@openglobus/og 0.17.2 → 0.18.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (845) hide show
  1. package/README.md +76 -47
  2. package/lib/@openglobus/og.esm.js +2 -0
  3. package/lib/@openglobus/og.esm.js.map +1 -0
  4. package/lib/@openglobus/og.umd.js +2 -0
  5. package/lib/@openglobus/og.umd.js.map +1 -0
  6. package/lib/@openglobus/res/fonts/Karla-Bold.json +5252 -0
  7. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.cfg +920 -0
  8. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.png +0 -0
  9. package/lib/@openglobus/res/fonts/Karla-Light.json +5252 -0
  10. package/lib/@openglobus/res/fonts/Karla-Light.ttf.cfg +830 -0
  11. package/lib/@openglobus/res/fonts/Karla-Light.ttf.png +0 -0
  12. package/lib/@openglobus/res/fonts/Karla-Medium.json +5252 -0
  13. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.cfg +1196 -0
  14. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.png +0 -0
  15. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.json +3332 -0
  16. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.cfg +1370 -0
  17. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.png +0 -0
  18. package/lib/@openglobus/res/fonts/Roboto-Regular.json +37147 -0
  19. package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.cfg +1340 -0
  20. package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.png +0 -0
  21. package/lib/@openglobus/res/fonts/arial.json +4321 -0
  22. package/lib/@openglobus/res/fonts/arial.ttf.cfg +1570 -0
  23. package/lib/@openglobus/res/fonts/arial.ttf.png +0 -0
  24. package/lib/@openglobus/res/night-4326.png +0 -0
  25. package/lib/@openglobus/res/night.png +0 -0
  26. package/lib/@openglobus/res/spec.png +0 -0
  27. package/lib/js/Clock.d.ts +106 -0
  28. package/lib/js/Clock.js +141 -0
  29. package/lib/js/Deferred.d.ts +6 -0
  30. package/lib/js/Deferred.js +13 -0
  31. package/lib/js/Events.d.ts +90 -0
  32. package/lib/js/Events.js +145 -0
  33. package/lib/js/Extent.d.ts +145 -0
  34. package/lib/js/Extent.js +278 -0
  35. package/lib/js/Globe.d.ts +132 -0
  36. package/lib/js/Globe.js +265 -0
  37. package/lib/js/ImageCanvas.d.ts +128 -0
  38. package/lib/js/ImageCanvas.js +203 -0
  39. package/lib/js/Lock.d.ts +15 -0
  40. package/lib/js/Lock.js +27 -0
  41. package/lib/js/LonLat.d.ts +128 -0
  42. package/lib/js/LonLat.js +192 -0
  43. package/lib/js/Object3d.d.ts +49 -0
  44. package/lib/js/Object3d.js +309 -0
  45. package/lib/js/Popup.d.ts +46 -0
  46. package/lib/js/Popup.js +160 -0
  47. package/lib/js/QueueArray.d.ts +16 -0
  48. package/lib/js/QueueArray.js +63 -0
  49. package/lib/js/Rectangle.d.ts +76 -0
  50. package/lib/js/Rectangle.js +77 -0
  51. package/lib/js/Stack.d.ts +20 -0
  52. package/lib/js/Stack.js +42 -0
  53. package/lib/js/astro/astro.d.ts +39 -0
  54. package/lib/js/astro/astro.js +43 -0
  55. package/lib/js/astro/earth.d.ts +8 -0
  56. package/lib/js/astro/earth.js +75 -0
  57. package/lib/js/astro/jd.d.ts +234 -0
  58. package/lib/js/astro/jd.js +416 -0
  59. package/lib/js/astro/orbit.d.ts +5 -0
  60. package/lib/js/astro/orbit.js +104 -0
  61. package/lib/js/astro/rotation.d.ts +2 -0
  62. package/lib/js/astro/rotation.js +25 -0
  63. package/lib/js/bv/Box.d.ts +32 -0
  64. package/lib/js/bv/Box.js +53 -0
  65. package/lib/js/bv/Sphere.d.ts +37 -0
  66. package/lib/js/bv/Sphere.js +31 -0
  67. package/lib/js/bv/index.d.ts +3 -0
  68. package/lib/js/bv/index.js +3 -0
  69. package/lib/js/camera/Camera.d.ts +314 -0
  70. package/lib/js/camera/Camera.js +453 -0
  71. package/lib/js/camera/Frustum.d.ts +139 -0
  72. package/lib/js/camera/Frustum.js +238 -0
  73. package/lib/js/camera/PlanetCamera.d.ts +234 -0
  74. package/lib/js/camera/PlanetCamera.js +465 -0
  75. package/lib/js/camera/index.d.ts +3 -0
  76. package/lib/js/camera/index.js +3 -0
  77. package/lib/js/cons.d.ts +40 -0
  78. package/lib/js/cons.js +92 -0
  79. package/lib/js/control/Atmosphere.d.ts +16 -0
  80. package/lib/js/control/Atmosphere.js +334 -0
  81. package/lib/js/control/CompassButton.d.ts +16 -0
  82. package/lib/js/control/CompassButton.js +118 -0
  83. package/lib/js/control/Control.d.ts +100 -0
  84. package/lib/js/control/Control.js +137 -0
  85. package/lib/js/control/DebugInfo.d.ts +25 -0
  86. package/lib/js/control/DebugInfo.js +281 -0
  87. package/lib/js/control/DrawingSwitcher.d.ts +13 -0
  88. package/lib/js/control/DrawingSwitcher.js +94 -0
  89. package/lib/js/control/EarthCoordinates.d.ts +41 -0
  90. package/lib/js/control/EarthCoordinates.js +161 -0
  91. package/lib/js/control/EarthNavigation.d.ts +50 -0
  92. package/lib/js/control/EarthNavigation.js +202 -0
  93. package/lib/js/control/GeoImageDragControl.d.ts +22 -0
  94. package/lib/js/control/GeoImageDragControl.js +102 -0
  95. package/lib/js/control/KeyboardNavigation.d.ts +28 -0
  96. package/lib/js/control/KeyboardNavigation.js +143 -0
  97. package/lib/js/control/LayerAnimation.d.ts +71 -0
  98. package/lib/js/control/LayerAnimation.js +283 -0
  99. package/lib/js/control/LayerSwitcher.d.ts +21 -0
  100. package/lib/js/control/LayerSwitcher.js +51 -0
  101. package/lib/js/control/Lighting.d.ts +49 -0
  102. package/lib/js/control/Lighting.js +412 -0
  103. package/lib/js/control/MouseNavigation.d.ts +62 -0
  104. package/lib/js/control/MouseNavigation.js +362 -0
  105. package/lib/js/control/MouseWheelZoomControl.d.ts +44 -0
  106. package/lib/js/control/MouseWheelZoomControl.js +181 -0
  107. package/lib/js/control/RulerSwitcher.d.ts +17 -0
  108. package/lib/js/control/RulerSwitcher.js +57 -0
  109. package/lib/js/control/ScaleControl.d.ts +24 -0
  110. package/lib/js/control/ScaleControl.js +91 -0
  111. package/lib/js/control/SegmentBoundVisualization.d.ts +12 -0
  112. package/lib/js/control/SegmentBoundVisualization.js +37 -0
  113. package/lib/js/control/ShowFps.d.ts +9 -0
  114. package/lib/js/control/ShowFps.js +20 -0
  115. package/lib/js/control/SimpleNavigation.d.ts +25 -0
  116. package/lib/js/control/SimpleNavigation.js +96 -0
  117. package/lib/js/control/SimpleSkyBackground.d.ts +15 -0
  118. package/lib/js/control/SimpleSkyBackground.js +177 -0
  119. package/lib/js/control/Sun.d.ts +33 -0
  120. package/lib/js/control/Sun.js +117 -0
  121. package/lib/js/control/ToggleWireframe.d.ts +14 -0
  122. package/lib/js/control/ToggleWireframe.js +28 -0
  123. package/lib/js/control/TouchNavigation.d.ts +52 -0
  124. package/lib/js/control/TouchNavigation.js +263 -0
  125. package/lib/js/control/ZoomControl.d.ts +27 -0
  126. package/lib/js/control/ZoomControl.js +86 -0
  127. package/lib/js/control/drawing/DrawingControl.d.ts +12 -0
  128. package/lib/js/control/drawing/DrawingControl.js +35 -0
  129. package/lib/js/control/drawing/LineStringDrawingScene.d.ts +15 -0
  130. package/lib/js/control/drawing/LineStringDrawingScene.js +139 -0
  131. package/lib/js/control/drawing/PolygonDrawingScene.d.ts +98 -0
  132. package/lib/js/control/drawing/PolygonDrawingScene.js +534 -0
  133. package/lib/js/control/elevationProfile/ElevationProfile.d.ts +61 -0
  134. package/lib/js/control/elevationProfile/ElevationProfile.js +217 -0
  135. package/lib/js/control/heightRuler/HeightRuler.d.ts +7 -0
