@openglobus/og 0.17.2 → 0.18.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (845) hide show
  1. package/README.md +76 -47
  2. package/lib/@openglobus/og.esm.js +2 -0
  3. package/lib/@openglobus/og.esm.js.map +1 -0
  4. package/lib/@openglobus/og.umd.js +2 -0
  5. package/lib/@openglobus/og.umd.js.map +1 -0
  6. package/lib/@openglobus/res/fonts/Karla-Bold.json +5252 -0
  7. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.cfg +920 -0
  8. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.png +0 -0
  9. package/lib/@openglobus/res/fonts/Karla-Light.json +5252 -0
  10. package/lib/@openglobus/res/fonts/Karla-Light.ttf.cfg +830 -0
  11. package/lib/@openglobus/res/fonts/Karla-Light.ttf.png +0 -0
  12. package/lib/@openglobus/res/fonts/Karla-Medium.json +5252 -0
  13. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.cfg +1196 -0
  14. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.png +0 -0
  15. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.json +3332 -0
  16. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.cfg +1370 -0
  17. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.png +0 -0
  18. package/lib/@openglobus/res/fonts/Roboto-Regular.json +37147 -0
  19. package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.cfg +1340 -0
  20. package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.png +0 -0
  21. package/lib/@openglobus/res/fonts/arial.json +4321 -0
  22. package/lib/@openglobus/res/fonts/arial.ttf.cfg +1570 -0
  23. package/lib/@openglobus/res/fonts/arial.ttf.png +0 -0
  24. package/lib/@openglobus/res/night-4326.png +0 -0
  25. package/lib/@openglobus/res/night.png +0 -0
  26. package/lib/@openglobus/res/spec.png +0 -0
  27. package/lib/js/Clock.d.ts +106 -0
  28. package/lib/js/Clock.js +141 -0
  29. package/lib/js/Deferred.d.ts +6 -0
  30. package/lib/js/Deferred.js +13 -0
  31. package/lib/js/Events.d.ts +90 -0
  32. package/lib/js/Events.js +145 -0
  33. package/lib/js/Extent.d.ts +145 -0
  34. package/lib/js/Extent.js +278 -0
  35. package/lib/js/Globe.d.ts +132 -0
  36. package/lib/js/Globe.js +265 -0
  37. package/lib/js/ImageCanvas.d.ts +128 -0
  38. package/lib/js/ImageCanvas.js +203 -0
  39. package/lib/js/Lock.d.ts +15 -0
  40. package/lib/js/Lock.js +27 -0
  41. package/lib/js/LonLat.d.ts +128 -0
  42. package/lib/js/LonLat.js +192 -0
  43. package/lib/js/Object3d.d.ts +49 -0
  44. package/lib/js/Object3d.js +309 -0
  45. package/lib/js/Popup.d.ts +46 -0
  46. package/lib/js/Popup.js +160 -0
  47. package/lib/js/QueueArray.d.ts +16 -0
  48. package/lib/js/QueueArray.js +63 -0
  49. package/lib/js/Rectangle.d.ts +76 -0
  50. package/lib/js/Rectangle.js +77 -0
  51. package/lib/js/Stack.d.ts +20 -0
  52. package/lib/js/Stack.js +42 -0
  53. package/lib/js/astro/astro.d.ts +39 -0
  54. package/lib/js/astro/astro.js +43 -0
  55. package/lib/js/astro/earth.d.ts +8 -0
  56. package/lib/js/astro/earth.js +75 -0
  57. package/lib/js/astro/jd.d.ts +234 -0
  58. package/lib/js/astro/jd.js +416 -0
  59. package/lib/js/astro/orbit.d.ts +5 -0
  60. package/lib/js/astro/orbit.js +104 -0
  61. package/lib/js/astro/rotation.d.ts +2 -0
  62. package/lib/js/astro/rotation.js +25 -0
  63. package/lib/js/bv/Box.d.ts +32 -0
  64. package/lib/js/bv/Box.js +53 -0
  65. package/lib/js/bv/Sphere.d.ts +37 -0
  66. package/lib/js/bv/Sphere.js +31 -0
  67. package/lib/js/bv/index.d.ts +3 -0
  68. package/lib/js/bv/index.js +3 -0
  69. package/lib/js/camera/Camera.d.ts +314 -0
  70. package/lib/js/camera/Camera.js +453 -0
  71. package/lib/js/camera/Frustum.d.ts +139 -0
  72. package/lib/js/camera/Frustum.js +238 -0
  73. package/lib/js/camera/PlanetCamera.d.ts +234 -0
  74. package/lib/js/camera/PlanetCamera.js +465 -0
  75. package/lib/js/camera/index.d.ts +3 -0
  76. package/lib/js/camera/index.js +3 -0
  77. package/lib/js/cons.d.ts +40 -0
  78. package/lib/js/cons.js +92 -0
  79. package/lib/js/control/Atmosphere.d.ts +16 -0
  80. package/lib/js/control/Atmosphere.js +334 -0
  81. package/lib/js/control/CompassButton.d.ts +16 -0
  82. package/lib/js/control/CompassButton.js +118 -0
  83. package/lib/js/control/Control.d.ts +100 -0
  84. package/lib/js/control/Control.js +137 -0
  85. package/lib/js/control/DebugInfo.d.ts +25 -0
  86. package/lib/js/control/DebugInfo.js +281 -0
  87. package/lib/js/control/DrawingSwitcher.d.ts +13 -0
  88. package/lib/js/control/DrawingSwitcher.js +94 -0
  89. package/lib/js/control/EarthCoordinates.d.ts +41 -0
  90. package/lib/js/control/EarthCoordinates.js +161 -0
  91. package/lib/js/control/EarthNavigation.d.ts +50 -0
  92. package/lib/js/control/EarthNavigation.js +202 -0
  93. package/lib/js/control/GeoImageDragControl.d.ts +22 -0
  94. package/lib/js/control/GeoImageDragControl.js +102 -0
  95. package/lib/js/control/KeyboardNavigation.d.ts +28 -0
  96. package/lib/js/control/KeyboardNavigation.js +143 -0
  97. package/lib/js/control/LayerAnimation.d.ts +71 -0
  98. package/lib/js/control/LayerAnimation.js +283 -0
  99. package/lib/js/control/LayerSwitcher.d.ts +21 -0
  100. package/lib/js/control/LayerSwitcher.js +51 -0
  101. package/lib/js/control/Lighting.d.ts +49 -0
  102. package/lib/js/control/Lighting.js +412 -0
  103. package/lib/js/control/MouseNavigation.d.ts +62 -0
  104. package/lib/js/control/MouseNavigation.js +362 -0
  105. package/lib/js/control/MouseWheelZoomControl.d.ts +44 -0
  106. package/lib/js/control/MouseWheelZoomControl.js +181 -0
  107. package/lib/js/control/RulerSwitcher.d.ts +17 -0
  108. package/lib/js/control/RulerSwitcher.js +57 -0
  109. package/lib/js/control/ScaleControl.d.ts +24 -0
  110. package/lib/js/control/ScaleControl.js +91 -0
  111. package/lib/js/control/SegmentBoundVisualization.d.ts +12 -0
  112. package/lib/js/control/SegmentBoundVisualization.js +37 -0
  113. package/lib/js/control/ShowFps.d.ts +9 -0
  114. package/lib/js/control/ShowFps.js +20 -0
  115. package/lib/js/control/SimpleNavigation.d.ts +25 -0
  116. package/lib/js/control/SimpleNavigation.js +96 -0
  117. package/lib/js/control/SimpleSkyBackground.d.ts +15 -0
  118. package/lib/js/control/SimpleSkyBackground.js +177 -0
