@openglobus/og 0.17.2 → 0.18.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +76 -47
- package/lib/@openglobus/og.esm.js +2 -0
- package/lib/@openglobus/og.esm.js.map +1 -0
- package/lib/@openglobus/og.umd.js +2 -0
- package/lib/@openglobus/og.umd.js.map +1 -0
- package/lib/@openglobus/res/fonts/Karla-Bold.json +5252 -0
- package/lib/@openglobus/res/fonts/Karla-Bold.ttf.cfg +920 -0
- package/lib/@openglobus/res/fonts/Karla-Bold.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/Karla-Light.json +5252 -0
- package/lib/@openglobus/res/fonts/Karla-Light.ttf.cfg +830 -0
- package/lib/@openglobus/res/fonts/Karla-Light.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/Karla-Medium.json +5252 -0
- package/lib/@openglobus/res/fonts/Karla-Medium.ttf.cfg +1196 -0
- package/lib/@openglobus/res/fonts/Karla-Medium.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.json +3332 -0
- package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.cfg +1370 -0
- package/lib/@openglobus/res/fonts/NotoSansArabic-Regular.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/Roboto-Regular.json +37147 -0
- package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.cfg +1340 -0
- package/lib/@openglobus/res/fonts/Roboto-Regular.ttf.png +0 -0
- package/lib/@openglobus/res/fonts/arial.json +4321 -0
- package/lib/@openglobus/res/fonts/arial.ttf.cfg +1570 -0
- package/lib/@openglobus/res/fonts/arial.ttf.png +0 -0
- package/lib/@openglobus/res/night-4326.png +0 -0
- package/lib/@openglobus/res/night.png +0 -0
- package/lib/@openglobus/res/spec.png +0 -0
- package/lib/js/Clock.d.ts +106 -0
- package/lib/js/Clock.js +141 -0
- package/lib/js/Deferred.d.ts +6 -0
- package/lib/js/Deferred.js +13 -0
- package/lib/js/Events.d.ts +90 -0
- package/lib/js/Events.js +145 -0
- package/lib/js/Extent.d.ts +145 -0
- package/lib/js/Extent.js +278 -0
- package/lib/js/Globe.d.ts +132 -0
- package/lib/js/Globe.js +265 -0
- package/lib/js/ImageCanvas.d.ts +128 -0
- package/lib/js/ImageCanvas.js +203 -0
- package/lib/js/Lock.d.ts +15 -0
- package/lib/js/Lock.js +27 -0
- package/lib/js/LonLat.d.ts +128 -0
- package/lib/js/LonLat.js +192 -0
- package/lib/js/Object3d.d.ts +49 -0
- package/lib/js/Object3d.js +309 -0
- package/lib/js/Popup.d.ts +46 -0
- package/lib/js/Popup.js +160 -0
- package/lib/js/QueueArray.d.ts +16 -0
- package/lib/js/QueueArray.js +63 -0
- package/lib/js/Rectangle.d.ts +76 -0
- package/lib/js/Rectangle.js +77 -0
- package/lib/js/Stack.d.ts +20 -0
- package/lib/js/Stack.js +42 -0
- package/lib/js/astro/astro.d.ts +39 -0
- package/lib/js/astro/astro.js +43 -0
- package/lib/js/astro/earth.d.ts +8 -0
- package/lib/js/astro/earth.js +75 -0
- package/lib/js/astro/jd.d.ts +234 -0
- package/lib/js/astro/jd.js +416 -0
- package/lib/js/astro/orbit.d.ts +5 -0
- package/lib/js/astro/orbit.js +104 -0
- package/lib/js/astro/rotation.d.ts +2 -0
- package/lib/js/astro/rotation.js +25 -0
- package/lib/js/bv/Box.d.ts +32 -0
- package/lib/js/bv/Box.js +53 -0
- package/lib/js/bv/Sphere.d.ts +37 -0
- package/lib/js/bv/Sphere.js +31 -0
- package/lib/js/bv/index.d.ts +3 -0
- package/lib/js/bv/index.js +3 -0
- package/lib/js/camera/Camera.d.ts +314 -0
- package/lib/js/camera/Camera.js +453 -0
- package/lib/js/camera/Frustum.d.ts +139 -0
- package/lib/js/camera/Frustum.js +238 -0
- package/lib/js/camera/PlanetCamera.d.ts +234 -0
- package/lib/js/camera/PlanetCamera.js +465 -0
- package/lib/js/camera/index.d.ts +3 -0
- package/lib/js/camera/index.js +3 -0
- package/lib/js/cons.d.ts +40 -0
- package/lib/js/cons.js +92 -0
- package/lib/js/control/Atmosphere.d.ts +16 -0
- package/lib/js/control/Atmosphere.js +334 -0
- package/lib/js/control/CompassButton.d.ts +16 -0
- package/lib/js/control/CompassButton.js +118 -0
- package/lib/js/control/Control.d.ts +100 -0
- package/lib/js/control/Control.js +137 -0
- package/lib/js/control/DebugInfo.d.ts +25 -0
- package/lib/js/control/DebugInfo.js +281 -0
- package/lib/js/control/DrawingSwitcher.d.ts +13 -0
- package/lib/js/control/DrawingSwitcher.js +94 -0
- package/lib/js/control/EarthCoordinates.d.ts +41 -0
- package/lib/js/control/EarthCoordinates.js +161 -0
- package/lib/js/control/EarthNavigation.d.ts +50 -0
- package/lib/js/control/EarthNavigation.js +202 -0
- package/lib/js/control/GeoImageDragControl.d.ts +22 -0
- package/lib/js/control/GeoImageDragControl.js +102 -0
- package/lib/js/control/KeyboardNavigation.d.ts +28 -0
- package/lib/js/control/KeyboardNavigation.js +143 -0
- package/lib/js/control/LayerAnimation.d.ts +71 -0
- package/lib/js/control/LayerAnimation.js +283 -0
- package/lib/js/control/LayerSwitcher.d.ts +21 -0
- package/lib/js/control/LayerSwitcher.js +51 -0
- package/lib/js/control/Lighting.d.ts +49 -0
- package/lib/js/control/Lighting.js +412 -0
- package/lib/js/control/MouseNavigation.d.ts +62 -0
- package/lib/js/control/MouseNavigation.js +362 -0
- package/lib/js/control/MouseWheelZoomControl.d.ts +44 -0
- package/lib/js/control/MouseWheelZoomControl.js +181 -0
- package/lib/js/control/RulerSwitcher.d.ts +17 -0
- package/lib/js/control/RulerSwitcher.js +57 -0
- package/lib/js/control/ScaleControl.d.ts +24 -0
- package/lib/js/control/ScaleControl.js +91 -0
- package/lib/js/control/SegmentBoundVisualization.d.ts +12 -0
- package/lib/js/control/SegmentBoundVisualization.js +37 -0
- package/lib/js/control/ShowFps.d.ts +9 -0
- package/lib/js/control/ShowFps.js +20 -0
- package/lib/js/control/SimpleNavigation.d.ts +25 -0
- package/lib/js/control/SimpleNavigation.js +96 -0
- package/lib/js/control/SimpleSkyBackground.d.ts +15 -0
- package/lib/js/control/SimpleSkyBackground.js +177 -0
- package/lib/js/control/Sun.d.ts +33 -0
- package/lib/js/control/Sun.js +117 -0
- package/lib/js/control/ToggleWireframe.d.ts +14 -0
- package/lib/js/control/ToggleWireframe.js +28 -0
- package/lib/js/control/TouchNavigation.d.ts +52 -0
- package/lib/js/control/TouchNavigation.js +263 -0
- package/lib/js/control/ZoomControl.d.ts +27 -0
- package/lib/js/control/ZoomControl.js +86 -0
- package/lib/js/control/drawing/DrawingControl.d.ts +12 -0
- package/lib/js/control/drawing/DrawingControl.js +35 -0
- package/lib/js/control/drawing/LineStringDrawingScene.d.ts +15 -0
- package/lib/js/control/drawing/LineStringDrawingScene.js +139 -0
- package/lib/js/control/drawing/PolygonDrawingScene.d.ts +98 -0
- package/lib/js/control/drawing/PolygonDrawingScene.js +534 -0
- package/lib/js/control/elevationProfile/ElevationProfile.d.ts +61 -0
- package/lib/js/control/elevationProfile/ElevationProfile.js +217 -0
- package/lib/js/control/heightRuler/HeightRuler.d.ts +7 -0
- package/lib/js/control/heightRuler/HeightRuler.js +11 -0
- package/lib/js/control/heightRuler/HeightRulerScene.d.ts +35 -0
- package/lib/js/control/heightRuler/HeightRulerScene.js +181 -0
- package/lib/js/control/heightRuler/HeightRulerSwitcher.d.ts +6 -0
- package/lib/js/control/heightRuler/HeightRulerSwitcher.js +13 -0
- package/lib/js/control/index.d.ts +28 -0
- package/lib/js/control/index.js +28 -0
- package/lib/js/control/ruler/Ruler.d.ts +13 -0
- package/lib/js/control/ruler/Ruler.js +23 -0
- package/lib/js/control/ruler/RulerScene.d.ts +88 -0
- package/lib/js/control/ruler/RulerScene.js +324 -0
- package/lib/js/control/selection/Selection.d.ts +55 -0
