@ohos-ports/react-three-drei 10.7.7-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (483) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +852 -0
  3. package/core/AccumulativeShadows.cjs.js +1 -0
  4. package/core/AccumulativeShadows.d.ts +59 -0
  5. package/core/AccumulativeShadows.js +310 -0
  6. package/core/AdaptiveDpr.cjs.js +1 -0
  7. package/core/AdaptiveDpr.d.ts +3 -0
  8. package/core/AdaptiveDpr.js +28 -0
  9. package/core/AdaptiveEvents.cjs.js +1 -0
  10. package/core/AdaptiveEvents.d.ts +1 -0
  11. package/core/AdaptiveEvents.js +20 -0
  12. package/core/ArcballControls.cjs.js +1 -0
  13. package/core/ArcballControls.d.ts +15 -0
  14. package/core/ArcballControls.js +67 -0
  15. package/core/AsciiRenderer.cjs.js +1 -0
  16. package/core/AsciiRenderer.d.ts +11 -0
  17. package/core/AsciiRenderer.js +66 -0
  18. package/core/BBAnchor.cjs.js +1 -0
  19. package/core/BBAnchor.d.ts +7 -0
  20. package/core/BBAnchor.js +37 -0
  21. package/core/Backdrop.cjs.js +1 -0
  22. package/core/Backdrop.d.ts +15 -0
  23. package/core/Backdrop.js +33 -0
  24. package/core/BakeShadows.cjs.js +1 -0
  25. package/core/BakeShadows.d.ts +1 -0
  26. package/core/BakeShadows.js +16 -0
  27. package/core/Billboard.cjs.js +1 -0
  28. package/core/Billboard.d.ts +10 -0
  29. package/core/Billboard.js +53 -0
  30. package/core/Bounds.cjs.js +1 -0
  31. package/core/Bounds.d.ts +36 -0
  32. package/core/Bounds.js +254 -0
  33. package/core/Bvh.cjs.js +1 -0
  34. package/core/Bvh.d.ts +19 -0
  35. package/core/Bvh.js +92 -0
  36. package/core/CameraControls.cjs.js +1 -0
  37. package/core/CameraControls.d.ts +48 -0
  38. package/core/CameraControls.js +151 -0
  39. package/core/CameraShake.cjs.js +1 -0
  40. package/core/CameraShake.d.ts +17 -0
  41. package/core/CameraShake.js +57 -0
  42. package/core/CatmullRomLine.cjs.js +1 -0
  43. package/core/CatmullRomLine.d.ts +10 -0
  44. package/core/CatmullRomLine.js +42 -0
  45. package/core/Caustics.cjs.js +1 -0
  46. package/core/Caustics.d.ts +32 -0
  47. package/core/Caustics.js +388 -0
  48. package/core/Center.cjs.js +1 -0
  49. package/core/Center.d.ts +33 -0
  50. package/core/Center.js +67 -0
  51. package/core/Clone.cjs.js +1 -0
  52. package/core/Clone.d.ts +15 -0
  53. package/core/Clone.js +100 -0
  54. package/core/Cloud.cjs.js +1 -0
  55. package/core/Cloud.d.ts +97 -0
  56. package/core/Cloud.js +231 -0
  57. package/core/ComputedAttribute.cjs.js +1 -0
  58. package/core/ComputedAttribute.d.ts +8 -0
  59. package/core/ComputedAttribute.js +33 -0
  60. package/core/ContactShadows.cjs.js +1 -0
  61. package/core/ContactShadows.d.ts +18 -0
  62. package/core/ContactShadows.js +114 -0
  63. package/core/CubeCamera.cjs.js +1 -0
  64. package/core/CubeCamera.d.ts +21 -0
  65. package/core/CubeCamera.js +86 -0
  66. package/core/CubeTexture.cjs.js +1 -0
  67. package/core/CubeTexture.d.ts +14 -0
  68. package/core/CubeTexture.js +25 -0
  69. package/core/CubicBezierLine.cjs.js +1 -0
  70. package/core/CubicBezierLine.d.ts +12 -0
  71. package/core/CubicBezierLine.js +28 -0
  72. package/core/CurveModifier.cjs.js +1 -0
  73. package/core/CurveModifier.d.ts +11 -0
  74. package/core/CurveModifier.js +27 -0
  75. package/core/Decal.cjs.js +1 -0
  76. package/core/Decal.d.ts +16 -0
  77. package/core/Decal.js +128 -0
  78. package/core/Detailed.cjs.js +1 -0
  79. package/core/Detailed.d.ts +10 -0
  80. package/core/Detailed.js +33 -0
  81. package/core/DetectGPU.cjs.js +1 -0
  82. package/core/DetectGPU.d.ts +7 -0
  83. package/core/DetectGPU.js +14 -0
  84. package/core/DeviceOrientationControls.cjs.js +1 -0
  85. package/core/DeviceOrientationControls.d.ts +10 -0
  86. package/core/DeviceOrientationControls.js +51 -0
  87. package/core/Edges.cjs.js +1 -0
  88. package/core/Edges.d.ts +13 -0
  89. package/core/Edges.js +38 -0
  90. package/core/Effects.cjs.js +1 -0
  91. package/core/Effects.d.ts +25 -0
  92. package/core/Effects.js +91 -0
  93. package/core/Environment.cjs.js +1 -0
  94. package/core/Environment.d.ts +37 -0
  95. package/core/Environment.js +189 -0
  96. package/core/Example.cjs.js +1 -0
  97. package/core/Example.d.ts +13 -0
  98. package/core/Example.js +46 -0
  99. package/core/Fbo.cjs.js +1 -0
  100. package/core/Fbo.d.ts +22 -0
  101. package/core/Fbo.js +63 -0
  102. package/core/Fbx.cjs.js +1 -0
  103. package/core/Fbx.d.ts +11 -0
  104. package/core/Fbx.js +23 -0
  105. package/core/FirstPersonControls.cjs.js +1 -0
  106. package/core/FirstPersonControls.d.ts +8 -0
  107. package/core/FirstPersonControls.js +38 -0
  108. package/core/Fisheye.cjs.js +1 -0
  109. package/core/Fisheye.d.ts +10 -0
  110. package/core/Fisheye.js +95 -0
  111. package/core/Float.cjs.js +1 -0
  112. package/core/Float.d.ts +14 -0
  113. package/core/Float.js +37 -0
  114. package/core/FlyControls.cjs.js +1 -0
  115. package/core/FlyControls.d.ts +10 -0
  116. package/core/FlyControls.js +55 -0
  117. package/core/GizmoHelper.cjs.js +1 -0
  118. package/core/GizmoHelper.d.ts +16 -0
  119. package/core/GizmoHelper.js +116 -0
  120. package/core/GizmoViewcube.cjs.js +1 -0
  121. package/core/GizmoViewcube.d.ts +14 -0
  122. package/core/GizmoViewcube.js +133 -0
  123. package/core/GizmoViewport.cjs.js +1 -0
  124. package/core/GizmoViewport.d.ts +16 -0
  125. package/core/GizmoViewport.js +140 -0
  126. package/core/Gltf.cjs.js +1 -0
  127. package/core/Gltf.d.ts +27 -0
  128. package/core/Gltf.js +52 -0
  129. package/core/GradientTexture.cjs.js +1 -0
  130. package/core/GradientTexture.d.ts +18 -0
  131. package/core/GradientTexture.js +54 -0
  132. package/core/Grid.cjs.js +1 -0
  133. package/core/Grid.d.ts +26 -0
  134. package/core/Grid.js +142 -0
  135. package/core/Helper.cjs.js +1 -0
  136. package/core/Helper.d.ts +16 -0
  137. package/core/Helper.js +47 -0
  138. package/core/Hud.cjs.js +1 -0
  139. package/core/Hud.d.ts +6 -0
  140. package/core/Hud.js +55 -0
  141. package/core/Image.cjs.js +1 -0
  142. package/core/Image.d.ts +38 -0
  143. package/core/Image.js +160 -0
  144. package/core/Instances.cjs.js +1 -0
