@openglobus/og 0.17.2 → 0.18.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (845) hide show
  1. package/README.md +76 -47
  2. package/lib/@openglobus/og.esm.js +2 -0
  3. package/lib/@openglobus/og.esm.js.map +1 -0
  4. package/lib/@openglobus/og.umd.js +2 -0
  5. package/lib/@openglobus/og.umd.js.map +1 -0
  6. package/lib/@openglobus/res/fonts/Karla-Bold.json +5252 -0
  7. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.cfg +920 -0
  8. package/lib/@openglobus/res/fonts/Karla-Bold.ttf.png +0 -0
  9. package/lib/@openglobus/res/fonts/Karla-Light.json +5252 -0
  10. package/lib/@openglobus/res/fonts/Karla-Light.ttf.cfg +830 -0
  11. package/lib/@openglobus/res/fonts/Karla-Light.ttf.png +0 -0
  12. package/lib/@openglobus/res/fonts/Karla-Medium.json +5252 -0
  13. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.cfg +1196 -0
  14. package/lib/@openglobus/res/fonts/Karla-Medium.ttf.png +0 -0
  15. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.json +3332 -0
  16. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.cfg +1370 -0
  17. package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.png +0 -0
  18. package/lib/@openglobus/res/fonts/Roboto-Regular.json +37147 -0
  19. package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.cfg +1340 -0
  20. package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.png +0 -0
  21. package/lib/@openglobus/res/fonts/arial.json +4321 -0
  22. package/lib/@openglobus/res/fonts/arial.ttf.cfg +1570 -0
  23. package/lib/@openglobus/res/fonts/arial.ttf.png +0 -0
  24. package/lib/@openglobus/res/night-4326.png +0 -0
  25. package/lib/@openglobus/res/night.png +0 -0
  26. package/lib/@openglobus/res/spec.png +0 -0
  27. package/lib/js/Clock.d.ts +106 -0
  28. package/lib/js/Clock.js +141 -0
  29. package/lib/js/Deferred.d.ts +6 -0
  30. package/lib/js/Deferred.js +13 -0
  31. package/lib/js/Events.d.ts +90 -0
  32. package/lib/js/Events.js +145 -0
  33. package/lib/js/Extent.d.ts +145 -0
  34. package/lib/js/Extent.js +278 -0
  35. package/lib/js/Globe.d.ts +132 -0
  36. package/lib/js/Globe.js +265 -0
  37. package/lib/js/ImageCanvas.d.ts +128 -0
  38. package/lib/js/ImageCanvas.js +203 -0
  39. package/lib/js/Lock.d.ts +15 -0
  40. package/lib/js/Lock.js +27 -0
  41. package/lib/js/LonLat.d.ts +128 -0
  42. package/lib/js/LonLat.js +192 -0
  43. package/lib/js/Object3d.d.ts +49 -0
  44. package/lib/js/Object3d.js +309 -0
  45. package/lib/js/Popup.d.ts +46 -0
  46. package/lib/js/Popup.js +160 -0
  47. package/lib/js/QueueArray.d.ts +16 -0
  48. package/lib/js/QueueArray.js +63 -0
  49. package/lib/js/Rectangle.d.ts +76 -0
  50. package/lib/js/Rectangle.js +77 -0
  51. package/lib/js/Stack.d.ts +20 -0
  52. package/lib/js/Stack.js +42 -0
  53. package/lib/js/astro/astro.d.ts +39 -0
  54. package/lib/js/astro/astro.js +43 -0
  55. package/lib/js/astro/earth.d.ts +8 -0
  56. package/lib/js/astro/earth.js +75 -0
  57. package/lib/js/astro/jd.d.ts +234 -0
  58. package/lib/js/astro/jd.js +416 -0
  59. package/lib/js/astro/orbit.d.ts +5 -0
  60. package/lib/js/astro/orbit.js +104 -0
  61. package/lib/js/astro/rotation.d.ts +2 -0
  62. package/lib/js/astro/rotation.js +25 -0
  63. package/lib/js/bv/Box.d.ts +32 -0
  64. package/lib/js/bv/Box.js +53 -0
  65. package/lib/js/bv/Sphere.d.ts +37 -0
  66. package/lib/js/bv/Sphere.js +31 -0
  67. package/lib/js/bv/index.d.ts +3 -0
  68. package/lib/js/bv/index.js +3 -0
  69. package/lib/js/camera/Camera.d.ts +314 -0
  70. package/lib/js/camera/Camera.js +453 -0
  71. package/lib/js/camera/Frustum.d.ts +139 -0
  72. package/lib/js/camera/Frustum.js +238 -0
  73. package/lib/js/camera/PlanetCamera.d.ts +234 -0
  74. package/lib/js/camera/PlanetCamera.js +465 -0
  75. package/lib/js/camera/index.d.ts +3 -0
  76. package/lib/js/camera/index.js +3 -0
  77. package/lib/js/cons.d.ts +40 -0
  78. package/lib/js/cons.js +92 -0
  79. package/lib/js/control/Atmosphere.d.ts +16 -0
  80. package/lib/js/control/Atmosphere.js +334 -0
  81. package/lib/js/control/CompassButton.d.ts +16 -0
  82. package/lib/js/control/CompassButton.js +118 -0
  83. package/lib/js/control/Control.d.ts +100 -0
  84. package/lib/js/control/Control.js +137 -0
  85. package/lib/js/control/DebugInfo.d.ts +25 -0
  86. package/lib/js/control/DebugInfo.js +281 -0
  87. package/lib/js/control/DrawingSwitcher.d.ts +13 -0
  88. package/lib/js/control/DrawingSwitcher.js +94 -0
  89. package/lib/js/control/EarthCoordinates.d.ts +41 -0
  90. package/lib/js/control/EarthCoordinates.js +161 -0
  91. package/lib/js/control/EarthNavigation.d.ts +50 -0
  92. package/lib/js/control/EarthNavigation.js +202 -0
  93. package/lib/js/control/GeoImageDragControl.d.ts +22 -0
  94. package/lib/js/control/GeoImageDragControl.js +102 -0
  95. package/lib/js/control/KeyboardNavigation.d.ts +28 -0
  96. package/lib/js/control/KeyboardNavigation.js +143 -0
  97. package/lib/js/control/LayerAnimation.d.ts +71 -0
  98. package/lib/js/control/LayerAnimation.js +283 -0
  99. package/lib/js/control/LayerSwitcher.d.ts +21 -0
  100. package/lib/js/control/LayerSwitcher.js +51 -0
  101. package/lib/js/control/Lighting.d.ts +49 -0
  102. package/lib/js/control/Lighting.js +412 -0
  103. package/lib/js/control/MouseNavigation.d.ts +62 -0
  104. package/lib/js/control/MouseNavigation.js +362 -0
  105. package/lib/js/control/MouseWheelZoomControl.d.ts +44 -0
  106. package/lib/js/control/MouseWheelZoomControl.js +181 -0
  107. package/lib/js/control/RulerSwitcher.d.ts +17 -0
  108. package/lib/js/control/RulerSwitcher.js +57 -0
  109. package/lib/js/control/ScaleControl.d.ts +24 -0
  110. package/lib/js/control/ScaleControl.js +91 -0
