@openglobus/og 0.17.2 → 0.18.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (845) hide show
  1. package/README.md +76 -47
  2. package/lib/@openglobus/og.esm.js +2 -0
  3. package/lib/@openglobus/og.esm.js.map +1 -0
  4. package/lib/@openglobus/og.umd.js +2 -0
  5. package/lib/@openglobus/og.umd.js.map +1 -0
  6. package/lib/@openglobus/res/fonts/Karla-Bold.json +5252 -0
  7. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.cfg +920 -0
  8. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.png +0 -0
  9. package/lib/@openglobus/res/fonts/Karla-Light.json +5252 -0
  10. package/lib/@openglobus/res/fonts/Karla-Light.ttf.cfg +830 -0
  11. package/lib/@openglobus/res/fonts/Karla-Light.ttf.png +0 -0
  12. package/lib/@openglobus/res/fonts/Karla-Medium.json +5252 -0
  13. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.cfg +1196 -0
  14. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.png +0 -0
  15. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.json +3332 -0
  16. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.cfg +1370 -0
  17. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.png +0 -0
  18. package/lib/@openglobus/res/fonts/Roboto-Regular.json +37147 -0
  19. package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.cfg +1340 -0
  20. package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.png +0 -0
  21. package/lib/@openglobus/res/fonts/arial.json +4321 -0
  22. package/lib/@openglobus/res/fonts/arial.ttf.cfg +1570 -0
  23. package/lib/@openglobus/res/fonts/arial.ttf.png +0 -0
  24. package/lib/@openglobus/res/night-4326.png +0 -0
  25. package/lib/@openglobus/res/night.png +0 -0
  26. package/lib/@openglobus/res/spec.png +0 -0
  27. package/lib/js/Clock.d.ts +106 -0
  28. package/lib/js/Clock.js +141 -0
  29. package/lib/js/Deferred.d.ts +6 -0
  30. package/lib/js/Deferred.js +13 -0
  31. package/lib/js/Events.d.ts +90 -0
  32. package/lib/js/Events.js +145 -0
  33. package/lib/js/Extent.d.ts +145 -0
  34. package/lib/js/Extent.js +278 -0
  35. package/lib/js/Globe.d.ts +132 -0
  36. package/lib/js/Globe.js +265 -0
  37. package/lib/js/ImageCanvas.d.ts +128 -0
  38. package/lib/js/ImageCanvas.js +203 -0
  39. package/lib/js/Lock.d.ts +15 -0
  40. package/lib/js/Lock.js +27 -0
  41. package/lib/js/LonLat.d.ts +128 -0
  42. package/lib/js/LonLat.js +192 -0
  43. package/lib/js/Object3d.d.ts +49 -0
  44. package/lib/js/Object3d.js +309 -0
  45. package/lib/js/Popup.d.ts +46 -0
  46. package/lib/js/Popup.js +160 -0
  47. package/lib/js/QueueArray.d.ts +16 -0
  48. package/lib/js/QueueArray.js +63 -0
  49. package/lib/js/Rectangle.d.ts +76 -0
  50. package/lib/js/Rectangle.js +77 -0
  51. package/lib/js/Stack.d.ts +20 -0
  52. package/lib/js/Stack.js +42 -0
  53. package/lib/js/astro/astro.d.ts +39 -0
  54. package/lib/js/astro/astro.js +43 -0
  55. package/lib/js/astro/earth.d.ts +8 -0
  56. package/lib/js/astro/earth.js +75 -0
  57. package/lib/js/astro/jd.d.ts +234 -0
  58. package/lib/js/astro/jd.js +416 -0
  59. package/lib/js/astro/orbit.d.ts +5 -0
  60. package/lib/js/astro/orbit.js +104 -0
  61. package/lib/js/astro/rotation.d.ts +2 -0
  62. package/lib/js/astro/rotation.js +25 -0
  63. package/lib/js/bv/Box.d.ts +32 -0
  64. package/lib/js/bv/Box.js +53 -0
  65. package/lib/js/bv/Sphere.d.ts +37 -0
  66. package/lib/js/bv/Sphere.js +31 -0
  67. package/lib/js/bv/index.d.ts +3 -0
  68. package/lib/js/bv/index.js +3 -0
  69. package/lib/js/camera/Camera.d.ts +314 -0
  70. package/lib/js/camera/Camera.js +453 -0
  71. package/lib/js/camera/Frustum.d.ts +139 -0
  72. package/lib/js/camera/Frustum.js +238 -0
  73. package/lib/js/camera/PlanetCamera.d.ts +234 -0
  74. package/lib/js/camera/PlanetCamera.js +465 -0
  75. package/lib/js/camera/index.d.ts +3 -0
  76. package/lib/js/camera/index.js +3 -0
  77. package/lib/js/cons.d.ts +40 -0
  78. package/lib/js/cons.js +92 -0
  79. package/lib/js/control/Atmosphere.d.ts +16 -0
  80. package/lib/js/control/Atmosphere.js +334 -0
  81. package/lib/js/control/CompassButton.d.ts +16 -0
  82. package/lib/js/control/CompassButton.js +118 -0
  83. package/lib/js/control/Control.d.ts +100 -0
  84. package/lib/js/control/Control.js +137 -0
  85. package/lib/js/control/DebugInfo.d.ts +25 -0
  86. package/lib/js/control/DebugInfo.js +281 -0
  87. package/lib/js/control/DrawingSwitcher.d.ts +13 -0
  88. package/lib/js/control/DrawingSwitcher.js +94 -0
  89. package/lib/js/control/EarthCoordinates.d.ts +41 -0
  90. package/lib/js/control/EarthCoordinates.js +161 -0
  91. package/lib/js/control/EarthNavigation.d.ts +50 -0
  92. package/lib/js/control/EarthNavigation.js +202 -0
  93. package/lib/js/control/GeoImageDragControl.d.ts +22 -0
  94. package/lib/js/control/GeoImageDragControl.js +102 -0
  95. package/lib/js/control/KeyboardNavigation.d.ts +28 -0
  96. package/lib/js/control/KeyboardNavigation.js +143 -0
  97. package/lib/js/control/LayerAnimation.d.ts +71 -0
  98. package/lib/js/control/LayerAnimation.js +283 -0
  99. package/lib/js/control/LayerSwitcher.d.ts +21 -0
  100. package/lib/js/control/LayerSwitcher.js +51 -0
  101. package/lib/js/control/Lighting.d.ts +49 -0
  102. package/lib/js/control/Lighting.js +412 -0
  103. package/lib/js/control/MouseNavigation.d.ts +62 -0
  104. package/lib/js/control/MouseNavigation.js +362 -0
  105. package/lib/js/control/MouseWheelZoomControl.d.ts +44 -0
  106. package/lib/js/control/MouseWheelZoomControl.js +181 -0
  107. package/lib/js/control/RulerSwitcher.d.ts +17 -0
  108. package/lib/js/control/RulerSwitcher.js +57 -0
  109. package/lib/js/control/ScaleControl.d.ts +24 -0
  110. package/lib/js/control/ScaleControl.js +91 -0
  111. package/lib/js/control/SegmentBoundVisualization.d.ts +12 -0
  112. package/lib/js/control/SegmentBoundVisualization.js +37 -0
  113. package/lib/js/control/ShowFps.d.ts +9 -0
  114. package/lib/js/control/ShowFps.js +20 -0
  115. package/lib/js/control/SimpleNavigation.d.ts +25 -0
  116. package/lib/js/control/SimpleNavigation.js +96 -0
  117. package/lib/js/control/SimpleSkyBackground.d.ts +15 -0
  118. package/lib/js/control/SimpleSkyBackground.js +177 -0
  119. package/lib/js/control/Sun.d.ts +33 -0
  120. package/lib/js/control/Sun.js +117 -0
  121. package/lib/js/control/ToggleWireframe.d.ts +14 -0
  122. package/lib/js/control/ToggleWireframe.js +28 -0
  123. package/lib/js/control/TouchNavigation.d.ts +52 -0
  124. package/lib/js/control/TouchNavigation.js +263 -0
  125. package/lib/js/control/ZoomControl.d.ts +27 -0
  126. package/lib/js/control/ZoomControl.js +86 -0
  127. package/lib/js/control/drawing/DrawingControl.d.ts +12 -0
  128. package/lib/js/control/drawing/DrawingControl.js +35 -0
  129. package/lib/js/control/drawing/LineStringDrawingScene.d.ts +15 -0
  130. package/lib/js/control/drawing/LineStringDrawingScene.js +139 -0
  131. package/lib/js/control/drawing/PolygonDrawingScene.d.ts +98 -0
  132. package/lib/js/control/drawing/PolygonDrawingScene.js +534 -0
  133. package/lib/js/control/elevationProfile/ElevationProfile.d.ts +61 -0
  134. package/lib/js/control/elevationProfile/ElevationProfile.js +217 -0
  135. package/lib/js/control/heightRuler/HeightRuler.d.ts +7 -0
  136. package/lib/js/control/heightRuler/HeightRuler.js +11 -0
  137. package/lib/js/control/heightRuler/HeightRulerScene.d.ts +35 -0
  138. package/lib/js/control/heightRuler/HeightRulerScene.js +181 -0
  139. package/lib/js/control/heightRuler/HeightRulerSwitcher.d.ts +6 -0
  140. package/lib/js/control/heightRuler/HeightRulerSwitcher.js +13 -0
  141. package/lib/js/control/index.d.ts +28 -0
  142. package/lib/js/control/index.js +28 -0
  143. package/lib/js/control/ruler/Ruler.d.ts +13 -0
  144. package/lib/js/control/ruler/Ruler.js +23 -0
  145. package/lib/js/control/ruler/RulerScene.d.ts +88 -0
  146. package/lib/js/control/ruler/RulerScene.js +324 -0
  147. package/lib/js/control/selection/Selection.d.ts +55 -0
  148. package/lib/js/control/selection/Selection.js +78 -0
  149. package/lib/js/control/selection/SelectionScene.d.ts +44 -0
  150. package/lib/js/control/selection/SelectionScene.js +272 -0
  151. package/lib/js/control/timeline/TimelineControl.d.ts +18 -0
  152. package/lib/js/control/timeline/TimelineControl.js +79 -0
  153. package/lib/js/control/timeline/TimelineModel.d.ts +41 -0
  154. package/lib/js/control/timeline/TimelineModel.js +104 -0
  155. package/lib/js/control/timeline/TimelineView.d.ts +85 -0
  156. package/lib/js/control/timeline/TimelineView.js +363 -0
  157. package/lib/js/control/timeline/timelineUtils.d.ts +12 -0
  158. package/lib/js/control/timeline/timelineUtils.js +112 -0
  159. package/lib/js/control/visibleExtent/Segment.d.ts +277 -0
  160. package/lib/js/control/visibleExtent/Segment.js +1301 -0
  161. package/lib/js/control/visibleExtent/VisibleExtent.d.ts +5 -0
  162. package/lib/js/control/visibleExtent/VisibleExtent.js +56 -0
  163. package/lib/js/control/visibleExtent/drawnode.d.ts +7 -0
  164. package/lib/js/control/visibleExtent/drawnode.js +718 -0
  165. package/lib/js/ellipsoid/Ellipsoid.d.ts +187 -0
  166. package/lib/js/ellipsoid/Ellipsoid.js +434 -0
  167. package/lib/js/ellipsoid/index.d.ts +3 -0
  168. package/lib/js/ellipsoid/index.js +3 -0
  169. package/lib/js/ellipsoid/wgs84.d.ts +6 -0
  170. package/lib/js/ellipsoid/wgs84.js +6 -0
  171. package/lib/js/entity/BaseBillboard.d.ts +222 -0
  172. package/lib/js/entity/BaseBillboard.js +284 -0
  173. package/lib/js/entity/BaseBillboardHandler.d.ts +81 -0
  174. package/lib/js/entity/BaseBillboardHandler.js +546 -0
  175. package/lib/js/entity/Billboard.d.ts +113 -0
  176. package/lib/js/entity/Billboard.js +127 -0
  177. package/lib/js/entity/BillboardHandler.d.ts +15 -0
  178. package/lib/js/entity/BillboardHandler.js +103 -0
  179. package/lib/js/entity/Entity.d.ts +354 -0
  180. package/lib/js/entity/Entity.js +515 -0
  181. package/lib/js/entity/EntityCollection.d.ts +364 -0
  182. package/lib/js/entity/EntityCollection.js +621 -0
  183. package/lib/js/entity/GeoObject.d.ts +138 -0
  184. package/lib/js/entity/GeoObject.js +194 -0
  185. package/lib/js/entity/GeoObjectHandler.d.ts +99 -0
