@ohos-ports/react-three-drei 10.7.7-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (483) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +852 -0
  3. package/core/AccumulativeShadows.cjs.js +1 -0
  4. package/core/AccumulativeShadows.d.ts +59 -0
  5. package/core/AccumulativeShadows.js +310 -0
  6. package/core/AdaptiveDpr.cjs.js +1 -0
  7. package/core/AdaptiveDpr.d.ts +3 -0
  8. package/core/AdaptiveDpr.js +28 -0
  9. package/core/AdaptiveEvents.cjs.js +1 -0
  10. package/core/AdaptiveEvents.d.ts +1 -0
  11. package/core/AdaptiveEvents.js +20 -0
  12. package/core/ArcballControls.cjs.js +1 -0
  13. package/core/ArcballControls.d.ts +15 -0
  14. package/core/ArcballControls.js +67 -0
  15. package/core/AsciiRenderer.cjs.js +1 -0
  16. package/core/AsciiRenderer.d.ts +11 -0
  17. package/core/AsciiRenderer.js +66 -0
  18. package/core/BBAnchor.cjs.js +1 -0
  19. package/core/BBAnchor.d.ts +7 -0
  20. package/core/BBAnchor.js +37 -0
  21. package/core/Backdrop.cjs.js +1 -0
  22. package/core/Backdrop.d.ts +15 -0
  23. package/core/Backdrop.js +33 -0
  24. package/core/BakeShadows.cjs.js +1 -0
  25. package/core/BakeShadows.d.ts +1 -0
  26. package/core/BakeShadows.js +16 -0
  27. package/core/Billboard.cjs.js +1 -0
  28. package/core/Billboard.d.ts +10 -0
  29. package/core/Billboard.js +53 -0
  30. package/core/Bounds.cjs.js +1 -0
  31. package/core/Bounds.d.ts +36 -0
  32. package/core/Bounds.js +254 -0
  33. package/core/Bvh.cjs.js +1 -0
  34. package/core/Bvh.d.ts +19 -0
  35. package/core/Bvh.js +92 -0
  36. package/core/CameraControls.cjs.js +1 -0
  37. package/core/CameraControls.d.ts +48 -0
  38. package/core/CameraControls.js +151 -0
  39. package/core/CameraShake.cjs.js +1 -0
  40. package/core/CameraShake.d.ts +17 -0
  41. package/core/CameraShake.js +57 -0
  42. package/core/CatmullRomLine.cjs.js +1 -0
  43. package/core/CatmullRomLine.d.ts +10 -0
  44. package/core/CatmullRomLine.js +42 -0
  45. package/core/Caustics.cjs.js +1 -0
  46. package/core/Caustics.d.ts +32 -0
  47. package/core/Caustics.js +388 -0
  48. package/core/Center.cjs.js +1 -0
  49. package/core/Center.d.ts +33 -0
  50. package/core/Center.js +67 -0
  51. package/core/Clone.cjs.js +1 -0
  52. package/core/Clone.d.ts +15 -0
  53. package/core/Clone.js +100 -0
  54. package/core/Cloud.cjs.js +1 -0
  55. package/core/Cloud.d.ts +97 -0
  56. package/core/Cloud.js +231 -0
  57. package/core/ComputedAttribute.cjs.js +1 -0
  58. package/core/ComputedAttribute.d.ts +8 -0
  59. package/core/ComputedAttribute.js +33 -0
  60. package/core/ContactShadows.cjs.js +1 -0
  61. package/core/ContactShadows.d.ts +18 -0
  62. package/core/ContactShadows.js +114 -0
  63. package/core/CubeCamera.cjs.js +1 -0
  64. package/core/CubeCamera.d.ts +21 -0
  65. package/core/CubeCamera.js +86 -0
  66. package/core/CubeTexture.cjs.js +1 -0
  67. package/core/CubeTexture.d.ts +14 -0
  68. package/core/CubeTexture.js +25 -0
  69. package/core/CubicBezierLine.cjs.js +1 -0
  70. package/core/CubicBezierLine.d.ts +12 -0
  71. package/core/CubicBezierLine.js +28 -0
  72. package/core/CurveModifier.cjs.js +1 -0
  73. package/core/CurveModifier.d.ts +11 -0
  74. package/core/CurveModifier.js +27 -0
  75. package/core/Decal.cjs.js +1 -0
  76. package/core/Decal.d.ts +16 -0
  77. package/core/Decal.js +128 -0
  78. package/core/Detailed.cjs.js +1 -0
  79. package/core/Detailed.d.ts +10 -0
  80. package/core/Detailed.js +33 -0
  81. package/core/DetectGPU.cjs.js +1 -0
  82. package/core/DetectGPU.d.ts +7 -0
  83. package/core/DetectGPU.js +14 -0
  84. package/core/DeviceOrientationControls.cjs.js +1 -0
  85. package/core/DeviceOrientationControls.d.ts +10 -0
  86. package/core/DeviceOrientationControls.js +51 -0
  87. package/core/Edges.cjs.js +1 -0
  88. package/core/Edges.d.ts +13 -0
  89. package/core/Edges.js +38 -0
  90. package/core/Effects.cjs.js +1 -0
  91. package/core/Effects.d.ts +25 -0
  92. package/core/Effects.js +91 -0
  93. package/core/Environment.cjs.js +1 -0
  94. package/core/Environment.d.ts +37 -0
  95. package/core/Environment.js +189 -0
  96. package/core/Example.cjs.js +1 -0
  97. package/core/Example.d.ts +13 -0
  98. package/core/Example.js +46 -0
  99. package/core/Fbo.cjs.js +1 -0