  119. package/lib/js/control/Sun.d.ts +33 -0
  120. package/lib/js/control/Sun.js +117 -0
  121. package/lib/js/control/ToggleWireframe.d.ts +14 -0
  122. package/lib/js/control/ToggleWireframe.js +28 -0
  123. package/lib/js/control/TouchNavigation.d.ts +52 -0
  124. package/lib/js/control/TouchNavigation.js +263 -0
  125. package/lib/js/control/ZoomControl.d.ts +27 -0
  126. package/lib/js/control/ZoomControl.js +86 -0
  127. package/lib/js/control/drawing/DrawingControl.d.ts +12 -0
  128. package/lib/js/control/drawing/DrawingControl.js +35 -0
  129. package/lib/js/control/drawing/LineStringDrawingScene.d.ts +15 -0
  130. package/lib/js/control/drawing/LineStringDrawingScene.js +139 -0
  131. package/lib/js/control/drawing/PolygonDrawingScene.d.ts +98 -0
  132. package/lib/js/control/drawing/PolygonDrawingScene.js +534 -0
  133. package/lib/js/control/elevationProfile/ElevationProfile.d.ts +61 -0
  134. package/lib/js/control/elevationProfile/ElevationProfile.js +217 -0
  135. package/lib/js/control/heightRuler/HeightRuler.d.ts +7 -0
  136. package/lib/js/control/heightRuler/HeightRuler.js +11 -0
  137. package/lib/js/control/heightRuler/HeightRulerScene.d.ts +35 -0
  138. package/lib/js/control/heightRuler/HeightRulerScene.js +181 -0
  139. package/lib/js/control/heightRuler/HeightRulerSwitcher.d.ts +6 -0
  140. package/lib/js/control/heightRuler/HeightRulerSwitcher.js +13 -0
  141. package/lib/js/control/index.d.ts +28 -0
  142. package/lib/js/control/index.js +28 -0
  143. package/lib/js/control/ruler/Ruler.d.ts +13 -0
  144. package/lib/js/control/ruler/Ruler.js +23 -0
  145. package/lib/js/control/ruler/RulerScene.d.ts +88 -0
  146. package/lib/js/control/ruler/RulerScene.js +324 -0
  147. package/lib/js/control/selection/Selection.d.ts +55 -0
  148. package/lib/js/control/selection/Selection.js +78 -0
  149. package/lib/js/control/selection/SelectionScene.d.ts +44 -0
  150. package/lib/js/control/selection/SelectionScene.js +272 -0
  151. package/lib/js/control/timeline/TimelineControl.d.ts +18 -0
  152. package/lib/js/control/timeline/TimelineControl.js +79 -0
  153. package/lib/js/control/timeline/TimelineModel.d.ts +41 -0
  154. package/lib/js/control/timeline/TimelineModel.js +104 -0
  155. package/lib/js/control/timeline/TimelineView.d.ts +85 -0
  156. package/lib/js/control/timeline/TimelineView.js +363 -0
  157. package/lib/js/control/timeline/timelineUtils.d.ts +12 -0
  158. package/lib/js/control/timeline/timelineUtils.js +112 -0
  159. package/lib/js/control/visibleExtent/Segment.d.ts +277 -0
  160. package/lib/js/control/visibleExtent/Segment.js +1301 -0
  161. package/lib/js/control/visibleExtent/VisibleExtent.d.ts +5 -0
  162. package/lib/js/control/visibleExtent/VisibleExtent.js +56 -0
  163. package/lib/js/control/visibleExtent/drawnode.d.ts +7 -0
  164. package/lib/js/control/visibleExtent/drawnode.js +718 -0
  165. package/lib/js/ellipsoid/Ellipsoid.d.ts +187 -0
  166. package/lib/js/ellipsoid/Ellipsoid.js +434 -0
  167. package/lib/js/ellipsoid/index.d.ts +3 -0
  168. package/lib/js/ellipsoid/index.js +3 -0
  169. package/lib/js/ellipsoid/wgs84.d.ts +6 -0
  170. package/lib/js/ellipsoid/wgs84.js +6 -0
  171. package/lib/js/entity/BaseBillboard.d.ts +222 -0
  172. package/lib/js/entity/BaseBillboard.js +284 -0
  173. package/lib/js/entity/BaseBillboardHandler.d.ts +81 -0
  174. package/lib/js/entity/BaseBillboardHandler.js +546 -0
  175. package/lib/js/entity/Billboard.d.ts +113 -0
  176. package/lib/js/entity/Billboard.js +127 -0
  177. package/lib/js/entity/BillboardHandler.d.ts +15 -0
  178. package/lib/js/entity/BillboardHandler.js +103 -0
  179. package/lib/js/entity/Entity.d.ts +354 -0
  180. package/lib/js/entity/Entity.js +515 -0
  181. package/lib/js/entity/EntityCollection.d.ts +364 -0
  182. package/lib/js/entity/EntityCollection.js +621 -0
  183. package/lib/js/entity/GeoObject.d.ts +138 -0
  184. package/lib/js/entity/GeoObject.js +194 -0
  185. package/lib/js/entity/GeoObjectHandler.d.ts +99 -0
  186. package/lib/js/entity/GeoObjectHandler.js +558 -0
  187. package/lib/js/entity/Geometry.d.ts +111 -0
  188. package/lib/js/entity/Geometry.js +283 -0
  189. package/lib/js/entity/GeometryHandler.d.ts +84 -0
  190. package/lib/js/entity/GeometryHandler.js +687 -0
  191. package/lib/js/entity/Label.d.ts +207 -0
  192. package/lib/js/entity/Label.js +291 -0
  193. package/lib/js/entity/LabelHandler.d.ts +65 -0
  194. package/lib/js/entity/LabelHandler.js +696 -0
  195. package/lib/js/entity/LabelWorker.d.ts +15 -0
  196. package/lib/js/entity/LabelWorker.js +163 -0
  197. package/lib/js/entity/PointCloud.d.ts +179 -0
  198. package/lib/js/entity/PointCloud.js +327 -0
  199. package/lib/js/entity/PointCloudHandler.d.ts +42 -0
  200. package/lib/js/entity/PointCloudHandler.js +82 -0
  201. package/lib/js/entity/Polyline.d.ts +337 -0
  202. package/lib/js/entity/Polyline.js +1546 -0
  203. package/lib/js/entity/PolylineHandler.d.ts +22 -0
  204. package/lib/js/entity/PolylineHandler.js +78 -0
  205. package/lib/js/entity/Ray.d.ts +133 -0
  206. package/lib/js/entity/Ray.js +171 -0
  207. package/lib/js/entity/RayHandler.d.ts +70 -0
  208. package/lib/js/entity/RayHandler.js +496 -0
  209. package/lib/js/entity/Strip.d.ts +127 -0
  210. package/lib/js/entity/Strip.js +401 -0
  211. package/lib/js/entity/StripHandler.d.ts +42 -0
  212. package/lib/js/entity/StripHandler.js +110 -0
  213. package/lib/js/entity/index.d.ts +11 -0
  214. package/lib/js/entity/index.js +11 -0
  215. package/lib/js/index.d.ts +33 -0
  216. package/lib/js/index.js +33 -0
  217. package/lib/js/input/KeyboardHandler.d.ts +33 -0
  218. package/lib/js/input/KeyboardHandler.js +157 -0
  219. package/lib/js/input/MouseHandler.d.ts +16 -0
  220. package/lib/js/input/MouseHandler.js +81 -0
  221. package/lib/js/input/TouchHandler.d.ts +11 -0
  222. package/lib/js/input/TouchHandler.js +42 -0
  223. package/lib/js/input/input.d.ts +3 -0
  224. package/lib/js/input/input.js +42 -0
  225. package/lib/js/layer/BaseGeoImage.d.ts +145 -0
  226. package/lib/js/layer/BaseGeoImage.js +382 -0
  227. package/lib/js/layer/CanvasTiles.d.ts +103 -0