  186. package/lib/js/entity/GeoObjectHandler.js +558 -0
  187. package/lib/js/entity/Geometry.d.ts +111 -0
  188. package/lib/js/entity/Geometry.js +283 -0
  189. package/lib/js/entity/GeometryHandler.d.ts +84 -0
  190. package/lib/js/entity/GeometryHandler.js +687 -0
  191. package/lib/js/entity/Label.d.ts +207 -0
  192. package/lib/js/entity/Label.js +291 -0
  193. package/lib/js/entity/LabelHandler.d.ts +65 -0
  194. package/lib/js/entity/LabelHandler.js +696 -0
  195. package/lib/js/entity/LabelWorker.d.ts +15 -0
  196. package/lib/js/entity/LabelWorker.js +163 -0
  197. package/lib/js/entity/PointCloud.d.ts +179 -0
  198. package/lib/js/entity/PointCloud.js +327 -0
  199. package/lib/js/entity/PointCloudHandler.d.ts +42 -0
  200. package/lib/js/entity/PointCloudHandler.js +82 -0
  201. package/lib/js/entity/Polyline.d.ts +337 -0
  202. package/lib/js/entity/Polyline.js +1546 -0
  203. package/lib/js/entity/PolylineHandler.d.ts +22 -0
  204. package/lib/js/entity/PolylineHandler.js +78 -0
  205. package/lib/js/entity/Ray.d.ts +133 -0
  206. package/lib/js/entity/Ray.js +171 -0
  207. package/lib/js/entity/RayHandler.d.ts +70 -0
  208. package/lib/js/entity/RayHandler.js +496 -0
  209. package/lib/js/entity/Strip.d.ts +127 -0
  210. package/lib/js/entity/Strip.js +401 -0
  211. package/lib/js/entity/StripHandler.d.ts +42 -0
  212. package/lib/js/entity/StripHandler.js +110 -0
  213. package/lib/js/entity/index.d.ts +11 -0
  214. package/lib/js/entity/index.js +11 -0
  215. package/lib/js/index.d.ts +33 -0
  216. package/lib/js/index.js +33 -0
  217. package/lib/js/input/KeyboardHandler.d.ts +33 -0
  218. package/lib/js/input/KeyboardHandler.js +157 -0
  219. package/lib/js/input/MouseHandler.d.ts +16 -0
  220. package/lib/js/input/MouseHandler.js +81 -0
  221. package/lib/js/input/TouchHandler.d.ts +11 -0
  222. package/lib/js/input/TouchHandler.js +42 -0
  223. package/lib/js/input/input.d.ts +3 -0
  224. package/lib/js/input/input.js +42 -0
  225. package/lib/js/layer/BaseGeoImage.d.ts +145 -0
  226. package/lib/js/layer/BaseGeoImage.js +382 -0
  227. package/lib/js/layer/CanvasTiles.d.ts +103 -0
  228. package/lib/js/layer/CanvasTiles.js +302 -0
  229. package/lib/js/layer/GeoImage.d.ts +61 -0
  230. package/lib/js/layer/GeoImage.js +130 -0
  231. package/lib/js/layer/GeoTexture2d.d.ts +17 -0
  232. package/lib/js/layer/GeoTexture2d.js +37 -0
  233. package/lib/js/layer/GeoVideo.d.ts +68 -0
  234. package/lib/js/layer/GeoVideo.js +157 -0
  235. package/lib/js/layer/KML.d.ts +72 -0
  236. package/lib/js/layer/KML.js +303 -0
  237. package/lib/js/layer/Layer.d.ts +401 -0
  238. package/lib/js/layer/Layer.js +732 -0
  239. package/lib/js/layer/Material.d.ts +34 -0
  240. package/lib/js/layer/Material.js +69 -0
  241. package/lib/js/layer/Vector.d.ts +244 -0
  242. package/lib/js/layer/Vector.js +849 -0
  243. package/lib/js/layer/WMS.d.ts +75 -0
  244. package/lib/js/layer/WMS.js +112 -0
  245. package/lib/js/layer/XYZ.d.ts +149 -0
  246. package/lib/js/layer/XYZ.js +299 -0
  247. package/lib/js/layer/index.d.ts +11 -0
  248. package/lib/js/layer/index.js +11 -0
  249. package/lib/js/light/LightSource.d.ts +174 -0
  250. package/lib/js/light/LightSource.js +292 -0
  251. package/lib/js/math/Line2.d.ts +11 -0
  252. package/lib/js/math/Line2.js +21 -0
  253. package/lib/js/math/Line3.d.ts +28 -0
  254. package/lib/js/math/Line3.js +85 -0
  255. package/lib/js/math/Mat3.d.ts +77 -0
  256. package/lib/js/math/Mat3.js +139 -0
  257. package/lib/js/math/Mat4.d.ts +195 -0
  258. package/lib/js/math/Mat4.js +470 -0
  259. package/lib/js/math/Plane.d.ts +20 -0
  260. package/lib/js/math/Plane.js +108 -0
  261. package/lib/js/math/Quat.d.ts +373 -0
  262. package/lib/js/math/Quat.js +783 -0
  263. package/lib/js/math/Ray.d.ts +76 -0
  264. package/lib/js/math/Ray.js +188 -0
  265. package/lib/js/math/Vec2.d.ts +310 -0
  266. package/lib/js/math/Vec2.js +463 -0
  267. package/lib/js/math/Vec3.d.ts +472 -0
  268. package/lib/js/math/Vec3.js +799 -0
  269. package/lib/js/math/Vec4.d.ts +163 -0
  270. package/lib/js/math/Vec4.js +211 -0
  271. package/lib/js/math/coder.d.ts +51 -0
  272. package/lib/js/math/coder.js +101 -0
  273. package/lib/js/math/index.d.ts +11 -0
  274. package/lib/js/math/index.js +11 -0
  275. package/lib/js/math.d.ts +266 -0
  276. package/lib/js/math.js +379 -0
  277. package/lib/js/mercator.d.ts +92 -0
  278. package/lib/js/mercator.js +119 -0
  279. package/lib/js/proj/EPSG3857.d.ts +9 -0
  280. package/lib/js/proj/EPSG3857.js +9 -0
  281. package/lib/js/proj/EPSG4326.d.ts +9 -0
  282. package/lib/js/proj/EPSG4326.js +9 -0
  283. package/lib/js/proj/Proj.d.ts +43 -0
  284. package/lib/js/proj/Proj.js +38 -0
  285. package/lib/js/quadTree/EPSG4326QuadTreeStrategy.d.ts +6 -0
  286. package/lib/js/quadTree/EPSG4326QuadTreeStrategy.js +17 -0
  287. package/lib/js/quadTree/EarthQuadTreeStrategy.d.ts +6 -0
  288. package/lib/js/quadTree/EarthQuadTreeStrategy.js +19 -0
  289. package/lib/js/quadTree/EntityCollectionNode.d.ts +54 -0
  290. package/lib/js/quadTree/EntityCollectionNode.js +328 -0
  291. package/lib/js/quadTree/MarsQuadTreeStrategy.d.ts +6 -0
  292. package/lib/js/quadTree/MarsQuadTreeStrategy.js +17 -0
  293. package/lib/js/quadTree/Node.d.ts +61 -0
  294. package/lib/js/quadTree/Node.js +660 -0
  295. package/lib/js/quadTree/QuadTreeStrategy.d.ts +25 -0
  296. package/lib/js/quadTree/QuadTreeStrategy.js +69 -0
  297. package/lib/js/quadTree/Wgs84QuadTreeStrategy.d.ts +6 -0
  298. package/lib/js/quadTree/Wgs84QuadTreeStrategy.js +15 -0
  299. package/lib/js/quadTree/index.d.ts +12 -0
  300. package/lib/js/quadTree/index.js +12 -0
  301. package/lib/js/quadTree/quadTree.d.ts +40 -0
  302. package/lib/js/quadTree/quadTree.js +66 -0
  303. package/lib/js/renderer/Renderer.d.ts +311 -0
  304. package/lib/js/renderer/Renderer.js +899 -0
  305. package/lib/js/renderer/RendererEvents.d.ts +237 -0
  306. package/lib/js/renderer/RendererEvents.js +848 -0
  307. package/lib/js/scene/Axes.d.ts +12 -0
  308. package/lib/js/scene/Axes.js +59 -0
  309. package/lib/js/scene/BaseNode.d.ts +61 -0
  310. package/lib/js/scene/BaseNode.js +69 -0
  311. package/lib/js/scene/Planet.d.ts +623 -0
  312. package/lib/js/scene/Planet.js +1431 -0
  313. package/lib/js/scene/RenderNode.d.ts +150 -0
  314. package/lib/js/scene/RenderNode.js +301 -0
  315. package/lib/js/scene/SkyBox.d.ts +13 -0
  316. package/lib/js/scene/SkyBox.js +87 -0
  317. package/lib/js/scene/index.d.ts +5 -0
  318. package/lib/js/scene/index.js +5 -0
  319. package/lib/js/segment/Segment.d.ts +278 -0
  320. package/lib/js/segment/Segment.js +1142 -0
  321. package/lib/js/segment/SegmentLonLat.d.ts +48 -0
  322. package/lib/js/segment/SegmentLonLat.js +214 -0
  323. package/lib/js/segment/SegmentLonLatWgs84.d.ts +10 -0
  324. package/lib/js/segment/SegmentLonLatWgs84.js +23 -0
  325. package/lib/js/segment/Slice.d.ts +13 -0
  326. package/lib/js/segment/Slice.js +33 -0
  327. package/lib/js/segment/segmentHelper.d.ts +18 -0
  328. package/lib/js/segment/segmentHelper.js +180 -0
  329. package/lib/js/shaders/atmos.d.ts +4 -0
  330. package/lib/js/shaders/atmos.js +312 -0
  331. package/lib/js/shaders/billboard.d.ts +3 -0
  332. package/lib/js/shaders/billboard.js +214 -0
  333. package/lib/js/shaders/bloom.d.ts +2 -0
  334. package/lib/js/shaders/bloom.js +32 -0
  335. package/lib/js/shaders/blur.d.ts +3 -0
  336. package/lib/js/shaders/blur.js +68 -0
  337. package/lib/js/shaders/depth.d.ts +2 -0
  338. package/lib/js/shaders/depth.js +43 -0
  339. package/lib/js/shaders/drawnode.d.ts +8 -0
  340. package/lib/js/shaders/drawnode.js +986 -0
  341. package/lib/js/shaders/geoObject.d.ts +3 -0
  342. package/lib/js/shaders/geoObject.js +256 -0
  343. package/lib/js/shaders/label.d.ts +4 -0
  344. package/lib/js/shaders/label.js +589 -0
  345. package/lib/js/shaders/lumFilter.d.ts +2 -0
  346. package/lib/js/shaders/lumFilter.js +36 -0
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  716. package/types/entity/Entity.d.ts +0 -340
  717. package/types/entity/EntityCollection.d.ts +0 -303
  718. package/types/entity/GeoObject.d.ts +0 -117
  719. package/types/entity/GeoObjectHandler.d.ts +0 -41
  720. package/types/entity/Geometry.d.ts +0 -79
  721. package/types/entity/GeometryHandler.d.ts +0 -76
  722. package/types/entity/Label.d.ts +0 -190
  723. package/types/entity/LabelHandler.d.ts +0 -31
  724. package/types/entity/LabelWorker.d.ts +0 -9
  725. package/types/entity/PointCloud.d.ts +0 -174
  726. package/types/entity/PointCloudHandler.d.ts +0 -38
  727. package/types/entity/Polyline.d.ts +0 -307
  728. package/types/entity/PolylineHandler.d.ts +0 -18
  729. package/types/entity/Ray.d.ts +0 -122
  730. package/types/entity/RayHandler.d.ts +0 -63
  731. package/types/entity/Strip.d.ts +0 -119
  732. package/types/entity/StripHandler.d.ts +0 -38
  733. package/types/entity/index.d.ts +0 -8
  734. package/types/index.d.ts +0 -53
  735. package/types/input/KeyboardHandler.d.ts +0 -17
  736. package/types/input/MouseHandler.d.ts +0 -5
  737. package/types/input/TouchHandler.d.ts +0 -5
  738. package/types/input/input.d.ts +0 -42
  739. package/types/layer/BaseGeoImage.d.ts +0 -116
  740. package/types/layer/CanvasTiles.d.ts +0 -73
  741. package/types/layer/GeoImage.d.ts +0 -51
  742. package/types/layer/GeoTexture2d.d.ts +0 -7
  743. package/types/layer/GeoVideo.d.ts +0 -47
  744. package/types/layer/KML.d.ts +0 -93
  745. package/types/layer/Layer.d.ts +0 -320
  746. package/types/layer/Material.d.ts +0 -45
  747. package/types/layer/Vector.d.ts +0 -211
  748. package/types/layer/WMS.d.ts +0 -66
  749. package/types/layer/XYZ.d.ts +0 -122
  750. package/types/layer/index.d.ts +0 -10
  751. package/types/light/LightSource.d.ts +0 -178
  752. package/types/math/Line2.d.ts +0 -11
  753. package/types/math/Line3.d.ts +0 -10
  754. package/types/math/Mat3.d.ts +0 -65
  755. package/types/math/Mat4.d.ts +0 -176
  756. package/types/math/Plane.d.ts +0 -18
  757. package/types/math/Quat.d.ts +0 -379
  758. package/types/math/Ray.d.ts +0 -82
  759. package/types/math/Vec2.d.ts +0 -309
