@openglobus/og 0.17.2 → 0.18.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +76 -47
- package/lib/@openglobus/og.esm.js +2 -0
- package/lib/@openglobus/og.esm.js.map +1 -0
- package/lib/@openglobus/og.umd.js +2 -0
- package/lib/@openglobus/og.umd.js.map +1 -0
- package/lib/@openglobus/res/fonts/Karla-Bold.json +5252 -0
- package/lib/@openglobus/res/fonts/Karla-Bold.ttf.cfg +920 -0
- package/lib/@openglobus/res/fonts/Karla-Bold.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/Karla-Light.json +5252 -0
- package/lib/@openglobus/res/fonts/Karla-Light.ttf.cfg +830 -0
- package/lib/@openglobus/res/fonts/Karla-Light.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/Karla-Medium.json +5252 -0
- package/lib/@openglobus/res/fonts/Karla-Medium.ttf.cfg +1196 -0
- package/lib/@openglobus/res/fonts/Karla-Medium.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.json +3332 -0
- package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.cfg +1370 -0
- package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/Roboto-Regular.json +37147 -0
- package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.cfg +1340 -0
- package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/arial.json +4321 -0
- package/lib/@openglobus/res/fonts/arial.ttf.cfg +1570 -0
- package/lib/@openglobus/res/fonts/arial.ttf.png +0 -0
- package/lib/@openglobus/res/night-4326.png +0 -0
- package/lib/@openglobus/res/night.png +0 -0
- package/lib/@openglobus/res/spec.png +0 -0
- package/lib/js/Clock.d.ts +106 -0
- package/lib/js/Clock.js +141 -0
- package/lib/js/Deferred.d.ts +6 -0
- package/lib/js/Deferred.js +13 -0
- package/lib/js/Events.d.ts +90 -0
- package/lib/js/Events.js +145 -0
- package/lib/js/Extent.d.ts +145 -0
- package/lib/js/Extent.js +278 -0
- package/lib/js/Globe.d.ts +132 -0
- package/lib/js/Globe.js +265 -0
- package/lib/js/ImageCanvas.d.ts +128 -0
- package/lib/js/ImageCanvas.js +203 -0
- package/lib/js/Lock.d.ts +15 -0
- package/lib/js/Lock.js +27 -0
- package/lib/js/LonLat.d.ts +128 -0
- package/lib/js/LonLat.js +192 -0
- package/lib/js/Object3d.d.ts +49 -0
- package/lib/js/Object3d.js +309 -0
- package/lib/js/Popup.d.ts +46 -0
- package/lib/js/Popup.js +160 -0
- package/lib/js/QueueArray.d.ts +16 -0
- package/lib/js/QueueArray.js +63 -0
- package/lib/js/Rectangle.d.ts +76 -0
- package/lib/js/Rectangle.js +77 -0
- package/lib/js/Stack.d.ts +20 -0
- package/lib/js/Stack.js +42 -0
- package/lib/js/astro/astro.d.ts +39 -0
- package/lib/js/astro/astro.js +43 -0
- package/lib/js/astro/earth.d.ts +8 -0
- package/lib/js/astro/earth.js +75 -0
- package/lib/js/astro/jd.d.ts +234 -0
- package/lib/js/astro/jd.js +416 -0
- package/lib/js/astro/orbit.d.ts +5 -0
- package/lib/js/astro/orbit.js +104 -0
- package/lib/js/astro/rotation.d.ts +2 -0
- package/lib/js/astro/rotation.js +25 -0
- package/lib/js/bv/Box.d.ts +32 -0
- package/lib/js/bv/Box.js +53 -0
- package/lib/js/bv/Sphere.d.ts +37 -0
- package/lib/js/bv/Sphere.js +31 -0
- package/lib/js/bv/index.d.ts +3 -0
- package/lib/js/bv/index.js +3 -0
- package/lib/js/camera/Camera.d.ts +314 -0
- package/lib/js/camera/Camera.js +453 -0
- package/lib/js/camera/Frustum.d.ts +139 -0
- package/lib/js/camera/Frustum.js +238 -0
- package/lib/js/camera/PlanetCamera.d.ts +234 -0
- package/lib/js/camera/PlanetCamera.js +465 -0
- package/lib/js/camera/index.d.ts +3 -0
- package/lib/js/camera/index.js +3 -0
- package/lib/js/cons.d.ts +40 -0
- package/lib/js/cons.js +92 -0
- package/lib/js/control/Atmosphere.d.ts +16 -0
- package/lib/js/control/Atmosphere.js +334 -0
- package/lib/js/control/CompassButton.d.ts +16 -0
- package/lib/js/control/CompassButton.js +118 -0
- package/lib/js/control/Control.d.ts +100 -0
- package/lib/js/control/Control.js +137 -0
- package/lib/js/control/DebugInfo.d.ts +25 -0
- package/lib/js/control/DebugInfo.js +281 -0
- package/lib/js/control/DrawingSwitcher.d.ts +13 -0
- package/lib/js/control/DrawingSwitcher.js +94 -0
- package/lib/js/control/EarthCoordinates.d.ts +41 -0
- package/lib/js/control/EarthCoordinates.js +161 -0
- package/lib/js/control/EarthNavigation.d.ts +50 -0
- package/lib/js/control/EarthNavigation.js +202 -0
- package/lib/js/control/GeoImageDragControl.d.ts +22 -0
- package/lib/js/control/GeoImageDragControl.js +102 -0
- package/lib/js/control/KeyboardNavigation.d.ts +28 -0
- package/lib/js/control/KeyboardNavigation.js +143 -0
- package/lib/js/control/LayerAnimation.d.ts +71 -0
- package/lib/js/control/LayerAnimation.js +283 -0
- package/lib/js/control/LayerSwitcher.d.ts +21 -0
- package/lib/js/control/LayerSwitcher.js +51 -0
- package/lib/js/control/Lighting.d.ts +49 -0
- package/lib/js/control/Lighting.js +412 -0
- package/lib/js/control/MouseNavigation.d.ts +62 -0
- package/lib/js/control/MouseNavigation.js +362 -0
- package/lib/js/control/MouseWheelZoomControl.d.ts +44 -0
- package/lib/js/control/MouseWheelZoomControl.js +181 -0
- package/lib/js/control/RulerSwitcher.d.ts +17 -0
- package/lib/js/control/RulerSwitcher.js +57 -0
- package/lib/js/control/ScaleControl.d.ts +24 -0
- package/lib/js/control/ScaleControl.js +91 -0
- package/lib/js/control/SegmentBoundVisualization.d.ts +12 -0
- package/lib/js/control/SegmentBoundVisualization.js +37 -0
- package/lib/js/control/ShowFps.d.ts +9 -0
- package/lib/js/control/ShowFps.js +20 -0
- package/lib/js/control/SimpleNavigation.d.ts +25 -0
- package/lib/js/control/SimpleNavigation.js +96 -0
- package/lib/js/control/SimpleSkyBackground.d.ts +15 -0
- package/lib/js/control/SimpleSkyBackground.js +177 -0
- package/lib/js/control/Sun.d.ts +33 -0
- package/lib/js/control/Sun.js +117 -0
- package/lib/js/control/ToggleWireframe.d.ts +14 -0
- package/lib/js/control/ToggleWireframe.js +28 -0
- package/lib/js/control/TouchNavigation.d.ts +52 -0
- package/lib/js/control/TouchNavigation.js +263 -0
- package/lib/js/control/ZoomControl.d.ts +27 -0
- package/lib/js/control/ZoomControl.js +86 -0
- package/lib/js/control/drawing/DrawingControl.d.ts +12 -0
- package/lib/js/control/drawing/DrawingControl.js +35 -0
- package/lib/js/control/drawing/LineStringDrawingScene.d.ts +15 -0
- package/lib/js/control/drawing/LineStringDrawingScene.js +139 -0
- package/lib/js/control/drawing/PolygonDrawingScene.d.ts +98 -0
- package/lib/js/control/drawing/PolygonDrawingScene.js +534 -0
- package/lib/js/control/elevationProfile/ElevationProfile.d.ts +61 -0
- package/lib/js/control/elevationProfile/ElevationProfile.js +217 -0
- package/lib/js/control/heightRuler/HeightRuler.d.ts +7 -0
- package/lib/js/control/heightRuler/HeightRuler.js +11 -0
- package/lib/js/control/heightRuler/HeightRulerScene.d.ts +35 -0
- package/lib/js/control/heightRuler/HeightRulerScene.js +181 -0
- package/lib/js/control/heightRuler/HeightRulerSwitcher.d.ts +6 -0
- package/lib/js/control/heightRuler/HeightRulerSwitcher.js +13 -0
- package/lib/js/control/index.d.ts +28 -0
- package/lib/js/control/index.js +28 -0
- package/lib/js/control/ruler/Ruler.d.ts +13 -0
- package/lib/js/control/ruler/Ruler.js +23 -0
- package/lib/js/control/ruler/RulerScene.d.ts +88 -0
- package/lib/js/control/ruler/RulerScene.js +324 -0
- package/lib/js/control/selection/Selection.d.ts +55 -0
- package/lib/js/control/selection/Selection.js +78 -0
- package/lib/js/control/selection/SelectionScene.d.ts +44 -0
- package/lib/js/control/selection/SelectionScene.js +272 -0
- package/lib/js/control/timeline/TimelineControl.d.ts +18 -0
- package/lib/js/control/timeline/TimelineControl.js +79 -0
- package/lib/js/control/timeline/TimelineModel.d.ts +41 -0
- package/lib/js/control/timeline/TimelineModel.js +104 -0
- package/lib/js/control/timeline/TimelineView.d.ts +85 -0
- package/lib/js/control/timeline/TimelineView.js +363 -0
- package/lib/js/control/timeline/timelineUtils.d.ts +12 -0
- package/lib/js/control/timeline/timelineUtils.js +112 -0
- package/lib/js/control/visibleExtent/Segment.d.ts +277 -0
- package/lib/js/control/visibleExtent/Segment.js +1301 -0
- package/lib/js/control/visibleExtent/VisibleExtent.d.ts +5 -0
- package/lib/js/control/visibleExtent/VisibleExtent.js +56 -0
- package/lib/js/control/visibleExtent/drawnode.d.ts +7 -0
- package/lib/js/control/visibleExtent/drawnode.js +718 -0
- package/lib/js/ellipsoid/Ellipsoid.d.ts +187 -0
- package/lib/js/ellipsoid/Ellipsoid.js +434 -0
- package/lib/js/ellipsoid/index.d.ts +3 -0
- package/lib/js/ellipsoid/index.js +3 -0
- package/lib/js/ellipsoid/wgs84.d.ts +6 -0
- package/lib/js/ellipsoid/wgs84.js +6 -0
- package/lib/js/entity/BaseBillboard.d.ts +222 -0
- package/lib/js/entity/BaseBillboard.js +284 -0
- package/lib/js/entity/BaseBillboardHandler.d.ts +81 -0
- package/lib/js/entity/BaseBillboardHandler.js +546 -0
- package/lib/js/entity/Billboard.d.ts +113 -0
- package/lib/js/entity/Billboard.js +127 -0
- package/lib/js/entity/BillboardHandler.d.ts +15 -0
- package/lib/js/entity/BillboardHandler.js +103 -0
- package/lib/js/entity/Entity.d.ts +354 -0
- package/lib/js/entity/Entity.js +515 -0
- package/lib/js/entity/EntityCollection.d.ts +364 -0
- package/lib/js/entity/EntityCollection.js +621 -0
- package/lib/js/entity/GeoObject.d.ts +138 -0
- package/lib/js/entity/GeoObject.js +194 -0
- package/lib/js/entity/GeoObjectHandler.d.ts +99 -0
- package/lib/js/entity/GeoObjectHandler.js +558 -0
- package/lib/js/entity/Geometry.d.ts +111 -0
- package/lib/js/entity/Geometry.js +283 -0
- package/lib/js/entity/GeometryHandler.d.ts +84 -0
- package/lib/js/entity/GeometryHandler.js +687 -0
- package/lib/js/entity/Label.d.ts +207 -0
- package/lib/js/entity/Label.js +291 -0
- package/lib/js/entity/LabelHandler.d.ts +65 -0
- package/lib/js/entity/LabelHandler.js +696 -0
- package/lib/js/entity/LabelWorker.d.ts +15 -0
- package/lib/js/entity/LabelWorker.js +163 -0
- package/lib/js/entity/PointCloud.d.ts +179 -0
- package/lib/js/entity/PointCloud.js +327 -0
- package/lib/js/entity/PointCloudHandler.d.ts +42 -0
- package/lib/js/entity/PointCloudHandler.js +82 -0
- package/lib/js/entity/Polyline.d.ts +337 -0
- package/lib/js/entity/Polyline.js +1546 -0
- package/lib/js/entity/PolylineHandler.d.ts +22 -0
- package/lib/js/entity/PolylineHandler.js +78 -0
- package/lib/js/entity/Ray.d.ts +133 -0
- package/lib/js/entity/Ray.js +171 -0
- package/lib/js/entity/RayHandler.d.ts +70 -0
- package/lib/js/entity/RayHandler.js +496 -0
- package/lib/js/entity/Strip.d.ts +127 -0
- package/lib/js/entity/Strip.js +401 -0
- package/lib/js/entity/StripHandler.d.ts +42 -0
- package/lib/js/entity/StripHandler.js +110 -0
- package/lib/js/entity/index.d.ts +11 -0
- package/lib/js/entity/index.js +11 -0
- package/lib/js/index.d.ts +33 -0
- package/lib/js/index.js +33 -0
- package/lib/js/input/KeyboardHandler.d.ts +33 -0
- package/lib/js/input/KeyboardHandler.js +157 -0
- package/lib/js/input/MouseHandler.d.ts +16 -0
- package/lib/js/input/MouseHandler.js +81 -0
- package/lib/js/input/TouchHandler.d.ts +11 -0
- package/lib/js/input/TouchHandler.js +42 -0
- package/lib/js/input/input.d.ts +3 -0
- package/lib/js/input/input.js +42 -0
- package/lib/js/layer/BaseGeoImage.d.ts +145 -0
- package/lib/js/layer/BaseGeoImage.js +382 -0
- package/lib/js/layer/CanvasTiles.d.ts +103 -0
- package/lib/js/layer/CanvasTiles.js +302 -0
- package/lib/js/layer/GeoImage.d.ts +61 -0
- package/lib/js/layer/GeoImage.js +130 -0
- package/lib/js/layer/GeoTexture2d.d.ts +17 -0
- package/lib/js/layer/GeoTexture2d.js +37 -0
- package/lib/js/layer/GeoVideo.d.ts +68 -0
- package/lib/js/layer/GeoVideo.js +157 -0
- package/lib/js/layer/KML.d.ts +72 -0
- package/lib/js/layer/KML.js +303 -0
- package/lib/js/layer/Layer.d.ts +401 -0
- package/lib/js/layer/Layer.js +732 -0
- package/lib/js/layer/Material.d.ts +34 -0
- package/lib/js/layer/Material.js +69 -0
- package/lib/js/layer/Vector.d.ts +244 -0
- package/lib/js/layer/Vector.js +849 -0