  228. package/lib/js/layer/CanvasTiles.js +302 -0
  229. package/lib/js/layer/GeoImage.d.ts +61 -0
  230. package/lib/js/layer/GeoImage.js +130 -0
  231. package/lib/js/layer/GeoTexture2d.d.ts +17 -0
  232. package/lib/js/layer/GeoTexture2d.js +37 -0
  233. package/lib/js/layer/GeoVideo.d.ts +68 -0
  234. package/lib/js/layer/GeoVideo.js +157 -0
  235. package/lib/js/layer/KML.d.ts +72 -0
  236. package/lib/js/layer/KML.js +303 -0
  237. package/lib/js/layer/Layer.d.ts +401 -0
  238. package/lib/js/layer/Layer.js +732 -0
  239. package/lib/js/layer/Material.d.ts +34 -0
  240. package/lib/js/layer/Material.js +69 -0
  241. package/lib/js/layer/Vector.d.ts +244 -0
  242. package/lib/js/layer/Vector.js +849 -0
  243. package/lib/js/layer/WMS.d.ts +75 -0
  244. package/lib/js/layer/WMS.js +112 -0
  245. package/lib/js/layer/XYZ.d.ts +149 -0
  246. package/lib/js/layer/XYZ.js +299 -0
  247. package/lib/js/layer/index.d.ts +11 -0
  248. package/lib/js/layer/index.js +11 -0
  249. package/lib/js/light/LightSource.d.ts +174 -0
  250. package/lib/js/light/LightSource.js +292 -0
  251. package/lib/js/math/Line2.d.ts +11 -0
  252. package/lib/js/math/Line2.js +21 -0
  253. package/lib/js/math/Line3.d.ts +28 -0
  254. package/lib/js/math/Line3.js +85 -0
  255. package/lib/js/math/Mat3.d.ts +77 -0
  256. package/lib/js/math/Mat3.js +139 -0
  257. package/lib/js/math/Mat4.d.ts +195 -0
  258. package/lib/js/math/Mat4.js +470 -0
  259. package/lib/js/math/Plane.d.ts +20 -0
  260. package/lib/js/math/Plane.js +108 -0
  261. package/lib/js/math/Quat.d.ts +373 -0
  262. package/lib/js/math/Quat.js +783 -0
  263. package/lib/js/math/Ray.d.ts +76 -0
  264. package/lib/js/math/Ray.js +188 -0
  265. package/lib/js/math/Vec2.d.ts +310 -0
  266. package/lib/js/math/Vec2.js +463 -0
  267. package/lib/js/math/Vec3.d.ts +472 -0
  268. package/lib/js/math/Vec3.js +799 -0
  269. package/lib/js/math/Vec4.d.ts +163 -0
  270. package/lib/js/math/Vec4.js +211 -0
  271. package/lib/js/math/coder.d.ts +51 -0
  272. package/lib/js/math/coder.js +101 -0
  273. package/lib/js/math/index.d.ts +11 -0
  274. package/lib/js/math/index.js +11 -0
  275. package/lib/js/math.d.ts +266 -0
  276. package/lib/js/math.js +379 -0
  277. package/lib/js/mercator.d.ts +92 -0
  278. package/lib/js/mercator.js +119 -0
  279. package/lib/js/proj/EPSG3857.d.ts +9 -0
  280. package/lib/js/proj/EPSG3857.js +9 -0
  281. package/lib/js/proj/EPSG4326.d.ts +9 -0
  282. package/lib/js/proj/EPSG4326.js +9 -0
  283. package/lib/js/proj/Proj.d.ts +43 -0
  284. package/lib/js/proj/Proj.js +38 -0
  285. package/lib/js/quadTree/EPSG4326QuadTreeStrategy.d.ts +6 -0
  286. package/lib/js/quadTree/EPSG4326QuadTreeStrategy.js +17 -0
  287. package/lib/js/quadTree/EarthQuadTreeStrategy.d.ts +6 -0
  288. package/lib/js/quadTree/EarthQuadTreeStrategy.js +19 -0
  289. package/lib/js/quadTree/EntityCollectionNode.d.ts +54 -0
  290. package/lib/js/quadTree/EntityCollectionNode.js +328 -0
  291. package/lib/js/quadTree/MarsQuadTreeStrategy.d.ts +6 -0
  292. package/lib/js/quadTree/MarsQuadTreeStrategy.js +17 -0
  293. package/lib/js/quadTree/Node.d.ts +61 -0
  294. package/lib/js/quadTree/Node.js +660 -0
  295. package/lib/js/quadTree/QuadTreeStrategy.d.ts +25 -0
  296. package/lib/js/quadTree/QuadTreeStrategy.js +69 -0
  297. package/lib/js/quadTree/Wgs84QuadTreeStrategy.d.ts +6 -0
  298. package/lib/js/quadTree/Wgs84QuadTreeStrategy.js +15 -0
  299. package/lib/js/quadTree/index.d.ts +12 -0
  300. package/lib/js/quadTree/index.js +12 -0
  301. package/lib/js/quadTree/quadTree.d.ts +40 -0
  302. package/lib/js/quadTree/quadTree.js +66 -0
  303. package/lib/js/renderer/Renderer.d.ts +311 -0
  304. package/lib/js/renderer/Renderer.js +899 -0
  305. package/lib/js/renderer/RendererEvents.d.ts +237 -0
  306. package/lib/js/renderer/RendererEvents.js +848 -0
  307. package/lib/js/scene/Axes.d.ts +12 -0
  308. package/lib/js/scene/Axes.js +59 -0
  309. package/lib/js/scene/BaseNode.d.ts +61 -0
  310. package/lib/js/scene/BaseNode.js +69 -0
  311. package/lib/js/scene/Planet.d.ts +623 -0
  312. package/lib/js/scene/Planet.js +1431 -0
  313. package/lib/js/scene/RenderNode.d.ts +150 -0
  314. package/lib/js/scene/RenderNode.js +301 -0
  315. package/lib/js/scene/SkyBox.d.ts +13 -0
  316. package/lib/js/scene/SkyBox.js +87 -0
  317. package/lib/js/scene/index.d.ts +5 -0
  318. package/lib/js/scene/index.js +5 -0
  319. package/lib/js/segment/Segment.d.ts +278 -0
  320. package/lib/js/segment/Segment.js +1142 -0
  321. package/lib/js/segment/SegmentLonLat.d.ts +48 -0
  322. package/lib/js/segment/SegmentLonLat.js +214 -0
  323. package/lib/js/segment/SegmentLonLatWgs84.d.ts +10 -0
  324. package/lib/js/segment/SegmentLonLatWgs84.js +23 -0
  325. package/lib/js/segment/Slice.d.ts +13 -0
  326. package/lib/js/segment/Slice.js +33 -0
  327. package/lib/js/segment/segmentHelper.d.ts +18 -0
  328. package/lib/js/segment/segmentHelper.js +180 -0
  329. package/lib/js/shaders/atmos.d.ts +4 -0
  330. package/lib/js/shaders/atmos.js +312 -0
  331. package/lib/js/shaders/billboard.d.ts +3 -0
  332. package/lib/js/shaders/billboard.js +214 -0
  333. package/lib/js/shaders/bloom.d.ts +2 -0
  334. package/lib/js/shaders/bloom.js +32 -0
  335. package/lib/js/shaders/blur.d.ts +3 -0
  336. package/lib/js/shaders/blur.js +68 -0
  337. package/lib/js/shaders/depth.d.ts +2 -0
  338. package/lib/js/shaders/depth.js +43 -0
  339. package/lib/js/shaders/drawnode.d.ts +8 -0
  340. package/lib/js/shaders/drawnode.js +986 -0
  341. package/lib/js/shaders/geoObject.d.ts +3 -0
  342. package/lib/js/shaders/geoObject.js +256 -0
  343. package/lib/js/shaders/label.d.ts +4 -0
  344. package/lib/js/shaders/label.js +589 -0
  345. package/lib/js/shaders/lumFilter.d.ts +2 -0
  346. package/lib/js/shaders/lumFilter.js +36 -0
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  718. package/types/entity/GeoObject.d.ts +0 -117
  719. package/types/entity/GeoObjectHandler.d.ts +0 -41
  720. package/types/entity/Geometry.d.ts +0 -79
  721. package/types/entity/GeometryHandler.d.ts +0 -76
  722. package/types/entity/Label.d.ts +0 -190
  723. package/types/entity/LabelHandler.d.ts +0 -31