  760. package/types/math/Vec3.d.ts +0 -472
  761. package/types/math/Vec4.d.ts +0 -161
  762. package/types/math/coder.d.ts +0 -43
  763. package/types/math/index.d.ts +0 -11
  764. package/types/math.d.ts +0 -268
  765. package/types/mercator.d.ts +0 -92
  766. package/types/proj/EPSG3857.d.ts +0 -6
  767. package/types/proj/EPSG4326.d.ts +0 -6
  768. package/types/proj/Proj.d.ts +0 -42
  769. package/types/quadTree/EPSG4326QuadTreeStrategy.d.ts +0 -3
  770. package/types/quadTree/EarthQuadTreeStrategy.d.ts +0 -3
  771. package/types/quadTree/EntityCollectionNode.d.ts +0 -41
  772. package/types/quadTree/MarsQuadTreeStrategy.d.ts +0 -3
  773. package/types/quadTree/Node.d.ts +0 -58
  774. package/types/quadTree/QuadTreeStrategy.d.ts +0 -21
  775. package/types/quadTree/Wgs84QuadTreeStrategy.d.ts +0 -3
  776. package/types/quadTree/index.d.ts +0 -12
  777. package/types/quadTree/quadTree.d.ts +0 -40
  778. package/types/renderer/Renderer.d.ts +0 -291
  779. package/types/renderer/RendererEvents.d.ts +0 -241
  780. package/types/res/images.d.ts +0 -2
  781. package/types/scene/Axes.d.ts +0 -10
  782. package/types/scene/BaseNode.d.ts +0 -60
  783. package/types/scene/Planet.d.ts +0 -594
  784. package/types/scene/RenderNode.d.ts +0 -152
  785. package/types/scene/SkyBox.d.ts +0 -9
  786. package/types/scene/index.d.ts +0 -4
  787. package/types/segment/Segment.d.ts +0 -273
  788. package/types/segment/SegmentLonLat.d.ts +0 -22
  789. package/types/segment/SegmentLonLatWgs84.d.ts +0 -4
  790. package/types/segment/Slice.d.ts +0 -10
  791. package/types/segment/segmentHelper.d.ts +0 -13
  792. package/types/shaders/atmos.d.ts +0 -4
  793. package/types/shaders/billboard.d.ts +0 -3
  794. package/types/shaders/depth.d.ts +0 -2
  795. package/types/shaders/drawnode.d.ts +0 -8
  796. package/types/shaders/geoObject.d.ts +0 -3
  797. package/types/shaders/label.d.ts +0 -4
  798. package/types/shaders/pickingMask.d.ts +0 -2
  799. package/types/shaders/pointCloud.d.ts +0 -2
  800. package/types/shaders/polyline.d.ts +0 -3
  801. package/types/shaders/ray.d.ts +0 -2
  802. package/types/shaders/screenFrame.d.ts +0 -2
  803. package/types/shaders/skybox.d.ts +0 -2
  804. package/types/shaders/toneMapping.d.ts +0 -2
  805. package/types/shaders/utils.d.ts +0 -1
  806. package/types/terrain/BilTerrain.d.ts +0 -14
  807. package/types/terrain/EmptyTerrain.d.ts +0 -87
  808. package/types/terrain/Geoid.d.ts +0 -17
  809. package/types/terrain/GlobusTerrain.d.ts +0 -122
  810. package/types/terrain/MapboxTerrain.d.ts +0 -14
  811. package/types/terrain/index.d.ts +0 -5
  812. package/types/ui/Button.d.ts +0 -21
  813. package/types/ui/ButtonGroup.d.ts +0 -12
  814. package/types/ui/Dialog.d.ts +0 -41
  815. package/types/ui/Slider.d.ts +0 -33
  816. package/types/ui/ToggleButton.d.ts +0 -10
  817. package/types/ui/UIhelpers.d.ts +0 -13
  818. package/types/ui/View.d.ts +0 -33
  819. package/types/ui/icons.d.ts +0 -1
  820. package/types/utils/BaseWorker.d.ts +0 -14
  821. package/types/utils/FontAtlas.d.ts +0 -16
  822. package/types/utils/GeoImageCreator.d.ts +0 -30
  823. package/types/utils/ImagesCacheManager.d.ts +0 -10
  824. package/types/utils/Loader.d.ts +0 -31
  825. package/types/utils/NormalMapCreator.d.ts +0 -39
  826. package/types/utils/PlainSegmentWorker.d.ts +0 -8
  827. package/types/utils/TerrainWorker.d.ts +0 -7
  828. package/types/utils/TextureAtlas.d.ts +0 -113
  829. package/types/utils/VectorTileCreator.d.ts +0 -14
  830. package/types/utils/colorTable.d.ts +0 -143
  831. package/types/utils/earcut.d.ts +0 -6
  832. package/types/utils/functionComposition.d.ts +0 -5
  833. package/types/utils/objParser.d.ts +0 -8
  834. package/types/utils/shared.d.ts +0 -241
  835. package/types/utils/units.d.ts +0 -20
  836. package/types/webgl/Framebuffer.d.ts +0 -134
  837. package/types/webgl/Handler.d.ts +0 -403
  838. package/types/webgl/Multisample.d.ts +0 -91
  839. package/types/webgl/Program.d.ts +0 -163
  840. package/types/webgl/ProgramController.d.ts +0 -89
  841. package/types/webgl/callbacks.d.ts +0 -1
  842. package/types/webgl/index.d.ts +0 -6
  843. package/types/webgl/types.d.ts +0 -2
  844. /package/{dist → lib}/@openglobus/og.css +0 -0
  845. /package/{src/og → lib/@openglobus/res/fonts}/arial.js +0 -0
@@ -0,0 +1,1301 @@
1
+ "use strict";
2
+ import { Box } from "../../bv/Box.js";
3
+ import { Sphere } from "../../bv/Sphere.js";
4
+ import { Extent } from "../../Extent";
5
+ import { Layer } from "../../layer/Layer.js";
6
+ import { LonLat } from "../../LonLat";
7
+ import { Ray } from "../../math/Ray.js";
8
+ import { Vec3 } from "../../math/Vec3";
9
+ import * as mercator from "../../mercator";
10
+ import { EPSG3857 } from "../../proj/EPSG3857.js";
11
+ import { E, N, NOTRENDERING, OPSIDE, S, W } from "../../quadTree/quadTree.js";
12
+ import * as segmentHelper from "../../segment/segmentHelper.js";
13
+ import { getMatrixSubArray } from "../../utils/shared";
14
+ export const MAX_NORMAL_ZOOM = 7;
15
+ var _tempHigh = new Vec3();
16
+ var _tempLow = new Vec3();
17
+ var _RenderingSlice = function (p) {
18
+ this.layers = [];
19
+ this.tileOffsetArr = new Float32Array(p.SLICE_SIZE_4);
20
+ this.visibleExtentOffsetArr = new Float32Array(p.SLICE_SIZE_4);
21
+ this.layerOpacityArr = new Float32Array(p.SLICE_SIZE);
22
+ this.clear = function () {
23
+ this.layers = null;
24
+ this.tileOffsetArr = null;
25
+ this.visibleExtentOffsetArr = null;
26
+ this.layerOpacityArr = null;
27
+ };
28
+ };
29
+ let _v0 = new Vec3(), _v1 = new Vec3(), _v2 = new Vec3(), _v3 = new Vec3();
30
+ let _ray = new Ray(), _rayEx = new Ray();
31
+ window.ELLNORM = false;
32
+ const _S = new Array(4);
33
+ _S[N] = 0;
34
+ _S[E] = 1;
35
+ _S[S] = 1;
36
+ _S[W] = 0;
37
+ const _V = new Array(4);
38
+ _V[N] = false;
39
+ _V[E] = true;
40
+ _V[S] = false;
41
+ _V[W] = true;
42
+ window.BBSC = 100;
43
+ /**
44
+ * Planet segment Web Mercator tile class that stored and rendered with quad tree.
45
+ * @class
46
+ * @param {quadTree.Node} node - Segment node.
47
+ * @param {Planet} planet - Current planet scene.
48
+ * @param {Number} tileZoom - Zoom index.
49
+ * @param {Extent} extent - Segment extent.
50
+ */
51
+ class Segment {
52
+ /**
53
+ * @param {quadTree.Node} node - Segment node.
54
+ * @param {Planet} planet - Current planet scene.
55
+ * @param {number} tileZoom - Zoom index.
56
+ * @param {Extent} extent - Segment extent.
57
+ */
58
+ constructor(node, planet, tileZoom, extent) {
59
+ this.isPole = false;
60
+ this._tileGroup = 0;
61
+ this._projection = EPSG3857;
62
+ /**
63
+ * Quad tree node of the segment.
64
+ * @type {quadTree.Node}
65
+ */
66
+ this.node = node;
67
+ /**
68
+ * Planet pointer.
69
+ * @type {Planet}
70
+ */
71
+ this.planet = planet;
72
+ /**
73
+ * WebGl handler pointer.
74
+ * @type {Handler}
75
+ */
76
+ this.handler = planet.renderer.handler;
77
+ /**
78
+ * Segment bounding sphere
79
+ * @type {Sphere}
80
+ */
81
+ this.bsphere = new Sphere();
82
+ this._plainRadius = 0;
83
+ /**
84
+ * Segment bounding box.
85
+ * @type {Box}
86
+ */
87
+ this.bbox = new Box();
88
+ this._swNorm = null;
89
+ this._nwNorm = null;
90
+ this._seNorm = null;
91
+ this._neNorm = null;
92
+ /**
93
+ * Geographical extent.
94
+ * @type {Extent}
95
+ */
96
+ this._extent = extent;
97
+ this._extentLonLat = null;
98
+ /**
99
+ * Vertices grid size.
100
+ * @type {number}
101
+ */
102
+ this.gridSize = planet.terrain.gridSizeByZoom[tileZoom];
103
+ this.fileGridSize = 0;
104
+ /**
105
+ * Tile zoom index.
106
+ * @type {number}
107
+ */
108
+ this.tileZoom = tileZoom;
109
+ /**
110
+ * Horizontal tile index.
111
+ * @type {number}
112
+ */
113
+ this.tileX = 0;
114
+ this.tileXE = 0;
115
+ this.tileXW = 0;
116
+ this.tileYN = 0;
117
+ this.tileYS = 0;
118
+ /**
119
+ * Vertical tile index.
120
+ * @type {number}
121
+ */
122
+ this.tileY = 0;
123
+ this.tileIndex = "";
124
+ this._assignTileIndexes();
125
+ /**
126
+ * Texture materials array.
127
+ * @type {Array.<planetSegment.Material>}
128
+ */
129
+ this.materials = [];
130
+ /**
131
+ * Plain segment vertices was created.
132
+ * @type {boolean}
133
+ */
134
+ this.plainReady = false;
135
+ /**
136
+ * Segment is ready to create plain vertices.
137
+ * @type {boolean}
138
+ */
139
+ this.initialized = false;
140
+ /**
141
+ * Normal map is allready made.
142
+ * @type {boolean}
143
+ */
144
+ this.normalMapReady = false;
145
+ /**
146
+ * Parent normal map is made allready(optimization parameter).
147
+ * @type {boolean}
148
+ */
149
+ this.parentNormalMapReady = false;
150
+ /**
151
+ * Terrain is allready applied flag.
152
+ * @type {boolean}
153
+ */
154
+ this.terrainReady = false;
155
+ /**
156
+ * Terrain is loading now flag.
157
+ * @type {boolean}
158
+ */
159
+ this.terrainIsLoading = false;
160
+ /**
161
+ * Terrain existing flag.
162
+ * @type {boolean}
163
+ */
164
+ this.terrainExists = false;
165
+ this.plainVertices = null;
166
+ this.plainVerticesHigh = null;
167
+ this.plainVerticesLow = null;
168
+ this.plainNormals = null;
169
+ this.terrainVertices = null;
170
+ this.terrainVerticesHigh = null;
171
+ this.terrainVerticesLow = null;
172
+ this.noDataVertices = null;
173
+ this.tempVertices = null;
174
+ this.tempVerticesHigh = null;
175
+ this.tempVerticesLow = null;
176
+ this.normalMapTexture = null;
177
+ this.normalMapTextureBias = new Float32Array(3);
178
+ this.normalMapVertices = null;
179
+ this.normalMapVerticesHigh = null;
180
+ this.normalMapVerticesLow = null;
181
+ this.normalMapNormals = null;
182
+ this.vertexNormalBuffer = null;
183
+ this.vertexPositionBuffer = null;
184
+ this.vertexPositionBufferHigh = null;
185
+ this.vertexPositionBufferLow = null;
186
+ this.vertexTextureCoordBuffer = null;
187
+ this._globalTextureCoordinates = new Float32Array(4);
188
+ this._inTheQueue = false;
189
+ this._appliedNeighborsZoom = [0, 0, 0, 0];
190
+ this._renderingSlices = [];
191
+ this._indexBuffer = null;
192
+ this.readyToEngage = false;
193
+ this.plainProcessing = false;
194
+ }
195
+ /**
196
+ * Returns that segment good for rendering with camera by current lod ratio.