  145. package/core/Instances.d.ts +64 -0
  146. package/core/Instances.js +313 -0
  147. package/core/Ktx2.cjs.js +1 -0
  148. package/core/Ktx2.d.ts +14 -0
  149. package/core/Ktx2.js +48 -0
  150. package/core/Lightformer.cjs.js +1 -0
  151. package/core/Lightformer.d.ts +15 -0
  152. package/core/Lightformer.js +63 -0
  153. package/core/Line.cjs.js +1 -0
  154. package/core/Line.d.ts +13 -0
  155. package/core/Line.js +73 -0
  156. package/core/MapControls.cjs.js +1 -0
  157. package/core/MapControls.d.ts +14 -0
  158. package/core/MapControls.js +63 -0
  159. package/core/MarchingCubes.cjs.js +1 -0
  160. package/core/MarchingCubes.d.ts +24 -0
  161. package/core/MarchingCubes.js +78 -0
  162. package/core/Mask.cjs.js +1 -0
  163. package/core/Mask.d.ts +17 -0
  164. package/core/Mask.js +42 -0
  165. package/core/MatcapTexture.cjs.js +1 -0
  166. package/core/MatcapTexture.d.ts +9 -0
  167. package/core/MatcapTexture.js +51 -0
  168. package/core/MeshDiscardMaterial.cjs.js +1 -0
  169. package/core/MeshDiscardMaterial.d.ts +10 -0
  170. package/core/MeshDiscardMaterial.js +15 -0
  171. package/core/MeshDistortMaterial.cjs.js +1 -0
  172. package/core/MeshDistortMaterial.d.ts +39 -0
  173. package/core/MeshDistortMaterial.js +72 -0
  174. package/core/MeshPortalMaterial.cjs.js +1 -0
  175. package/core/MeshPortalMaterial.d.ts +25 -0
  176. package/core/MeshPortalMaterial.js +467 -0
  177. package/core/MeshReflectorMaterial.cjs.js +1 -0
  178. package/core/MeshReflectorMaterial.d.ts +14 -0
  179. package/core/MeshReflectorMaterial.js +180 -0
  180. package/core/MeshRefractionMaterial.cjs.js +1 -0
  181. package/core/MeshRefractionMaterial.d.ts +19 -0
  182. package/core/MeshRefractionMaterial.js +73 -0
  183. package/core/MeshTransmissionMaterial.cjs.js +1 -0
  184. package/core/MeshTransmissionMaterial.d.ts +34 -0
  185. package/core/MeshTransmissionMaterial.js +402 -0
  186. package/core/MeshWobbleMaterial.cjs.js +1 -0
  187. package/core/MeshWobbleMaterial.d.ts +36 -0
  188. package/core/MeshWobbleMaterial.js +60 -0
  189. package/core/MotionPathControls.cjs.js +1 -0
  190. package/core/MotionPathControls.d.ts +33 -0
  191. package/core/MotionPathControls.js +121 -0
  192. package/core/MultiMaterial.cjs.js +1 -0
  193. package/core/MultiMaterial.d.ts +4 -0
  194. package/core/MultiMaterial.js +29 -0
  195. package/core/NormalTexture.cjs.js +1 -0
  196. package/core/NormalTexture.d.ts +14 -0
  197. package/core/NormalTexture.js +42 -0
  198. package/core/OrbitControls.cjs.js +1 -0
  199. package/core/OrbitControls.d.ts +22 -0
  200. package/core/OrbitControls.js +79 -0
  201. package/core/OrthographicCamera.cjs.js +1 -0
  202. package/core/OrthographicCamera.d.ts +14 -0
  203. package/core/OrthographicCamera.js +76 -0
  204. package/core/Outlines.cjs.js +1 -0
  205. package/core/Outlines.d.ts +17 -0
  206. package/core/Outlines.js +166 -0
  207. package/core/PerformanceMonitor.cjs.js +1 -0
  208. package/core/PerformanceMonitor.d.ts +36 -0
  209. package/core/PerformanceMonitor.js +116 -0
  210. package/core/PerspectiveCamera.cjs.js +1 -0
  211. package/core/PerspectiveCamera.d.ts +14 -0
  212. package/core/PerspectiveCamera.js +72 -0
  213. package/core/PointMaterial.cjs.js +1 -0
  214. package/core/PointMaterial.d.ts +8 -0
  215. package/core/PointMaterial.js +36 -0
  216. package/core/PointerLockControls.cjs.js +1 -0
  217. package/core/PointerLockControls.d.ts +15 -0
  218. package/core/PointerLockControls.js +89 -0
  219. package/core/Points.cjs.js +1 -0
  220. package/core/Points.d.ts +31 -0
  221. package/core/Points.js +202 -0
  222. package/core/PositionalAudio.cjs.js +1 -0
  223. package/core/PositionalAudio.d.ts +9 -0
  224. package/core/PositionalAudio.js +46 -0
  225. package/core/Preload.cjs.js +1 -0
  226. package/core/Preload.d.ts +7 -0
  227. package/core/Preload.js +44 -0
  228. package/core/Progress.cjs.js +1 -0
  229. package/core/Progress.d.ts +14 -0
  230. package/core/Progress.js +55 -0
  231. package/core/QuadraticBezierLine.cjs.js +1 -0
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  234. package/core/RenderCubeTexture.cjs.js +1 -0
  235. package/core/RenderCubeTexture.d.ts +30 -0
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  237. package/core/RenderTexture.cjs.js +1 -0
  238. package/core/RenderTexture.d.ts +18 -0
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  240. package/core/Resize.cjs.js +1 -0
  241. package/core/Resize.d.ts +17 -0
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  243. package/core/RoundedBox.cjs.js +1 -0
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  245. package/core/RoundedBox.js +70 -0
  246. package/core/Sampler.cjs.js +1 -0
  247. package/core/Sampler.d.ts +28 -0
  248. package/core/Sampler.js +75 -0
  249. package/core/ScreenQuad.cjs.js +1 -0
  250. package/core/ScreenQuad.d.ts +5 -0
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  252. package/core/ScreenSizer.cjs.js +1 -0
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  255. package/core/ScreenSpace.cjs.js +1 -0
  256. package/core/ScreenSpace.d.ts +7 -0
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  258. package/core/Segments.cjs.js +1 -0
  259. package/core/Segments.d.ts +29 -0
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  261. package/core/Shadow.cjs.js +1 -0
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  264. package/core/ShadowAlpha.cjs.js +1 -0
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  266. package/core/ShadowAlpha.js +108 -0
  267. package/core/Sky.cjs.js +1 -0
  268. package/core/Sky.d.ts +16 -0
  269. package/core/Sky.js +39 -0
  270. package/core/Sparkles.cjs.js +1 -0
  271. package/core/Sparkles.d.ts +26 -0
  272. package/core/Sparkles.js +161 -0
  273. package/core/Splat.cjs.js +1 -0
  274. package/core/Splat.d.ts +56 -0
  275. package/core/Splat.js +506 -0
  276. package/core/SpotLight.cjs.js +1 -0
  277. package/core/SpotLight.d.ts +27 -0
  278. package/core/SpotLight.js +223 -0
  279. package/core/SpriteAnimator.cjs.js +1 -0
  280. package/core/SpriteAnimator.d.ts +88 -0