  100. package/core/Fbo.d.ts +22 -0
  101. package/core/Fbo.js +63 -0
  102. package/core/Fbx.cjs.js +1 -0
  103. package/core/Fbx.d.ts +11 -0
  104. package/core/Fbx.js +23 -0
  105. package/core/FirstPersonControls.cjs.js +1 -0
  106. package/core/FirstPersonControls.d.ts +8 -0
  107. package/core/FirstPersonControls.js +38 -0
  108. package/core/Fisheye.cjs.js +1 -0
  109. package/core/Fisheye.d.ts +10 -0
  110. package/core/Fisheye.js +95 -0
  111. package/core/Float.cjs.js +1 -0
  112. package/core/Float.d.ts +14 -0
  113. package/core/Float.js +37 -0
  114. package/core/FlyControls.cjs.js +1 -0
  115. package/core/FlyControls.d.ts +10 -0
  116. package/core/FlyControls.js +55 -0
  117. package/core/GizmoHelper.cjs.js +1 -0
  118. package/core/GizmoHelper.d.ts +16 -0
  119. package/core/GizmoHelper.js +116 -0
  120. package/core/GizmoViewcube.cjs.js +1 -0
  121. package/core/GizmoViewcube.d.ts +14 -0
  122. package/core/GizmoViewcube.js +133 -0
  123. package/core/GizmoViewport.cjs.js +1 -0
  124. package/core/GizmoViewport.d.ts +16 -0
  125. package/core/GizmoViewport.js +140 -0
  126. package/core/Gltf.cjs.js +1 -0
  127. package/core/Gltf.d.ts +27 -0
  128. package/core/Gltf.js +52 -0
  129. package/core/GradientTexture.cjs.js +1 -0
  130. package/core/GradientTexture.d.ts +18 -0
  131. package/core/GradientTexture.js +54 -0
  132. package/core/Grid.cjs.js +1 -0
  133. package/core/Grid.d.ts +26 -0
  134. package/core/Grid.js +142 -0
  135. package/core/Helper.cjs.js +1 -0
  136. package/core/Helper.d.ts +16 -0
  137. package/core/Helper.js +47 -0
  138. package/core/Hud.cjs.js +1 -0
  139. package/core/Hud.d.ts +6 -0
  140. package/core/Hud.js +55 -0
  141. package/core/Image.cjs.js +1 -0
  142. package/core/Image.d.ts +38 -0
  143. package/core/Image.js +160 -0
  144. package/core/Instances.cjs.js +1 -0
  145. package/core/Instances.d.ts +64 -0
  146. package/core/Instances.js +313 -0
  147. package/core/Ktx2.cjs.js +1 -0
  148. package/core/Ktx2.d.ts +14 -0
  149. package/core/Ktx2.js +48 -0
  150. package/core/Lightformer.cjs.js +1 -0
  151. package/core/Lightformer.d.ts +15 -0
  152. package/core/Lightformer.js +63 -0
  153. package/core/Line.cjs.js +1 -0
  154. package/core/Line.d.ts +13 -0
  155. package/core/Line.js +73 -0
  156. package/core/MapControls.cjs.js +1 -0
  157. package/core/MapControls.d.ts +14 -0
  158. package/core/MapControls.js +63 -0
  159. package/core/MarchingCubes.cjs.js +1 -0
  160. package/core/MarchingCubes.d.ts +24 -0
  161. package/core/MarchingCubes.js +78 -0
  162. package/core/Mask.cjs.js +1 -0
  163. package/core/Mask.d.ts +17 -0
  164. package/core/Mask.js +42 -0
  165. package/core/MatcapTexture.cjs.js +1 -0
  166. package/core/MatcapTexture.d.ts +9 -0
  167. package/core/MatcapTexture.js +51 -0
  168. package/core/MeshDiscardMaterial.cjs.js +1 -0
  169. package/core/MeshDiscardMaterial.d.ts +10 -0
  170. package/core/MeshDiscardMaterial.js +15 -0
  171. package/core/MeshDistortMaterial.cjs.js +1 -0
  172. package/core/MeshDistortMaterial.d.ts +39 -0
  173. package/core/MeshDistortMaterial.js +72 -0
  174. package/core/MeshPortalMaterial.cjs.js +1 -0
  175. package/core/MeshPortalMaterial.d.ts +25 -0
  176. package/core/MeshPortalMaterial.js +467 -0
  177. package/core/MeshReflectorMaterial.cjs.js +1 -0
  178. package/core/MeshReflectorMaterial.d.ts +14 -0
  179. package/core/MeshReflectorMaterial.js +180 -0
  180. package/core/MeshRefractionMaterial.cjs.js +1 -0
  181. package/core/MeshRefractionMaterial.d.ts +19 -0
  182. package/core/MeshRefractionMaterial.js +73 -0
  183. package/core/MeshTransmissionMaterial.cjs.js +1 -0
  184. package/core/MeshTransmissionMaterial.d.ts +34 -0
  185. package/core/MeshTransmissionMaterial.js +402 -0
  186. package/core/MeshWobbleMaterial.cjs.js +1 -0
  187. package/core/MeshWobbleMaterial.d.ts +36 -0
  188. package/core/MeshWobbleMaterial.js +60 -0
  189. package/core/MotionPathControls.cjs.js +1 -0
  190. package/core/MotionPathControls.d.ts +33 -0
  191. package/core/MotionPathControls.js +121 -0
  192. package/core/MultiMaterial.cjs.js +1 -0
  193. package/core/MultiMaterial.d.ts +4 -0
  194. package/core/MultiMaterial.js +29 -0