197
+ * @public
198
+ * @param {Camera} camera - Camera object.
199
+ * @returns {boolean} -
200
+ */
201
+ acceptForRendering(camera) {
202
+ return camera.projectedSize(this.bsphere.center, this._plainRadius) < (256 / this.planet._lodRatio);
203
+ }
204
+ /**
205
+ * Returns entity terrain point.
206
+ * @public
207
+ * @param {Entity} entity - Entity.
208
+ * @param {Vec3} res - Point coordinates.
209
+ * @param {Vec3} [normal] - Terrain point normal.
210
+ * @returns {Vec3} -
211
+ */
212
+ getEntityTerrainPoint(entity, res) {
213
+ return this.getTerrainPoint(entity._cartesian, entity._lonLatMerc, res);
214
+ }
215
+ isEntityInside(e) {
216
+ return this._extent.isInside(e._lonLatMerc);
217
+ }
218
+ /**
219
+ * Returns distance from object to terrain coordinates and terrain point that calculates out in the res parameter.
220
+ * @public
221
+ * @param {Vec3} xyz - Cartesian object position.
222
+ * @param {LonLat} insideSegmentPosition - Geodetic object position.
223
+ * @param {Vec3} [res] - Result cartesian coordinates on the terrain.
224
+ * @param {Vec3} [normal] - Terrain point normal.
225
+ * @returns {number} -
226
+ */
227
+ getTerrainPoint(xyz, insideSegmentPosition, res) {
228
+ let verts = this.tempVertices;
229
+ if (verts && verts.length) {
230
+ let norm = this.planet.ellipsoid.getSurfaceNormal3v(xyz);
231
+ _ray.set(xyz, norm.negateTo());
232
+ let ne = this._extent.northEast, sw = this._extent.southWest, size = Math.sqrt(verts.length / 3) - 1;
233
+ let xmax = ne.lon, ymax = ne.lat, xmin = sw.lon, ymin = sw.lat, x = insideSegmentPosition.lon, y = insideSegmentPosition.lat;
234
+ let sxn = xmax - xmin, syn = ymax - ymin;
235
+ let qx = sxn / size, qy = syn / size;
236
+ let xn = x - xmin, yn = y - ymin;
237
+ let indX = Math.floor(xn / qx), indY = Math.floor(size - yn / qy);
238
+ let ind_v0 = ((size + 1) * indY + indX) * 3;
239
+ let ind_v2 = ((size + 1) * (indY + 1) + indX) * 3;
240
+ _v0.set(verts[ind_v0], verts[ind_v0 + 1], verts[ind_v0 + 2]);
241
+ _v1.set(verts[ind_v0 + 3], verts[ind_v0 + 4], verts[ind_v0 + 5]);
242
+ _v2.set(verts[ind_v2], verts[ind_v2 + 1], verts[ind_v2 + 2]);
243
+ let d = _ray.hitTriangle(_v0, _v1, _v2, res);
244
+ if (d === Ray.INSIDE) {
245
+ return xyz.distance(res);
246
+ }
247
+ else if (d === Ray.AWAY) {
248
+ _rayEx.set(xyz, norm);
249
+ let d = _rayEx.hitTriangle(_v0, _v1, _v2, res);
250
+ if (d === Ray.INSIDE) {
251
+ return -xyz.distance(res);
252
+ }
253
+ }
254
+ _v3.set(verts[ind_v2 + 3], verts[ind_v2 + 4], verts[ind_v2 + 5]);
255
+ d = _ray.hitTriangle(_v1, _v3, _v2, res);
256
+ if (d === Ray.INSIDE) {
257
+ return xyz.distance(res);
258
+ }
259
+ else if (d === Ray.AWAY) {
260
+ _rayEx.set(xyz, norm);
261
+ let d = _rayEx.hitTriangle(_v1, _v3, _v2, res);
262
+ if (d === Ray.INSIDE) {
263
+ return -xyz.distance(res);
264
+ }
265
+ }
266
+ if (d === Ray.AWAY) {
267
+ return -xyz.distance(res);
268
+ }
269
+ return xyz.distance(res);
270
+ }
271
+ else {
272
+ return xyz.distance(this.planet.ellipsoid.hitRay(_ray.origin, _ray.direction));
273
+ }
274
+ }
275
+ /**
276
+ * Project wgs86 to segment native projection.
277
+ * @public
278
+ * @param {LonLat} lonlat - Coordinates to project.
279
+ * @returns {LonLat} -
280
+ */
281
+ projectNative(lonLat) {
282
+ return lonLat.forwardMercator();
283
+ }
284
+ /**
285
+ *
286
+ * @param {boolean} forceLoading
287
+ */
288
+ loadTerrain(forceLoading) {
289
+ if (this.tileZoom < this.planet.terrain.minZoom) {
290
+ this.terrainIsLoading = true;
291
+ this.elevationsNotExists();
292
+ if (!this._inTheQueue) {
293
+ this.planet._normalMapCreator.queue(this);
294
+ }
295
+ }
296
+ else {
297
+ if (this.tileZoom > this.planet.terrain.maxZoom) {
298
+ this.elevationsNotExists();
299
+ }
300
+ else if (!this.terrainIsLoading && !this.terrainReady) {
301
+ this.planet.terrain.loadTerrain(this, forceLoading);
302
+ }
303
+ }
304
+ }
305
+ /**
306
+ * Terrain obtained from server.
307
+ * @param {Float32Array} elevations - Elevation data.
308
+ */
309
+ elevationsExists(elevations) {
310
+ const segment = this;
311
+ if (this.plainReady && this.terrainIsLoading) {
312
+ this.planet._terrainWorker.make(segment, elevations);
313
+ this.plainVerticesHigh = null;
314
+ this.plainVerticesLow = null;
315
+ this.normalMapVerticesHigh = null;
316
+ this.normalMapVerticesLow = null;
317
+ if (!this.planet.terrain.equalizeVertices) {
318
+ this.tempVerticesHigh = null;
319
+ this.tempVerticesLow = null;
320
+ }
321
+ }
322
+ }
323
+ _checkEqualization(neighborSide, neigborNode) {
324
+ return (neigborNode && this.tileZoom >= neigborNode.segment.tileZoom
325
+ //&&
326
+ //(
327
+ // this.node.equalizedNeighborId[neighborSide] !== neigborNode.appliedTerrainNodeId ||
328
+ // this.node.equalizedNeighborGridSize[neighborSide] !== neigborNode.segment.gridSize
329
+ //||
330
+ // neigborNode.equalizedNeighborId[OPSIDE[neighborSide]] !== this.node.appliedTerrainNodeId ||
331
+ // neigborNode.equalizedNeighborGridSize[OPSIDE[neighborSide]] !== this.gridSize
332
+ //)
333
+ );
334
+ }
335
+ equalize() {
336
+ if (this.tileZoom < 8 || this.gridSize < 2) {
337
+ return;
338
+ }
339
+ this.readyToEngage = true;
340
+ let nn = this.node.neighbors;
341
+ let v = this.tempVertices, vHigh = this.tempVerticesHigh, vLow = this.tempVerticesLow;
342
+ let gs = this.gridSize, gsOne = gs + 1;
343
+ let n = nn[N][0];
344
+ if (this._checkEqualization(N, n)) {
345
+ //this.node.equalizedNeighborId[N] = n.appliedTerrainNodeId;
346
+ //this.node.equalizedNeighborGridSize[N] = n.segment.gridSize;
347
+ //n.equalizedNeighborId[OPSIDE[N]] = this.node.appliedTerrainNodeId;
348
+ //n.equalizedNeighborGridSize[OPSIDE[N]] = this.gridSize;
349
+ this.readyToEngage = true;
350
+ let offset = this.node.getOffsetOppositeNeighbourSide(n, N);
351
+ let nv = n.segment.tempVertices, nvHigh = n.segment.tempVerticesHigh, nvLow = n.segment.tempVerticesLow;
352
+ let n_gs = n.segment.gridSize, n_gsOne = n_gs + 1;
353
+ let dz = 1 / (1 << (this.tileZoom - n.segment.tileZoom));
354
+ let inc = Math.max(gs / (n_gs * dz), 1), n_inc = Math.max((n_gs * dz) / gs, 1), n_offset = offset * n_gs;
355
+ for (let k = 0, nk = n_offset; k < gsOne; k += inc, nk += n_inc) {
356
+ const index = k * 3;
357
+ const n_index = (n_gsOne * n_gs + nk) * 3;
358
+ v[index] = nv[n_index];
359
+ v[index + 1] = nv[n_index + 1];
360
+ v[index + 2] = nv[n_index + 2];
361
+ vHigh[index] = nvHigh[n_index];
362
+ vHigh[index + 1] = nvHigh[n_index + 1];
363
+ vHigh[index + 2] = nvHigh[n_index + 2];
364
+ vLow[index] = nvLow[n_index];
365
+ vLow[index + 1] = nvLow[n_index + 1];
366
+ vLow[index + 2] = nvLow[n_index + 2];
367
+ }
368
+ }
369
+ n = nn[E][0];
370
+ if (this._checkEqualization(E, n)) {
371
+ //this.node.equalizedNeighborId[E] = n.appliedTerrainNodeId;
372
+ //this.node.equalizedNeighborGridSize[E] = n.segment.gridSize;
373
+ //n.equalizedNeighborId[OPSIDE[E]] = this.node.appliedTerrainNodeId;
374
+ //n.equalizedNeighborGridSize[OPSIDE[E]] = this.gridSize;
375
+ this.readyToEngage = true;
376
+ let offset = this.node.getOffsetOppositeNeighbourSide(n, E);
377
+ let nv = n.segment.tempVertices, nvHigh = n.segment.tempVerticesHigh, nvLow = n.segment.tempVerticesLow;
378
+ let n_gs = n.segment.gridSize, n_gsOne = n_gs + 1;
379
+ let dz = 1 / (1 << (this.tileZoom - n.segment.tileZoom));
380
+ let inc = Math.max(gs / (n_gs * dz), 1), n_inc = Math.max((n_gs * dz) / gs, 1), n_offset = offset * n_gs;
381
+ for (let k = 0, nk = n_offset; k < gsOne; k += inc, nk += n_inc) {
382
+ const index = (gsOne * k + gs) * 3;
383
+ const n_index = n_gsOne * nk * 3;
384
+ v[index] = nv[n_index];
385
+ v[index + 1] = nv[n_index + 1];
386
+ v[index + 2] = nv[n_index + 2];
387
+ vHigh[index] = nvHigh[n_index];
388
+ vHigh[index + 1] = nvHigh[n_index + 1];
389
+ vHigh[index + 2] = nvHigh[n_index + 2];
390
+ vLow[index] = nvLow[n_index];
391
+ vLow[index + 1] = nvLow[n_index + 1];
392
+ vLow[index + 2] = nvLow[n_index + 2];
393
+ }
394
+ }
395
+ n = nn[S][0];
396
+ if (this._checkEqualization(S, n)) {
397
+ //this.node.equalizedNeighborId[S] = n.appliedTerrainNodeId;
398
+ //this.node.equalizedNeighborGridSize[S] = n.segment.gridSize;
399
+ //n.equalizedNeighborId[OPSIDE[S]] = this.node.appliedTerrainNodeId;
400
+ //n.equalizedNeighborGridSize[OPSIDE[S]] = this.gridSize;
401
+ this.readyToEngage = true;
402
+ let offset = this.node.getOffsetOppositeNeighbourSide(n, S);
403
+ let nv = n.segment.tempVertices, nvHigh = n.segment.tempVerticesHigh, nvLow = n.segment.tempVerticesLow;
404
+ let n_gs = n.segment.gridSize; // n_gsOne = n_gs + 1;
405
+ let dz = 1 / (1 << (this.tileZoom - n.segment.tileZoom));
406
+ let inc = Math.max(gs / (n_gs * dz), 1), n_inc = Math.max((n_gs * dz) / gs, 1), n_offset = offset * n_gs;
407
+ for (let k = 0, nk = n_offset; k < gsOne; k += inc, nk += n_inc) {
408
+ const index = (gsOne * gs + k) * 3;
409
+ const n_index = nk * 3;
410
+ v[index] = nv[n_index];
411
+ v[index + 1] = nv[n_index + 1];
412
+ v[index + 2] = nv[n_index + 2];