  136. package/lib/js/control/heightRuler/HeightRuler.js +11 -0
  137. package/lib/js/control/heightRuler/HeightRulerScene.d.ts +35 -0
  138. package/lib/js/control/heightRuler/HeightRulerScene.js +181 -0
  139. package/lib/js/control/heightRuler/HeightRulerSwitcher.d.ts +6 -0
  140. package/lib/js/control/heightRuler/HeightRulerSwitcher.js +13 -0
  141. package/lib/js/control/index.d.ts +28 -0
  142. package/lib/js/control/index.js +28 -0
  143. package/lib/js/control/ruler/Ruler.d.ts +13 -0
  144. package/lib/js/control/ruler/Ruler.js +23 -0
  145. package/lib/js/control/ruler/RulerScene.d.ts +88 -0
  146. package/lib/js/control/ruler/RulerScene.js +324 -0
  147. package/lib/js/control/selection/Selection.d.ts +55 -0
  148. package/lib/js/control/selection/Selection.js +78 -0
  149. package/lib/js/control/selection/SelectionScene.d.ts +44 -0
  150. package/lib/js/control/selection/SelectionScene.js +272 -0
  151. package/lib/js/control/timeline/TimelineControl.d.ts +18 -0
  152. package/lib/js/control/timeline/TimelineControl.js +79 -0
  153. package/lib/js/control/timeline/TimelineModel.d.ts +41 -0
  154. package/lib/js/control/timeline/TimelineModel.js +104 -0
  155. package/lib/js/control/timeline/TimelineView.d.ts +85 -0
  156. package/lib/js/control/timeline/TimelineView.js +363 -0
  157. package/lib/js/control/timeline/timelineUtils.d.ts +12 -0
  158. package/lib/js/control/timeline/timelineUtils.js +112 -0
  159. package/lib/js/control/visibleExtent/Segment.d.ts +277 -0
  160. package/lib/js/control/visibleExtent/Segment.js +1301 -0
  161. package/lib/js/control/visibleExtent/VisibleExtent.d.ts +5 -0
  162. package/lib/js/control/visibleExtent/VisibleExtent.js +56 -0
  163. package/lib/js/control/visibleExtent/drawnode.d.ts +7 -0
  164. package/lib/js/control/visibleExtent/drawnode.js +718 -0
  165. package/lib/js/ellipsoid/Ellipsoid.d.ts +187 -0
  166. package/lib/js/ellipsoid/Ellipsoid.js +434 -0
  167. package/lib/js/ellipsoid/index.d.ts +3 -0
  168. package/lib/js/ellipsoid/index.js +3 -0
  169. package/lib/js/ellipsoid/wgs84.d.ts +6 -0
  170. package/lib/js/ellipsoid/wgs84.js +6 -0
  171. package/lib/js/entity/BaseBillboard.d.ts +222 -0
  172. package/lib/js/entity/BaseBillboard.js +284 -0
  173. package/lib/js/entity/BaseBillboardHandler.d.ts +81 -0
  174. package/lib/js/entity/BaseBillboardHandler.js +546 -0
  175. package/lib/js/entity/Billboard.d.ts +113 -0
  176. package/lib/js/entity/Billboard.js +127 -0
  177. package/lib/js/entity/BillboardHandler.d.ts +15 -0
  178. package/lib/js/entity/BillboardHandler.js +103 -0
  179. package/lib/js/entity/Entity.d.ts +354 -0
  180. package/lib/js/entity/Entity.js +515 -0
  181. package/lib/js/entity/EntityCollection.d.ts +364 -0
  182. package/lib/js/entity/EntityCollection.js +621 -0
  183. package/lib/js/entity/GeoObject.d.ts +138 -0
  184. package/lib/js/entity/GeoObject.js +194 -0
  185. package/lib/js/entity/GeoObjectHandler.d.ts +99 -0
  186. package/lib/js/entity/GeoObjectHandler.js +558 -0
  187. package/lib/js/entity/Geometry.d.ts +111 -0
  188. package/lib/js/entity/Geometry.js +283 -0
  189. package/lib/js/entity/GeometryHandler.d.ts +84 -0
  190. package/lib/js/entity/GeometryHandler.js +687 -0
  191. package/lib/js/entity/Label.d.ts +207 -0
  192. package/lib/js/entity/Label.js +291 -0
  193. package/lib/js/entity/LabelHandler.d.ts +65 -0
  194. package/lib/js/entity/LabelHandler.js +696 -0
  195. package/lib/js/entity/LabelWorker.d.ts +15 -0
  196. package/lib/js/entity/LabelWorker.js +163 -0
  197. package/lib/js/entity/PointCloud.d.ts +179 -0
  198. package/lib/js/entity/PointCloud.js +327 -0
  199. package/lib/js/entity/PointCloudHandler.d.ts +42 -0
  200. package/lib/js/entity/PointCloudHandler.js +82 -0
  201. package/lib/js/entity/Polyline.d.ts +337 -0
  202. package/lib/js/entity/Polyline.js +1546 -0
  203. package/lib/js/entity/PolylineHandler.d.ts +22 -0
  204. package/lib/js/entity/PolylineHandler.js +78 -0
  205. package/lib/js/entity/Ray.d.ts +133 -0
  206. package/lib/js/entity/Ray.js +171 -0
  207. package/lib/js/entity/RayHandler.d.ts +70 -0
  208. package/lib/js/entity/RayHandler.js +496 -0
  209. package/lib/js/entity/Strip.d.ts +127 -0
  210. package/lib/js/entity/Strip.js +401 -0
  211. package/lib/js/entity/StripHandler.d.ts +42 -0
  212. package/lib/js/entity/StripHandler.js +110 -0
  213. package/lib/js/entity/index.d.ts +11 -0
  214. package/lib/js/entity/index.js +11 -0
  215. package/lib/js/index.d.ts +33 -0
  216. package/lib/js/index.js +33 -0
  217. package/lib/js/input/KeyboardHandler.d.ts +33 -0
  218. package/lib/js/input/KeyboardHandler.js +157 -0
  219. package/lib/js/input/MouseHandler.d.ts +16 -0
  220. package/lib/js/input/MouseHandler.js +81 -0
  221. package/lib/js/input/TouchHandler.d.ts +11 -0
  222. package/lib/js/input/TouchHandler.js +42 -0
  223. package/lib/js/input/input.d.ts +3 -0
  224. package/lib/js/input/input.js +42 -0
  225. package/lib/js/layer/BaseGeoImage.d.ts +145 -0
  226. package/lib/js/layer/BaseGeoImage.js +382 -0
  227. package/lib/js/layer/CanvasTiles.d.ts +103 -0
  228. package/lib/js/layer/CanvasTiles.js +302 -0
  229. package/lib/js/layer/GeoImage.d.ts +61 -0
  230. package/lib/js/layer/GeoImage.js +130 -0
  231. package/lib/js/layer/GeoTexture2d.d.ts +17 -0
  232. package/lib/js/layer/GeoTexture2d.js +37 -0
  233. package/lib/js/layer/GeoVideo.d.ts +68 -0
  234. package/lib/js/layer/GeoVideo.js +157 -0
  235. package/lib/js/layer/KML.d.ts +72 -0
  236. package/lib/js/layer/KML.js +303 -0
  237. package/lib/js/layer/Layer.d.ts +401 -0
  238. package/lib/js/layer/Layer.js +732 -0
  239. package/lib/js/layer/Material.d.ts +34 -0
  240. package/lib/js/layer/Material.js +69 -0
  241. package/lib/js/layer/Vector.d.ts +244 -0
  242. package/lib/js/layer/Vector.js +849 -0
  243. package/lib/js/layer/WMS.d.ts +75 -0
  244. package/lib/js/layer/WMS.js +112 -0
  245. package/lib/js/layer/XYZ.d.ts +149 -0
  246. package/lib/js/layer/XYZ.js +299 -0
  247. package/lib/js/layer/index.d.ts +11 -0
  248. package/lib/js/layer/index.js +11 -0
  249. package/lib/js/light/LightSource.d.ts +174 -0
  250. package/lib/js/light/LightSource.js +292 -0
  251. package/lib/js/math/Line2.d.ts +11 -0
  252. package/lib/js/math/Line2.js +21 -0
  253. package/lib/js/math/Line3.d.ts +28 -0
  254. package/lib/js/math/Line3.js +85 -0
  255. package/lib/js/math/Mat3.d.ts +77 -0
  256. package/lib/js/math/Mat3.js +139 -0
  257. package/lib/js/math/Mat4.d.ts +195 -0
  258. package/lib/js/math/Mat4.js +470 -0
  259. package/lib/js/math/Plane.d.ts +20 -0
  260. package/lib/js/math/Plane.js +108 -0
  261. package/lib/js/math/Quat.d.ts +373 -0
  262. package/lib/js/math/Quat.js +783 -0
  263. package/lib/js/math/Ray.d.ts +76 -0
  264. package/lib/js/math/Ray.js +188 -0
  265. package/lib/js/math/Vec2.d.ts +310 -0
  266. package/lib/js/math/Vec2.js +463 -0
  267. package/lib/js/math/Vec3.d.ts +472 -0
  268. package/lib/js/math/Vec3.js +799 -0
  269. package/lib/js/math/Vec4.d.ts +163 -0
  270. package/lib/js/math/Vec4.js +211 -0
  271. package/lib/js/math/coder.d.ts +51 -0
  272. package/lib/js/math/coder.js +101 -0
  273. package/lib/js/math/index.d.ts +11 -0
  274. package/lib/js/math/index.js +11 -0