  724. package/types/entity/LabelWorker.d.ts +0 -9
  725. package/types/entity/PointCloud.d.ts +0 -174
  726. package/types/entity/PointCloudHandler.d.ts +0 -38
  727. package/types/entity/Polyline.d.ts +0 -307
  728. package/types/entity/PolylineHandler.d.ts +0 -18
  729. package/types/entity/Ray.d.ts +0 -122
  730. package/types/entity/RayHandler.d.ts +0 -63
  731. package/types/entity/Strip.d.ts +0 -119
  732. package/types/entity/StripHandler.d.ts +0 -38
  733. package/types/entity/index.d.ts +0 -8
  734. package/types/index.d.ts +0 -53
  735. package/types/input/KeyboardHandler.d.ts +0 -17
  736. package/types/input/MouseHandler.d.ts +0 -5
  737. package/types/input/TouchHandler.d.ts +0 -5
  738. package/types/input/input.d.ts +0 -42
  739. package/types/layer/BaseGeoImage.d.ts +0 -116
  740. package/types/layer/CanvasTiles.d.ts +0 -73
  741. package/types/layer/GeoImage.d.ts +0 -51
  742. package/types/layer/GeoTexture2d.d.ts +0 -7
  743. package/types/layer/GeoVideo.d.ts +0 -47
  744. package/types/layer/KML.d.ts +0 -93
  745. package/types/layer/Layer.d.ts +0 -320
  746. package/types/layer/Material.d.ts +0 -45
  747. package/types/layer/Vector.d.ts +0 -211
  748. package/types/layer/WMS.d.ts +0 -66
  749. package/types/layer/XYZ.d.ts +0 -122
  750. package/types/layer/index.d.ts +0 -10
  751. package/types/light/LightSource.d.ts +0 -178
  752. package/types/math/Line2.d.ts +0 -11
  753. package/types/math/Line3.d.ts +0 -10
  754. package/types/math/Mat3.d.ts +0 -65
  755. package/types/math/Mat4.d.ts +0 -176
  756. package/types/math/Plane.d.ts +0 -18
  757. package/types/math/Quat.d.ts +0 -379
  758. package/types/math/Ray.d.ts +0 -82
  759. package/types/math/Vec2.d.ts +0 -309
  760. package/types/math/Vec3.d.ts +0 -472
  761. package/types/math/Vec4.d.ts +0 -161
  762. package/types/math/coder.d.ts +0 -43
  763. package/types/math/index.d.ts +0 -11
  764. package/types/math.d.ts +0 -268
  765. package/types/mercator.d.ts +0 -92
  766. package/types/proj/EPSG3857.d.ts +0 -6
  767. package/types/proj/EPSG4326.d.ts +0 -6
  768. package/types/proj/Proj.d.ts +0 -42
  769. package/types/quadTree/EPSG4326QuadTreeStrategy.d.ts +0 -3
  770. package/types/quadTree/EarthQuadTreeStrategy.d.ts +0 -3
  771. package/types/quadTree/EntityCollectionNode.d.ts +0 -41
  772. package/types/quadTree/MarsQuadTreeStrategy.d.ts +0 -3
  773. package/types/quadTree/Node.d.ts +0 -58
  774. package/types/quadTree/QuadTreeStrategy.d.ts +0 -21
  775. package/types/quadTree/Wgs84QuadTreeStrategy.d.ts +0 -3
  776. package/types/quadTree/index.d.ts +0 -12
  777. package/types/quadTree/quadTree.d.ts +0 -40
  778. package/types/renderer/Renderer.d.ts +0 -291
  779. package/types/renderer/RendererEvents.d.ts +0 -241
  780. package/types/res/images.d.ts +0 -2
  781. package/types/scene/Axes.d.ts +0 -10
  782. package/types/scene/BaseNode.d.ts +0 -60
  783. package/types/scene/Planet.d.ts +0 -594
  784. package/types/scene/RenderNode.d.ts +0 -152
  785. package/types/scene/SkyBox.d.ts +0 -9
  786. package/types/scene/index.d.ts +0 -4
  787. package/types/segment/Segment.d.ts +0 -273
  788. package/types/segment/SegmentLonLat.d.ts +0 -22
  789. package/types/segment/SegmentLonLatWgs84.d.ts +0 -4
  790. package/types/segment/Slice.d.ts +0 -10
  791. package/types/segment/segmentHelper.d.ts +0 -13
  792. package/types/shaders/atmos.d.ts +0 -4
  793. package/types/shaders/billboard.d.ts +0 -3
  794. package/types/shaders/depth.d.ts +0 -2
  795. package/types/shaders/drawnode.d.ts +0 -8
  796. package/types/shaders/geoObject.d.ts +0 -3
  797. package/types/shaders/label.d.ts +0 -4
  798. package/types/shaders/pickingMask.d.ts +0 -2
  799. package/types/shaders/pointCloud.d.ts +0 -2
  800. package/types/shaders/polyline.d.ts +0 -3
  801. package/types/shaders/ray.d.ts +0 -2
  802. package/types/shaders/screenFrame.d.ts +0 -2
  803. package/types/shaders/skybox.d.ts +0 -2
  804. package/types/shaders/toneMapping.d.ts +0 -2
  805. package/types/shaders/utils.d.ts +0 -1
  806. package/types/terrain/BilTerrain.d.ts +0 -14
  807. package/types/terrain/EmptyTerrain.d.ts +0 -87
  808. package/types/terrain/Geoid.d.ts +0 -17
  809. package/types/terrain/GlobusTerrain.d.ts +0 -122
  810. package/types/terrain/MapboxTerrain.d.ts +0 -14
  811. package/types/terrain/index.d.ts +0 -5
  812. package/types/ui/Button.d.ts +0 -21
  813. package/types/ui/ButtonGroup.d.ts +0 -12
  814. package/types/ui/Dialog.d.ts +0 -41
  815. package/types/ui/Slider.d.ts +0 -33
  816. package/types/ui/ToggleButton.d.ts +0 -10
  817. package/types/ui/UIhelpers.d.ts +0 -13
  818. package/types/ui/View.d.ts +0 -33
  819. package/types/ui/icons.d.ts +0 -1
  820. package/types/utils/BaseWorker.d.ts +0 -14
  821. package/types/utils/FontAtlas.d.ts +0 -16
  822. package/types/utils/GeoImageCreator.d.ts +0 -30
  823. package/types/utils/ImagesCacheManager.d.ts +0 -10
  824. package/types/utils/Loader.d.ts +0 -31
  825. package/types/utils/NormalMapCreator.d.ts +0 -39
  826. package/types/utils/PlainSegmentWorker.d.ts +0 -8
  827. package/types/utils/TerrainWorker.d.ts +0 -7
  828. package/types/utils/TextureAtlas.d.ts +0 -113
  829. package/types/utils/VectorTileCreator.d.ts +0 -14
  830. package/types/utils/colorTable.d.ts +0 -143
  831. package/types/utils/earcut.d.ts +0 -6
  832. package/types/utils/functionComposition.d.ts +0 -5
  833. package/types/utils/objParser.d.ts +0 -8
  834. package/types/utils/shared.d.ts +0 -241
  835. package/types/utils/units.d.ts +0 -20
  836. package/types/webgl/Framebuffer.d.ts +0 -134
  837. package/types/webgl/Handler.d.ts +0 -403
  838. package/types/webgl/Multisample.d.ts +0 -91
  839. package/types/webgl/Program.d.ts +0 -163
  840. package/types/webgl/ProgramController.d.ts +0 -89
  841. package/types/webgl/callbacks.d.ts +0 -1
  842. package/types/webgl/index.d.ts +0 -6
  843. package/types/webgl/types.d.ts +0 -2
  844. /package/{dist → lib}/@openglobus/og.css +0 -0
  845. /package/{src/og → lib/@openglobus/res/fonts}/arial.js +0 -0
@@ -0,0 +1,799 @@
1
+ import { Quat } from "./Quat";
2
+ import { Vec4 } from "./Vec4";
3
+ /**
4
+ * Class represents a 3d vector.