413
+ vHigh[index] = nvHigh[n_index];
414
+ vHigh[index + 1] = nvHigh[n_index + 1];
415
+ vHigh[index + 2] = nvHigh[n_index + 2];
416
+ vLow[index] = nvLow[n_index];
417
+ vLow[index + 1] = nvLow[n_index + 1];
418
+ vLow[index + 2] = nvLow[n_index + 2];
419
+ }
420
+ }
421
+ n = nn[W][0];
422
+ if (this._checkEqualization(W, n)) {
423
+ //this.node.equalizedNeighborId[W] = n.appliedTerrainNodeId;
424
+ //this.node.equalizedNeighborGridSize[W] = n.segment.gridSize;
425
+ //n.equalizedNeighborId[OPSIDE[W]] = this.node.appliedTerrainNodeId;
426
+ //n.equalizedNeighborGridSize[OPSIDE[W]] = this.gridSize;
427
+ this.readyToEngage = true;
428
+ let offset = this.node.getOffsetOppositeNeighbourSide(n, W);
429
+ let nv = n.segment.tempVertices, nvHigh = n.segment.tempVerticesHigh, nvLow = n.segment.tempVerticesLow;
430
+ let n_gs = n.segment.gridSize, n_gsOne = n_gs + 1;
431
+ let dz = 1 / (1 << (this.tileZoom - n.segment.tileZoom));
432
+ let inc = Math.max(gs / (n_gs * dz), 1), n_inc = Math.max((n_gs * dz) / gs, 1), n_offset = offset * n_gs;
433
+ for (let k = 0, nk = n_offset; k < gsOne; k += inc, nk += n_inc) {
434
+ const index = gsOne * k * 3;
435
+ const n_index = (n_gsOne * nk + n_gs) * 3;
436
+ v[index] = nv[n_index];
437
+ v[index + 1] = nv[n_index + 1];
438
+ v[index + 2] = nv[n_index + 2];
439
+ vHigh[index] = nvHigh[n_index];
440
+ vHigh[index + 1] = nvHigh[n_index + 1];
441
+ vHigh[index + 2] = nvHigh[n_index + 2];
442
+ vLow[index] = nvLow[n_index];
443
+ vLow[index + 1] = nvLow[n_index + 1];
444
+ vLow[index + 2] = nvLow[n_index + 2];
445
+ }
446
+ }
447
+ }
448
+ engage() {
449
+ this.readyToEngage = false;
450
+ this.createCoordsBuffers(this.tempVerticesHigh, this.tempVerticesLow, this.gridSize);
451
+ }
452
+ _plainSegmentWorkerCallback(data) {
453
+ this.plainProcessing = false;
454
+ if (this.initialized && !this.terrainReady) {
455
+ this.plainVertices = data.plainVertices;
456
+ this.plainVerticesHigh = data.plainVerticesHigh;
457
+ this.plainVerticesLow = data.plainVerticesLow;
458
+ this.plainNormals = data.plainNormals;
459
+ this.normalMapNormals = data.normalMapNormals;
460
+ this.normalMapVertices = data.normalMapVertices;
461
+ this.normalMapVerticesHigh = data.normalMapVerticesHigh;
462
+ this.normalMapVerticesLow = data.normalMapVerticesLow;
463
+ this.terrainVertices = this.plainVertices;
464
+ this.terrainVerticesHigh = this.plainVerticesHigh;
465
+ this.terrainVerticesLow = this.plainVerticesLow;
466
+ this.fileGridSize = Math.sqrt(data.normalMapVertices.length / 3) - 1;
467
+ this._plainRadius = data.plainRadius;
468
+ this.plainReady = true;
469
+ }
470
+ }
471
+ _terrainWorkerCallback(data) {
472
+ if (this.plainReady) {
473
+ this.readyToEngage = true;
474
+ this.normalMapNormals = null;
475
+ this.normalMapVertices = null;
476
+ this.normalMapVerticesHigh = null;
477
+ this.normalMapVerticesLow = null;
478
+ this.terrainVertices = null;
479
+ this.terrainVerticesHigh = null;
480
+ this.terrainVerticesLow = null;
481
+ this.noDataVertices = null;
482
+ this.tempVertices = null;
483
+ this.tempVerticesHigh = null;
484
+ this.tempVerticesLow = null;
485
+ this.normalMapNormals = data.normalMapNormals;
486
+ this.normalMapVertices = data.normalMapVertices;
487
+ this.normalMapVerticesHigh = data.normalMapVerticesHigh;
488
+ this.normalMapVerticesLow = data.normalMapVerticesLow;
489
+ this.terrainVertices = data.terrainVertices;
490
+ this.terrainVerticesHigh = data.terrainVerticesHigh;
491
+ this.terrainVerticesLow = data.terrainVerticesLow;
492
+ this.noDataVertices = data.noDataVertices;
493
+ this.tempVertices = this.terrainVertices;
494
+ this.tempVerticesHigh = this.terrainVerticesHigh;
495
+ this.tempVerticesLow = this.terrainVerticesLow;
496
+ this.setBoundingVolumeArr(data.bounds);
497
+ //var b = data.bounds;
498
+ //this.setBoundingSphere(
499
+ // b[0] + (b[1] - b[0]) * 0.5,
500
+ // b[2] + (b[3] - b[2]) * 0.5,
501
+ // b[4] + (b[5] - b[4]) * 0.5,
502
+ // new Vec3(b[0], b[2], b[4])
503
+ //);
504
+ this.gridSize = Math.sqrt(this.terrainVertices.length / 3) - 1;
505
+ this.node.appliedTerrainNodeId = this.node.nodeId;
506
+ this.terrainReady = true;
507
+ this.terrainIsLoading = false;
508
+ this.parentNormalMapReady = true;
509
+ this.terrainExists = true;
510
+ if (!this.normalMapTexturePtr) {
511
+ var nmc = this.planet._normalMapCreator;
512
+ this.normalMapTexturePtr = this.planet.renderer.handler.createEmptyTexture_l(nmc._width, nmc._height);
513
+ }
514
+ if (this.planet.lightEnabled) {
515
+ this.planet._normalMapCreator.queue(this);
516
+ }
517
+ }
518
+ }
519
+ /**
520
+ * Terrain is not obtained or not exists on the server.
521
+ */
522
+ elevationsNotExists() {
523
+ if (this.planet && this.tileZoom <= this.planet.terrain.maxZoom) {
524
+ if (this.plainReady && this.terrainIsLoading) {
525
+ this.terrainIsLoading = false;
526
+ this.node.appliedTerrainNodeId = this.node.nodeId;
527
+ if (this.planet.lightEnabled && !this._inTheQueue) {
528
+ this.planet._normalMapCreator.queue(this);
529
+ }
530
+ this.readyToEngage = true;
531
+ }
532
+ this.terrainVertices = this.plainVertices;
533
+ this.terrainVerticesHigh = this.plainVerticesHigh;
534
+ this.terrainVerticesLow = this.plainVerticesLow;
535
+ this.tempVertices = this.terrainVertices;
536
+ this.tempVerticesHigh = this.terrainVerticesHigh;
537
+ this.tempVerticesLow = this.terrainVerticesLow;
538
+ this.noDataVertices = null;
539
+ this.fileGridSize = Math.sqrt(this.terrainVertices.length / 3) - 1;
540
+ this.gridSize = this.fileGridSize;
541
+ this.terrainReady = true;
542
+ this.terrainExists = false;
543
+ }
544
+ }
545
+ _normalMapEdgeEqualize(side) {
546
+ let nn = this.node.neighbors;
547
+ let n = nn[side][0];
548
+ let maxZ = this.planet.terrain.maxZoom;
549
+ if (this.tileZoom === maxZ) {
550
+ if (!(nn[0].length || nn[1].length || nn[2].length || nn[3].length)) {
551
+ n = this.node.getEqualNeighbor(side);
552
+ }
553
+ }
554
+ let b = n && n.segment, s = this;
555
+ if (n &&
556
+ b &&
557
+ b.terrainReady &&
558
+ b.terrainExists &&
559
+ b.tileZoom <= maxZ &&
560
+ s._appliedNeighborsZoom[side] !== b.tileZoom) {
561
+ s._appliedNeighborsZoom[side] = b.tileZoom;
562
+ let seg_a = s.normalMapNormals, seg_b = b.normalMapNormals;
563
+ if (!(seg_a && seg_b))
564
+ return;
565
+ let seg_a_raw = s.normalMapNormals, seg_b_raw = b.normalMapNormals;
566
+ // let seg_a_verts = s.terrainVertices,
567
+ // seg_b_verts = s.terrainVertices;
568
+ let s_gs = Math.sqrt(seg_a.length / 3),
569
+ // b_gs = Math.sqrt(seg_b.length / 3),
570
+ s_gs1 = s_gs - 1;
571
+ // b_gs1 = b_gs - 1;
572
+ const i_a = s_gs1 * _S[side];
573
+ let nx, ny, nz, q;
574
+ if (s.tileZoom === b.tileZoom) {
575
+ const i_b = s_gs1 - i_a;
576
+ if (_V[side]) {
577
+ for (let k = 0; k < s_gs; k++) {
578
+ let vInd_a = (k * s_gs + i_a) * 3, vInd_b = (k * s_gs + i_b) * 3;
579
+ nx = seg_a_raw[vInd_a] + seg_b_raw[vInd_b];
580
+ ny = seg_a_raw[vInd_a + 1] + seg_b_raw[vInd_b + 1];
581
+ nz = seg_a_raw[vInd_a + 2] + seg_b_raw[vInd_b + 2];
582
+ q = 1.0 / Math.sqrt(nx * nx + ny * ny + nz * nz);
583
+ seg_b[vInd_b] = seg_a[vInd_a] = nx * q;
584
+ seg_b[vInd_b + 1] = seg_a[vInd_a + 1] = ny * q;
585
+ seg_b[vInd_b + 2] = seg_a[vInd_a + 2] = nz * q;
586
+ }
587
+ }
588
+ else {
589
+ for (let k = 0; k < s_gs; k++) {
590
+ let vInd_a = (i_a * s_gs + k) * 3, vInd_b = (i_b * s_gs + k) * 3;
591
+ nx = seg_a_raw[vInd_a] + seg_b_raw[vInd_b];
592
+ ny = seg_a_raw[vInd_a + 1] + seg_b_raw[vInd_b + 1];
593
+ nz = seg_a_raw[vInd_a + 2] + seg_b_raw[vInd_b + 2];
594
+ q = 1.0 / Math.sqrt(nx * nx + ny * ny + nz * nz);
595
+ seg_b[vInd_b] = seg_a[vInd_a] = nx * q;
596
+ seg_b[vInd_b + 1] = seg_a[vInd_a + 1] = ny * q;
597
+ seg_b[vInd_b + 2] = seg_a[vInd_a + 2] = nz * q;
598
+ }
599
+ }
600
+ if (!b._inTheQueue && b._appliedNeighborsZoom[OPSIDE[side]] !== s.tileZoom) {
601
+ b._appliedNeighborsZoom[OPSIDE[side]] = s.tileZoom;
602
+ s.planet._normalMapCreator.queue(b);
603
+ }
604
+ }
605
+ }
606
+ }
607
+ applyTerrain(elevations) {
608
+ if (elevations) {
609
+ this.elevationsExists(elevations);
610
+ }
611
+ else {
612
+ this.elevationsNotExists();
613
+ }
614
+ }
615
+ /**
616
+ * Delete segment gl buffers.
617
+ */
618
+ deleteBuffers() {
619
+ var gl = this.handler.gl;
620
+ gl.deleteBuffer(this.vertexNormalBuffer);
621
+ gl.deleteBuffer(this.vertexPositionBuffer);
622
+ gl.deleteBuffer(this.vertexPositionBufferHigh);
623
+ gl.deleteBuffer(this.vertexPositionBufferLow);
624
+ this.vertexNormalBuffer = null;
625
+ this.vertexPositionBuffer = null;
626
+ this.vertexPositionBufferHigh = null;
627
+ this.vertexPositionBufferLow = null;
628
+ this.vertexTextureCoordBuffer = null;
629
+ }
630
+ /**
631
+ * Delete materials.
632
+ */
633
+ deleteMaterials() {
634
+ var m = this.materials;
635
+ for (let i = 0; i < m.length; i++) {
636
+ var mi = m[i];
637
+ if (mi) {
638
+ mi.clear();
639
+ }
640
+ }
641
+ this.materials.length = 0;
642
+ }
643
+ /**
644
+ * Delete elevation data.