  195. package/core/NormalTexture.cjs.js +1 -0
  196. package/core/NormalTexture.d.ts +14 -0
  197. package/core/NormalTexture.js +42 -0
  198. package/core/OrbitControls.cjs.js +1 -0
  199. package/core/OrbitControls.d.ts +22 -0
  200. package/core/OrbitControls.js +79 -0
  201. package/core/OrthographicCamera.cjs.js +1 -0
  202. package/core/OrthographicCamera.d.ts +14 -0
  203. package/core/OrthographicCamera.js +76 -0
  204. package/core/Outlines.cjs.js +1 -0
  205. package/core/Outlines.d.ts +17 -0
  206. package/core/Outlines.js +166 -0
  207. package/core/PerformanceMonitor.cjs.js +1 -0
  208. package/core/PerformanceMonitor.d.ts +36 -0
  209. package/core/PerformanceMonitor.js +116 -0
  210. package/core/PerspectiveCamera.cjs.js +1 -0
  211. package/core/PerspectiveCamera.d.ts +14 -0
  212. package/core/PerspectiveCamera.js +72 -0
  213. package/core/PointMaterial.cjs.js +1 -0
  214. package/core/PointMaterial.d.ts +8 -0
  215. package/core/PointMaterial.js +36 -0
  216. package/core/PointerLockControls.cjs.js +1 -0
  217. package/core/PointerLockControls.d.ts +15 -0
  218. package/core/PointerLockControls.js +89 -0
  219. package/core/Points.cjs.js +1 -0
  220. package/core/Points.d.ts +31 -0
  221. package/core/Points.js +202 -0
  222. package/core/PositionalAudio.cjs.js +1 -0
  223. package/core/PositionalAudio.d.ts +9 -0
  224. package/core/PositionalAudio.js +46 -0
  225. package/core/Preload.cjs.js +1 -0
  226. package/core/Preload.d.ts +7 -0
  227. package/core/Preload.js +44 -0
  228. package/core/Progress.cjs.js +1 -0
  229. package/core/Progress.d.ts +14 -0
  230. package/core/Progress.js +55 -0
  231. package/core/QuadraticBezierLine.cjs.js +1 -0
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  234. package/core/RenderCubeTexture.cjs.js +1 -0
  235. package/core/RenderCubeTexture.d.ts +30 -0
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  237. package/core/RenderTexture.cjs.js +1 -0
  238. package/core/RenderTexture.d.ts +18 -0
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  240. package/core/Resize.cjs.js +1 -0
  241. package/core/Resize.d.ts +17 -0
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  243. package/core/RoundedBox.cjs.js +1 -0
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  245. package/core/RoundedBox.js +70 -0
  246. package/core/Sampler.cjs.js +1 -0
  247. package/core/Sampler.d.ts +28 -0
  248. package/core/Sampler.js +75 -0
  249. package/core/ScreenQuad.cjs.js +1 -0
  250. package/core/ScreenQuad.d.ts +5 -0
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  252. package/core/ScreenSizer.cjs.js +1 -0
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  255. package/core/ScreenSpace.cjs.js +1 -0
  256. package/core/ScreenSpace.d.ts +7 -0
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  258. package/core/Segments.cjs.js +1 -0
  259. package/core/Segments.d.ts +29 -0
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  261. package/core/Shadow.cjs.js +1 -0
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  264. package/core/ShadowAlpha.cjs.js +1 -0
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  266. package/core/ShadowAlpha.js +108 -0
  267. package/core/Sky.cjs.js +1 -0
  268. package/core/Sky.d.ts +16 -0
  269. package/core/Sky.js +39 -0
  270. package/core/Sparkles.cjs.js +1 -0
  271. package/core/Sparkles.d.ts +26 -0
  272. package/core/Sparkles.js +161 -0
  273. package/core/Splat.cjs.js +1 -0
  274. package/core/Splat.d.ts +56 -0
  275. package/core/Splat.js +506 -0
  276. package/core/SpotLight.cjs.js +1 -0
  277. package/core/SpotLight.d.ts +27 -0
  278. package/core/SpotLight.js +223 -0
  279. package/core/SpriteAnimator.cjs.js +1 -0
  280. package/core/SpriteAnimator.d.ts +88 -0
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  282. package/core/Stage.cjs.js +1 -0
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  418. package/web/CycleRaycast.cjs.js +1 -0
  419. package/web/CycleRaycast.d.ts +10 -0
  420. package/web/CycleRaycast.js +93 -0
  421. package/web/DragControls.cjs.js +1 -0
  422. package/web/DragControls.d.ts +17 -0
  423. package/web/DragControls.js +127 -0
  424. package/web/FaceControls.cjs.js +1 -0
  425. package/web/FaceControls.d.ts +29 -0