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  282. package/core/Stage.cjs.js +1 -0
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  418. package/web/CycleRaycast.cjs.js +1 -0
  419. package/web/CycleRaycast.d.ts +10 -0
  420. package/web/CycleRaycast.js +93 -0
  421. package/web/DragControls.cjs.js +1 -0
  422. package/web/DragControls.d.ts +17 -0
  423. package/web/DragControls.js +127 -0
  424. package/web/FaceControls.cjs.js +1 -0
  425. package/web/FaceControls.d.ts +29 -0
  426. package/web/FaceControls.js +236 -0
  427. package/web/FaceLandmarker.cjs.js +1 -0
  428. package/web/FaceLandmarker.d.ts +14 -0
  429. package/web/FaceLandmarker.js +49 -0
  430. package/web/Facemesh.cjs.js +1 -0
  431. package/web/Facemesh.d.ts +118 -0
  432. package/web/Facemesh.js +4538 -0
  433. package/web/Html.cjs.js +1 -0
  434. package/web/Html.d.ts +34 -0
  435. package/web/Html.js +375 -0
  436. package/web/KeyboardControls.cjs.js +1 -0
  437. package/web/KeyboardControls.d.ts +37 -0
  438. package/web/KeyboardControls.js +104 -0
  439. package/web/Loader.cjs.js +1 -0
  440. package/web/Loader.d.ts +12 -0
  441. package/web/Loader.js +101 -0
  442. package/web/PresentationControls.cjs.js +1 -0
  443. package/web/PresentationControls.d.ts +16 -0
  444. package/web/PresentationControls.js +79 -0
  445. package/web/ScreenVideoTexture.cjs.js +1 -0
  446. package/web/ScreenVideoTexture.d.ts +17 -0
  447. package/web/ScreenVideoTexture.js +30 -0
  448. package/web/ScrollControls.cjs.js +1 -0
  449. package/web/ScrollControls.d.ts +45 -0
  450. package/web/ScrollControls.js +237 -0
  451. package/web/Select.cjs.js +1 -0
  452. package/web/Select.d.ts +14 -0
  453. package/web/Select.js +171 -0
  454. package/web/View.cjs.js +1 -0
  455. package/web/View.d.ts +34 -0
  456. package/web/View.js +259 -0
  457. package/web/WebcamVideoTexture.cjs.js +1 -0
  458. package/web/WebcamVideoTexture.d.ts +17 -0
  459. package/web/WebcamVideoTexture.js +33 -0
  460. package/web/index.cjs.js +1 -0
  461. package/web/index.d.ts +17 -0
  462. package/web/index.js +176 -0
  463. package/web/pivotControls/AxisArrow.cjs.js +1 -0
  464. package/web/pivotControls/AxisArrow.d.ts +7 -0
  465. package/web/pivotControls/AxisArrow.js +193 -0
  466. package/web/pivotControls/AxisRotator.cjs.js +1 -0
  467. package/web/pivotControls/AxisRotator.d.ts +7 -0
  468. package/web/pivotControls/AxisRotator.js +220 -0
  469. package/web/pivotControls/PlaneSlider.cjs.js +1 -0
  470. package/web/pivotControls/PlaneSlider.d.ts +7 -0
  471. package/web/pivotControls/PlaneSlider.js +202 -0
  472. package/web/pivotControls/ScalingSphere.cjs.js +1 -0
  473. package/web/pivotControls/ScalingSphere.d.ts +7 -0
  474. package/web/pivotControls/ScalingSphere.js +192 -0
  475. package/web/pivotControls/context.cjs.js +1 -0
  476. package/web/pivotControls/context.d.ts +33 -0
  477. package/web/pivotControls/context.js +5 -0
  478. package/web/pivotControls/index.cjs.js +1 -0
  479. package/web/pivotControls/index.d.ts +39 -0
  480. package/web/pivotControls/index.js +213 -0
  481. package/web/useCursor.cjs.js +1 -0
  482. package/web/useCursor.d.ts +1 -0
  483. package/web/useCursor.js +12 -0
@@ -0,0 +1,388 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as THREE from 'three';
3
+ import * as React from 'react';
4
+ import { extend, useThree, useFrame } from '@react-three/fiber';
5
+ import { useFBO } from './Fbo.js';
6
+ import { useHelper } from './Helper.js';
7
+ import { shaderMaterial } from './shaderMaterial.js';
8
+ import { Edges } from './Edges.js';
9
+ import { FullScreenQuad } from 'three-stdlib';
10
+ import { version } from '../helpers/constants.js';
11
+
12
+ function createNormalMaterial(side = THREE.FrontSide) {
13
+ const viewMatrix = {
14
+ value: new THREE.Matrix4()
15
+ };
16
+ return Object.assign(new THREE.MeshNormalMaterial({
17
+ side
18
+ }), {
19
+ viewMatrix,
20
+ onBeforeCompile: shader => {
21
+ shader.uniforms.viewMatrix = viewMatrix;
22
+ shader.fragmentShader = `vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
23
+ return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
24
+ }\n` + shader.fragmentShader.replace('#include <normal_fragment_maps>', `#include <normal_fragment_maps>
25
+ normal = inverseTransformDirection( normal, viewMatrix );\n`);
26
+ }
27
+ });
28
+ }
29
+ const CausticsProjectionMaterial = /* @__PURE__ */shaderMaterial({
30
+ causticsTexture: null,
31
+ causticsTextureB: null,
32
+ color: /* @__PURE__ */new THREE.Color(),
33
+ lightProjMatrix: /* @__PURE__ */new THREE.Matrix4(),
34
+ lightViewMatrix: /* @__PURE__ */new THREE.Matrix4()
35
+ }, `varying vec3 vWorldPosition;
36
+ void main() {
37
+ gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);
38
+ vec4 worldPosition = modelMatrix * vec4(position, 1.);
39
+ vWorldPosition = worldPosition.xyz;
40
+ }`, `varying vec3 vWorldPosition;
41
+ uniform vec3 color;
42
+ uniform sampler2D causticsTexture;
43
+ uniform sampler2D causticsTextureB;
44
+ uniform mat4 lightProjMatrix;
45
+ uniform mat4 lightViewMatrix;
46
+ void main() {
47
+ // Apply caustics
48
+ vec4 lightSpacePos = lightProjMatrix * lightViewMatrix * vec4(vWorldPosition, 1.0);
49
+ lightSpacePos.xyz /= lightSpacePos.w;
50
+ lightSpacePos.xyz = lightSpacePos.xyz * 0.5 + 0.5;
51
+ vec3 front = texture2D(causticsTexture, lightSpacePos.xy).rgb;
52
+ vec3 back = texture2D(causticsTextureB, lightSpacePos.xy).rgb;
53
+ gl_FragColor = vec4((front + back) * color, 1.0);
54
+ #include <tonemapping_fragment>
55
+ #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
56
+ }`);
57
+ const CausticsMaterial = /* @__PURE__ */shaderMaterial({
58
+ cameraMatrixWorld: /* @__PURE__ */new THREE.Matrix4(),
59
+ cameraProjectionMatrixInv: /* @__PURE__ */new THREE.Matrix4(),
60
+ normalTexture: null,
61
+ depthTexture: null,
62
+ lightDir: /* @__PURE__ */new THREE.Vector3(0, 1, 0),
63
+ lightPlaneNormal: /* @__PURE__ */new THREE.Vector3(0, 1, 0),
64
+ lightPlaneConstant: 0,
65
+ near: 0.1,
66
+ far: 100,
67
+ modelMatrix: /* @__PURE__ */new THREE.Matrix4(),
