@openglobus/og 0.17.2 → 0.18.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (845) hide show
  1. package/README.md +76 -47
  2. package/lib/@openglobus/og.esm.js +2 -0
  3. package/lib/@openglobus/og.esm.js.map +1 -0
  4. package/lib/@openglobus/og.umd.js +2 -0
  5. package/lib/@openglobus/og.umd.js.map +1 -0
  6. package/lib/@openglobus/res/fonts/Karla-Bold.json +5252 -0
  7. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.cfg +920 -0
  8. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.png +0 -0
  9. package/lib/@openglobus/res/fonts/Karla-Light.json +5252 -0
  10. package/lib/@openglobus/res/fonts/Karla-Light.ttf.cfg +830 -0
  11. package/lib/@openglobus/res/fonts/Karla-Light.ttf.png +0 -0
  12. package/lib/@openglobus/res/fonts/Karla-Medium.json +5252 -0
  13. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.cfg +1196 -0
  14. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.png +0 -0
  15. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.json +3332 -0
  16. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.cfg +1370 -0
  17. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.png +0 -0
  18. package/lib/@openglobus/res/fonts/Roboto-Regular.json +37147 -0
  19. package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.cfg +1340 -0
  20. package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.png +0 -0
  21. package/lib/@openglobus/res/fonts/arial.json +4321 -0
  22. package/lib/@openglobus/res/fonts/arial.ttf.cfg +1570 -0
  23. package/lib/@openglobus/res/fonts/arial.ttf.png +0 -0
  24. package/lib/@openglobus/res/night-4326.png +0 -0
  25. package/lib/@openglobus/res/night.png +0 -0
  26. package/lib/@openglobus/res/spec.png +0 -0
  27. package/lib/js/Clock.d.ts +106 -0
  28. package/lib/js/Clock.js +141 -0
  29. package/lib/js/Deferred.d.ts +6 -0
  30. package/lib/js/Deferred.js +13 -0
  31. package/lib/js/Events.d.ts +90 -0
  32. package/lib/js/Events.js +145 -0
  33. package/lib/js/Extent.d.ts +145 -0
  34. package/lib/js/Extent.js +278 -0
  35. package/lib/js/Globe.d.ts +132 -0
  36. package/lib/js/Globe.js +265 -0
  37. package/lib/js/ImageCanvas.d.ts +128 -0
  38. package/lib/js/ImageCanvas.js +203 -0
  39. package/lib/js/Lock.d.ts +15 -0
  40. package/lib/js/Lock.js +27 -0
  41. package/lib/js/LonLat.d.ts +128 -0
  42. package/lib/js/LonLat.js +192 -0
  43. package/lib/js/Object3d.d.ts +49 -0
  44. package/lib/js/Object3d.js +309 -0
  45. package/lib/js/Popup.d.ts +46 -0
  46. package/lib/js/Popup.js +160 -0
  47. package/lib/js/QueueArray.d.ts +16 -0
  48. package/lib/js/QueueArray.js +63 -0
  49. package/lib/js/Rectangle.d.ts +76 -0
  50. package/lib/js/Rectangle.js +77 -0
  51. package/lib/js/Stack.d.ts +20 -0
  52. package/lib/js/Stack.js +42 -0
  53. package/lib/js/astro/astro.d.ts +39 -0
  54. package/lib/js/astro/astro.js +43 -0
  55. package/lib/js/astro/earth.d.ts +8 -0
  56. package/lib/js/astro/earth.js +75 -0
  57. package/lib/js/astro/jd.d.ts +234 -0
  58. package/lib/js/astro/jd.js +416 -0
  59. package/lib/js/astro/orbit.d.ts +5 -0
  60. package/lib/js/astro/orbit.js +104 -0
  61. package/lib/js/astro/rotation.d.ts +2 -0
  62. package/lib/js/astro/rotation.js +25 -0
  63. package/lib/js/bv/Box.d.ts +32 -0
  64. package/lib/js/bv/Box.js +53 -0
  65. package/lib/js/bv/Sphere.d.ts +37 -0
  66. package/lib/js/bv/Sphere.js +31 -0
  67. package/lib/js/bv/index.d.ts +3 -0
  68. package/lib/js/bv/index.js +3 -0
  69. package/lib/js/camera/Camera.d.ts +314 -0
  70. package/lib/js/camera/Camera.js +453 -0
  71. package/lib/js/camera/Frustum.d.ts +139 -0
  72. package/lib/js/camera/Frustum.js +238 -0
  73. package/lib/js/camera/PlanetCamera.d.ts +234 -0
  74. package/lib/js/camera/PlanetCamera.js +465 -0
  75. package/lib/js/camera/index.d.ts +3 -0
  76. package/lib/js/camera/index.js +3 -0
  77. package/lib/js/cons.d.ts +40 -0
  78. package/lib/js/cons.js +92 -0
  79. package/lib/js/control/Atmosphere.d.ts +16 -0
  80. package/lib/js/control/Atmosphere.js +334 -0
  81. package/lib/js/control/CompassButton.d.ts +16 -0
  82. package/lib/js/control/CompassButton.js +118 -0
  83. package/lib/js/control/Control.d.ts +100 -0
  84. package/lib/js/control/Control.js +137 -0
  85. package/lib/js/control/DebugInfo.d.ts +25 -0
  86. package/lib/js/control/DebugInfo.js +281 -0
  87. package/lib/js/control/DrawingSwitcher.d.ts +13 -0
  88. package/lib/js/control/DrawingSwitcher.js +94 -0
  89. package/lib/js/control/EarthCoordinates.d.ts +41 -0
  90. package/lib/js/control/EarthCoordinates.js +161 -0
  91. package/lib/js/control/EarthNavigation.d.ts +50 -0
  92. package/lib/js/control/EarthNavigation.js +202 -0
  93. package/lib/js/control/GeoImageDragControl.d.ts +22 -0
  94. package/lib/js/control/GeoImageDragControl.js +102 -0
  95. package/lib/js/control/KeyboardNavigation.d.ts +28 -0
  96. package/lib/js/control/KeyboardNavigation.js +143 -0
  97. package/lib/js/control/LayerAnimation.d.ts +71 -0
  98. package/lib/js/control/LayerAnimation.js +283 -0
  99. package/lib/js/control/LayerSwitcher.d.ts +21 -0
  100. package/lib/js/control/LayerSwitcher.js +51 -0
  101. package/lib/js/control/Lighting.d.ts +49 -0
  102. package/lib/js/control/Lighting.js +412 -0
  103. package/lib/js/control/MouseNavigation.d.ts +62 -0
  104. package/lib/js/control/MouseNavigation.js +362 -0
  105. package/lib/js/control/MouseWheelZoomControl.d.ts +44 -0
  106. package/lib/js/control/MouseWheelZoomControl.js +181 -0
  107. package/lib/js/control/RulerSwitcher.d.ts +17 -0
  108. package/lib/js/control/RulerSwitcher.js +57 -0
  109. package/lib/js/control/ScaleControl.d.ts +24 -0
  110. package/lib/js/control/ScaleControl.js +91 -0
  111. package/lib/js/control/SegmentBoundVisualization.d.ts +12 -0
  112. package/lib/js/control/SegmentBoundVisualization.js +37 -0
  113. package/lib/js/control/ShowFps.d.ts +9 -0
  114. package/lib/js/control/ShowFps.js +20 -0
  115. package/lib/js/control/SimpleNavigation.d.ts +25 -0
  116. package/lib/js/control/SimpleNavigation.js +96 -0
  117. package/lib/js/control/SimpleSkyBackground.d.ts +15 -0
  118. package/lib/js/control/SimpleSkyBackground.js +177 -0
  119. package/lib/js/control/Sun.d.ts +33 -0
  120. package/lib/js/control/Sun.js +117 -0
  121. package/lib/js/control/ToggleWireframe.d.ts +14 -0
  122. package/lib/js/control/ToggleWireframe.js +28 -0
  123. package/lib/js/control/TouchNavigation.d.ts +52 -0
  124. package/lib/js/control/TouchNavigation.js +263 -0
  125. package/lib/js/control/ZoomControl.d.ts +27 -0
  126. package/lib/js/control/ZoomControl.js +86 -0
  127. package/lib/js/control/drawing/DrawingControl.d.ts +12 -0
  128. package/lib/js/control/drawing/DrawingControl.js +35 -0
  129. package/lib/js/control/drawing/LineStringDrawingScene.d.ts +15 -0
  130. package/lib/js/control/drawing/LineStringDrawingScene.js +139 -0
  131. package/lib/js/control/drawing/PolygonDrawingScene.d.ts +98 -0
  132. package/lib/js/control/drawing/PolygonDrawingScene.js +534 -0
  133. package/lib/js/control/elevationProfile/ElevationProfile.d.ts +61 -0
  134. package/lib/js/control/elevationProfile/ElevationProfile.js +217 -0
  135. package/lib/js/control/heightRuler/HeightRuler.d.ts +7 -0
  136. package/lib/js/control/heightRuler/HeightRuler.js +11 -0
  137. package/lib/js/control/heightRuler/HeightRulerScene.d.ts +35 -0
  138. package/lib/js/control/heightRuler/HeightRulerScene.js +181 -0
  139. package/lib/js/control/heightRuler/HeightRulerSwitcher.d.ts +6 -0
  140. package/lib/js/control/heightRuler/HeightRulerSwitcher.js +13 -0
  141. package/lib/js/control/index.d.ts +28 -0
  142. package/lib/js/control/index.js +28 -0
  143. package/lib/js/control/ruler/Ruler.d.ts +13 -0
  144. package/lib/js/control/ruler/Ruler.js +23 -0
  145. package/lib/js/control/ruler/RulerScene.d.ts +88 -0
  146. package/lib/js/control/ruler/RulerScene.js +324 -0
  147. package/lib/js/control/selection/Selection.d.ts +55 -0
  148. package/lib/js/control/selection/Selection.js +78 -0
  149. package/lib/js/control/selection/SelectionScene.d.ts +44 -0
  150. package/lib/js/control/selection/SelectionScene.js +272 -0
  151. package/lib/js/control/timeline/TimelineControl.d.ts +18 -0
  152. package/lib/js/control/timeline/TimelineControl.js +79 -0
  153. package/lib/js/control/timeline/TimelineModel.d.ts +41 -0
  154. package/lib/js/control/timeline/TimelineModel.js +104 -0
  155. package/lib/js/control/timeline/TimelineView.d.ts +85 -0
  156. package/lib/js/control/timeline/TimelineView.js +363 -0
  157. package/lib/js/control/timeline/timelineUtils.d.ts +12 -0
  158. package/lib/js/control/timeline/timelineUtils.js +112 -0
  159. package/lib/js/control/visibleExtent/Segment.d.ts +277 -0
  160. package/lib/js/control/visibleExtent/Segment.js +1301 -0