  426. package/web/FaceControls.js +236 -0
  427. package/web/FaceLandmarker.cjs.js +1 -0
  428. package/web/FaceLandmarker.d.ts +14 -0
  429. package/web/FaceLandmarker.js +49 -0
  430. package/web/Facemesh.cjs.js +1 -0
  431. package/web/Facemesh.d.ts +118 -0
  432. package/web/Facemesh.js +4538 -0
  433. package/web/Html.cjs.js +1 -0
  434. package/web/Html.d.ts +34 -0
  435. package/web/Html.js +375 -0
  436. package/web/KeyboardControls.cjs.js +1 -0
  437. package/web/KeyboardControls.d.ts +37 -0
  438. package/web/KeyboardControls.js +104 -0
  439. package/web/Loader.cjs.js +1 -0
  440. package/web/Loader.d.ts +12 -0
  441. package/web/Loader.js +101 -0
  442. package/web/PresentationControls.cjs.js +1 -0
  443. package/web/PresentationControls.d.ts +16 -0
  444. package/web/PresentationControls.js +79 -0
  445. package/web/ScreenVideoTexture.cjs.js +1 -0
  446. package/web/ScreenVideoTexture.d.ts +17 -0
  447. package/web/ScreenVideoTexture.js +30 -0
  448. package/web/ScrollControls.cjs.js +1 -0
  449. package/web/ScrollControls.d.ts +45 -0
  450. package/web/ScrollControls.js +237 -0
  451. package/web/Select.cjs.js +1 -0
  452. package/web/Select.d.ts +14 -0
  453. package/web/Select.js +171 -0
  454. package/web/View.cjs.js +1 -0
  455. package/web/View.d.ts +34 -0
  456. package/web/View.js +259 -0
  457. package/web/WebcamVideoTexture.cjs.js +1 -0
  458. package/web/WebcamVideoTexture.d.ts +17 -0
  459. package/web/WebcamVideoTexture.js +33 -0
  460. package/web/index.cjs.js +1 -0
  461. package/web/index.d.ts +17 -0
  462. package/web/index.js +176 -0
  463. package/web/pivotControls/AxisArrow.cjs.js +1 -0
  464. package/web/pivotControls/AxisArrow.d.ts +7 -0
  465. package/web/pivotControls/AxisArrow.js +193 -0
  466. package/web/pivotControls/AxisRotator.cjs.js +1 -0
  467. package/web/pivotControls/AxisRotator.d.ts +7 -0
  468. package/web/pivotControls/AxisRotator.js +220 -0
  469. package/web/pivotControls/PlaneSlider.cjs.js +1 -0
  470. package/web/pivotControls/PlaneSlider.d.ts +7 -0
  471. package/web/pivotControls/PlaneSlider.js +202 -0
  472. package/web/pivotControls/ScalingSphere.cjs.js +1 -0
  473. package/web/pivotControls/ScalingSphere.d.ts +7 -0
  474. package/web/pivotControls/ScalingSphere.js +192 -0
  475. package/web/pivotControls/context.cjs.js +1 -0
  476. package/web/pivotControls/context.d.ts +33 -0
  477. package/web/pivotControls/context.js +5 -0
  478. package/web/pivotControls/index.cjs.js +1 -0
  479. package/web/pivotControls/index.d.ts +39 -0
  480. package/web/pivotControls/index.js +213 -0
  481. package/web/useCursor.cjs.js +1 -0
  482. package/web/useCursor.d.ts +1 -0
  483. package/web/useCursor.js +12 -0
package/core/Sky.js ADDED
@@ -0,0 +1,39 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as React from 'react';
3
+ import { Sky as Sky$1 } from 'three-stdlib';
4
+ import { Vector3 } from 'three';
5
+
6
+ function calcPosFromAngles(inclination, azimuth, vector = new Vector3()) {
7
+ const theta = Math.PI * (inclination - 0.5);
8
+ const phi = 2 * Math.PI * (azimuth - 0.5);
9
+ vector.x = Math.cos(phi);
10
+ vector.y = Math.sin(theta);
11
+ vector.z = Math.sin(phi);
12
+ return vector;
13
+ }
14
+ const Sky = /* @__PURE__ */React.forwardRef(({
15
+ inclination = 0.6,
16
+ azimuth = 0.1,
17
+ distance = 1000,
18
+ mieCoefficient = 0.005,
19
+ mieDirectionalG = 0.8,
20
+ rayleigh = 0.5,
21
+ turbidity = 10,
22
+ sunPosition = calcPosFromAngles(inclination, azimuth),
23
+ ...props
24
+ }, ref) => {
25
+ const scale = React.useMemo(() => new Vector3().setScalar(distance), [distance]);
26
+ const [sky] = React.useState(() => new Sky$1());
27
+ return /*#__PURE__*/React.createElement("primitive", _extends({
28
+ object: sky,
29
+ ref: ref,
30
+ "material-uniforms-mieCoefficient-value": mieCoefficient,
31
+ "material-uniforms-mieDirectionalG-value": mieDirectionalG,
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+ "material-uniforms-rayleigh-value": rayleigh,
33
+ "material-uniforms-sunPosition-value": sunPosition,
34
+ "material-uniforms-turbidity-value": turbidity,
35
+ scale: scale
36
+ }, props));
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+ });