  275. package/lib/js/math.d.ts +266 -0
  276. package/lib/js/math.js +379 -0
  277. package/lib/js/mercator.d.ts +92 -0
  278. package/lib/js/mercator.js +119 -0
  279. package/lib/js/proj/EPSG3857.d.ts +9 -0
  280. package/lib/js/proj/EPSG3857.js +9 -0
  281. package/lib/js/proj/EPSG4326.d.ts +9 -0
  282. package/lib/js/proj/EPSG4326.js +9 -0
  283. package/lib/js/proj/Proj.d.ts +43 -0
  284. package/lib/js/proj/Proj.js +38 -0
  285. package/lib/js/quadTree/EPSG4326QuadTreeStrategy.d.ts +6 -0
  286. package/lib/js/quadTree/EPSG4326QuadTreeStrategy.js +17 -0
  287. package/lib/js/quadTree/EarthQuadTreeStrategy.d.ts +6 -0
  288. package/lib/js/quadTree/EarthQuadTreeStrategy.js +19 -0
  289. package/lib/js/quadTree/EntityCollectionNode.d.ts +54 -0
  290. package/lib/js/quadTree/EntityCollectionNode.js +328 -0
  291. package/lib/js/quadTree/MarsQuadTreeStrategy.d.ts +6 -0
  292. package/lib/js/quadTree/MarsQuadTreeStrategy.js +17 -0
  293. package/lib/js/quadTree/Node.d.ts +61 -0
  294. package/lib/js/quadTree/Node.js +660 -0
  295. package/lib/js/quadTree/QuadTreeStrategy.d.ts +25 -0
  296. package/lib/js/quadTree/QuadTreeStrategy.js +69 -0
  297. package/lib/js/quadTree/Wgs84QuadTreeStrategy.d.ts +6 -0
  298. package/lib/js/quadTree/Wgs84QuadTreeStrategy.js +15 -0
  299. package/lib/js/quadTree/index.d.ts +12 -0
  300. package/lib/js/quadTree/index.js +12 -0
  301. package/lib/js/quadTree/quadTree.d.ts +40 -0
  302. package/lib/js/quadTree/quadTree.js +66 -0
  303. package/lib/js/renderer/Renderer.d.ts +311 -0
  304. package/lib/js/renderer/Renderer.js +899 -0
  305. package/lib/js/renderer/RendererEvents.d.ts +237 -0
  306. package/lib/js/renderer/RendererEvents.js +848 -0
  307. package/lib/js/scene/Axes.d.ts +12 -0
  308. package/lib/js/scene/Axes.js +59 -0
  309. package/lib/js/scene/BaseNode.d.ts +61 -0
  310. package/lib/js/scene/BaseNode.js +69 -0
  311. package/lib/js/scene/Planet.d.ts +623 -0
  312. package/lib/js/scene/Planet.js +1431 -0
  313. package/lib/js/scene/RenderNode.d.ts +150 -0
  314. package/lib/js/scene/RenderNode.js +301 -0
  315. package/lib/js/scene/SkyBox.d.ts +13 -0
  316. package/lib/js/scene/SkyBox.js +87 -0
  317. package/lib/js/scene/index.d.ts +5 -0
  318. package/lib/js/scene/index.js +5 -0
  319. package/lib/js/segment/Segment.d.ts +278 -0
  320. package/lib/js/segment/Segment.js +1142 -0
  321. package/lib/js/segment/SegmentLonLat.d.ts +48 -0
  322. package/lib/js/segment/SegmentLonLat.js +214 -0
  323. package/lib/js/segment/SegmentLonLatWgs84.d.ts +10 -0
  324. package/lib/js/segment/SegmentLonLatWgs84.js +23 -0
  325. package/lib/js/segment/Slice.d.ts +13 -0
  326. package/lib/js/segment/Slice.js +33 -0
  327. package/lib/js/segment/segmentHelper.d.ts +18 -0
  328. package/lib/js/segment/segmentHelper.js +180 -0
  329. package/lib/js/shaders/atmos.d.ts +4 -0
  330. package/lib/js/shaders/atmos.js +312 -0
  331. package/lib/js/shaders/billboard.d.ts +3 -0
  332. package/lib/js/shaders/billboard.js +214 -0
  333. package/lib/js/shaders/bloom.d.ts +2 -0
  334. package/lib/js/shaders/bloom.js +32 -0
  335. package/lib/js/shaders/blur.d.ts +3 -0
  336. package/lib/js/shaders/blur.js +68 -0
  337. package/lib/js/shaders/depth.d.ts +2 -0
  338. package/lib/js/shaders/depth.js +43 -0
  339. package/lib/js/shaders/drawnode.d.ts +8 -0
  340. package/lib/js/shaders/drawnode.js +986 -0
  341. package/lib/js/shaders/geoObject.d.ts +3 -0
  342. package/lib/js/shaders/geoObject.js +256 -0
  343. package/lib/js/shaders/label.d.ts +4 -0
  344. package/lib/js/shaders/label.js +589 -0
  345. package/lib/js/shaders/lumFilter.d.ts +2 -0
  346. package/lib/js/shaders/lumFilter.js +36 -0
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  716. package/types/entity/Entity.d.ts +0 -340
  717. package/types/entity/EntityCollection.d.ts +0 -303
  718. package/types/entity/GeoObject.d.ts +0 -117
  719. package/types/entity/GeoObjectHandler.d.ts +0 -41
  720. package/types/entity/Geometry.d.ts +0 -79
  721. package/types/entity/GeometryHandler.d.ts +0 -76
  722. package/types/entity/Label.d.ts +0 -190
  723. package/types/entity/LabelHandler.d.ts +0 -31
  724. package/types/entity/LabelWorker.d.ts +0 -9
  725. package/types/entity/PointCloud.d.ts +0 -174
  726. package/types/entity/PointCloudHandler.d.ts +0 -38
  727. package/types/entity/Polyline.d.ts +0 -307
  728. package/types/entity/PolylineHandler.d.ts +0 -18
  729. package/types/entity/Ray.d.ts +0 -122
  730. package/types/entity/RayHandler.d.ts +0 -63
  731. package/types/entity/Strip.d.ts +0 -119
  732. package/types/entity/StripHandler.d.ts +0 -38
  733. package/types/entity/index.d.ts +0 -8
  734. package/types/index.d.ts +0 -53
  735. package/types/input/KeyboardHandler.d.ts +0 -17
  736. package/types/input/MouseHandler.d.ts +0 -5
  737. package/types/input/TouchHandler.d.ts +0 -5
  738. package/types/input/input.d.ts +0 -42
  739. package/types/layer/BaseGeoImage.d.ts +0 -116
  740. package/types/layer/CanvasTiles.d.ts +0 -73
  741. package/types/layer/GeoImage.d.ts +0 -51
  742. package/types/layer/GeoTexture2d.d.ts +0 -7
  743. package/types/layer/GeoVideo.d.ts +0 -47
  744. package/types/layer/KML.d.ts +0 -93
  745. package/types/layer/Layer.d.ts +0 -320
  746. package/types/layer/Material.d.ts +0 -45
  747. package/types/layer/Vector.d.ts +0 -211
  748. package/types/layer/WMS.d.ts +0 -66
  749. package/types/layer/XYZ.d.ts +0 -122
  750. package/types/layer/index.d.ts +0 -10
  751. package/types/light/LightSource.d.ts +0 -178
  752. package/types/math/Line2.d.ts +0 -11
  753. package/types/math/Line3.d.ts +0 -10
  754. package/types/math/Mat3.d.ts +0 -65
  755. package/types/math/Mat4.d.ts +0 -176
  756. package/types/math/Plane.d.ts +0 -18
  757. package/types/math/Quat.d.ts +0 -379
  758. package/types/math/Ray.d.ts +0 -82
  759. package/types/math/Vec2.d.ts +0 -309
  760. package/types/math/Vec3.d.ts +0 -472
  761. package/types/math/Vec4.d.ts +0 -161
  762. package/types/math/coder.d.ts +0 -43
  763. package/types/math/index.d.ts +0 -11
  764. package/types/math.d.ts +0 -268
  765. package/types/mercator.d.ts +0 -92
  766. package/types/proj/EPSG3857.d.ts +0 -6
  767. package/types/proj/EPSG4326.d.ts +0 -6
  768. package/types/proj/Proj.d.ts +0 -42
  769. package/types/quadTree/EPSG4326QuadTreeStrategy.d.ts +0 -3
  770. package/types/quadTree/EarthQuadTreeStrategy.d.ts +0 -3
  771. package/types/quadTree/EntityCollectionNode.d.ts +0 -41
  772. package/types/quadTree/MarsQuadTreeStrategy.d.ts +0 -3
  773. package/types/quadTree/Node.d.ts +0 -58
  774. package/types/quadTree/QuadTreeStrategy.d.ts +0 -21
  775. package/types/quadTree/Wgs84QuadTreeStrategy.d.ts +0 -3
  776. package/types/quadTree/index.d.ts +0 -12
  777. package/types/quadTree/quadTree.d.ts +0 -40
  778. package/types/renderer/Renderer.d.ts +0 -291
  779. package/types/renderer/RendererEvents.d.ts +0 -241
  780. package/types/res/images.d.ts +0 -2
  781. package/types/scene/Axes.d.ts +0 -10
  782. package/types/scene/BaseNode.d.ts +0 -60
  783. package/types/scene/Planet.d.ts +0 -594
  784. package/types/scene/RenderNode.d.ts +0 -152
  785. package/types/scene/SkyBox.d.ts +0 -9
  786. package/types/scene/index.d.ts +0 -4