5
+ * @class
6
+ * @param {number} [x] - First value.
7
+ * @param {number} [y] - Second value.
8
+ * @param {number} [z] - Third value.
9
+ */
10
+ export class Vec3 {
11
+ constructor(x = 0.0, y = 0.0, z = 0.0) {
12
+ this.x = x;
13
+ this.y = y;
14
+ this.z = z;
15
+ }
16
+ /** @const */
17
+ static get UP() {
18
+ return new Vec3(0, 1, 0);
19
+ }
20
+ /** @const */
21
+ static get DOWN() {
22
+ return new Vec3(0, -1, 0);
23
+ }
24
+ /** @const */
25
+ static get RIGHT() {
26
+ return new Vec3(1, 0, 0);
27
+ }
28
+ /** @const */
29
+ static get LEFT() {
30
+ return new Vec3(-1, 0, 0);
31
+ }
32
+ /** @const */
33
+ static get FORWARD() {
34
+ return new Vec3(0, 0, -1);
35
+ }
36
+ /** @const */
37
+ static get BACKWARD() {
38
+ return new Vec3(0, 0, 1);
39
+ }
40
+ /** @const */
41
+ static get ZERO() {
42
+ return new Vec3();
43
+ }
44
+ /** @const */
45
+ static get UNIT_X() {
46
+ return new Vec3(1, 0, 0);
47
+ }
48
+ /** @const */
49
+ static get UNIT_Y() {
50
+ return new Vec3(0, 1, 0);
51
+ }
52
+ /** @const */
53
+ static get UNIT_Z() {
54
+ return new Vec3(0, 0, 1);
55
+ }
56
+ /** @const */
57
+ static get NORTH() {
58
+ return Vec3.UNIT_Z;
59
+ }
60
+ /**
61
+ * Separate 63 bit Vec3 to two Vec3 32-bit float values.
62
+ * @function
63
+ * @param {Vec3} v - Double type value.
64
+ * @param {Vec3} high - Out vector high values.
65
+ * @param {Vec3} low - Out vector low values.
66
+ */
67
+ static doubleToTwoFloats(v, high, low) {
68
+ let x = v.x, y = v.y, z = v.z;
69
+ if (x >= 0.0) {
70
+ let doubleHigh = Math.floor(x / 65536.0) * 65536.0;
71
+ high.x = Math.fround(doubleHigh);
72
+ low.x = Math.fround(x - doubleHigh);
73
+ }
74
+ else {
75
+ let doubleHigh = Math.floor(-x / 65536.0) * 65536.0;
76
+ high.x = Math.fround(-doubleHigh);
77
+ low.x = Math.fround(x + doubleHigh);
78
+ }
79
+ if (y >= 0.0) {
80
+ let doubleHigh = Math.floor(y / 65536.0) * 65536.0;
81
+ high.y = Math.fround(doubleHigh);
82
+ low.y = Math.fround(y - doubleHigh);
83
+ }
84
+ else {
85
+ let doubleHigh = Math.floor(-y / 65536.0) * 65536.0;
86
+ high.y = Math.fround(-doubleHigh);
87
+ low.y = Math.fround(y + doubleHigh);
88
+ }
89
+ if (z >= 0.0) {
90
+ let doubleHigh = Math.floor(z / 65536.0) * 65536.0;
91
+ high.z = Math.fround(doubleHigh);
92
+ low.z = Math.fround(z - doubleHigh);
93
+ }
94
+ else {
95
+ let doubleHigh = Math.floor(-z / 65536.0) * 65536.0;
96
+ high.z = Math.fround(-doubleHigh);
97
+ low.z = Math.fround(z + doubleHigh);
98
+ }
99
+ }
100
+ /**
101
+ * Separate 63 bit Vec3 to two Vec3 32-bit float values.
102
+ * @function
103
+ * @param {Vec3} v - Double type value.
104
+ * @param {Float32Array} high - Out vector high values.
105
+ * @param {Float32Array} low - Out vector low values.
106
+ * @returns {Array.<number>} Encoded array. (exactly 2 entries)
107
+ */
108
+ static doubleToTwoFloat32Array(v, high, low) {
109
+ let x = v.x, y = v.y, z = v.z;
110
+ if (x >= 0.0) {
111
+ let doubleHigh = Math.floor(x / 65536.0) * 65536.0;
112
+ high[0] = Math.fround(doubleHigh);
113
+ low[0] = Math.fround(x - doubleHigh);
114
+ }
115
+ else {
116
+ let doubleHigh = Math.floor(-x / 65536.0) * 65536.0;
117
+ high[0] = Math.fround(-doubleHigh);
118
+ low[0] = Math.fround(x + doubleHigh);
119
+ }
120
+ if (y >= 0.0) {
121
+ let doubleHigh = Math.floor(y / 65536.0) * 65536.0;
122
+ high[1] = Math.fround(doubleHigh);
123
+ low[1] = Math.fround(y - doubleHigh);
124
+ }
125
+ else {
126
+ let doubleHigh = Math.floor(-y / 65536.0) * 65536.0;
127
+ high[1] = Math.fround(-doubleHigh);
128
+ low[1] = Math.fround(y + doubleHigh);
129
+ }
130
+ if (z >= 0.0) {
131
+ let doubleHigh = Math.floor(z / 65536.0) * 65536.0;
132
+ high[2] = Math.fround(doubleHigh);
133
+ low[2] = Math.fround(z - doubleHigh);
134
+ }
135
+ else {
136
+ let doubleHigh = Math.floor(-z / 65536.0) * 65536.0;
137
+ high[2] = Math.fround(-doubleHigh);
138
+ low[2] = Math.fround(z + doubleHigh);
139
+ }
140
+ }
141
+ /**
142
+ * Creates 3d vector from array.