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+
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+ export { Sky, calcPosFromAngles };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("three"),i=require("@react-three/fiber"),o=require("../helpers/constants.cjs.js");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function a(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var i=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,i.get?i:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var s=n(e),l=a(t),c=a(r);class u extends c.ShaderMaterial{constructor(){super({uniforms:{time:{value:0},pixelRatio:{value:1}},vertexShader:"\n uniform float pixelRatio;\n uniform float time;\n attribute float size; \n attribute float speed; \n attribute float opacity;\n attribute vec3 noise;\n attribute vec3 color;\n varying vec3 vColor;\n varying float vOpacity;\n\n void main() {\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n modelPosition.y += sin(time * speed + modelPosition.x * noise.x * 100.0) * 0.2;\n modelPosition.z += cos(time * speed + modelPosition.x * noise.y * 100.0) * 0.2;\n modelPosition.x += cos(time * speed + modelPosition.x * noise.z * 100.0) * 0.2;\n vec4 viewPosition = viewMatrix * modelPosition;\n vec4 projectionPostion = projectionMatrix * viewPosition;\n gl_Position = projectionPostion;\n gl_PointSize = size * 25. * pixelRatio;\n gl_PointSize *= (1.0 / - viewPosition.z);\n vColor = color;\n vOpacity = opacity;\n }\n ",fragmentShader:`\n varying vec3 vColor;\n varying float vOpacity;\n void main() {\n float distanceToCenter = distance(gl_PointCoord, vec2(0.5));\n float strength = 0.05 / distanceToCenter - 0.1;\n gl_FragColor = vec4(vColor, strength * vOpacity);\n #include <tonemapping_fragment>\n #include <${o.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }\n `})}get time(){return this.uniforms.time.value}set time(e){this.uniforms.time.value=e}get pixelRatio(){return this.uniforms.pixelRatio.value}set pixelRatio(e){this.uniforms.pixelRatio.value=e}}const f=e=>e&&e.constructor===Float32Array,m=e=>e instanceof c.Vector2||e instanceof c.Vector3||e instanceof c.Vector4,p=e=>Array.isArray(e)?e:m(e)?e.toArray():[e,e,e];function d(e,t,r){return l.useMemo((()=>{if(void 0!==t){if(f(t))return t;if(t instanceof c.Color){const r=Array.from({length:3*e},(()=>{return[(e=t).r,e.g,e.b];var e})).flat();return Float32Array.from(r)}if(m(t)||Array.isArray(t)){const r=Array.from({length:3*e},(()=>p(t))).flat();return Float32Array.from(r)}return Float32Array.from({length:e},(()=>t))}return Float32Array.from({length:e},r)}),[t])}const v=l.forwardRef((({noise:e=1,count:t=100,speed:r=1,opacity:o=1,scale:n=1,size:a,color:m,children:v,...b},g)=>{l.useMemo((()=>i.extend({SparklesImplMaterial:u})),[]);const y=l.useRef(null),h=i.useThree((e=>e.viewport.dpr)),x=p(n),A=l.useMemo((()=>Float32Array.from(Array.from({length:t},(()=>x.map(c.MathUtils.randFloatSpread))).flat())),[t,...x]),P=d(t,a,Math.random),M=d(t,o),j=d(t,r),O=d(3*t,e),_=d(void 0===m?3*t:t,f(m)?m:new c.Color(m),(()=>1));return i.useFrame((e=>{y.current&&y.current.material&&(y.current.material.time=e.clock.elapsedTime)})),l.useImperativeHandle(g,(()=>y.current),[]),l.createElement("points",s.default({key:`particle-${t}-${JSON.stringify(n)}`},b,{ref:y}),l.createElement("bufferGeometry",null,l.createElement("bufferAttribute",{attach:"attributes-position",args:[A,3]}),l.createElement("bufferAttribute",{attach:"attributes-size",args:[P,1]}),l.createElement("bufferAttribute",{attach:"attributes-opacity",args:[M,1]}),l.createElement("bufferAttribute",{attach:"attributes-speed",args:[j,1]}),l.createElement("bufferAttribute",{attach:"attributes-color",args:[_,3]}),l.createElement("bufferAttribute",{attach:"attributes-noise",args:[O,3]})),v||l.createElement("sparklesImplMaterial",{transparent:!0,pixelRatio:h,depthWrite:!1}))}));exports.Sparkles=v;
@@ -0,0 +1,26 @@
1
+ import * as THREE from 'three';
2
+ import { ThreeElement, ThreeElements } from '@react-three/fiber';
3
+ import { ForwardRefComponent } from '../helpers/ts-utils';
4
+ declare class SparklesImplMaterial extends THREE.ShaderMaterial {
5
+ constructor();
6
+ get time(): number;
7
+ set time(value: number);
8
+ get pixelRatio(): number;
9