- package/lib/js/control/selection/Selection.js +78 -0
- package/lib/js/control/selection/SelectionScene.d.ts +44 -0
- package/lib/js/control/selection/SelectionScene.js +272 -0
- package/lib/js/control/timeline/TimelineControl.d.ts +18 -0
- package/lib/js/control/timeline/TimelineControl.js +79 -0
- package/lib/js/control/timeline/TimelineModel.d.ts +41 -0
- package/lib/js/control/timeline/TimelineModel.js +104 -0
- package/lib/js/control/timeline/TimelineView.d.ts +85 -0
- package/lib/js/control/timeline/TimelineView.js +363 -0
- package/lib/js/control/timeline/timelineUtils.d.ts +12 -0
- package/lib/js/control/timeline/timelineUtils.js +112 -0
- package/lib/js/control/visibleExtent/Segment.d.ts +277 -0
- package/lib/js/control/visibleExtent/Segment.js +1301 -0
- package/lib/js/control/visibleExtent/VisibleExtent.d.ts +5 -0
- package/lib/js/control/visibleExtent/VisibleExtent.js +56 -0
- package/lib/js/control/visibleExtent/drawnode.d.ts +7 -0
- package/lib/js/control/visibleExtent/drawnode.js +718 -0
- package/lib/js/ellipsoid/Ellipsoid.d.ts +187 -0
- package/lib/js/ellipsoid/Ellipsoid.js +434 -0
- package/lib/js/ellipsoid/index.d.ts +3 -0
- package/lib/js/ellipsoid/index.js +3 -0
- package/lib/js/ellipsoid/wgs84.d.ts +6 -0
- package/lib/js/ellipsoid/wgs84.js +6 -0
- package/lib/js/entity/BaseBillboard.d.ts +222 -0
- package/lib/js/entity/BaseBillboard.js +284 -0
- package/lib/js/entity/BaseBillboardHandler.d.ts +81 -0
- package/lib/js/entity/BaseBillboardHandler.js +546 -0
- package/lib/js/entity/Billboard.d.ts +113 -0
- package/lib/js/entity/Billboard.js +127 -0
- package/lib/js/entity/BillboardHandler.d.ts +15 -0
- package/lib/js/entity/BillboardHandler.js +103 -0
- package/lib/js/entity/Entity.d.ts +354 -0
- package/lib/js/entity/Entity.js +515 -0
- package/lib/js/entity/EntityCollection.d.ts +364 -0
- package/lib/js/entity/EntityCollection.js +621 -0
- package/lib/js/entity/GeoObject.d.ts +138 -0
- package/lib/js/entity/GeoObject.js +194 -0
- package/lib/js/entity/GeoObjectHandler.d.ts +99 -0
- package/lib/js/entity/GeoObjectHandler.js +558 -0
- package/lib/js/entity/Geometry.d.ts +111 -0
- package/lib/js/entity/Geometry.js +283 -0
- package/lib/js/entity/GeometryHandler.d.ts +84 -0
- package/lib/js/entity/GeometryHandler.js +687 -0
- package/lib/js/entity/Label.d.ts +207 -0
- package/lib/js/entity/Label.js +291 -0
- package/lib/js/entity/LabelHandler.d.ts +65 -0
- package/lib/js/entity/LabelHandler.js +696 -0
- package/lib/js/entity/LabelWorker.d.ts +15 -0
- package/lib/js/entity/LabelWorker.js +163 -0
- package/lib/js/entity/PointCloud.d.ts +179 -0
- package/lib/js/entity/PointCloud.js +327 -0
- package/lib/js/entity/PointCloudHandler.d.ts +42 -0
- package/lib/js/entity/PointCloudHandler.js +82 -0
- package/lib/js/entity/Polyline.d.ts +337 -0
- package/lib/js/entity/Polyline.js +1546 -0
- package/lib/js/entity/PolylineHandler.d.ts +22 -0
- package/lib/js/entity/PolylineHandler.js +78 -0
- package/lib/js/entity/Ray.d.ts +133 -0
- package/lib/js/entity/Ray.js +171 -0
- package/lib/js/entity/RayHandler.d.ts +70 -0
- package/lib/js/entity/RayHandler.js +496 -0
- package/lib/js/entity/Strip.d.ts +127 -0
- package/lib/js/entity/Strip.js +401 -0
- package/lib/js/entity/StripHandler.d.ts +42 -0
- package/lib/js/entity/StripHandler.js +110 -0
- package/lib/js/entity/index.d.ts +11 -0
- package/lib/js/entity/index.js +11 -0
- package/lib/js/index.d.ts +33 -0
- package/lib/js/index.js +33 -0
- package/lib/js/input/KeyboardHandler.d.ts +33 -0
- package/lib/js/input/KeyboardHandler.js +157 -0
- package/lib/js/input/MouseHandler.d.ts +16 -0
- package/lib/js/input/MouseHandler.js +81 -0
- package/lib/js/input/TouchHandler.d.ts +11 -0
- package/lib/js/input/TouchHandler.js +42 -0
- package/lib/js/input/input.d.ts +3 -0
- package/lib/js/input/input.js +42 -0
- package/lib/js/layer/BaseGeoImage.d.ts +145 -0
- package/lib/js/layer/BaseGeoImage.js +382 -0
- package/lib/js/layer/CanvasTiles.d.ts +103 -0
- package/lib/js/layer/CanvasTiles.js +302 -0
- package/lib/js/layer/GeoImage.d.ts +61 -0
- package/lib/js/layer/GeoImage.js +130 -0
- package/lib/js/layer/GeoTexture2d.d.ts +17 -0
- package/lib/js/layer/GeoTexture2d.js +37 -0
- package/lib/js/layer/GeoVideo.d.ts +68 -0
- package/lib/js/layer/GeoVideo.js +157 -0
- package/lib/js/layer/KML.d.ts +72 -0
- package/lib/js/layer/KML.js +303 -0
- package/lib/js/layer/Layer.d.ts +401 -0
- package/lib/js/layer/Layer.js +732 -0
- package/lib/js/layer/Material.d.ts +34 -0
- package/lib/js/layer/Material.js +69 -0
- package/lib/js/layer/Vector.d.ts +244 -0
- package/lib/js/layer/Vector.js +849 -0
- package/lib/js/layer/WMS.d.ts +75 -0
- package/lib/js/layer/WMS.js +112 -0
- package/lib/js/layer/XYZ.d.ts +149 -0
- package/lib/js/layer/XYZ.js +299 -0
- package/lib/js/layer/index.d.ts +11 -0
- package/lib/js/layer/index.js +11 -0
- package/lib/js/light/LightSource.d.ts +174 -0
- package/lib/js/light/LightSource.js +292 -0
- package/lib/js/math/Line2.d.ts +11 -0
- package/lib/js/math/Line2.js +21 -0
- package/lib/js/math/Line3.d.ts +28 -0
- package/lib/js/math/Line3.js +85 -0
- package/lib/js/math/Mat3.d.ts +77 -0
- package/lib/js/math/Mat3.js +139 -0
- package/lib/js/math/Mat4.d.ts +195 -0
- package/lib/js/math/Mat4.js +470 -0
- package/lib/js/math/Plane.d.ts +20 -0
- package/lib/js/math/Plane.js +108 -0
- package/lib/js/math/Quat.d.ts +373 -0
- package/lib/js/math/Quat.js +783 -0
- package/lib/js/math/Ray.d.ts +76 -0
- package/lib/js/math/Ray.js +188 -0
- package/lib/js/math/Vec2.d.ts +310 -0
- package/lib/js/math/Vec2.js +463 -0
- package/lib/js/math/Vec3.d.ts +472 -0
- package/lib/js/math/Vec3.js +799 -0
- package/lib/js/math/Vec4.d.ts +163 -0
- package/lib/js/math/Vec4.js +211 -0
- package/lib/js/math/coder.d.ts +51 -0
- package/lib/js/math/coder.js +101 -0
- package/lib/js/math/index.d.ts +11 -0
- package/lib/js/math/index.js +11 -0
- package/lib/js/math.d.ts +266 -0
- package/lib/js/math.js +379 -0
- package/lib/js/mercator.d.ts +92 -0
- package/lib/js/mercator.js +119 -0
- package/lib/js/proj/EPSG3857.d.ts +9 -0
- package/lib/js/proj/EPSG3857.js +9 -0
- package/lib/js/proj/EPSG4326.d.ts +9 -0
- package/lib/js/proj/EPSG4326.js +9 -0
- package/lib/js/proj/Proj.d.ts +43 -0
- package/lib/js/proj/Proj.js +38 -0
- package/lib/js/quadTree/EPSG4326QuadTreeStrategy.d.ts +6 -0
- package/lib/js/quadTree/EPSG4326QuadTreeStrategy.js +17 -0
- package/lib/js/quadTree/EarthQuadTreeStrategy.d.ts +6 -0
- package/lib/js/quadTree/EarthQuadTreeStrategy.js +19 -0
- package/lib/js/quadTree/EntityCollectionNode.d.ts +54 -0
- package/lib/js/quadTree/EntityCollectionNode.js +328 -0
- package/lib/js/quadTree/MarsQuadTreeStrategy.d.ts +6 -0
- package/lib/js/quadTree/MarsQuadTreeStrategy.js +17 -0
- package/lib/js/quadTree/Node.d.ts +61 -0
- package/lib/js/quadTree/Node.js +660 -0
- package/lib/js/quadTree/QuadTreeStrategy.d.ts +25 -0
- package/lib/js/quadTree/QuadTreeStrategy.js +69 -0
- package/lib/js/quadTree/Wgs84QuadTreeStrategy.d.ts +6 -0
- package/lib/js/quadTree/Wgs84QuadTreeStrategy.js +15 -0
- package/lib/js/quadTree/index.d.ts +12 -0
- package/lib/js/quadTree/index.js +12 -0
- package/lib/js/quadTree/quadTree.d.ts +40 -0
- package/lib/js/quadTree/quadTree.js +66 -0
- package/lib/js/renderer/Renderer.d.ts +311 -0