143
+ * @function
144
+ * @param {NumberArray2 | NumberArray3 | NumberArray4} arr - Input array (exactly 3 entries)
145
+ * @returns {Vec3} -
146
+ */
147
+ static fromVec(arr) {
148
+ return new Vec3(arr[0], arr[1], arr[2]);
149
+ }
150
+ /**
151
+ * Gets angle between two vectors.
152
+ * @static
153
+ * @param {Vec3} a - First vector.
154
+ * @param {Vec3} b - Second vector.
155
+ * @returns {number} -
156
+ */
157
+ static angle(a, b) {
158
+ return Math.acos(a.dot(b) / Math.sqrt(a.length2() * b.length2()));
159
+ }
160
+ /**
161
+ * Returns two vectors linear interpolation.
162
+ * @static
163
+ * @param {Vec3} v1 - Start vector.
164
+ * @param {Vec3} v2 - End vector.
165
+ * @param {number} l - Interpolate value.
166
+ * @returns {Vec3} -
167
+ */
168
+ static lerp(v1, v2, l) {
169
+ return new Vec3(v1.x + (v2.x - v1.x) * l, v1.y + (v2.y - v1.y) * l, v1.z + (v2.z - v1.z) * l);
170
+ }
171
+ /**
172
+ * Returns summary vector.
173
+ * @static
174
+ * @param {Vec3} a - First vector.
175
+ * @param {Vec3} b - Second vector.
176
+ * @returns {Vec3} - Summary vector.
177
+ */
178
+ static add(a, b) {
179
+ let res = new Vec3(a.x, a.y, a.z);
180
+ res.addA(b);
181
+ return res;
182
+ }
183
+ /**
184
+ * Returns two vectors subtraction.
185
+ * @static
186
+ * @param {Vec3} a - First vector.
187
+ * @param {Vec3} b - Second vector.
188
+ * @returns {Vec3} - Vectors subtraction.
189
+ */
190
+ static sub(a, b) {
191
+ let res = new Vec3(a.x, a.y, a.z);
192
+ res.subA(b);
193
+ return res;
194
+ }
195
+ /**
196
+ * Returns scaled vector.
197
+ * @static
198
+ * @param {Vec3} a - Input vector.
199
+ * @param {number} scale - Scale value.
200
+ * @returns {Vec3} -
201
+ */
202
+ static scale(a, scale) {
203
+ return a.scaleTo(scale);
204
+ }
205
+ /**
206
+ * Returns two vectors production.
207
+ * @static
208
+ * @param {Vec3} a - First vector.
209
+ * @param {Vec3} b - Second vector.
210
+ * @returns {Vec3} -
211
+ */
212
+ static mul(a, b) {
213
+ let res = new Vec3(a.x, a.y, a.z);
214
+ res.mulA(b);
215
+ return res;
216
+ }
217
+ /**
218
+ * Returns true if two vectors are non-collinear.
219
+ * @public
220
+ * @param {Vec3} a - First vector.
221
+ * @param {Vec3} b - Second vector.
222
+ * @returns {Vec3} -
223
+ */
224
+ static noncollinear(a, b) {
225
+ return Boolean(a.y * b.z - a.z * b.y || a.z * b.x - a.x * b.z || a.x * b.y - a.y * b.z);
226
+ }
227
+ /**
228
+ * Get projection of the vector to plane where n - normal to the plane.
229
+ * @static
230
+ * @param {Vec3} b - Vector to project.
231
+ * @param {Vec3} n - Plane normal.
232
+ * @param {Vec3} [def] - Default value for non existed result.
233
+ * @returns {Vec3} -
234
+ */
235
+ static proj_b_to_plane(b, n, def) {
236
+ let res = b.sub(n.scaleTo(n.dot(b) / n.dot(n)));
237
+ if (def && res.isZero()) {
238
+ return new Vec3(def.x, def.y, def.z);
239
+ }
240
+ return res;
241
+ }
242
+ /**
243
+ * Get projection of the first vector to the second.
244
+ * @static
245
+ * @param {Vec3} b - First vector.
246
+ * @param {Vec3} a - Second vector.
247
+ * @returns {Vec3} -
248
+ */
249
+ static proj_b_to_a(b, a) {
250
+ return a.scaleTo(a.dot(b) / a.dot(a));
251
+ }
252
+ /**
253
+ * Makes vectors normalized and orthogonal to each other.
254
+ * Normalizes normal. Normalizes tangent and makes sure it is orthogonal to normal (that is, angle between them is 90 degrees).
255
+ * @static
256
+ * @param {Vec3} normal - Normal vector.
257
+ * @param {Vec3} tangent - Tangent vector.
258
+ * @returns {Vec3} -
259
+ */
260
+ static orthoNormalize(normal, tangent) {
261
+ normal = normal.getNormal();
262
+ normal.scale(tangent.dot(normal));
263
+ return tangent.subA(normal).normalize();
264
+ }
265
+ /**
266
+ * Returns vector components division product one to another.
267
+ * @static
268
+ * @param {Vec3} a - First vector.
269
+ * @param {Vec3} b - Second vector.
270
+ * @returns {Vec3} -
271
+ */
272
+ static div(a, b) {
273
+ let res = new Vec3(a.x, a.y, a.z);
274
+ res.divA(b);
275
+ return res;
276
+ }
277
+ static length2(a) {
278
+ return a.length2();
279
+ }
280
+ // static length(a: Vec3): number {
281
+ // return a.length();
282
+ // }
283
+ static dot(a, b) {
284
+ return a.dot(b);
285
+ }
286
+ /**
287
+ * Converts to 4d vector, Fourth value is 1.0.
288
+ * @public
289
+ * @returns {Vec4} -
290
+ */
291
+ toVec4() {
292
+ return new Vec4(this.x, this.y, this.z, 1.0);
293
+ }
294
+ /**
295
+ * Returns clone vector.
296
+ * @public
297
+ * @returns {Vec3} -
298
+ */
299
+ clone() {
300
+ return new Vec3(this.x, this.y, this.z);
301
+ }
302
+ /**
303
+ * Converts vector to text string.
304
+ * @public
305
+ * @returns {string} -
306
+ */
307
+ toString() {
308
+ return `(${this.x},${this.y},${this.z})`;
309
+ }
310
+ /**
311
+ * Returns true if vector's values are zero.
312
+ * @public
313
+ * @returns {boolean} -
314
+ */
315
+ isZero() {
316
+ return !(this.x || this.y || this.z);
317
+ }
318
+ /**
319
+ * Get projection of the first vector to the second.
320
+ * @static
321
+ * @param {Vec3} a - Project vector.
322
+ * @returns {Vec3} -
323
+ */
324
+ projToVec(a) {
325
+ return a.scaleTo(a.dot(this) / a.dot(a));
326
+ }
327
+ /**
328
+ * Compares with vector. Returns true if it equals another.
329
+ * @public
330
+ * @param {Vec3} p - Vector to compare.
331
+ * @returns {boolean} -
332
+ */
333
+ equal(p) {
334
+ return this.x === p.x && this.y === p.y && this.z === p.z;
335
+ }
336
+ /**
337
+ * Copy input vector's values.
338
+ * @param {Vec3} p - Vector to copy.
339
+ * @returns {Vec3} -
340
+ */
341
+ copy(p) {
342
+ this.x = p.x;
343
+ this.y = p.y;
344
+ this.z = p.z;
345
+ return this;
346
+ }
347
+ /**
348
+ * Gets vector's length.
349
+ * @public
350
+ * @returns {number} -
351
+ */
352
+ length() {
353
+ return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
354
+ }
355
+ /**
356
+ * Returns squared vector's length.