+ set pixelRatio(value: number);
10
+ }
11
+ declare module '@react-three/fiber' {
12
+ interface ThreeElements {
13
+ sparklesImplMaterial: ThreeElement<typeof SparklesImplMaterial>;
14
+ }
15
+ }
16
+ export type SparklesProps = Omit<ThreeElements['points'], 'ref'> & {
17
+ count?: number;
18
+ speed?: number | Float32Array;
19
+ opacity?: number | Float32Array;
20
+ color?: THREE.ColorRepresentation | Float32Array;
21
+ size?: number | Float32Array;
22
+ scale?: number | [number, number, number] | THREE.Vector3;
23
+ noise?: number | [number, number, number] | THREE.Vector3 | Float32Array;
24
+ };
25
+ export declare const Sparkles: ForwardRefComponent<SparklesProps, THREE.Points>;
26
+ export {};
@@ -0,0 +1,161 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as React from 'react';
3
+ import * as THREE from 'three';
4
+ import { extend, useThree, useFrame } from '@react-three/fiber';
5
+ import { version } from '../helpers/constants.js';
6
+
7
+ class SparklesImplMaterial extends THREE.ShaderMaterial {
8
+ constructor() {
9
+ super({
10
+ uniforms: {
11
+ time: {
12
+ value: 0
13
+ },
14
+ pixelRatio: {
15
+ value: 1
16
+ }
17
+ },
18
+ vertexShader: /* glsl */`
19
+ uniform float pixelRatio;
20
+ uniform float time;
21
+ attribute float size;
22
+ attribute float speed;
23
+ attribute float opacity;
24
+ attribute vec3 noise;
25
+ attribute vec3 color;
26
+ varying vec3 vColor;
27
+ varying float vOpacity;
28
+
29
+ void main() {
30
+ vec4 modelPosition = modelMatrix * vec4(position, 1.0);
31
+ modelPosition.y += sin(time * speed + modelPosition.x * noise.x * 100.0) * 0.2;
32
+ modelPosition.z += cos(time * speed + modelPosition.x * noise.y * 100.0) * 0.2;
33
+ modelPosition.x += cos(time * speed + modelPosition.x * noise.z * 100.0) * 0.2;
34
+ vec4 viewPosition = viewMatrix * modelPosition;
35
+ vec4 projectionPostion = projectionMatrix * viewPosition;
36
+ gl_Position = projectionPostion;
37
+ gl_PointSize = size * 25. * pixelRatio;
38
+ gl_PointSize *= (1.0 / - viewPosition.z);
39
+ vColor = color;
40
+ vOpacity = opacity;
41
+ }
42
+ `,
43
+ fragmentShader: /* glsl */`
44
+ varying vec3 vColor;
45
+ varying float vOpacity;
46
+ void main() {
47
+ float distanceToCenter = distance(gl_PointCoord, vec2(0.5));
48
+ float strength = 0.05 / distanceToCenter - 0.1;
49
+ gl_FragColor = vec4(vColor, strength * vOpacity);
50
+ #include <tonemapping_fragment>
51
+ #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
52
+ }
53
+ `
54
+ });
55
+ }
56
+ get time() {
57
+ return this.uniforms.time.value;
58
+ }
59
+ set time(value) {
60
+ this.uniforms.time.value = value;
61
+ }
62
+ get pixelRatio() {
63
+ return this.uniforms.pixelRatio.value;
64
+ }
65
+ set pixelRatio(value) {
66
+ this.uniforms.pixelRatio.value = value;
67
+ }
68
+ }
69
+ const isFloat32Array = def => def && def.constructor === Float32Array;
70
+ const expandColor = v => [v.r, v.g, v.b];
71
+ const isVector = v => v instanceof THREE.Vector2 || v instanceof THREE.Vector3 || v instanceof THREE.Vector4;
72
+ const normalizeVector = v => {
73
+ if (Array.isArray(v)) return v;else if (isVector(v)) return v.toArray();
74
+ return [v, v, v];
75
+ };
76
+ function usePropAsIsOrAsAttribute(count, prop, setDefault) {
77
+ return React.useMemo(() => {
78
+ if (prop !== undefined) {
79
+ if (isFloat32Array(prop)) {
80
+ return prop;
81
+ } else {
82
+ if (prop instanceof THREE.Color) {
83
+ const a = Array.from({
84
+ length: count * 3
85
+ }, () => expandColor(prop)).flat();
86
+ return Float32Array.from(a);
87
+ } else if (isVector(prop) || Array.isArray(prop)) {
88
+ const a = Array.from({
89
+ length: count * 3
90
+ }, () => normalizeVector(prop)).flat();
91
+ return Float32Array.from(a);
92
+ }
93
+ return Float32Array.from({
94
+ length: count
95
+ }, () => prop);
96
+ }
97
+ }
98
+ return Float32Array.from({
99
+ length: count
100
+ }, setDefault);
101
+ }, [prop]);
102
+ }
103
+ const Sparkles = /* @__PURE__ */React.forwardRef(({
104
+ noise = 1,
105
+ count = 100,
106
+ speed = 1,
107
+ opacity = 1,
108
+ scale = 1,
109
+ size,
110
+ color,
111
+ children,
112
+ ...props
113
+ }, forwardRef) => {
114
+ React.useMemo(() => extend({
115
+ SparklesImplMaterial
116
+ }), []);
117