  111. package/lib/js/control/SegmentBoundVisualization.d.ts +12 -0
  112. package/lib/js/control/SegmentBoundVisualization.js +37 -0
  113. package/lib/js/control/ShowFps.d.ts +9 -0
  114. package/lib/js/control/ShowFps.js +20 -0
  115. package/lib/js/control/SimpleNavigation.d.ts +25 -0
  116. package/lib/js/control/SimpleNavigation.js +96 -0
  117. package/lib/js/control/SimpleSkyBackground.d.ts +15 -0
  118. package/lib/js/control/SimpleSkyBackground.js +177 -0
  119. package/lib/js/control/Sun.d.ts +33 -0
  120. package/lib/js/control/Sun.js +117 -0
  121. package/lib/js/control/ToggleWireframe.d.ts +14 -0
  122. package/lib/js/control/ToggleWireframe.js +28 -0
  123. package/lib/js/control/TouchNavigation.d.ts +52 -0
  124. package/lib/js/control/TouchNavigation.js +263 -0
  125. package/lib/js/control/ZoomControl.d.ts +27 -0
  126. package/lib/js/control/ZoomControl.js +86 -0
  127. package/lib/js/control/drawing/DrawingControl.d.ts +12 -0
  128. package/lib/js/control/drawing/DrawingControl.js +35 -0
  129. package/lib/js/control/drawing/LineStringDrawingScene.d.ts +15 -0
  130. package/lib/js/control/drawing/LineStringDrawingScene.js +139 -0
  131. package/lib/js/control/drawing/PolygonDrawingScene.d.ts +98 -0
  132. package/lib/js/control/drawing/PolygonDrawingScene.js +534 -0
  133. package/lib/js/control/elevationProfile/ElevationProfile.d.ts +61 -0
  134. package/lib/js/control/elevationProfile/ElevationProfile.js +217 -0
  135. package/lib/js/control/heightRuler/HeightRuler.d.ts +7 -0
  136. package/lib/js/control/heightRuler/HeightRuler.js +11 -0
  137. package/lib/js/control/heightRuler/HeightRulerScene.d.ts +35 -0
  138. package/lib/js/control/heightRuler/HeightRulerScene.js +181 -0
  139. package/lib/js/control/heightRuler/HeightRulerSwitcher.d.ts +6 -0
  140. package/lib/js/control/heightRuler/HeightRulerSwitcher.js +13 -0
  141. package/lib/js/control/index.d.ts +28 -0
  142. package/lib/js/control/index.js +28 -0
  143. package/lib/js/control/ruler/Ruler.d.ts +13 -0
  144. package/lib/js/control/ruler/Ruler.js +23 -0
  145. package/lib/js/control/ruler/RulerScene.d.ts +88 -0
  146. package/lib/js/control/ruler/RulerScene.js +324 -0
  147. package/lib/js/control/selection/Selection.d.ts +55 -0
  148. package/lib/js/control/selection/Selection.js +78 -0
  149. package/lib/js/control/selection/SelectionScene.d.ts +44 -0
  150. package/lib/js/control/selection/SelectionScene.js +272 -0
  151. package/lib/js/control/timeline/TimelineControl.d.ts +18 -0
  152. package/lib/js/control/timeline/TimelineControl.js +79 -0
  153. package/lib/js/control/timeline/TimelineModel.d.ts +41 -0
  154. package/lib/js/control/timeline/TimelineModel.js +104 -0
  155. package/lib/js/control/timeline/TimelineView.d.ts +85 -0
  156. package/lib/js/control/timeline/TimelineView.js +363 -0
  157. package/lib/js/control/timeline/timelineUtils.d.ts +12 -0
  158. package/lib/js/control/timeline/timelineUtils.js +112 -0
  159. package/lib/js/control/visibleExtent/Segment.d.ts +277 -0
  160. package/lib/js/control/visibleExtent/Segment.js +1301 -0
  161. package/lib/js/control/visibleExtent/VisibleExtent.d.ts +5 -0
  162. package/lib/js/control/visibleExtent/VisibleExtent.js +56 -0
  163. package/lib/js/control/visibleExtent/drawnode.d.ts +7 -0
  164. package/lib/js/control/visibleExtent/drawnode.js +718 -0
  165. package/lib/js/ellipsoid/Ellipsoid.d.ts +187 -0
  166. package/lib/js/ellipsoid/Ellipsoid.js +434 -0
  167. package/lib/js/ellipsoid/index.d.ts +3 -0
  168. package/lib/js/ellipsoid/index.js +3 -0
  169. package/lib/js/ellipsoid/wgs84.d.ts +6 -0
  170. package/lib/js/ellipsoid/wgs84.js +6 -0
  171. package/lib/js/entity/BaseBillboard.d.ts +222 -0
  172. package/lib/js/entity/BaseBillboard.js +284 -0
  173. package/lib/js/entity/BaseBillboardHandler.d.ts +81 -0
  174. package/lib/js/entity/BaseBillboardHandler.js +546 -0
  175. package/lib/js/entity/Billboard.d.ts +113 -0
  176. package/lib/js/entity/Billboard.js +127 -0
  177. package/lib/js/entity/BillboardHandler.d.ts +15 -0
  178. package/lib/js/entity/BillboardHandler.js +103 -0
  179. package/lib/js/entity/Entity.d.ts +354 -0
  180. package/lib/js/entity/Entity.js +515 -0
  181. package/lib/js/entity/EntityCollection.d.ts +364 -0
  182. package/lib/js/entity/EntityCollection.js +621 -0
  183. package/lib/js/entity/GeoObject.d.ts +138 -0
  184. package/lib/js/entity/GeoObject.js +194 -0
  185. package/lib/js/entity/GeoObjectHandler.d.ts +99 -0
  186. package/lib/js/entity/GeoObjectHandler.js +558 -0
  187. package/lib/js/entity/Geometry.d.ts +111 -0
  188. package/lib/js/entity/Geometry.js +283 -0
  189. package/lib/js/entity/GeometryHandler.d.ts +84 -0
  190. package/lib/js/entity/GeometryHandler.js +687 -0
  191. package/lib/js/entity/Label.d.ts +207 -0
  192. package/lib/js/entity/Label.js +291 -0
  193. package/lib/js/entity/LabelHandler.d.ts +65 -0
  194. package/lib/js/entity/LabelHandler.js +696 -0
  195. package/lib/js/entity/LabelWorker.d.ts +15 -0
  196. package/lib/js/entity/LabelWorker.js +163 -0
  197. package/lib/js/entity/PointCloud.d.ts +179 -0
  198. package/lib/js/entity/PointCloud.js +327 -0
  199. package/lib/js/entity/PointCloudHandler.d.ts +42 -0
  200. package/lib/js/entity/PointCloudHandler.js +82 -0
  201. package/lib/js/entity/Polyline.d.ts +337 -0
  202. package/lib/js/entity/Polyline.js +1546 -0
  203. package/lib/js/entity/PolylineHandler.d.ts +22 -0
  204. package/lib/js/entity/PolylineHandler.js +78 -0
  205. package/lib/js/entity/Ray.d.ts +133 -0
  206. package/lib/js/entity/Ray.js +171 -0
  207. package/lib/js/entity/RayHandler.d.ts +70 -0
  208. package/lib/js/entity/RayHandler.js +496 -0