- package/lib/js/layer/WMS.d.ts +75 -0
- package/lib/js/layer/WMS.js +112 -0
- package/lib/js/layer/XYZ.d.ts +149 -0
- package/lib/js/layer/XYZ.js +299 -0
- package/lib/js/layer/index.d.ts +11 -0
- package/lib/js/layer/index.js +11 -0
- package/lib/js/light/LightSource.d.ts +174 -0
- package/lib/js/light/LightSource.js +292 -0
- package/lib/js/math/Line2.d.ts +11 -0
- package/lib/js/math/Line2.js +21 -0
- package/lib/js/math/Line3.d.ts +28 -0
- package/lib/js/math/Line3.js +85 -0
- package/lib/js/math/Mat3.d.ts +77 -0
- package/lib/js/math/Mat3.js +139 -0
- package/lib/js/math/Mat4.d.ts +195 -0
- package/lib/js/math/Mat4.js +470 -0
- package/lib/js/math/Plane.d.ts +20 -0
- package/lib/js/math/Plane.js +108 -0
- package/lib/js/math/Quat.d.ts +373 -0
- package/lib/js/math/Quat.js +783 -0
- package/lib/js/math/Ray.d.ts +76 -0
- package/lib/js/math/Ray.js +188 -0
- package/lib/js/math/Vec2.d.ts +310 -0
- package/lib/js/math/Vec2.js +463 -0
- package/lib/js/math/Vec3.d.ts +472 -0
- package/lib/js/math/Vec3.js +799 -0
- package/lib/js/math/Vec4.d.ts +163 -0
- package/lib/js/math/Vec4.js +211 -0
- package/lib/js/math/coder.d.ts +51 -0
- package/lib/js/math/coder.js +101 -0
- package/lib/js/math/index.d.ts +11 -0
- package/lib/js/math/index.js +11 -0
- package/lib/js/math.d.ts +266 -0
- package/lib/js/math.js +379 -0
- package/lib/js/mercator.d.ts +92 -0
- package/lib/js/mercator.js +119 -0
- package/lib/js/proj/EPSG3857.d.ts +9 -0
- package/lib/js/proj/EPSG3857.js +9 -0
- package/lib/js/proj/EPSG4326.d.ts +9 -0
- package/lib/js/proj/EPSG4326.js +9 -0
- package/lib/js/proj/Proj.d.ts +43 -0
- package/lib/js/proj/Proj.js +38 -0
- package/lib/js/quadTree/EPSG4326QuadTreeStrategy.d.ts +6 -0
- package/lib/js/quadTree/EPSG4326QuadTreeStrategy.js +17 -0
- package/lib/js/quadTree/EarthQuadTreeStrategy.d.ts +6 -0
- package/lib/js/quadTree/EarthQuadTreeStrategy.js +19 -0
- package/lib/js/quadTree/EntityCollectionNode.d.ts +54 -0
- package/lib/js/quadTree/EntityCollectionNode.js +328 -0
- package/lib/js/quadTree/MarsQuadTreeStrategy.d.ts +6 -0
- package/lib/js/quadTree/MarsQuadTreeStrategy.js +17 -0
- package/lib/js/quadTree/Node.d.ts +61 -0
- package/lib/js/quadTree/Node.js +660 -0
- package/lib/js/quadTree/QuadTreeStrategy.d.ts +25 -0
- package/lib/js/quadTree/QuadTreeStrategy.js +69 -0
- package/lib/js/quadTree/Wgs84QuadTreeStrategy.d.ts +6 -0
- package/lib/js/quadTree/Wgs84QuadTreeStrategy.js +15 -0
- package/lib/js/quadTree/index.d.ts +12 -0
- package/lib/js/quadTree/index.js +12 -0
- package/lib/js/quadTree/quadTree.d.ts +40 -0
- package/lib/js/quadTree/quadTree.js +66 -0
- package/lib/js/renderer/Renderer.d.ts +311 -0
- package/lib/js/renderer/Renderer.js +899 -0
- package/lib/js/renderer/RendererEvents.d.ts +237 -0
- package/lib/js/renderer/RendererEvents.js +848 -0
- package/lib/js/scene/Axes.d.ts +12 -0
- package/lib/js/scene/Axes.js +59 -0
- package/lib/js/scene/BaseNode.d.ts +61 -0
- package/lib/js/scene/BaseNode.js +69 -0
- package/lib/js/scene/Planet.d.ts +623 -0
- package/lib/js/scene/Planet.js +1431 -0
- package/lib/js/scene/RenderNode.d.ts +150 -0
- package/lib/js/scene/RenderNode.js +301 -0
- package/lib/js/scene/SkyBox.d.ts +13 -0
- package/lib/js/scene/SkyBox.js +87 -0
- package/lib/js/scene/index.d.ts +5 -0
- package/lib/js/scene/index.js +5 -0
- package/lib/js/segment/Segment.d.ts +278 -0
- package/lib/js/segment/Segment.js +1142 -0
- package/lib/js/segment/SegmentLonLat.d.ts +48 -0
- package/lib/js/segment/SegmentLonLat.js +214 -0
- package/lib/js/segment/SegmentLonLatWgs84.d.ts +10 -0
- package/lib/js/segment/SegmentLonLatWgs84.js +23 -0
- package/lib/js/segment/Slice.d.ts +13 -0
- package/lib/js/segment/Slice.js +33 -0
- package/lib/js/segment/segmentHelper.d.ts +18 -0
- package/lib/js/segment/segmentHelper.js +180 -0
- package/lib/js/shaders/atmos.d.ts +4 -0
- package/lib/js/shaders/atmos.js +312 -0
- package/lib/js/shaders/billboard.d.ts +3 -0
- package/lib/js/shaders/billboard.js +214 -0
- package/lib/js/shaders/bloom.d.ts +2 -0
- package/lib/js/shaders/bloom.js +32 -0
- package/lib/js/shaders/blur.d.ts +3 -0
- package/lib/js/shaders/blur.js +68 -0
- package/lib/js/shaders/depth.d.ts +2 -0
- package/lib/js/shaders/depth.js +43 -0
- package/lib/js/shaders/drawnode.d.ts +8 -0
- package/lib/js/shaders/drawnode.js +986 -0
- package/lib/js/shaders/geoObject.d.ts +3 -0
- package/lib/js/shaders/geoObject.js +256 -0
- package/lib/js/shaders/label.d.ts +4 -0
- package/lib/js/shaders/label.js +589 -0
- package/lib/js/shaders/lumFilter.d.ts +2 -0
- package/lib/js/shaders/lumFilter.js +36 -0
- package/lib/js/shaders/pickingMask.d.ts +2 -0
- package/lib/js/shaders/pickingMask.js +22 -0
- package/lib/js/shaders/pointCloud.d.ts +2 -0
- package/lib/js/shaders/pointCloud.js +32 -0
- package/lib/js/shaders/polyline.d.ts +3 -0
- package/lib/js/shaders/polyline.js +345 -0
- package/lib/js/shaders/ray.d.ts +2 -0
- package/lib/js/shaders/ray.js +76 -0
- package/lib/js/shaders/screenFrame.d.ts +2 -0
- package/lib/js/shaders/screenFrame.js +26 -0
- package/lib/js/shaders/skybox.d.ts +2 -0
- package/lib/js/shaders/skybox.js +28 -0
- package/lib/js/shaders/toneMapping.d.ts +2 -0
- package/lib/js/shaders/toneMapping.js +85 -0
- package/lib/js/shaders/utils.d.ts +1 -0
- package/lib/js/shaders/utils.js +86 -0
- package/lib/js/terrain/BilTerrain.d.ts +18 -0
- package/lib/js/terrain/BilTerrain.js +152 -0
- package/lib/js/terrain/EmptyTerrain.d.ts +106 -0
- package/lib/js/terrain/EmptyTerrain.js +106 -0
- package/lib/js/terrain/Geoid.d.ts +33 -0
- package/lib/js/terrain/Geoid.js +191 -0
- package/lib/js/terrain/GlobusTerrain.d.ts +134 -0
- package/lib/js/terrain/GlobusTerrain.js +332 -0
- package/lib/js/terrain/MapboxTerrain.d.ts +21 -0
- package/lib/js/terrain/MapboxTerrain.js +298 -0
- package/lib/js/terrain/index.d.ts +5 -0
- package/lib/js/terrain/index.js +5 -0
- package/lib/js/ui/Button.d.ts +32 -0
- package/lib/js/ui/Button.js +78 -0
- package/lib/js/ui/ButtonGroup.d.ts +16 -0
- package/lib/js/ui/ButtonGroup.js +41 -0
- package/lib/js/ui/Dialog.d.ts +55 -0
- package/lib/js/ui/Dialog.js +173 -0
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- package/types/shaders/depth.d.ts +0 -2
- package/types/shaders/drawnode.d.ts +0 -8
- package/types/shaders/geoObject.d.ts +0 -3
- package/types/shaders/label.d.ts +0 -4
- package/types/shaders/pickingMask.d.ts +0 -2
- package/types/shaders/pointCloud.d.ts +0 -2
- package/types/shaders/polyline.d.ts +0 -3
- package/types/shaders/ray.d.ts +0 -2
- package/types/shaders/screenFrame.d.ts +0 -2
- package/types/shaders/skybox.d.ts +0 -2
- package/types/shaders/toneMapping.d.ts +0 -2
- package/types/shaders/utils.d.ts +0 -1
- package/types/terrain/BilTerrain.d.ts +0 -14
- package/types/terrain/EmptyTerrain.d.ts +0 -87
- package/types/terrain/Geoid.d.ts +0 -17
- package/types/terrain/GlobusTerrain.d.ts +0 -122
- package/types/terrain/MapboxTerrain.d.ts +0 -14
- package/types/terrain/index.d.ts +0 -5
- package/types/ui/Button.d.ts +0 -21
- package/types/ui/ButtonGroup.d.ts +0 -12
- package/types/ui/Dialog.d.ts +0 -41
- package/types/ui/Slider.d.ts +0 -33
- package/types/ui/ToggleButton.d.ts +0 -10
- package/types/ui/UIhelpers.d.ts +0 -13
- package/types/ui/View.d.ts +0 -33
- package/types/ui/icons.d.ts +0 -1
- package/types/utils/BaseWorker.d.ts +0 -14
- package/types/utils/FontAtlas.d.ts +0 -16
- package/types/utils/GeoImageCreator.d.ts +0 -30
- package/types/utils/ImagesCacheManager.d.ts +0 -10
- package/types/utils/Loader.d.ts +0 -31
- package/types/utils/NormalMapCreator.d.ts +0 -39
- package/types/utils/PlainSegmentWorker.d.ts +0 -8
- package/types/utils/TerrainWorker.d.ts +0 -7
- package/types/utils/TextureAtlas.d.ts +0 -113
- package/types/utils/VectorTileCreator.d.ts +0 -14
- package/types/utils/colorTable.d.ts +0 -143
- package/types/utils/earcut.d.ts +0 -6
- package/types/utils/functionComposition.d.ts +0 -5
- package/types/utils/objParser.d.ts +0 -8
- package/types/utils/shared.d.ts +0 -241
- package/types/utils/units.d.ts +0 -20
- package/types/webgl/Framebuffer.d.ts +0 -134
- package/types/webgl/Handler.d.ts +0 -403
- package/types/webgl/Multisample.d.ts +0 -91
- package/types/webgl/Program.d.ts +0 -163
- package/types/webgl/ProgramController.d.ts +0 -89
- package/types/webgl/callbacks.d.ts +0 -1
- package/types/webgl/index.d.ts +0 -6
- package/types/webgl/types.d.ts +0 -2
- /package/{dist → lib}/@openglobus/og.css +0 -0
- /package/{src/og → lib/@openglobus/res/fonts}/arial.js +0 -0
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import * as math from "../math";
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import * as segmentHelper from "../segment/segmentHelper";
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import * as shaders from "../shaders/drawnode";
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import * as utils from "../utils/shared";
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import { Atmosphere } from "../control/Atmosphere";
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import { createColorRGB } from "../utils/shared";
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import { createEvents } from "../Events";
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import { decodeFloatFromRGBAArr } from "../math/coder";
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import { EarthQuadTreeStrategy } from "../quadTree/EarthQuadTreeStrategy";
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import { Extent } from "../Extent";
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import { Geoid } from "../terrain/Geoid";
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import { GeoImageCreator } from "../utils/GeoImageCreator";
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import { Key, Lock } from "../Lock";
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import { Loader } from "../utils/Loader";
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import { LonLat } from "../LonLat";
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import { NormalMapCreator } from "../utils/NormalMapCreator";
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import { PlainSegmentWorker } from "../utils/PlainSegmentWorker";
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import { PlanetCamera } from "../camera/PlanetCamera";
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import { RenderNode } from "./RenderNode";
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import { SimpleSkyBackground } from "../control/SimpleSkyBackground";
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import { TerrainWorker } from "../utils/TerrainWorker";
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import { Vec3, Vec4 } from "../math/index";
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import { Vector } from "../layer/Vector";
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import { VectorTileCreator } from "../utils/VectorTileCreator";
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import { wgs84 } from "../ellipsoid/wgs84";
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const CUR_LOD_SIZE = 250; //px
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const MIN_LOD_SIZE = 312; //px
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const MAX_LOD_SIZE = 190; //px
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let _tempPickingPix_ = new Uint8Array(4);
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let _tempDepthColor_ = new Uint8Array(4);
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const DEPTH_DISTANCE = 11; //m
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/**
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* Maximum created nodes count. The more nodes count the more memory usage.