- package/lib/js/renderer/Renderer.js +899 -0
- package/lib/js/renderer/RendererEvents.d.ts +237 -0
- package/lib/js/renderer/RendererEvents.js +848 -0
- package/lib/js/scene/Axes.d.ts +12 -0
- package/lib/js/scene/Axes.js +59 -0
- package/lib/js/scene/BaseNode.d.ts +61 -0
- package/lib/js/scene/BaseNode.js +69 -0
- package/lib/js/scene/Planet.d.ts +623 -0
- package/lib/js/scene/Planet.js +1431 -0
- package/lib/js/scene/RenderNode.d.ts +150 -0
- package/lib/js/scene/RenderNode.js +301 -0
- package/lib/js/scene/SkyBox.d.ts +13 -0
- package/lib/js/scene/SkyBox.js +87 -0
- package/lib/js/scene/index.d.ts +5 -0
- package/lib/js/scene/index.js +5 -0
- package/lib/js/segment/Segment.d.ts +278 -0
- package/lib/js/segment/Segment.js +1142 -0
- package/lib/js/segment/SegmentLonLat.d.ts +48 -0
- package/lib/js/segment/SegmentLonLat.js +214 -0
- package/lib/js/segment/SegmentLonLatWgs84.d.ts +10 -0
- package/lib/js/segment/SegmentLonLatWgs84.js +23 -0
- package/lib/js/segment/Slice.d.ts +13 -0
- package/lib/js/segment/Slice.js +33 -0
- package/lib/js/segment/segmentHelper.d.ts +18 -0
- package/lib/js/segment/segmentHelper.js +180 -0
- package/lib/js/shaders/atmos.d.ts +4 -0
- package/lib/js/shaders/atmos.js +312 -0
- package/lib/js/shaders/billboard.d.ts +3 -0
- package/lib/js/shaders/billboard.js +214 -0
- package/lib/js/shaders/bloom.d.ts +2 -0
- package/lib/js/shaders/bloom.js +32 -0
- package/lib/js/shaders/blur.d.ts +3 -0
- package/lib/js/shaders/blur.js +68 -0
- package/lib/js/shaders/depth.d.ts +2 -0
- package/lib/js/shaders/depth.js +43 -0
- package/lib/js/shaders/drawnode.d.ts +8 -0
- package/lib/js/shaders/drawnode.js +986 -0
- package/lib/js/shaders/geoObject.d.ts +3 -0
- package/lib/js/shaders/geoObject.js +256 -0
- package/lib/js/shaders/label.d.ts +4 -0
- package/lib/js/shaders/label.js +589 -0
- package/lib/js/shaders/lumFilter.d.ts +2 -0
- package/lib/js/shaders/lumFilter.js +36 -0
- package/lib/js/shaders/pickingMask.d.ts +2 -0
- package/lib/js/shaders/pickingMask.js +22 -0
- package/lib/js/shaders/pointCloud.d.ts +2 -0
- package/lib/js/shaders/pointCloud.js +32 -0
- package/lib/js/shaders/polyline.d.ts +3 -0
- package/lib/js/shaders/polyline.js +345 -0
- package/lib/js/shaders/ray.d.ts +2 -0
- package/lib/js/shaders/ray.js +76 -0
- package/lib/js/shaders/screenFrame.d.ts +2 -0
- package/lib/js/shaders/screenFrame.js +26 -0
- package/lib/js/shaders/skybox.d.ts +2 -0
- package/lib/js/shaders/skybox.js +28 -0
- package/lib/js/shaders/toneMapping.d.ts +2 -0
- package/lib/js/shaders/toneMapping.js +85 -0
- package/lib/js/shaders/utils.d.ts +1 -0
- package/lib/js/shaders/utils.js +86 -0
- package/lib/js/terrain/BilTerrain.d.ts +18 -0
- package/lib/js/terrain/BilTerrain.js +152 -0
- package/lib/js/terrain/EmptyTerrain.d.ts +106 -0
- package/lib/js/terrain/EmptyTerrain.js +106 -0
- package/lib/js/terrain/Geoid.d.ts +33 -0
- package/lib/js/terrain/Geoid.js +191 -0
- package/lib/js/terrain/GlobusTerrain.d.ts +134 -0
- package/lib/js/terrain/GlobusTerrain.js +332 -0
- package/lib/js/terrain/MapboxTerrain.d.ts +21 -0
- package/lib/js/terrain/MapboxTerrain.js +298 -0
- package/lib/js/terrain/index.d.ts +5 -0
- package/lib/js/terrain/index.js +5 -0
- package/lib/js/ui/Button.d.ts +32 -0
- package/lib/js/ui/Button.js +78 -0
- package/lib/js/ui/ButtonGroup.d.ts +16 -0
- package/lib/js/ui/ButtonGroup.js +41 -0
- package/lib/js/ui/Dialog.d.ts +55 -0
- package/lib/js/ui/Dialog.js +173 -0
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- package/types/shaders/depth.d.ts +0 -2
- package/types/shaders/drawnode.d.ts +0 -8
- package/types/shaders/geoObject.d.ts +0 -3
- package/types/shaders/label.d.ts +0 -4
- package/types/shaders/pickingMask.d.ts +0 -2
- package/types/shaders/pointCloud.d.ts +0 -2
- package/types/shaders/polyline.d.ts +0 -3
- package/types/shaders/ray.d.ts +0 -2
- package/types/shaders/screenFrame.d.ts +0 -2
- package/types/shaders/skybox.d.ts +0 -2
- package/types/shaders/toneMapping.d.ts +0 -2
- package/types/shaders/utils.d.ts +0 -1
- package/types/terrain/BilTerrain.d.ts +0 -14
- package/types/terrain/EmptyTerrain.d.ts +0 -87
- package/types/terrain/Geoid.d.ts +0 -17
- package/types/terrain/GlobusTerrain.d.ts +0 -122
- package/types/terrain/MapboxTerrain.d.ts +0 -14
- package/types/terrain/index.d.ts +0 -5
- package/types/ui/Button.d.ts +0 -21
- package/types/ui/ButtonGroup.d.ts +0 -12
- package/types/ui/Dialog.d.ts +0 -41
- package/types/ui/Slider.d.ts +0 -33
- package/types/ui/ToggleButton.d.ts +0 -10
- package/types/ui/UIhelpers.d.ts +0 -13
- package/types/ui/View.d.ts +0 -33
- package/types/ui/icons.d.ts +0 -1
- package/types/utils/BaseWorker.d.ts +0 -14
- package/types/utils/FontAtlas.d.ts +0 -16
- package/types/utils/GeoImageCreator.d.ts +0 -30
- package/types/utils/ImagesCacheManager.d.ts +0 -10
- package/types/utils/Loader.d.ts +0 -31
- package/types/utils/NormalMapCreator.d.ts +0 -39
- package/types/utils/PlainSegmentWorker.d.ts +0 -8
- package/types/utils/TerrainWorker.d.ts +0 -7
- package/types/utils/TextureAtlas.d.ts +0 -113
- package/types/utils/VectorTileCreator.d.ts +0 -14
- package/types/utils/colorTable.d.ts +0 -143
- package/types/utils/earcut.d.ts +0 -6
- package/types/utils/functionComposition.d.ts +0 -5
- package/types/utils/objParser.d.ts +0 -8
- package/types/utils/shared.d.ts +0 -241
- package/types/utils/units.d.ts +0 -20
- package/types/webgl/Framebuffer.d.ts +0 -134
- package/types/webgl/Handler.d.ts +0 -403
- package/types/webgl/Multisample.d.ts +0 -91
- package/types/webgl/Program.d.ts +0 -163
- package/types/webgl/ProgramController.d.ts +0 -89
- package/types/webgl/callbacks.d.ts +0 -1
- package/types/webgl/index.d.ts +0 -6
- package/types/webgl/types.d.ts +0 -2
- /package/{dist → lib}/@openglobus/og.css +0 -0
- /package/{src/og → lib/@openglobus/res/fonts}/arial.js +0 -0
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import { Program } from '../webgl/Program';
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import { UTILS } from './utils';
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export const COMMON = `
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${UTILS}
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#define PI 3.1415926538
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#define ATMOS_HEIGHT 100000.0
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#define RAYLEIGH_SCALE 0.08
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#define MIE_SCALE 0.012
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#define SAMPLE_COUNT 16
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#define SQRT_SAMPLE_COUNT 4
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const float GROUND_ALBEDO = 0.05 / PI;
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// Sphere
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const float BOTTOM_RADIUS = 6356752.3142451793;
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const float TOP_RADIUS = 6356752.3142451793 + ATMOS_HEIGHT;
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// Ellipsoid
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const vec3 bottomRadii = vec3(6378137.0, 6378137.0, 6356752.3142451793);
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const vec3 topRadii = bottomRadii + ATMOS_HEIGHT;