  209. package/lib/js/entity/Strip.d.ts +127 -0
  210. package/lib/js/entity/Strip.js +401 -0
  211. package/lib/js/entity/StripHandler.d.ts +42 -0
  212. package/lib/js/entity/StripHandler.js +110 -0
  213. package/lib/js/entity/index.d.ts +11 -0
  214. package/lib/js/entity/index.js +11 -0
  215. package/lib/js/index.d.ts +33 -0
  216. package/lib/js/index.js +33 -0
  217. package/lib/js/input/KeyboardHandler.d.ts +33 -0
  218. package/lib/js/input/KeyboardHandler.js +157 -0
  219. package/lib/js/input/MouseHandler.d.ts +16 -0
  220. package/lib/js/input/MouseHandler.js +81 -0
  221. package/lib/js/input/TouchHandler.d.ts +11 -0
  222. package/lib/js/input/TouchHandler.js +42 -0
  223. package/lib/js/input/input.d.ts +3 -0
  224. package/lib/js/input/input.js +42 -0
  225. package/lib/js/layer/BaseGeoImage.d.ts +145 -0
  226. package/lib/js/layer/BaseGeoImage.js +382 -0
  227. package/lib/js/layer/CanvasTiles.d.ts +103 -0
  228. package/lib/js/layer/CanvasTiles.js +302 -0
  229. package/lib/js/layer/GeoImage.d.ts +61 -0
  230. package/lib/js/layer/GeoImage.js +130 -0
  231. package/lib/js/layer/GeoTexture2d.d.ts +17 -0
  232. package/lib/js/layer/GeoTexture2d.js +37 -0
  233. package/lib/js/layer/GeoVideo.d.ts +68 -0
  234. package/lib/js/layer/GeoVideo.js +157 -0
  235. package/lib/js/layer/KML.d.ts +72 -0
  236. package/lib/js/layer/KML.js +303 -0
  237. package/lib/js/layer/Layer.d.ts +401 -0
  238. package/lib/js/layer/Layer.js +732 -0
  239. package/lib/js/layer/Material.d.ts +34 -0
  240. package/lib/js/layer/Material.js +69 -0
  241. package/lib/js/layer/Vector.d.ts +244 -0
  242. package/lib/js/layer/Vector.js +849 -0
  243. package/lib/js/layer/WMS.d.ts +75 -0
  244. package/lib/js/layer/WMS.js +112 -0
  245. package/lib/js/layer/XYZ.d.ts +149 -0
  246. package/lib/js/layer/XYZ.js +299 -0
  247. package/lib/js/layer/index.d.ts +11 -0
  248. package/lib/js/layer/index.js +11 -0
  249. package/lib/js/light/LightSource.d.ts +174 -0
  250. package/lib/js/light/LightSource.js +292 -0
  251. package/lib/js/math/Line2.d.ts +11 -0
  252. package/lib/js/math/Line2.js +21 -0
  253. package/lib/js/math/Line3.d.ts +28 -0
  254. package/lib/js/math/Line3.js +85 -0
  255. package/lib/js/math/Mat3.d.ts +77 -0
  256. package/lib/js/math/Mat3.js +139 -0
  257. package/lib/js/math/Mat4.d.ts +195 -0
  258. package/lib/js/math/Mat4.js +470 -0
  259. package/lib/js/math/Plane.d.ts +20 -0
  260. package/lib/js/math/Plane.js +108 -0
  261. package/lib/js/math/Quat.d.ts +373 -0
  262. package/lib/js/math/Quat.js +783 -0
  263. package/lib/js/math/Ray.d.ts +76 -0
  264. package/lib/js/math/Ray.js +188 -0
  265. package/lib/js/math/Vec2.d.ts +310 -0
  266. package/lib/js/math/Vec2.js +463 -0
  267. package/lib/js/math/Vec3.d.ts +472 -0
  268. package/lib/js/math/Vec3.js +799 -0
  269. package/lib/js/math/Vec4.d.ts +163 -0
  270. package/lib/js/math/Vec4.js +211 -0
  271. package/lib/js/math/coder.d.ts +51 -0
  272. package/lib/js/math/coder.js +101 -0
  273. package/lib/js/math/index.d.ts +11 -0
  274. package/lib/js/math/index.js +11 -0
  275. package/lib/js/math.d.ts +266 -0
  276. package/lib/js/math.js +379 -0
  277. package/lib/js/mercator.d.ts +92 -0
  278. package/lib/js/mercator.js +119 -0
  279. package/lib/js/proj/EPSG3857.d.ts +9 -0
  280. package/lib/js/proj/EPSG3857.js +9 -0
  281. package/lib/js/proj/EPSG4326.d.ts +9 -0
  282. package/lib/js/proj/EPSG4326.js +9 -0
  283. package/lib/js/proj/Proj.d.ts +43 -0
  284. package/lib/js/proj/Proj.js +38 -0
  285. package/lib/js/quadTree/EPSG4326QuadTreeStrategy.d.ts +6 -0
  286. package/lib/js/quadTree/EPSG4326QuadTreeStrategy.js +17 -0
  287. package/lib/js/quadTree/EarthQuadTreeStrategy.d.ts +6 -0
  288. package/lib/js/quadTree/EarthQuadTreeStrategy.js +19 -0
  289. package/lib/js/quadTree/EntityCollectionNode.d.ts +54 -0
  290. package/lib/js/quadTree/EntityCollectionNode.js +328 -0
  291. package/lib/js/quadTree/MarsQuadTreeStrategy.d.ts +6 -0
  292. package/lib/js/quadTree/MarsQuadTreeStrategy.js +17 -0
  293. package/lib/js/quadTree/Node.d.ts +61 -0
  294. package/lib/js/quadTree/Node.js +660 -0
  295. package/lib/js/quadTree/QuadTreeStrategy.d.ts +25 -0
  296. package/lib/js/quadTree/QuadTreeStrategy.js +69 -0
  297. package/lib/js/quadTree/Wgs84QuadTreeStrategy.d.ts +6 -0
  298. package/lib/js/quadTree/Wgs84QuadTreeStrategy.js +15 -0
  299. package/lib/js/quadTree/index.d.ts +12 -0
  300. package/lib/js/quadTree/index.js +12 -0
  301. package/lib/js/quadTree/quadTree.d.ts +40 -0
  302. package/lib/js/quadTree/quadTree.js +66 -0
  303. package/lib/js/renderer/Renderer.d.ts +311 -0
  304. package/lib/js/renderer/Renderer.js +899 -0
  305. package/lib/js/renderer/RendererEvents.d.ts +237 -0
  306. package/lib/js/renderer/RendererEvents.js +848 -0
  307. package/lib/js/scene/Axes.d.ts +12 -0
  308. package/lib/js/scene/Axes.js +59 -0
  309. package/lib/js/scene/BaseNode.d.ts +61 -0
  310. package/lib/js/scene/BaseNode.js +69 -0
  311. package/lib/js/scene/Planet.d.ts +623 -0
  312. package/lib/js/scene/Planet.js +1431 -0
  313. package/lib/js/scene/RenderNode.d.ts +150 -0
  314. package/lib/js/scene/RenderNode.js +301 -0
  315. package/lib/js/scene/SkyBox.d.ts +13 -0
  316. package/lib/js/scene/SkyBox.js +87 -0
  317. package/lib/js/scene/index.d.ts +5 -0
  318. package/lib/js/scene/index.js +5 -0
  319. package/lib/js/segment/Segment.d.ts +278 -0
  320. package/lib/js/segment/Segment.js +1142 -0
  321. package/lib/js/segment/SegmentLonLat.d.ts +48 -0
  322. package/lib/js/segment/SegmentLonLat.js +214 -0
  323. package/lib/js/segment/SegmentLonLatWgs84.d.ts +10 -0
  324. package/lib/js/segment/SegmentLonLatWgs84.js +23 -0
  325. package/lib/js/segment/Slice.d.ts +13 -0