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* @const
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* @type {number}
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* @default
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*/
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const MAX_NODES = 200;
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const HORIZON_TANGENT = 0.81;
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/**
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* Main class for rendering planet
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* @class
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* @extends {RenderNode}
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* @param {string} [options.name="Earth"] - Planet name(Earth by default)
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* @param {Ellipsoid} [options.ellipsoid] - Planet ellipsoid(WGS84 by default)
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* @param {Number} [options.maxGridSize=128] - Segment maximal grid size
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* @param {Number} [options.maxEqualZoomAltitude=15000000.0] - Maximal altitude since segments on the screen become the same zoom level
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* @param {Number} [options.minEqualZoomAltitude=10000.0] - Minimal altitude since segments on the screen become the same zoom level
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* @param {Number} [options.minEqualZoomCameraSlope=0.8] - Minimal camera slope above te globe where segments on the screen become the same zoom level
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*
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* @fires EventsHandler<PlanetEventList>#draw
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* @fires EventsHandler<PlanetEventList>#layeradd
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* @fires EventsHandler<PlanetEventList>#baselayerchange
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* @fires EventsHandler<PlanetEventList>#layerremove
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* @fires EventsHandler<PlanetEventList>#layervisibilitychange
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* @fires EventsHandler<PlanetEventList>#geoimageadd
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*/
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export class Planet extends RenderNode {
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constructor(options = {}) {
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super(options.name);
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this.ellipsoid = options.ellipsoid || wgs84;
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this.lightEnabled = true;
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this._planetRadius2 = this.ellipsoid.getPolarSize() * this.ellipsoid.getPolarSize();
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this._layers = [];
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this._updateLayer = false;
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this.visibleTileLayers = [];
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this.visibleVectorLayers = [];
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this._visibleTileLayerSlices = [];
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this._frustumEntityCollections = [];
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this.baseLayer = null;
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this.terrain = null;
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this.camera = new PlanetCamera(this, {
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frustums: options.frustums,
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eye: new Vec3(25000000, 0, 0),
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look: Vec3.ZERO,
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up: Vec3.NORTH,
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minAltitude: options.minAltitude,
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maxAltitude: options.maxAltitude
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});
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this.maxEqualZoomAltitude = options.maxEqualZoomAltitude || 15000000.0;
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this.minEqualZoomAltitude = options.minEqualZoomAltitude || 10000.0;
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this.minEqualZoomCameraSlope = options.minEqualZoomCameraSlope || 0.8;
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this.mousePositionOnEarth = new Vec3();
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this.emptyTexture = null;
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this.transparentTexture = null;
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this.defaultTexture = null;
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this.minCurrZoom = math.MAX;
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this.maxCurrZoom = math.MIN;
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this._viewExtent = new Extent(new LonLat(180, 180), new LonLat(-180, -180));
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this._skipPreRender = false;
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this._initialViewExtent = null;
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this._createdNodesCount = 0;
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this._renderedNodes = [];
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this._renderedNodesInFrustum = [];
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this._visibleNodes = {};
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this._visibleNodesNorth = {};
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this._visibleNodesSouth = {};
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this.layerLock = new Lock();
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this.terrainLock = new Lock();
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this._heightFactor = 1.0;
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this._indexesCache = [];
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this._indexesCacheToRemove = [];
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this._indexesCacheToRemoveCounter = 0;
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this._textureCoordsBufferCache = [];
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this.quadTreeStrategy = options.quadTreeStrategyPrototype ? new options.quadTreeStrategyPrototype(this) : new EarthQuadTreeStrategy(this);
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this._nightTexture = null;
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this._specularTexture = null;
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let a = utils.createColorRGB(options.ambient, new Vec3(0.2, 0.2, 0.3));
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let d = utils.createColorRGB(options.diffuse, new Vec3(1.0, 1.0, 1.0));
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let s = utils.createColorRGB(options.specular, new Vec3(0.00063, 0.00055, 0.00032));
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let shininess = options.shininess || 18.0;
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this._ambient = new Float32Array([a.x, a.y, a.z]);
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this._diffuse = new Float32Array([d.x, d.y, d.z]);
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this._specular = new Float32Array([s.x, s.y, s.z, shininess]);
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this._maxGridSize = Math.log2(options.maxGridSize || 128);
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this.SLICE_SIZE = 4;
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this.SLICE_SIZE_4 = this.SLICE_SIZE * 4;
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this.SLICE_SIZE_3 = this.SLICE_SIZE * 3;
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this._lodSize = CUR_LOD_SIZE;
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this._curLodSize = CUR_LOD_SIZE;
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this._minLodSize = MIN_LOD_SIZE;
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this._maxLodSize = MAX_LOD_SIZE;
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this._pickingColorArr = new Float32Array(this.SLICE_SIZE_4);
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this._samplerArr = new Int32Array(this.SLICE_SIZE);
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this._pickingMaskArr = new Int32Array(this.SLICE_SIZE);
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this._geoImageCreator = new GeoImageCreator(this);
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this._vectorTileCreator = new VectorTileCreator(this);
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this._normalMapCreator = new NormalMapCreator(this);
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this._terrainWorker = new TerrainWorker(3);
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this._plainSegmentWorker = new PlainSegmentWorker(3);
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this._tileLoader = new Loader(options.maxLoadingRequests || 12);
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this._memKey = new Key();
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this.events = createEvents(PLANET_EVENTS);
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this._distBeforeMemClear = 0.0;
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this._prevCamEye = new Vec3();
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this._initialized = false;
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this.always = [];
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this._renderCompleted = false;
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this._renderCompletedActivated = false;
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this._terrainCompleted = false;
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this._terrainCompletedActivated = false;
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this._collectRenderNodesIsActive = true;
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this.nightTextureCoefficient = 2.0;
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this._renderScreenNodesPASS = this._renderScreenNodesPASSNoAtmos;
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this._atmosphereEnabled = options.atmosphereEnabled || false;
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this._atmosphereMaxMinOpacity = new Float32Array([1.0, 0.41]);
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this.solidTextureOne = null;
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this.solidTextureTwo = null;
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this._nightTextureSrc = options.nightTextureSrc || null;
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this._specularTextureSrc = options.specularTextureSrc || null;
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}
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get maxGridSize() {
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return this._maxGridSize;
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}
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getNorthFrameRotation(cartesian) {
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return this.ellipsoid.getNorthFrameRotation(cartesian);
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}
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set atmosphereMaxOpacity(opacity) {
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this._atmosphereMaxMinOpacity[0] = opacity;
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}
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get atmosphereMaxOpacity() {
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return this._atmosphereMaxMinOpacity[0];
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}
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set atmosphereMinOpacity(opacity) {
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this._atmosphereMaxMinOpacity[1] = opacity;
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}
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get atmosphereMinOpacity() {
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return this._atmosphereMaxMinOpacity[1];
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}
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set atmosphereEnabled(enabled) {
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if (enabled != this._atmosphereEnabled) {
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this._atmosphereEnabled = enabled;
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this._initializeAtmosphere();
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}
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}
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get atmosphereEnabled() {
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return this._atmosphereEnabled;
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}
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set diffuse(rgb) {
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let vec = createColorRGB(rgb);
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this._diffuse = new Float32Array(vec.toArray());
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}
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set ambient(rgb) {
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let vec = createColorRGB(rgb);
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this._ambient = new Float32Array(vec.toArray());
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}
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set specular(rgb) {
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let vec = createColorRGB(rgb);
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this._specular = new Float32Array([vec.x, vec.y, vec.y, this._specular[3]]);
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}
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set shininess(v) {
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this._specular[3] = v;
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}
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get normalMapCreator() {
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return this._normalMapCreator;
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}
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get layers() {
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return [...this._layers];
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}
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/**
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* @todo: remove after tests
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* Get the collection of layers associated with this planet.
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* @return {Array.<Layer>} Layers array.
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* @public
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*/
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getLayers() {
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return this.layers;
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}
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get sunPos() {
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return this.renderer.controls.sun.sunlight.getPosition();
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}
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/**
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* Add the given control to the renderer of the planet scene.
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* @param {Control} control - Control.
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*/
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addControl(control) {
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control.planet = this;
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control.addTo(this.renderer);
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}
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get lodSize() {
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return this._lodSize;
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}
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setLodSize(currentLodSize, minLodSize, maxLodSize) {
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this._maxLodSize = maxLodSize || this._maxLodSize;
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this._minLodSize = minLodSize || this._minLodSize;
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this._curLodSize = currentLodSize;
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this._renderCompletedActivated = false;
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this._terrainCompletedActivated = false;
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}
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/**
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* Add the given controls array to the renderer of the planet.
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* @param {Array.<Control>} cArr - Control array.
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*/
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addControls(cArr) {
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for (let i = 0; i < cArr.length; i++) {
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this.addControl(cArr[i]);
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}
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}
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/**
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* Return layer by it name
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* @param {string} name - Name of the layer. og.Layer.prototype.name
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* @public
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* @returns {Layer} -
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*/
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getLayerByName(name) {
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for (let i = 0, len = this._layers.length; i < len; i++) {
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if (name === this._layers[i].name) {
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return this._layers[i];
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}
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}
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}
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/**
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* Adds layer to the planet.
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* @param {Layer} layer - Layer object.
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* @public
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*/
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addLayer(layer) {
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layer.addTo(this);
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}
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|
260
|
+
/**
|
|
261
|
+
* Dispatch layer visibility changing event.
|
|
262
|
+
* @param {Layer} layer - Changed layer.
|
|
263
|
+
* @public
|
|
264
|
+
*/
|
|
265
|
+
_onLayerVisibilityChanged(layer) {
|
|
266
|
+
this.events.dispatch(this.events.layervisibilitychange, layer);
|
|
267
|
+
}
|
|
268
|
+
/**
|
|
269
|
+
* Adds the given layers array to the planet.
|
|
270
|
+
* @param {Array.<Layer>} layers - Layers array.
|
|
271
|
+
* @public
|
|
272
|
+
*/
|
|
273
|
+
addLayers(layers) {
|
|
274
|
+
for (let i = 0, len = layers.length; i < len; i++) {
|
|
275
|
+
this.addLayer(layers[i]);
|
|
276
|
+
}
|
|
277
|
+
}
|
|
278
|
+
/**
|
|
279
|
+
* Removes the given layer from the planet.
|
|
280
|
+
* @param {Layer} layer - Layer to remove.
|
|
281
|
+
* @public
|
|
282
|
+
*/
|
|
283
|
+
removeLayer(layer) {
|
|
284
|
+
layer.remove();
|
|
285
|
+
}
|
|
286
|
+
/**
|
|
287
|
+
*
|
|
288
|
+
* @public
|
|
289
|
+
* @param {Layer} layer - Material layer.
|
|
290
|
+
*/
|
|
291
|
+
_clearLayerMaterial(layer) {
|
|
292
|
+
this.quadTreeStrategy.clearLayerMaterial(layer);
|
|
293
|
+
}
|
|
294
|
+
/**
|
|
295
|
+
* Sets base layer coverage to the planet.
|
|
296
|
+
* @param {Layer} layer - Layer object.