+ const ref = React.useRef(null);
118
+ const dpr = useThree(state => state.viewport.dpr);
119
+ const _scale = normalizeVector(scale);
120
+ const positions = React.useMemo(() => Float32Array.from(Array.from({
121
+ length: count
122
+ }, () => _scale.map(THREE.MathUtils.randFloatSpread)).flat()), [count, ..._scale]);
123
+ const sizes = usePropAsIsOrAsAttribute(count, size, Math.random);
124
+ const opacities = usePropAsIsOrAsAttribute(count, opacity);
125
+ const speeds = usePropAsIsOrAsAttribute(count, speed);
126
+ const noises = usePropAsIsOrAsAttribute(count * 3, noise);
127
+ const colors = usePropAsIsOrAsAttribute(color === undefined ? count * 3 : count, !isFloat32Array(color) ? new THREE.Color(color) : color, () => 1);
128
+ useFrame(state => {
129
+ if (ref.current && ref.current.material) ref.current.material.time = state.clock.elapsedTime;
130
+ });
131
+ React.useImperativeHandle(forwardRef, () => ref.current, []);
132
+ return /*#__PURE__*/React.createElement("points", _extends({
133
+ key: `particle-${count}-${JSON.stringify(scale)}`
134
+ }, props, {
135
+ ref: ref
136
+ }), /*#__PURE__*/React.createElement("bufferGeometry", null, /*#__PURE__*/React.createElement("bufferAttribute", {
137
+ attach: "attributes-position",
138
+ args: [positions, 3]
139
+ }), /*#__PURE__*/React.createElement("bufferAttribute", {
140
+ attach: "attributes-size",
141
+ args: [sizes, 1]
142
+ }), /*#__PURE__*/React.createElement("bufferAttribute", {
143
+ attach: "attributes-opacity",
144
+ args: [opacities, 1]
145
+ }), /*#__PURE__*/React.createElement("bufferAttribute", {
146
+ attach: "attributes-speed",
147
+ args: [speeds, 1]
148
+ }), /*#__PURE__*/React.createElement("bufferAttribute", {
149
+ attach: "attributes-color",
150
+ args: [colors, 3]
151
+ }), /*#__PURE__*/React.createElement("bufferAttribute", {
152
+ attach: "attributes-noise",
153
+ args: [noises, 3]
154
+ })), children ? children : /*#__PURE__*/React.createElement("sparklesImplMaterial", {
155
+ transparent: true,
156
+ pixelRatio: dpr,
157
+ depthWrite: false
158
+ }));
159
+ });
160
+
161
+ export { Sparkles };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("three"),n=require("react"),r=require("@react-three/fiber"),o=require("./shaderMaterial.cjs.js"),a=require("../helpers/constants.cjs.js");function l(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function s(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(n){if("default"!==n){var r=Object.getOwnPropertyDescriptor(e,n);Object.defineProperty(t,n,r.get?r:{enumerable:!0,get:function(){return e[n]}})}})),t.default=e,Object.freeze(t)}var c=l(e),i=s(t),u=s(n);const d=o.shaderMaterial({alphaTest:0,viewport:new i.Vector2(1980,1080),focal:1e3,centerAndScaleTexture:null,covAndColorTexture:null},"\n precision highp sampler2D;\n precision highp usampler2D;\n out vec4 vColor;\n out vec3 vPosition;\n uniform vec2 resolution;\n uniform vec2 viewport;\n uniform float focal;\n attribute uint splatIndex;\n uniform sampler2D centerAndScaleTexture;\n uniform usampler2D covAndColorTexture; \n\n vec2 unpackInt16(in uint value) {\n int v = int(value);\n int v0 = v >> 16;\n int v1 = (v & 0xFFFF);\n if((v & 0x8000) != 0)\n v1 |= 0xFFFF0000;\n return vec2(float(v1), float(v0));\n }\n\n void main () {\n ivec2 texSize = textureSize(centerAndScaleTexture, 0);\n ivec2 texPos = ivec2(splatIndex%uint(texSize.x), splatIndex/uint(texSize.x));\n vec4 centerAndScaleData = texelFetch(centerAndScaleTexture, texPos, 0);\n vec4 center = vec4(centerAndScaleData.xyz, 1);\n vec4 camspace = modelViewMatrix * center;\n vec4 pos2d = projectionMatrix * camspace;\n\n float bounds = 1.2 * pos2d.w;\n if (pos2d.z < -pos2d.w || pos2d.x < -bounds || pos2d.x > bounds\n || pos2d.y < -bounds || pos2d.y > bounds) {\n gl_Position = vec4(0.0, 0.0, 2.0, 1.0);\n return;\n }\n\n uvec4 covAndColorData = texelFetch(covAndColorTexture, texPos, 0);\n vec2 cov3D_M11_M12 = unpackInt16(covAndColorData.x) * centerAndScaleData.w;\n vec2 cov3D_M13_M22 = unpackInt16(covAndColorData.y) * centerAndScaleData.w;\n vec2 cov3D_M23_M33 = unpackInt16(covAndColorData.z) * centerAndScaleData.w;\n mat3 Vrk = mat3(\n cov3D_M11_M12.x, cov3D_M11_M12.y, cov3D_M13_M22.x,\n cov3D_M11_M12.y, cov3D_M13_M22.y, cov3D_M23_M33.x,\n cov3D_M13_M22.x, cov3D_M23_M33.x, cov3D_M23_M33.y\n );\n\n mat3 J = mat3(\n focal / camspace.z, 0., -(focal * camspace.x) / (camspace.z * camspace.z),\n 0., focal / camspace.z, -(focal * camspace.y) / (camspace.z * camspace.z),\n 0., 0., 0.