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const vec3 SPHERE_TO_ELLIPSOID_SCALE = vec3(BOTTOM_RADIUS) / bottomRadii;
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const vec2 rayleighMieHeights = vec2(RAYLEIGH_SCALE, MIE_SCALE) * ATMOS_HEIGHT;
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const vec3 rayleighScatteringCoefficient = vec3(5.802, 13.558, 33.100) * 1e-6;
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const float mieScatteringCoefficient = 3.996e-06;
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const float mieExtinctionCoefficient = 4.440e-06;
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const vec3 ozoneAbsorptionCoefficient = vec3(0.650, 1.881, 0.085) * 1e-6;
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const float SUN_ANGULAR_RADIUS = 0.004685;
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const float SUN_INTENSITY = 1.0;
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vec3 sunWithBloom(vec3 rayDir, vec3 sunDir)
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{
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float minSunCosTheta = cos(SUN_ANGULAR_RADIUS);
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float cosTheta = dot(rayDir, sunDir);
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if (cosTheta >= minSunCosTheta) return vec3(1.0);
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float offset = minSunCosTheta - cosTheta;
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float gaussianBloom = exp(-offset*15000.0)*0.7;
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float invBloom = 1.0/(0.09 + offset*200.0)*0.01;
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return vec3(gaussianBloom + invBloom);
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}
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float rayleighPhase(float angle)
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{
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return 3.0 / (16.0 * PI) * (1.0 + (angle * angle));
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}
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float miePhase(float angle)
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{
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float g = 0.8;
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return 3.0 / (8.0 * PI) * ((1.0 - g * g) * (1.0 + angle * angle)) / ((2.0 + g * g) * pow(1.0 + g * g - 2.0 * g * angle, 1.5));
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}
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vec3 opticalDepth(float height, float angle)
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{
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vec3 rayOrigin = vec3(0.0, BOTTOM_RADIUS + height, 0.0);
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vec3 rayDirection = vec3(sqrt(1.0 - angle * angle), angle, 0.0);
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float t1, t2;
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intersectSphere(rayOrigin, rayDirection, TOP_RADIUS, t1, t2);
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float segmentLength = t2 / float(SAMPLE_COUNT);
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float t = segmentLength * 0.5;
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vec3 opticalDepth = vec3(0.0);
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for (int i = 0; i < SAMPLE_COUNT; i++)
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{
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vec3 position = rayOrigin + t * rayDirection;
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float height = length(position) - BOTTOM_RADIUS;
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opticalDepth.xy += exp(-height / rayleighMieHeights) * segmentLength;
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// density of the ozone layer is modeled as a triangular
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// function that is 30 km wide and centered at 25 km altitude
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opticalDepth.z += (1.0 - min(abs(height - 25e3) / 15e3, 1.0)) * segmentLength;
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t += segmentLength;
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}
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return opticalDepth;
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}
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vec3 transmittance(float height, float angle)
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{
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vec3 opticalDepth = opticalDepth(height, angle);
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return exp(-(rayleighScatteringCoefficient * opticalDepth.x + mieExtinctionCoefficient * opticalDepth.y + ozoneAbsorptionCoefficient * opticalDepth.z));
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}`;
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export function transmittance() {
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return new Program("transmittance", {
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uniforms: {
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iResolution: "vec2"
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},
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attributes: {
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a_position: "vec2"
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},
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vertexShader: `
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attribute vec2 a_position;
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void main(void)
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{
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gl_Position = vec4(a_position, 0.0, 1.0);
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}`,
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fragmentShader: `
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precision highp float;
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${COMMON}
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uniform vec2 iResolution;
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void main(void)
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{
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vec2 uv = gl_FragCoord.xy / iResolution.xy;
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float height = uv.y * ATMOS_HEIGHT;
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float angle = uv.x * 2.0 - 1.0;
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gl_FragColor = vec4(transmittance(height, angle), 1.0);
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}`
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});
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}
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export function scattering() {
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return new Program("scattering", {
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uniforms: {
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iResolution: "vec2",