|
|
297
|
+
* @public
|
|
298
|
+
*/
|
|
299
|
+
setBaseLayer(layer) {
|
|
300
|
+
if (this.baseLayer) {
|
|
301
|
+
if (!this.baseLayer.isEqual(layer)) {
|
|
302
|
+
this.baseLayer.setVisibility(false);
|
|
303
|
+
this.baseLayer = layer;
|
|
304
|
+
layer.setVisibility(true);
|
|
305
|
+
this.events.dispatch(this.events.baselayerchange, layer);
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
else {
|
|
309
|
+
this.baseLayer = layer;
|
|
310
|
+
this.baseLayer.setVisibility(true);
|
|
311
|
+
this.events.dispatch(this.events.baselayerchange, layer);
|
|
312
|
+
}
|
|
313
|
+
}
|
|
314
|
+
/**
|
|
315
|
+
* Sets elevation scale. 1.0 is default.
|
|
316
|
+
* @param {number} factor - Elevation scale.
|
|
317
|
+
*/
|
|
318
|
+
setHeightFactor(factor) {
|
|
319
|
+
this._renderCompletedActivated = false;
|
|
320
|
+
this._terrainCompletedActivated = false;
|
|
321
|
+
if (this._heightFactor !== factor) {
|
|
322
|
+
this._heightFactor = factor;
|
|
323
|
+
this.quadTreeStrategy.destroyBranches();
|
|
324
|
+
this._clearRenderedNodeList();
|
|
325
|
+
this._clearRenderNodesInFrustum();
|
|
326
|
+
}
|
|
327
|
+
}
|
|
328
|
+
/**
|
|
329
|
+
* Gets elevation scale.
|
|
330
|
+
* @returns {number} Terrain elevation scale
|
|
331
|
+
*/
|
|
332
|
+
getHeightFactor() {
|
|
333
|
+
return this._heightFactor;
|
|
334
|
+
}
|
|
335
|
+
/**
|
|
336
|
+
* Sets terrain provider
|
|
337
|
+
* @public
|
|
338
|
+
* @param {EmptyTerrain} terrain - Terrain provider.
|
|
339
|
+
*/
|
|
340
|
+
setTerrain(terrain) {
|
|
341
|
+
this._renderCompletedActivated = false;
|
|
342
|
+
this._terrainCompletedActivated = false;
|
|
343
|
+
if (this._initialized) {
|
|
344
|
+
this.memClear();
|
|
345
|
+
}
|
|
346
|
+
if (this.terrain) {
|
|
347
|
+
this.terrain.abortLoading();
|
|
348
|
+
this.terrain.clearCache();
|
|
349
|
+
this.terrain._planet = null;
|
|
350
|
+
}
|
|
351
|
+
this.terrain = terrain;
|
|
352
|
+
this.terrain._planet = this;
|
|
353
|
+
this.quadTreeStrategy.destroyBranches();
|
|
354
|
+
if (terrain._geoid.model) {
|
|
355
|
+
this._plainSegmentWorker.setGeoid(terrain.getGeoid());
|
|
356
|
+
terrain._isReady = true;
|
|
357
|
+
}
|
|
358
|
+
else {
|
|
359
|
+
Geoid.loadModel(terrain.geoid.src)
|
|
360
|
+
.then((m) => {
|
|
361
|
+
terrain.geoid.setModel(m);
|
|
362
|
+
this._plainSegmentWorker.setGeoid(terrain.getGeoid());
|
|
363
|
+
terrain._isReady = true;
|
|
364
|
+
})
|
|
365
|
+
.catch((err) => {
|
|
366
|
+
console.warn(err);
|
|
367
|
+
});
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
_initializeAtmosphere() {
|
|
371
|
+
let h = this.renderer.handler;
|
|
372
|
+
h.removeProgram("drawnode_screen_wl");
|
|
373
|
+
if (this._atmosphereEnabled) {
|
|
374
|
+
this._renderScreenNodesPASS = this._renderScreenNodesPASSAtmos;
|
|
375
|
+
if (h.isWebGl2()) {
|
|
376
|
+
h.addProgram(shaders.drawnode_screen_wl_webgl2Atmos(), true);
|
|
377
|
+
}
|
|
378
|
+
else {
|
|
379
|
+
h.addProgram(shaders.drawnode_screen_wl_webgl1NoAtmos(), true);
|
|
380
|
+
}
|
|
381
|
+
if (!this.renderer.controls.Atmosphere) {
|
|
382
|
+
this.addControl(new Atmosphere());
|
|
383
|
+
}
|
|
384
|
+
else {
|
|
385
|
+
this.renderer.controls.Atmosphere.activate();
|
|
386
|
+
}
|
|
387
|
+
if (this.renderer.controls.SimpleSkyBackground) {
|
|
388
|
+
this.renderer.controls.SimpleSkyBackground.deactivate();
|
|
389
|
+
}
|
|
390
|
+
}
|
|
391
|
+
else {
|
|
392
|
+
this._renderScreenNodesPASS = this._renderScreenNodesPASSNoAtmos;
|
|
393
|
+
if (this.renderer.controls.Atmosphere) {
|
|
394
|
+
this.renderer.controls.Atmosphere.deactivate();
|
|
395
|
+
}
|
|
396
|
+
if (!this.renderer.controls.SimpleSkyBackground) {
|
|
397
|
+
this.addControl(new SimpleSkyBackground());
|
|
398
|
+
}
|
|
399
|
+
else {
|
|
400
|
+
this.renderer.controls.SimpleSkyBackground.activate();
|
|
401
|
+
}
|
|
402
|
+
if (h.isWebGl2()) {
|
|
403
|
+
h.addProgram(shaders.drawnode_screen_wl_webgl2NoAtmos(), true);
|
|
404
|
+
}
|
|
405
|
+
else {
|
|
406
|
+
h.addProgram(shaders.drawnode_screen_wl_webgl1NoAtmos(), true);
|
|
407
|
+
}
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
_initializeShaders() {
|
|
411
|
+
let h = this.renderer.handler;
|
|
412
|
+
h.addProgram(shaders.drawnode_screen_nl(), true);
|
|
413
|
+
h.addProgram(shaders.drawnode_colorPicking(), true);
|
|
414
|
+
h.addProgram(shaders.drawnode_depth(), true);
|
|
415
|
+
h.addProgram(shaders.drawnode_heightPicking(), true);
|
|
416
|
+
this.renderer.addPickingCallback(this, this._renderColorPickingFramebufferPASS);
|
|
417
|
+
this.renderer.addDepthCallback(this, this._renderDepthFramebufferPASS);
|
|
418
|
+
this.renderer.addDistanceCallback(this, this._renderDistanceFramebufferPASS);
|
|
419
|
+
}
|
|
420
|
+
_onLayerLoadend(layer) {
|
|
421
|
+
this.events.dispatch(this.events.layerloadend, layer);
|
|
422
|
+
}
|
|
423
|
+
init() {
|
|
424
|
+
this._tileLoader.events.on("layerloadend", this._onLayerLoadend, this);
|
|
425
|
+
// Initialization indexes table
|
|
426
|
+
segmentHelper.getInstance().setMaxGridSize(this._maxGridSize);
|
|
427
|
+
const TABLESIZE = this._maxGridSize;
|
|
428
|
+
let kk = 0;
|
|
429
|
+
// Initialization indexes buffers cache. It takes about 120mb RAM!
|
|
430
|
+
for (let i = 0; i <= TABLESIZE; i++) {
|
|
431
|
+
!this._indexesCache[i] && (this._indexesCache[i] = new Array(TABLESIZE));
|
|
432
|
+
for (let j = 0; j <= TABLESIZE; j++) {
|
|
433
|
+
!this._indexesCache[i][j] && (this._indexesCache[i][j] = new Array(TABLESIZE));
|
|
434
|
+
for (let k = 0; k <= TABLESIZE; k++) {
|
|
435
|
+
!this._indexesCache[i][j][k] && (this._indexesCache[i][j][k] = new Array(TABLESIZE));
|
|
436
|
+
for (let m = 0; m <= TABLESIZE; m++) {
|
|
437
|
+
!this._indexesCache[i][j][k][m] && (this._indexesCache[i][j][k][m] = new Array(TABLESIZE));
|
|
438
|
+
for (let q = 0; q <= TABLESIZE; q++) {
|
|
439
|
+
let ptr = {
|
|
440
|
+
buffer: null
|
|
441
|
+
};
|
|
442
|
+
if (i >= 1 && i === j && i === k && i === m && i === q) {
|
|
443
|
+
let indexes = segmentHelper.getInstance().createSegmentIndexes(i, [j, k, m, q]);
|
|
444
|
+
ptr.buffer = this.renderer.handler.createElementArrayBuffer(indexes, 1);
|
|
445
|
+
}
|
|
446
|
+
else {
|
|
447
|
+
this._indexesCacheToRemove[kk++] = ptr;
|
|
448
|
+
}
|
|
449
|
+
this._indexesCache[i][j][k][m][q] = ptr;
|
|
450
|
+
}
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
}
|
|
454
|
+
}
|
|
455
|
+
this.renderer.events.on("resize", () => {
|
|
456
|
+
this._renderCompletedActivated = false;
|
|
457
|
+
this._terrainCompletedActivated = false;
|
|
458
|
+
});
|
|
459
|
+
// Initialize texture coordinates buffer pool
|
|
460
|
+
this._textureCoordsBufferCache = [];
|
|
461
|
+
let texCoordCache = segmentHelper.getInstance().initTextureCoordsTable(TABLESIZE + 1);
|
|
462
|
+
for (let i = 0; i <= TABLESIZE; i++) {
|
|
463
|
+
this._textureCoordsBufferCache[i] = this.renderer.handler.createArrayBuffer(texCoordCache[i], 2, ((1 << i) + 1) * ((1 << i) + 1));
|
|
464
|
+
}
|
|
465
|
+
// creating empty textures
|
|
466
|
+
this.renderer.handler.createDefaultTexture(null, (t) => {
|
|
467
|
+
this.solidTextureOne = t;
|
|
468
|
+
this.solidTextureTwo = t;
|
|
469
|
+
});
|
|
470
|
+
this.transparentTexture = this.renderer.handler.transparentTexture;
|
|
471
|
+
this._renderedNodesInFrustum = new Array(this.camera.frustums.length);
|
|
472
|
+
for (let i = 0, len = this._renderedNodesInFrustum.length; i < len; i++) {
|
|
473
|
+
this._renderedNodesInFrustum[i] = [];
|
|
474
|
+
}
|
|
475
|
+
// Creating quad trees nodes
|
|
476
|
+
this.quadTreeStrategy.init();
|
|
477
|
+
this.drawMode = this.renderer.handler.gl.TRIANGLE_STRIP;
|
|
478
|
+
// Applying shaders
|
|
479
|
+
this._initializeShaders();
|
|
480
|
+
this._initializeAtmosphere();
|
|
481
|
+
this._updateVisibleLayers();
|
|
482
|
+
this.renderer.addPickingCallback(this, this._frustumEntityCollectionPickingCallback);
|
|
483
|
+
// loading Earth night glowing texture
|
|
484
|
+
if (this._nightTextureSrc) {
|
|
485
|
+
let img = new Image();
|
|
486
|
+
img.onload = () => {
|
|
487
|
+
this._nightTexture = this.renderer.handler.createTextureDefault(img);
|
|
488
|
+
this._nightTexture.default = true;
|
|
489
|
+
};
|
|
490
|
+
img.src = this._nightTextureSrc;
|
|
491
|
+
// createImageBitmap(NIGHT).then((e: ImageBitmap) => {
|
|
492
|
+
// this._nightTexture = this.renderer!.handler!.createTextureDefault(e);
|
|
493
|
+
// });
|
|
494
|
+
}
|
|
495
|
+
// load water specular mask
|
|
496
|
+
if (this._specularTextureSrc) {
|
|
497
|
+
let img = new Image();
|
|
498
|
+
img.onload = () => {
|
|
499
|
+
this._specularTexture = this.renderer.handler.createTextureDefault(img);
|
|
500
|
+
this._specularTexture.default = true;
|
|
501
|
+
};
|
|
502
|
+
img.src = this._specularTextureSrc;
|
|
503
|
+
// createImageBitmap(SPECULAR).then((e: ImageBitmap) => {
|
|
504
|
+
// this._specularTexture = this.renderer!.handler!.createTexture_l(e);
|
|
505
|
+
// });
|
|
506
|
+
}
|
|
507
|
+
this._geoImageCreator.init();
|
|
508
|
+
this._vectorTileCreator.init();
|
|
509
|
+
this._normalMapCreator.init();
|
|
510
|
+
this.renderer.events.on("draw", this._globalPreDraw, this, -100);
|
|
511
|
+
// Loading first nodes for better viewing if you have started on a lower altitude.