  787. package/types/segment/Segment.d.ts +0 -273
  788. package/types/segment/SegmentLonLat.d.ts +0 -22
  789. package/types/segment/SegmentLonLatWgs84.d.ts +0 -4
  790. package/types/segment/Slice.d.ts +0 -10
  791. package/types/segment/segmentHelper.d.ts +0 -13
  792. package/types/shaders/atmos.d.ts +0 -4
  793. package/types/shaders/billboard.d.ts +0 -3
  794. package/types/shaders/depth.d.ts +0 -2
  795. package/types/shaders/drawnode.d.ts +0 -8
  796. package/types/shaders/geoObject.d.ts +0 -3
  797. package/types/shaders/label.d.ts +0 -4
  798. package/types/shaders/pickingMask.d.ts +0 -2
  799. package/types/shaders/pointCloud.d.ts +0 -2
  800. package/types/shaders/polyline.d.ts +0 -3
  801. package/types/shaders/ray.d.ts +0 -2
  802. package/types/shaders/screenFrame.d.ts +0 -2
  803. package/types/shaders/skybox.d.ts +0 -2
  804. package/types/shaders/toneMapping.d.ts +0 -2
  805. package/types/shaders/utils.d.ts +0 -1
  806. package/types/terrain/BilTerrain.d.ts +0 -14
  807. package/types/terrain/EmptyTerrain.d.ts +0 -87
  808. package/types/terrain/Geoid.d.ts +0 -17
  809. package/types/terrain/GlobusTerrain.d.ts +0 -122
  810. package/types/terrain/MapboxTerrain.d.ts +0 -14
  811. package/types/terrain/index.d.ts +0 -5
  812. package/types/ui/Button.d.ts +0 -21
  813. package/types/ui/ButtonGroup.d.ts +0 -12
  814. package/types/ui/Dialog.d.ts +0 -41
  815. package/types/ui/Slider.d.ts +0 -33
  816. package/types/ui/ToggleButton.d.ts +0 -10
  817. package/types/ui/UIhelpers.d.ts +0 -13
  818. package/types/ui/View.d.ts +0 -33
  819. package/types/ui/icons.d.ts +0 -1
  820. package/types/utils/BaseWorker.d.ts +0 -14
  821. package/types/utils/FontAtlas.d.ts +0 -16
  822. package/types/utils/GeoImageCreator.d.ts +0 -30
  823. package/types/utils/ImagesCacheManager.d.ts +0 -10
  824. package/types/utils/Loader.d.ts +0 -31
  825. package/types/utils/NormalMapCreator.d.ts +0 -39
  826. package/types/utils/PlainSegmentWorker.d.ts +0 -8
  827. package/types/utils/TerrainWorker.d.ts +0 -7
  828. package/types/utils/TextureAtlas.d.ts +0 -113
  829. package/types/utils/VectorTileCreator.d.ts +0 -14
  830. package/types/utils/colorTable.d.ts +0 -143
  831. package/types/utils/earcut.d.ts +0 -6
  832. package/types/utils/functionComposition.d.ts +0 -5
  833. package/types/utils/objParser.d.ts +0 -8
  834. package/types/utils/shared.d.ts +0 -241
  835. package/types/utils/units.d.ts +0 -20
  836. package/types/webgl/Framebuffer.d.ts +0 -134
  837. package/types/webgl/Handler.d.ts +0 -403
  838. package/types/webgl/Multisample.d.ts +0 -91
  839. package/types/webgl/Program.d.ts +0 -163
  840. package/types/webgl/ProgramController.d.ts +0 -89
  841. package/types/webgl/callbacks.d.ts +0 -1
  842. package/types/webgl/index.d.ts +0 -6
  843. package/types/webgl/types.d.ts +0 -2
  844. /package/{dist → lib}/@openglobus/og.css +0 -0
  845. /package/{src/og → lib/@openglobus/res/fonts}/arial.js +0 -0
@@ -0,0 +1,899 @@
1
+ import { Camera } from "../camera/Camera";
2
+ import { cons } from "../cons";
3
+ import { createRendererEvents } from "./RendererEvents";
4
+ import { depth } from "../shaders/depth";
5
+ import { Framebuffer, Multisample } from "../webgl/index";
6
+ import { FontAtlas } from "../utils/FontAtlas";
7
+ import { input } from "../input/input";
8
+ import { isEmpty } from "../utils/shared";
9
+ import { LabelWorker } from "../entity/LabelWorker";
10
+ import { pickingMask } from "../shaders/pickingMask";
11
+ import { randomi } from "../math";
12
+ import { screenFrame } from "../shaders/screenFrame";
13
+ import { toneMapping } from "../shaders/toneMapping";
14
+ import { TextureAtlas } from "../utils/TextureAtlas";
15
+ import { Vec2 } from "../math/Vec2";
16
+ import { Vec3 } from "../math/Vec3";
17
+ const MSAA_DEFAULT = 0;
18
+ let __pickingCallbackCounter__ = 0;
19
+ let __depthCallbackCounter__ = 0;
20
+ let __distanceCallbackCounter__ = 0;
21
+ /**
22
+ * Represents high level WebGL context interface that starts WebGL handler working in real time.
23
+ * @class
24
+ * @param {Handler} handler - WebGL handler context.
25
+ * @param {Object} [params] - Renderer parameters:
26
+ * @fires EventsHandler<RendererEventsType>#draw
27
+ * @fires EventsHandler<RendererEventsType>#resize
28
+ * @fires EventsHandler<RendererEventsType>#mousemove
29
+ * @fires EventsHandler<RendererEventsType>#mousestop
30
+ * @fires EventsHandler<RendererEventsType>#lclick
31
+ * @fires EventsHandler<RendererEventsType>#rclick
32
+ * @fires EventsHandler<RendererEventsType>#mclick
33
+ * @fires EventsHandler<RendererEventsType>#ldblclick
34
+ * @fires EventsHandler<RendererEventsType>#rdblclick
35
+ * @fires EventsHandler<RendererEventsType>#mdblclick
36
+ * @fires EventsHandler<RendererEventsType>#lup
37
+ * @fires EventsHandler<RendererEventsType>#rup
38
+ * @fires EventsHandler<RendererEventsType>#mup
39
+ * @fires EventsHandler<RendererEventsType>#ldown
40
+ * @fires EventsHandler<RendererEventsType>#rdown
41
+ * @fires EventsHandler<RendererEventsType>#mdown
42
+ * @fires EventsHandler<RendererEventsType>#lhold
43
+ * @fires EventsHandler<RendererEventsType>#rhold
44
+ * @fires EventsHandler<RendererEventsType>#mhold
45
+ * @fires EventsHandler<RendererEventsType>#mousewheel
46
+ * @fires EventsHandler<RendererEventsType>#touchstart
47
+ * @fires EventsHandler<RendererEventsType>#touchend
48
+ * @fires EventsHandler<RendererEventsType>#touchcancel
49
+ * @fires EventsHandler<RendererEventsType>#touchmove
50
+ * @fires EventsHandler<RendererEventsType>#doubletouch
51
+ * @fires EventsHandler<RendererEventsType>#touchleave
52
+ * @fires EventsHandler<RendererEventsType>#touchenter
53
+ */
54
+ let __resizeTimeout;
55
+ class Renderer {
56
+ constructor(handler, params = {}) {
57
+ this.div = null;
58
+ this.handler = handler;
59
+ this.exposure = 3.01;
60
+ this.gamma = 0.47;
61
+ this.whitepoint = 1.0;
62
+ this.brightThreshold = 0.9;
63
+ this._renderNodesArr = [];
64
+ this.renderNodes = {};
65
+ this.activeCamera = null;
66
+ this.events = createRendererEvents(this);
67
+ this.controls = {};
68
+ if (params.controls) {
69
+ for (let i in params.controls) {
70
+ this.controls[params.controls[i].name] = params.controls[i];
71
+ }
72
+ }
73
+ this.controlsBag = {};
74
+ this.colorObjects = new Map();
75
+ this._pickingCallbacks = [];
76
+ this.pickingFramebuffer = null;
77
+ this._tempPickingPix_ = new Uint8Array([]);
78
+ this.distanceFramebuffer = null;
79
+ this._distanceCallbacks = [];
80
+ this._tempDistancePix_ = new Uint8Array([]);
81
+ this._depthCallbacks = [];
82
+ this.depthFramebuffer = null;
83
+ let urlParams = new URLSearchParams(location.search);
84
+ let msaaParam = urlParams.get('og_msaa');
85
+ if (msaaParam) {
86
+ this._msaa = Number(urlParams.get('og_msaa'));
87
+ }
88
+ else {
89
+ this._msaa = params.msaa != undefined ? params.msaa : MSAA_DEFAULT;
90
+ }
91
+ this._internalFormat = "RGBA16F";
92
+ this._format = "RGBA";
93
+ this._type = "FLOAT";
94
+ this.sceneFramebuffer = null;
95
+ this.blitFramebuffer = null;
96
+ this.toneMappingFramebuffer = null;
97
+ this._initialized = false;
98
+ /**
99
+ * Texture atlas for the billboards images. One atlas per node.
