@openglobus/og 0.17.2 → 0.18.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (845) hide show
  1. package/README.md +76 -47
  2. package/lib/@openglobus/og.esm.js +2 -0
  3. package/lib/@openglobus/og.esm.js.map +1 -0
  4. package/lib/@openglobus/og.umd.js +2 -0
  5. package/lib/@openglobus/og.umd.js.map +1 -0
  6. package/lib/@openglobus/res/fonts/Karla-Bold.json +5252 -0
  7. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.cfg +920 -0
  8. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.png +0 -0
  9. package/lib/@openglobus/res/fonts/Karla-Light.json +5252 -0
  10. package/lib/@openglobus/res/fonts/Karla-Light.ttf.cfg +830 -0
  11. package/lib/@openglobus/res/fonts/Karla-Light.ttf.png +0 -0
  12. package/lib/@openglobus/res/fonts/Karla-Medium.json +5252 -0
  13. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.cfg +1196 -0
  14. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.png +0 -0
  15. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.json +3332 -0
  16. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.cfg +1370 -0
  17. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.png +0 -0
  18. package/lib/@openglobus/res/fonts/Roboto-Regular.json +37147 -0
  19. package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.cfg +1340 -0
  20. package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.png +0 -0
  21. package/lib/@openglobus/res/fonts/arial.json +4321 -0
  22. package/lib/@openglobus/res/fonts/arial.ttf.cfg +1570 -0
  23. package/lib/@openglobus/res/fonts/arial.ttf.png +0 -0
  24. package/lib/@openglobus/res/night-4326.png +0 -0
  25. package/lib/@openglobus/res/night.png +0 -0
  26. package/lib/@openglobus/res/spec.png +0 -0
  27. package/lib/js/Clock.d.ts +106 -0
  28. package/lib/js/Clock.js +141 -0
  29. package/lib/js/Deferred.d.ts +6 -0
  30. package/lib/js/Deferred.js +13 -0
  31. package/lib/js/Events.d.ts +90 -0
  32. package/lib/js/Events.js +145 -0
  33. package/lib/js/Extent.d.ts +145 -0
  34. package/lib/js/Extent.js +278 -0
  35. package/lib/js/Globe.d.ts +132 -0
  36. package/lib/js/Globe.js +265 -0
  37. package/lib/js/ImageCanvas.d.ts +128 -0
  38. package/lib/js/ImageCanvas.js +203 -0
  39. package/lib/js/Lock.d.ts +15 -0
  40. package/lib/js/Lock.js +27 -0
  41. package/lib/js/LonLat.d.ts +128 -0
  42. package/lib/js/LonLat.js +192 -0
  43. package/lib/js/Object3d.d.ts +49 -0
  44. package/lib/js/Object3d.js +309 -0
  45. package/lib/js/Popup.d.ts +46 -0
  46. package/lib/js/Popup.js +160 -0
  47. package/lib/js/QueueArray.d.ts +16 -0
  48. package/lib/js/QueueArray.js +63 -0
  49. package/lib/js/Rectangle.d.ts +76 -0
  50. package/lib/js/Rectangle.js +77 -0
  51. package/lib/js/Stack.d.ts +20 -0
  52. package/lib/js/Stack.js +42 -0
  53. package/lib/js/astro/astro.d.ts +39 -0
  54. package/lib/js/astro/astro.js +43 -0
  55. package/lib/js/astro/earth.d.ts +8 -0
  56. package/lib/js/astro/earth.js +75 -0
  57. package/lib/js/astro/jd.d.ts +234 -0
  58. package/lib/js/astro/jd.js +416 -0
  59. package/lib/js/astro/orbit.d.ts +5 -0
  60. package/lib/js/astro/orbit.js +104 -0
  61. package/lib/js/astro/rotation.d.ts +2 -0
  62. package/lib/js/astro/rotation.js +25 -0
  63. package/lib/js/bv/Box.d.ts +32 -0
  64. package/lib/js/bv/Box.js +53 -0
  65. package/lib/js/bv/Sphere.d.ts +37 -0
  66. package/lib/js/bv/Sphere.js +31 -0
  67. package/lib/js/bv/index.d.ts +3 -0
  68. package/lib/js/bv/index.js +3 -0
  69. package/lib/js/camera/Camera.d.ts +314 -0
  70. package/lib/js/camera/Camera.js +453 -0
  71. package/lib/js/camera/Frustum.d.ts +139 -0
  72. package/lib/js/camera/Frustum.js +238 -0
  73. package/lib/js/camera/PlanetCamera.d.ts +234 -0
  74. package/lib/js/camera/PlanetCamera.js +465 -0
  75. package/lib/js/camera/index.d.ts +3 -0
  76. package/lib/js/camera/index.js +3 -0
  77. package/lib/js/cons.d.ts +40 -0
  78. package/lib/js/cons.js +92 -0
  79. package/lib/js/control/Atmosphere.d.ts +16 -0
  80. package/lib/js/control/Atmosphere.js +334 -0
  81. package/lib/js/control/CompassButton.d.ts +16 -0
  82. package/lib/js/control/CompassButton.js +118 -0
  83. package/lib/js/control/Control.d.ts +100 -0
  84. package/lib/js/control/Control.js +137 -0
  85. package/lib/js/control/DebugInfo.d.ts +25 -0
  86. package/lib/js/control/DebugInfo.js +281 -0
  87. package/lib/js/control/DrawingSwitcher.d.ts +13 -0
  88. package/lib/js/control/DrawingSwitcher.js +94 -0
  89. package/lib/js/control/EarthCoordinates.d.ts +41 -0
  90. package/lib/js/control/EarthCoordinates.js +161 -0
  91. package/lib/js/control/EarthNavigation.d.ts +50 -0
  92. package/lib/js/control/EarthNavigation.js +202 -0
  93. package/lib/js/control/GeoImageDragControl.d.ts +22 -0
  94. package/lib/js/control/GeoImageDragControl.js +102 -0
  95. package/lib/js/control/KeyboardNavigation.d.ts +28 -0
  96. package/lib/js/control/KeyboardNavigation.js +143 -0
  97. package/lib/js/control/LayerAnimation.d.ts +71 -0
  98. package/lib/js/control/LayerAnimation.js +283 -0
  99. package/lib/js/control/LayerSwitcher.d.ts +21 -0
  100. package/lib/js/control/LayerSwitcher.js +51 -0
  101. package/lib/js/control/Lighting.d.ts +49 -0
  102. package/lib/js/control/Lighting.js +412 -0
  103. package/lib/js/control/MouseNavigation.d.ts +62 -0
  104. package/lib/js/control/MouseNavigation.js +362 -0
  105. package/lib/js/control/MouseWheelZoomControl.d.ts +44 -0
  106. package/lib/js/control/MouseWheelZoomControl.js +181 -0
  107. package/lib/js/control/RulerSwitcher.d.ts +17 -0
  108. package/lib/js/control/RulerSwitcher.js +57 -0
  109. package/lib/js/control/ScaleControl.d.ts +24 -0
  110. package/lib/js/control/ScaleControl.js +91 -0
  111. package/lib/js/control/SegmentBoundVisualization.d.ts +12 -0
  112. package/lib/js/control/SegmentBoundVisualization.js +37 -0
  113. package/lib/js/control/ShowFps.d.ts +9 -0
  114. package/lib/js/control/ShowFps.js +20 -0
  115. package/lib/js/control/SimpleNavigation.d.ts +25 -0
  116. package/lib/js/control/SimpleNavigation.js +96 -0
  117. package/lib/js/control/SimpleSkyBackground.d.ts +15 -0
  118. package/lib/js/control/SimpleSkyBackground.js +177 -0
  119. package/lib/js/control/Sun.d.ts +33 -0
  120. package/lib/js/control/Sun.js +117 -0
  121. package/lib/js/control/ToggleWireframe.d.ts +14 -0
  122. package/lib/js/control/ToggleWireframe.js +28 -0
  123. package/lib/js/control/TouchNavigation.d.ts +52 -0
  124. package/lib/js/control/TouchNavigation.js +263 -0
  125. package/lib/js/control/ZoomControl.d.ts +27 -0
  126. package/lib/js/control/ZoomControl.js +86 -0
  127. package/lib/js/control/drawing/DrawingControl.d.ts +12 -0
  128. package/lib/js/control/drawing/DrawingControl.js +35 -0
  129. package/lib/js/control/drawing/LineStringDrawingScene.d.ts +15 -0
  130. package/lib/js/control/drawing/LineStringDrawingScene.js +139 -0
  131. package/lib/js/control/drawing/PolygonDrawingScene.d.ts +98 -0
  132. package/lib/js/control/drawing/PolygonDrawingScene.js +534 -0
  133. package/lib/js/control/elevationProfile/ElevationProfile.d.ts +61 -0