645
+ */
646
+ deleteElevations() {
647
+ this.terrainExists = false;
648
+ this.terrainReady = false;
649
+ this.terrainIsLoading = false;
650
+ this.normalMapVertices = null;
651
+ this.normalMapVerticesHigh = null;
652
+ this.normalMapVerticesLow = null;
653
+ this.normalMapNormals = null;
654
+ this.tempVertices = null;
655
+ this.tempVerticesHigh = null;
656
+ this.tempVerticesLow = null;
657
+ this.terrainVertices = null;
658
+ this.terrainVerticesHigh = null;
659
+ this.terrainVerticesLow = null;
660
+ this.noDataVertices = null;
661
+ this.plainVertices = null;
662
+ this.plainVerticesHigh = null;
663
+ this.plainVerticesLow = null;
664
+ this.plainNormals = null;
665
+ if (this.normalMapReady) {
666
+ this.handler.gl.deleteTexture(this.normalMapTexture);
667
+ }
668
+ this.normalMapReady = false;
669
+ this.parentNormalMapReady = false;
670
+ this._appliedNeighborsZoom = [0, 0, 0, 0];
671
+ this.normalMapTextureBias[0] = 0;
672
+ this.normalMapTextureBias[1] = 0;
673
+ this.normalMapTextureBias[2] = 1;
674
+ this._inTheQueue = false;
675
+ }
676
+ /**
677
+ * Clear but not destroy segment data.
678
+ */
679
+ clearSegment() {
680
+ this.plainReady = false;
681
+ this.initialized = false;
682
+ this.deleteBuffers();
683
+ this.deleteMaterials();
684
+ this.deleteElevations();
685
+ }
686
+ /**
687
+ * Removes cache records.
688
+ */
689
+ _freeCache() {
690
+ this.planet._quadTreeNodesCacheMerc[this.tileIndex] = null;
691
+ delete this.planet._quadTreeNodesCacheMerc[this.tileIndex];
692
+ }
693
+ /**
694
+ * Clear and destroy all segment data.
695
+ */
696
+ destroySegment() {
697
+ this._freeCache();
698
+ this.clearSegment();
699
+ var i = this._renderingSlices.length;
700
+ while (i--) {
701
+ this._renderingSlices[i].clear();
702
+ }
703
+ this._renderingSlices = null;
704
+ this.node = null;
705
+ this.planet = null;
706
+ this.handler = null;
707
+ this.bbox = null;
708
+ this.bsphere = null;
709
+ this._extent = null;
710
+ this.materials = null;
711
+ this.plainVertices = null;
712
+ this.plainVerticesHigh = null;
713
+ this.plainVerticesLow = null;
714
+ this.plainNormals = null;
715
+ this.terrainVertices = null;
716
+ this.terrainVerticesHigh = null;
717
+ this.terrainVerticesLow = null;
718
+ this.noDataVertices = null;
719
+ this.tempVertices = null;
720
+ this.tempVerticesHigh = null;
721
+ this.tempVerticesLow = null;
722
+ this.normalMapTexture = null;
723
+ this.normalMapTextureBias = null;
724
+ this.normalMapVertices = null;
725
+ this.normalMapVerticesHigh = null;
726
+ this.normalMapVerticesLow = null;
727
+ this.normalMapNormals = null;
728
+ this.vertexNormalBuffer = null;
729
+ this.vertexPositionBuffer = null;
730
+ this.vertexPositionBufferHigh = null;
731
+ this.vertexPositionBufferLow = null;
732
+ this.vertexTextureCoordBuffer = null;
733
+ this._projection = null;
734
+ this._appliedNeighborsZoom = null;
735
+ this._globalTextureCoordinates = null;
736
+ }
737
+ _setExtentLonLat() {
738
+ this._extentLonLat = this._extent.inverseMercator();
739
+ }
740
+ /**
741
+ * Creates bound volumes by segment geographical extent.
742
+ */
743
+ createBoundsByExtent() {
744
+ var ellipsoid = this.planet.ellipsoid, extent = this._extentLonLat;
745
+ var coord_sw = ellipsoid.geodeticToCartesian(extent.southWest.lon, extent.southWest.lat);
746
+ var coord_ne = ellipsoid.geodeticToCartesian(extent.northEast.lon, extent.northEast.lat);
747
+ // check for zoom
748
+ if (this.tileZoom <= MAX_NORMAL_ZOOM) {
749
+ var coord_nw = ellipsoid.geodeticToCartesian(extent.southWest.lon, extent.northEast.lat);
750
+ var coord_se = ellipsoid.geodeticToCartesian(extent.northEast.lon, extent.southWest.lat);
751
+ this._swNorm = coord_sw.normal();
752
+ this._nwNorm = coord_nw.normal();
753
+ this._neNorm = coord_ne.normal();
754
+ this._seNorm = coord_se.normal();
755
+ }
756
+ this.setBoundingVolume3v(coord_sw, coord_ne);
757
+ }
758
+ createBoundsByParent() {
759
+ let pn = this.node;
760
+ while (pn.parentNode && !pn.segment.terrainReady) {
761
+ pn = pn.parentNode;
762
+ }
763
+ let dZ2 = 1 << (this.tileZoom - pn.segment.tileZoom);
764
+ let offsetX = this.tileX - pn.segment.tileX * dZ2, offsetY = this.tileY - pn.segment.tileY * dZ2;
765
+ if (pn.segment.terrainReady && pn.segment.tileZoom >= this.planet.terrain.minZoom) {
766
+ let gridSize = pn.segment.gridSize / dZ2;
767
+ if (gridSize >= 1.0) {
768
+ //
769
+ // (*) Actually, we get parent whole bounding volume
770
+ //
771
+ this.bsphere.center.x = pn.segment.bsphere.center.x;
772
+ this.bsphere.center.y = pn.segment.bsphere.center.y;
773
+ this.bsphere.center.z = pn.segment.bsphere.center.z;
774
+ this.bsphere.radius = pn.segment.bsphere.radius;
775
+ if (this.tileZoom <= MAX_NORMAL_ZOOM) {
776
+ let i0 = gridSize * offsetY;
777
+ let j0 = gridSize * offsetX;
778
+ let pnGsOne = pn.segment.gridSize + 1;
779
+ let ind_sw = 3 * ((i0 + gridSize) * pnGsOne + j0), ind_nw = 3 * (i0 * pnGsOne + j0), ind_ne = 3 * (i0 * pnGsOne + j0 + gridSize), ind_se = 3 * ((i0 + gridSize) * pnGsOne + j0 + gridSize);
780
+ let pVerts = pn.segment.tempVertices;
781
+ let v_sw = new Vec3(pVerts[ind_sw], pVerts[ind_sw + 1], pVerts[ind_sw + 2]), v_ne = new Vec3(pVerts[ind_ne], pVerts[ind_ne + 1], pVerts[ind_ne + 2]);
782
+ // check for segment zoom
783
+ let v_nw = new Vec3(pVerts[ind_nw], pVerts[ind_nw + 1], pVerts[ind_nw + 2]), v_se = new Vec3(pVerts[ind_se], pVerts[ind_se + 1], pVerts[ind_se + 2]);
784
+ this._swNorm = v_sw.normal();
785
+ this._nwNorm = v_nw.normal();
786
+ this._neNorm = v_ne.normal();
787
+ this._seNorm = v_se.normal();
788
+ }
789
+ }
790
+ else {
791
+ let pseg = pn.segment;
792
+ let i0 = Math.floor(gridSize * offsetY), j0 = Math.floor(gridSize * offsetX);
793
+ let insideSize = 1.0 / gridSize;
794
+ let t_i0 = offsetY - insideSize * i0, t_j0 = offsetX - insideSize * j0;
795
+ let bigOne;
796
+ if (pseg.gridSize === 1) {
797
+ bigOne = pseg.tempVertices;
798
+ }
799
+ else {
800
+ bigOne = getMatrixSubArray(pseg.tempVertices, pseg.gridSize, i0, j0, 1);
801
+ }
802
+ let v_lt = new Vec3(bigOne[0], bigOne[1], bigOne[2]), v_rb = new Vec3(bigOne[9], bigOne[10], bigOne[11]);
803
+ let vn = new Vec3(bigOne[3] - bigOne[0], bigOne[4] - bigOne[1], bigOne[5] - bigOne[2]), vw = new Vec3(bigOne[6] - bigOne[0], bigOne[7] - bigOne[1], bigOne[8] - bigOne[2]), ve = new Vec3(bigOne[3] - bigOne[9], bigOne[4] - bigOne[10], bigOne[5] - bigOne[11]), vs = new Vec3(bigOne[6] - bigOne[9], bigOne[7] - bigOne[10], bigOne[8] - bigOne[11]);
804
+ let vi_y = t_i0, vi_x = t_j0;
805
+ let coords_lt, coords_rb;
806
+ if (vi_y + vi_x < insideSize) {
807
+ coords_lt = Vec3.add(vn.scaleTo(vi_x / insideSize), vw.scaleTo(vi_y / insideSize)).addA(v_lt);
808
+ }
809
+ else {
810
+ coords_lt = Vec3.add(vs.scaleTo(1 - vi_x / insideSize), ve.scaleTo(1 - vi_y / insideSize)).addA(v_rb);
811
+ }
812
+ vi_y = t_i0 + 1;
813
+ vi_x = t_j0 + 1;
814
+ if (vi_y + vi_x < insideSize) {
815
+ coords_rb = Vec3.add(vn.scaleTo(vi_x / insideSize), vw.scaleTo(vi_y / insideSize)).addA(v_lt);
816
+ }
817
+ else {
818
+ coords_rb = Vec3.add(vs.scaleTo(1 - vi_x / insideSize), ve.scaleTo(1 - vi_y / insideSize)).addA(v_rb);
819
+ }
820
+ this.setBoundingVolume3v(coords_lt, coords_rb);
821
+ }
822
+ }
823
+ else {
824
+ this.createBoundsByExtent();
825
+ }
826
+ }
827
+ setBoundingSphere(x, y, z, v) {
828
+ this.bsphere.center.x = x;
829
+ this.bsphere.center.y = y;
830
+ this.bsphere.center.z = z;
831
+ this.bsphere.radius = this.bsphere.center.distance(v);
832
+ }
833
+ setBoundingVolume(xmin, ymin, zmin, xmax, ymax, zmax) {
834
+ this.bbox.setFromBoundsArr([xmin, ymin, zmin, xmax, ymax, zmax]);
835
+ let x = xmin + (xmax - xmin) * 0.5, y = ymin + (ymax - ymin) * 0.5, z = zmin + (zmax - zmin) * 0.5;
836
+ this.bsphere.center.set(x, y, z);
837
+ this.bsphere.radius = this.bsphere.center.distance(new Vec3(xmin, ymin, zmin));
838
+ }
839
+ setBoundingVolume3v(vmin, vmax) {
840
+ this.bbox.setFromBoundsArr([vmin.x, vmin.y, vmin.z, vmax.x, vmax.y, vmax.z]);
841
+ let x = vmin.x + (vmax.x - vmin.x) * 0.5, y = vmin.y + (vmax.y - vmin.y) * 0.5, z = vmin.z + (vmax.z - vmin.z) * 0.5;
842
+ this.bsphere.center.set(x, y, z);
843
+ this.bsphere.radius = this.bsphere.center.distance(new Vec3(vmin.x, vmin.y, vmin.z));
844
+ }
845
+ setBoundingVolumeArr(bounds) {
846
+ this.bbox.setFromBoundsArr(bounds);
847
+ let x = bounds[0] + (bounds[3] - bounds[0]) * 0.5, y = bounds[1] + (bounds[4] - bounds[1]) * 0.5, z = bounds[2] + (bounds[5] - bounds[2]) * 0.5;
848
+ this.bsphere.center.set(x, y, z);
849
+ this.bsphere.radius = this.bsphere.center.distance(new Vec3(bounds[0], bounds[1], bounds[2]));
850
+ }
851
+ createCoordsBuffers(verticesHigh, verticesLow, gridSize) {
852
+ var gsgs = (gridSize + 1) * (gridSize + 1);
853
+ var h = this.handler;
854
+ if (this.vertexPositionBufferHigh && this.vertexPositionBufferHigh.numItems === gsgs) {
855
+ h.setStreamArrayBuffer(this.vertexPositionBufferHigh, verticesHigh);
856
+ h.setStreamArrayBuffer(this.vertexPositionBufferLow, verticesLow);
857
+ }
858
+ else {
859
+ h.gl.deleteBuffer(this.vertexPositionBufferHigh);
860
+ h.gl.deleteBuffer(this.vertexPositionBufferLow);
861
+ this.vertexTextureCoordBuffer =
862
+ this.planet._textureCoordsBufferCache[Math.log2(gridSize)];
863
+ //this.vertexPositionBufferHigh = h.createStreamArrayBuffer(3, gsgs);
864
+ //h.setStreamArrayBuffer(this.vertexPositionBufferHigh, verticesHigh);
865
+ //this.vertexPositionBufferLow = h.createStreamArrayBuffer(3, gsgs);
866
+ //h.setStreamArrayBuffer(this.vertexPositionBufferLow, verticesLow);
867
+ // It works, but I'm not sure that it is correct and better use the comment above
868
+ this.vertexPositionBufferHigh = h.createArrayBuffer(verticesHigh, 3, gsgs);
869
+ this.vertexPositionBufferLow = h.createArrayBuffer(verticesLow, 3, gsgs);
870
+ }
871
+ }
872
+ _addViewExtent() {
873
+ var ext = this._extentLonLat;
874
+ if (!this.planet._viewExtent) {
875
+ this.planet._viewExtent = new Extent(new LonLat(ext.southWest.lon, ext.southWest.lat), new LonLat(ext.northEast.lon, ext.northEast.lat));
876
+ return;
877
+ }
878
+ var viewExt = this.planet._viewExtent;
879
+ if (ext.southWest.lon < viewExt.southWest.lon) {
880
+ viewExt.southWest.lon = ext.southWest.lon;
881
+ }
882
+ if (ext.northEast.lon > viewExt.northEast.lon) {
883
+ viewExt.northEast.lon = ext.northEast.lon;
884
+ }
885