100
+ * @public
101
+ * @type {TextureAtlas}
102
+ */
103
+ this.billboardsTextureAtlas = new TextureAtlas();
104
+ /**
105
+ * Texture atlas for the billboards images. One atlas per node.
106
+ * @public
107
+ * @type {TextureAtlas}
108
+ */
109
+ this.geoObjectsTextureAtlas = new TextureAtlas();
110
+ /**
111
+ * Texture font atlas for the font families and styles. One atlas per node.
112
+ * @public
113
+ * @type {FontAtlas}
114
+ */
115
+ this.fontAtlas = new FontAtlas(params.fontsSrc);
116
+ this._entityCollections = [];
117
+ this._currentOutput = "screen";
118
+ this._fnScreenFrame = null;
119
+ this.labelWorker = new LabelWorker(4);
120
+ this.__useDistanceFramebuffer__ = true;
121
+ this.screenDepthFramebuffer = null;
122
+ this.screenFramePositionBuffer = null;
123
+ this.screenTexture = {};
124
+ this.outputTexture = null;
125
+ this._pickingMaskCoordinatesBuffer = null;
126
+ if (params.autoActivate || isEmpty(params.autoActivate)) {
127
+ this.start();
128
+ }
129
+ }
130
+ enableBlendOneSrcAlpha() {
131
+ let gl = this.handler.gl;
132
+ gl.enable(gl.BLEND);
133
+ gl.blendEquation(gl.FUNC_ADD);
134
+ gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
135
+ }
136
+ enableBlendDefault() {
137
+ let gl = this.handler.gl;
138
+ gl.enable(gl.BLEND);
139
+ gl.blendEquation(gl.FUNC_ADD);
140
+ gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE);
141
+ }
142
+ /**
143
+ * Sets renderer events activity.
144
+ * @param {Boolean} activity - Events activity.
145
+ */
146
+ setEventsActivity(activity) {
147
+ this.events.active = activity;
148
+ }
149
+ addDepthCallback(sender, callback) {
150
+ let id = __depthCallbackCounter__++;
151
+ this._depthCallbacks.push({
152
+ id: id, callback: callback, sender: sender
153
+ });
154
+ return id;
155
+ }
156
+ removeDepthCallback(id) {
157
+ for (let i = 0; i < this._depthCallbacks.length; i++) {
158
+ if (id === this._depthCallbacks[i].id) {
159
+ this._depthCallbacks.splice(i, 1);
160
+ break;
161
+ }
162
+ }
163
+ }
164
+ addDistanceCallback(sender, callback) {
165
+ let id = __distanceCallbackCounter__++;
166
+ this._distanceCallbacks.push({
167
+ id: id, callback: callback, sender: sender
168
+ });
169
+ return id;
170
+ }
171
+ removeDistanceCallback(id) {
172
+ for (let i = 0; i < this._distanceCallbacks.length; i++) {
173
+ if (id === this._distanceCallbacks[i].id) {
174
+ this._distanceCallbacks.splice(i, 1);
175
+ break;
176
+ }
177
+ }
178
+ }
179
+ /**
180
+ * Adds picking rendering callback function.
181
+ * @param {object} sender - Callback context.
182
+ * @param {Function} callback - Rendering callback.
183
+ * @returns {Number} Handler id
184
+ */
185
+ addPickingCallback(sender, callback) {
186
+ let id = __pickingCallbackCounter__++;
187
+ this._pickingCallbacks.push({
188
+ id: id, callback: callback, sender: sender
189
+ });
190
+ return id;
191
+ }
192
+ /**
193
+ * Removes picking rendering callback function.
194
+ * @param {Number} id - Handler id to remove.
195
+ */
196
+ removePickingCallback(id) {
197
+ for (let i = 0; i < this._pickingCallbacks.length; i++) {
198
+ if (id === this._pickingCallbacks[i].id) {
199
+ this._pickingCallbacks.splice(i, 1);
200
+ break;
201
+ }
202
+ }
203
+ }
204
+ getPickingObject(r, g, b) {
205
+ return this.colorObjects.get(`${r}_${g}_${b}`);
206
+ }
207
+ getPickingObjectArr(arr) {
208
+ return this.colorObjects.get(`${arr[0]}_${arr[1]}_${arr[2]}`);
209
+ }
210
+ getPickingObject3v(vec) {
211
+ return this.colorObjects.get(`${vec.x}_${vec.y}_${vec.z}`);
212
+ }
213
+ /**
214
+ * Assign picking color to the object.
215
+ * @public
216
+ * @param {Object} obj - Object that presume to be picked.
217
+ */
218
+ assignPickingColor(obj) {
219
+ if (!obj._pickingColor || obj._pickingColor.isZero()) {
220
+ let r = 0, g = 0, b = 0;
221
+ let str = "0_0_0";
222
+ while (!(r || g || b) || this.colorObjects.has(str)) {
223
+ r = randomi(1, 255);
224
+ g = randomi(1, 255);
225
+ b = randomi(1, 255);
226
+ str = `${r}_${g}_${b}`;
227
+ }
228
+ if (!obj._pickingColor) {
229
+ obj._pickingColor = new Vec3(r, g, b);
230
+ }
231
+ else {
232
+ obj._pickingColor.set(r, g, b);
233
+ }
234
+ obj._pickingColorU = new Float32Array([r / 255, g / 255, b / 255]);
235
+ this.colorObjects.set(str, obj);
236
+ }
237
+ }
238
+ /**
239
+ * Removes picking color from object.
240
+ * @public
241
+ * @param {Object} obj - Object to remove picking color.
242
+ */
243
+ clearPickingColor(obj) {
244
+ if (obj._pickingColor && !obj._pickingColor.isZero()) {
245
+ let c = obj._pickingColor;
246
+ if (!c.isZero()) {
247
+ this.colorObjects.delete(`${c.x}_${c.y}_${c.z}`);
248
+ c.x = c.y = c.z = 0;
249
+ }
250
+ }
251
+ }
252
+ /**
253
+ * Get the client width.
254
+ * @public
255
+ * @returns {number} -
256
+ */
257
+ getWidth() {
258
+ return this.handler.canvas.clientWidth;
259
+ }
260
+ /**
261
+ * Get the client height.
262
+ * @public
263
+ * @returns {number} -
264
+ */
265
+ getHeight() {
266
+ return this.handler.canvas.clientHeight;
267
+ }
268
+ /**
269
+ * Get center of the canvas
270
+ * @public
271
+ * @returns {Vec2} -
272
+ */
273
+ getCenter() {
274
+ let cnv = this.handler.canvas;
275
+ return new Vec2(Math.round(cnv.width * 0.5), Math.round(cnv.height * 0.5));
276
+ }
277
+ /**
278
+ * Get center of the screen viewport
279
+ * @public
280
+ * @returns {Vec2} -
281
+ */
282
+ getClientCenter() {
283
+ let cnv = this.handler.canvas;
284
+ return new Vec2(Math.round(cnv.clientWidth * 0.5), Math.round(cnv.clientHeight * 0.5));
285
+ }
286
+ /**
287
+ * Add the given control to the renderer.
288
+ * @param {Control} control - Control.
289
+ */
290
+ addControl(control) {
291
+ control.addTo(this);
292
+ }
293
+ /**
294
+ * Add the given controls array to the planet node.
295
+ * @param {Array.<Control>} cArr - Control array.