  134. package/lib/js/control/elevationProfile/ElevationProfile.js +217 -0
  135. package/lib/js/control/heightRuler/HeightRuler.d.ts +7 -0
  136. package/lib/js/control/heightRuler/HeightRuler.js +11 -0
  137. package/lib/js/control/heightRuler/HeightRulerScene.d.ts +35 -0
  138. package/lib/js/control/heightRuler/HeightRulerScene.js +181 -0
  139. package/lib/js/control/heightRuler/HeightRulerSwitcher.d.ts +6 -0
  140. package/lib/js/control/heightRuler/HeightRulerSwitcher.js +13 -0
  141. package/lib/js/control/index.d.ts +28 -0
  142. package/lib/js/control/index.js +28 -0
  143. package/lib/js/control/ruler/Ruler.d.ts +13 -0
  144. package/lib/js/control/ruler/Ruler.js +23 -0
  145. package/lib/js/control/ruler/RulerScene.d.ts +88 -0
  146. package/lib/js/control/ruler/RulerScene.js +324 -0
  147. package/lib/js/control/selection/Selection.d.ts +55 -0
  148. package/lib/js/control/selection/Selection.js +78 -0
  149. package/lib/js/control/selection/SelectionScene.d.ts +44 -0
  150. package/lib/js/control/selection/SelectionScene.js +272 -0
  151. package/lib/js/control/timeline/TimelineControl.d.ts +18 -0
  152. package/lib/js/control/timeline/TimelineControl.js +79 -0
  153. package/lib/js/control/timeline/TimelineModel.d.ts +41 -0
  154. package/lib/js/control/timeline/TimelineModel.js +104 -0
  155. package/lib/js/control/timeline/TimelineView.d.ts +85 -0
  156. package/lib/js/control/timeline/TimelineView.js +363 -0
  157. package/lib/js/control/timeline/timelineUtils.d.ts +12 -0
  158. package/lib/js/control/timeline/timelineUtils.js +112 -0
  159. package/lib/js/control/visibleExtent/Segment.d.ts +277 -0
  160. package/lib/js/control/visibleExtent/Segment.js +1301 -0
  161. package/lib/js/control/visibleExtent/VisibleExtent.d.ts +5 -0
  162. package/lib/js/control/visibleExtent/VisibleExtent.js +56 -0
  163. package/lib/js/control/visibleExtent/drawnode.d.ts +7 -0
  164. package/lib/js/control/visibleExtent/drawnode.js +718 -0
  165. package/lib/js/ellipsoid/Ellipsoid.d.ts +187 -0
  166. package/lib/js/ellipsoid/Ellipsoid.js +434 -0
  167. package/lib/js/ellipsoid/index.d.ts +3 -0
  168. package/lib/js/ellipsoid/index.js +3 -0
  169. package/lib/js/ellipsoid/wgs84.d.ts +6 -0
  170. package/lib/js/ellipsoid/wgs84.js +6 -0
  171. package/lib/js/entity/BaseBillboard.d.ts +222 -0
  172. package/lib/js/entity/BaseBillboard.js +284 -0
  173. package/lib/js/entity/BaseBillboardHandler.d.ts +81 -0
  174. package/lib/js/entity/BaseBillboardHandler.js +546 -0
  175. package/lib/js/entity/Billboard.d.ts +113 -0
  176. package/lib/js/entity/Billboard.js +127 -0
  177. package/lib/js/entity/BillboardHandler.d.ts +15 -0
  178. package/lib/js/entity/BillboardHandler.js +103 -0
  179. package/lib/js/entity/Entity.d.ts +354 -0
  180. package/lib/js/entity/Entity.js +515 -0
  181. package/lib/js/entity/EntityCollection.d.ts +364 -0
  182. package/lib/js/entity/EntityCollection.js +621 -0
  183. package/lib/js/entity/GeoObject.d.ts +138 -0
  184. package/lib/js/entity/GeoObject.js +194 -0
  185. package/lib/js/entity/GeoObjectHandler.d.ts +99 -0
  186. package/lib/js/entity/GeoObjectHandler.js +558 -0
  187. package/lib/js/entity/Geometry.d.ts +111 -0
  188. package/lib/js/entity/Geometry.js +283 -0
  189. package/lib/js/entity/GeometryHandler.d.ts +84 -0
  190. package/lib/js/entity/GeometryHandler.js +687 -0
  191. package/lib/js/entity/Label.d.ts +207 -0
  192. package/lib/js/entity/Label.js +291 -0
  193. package/lib/js/entity/LabelHandler.d.ts +65 -0
  194. package/lib/js/entity/LabelHandler.js +696 -0
  195. package/lib/js/entity/LabelWorker.d.ts +15 -0
  196. package/lib/js/entity/LabelWorker.js +163 -0
  197. package/lib/js/entity/PointCloud.d.ts +179 -0
  198. package/lib/js/entity/PointCloud.js +327 -0
  199. package/lib/js/entity/PointCloudHandler.d.ts +42 -0
  200. package/lib/js/entity/PointCloudHandler.js +82 -0
  201. package/lib/js/entity/Polyline.d.ts +337 -0
  202. package/lib/js/entity/Polyline.js +1546 -0
  203. package/lib/js/entity/PolylineHandler.d.ts +22 -0
  204. package/lib/js/entity/PolylineHandler.js +78 -0
  205. package/lib/js/entity/Ray.d.ts +133 -0
  206. package/lib/js/entity/Ray.js +171 -0
  207. package/lib/js/entity/RayHandler.d.ts +70 -0
  208. package/lib/js/entity/RayHandler.js +496 -0
  209. package/lib/js/entity/Strip.d.ts +127 -0
  210. package/lib/js/entity/Strip.js +401 -0
  211. package/lib/js/entity/StripHandler.d.ts +42 -0
  212. package/lib/js/entity/StripHandler.js +110 -0
  213. package/lib/js/entity/index.d.ts +11 -0
  214. package/lib/js/entity/index.js +11 -0
  215. package/lib/js/index.d.ts +33 -0
  216. package/lib/js/index.js +33 -0
  217. package/lib/js/input/KeyboardHandler.d.ts +33 -0
  218. package/lib/js/input/KeyboardHandler.js +157 -0
  219. package/lib/js/input/MouseHandler.d.ts +16 -0
  220. package/lib/js/input/MouseHandler.js +81 -0
  221. package/lib/js/input/TouchHandler.d.ts +11 -0
  222. package/lib/js/input/TouchHandler.js +42 -0
  223. package/lib/js/input/input.d.ts +3 -0
  224. package/lib/js/input/input.js +42 -0
  225. package/lib/js/layer/BaseGeoImage.d.ts +145 -0
  226. package/lib/js/layer/BaseGeoImage.js +382 -0
  227. package/lib/js/layer/CanvasTiles.d.ts +103 -0
  228. package/lib/js/layer/CanvasTiles.js +302 -0
  229. package/lib/js/layer/GeoImage.d.ts +61 -0
  230. package/lib/js/layer/GeoImage.js +130 -0
  231. package/lib/js/layer/GeoTexture2d.d.ts +17 -0
  232. package/lib/js/layer/GeoTexture2d.js +37 -0
  233. package/lib/js/layer/GeoVideo.d.ts +68 -0
  234. package/lib/js/layer/GeoVideo.js +157 -0
  235. package/lib/js/layer/KML.d.ts +72 -0
  236. package/lib/js/layer/KML.js +303 -0
  237. package/lib/js/layer/Layer.d.ts +401 -0
  238. package/lib/js/layer/Layer.js +732 -0
  239. package/lib/js/layer/Material.d.ts +34 -0
  240. package/lib/js/layer/Material.js +69 -0
  241. package/lib/js/layer/Vector.d.ts +244 -0
  242. package/lib/js/layer/Vector.js +849 -0
  243. package/lib/js/layer/WMS.d.ts +75 -0
  244. package/lib/js/layer/WMS.js +112 -0
  245. package/lib/js/layer/XYZ.d.ts +149 -0
  246. package/lib/js/layer/XYZ.js +299 -0
  247. package/lib/js/layer/index.d.ts +11 -0
  248. package/lib/js/layer/index.js +11 -0
  249. package/lib/js/light/LightSource.d.ts +174 -0
  250. package/lib/js/light/LightSource.js +292 -0
  251. package/lib/js/math/Line2.d.ts +11 -0
  252. package/lib/js/math/Line2.js +21 -0
  253. package/lib/js/math/Line3.d.ts +28 -0
  254. package/lib/js/math/Line3.js +85 -0
  255. package/lib/js/math/Mat3.d.ts +77 -0
  256. package/lib/js/math/Mat3.js +139 -0
  257. package/lib/js/math/Mat4.d.ts +195 -0
  258. package/lib/js/math/Mat4.js +470 -0
  259. package/lib/js/math/Plane.d.ts +20 -0
  260. package/lib/js/math/Plane.js +108 -0
  261. package/lib/js/math/Quat.d.ts +373 -0
  262. package/lib/js/math/Quat.js +783 -0
  263. package/lib/js/math/Ray.d.ts +76 -0
  264. package/lib/js/math/Ray.js +188 -0
  265. package/lib/js/math/Vec2.d.ts +310 -0
  266. package/lib/js/math/Vec2.js +463 -0
  267. package/lib/js/math/Vec3.d.ts +472 -0