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transmittanceTexture: "sampler2d"
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},
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attributes: {
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a_position: "vec2"
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},
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vertexShader: `
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attribute vec2 a_position;
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void main(void)
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{
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gl_Position = vec4(a_position, 0.0, 1.0);
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}`,
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fragmentShader: `
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precision highp float;
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uniform sampler2D transmittanceTexture;
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uniform vec2 iResolution;
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${COMMON}
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vec3 transmittanceFromTexture(float height, float angle)
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{
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float u = (angle + 1.0) * 0.5;
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float v = height / ATMOS_HEIGHT;
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return texture2D(transmittanceTexture, vec2(u, v)).xyz;
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}
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void main(void)
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{
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vec2 uv = gl_FragCoord.xy / iResolution.xy;
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float height = uv.y * ATMOS_HEIGHT;
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float angle = uv.x * 2.0 - 1.0;
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vec3 rayOrigin = vec3(0.0, BOTTOM_RADIUS + height, 0.0);
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vec3 up = rayOrigin / length(rayOrigin);
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vec3 lightDirection = vec3(sqrt(1.0 - angle * angle), angle, 0.0);
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const float isotropicPhase = 1.0 / (4.0 * PI);
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vec3 light = vec3(0.0);
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vec3 lightTransferFactor = vec3(0.0);
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for (int i = 0; i < SQRT_SAMPLE_COUNT; i++)
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{
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for (int j = 0; j < SQRT_SAMPLE_COUNT; j++)
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{
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float u = ((0.5 + float(i)) / float(SQRT_SAMPLE_COUNT)) * 2.0 - 1.0;
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float v = (0.5 + float(j)) / float(SQRT_SAMPLE_COUNT);
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float r = sqrt(1.0 - u * u);
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float theta = 2.0 * PI * v;
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vec3 rayDirection = vec3(cos(theta) * r, sin(theta) * r, u);
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float rayAngle = dot(up, rayDirection);
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bool cameraBelow = rayAngle < 0.0;
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vec3 transmittanceFromCameraToSpace = transmittanceFromTexture(height, cameraBelow ? -rayAngle : rayAngle);
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float offset = 0.0;
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float distanceToSpace = 0.0;
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intersectSphere(rayOrigin, rayDirection, TOP_RADIUS, offset, distanceToSpace);
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float distanceToGround = 0.0;
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bool hitGround = intersectSphere(rayOrigin, rayDirection, BOTTOM_RADIUS, distanceToGround) && distanceToGround > 0.0;
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float segmentLength = (hitGround ? distanceToGround : distanceToSpace) / float(SAMPLE_COUNT);
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float t = segmentLength * 0.5;
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vec3 transmittanceCamera;
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vec3 transmittanceLight;
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for (int k = 0; k < SAMPLE_COUNT; k++)
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{
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vec3 position = rayOrigin + t * rayDirection;
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float height = length(position) - BOTTOM_RADIUS;
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vec3 up = position / length(position);
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float rayAngle = dot(up, rayDirection);
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float lightAngle = dot(up, lightDirection);
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float distanceToGround;
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float shadow = intersectSphere(position, lightDirection, BOTTOM_RADIUS, distanceToGround) && distanceToGround >= 0.0 ? 0.0 : 1.0;
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vec3 transmittanceToSpace = transmittanceFromTexture(height, cameraBelow ? -rayAngle : rayAngle);
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transmittanceCamera = cameraBelow ? (transmittanceToSpace / transmittanceFromCameraToSpace) : (transmittanceFromCameraToSpace / transmittanceToSpace);
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transmittanceLight = transmittanceFromTexture(height, lightAngle);
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vec2 opticalDensity = exp(-height / rayleighMieHeights);
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vec3 scatteredLight = transmittanceLight * (rayleighScatteringCoefficient * opticalDensity.x + mieScatteringCoefficient * opticalDensity.y) * isotropicPhase;
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light += shadow * transmittanceCamera * scatteredLight * segmentLength;
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lightTransferFactor += transmittanceCamera * (rayleighScatteringCoefficient * opticalDensity.x + mieScatteringCoefficient * opticalDensity.y) * segmentLength;
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t += segmentLength;
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}
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if (hitGround)
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{
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vec3 hitPoint = rayOrigin + rayDirection * distanceToGround;
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vec3 normal = normalize(hitPoint);
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float diffuseAngle = max(dot(normal, lightDirection), 0.0);