68
+ worldRadius: 1 / 40,
69
+ ior: 1.1,
70
+ bounces: 0,
71
+ resolution: 1024,
72
+ size: 10,
73
+ intensity: 0.5
74
+ }, /* glsl */`
75
+ varying vec2 vUv;
76
+ void main() {
77
+ vUv = uv;
78
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
79
+ }`, /* glsl */`
80
+ uniform mat4 cameraMatrixWorld;
81
+ uniform mat4 cameraProjectionMatrixInv;
82
+ uniform vec3 lightDir;
83
+ uniform vec3 lightPlaneNormal;
84
+ uniform float lightPlaneConstant;
85
+ uniform float near;
86
+ uniform float far;
87
+ uniform float time;
88
+ uniform float worldRadius;
89
+ uniform float resolution;
90
+ uniform float size;
91
+ uniform float intensity;
92
+ uniform float ior;
93
+ precision highp isampler2D;
94
+ precision highp usampler2D;
95
+ uniform sampler2D normalTexture;
96
+ uniform sampler2D depthTexture;
97
+ uniform float bounces;
98
+ varying vec2 vUv;
99
+ vec3 WorldPosFromDepth(float depth, vec2 coord) {
100
+ float z = depth * 2.0 - 1.0;
101
+ vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);
102
+ vec4 viewSpacePosition = cameraProjectionMatrixInv * clipSpacePosition;
103
+ // Perspective division
104
+ viewSpacePosition /= viewSpacePosition.w;
105
+ vec4 worldSpacePosition = cameraMatrixWorld * viewSpacePosition;
106
+ return worldSpacePosition.xyz;
107
+ }
108
+ float sdPlane( vec3 p, vec3 n, float h ) {
109
+ // n must be normalized
110
+ return dot(p,n) + h;
111
+ }
112
+ float planeIntersect( vec3 ro, vec3 rd, vec4 p ) {
113
+ return -(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz);
114
+ }
115
+ vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 pos, vec3 normal, float ior, out vec3 rayOrigin, out vec3 rayDirection) {
116
+ rayOrigin = ro;
117
+ rayDirection = rd;
118
+ rayDirection = refract(rayDirection, normal, 1.0 / ior);
119
+ rayOrigin = pos + rayDirection * 0.1;
120
+ return rayDirection;
121
+ }
122
+ void main() {
123
+ // Each sample consists of random offset in the x and y direction
124
+ float caustic = 0.0;
125
+ float causticTexelSize = (1.0 / resolution) * size * 2.0;
126
+ float texelsNeeded = worldRadius / causticTexelSize;
127
+ float sampleRadius = texelsNeeded / resolution;
128
+ float sum = 0.0;
129
+ if (texture2D(depthTexture, vUv).x == 1.0) {
130
+ gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
131
+ return;
132
+ }
133
+ vec2 offset1 = vec2(-0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);
134
+ vec2 offset2 = vec2(-0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);
135
+ vec2 offset3 = vec2(0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);
136
+ vec2 offset4 = vec2(0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);
137
+ vec2 uv1 = vUv + offset1 * sampleRadius;
138
+ vec2 uv2 = vUv + offset2 * sampleRadius;
139
+ vec2 uv3 = vUv + offset3 * sampleRadius;
140
+ vec2 uv4 = vUv + offset4 * sampleRadius;
141
+ vec3 normal1 = texture2D(normalTexture, uv1, -10.0).rgb * 2.0 - 1.0;
142
+ vec3 normal2 = texture2D(normalTexture, uv2, -10.0).rgb * 2.0 - 1.0;
143
+ vec3 normal3 = texture2D(normalTexture, uv3, -10.0).rgb * 2.0 - 1.0;
144
+ vec3 normal4 = texture2D(normalTexture, uv4, -10.0).rgb * 2.0 - 1.0;
145
+ float depth1 = texture2D(depthTexture, uv1, -10.0).x;
146
+ float depth2 = texture2D(depthTexture, uv2, -10.0).x;
147
+ float depth3 = texture2D(depthTexture, uv3, -10.0).x;
148
+ float depth4 = texture2D(depthTexture, uv4, -10.0).x;
149
+ // Sanity check the depths
150
+ if (depth1 == 1.0 || depth2 == 1.0 || depth3 == 1.0 || depth4 == 1.0) {
151
+ gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
152
+ return;
153
+ }
154
+ vec3 pos1 = WorldPosFromDepth(depth1, uv1);
155
+ vec3 pos2 = WorldPosFromDepth(depth2, uv2);
156
+ vec3 pos3 = WorldPosFromDepth(depth3, uv3);
157
+ vec3 pos4 = WorldPosFromDepth(depth4, uv4);
158
+ vec3 originPos1 = WorldPosFromDepth(0.0, uv1);
159
+ vec3 originPos2 = WorldPosFromDepth(0.0, uv2);
160
+ vec3 originPos3 = WorldPosFromDepth(0.0, uv3);
161
+ vec3 originPos4 = WorldPosFromDepth(0.0, uv4);
162
+ vec3 endPos1, endPos2, endPos3, endPos4;
163
+ vec3 endDir1, endDir2, endDir3, endDir4;
164
+ totalInternalReflection(originPos1, lightDir, pos1, normal1, ior, endPos1, endDir1);
165
+ totalInternalReflection(originPos2, lightDir, pos2, normal2, ior, endPos2, endDir2);
166
+ totalInternalReflection(originPos3, lightDir, pos3, normal3, ior, endPos3, endDir3);
167
+ totalInternalReflection(originPos4, lightDir, pos4, normal4, ior, endPos4, endDir4);
168
+ float lightPosArea = length(cross(originPos2 - originPos1, originPos3 - originPos1)) + length(cross(originPos3 - originPos1, originPos4 - originPos1));
169
+ float t1 = planeIntersect(endPos1, endDir1, vec4(lightPlaneNormal, lightPlaneConstant));
170
+ float t2 = planeIntersect(endPos2, endDir2, vec4(lightPlaneNormal, lightPlaneConstant));
171
+ float t3 = planeIntersect(endPos3, endDir3, vec4(lightPlaneNormal, lightPlaneConstant));
172
+ float t4 = planeIntersect(endPos4, endDir4, vec4(lightPlaneNormal, lightPlaneConstant));
173
+ vec3 finalPos1 = endPos1 + endDir1 * t1;
174
+ vec3 finalPos2 = endPos2 + endDir2 * t2;
175
+ vec3 finalPos3 = endPos3 + endDir3 * t3;
176
+ vec3 finalPos4 = endPos4 + endDir4 * t4;
177
+ float finalArea = length(cross(finalPos2 - finalPos1, finalPos3 - finalPos1)) + length(cross(finalPos3 - finalPos1, finalPos4 - finalPos1));
178
+ caustic += intensity * (lightPosArea / finalArea);
179
+ // Calculate the area of the triangle in light spaces
180
+ gl_FragColor = vec4(vec3(max(caustic, 0.0)), 1.0);
181
+ }`);
182
+ const NORMALPROPS = {
183
+ depth: true,
184
+ minFilter: THREE.LinearFilter,
185
+ magFilter: THREE.LinearFilter,
186
+ type: THREE.UnsignedByteType
187
+ };
188
+ const CAUSTICPROPS = {
189
+ minFilter: THREE.LinearMipmapLinearFilter,
190
+ magFilter: THREE.LinearFilter,
191
+ type: THREE.FloatType,
192
+ generateMipmaps: true
193
+ };
194
+ const Caustics = /* @__PURE__ */React.forwardRef(({
195
+ debug,
196
+ children,
197
+ frames = 1,
198
+ ior = 1.1,
199
+ color = 'white',
200
+ causticsOnly = false,
201
+ backside = false,
202
+ backsideIOR = 1.1,