  268. package/lib/js/math/Vec3.js +799 -0
  269. package/lib/js/math/Vec4.d.ts +163 -0
  270. package/lib/js/math/Vec4.js +211 -0
  271. package/lib/js/math/coder.d.ts +51 -0
  272. package/lib/js/math/coder.js +101 -0
  273. package/lib/js/math/index.d.ts +11 -0
  274. package/lib/js/math/index.js +11 -0
  275. package/lib/js/math.d.ts +266 -0
  276. package/lib/js/math.js +379 -0
  277. package/lib/js/mercator.d.ts +92 -0
  278. package/lib/js/mercator.js +119 -0
  279. package/lib/js/proj/EPSG3857.d.ts +9 -0
  280. package/lib/js/proj/EPSG3857.js +9 -0
  281. package/lib/js/proj/EPSG4326.d.ts +9 -0
  282. package/lib/js/proj/EPSG4326.js +9 -0
  283. package/lib/js/proj/Proj.d.ts +43 -0
  284. package/lib/js/proj/Proj.js +38 -0
  285. package/lib/js/quadTree/EPSG4326QuadTreeStrategy.d.ts +6 -0
  286. package/lib/js/quadTree/EPSG4326QuadTreeStrategy.js +17 -0
  287. package/lib/js/quadTree/EarthQuadTreeStrategy.d.ts +6 -0
  288. package/lib/js/quadTree/EarthQuadTreeStrategy.js +19 -0
  289. package/lib/js/quadTree/EntityCollectionNode.d.ts +54 -0
  290. package/lib/js/quadTree/EntityCollectionNode.js +328 -0
  291. package/lib/js/quadTree/MarsQuadTreeStrategy.d.ts +6 -0
  292. package/lib/js/quadTree/MarsQuadTreeStrategy.js +17 -0
  293. package/lib/js/quadTree/Node.d.ts +61 -0
  294. package/lib/js/quadTree/Node.js +660 -0
  295. package/lib/js/quadTree/QuadTreeStrategy.d.ts +25 -0
  296. package/lib/js/quadTree/QuadTreeStrategy.js +69 -0
  297. package/lib/js/quadTree/Wgs84QuadTreeStrategy.d.ts +6 -0
  298. package/lib/js/quadTree/Wgs84QuadTreeStrategy.js +15 -0
  299. package/lib/js/quadTree/index.d.ts +12 -0
  300. package/lib/js/quadTree/index.js +12 -0
  301. package/lib/js/quadTree/quadTree.d.ts +40 -0
  302. package/lib/js/quadTree/quadTree.js +66 -0
  303. package/lib/js/renderer/Renderer.d.ts +311 -0
  304. package/lib/js/renderer/Renderer.js +899 -0
  305. package/lib/js/renderer/RendererEvents.d.ts +237 -0
  306. package/lib/js/renderer/RendererEvents.js +848 -0
  307. package/lib/js/scene/Axes.d.ts +12 -0
  308. package/lib/js/scene/Axes.js +59 -0
  309. package/lib/js/scene/BaseNode.d.ts +61 -0
  310. package/lib/js/scene/BaseNode.js +69 -0
  311. package/lib/js/scene/Planet.d.ts +623 -0
  312. package/lib/js/scene/Planet.js +1431 -0
  313. package/lib/js/scene/RenderNode.d.ts +150 -0
  314. package/lib/js/scene/RenderNode.js +301 -0
  315. package/lib/js/scene/SkyBox.d.ts +13 -0
  316. package/lib/js/scene/SkyBox.js +87 -0
  317. package/lib/js/scene/index.d.ts +5 -0
  318. package/lib/js/scene/index.js +5 -0
  319. package/lib/js/segment/Segment.d.ts +278 -0
  320. package/lib/js/segment/Segment.js +1142 -0
  321. package/lib/js/segment/SegmentLonLat.d.ts +48 -0
  322. package/lib/js/segment/SegmentLonLat.js +214 -0
  323. package/lib/js/segment/SegmentLonLatWgs84.d.ts +10 -0
  324. package/lib/js/segment/SegmentLonLatWgs84.js +23 -0
  325. package/lib/js/segment/Slice.d.ts +13 -0
  326. package/lib/js/segment/Slice.js +33 -0
  327. package/lib/js/segment/segmentHelper.d.ts +18 -0
  328. package/lib/js/segment/segmentHelper.js +180 -0
  329. package/lib/js/shaders/atmos.d.ts +4 -0
  330. package/lib/js/shaders/atmos.js +312 -0
  331. package/lib/js/shaders/billboard.d.ts +3 -0
  332. package/lib/js/shaders/billboard.js +214 -0
  333. package/lib/js/shaders/bloom.d.ts +2 -0
  334. package/lib/js/shaders/bloom.js +32 -0
  335. package/lib/js/shaders/blur.d.ts +3 -0
  336. package/lib/js/shaders/blur.js +68 -0
  337. package/lib/js/shaders/depth.d.ts +2 -0
  338. package/lib/js/shaders/depth.js +43 -0
  339. package/lib/js/shaders/drawnode.d.ts +8 -0
  340. package/lib/js/shaders/drawnode.js +986 -0
  341. package/lib/js/shaders/geoObject.d.ts +3 -0
  342. package/lib/js/shaders/geoObject.js +256 -0
  343. package/lib/js/shaders/label.d.ts +4 -0
  344. package/lib/js/shaders/label.js +589 -0
  345. package/lib/js/shaders/lumFilter.d.ts +2 -0
  346. package/lib/js/shaders/lumFilter.js +36 -0
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  716. package/types/entity/Entity.d.ts +0 -340
  717. package/types/entity/EntityCollection.d.ts +0 -303
  718. package/types/entity/GeoObject.d.ts +0 -117
  719. package/types/entity/GeoObjectHandler.d.ts +0 -41
  720. package/types/entity/Geometry.d.ts +0 -79
  721. package/types/entity/GeometryHandler.d.ts +0 -76
  722. package/types/entity/Label.d.ts +0 -190
  723. package/types/entity/LabelHandler.d.ts +0 -31
  724. package/types/entity/LabelWorker.d.ts +0 -9
  725. package/types/entity/PointCloud.d.ts +0 -174
  726. package/types/entity/PointCloudHandler.d.ts +0 -38
  727. package/types/entity/Polyline.d.ts +0 -307
  728. package/types/entity/PolylineHandler.d.ts +0 -18
  729. package/types/entity/Ray.d.ts +0 -122
  730. package/types/entity/RayHandler.d.ts +0 -63
  731. package/types/entity/Strip.d.ts +0 -119
  732. package/types/entity/StripHandler.d.ts +0 -38
  733. package/types/entity/index.d.ts +0 -8
  734. package/types/index.d.ts +0 -53
  735. package/types/input/KeyboardHandler.d.ts +0 -17
  736. package/types/input/MouseHandler.d.ts +0 -5
  737. package/types/input/TouchHandler.d.ts +0 -5
  738. package/types/input/input.d.ts +0 -42
  739. package/types/layer/BaseGeoImage.d.ts +0 -116
  740. package/types/layer/CanvasTiles.d.ts +0 -73
  741. package/types/layer/GeoImage.d.ts +0 -51
  742. package/types/layer/GeoTexture2d.d.ts +0 -7
  743. package/types/layer/GeoVideo.d.ts +0 -47
  744. package/types/layer/KML.d.ts +0 -93
  745. package/types/layer/Layer.d.ts +0 -320
  746. package/types/layer/Material.d.ts +0 -45
  747. package/types/layer/Vector.d.ts +0 -211
  748. package/types/layer/WMS.d.ts +0 -66
  749. package/types/layer/XYZ.d.ts +0 -122
  750. package/types/layer/index.d.ts +0 -10
  751. package/types/light/LightSource.d.ts +0 -178
  752. package/types/math/Line2.d.ts +0 -11
  753. package/types/math/Line3.d.ts +0 -10
  754. package/types/math/Mat3.d.ts +0 -65
  755. package/types/math/Mat4.d.ts +0 -176
  756. package/types/math/Plane.d.ts +0 -18
  757. package/types/math/Quat.d.ts +0 -379
  758. package/types/math/Ray.d.ts +0 -82
  759. package/types/math/Vec2.d.ts +0 -309
  760. package/types/math/Vec3.d.ts +0 -472
  761. package/types/math/Vec4.d.ts +0 -161
  762. package/types/math/coder.d.ts +0 -43
  763. package/types/math/index.d.ts +0 -11
  764. package/types/math.d.ts +0 -268
  765. package/types/mercator.d.ts +0 -92
  766. package/types/proj/EPSG3857.d.ts +0 -6
  767. package/types/proj/EPSG4326.d.ts +0 -6
  768. package/types/proj/Proj.d.ts +0 -42
  769. package/types/quadTree/EPSG4326QuadTreeStrategy.d.ts +0 -3
  770. package/types/quadTree/EarthQuadTreeStrategy.d.ts +0 -3
  771. package/types/quadTree/EntityCollectionNode.d.ts +0 -41
  772. package/types/quadTree/MarsQuadTreeStrategy.d.ts +0 -3
  773. package/types/quadTree/Node.d.ts +0 -58
  774. package/types/quadTree/QuadTreeStrategy.d.ts +0 -21
  775. package/types/quadTree/Wgs84QuadTreeStrategy.d.ts +0 -3
  776. package/types/quadTree/index.d.ts +0 -12
  777. package/types/quadTree/quadTree.d.ts +0 -40