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float earthAlbedo = 0.05;
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light += transmittanceCamera * transmittanceLight * (earthAlbedo / PI) * diffuseAngle;
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}
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}
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}
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light /= float(SAMPLE_COUNT);
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lightTransferFactor /= float(SAMPLE_COUNT);
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vec3 color = light / (1.0 - lightTransferFactor);
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gl_FragColor = vec4(color, 1.0);
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}`
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});
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}
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// const vec3 solar_irradiance = vec3(1.474000,1.850400,1.911980);
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// float GetTextureCoordFromUnitRange(float x, int texture_size) {
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// return 0.5 / float(texture_size) + x * (1.0 - 1.0 / float(texture_size));
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// }
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//
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// float ClampDistance(float d) {
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// return max(d, 0.0 * m);
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// }
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//
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// float SafeSqrt(float a) {
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// return sqrt(max(a, 0.0 * m2));
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// }
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// float DistanceToTopAtmosphereBoundary(float r, float mu) {
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//
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// //assert(r <= atmosphere.top_radius);
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// //assert(mu >= -1.0 && mu <= 1.0);
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//
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// float discriminant = r * r * (mu * mu - 1.0) + TOP_RADIUS * TOP_RADIUS;
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// return ClampDistance(-r * mu + SafeSqrt(discriminant));
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// }
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// vec2 GetTransmittanceTextureUvFromRMu(
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// float r,
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// float mu)
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// {
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// //assert(r >= atmosphere.BOTTOM_RADIUS && r <= TOP_RADIUS);
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// //assert(mu >= -1.0 && mu <= 1.0);
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//
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// float H = sqrt(TOP_RADIUS * TOP_RADIUS - BOTTOM_RADIUS * BOTTOM_RADIUS);
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// float rho = SafeSqrt(r * r - BOTTOM_RADIUS * BOTTOM_RADIUS);
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// float d = DistanceToTopAtmosphereBoundary(r, mu);
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// float d_min = TOP_RADIUS - r;
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// float d_max = rho + H;
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// float x_mu = (d - d_min) / (d_max - d_min);
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// float x_r = rho / H;
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//
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// return vec2(
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// GetTextureCoordFromUnitRange(x_mu, TRANSMITTANCE_TEXTURE_WIDTH),
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// GetTextureCoordFromUnitRange(x_r, TRANSMITTANCE_TEXTURE_HEIGHT)
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// );
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// }
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// vec3 GetTransmittanceToTopAtmosphereBoundary(in sampler2D transmittance_texture, float r, float mu)
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// {
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// //assert(r >= BOTTOM_RADIUS && r <= TOP_RADIUS);
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//
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// vec2 uv = GetTransmittanceTextureUvFromRMu(r, mu);
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// return texture(transmittance_texture, uv).xyz;
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// }
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// vec3 GetTransmittanceToSun(
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// in sampler2D transmittance_texture,
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// float r,
|
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// float mu_s)
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// {
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// float sin_theta_h = BOTTOM_RADIUS / r;
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// float cos_theta_h = -sqrt(max(1.0 - sin_theta_h * sin_theta_h, 0.0));
|
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//
|
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// return GetTransmittanceToTopAtmosphereBoundary(transmittance_texture, r, mu_s) * smoothstep(
|
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// -sin_theta_h * SUN_ANGULAR_RADIUS / rad, sin_theta_h * SUN_ANGULAR_RADIUS / rad,
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// mu_s - cos_theta_h
|
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// );
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// }
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+
// vec3 GetSunAndSkyIrradiance(
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// in sampler2D transmittance_texture,
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301
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// in vec3 point,
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// in vec3 normal,
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// in vec3 sun_direction,
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// out vec3 sky_irradiance)
|
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305
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// {
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306
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+
// float r = length(point);
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307
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// float mu_s = dot(point, sun_direction) / r;
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//
|
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309