357
+ * @public
358
+ * @returns {number} -
359
+ */
360
+ length2() {
361
+ return this.x * this.x + this.y * this.y + this.z * this.z;
362
+ }
363
+ /**
364
+ * Converts vector's values to a quaternion object.
365
+ * @public
366
+ * @returns {Quat} -
367
+ */
368
+ getQuat() {
369
+ return new Quat(this.x, this.y, this.z);
370
+ }
371
+ /**
372
+ * Adds vector to the current.
373
+ * @public
374
+ * @param {Vec3} p - Point to add.
375
+ * @returns {Vec3} -
376
+ */
377
+ addA(p) {
378
+ this.x += p.x;
379
+ this.y += p.y;
380
+ this.z += p.z;
381
+ return this;
382
+ }
383
+ /**
384
+ * Gets two vectors summarization.
385
+ * @public
386
+ * @param {Vec3} p - Vector to add.
387
+ * @returns {Vec3} Returns a sum vector.
388
+ */
389
+ add(p) {
390
+ return new Vec3(this.x + p.x, this.y + p.y, this.z + p.z);
391
+ }
392
+ /**
393
+ * Subtract vector from the current.
394
+ * @public
395
+ * @param {Vec3} p - Subtract vector.
396
+ * @returns {Vec3} -
397
+ */
398
+ subA(p) {
399
+ this.x -= p.x;
400
+ this.y -= p.y;
401
+ this.z -= p.z;
402
+ return this;
403
+ }
404
+ /**
405
+ * Gets vector subtraction.
406
+ * @public
407
+ * @param {Vec3} p - Subtract vector.
408
+ * @return {Vec3} Returns new instance of a subtraction
409
+ */
410
+ sub(p) {
411
+ return new Vec3(this.x - p.x, this.y - p.y, this.z - p.z);
412
+ }
413
+ /**
414
+ * Scale current vector.
415
+ * @public
416
+ * @param {number} scale - Scale value.
417
+ * @returns {Vec3} -
418
+ */
419
+ scale(scale) {
420
+ this.x *= scale;
421
+ this.y *= scale;
422
+ this.z *= scale;
423
+ return this;
424
+ }
425
+ /**
426
+ * Scale current vector to another instance.
427
+ * @public
428
+ * @param {number} scale - Scale value.
429
+ * @returns {Vec3} -
430
+ */
431
+ scaleTo(scale) {
432
+ return new Vec3(this.x * scale, this.y * scale, this.z * scale);
433
+ }
434
+ /**
435
+ * Multiply current vector object to another and store result in the current instance.
436
+ * @public
437
+ * @param {Vec3} vec - Multiply vector.
438
+ * @returns {Vec3} -
439
+ */
440
+ mulA(vec) {
441
+ this.x *= vec.x;
442
+ this.y *= vec.y;
443
+ this.z *= vec.z;
444
+ return this;
445
+ }
446
+ /**
447
+ * Multiply current vector object to another and returns new vector instance.
448
+ * @public
449
+ * @param {Vec3} vec - Multiply vector.
450
+ * @returns {Vec3} -
451
+ */
452
+ mul(vec) {
453
+ return new Vec3(this.x * vec.x, this.y * vec.y, this.z * vec.z);
454
+ }
455
+ /**
456
+ * Divide current vector's components to another. Results stores in the current vector object.
457
+ * @public
458
+ * @param {Vec3} vec - Div vector.
459
+ * @returns {Vec3} -
460
+ */
461
+ divA(vec) {
462
+ this.x /= vec.x;
463
+ this.y /= vec.y;
464
+ this.z /= vec.z;
465
+ return this;
466
+ }
467
+ /**
468
+ * Divide current vector's components to another and returns new vector instance.
469
+ * @public
470
+ * @param {Vec3} vec - Div vector.
471
+ * @returns {Vec3} -
472
+ */
473
+ div(vec) {
474
+ return new Vec3(this.x / vec.x, this.y / vec.y, this.z / vec.z);
475
+ }
476
+ /**
477
+ * Gets vectors dot production.
478
+ * @public
479
+ * @param {Vec3} a - Another vector.
480
+ * @returns {number} -
481
+ */
482
+ dot(a) {
483
+ return a.x * this.x + a.y * this.y + a.z * this.z;
484
+ }
485
+ /**
486
+ * Gets vectors dot production.
487
+ * @public
488
+ * @param {Array.<number>} arr - Array vector. (exactly 3 entries)
489
+ * @returns {number} -
490
+ */
491
+ dotArr(arr) {
492
+ return arr[0] * this.x + arr[1] * this.y + arr[2] * this.z;
493
+ }
494
+ /**
495
+ * Gets vectors cross production.
496
+ * @public
497
+ * @param {Vec3} point3 - Another vector.
498
+ * @returns {Vec3} -
499
+ */
500
+ cross(point3) {
501
+ return new Vec3(this.y * point3.z - this.z * point3.y, this.z * point3.x - this.x * point3.z, this.x * point3.y - this.y * point3.x);
502
+ }
503
+ /**
504
+ * Sets vector to zero.
505
+ * @public
506
+ * @returns {Vec3} -
507
+ */
508
+ clear() {
509
+ this.x = this.y = this.z = 0;
510
+ return this;
511
+ }
512
+ /**
513
+ * Returns normalized vector.
514
+ * @public
515
+ * @returns {Vec3} -
516
+ */
517
+ getNormal() {
518
+ let res = new Vec3();
519
+ res.copy(this);
520
+ let length = 1.0 / res.length();
521
+ res.x *= length;
522
+ res.y *= length;
523
+ res.z *= length;
524
+ return res;
525
+ }
526
+ /**
527
+ * Returns normalized vector.
528
+ * @deprecated
529
+ * @public
530
+ * @returns {Vec3} -
531
+ */
532
+ normal() {
533
+ let res = new Vec3();
534
+ res.copy(this);
535
+ let length = 1.0 / res.length();
536
+ res.x *= length;
537
+ res.y *= length;
538
+ res.z *= length;
539
+ return res;
540
+ }
541
+ /**
542
+ * Returns normalized negate vector.
543
+ * @public
544
+ * @returns {Vec3} -
545
+ */
546
+ normalNegate() {
547
+ let res = new Vec3();
548
+ res.copy(this);
549
+ let length = -1.0 / res.length();
550
+ res.x *= length;
551
+ res.y *= length;
552
+ res.z *= length;
553
+ return res;
554
+ }
555
+ /**
556
+ * Returns normalized negate scale vector.
557
+ * @public
558
+ * @returns {Vec3} -
559
+ */
560
+ normalNegateScale(scale) {
561
+ let res = new Vec3();
562
+ res.copy(this);
563
+ let length = -scale / res.length();
564
+ res.x *= length;
565
+ res.y *= length;
566
+ res.z *= length;
567
+ return res;
568
+ }
569
+ /**
570
+ * Returns normalized scale vector.
571
+ * @public
572
+ * @returns {Vec3} -
573
+ */
574
+ normalScale(scale) {
575
+ let res = new Vec3();
576
+ res.copy(this);
577
+ let length = scale / res.length();
578
+ res.x *= length;
579
+ res.y *= length;
580
+ res.z *= length;
581
+ return res;
582
+ }
583
+ /**
584
+ * Normalize current vector.
585
+ * @public
586
+ * @returns {Vec3} -
587
+ */
588
+ normalize() {
589
+ let length = 1.0 / this.length();
590
+ this.x *= length;
591
+ this.y *= length;
592
+ this.z *= length;
593
+ return this;
594
+ }
595
+ /**
596
+ * Converts vector to a number array.