  326. package/lib/js/segment/Slice.js +33 -0
  327. package/lib/js/segment/segmentHelper.d.ts +18 -0
  328. package/lib/js/segment/segmentHelper.js +180 -0
  329. package/lib/js/shaders/atmos.d.ts +4 -0
  330. package/lib/js/shaders/atmos.js +312 -0
  331. package/lib/js/shaders/billboard.d.ts +3 -0
  332. package/lib/js/shaders/billboard.js +214 -0
  333. package/lib/js/shaders/bloom.d.ts +2 -0
  334. package/lib/js/shaders/bloom.js +32 -0
  335. package/lib/js/shaders/blur.d.ts +3 -0
  336. package/lib/js/shaders/blur.js +68 -0
  337. package/lib/js/shaders/depth.d.ts +2 -0
  338. package/lib/js/shaders/depth.js +43 -0
  339. package/lib/js/shaders/drawnode.d.ts +8 -0
  340. package/lib/js/shaders/drawnode.js +986 -0
  341. package/lib/js/shaders/geoObject.d.ts +3 -0
  342. package/lib/js/shaders/geoObject.js +256 -0
  343. package/lib/js/shaders/label.d.ts +4 -0
  344. package/lib/js/shaders/label.js +589 -0
  345. package/lib/js/shaders/lumFilter.d.ts +2 -0
  346. package/lib/js/shaders/lumFilter.js +36 -0
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  717. package/types/entity/EntityCollection.d.ts +0 -303
  718. package/types/entity/GeoObject.d.ts +0 -117
  719. package/types/entity/GeoObjectHandler.d.ts +0 -41
  720. package/types/entity/Geometry.d.ts +0 -79
  721. package/types/entity/GeometryHandler.d.ts +0 -76
  722. package/types/entity/Label.d.ts +0 -190
  723. package/types/entity/LabelHandler.d.ts +0 -31
  724. package/types/entity/LabelWorker.d.ts +0 -9
  725. package/types/entity/PointCloud.d.ts +0 -174
  726. package/types/entity/PointCloudHandler.d.ts +0 -38
  727. package/types/entity/Polyline.d.ts +0 -307
  728. package/types/entity/PolylineHandler.d.ts +0 -18
  729. package/types/entity/Ray.d.ts +0 -122
  730. package/types/entity/RayHandler.d.ts +0 -63
  731. package/types/entity/Strip.d.ts +0 -119
  732. package/types/entity/StripHandler.d.ts +0 -38
  733. package/types/entity/index.d.ts +0 -8
  734. package/types/index.d.ts +0 -53
  735. package/types/input/KeyboardHandler.d.ts +0 -17
  736. package/types/input/MouseHandler.d.ts +0 -5
  737. package/types/input/TouchHandler.d.ts +0 -5
  738. package/types/input/input.d.ts +0 -42
  739. package/types/layer/BaseGeoImage.d.ts +0 -116
  740. package/types/layer/CanvasTiles.d.ts +0 -73
  741. package/types/layer/GeoImage.d.ts +0 -51
  742. package/types/layer/GeoTexture2d.d.ts +0 -7
  743. package/types/layer/GeoVideo.d.ts +0 -47
  744. package/types/layer/KML.d.ts +0 -93
  745. package/types/layer/Layer.d.ts +0 -320
  746. package/types/layer/Material.d.ts +0 -45
  747. package/types/layer/Vector.d.ts +0 -211
  748. package/types/layer/WMS.d.ts +0 -66
  749. package/types/layer/XYZ.d.ts +0 -122
  750. package/types/layer/index.d.ts +0 -10
  751. package/types/light/LightSource.d.ts +0 -178
  752. package/types/math/Line2.d.ts +0 -11
  753. package/types/math/Line3.d.ts +0 -10
  754. package/types/math/Mat3.d.ts +0 -65
  755. package/types/math/Mat4.d.ts +0 -176
  756. package/types/math/Plane.d.ts +0 -18
  757. package/types/math/Quat.d.ts +0 -379
  758. package/types/math/Ray.d.ts +0 -82
  759. package/types/math/Vec2.d.ts +0 -309
  760. package/types/math/Vec3.d.ts +0 -472
  761. package/types/math/Vec4.d.ts +0 -161
  762. package/types/math/coder.d.ts +0 -43
  763. package/types/math/index.d.ts +0 -11
  764. package/types/math.d.ts +0 -268
  765. package/types/mercator.d.ts +0 -92
  766. package/types/proj/EPSG3857.d.ts +0 -6
  767. package/types/proj/EPSG4326.d.ts +0 -6
  768. package/types/proj/Proj.d.ts +0 -42
  769. package/types/quadTree/EPSG4326QuadTreeStrategy.d.ts +0 -3
  770. package/types/quadTree/EarthQuadTreeStrategy.d.ts +0 -3
  771. package/types/quadTree/EntityCollectionNode.d.ts +0 -41
  772. package/types/quadTree/MarsQuadTreeStrategy.d.ts +0 -3
  773. package/types/quadTree/Node.d.ts +0 -58
  774. package/types/quadTree/QuadTreeStrategy.d.ts +0 -21
  775. package/types/quadTree/Wgs84QuadTreeStrategy.d.ts +0 -3
  776. package/types/quadTree/index.d.ts +0 -12
  777. package/types/quadTree/quadTree.d.ts +0 -40
  778. package/types/renderer/Renderer.d.ts +0 -291
  779. package/types/renderer/RendererEvents.d.ts +0 -241
  780. package/types/res/images.d.ts +0 -2
  781. package/types/scene/Axes.d.ts +0 -10
  782. package/types/scene/BaseNode.d.ts +0 -60
  783. package/types/scene/Planet.d.ts +0 -594
  784. package/types/scene/RenderNode.d.ts +0 -152
  785. package/types/scene/SkyBox.d.ts +0 -9
  786. package/types/scene/index.d.ts +0 -4
  787. package/types/segment/Segment.d.ts +0 -273
  788. package/types/segment/SegmentLonLat.d.ts +0 -22
  789. package/types/segment/SegmentLonLatWgs84.d.ts +0 -4
  790. package/types/segment/Slice.d.ts +0 -10
  791. package/types/segment/segmentHelper.d.ts +0 -13
  792. package/types/shaders/atmos.d.ts +0 -4
  793. package/types/shaders/billboard.d.ts +0 -3
  794. package/types/shaders/depth.d.ts +0 -2
  795. package/types/shaders/drawnode.d.ts +0 -8
  796. package/types/shaders/geoObject.d.ts +0 -3
  797. package/types/shaders/label.d.ts +0 -4
  798. package/types/shaders/pickingMask.d.ts +0 -2
  799. package/types/shaders/pointCloud.d.ts +0 -2
  800. package/types/shaders/polyline.d.ts +0 -3
  801. package/types/shaders/ray.d.ts +0 -2
  802. package/types/shaders/screenFrame.d.ts +0 -2
  803. package/types/shaders/skybox.d.ts +0 -2
  804. package/types/shaders/toneMapping.d.ts +0 -2
  805. package/types/shaders/utils.d.ts +0 -1
  806. package/types/terrain/BilTerrain.d.ts +0 -14
  807. package/types/terrain/EmptyTerrain.d.ts +0 -87
  808. package/types/terrain/Geoid.d.ts +0 -17
  809. package/types/terrain/GlobusTerrain.d.ts +0 -122