  161. package/lib/js/control/visibleExtent/VisibleExtent.d.ts +5 -0
  162. package/lib/js/control/visibleExtent/VisibleExtent.js +56 -0
  163. package/lib/js/control/visibleExtent/drawnode.d.ts +7 -0
  164. package/lib/js/control/visibleExtent/drawnode.js +718 -0
  165. package/lib/js/ellipsoid/Ellipsoid.d.ts +187 -0
  166. package/lib/js/ellipsoid/Ellipsoid.js +434 -0
  167. package/lib/js/ellipsoid/index.d.ts +3 -0
  168. package/lib/js/ellipsoid/index.js +3 -0
  169. package/lib/js/ellipsoid/wgs84.d.ts +6 -0
  170. package/lib/js/ellipsoid/wgs84.js +6 -0
  171. package/lib/js/entity/BaseBillboard.d.ts +222 -0
  172. package/lib/js/entity/BaseBillboard.js +284 -0
  173. package/lib/js/entity/BaseBillboardHandler.d.ts +81 -0
  174. package/lib/js/entity/BaseBillboardHandler.js +546 -0
  175. package/lib/js/entity/Billboard.d.ts +113 -0
  176. package/lib/js/entity/Billboard.js +127 -0
  177. package/lib/js/entity/BillboardHandler.d.ts +15 -0
  178. package/lib/js/entity/BillboardHandler.js +103 -0
  179. package/lib/js/entity/Entity.d.ts +354 -0
  180. package/lib/js/entity/Entity.js +515 -0
  181. package/lib/js/entity/EntityCollection.d.ts +364 -0
  182. package/lib/js/entity/EntityCollection.js +621 -0
  183. package/lib/js/entity/GeoObject.d.ts +138 -0
  184. package/lib/js/entity/GeoObject.js +194 -0
  185. package/lib/js/entity/GeoObjectHandler.d.ts +99 -0
  186. package/lib/js/entity/GeoObjectHandler.js +558 -0
  187. package/lib/js/entity/Geometry.d.ts +111 -0
  188. package/lib/js/entity/Geometry.js +283 -0
  189. package/lib/js/entity/GeometryHandler.d.ts +84 -0
  190. package/lib/js/entity/GeometryHandler.js +687 -0
  191. package/lib/js/entity/Label.d.ts +207 -0
  192. package/lib/js/entity/Label.js +291 -0
  193. package/lib/js/entity/LabelHandler.d.ts +65 -0
  194. package/lib/js/entity/LabelHandler.js +696 -0
  195. package/lib/js/entity/LabelWorker.d.ts +15 -0
  196. package/lib/js/entity/LabelWorker.js +163 -0
  197. package/lib/js/entity/PointCloud.d.ts +179 -0
  198. package/lib/js/entity/PointCloud.js +327 -0
  199. package/lib/js/entity/PointCloudHandler.d.ts +42 -0
  200. package/lib/js/entity/PointCloudHandler.js +82 -0
  201. package/lib/js/entity/Polyline.d.ts +337 -0
  202. package/lib/js/entity/Polyline.js +1546 -0
  203. package/lib/js/entity/PolylineHandler.d.ts +22 -0
  204. package/lib/js/entity/PolylineHandler.js +78 -0
  205. package/lib/js/entity/Ray.d.ts +133 -0
  206. package/lib/js/entity/Ray.js +171 -0
  207. package/lib/js/entity/RayHandler.d.ts +70 -0
  208. package/lib/js/entity/RayHandler.js +496 -0
  209. package/lib/js/entity/Strip.d.ts +127 -0
  210. package/lib/js/entity/Strip.js +401 -0
  211. package/lib/js/entity/StripHandler.d.ts +42 -0
  212. package/lib/js/entity/StripHandler.js +110 -0
  213. package/lib/js/entity/index.d.ts +11 -0
  214. package/lib/js/entity/index.js +11 -0
  215. package/lib/js/index.d.ts +33 -0
  216. package/lib/js/index.js +33 -0
  217. package/lib/js/input/KeyboardHandler.d.ts +33 -0
  218. package/lib/js/input/KeyboardHandler.js +157 -0
  219. package/lib/js/input/MouseHandler.d.ts +16 -0
  220. package/lib/js/input/MouseHandler.js +81 -0
  221. package/lib/js/input/TouchHandler.d.ts +11 -0
  222. package/lib/js/input/TouchHandler.js +42 -0
  223. package/lib/js/input/input.d.ts +3 -0
  224. package/lib/js/input/input.js +42 -0
  225. package/lib/js/layer/BaseGeoImage.d.ts +145 -0
  226. package/lib/js/layer/BaseGeoImage.js +382 -0
  227. package/lib/js/layer/CanvasTiles.d.ts +103 -0
  228. package/lib/js/layer/CanvasTiles.js +302 -0
  229. package/lib/js/layer/GeoImage.d.ts +61 -0
  230. package/lib/js/layer/GeoImage.js +130 -0
  231. package/lib/js/layer/GeoTexture2d.d.ts +17 -0
  232. package/lib/js/layer/GeoTexture2d.js +37 -0
  233. package/lib/js/layer/GeoVideo.d.ts +68 -0
  234. package/lib/js/layer/GeoVideo.js +157 -0
  235. package/lib/js/layer/KML.d.ts +72 -0
  236. package/lib/js/layer/KML.js +303 -0
  237. package/lib/js/layer/Layer.d.ts +401 -0
  238. package/lib/js/layer/Layer.js +732 -0
  239. package/lib/js/layer/Material.d.ts +34 -0
  240. package/lib/js/layer/Material.js +69 -0
  241. package/lib/js/layer/Vector.d.ts +244 -0
  242. package/lib/js/layer/Vector.js +849 -0
  243. package/lib/js/layer/WMS.d.ts +75 -0
  244. package/lib/js/layer/WMS.js +112 -0
  245. package/lib/js/layer/XYZ.d.ts +149 -0
  246. package/lib/js/layer/XYZ.js +299 -0
  247. package/lib/js/layer/index.d.ts +11 -0
  248. package/lib/js/layer/index.js +11 -0
  249. package/lib/js/light/LightSource.d.ts +174 -0
  250. package/lib/js/light/LightSource.js +292 -0
  251. package/lib/js/math/Line2.d.ts +11 -0
  252. package/lib/js/math/Line2.js +21 -0
  253. package/lib/js/math/Line3.d.ts +28 -0
  254. package/lib/js/math/Line3.js +85 -0
  255. package/lib/js/math/Mat3.d.ts +77 -0
  256. package/lib/js/math/Mat3.js +139 -0
  257. package/lib/js/math/Mat4.d.ts +195 -0
  258. package/lib/js/math/Mat4.js +470 -0
  259. package/lib/js/math/Plane.d.ts +20 -0
  260. package/lib/js/math/Plane.js +108 -0
  261. package/lib/js/math/Quat.d.ts +373 -0
  262. package/lib/js/math/Quat.js +783 -0
  263. package/lib/js/math/Ray.d.ts +76 -0
  264. package/lib/js/math/Ray.js +188 -0
  265. package/lib/js/math/Vec2.d.ts +310 -0
  266. package/lib/js/math/Vec2.js +463 -0
  267. package/lib/js/math/Vec3.d.ts +472 -0
  268. package/lib/js/math/Vec3.js +799 -0
  269. package/lib/js/math/Vec4.d.ts +163 -0
  270. package/lib/js/math/Vec4.js +211 -0
  271. package/lib/js/math/coder.d.ts +51 -0
  272. package/lib/js/math/coder.js +101 -0
  273. package/lib/js/math/index.d.ts +11 -0
  274. package/lib/js/math/index.js +11 -0
  275. package/lib/js/math.d.ts +266 -0
  276. package/lib/js/math.js +379 -0
  277. package/lib/js/mercator.d.ts +92 -0
  278. package/lib/js/mercator.js +119 -0
  279. package/lib/js/proj/EPSG3857.d.ts +9 -0
  280. package/lib/js/proj/EPSG3857.js +9 -0
  281. package/lib/js/proj/EPSG4326.d.ts +9 -0
  282. package/lib/js/proj/EPSG4326.js +9 -0
  283. package/lib/js/proj/Proj.d.ts +43 -0
  284. package/lib/js/proj/Proj.js +38 -0
  285. package/lib/js/quadTree/EPSG4326QuadTreeStrategy.d.ts +6 -0
  286. package/lib/js/quadTree/EPSG4326QuadTreeStrategy.js +17 -0
  287. package/lib/js/quadTree/EarthQuadTreeStrategy.d.ts +6 -0
  288. package/lib/js/quadTree/EarthQuadTreeStrategy.js +19 -0
  289. package/lib/js/quadTree/EntityCollectionNode.d.ts +54 -0
  290. package/lib/js/quadTree/EntityCollectionNode.js +328 -0
  291. package/lib/js/quadTree/MarsQuadTreeStrategy.d.ts +6 -0
  292. package/lib/js/quadTree/MarsQuadTreeStrategy.js +17 -0
  293. package/lib/js/quadTree/Node.d.ts +61 -0
  294. package/lib/js/quadTree/Node.js +660 -0
  295. package/lib/js/quadTree/QuadTreeStrategy.d.ts +25 -0
  296. package/lib/js/quadTree/QuadTreeStrategy.js +69 -0
  297. package/lib/js/quadTree/Wgs84QuadTreeStrategy.d.ts +6 -0
  298. package/lib/js/quadTree/Wgs84QuadTreeStrategy.js +15 -0
  299. package/lib/js/quadTree/index.d.ts +12 -0
  300. package/lib/js/quadTree/index.js +12 -0
  301. package/lib/js/quadTree/quadTree.d.ts +40 -0
  302. package/lib/js/quadTree/quadTree.js +66 -0
  303. package/lib/js/renderer/Renderer.d.ts +311 -0
  304. package/lib/js/renderer/Renderer.js +899 -0
  305. package/lib/js/renderer/RendererEvents.d.ts +237 -0
  306. package/lib/js/renderer/RendererEvents.js +848 -0
  307. package/lib/js/scene/Axes.d.ts +12 -0
  308. package/lib/js/scene/Axes.js +59 -0
  309. package/lib/js/scene/BaseNode.d.ts +61 -0
  310. package/lib/js/scene/BaseNode.js +69 -0
  311. package/lib/js/scene/Planet.d.ts +623 -0
  312. package/lib/js/scene/Planet.js +1431 -0
  313. package/lib/js/scene/RenderNode.d.ts +150 -0
  314. package/lib/js/scene/RenderNode.js +301 -0
  315. package/lib/js/scene/SkyBox.d.ts +13 -0
  316. package/lib/js/scene/SkyBox.js +87 -0
  317. package/lib/js/scene/index.d.ts +5 -0
  318. package/lib/js/scene/index.js +5 -0
  319. package/lib/js/segment/Segment.d.ts +278 -0
  320. package/lib/js/segment/Segment.js +1142 -0
  321. package/lib/js/segment/SegmentLonLat.d.ts +48 -0
  322. package/lib/js/segment/SegmentLonLat.js +214 -0
  323. package/lib/js/segment/SegmentLonLatWgs84.d.ts +10 -0
  324. package/lib/js/segment/SegmentLonLatWgs84.js +23 -0
  325. package/lib/js/segment/Slice.d.ts +13 -0
  326. package/lib/js/segment/Slice.js +33 -0
  327. package/lib/js/segment/segmentHelper.d.ts +18 -0
  328. package/lib/js/segment/segmentHelper.js +180 -0
  329. package/lib/js/shaders/atmos.d.ts +4 -0
  330. package/lib/js/shaders/atmos.js +312 -0
  331. package/lib/js/shaders/billboard.d.ts +3 -0
  332. package/lib/js/shaders/billboard.js +214 -0
  333. package/lib/js/shaders/bloom.d.ts +2 -0
  334. package/lib/js/shaders/bloom.js +32 -0