203
+ worldRadius = 0.3125,
204
+ intensity = 0.05,
205
+ resolution = 2024,
206
+ lightSource = [5, 5, 5],
207
+ ...props
208
+ }, fref) => {
209
+ extend({
210
+ CausticsProjectionMaterial
211
+ });
212
+ const ref = React.useRef(null);
213
+ const camera = React.useRef(null);
214
+ const scene = React.useRef(null);
215
+ const plane = React.useRef(null);
216
+ const gl = useThree(state => state.gl);
217
+ const helper = useHelper(debug && camera, THREE.CameraHelper);
218
+
219
+ // Buffers for front and back faces
220
+ const normalTarget = useFBO(resolution, resolution, NORMALPROPS);
221
+ const normalTargetB = useFBO(resolution, resolution, NORMALPROPS);
222
+ const causticsTarget = useFBO(resolution, resolution, CAUSTICPROPS);
223
+ const causticsTargetB = useFBO(resolution, resolution, CAUSTICPROPS);
224
+ // Normal materials for front and back faces
225
+ const [normalMat] = React.useState(() => createNormalMaterial());
226
+ const [normalMatB] = React.useState(() => createNormalMaterial(THREE.BackSide));
227
+ // The quad that catches the caustics
228
+ const [causticsMaterial] = React.useState(() => new CausticsMaterial());
229
+ const [causticsQuad] = React.useState(() => new FullScreenQuad(causticsMaterial));
230
+ React.useLayoutEffect(() => {
231
+ ref.current.updateWorldMatrix(false, true);
232
+ });
233
+ let count = 0;
234
+ const v = new THREE.Vector3();
235
+ const lpF = new THREE.Frustum();
236
+ const lpM = new THREE.Matrix4();
237
+ const lpP = new THREE.Plane();
238
+ const lightDir = new THREE.Vector3();
239
+ const lightDirInv = new THREE.Vector3();
240
+ const bounds = new THREE.Box3();
241
+ const focusPos = new THREE.Vector3();
242
+ const boundsVertices = [];
243
+ const worldVerts = [];
244
+ const projectedVerts = [];
245
+ const lightDirs = [];
246
+ const cameraPos = new THREE.Vector3();
247
+ for (let i = 0; i < 8; i++) {
248
+ boundsVertices.push(new THREE.Vector3());
249
+ worldVerts.push(new THREE.Vector3());
250
+ projectedVerts.push(new THREE.Vector3());
251
+ lightDirs.push(new THREE.Vector3());
252
+ }
253
+ useFrame(() => {
254
+ if (frames === Infinity || count++ < frames) {
255
+ var _scene$current$parent, _helper$current;
256
+ if (Array.isArray(lightSource)) lightDir.fromArray(lightSource).normalize();else lightDir.copy(ref.current.worldToLocal(lightSource.current.getWorldPosition(v)).normalize());
257
+ lightDirInv.copy(lightDir).multiplyScalar(-1);
258
+ (_scene$current$parent = scene.current.parent) == null || _scene$current$parent.matrixWorld.identity();
259
+ bounds.setFromObject(scene.current, true);
260
+ boundsVertices[0].set(bounds.min.x, bounds.min.y, bounds.min.z);
261
+ boundsVertices[1].set(bounds.min.x, bounds.min.y, bounds.max.z);
262
+ boundsVertices[2].set(bounds.min.x, bounds.max.y, bounds.min.z);
263
+ boundsVertices[3].set(bounds.min.x, bounds.max.y, bounds.max.z);
264
+ boundsVertices[4].set(bounds.max.x, bounds.min.y, bounds.min.z);
265
+ boundsVertices[5].set(bounds.max.x, bounds.min.y, bounds.max.z);
266
+ boundsVertices[6].set(bounds.max.x, bounds.max.y, bounds.min.z);
267
+ boundsVertices[7].set(bounds.max.x, bounds.max.y, bounds.max.z);
268
+ for (let i = 0; i < 8; i++) {
269
+ worldVerts[i].copy(boundsVertices[i]);
270
+ }
271
+ bounds.getCenter(focusPos);
272
+ boundsVertices.map(v => v.sub(focusPos));
273
+ const lightPlane = lpP.set(lightDirInv, 0);
274
+ boundsVertices.map((v, i) => lightPlane.projectPoint(v, projectedVerts[i]));
275
+ const centralVert = projectedVerts.reduce((a, b) => a.add(b), v.set(0, 0, 0)).divideScalar(projectedVerts.length);
276
+ const radius = projectedVerts.map(v => v.distanceTo(centralVert)).reduce((a, b) => Math.max(a, b));
277
+ const dirLength = boundsVertices.map(x => x.dot(lightDir)).reduce((a, b) => Math.max(a, b));
278
+ // Shadows
279
+ camera.current.position.copy(cameraPos.copy(lightDir).multiplyScalar(dirLength).add(focusPos));
280
+ camera.current.lookAt(scene.current.localToWorld(focusPos));
281
+ const dirMatrix = lpM.lookAt(camera.current.position, focusPos, v.set(0, 1, 0));
282
+ camera.current.left = -radius;
283
+ camera.current.right = radius;
284
+ camera.current.top = radius;
285
+ camera.current.bottom = -radius;
286
+ const yOffset = v.set(0, radius, 0).applyMatrix4(dirMatrix);
287
+ const yTime = (camera.current.position.y + yOffset.y) / lightDir.y;
288
+ camera.current.near = 0.1;
289
+ camera.current.far = yTime;
290
+ camera.current.updateProjectionMatrix();
291
+ camera.current.updateMatrixWorld();
292
+
293
+ // Now find size of ground plane
294
+ const groundProjectedCoords = worldVerts.map((v, i) => v.add(lightDirs[i].copy(lightDir).multiplyScalar(-v.y / lightDir.y)));
295
+ const centerPos = groundProjectedCoords.reduce((a, b) => a.add(b), v.set(0, 0, 0)).divideScalar(groundProjectedCoords.length);
296
+ const maxSize = 2 * groundProjectedCoords.map(v => Math.hypot(v.x - centerPos.x, v.z - centerPos.z)).reduce((a, b) => Math.max(a, b));
297
+ plane.current.scale.setScalar(maxSize);
298
+ plane.current.position.copy(centerPos);
299
+ if (debug) (_helper$current = helper.current) == null || _helper$current.update();
300
+
301
+ // Inject uniforms
302
+ normalMatB.viewMatrix.value = normalMat.viewMatrix.value = camera.current.matrixWorldInverse;
303
+ const dirLightNearPlane = lpF.setFromProjectionMatrix(lpM.multiplyMatrices(camera.current.projectionMatrix, camera.current.matrixWorldInverse)).planes[4];
304
+ causticsMaterial.cameraMatrixWorld = camera.current.matrixWorld;
305
+ causticsMaterial.cameraProjectionMatrixInv = camera.current.projectionMatrixInverse;
306
+ causticsMaterial.lightDir = lightDirInv;
307
+ causticsMaterial.lightPlaneNormal = dirLightNearPlane.normal;
308
+ causticsMaterial.lightPlaneConstant = dirLightNearPlane.constant;
309
+ causticsMaterial.near = camera.current.near;
310
+ causticsMaterial.far = camera.current.far;
311
+ causticsMaterial.resolution = resolution;
312
+ causticsMaterial.size = radius;
313
+ causticsMaterial.intensity = intensity;
314
+ causticsMaterial.worldRadius = worldRadius;
315
+
316