  810. package/types/terrain/MapboxTerrain.d.ts +0 -14
  811. package/types/terrain/index.d.ts +0 -5
  812. package/types/ui/Button.d.ts +0 -21
  813. package/types/ui/ButtonGroup.d.ts +0 -12
  814. package/types/ui/Dialog.d.ts +0 -41
  815. package/types/ui/Slider.d.ts +0 -33
  816. package/types/ui/ToggleButton.d.ts +0 -10
  817. package/types/ui/UIhelpers.d.ts +0 -13
  818. package/types/ui/View.d.ts +0 -33
  819. package/types/ui/icons.d.ts +0 -1
  820. package/types/utils/BaseWorker.d.ts +0 -14
  821. package/types/utils/FontAtlas.d.ts +0 -16
  822. package/types/utils/GeoImageCreator.d.ts +0 -30
  823. package/types/utils/ImagesCacheManager.d.ts +0 -10
  824. package/types/utils/Loader.d.ts +0 -31
  825. package/types/utils/NormalMapCreator.d.ts +0 -39
  826. package/types/utils/PlainSegmentWorker.d.ts +0 -8
  827. package/types/utils/TerrainWorker.d.ts +0 -7
  828. package/types/utils/TextureAtlas.d.ts +0 -113
  829. package/types/utils/VectorTileCreator.d.ts +0 -14
  830. package/types/utils/colorTable.d.ts +0 -143
  831. package/types/utils/earcut.d.ts +0 -6
  832. package/types/utils/functionComposition.d.ts +0 -5
  833. package/types/utils/objParser.d.ts +0 -8
  834. package/types/utils/shared.d.ts +0 -241
  835. package/types/utils/units.d.ts +0 -20
  836. package/types/webgl/Framebuffer.d.ts +0 -134
  837. package/types/webgl/Handler.d.ts +0 -403
  838. package/types/webgl/Multisample.d.ts +0 -91
  839. package/types/webgl/Program.d.ts +0 -163
  840. package/types/webgl/ProgramController.d.ts +0 -89
  841. package/types/webgl/callbacks.d.ts +0 -1
  842. package/types/webgl/index.d.ts +0 -6
  843. package/types/webgl/types.d.ts +0 -2
  844. /package/{dist → lib}/@openglobus/og.css +0 -0
  845. /package/{src/og → lib/@openglobus/res/fonts}/arial.js +0 -0
@@ -1,332 +0,0 @@
1
- 'use strict';
2
-
3
- import { Program } from '../webgl/Program.js';
4
- import { UTILS } from './utils.js';
5
-
6
- export const COMMON =
7
- `
8
-
9
- ${UTILS}
10
-
11
- #define PI 3.1415926538
12
- #define ATMOS_HEIGHT 100000.0
13
- #define RAYLEIGH_SCALE 0.08
14
- #define MIE_SCALE 0.012
15
-
16
- #define SAMPLE_COUNT 16
17
- #define SQRT_SAMPLE_COUNT 4
18
-
19
- const float GROUND_ALBEDO = 0.05 / PI;
20
-
21
- // Sphere
22
- const float BOTTOM_RADIUS = 6356752.3142451793;
23
- const float TOP_RADIUS = 6356752.3142451793 + ATMOS_HEIGHT;
24
-
25
- // Ellipsoid
26
- const vec3 bottomRadii = vec3(6378137.0, 6378137.0, 6356752.3142451793);
27
- const vec3 topRadii = bottomRadii + ATMOS_HEIGHT;
28
-
29
- const vec3 SPHERE_TO_ELLIPSOID_SCALE = vec3(BOTTOM_RADIUS) / bottomRadii;
30
-
31
- const vec2 rayleighMieHeights = vec2(RAYLEIGH_SCALE, MIE_SCALE) * ATMOS_HEIGHT;
32
-
33
- const vec3 rayleighScatteringCoefficient = vec3(5.802, 13.558, 33.100) * 1e-6;
34
-
35
- const float mieScatteringCoefficient = 3.996e-06;
36
- const float mieExtinctionCoefficient = 4.440e-06;
37
- const vec3 ozoneAbsorptionCoefficient = vec3(0.650, 1.881, 0.085) * 1e-6;
38
-
39
- const float SUN_ANGULAR_RADIUS = 0.004685;
40
- const float SUN_INTENSITY = 1.0;
41
-
42
- vec3 sunWithBloom(vec3 rayDir, vec3 sunDir)
43
- {
44
- float minSunCosTheta = cos(SUN_ANGULAR_RADIUS);
45
- float cosTheta = dot(rayDir, sunDir);
46
- if (cosTheta >= minSunCosTheta) return vec3(1.0);
47
- float offset = minSunCosTheta - cosTheta;
48
- float gaussianBloom = exp(-offset*15000.0)*0.7;
49
- float invBloom = 1.0/(0.09 + offset*200.0)*0.01;
50
- return vec3(gaussianBloom + invBloom);
51
- }
52
-
53
- float rayleighPhase(float angle)
54
- {
55
- return 3.0 / (16.0 * PI) * (1.0 + (angle * angle));
56
- }
57
-
58
- float miePhase(float angle)
59
- {
60
- float g = 0.8;
61
- return 3.0 / (8.0 * PI) * ((1.0 - g * g) * (1.0 + angle * angle)) / ((2.0 + g * g) * pow(1.0 + g * g - 2.0 * g * angle, 1.5));
62
- }
63
-
64
- vec3 opticalDepth(float height, float angle)
65
- {
66
- vec3 rayOrigin = vec3(0.0, BOTTOM_RADIUS + height, 0.0);
67
- vec3 rayDirection = vec3(sqrt(1.0 - angle * angle), angle, 0.0);
68
- float t1, t2;
69
- intersectSphere(rayOrigin, rayDirection, TOP_RADIUS, t1, t2);
70
- float segmentLength = t2 / float(SAMPLE_COUNT);
71
-
72
- float t = segmentLength * 0.5;
73
- vec3 opticalDepth = vec3(0.0);
74
-
75
- for (int i = 0; i < SAMPLE_COUNT; i++)
76
- {
77
- vec3 position = rayOrigin + t * rayDirection;
78
- float height = length(position) - BOTTOM_RADIUS;
79
- opticalDepth.xy += exp(-height / rayleighMieHeights) * segmentLength;
80
-
81
- // density of the ozone layer is modeled as a triangular
82
- // function that is 30 km wide and centered at 25 km altitude
83
- opticalDepth.z += (1.0 - min(abs(height - 25e3) / 15e3, 1.0)) * segmentLength;
84
- t += segmentLength;
85
- }
86
-
87
- return opticalDepth;
88
- }
89
-
90
- vec3 transmittance(float height, float angle)
91
- {
92
- vec3 opticalDepth = opticalDepth(height, angle);
93
- return exp(-(rayleighScatteringCoefficient * opticalDepth.x + mieExtinctionCoefficient * opticalDepth.y + ozoneAbsorptionCoefficient * opticalDepth.z));
94
- }`;
95
-
96
- export function transmittance() {
97
- return new Program("transmittance", {
98
- uniforms: {
99
- iResolution: "vec2"
100
- },
101
- attributes: {
102
- a_position: "vec2"
103
- },
104
-
105
- vertexShader:
106
- `
107
- attribute vec2 a_position;
108
-
109
- void main(void)
110
- {
111
- gl_Position = vec4(a_position, 0.0, 1.0);
112
- }`,
113
-
114
- fragmentShader:
115
- `
116
- precision highp float;
117
-
118
- ${COMMON}
119
-
120
- uniform vec2 iResolution;
121
-
122
- void main(void)
123
- {
124
- vec2 uv = gl_FragCoord.xy / iResolution.xy;
125
- float height = uv.y * ATMOS_HEIGHT;
126
- float angle = uv.x * 2.0 - 1.0;
127