  335. package/lib/js/shaders/blur.d.ts +3 -0
  336. package/lib/js/shaders/blur.js +68 -0
  337. package/lib/js/shaders/depth.d.ts +2 -0
  338. package/lib/js/shaders/depth.js +43 -0
  339. package/lib/js/shaders/drawnode.d.ts +8 -0
  340. package/lib/js/shaders/drawnode.js +986 -0
  341. package/lib/js/shaders/geoObject.d.ts +3 -0
  342. package/lib/js/shaders/geoObject.js +256 -0
  343. package/lib/js/shaders/label.d.ts +4 -0
  344. package/lib/js/shaders/label.js +589 -0
  345. package/lib/js/shaders/lumFilter.d.ts +2 -0
  346. package/lib/js/shaders/lumFilter.js +36 -0
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  716. package/types/entity/Entity.d.ts +0 -340
  717. package/types/entity/EntityCollection.d.ts +0 -303
  718. package/types/entity/GeoObject.d.ts +0 -117
  719. package/types/entity/GeoObjectHandler.d.ts +0 -41
  720. package/types/entity/Geometry.d.ts +0 -79
  721. package/types/entity/GeometryHandler.d.ts +0 -76
  722. package/types/entity/Label.d.ts +0 -190
  723. package/types/entity/LabelHandler.d.ts +0 -31
  724. package/types/entity/LabelWorker.d.ts +0 -9
  725. package/types/entity/PointCloud.d.ts +0 -174
  726. package/types/entity/PointCloudHandler.d.ts +0 -38
  727. package/types/entity/Polyline.d.ts +0 -307
  728. package/types/entity/PolylineHandler.d.ts +0 -18
  729. package/types/entity/Ray.d.ts +0 -122
  730. package/types/entity/RayHandler.d.ts +0 -63
  731. package/types/entity/Strip.d.ts +0 -119
  732. package/types/entity/StripHandler.d.ts +0 -38
  733. package/types/entity/index.d.ts +0 -8
  734. package/types/index.d.ts +0 -53
  735. package/types/input/KeyboardHandler.d.ts +0 -17
  736. package/types/input/MouseHandler.d.ts +0 -5
  737. package/types/input/TouchHandler.d.ts +0 -5
  738. package/types/input/input.d.ts +0 -42
  739. package/types/layer/BaseGeoImage.d.ts +0 -116
  740. package/types/layer/CanvasTiles.d.ts +0 -73
  741. package/types/layer/GeoImage.d.ts +0 -51
  742. package/types/layer/GeoTexture2d.d.ts +0 -7
  743. package/types/layer/GeoVideo.d.ts +0 -47
  744. package/types/layer/KML.d.ts +0 -93
  745. package/types/layer/Layer.d.ts +0 -320
  746. package/types/layer/Material.d.ts +0 -45
  747. package/types/layer/Vector.d.ts +0 -211
  748. package/types/layer/WMS.d.ts +0 -66
  749. package/types/layer/XYZ.d.ts +0 -122
  750. package/types/layer/index.d.ts +0 -10
  751. package/types/light/LightSource.d.ts +0 -178
  752. package/types/math/Line2.d.ts +0 -11
  753. package/types/math/Line3.d.ts +0 -10
  754. package/types/math/Mat3.d.ts +0 -65
  755. package/types/math/Mat4.d.ts +0 -176
  756. package/types/math/Plane.d.ts +0 -18
  757. package/types/math/Quat.d.ts +0 -379
  758. package/types/math/Ray.d.ts +0 -82
  759. package/types/math/Vec2.d.ts +0 -309
  760. package/types/math/Vec3.d.ts +0 -472
  761. package/types/math/Vec4.d.ts +0 -161
  762. package/types/math/coder.d.ts +0 -43
  763. package/types/math/index.d.ts +0 -11
  764. package/types/math.d.ts +0 -268
  765. package/types/mercator.d.ts +0 -92
  766. package/types/proj/EPSG3857.d.ts +0 -6
  767. package/types/proj/EPSG4326.d.ts +0 -6
  768. package/types/proj/Proj.d.ts +0 -42
  769. package/types/quadTree/EPSG4326QuadTreeStrategy.d.ts +0 -3
  770. package/types/quadTree/EarthQuadTreeStrategy.d.ts +0 -3
  771. package/types/quadTree/EntityCollectionNode.d.ts +0 -41
  772. package/types/quadTree/MarsQuadTreeStrategy.d.ts +0 -3
  773. package/types/quadTree/Node.d.ts +0 -58
  774. package/types/quadTree/QuadTreeStrategy.d.ts +0 -21
  775. package/types/quadTree/Wgs84QuadTreeStrategy.d.ts +0 -3
  776. package/types/quadTree/index.d.ts +0 -12
  777. package/types/quadTree/quadTree.d.ts +0 -40
  778. package/types/renderer/Renderer.d.ts +0 -291
  779. package/types/renderer/RendererEvents.d.ts +0 -241
  780. package/types/res/images.d.ts +0 -2
  781. package/types/scene/Axes.d.ts +0 -10
  782. package/types/scene/BaseNode.d.ts +0 -60
  783. package/types/scene/Planet.d.ts +0 -594
  784. package/types/scene/RenderNode.d.ts +0 -152
  785. package/types/scene/SkyBox.d.ts +0 -9
  786. package/types/scene/index.d.ts +0 -4
  787. package/types/segment/Segment.d.ts +0 -273
  788. package/types/segment/SegmentLonLat.d.ts +0 -22
  789. package/types/segment/SegmentLonLatWgs84.d.ts +0 -4
  790. package/types/segment/Slice.d.ts +0 -10
  791. package/types/segment/segmentHelper.d.ts +0 -13
  792. package/types/shaders/atmos.d.ts +0 -4
  793. package/types/shaders/billboard.d.ts +0 -3
  794. package/types/shaders/depth.d.ts +0 -2
  795. package/types/shaders/drawnode.d.ts +0 -8
  796. package/types/shaders/geoObject.d.ts +0 -3
  797. package/types/shaders/label.d.ts +0 -4
  798. package/types/shaders/pickingMask.d.ts +0 -2
  799. package/types/shaders/pointCloud.d.ts +0 -2
  800. package/types/shaders/polyline.d.ts +0 -3
  801. package/types/shaders/ray.d.ts +0 -2
  802. package/types/shaders/screenFrame.d.ts +0 -2
  803. package/types/shaders/skybox.d.ts +0 -2
  804. package/types/shaders/toneMapping.d.ts +0 -2
  805. package/types/shaders/utils.d.ts +0 -1
  806. package/types/terrain/BilTerrain.d.ts +0 -14
  807. package/types/terrain/EmptyTerrain.d.ts +0 -87
  808. package/types/terrain/Geoid.d.ts +0 -17
  809. package/types/terrain/GlobusTerrain.d.ts +0 -122
  810. package/types/terrain/MapboxTerrain.d.ts +0 -14
  811. package/types/terrain/index.d.ts +0 -5
  812. package/types/ui/Button.d.ts +0 -21
  813. package/types/ui/ButtonGroup.d.ts +0 -12
  814. package/types/ui/Dialog.d.ts +0 -41
  815. package/types/ui/Slider.d.ts +0 -33
  816. package/types/ui/ToggleButton.d.ts +0 -10
  817. package/types/ui/UIhelpers.d.ts +0 -13
  818. package/types/ui/View.d.ts +0 -33
  819. package/types/ui/icons.d.ts +0 -1
  820. package/types/utils/BaseWorker.d.ts +0 -14
  821. package/types/utils/FontAtlas.d.ts +0 -16
  822. package/types/utils/GeoImageCreator.d.ts +0 -30
  823. package/types/utils/ImagesCacheManager.d.ts +0 -10
  824. package/types/utils/Loader.d.ts +0 -31
  825. package/types/utils/NormalMapCreator.d.ts +0 -39
  826. package/types/utils/PlainSegmentWorker.d.ts +0 -8
  827. package/types/utils/TerrainWorker.d.ts +0 -7
  828. package/types/utils/TextureAtlas.d.ts +0 -113
  829. package/types/utils/VectorTileCreator.d.ts +0 -14
  830. package/types/utils/colorTable.d.ts +0 -143
  831. package/types/utils/earcut.d.ts +0 -6
  832. package/types/utils/functionComposition.d.ts +0 -5
  833. package/types/utils/objParser.d.ts +0 -8
  834. package/types/utils/shared.d.ts +0 -241
  835. package/types/utils/units.d.ts +0 -20
  836. package/types/webgl/Framebuffer.d.ts +0 -134
  837. package/types/webgl/Handler.d.ts +0 -403
  838. package/types/webgl/Multisample.d.ts +0 -91
  839. package/types/webgl/Program.d.ts +0 -163
  840. package/types/webgl/ProgramController.d.ts +0 -89
  841. package/types/webgl/callbacks.d.ts +0 -1
  842. package/types/webgl/index.d.ts +0 -6
  843. package/types/webgl/types.d.ts +0 -2
  844. /package/{dist → lib}/@openglobus/og.css +0 -0
  845. /package/{src/og → lib/@openglobus/res/fonts}/arial.js +0 -0
@@ -0,0 +1,1431 @@
1
+ import * as math from "../math";
2
+ import * as segmentHelper from "../segment/segmentHelper";
3
+ import * as shaders from "../shaders/drawnode";
4
+ import * as utils from "../utils/shared";
5
+ import { Atmosphere } from "../control/Atmosphere";
6
+ import { createColorRGB } from "../utils/shared";
7
+ import { createEvents } from "../Events";
8
+ import { decodeFloatFromRGBAArr } from "../math/coder";
9
+ import { EarthQuadTreeStrategy } from "../quadTree/EarthQuadTreeStrategy";
10
+ import { Extent } from "../Extent";
11
+ import { Geoid } from "../terrain/Geoid";
12
+ import { GeoImageCreator } from "../utils/GeoImageCreator";
13
+ import { Key, Lock } from "../Lock";
14
+ import { Loader } from "../utils/Loader";
15
+ import { LonLat } from "../LonLat";
16
+ import { NormalMapCreator } from "../utils/NormalMapCreator";
17
+ import { PlainSegmentWorker } from "../utils/PlainSegmentWorker";
18
+ import { PlanetCamera } from "../camera/PlanetCamera";
19
+ import { RenderNode } from "./RenderNode";
20
+ import { SimpleSkyBackground } from "../control/SimpleSkyBackground";
21
+ import { TerrainWorker } from "../utils/TerrainWorker";
22
+ import { Vec3, Vec4 } from "../math/index";
23
+ import { Vector } from "../layer/Vector";
24
+ import { VectorTileCreator } from "../utils/VectorTileCreator";
25
+ import { wgs84 } from "../ellipsoid/wgs84";
26
+ const CUR_LOD_SIZE = 250; //px
27
+ const MIN_LOD_SIZE = 312; //px
28
+ const MAX_LOD_SIZE = 190; //px
29
+ let _tempPickingPix_ = new Uint8Array(4);
30
+ let _tempDepthColor_ = new Uint8Array(4);
31
+ const DEPTH_DISTANCE = 11; //m
32
+ /**
33
+ * Maximum created nodes count. The more nodes count the more memory usage.