  778. package/types/renderer/Renderer.d.ts +0 -291
  779. package/types/renderer/RendererEvents.d.ts +0 -241
  780. package/types/res/images.d.ts +0 -2
  781. package/types/scene/Axes.d.ts +0 -10
  782. package/types/scene/BaseNode.d.ts +0 -60
  783. package/types/scene/Planet.d.ts +0 -594
  784. package/types/scene/RenderNode.d.ts +0 -152
  785. package/types/scene/SkyBox.d.ts +0 -9
  786. package/types/scene/index.d.ts +0 -4
  787. package/types/segment/Segment.d.ts +0 -273
  788. package/types/segment/SegmentLonLat.d.ts +0 -22
  789. package/types/segment/SegmentLonLatWgs84.d.ts +0 -4
  790. package/types/segment/Slice.d.ts +0 -10
  791. package/types/segment/segmentHelper.d.ts +0 -13
  792. package/types/shaders/atmos.d.ts +0 -4
  793. package/types/shaders/billboard.d.ts +0 -3
  794. package/types/shaders/depth.d.ts +0 -2
  795. package/types/shaders/drawnode.d.ts +0 -8
  796. package/types/shaders/geoObject.d.ts +0 -3
  797. package/types/shaders/label.d.ts +0 -4
  798. package/types/shaders/pickingMask.d.ts +0 -2
  799. package/types/shaders/pointCloud.d.ts +0 -2
  800. package/types/shaders/polyline.d.ts +0 -3
  801. package/types/shaders/ray.d.ts +0 -2
  802. package/types/shaders/screenFrame.d.ts +0 -2
  803. package/types/shaders/skybox.d.ts +0 -2
  804. package/types/shaders/toneMapping.d.ts +0 -2
  805. package/types/shaders/utils.d.ts +0 -1
  806. package/types/terrain/BilTerrain.d.ts +0 -14
  807. package/types/terrain/EmptyTerrain.d.ts +0 -87
  808. package/types/terrain/Geoid.d.ts +0 -17
  809. package/types/terrain/GlobusTerrain.d.ts +0 -122
  810. package/types/terrain/MapboxTerrain.d.ts +0 -14
  811. package/types/terrain/index.d.ts +0 -5
  812. package/types/ui/Button.d.ts +0 -21
  813. package/types/ui/ButtonGroup.d.ts +0 -12
  814. package/types/ui/Dialog.d.ts +0 -41
  815. package/types/ui/Slider.d.ts +0 -33
  816. package/types/ui/ToggleButton.d.ts +0 -10
  817. package/types/ui/UIhelpers.d.ts +0 -13
  818. package/types/ui/View.d.ts +0 -33
  819. package/types/ui/icons.d.ts +0 -1
  820. package/types/utils/BaseWorker.d.ts +0 -14
  821. package/types/utils/FontAtlas.d.ts +0 -16
  822. package/types/utils/GeoImageCreator.d.ts +0 -30
  823. package/types/utils/ImagesCacheManager.d.ts +0 -10
  824. package/types/utils/Loader.d.ts +0 -31
  825. package/types/utils/NormalMapCreator.d.ts +0 -39
  826. package/types/utils/PlainSegmentWorker.d.ts +0 -8
  827. package/types/utils/TerrainWorker.d.ts +0 -7
  828. package/types/utils/TextureAtlas.d.ts +0 -113
  829. package/types/utils/VectorTileCreator.d.ts +0 -14
  830. package/types/utils/colorTable.d.ts +0 -143
  831. package/types/utils/earcut.d.ts +0 -6
  832. package/types/utils/functionComposition.d.ts +0 -5
  833. package/types/utils/objParser.d.ts +0 -8
  834. package/types/utils/shared.d.ts +0 -241
  835. package/types/utils/units.d.ts +0 -20
  836. package/types/webgl/Framebuffer.d.ts +0 -134
  837. package/types/webgl/Handler.d.ts +0 -403
  838. package/types/webgl/Multisample.d.ts +0 -91
  839. package/types/webgl/Program.d.ts +0 -163
  840. package/types/webgl/ProgramController.d.ts +0 -89
  841. package/types/webgl/callbacks.d.ts +0 -1
  842. package/types/webgl/index.d.ts +0 -6
  843. package/types/webgl/types.d.ts +0 -2
  844. /package/{dist → lib}/@openglobus/og.css +0 -0
  845. /package/{src/og → lib/@openglobus/res/fonts}/arial.js +0 -0
@@ -1,1185 +0,0 @@
1
- "use strict";
2
-
3
- import * as arial from "../arial.js";
4
- import { Camera } from "../camera/Camera.js";
5
- import { cons } from "../cons.js";
6
- import { depth } from "../shaders/depth.js";
7
- import { LabelWorker } from "../entity/LabelWorker.js";
8
- import { input } from "../input/input.js";
9
- import { randomi } from "../math.js";
10
- import { Vec2 } from "../math/Vec2.js";
11
- import { Vec3 } from "../math/Vec3.js";
12
- import { pickingMask } from "../shaders/pickingMask.js";
13
- import { screenFrame } from "../shaders/screenFrame.js";
14
- import { toneMapping } from "../shaders/toneMapping.js";
15
- import { FontAtlas } from "../utils/FontAtlas.js";
16
- import { isEmpty } from "../utils/shared.js";
17
- import { TextureAtlas } from "../utils/TextureAtlas.js";
18
- import { Framebuffer, Multisample } from "../webgl/index.js";
19
- import { RendererEvents } from "./RendererEvents.js";
20
-
21
- let __pickingCallbackCounter__ = 0;
22
-
23
- let __depthCallbackCounter__ = 0;
24
-
25
- let __distanceCallbackCounter__ = 0;
26
-
27
- const MSAA_DEFAULT = 0;
28
-
29
- /**
30
- * Represents high level WebGL context interface that starts WebGL handler working in real time.
31
- * @class
32
- * @param {Handler} handler - WebGL handler context.
33
- * @param {Object} [params] - Renderer parameters:
34
- * @fires og.RendererEvents#draw
35
- * @fires og.RendererEvents#resize
36
- * @fires og.RendererEvents#mousemove
37
- * @fires og.RendererEvents#mousestop
38
- * @fires og.RendererEvents#lclick
39
- * @fires og.RendererEvents#rclick
40
- * @fires og.RendererEvents#mclick
41
- * @fires og.RendererEvents#ldblclick
42
- * @fires og.RendererEvents#rdblclick
43
- * @fires og.RendererEvents#mdblclick
44
- * @fires og.RendererEvents#lup
45
- * @fires og.RendererEvents#rup
46
- * @fires og.RendererEvents#mup
47
- * @fires og.RendererEvents#ldown
48
- * @fires og.RendererEvents#rdown
49
- * @fires og.RendererEvents#mdown
50
- * @fires og.RendererEvents#lhold
51
- * @fires og.RendererEvents#rhold
52
- * @fires og.RendererEvents#mhold
53
- * @fires og.RendererEvents#mousewheel
54
- * @fires og.RendererEvents#touchstart
55
- * @fires og.RendererEvents#touchend
56
- * @fires og.RendererEvents#touchcancel
57
- * @fires og.RendererEvents#touchmove
58
- * @fires og.RendererEvents#doubletouch
59
- * @fires og.RendererEvents#touchleave
60
- * @fires og.RendererEvents#touchenter
61
- */
62
-
63
- let __resizeTimeout;
64
-
65
- class Renderer {
66
- constructor(handler, params = {}) {
67
-
68
- /**
69
- * Div element with WebGL canvas. Assigned in Globe class.
70
- * @public
71
- * @type {object}
72
- */
73
- this.div = null;
74
-
75
- /**
76
- * WebGL handler context.
77
- * @public
78
- * @type {Handler}
79
- */
80
- this.handler = handler;
81
-
82
- this.exposure = 3.01;
83
-
84
- this.gamma = 0.47;
85
-
86
- this.whitepoint = 1.0;
87
-
88
- this.brightThreshold = 0.9;
89
-
90
- /**
91
- * Render nodes drawing queue.
92
- * @private
93
- * @type {Array.<scene.RenderNode>}
94
- */
95
- this._renderNodesArr = [];
96
-
97
- /**
98
- * Render nodes store for the comfortable access by the node name.
99
- * @public
100
- * @type {Object.<og.scene.RenderNode>}
101
- */
102
- this.renderNodes = {};
103
-
104
- /**
105
- * Current active camera.
106
- * @public
107
- * @type {Camera}
108
- */
109
- this.activeCamera = null;
110
-
111
- /**
112
- * Renderer events. Represents interface for setting events like mousemove, draw, keypress etc.
113
- * @public
114
- * @type {RendererEvents}
115
- */
116
- this.events = new RendererEvents(this);
117
-
118
- /**
119
- * OpenGlobus controls array.