+ if (ext.southWest.lat < viewExt.southWest.lat) {
886
+ viewExt.southWest.lat = ext.southWest.lat;
887
+ }
888
+ if (ext.northEast.lat > viewExt.northEast.lat) {
889
+ viewExt.northEast.lat = ext.northEast.lat;
890
+ }
891
+ }
892
+ _assignTileIndexes() {
893
+ this._tileGroup = 0;
894
+ var tileZoom = this.tileZoom;
895
+ var extent = this._extent;
896
+ var pole = mercator.POLE;
897
+ this.tileX = Math.round(Math.abs(-pole - extent.southWest.lon) / (extent.northEast.lon - extent.southWest.lon));
898
+ this.tileY = Math.round(Math.abs(pole - extent.northEast.lat) / (extent.northEast.lat - extent.southWest.lat));
899
+ var p2 = Math.pow(2, tileZoom);
900
+ this.tileXE = (this.tileX + 1) % p2;
901
+ this.tileXW = (p2 + this.tileX - 1) % p2;
902
+ this.tileYN = this.tileY - 1;
903
+ this.tileYS = this.tileY + 1;
904
+ this.tileIndex = Layer.getTileIndex(this.tileX, this.tileY, tileZoom);
905
+ this.planet._quadTreeNodesCacheMerc[this.tileIndex] = this.node;
906
+ }
907
+ initialize() {
908
+ var p = this.planet;
909
+ var n = this.node;
910
+ n.sideSize[0] =
911
+ n.sideSize[1] =
912
+ n.sideSize[2] =
913
+ n.sideSize[3] =
914
+ this.gridSize =
915
+ p.terrain.gridSizeByZoom[this.tileZoom] || p.terrain.plainGridSize;
916
+ n.sideSizeLog2[0] =
917
+ n.sideSizeLog2[1] =
918
+ n.sideSizeLog2[2] =
919
+ n.sideSizeLog2[3] =
920
+ Math.log2(p.terrain.gridSizeByZoom[this.tileZoom] || p.terrain.plainGridSize);
921
+ if (this.tileZoom <= p.terrain.maxZoom) {
922
+ var nmc = this.planet._normalMapCreator;
923
+ this.normalMapTexturePtr = p.renderer.handler.createEmptyTexture_l(nmc._width, nmc._height);
924
+ }
925
+ this.normalMapTexture = this.planet.transparentTexture;
926
+ this._assignGlobalTextureCoordinates();
927
+ this.initialized = true;
928
+ }
929
+ _assignGlobalTextureCoordinates() {
930
+ var e = this._extent;
931
+ this._globalTextureCoordinates[0] =
932
+ (e.southWest.lon + mercator.POLE) * mercator.ONE_BY_POLE_DOUBLE;
933
+ this._globalTextureCoordinates[1] =
934
+ (mercator.POLE - e.northEast.lat) * mercator.ONE_BY_POLE_DOUBLE;
935
+ this._globalTextureCoordinates[2] =
936
+ (e.northEast.lon + mercator.POLE) * mercator.ONE_BY_POLE_DOUBLE;
937
+ this._globalTextureCoordinates[3] =
938
+ (mercator.POLE - e.southWest.lat) * mercator.ONE_BY_POLE_DOUBLE;
939
+ }
940
+ createPlainSegmentAsync() {
941
+ let p = this.planet, t = p.terrain;
942
+ if (t.isReady() && this.tileZoom <= t.maxZoom && !this.plainReady) {
943
+ this.plainProcessing = true;
944
+ p._plainSegmentWorker.make(this);
945
+ }
946
+ }
947
+ createPlainSegment() {
948
+ this.initialize();
949
+ this._createPlainVertices();
950
+ this.readyToEngage = true;
951
+ }
952
+ _createPlainVertices() {
953
+ var gridSize = this.planet.terrain.gridSizeByZoom[this.tileZoom];
954
+ var e = this._extent, fgs = this.planet.terrain.plainGridSize;
955
+ var lonSize = e.getWidth();
956
+ var llStep = lonSize / Math.max(fgs, gridSize);
957
+ var esw_lon = e.southWest.lon, ene_lat = e.northEast.lat;
958
+ var dg = Math.max(fgs / gridSize, 1), gs = Math.max(fgs, gridSize) + 1;
959
+ var r2 = this.planet.ellipsoid._invRadii2;
960
+ var ind = 0, nmInd = 0;
961
+ const gsgs = gs * gs;
962
+ var gridSize3 = (gridSize + 1) * (gridSize + 1) * 3;
963
+ this.plainNormals = new Float32Array(gridSize3);
964
+ this.plainVertices = new Float64Array(gridSize3);
965
+ this.plainVerticesHigh = new Float32Array(gridSize3);
966
+ this.plainVerticesLow = new Float32Array(gridSize3);
967
+ this.normalMapNormals = new Float32Array(gsgs * 3);
968
+ this.normalMapVertices = new Float64Array(gsgs * 3);
969
+ this.normalMapVerticesHigh = new Float32Array(gsgs * 3);
970
+ this.normalMapVerticesLow = new Float32Array(gsgs * 3);
971
+ var verts = this.plainVertices, vertsHigh = this.plainVerticesHigh, vertsLow = this.plainVerticesLow, norms = this.plainNormals, nmVerts = this.normalMapVertices, nmVertsHigh = this.normalMapVerticesHigh, nmVertsLow = this.normalMapVerticesLow, nmNorms = this.normalMapNormals;
972
+ for (let k = 0; k < gsgs; k++) {
973
+ var j = k % gs, i = ~~(k / gs);
974
+ var v = this.planet.ellipsoid.lonLatToCartesian(LonLat.inverseMercator(esw_lon + j * llStep, ene_lat - i * llStep));
975
+ var nx = v.x * r2.x, ny = v.y * r2.y, nz = v.z * r2.z;
976
+ var l = 1.0 / Math.sqrt(nx * nx + ny * ny + nz * nz);
977
+ var nxl = nx * l, nyl = ny * l, nzl = nz * l;
978
+ Vec3.doubleToTwoFloats(v, _tempHigh, _tempLow);
979
+ nmVerts[nmInd] = v.x;
980
+ nmVertsHigh[nmInd] = _tempHigh.x;
981
+ nmVertsLow[nmInd] = _tempLow.x;
982
+ nmNorms[nmInd++] = nxl;
983
+ nmVerts[nmInd] = v.y;
984
+ nmVertsHigh[nmInd] = _tempHigh.y;
985
+ nmVertsLow[nmInd] = _tempLow.y;
986
+ nmNorms[nmInd++] = nyl;
987
+ nmVerts[nmInd] = v.z;
988
+ nmVertsHigh[nmInd] = _tempHigh.z;
989
+ nmVertsLow[nmInd] = _tempLow.z;
990
+ nmNorms[nmInd++] = nzl;
991
+ if (i % dg === 0 && j % dg === 0) {
992
+ verts[ind] = v.x;
993
+ vertsHigh[ind] = _tempHigh.x;
994
+ vertsLow[ind] = _tempLow.x;
995
+ norms[ind++] = nxl;
996
+ verts[ind] = v.y;
997
+ vertsHigh[ind] = _tempHigh.y;
998
+ vertsLow[ind] = _tempLow.y;
999
+ norms[ind++] = nyl;
1000
+ verts[ind] = v.z;
1001
+ vertsHigh[ind] = _tempHigh.z;
1002
+ vertsLow[ind] = _tempLow.z;
1003
+ norms[ind++] = nzl;
1004
+ }
1005
+ }
1006
+ this.terrainVertices = verts;
1007
+ this.terrainVerticesHigh = vertsHigh;
1008
+ this.terrainVerticesLow = vertsLow;
1009
+ this.plainReady = true;
1010
+ }
1011
+ /**
1012
+ * Gets specific layer material.
1013
+ * @public
1014
+ * @param {Layer} layer - Layer object.
1015
+ * @returns {planetSegment.Material} - Segment material.
1016
+ */
1017
+ getMaterialByLayer(layer) {
1018
+ return this.materials[layer._id];
1019
+ }
1020
+ _getLayerExtentOffset(layer) {
1021
+ var v0s = layer._extentMerc;
1022
+ var v0t = this._extent;
1023
+ var sSize_x = v0s.northEast.lon - v0s.southWest.lon;
1024
+ var sSize_y = v0s.northEast.lat - v0s.southWest.lat;
1025
+ var dV0s_x = (v0t.southWest.lon - v0s.southWest.lon) / sSize_x;
1026
+ var dV0s_y = (v0s.northEast.lat - v0t.northEast.lat) / sSize_y;
1027
+ var dSize_x = (v0t.northEast.lon - v0t.southWest.lon) / sSize_x;
1028
+ var dSize_y = (v0t.northEast.lat - v0t.southWest.lat) / sSize_y;
1029
+ return [dV0s_x, dV0s_y, dSize_x, dSize_y];
1030
+ }
1031
+ screenRendering(sh, layerSlice, sliceIndex, defaultTexture, isOverlay) {
1032
+ var gl = this.handler.gl;
1033
+ var sha = sh.attributes, shu = sh.uniforms;
1034
+ var pm = this.materials, p = this.planet;
1035
+ var currHeight, li;
1036
+ if (layerSlice) {
1037
+ li = layerSlice[0];
1038
+ currHeight = li._height;
1039
+ }
1040
+ else {
1041
+ currHeight = 0;
1042
+ }
1043
+ // First always draw whole planet base layer segment with solid texture.
1044
+ gl.activeTexture(gl.TEXTURE0 + p.SLICE_SIZE + 2);
1045
+ gl.bindTexture(gl.TEXTURE_2D, defaultTexture || this.getDefaultTexture());
1046
+ gl.uniform1i(shu.defaultTexture, p.SLICE_SIZE + 2);
1047
+ var n = 0, i = 0;
1048
+ var notEmpty = false;
1049
+ var slice = this._renderingSlices[sliceIndex];
1050
+ if (!slice) {
1051
+ slice = this._renderingSlices[sliceIndex] = new _RenderingSlice(p);
1052
+ }
1053
+ else {
1054
+ slice.layers = [];
1055
+ }
1056
+ this._indexBuffer = this._getIndexBuffer();
1057
+ while (li) {
1058
+ if (this.layerOverlap(li) &&
1059
+ ((li._fading && li._fadingOpacity > 0.0) ||
1060
+ ((li.minZoom >= p.minCurrZoom || li.maxZoom >= p.minCurrZoom) &&
1061
+ (li.minZoom <= p.maxCurrZoom || li.maxZoom <= p.maxCurrZoom)))) {
1062
+ notEmpty = true;
1063
+ var m = pm[li._id];
1064
+ if (!m) {
1065
+ m = pm[li._id] = li.createMaterial(this);
1066
+ }
1067
+ if (!m.isReady) {
1068
+ this.planet._renderCompleted = false;
1069
+ }
1070
+ slice.layers.push(li);
1071
+ var n4 = n * 4;
1072
+ var arr = li.applyMaterial(m);
1073
+ slice.tileOffsetArr[n4] = arr[0];
1074
+ slice.tileOffsetArr[n4 + 1] = arr[1];
1075
+ slice.tileOffsetArr[n4 + 2] = arr[2];
1076
+ slice.tileOffsetArr[n4 + 3] = arr[3];
1077
+ arr = this._getLayerExtentOffset(li);
1078
+ slice.visibleExtentOffsetArr[n4] = arr[0];
1079
+ slice.visibleExtentOffsetArr[n4 + 1] = arr[1];
1080
+ slice.visibleExtentOffsetArr[n4 + 2] = arr[2];
1081
+ slice.visibleExtentOffsetArr[n4 + 3] = arr[3];
1082
+ slice.layerOpacityArr[n] = li.opacity;
1083
+ p._samplerArr[n] = n;
1084
+ gl.activeTexture(gl.TEXTURE0 + n);
1085
+ gl.bindTexture(gl.TEXTURE_2D, m.texture || p.transparentTexture);
1086
+ n++;
1087
+ }
1088
+ i++;
1089
+ li = layerSlice[i];
1090
+ }
1091
+ if (notEmpty || !isOverlay) {
1092
+ gl.uniform1i(shu.samplerCount, n);
1093
+ gl.uniform1f(shu.height, currHeight);
1094
+ gl.uniform1iv(shu.samplerArr, p._samplerArr);
1095
+ gl.uniform4fv(shu.tileOffsetArr, slice.tileOffsetArr);
1096
+ gl.uniform4fv(shu.visibleExtentOffsetArr, slice.visibleExtentOffsetArr);
1097
+ gl.uniform1fv(shu.layerOpacityArr, slice.layerOpacityArr);
1098
+ // bind normalmap texture
1099
+ if (p.lightEnabled) {
1100
+ gl.activeTexture(gl.TEXTURE0 + p.SLICE_SIZE + 3);
1101
+ gl.bindTexture(gl.TEXTURE_2D, this.normalMapTexture || p.transparentTexture);
1102
+ gl.uniform1i(shu.uNormalMap, p.SLICE_SIZE + 3);
1103
+ gl.uniform3fv(shu.uNormalMapBias, this.normalMapTextureBias);
1104
+ // bind segment specular and night material texture coordinates
1105
+ gl.uniform4fv(shu.uGlobalTextureCoord, this._globalTextureCoordinates);
1106
+ }
1107
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexPositionBufferHigh);
1108
+ gl.vertexAttribPointer(sha.aVertexPositionHigh, this.vertexPositionBufferHigh.itemSize, gl.FLOAT, false, 0, 0);
1109
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexPositionBufferLow);
1110
+ gl.vertexAttribPointer(sha.aVertexPositionLow, this.vertexPositionBufferLow.itemSize, gl.FLOAT, false, 0, 0);
1111
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexTextureCoordBuffer);
1112
+ gl.vertexAttribPointer(sha.aTextureCoord, 2, gl.UNSIGNED_SHORT, true, 0, 0);
1113
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBuffer);
1114
+ gl.drawElements(p.drawMode, this._indexBuffer.numItems, gl.UNSIGNED_INT, 0);
1115
+ }
1116
+ }
1117
+ heightPickingRendering(sh, layerSlice, sliceIndex, defaultTexture, isOverlay) {
1118
+ var gl = this.handler.gl;
1119
+ var sha = sh.attributes, shu = sh.uniforms;
1120
+ var pm = this.materials, p = this.planet;
1121
+ // First always draw whole planet base layer segment with solid texture.