34
+ * @const
35
+ * @type {number}
36
+ * @default
37
+ */
38
+ const MAX_NODES = 200;
39
+ const HORIZON_TANGENT = 0.81;
40
+ /**
41
+ * Main class for rendering planet
42
+ * @class
43
+ * @extends {RenderNode}
44
+ * @param {string} [options.name="Earth"] - Planet name(Earth by default)
45
+ * @param {Ellipsoid} [options.ellipsoid] - Planet ellipsoid(WGS84 by default)
46
+ * @param {Number} [options.maxGridSize=128] - Segment maximal grid size
47
+ * @param {Number} [options.maxEqualZoomAltitude=15000000.0] - Maximal altitude since segments on the screen become the same zoom level
48
+ * @param {Number} [options.minEqualZoomAltitude=10000.0] - Minimal altitude since segments on the screen become the same zoom level
49
+ * @param {Number} [options.minEqualZoomCameraSlope=0.8] - Minimal camera slope above te globe where segments on the screen become the same zoom level
50
+ *
51
+ * @fires EventsHandler<PlanetEventList>#draw
52
+ * @fires EventsHandler<PlanetEventList>#layeradd
53
+ * @fires EventsHandler<PlanetEventList>#baselayerchange
54
+ * @fires EventsHandler<PlanetEventList>#layerremove
55
+ * @fires EventsHandler<PlanetEventList>#layervisibilitychange
56
+ * @fires EventsHandler<PlanetEventList>#geoimageadd
57
+ */
58
+ export class Planet extends RenderNode {
59
+ constructor(options = {}) {
60
+ super(options.name);
61
+ this.ellipsoid = options.ellipsoid || wgs84;
62
+ this.lightEnabled = true;
63
+ this._planetRadius2 = this.ellipsoid.getPolarSize() * this.ellipsoid.getPolarSize();
64
+ this._layers = [];
65
+ this._updateLayer = false;
66
+ this.visibleTileLayers = [];
67
+ this.visibleVectorLayers = [];
68
+ this._visibleTileLayerSlices = [];
69
+ this._frustumEntityCollections = [];
70
+ this.baseLayer = null;
71
+ this.terrain = null;
72
+ this.camera = new PlanetCamera(this, {
73
+ frustums: options.frustums,
74
+ eye: new Vec3(25000000, 0, 0),
75
+ look: Vec3.ZERO,
76
+ up: Vec3.NORTH,
77
+ minAltitude: options.minAltitude,
78
+ maxAltitude: options.maxAltitude
79
+ });
80
+ this.maxEqualZoomAltitude = options.maxEqualZoomAltitude || 15000000.0;
81
+ this.minEqualZoomAltitude = options.minEqualZoomAltitude || 10000.0;
82
+ this.minEqualZoomCameraSlope = options.minEqualZoomCameraSlope || 0.8;
83
+ this.mousePositionOnEarth = new Vec3();
84
+ this.emptyTexture = null;
85
+ this.transparentTexture = null;
86
+ this.defaultTexture = null;
87
+ this.minCurrZoom = math.MAX;
88
+ this.maxCurrZoom = math.MIN;
89
+ this._viewExtent = new Extent(new LonLat(180, 180), new LonLat(-180, -180));
90
+ this._skipPreRender = false;
91
+ this._initialViewExtent = null;
92
+ this._createdNodesCount = 0;
93
+ this._renderedNodes = [];
94
+ this._renderedNodesInFrustum = [];
95
+ this._visibleNodes = {};
96
+ this._visibleNodesNorth = {};
97
+ this._visibleNodesSouth = {};
98
+ this.layerLock = new Lock();
99
+ this.terrainLock = new Lock();
100
+ this._heightFactor = 1.0;
101
+ this._indexesCache = [];
102
+ this._indexesCacheToRemove = [];
103
+ this._indexesCacheToRemoveCounter = 0;
104
+ this._textureCoordsBufferCache = [];
105
+ this.quadTreeStrategy = options.quadTreeStrategyPrototype ? new options.quadTreeStrategyPrototype(this) : new EarthQuadTreeStrategy(this);
106
+ this._nightTexture = null;
107
+ this._specularTexture = null;
108
+ let a = utils.createColorRGB(options.ambient, new Vec3(0.2, 0.2, 0.3));
109
+ let d = utils.createColorRGB(options.diffuse, new Vec3(1.0, 1.0, 1.0));
110
+ let s = utils.createColorRGB(options.specular, new Vec3(0.00063, 0.00055, 0.00032));
111
+ let shininess = options.shininess || 18.0;
112
+ this._ambient = new Float32Array([a.x, a.y, a.z]);
113
+ this._diffuse = new Float32Array([d.x, d.y, d.z]);
114
+ this._specular = new Float32Array([s.x, s.y, s.z, shininess]);
115
+ this._maxGridSize = Math.log2(options.maxGridSize || 128);
116
+ this.SLICE_SIZE = 4;
117
+ this.SLICE_SIZE_4 = this.SLICE_SIZE * 4;
118
+ this.SLICE_SIZE_3 = this.SLICE_SIZE * 3;
119
+ this._lodSize = CUR_LOD_SIZE;
120
+ this._curLodSize = CUR_LOD_SIZE;
121
+ this._minLodSize = MIN_LOD_SIZE;
122
+ this._maxLodSize = MAX_LOD_SIZE;
123
+ this._pickingColorArr = new Float32Array(this.SLICE_SIZE_4);
124
+ this._samplerArr = new Int32Array(this.SLICE_SIZE);
125
+ this._pickingMaskArr = new Int32Array(this.SLICE_SIZE);
126
+ this._geoImageCreator = new GeoImageCreator(this);
127
+ this._vectorTileCreator = new VectorTileCreator(this);
128
+ this._normalMapCreator = new NormalMapCreator(this);
129
+ this._terrainWorker = new TerrainWorker(3);
130
+ this._plainSegmentWorker = new PlainSegmentWorker(3);
131
+ this._tileLoader = new Loader(options.maxLoadingRequests || 12);
132
+ this._memKey = new Key();
133
+ this.events = createEvents(PLANET_EVENTS);
134
+ this._distBeforeMemClear = 0.0;
135
+ this._prevCamEye = new Vec3();
136
+ this._initialized = false;
137
+ this.always = [];
138
+ this._renderCompleted = false;
139
+ this._renderCompletedActivated = false;
140
+ this._terrainCompleted = false;
141
+ this._terrainCompletedActivated = false;
142
+ this._collectRenderNodesIsActive = true;
143
+ this.nightTextureCoefficient = 2.0;
144
+ this._renderScreenNodesPASS = this._renderScreenNodesPASSNoAtmos;
145
+ this._atmosphereEnabled = options.atmosphereEnabled || false;
146
+ this._atmosphereMaxMinOpacity = new Float32Array([1.0, 0.41]);
147
+ this.solidTextureOne = null;
148
+ this.solidTextureTwo = null;
149
+ this._nightTextureSrc = options.nightTextureSrc || null;
150
+ this._specularTextureSrc = options.specularTextureSrc || null;
151
+ }
152
+ get maxGridSize() {
153
+ return this._maxGridSize;
154
+ }
155
+ getNorthFrameRotation(cartesian) {
156
+ return this.ellipsoid.getNorthFrameRotation(cartesian);
157
+ }
158
+ set atmosphereMaxOpacity(opacity) {
159
+ this._atmosphereMaxMinOpacity[0] = opacity;
160
+ }
161
+ get atmosphereMaxOpacity() {
162
+ return this._atmosphereMaxMinOpacity[0];
163
+ }
164
+ set atmosphereMinOpacity(opacity) {
165
+ this._atmosphereMaxMinOpacity[1] = opacity;
166
+ }
167
+ get atmosphereMinOpacity() {
168
+ return this._atmosphereMaxMinOpacity[1];
169
+ }
170
+ set atmosphereEnabled(enabled) {
171
+ if (enabled != this._atmosphereEnabled) {
172
+ this._atmosphereEnabled = enabled;
173
+ this._initializeAtmosphere();
174
+ }
175
+ }
176
+ get atmosphereEnabled() {
177
+ return this._atmosphereEnabled;
178
+ }
179
+ set diffuse(rgb) {
180
+ let vec = createColorRGB(rgb);
181
+ this._diffuse = new Float32Array(vec.toArray());
182
+ }
183
+ set ambient(rgb) {
184
+ let vec = createColorRGB(rgb);
185
+ this._ambient = new Float32Array(vec.toArray());
186
+ }
187
+ set specular(rgb) {
188
+ let vec = createColorRGB(rgb);
189
+ this._specular = new Float32Array([vec.x, vec.y, vec.y, this._specular[3]]);
190
+ }
191
+ set shininess(v) {
192
+ this._specular[3] = v;
193
+ }
194
+ get normalMapCreator() {
195
+ return this._normalMapCreator;
196
+ }
197
+ get layers() {
198
+ return [...this._layers];
199
+ }
200
+ /**
201
+ * @todo: remove after tests
202
+ * Get the collection of layers associated with this planet.
203
+ * @return {Array.<Layer>} Layers array.
204
+ * @public
205
+ */
206
+ getLayers() {
207
+ return this.layers;
208
+ }
209
+ get sunPos() {
210
+ return this.renderer.controls.sun.sunlight.getPosition();
211
+ }
212
+ /**
213
+ * Add the given control to the renderer of the planet scene.
214
+ * @param {Control} control - Control.
215
+ */
216
+ addControl(control) {
217
+ control.planet = this;
218
+ control.addTo(this.renderer);
219
+ }
220
+ get lodSize() {
221
+ return this._lodSize;
222
+ }
223
+ setLodSize(currentLodSize, minLodSize, maxLodSize) {
224
+ this._maxLodSize = maxLodSize || this._maxLodSize;
225
+ this._minLodSize = minLodSize || this._minLodSize;
226
+ this._curLodSize = currentLodSize;
227
+ this._renderCompletedActivated = false;
228
+ this._terrainCompletedActivated = false;
229
+ }
230
+ /**
231
+ * Add the given controls array to the renderer of the planet.
232
+ * @param {Array.<Control>} cArr - Control array.
233
+ */
234
+ addControls(cArr) {
235
+ for (let i = 0; i < cArr.length; i++) {
236
+ this.addControl(cArr[i]);
237
+ }
238
+ }
239
+ /**
240
+ * Return layer by it name
241
+ * @param {string} name - Name of the layer. og.Layer.prototype.name
242
+ * @public
243
+ * @returns {Layer} -
244
+ */
245
+ getLayerByName(name) {
246
+ for (let i = 0, len = this._layers.length; i < len; i++) {
247
+ if (name === this._layers[i].name) {
248
+ return this._layers[i];
249
+ }
250
+ }
251
+ }
252
+ /**
253
+ * Adds layer to the planet.
254
+ * @param {Layer} layer - Layer object.
255
+ * @public
256
+ */
257
+ addLayer(layer) {
258
+ layer.addTo(this);
259
+ }
260
+ /**
261
+ * Dispatch layer visibility changing event.
262
+ * @param {Layer} layer - Changed layer.
263
+ * @public
264
+ */
265
+ _onLayerVisibilityChanged(layer) {
266
+ this.events.dispatch(this.events.layervisibilitychange, layer);
267
+ }
268
+ /**
269
+ * Adds the given layers array to the planet.
270
+ * @param {Array.<Layer>} layers - Layers array.
271
+ * @public
272
+ */
273
+ addLayers(layers) {
274
+ for (let i = 0, len = layers.length; i < len; i++) {
275
+ this.addLayer(layers[i]);
276
+ }
277
+ }
278
+ /**
279
+ * Removes the given layer from the planet.
280
+ * @param {Layer} layer - Layer to remove.
281
+ * @public
282
+ */
283
+ removeLayer(layer) {
284
+ layer.remove();
285
+ }
286
+ /**
287
+ *
288
+ * @public
289
+ * @param {Layer} layer - Material layer.
290
+ */
291
+ _clearLayerMaterial(layer) {
292
+ this.quadTreeStrategy.clearLayerMaterial(layer);
293
+ }
294
+ /**
295
+ * Sets base layer coverage to the planet.
296
+ * @param {Layer} layer - Layer object.
297
+ * @public
298
+ */
299
+ setBaseLayer(layer) {
300
+ if (this.baseLayer) {
301
+ if (!this.baseLayer.isEqual(layer)) {
302
+ this.baseLayer.setVisibility(false);
303
+ this.baseLayer = layer;
304
+ layer.setVisibility(true);
305
+ this.events.dispatch(this.events.baselayerchange, layer);
306
+ }
307
+ }
308
+ else {
309
+ this.baseLayer = layer;
310
+ this.baseLayer.setVisibility(true);
311
+ this.events.dispatch(this.events.baselayerchange, layer);
312
+ }
313
+ }
314
+ /**
315
+ * Sets elevation scale. 1.0 is default.
316
+ * @param {number} factor - Elevation scale.
317
+ */
318
+ setHeightFactor(factor) {
319
+ this._renderCompletedActivated = false;
320
+ this._terrainCompletedActivated = false;
321
+ if (this._heightFactor !== factor) {
322
+ this._heightFactor = factor;
323
+ this.quadTreeStrategy.destroyBranches();
324
+ this._clearRenderedNodeList();
325
+ this._clearRenderNodesInFrustum();
326
+ }
327
+ }
328
+ /**
329
+ * Gets elevation scale.
330
+ * @returns {number} Terrain elevation scale
331
+ */
332
+ getHeightFactor() {
333
+ return this._heightFactor;
334
+ }
335
+ /**
336
+ * Sets terrain provider
337
+ * @public
338
+ * @param {EmptyTerrain} terrain - Terrain provider.