- gl_FragColor = vec4(transmittance(height, angle), 1.0);
128
- }`
129
- });
130
- }
131
-
132
- export function scattering() {
133
- return new Program("scattering", {
134
- uniforms: {
135
- iResolution: "vec2",
136
- transmittanceTexture: "sampler2d"
137
- },
138
- attributes: {
139
- a_position: "vec2"
140
- },
141
-
142
- vertexShader:
143
- `
144
- attribute vec2 a_position;
145
-
146
- void main(void)
147
- {
148
- gl_Position = vec4(a_position, 0.0, 1.0);
149
- }`,
150
-
151
- fragmentShader:
152
- `
153
- precision highp float;
154
-
155
- uniform sampler2D transmittanceTexture;
156
- uniform vec2 iResolution;
157
-
158
- ${COMMON}
159
-
160
- vec3 transmittanceFromTexture(float height, float angle)
161
- {
162
- float u = (angle + 1.0) * 0.5;
163
- float v = height / ATMOS_HEIGHT;
164
- return texture2D(transmittanceTexture, vec2(u, v)).xyz;
165
- }
166
-
167
- void main(void)
168
- {
169
- vec2 uv = gl_FragCoord.xy / iResolution.xy;
170
-
171
- float height = uv.y * ATMOS_HEIGHT;
172
- float angle = uv.x * 2.0 - 1.0;
173
-
174
- vec3 rayOrigin = vec3(0.0, BOTTOM_RADIUS + height, 0.0);
175
- vec3 up = rayOrigin / length(rayOrigin);
176
- vec3 lightDirection = vec3(sqrt(1.0 - angle * angle), angle, 0.0);
177
-
178
- const float isotropicPhase = 1.0 / (4.0 * PI);
179
-
180
- vec3 light = vec3(0.0);
181
- vec3 lightTransferFactor = vec3(0.0);
182
-
183
- for (int i = 0; i < SQRT_SAMPLE_COUNT; i++)
184
- {
185
- for (int j = 0; j < SQRT_SAMPLE_COUNT; j++)
186
- {
187
- float u = ((0.5 + float(i)) / float(SQRT_SAMPLE_COUNT)) * 2.0 - 1.0;
188
- float v = (0.5 + float(j)) / float(SQRT_SAMPLE_COUNT);
189
- float r = sqrt(1.0 - u * u);
190
- float theta = 2.0 * PI * v;
191
- vec3 rayDirection = vec3(cos(theta) * r, sin(theta) * r, u);
192
-
193
- float rayAngle = dot(up, rayDirection);
194
- bool cameraBelow = rayAngle < 0.0;
195
-
196
- vec3 transmittanceFromCameraToSpace = transmittanceFromTexture(height, cameraBelow ? -rayAngle : rayAngle);
197
-
198
- float offset = 0.0;
199
- float distanceToSpace = 0.0;
200
-
201
- intersectSphere(rayOrigin, rayDirection, TOP_RADIUS, offset, distanceToSpace);
202
-
203
- float distanceToGround = 0.0;
204
- bool hitGround = intersectSphere(rayOrigin, rayDirection, BOTTOM_RADIUS, distanceToGround) && distanceToGround > 0.0;
205
- float segmentLength = (hitGround ? distanceToGround : distanceToSpace) / float(SAMPLE_COUNT);
206
- float t = segmentLength * 0.5;
207
-
208
- vec3 transmittanceCamera;
209
- vec3 transmittanceLight;
210
-
211
- for (int k = 0; k < SAMPLE_COUNT; k++)
212
- {
213
- vec3 position = rayOrigin + t * rayDirection;
214
- float height = length(position) - BOTTOM_RADIUS;
215
- vec3 up = position / length(position);
216
- float rayAngle = dot(up, rayDirection);
217
- float lightAngle = dot(up, lightDirection);
218
-
219
- float distanceToGround;
220
- float shadow = intersectSphere(position, lightDirection, BOTTOM_RADIUS, distanceToGround) && distanceToGround >= 0.0 ? 0.0 : 1.0;
221
- vec3 transmittanceToSpace = transmittanceFromTexture(height, cameraBelow ? -rayAngle : rayAngle);
222
-
223
- transmittanceCamera = cameraBelow ? (transmittanceToSpace / transmittanceFromCameraToSpace) : (transmittanceFromCameraToSpace / transmittanceToSpace);
224
- transmittanceLight = transmittanceFromTexture(height, lightAngle);
225
-
226
- vec2 opticalDensity = exp(-height / rayleighMieHeights);
227
- vec3 scatteredLight = transmittanceLight * (rayleighScatteringCoefficient * opticalDensity.x + mieScatteringCoefficient * opticalDensity.y) * isotropicPhase;
228
-
229
- light += shadow * transmittanceCamera * scatteredLight * segmentLength;
230
- lightTransferFactor += transmittanceCamera * (rayleighScatteringCoefficient * opticalDensity.x + mieScatteringCoefficient * opticalDensity.y) * segmentLength;
231
-
232
- t += segmentLength;
233
- }
234
-
235
- if (hitGround)
236
- {
237
- vec3 hitPoint = rayOrigin + rayDirection * distanceToGround;
238
- vec3 normal = normalize(hitPoint);
239
- float diffuseAngle = max(dot(normal, lightDirection), 0.0);
240
- float earthAlbedo = 0.05;
241
- light += transmittanceCamera * transmittanceLight * (earthAlbedo / PI) * diffuseAngle;
242
- }
243
- }
244
- }
245
-
246
- light /= float(SAMPLE_COUNT);
247
- lightTransferFactor /= float(SAMPLE_COUNT);
248
- vec3 color = light / (1.0 - lightTransferFactor);
249
- gl_FragColor = vec4(color, 1.0);
250
- }`
251
- });
252
- }
253
-
254
- // const vec3 solar_irradiance = vec3(1.474000,1.850400,1.911980);
255
- // float GetTextureCoordFromUnitRange(float x, int texture_size) {
256
- // return 0.5 / float(texture_size) + x * (1.0 - 1.0 / float(texture_size));
257
- // }
258
- //
259
- // float ClampDistance(float d) {
260
- // return max(d, 0.0 * m);
261
- // }
262
- //
263
- // float SafeSqrt(float a) {
264
- // return sqrt(max(a, 0.0 * m2));
265
- // }
266
-
267
- // float DistanceToTopAtmosphereBoundary(float r, float mu) {
268
- //
269
- // //assert(r <= atmosphere.top_radius);
270
- // //assert(mu >= -1.0 && mu <= 1.0);
271
- //
272
- // float discriminant = r * r * (mu * mu - 1.0) + TOP_RADIUS * TOP_RADIUS;
273
- // return ClampDistance(-r * mu + SafeSqrt(discriminant));
274
- // }
275
-
276
- // vec2 GetTransmittanceTextureUvFromRMu(
277
- // float r,
278
- // float mu)
279
- // {
280
- // //assert(r >= atmosphere.BOTTOM_RADIUS && r <= TOP_RADIUS);
281
- // //assert(mu >= -1.0 && mu <= 1.0);
282
- //
283
- // float H = sqrt(TOP_RADIUS * TOP_RADIUS - BOTTOM_RADIUS * BOTTOM_RADIUS);
284
- // float rho = SafeSqrt(r * r - BOTTOM_RADIUS * BOTTOM_RADIUS);
285
- // float d = DistanceToTopAtmosphereBoundary(r, mu);
286
- // float d_min = TOP_RADIUS - r;
287