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// sky_irradiance = vec3(0.0); // GetIrradiance(atmosphere, irradiance_texture, r, mu_s) * (1.0 + dot(normal, point) / r) * 0.5;
|
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310
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//
|
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311
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// return solar_irradiance * GetTransmittanceToSun(transmittance_texture, r, mu_s) * max(dot(normal, sun_direction), 0.0);
|
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// }
|
|
@@ -0,0 +1,214 @@
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1
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+
import { Program } from '../webgl/Program';
|
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2
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+
const PROJECT = `vec2 project(vec4 p) {
|
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3
|
+
return (0.5 * p.xyz / p.w + 0.5).xy * viewport;
|
|
4
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+
}`;
|
|
5
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+
const ROTATE2D = `mat2 rotate2d(float angle) {
|
|
6
|
+
return mat2(cos(angle), -sin(angle),
|
|
7
|
+
sin(angle), cos(angle));
|
|
8
|
+
}`;
|
|
9
|
+
export function billboardPicking() {
|
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10
|
+
return new Program("billboardPicking", {
|
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11
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+
uniforms: {
|
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12
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+
viewport: "vec2",
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13
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+
projectionMatrix: "mat4",
|
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14
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+
viewMatrix: "mat4",
|
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15
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+
eyePositionHigh: "vec3",
|
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16
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+
eyePositionLow: "vec3",
|
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17
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+
planetRadius: "float",
|
|
18
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+
uScaleByDistance: "vec3",
|
|
19
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+
opacity: "float",
|
|
20
|
+
depthOffset: "float"
|
|
21
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+
},
|
|
22
|
+
attributes: {
|
|
23
|
+
a_vertices: "vec2",
|
|
24
|
+
a_positionsHigh: "vec3",
|
|
25
|
+
a_positionsLow: "vec3",
|
|
26
|
+
a_offset: "vec3",
|
|
27
|
+
a_size: "vec2",
|
|
28
|
+
a_rotation: "float",
|
|
29
|
+
a_rgba: "vec4"
|
|
30
|
+
},
|
|
31
|
+
vertexShader: `precision highp float;
|
|
32
|
+
attribute vec2 a_vertices;
|
|
33
|
+
attribute vec3 a_positionsHigh;
|
|
34
|
+
attribute vec3 a_positionsLow;
|
|
35
|
+
attribute vec3 a_offset;
|
|
36
|
+
attribute vec2 a_size;
|
|
37
|
+
attribute float a_rotation;
|
|
38
|
+
attribute vec4 a_rgba;
|
|
39
|
+
|
|
40
|
+
varying vec3 v_rgb;
|
|
41
|
+
|
|
42
|
+
uniform mat4 viewMatrix;
|
|
43
|
+
uniform mat4 projectionMatrix;
|
|
44
|
+
uniform vec3 eyePositionHigh;
|
|
45
|
+
uniform vec3 eyePositionLow;
|
|
46
|
+
uniform vec3 uScaleByDistance;
|
|
47
|
+
uniform float opacity;
|
|
48
|
+
uniform float planetRadius;
|
|
49
|
+
uniform vec2 viewport;
|
|
50
|
+
uniform float depthOffset;
|
|
51
|
+
|
|
52
|
+
const vec3 ZERO3 = vec3(0.0);
|
|
53
|
+
|
|
54
|
+
${PROJECT}
|
|
55
|
+
|
|
56
|
+
${ROTATE2D}
|
|
57
|
+
|
|
58
|
+
void main() {
|
|
59
|
+
|
|
60
|
+
vec3 a_positions = a_positionsHigh + a_positionsLow;
|
|
61
|
+
vec3 cameraPos = eyePositionHigh + eyePositionLow;
|
|
62
|
+
|
|
63
|
+
vec3 look = a_positions - cameraPos;
|
|
64
|
+
float lookDist = length(look);
|
|
65
|
+
v_rgb = a_rgba.rgb;
|
|
66
|
+
|
|
67
|
+
if(opacity * step(lookDist, sqrt(dot(cameraPos,cameraPos) - planetRadius) + sqrt(dot(a_positions,a_positions) - planetRadius)) == 0.0){
|
|
68
|
+
return;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
vec3 up = vec3( viewMatrix[0][1], viewMatrix[1][1], viewMatrix[2][1] );
|
|
72
|
+
vec3 right = vec3( viewMatrix[0][0], viewMatrix[1][0], viewMatrix[2][0] );
|
|
73
|
+
|
|
74
|
+
float scd = (1.0 - smoothstep(uScaleByDistance[0], uScaleByDistance[1], lookDist)) * (1.0 - step(uScaleByDistance[2], lookDist));
|
|
75
|
+
|
|
76
|
+
mat4 viewMatrixRTE = viewMatrix;
|
|
77
|
+
viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
|
|
78
|
+
|
|
79
|
+
vec3 highDiff = a_positionsHigh - eyePositionHigh;
|
|
80
|
+
vec3 lowDiff = a_positionsLow - eyePositionLow;
|
|
81
|
+
vec4 posRTE = viewMatrixRTE * vec4(highDiff + lowDiff, 1.0);
|
|
82
|
+
vec4 projPos = projectionMatrix * posRTE;
|
|
83
|
+
|
|
84
|
+
float camSlope = dot(vec3(viewMatrix[0][2], viewMatrix[1][2], viewMatrix[2][2]), normalize(cameraPos));
|
|
85
|
+
if(camSlope > 0.5) {
|
|
86
|
+
float dist = dot(look, normalize(cameraPos));
|
|
87
|
+
projPos.z += dist * 0.02;
|
|
88
|
+
}else{
|
|
89
|
+
projPos.z += -(abs(projPos.z)) * 0.002;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
projPos.z += depthOffset + a_offset.z;
|
|
93
|
+
|
|
94
|
+
vec2 screenPos = project(projPos);
|
|
95
|
+
|
|
96
|
+
vec2 v = screenPos + rotate2d(a_rotation) * (a_vertices * a_size * scd + a_offset.xy);
|
|
97
|
+
|
|
98
|
+
gl_Position = vec4((2.0 * v / viewport - 1.0) * projPos.w, projPos.z, projPos.w);
|
|
99
|
+
}`,
|
|
100
|
+
fragmentShader: `precision highp float;
|
|
101
|
+
varying vec3 v_rgb;
|
|
102
|
+
void main () {
|
|
103
|
+
gl_FragColor = vec4(v_rgb, 1.0);
|
|
104
|
+
}`
|
|
105
|
+
});
|
|
106
|
+
}
|
|
107
|
+
export function billboard_screen() {
|
|
108
|
+
return new Program("billboard", {
|
|
109
|
+
uniforms: {
|
|
110
|
+
viewport: "vec2",
|
|
111
|
+
u_texture: "sampler2d",
|
|
112
|
+
projectionMatrix: "mat4",
|
|
113
|
+
viewMatrix: "mat4",
|
|
114
|
+
eyePositionHigh: "vec3",
|
|
115
|
+
eyePositionLow: "vec3",
|
|
116
|
+
planetRadius: "float",
|
|
117
|
+
uScaleByDistance: "vec3",
|
|
118
|
+
opacity: "float",
|
|
119
|
+
depthOffset: "float"
|
|
120
|
+
},
|
|
121
|
+
attributes: {
|
|
122
|
+
a_vertices: "vec2",
|
|
123
|
+
a_texCoord: "vec2",
|
|
124
|
+
a_positionsHigh: "vec3",
|
|
125
|
+
a_positionsLow: "vec3",
|
|
126
|
+
a_offset: "vec3",
|
|
127
|
+
a_size: "vec2",
|
|
128
|
+
a_rotation: "float",
|
|
129
|
+
a_rgba: "vec4",
|
|
130
|
+
},
|
|
131
|
+
vertexShader: `precision highp float;
|
|
132
|
+
attribute vec2 a_vertices;
|
|
133
|
+
attribute vec2 a_texCoord;
|
|
134
|
+
attribute vec3 a_positionsHigh;
|
|
135
|
+
attribute vec3 a_positionsLow;
|
|
136
|
+
attribute vec3 a_offset;
|
|
137
|
+
attribute vec2 a_size;
|
|
138
|
+
attribute float a_rotation;
|
|
139
|
+
attribute vec4 a_rgba;
|
|
140
|
+
|
|
141
|
+
varying vec2 v_texCoords;
|
|
142
|
+
varying vec4 v_rgba;
|
|
143
|
+
|
|
144
|
+
uniform mat4 viewMatrix;
|
|
145
|
+
uniform mat4 projectionMatrix;
|
|
146
|
+
uniform vec3 eyePositionHigh;
|
|
147
|
+
uniform vec3 eyePositionLow;
|
|
148
|
+
uniform vec3 uScaleByDistance;