|
|
512
|
+
this._preRender();
|
|
513
|
+
this.renderer.events.on("postdraw", () => {
|
|
514
|
+
this._checkRendercompleted();
|
|
515
|
+
});
|
|
516
|
+
this.initLayers();
|
|
517
|
+
this._initialized = true;
|
|
518
|
+
//
|
|
519
|
+
// after init
|
|
520
|
+
//
|
|
521
|
+
if (this._initialViewExtent) {
|
|
522
|
+
this.viewExtent(this._initialViewExtent);
|
|
523
|
+
}
|
|
524
|
+
this.renderer.activeCamera = this.camera;
|
|
525
|
+
this.camera.bindRenderer(this.renderer);
|
|
526
|
+
this.camera.update();
|
|
527
|
+
}
|
|
528
|
+
initLayers() {
|
|
529
|
+
let temp = [...this._layers];
|
|
530
|
+
for (let i = 0; i < temp.length; i++) {
|
|
531
|
+
this.removeLayer(temp[i]);
|
|
532
|
+
this.addLayer(temp[i]);
|
|
533
|
+
}
|
|
534
|
+
}
|
|
535
|
+
_clearIndexesCache() {
|
|
536
|
+
this._indexesCacheToRemoveCounter = 0;
|
|
537
|
+
let c = this._indexesCacheToRemove, gl = this.renderer.handler.gl;
|
|
538
|
+
for (let i = 0, len = c.length; i < len; i++) {
|
|
539
|
+
let ci = c[i];
|
|
540
|
+
gl.deleteBuffer(ci.buffer);
|
|
541
|
+
ci.buffer = null;
|
|
542
|
+
}
|
|
543
|
+
}
|
|
544
|
+
_preRender() {
|
|
545
|
+
this.quadTreeStrategy.preRender();
|
|
546
|
+
this._preLoad();
|
|
547
|
+
}
|
|
548
|
+
_preLoad() {
|
|
549
|
+
this._clearRenderedNodeList();
|
|
550
|
+
this._skipPreRender = false;
|
|
551
|
+
this.quadTreeStrategy.preLoad();
|
|
552
|
+
}
|
|
553
|
+
/**
|
|
554
|
+
* Creates default textures first for the North Pole and whole globe and second for the South Pole.
|
|
555
|
+
* @public
|
|
556
|
+
* @param{IDefaultTextureParams} param0 -
|
|
557
|
+
* @param{IDefaultTextureParams} param1 -
|
|
558
|
+
*/
|
|
559
|
+
createDefaultTextures(param0, param1) {
|
|
560
|
+
this.renderer.handler.gl.deleteTexture(this.solidTextureOne);
|
|
561
|
+
this.renderer.handler.gl.deleteTexture(this.solidTextureTwo);
|
|
562
|
+
this.renderer.handler.createDefaultTexture(param0, (texture) => {
|
|
563
|
+
this.solidTextureOne = texture;
|
|
564
|
+
});
|
|
565
|
+
this.renderer.handler.createDefaultTexture(param1, (texture) => {
|
|
566
|
+
this.solidTextureTwo = texture;
|
|
567
|
+
});
|
|
568
|
+
}
|
|
569
|
+
_getLayerAttributionHTML(layer) {
|
|
570
|
+
return `<div class="og-attribution__layer">${layer.getAttribution()}</div>`;
|
|
571
|
+
}
|
|
572
|
+
/**
|
|
573
|
+
* Updates attribution lists
|
|
574
|
+
* @public
|
|
575
|
+
*/
|
|
576
|
+
updateAttributionsList() {
|
|
577
|
+
let html = "";
|
|
578
|
+
for (let i = 0, len = this._layers.length; i < len; i++) {
|
|
579
|
+
let li = this._layers[i];
|
|
580
|
+
if (li.getVisibility()) {
|
|
581
|
+
if (li.getAttribution().length) {
|
|
582
|
+
html += this._getLayerAttributionHTML(li);
|
|
583
|
+
}
|
|
584
|
+
}
|
|
585
|
+
}
|
|
586
|
+
this._applyAttribution(html);
|
|
587
|
+
}
|
|
588
|
+
updateVisibleLayers() {
|
|
589
|
+
this._updateLayer = true;
|
|
590
|
+
}
|
|
591
|
+
_updateVisibleLayers() {
|
|
592
|
+
this.visibleTileLayers = [];
|
|
593
|
+
this.visibleTileLayers.length = 0;
|
|
594
|
+
this.visibleVectorLayers = [];
|
|
595
|
+
this.visibleVectorLayers.length = 0;
|
|
596
|
+
let html = "";
|
|
597
|
+
for (let i = 0, len = this._layers.length; i < len; i++) {
|
|
598
|
+
let li = this._layers[i];
|
|
599
|
+
if (li.getVisibility()) {
|
|
600
|
+
if (li.isBaseLayer()) {
|
|
601
|
+
this.createDefaultTextures(li._defaultTextures[0], li._defaultTextures[1]);
|
|
602
|
+
this.baseLayer = li;
|
|
603
|
+
}
|
|
604
|
+
if (li.hasImageryTiles()) {
|
|
605
|
+
this.visibleTileLayers.push(li);
|
|
606
|
+
}
|
|
607
|
+
if (li.isVector) {
|
|
608
|
+
this.visibleVectorLayers.push(li);
|
|
609
|
+
}
|
|
610
|
+
if (li.getAttribution().length) {
|
|
611
|
+
html += this._getLayerAttributionHTML(li);
|
|
612
|
+
}
|
|
613
|
+
}
|
|
614
|
+
else if (li._fading && li._fadingOpacity > 0) {
|
|
615
|
+
if (li.hasImageryTiles()) {
|
|
616
|
+
this.visibleTileLayers.push(li);
|
|
617
|
+
}
|
|
618
|
+
if (li.isVector) {
|
|
619
|
+
this.visibleVectorLayers.push(li);
|
|
620
|
+
}
|
|
621
|
+
}
|
|
622
|
+
}
|
|
623
|
+
this._applyAttribution(html);
|
|
624
|
+
this._sortLayers();
|
|
625
|
+
}
|
|
626
|
+
/**
|
|
627
|
+
* Apply to render list of layer attributions
|
|
628
|
+
* @protected
|
|
629
|
+
*/
|
|
630
|
+
_applyAttribution(html) {
|
|
631
|
+
if (this.renderer && this.renderer.div) {
|
|
632
|
+
if (html.length) {
|
|
633
|
+
if (this.renderer.div.attributions.innerHTML !== html) {
|
|
634
|
+
this.renderer.div.attributions.innerHTML = html;
|
|
635
|
+
}
|
|
636
|
+
}
|
|
637
|
+
else {
|
|
638
|
+
this.renderer.div.attributions.innerHTML = "";
|
|
639
|
+
}
|
|
640
|
+
}
|
|
641
|
+
}
|
|
642
|
+
/**
|
|
643
|
+
* Sort visible layer - preparing for rendering.
|
|
644
|
+
* @protected
|
|
645
|
+
*/
|
|
646
|
+
_sortLayers() {
|
|
647
|
+
this.visibleVectorLayers.sort((a, b) => (a.getZIndex() - b.getZIndex()) || (a.getHeight() - b.getHeight()));
|
|
648
|
+
this._visibleTileLayerSlices = [];
|
|
649
|
+
this._visibleTileLayerSlices.length = 0;
|
|
650
|
+
if (this.visibleTileLayers.length) {
|
|
651
|
+
this.visibleTileLayers.sort((a, b) => (a.getHeight() - b.getHeight()) || (a.getZIndex() - b.getZIndex()));
|
|
652
|
+
let k = -1;
|
|
653
|
+
let currHeight = this.visibleTileLayers[0].getHeight();
|
|
654
|
+
for (let i = 0, len = this.visibleTileLayers.length; i < len; i++) {
|
|
655
|
+
if (i % this.SLICE_SIZE === 0 || this.visibleTileLayers[i].getHeight() !== currHeight) {
|
|
656
|
+
k++;
|
|
657
|
+
this._visibleTileLayerSlices[k] = [];
|
|
658
|
+
currHeight = this.visibleTileLayers[i].getHeight();
|
|
659
|
+
}
|
|
660
|
+
this._visibleTileLayerSlices[k].push(this.visibleTileLayers[i]);
|
|
661
|
+
}
|
|
662
|
+
}
|
|
663
|
+
}
|
|
664
|
+
_clearRenderedNodeList() {
|
|
665
|
+
this._renderedNodes.length = 0;
|
|
666
|
+
this._renderedNodes = [];
|
|
667
|
+
}
|
|
668
|
+
_clearRenderNodesInFrustum() {
|
|
669
|
+
for (let i = 0, len = this._renderedNodesInFrustum.length; i < len; i++) {
|
|
670
|
+
this._renderedNodesInFrustum[i].length = 0;
|
|
671
|
+
this._renderedNodesInFrustum[i] = [];
|
|
672
|
+
}
|
|
673
|
+
}
|
|
674
|
+
/**
|
|
675
|
+
* Collects visible quad nodes.
|
|
676
|
+
* @protected
|
|
677
|
+
*/
|
|
678
|
+
_collectRenderNodes() {
|
|
679
|
+
let cam = this.camera;
|
|
680
|
+
this._lodSize = math.lerp(cam.slope < 0.0 ? 0.0 : cam.slope, this._curLodSize, this._minLodSize);
|
|
681
|
+
cam._insideSegment = null;
|
|
682
|
+
// clear first
|
|
683
|
+
this._clearRenderedNodeList();
|
|
684
|
+
this._clearRenderNodesInFrustum();
|
|
685
|
+
this._viewExtent.southWest.set(180, 180);
|
|
686
|
+
this._viewExtent.northEast.set(-180, -180);
|
|
687
|
+
this._visibleNodes = {};
|
|
688
|
+
this._visibleNodesNorth = {};
|
|
689
|
+
this._visibleNodesSouth = {};
|
|
690
|
+
this.minCurrZoom = math.MAX;
|
|
691
|
+
this.maxCurrZoom = math.MIN;
|
|
692
|
+
this.quadTreeStrategy.collectRenderNodes();
|
|
693
|
+
if (cam.slope > this.minEqualZoomCameraSlope && cam._lonLat.height < this.maxEqualZoomAltitude && cam._lonLat.height > this.minEqualZoomAltitude) {
|
|
694
|
+
this.minCurrZoom = this.maxCurrZoom;
|
|
695
|
+
let temp = this._renderedNodes, rf = this._renderedNodesInFrustum, temp2 = [];
|
|
696
|
+
this._clearRenderNodesInFrustum();
|
|
697
|
+
this._renderedNodes = [];
|
|
698
|
+
for (let i = 0, len = temp.length; i < len; i++) {
|
|
699
|
+
let ri = temp[i];
|
|
700
|
+
let ht = ri.segment.centerNormal.dot(cam._b);
|
|
701
|
+
if (ri.segment.tileZoom === this.maxCurrZoom || ht < HORIZON_TANGENT) {
|
|
702
|
+
this._renderedNodes.push(ri);
|
|
703
|
+
let k = 0, inFrustum = ri.inFrustum;
|
|
704
|
+
while (inFrustum) {
|
|
705
|
+
if (inFrustum & 1) {
|
|
706
|
+
rf[k].push(ri);
|
|
707
|
+
}
|
|
708
|
+
k++;
|
|
709
|
+
inFrustum >>= 1;
|
|
710
|
+
}
|
|
711
|
+
}
|
|
712
|
+
else {
|
|
713
|
+
temp2.push(ri);
|
|
714
|
+
}
|
|
715
|
+
}
|
|
716
|
+
for (let i = 0, len = temp2.length; i < len; i++) {
|
|
717
|
+
temp2[i].renderTree(cam, this.maxCurrZoom, null);
|
|
718
|
+
}
|
|
719
|
+
}
|
|
720
|
+
}
|
|
721
|
+
_globalPreDraw() {
|
|
722
|
+
let cam = this.camera;
|
|
723
|
+
// Might be it's better to replace it in setTerrain,
|
|
724
|
+
// but we have to be sure that setTerrain exists with renderer insttance
|
|
725
|
+
this.renderer.__useDistanceFramebuffer__ = !this.terrain.isEmpty;
|
|
726
|
+
this._distBeforeMemClear += this._prevCamEye.distance(cam.eye);
|
|
727
|
+
this._prevCamEye.copy(cam.eye);
|
|
728
|
+
cam.checkFly();
|
|
729
|
+
// free memory
|
|
730
|
+
if (this._createdNodesCount > MAX_NODES && this._distBeforeMemClear > 1000.0) {
|
|
731
|
+
this.terrain.clearCache();
|
|
732
|
+
this.memClear();
|
|
733
|
+
}
|
|
734
|
+
if (this._indexesCacheToRemoveCounter > 600) {
|
|
735
|
+
this._clearIndexesCache();
|
|
736
|
+
}
|
|
737
|
+
}
|
|
738
|
+
/**
|
|
739
|
+
* Render node callback.
|
|
740
|
+
* @public
|
|
741
|
+
*/
|
|
742
|
+
preFrame() {
|
|
743
|
+
if (this._updateLayer) {
|
|
744
|
+
this._updateLayer = false;
|
|
745
|
+
this._updateVisibleLayers();
|
|
746
|
+
}
|
|
747
|
+
if (this.camera.isFirstPass) {
|
|
748
|
+
this.camera.update();
|
|
749
|
+
if (this._skipPreRender && this._collectRenderNodesIsActive) {
|
|
750
|
+
this._collectRenderNodes();
|
|
751
|
+
}
|
|
752
|
+
this._skipPreRender = true;
|
|
753
|
+
this.transformLights();
|
|
754
|
+
// creates terrain normal maps
|
|
755
|
+
this._normalMapCreator.frame();
|
|
756
|
+
// Creating geoImages textures.
|
|
757
|
+
this._geoImageCreator.frame();
|
|
758
|
+
// Vector tiles rasterization
|
|
759
|
+
this._vectorTileCreator.frame();
|
|
760
|
+
this.camera.checkTerrainCollision();
|
|
761
|
+
this.camera.update();
|
|
762
|
+
// Here is the planet node dispatches a draw event before
|
|
763
|
+
// rendering begins, and we have got render nodes.