- // float d_max = rho + H;
288
- // float x_mu = (d - d_min) / (d_max - d_min);
289
- // float x_r = rho / H;
290
- //
291
- // return vec2(
292
- // GetTextureCoordFromUnitRange(x_mu, TRANSMITTANCE_TEXTURE_WIDTH),
293
- // GetTextureCoordFromUnitRange(x_r, TRANSMITTANCE_TEXTURE_HEIGHT)
294
- // );
295
- // }
296
-
297
- // vec3 GetTransmittanceToTopAtmosphereBoundary(in sampler2D transmittance_texture, float r, float mu)
298
- // {
299
- // //assert(r >= BOTTOM_RADIUS && r <= TOP_RADIUS);
300
- //
301
- // vec2 uv = GetTransmittanceTextureUvFromRMu(r, mu);
302
- // return texture(transmittance_texture, uv).xyz;
303
- // }
304
-
305
- // vec3 GetTransmittanceToSun(
306
- // in sampler2D transmittance_texture,
307
- // float r,
308
- // float mu_s)
309
- // {
310
- // float sin_theta_h = BOTTOM_RADIUS / r;
311
- // float cos_theta_h = -sqrt(max(1.0 - sin_theta_h * sin_theta_h, 0.0));
312
- //
313
- // return GetTransmittanceToTopAtmosphereBoundary(transmittance_texture, r, mu_s) * smoothstep(
314
- // -sin_theta_h * SUN_ANGULAR_RADIUS / rad, sin_theta_h * SUN_ANGULAR_RADIUS / rad,
315
- // mu_s - cos_theta_h
316
- // );
317
- // }
318
-
319
- // vec3 GetSunAndSkyIrradiance(
320
- // in sampler2D transmittance_texture,
321
- // in vec3 point,
322
- // in vec3 normal,
323
- // in vec3 sun_direction,
324
- // out vec3 sky_irradiance)
325
- // {
326
- // float r = length(point);
327
- // float mu_s = dot(point, sun_direction) / r;
328
- //
329
- // sky_irradiance = vec3(0.0); // GetIrradiance(atmosphere, irradiance_texture, r, mu_s) * (1.0 + dot(normal, point) / r) * 0.5;
330
- //
331
- // return solar_irradiance * GetTransmittanceToSun(transmittance_texture, r, mu_s) * max(dot(normal, sun_direction), 0.0);
332
- // }
@@ -1,225 +0,0 @@
1
- 'use strict';
2
-
3
- import { Program } from '../webgl/Program.js';
4
-
5
- const PROJECT = `vec2 project(vec4 p) {
6
- return (0.5 * p.xyz / p.w + 0.5).xy * viewport;
7
- }`;
8
-
9
- const ROTATE2D =
10
- `mat2 rotate2d(float angle) {
11
- return mat2(cos(angle), -sin(angle),
12
- sin(angle), cos(angle));
13
- }`;
14
-
15
- export function billboardPicking() {
16
- return new Program("billboardPicking", {
17
- uniforms: {
18
- viewport: "vec2",
19
- projectionMatrix: "mat4",
20
- viewMatrix: "mat4",
21
- eyePositionHigh: "vec3",
22
- eyePositionLow: "vec3",
23
- planetRadius: "float",
24
- uScaleByDistance: "vec3",
25
- opacity: "float",
26
- depthOffset: "float"
27
- },
28
- attributes: {
29
- a_vertices: "vec2",
30
- a_positionsHigh: "vec3",
31
- a_positionsLow: "vec3",
32
- a_offset: "vec3",
33
- a_size: "vec2",
34
- a_rotation: "float",
35
- a_rgba: "vec4"
36
- },
37
- vertexShader:
38
- `precision highp float;
39
- attribute vec2 a_vertices;
40
- attribute vec3 a_positionsHigh;
41
- attribute vec3 a_positionsLow;
42
- attribute vec3 a_offset;
43
- attribute vec2 a_size;
44
- attribute float a_rotation;
45
- attribute vec4 a_rgba;
46
-
47
- varying vec3 v_rgb;
48
-
49
- uniform mat4 viewMatrix;
50
- uniform mat4 projectionMatrix;
51
- uniform vec3 eyePositionHigh;
52
- uniform vec3 eyePositionLow;
53
- uniform vec3 uScaleByDistance;
54
- uniform float opacity;
55
- uniform float planetRadius;
56
- uniform vec2 viewport;
57
- uniform float depthOffset;
58
-
59
- const vec3 ZERO3 = vec3(0.0);
60
-
61
- ${PROJECT}
62
-
63
- ${ROTATE2D}
64
-
65
- void main() {
66
-
67
- vec3 a_positions = a_positionsHigh + a_positionsLow;
68
- vec3 cameraPos = eyePositionHigh + eyePositionLow;
69
-
70
- vec3 look = a_positions - cameraPos;
71
- float lookDist = length(look);
72
- v_rgb = a_rgba.rgb;
73
-
74
- if(opacity * step(lookDist, sqrt(dot(cameraPos,cameraPos) - planetRadius) + sqrt(dot(a_positions,a_positions) - planetRadius)) == 0.0){
75
- return;
76
- }
77
-
78
- vec3 up = vec3( viewMatrix[0][1], viewMatrix[1][1], viewMatrix[2][1] );
79
- vec3 right = vec3( viewMatrix[0][0], viewMatrix[1][0], viewMatrix[2][0] );
80
-
81
- float scd = (1.0 - smoothstep(uScaleByDistance[0], uScaleByDistance[1], lookDist)) * (1.0 - step(uScaleByDistance[2], lookDist));
82
-
83
- mat4 viewMatrixRTE = viewMatrix;
84
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
85
-
86
- vec3 highDiff = a_positionsHigh - eyePositionHigh;
87
- vec3 lowDiff = a_positionsLow - eyePositionLow;
88
- vec4 posRTE = viewMatrixRTE * vec4(highDiff + lowDiff, 1.0);
89
- vec4 projPos = projectionMatrix * posRTE;
90
-
91
- float camSlope = dot(vec3(viewMatrix[0][2], viewMatrix[1][2], viewMatrix[2][2]), normalize(cameraPos));
92
- if(camSlope > 0.5) {
93
- float dist = dot(look, normalize(cameraPos));
94
- projPos.z += dist * 0.02;
95
- }else{
96
- projPos.z += -(abs(projPos.z)) * 0.002;
97
- }
98
-
99
- projPos.z += depthOffset + a_offset.z;
100
-
101
- vec2 screenPos = project(projPos);
102
-
103
- vec2 v = screenPos + rotate2d(a_rotation) * (a_vertices * a_size * scd + a_offset.xy);
104
-
105
- gl_Position = vec4((2.0 * v / viewport - 1.0) * projPos.w, projPos.z, projPos.w);
106
- }`,
107
- fragmentShader:
108
- `precision highp float;
109
- varying vec3 v_rgb;
110
- void main () {
111
- gl_FragColor = vec4(v_rgb, 1.0);
112
- }`
113
- });
114
- }
115
-
116
- export function billboard_screen() {
117
- return new Program("billboard", {
118
- uniforms: {
119
- viewport: "vec2",
120
- u_texture: "sampler2d",
121
- projectionMatrix: "mat4",
122
- viewMatrix: "mat4",
123
- eyePositionHigh: "vec3",
124
- eyePositionLow: "vec3",
125
- planetRadius: "float",
126
- uScaleByDistance: "vec3",
127
- opacity: "float",
128
- depthOffset: "float"
129
- },
130
- attributes: {
131
- a_vertices: "vec2",
132
- a_texCoord: "vec2",
133
- a_positionsHigh: "vec3",
134
- a_positionsLow: "vec3",
135
- a_offset: "vec3",
136