296
+ */
297
+ addControls(cArr) {
298
+ for (let i = 0; i < cArr.length; i++) {
299
+ cArr[i].addTo(this);
300
+ }
301
+ }
302
+ /**
303
+ * Remove control from the renderer.
304
+ * @param {Control} control - Control.
305
+ */
306
+ removeControl(control) {
307
+ control.remove();
308
+ }
309
+ isInitialized() {
310
+ return this._initialized;
311
+ }
312
+ /**
313
+ * Renderer initialization.
314
+ * @public
315
+ */
316
+ initialize() {
317
+ if (this._initialized) {
318
+ return;
319
+ }
320
+ else {
321
+ this._initialized = true;
322
+ }
323
+ this.handler.initialize();
324
+ this.billboardsTextureAtlas.assignHandler(this.handler);
325
+ this.geoObjectsTextureAtlas.assignHandler(this.handler);
326
+ this.fontAtlas.assignHandler(this.handler);
327
+ this.handler.setFrameCallback(() => {
328
+ this.draw();
329
+ });
330
+ this.activeCamera = new Camera(this, {
331
+ eye: new Vec3(0, 0, 0), look: new Vec3(0, 0, -1), up: new Vec3(0, 1, 0)
332
+ });
333
+ this.events.initialize();
334
+ // Bind console key
335
+ this.events.on("charkeypress", input.KEY_APOSTROPHE, function () {
336
+ cons.setVisibility(!cons.getVisibility());
337
+ });
338
+ this.handler.addProgram(screenFrame());
339
+ this.pickingFramebuffer = new Framebuffer(this.handler, {
340
+ width: 640, height: 480, depthComponent: "DEPTH_STENCIL", renderbufferTarget: "DEPTH_STENCIL_ATTACHMENT"
341
+ });
342
+ this.pickingFramebuffer.init();
343
+ this._tempPickingPix_ = new Uint8Array(this.pickingFramebuffer.width * this.pickingFramebuffer.height * 4);
344
+ this.distanceFramebuffer = new Framebuffer(this.handler, {
345
+ width: 320, height: 240
346
+ });
347
+ this.distanceFramebuffer.init();
348
+ this._tempDistancePix_ = new Uint8Array(this.distanceFramebuffer.width * this.distanceFramebuffer.height * 4);
349
+ this.depthFramebuffer = new Framebuffer(this.handler, {
350
+ size: 2,
351
+ internalFormat: ["RGBA", "DEPTH_COMPONENT24"],
352
+ format: ["RGBA", "DEPTH_COMPONENT"],
353
+ type: ["UNSIGNED_BYTE", "UNSIGNED_INT"],
354
+ attachment: ["COLOR_ATTACHMENT", "DEPTH_ATTACHMENT"],
355
+ useDepth: false
356
+ });
357
+ this.depthFramebuffer.init();
358
+ this.screenDepthFramebuffer = new Framebuffer(this.handler, {
359
+ useDepth: false
360
+ });
361
+ this.screenDepthFramebuffer.init();
362
+ if (this.handler.gl.type === "webgl") {
363
+ this.sceneFramebuffer = new Framebuffer(this.handler);
364
+ this.sceneFramebuffer.init();
365
+ this._fnScreenFrame = this._screenFrameNoMSAA;
366
+ this.screenTexture = {
367
+ screen: this.sceneFramebuffer.textures[0],
368
+ picking: this.pickingFramebuffer.textures[0],
369
+ distance: this.distanceFramebuffer.textures[0],
370
+ depth: this.screenDepthFramebuffer.textures[0]
371
+ };
372
+ }
373
+ else {
374
+ let _maxMSAA = this.getMaxMSAA(this._internalFormat);
375
+ if (this._msaa > _maxMSAA) {
376
+ this._msaa = _maxMSAA;
377
+ }
378
+ this.handler.addPrograms([toneMapping()]);
379
+ this.handler.addPrograms([depth()]);
380
+ this.sceneFramebuffer = new Multisample(this.handler, {
381
+ size: 1,
382
+ msaa: this._msaa,
383
+ internalFormat: this._internalFormat,
384
+ filter: "LINEAR"
385
+ });
386
+ this.sceneFramebuffer.init();
387
+ this.blitFramebuffer = new Framebuffer(this.handler, {
388
+ size: 1,
389
+ useDepth: false,
390
+ internalFormat: this._internalFormat,
391
+ format: this._format,
392
+ type: this._type,
393
+ filter: "NEAREST"
394
+ });
395
+ this.blitFramebuffer.init();
396
+ this.toneMappingFramebuffer = new Framebuffer(this.handler, {
397
+ useDepth: false
398
+ });
399
+ this.toneMappingFramebuffer.init();
400
+ this._fnScreenFrame = this._screenFrameMSAA;
401
+ this.screenTexture = {
402
+ screen: this.toneMappingFramebuffer.textures[0],
403
+ picking: this.pickingFramebuffer.textures[0],
404
+ distance: this.distanceFramebuffer.textures[0],
405
+ depth: this.screenDepthFramebuffer.textures[0],
406
+ frustum: this.depthFramebuffer.textures[0]
407
+ };
408
+ }
409
+ this.handler.addProgram(pickingMask());
410
+ this.handler.ONCANVASRESIZE = () => {
411
+ this._resizeStart();
412
+ this.events.dispatch(this.events.resize, this.handler.canvas);
413
+ clearTimeout(__resizeTimeout);
414
+ __resizeTimeout = setTimeout(() => {
415
+ this._resizeEnd();
416
+ this.events.dispatch(this.events.resizeend, this.handler.canvas);
417
+ }, 320);
418
+ };
419
+ this.screenFramePositionBuffer = this.handler.createArrayBuffer(new Float32Array([1, 1, -1, 1, 1, -1, -1, -1]), 2, 4);
420
+ this.outputTexture = this.screenTexture.screen;
421
+ this._pickingMaskCoordinatesBuffer = this.handler.createArrayBuffer(new Float32Array([0, 0]), 2, 1);
422
+ this._initializeRenderNodes();
423
+ this._initializeControls();
424
+ }
425
+ _initializeControls() {
426
+ let temp = this.controls;
427
+ this.controls = {};
428
+ for (let i in temp) {
429
+ this.addControl(temp[i]);
430
+ }
431
+ }
432
+ resize() {
433
+ this._resizeEnd();
434
+ }
435
+ setCurrentScreen(screenName) {
436
+ this._currentOutput = screenName;
437
+ if (this.screenTexture[screenName]) {
438
+ this.outputTexture = this.screenTexture[screenName];
439
+ }
440
+ }
441
+ _resizeStart() {
442
+ let c = this.handler.canvas;
443
+ this.activeCamera.setAspectRatio(c.width / c.height);
444
+ this.sceneFramebuffer.setSize(c.width * 0.5, c.height * 0.5);
445
+ this.blitFramebuffer && this.blitFramebuffer.setSize(c.width * 0.5, c.height * 0.5, true);
446
+ }
447
+ _resizeEnd() {
448
+ let c = this.handler.canvas;
449
+ this.activeCamera.setAspectRatio(c.width / c.height);
450
+ this.sceneFramebuffer.setSize(c.width, c.height);
451
+ this.blitFramebuffer && this.blitFramebuffer.setSize(c.width, c.height, true);
452
+ this.toneMappingFramebuffer && this.toneMappingFramebuffer.setSize(c.width, c.height, true);
453
+ this.depthFramebuffer && this.depthFramebuffer.setSize(c.clientWidth, c.clientHeight, true);
454
+ this.screenDepthFramebuffer && this.screenDepthFramebuffer.setSize(c.clientWidth, c.clientHeight, true);
455
+ if (this.handler.gl.type === "webgl") {
456
+ this.screenTexture.screen = this.sceneFramebuffer.textures[0];
457
+ this.screenTexture.picking = this.pickingFramebuffer.textures[0];
458
+ this.screenTexture.distance = this.distanceFramebuffer.textures[0];
459
+ this.screenTexture.depth = this.screenDepthFramebuffer.textures[0];
460
+ this.screenTexture.frustum = this.depthFramebuffer.textures[0];
461
+ }
462
+ else {
463
+ this.screenTexture.screen = this.toneMappingFramebuffer.textures[0];
464
+ this.screenTexture.picking = this.pickingFramebuffer.textures[0];
465
+ this.screenTexture.distance = this.distanceFramebuffer.textures[0];
466
+ this.screenTexture.depth = this.screenDepthFramebuffer.textures[0];
467
+ this.screenTexture.frustum = this.depthFramebuffer.textures[0];
468
+ }
469
+ this.setCurrentScreen(this._currentOutput);
470
+ }
471
+ removeNode(renderNode) {
472
+ // TODO: replace from RenderNode to this method
473
+ renderNode.remove();
474
+ }
475
+ /**
476
+ * Adds render node to the renderer.
477
+ * @public
478
+ * @param {RenderNode} renderNode - Render node.