|
|
764
|
+
this.events.dispatch(this.events.draw, this);
|
|
765
|
+
// Collect entity collections from vector layers
|
|
766
|
+
this._collectVectorLayerCollections();
|
|
767
|
+
}
|
|
768
|
+
this.drawEntityCollections(this._frustumEntityCollections);
|
|
769
|
+
}
|
|
770
|
+
/**
|
|
771
|
+
* Render node callback.
|
|
772
|
+
* @public
|
|
773
|
+
* @override
|
|
774
|
+
*/
|
|
775
|
+
frame() {
|
|
776
|
+
this._renderScreenNodesPASS();
|
|
777
|
+
}
|
|
778
|
+
_checkRendercompleted() {
|
|
779
|
+
if (this._renderCompleted) {
|
|
780
|
+
if (!this._renderCompletedActivated) {
|
|
781
|
+
this._renderCompletedActivated = true;
|
|
782
|
+
this.events.dispatch(this.events.rendercompleted, true);
|
|
783
|
+
}
|
|
784
|
+
}
|
|
785
|
+
else {
|
|
786
|
+
this._renderCompletedActivated = false;
|
|
787
|
+
}
|
|
788
|
+
this._renderCompleted = true;
|
|
789
|
+
if (this._terrainCompleted) {
|
|
790
|
+
if (!this._terrainCompletedActivated) {
|
|
791
|
+
this._terrainCompletedActivated = true;
|
|
792
|
+
this.events.dispatch(this.events.terraincompleted, true);
|
|
793
|
+
}
|
|
794
|
+
}
|
|
795
|
+
else {
|
|
796
|
+
this._terrainCompletedActivated = false;
|
|
797
|
+
}
|
|
798
|
+
this._terrainCompleted = true;
|
|
799
|
+
}
|
|
800
|
+
lockQuadTree() {
|
|
801
|
+
this._collectRenderNodesIsActive = false;
|
|
802
|
+
this.camera.setTerrainCollisionActivity(false);
|
|
803
|
+
}
|
|
804
|
+
unlockQuadTree() {
|
|
805
|
+
this._collectRenderNodesIsActive = true;
|
|
806
|
+
this.camera.setTerrainCollisionActivity(true);
|
|
807
|
+
}
|
|
808
|
+
_renderScreenNodesPASSNoAtmos() {
|
|
809
|
+
let sh, shu;
|
|
810
|
+
let renderer = this.renderer;
|
|
811
|
+
let h = renderer.handler;
|
|
812
|
+
let gl = h.gl;
|
|
813
|
+
let cam = renderer.activeCamera;
|
|
814
|
+
let firstPass = cam.isFirstPass;
|
|
815
|
+
let frustumIndex = cam.currentFrustumIndex;
|
|
816
|
+
gl.enable(gl.CULL_FACE);
|
|
817
|
+
renderer.enableBlendOneSrcAlpha();
|
|
818
|
+
if (this.lightEnabled) {
|
|
819
|
+
h.programs.drawnode_screen_wl.activate();
|
|
820
|
+
sh = h.programs.drawnode_screen_wl._program;
|
|
821
|
+
shu = sh.uniforms;
|
|
822
|
+
gl.uniform3fv(shu.lightsPositions, this._lightsPositions);
|
|
823
|
+
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
824
|
+
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
825
|
+
if (this.baseLayer) {
|
|
826
|
+
gl.uniform3fv(shu.diffuse, this.baseLayer._diffuse || this._diffuse);
|
|
827
|
+
gl.uniform3fv(shu.ambient, this.baseLayer._ambient || this._ambient);
|
|
828
|
+
gl.uniform4fv(shu.specular, this.baseLayer._specular || this._specular);
|
|
829
|
+
gl.uniform1f(shu.nightTextureCoefficient, this.baseLayer.nightTextureCoefficient || this.nightTextureCoefficient);
|
|
830
|
+
}
|
|
831
|
+
else {
|
|
832
|
+
gl.uniform3fv(shu.diffuse, this._diffuse);
|
|
833
|
+
gl.uniform3fv(shu.ambient, this._ambient);
|
|
834
|
+
gl.uniform4fv(shu.specular, this._specular);
|
|
835
|
+
gl.uniform1f(shu.nightTextureCoefficient, this.nightTextureCoefficient);
|
|
836
|
+
}
|
|
837
|
+
//
|
|
838
|
+
// Night and specular
|
|
839
|
+
//
|
|
840
|
+
gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE);
|
|
841
|
+
gl.bindTexture(gl.TEXTURE_2D, this._nightTexture || this.transparentTexture);
|
|
842
|
+
gl.uniform1i(shu.nightTexture, this.SLICE_SIZE);
|
|
843
|
+
gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE + 1);
|
|
844
|
+
gl.bindTexture(gl.TEXTURE_2D, this._specularTexture || this.transparentTexture);
|
|
845
|
+
gl.uniform1i(shu.specularTexture, this.SLICE_SIZE + 1);
|
|
846
|
+
gl.uniform1f(shu.camHeight, cam.getHeight());
|
|
847
|
+
}
|
|
848
|
+
else {
|
|
849
|
+
h.programs.drawnode_screen_nl.activate();
|
|
850
|
+
sh = h.programs.drawnode_screen_nl._program;
|
|
851
|
+
shu = sh.uniforms;
|
|
852
|
+
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
853
|
+
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
854
|
+
}
|
|
855
|
+
gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
|
|
856
|
+
gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
|
|
857
|
+
//
|
|
858
|
+
// drawing planet nodes
|
|
859
|
+
//
|
|
860
|
+
let rn = this._renderedNodesInFrustum[frustumIndex], sl = this._visibleTileLayerSlices;
|
|
861
|
+
if (sl.length) {
|
|
862
|
+
let sli = sl[0];
|
|
863
|
+
for (let i = sli.length - 1; i >= 0; --i) {
|
|
864
|
+
let li = sli[i];
|
|
865
|
+
if (li._fading && firstPass && li._refreshFadingOpacity()) {
|
|
866
|
+
sli.splice(i, 1);
|
|
867
|
+
}
|
|
868
|
+
}
|
|
869
|
+
}
|
|
870
|
+
let isEq = this.terrain.equalizeVertices;
|
|
871
|
+
let i = rn.length;
|
|
872
|
+
while (i--) {
|
|
873
|
+
let s = rn[i].segment;
|
|
874
|
+
isEq && s.equalize();
|
|
875
|
+
s.readyToEngage && s.engage();
|
|
876
|
+
s.screenRendering(sh, sl[0], 0);
|
|
877
|
+
}
|
|
878
|
+
gl.enable(gl.POLYGON_OFFSET_FILL);
|
|
879
|
+
//gl.disable(gl.CULL_FACE);
|
|
880
|
+
for (let j = 1, len = sl.length; j < len; j++) {
|
|
881
|
+
let slj = sl[j];
|
|
882
|
+
for (i = slj.length - 1; i >= 0; --i) {
|
|
883
|
+
let li = slj[i];
|
|
884
|
+
if (li._fading && firstPass && li._refreshFadingOpacity()) {
|
|
885
|
+
slj.splice(i, 1);
|
|
886
|
+
}
|
|
887
|
+
}
|
|
888
|
+
gl.polygonOffset(0, -j);
|
|
889
|
+
i = rn.length;
|
|
890
|
+
while (i--) {
|
|
891
|
+
rn[i].segment.screenRendering(sh, sl[j], j, this.transparentTexture, true);
|
|
892
|
+
}
|
|
893
|
+
}
|
|
894
|
+
//gl.enable(gl.CULL_FACE);
|
|
895
|
+
gl.disable(gl.POLYGON_OFFSET_FILL);
|
|
896
|
+
}
|
|
897
|
+
_renderScreenNodesPASSAtmos() {
|
|
898
|
+
let sh, shu;
|
|
899
|
+
let renderer = this.renderer;
|
|
900
|
+
let h = renderer.handler;
|
|
901
|
+
let gl = h.gl;
|
|
902
|
+
let cam = renderer.activeCamera;
|
|
903
|
+
let firstPass = cam.isFirstPass;
|
|
904
|
+
let frustumIndex = cam.currentFrustumIndex;
|
|
905
|
+
gl.enable(gl.CULL_FACE);
|
|
906
|
+
renderer.enableBlendOneSrcAlpha();
|
|
907
|
+
if (this.lightEnabled) {
|
|
908
|
+
h.programs.drawnode_screen_wl.activate();
|
|
909
|
+
sh = h.programs.drawnode_screen_wl._program;
|
|
910
|
+
shu = sh.uniforms;
|
|
911
|
+
gl.uniform3fv(shu.lightsPositions, this._lightsPositions);
|
|
912
|
+
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
913
|
+
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
914
|
+
if (this.baseLayer) {
|
|
915
|
+
gl.uniform3fv(shu.diffuse, this.baseLayer._diffuse || this._diffuse);
|
|
916
|
+
gl.uniform3fv(shu.ambient, this.baseLayer._ambient || this._ambient);
|
|
917
|
+
gl.uniform4fv(shu.specular, this.baseLayer._specular || this._specular);
|
|
918
|
+
gl.uniform1f(shu.nightTextureCoefficient, this.baseLayer.nightTextureCoefficient || this.nightTextureCoefficient);
|
|
919
|
+
}
|
|
920
|
+
else {
|
|
921
|
+
gl.uniform3fv(shu.diffuse, this._diffuse);
|
|
922
|
+
gl.uniform3fv(shu.ambient, this._ambient);
|
|
923
|
+
gl.uniform4fv(shu.specular, this._specular);
|
|
924
|
+
gl.uniform1f(shu.nightTextureCoefficient, this.nightTextureCoefficient);
|
|
925
|
+
}
|
|
926
|
+
gl.uniform2fv(shu.maxMinOpacity, this._atmosphereMaxMinOpacity);
|
|
927
|
+
//
|
|
928
|
+
// Night and specular
|
|
929
|
+
//
|
|
930
|
+
gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE);
|
|
931
|
+
gl.bindTexture(gl.TEXTURE_2D, this._nightTexture || this.transparentTexture);
|
|
932
|
+
gl.uniform1i(shu.nightTexture, this.SLICE_SIZE);
|
|
933
|
+
gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE + 1);
|
|
934
|
+
gl.bindTexture(gl.TEXTURE_2D, this._specularTexture || this.transparentTexture);
|
|
935
|
+
gl.uniform1i(shu.specularTexture, this.SLICE_SIZE + 1);
|
|
936
|
+
//
|
|
937
|
+
// atmos precomputed textures
|
|
938
|
+
//
|
|
939
|
+
gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE + 4);
|
|
940
|
+
gl.bindTexture(gl.TEXTURE_2D, renderer.controls.Atmosphere._transmittanceBuffer.textures[0]);
|
|
941
|
+
gl.uniform1i(shu.transmittanceTexture, this.SLICE_SIZE + 4);
|
|
942
|
+
gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE + 5);
|
|
943
|
+
gl.bindTexture(gl.TEXTURE_2D, renderer.controls.Atmosphere._scatteringBuffer.textures[0]);
|
|
944
|
+
gl.uniform1i(shu.scatteringTexture, this.SLICE_SIZE + 5);
|
|
945
|
+
gl.uniform1f(shu.camHeight, cam.getHeight());
|
|
946
|
+
}
|
|
947
|
+
else {
|
|
948
|
+
h.programs.drawnode_screen_nl.activate();
|
|
949
|
+
sh = h.programs.drawnode_screen_nl._program;
|
|
950
|
+
shu = sh.uniforms;
|
|
951
|
+
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
952
|
+
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
953
|
+
}
|
|
954
|
+
gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
|
|
955
|
+
gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
|
|
956
|
+
//
|
|
957
|
+
// drawing planet nodes
|
|
958
|
+
//
|
|
959
|
+
let rn = this._renderedNodesInFrustum[frustumIndex], sl = this._visibleTileLayerSlices;
|
|
960
|
+
if (sl.length) {
|
|
961
|
+
let sli = sl[0];
|
|
962
|
+
for (let i = sli.length - 1; i >= 0; --i) {
|
|
963
|
+
let li = sli[i];
|
|
964
|
+
if (li._fading && firstPass && li._refreshFadingOpacity()) {
|
|
965
|
+
sli.splice(i, 1);
|
|
966
|
+
}
|
|
967
|
+
}
|
|
968
|
+
}
|
|
969
|
+
let isEq = this.terrain.equalizeVertices;
|
|
970
|
+
let i = rn.length;
|
|
971
|
+
while (i--) {
|
|
972
|
+
let s = rn[i].segment;
|
|
973
|
+
isEq && s.equalize();
|
|
974
|
+
s.readyToEngage && s.engage();
|
|
975
|
+
s.screenRendering(sh, sl[0], 0);
|
|
976
|
+
}
|
|
977
|
+
gl.enable(gl.POLYGON_OFFSET_FILL);
|
|
978
|
+
for (let j = 1, len = sl.length; j < len; j++) {
|
|
979
|
+
let slj = sl[j];
|
|
980
|
+
for (i = slj.length - 1; i >= 0; --i) {
|
|
981
|
+
let li = slj[i];
|
|
982
|
+
if (li._fading && firstPass && li._refreshFadingOpacity()) {
|
|
983
|
+
slj.splice(i, 1);
|
|
984
|
+
}
|
|
985
|
+
}
|
|
986
|
+
gl.polygonOffset(0, -j);
|
|
987
|
+
i = rn.length;
|
|
988
|
+
while (i--) {
|
|
989
|
+
