `the references directory exists at ${refs}`);
111
+ const own = join(refs, run.tier);
112
+ const capture = process.env.OG_FX_CAPTURE !== undefined;
113
+ for (const f of files) {
114
+ const actual = join(outDir(), f);
115
+ // Each file on its own: this tier's reference where it has one, metal's otherwise.
116
+ const mine = join(own, prefix + f);
117
+ const ref = capture || existsSync(mine) ? mine : join(refs, "metal", prefix + f);
118
+ if (ref !== mine) process.stdout.write(` note: no ${run.tier} reference for ${prefix}${f}; comparing with metal\n`);
119
+ if (capture) {
120
+ mkdirSync(own, { recursive: true });
121
+ copyFileSync(actual, ref);
122
+ t.ok(true, `recorded ${ref}`);
123
+ continue;
124
+ }
125
+ if (!existsSync(ref)) {
126
+ t.ok(false, `${ref} is missing: record it with OG_FX_CAPTURE=1 og test .`);
127
+ continue;
128
+ }
129
+ const d = difference(decodePng(readFileSync(actual)), decodePng(readFileSync(ref)));
130
+ process.stdout.write(` ${f}: ${(d.outliers * 100).toFixed(3)} % outliers, RMSE ${d.rmse.toFixed(5)} against ${ref}\n`);
131
+ t.ok(d.outliers <= 0.005 && d.rmse <= 0.01, `${f} matches ${prefix}${f}: ${(d.outliers * 100).toFixed(3)} % outliers (≤ 0.5 %), RMSE ${d.rmse.toFixed(5)} (≤ 0.01)`);
132
+ }
133
+ });
134
+ }