597
+ * @public
598
+ * @returns {Array.<number>} - (exactly 3 entries)
599
+ * @deprecated
600
+ */
601
+ toVec() {
602
+ return [this.x, this.y, this.z];
603
+ }
604
+ /**
605
+ * Converts vector to a number array.
606
+ * @public
607
+ * @returns {Array.<number>} - (exactly 3 entries)
608
+ */
609
+ toArray() {
610
+ return [this.x, this.y, this.z];
611
+ }
612
+ /**
613
+ * Gets distance to point.
614
+ * @public
615
+ * @param {Vec3} p - Distant point.
616
+ * @returns {number} -
617
+ */
618
+ distance(p) {
619
+ let dx = this.x - p.x, dy = this.y - p.y, dz = this.z - p.z;
620
+ return Math.sqrt(dx * dx + dy * dy + dz * dz);
621
+ }
622
+ /**
623
+ * Gets square distance to point.
624
+ * @public
625
+ * @param {Vec3} p - Distant point.
626
+ * @returns {number} -
627
+ */
628
+ distance2(p) {
629
+ let dx = this.x - p.x, dy = this.y - p.y, dz = this.z - p.z;
630
+ return dx * dx + dy * dy + dz * dz;
631
+ }
632
+ /**
633
+ * Sets vector's values.
634
+ * @public
635
+ * @param {number} x - Value X.
636
+ * @param {number} y - Value Y.
637
+ * @param {number} z - Value Z.
638
+ * @returns {Vec3} -
639
+ */
640
+ set(x, y, z) {
641
+ this.x = x;
642
+ this.y = y;
643
+ this.z = z;
644
+ return this;
645
+ }
646
+ /**
647
+ * Negate current vector.
648
+ * @public
649
+ * @returns {Vec3} -
650
+ */
651
+ negate() {
652
+ this.x = -this.x;
653
+ this.y = -this.y;
654
+ this.z = -this.z;
655
+ return this;
656
+ }
657
+ /**
658
+ * Negate current vector to another instance.
659
+ * @public
660
+ * @returns {Vec3} -
661
+ */
662
+ negateTo() {
663
+ return new Vec3(-this.x, -this.y, -this.z);
664
+ }
665
+ /**
666
+ * Gets projected point coordinates of the current vector on the ray.
667
+ * @public
668
+ * @param {Vec3} pos - Ray position.
669
+ * @param {Vec3} direction - Ray direction.
670
+ * @returns {Vec3} -
671
+ */
672
+ projToRay(pos, direction) {
673
+ let v = Vec3.proj_b_to_a(Vec3.sub(this, pos), direction);
674
+ v.addA(pos);
675
+ return v;
676
+ }
677
+ /**
678
+ * Gets angle between two vectors.
679
+ * @public
680
+ * @param {Vec3} a - Another vector.
681
+ * @returns {number} -
682
+ */
683
+ angle(a) {
684
+ return Vec3.angle(this, a);
685
+ }
686
+ /**
687
+ * Returns two vectors linear interpolation.
688
+ * @public
689
+ * @param {Vec3} v2 - End vector.
690
+ * @param {number} l - Interpolate value.
691
+ * @returns {Vec3} -
692
+ */
693
+ lerp(v2, l) {
694
+ return new Vec3(this.x + (v2.x - this.x) * l, this.y + (v2.y - this.y) * l, this.z + (v2.z - this.z) * l);
695
+ }
696
+ /**
697
+ * Returns vector interpolation by v(t) = v1 * t + v2 * (1 - t)
698
+ * @public
699
+ * @param {Vec3} v2 - End vector.
700
+ * @param {number} t - Interpolate value.
701
+ * @returns {Vec3} -
702
+ */
703
+ smerp(v2, t) {
704
+ let one_d = 1 - t;
705
+ return new Vec3(this.x * t + v2.x * one_d, this.y * t + v2.y * one_d, this.z * t + v2.z * one_d);
706
+ }
707
+ static get LERP_DELTA() {
708
+ return 1e-6;
709
+ }
710
+ /**
711
+ * Spherically interpolates between two vectors.
712
+ * Interpolates between current and v2 vector by amount t. The difference between this and linear interpolation (aka, "lerp") is that
713
+ * the vectors are treated as directions rather than points in space. The direction of the returned vector is interpolated
714
+ * by the angle and its magnitude is interpolated between the magnitudes of from and to.
715
+ * @public
716
+ * @param {Vec3} v2 -
717
+ * @param {number} t - The parameter t is clamped to the range [0, 1].
718
+ * @returns {Vec3} -
719
+ */
720
+ slerp(v2, t) {
721
+ let res = new Vec3();
722
+ if (t <= 0.0) {
723
+ res.copy(this);
724
+ return res;
725
+ }
726
+ else if (t >= 1.0) {
727
+ res.copy(v2);
728
+ return res;
729
+ }
730
+ let omega, sinom, scale0, scale1;
731
+ let cosom = this.dot(v2);
732
+ if (1.0 - cosom > Vec3.LERP_DELTA) {
733
+ omega = Math.acos(cosom);
734
+ sinom = Math.sin(omega);
735
+ scale0 = Math.sin((1.0 - t) * omega) / sinom;
736
+ scale1 = Math.sin(t * omega) / sinom;
737
+ }
738
+ else {
739
+ scale0 = 1.0 - t;
740
+ scale1 = t;
741
+ }
742
+ return Vec3.add(this.scaleTo(scale0), v2.scale(scale1));
743
+ }
744
+ /**
745
+ * Gets the shortest arc quaternion to rotate this vector to the destination vector.
746
+ * @param {Vec3} dest -
747
+ * @param {Vec3} fallbackAxis -
748
+ * @returns {Quat} -
749
+ * @todo: TEST IT!
750
+ */
751
+ getRotationTo(dest, fallbackAxis) {
752
+ // Based on Stan Melax's article in Game Programming Gems
753
+ // Copy, since cannot modify local
754
+ let v0 = this.clone();
755
+ let v1 = dest.clone();
756
+ v0.normalize();
757
+ v1.normalize();
758
+ let d = v0.dot(v1);
759
+ // If dot == 1, vectors are the same
760
+ if (d >= 1.0) {
761
+ return Quat.IDENTITY.clone();
762
+ }
763
+ if (d < 1e-6 - 1.0) {
764
+ if (!fallbackAxis.equal(Vec3.ZERO)) {
765
+ // rotate 180 degrees about the fallback axis
766
+ return Quat.axisAngleToQuat(fallbackAxis, Math.PI);
767
+ }
768
+ else {
769
+ // Generate an axis
770
+ let axis = Vec3.UNIT_X.cross(v0);
771
+ if (axis.isZero()) {
772
+ // pick another if colinear
773
+ axis = Vec3.UNIT_Y.cross(v0);
774
+ }
775
+ axis.normalize();
776
+ return Quat.axisAngleToQuat(axis, Math.PI);
777
+ }
778
+ }
779
+ else {
780
+ let s = Math.sqrt((1 + d) * 2);
781
+ let invs = 1.0 / s;
782
+ let c = v0.cross(v1);
783
+ let q = new Quat(c.x * invs, c.y * invs, c.z * invs, s * 0.5);
784
+ q.normalize();
785
+ return q;
786
+ }
787
+ }
788
+ }
789
+ /**
790
+ * Vector 3d object creator.
791
+ * @function
792
+ * @param {number} [x] - value X.
793
+ * @param {number} [y] - value Y.
794
+ * @param {number} [z] - value Z.
795
+ * @returns {Vec3} -
796
+ */
797
+ export function vec3(x = 0, y = 0, z = 0) {
798
+ return new Vec3(x, y, z);
799
+ }