+ // Switch the scene on
317
+ scene.current.visible = true;
318
+
319
+ // Render front face normals
320
+ gl.setRenderTarget(normalTarget);
321
+ gl.clear();
322
+ scene.current.overrideMaterial = normalMat;
323
+ gl.render(scene.current, camera.current);
324
+
325
+ // Render back face normals, if enabled
326
+ gl.setRenderTarget(normalTargetB);
327
+ gl.clear();
328
+ if (backside) {
329
+ scene.current.overrideMaterial = normalMatB;
330
+ gl.render(scene.current, camera.current);
331
+ }
332
+
333
+ // Remove the override material
334
+ scene.current.overrideMaterial = null;
335
+
336
+ // Render front face caustics
337
+ causticsMaterial.ior = ior;
338
+ plane.current.material.lightProjMatrix = camera.current.projectionMatrix;
339
+ plane.current.material.lightViewMatrix = camera.current.matrixWorldInverse;
340
+ causticsMaterial.normalTexture = normalTarget.texture;
341
+ causticsMaterial.depthTexture = normalTarget.depthTexture;
342
+ gl.setRenderTarget(causticsTarget);
343
+ gl.clear();
344
+ causticsQuad.render(gl);
345
+
346
+ // Render back face caustics, if enabled
347
+ causticsMaterial.ior = backsideIOR;
348
+ causticsMaterial.normalTexture = normalTargetB.texture;
349
+ causticsMaterial.depthTexture = normalTargetB.depthTexture;
350
+ gl.setRenderTarget(causticsTargetB);
351
+ gl.clear();
352
+ if (backside) causticsQuad.render(gl);
353
+
354
+ // Reset render target
355
+ gl.setRenderTarget(null);
356
+
357
+ // Switch the scene off if caustics is all that's wanted
358
+ if (causticsOnly) scene.current.visible = false;
359
+ }
360
+ });
361
+ React.useImperativeHandle(fref, () => ref.current, []);
362
+ return /*#__PURE__*/React.createElement("group", _extends({
363
+ ref: ref
364
+ }, props), /*#__PURE__*/React.createElement("scene", {
365
+ ref: scene
366
+ }, /*#__PURE__*/React.createElement("orthographicCamera", {
367
+ ref: camera,
368
+ up: [0, 1, 0]
369
+ }), children), /*#__PURE__*/React.createElement("mesh", {
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+ renderOrder: 2,
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+ ref: plane,
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+ "rotation-x": -Math.PI / 2
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+ }, /*#__PURE__*/React.createElement("planeGeometry", null), /*#__PURE__*/React.createElement("causticsProjectionMaterial", {
374
+ transparent: true,
375
+ color: color,
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+ causticsTexture: causticsTarget.texture,
377
+ causticsTextureB: causticsTargetB.texture,
378
+ blending: THREE.CustomBlending,
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+ blendSrc: THREE.OneFactor,
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+ blendDst: THREE.SrcAlphaFactor,
381
+ depthWrite: false
382
+ }), debug && /*#__PURE__*/React.createElement(Edges, null, /*#__PURE__*/React.createElement("lineBasicMaterial", {
383
+ color: "#ffff00",
384
+ toneMapped: false
385
+ }))));
386
+ });
387
+
388
+ export { Caustics };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("three"),r=require("react");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var o=n(e),i=u(r);const c=i.forwardRef((function({children:e,object:r,disable:n,disableX:u,disableY:c,disableZ:a,left:l,right:s,top:f,bottom:d,front:p,back:b,onCentered:m,precise:g=!0,cacheKey:h=0,...x},y){const j=i.useRef(null),O=i.useRef(null),v=i.useRef(null),[w]=i.useState((()=>new t.Box3)),[S]=i.useState((()=>new t.Vector3)),[z]=i.useState((()=>new t.Sphere));return i.useLayoutEffect((()=>{O.current.matrixWorld.identity(),w.setFromObject(null!=r?r:v.current,g);const e=w.max.x-w.min.x,t=w.max.y-w.min.y,o=w.max.z-w.min.z;w.getCenter(S),w.getBoundingSphere(z);const i=f?t/2:d?-t/2:0,h=l?-e/2:s?e/2:0,x=p?o/2:b?-o/2:0;O.current.position.set(n||u?0:-S.x+h,n||c?0:-S.y+i,n||a?0:-S.z+x),null==m||m({parent:j.current.parent,container:j.current,width:e,height:t,depth:o,boundingBox:w,boundingSphere:z,center:S,verticalAlignment:i,horizontalAlignment:h,depthAlignment:x})}),[h,m,f,l,p,n,u,c,a,r,g,s,d,b,w,S,z]),i.useImperativeHandle(y,(()=>j.current),[]),i.createElement("group",o.default({ref:j},x),i.createElement("group",{ref:O},i.createElement("group",{ref:v},e)))}));exports.Center=c;
@@ -0,0 +1,33 @@
1
+ import { Box3, Vector3, Sphere, Group, Object3D } from 'three';
2
+ import { ThreeElements } from '@react-three/fiber';
3
+ import { ForwardRefComponent } from '../helpers/ts-utils';
4
+ export type OnCenterCallbackProps = {
5
+ parent: Object3D;
6
+ container: Object3D;
7
+ width: number;
8
+ height: number;
9
+ depth: number;
10
+ boundingBox: Box3;
11
+ boundingSphere: Sphere;
12
+ center: Vector3;
13
+ verticalAlignment: number;
14
+ horizontalAlignment: number;
15
+ depthAlignment: number;
16
+ };
17
+ export type CenterProps = Omit<ThreeElements['group'], 'ref'> & {
18
+ top?: boolean;
19
+ right?: boolean;
20
+ bottom?: boolean;
21
+ left?: boolean;
22
+ front?: boolean;
23
+ back?: boolean;
24
+ disable?: boolean;
25
+ disableX?: boolean;
26
+ disableY?: boolean;
27
+ disableZ?: boolean;
28
+ object?: Object3D | null;
29
+ precise?: boolean;
30
+ onCentered?: (props: OnCenterCallbackProps) => void;
31
+ cacheKey?: any;
32
+ };
33
+ export declare const Center: ForwardRefComponent<CenterProps, Group>;
package/core/Center.js ADDED
@@ -0,0 +1,67 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import { Box3, Vector3, Sphere } from 'three';
3
+ import * as React from 'react';
4
+
5
+ const Center = /* @__PURE__ */React.forwardRef(function Center({
6
+ children,
7
+ object,
8
+ disable,
9
+ disableX,
10
+ disableY,
11
+ disableZ,
12
+ left,
13
+ right,
14
+ top,
15
+ bottom,
16
+ front,
17
+ back,
18
+ onCentered,
19
+ precise = true,
20
+ cacheKey = 0,
21
+ ...props
22
+ }, fRef) {
23
+ const ref = React.useRef(null);
24
+ const outer = React.useRef(null);
25
+ const inner = React.useRef(null);
26
+ const [box3] = React.useState(() => new Box3());
27
+ const [center] = React.useState(() => new Vector3());
28
+ const [sphere] = React.useState(() => new Sphere());
29
+ React.useLayoutEffect(() => {