- a_size: "vec2",
137
- a_rotation: "float",
138
- a_rgba: "vec4",
139
- },
140
- vertexShader:
141
- `precision highp float;
142
- attribute vec2 a_vertices;
143
- attribute vec2 a_texCoord;
144
- attribute vec3 a_positionsHigh;
145
- attribute vec3 a_positionsLow;
146
- attribute vec3 a_offset;
147
- attribute vec2 a_size;
148
- attribute float a_rotation;
149
- attribute vec4 a_rgba;
150
-
151
- varying vec2 v_texCoords;
152
- varying vec4 v_rgba;
153
-
154
- uniform mat4 viewMatrix;
155
- uniform mat4 projectionMatrix;
156
- uniform vec3 eyePositionHigh;
157
- uniform vec3 eyePositionLow;
158
- uniform vec3 uScaleByDistance;
159
- uniform float opacity;
160
- uniform float planetRadius;
161
- uniform vec2 viewport;
162
- uniform float depthOffset;
163
-
164
- const vec3 ZERO3 = vec3(0.0);
165
-
166
- ${PROJECT}
167
-
168
- ${ROTATE2D}
169
-
170
- void main() {
171
-
172
- vec3 a_positions = a_positionsHigh + a_positionsLow;
173
- vec3 cameraPos = eyePositionHigh + eyePositionLow;
174
-
175
- v_texCoords = a_texCoord;
176
- vec3 look = a_positions - cameraPos;
177
- float lookDist = length(look);
178
- v_rgba = a_rgba;
179
-
180
- if(opacity * step(lookDist, sqrt(dot(cameraPos,cameraPos) - planetRadius) + sqrt(dot(a_positions,a_positions) - planetRadius)) == 0.0){
181
- return;
182
- }
183
-
184
- vec3 up = vec3( viewMatrix[0][1], viewMatrix[1][1], viewMatrix[2][1] );
185
- vec3 right = vec3( viewMatrix[0][0], viewMatrix[1][0], viewMatrix[2][0] );
186
-
187
- float scd = (1.0 - smoothstep(uScaleByDistance[0], uScaleByDistance[1], lookDist)) * (1.0 - step(uScaleByDistance[2], lookDist));
188
-
189
- mat4 viewMatrixRTE = viewMatrix;
190
- viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
191
-
192
- vec3 highDiff = a_positionsHigh - eyePositionHigh;
193
- vec3 lowDiff = a_positionsLow - eyePositionLow;
194
- vec4 posRTE = viewMatrixRTE * vec4(highDiff + lowDiff, 1.0);
195
- vec4 projPos = projectionMatrix * posRTE;
196
-
197
- float camSlope = dot(vec3(viewMatrix[0][2], viewMatrix[1][2], viewMatrix[2][2]), normalize(cameraPos));
198
- if(camSlope > 0.5) {
199
- float dist = dot(look, normalize(cameraPos));
200
- projPos.z += dist * 0.02;
201
- }else{
202
- projPos.z += -(abs(projPos.z)) * 0.002;
203
- }
204
-
205
- projPos.z += depthOffset + a_offset.z;
206
-
207
- vec2 screenPos = project(projPos);
208
-
209
- vec2 v = screenPos + rotate2d(a_rotation) * (a_vertices * a_size * scd + a_offset.xy);
210
-
211
- gl_Position = vec4((2.0 * v / viewport - 1.0) * projPos.w, projPos.z, projPos.w);
212
- }`,
213
- fragmentShader:
214
- `precision highp float;
215
- uniform sampler2D u_texture;
216
- varying vec2 v_texCoords;
217
- varying vec4 v_rgba;
218
- void main () {
219
- vec4 color = texture2D(u_texture, v_texCoords);
220
- if(color.a < 0.1)
221
- discard;
222
- gl_FragColor = color * v_rgba;
223
- }`
224
- });
225
- }
@@ -1,37 +0,0 @@
1
- 'use strict';
2
-
3
- import { Program } from '../webgl/Program.js';
4
-
5
- export function bloom() {
6
- return new Program("bloom", {
7
- uniforms: {
8
- uTextureOriginal: "sampler2d",
9
- uTexture1: "sampler2d",
10
- uTexture2: "sampler2d"
11
- },
12
- attributes: {
13
- corners: "vec3"
14
- },
15
- vertexShader:
16
- `attribute vec2 corners;
17
- varying vec2 uv;
18
- void main(void) {
19
- gl_Position = vec4(corners, 0.0, 1.0);
20
- uv = corners * 0.5 + 0.5;
21
- }`,
22
- fragmentShader:
23
- `precision highp float;
24
- uniform sampler2D uTextureOriginal;
25
- uniform sampler2D uTexture1;
26
- uniform sampler2D uTexture2;
27
-
28
- varying vec2 uv;
29
-
30
- void main() {
31
- vec4 vOriginal = texture2D(uTextureOriginal, uv);
32
- vec4 vT1 = texture2D(uTexture1, uv);
33
- vec4 vT2 = texture2D(uTexture2, uv);
34
- gl_FragColor = vOriginal + vT1 + vT2;
35
- }`
36
- });
37
- }
@@ -1,79 +0,0 @@
1
- 'use strict';
2
-
3
- import { Program } from '../webgl/Program.js';
4
-
5
- export function buildKernel(sigma) {
6
-
7
- function gauss(x, sigma) {
8
- return Math.exp(-(x * x) / (2.0 * sigma * sigma));
9
- }
10
-
11
- var i, values, sum, halfWidth, kMaxKernelSize = 25, kernelSize = 2 * Math.ceil(sigma * 3.0) + 1;
12
-
13
- if (kernelSize > kMaxKernelSize) kernelSize = kMaxKernelSize;
14
- halfWidth = (kernelSize - 1) * 0.5;
15
-
16
- values = new Array(kernelSize);
17
- sum = 0.0;
18
- for (i = 0; i < kernelSize; ++i) {
19
- values[i] = gauss(i - halfWidth, sigma);
20
- sum += values[i];
21
- }
22
-
23
- // normalize the kernel
24
- for (i = 0; i < kernelSize; ++i) values[i] /= sum;
25
-
26
- return values;
27
- }
28
-
29
- export function blur() {
30
-
31
- return new Program("blur", {
32
- uniforms: {
33
- uImageIncrement: "vec2",
34
- tDiffuse: "sampler2d",
35
- cKernel: "floatxx"
36
- },
37
- attributes: {
38
- corners: "vec3"
39
- },
40
- vertexShader:
41
- `
42
- #define KERNEL_SIZE_FLOAT 25.0
43
-
44
- attribute vec2 corners;
45
- uniform vec2 uImageIncrement;
46
-
47
- varying vec2 vUv;
48
-
49
- void main(void) {
50
- gl_Position = vec4(corners, 0.0, 1.0);
51
- vec2 uv = corners * 0.5 + 0.5;
52
- vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;
53
- }`,
54
- fragmentShader:
55
- `precision highp float;
56
-
57
- #define KERNEL_SIZE_INT 25
58
-
59
- uniform float cKernel[ KERNEL_SIZE_INT ];
60
-
61
- uniform sampler2D tDiffuse;
62
-
63
- uniform vec2 uImageIncrement;
64
-
65
- varying vec2 vUv;
66
-
67
- void main() {
68
- vec2 imageCoord = vUv;
69
- vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
70
-
71
- for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {
72
- sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];
73
- imageCoord += uImageIncrement;
74
- }
75
-
76
- gl_FragColor = sum;
77
- }`
78
- });
79
- }