339
+ */
340
+ setTerrain(terrain) {
341
+ this._renderCompletedActivated = false;
342
+ this._terrainCompletedActivated = false;
343
+ if (this._initialized) {
344
+ this.memClear();
345
+ }
346
+ if (this.terrain) {
347
+ this.terrain.abortLoading();
348
+ this.terrain.clearCache();
349
+ this.terrain._planet = null;
350
+ }
351
+ this.terrain = terrain;
352
+ this.terrain._planet = this;
353
+ this.quadTreeStrategy.destroyBranches();
354
+ if (terrain._geoid.model) {
355
+ this._plainSegmentWorker.setGeoid(terrain.getGeoid());
356
+ terrain._isReady = true;
357
+ }
358
+ else {
359
+ Geoid.loadModel(terrain.geoid.src)
360
+ .then((m) => {
361
+ terrain.geoid.setModel(m);
362
+ this._plainSegmentWorker.setGeoid(terrain.getGeoid());
363
+ terrain._isReady = true;
364
+ })
365
+ .catch((err) => {
366
+ console.warn(err);
367
+ });
368
+ }
369
+ }
370
+ _initializeAtmosphere() {
371
+ let h = this.renderer.handler;
372
+ h.removeProgram("drawnode_screen_wl");
373
+ if (this._atmosphereEnabled) {
374
+ this._renderScreenNodesPASS = this._renderScreenNodesPASSAtmos;
375
+ if (h.isWebGl2()) {
376
+ h.addProgram(shaders.drawnode_screen_wl_webgl2Atmos(), true);
377
+ }
378
+ else {
379
+ h.addProgram(shaders.drawnode_screen_wl_webgl1NoAtmos(), true);
380
+ }
381
+ if (!this.renderer.controls.Atmosphere) {
382
+ this.addControl(new Atmosphere());
383
+ }
384
+ else {
385
+ this.renderer.controls.Atmosphere.activate();
386
+ }
387
+ if (this.renderer.controls.SimpleSkyBackground) {
388
+ this.renderer.controls.SimpleSkyBackground.deactivate();
389
+ }
390
+ }
391
+ else {
392
+ this._renderScreenNodesPASS = this._renderScreenNodesPASSNoAtmos;
393
+ if (this.renderer.controls.Atmosphere) {
394
+ this.renderer.controls.Atmosphere.deactivate();
395
+ }
396
+ if (!this.renderer.controls.SimpleSkyBackground) {
397
+ this.addControl(new SimpleSkyBackground());
398
+ }
399
+ else {
400
+ this.renderer.controls.SimpleSkyBackground.activate();
401
+ }
402
+ if (h.isWebGl2()) {
403
+ h.addProgram(shaders.drawnode_screen_wl_webgl2NoAtmos(), true);
404
+ }
405
+ else {
406
+ h.addProgram(shaders.drawnode_screen_wl_webgl1NoAtmos(), true);
407
+ }
408
+ }
409
+ }
410
+ _initializeShaders() {
411
+ let h = this.renderer.handler;
412
+ h.addProgram(shaders.drawnode_screen_nl(), true);
413
+ h.addProgram(shaders.drawnode_colorPicking(), true);
414
+ h.addProgram(shaders.drawnode_depth(), true);
415
+ h.addProgram(shaders.drawnode_heightPicking(), true);
416
+ this.renderer.addPickingCallback(this, this._renderColorPickingFramebufferPASS);
417
+ this.renderer.addDepthCallback(this, this._renderDepthFramebufferPASS);
418
+ this.renderer.addDistanceCallback(this, this._renderDistanceFramebufferPASS);
419
+ }
420
+ _onLayerLoadend(layer) {
421
+ this.events.dispatch(this.events.layerloadend, layer);
422
+ }
423
+ init() {
424
+ this._tileLoader.events.on("layerloadend", this._onLayerLoadend, this);
425
+ // Initialization indexes table
426
+ segmentHelper.getInstance().setMaxGridSize(this._maxGridSize);
427
+ const TABLESIZE = this._maxGridSize;
428
+ let kk = 0;
429
+ // Initialization indexes buffers cache. It takes about 120mb RAM!
430
+ for (let i = 0; i <= TABLESIZE; i++) {
431
+ !this._indexesCache[i] && (this._indexesCache[i] = new Array(TABLESIZE));
432
+ for (let j = 0; j <= TABLESIZE; j++) {
433
+ !this._indexesCache[i][j] && (this._indexesCache[i][j] = new Array(TABLESIZE));
434
+ for (let k = 0; k <= TABLESIZE; k++) {
435
+ !this._indexesCache[i][j][k] && (this._indexesCache[i][j][k] = new Array(TABLESIZE));
436
+ for (let m = 0; m <= TABLESIZE; m++) {
437
+ !this._indexesCache[i][j][k][m] && (this._indexesCache[i][j][k][m] = new Array(TABLESIZE));
438
+ for (let q = 0; q <= TABLESIZE; q++) {
439
+ let ptr = {
440
+ buffer: null
441
+ };
442
+ if (i >= 1 && i === j && i === k && i === m && i === q) {
443
+ let indexes = segmentHelper.getInstance().createSegmentIndexes(i, [j, k, m, q]);
444
+ ptr.buffer = this.renderer.handler.createElementArrayBuffer(indexes, 1);
445
+ }
446
+ else {
447
+ this._indexesCacheToRemove[kk++] = ptr;
448
+ }
449
+ this._indexesCache[i][j][k][m][q] = ptr;
450
+ }
451
+ }
452
+ }
453
+ }
454
+ }
455
+ this.renderer.events.on("resize", () => {
456
+ this._renderCompletedActivated = false;
457
+ this._terrainCompletedActivated = false;
458
+ });
459
+ // Initialize texture coordinates buffer pool
460
+ this._textureCoordsBufferCache = [];
461
+ let texCoordCache = segmentHelper.getInstance().initTextureCoordsTable(TABLESIZE + 1);
462
+ for (let i = 0; i <= TABLESIZE; i++) {
463
+ this._textureCoordsBufferCache[i] = this.renderer.handler.createArrayBuffer(texCoordCache[i], 2, ((1 << i) + 1) * ((1 << i) + 1));
464
+ }
465
+ // creating empty textures
466
+ this.renderer.handler.createDefaultTexture(null, (t) => {
467
+ this.solidTextureOne = t;
468
+ this.solidTextureTwo = t;
469
+ });
470
+ this.transparentTexture = this.renderer.handler.transparentTexture;
471
+ this._renderedNodesInFrustum = new Array(this.camera.frustums.length);
472
+ for (let i = 0, len = this._renderedNodesInFrustum.length; i < len; i++) {
473
+ this._renderedNodesInFrustum[i] = [];
474
+ }
475
+ // Creating quad trees nodes
476
+ this.quadTreeStrategy.init();
477
+ this.drawMode = this.renderer.handler.gl.TRIANGLE_STRIP;
478
+ // Applying shaders
479
+ this._initializeShaders();
480
+ this._initializeAtmosphere();
481
+ this._updateVisibleLayers();
482
+ this.renderer.addPickingCallback(this, this._frustumEntityCollectionPickingCallback);
483
+ // loading Earth night glowing texture
484
+ if (this._nightTextureSrc) {
485
+ let img = new Image();
486
+ img.onload = () => {
487
+ this._nightTexture = this.renderer.handler.createTextureDefault(img);
488
+ this._nightTexture.default = true;
489
+ };
490
+ img.src = this._nightTextureSrc;
491
+ // createImageBitmap(NIGHT).then((e: ImageBitmap) => {
492
+ // this._nightTexture = this.renderer!.handler!.createTextureDefault(e);
493
+ // });
494
+ }
495
+ // load water specular mask
496
+ if (this._specularTextureSrc) {
497
+ let img = new Image();
498
+ img.onload = () => {
499
+ this._specularTexture = this.renderer.handler.createTextureDefault(img);
500
+ this._specularTexture.default = true;
501
+ };
502
+ img.src = this._specularTextureSrc;
503
+ // createImageBitmap(SPECULAR).then((e: ImageBitmap) => {
504
+ // this._specularTexture = this.renderer!.handler!.createTexture_l(e);
505
+ // });
506
+ }
507
+ this._geoImageCreator.init();
508
+ this._vectorTileCreator.init();
509
+ this._normalMapCreator.init();
510
+ this.renderer.events.on("draw", this._globalPreDraw, this, -100);
511
+ // Loading first nodes for better viewing if you have started on a lower altitude.
512
+ this._preRender();
513
+ this.renderer.events.on("postdraw", () => {
514
+ this._checkRendercompleted();
515
+ });
516
+ this.initLayers();
517
+ this._initialized = true;
518
+ //
519
+ // after init
520
+ //
521
+ if (this._initialViewExtent) {
522
+ this.viewExtent(this._initialViewExtent);
523
+ }
524
+ this.renderer.activeCamera = this.camera;
525
+ this.camera.bindRenderer(this.renderer);
526
+ this.camera.update();
527
+ }
528
+ initLayers() {
529
+ let temp = [...this._layers];
530
+ for (let i = 0; i < temp.length; i++) {
531
+ this.removeLayer(temp[i]);
532
+ this.addLayer(temp[i]);
533
+ }
534
+ }
535
+ _clearIndexesCache() {
536
+ this._indexesCacheToRemoveCounter = 0;
537
+ let c = this._indexesCacheToRemove, gl = this.renderer.handler.gl;
538
+ for (let i = 0, len = c.length; i < len; i++) {
539
+ let ci = c[i];
540
+ gl.deleteBuffer(ci.buffer);
541
+ ci.buffer = null;
542
+ }
543
+ }
544
+ _preRender() {
545
+ this.quadTreeStrategy.preRender();
546
+ this._preLoad();
547
+ }
548
+ _preLoad() {
549
+ this._clearRenderedNodeList();
550
+ this._skipPreRender = false;
551
+ this.quadTreeStrategy.preLoad();
552
+ }
553
+ /**
554
+ * Creates default textures first for the North Pole and whole globe and second for the South Pole.
555
+ * @public
556
+ * @param{IDefaultTextureParams} param0 -
557
+ * @param{IDefaultTextureParams} param1 -
558
+ */
559
+ createDefaultTextures(param0, param1) {
560
+ this.renderer.handler.gl.deleteTexture(this.solidTextureOne);
561
+ this.renderer.handler.gl.deleteTexture(this.solidTextureTwo);
562
+ this.renderer.handler.createDefaultTexture(param0, (texture) => {
563
+ this.solidTextureOne = texture;
564
+ });
565
+ this.renderer.handler.createDefaultTexture(param1, (texture) => {
566
+ this.solidTextureTwo = texture;
567
+ });
568
+ }
569
+ _getLayerAttributionHTML(layer) {
570
+ return `<div class="og-attribution__layer">${layer.getAttribution()}</div>`;
571
+ }
572
+ /**
573
+ * Updates attribution lists
574
+ * @public
575
+ */
576
+ updateAttributionsList() {
577
+ let html = "";
578
+ for (let i = 0, len = this._layers.length; i < len; i++) {
579
+ let li = this._layers[i];
580
+ if (li.getVisibility()) {
581
+ if (li.getAttribution().length) {
582
+ html += this._getLayerAttributionHTML(li);
583
+ }
584
+ }
585
+ }
586
+ this._applyAttribution(html);
587
+ }
588
+ updateVisibleLayers() {
589
+ this._updateLayer = true;
590
+ }
591
+ _updateVisibleLayers() {
592
+ this.visibleTileLayers = [];
593
+ this.visibleTileLayers.length = 0;
594
+ this.visibleVectorLayers = [];
595
+ this.visibleVectorLayers.length = 0;
596
+ let html = "";
597
+ for (let i = 0, len = this._layers.length; i < len; i++) {
598
+ let li = this._layers[i];
599
+ if (li.getVisibility()) {
600
+ if (li.isBaseLayer()) {
601
+ this.createDefaultTextures(li._defaultTextures[0], li._defaultTextures[1]);
602
+ this.baseLayer = li;
603
+ }
604
+ if (li.hasImageryTiles()) {
605
+ this.visibleTileLayers.push(li);
606
+ }
607
+ if (li.isVector) {
608
+ this.visibleVectorLayers.push(li);
609
+ }
610
+ if (li.getAttribution().length) {
611
+ html += this._getLayerAttributionHTML(li);
612
+ }
613
+ }
614
+ else if (li._fading && li._fadingOpacity > 0) {
615
+ if (li.hasImageryTiles()) {
616
+ this.visibleTileLayers.push(li);
617
+ }
618
+ if (li.isVector) {
619
+ this.visibleVectorLayers.push(li);
620
+ }
621
+ }
622
+ }
623
+ this._applyAttribution(html);
624
+ this._sortLayers();
625
+ }
626
+ /**
627
+ * Apply to render list of layer attributions
628
+ * @protected
629
+ */
630
+ _applyAttribution(html) {
631
+ if (this.renderer && this.renderer.div) {
632
+ if (html.length) {
633
+ if (this.renderer.div.attributions.innerHTML !== html) {
634
+ this.renderer.div.attributions.innerHTML = html;
635
+ }
636
+ }
637
+ else {
638
+ this.renderer.div.attributions.innerHTML = "";
639
+ }
640
+ }
641
+ }
642
+ /**
643
+ * Sort visible layer - preparing for rendering.