30
+ outer.current.matrixWorld.identity();
31
+ box3.setFromObject(object !== null && object !== void 0 ? object : inner.current, precise);
32
+ const width = box3.max.x - box3.min.x;
33
+ const height = box3.max.y - box3.min.y;
34
+ const depth = box3.max.z - box3.min.z;
35
+ box3.getCenter(center);
36
+ box3.getBoundingSphere(sphere);
37
+ const vAlign = top ? height / 2 : bottom ? -height / 2 : 0;
38
+ const hAlign = left ? -width / 2 : right ? width / 2 : 0;
39
+ const dAlign = front ? depth / 2 : back ? -depth / 2 : 0;
40
+ outer.current.position.set(disable || disableX ? 0 : -center.x + hAlign, disable || disableY ? 0 : -center.y + vAlign, disable || disableZ ? 0 : -center.z + dAlign);
41
+
42
+ // Only fire onCentered if the bounding box has changed
43
+ onCentered == null || onCentered({
44
+ parent: ref.current.parent,
45
+ container: ref.current,
46
+ width,
47
+ height,
48
+ depth,
49
+ boundingBox: box3,
50
+ boundingSphere: sphere,
51
+ center: center,
52
+ verticalAlignment: vAlign,
53
+ horizontalAlignment: hAlign,
54
+ depthAlignment: dAlign
55
+ });
56
+ }, [cacheKey, onCentered, top, left, front, disable, disableX, disableY, disableZ, object, precise, right, bottom, back, box3, center, sphere]);
57
+ React.useImperativeHandle(fRef, () => ref.current, []);
58
+ return /*#__PURE__*/React.createElement("group", _extends({
59
+ ref: ref
60
+ }, props), /*#__PURE__*/React.createElement("group", {
61
+ ref: outer
62
+ }, /*#__PURE__*/React.createElement("group", {
63
+ ref: inner
64
+ }, children)));
65
+ });
66
+
67
+ export { Center };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("three"),r=require("react"),n=require("three-stdlib");function a(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function i(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var o=a(e),c=i(t),l=i(r);const s=l.forwardRef((({isChild:e=!1,object:t,children:r,deep:a,castShadow:i,receiveShadow:d,inject:u,keys:f,...y},m)=>{const h={keys:f,deep:a,inject:u,castShadow:i,receiveShadow:d};if(t=l.useMemo((()=>{if(!1===e&&!Array.isArray(t)){let e=!1;if(t.traverse((t=>{t.isSkinnedMesh&&(e=!0)})),e)return n.SkeletonUtils.clone(t)}return t}),[t,e]),Array.isArray(t))return l.createElement("group",o.default({},y,{ref:m}),t.map((e=>l.createElement(s,o.default({key:e.uuid,object:e},h)))),r);const{children:p,...b}=function(e,{keys:t=["near","far","color","distance","decay","penumbra","angle","intensity","skeleton","visible","castShadow","receiveShadow","morphTargetDictionary","morphTargetInfluences","name","geometry","material","position","rotation","scale","up","userData","bindMode","bindMatrix","bindMatrixInverse","skeleton"],deep:r,inject:n,castShadow:a,receiveShadow:i}){let o={};for(const r of t)o[r]=e[r];return r&&(o.geometry&&"materialsOnly"!==r&&(o.geometry=o.geometry.clone()),o.material&&"geometriesOnly"!==r&&(o.material=o.material.clone())),n&&(o="function"==typeof n?{...o,children:n(e)}:l.isValidElement(n)?{...o,children:n}:{...o,...n}),e instanceof c.Mesh&&(a&&(o.castShadow=!0),i&&(o.receiveShadow=!0)),o}(t,h),j=t.type[0].toLowerCase()+t.type.slice(1);return l.createElement(j,o.default({},b,y,{ref:m}),t.children.map((e=>"Bone"===e.type?l.createElement("primitive",o.default({key:e.uuid,object:e},h)):l.createElement(s,o.default({key:e.uuid,object:e},h,{isChild:!0})))),r,p)}));exports.Clone=s;
@@ -0,0 +1,15 @@
1
+ import * as THREE from 'three';
2
+ import * as React from 'react';
3
+ import { ForwardRefComponent } from '../helpers/ts-utils';
4
+ import { ThreeElements } from '@react-three/fiber';
5
+ export type CloneProps = Omit<ThreeElements['group'], 'ref' | 'children'> & {
6
+ object: THREE.Object3D | THREE.Object3D[];
7
+ children?: React.ReactNode;
8
+ deep?: boolean | 'materialsOnly' | 'geometriesOnly';
9
+ keys?: string[];
10
+ inject?: ThreeElements['mesh'] | React.ReactNode | ((object: THREE.Object3D) => React.ReactNode);
11
+ castShadow?: boolean;
12
+ receiveShadow?: boolean;
13
+ isChild?: boolean;
14
+ };
15
+ export declare const Clone: ForwardRefComponent<CloneProps, THREE.Group>;
package/core/Clone.js ADDED
@@ -0,0 +1,100 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as THREE from 'three';
3
+ import * as React from 'react';
4
+ import { SkeletonUtils } from 'three-stdlib';
5
+
6
+ function createSpread(child, {
7
+ keys = ['near', 'far', 'color', 'distance', 'decay', 'penumbra', 'angle', 'intensity', 'skeleton', 'visible', 'castShadow', 'receiveShadow', 'morphTargetDictionary', 'morphTargetInfluences', 'name', 'geometry', 'material', 'position', 'rotation', 'scale', 'up', 'userData', 'bindMode', 'bindMatrix', 'bindMatrixInverse', 'skeleton'],
8
+ deep,
9
+ inject,
10
+ castShadow,
11
+ receiveShadow
12
+ }) {
13
+ let spread = {};
14
+ for (const key of keys) {
15
+ spread[key] = child[key];
16
+ }
17
+ if (deep) {
18
+ if (spread.geometry && deep !== 'materialsOnly') spread.geometry = spread.geometry.clone();
19
+ if (spread.material && deep !== 'geometriesOnly') spread.material = spread.material.clone();
20
+ }
21
+ if (inject) {
22
+ if (typeof inject === 'function') spread = {
23
+ ...spread,
24
+ children: inject(child)
25
+ };else if (/*#__PURE__*/React.isValidElement(inject)) spread = {
26
+ ...spread,
27
+ children: inject
28
+ };else spread = {
29
+ ...spread,
30
+ ...inject
31
+ };
32
+ }
33
+ if (child instanceof THREE.Mesh) {
34
+ if (castShadow) spread.castShadow = true;
35
+ if (receiveShadow) spread.receiveShadow = true;
36
+ }
37
+ return spread;
38
+ }
39
+ const Clone = /* @__PURE__ */React.forwardRef(({
40
+ isChild = false,
41
+ object,
42
+ children,
43
+ deep,
44
+ castShadow,
45
+ receiveShadow,
46
+ inject,
47
+ keys,
48
+ ...props
49
+ }, forwardRef) => {
50
+ const config = {
51
+ keys,
52
+ deep,
53
+ inject,
54
+ castShadow,
55
+ receiveShadow
56
+ };
57
+ object = React.useMemo(() => {
58
+ if (isChild === false && !Array.isArray(object)) {
59
+ let isSkinned = false;
60
+ object.traverse(object => {
61
+ if (object.isSkinnedMesh) isSkinned = true;
62
+ });
63
+ if (isSkinned) return SkeletonUtils.clone(object);