479
+ */
480
+ addNode(renderNode) {
481
+ if (!this.renderNodes[renderNode.name]) {
482
+ renderNode.assign(this);
483
+ this._renderNodesArr.unshift(renderNode);
484
+ this.renderNodes[renderNode.name] = renderNode;
485
+ }
486
+ else {
487
+ cons.logWrn(`Node name ${renderNode.name} already exists.`);
488
+ }
489
+ }
490
+ _initializeRenderNodes() {
491
+ for (let i = 0; i < this._renderNodesArr.length; i++) {
492
+ this._renderNodesArr[i].initialize();
493
+ }
494
+ }
495
+ /**
496
+ * Adds render node to the renderer before specific node.
497
+ * @public
498
+ * @param {RenderNode} renderNode - Render node.
499
+ * @param {RenderNode} renderNodeBefore - Insert before the renderNodeBefore node.
500
+ */
501
+ addNodeBefore(renderNode, renderNodeBefore) {
502
+ if (!this.renderNodes[renderNode.name]) {
503
+ renderNode.assign(this);
504
+ this.renderNodes[renderNode.name] = renderNode;
505
+ for (let i = 0; i < this._renderNodesArr.length; i++) {
506
+ if (this._renderNodesArr[i].isEqual(renderNodeBefore)) {
507
+ this._renderNodesArr.splice(i, 0, renderNode);
508
+ break;
509
+ }
510
+ }
511
+ this._renderNodesArr.unshift(renderNode);
512
+ }
513
+ else {
514
+ cons.logWrn(`Node name ${renderNode.name} already exists.`);
515
+ }
516
+ }
517
+ /**
518
+ * Adds render nodes array to the renderer.
519
+ * @public
520
+ * @param {Array.<RenderNode>} nodesArr - Render nodes array.
521
+ */
522
+ addNodes(nodesArr) {
523
+ for (let i = 0; i < nodesArr.length; i++) {
524
+ this.addNode(nodesArr[i]);
525
+ }
526
+ }
527
+ getMaxMSAA(internalFormat) {
528
+ let gl = this.handler.gl;
529
+ let samples = gl.getInternalformatParameter(gl.RENDERBUFFER, gl[internalFormat], gl.SAMPLES);
530
+ return samples[0];
531
+ }
532
+ getMSAA() {
533
+ return this._msaa;
534
+ }
535
+ /**
536
+ * TODO: replace with cache friendly linked list by BillboardHandler, LabelHandler etc.
537
+ */
538
+ enqueueEntityCollectionsToDraw(ecArr) {
539
+ this._entityCollections.push.apply(this._entityCollections, ecArr);
540
+ }
541
+ /**
542
+ * Draws opaque items entity collections.
543
+ * @protected
544
+ */
545
+ _drawOpaqueEntityCollections() {
546
+ let ec = this._entityCollections;
547
+ if (ec.length) {
548
+ this.enableBlendDefault();
549
+ //geoObject
550
+ let i = ec.length;
551
+ while (i--) {
552
+ let eci = ec[i];
553
+ if (ec[i]._fadingOpacity) {
554
+ eci.events.dispatch(eci.events.draw, eci);
555
+ ec[i].geoObjectHandler.draw();
556
+ }
557
+ }
558
+ // pointClouds pass
559
+ i = ec.length;
560
+ while (i--) {
561
+ ec[i]._fadingOpacity && ec[i].pointCloudHandler.draw();
562
+ }
563
+ }
564
+ }
565
+ /**
566
+ * Draws transparent items entity collections.
567
+ * @protected
568
+ */
569
+ _drawTransparentEntityCollections() {
570
+ let ec = this._entityCollections;
571
+ if (ec.length) {
572
+ let gl = this.handler.gl;
573
+ this.enableBlendDefault();
574
+ // billboards pass
575
+ gl.activeTexture(gl.TEXTURE0);
576
+ gl.bindTexture(gl.TEXTURE_2D, this.billboardsTextureAtlas.texture);
577
+ let i = ec.length;
578
+ while (i--) {
579
+ let eci = ec[i];
580
+ eci._fadingOpacity && eci.billboardHandler.draw();
581
+ }
582
+ // labels pass
583
+ let fa = this.fontAtlas.atlasesArr;
584
+ for (i = 0; i < fa.length; i++) {
585
+ gl.activeTexture(gl.TEXTURE0 + i);
586
+ gl.bindTexture(gl.TEXTURE_2D, fa[i].texture);
587
+ }
588
+ i = ec.length;
589
+ while (i--) {
590
+ ec[i]._fadingOpacity && ec[i].labelHandler.draw();
591
+ }
592
+ // rays
593
+ i = ec.length;
594
+ while (i--) {
595
+ ec[i]._fadingOpacity && ec[i].rayHandler.draw();
596
+ }
597
+ // polyline pass
598
+ i = ec.length;
599
+ while (i--) {
600
+ ec[i]._fadingOpacity && ec[i].polylineHandler.draw();
601
+ }
602
+ // Strip pass
603
+ i = ec.length;
604
+ while (i--) {
605
+ ec[i]._fadingOpacity && ec[i].stripHandler.draw();
606
+ }
607
+ }
608
+ }
609
+ _clearEntityCollectionQueue() {
610
+ this._entityCollections.length = 0;
611
+ this._entityCollections = [];
612
+ }
613
+ /**
614
+ * Draw nodes.
615
+ * @public
616
+ */
617
+ draw() {
618
+ this.activeCamera.checkMoveEnd();
619
+ let e = this.events;
620
+ e.handleEvents();
621
+ let sceneFramebuffer = this.sceneFramebuffer;
622
+ sceneFramebuffer.activate();
623
+ let h = this.handler, gl = h.gl;
624
+ gl.clearColor(0.0, 0.0, 0.0, 1.0);
625
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
626
+ e.dispatch(e.draw, this);
627
+ let frustums = this.activeCamera.frustums;
628
+ let pointerEvent = e.pointerEvent() || this.activeCamera.isMoving;
629
+ // Rendering scene nodes and entityCollections
630
+ let rn = this._renderNodesArr;
631
+ let k = frustums.length;
632
+ while (k--) {
633
+ this.activeCamera.setCurrentFrustum(k);
634
+ gl.clear(gl.DEPTH_BUFFER_BIT);
635
+ let i = rn.length;
636
+ while (i--) {
637
+ rn[i].preDrawNode();
638
+ }
639
+ this._drawOpaqueEntityCollections();
640
+ i = rn.length;
641
+ while (i--) {
642
+ this.enableBlendDefault();
643
+ rn[i].drawNode();
644
+ }
645
+ this._drawTransparentEntityCollections();
646
+ this._clearEntityCollectionQueue();
647
+ if (pointerEvent) {
648
+ this._drawPickingBuffer();
649
+ this.__useDistanceFramebuffer__ && this._drawDistanceBuffer();
650
+ }
651
+ }
652
+ sceneFramebuffer.deactivate();
653
+ this.blitFramebuffer && sceneFramebuffer.blitTo(this.blitFramebuffer, 0);
654
+ if (pointerEvent) {
655
+ // It works ONLY for 0 (closest) frustum
656
+ if (h.isWebGl2()) {
657
+ this._drawDepthBuffer();
658
+ }
659
+ this._readPickingBuffer();
660
+ this.__useDistanceFramebuffer__ && this._readDistanceBuffer();
661
+ }
662
+ // Tone mapping followed by rendering on the screen
663
+ this._fnScreenFrame();
664
+ e.dispatch(e.postdraw, this);
665
+ e.mouseState.wheelDelta = 0;
666
+ e.mouseState.justStopped = false;
667
+ e.mouseState.moving = false;
668
+ e.touchState.moving = false;
669
+ }
670
+ _screenFrameMSAA() {
671
+ let h = this.handler;
672
+ let sh = h.programs.toneMapping, p = sh._program, gl = h.gl;
673
+ gl.disable(gl.DEPTH_TEST);
674
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.screenFramePositionBuffer);
675
+ gl.vertexAttribPointer(p.attributes.corners, 2, gl.FLOAT, false, 0, 0);
676
+ this.toneMappingFramebuffer.activate();
677
+ sh.activate();
678
+ // screen texture
679
+ gl.activeTexture(gl.TEXTURE0);
680
+ gl.bindTexture(gl.TEXTURE_2D, this.blitFramebuffer.textures[0]);
681
+ gl.uniform1i(p.uniforms.hdrBuffer, 0);
682
+ gl.uniform1f(p.uniforms.gamma, this.gamma);
683
+ gl.uniform1f(p.uniforms.exposure, this.exposure);
684
+ gl.uniform1f(p.uniforms.whitepoint, this.whitepoint);
685
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
686
+ this.toneMappingFramebuffer.deactivate();
687
+ // SCREEN PASS
688
+ sh = h.programs.screenFrame;
689
+ p = sh._program;
690
+ sh.activate();
691
+ gl.activeTexture(gl.TEXTURE0);
692
+ gl.bindTexture(gl.TEXTURE_2D, this.outputTexture);
693
+ gl.uniform1i(p.uniforms.texture, 0);
694
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
695
+ gl.enable(gl.DEPTH_TEST);
696
+ }
697
+ _screenFrameNoMSAA() {
698
+ let h = this.handler;
699
+ let sh = h.programs.screenFrame, p = sh._program, gl = h.gl;
700
+ gl.disable(gl.DEPTH_TEST);
701
+ sh.activate();
702
+ gl.activeTexture(gl.TEXTURE0);
703
+ gl.bindTexture(gl.TEXTURE_2D, this.outputTexture);
704
+ gl.uniform1i(p.uniforms.texture, 0);
705
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.screenFramePositionBuffer);
706
+ gl.vertexAttribPointer(p.attributes.corners, 2, gl.FLOAT, false, 0, 0);
707
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
708
+ gl.enable(gl.DEPTH_TEST);
709
+ }
710
+ /**
711
+ * Draw picking objects framebuffer.