644
+ * @protected
645
+ */
646
+ _sortLayers() {
647
+ this.visibleVectorLayers.sort((a, b) => (a.getZIndex() - b.getZIndex()) || (a.getHeight() - b.getHeight()));
648
+ this._visibleTileLayerSlices = [];
649
+ this._visibleTileLayerSlices.length = 0;
650
+ if (this.visibleTileLayers.length) {
651
+ this.visibleTileLayers.sort((a, b) => (a.getHeight() - b.getHeight()) || (a.getZIndex() - b.getZIndex()));
652
+ let k = -1;
653
+ let currHeight = this.visibleTileLayers[0].getHeight();
654
+ for (let i = 0, len = this.visibleTileLayers.length; i < len; i++) {
655
+ if (i % this.SLICE_SIZE === 0 || this.visibleTileLayers[i].getHeight() !== currHeight) {
656
+ k++;
657
+ this._visibleTileLayerSlices[k] = [];
658
+ currHeight = this.visibleTileLayers[i].getHeight();
659
+ }
660
+ this._visibleTileLayerSlices[k].push(this.visibleTileLayers[i]);
661
+ }
662
+ }
663
+ }
664
+ _clearRenderedNodeList() {
665
+ this._renderedNodes.length = 0;
666
+ this._renderedNodes = [];
667
+ }
668
+ _clearRenderNodesInFrustum() {
669
+ for (let i = 0, len = this._renderedNodesInFrustum.length; i < len; i++) {
670
+ this._renderedNodesInFrustum[i].length = 0;
671
+ this._renderedNodesInFrustum[i] = [];
672
+ }
673
+ }
674
+ /**
675
+ * Collects visible quad nodes.
676
+ * @protected
677
+ */
678
+ _collectRenderNodes() {
679
+ let cam = this.camera;
680
+ this._lodSize = math.lerp(cam.slope < 0.0 ? 0.0 : cam.slope, this._curLodSize, this._minLodSize);
681
+ cam._insideSegment = null;
682
+ // clear first
683
+ this._clearRenderedNodeList();
684
+ this._clearRenderNodesInFrustum();
685
+ this._viewExtent.southWest.set(180, 180);
686
+ this._viewExtent.northEast.set(-180, -180);
687
+ this._visibleNodes = {};
688
+ this._visibleNodesNorth = {};
689
+ this._visibleNodesSouth = {};
690
+ this.minCurrZoom = math.MAX;
691
+ this.maxCurrZoom = math.MIN;
692
+ this.quadTreeStrategy.collectRenderNodes();
693
+ if (cam.slope > this.minEqualZoomCameraSlope && cam._lonLat.height < this.maxEqualZoomAltitude && cam._lonLat.height > this.minEqualZoomAltitude) {
694
+ this.minCurrZoom = this.maxCurrZoom;
695
+ let temp = this._renderedNodes, rf = this._renderedNodesInFrustum, temp2 = [];
696
+ this._clearRenderNodesInFrustum();
697
+ this._renderedNodes = [];
698
+ for (let i = 0, len = temp.length; i < len; i++) {
699
+ let ri = temp[i];
700
+ let ht = ri.segment.centerNormal.dot(cam._b);
701
+ if (ri.segment.tileZoom === this.maxCurrZoom || ht < HORIZON_TANGENT) {
702
+ this._renderedNodes.push(ri);
703
+ let k = 0, inFrustum = ri.inFrustum;
704
+ while (inFrustum) {
705
+ if (inFrustum & 1) {
706
+ rf[k].push(ri);
707
+ }
708
+ k++;
709
+ inFrustum >>= 1;
710
+ }
711
+ }
712
+ else {
713
+ temp2.push(ri);
714
+ }
715
+ }
716
+ for (let i = 0, len = temp2.length; i < len; i++) {
717
+ temp2[i].renderTree(cam, this.maxCurrZoom, null);
718
+ }
719
+ }
720
+ }
721
+ _globalPreDraw() {
722
+ let cam = this.camera;
723
+ // Might be it's better to replace it in setTerrain,
724
+ // but we have to be sure that setTerrain exists with renderer insttance
725
+ this.renderer.__useDistanceFramebuffer__ = !this.terrain.isEmpty;
726
+ this._distBeforeMemClear += this._prevCamEye.distance(cam.eye);
727
+ this._prevCamEye.copy(cam.eye);
728
+ cam.checkFly();
729
+ // free memory
730
+ if (this._createdNodesCount > MAX_NODES && this._distBeforeMemClear > 1000.0) {
731
+ this.terrain.clearCache();
732
+ this.memClear();
733
+ }
734
+ if (this._indexesCacheToRemoveCounter > 600) {
735
+ this._clearIndexesCache();
736
+ }
737
+ }
738
+ /**
739
+ * Render node callback.
740
+ * @public
741
+ */
742
+ preFrame() {
743
+ if (this._updateLayer) {
744
+ this._updateLayer = false;
745
+ this._updateVisibleLayers();
746
+ }
747
+ if (this.camera.isFirstPass) {
748
+ this.camera.update();
749
+ if (this._skipPreRender && this._collectRenderNodesIsActive) {
750
+ this._collectRenderNodes();
751
+ }
752
+ this._skipPreRender = true;
753
+ this.transformLights();
754
+ // creates terrain normal maps
755
+ this._normalMapCreator.frame();
756
+ // Creating geoImages textures.
757
+ this._geoImageCreator.frame();
758
+ // Vector tiles rasterization
759
+ this._vectorTileCreator.frame();
760
+ this.camera.checkTerrainCollision();
761
+ this.camera.update();
762
+ // Here is the planet node dispatches a draw event before
763
+ // rendering begins, and we have got render nodes.
764
+ this.events.dispatch(this.events.draw, this);
765
+ // Collect entity collections from vector layers
766
+ this._collectVectorLayerCollections();
767
+ }
768
+ this.drawEntityCollections(this._frustumEntityCollections);
769
+ }
770
+ /**
771
+ * Render node callback.
772
+ * @public
773
+ * @override
774
+ */
775
+ frame() {
776
+ this._renderScreenNodesPASS();
777
+ }
778
+ _checkRendercompleted() {
779
+ if (this._renderCompleted) {
780
+ if (!this._renderCompletedActivated) {
781
+ this._renderCompletedActivated = true;
782
+ this.events.dispatch(this.events.rendercompleted, true);
783
+ }
784
+ }
785
+ else {
786
+ this._renderCompletedActivated = false;
787
+ }
788
+ this._renderCompleted = true;
789
+ if (this._terrainCompleted) {
790
+ if (!this._terrainCompletedActivated) {
791
+ this._terrainCompletedActivated = true;
792
+ this.events.dispatch(this.events.terraincompleted, true);
793
+ }
794
+ }
795
+ else {
796
+ this._terrainCompletedActivated = false;
797
+ }
798
+ this._terrainCompleted = true;
799
+ }
800
+ lockQuadTree() {
801
+ this._collectRenderNodesIsActive = false;
802
+ this.camera.setTerrainCollisionActivity(false);
803
+ }
804
+ unlockQuadTree() {
805
+ this._collectRenderNodesIsActive = true;
806
+ this.camera.setTerrainCollisionActivity(true);
807
+ }
808
+ _renderScreenNodesPASSNoAtmos() {
809
+ let sh, shu;
810
+ let renderer = this.renderer;
811
+ let h = renderer.handler;
812
+ let gl = h.gl;
813
+ let cam = renderer.activeCamera;
814
+ let firstPass = cam.isFirstPass;
815
+ let frustumIndex = cam.currentFrustumIndex;
816
+ gl.enable(gl.CULL_FACE);
817
+ renderer.enableBlendOneSrcAlpha();
818
+ if (this.lightEnabled) {
819
+ h.programs.drawnode_screen_wl.activate();
820
+ sh = h.programs.drawnode_screen_wl._program;
821
+ shu = sh.uniforms;
822
+ gl.uniform3fv(shu.lightsPositions, this._lightsPositions);
823
+ gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
824
+ gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
825
+ if (this.baseLayer) {
826
+ gl.uniform3fv(shu.diffuse, this.baseLayer._diffuse || this._diffuse);
827
+ gl.uniform3fv(shu.ambient, this.baseLayer._ambient || this._ambient);
828
+ gl.uniform4fv(shu.specular, this.baseLayer._specular || this._specular);
829
+ gl.uniform1f(shu.nightTextureCoefficient, this.baseLayer.nightTextureCoefficient || this.nightTextureCoefficient);
830
+ }
831
+ else {
832
+ gl.uniform3fv(shu.diffuse, this._diffuse);
833
+ gl.uniform3fv(shu.ambient, this._ambient);
834
+ gl.uniform4fv(shu.specular, this._specular);
835
+ gl.uniform1f(shu.nightTextureCoefficient, this.nightTextureCoefficient);
836
+ }
837
+ //
838
+ // Night and specular
839
+ //
840
+ gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE);
841
+ gl.bindTexture(gl.TEXTURE_2D, this._nightTexture || this.transparentTexture);
842
+ gl.uniform1i(shu.nightTexture, this.SLICE_SIZE);
843
+ gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE + 1);
844
+ gl.bindTexture(gl.TEXTURE_2D, this._specularTexture || this.transparentTexture);
845
+ gl.uniform1i(shu.specularTexture, this.SLICE_SIZE + 1);
846
+ gl.uniform1f(shu.camHeight, cam.getHeight());
847
+ }
848
+ else {
849
+ h.programs.drawnode_screen_nl.activate();
850
+ sh = h.programs.drawnode_screen_nl._program;
851
+ shu = sh.uniforms;
852
+ gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
853
+ gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
854
+ }
855
+ gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
856
+ gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
857
+ //
858
+ // drawing planet nodes
859
+ //
860
+ let rn = this._renderedNodesInFrustum[frustumIndex], sl = this._visibleTileLayerSlices;
861
+ if (sl.length) {
862
+ let sli = sl[0];
863
+ for (let i = sli.length - 1; i >= 0; --i) {
864
+ let li = sli[i];
865
+ if (li._fading && firstPass && li._refreshFadingOpacity()) {
866
+ sli.splice(i, 1);
867
+ }
868
+ }
869
+ }
870
+ let isEq = this.terrain.equalizeVertices;
871
+ let i = rn.length;
872
+ while (i--) {
873
+ let s = rn[i].segment;
874
+ isEq && s.equalize();
875
+ s.readyToEngage && s.engage();
876
+ s.screenRendering(sh, sl[0], 0);
877
+ }
878
+ gl.enable(gl.POLYGON_OFFSET_FILL);
879
+ //gl.disable(gl.CULL_FACE);
880
+ for (let j = 1, len = sl.length; j < len; j++) {
881
+ let slj = sl[j];
882
+ for (i = slj.length - 1; i >= 0; --i) {
883
+ let li = slj[i];
884
+ if (li._fading && firstPass && li._refreshFadingOpacity()) {
885
+ slj.splice(i, 1);
886
+ }
887
+ }
888
+ gl.polygonOffset(0, -j);
889
+ i = rn.length;
890
+ while (i--) {
891
+ rn[i].segment.screenRendering(sh, sl[j], j, this.transparentTexture, true);
892
+ }
893
+ }
894
+ //gl.enable(gl.CULL_FACE);
895
+ gl.disable(gl.POLYGON_OFFSET_FILL);
896
+ }
897
+ _renderScreenNodesPASSAtmos() {
898
+ let sh, shu;
899
+ let renderer = this.renderer;
900
+ let h = renderer.handler;
901
+ let gl = h.gl;
902
+ let cam = renderer.activeCamera;
903
+ let firstPass = cam.isFirstPass;
904
+ let frustumIndex = cam.currentFrustumIndex;
905
+ gl.enable(gl.CULL_FACE);
906
+ renderer.enableBlendOneSrcAlpha();
907
+ if (this.lightEnabled) {
908
+ h.programs.drawnode_screen_wl.activate();
909
+ sh = h.programs.drawnode_screen_wl._program;
910
+ shu = sh.uniforms;
911
+ gl.uniform3fv(shu.lightsPositions, this._lightsPositions);
912
+ gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
913
+ gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
914
+ if (this.baseLayer) {
915
+ gl.uniform3fv(shu.diffuse, this.baseLayer._diffuse || this._diffuse);
916