120
- * @public
121
- * @type {Object}
122
- */
123
- this.controls = {};
124
-
125
- if (params.controls) {
126
- for (let i in params.controls) {
127
- this.controls[params.controls[i].name] = params.controls[i];
128
- }
129
- }
130
-
131
- /**
132
- * Provides exchange between controls.
133
- * @public
134
- * @type {Object}
135
- */
136
- this.controlsBag = {};
137
-
138
- /**
139
- * Hash table for drawing objects.
140
- * @public
141
- * @type {Object}
142
- */
143
- this.colorObjects = new Map();
144
-
145
- /**
146
- * Color picking objects rendering queue.
147
- * @type {Array.<Renderer~pickingCallback>}
148
- */
149
- this._pickingCallbacks = [];
150
-
151
- /**
152
- * Picking objects(labels and billboards) framebuffer.
153
- * @public
154
- * @type {Framebuffer}
155
- */
156
- this.pickingFramebuffer = null;
157
-
158
- this._tempPickingPix_ = null;
159
-
160
- /**
161
- * @public
162
- * @type {Framebuffer}
163
- */
164
- this.distanceFramebuffer = null;
165
-
166
- /**
167
- * @type {Array.<Renderer~distanceCallback>}
168
- */
169
- this._distanceCallbacks = [];
170
-
171
- this._tempDistancePix_ = null;
172
-
173
- /**
174
- * Depth objects rendering queue.
175
- * @type {Array.<Renderer~depthCallback>}
176
- */
177
- this._depthCallbacks = [];
178
-
179
- this.depthFramebuffer = null;
180
-
181
- let urlParams = new URLSearchParams(location.search);
182
- let msaaParam = urlParams.get('og_msaa');
183
- if (msaaParam) {
184
- this._msaa = Number(urlParams.get('og_msaa'));
185
- } else {
186
- this._msaa = params.msaa != undefined ? params.msaa : MSAA_DEFAULT;
187
- }
188
-
189
- this._internalFormat = "RGBA16F";
190
- this._format = "RGBA";
191
- this._type = "FLOAT";
192
-
193
- this.sceneFramebuffer = null;
194
-
195
- this.blitFramebuffer = null;
196
-
197
- this.toneMappingFramebuffer = null;
198
-
199
- this._initialized = false;
200
-
201
- /**
202
- * Texture atlas for the billboards images. One atlas per node.
203
- * @protected
204
- * @type {utils.TextureAtlas}
205
- */
206
- this.billboardsTextureAtlas = new TextureAtlas();
207
- //TODO global texture atlas
208
- /**
209
- * Texture atlas for the billboards images. One atlas per node.
210
- * @protected
211
- * @type {utils.TextureAtlas}
212
- */
213
- this.geoObjectsTextureAtlas = new TextureAtlas();
214
-
215
- /**
216
- * Texture font atlas for the font families and styles. One atlas per node.
217
- * @public
218
- * @type {utils.FontAtlas}
219
- */
220
- this.fontAtlas = new FontAtlas();
221
-
222
- this._entityCollections = [];
223
-
224
- this._currentOutput = "screen";
225
-
226
- this._fnScreenFrame = null;
227
-
228
- this.labelWorker = new LabelWorker(4);
229
-
230
- this.__useDistanceFramebuffer__ = true;
231
-
232
- if (params.autoActivate || isEmpty(params.autoActivate)) {
233
- this.start();
234
- }
235
- }
236
-
237
- enableBlendOneSrcAlpha() {
238
- let gl = this.handler.gl;
239
- gl.enable(gl.BLEND);
240
- gl.blendEquation(gl.FUNC_ADD);
241
- gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
242
- }
243
-
244
- enableBlendDefault() {
245
- let gl = this.handler.gl;
246
- gl.enable(gl.BLEND);
247
- gl.blendEquation(gl.FUNC_ADD);
248
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE);
249
- }
250
-
251
- /**
252
- * Sets renderer events activity.
253
- * @param {Boolean} activity - Events activity.
254
- */
255
- setEventsActivity(activity) {
256
- this.events.active = activity;
257
- }
258
-
259
- addDepthCallback(sender, callback) {
260
- var id = __depthCallbackCounter__++;
261
- this._depthCallbacks.push({
262
- id: id, callback: callback, sender: sender
263
- });
264
- return id;
265
- }
266
-
267
- removeDepthCallback(id) {
268
- for (let i = 0; i < this._depthCallbacks.length; i++) {
269
- if (id === this._depthCallbacks[i].id) {
270
- this._depthCallbacks.splice(i, 1);
271
- break;
272
- }
273
- }
274
- }
275
-
276
- addDistanceCallback(sender, callback) {
277
- var id = __distanceCallbackCounter__++;
278
- this._distanceCallbacks.push({
279
- id: id, callback: callback, sender: sender
280
- });
281
- return id;
282
- }
283
-
284
- removeDistanceCallback(id) {
285
- for (let i = 0; i < this._distanceCallbacks.length; i++) {
286
- if (id === this._distanceCallbacks[i].id) {
287
- this._distanceCallbacks.splice(i, 1);
288
- break;
289
- }
290
- }
291
- }
292
-
293
-
294
- /**
295
- * Adds picking rendering callback function.
296
- * @param {object} sender - Callback context.
297
- * @param {Renderer~pickingCallback} callback - Rendering callback.
298
- * @returns {Number} Handler id
299
- */
300
- addPickingCallback(sender, callback) {
301
- var id = __pickingCallbackCounter__++;
302
- this._pickingCallbacks.push({
303
- id: id, callback: callback, sender: sender
304
- });
305
- return id;
306
- }
307
-
308
- /**
309
- * Removes picking rendering callback function.
310
- * @param {Number} id - Handler id to remove.
311
- */
312
- removePickingCallback(id) {
313
- for (let i = 0; i < this._pickingCallbacks.length; i++) {
314
- if (id === this._pickingCallbacks[i].id) {
315
- this._pickingCallbacks.splice(i, 1);
316
- break;
317
- }
318
- }
319
- }
320
-
321
- getPickingObject(r, g, b) {
322
- return this.colorObjects.get(`${r}_${g}_${b}`);
323
- }
324
-
325
- getPickingObjectArr(arr) {
326
- return this.colorObjects.get(`${arr[0]}_${arr[1]}_${arr[2]}`);
327
- }
328
-
329
- getPickingObject3v(vec) {
330
- return this.colorObjects.get(`${vec.x}_${vec.y}_${vec.z}`);
331
- }
332
-
333
- /**
334
- * Assign picking color to the object.
335
- * @public
336
- * @param {Object} obj - Object that pressume to be picked.
337
- */
338
- assignPickingColor(obj) {
339
- if (!obj._pickingColor || obj._pickingColor.isZero()) {
340
- let r = 0, g = 0, b = 0;
341
- let str = "0_0_0";
342
- while (!(r || g || b) || this.colorObjects.has(str)) {
343
- r = randomi(1, 255);
344
- g = randomi(1, 255);
345
- b = randomi(1, 255);
346
- str = `${r}_${g}_${b}`;
347
- }
348
-
349
- if (!obj._pickingColor) {
350
- obj._pickingColor = new Vec3(r, g, b);
351
- } else {
352
- obj._pickingColor.set(r, g, b);
353
- }
354
-
355
- obj._pickingColorU = new Float32Array([r / 255, g / 255, b / 255]);
356
-
357
- this.colorObjects.set(str, obj);
358
- }
359
- }
360
-
361
- /**
362
- * Removes picking color from object.
363
- * @public
364
- * @param {Object} obj - Object to remove picking color.
365
- */
366
- clearPickingColor(obj) {
367
- if (!obj._pickingColor.isZero()) {
368
- var c = obj._pickingColor;
369
- if (!c.isZero()) {
370
- this.colorObjects.delete(`${c.x}_${c.y}_${c.z}`);
371
- c.x = c.y = c.z = 0;
372
- }
373
- }
374
- }
375
-
376
- /**
377
- * Get the client width.
378
- * @public
379
- * @returns {number} -
380
- */
381
- getWidth() {
382
- return this.handler.canvas.clientWidth;
383
- }
384
-
385
- /**
386
- * Get the client height.
387
- * @public
388
- * @returns {number} -
389
- */
390
- getHeight() {
391
- return this.handler.canvas.clientHeight;
392
- }
393
-
394
- /**
395
- * Get center of the screen
396
- * @public
397
- * @returns {math.Vec2} -
398
- */
399
- getCenter() {
400
- var cnv = this.handler.canvas;
401
- return new Vec2(Math.round(cnv.clientWidth * 0.5), Math.round(cnv.clientHeight * 0.5));
402
- }
403
-
404
- /**
405
- * Add the given control to the renderer.
406
- * @param {control.Control} control - Control.
407
- */
408
- addControl(control) {
409
- control.addTo(this);
410
- }
411
-
412
- /**
413
- * Add the given controls array to the planet node.
414
- * @param {Array.<control.Control>} cArr - Control array.
415
- */
416
- addControls(cArr) {
417
- for (let i = 0; i < cArr.length; i++) {
418
- cArr[i].addTo(this);
419
- }
420
- }
421
-
422
- /**
423
- * Remove control from the renderer.