rn[i].segment.screenRendering(sh, sl[j], j, this.transparentTexture, true);
|
|
990
|
+
}
|
|
991
|
+
}
|
|
992
|
+
gl.disable(gl.POLYGON_OFFSET_FILL);
|
|
993
|
+
}
|
|
994
|
+
_renderDistanceFramebufferPASS() {
|
|
995
|
+
if (!this.terrain.isEmpty) {
|
|
996
|
+
let sh;
|
|
997
|
+
let renderer = this.renderer;
|
|
998
|
+
let h = renderer.handler;
|
|
999
|
+
let gl = h.gl;
|
|
1000
|
+
let cam = renderer.activeCamera;
|
|
1001
|
+
h.programs.drawnode_heightPicking.activate();
|
|
1002
|
+
sh = h.programs.drawnode_heightPicking._program;
|
|
1003
|
+
let shu = sh.uniforms;
|
|
1004
|
+
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
1005
|
+
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
1006
|
+
gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
|
|
1007
|
+
gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
|
|
1008
|
+
// drawing planet nodes
|
|
1009
|
+
let rn = this._renderedNodesInFrustum[cam.currentFrustumIndex];
|
|
1010
|
+
let sl = this._visibleTileLayerSlices;
|
|
1011
|
+
let i = rn.length;
|
|
1012
|
+
while (i--) {
|
|
1013
|
+
rn[i].segment.heightPickingRendering(sh, sl[0]);
|
|
1014
|
+
}
|
|
1015
|
+
}
|
|
1016
|
+
}
|
|
1017
|
+
_renderColorPickingFramebufferPASS() {
|
|
1018
|
+
let sh;
|
|
1019
|
+
let renderer = this.renderer;
|
|
1020
|
+
let h = renderer.handler;
|
|
1021
|
+
let gl = h.gl;
|
|
1022
|
+
h.programs.drawnode_colorPicking.activate();
|
|
1023
|
+
sh = h.programs.drawnode_colorPicking._program;
|
|
1024
|
+
let shu = sh.uniforms;
|
|
1025
|
+
let cam = renderer.activeCamera;
|
|
1026
|
+
// Special blend
|
|
1027
|
+
// gl.enable(gl.BLEND);
|
|
1028
|
+
// gl.blendEquation(gl.FUNC_ADD);
|
|
1029
|
+
// gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
|
1030
|
+
gl.enable(gl.CULL_FACE);
|
|
1031
|
+
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
1032
|
+
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
1033
|
+
gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
|
|
1034
|
+
gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
|
|
1035
|
+
// drawing planet nodes
|
|
1036
|
+
let rn = this._renderedNodesInFrustum[cam.getCurrentFrustum()];
|
|
1037
|
+
let sl = this._visibleTileLayerSlices;
|
|
1038
|
+
let i = rn.length;
|
|
1039
|
+
while (i--) {
|
|
1040
|
+
rn[i].segment.colorPickingRendering(sh, sl[0], 0);
|
|
1041
|
+
}
|
|
1042
|
+
gl.enable(gl.POLYGON_OFFSET_FILL);
|
|
1043
|
+
for (let j = 1, len = sl.length; j < len; j++) {
|
|
1044
|
+
i = rn.length;
|
|
1045
|
+
gl.polygonOffset(0, -j);
|
|
1046
|
+
while (i--) {
|
|
1047
|
+
rn[i].segment.colorPickingRendering(sh, sl[j], j, this.transparentTexture, true);
|
|
1048
|
+
}
|
|
1049
|
+
}
|
|
1050
|
+
gl.disable(gl.POLYGON_OFFSET_FILL);
|
|
1051
|
+
}
|
|
1052
|
+
_renderDepthFramebufferPASS() {
|
|
1053
|
+
let sh;
|
|
1054
|
+
let renderer = this.renderer;
|
|
1055
|
+
let h = renderer.handler;
|
|
1056
|
+
let gl = h.gl;
|
|
1057
|
+
h.programs.drawnode_depth.activate();
|
|
1058
|
+
sh = h.programs.drawnode_depth._program;
|
|
1059
|
+
let shu = sh.uniforms;
|
|
1060
|
+
let cam = renderer.activeCamera;
|
|
1061
|
+
gl.disable(gl.BLEND);
|
|
1062
|
+
gl.disable(gl.POLYGON_OFFSET_FILL);
|
|
1063
|
+
gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
|
|
1064
|
+
gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
|
|
1065
|
+
gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
|
|
1066
|
+
gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
|
|
1067
|
+
gl.uniform3fv(shu.frustumPickingColor, cam.frustum._pickingColorU);
|
|
1068
|
+
// drawing planet nodes
|
|
1069
|
+
let rn = this._renderedNodesInFrustum[cam.getCurrentFrustum()], sl = this._visibleTileLayerSlices;
|
|
1070
|
+
let i = rn.length;
|
|
1071
|
+
while (i--) {
|
|
1072
|
+
rn[i].segment.depthRendering(sh, sl[0]);
|
|
1073
|
+
}
|
|
1074
|
+
gl.enable(gl.BLEND);
|
|
1075
|
+
}
|
|
1076
|
+
_collectVectorLayerCollections() {
|
|
1077
|
+
this._frustumEntityCollections.length = 0;
|
|
1078
|
+
this._frustumEntityCollections = [];
|
|
1079
|
+
let i = this.visibleVectorLayers.length;
|
|
1080
|
+
while (i--) {
|
|
1081
|
+
let vi = this.visibleVectorLayers[i];
|
|
1082
|
+
if (vi._fading && vi._refreshFadingOpacity()) {
|
|
1083
|
+
this.visibleVectorLayers.splice(i, 1);
|
|
1084
|
+
}
|
|
1085
|
+
vi.collectVisibleCollections(this._frustumEntityCollections);
|
|
1086
|
+
vi.update();
|
|
1087
|
+
}
|
|
1088
|
+
}
|
|
1089
|
+
_frustumEntityCollectionPickingCallback() {
|
|
1090
|
+
this.drawPickingEntityCollections(this._frustumEntityCollections);
|
|
1091
|
+
}
|
|
1092
|
+
/**
|
|
1093
|
+
* Starts clear memory thread.
|
|
1094
|
+
* @public
|
|
1095
|
+
*/
|
|
1096
|
+
memClear() {
|
|
1097
|
+
this._distBeforeMemClear = 0;
|
|
1098
|
+
this.camera._insideSegment = null;
|
|
1099
|
+
this.layerLock.lock(this._memKey);
|
|
1100
|
+
this.terrainLock.lock(this._memKey);
|
|
1101
|
+
this._normalMapCreator.lock(this._memKey);
|
|
1102
|
+
this._normalMapCreator.clear();
|
|
1103
|
+
this.terrain.abortLoading();
|
|
1104
|
+
this._tileLoader.abortAll();
|
|
1105
|
+
this.quadTreeStrategy.clear();
|
|
1106
|
+
this.layerLock.free(this._memKey);
|
|
1107
|
+
this.terrainLock.free(this._memKey);
|
|
1108
|
+
this._normalMapCreator.free(this._memKey);
|
|
1109
|
+
this._createdNodesCount = 0;
|
|
1110
|
+
}
|
|
1111
|
+
/**
|
|
1112
|
+
* Returns ray vector hit ellipsoid coordinates.
|
|
1113
|
+
* If the ray doesn't hit ellipsoid it returns 'undefined'.
|
|
1114
|
+
* @public
|
|
1115
|
+
* @param {Ray} ray - Ray.
|
|
1116
|
+
* @returns {Vec3 | undefined} -
|
|
1117
|
+
*/
|
|
1118
|
+
getRayIntersectionEllipsoid(ray) {
|
|
1119
|
+
return this.ellipsoid.hitRay(ray.origin, ray.direction);
|
|
1120
|
+
}
|
|
1121
|
+
/**
|
|
1122
|
+
* Project screen coordinates to the planet ellipsoid.
|
|
1123
|
+
* @public
|
|
1124
|
+
* @param {Vec2 | IBaseInputState } px - Screen coordinates.
|
|
1125
|
+
* @returns {Vec3 | undefined} - Cartesian coordinates.
|
|
1126
|
+
*/
|
|
1127
|
+
getCartesianFromPixelEllipsoid(px) {
|
|
1128
|
+
let cam = this.renderer.activeCamera;
|
|
1129
|
+
return this.ellipsoid.hitRay(cam.eye, cam.unproject(px.x, px.y));
|
|
1130
|
+
}
|
|
1131
|
+
/**
|
|
1132
|
+
* Project screen coordinates to the planet ellipsoid.
|
|
1133
|
+
* @public
|
|
1134
|
+
* @param {Vec2 | IBaseInputState} px - Screen coordinates.
|
|
1135
|
+
* @returns {LonLat | undefined} - Geodetic coordinates.
|
|
1136
|
+
*/
|
|
1137
|
+
getLonLatFromPixelEllipsoid(px) {
|
|
1138
|
+
let coords = this.getCartesianFromPixelEllipsoid(px);
|
|
1139
|
+
if (coords) {
|
|
1140
|
+
return this.ellipsoid.cartesianToLonLat(coords);
|
|
1141
|
+
}
|
|
1142
|
+
}
|
|
1143
|
+
/**
|
|
1144
|
+
* Returns mouse position cartesian coordinates on the current terrain.
|
|
1145
|
+
* @public
|
|
1146
|
+
* @returns {Vec3 | undefined} -
|
|
1147
|
+
*/
|
|
1148
|
+
getCartesianFromMouseTerrain() {
|
|
1149
|
+
let ms = this.renderer.events.mouseState;
|
|
1150
|
+
let distance = this.getDistanceFromPixel(ms);
|
|
1151
|
+
if (distance) {
|
|
1152
|
+
return ms.direction.scaleTo(distance).addA(this.renderer.activeCamera.eye);
|
|
1153
|
+
}
|
|
1154
|
+
}
|
|
1155
|
+
/**
|
|
1156
|
+
* Returns screen coordinates cartesian coordinates on the current terrain.
|
|
1157
|
+
* position or null if input coordinates is outside the planet.
|
|
1158
|
+
* @public
|
|
1159
|
+
* @param {Vec2} px - Pixel screen 2d coordinates.
|
|
1160
|
+
* @returns {Vec3 | undefined} -
|
|
1161
|
+
*/
|
|
1162
|
+
getCartesianFromPixelTerrain(px) {
|
|
1163
|
+
let distance = this.getDistanceFromPixel(px);
|
|
1164
|
+
if (distance) {
|
|
1165
|
+
let direction = px.direction || this.renderer.activeCamera.unproject(px.x, px.y);
|
|
1166
|
+
return direction.scaleTo(distance).addA(this.renderer.activeCamera.eye);
|
|
1167
|
+
}
|
|
1168
|
+
}
|
|
1169
|
+
/**
|
|
1170
|
+
* Returns geodetic coordinates on the current terrain planet by its screen coordinates.
|
|
1171
|
+
* position or null if input coordinates is outside the planet.
|
|
1172
|
+
* @public
|
|
1173
|
+
* @param {Vec2 | IBaseInputState} px - Pixel screen 2d coordinates.
|
|
1174
|
+
* @returns {LonLat | undefined} -
|
|
1175
|
+
*/
|
|
1176
|
+
getLonLatFromPixelTerrain(px) {
|
|
1177
|
+
let coords = this.getCartesianFromPixelTerrain(px);
|
|
1178
|
+
if (coords) {
|
|
1179
|
+
return this.ellipsoid.cartesianToLonLat(coords);
|
|
1180
|
+
}
|
|
1181
|
+
}
|
|
1182
|
+
/**
|
|
1183
|
+
* Project cartesian coordinates to screen space.
|
|
1184
|
+
* @public
|
|
1185
|
+
* @param {Vec3} coords - Cartesian coordinates.
|
|
1186
|
+
* @returns {Vec2} - Screen coordinates.
|
|
1187
|
+
*/
|
|
1188
|
+
getPixelFromCartesian(coords) {
|
|
1189
|
+
return this.renderer.activeCamera.project(coords);
|
|
1190
|
+
}
|
|
1191
|
+
/**
|
|
1192
|
+
* Project geodetic coordinates to screen space.
|
|
1193
|
+
* @public
|
|
1194
|
+
* @param {LonLat} lonlat - Geodetic coordinates.
|
|
1195
|
+
* @returns {Vec2 | undefined} - Screen coordinates.
|
|
1196
|
+
*/
|
|
1197
|
+
getPixelFromLonLat(lonlat) {
|
|
1198
|
+
let coords = this.ellipsoid.lonLatToCartesian(lonlat);
|
|
1199
|
+
if (coords) {
|
|
1200
|
+
return this.renderer.activeCamera.project(coords);
|
|
1201
|
+
}
|
|
1202
|
+
}
|
|
1203
|
+
/**
|
|
1204
|
+
* Returns distance from an active (screen) camera to the planet ellipsoid.
|
|
1205
|
+
* @public
|
|
1206
|
+
* @param {Vec2} px - Screen coordinates.
|
|
1207
|
+
* @returns {number} -
|
|
1208
|
+
*/
|
|
1209
|
+
getDistanceFromPixelEllipsoid(px) {
|
|
1210
|
+
let coords = this.getCartesianFromPixelEllipsoid(px);
|
|
1211
|
+
if (coords) {
|
|
1212
|
+
return coords.distance(this.renderer.activeCamera.eye);
|
|
1213
|
+
}
|
|
1214
|
+
}
|
|
1215
|
+
/**
|
|
1216
|
+
* Returns distance from active (screen) camera to the planet terrain by screen coordinates.