1122
+ gl.activeTexture(gl.TEXTURE0 + p.SLICE_SIZE);
1123
+ gl.bindTexture(gl.TEXTURE_2D, defaultTexture || p.solidTextureOne);
1124
+ gl.uniform1i(shu.defaultTexture, p.SLICE_SIZE);
1125
+ var currHeight;
1126
+ if (layerSlice) {
1127
+ currHeight = layerSlice[0]._height;
1128
+ }
1129
+ else {
1130
+ currHeight = 0;
1131
+ }
1132
+ var n = 0;
1133
+ var slice = this._renderingSlices[sliceIndex];
1134
+ var notEmpty = false;
1135
+ for (n = 0; n < slice.layers.length; n++) {
1136
+ notEmpty = true;
1137
+ p._samplerArr[n] = n;
1138
+ gl.activeTexture(gl.TEXTURE0 + n);
1139
+ gl.bindTexture(gl.TEXTURE_2D, pm[slice.layers[n]._id].texture || p.transparentTexture);
1140
+ }
1141
+ if (notEmpty || !isOverlay) {
1142
+ gl.uniform1i(shu.samplerCount, n);
1143
+ gl.uniform1f(shu.height, currHeight);
1144
+ gl.uniform1iv(shu.samplerArr, p._samplerArr);
1145
+ gl.uniform4fv(shu.tileOffsetArr, slice.tileOffsetArr);
1146
+ gl.uniform4fv(shu.visibleExtentOffsetArr, slice.visibleExtentOffsetArr);
1147
+ gl.uniform1fv(shu.layerOpacityArr, slice.layerOpacityArr);
1148
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexPositionBufferHigh);
1149
+ gl.vertexAttribPointer(sha.aVertexPositionHigh, this.vertexPositionBufferHigh.itemSize, gl.FLOAT, false, 0, 0);
1150
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexPositionBufferLow);
1151
+ gl.vertexAttribPointer(sha.aVertexPositionLow, this.vertexPositionBufferLow.itemSize, gl.FLOAT, false, 0, 0);
1152
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexTextureCoordBuffer);
1153
+ gl.vertexAttribPointer(sha.aTextureCoord, 2, gl.UNSIGNED_SHORT, true, 0, 0);
1154
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBuffer);
1155
+ gl.drawElements(gl.TRIANGLE_STRIP, this._indexBuffer.numItems, gl.UNSIGNED_INT, 0);
1156
+ }
1157
+ }
1158
+ colorPickingRendering(sh, layerSlice, sliceIndex, defaultTexture, isOverlay) {
1159
+ var gl = this.handler.gl;
1160
+ var sha = sh.attributes, shu = sh.uniforms;
1161
+ var pm = this.materials, p = this.planet;
1162
+ var currHeight;
1163
+ if (layerSlice) {
1164
+ currHeight = layerSlice[0]._height;
1165
+ }
1166
+ else {
1167
+ currHeight = 0;
1168
+ }
1169
+ var notEmpty = false;
1170
+ var slice = this._renderingSlices[sliceIndex];
1171
+ for (var n = 0; n < slice.layers.length; n++) {
1172
+ notEmpty = true;
1173
+ var li = slice.layers[n];
1174
+ var n4 = n * 4;
1175
+ p._pickingColorArr[n4] = li._pickingColor.x / 255.0;
1176
+ p._pickingColorArr[n4 + 1] = li._pickingColor.y / 255.0;
1177
+ p._pickingColorArr[n4 + 2] = li._pickingColor.z / 255.0;
1178
+ p._pickingColorArr[n4 + 3] = li._pickingEnabled;
1179
+ p._samplerArr[n] = n;
1180
+ gl.activeTexture(gl.TEXTURE0 + n);
1181
+ gl.bindTexture(gl.TEXTURE_2D, pm[li._id].texture || this.planet.transparentTexture);
1182
+ p._pickingMaskArr[n] = n + p.SLICE_SIZE;
1183
+ gl.activeTexture(gl.TEXTURE0 + n + p.SLICE_SIZE);
1184
+ gl.bindTexture(gl.TEXTURE_2D, pm[li._id].pickingMask || this.planet.transparentTexture);
1185
+ }
1186
+ if (notEmpty || !isOverlay) {
1187
+ gl.uniform1i(shu.samplerCount, n);
1188
+ gl.uniform1f(shu.height, currHeight);
1189
+ gl.uniform1iv(shu.samplerArr, p._samplerArr);
1190
+ gl.uniform1iv(shu.pickingMaskArr, p._pickingMaskArr);
1191
+ gl.uniform4fv(shu.tileOffsetArr, slice.tileOffsetArr);
1192
+ gl.uniform4fv(shu.visibleExtentOffsetArr, slice.visibleExtentOffsetArr);
1193
+ gl.uniform1fv(shu.layerOpacityArr, slice.layerOpacityArr);
1194
+ gl.uniform4fv(shu.pickingColorArr, p._pickingColorArr);
1195
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexPositionBufferHigh);
1196
+ gl.vertexAttribPointer(sha.aVertexPositionHigh, this.vertexPositionBufferHigh.itemSize, gl.FLOAT, false, 0, 0);
1197
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexPositionBufferLow);
1198
+ gl.vertexAttribPointer(sha.aVertexPositionLow, this.vertexPositionBufferLow.itemSize, gl.FLOAT, false, 0, 0);
1199
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexTextureCoordBuffer);
1200
+ gl.vertexAttribPointer(sha.aTextureCoord, 2, gl.UNSIGNED_SHORT, true, 0, 0);
1201
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBuffer);
1202
+ gl.drawElements(gl.TRIANGLE_STRIP, this._indexBuffer.numItems, gl.UNSIGNED_INT, 0);
1203
+ }
1204
+ }
1205
+ depthRendering(sh, layerSlice, sliceIndex, defaultTexture, isOverlay) {
1206
+ var gl = this.handler.gl;
1207
+ var sha = sh.attributes, shu = sh.uniforms;
1208
+ var pm = this.materials, p = this.planet;
1209
+ // First always draw whole planet base layer segment with solid texture.
1210
+ gl.activeTexture(gl.TEXTURE0 + p.SLICE_SIZE);
1211
+ gl.bindTexture(gl.TEXTURE_2D, defaultTexture || p.solidTextureOne);
1212
+ gl.uniform1i(shu.defaultTexture, p.SLICE_SIZE);
1213
+ var currHeight;
1214
+ if (layerSlice) {
1215
+ currHeight = layerSlice[0]._height;
1216
+ }
1217
+ else {
1218
+ currHeight = 0;
1219
+ }
1220
+ var n = 0;
1221
+ var slice = this._renderingSlices[sliceIndex];
1222
+ var notEmpty = false;
1223
+ for (n = 0; n < slice.layers.length; n++) {
1224
+ notEmpty = true;
1225
+ p._samplerArr[n] = n;
1226
+ gl.activeTexture(gl.TEXTURE0 + n);
1227
+ gl.bindTexture(gl.TEXTURE_2D, pm[slice.layers[n]._id].texture || p.transparentTexture);
1228
+ }
1229
+ if (notEmpty || !isOverlay) {
1230
+ gl.uniform1i(shu.samplerCount, n);
1231
+ gl.uniform1f(shu.height, currHeight);
1232
+ gl.uniform1iv(shu.samplerArr, p._samplerArr);
1233
+ gl.uniform4fv(shu.tileOffsetArr, slice.tileOffsetArr);
1234
+ gl.uniform4fv(shu.visibleExtentOffsetArr, slice.visibleExtentOffsetArr);
1235
+ gl.uniform1fv(shu.layerOpacityArr, slice.layerOpacityArr);
1236
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexPositionBufferHigh);
1237
+ gl.vertexAttribPointer(sha.aVertexPositionHigh, this.vertexPositionBufferHigh.itemSize, gl.FLOAT, false, 0, 0);
1238
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexPositionBufferLow);
1239
+ gl.vertexAttribPointer(sha.aVertexPositionLow, this.vertexPositionBufferLow.itemSize, gl.FLOAT, false, 0, 0);
1240
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexTextureCoordBuffer);
1241
+ gl.vertexAttribPointer(sha.aTextureCoord, 2, gl.UNSIGNED_SHORT, true, 0, 0);
1242
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBuffer);
1243
+ gl.drawElements(gl.TRIANGLE_STRIP, this._indexBuffer.numItems, gl.UNSIGNED_INT, 0);
1244
+ }
1245
+ }
1246
+ _getIndexBuffer() {
1247
+ var s = this.node.sideSizeLog2;
1248
+ var cache = this.planet._indexesCache[Math.log2(this.gridSize)][s[0]][s[1]][s[2]][s[3]];
1249
+ if (!cache.buffer) {
1250
+ let indexes = segmentHelper
1251
+ .getInstance()
1252
+ .createSegmentIndexes(Math.log2(this.gridSize), [s[0], s[1], s[2], s[3]]);
1253
+ cache.buffer = this.planet.renderer.handler.createElementArrayBuffer(indexes, 1);
1254
+ this.planet._indexesCacheToRemoveCounter++;
1255
+ indexes = null;
1256
+ }
1257
+ return cache.buffer;
1258
+ }
1259
+ _collectVisibleNodes() {
1260
+ this.planet._visibleNodes[this.node.nodeId] = this.node;
1261
+ }
1262
+ layerOverlap(layer) {
1263
+ return this._extent.overlaps(layer._extentMerc);
1264
+ }
1265
+ getDefaultTexture() {
1266
+ return this.planet.solidTextureOne;
1267
+ }
1268
+ getExtentLonLat() {
1269
+ return this._extentLonLat;
1270
+ }
1271
+ getExtentMerc() {
1272
+ return this._extent;
1273
+ }
1274
+ getExtent() {
1275
+ return this._extent;
1276
+ }
1277
+ getNodeState() {
1278
+ var vn = this.planet._visibleNodes[this.node.nodeId];
1279
+ return (vn && vn.state) || NOTRENDERING;
1280
+ }
1281
+ getNeighborSide(b) {
1282
+ if (this.tileY === b.tileY) {
1283
+ if (this.tileX === b.tileXE) {
1284
+ return W;
1285
+ }
1286
+ else if (this.tileX === b.tileXW) {
1287
+ return E;
1288
+ }
1289
+ }
1290
+ else if (this.tileX === b.tileX) {
1291
+ if (this.tileY === b.tileYS) {
1292
+ return N;
1293
+ }
1294
+ else if (this.tileY === b.tileYN) {
1295
+ return S;
1296
+ }
1297
+ }
1298
+ return -1;
1299
+ }
1300
+ }
1301
+ export { Segment };