+ gl.uniform3fv(shu.ambient, this.baseLayer._ambient || this._ambient);
917
+ gl.uniform4fv(shu.specular, this.baseLayer._specular || this._specular);
918
+ gl.uniform1f(shu.nightTextureCoefficient, this.baseLayer.nightTextureCoefficient || this.nightTextureCoefficient);
919
+ }
920
+ else {
921
+ gl.uniform3fv(shu.diffuse, this._diffuse);
922
+ gl.uniform3fv(shu.ambient, this._ambient);
923
+ gl.uniform4fv(shu.specular, this._specular);
924
+ gl.uniform1f(shu.nightTextureCoefficient, this.nightTextureCoefficient);
925
+ }
926
+ gl.uniform2fv(shu.maxMinOpacity, this._atmosphereMaxMinOpacity);
927
+ //
928
+ // Night and specular
929
+ //
930
+ gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE);
931
+ gl.bindTexture(gl.TEXTURE_2D, this._nightTexture || this.transparentTexture);
932
+ gl.uniform1i(shu.nightTexture, this.SLICE_SIZE);
933
+ gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE + 1);
934
+ gl.bindTexture(gl.TEXTURE_2D, this._specularTexture || this.transparentTexture);
935
+ gl.uniform1i(shu.specularTexture, this.SLICE_SIZE + 1);
936
+ //
937
+ // atmos precomputed textures
938
+ //
939
+ gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE + 4);
940
+ gl.bindTexture(gl.TEXTURE_2D, renderer.controls.Atmosphere._transmittanceBuffer.textures[0]);
941
+ gl.uniform1i(shu.transmittanceTexture, this.SLICE_SIZE + 4);
942
+ gl.activeTexture(gl.TEXTURE0 + this.SLICE_SIZE + 5);
943
+ gl.bindTexture(gl.TEXTURE_2D, renderer.controls.Atmosphere._scatteringBuffer.textures[0]);
944
+ gl.uniform1i(shu.scatteringTexture, this.SLICE_SIZE + 5);
945
+ gl.uniform1f(shu.camHeight, cam.getHeight());
946
+ }
947
+ else {
948
+ h.programs.drawnode_screen_nl.activate();
949
+ sh = h.programs.drawnode_screen_nl._program;
950
+ shu = sh.uniforms;
951
+ gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
952
+ gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
953
+ }
954
+ gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
955
+ gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
956
+ //
957
+ // drawing planet nodes
958
+ //
959
+ let rn = this._renderedNodesInFrustum[frustumIndex], sl = this._visibleTileLayerSlices;
960
+ if (sl.length) {
961
+ let sli = sl[0];
962
+ for (let i = sli.length - 1; i >= 0; --i) {
963
+ let li = sli[i];
964
+ if (li._fading && firstPass && li._refreshFadingOpacity()) {
965
+ sli.splice(i, 1);
966
+ }
967
+ }
968
+ }
969
+ let isEq = this.terrain.equalizeVertices;
970
+ let i = rn.length;
971
+ while (i--) {
972
+ let s = rn[i].segment;
973
+ isEq && s.equalize();
974
+ s.readyToEngage && s.engage();
975
+ s.screenRendering(sh, sl[0], 0);
976
+ }
977
+ gl.enable(gl.POLYGON_OFFSET_FILL);
978
+ for (let j = 1, len = sl.length; j < len; j++) {
979
+ let slj = sl[j];
980
+ for (i = slj.length - 1; i >= 0; --i) {
981
+ let li = slj[i];
982
+ if (li._fading && firstPass && li._refreshFadingOpacity()) {
983
+ slj.splice(i, 1);
984
+ }
985
+ }
986
+ gl.polygonOffset(0, -j);
987
+ i = rn.length;
988
+ while (i--) {
989
+ rn[i].segment.screenRendering(sh, sl[j], j, this.transparentTexture, true);
990
+ }
991
+ }
992
+ gl.disable(gl.POLYGON_OFFSET_FILL);
993
+ }
994
+ _renderDistanceFramebufferPASS() {
995
+ if (!this.terrain.isEmpty) {
996
+ let sh;
997
+ let renderer = this.renderer;
998
+ let h = renderer.handler;
999
+ let gl = h.gl;
1000
+ let cam = renderer.activeCamera;
1001
+ h.programs.drawnode_heightPicking.activate();
1002
+ sh = h.programs.drawnode_heightPicking._program;
1003
+ let shu = sh.uniforms;
1004
+ gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
1005
+ gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
1006
+ gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
1007
+ gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
1008
+ // drawing planet nodes
1009
+ let rn = this._renderedNodesInFrustum[cam.currentFrustumIndex];
1010
+ let sl = this._visibleTileLayerSlices;
1011
+ let i = rn.length;
1012
+ while (i--) {
1013
+ rn[i].segment.heightPickingRendering(sh, sl[0]);
1014
+ }
1015
+ }
1016
+ }
1017
+ _renderColorPickingFramebufferPASS() {
1018
+ let sh;
1019
+ let renderer = this.renderer;
1020
+ let h = renderer.handler;
1021
+ let gl = h.gl;
1022
+ h.programs.drawnode_colorPicking.activate();
1023
+ sh = h.programs.drawnode_colorPicking._program;
1024
+ let shu = sh.uniforms;
1025
+ let cam = renderer.activeCamera;
1026
+ // Special blend
1027
+ // gl.enable(gl.BLEND);
1028
+ // gl.blendEquation(gl.FUNC_ADD);
1029
+ // gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
1030
+ gl.enable(gl.CULL_FACE);
1031
+ gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
1032
+ gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
1033
+ gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
1034
+ gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
1035
+ // drawing planet nodes
1036
+ let rn = this._renderedNodesInFrustum[cam.getCurrentFrustum()];
1037
+ let sl = this._visibleTileLayerSlices;
1038
+ let i = rn.length;
1039
+ while (i--) {
1040
+ rn[i].segment.colorPickingRendering(sh, sl[0], 0);
1041
+ }
1042
+ gl.enable(gl.POLYGON_OFFSET_FILL);
1043
+ for (let j = 1, len = sl.length; j < len; j++) {
1044
+ i = rn.length;
1045
+ gl.polygonOffset(0, -j);
1046
+ while (i--) {
1047
+ rn[i].segment.colorPickingRendering(sh, sl[j], j, this.transparentTexture, true);
1048
+ }
1049
+ }
1050
+ gl.disable(gl.POLYGON_OFFSET_FILL);
1051
+ }
1052
+ _renderDepthFramebufferPASS() {
1053
+ let sh;
1054
+ let renderer = this.renderer;
1055
+ let h = renderer.handler;
1056
+ let gl = h.gl;
1057
+ h.programs.drawnode_depth.activate();
1058
+ sh = h.programs.drawnode_depth._program;
1059
+ let shu = sh.uniforms;
1060
+ let cam = renderer.activeCamera;
1061
+ gl.disable(gl.BLEND);
1062
+ gl.disable(gl.POLYGON_OFFSET_FILL);
1063
+ gl.uniformMatrix4fv(shu.viewMatrix, false, cam.getViewMatrix());
1064
+ gl.uniformMatrix4fv(shu.projectionMatrix, false, cam.getProjectionMatrix());
1065
+ gl.uniform3fv(shu.eyePositionHigh, cam.eyeHigh);
1066
+ gl.uniform3fv(shu.eyePositionLow, cam.eyeLow);
1067
+ gl.uniform3fv(shu.frustumPickingColor, cam.frustum._pickingColorU);
1068
+ // drawing planet nodes
1069
+ let rn = this._renderedNodesInFrustum[cam.getCurrentFrustum()], sl = this._visibleTileLayerSlices;
1070
+ let i = rn.length;
1071
+ while (i--) {
1072
+ rn[i].segment.depthRendering(sh, sl[0]);
1073
+ }
1074
+ gl.enable(gl.BLEND);
1075
+ }
1076
+ _collectVectorLayerCollections() {
1077
+ this._frustumEntityCollections.length = 0;
1078
+ this._frustumEntityCollections = [];
1079
+ let i = this.visibleVectorLayers.length;
1080
+ while (i--) {
1081
+ let vi = this.visibleVectorLayers[i];
1082
+ if (vi._fading && vi._refreshFadingOpacity()) {
1083
+ this.visibleVectorLayers.splice(i, 1);
1084
+ }
1085
+ vi.collectVisibleCollections(this._frustumEntityCollections);
1086
+ vi.update();
1087
+ }
1088
+ }
1089
+ _frustumEntityCollectionPickingCallback() {
1090
+ this.drawPickingEntityCollections(this._frustumEntityCollections);
1091
+ }
1092
+ /**
1093
+ * Starts clear memory thread.
1094
+ * @public
1095
+ */
1096
+ memClear() {
1097
+ this._distBeforeMemClear = 0;
1098
+ this.camera._insideSegment = null;
1099
+ this.layerLock.lock(this._memKey);
1100
+ this.terrainLock.lock(this._memKey);
1101
+ this._normalMapCreator.lock(this._memKey);
1102
+ this._normalMapCreator.clear();
1103
+ this.terrain.abortLoading();
1104
+ this._tileLoader.abortAll();
1105
+ this.quadTreeStrategy.clear();
1106
+ this.layerLock.free(this._memKey);
1107
+ this.terrainLock.free(this._memKey);
1108
+ this._normalMapCreator.free(this._memKey);
1109
+ this._createdNodesCount = 0;
1110
+ }
1111
+ /**
1112
+ * Returns ray vector hit ellipsoid coordinates.
1113
+ * If the ray doesn't hit ellipsoid it returns 'undefined'.
1114
+ * @public
1115
+ * @param {Ray} ray - Ray.
1116
+ * @returns {Vec3 | undefined} -
1117
+ */
1118
+ getRayIntersectionEllipsoid(ray) {
1119
+ return this.ellipsoid.hitRay(ray.origin, ray.direction);
1120
+ }
1121
+ /**
1122
+ * Project screen coordinates to the planet ellipsoid.
1123
+ * @public
1124
+ * @param {Vec2 | IBaseInputState } px - Screen coordinates.
1125
+ * @returns {Vec3 | undefined} - Cartesian coordinates.
1126
+ */
1127
+ getCartesianFromPixelEllipsoid(px) {
1128
+ let cam = this.renderer.activeCamera;
1129
+ return this.ellipsoid.hitRay(cam.eye, cam.unproject(px.x, px.y));
1130
+ }
1131
+ /**
1132
+ * Project screen coordinates to the planet ellipsoid.
1133
+ * @public
1134
+ * @param {Vec2 | IBaseInputState} px - Screen coordinates.
1135
+ * @returns {LonLat | undefined} - Geodetic coordinates.
1136
+ */
1137
+ getLonLatFromPixelEllipsoid(px) {
1138
+ let coords = this.getCartesianFromPixelEllipsoid(px);
1139
+ if (coords) {
1140
+ return this.ellipsoid.cartesianToLonLat(coords);
1141
+ }
1142
+ }
1143
+ /**
1144
+ * Returns mouse position cartesian coordinates on the current terrain.
1145
+ * @public
1146
+ * @returns {Vec3 | undefined} -
1147
+ */
1148
+ getCartesianFromMouseTerrain() {
1149
+ let ms = this.renderer.events.mouseState;
1150
+ let distance = this.getDistanceFromPixel(ms);
1151
+ if (distance) {
1152
+ return ms.direction.scaleTo(distance).addA(this.renderer.activeCamera.eye);
1153
+ }
1154
+ }
1155
+ /**
1156
+ * Returns screen coordinates cartesian coordinates on the current terrain.
1157
+ * position or null if input coordinates is outside the planet.
1158
+ * @public
1159
+ * @param {Vec2} px - Pixel screen 2d coordinates.
1160
+ * @returns {Vec3 | undefined} -
1161
+ */
1162
+ getCartesianFromPixelTerrain(px) {
1163
+ let distance = this.getDistanceFromPixel(px);
1164
+ if (distance) {
1165
+ let direction = px.direction || this.renderer.activeCamera.unproject(px.x, px.y);
1166
+ return direction.scaleTo(distance).addA(this.renderer.activeCamera.eye);
1167
+ }
1168
+ }
1169
+ /**
1170
+ * Returns geodetic coordinates on the current terrain planet by its screen coordinates.