64
+ }
65
+ return object;
66
+ }, [object, isChild]);
67
+
68
+ // Deal with arrayed clones
69
+ if (Array.isArray(object)) {
70
+ return /*#__PURE__*/React.createElement("group", _extends({}, props, {
71
+ ref: forwardRef
72
+ }), object.map(o => /*#__PURE__*/React.createElement(Clone, _extends({
73
+ key: o.uuid,
74
+ object: o
75
+ }, config))), children);
76
+ }
77
+
78
+ // Singleton clones
79
+ const {
80
+ children: injectChildren,
81
+ ...spread
82
+ } = createSpread(object, config);
83
+ const Element = object.type[0].toLowerCase() + object.type.slice(1);
84
+ return /*#__PURE__*/React.createElement(Element, _extends({}, spread, props, {
85
+ ref: forwardRef
86
+ }), object.children.map(child => {
87
+ if (child.type === 'Bone') return /*#__PURE__*/React.createElement("primitive", _extends({
88
+ key: child.uuid,
89
+ object: child
90
+ }, config));
91
+ return /*#__PURE__*/React.createElement(Clone, _extends({
92
+ key: child.uuid,
93
+ object: child
94
+ }, config, {
95
+ isChild: true
96
+ }));
97
+ }), children, injectChildren);
98
+ });
99
+
100
+ export { Clone };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("three"),n=require("@react-three/fiber"),a=require("./Texture.cjs.js"),o=require("../helpers/deprecated.cjs.js");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var l=u(e),i=c(t);const s=new r.Matrix4,d=new r.Vector3,f=new r.Quaternion,m=new r.Vector3,p=new r.Quaternion,g=new r.Vector3,h=i.createContext(null),y=i.forwardRef((({children:e,material:t=r.MeshLambertMaterial,texture:u="https://rawcdn.githack.com/pmndrs/drei-assets/9225a9f1fbd449d9411125c2f419b843d0308c9f/cloud.png",range:c,limit:y=200,frustumCulled:x,...v},b)=>{var M,w;const C=i.useMemo((()=>class extends t{constructor(){super();const e=parseInt(r.REVISION.replace(/\D+/g,""))>=154?"opaque_fragment":"output_fragment";this.onBeforeCompile=t=>{t.vertexShader="attribute float cloudOpacity;\n varying float vOpacity;\n "+t.vertexShader.replace("#include <fog_vertex>","#include <fog_vertex>\n vOpacity = cloudOpacity;\n "),t.fragmentShader="varying float vOpacity;\n "+t.fragmentShader.replace(`#include <${e}>`,`#include <${e}>\n gl_FragColor = vec4(outgoingLight, diffuseColor.a * vOpacity);\n `)}}}),[t]);n.extend({CloudMaterial:C});const E=i.useRef(null),O=i.useRef([]),A=i.useMemo((()=>new Float32Array(Array.from({length:y},(()=>1)))),[y]),j=i.useMemo((()=>new Float32Array(Array.from({length:y},(()=>[1,1,1])).flat())),[y]),R=a.useTexture(u);let U,V=0,_=0;const q=new r.Quaternion,F=new r.Vector3(0,0,1),I=new r.Vector3;n.useFrame(((e,t)=>{for(V=e.clock.elapsedTime,s.copy(E.current.matrixWorld).invert(),e.camera.matrixWorld.decompose(m,p,g),_=0;_<O.current.length;_++)U=O.current[_],U.ref.current.matrixWorld.decompose(d,f,g),d.add(I.copy(U.position).applyQuaternion(f).multiply(g)),f.copy(p).multiply(q.setFromAxisAngle(F,U.rotation+=t*U.rotationFactor)),g.multiplyScalar(U.volume+(1+Math.sin(V*U.density*U.speed))/2*U.growth),U.matrix.compose(d,f,g).premultiply(s),U.dist=d.distanceTo(m);for(O.current.sort(((e,t)=>t.dist-e.dist)),_=0;_<O.current.length;_++)U=O.current[_],A[_]=U.opacity*(U.dist<U.fade-1?U.dist/U.fade:1),E.current.setMatrixAt(_,U.matrix),E.current.setColorAt(_,U.color);E.current.geometry.attributes.cloudOpacity.needsUpdate=!0,E.current.instanceMatrix.needsUpdate=!0,E.current.instanceColor&&(E.current.instanceColor.needsUpdate=!0)})),i.useLayoutEffect((()=>{const e=Math.min(y,void 0!==c?c:y,O.current.length);E.current.count=e,o.setUpdateRange(E.current.instanceMatrix,{start:0,count:16*e}),E.current.instanceColor&&o.setUpdateRange(E.current.instanceColor,{start:0,count:3*e}),o.setUpdateRange(E.current.geometry.attributes.cloudOpacity,{start:0,count:e})}));let D=[null!==(M=R.image.width)&&void 0!==M?M:1,null!==(w=R.image.height)&&void 0!==w?w:1];const P=Math.max(D[0],D[1]);return D=[D[0]/P,D[1]/P],i.createElement("group",l.default({ref:b},v),i.createElement(h.Provider,{value:O},e,i.createElement("instancedMesh",{matrixAutoUpdate:!1,ref:E,args:[null,null,y],frustumCulled:x},i.createElement("instancedBufferAttribute",{usage:r.DynamicDrawUsage,attach:"instanceColor",args:[j,3]}),i.createElement("planeGeometry",{args:[...D]},i.createElement("instancedBufferAttribute",{usage:r.DynamicDrawUsage,attach:"attributes-cloudOpacity",args:[A,1]})),i.createElement("cloudMaterial",{key:t.name,map:R,transparent:!0,depthWrite:!1}))))})),x=i.forwardRef((({opacity:e=1,speed:t=0,bounds:a=[5,1,1],segments:o=20,color:u="#ffffff",fade:c=10,volume:s=6,smallestVolume:d=.25,distribute:f=null,growth:m=4,concentrate:p="inside",seed:g=Math.random(),...y},x)=>{function v(){const e=1e4*Math.sin(g++);return e-Math.floor(e)}const b=i.useContext(h),M=i.useRef(null),w=i.useId(),C=i.useMemo((()=>[...new Array(o)].map(((e,t)=>({segments:o,bounds:new r.Vector3(1,1,1),position:new r.Vector3,uuid:w,index:t,ref:M,dist:0,matrix:new r.Matrix4,color:new r.Color,rotation:t*(Math.PI/o)})))),[o,w]);return i.useLayoutEffect((()=>{C.forEach(((r,l)=>{n.applyProps(r,{volume:s,color:u,speed:t,growth:m,opacity:e,fade:c,bounds:a,density:Math.max(.5,v()),rotationFactor:Math.max(.2,.5*v())*t});const i=null==f?void 0:f(r,l);var g;(i||o>1)&&r.position.copy(r.bounds).multiply(null!==(g=null==i?void 0:i.point)&&void 0!==g?g:{x:2*v()-1,y:2*v()-1,z:2*v()-1});const h=Math.abs(r.position.x),y=Math.abs(r.position.y),x=Math.abs(r.position.z),b=Math.max(h,y,x);r.length=1,h===b&&(r.length-=h/r.bounds.x),y===b&&(r.length-=y/r.bounds.y),x===b&&(r.length-=x/r.bounds.z),r.volume=(void 0!==(null==i?void 0:i.volume)?i.volume:Math.max(Math.max(0,d),"random"===p?v():"inside"===p?r.length:1-r.length))*s}))}),[p,a,c,u,e,m,s,g,o,t]),i.useLayoutEffect((()=>{const e=C;return b.current=[...b.current,...e],()=>{b.current=b.current.filter((e=>e.uuid!==w))}}),[C]),i.useImperativeHandle(x,(()=>M.current),[]),i.createElement("group",l.default({ref:M},y))})),v=i.forwardRef(((e,t)=>i.useContext(h)?i.createElement(x,l.default({ref:t},e)):i.createElement(y,null,i.createElement(x,l.default({ref:t},e)))));exports.Cloud=v,exports.CloudInstance=x,exports.Clouds=y;