|
|
1217
|
+
* @public
|
|
1218
|
+
* @param {Vec2 | IBaseInputState} px - Screen coordinates.
|
|
1219
|
+
* @returns {number | undefined} -
|
|
1220
|
+
*/
|
|
1221
|
+
getDistanceFromPixel(px) {
|
|
1222
|
+
if (this.terrain.isEmpty) {
|
|
1223
|
+
return this.getDistanceFromPixelEllipsoid(px) || 0;
|
|
1224
|
+
}
|
|
1225
|
+
else {
|
|
1226
|
+
let r = this.renderer;
|
|
1227
|
+
let cnv = r.handler.canvas;
|
|
1228
|
+
let spx = px.x / cnv.width;
|
|
1229
|
+
let spy = (cnv.height - px.y) / cnv.height;
|
|
1230
|
+
_tempPickingPix_[0] = _tempPickingPix_[1] = _tempPickingPix_[2] = 0.0;
|
|
1231
|
+
let dist = 0;
|
|
1232
|
+
r.readDistanceColor(spx, spy, _tempPickingPix_);
|
|
1233
|
+
dist = decodeFloatFromRGBAArr(_tempPickingPix_);
|
|
1234
|
+
if (!(_tempPickingPix_[0] || _tempPickingPix_[1] || _tempPickingPix_[2])) {
|
|
1235
|
+
dist = this.getDistanceFromPixelEllipsoid(px) || 0;
|
|
1236
|
+
}
|
|
1237
|
+
else if (dist < DEPTH_DISTANCE) {
|
|
1238
|
+
r.screenDepthFramebuffer.activate();
|
|
1239
|
+
//if (r.screenDepthFramebuffer.isComplete()) {
|
|
1240
|
+
r.screenDepthFramebuffer.readPixels(_tempDepthColor_, spx, spy);
|
|
1241
|
+
let screenPos = new Vec4(spx * 2.0 - 1.0, spy * 2.0 - 1.0, (_tempDepthColor_[0] / 255.0) * 2.0 - 1.0, 1.0 * 2.0 - 1.0);
|
|
1242
|
+
let viewPosition = this.camera.frustums[0].inverseProjectionMatrix.mulVec4(screenPos);
|
|
1243
|
+
let dir = px.direction || r.activeCamera.unproject(px.x, px.y);
|
|
1244
|
+
dist = -(viewPosition.z / viewPosition.w) / dir.dot(r.activeCamera.getForward());
|
|
1245
|
+
//}
|
|
1246
|
+
r.screenDepthFramebuffer.deactivate();
|
|
1247
|
+
}
|
|
1248
|
+
return dist;
|
|
1249
|
+
}
|
|
1250
|
+
}
|
|
1251
|
+
/**
|
|
1252
|
+
* Sets camera to the planet geographical extent.
|
|
1253
|
+
* @public
|
|
1254
|
+
* @param {Extent} extent - Geographical extent.
|
|
1255
|
+
*/
|
|
1256
|
+
viewExtent(extent) {
|
|
1257
|
+
if (this.camera) {
|
|
1258
|
+
this.camera.viewExtent(extent);
|
|
1259
|
+
}
|
|
1260
|
+
else {
|
|
1261
|
+
this._initialViewExtent = extent;
|
|
1262
|
+
}
|
|
1263
|
+
}
|
|
1264
|
+
/**
|
|
1265
|
+
* Fits camera position for the view extent.
|
|
1266
|
+
* @public
|
|
1267
|
+
* @param {Array.<number>} extentArr - Geographical extent array, (exactly 4 entries)
|
|
1268
|
+
* where index 0 - southwest longitude, 1 - latitude southwest, 2 - longitude northeast, 3 - latitude northeast.
|
|
1269
|
+
*/
|
|
1270
|
+
viewExtentArr(extentArr) {
|
|
1271
|
+
this.viewExtent(new Extent(new LonLat(extentArr[0], extentArr[1]), new LonLat(extentArr[2], extentArr[3])));
|
|
1272
|
+
}
|
|
1273
|
+
/**
|
|
1274
|
+
* Gets current camera view extent.
|
|
1275
|
+
* @public
|
|
1276
|
+
* @returns {Extent} -
|
|
1277
|
+
*/
|
|
1278
|
+
getViewExtent() {
|
|
1279
|
+
return this._viewExtent;
|
|
1280
|
+
}
|
|
1281
|
+
/**
|
|
1282
|
+
* Sets camera to the planet geographical position.
|
|
1283
|
+
* @public
|
|
1284
|
+
* @param {LonLat} lonlat - Camera position.
|
|
1285
|
+
* @param {LonLat} [lookLonLat] - Viewpoint.
|
|
1286
|
+
* @param {Vec3} [up] - Camera up vector.
|
|
1287
|
+
*/
|
|
1288
|
+
viewLonLat(lonlat, lookLonLat, up) {
|
|
1289
|
+
this.camera.setLonLat(lonlat, lookLonLat, up);
|
|
1290
|
+
}
|
|
1291
|
+
/**
|
|
1292
|
+
* Fly active camera to the view extent.
|
|
1293
|
+
* @public
|
|
1294
|
+
* @param {Extent} extent - Geographical extent.
|
|
1295
|
+
* @param {Number} [height] - Height on the end of the flight route.
|
|
1296
|
+
* @param {Vec3} [up] - Camera UP vector on the end of a flying.
|
|
1297
|
+
* @param {Number} [ampl] - Altitude amplitude factor.
|
|
1298
|
+
* @param {Function} [startCallback] - Callback that calls before the flying begins.
|
|
1299
|
+
* @param {Function} [completeCallback] - Callback that calls after flying when flying is finished.
|
|
1300
|
+
*/
|
|
1301
|
+
flyExtent(extent, height, up, ampl, completeCallback, startCallback) {
|
|
1302
|
+
this.camera.flyExtent(extent, height, up, ampl, completeCallback, startCallback);
|
|
1303
|
+
}
|
|
1304
|
+
/**
|
|
1305
|
+
* Fly camera to the point.
|
|
1306
|
+
* @public
|
|
1307
|
+
* @param {Vec3} cartesian - Point coordinates.
|
|
1308
|
+
* @param {Vec3} [look] - Camera "look at" point.
|
|
1309
|
+
* @param {Vec3} [up] - Camera UP vector on the end of a flying.
|
|
1310
|
+
* @param {Number} [ampl] - Altitude amplitude factor.
|
|
1311
|
+
* @param {Function} [completeCallback] - Call the function in the end of flight
|
|
1312
|
+
* @param {Function} [startCallback] - Call the function in the beginning
|
|
1313
|
+
* @param {Function} [frameCallback] - Each frame callback
|
|
1314
|
+
*/
|
|
1315
|
+
flyCartesian(cartesian, look, up, ampl, completeCallback, startCallback, frameCallback) {
|
|
1316
|
+
this.camera.flyCartesian(cartesian, look, up, ampl, completeCallback, startCallback, frameCallback);
|
|
1317
|
+
}
|
|
1318
|
+
/**
|
|
1319
|
+
* Fly camera to the geodetic position.
|
|
1320
|
+
* @public
|
|
1321
|
+
* @param {LonLat} lonlat - Fly geographical coordinates.
|
|
1322
|
+
* @param {Vec3 | LonLat} [look] - Camera viewpoint in the end of the flight.
|
|
1323
|
+
* @param {Vec3} [up] - Camera UP vector on the end of a flying.
|
|
1324
|
+
* @param {Number} [ampl] - Altitude amplitude factor.
|
|
1325
|
+
* @param [completeCallback]
|
|
1326
|
+
* @param [startCallback]
|
|
1327
|
+
* @param [frameCallback]
|
|
1328
|
+
*/
|
|
1329
|
+
flyLonLat(lonlat, look, up, ampl, completeCallback, startCallback, frameCallback) {
|
|
1330
|
+
this.camera.flyLonLat(lonlat, look, up, ampl, completeCallback, startCallback, frameCallback);
|
|
1331
|
+
}
|
|
1332
|
+
/**
|
|
1333
|
+
* Stop current flight.
|
|
1334
|
+
* @public
|
|
1335
|
+
*/
|
|
1336
|
+
stopFlying() {
|
|
1337
|
+
this.camera.stopFlying();
|
|
1338
|
+
}
|
|
1339
|
+
updateBillboardsTexCoords() {
|
|
1340
|
+
for (let i = 0; i < this.entityCollections.length; i++) {
|
|
1341
|
+
this.entityCollections[i].billboardHandler.refreshTexCoordsArr();
|
|
1342
|
+
}
|
|
1343
|
+
let readyCollections = {};
|
|
1344
|
+
for (let i = 0; i < this._layers.length; i++) {
|
|
1345
|
+
let li = this._layers[i];
|
|
1346
|
+
if (li instanceof Vector) {
|
|
1347
|
+
li.each(function (e) {
|
|
1348
|
+
if (e._entityCollection && !readyCollections[e._entityCollection.id]) {
|
|
1349
|
+
e._entityCollection.billboardHandler.refreshTexCoordsArr();
|
|
1350
|
+
readyCollections[e._entityCollection.id] = true;
|
|
1351
|
+
}
|
|
1352
|
+
});
|
|
1353
|
+
}
|
|
1354
|
+
}
|
|
1355
|
+
}
|
|
1356
|
+
getEntityTerrainPoint(entity, res) {
|
|
1357
|
+
let n = this._renderedNodes, i = n.length;
|
|
1358
|
+
while (i--) {
|
|
1359
|
+
if (n[i].segment.isEntityInside(entity)) {
|
|
1360
|
+
return n[i].segment.getEntityTerrainPoint(entity, res);
|
|
1361
|
+
}
|
|
1362
|
+
}
|
|
1363
|
+
}
|
|
1364
|
+
async getHeightDefault(lonLat) {
|
|
1365
|
+
return new Promise((resolve) => {
|
|
1366
|
+
if (this.terrain) {
|
|
1367
|
+
this.terrain.getHeightAsync(lonLat.clone(), (alt) => {
|
|
1368
|
+
resolve(alt);
|
|
1369
|
+
});
|
|
1370
|
+
}
|
|
1371
|
+
resolve(0);
|
|
1372
|
+
});
|
|
1373
|
+
}
|
|
1374
|
+
async getHeightAboveELL(lonLat) {
|
|
1375
|
+
return new Promise((resolve) => {
|
|
1376
|
+
if (this.terrain) {
|
|
1377
|
+
this.terrain.getHeightAsync(lonLat.clone(), (alt) => {
|
|
1378
|
+
resolve(alt + this.terrain.geoid.getHeightLonLat(lonLat));
|
|
1379
|
+
});
|
|
1380
|
+
}
|
|
1381
|
+
resolve(0);
|
|
1382
|
+
});
|
|
1383
|
+
}
|
|
1384
|
+
onremove() {
|
|
1385
|
+
this.memClear();
|
|
1386
|
+
this.quadTreeStrategy.destroyBranches();
|
|
1387
|
+
this._renderedNodes = [];
|
|
1388
|
+
}
|
|
1389
|
+
}
|
|
1390
|
+
const PLANET_EVENTS = [
|
|
1391
|
+
/**
|
|
1392
|
+
* Triggered before globe frame begins to render.
|
|
1393
|
+
* @event og.scene.Planet#draw
|
|
1394
|
+
*/
|
|
1395
|
+
"draw",
|
|
1396
|
+
/**
|
|
1397
|
+
* Triggered when layer has added to the planet.
|
|
1398
|
+
* @event og.scene.Planet#layeradd
|
|
1399
|
+
*/
|
|
1400
|
+
"layeradd",
|
|
1401
|
+
/**
|
|
1402
|
+
* Triggered when base layer changed.
|
|
1403
|
+
* @event og.scene.Planet#baselayerchange
|
|
1404
|
+
*/
|
|
1405
|
+
"baselayerchange",
|
|
1406
|
+
/**
|
|
1407
|
+
* Triggered when layer has removed from the planet.
|
|
1408
|
+
* @event og.scene.Planet#layerremove
|
|
1409
|
+
*/
|
|
1410
|
+
"layerremove",
|
|
1411
|
+
/**
|
|
1412
|
+
* Triggered when some layer visibility changed.
|
|
1413
|
+
* @event og.scene.Planet#layervisibilitychange
|
|
1414
|
+
*/
|
|
1415
|
+
"layervisibilitychange",
|
|
1416
|
+
/**
|
|
1417
|
+
* Triggered when all data is loaded
|
|
1418
|
+
* @event og.scene.Planet#rendercompleted
|
|
1419
|
+
*/
|
|
1420
|
+
"rendercompleted",
|
|
1421
|
+
/**
|
|
1422
|
+
* Triggered when all data is loaded
|
|
1423
|
+
* @event og.scene.Planet#terraincompleted
|
|
1424
|
+
*/
|
|
1425
|
+
"terraincompleted",
|
|
1426
|
+
/**
|
|
1427
|
+
* Triggered when layer data is laded
|
|
1428
|
+
* @event og.scene.Planet#terraincompleted
|
|
1429
|
+
*/
|
|
1430
|
+
"layerloadend"
|
|
1431
|
+
];
|