712
+ * @private
713
+ */
714
+ _drawPickingBuffer() {
715
+ this.pickingFramebuffer.activate();
716
+ let h = this.handler;
717
+ let gl = h.gl;
718
+ if (this.activeCamera.isFirstPass) {
719
+ gl.clearColor(0.0, 0.0, 0.0, 1.0);
720
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
721
+ }
722
+ else {
723
+ gl.clear(gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
724
+ }
725
+ //
726
+ // draw picking mask
727
+ //
728
+ h.programs.pickingMask.activate();
729
+ let sh = h.programs.pickingMask._program;
730
+ let shu = sh.uniforms, sha = sh.attributes;
731
+ let /*ts = this.events.touchState,*/ ms = this.events.mouseState;
732
+ gl.disable(gl.DEPTH_TEST);
733
+ gl.enable(gl.STENCIL_TEST);
734
+ gl.colorMask(false, false, false, false);
735
+ gl.stencilFunc(gl.ALWAYS, 2, 0xFF);
736
+ gl.stencilOp(gl.REPLACE, gl.ZERO, gl.REPLACE);
737
+ gl.uniform2f(shu.offset, (ms.nx - 0.5) * 2, (0.5 - ms.ny) * 2);
738
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._pickingMaskCoordinatesBuffer);
739
+ gl.vertexAttribPointer(sha.coordinates, this._pickingMaskCoordinatesBuffer.itemSize, gl.FLOAT, false, 0, 0);
740
+ gl.drawArrays(gl.POINTS, 0, this._pickingMaskCoordinatesBuffer.numItems);
741
+ gl.enable(gl.DEPTH_TEST);
742
+ //
743
+ // draw picking scenes
744
+ //
745
+ gl.colorMask(true, true, true, true);
746
+ gl.stencilFunc(gl.EQUAL, 2, 0xFF);
747
+ gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
748
+ gl.disable(gl.BLEND);
749
+ let dp = this._pickingCallbacks;
750
+ for (let i = 0, len = dp.length; i < len; i++) {
751
+ /**
752
+ * This callback renders picking frame.
753
+ * @callback og.Renderer~pickingCallback
754
+ */
755
+ dp[i].callback.call(dp[i].sender);
756
+ }
757
+ gl.enable(gl.BLEND);
758
+ gl.disable(gl.STENCIL_TEST);
759
+ this.pickingFramebuffer.deactivate();
760
+ }
761
+ /**
762
+ * Draw picking objects framebuffer.
763
+ * @private
764
+ */
765
+ _drawDistanceBuffer() {
766
+ this.distanceFramebuffer.activate();
767
+ let h = this.handler;
768
+ let gl = h.gl;
769
+ if (this.activeCamera.isFirstPass) {
770
+ gl.clearColor(0.0, 0.0, 0.0, 1.0);
771
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
772
+ }
773
+ else {
774
+ gl.clear(gl.DEPTH_BUFFER_BIT);
775
+ }
776
+ gl.disable(gl.BLEND);
777
+ let dp = this._distanceCallbacks;
778
+ let i = dp.length;
779
+ while (i--) {
780
+ /**
781
+ * This callback renders distance frame.
782
+ * @callback og.Renderer~distanceCallback
783
+ */
784
+ dp[i].callback.call(dp[i].sender);
785
+ }
786
+ gl.enable(gl.BLEND);
787
+ this.distanceFramebuffer.deactivate();
788
+ }
789
+ _drawDepthBuffer() {
790
+ this.depthFramebuffer.activate();
791
+ let h = this.handler;
792
+ let gl = h.gl;
793
+ gl.clearColor(0.0, 0.0, 0.0, 1.0);
794
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
795
+ gl.enable(gl.DEPTH_TEST);
796
+ let dp = this._depthCallbacks;
797
+ let i = dp.length;
798
+ while (i--) {
799
+ /**
800
+ * This callback renders depth frame.
801
+ * @callback og.Renderer~depthCallback
802
+ */
803
+ dp[i].callback.call(dp[i].sender);
804
+ }
805
+ this.depthFramebuffer.deactivate();
806
+ //
807
+ // PASS to depth visualization
808
+ this.screenDepthFramebuffer.activate();
809
+ let sh = h.programs.depth, p = sh._program;
810
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.screenFramePositionBuffer);
811
+ gl.vertexAttribPointer(p.attributes.corners, 2, gl.FLOAT, false, 0, 0);
812
+ sh.activate();
813
+ gl.activeTexture(gl.TEXTURE0);
814
+ gl.bindTexture(gl.TEXTURE_2D, this.depthFramebuffer.textures[1]);
815
+ gl.uniform1i(p.uniforms.depthTexture, 0);
816
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
817
+ this.screenDepthFramebuffer.deactivate();
818
+ }
819
+ _readPickingBuffer() {
820
+ this.pickingFramebuffer.activate();
821
+ this.pickingFramebuffer.readAllPixels(this._tempPickingPix_);
822
+ this.pickingFramebuffer.deactivate();
823
+ }
824
+ _readDistanceBuffer() {
825
+ this.distanceFramebuffer.activate();
826
+ this.distanceFramebuffer.readAllPixels(this._tempDistancePix_);
827
+ this.distanceFramebuffer.deactivate();
828
+ }
829
+ readPickingColor(x, y, outColor) {
830
+ let w = this.pickingFramebuffer.width;
831
+ let h = this.pickingFramebuffer.height;
832
+ x = Math.round(x * w);
833
+ y = Math.round(y * h);
834
+ let ind = (y * w + x) * 4;
835
+ outColor[0] = this._tempPickingPix_[ind];
836
+ outColor[1] = this._tempPickingPix_[ind + 1];
837
+ outColor[2] = this._tempPickingPix_[ind + 2];
838
+ }
839
+ readDistanceColor(x, y, outColor) {
840
+ let w = this.distanceFramebuffer.width;
841
+ let h = this.distanceFramebuffer.height;
842
+ x = Math.round(x * w);
843
+ y = Math.round(y * h);
844
+ let ind = (y * w + x) * 4;
845
+ outColor[0] = this._tempDistancePix_[ind];
846
+ outColor[1] = this._tempDistancePix_[ind + 1];
847
+ outColor[2] = this._tempDistancePix_[ind + 2];
848
+ }
849
+ /**
850
+ * Function starts renderer
851
+ * @public
852
+ */
853
+ start() {
854
+ if (!this._initialized) {
855
+ this.initialize();
856
+ }
857
+ this.handler.start();
858
+ }
859
+ destroy() {
860
+ for (let i in this.controls) {
861
+ this.controls[i].remove();
862
+ }
863
+ for (let i = 0; i < this._renderNodesArr.length; i++) {
864
+ this._renderNodesArr[i].remove();
865
+ }
866
+ this.div = null;
867
+ this._renderNodesArr = [];
868
+ this.renderNodes = {};
869
+ this.activeCamera = null;
870
+ this.controls = {};
871
+ this.controlsBag = {};
872
+ this.colorObjects.clear();
873
+ // @ts-ignore
874
+ this.colorObjects = null;
875
+ this._pickingCallbacks = [];
876
+ this.pickingFramebuffer = null;
877
+ //@ts-ignore
878
+ this._tempPickingPix_ = null;
879
+ this.distanceFramebuffer = null;
880
+ this._distanceCallbacks = [];
881
+ //@ts-ignore
882
+ this._tempDistancePix_ = null;
883
+ this._depthCallbacks = [];
884
+ this.depthFramebuffer = null;
885
+ this.sceneFramebuffer = null;
886
+ this.blitFramebuffer = null;
887
+ this.toneMappingFramebuffer = null;
888
+ // todo
889
+ //this.billboardsTextureAtlas.clear();
890
+ //this.geoObjectsTextureAtlas.clear()
891
+ //this.fontAtlas.clear();
892
+ this._entityCollections = [];
893
+ this.handler.destroy();
894
+ // @ts-ignore
895
+ this.handler = null;
896
+ this._initialized = false;
897
+ }
898
+ }
899
+ export { Renderer };