424
- * @param {control.Control} control - Control.
425
- */
426
- removeControl(control) {
427
- control.remove();
428
- }
429
-
430
- isInitialized() {
431
- return this._initialized;
432
- }
433
-
434
- /**
435
- * Renderer initialization.
436
- * @public
437
- */
438
- initialize() {
439
-
440
- if (this._initialized) {
441
- return;
442
- } else {
443
- this._initialized = true;
444
- }
445
-
446
- this.handler.initialize();
447
-
448
- this.billboardsTextureAtlas.assignHandler(this.handler);
449
- this.geoObjectsTextureAtlas.assignHandler(this.handler);
450
-
451
- this.fontAtlas.assignHandler(this.handler);
452
-
453
- this.handler.setFrameCallback(() => {
454
- this.draw();
455
- });
456
-
457
- this.activeCamera = new Camera(this, {
458
- eye: new Vec3(0, 0, 0), look: new Vec3(0, 0, -1), up: new Vec3(0, 1, 0)
459
- });
460
-
461
- this.events.initialize();
462
-
463
- // Bind console key
464
- this.events.on("charkeypress", input.KEY_APOSTROPHE, function () {
465
- cons.setVisibility(!cons.getVisibility());
466
- });
467
-
468
- this.handler.addProgram(screenFrame());
469
-
470
- this.pickingFramebuffer = new Framebuffer(this.handler, {
471
- width: 640, height: 480, depthComponent: "DEPTH_STENCIL", renderbufferTarget: "DEPTH_STENCIL_ATTACHMENT"
472
- }).init();
473
-
474
- this._tempPickingPix_ = new Uint8Array(this.pickingFramebuffer.width * this.pickingFramebuffer.height * 4);
475
-
476
- this.distanceFramebuffer = new Framebuffer(this.handler, {
477
- width: 320, height: 240
478
- }).init();
479
-
480
- this._tempDistancePix_ = new Uint8Array(this.distanceFramebuffer.width * this.distanceFramebuffer.height * 4);
481
-
482
- this.depthFramebuffer = new Framebuffer(this.handler, {
483
- size: 2,
484
- internalFormat: ["RGBA", "DEPTH_COMPONENT24"],
485
- format: ["RGBA", "DEPTH_COMPONENT"],
486
- type: ["UNSIGNED_BYTE", "UNSIGNED_INT"],
487
- attachment: ["COLOR_ATTACHMENT", "DEPTH_ATTACHMENT"],
488
- useDepth: false
489
- }).init();
490
-
491
- this.screenDepthFramebuffer = new Framebuffer(this.handler, {
492
- useDepth: false
493
- }).init();
494
-
495
- if (this.handler.gl.type === "webgl") {
496
- this.sceneFramebuffer = new Framebuffer(this.handler);
497
- this.sceneFramebuffer.init();
498
-
499
- this._fnScreenFrame = this._screenFrameNoMSAA;
500
-
501
- this.screenTexture = {
502
- screen: this.sceneFramebuffer.textures[0],
503
- picking: this.pickingFramebuffer.textures[0],
504
- distance: this.distanceFramebuffer.textures[0],
505
- depth: this.screenDepthFramebuffer.textures[0]
506
- };
507
- } else {
508
- let _maxMSAA = this.getMaxMSAA(this._internalFormat);
509
-
510
- if (this._msaa > _maxMSAA) {
511
- this._msaa = _maxMSAA;
512
- }
513
-
514
- this.handler.addPrograms([toneMapping()]);
515
-
516
- this.handler.addPrograms([depth()]);
517
-
518
- this.sceneFramebuffer = new Multisample(this.handler, {
519
- size: 1, msaa: this._msaa, internalFormat: this._internalFormat, filter: "LINEAR"
520
- }).init();
521
-
522
- this.blitFramebuffer = new Framebuffer(this.handler, {
523
- size: 1,
524
- useDepth: false,
525
- internalFormat: this._internalFormat,
526
- format: this._format,
527
- type: this._type,
528
- filter: "NEAREST"
529
- }).init();
530
-
531
- this.toneMappingFramebuffer = new Framebuffer(this.handler, {
532
- useDepth: false
533
- }).init();
534
-
535
- this._fnScreenFrame = this._screenFrameMSAA;
536
-
537
- this.screenTexture = {
538
- screen: this.toneMappingFramebuffer.textures[0],
539
- picking: this.pickingFramebuffer.textures[0],
540
- distance: this.distanceFramebuffer.textures[0],
541
- depth: this.screenDepthFramebuffer.textures[0],
542
- frustum: this.depthFramebuffer.textures[0]
543
- };
544
- }
545
-
546
- this.handler.addProgram(pickingMask());
547
-
548
- this.handler.ONCANVASRESIZE = () => {
549
- this._resizeStart();
550
- this.events.dispatch(this.events.resize, this.handler.canvas);
551
- clearTimeout(__resizeTimeout);
552
- __resizeTimeout = setTimeout(() => {
553
- this._resizeEnd();
554
- this.events.dispatch(this.events.resizeend, this.handler.canvas);
555
- }, 320);
556
- };
557
-
558
- this.screenFramePositionBuffer = this.handler.createArrayBuffer(new Float32Array([1, 1, -1, 1, 1, -1, -1, -1]), 2, 4);
559
-
560
-
561
- this.outputTexture = this.screenTexture.screen;
562
-
563
- this.fontAtlas.initFont("arial", arial.data, arial.image);
564
-
565
- this._pickingMaskCoordinatesBuffer = this.handler.createArrayBuffer(new Float32Array([0, 0]), 2, 1);
566
-
567
- this._initializeRenderNodes();
568
-
569
- this._initializeControls();
570
- }
571
-
572
- _initializeControls() {
573
- let temp = this.controls;
574
- this.controls = {};
575
- for (let i in temp) {
576
- this.addControl(temp[i]);
577
- }
578
- }
579
-
580
- resize() {
581
- this._resizeEnd();
582
- }
583
-
584
- setCurrentScreen(screenName) {
585
- this._currentOutput = screenName;
586
- if (this.screenTexture[screenName]) {
587
- this.outputTexture = this.screenTexture[screenName];
588
- }
589
- }
590
-
591
- _resizeStart() {
592
- let c = this.handler.canvas;
593
-
594
- this.activeCamera.setAspectRatio(c.width / c.height);
595
- this.sceneFramebuffer.setSize(c.width * 0.5, c.height * 0.5);
596
- this.blitFramebuffer && this.blitFramebuffer.setSize(c.width * 0.5, c.height * 0.5, true);
597
- }
598
-
599
- _resizeEnd() {
600
- let c = this.handler.canvas;
601
-
602
- this.activeCamera.setAspectRatio(c.width / c.height);
603
- this.sceneFramebuffer.setSize(c.width, c.height);
604
- this.blitFramebuffer && this.blitFramebuffer.setSize(c.width, c.height, true);
605
-
606
- this.toneMappingFramebuffer && this.toneMappingFramebuffer.setSize(c.width, c.height, true);
607
- this.depthFramebuffer && this.depthFramebuffer.setSize(c.clientWidth, c.clientHeight, true);
608
- this.screenDepthFramebuffer && this.screenDepthFramebuffer.setSize(c.clientWidth, c.clientHeight, true);
609
-
610
- if (this.handler.gl.type === "webgl") {
611
- this.screenTexture.screen = this.sceneFramebuffer.textures[0];
612
- this.screenTexture.picking = this.pickingFramebuffer.textures[0];
613
- this.screenTexture.distance = this.distanceFramebuffer.textures[0];
614
- this.screenTexture.depth = this.screenDepthFramebuffer.textures[0];
615
- this.screenTexture.frustum = this.depthFramebuffer.textures[0];
616
- } else {
617
- this.screenTexture.screen = this.toneMappingFramebuffer.textures[0];
618
- this.screenTexture.picking = this.pickingFramebuffer.textures[0];
619
- this.screenTexture.distance = this.distanceFramebuffer.textures[0];
620
- this.screenTexture.depth = this.screenDepthFramebuffer.textures[0];
621
- this.screenTexture.frustum = this.depthFramebuffer.textures[0];
622
- }
623
-
624
- this.setCurrentScreen(this._currentOutput);
625
- }
626
-
627
- removeNode(renderNode) {
628
- renderNode.remove();
629
- }
630
-
631
- /**
632
- * Adds render node to the renderer.
633
- * @public
634
- * @param {RenderNode} renderNode - Render node.
635
- */
636
- addNode(renderNode) {
637
- if (!this.renderNodes[renderNode.name]) {
638
- renderNode.assign(this);
639
- this._renderNodesArr.unshift(renderNode);
640
- this.renderNodes[renderNode.name] = renderNode;
641
- } else {
642
- cons.logWrn("Node name " + renderNode.name + " allready exists.");
643
- }
644
- }
645
-
646
- _initializeRenderNodes() {
647
- for (let i = 0; i < this._renderNodesArr.length; i++) {
648
- this._renderNodesArr[i].initialize();
649
- }
650
- }
651
-
652
- /**
653
- * Adds render node to the renderer before specific node.
654
- * @public
655
- * @param {RenderNode} renderNode - Render node.