1171
+ * position or null if input coordinates is outside the planet.
1172
+ * @public
1173
+ * @param {Vec2 | IBaseInputState} px - Pixel screen 2d coordinates.
1174
+ * @returns {LonLat | undefined} -
1175
+ */
1176
+ getLonLatFromPixelTerrain(px) {
1177
+ let coords = this.getCartesianFromPixelTerrain(px);
1178
+ if (coords) {
1179
+ return this.ellipsoid.cartesianToLonLat(coords);
1180
+ }
1181
+ }
1182
+ /**
1183
+ * Project cartesian coordinates to screen space.
1184
+ * @public
1185
+ * @param {Vec3} coords - Cartesian coordinates.
1186
+ * @returns {Vec2} - Screen coordinates.
1187
+ */
1188
+ getPixelFromCartesian(coords) {
1189
+ return this.renderer.activeCamera.project(coords);
1190
+ }
1191
+ /**
1192
+ * Project geodetic coordinates to screen space.
1193
+ * @public
1194
+ * @param {LonLat} lonlat - Geodetic coordinates.
1195
+ * @returns {Vec2 | undefined} - Screen coordinates.
1196
+ */
1197
+ getPixelFromLonLat(lonlat) {
1198
+ let coords = this.ellipsoid.lonLatToCartesian(lonlat);
1199
+ if (coords) {
1200
+ return this.renderer.activeCamera.project(coords);
1201
+ }
1202
+ }
1203
+ /**
1204
+ * Returns distance from an active (screen) camera to the planet ellipsoid.
1205
+ * @public
1206
+ * @param {Vec2} px - Screen coordinates.
1207
+ * @returns {number} -
1208
+ */
1209
+ getDistanceFromPixelEllipsoid(px) {
1210
+ let coords = this.getCartesianFromPixelEllipsoid(px);
1211
+ if (coords) {
1212
+ return coords.distance(this.renderer.activeCamera.eye);
1213
+ }
1214
+ }
1215
+ /**
1216
+ * Returns distance from active (screen) camera to the planet terrain by screen coordinates.
1217
+ * @public
1218
+ * @param {Vec2 | IBaseInputState} px - Screen coordinates.
1219
+ * @returns {number | undefined} -
1220
+ */
1221
+ getDistanceFromPixel(px) {
1222
+ if (this.terrain.isEmpty) {
1223
+ return this.getDistanceFromPixelEllipsoid(px) || 0;
1224
+ }
1225
+ else {
1226
+ let r = this.renderer;
1227
+ let cnv = r.handler.canvas;
1228
+ let spx = px.x / cnv.width;
1229
+ let spy = (cnv.height - px.y) / cnv.height;
1230
+ _tempPickingPix_[0] = _tempPickingPix_[1] = _tempPickingPix_[2] = 0.0;
1231
+ let dist = 0;
1232
+ r.readDistanceColor(spx, spy, _tempPickingPix_);
1233
+ dist = decodeFloatFromRGBAArr(_tempPickingPix_);
1234
+ if (!(_tempPickingPix_[0] || _tempPickingPix_[1] || _tempPickingPix_[2])) {
1235
+ dist = this.getDistanceFromPixelEllipsoid(px) || 0;
1236
+ }
1237
+ else if (dist < DEPTH_DISTANCE) {
1238
+ r.screenDepthFramebuffer.activate();
1239
+ //if (r.screenDepthFramebuffer.isComplete()) {
1240
+ r.screenDepthFramebuffer.readPixels(_tempDepthColor_, spx, spy);
1241
+ let screenPos = new Vec4(spx * 2.0 - 1.0, spy * 2.0 - 1.0, (_tempDepthColor_[0] / 255.0) * 2.0 - 1.0, 1.0 * 2.0 - 1.0);
1242
+ let viewPosition = this.camera.frustums[0].inverseProjectionMatrix.mulVec4(screenPos);
1243
+ let dir = px.direction || r.activeCamera.unproject(px.x, px.y);
1244
+ dist = -(viewPosition.z / viewPosition.w) / dir.dot(r.activeCamera.getForward());
1245
+ //}
1246
+ r.screenDepthFramebuffer.deactivate();
1247
+ }
1248
+ return dist;
1249
+ }
1250
+ }
1251
+ /**
1252
+ * Sets camera to the planet geographical extent.
1253
+ * @public
1254
+ * @param {Extent} extent - Geographical extent.
1255
+ */
1256
+ viewExtent(extent) {
1257
+ if (this.camera) {
1258
+ this.camera.viewExtent(extent);
1259
+ }
1260
+ else {
1261
+ this._initialViewExtent = extent;
1262
+ }
1263
+ }
1264
+ /**
1265
+ * Fits camera position for the view extent.
1266
+ * @public
1267
+ * @param {Array.<number>} extentArr - Geographical extent array, (exactly 4 entries)
1268
+ * where index 0 - southwest longitude, 1 - latitude southwest, 2 - longitude northeast, 3 - latitude northeast.
1269
+ */
1270
+ viewExtentArr(extentArr) {
1271
+ this.viewExtent(new Extent(new LonLat(extentArr[0], extentArr[1]), new LonLat(extentArr[2], extentArr[3])));
1272
+ }
1273
+ /**
1274
+ * Gets current camera view extent.
1275
+ * @public
1276
+ * @returns {Extent} -
1277
+ */
1278
+ getViewExtent() {
1279
+ return this._viewExtent;
1280
+ }
1281
+ /**
1282
+ * Sets camera to the planet geographical position.
1283
+ * @public
1284
+ * @param {LonLat} lonlat - Camera position.
1285
+ * @param {LonLat} [lookLonLat] - Viewpoint.
1286
+ * @param {Vec3} [up] - Camera up vector.
1287
+ */
1288
+ viewLonLat(lonlat, lookLonLat, up) {
1289
+ this.camera.setLonLat(lonlat, lookLonLat, up);
1290
+ }
1291
+ /**
1292
+ * Fly active camera to the view extent.
1293
+ * @public
1294
+ * @param {Extent} extent - Geographical extent.
1295
+ * @param {Number} [height] - Height on the end of the flight route.
1296
+ * @param {Vec3} [up] - Camera UP vector on the end of a flying.
1297
+ * @param {Number} [ampl] - Altitude amplitude factor.
1298
+ * @param {Function} [startCallback] - Callback that calls before the flying begins.
1299
+ * @param {Function} [completeCallback] - Callback that calls after flying when flying is finished.
1300
+ */
1301
+ flyExtent(extent, height, up, ampl, completeCallback, startCallback) {
1302
+ this.camera.flyExtent(extent, height, up, ampl, completeCallback, startCallback);
1303
+ }
1304
+ /**
1305
+ * Fly camera to the point.
1306
+ * @public
1307
+ * @param {Vec3} cartesian - Point coordinates.
1308
+ * @param {Vec3} [look] - Camera "look at" point.
1309
+ * @param {Vec3} [up] - Camera UP vector on the end of a flying.
1310
+ * @param {Number} [ampl] - Altitude amplitude factor.
1311
+ * @param {Function} [completeCallback] - Call the function in the end of flight
1312
+ * @param {Function} [startCallback] - Call the function in the beginning
1313
+ * @param {Function} [frameCallback] - Each frame callback
1314
+ */
1315
+ flyCartesian(cartesian, look, up, ampl, completeCallback, startCallback, frameCallback) {
1316
+ this.camera.flyCartesian(cartesian, look, up, ampl, completeCallback, startCallback, frameCallback);
1317
+ }
1318
+ /**
1319
+ * Fly camera to the geodetic position.
1320
+ * @public
1321
+ * @param {LonLat} lonlat - Fly geographical coordinates.
1322
+ * @param {Vec3 | LonLat} [look] - Camera viewpoint in the end of the flight.
1323
+ * @param {Vec3} [up] - Camera UP vector on the end of a flying.
1324
+ * @param {Number} [ampl] - Altitude amplitude factor.
1325
+ * @param [completeCallback]
1326
+ * @param [startCallback]
1327
+ * @param [frameCallback]
1328
+ */
1329
+ flyLonLat(lonlat, look, up, ampl, completeCallback, startCallback, frameCallback) {
1330
+ this.camera.flyLonLat(lonlat, look, up, ampl, completeCallback, startCallback, frameCallback);
1331
+ }
1332
+ /**
1333
+ * Stop current flight.
1334
+ * @public
1335
+ */
1336
+ stopFlying() {
1337
+ this.camera.stopFlying();
1338
+ }
1339
+ updateBillboardsTexCoords() {
1340
+ for (let i = 0; i < this.entityCollections.length; i++) {
1341
+ this.entityCollections[i].billboardHandler.refreshTexCoordsArr();
1342
+ }
1343
+ let readyCollections = {};
1344
+ for (let i = 0; i < this._layers.length; i++) {
1345
+ let li = this._layers[i];
1346
+ if (li instanceof Vector) {
1347
+ li.each(function (e) {
1348
+ if (e._entityCollection && !readyCollections[e._entityCollection.id]) {
1349
+ e._entityCollection.billboardHandler.refreshTexCoordsArr();
1350
+ readyCollections[e._entityCollection.id] = true;
1351
+ }
1352
+ });
1353
+ }
1354
+ }
1355
+ }
1356
+ getEntityTerrainPoint(entity, res) {
1357
+ let n = this._renderedNodes, i = n.length;
1358
+ while (i--) {
1359
+ if (n[i].segment.isEntityInside(entity)) {
1360
+ return n[i].segment.getEntityTerrainPoint(entity, res);
1361
+ }
1362
+ }
1363
+ }
1364
+ async getHeightDefault(lonLat) {
1365
+ return new Promise((resolve) => {
1366
+ if (this.terrain) {
1367
+ this.terrain.getHeightAsync(lonLat.clone(), (alt) => {
1368
+ resolve(alt);
1369
+ });
1370
+ }
1371
+ resolve(0);
1372
+ });
1373
+ }
1374
+ async getHeightAboveELL(lonLat) {
1375
+ return new Promise((resolve) => {
1376
+ if (this.terrain) {
1377
+ this.terrain.getHeightAsync(lonLat.clone(), (alt) => {
1378
+ resolve(alt + this.terrain.geoid.getHeightLonLat(lonLat));
1379
+ });
1380
+ }
1381
+ resolve(0);
1382
+ });
1383
+ }
1384
+ onremove() {
1385
+ this.memClear();
1386
+ this.quadTreeStrategy.destroyBranches();
1387
+ this._renderedNodes = [];
1388
+ }
1389
+ }
1390
+ const PLANET_EVENTS = [
1391
+ /**
1392
+ * Triggered before globe frame begins to render.
1393
+ * @event og.scene.Planet#draw
1394
+ */
1395
+ "draw",
1396
+ /**
1397
+ * Triggered when layer has added to the planet.
1398
+ * @event og.scene.Planet#layeradd
1399
+ */
1400
+ "layeradd",
1401
+ /**
1402
+ * Triggered when base layer changed.
1403
+ * @event og.scene.Planet#baselayerchange
1404
+ */
1405
+ "baselayerchange",
1406
+ /**
1407
+ * Triggered when layer has removed from the planet.
1408
+ * @event og.scene.Planet#layerremove
1409
+ */
1410
+ "layerremove",
1411
+ /**
1412
+ * Triggered when some layer visibility changed.
1413
+ * @event og.scene.Planet#layervisibilitychange
1414
+ */
1415
+ "layervisibilitychange",
1416
+ /**
1417
+ * Triggered when all data is loaded
1418
+ * @event og.scene.Planet#rendercompleted
1419
+ */
1420
+ "rendercompleted",
1421
+ /**
1422
+ * Triggered when all data is loaded
1423
+ * @event og.scene.Planet#terraincompleted
1424
+ */
1425
+ "terraincompleted",
1426
+ /**
1427
+ * Triggered when layer data is laded
1428
+ * @event og.scene.Planet#terraincompleted
1429
+ */
1430
+ "layerloadend"
1431
+ ];