|
|
149
|
+
uniform float opacity;
|
|
150
|
+
uniform float planetRadius;
|
|
151
|
+
uniform vec2 viewport;
|
|
152
|
+
uniform float depthOffset;
|
|
153
|
+
|
|
154
|
+
const vec3 ZERO3 = vec3(0.0);
|
|
155
|
+
|
|
156
|
+
${PROJECT}
|
|
157
|
+
|
|
158
|
+
${ROTATE2D}
|
|
159
|
+
|
|
160
|
+
void main() {
|
|
161
|
+
|
|
162
|
+
vec3 a_positions = a_positionsHigh + a_positionsLow;
|
|
163
|
+
vec3 cameraPos = eyePositionHigh + eyePositionLow;
|
|
164
|
+
|
|
165
|
+
v_texCoords = a_texCoord;
|
|
166
|
+
vec3 look = a_positions - cameraPos;
|
|
167
|
+
float lookDist = length(look);
|
|
168
|
+
v_rgba = a_rgba;
|
|
169
|
+
|
|
170
|
+
if(opacity * step(lookDist, sqrt(dot(cameraPos,cameraPos) - planetRadius) + sqrt(dot(a_positions,a_positions) - planetRadius)) == 0.0){
|
|
171
|
+
return;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
vec3 up = vec3( viewMatrix[0][1], viewMatrix[1][1], viewMatrix[2][1] );
|
|
175
|
+
vec3 right = vec3( viewMatrix[0][0], viewMatrix[1][0], viewMatrix[2][0] );
|
|
176
|
+
|
|
177
|
+
float scd = (1.0 - smoothstep(uScaleByDistance[0], uScaleByDistance[1], lookDist)) * (1.0 - step(uScaleByDistance[2], lookDist));
|
|
178
|
+
|
|
179
|
+
mat4 viewMatrixRTE = viewMatrix;
|
|
180
|
+
viewMatrixRTE[3] = vec4(0.0, 0.0, 0.0, 1.0);
|
|
181
|
+
|
|
182
|
+
vec3 highDiff = a_positionsHigh - eyePositionHigh;
|
|
183
|
+
vec3 lowDiff = a_positionsLow - eyePositionLow;
|
|
184
|
+
vec4 posRTE = viewMatrixRTE * vec4(highDiff + lowDiff, 1.0);
|
|
185
|
+
vec4 projPos = projectionMatrix * posRTE;
|
|
186
|
+
|
|
187
|
+
float camSlope = dot(vec3(viewMatrix[0][2], viewMatrix[1][2], viewMatrix[2][2]), normalize(cameraPos));
|
|
188
|
+
if(camSlope > 0.5) {
|
|
189
|
+
float dist = dot(look, normalize(cameraPos));
|
|
190
|
+
projPos.z += dist * 0.02;
|
|
191
|
+
}else{
|
|
192
|
+
projPos.z += -(abs(projPos.z)) * 0.002;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
projPos.z += depthOffset + a_offset.z;
|
|
196
|
+
|
|
197
|
+
vec2 screenPos = project(projPos);
|
|
198
|
+
|
|
199
|
+
vec2 v = screenPos + rotate2d(a_rotation) * (a_vertices * a_size * scd + a_offset.xy);
|
|
200
|
+
|
|
201
|
+
gl_Position = vec4((2.0 * v / viewport - 1.0) * projPos.w, projPos.z, projPos.w);
|
|
202
|
+
}`,
|
|
203
|
+
fragmentShader: `precision highp float;
|
|
204
|
+
uniform sampler2D u_texture;
|
|
205
|
+
varying vec2 v_texCoords;
|
|
206
|
+
varying vec4 v_rgba;
|
|
207
|
+
void main () {
|
|
208
|
+
vec4 color = texture2D(u_texture, v_texCoords);
|
|
209
|
+
if(color.a < 0.1)
|
|
210
|
+
discard;
|
|
211
|
+
gl_FragColor = color * v_rgba;
|
|
212
|
+
}`
|
|
213
|
+
});
|
|
214
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { Program } from '../webgl/Program';
|
|
2
|
+
export function bloom() {
|
|
3
|
+
return new Program("bloom", {
|
|
4
|
+
uniforms: {
|
|
5
|
+
uTextureOriginal: "sampler2d",
|
|
6
|
+
uTexture1: "sampler2d",
|
|
7
|
+
uTexture2: "sampler2d"
|
|
8
|
+
},
|
|
9
|
+
attributes: {
|
|
10
|
+
corners: "vec3"
|
|
11
|
+
},
|
|
12
|
+
vertexShader: `attribute vec2 corners;
|
|
13
|
+
varying vec2 uv;
|
|
14
|
+
void main(void) {
|
|
15
|
+
gl_Position = vec4(corners, 0.0, 1.0);
|
|
16
|
+
uv = corners * 0.5 + 0.5;
|
|
17
|
+
}`,
|
|
18
|
+
fragmentShader: `precision highp float;
|
|
19
|
+
uniform sampler2D uTextureOriginal;
|
|
20
|
+
uniform sampler2D uTexture1;
|
|
21
|
+
uniform sampler2D uTexture2;
|
|
22
|
+
|
|
23
|
+
varying vec2 uv;
|
|
24
|
+
|
|
25
|
+
void main() {
|
|
26
|
+
vec4 vOriginal = texture2D(uTextureOriginal, uv);
|
|
27
|
+
vec4 vT1 = texture2D(uTexture1, uv);
|
|
28
|
+
vec4 vT2 = texture2D(uTexture2, uv);
|
|
29
|
+
gl_FragColor = vOriginal + vT1 + vT2;
|
|
30
|
+
}`
|
|
31
|
+
});
|
|
32
|
+
}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import { Program } from '../webgl/Program';
|
|
2
|
+
export function buildKernel(sigma) {
|
|
3
|
+
function gauss(x, sigma) {
|
|
4
|
+
return Math.exp(-(x * x) / (2.0 * sigma * sigma));
|
|
5
|
+
}
|
|
6
|
+
var i, values, sum, halfWidth, kMaxKernelSize = 25, kernelSize = 2 * Math.ceil(sigma * 3.0) + 1;
|
|
7
|
+
if (kernelSize > kMaxKernelSize)
|
|
8
|
+
kernelSize = kMaxKernelSize;
|
|
9
|
+
halfWidth = (kernelSize - 1) * 0.5;
|
|
10
|
+
values = new Array(kernelSize);
|
|
11
|
+
sum = 0.0;
|
|
12
|
+
for (i = 0; i < kernelSize; ++i) {
|
|
13
|
+
values[i] = gauss(i - halfWidth, sigma);
|
|
14
|
+
sum += values[i];
|
|
15
|
+
}
|
|
16
|
+
// normalize the kernel
|
|
17
|
+
for (i = 0; i < kernelSize; ++i)
|
|
18
|
+
values[i] /= sum;
|
|
19
|
+
return values;
|
|
20
|
+
}
|
|
21
|
+
export function blur() {
|
|
22
|
+
return new Program("blur", {
|
|
23
|
+
uniforms: {
|
|
24
|
+
uImageIncrement: "vec2",
|
|
25
|
+
tDiffuse: "sampler2d",
|
|
26
|
+
cKernel: "floatxx"
|
|
27
|
+
},
|
|
28
|
+
attributes: {
|
|
29
|
+
corners: "vec3"
|
|
30
|
+
},
|
|
31
|
+
vertexShader: `
|
|
32
|
+
#define KERNEL_SIZE_FLOAT 25.0
|
|
33
|
+
|
|
34
|
+
attribute vec2 corners;
|
|
35
|
+
uniform vec2 uImageIncrement;
|
|
36
|
+
|
|
37
|
+
varying vec2 vUv;
|
|
38
|
+
|
|
39
|
+
void main(void) {
|
|
40
|
+
gl_Position = vec4(corners, 0.0, 1.0);
|
|
41
|
+
vec2 uv = corners * 0.5 + 0.5;
|
|
42
|
+
vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;
|
|
43
|
+
}`,
|
|
44
|
+
fragmentShader: `precision highp float;
|
|
45
|
+
|
|
46
|
+
#define KERNEL_SIZE_INT 25
|
|
47
|
+
|
|
48
|
+
uniform float cKernel[ KERNEL_SIZE_INT ];
|
|
49
|
+
|
|
50
|
+
uniform sampler2D tDiffuse;
|
|
51
|
+
|
|
52
|
+
uniform vec2 uImageIncrement;
|
|
53
|
+
|
|
54
|
+
varying vec2 vUv;
|
|
55
|
+
|
|
56
|
+
void main() {
|
|
57
|
+
vec2 imageCoord = vUv;
|
|
58
|
+
vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
|
|
59
|
+
|
|
60
|
+
for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {
|
|
61
|
+
sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];
|
|
62
|
+
imageCoord += uImageIncrement;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
gl_FragColor = sum;
|
|
66
|
+
}`
|
|
67
|
+
});
|
|
68
|
+
}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
import { Program } from '../webgl/Program';
|
|
2
|
+
export function depth() {
|
|
3
|
+
return new Program("depth", {
|
|
4
|
+
uniforms: {
|
|
5
|
+
depthTexture: "sampler2d"
|
|
6
|
+
},
|
|
7
|
+
attributes: {
|
|
8
|
+
corners: "vec2"
|
|
9
|
+
},
|
|
10
|
+
vertexShader: `#version 300 es
|
|
11
|
+
|
|
12
|
+
in vec2 corners;
|
|
13
|
+
|
|
14
|
+
out vec2 tc;
|
|
15
|
+
|
|
16
|
+
void main(void) {
|
|
17
|
+
gl_Position = vec4(corners, 0.0, 1.0);
|
|
18
|
+
tc = corners * 0.5 + 0.5;
|
|
19
|
+
}`,
|
|
20
|
+
fragmentShader: `#version 300 es
|
|
21
|
+
|
|
22
|
+
precision highp float;
|
|
23
|
+
|
|
24
|
+
#define MAX_FRUSTUMS 4
|
|
25
|
+
|
|
26
|
+
uniform sampler2D depthTexture;
|
|
27
|
+
|
|
28
|
+
in vec2 tc;
|
|
29
|
+
|
|
30
|
+
layout(location = 0) out vec4 fragColor;
|
|
31
|
+
|
|
32
|
+
float LinearizeDepth(in vec2 uv)
|
|
33
|
+
{
|
|
34
|
+
float depth = texture(depthTexture, tc).x;
|
|
35
|
+
return depth;//(2.0 * zNear) / (zFar + zNear - depth * (zFar - zNear));
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
void main(void) {
|
|
39
|
+
float c = LinearizeDepth(tc);
|
|
40
|
+
fragColor = vec4(c, c, c, 1.0);
|
|
41
|
+
}`
|
|
42
|
+
});
|
|
43
|
+
}
|