656
- */
657
- addNodeBefore(renderNode, renderNodeBefore) {
658
- if (!this.renderNodes[renderNode.name]) {
659
- renderNode.assign(this);
660
- this.renderNodes[renderNode.name] = renderNode;
661
- for (let i = 0; i < this._renderNodesArr.length; i++) {
662
- if (this._renderNodesArr[i].isEqual(renderNodeBefore)) {
663
- this._renderNodesArr.splice(i, 0, renderNode);
664
- break;
665
- }
666
- }
667
- this._renderNodesArr.unshift(renderNode);
668
- } else {
669
- cons.logWrn("Node name " + renderNode.name + " allready exists.");
670
- }
671
- }
672
-
673
- /**
674
- * Adds render nodes array to the renderer.
675
- * @public
676
- * @param {Array.<scene.RenderNode>} nodesArr - Render nodes array.
677
- */
678
- addNodes(nodesArr) {
679
- for (let i = 0; i < nodesArr.length; i++) {
680
- this.addNode(nodesArr[i]);
681
- }
682
- }
683
-
684
- getMaxMSAA(internalFormat) {
685
- var gl = this.handler.gl;
686
- let samples = gl.getInternalformatParameter(gl.RENDERBUFFER, gl[internalFormat], gl.SAMPLES);
687
- return samples[0];
688
- }
689
-
690
- getMSAA() {
691
- return this._msaa;
692
- }
693
-
694
- /**
695
- * TODO: replace with cahce frendly linked list by bilboardHandler, label handler etc.
696
- */
697
- enqueueEntityCollectionsToDraw(ecArr) {
698
- this._entityCollections.push.apply(this._entityCollections, ecArr);
699
- }
700
-
701
- /**
702
- * Draws entity collections.
703
- * @public
704
- * @param {Array<og.EntityCollection>} ec - Entity collection array.
705
- */
706
- _drawOpaqueEntityCollections() {
707
- let ec = this._entityCollections;
708
-
709
- if (ec.length) {
710
-
711
- this.enableBlendDefault();
712
-
713
- //geoObject
714
- let i = ec.length;
715
- while (i--) {
716
- let eci = ec[i];
717
- if (ec[i]._fadingOpacity) {
718
- eci.events.dispatch(eci.events.draw, eci);
719
- ec[i].geoObjectHandler.draw();
720
- }
721
- }
722
-
723
- // pointClouds pass
724
- i = ec.length;
725
- while (i--) {
726
- ec[i]._fadingOpacity && ec[i].pointCloudHandler.draw();
727
- }
728
- }
729
- }
730
-
731
-
732
- /**
733
- * Draws entity collections.
734
- * @public
735
- * @param {Array<og.EntityCollection>} ec - Entity collection array.
736
- */
737
- _drawTransparentEntityCollections() {
738
- let ec = this._entityCollections;
739
-
740
- if (ec.length) {
741
- let gl = this.handler.gl;
742
-
743
- this.enableBlendDefault();
744
-
745
- // billboards pass
746
- gl.activeTexture(gl.TEXTURE0);
747
- gl.bindTexture(gl.TEXTURE_2D, this.billboardsTextureAtlas.texture);
748
-
749
- let i = ec.length;
750
- while (i--) {
751
- var eci = ec[i];
752
- eci._fadingOpacity && eci.billboardHandler.draw();
753
- }
754
-
755
- // labels pass
756
- let fa = this.fontAtlas.atlasesArr;
757
- for (i = 0; i < fa.length; i++) {
758
- gl.activeTexture(gl.TEXTURE0 + i);
759
- gl.bindTexture(gl.TEXTURE_2D, fa[i].texture);
760
- }
761
-
762
- i = ec.length;
763
- while (i--) {
764
- ec[i]._fadingOpacity && ec[i].labelHandler.draw();
765
- }
766
-
767
- // rays
768
- i = ec.length;
769
- while (i--) {
770
- ec[i]._fadingOpacity && ec[i].rayHandler.draw();
771
- }
772
-
773
- // polyline pass
774
- i = ec.length;
775
- while (i--) {
776
- ec[i]._fadingOpacity && ec[i].polylineHandler.draw();
777
- }
778
-
779
- // Strip pass
780
- i = ec.length;
781
- while (i--) {
782
- ec[i]._fadingOpacity && ec[i].stripHandler.draw();
783
- }
784
- }
785
- }
786
-
787
- _clearEntityCollectionQueue() {
788
- this._entityCollections.length = 0;
789
- this._entityCollections = [];
790
- }
791
-
792
- /**
793
- * Draw nodes.
794
- * @public
795
- */
796
- draw() {
797
- this.activeCamera.checkMoveEnd();
798
-
799
- let e = this.events;
800
- e.handleEvents();
801
-
802
- let sceneFramebuffer = this.sceneFramebuffer;
803
- sceneFramebuffer.activate();
804
-
805
- let h = this.handler, gl = h.gl;
806
-
807
- gl.clearColor(0.0, 0.0, 0.0, 1.0);
808
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
809
-
810
- e.dispatch(e.draw, this);
811
-
812
- let frustums = this.activeCamera.frustums;
813
-
814
- let pointerEvent = e.pointerEvent() || this.activeCamera.isMoving;
815
-
816
- // Rendering scene nodes and entityCollections
817
- let rn = this._renderNodesArr;
818
- let k = frustums.length;
819
-
820
- while (k--) {
821
- this.activeCamera.setCurrentFrustum(k);
822
- gl.clear(gl.DEPTH_BUFFER_BIT);
823
-
824
- let i = rn.length;
825
- while (i--) {
826
- rn[i].preDrawNode();
827
- }
828
-
829
- this._drawOpaqueEntityCollections();
830
-
831
- i = rn.length;
832
- while (i--) {
833
- this.enableBlendDefault();
834
- rn[i].drawNode();
835
- }
836
-
837
- this._drawTransparentEntityCollections();
838
- this._clearEntityCollectionQueue();
839
-
840
- if (pointerEvent) {
841
- this._drawPickingBuffer();
842
- this.__useDistanceFramebuffer__ && this._drawDistanceBuffer();
843
- }
844
- }
845
-
846
- sceneFramebuffer.deactivate();
847
-
848
- this.blitFramebuffer && sceneFramebuffer.blitTo(this.blitFramebuffer, 0);
849
-
850
- if (pointerEvent) {
851
- // It works ONLY for 0 (closest) frustum
852
- if (h.isWebGl2()) {
853
- this._drawDepthBuffer();
854
- }
855
- this._readPickingBuffer();
856
- this.__useDistanceFramebuffer__ && this._readDistanceBuffer();
857
- }
858
-
859
- // Tone mapping followed by rendering on the screen
860
- this._fnScreenFrame();
861
-
862
- e.dispatch(e.postdraw, this);
863
-
864
- e.mouseState.wheelDelta = 0;
865
- e.mouseState.justStopped = false;
866
- e.mouseState.moving = false;
867
- e.touchState.moving = false;
868
- }
869
-
870
- _screenFrameMSAA() {
871
- var h = this.handler;
872
-
873
- var sh = h.programs.toneMapping, p = sh._program, gl = h.gl;
874
-
875
- gl.disable(gl.DEPTH_TEST);
876
-
877
- gl.bindBuffer(gl.ARRAY_BUFFER, this.screenFramePositionBuffer);
878
- gl.vertexAttribPointer(p.attributes.corners, 2, gl.FLOAT, false, 0, 0);
879
-
880
- this.toneMappingFramebuffer.activate();
881
-
882
- sh.activate();
883
-
884
- // screen texture
885
- gl.activeTexture(gl.TEXTURE0);
886
- gl.bindTexture(gl.TEXTURE_2D, this.blitFramebuffer.textures[0]);
887
- gl.uniform1i(p.uniforms.hdrBuffer, 0);
888
-
889
- gl.uniform1f(p.uniforms.gamma, this.gamma);
890
- gl.uniform1f(p.uniforms.exposure, this.exposure);
891
- gl.uniform1f(p.uniforms.whitepoint, this.whitepoint);
892
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
893
-
894
- this.toneMappingFramebuffer.deactivate();
895
-
896
- // SCREEN PASS
897
- sh = h.programs.screenFrame;
898
- p = sh._program;
899
- gl = h.gl;
900
- sh.activate();
901
- gl.activeTexture(gl.TEXTURE0);
902
- gl.bindTexture(gl.TEXTURE_2D, this.outputTexture);
903
- gl.uniform1i(p.uniforms.texture, 0);
904
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
905
-
906
- gl.enable(gl.DEPTH_TEST);
907
- }
908
-
909
- _screenFrameNoMSAA() {
910
-
911
- let h = this.handler;
912
- let sh = h.programs.screenFrame, p = sh._program, gl = h.gl;
913
-
914
- gl.disable(gl.DEPTH_TEST);
915
- sh.activate();
916
- gl.activeTexture(gl.TEXTURE0);
917
- gl.bindTexture(gl.TEXTURE_2D, this.outputTexture);
918
- gl.uniform1i(p.uniforms.texture, 0);
919
- gl.bindBuffer(gl.ARRAY_BUFFER, this.screenFramePositionBuffer);
920
- gl.vertexAttribPointer(p.attributes.corners, 2, gl.FLOAT, false, 0, 0);
921
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
922
- gl.enable(gl.DEPTH_TEST);
923
- }
924
-
925
- /**
926
- * Draw picking objects framebuffer.
927
- * @private
928
- */
929
- _drawPickingBuffer() {
930
- this.pickingFramebuffer.activate();
931
-
932
- let h = this.handler;
933
- let gl = h.gl;
934
-
935
- if (this.activeCamera.isFirstPass) {
936
- gl.clearColor(0.0, 0.0, 0.0, 1.0);
937
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
938
- } else {
939
- gl.clear(gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
940
- }
941
-
942
- //
943
- // draw picking mask
944
- //
945
- h.programs.pickingMask.activate();
946
- let sh = h.programs.pickingMask._program;
947
- let shu = sh.uniforms, sha = sh.attributes;
948
-
949
- let /*ts = this.events.touchState,*/
950
- ms = this.events.mouseState;
951
-
952
- gl.disable(gl.DEPTH_TEST);
953
-
954
- gl.enable(gl.STENCIL_TEST);
955
- gl.colorMask(false, false, false, false);
956
- gl.stencilFunc(gl.ALWAYS, 2, 0xFF);
957
- gl.stencilOp(gl.REPLACE, gl.ZERO, gl.REPLACE);
958
-
959
- gl.uniform2f(shu.offset, (ms.nx - 0.5) * 2, (0.5 - ms.ny) * 2);
960
-
961
- gl.bindBuffer(gl.ARRAY_BUFFER, this._pickingMaskCoordinatesBuffer);
962
- gl.vertexAttribPointer(sha.coordinates, this._pickingMaskCoordinatesBuffer.itemSize, gl.FLOAT, false, 0, 0);
963
- gl.drawArrays(gl.POINTS, 0, this._pickingMaskCoordinatesBuffer.numItems);
964
-
965
- gl.enable(gl.DEPTH_TEST);
966
-
967
- //
968
- // draw picking scenes
969
- //
970
- gl.colorMask(true, true, true, true);
971
- gl.stencilFunc(gl.EQUAL, 2, 0xFF);
972
- gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
973
-
974
- gl.disable(gl.BLEND);
975
-
976
- let dp = this._pickingCallbacks;
977
- for (let i = 0, len = dp.length; i < len; i++) {
978
- /**
979
- * This callback renders picking frame.
980
- * @callback og.Renderer~pickingCallback
981
- */
982
- dp[i].callback.call(dp[i].sender);
983
- }
984
-
985
- gl.enable(gl.BLEND);
986
-
987
- gl.disable(gl.STENCIL_TEST);
988
-
989
- this.pickingFramebuffer.deactivate();
990
- }
991
-
992
- /**
993
- * Draw picking objects framebuffer.
994
- * @private
995
- */
996
- _drawDistanceBuffer() {
997
- this.distanceFramebuffer.activate();
998
-
999
- let h = this.handler;
1000
- let gl = h.gl;
1001
-
1002
- if (this.activeCamera.isFirstPass) {
1003
- gl.clearColor(0.0, 0.0, 0.0, 1.0);
1004
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1005
- } else {
1006
- gl.clear(gl.DEPTH_BUFFER_BIT);
1007
- }
1008
-
1009
- gl.disable(gl.BLEND);
1010
-
1011
- let dp = this._distanceCallbacks;
1012
- let i = dp.length;
1013
- while (i--) {
1014
- /**
1015
- * This callback renders distance frame.
1016
- * @callback og.Renderer~distanceCallback
1017
- */
1018
- dp[i].callback.call(dp[i].sender);
1019
- }
1020
-
1021
- gl.enable(gl.BLEND);
1022
-
1023
- this.distanceFramebuffer.deactivate();
1024
- }
1025
-
1026
- _drawDepthBuffer() {
1027
- this.depthFramebuffer.activate();
1028
-
1029
- var h = this.handler;
1030
- var gl = h.gl;
1031
-
1032
- gl.clearColor(0.0, 0.0, 0.0, 1.0);
1033
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1034
-
1035
- gl.enable(gl.DEPTH_TEST);
1036
-
1037
- var dp = this._depthCallbacks;
1038
- var i = dp.length;
1039
- while (i--) {
1040
- /**
1041
- * This callback renders depth frame.
1042
- * @callback og.Renderer~depthCallback
1043
- */
1044
- dp[i].callback.call(dp[i].sender);
1045
- }
1046
-
1047
- this.depthFramebuffer.deactivate();
1048
-
1049
- //
1050
- // PASS to depth visualization
1051
- this.screenDepthFramebuffer.activate();
1052
- var sh = h.programs.depth, p = sh._program;
1053
-
1054
- gl = h.gl;
1055
-
1056
- gl.bindBuffer(gl.ARRAY_BUFFER, this.screenFramePositionBuffer);
1057
- gl.vertexAttribPointer(p.attributes.corners, 2, gl.FLOAT, false, 0, 0);
1058
-
1059
- sh.activate();
1060
-
1061
- gl.activeTexture(gl.TEXTURE0);
1062
- gl.bindTexture(gl.TEXTURE_2D, this.depthFramebuffer.textures[1]);
1063
- gl.uniform1i(p.uniforms.depthTexture, 0);
1064
-
1065
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
1066
-
1067
- this.screenDepthFramebuffer.deactivate();
1068
- }
1069
-
1070
- _readPickingBuffer() {
1071
- this.pickingFramebuffer.activate();
1072
- this.pickingFramebuffer.readAllPixels(this._tempPickingPix_);
1073
- this.pickingFramebuffer.deactivate();
1074
- }
1075
-
1076
- _readDistanceBuffer() {
1077
- this.distanceFramebuffer.activate();
1078
- this.distanceFramebuffer.readAllPixels(this._tempDistancePix_);
1079
- this.distanceFramebuffer.deactivate();
1080
- }
1081
-
1082
- readPickingColor(x, y, outColor) {
1083
- let w = this.pickingFramebuffer.width;
1084
- let h = this.pickingFramebuffer.height;
1085
-
1086
- x = Math.round(x * w);
1087
- y = Math.round(y * h);
1088
-
1089
- let ind = (y * w + x) * 4;
1090
-
1091
- outColor[0] = this._tempPickingPix_[ind];
1092
- outColor[1] = this._tempPickingPix_[ind + 1];
1093
- outColor[2] = this._tempPickingPix_[ind + 2];
1094
- }
1095
-
1096
- readDistanceColor(x, y, outColor) {
1097
-
1098
- let w = this.distanceFramebuffer.width;
1099
- let h = this.distanceFramebuffer.height;
1100
-
1101
- x = Math.round(x * w);
1102
- y = Math.round(y * h);
1103
-
1104
- let ind = (y * w + x) * 4;
1105
-
1106
- outColor[0] = this._tempDistancePix_[ind];
1107
- outColor[1] = this._tempDistancePix_[ind + 1];
1108
- outColor[2] = this._tempDistancePix_[ind + 2];
1109
- }
1110
-
1111
- /**
1112
- * Function starts renderer
1113
- * @public
1114
- */
1115
- start() {
1116
- if (!this._initialized) {
1117
- this.initialize();
1118
- }
1119
- this.handler.start();
1120
- }
1121
-
1122
- destroy() {
1123
- for (let i in this.controls) {
1124
- this.controls[i].remove();
1125
- }
1126
-
1127
- for (let i = 0; i < this._renderNodesArr.length; i++) {
1128
- this._renderNodesArr[i].remove();
1129
- }
1130
-
1131
- this.div = null;
1132
-
1133
- this._renderNodesArr = [];
1134
-
1135
- this.renderNodes = {};
1136
-
1137
- this.activeCamera = null;
1138
-
1139
- this.controls = {};
1140
-
1141
- this.controlsBag = {};
1142
-
1143
- this.colorObjects = new Map();
1144
-
1145
- this._pickingCallbacks = [];
1146
-
1147
- this.pickingFramebuffer = null;
1148
-
1149
- this._tempPickingPix_ = null;
1150
-
1151
- this.distanceFramebuffer = null;
1152
-
1153
- this._distanceCallbacks = [];
1154
-
1155
- this._tempDistancePix_ = null;
1156
-
1157
- this._depthCallbacks = [];
1158
-
1159
- this.depthFramebuffer = null;
1160
-
1161
- this.sceneFramebuffer = null;
1162
-
1163
- this.blitFramebuffer = null;
1164
-
1165
- this.toneMappingFramebuffer = null;
1166
-
1167
- // todo
1168
- //this.billboardsTextureAtlas.clear();
1169
- //this.geoObjectsTextureAtlas.clear()
1170
- //this.fontAtlas.clear();
1171
-
1172
- this._entityCollections = [];
1173
-
1174
- this.colorObjects = null;
1175
-
1176
- this.handler.destroy();
1177
-
1178
- this.handler = null;
1179
-
1180
- this._initialized = false;
1181
- }
1182
-
1183
- }
1184
-
1185
- export { Renderer };