\n );\n\n mat3 W = transpose(mat3(modelViewMatrix));\n mat3 T = W * J;\n mat3 cov = transpose(T) * Vrk * T;\n vec2 vCenter = vec2(pos2d) / pos2d.w;\n float diagonal1 = cov[0][0] + 0.3;\n float offDiagonal = cov[0][1];\n float diagonal2 = cov[1][1] + 0.3;\n float mid = 0.5 * (diagonal1 + diagonal2);\n float radius = length(vec2((diagonal1 - diagonal2) / 2.0, offDiagonal));\n float lambda1 = mid + radius;\n float lambda2 = max(mid - radius, 0.1);\n vec2 diagonalVector = normalize(vec2(offDiagonal, lambda1 - diagonal1));\n vec2 v1 = min(sqrt(2.0 * lambda1), 1024.0) * diagonalVector;\n vec2 v2 = min(sqrt(2.0 * lambda2), 1024.0) * vec2(diagonalVector.y, -diagonalVector.x);\n uint colorUint = covAndColorData.w;\n vColor = vec4(\n float(colorUint & uint(0xFF)) / 255.0,\n float((colorUint >> uint(8)) & uint(0xFF)) / 255.0,\n float((colorUint >> uint(16)) & uint(0xFF)) / 255.0,\n float(colorUint >> uint(24)) / 255.0\n );\n vPosition = position;\n\n gl_Position = vec4(\n vCenter \n + position.x * v2 / viewport * 2.0 \n + position.y * v1 / viewport * 2.0, pos2d.z / pos2d.w, 1.0);\n }\n ",`\n #include <alphatest_pars_fragment>\n #include <alphahash_pars_fragment>\n in vec4 vColor;\n in vec3 vPosition;\n void main () {\n float A = -dot(vPosition.xy, vPosition.xy);\n if (A < -4.0) discard;\n float B = exp(A) * vColor.a;\n vec4 diffuseColor = vec4(vColor.rgb, B);\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n gl_FragColor = diffuseColor;\n #include <tonemapping_fragment>\n #include <${a.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }\n `);function f(e){let t=null,n=0;e.onmessage=r=>{if("push"==r.data.method){0===n&&(t=new Float32Array(r.data.length));const e=new Float32Array(r.data.matrices);t.set(e,n),n+=e.length}else if("sort"==r.data.method&&null!==t){const n=function(e,n=!1){const r=t.length/16;let o=-1/0,a=1/0;const l=new Float32Array(r),s=new Int32Array(l.buffer),c=new Int32Array(r);let i=0;for(let s=0;s<r;s++){const r=e[0]*t[16*s+12]+e[1]*t[16*s+13]+e[2]*t[16*s+14]+e[3];(n||r<0&&t[16*s+15]>-1e-4*r)&&(l[i]=r,c[i]=s,i++,r>o&&(o=r),r<a&&(a=r))}const u=65535/(o-a),d=new Uint32Array(65536);for(let e=0;e<i;e++)s[e]=(l[e]-a)*u|0,d[s[e]]++;const f=new Uint32Array(65536);for(let e=1;e<65536;e++)f[e]=f[e-1]+d[e-1];const x=new Uint32Array(i);for(let e=0;e<i;e++)x[f[s[e]]++]=c[e];return x}(new Float32Array(r.data.view),r.data.hashed);e.postMessage({indices:n,key:r.data.key},[n.buffer])}}}class x extends i.Loader{constructor(...e){super(...e),this.gl=null,this.chunkSize=25e3}load(e,t,n,r){const o={gl:this.gl,url:this.manager.resolveURL(e),worker:new Worker(URL.createObjectURL(new Blob(["(",f.toString(),")(self)"],{type:"application/javascript"}))),manager:this.manager,update:(e,t,n)=>function(e,t,n,r){if(e.updateMatrixWorld(),t.gl.getCurrentViewport(n.viewport),n.material.viewport.x=n.viewport.z,n.material.viewport.y=n.viewport.w,n.material.focal=n.viewport.w/2*Math.abs(e.projectionMatrix.elements[5]),n.ready){if(r&&n.sorted)return;n.ready=!1;const e=new Float32Array([n.modelViewMatrix.elements[2],-n.modelViewMatrix.elements[6],n.modelViewMatrix.elements[10],n.modelViewMatrix.elements[14]]);t.worker.postMessage({method:"sort",src:t.url,key:n.uuid,view:e.buffer,hashed:r},[e.buffer]),r&&t.loaded&&(n.sorted=!0)}}(t,o,e,n),connect:e=>function(e,t){e.loading||async function(e){e.loading=!0;let t=0,n=0;const r=[];let o=0;const a=0!==e.totalDownloadBytes;for(;;)try{const{value:l,done:s}=await e.stream.read();if(s)break;if(t+=l.length,null!=e.totalDownloadBytes){const n=t/e.totalDownloadBytes*100;if(e.onProgress&&n-o>1){const r=new ProgressEvent("progress",{lengthComputable:a,loaded:t,total:e.totalDownloadBytes});e.onProgress(r),o=n}}r.push(l);const c=t-n;if(null!=e.totalDownloadBytes&&c>e.rowLength*e.chunkSize){let t=Math.floor(c/e.rowLength);const o=new Uint8Array(c);let l=0;for(const e of r)o.set(e,l),l+=e.length;if(r.length=0,c>t*e.rowLength){const n=new Uint8Array(c-t*e.rowLength);n.set(o.subarray(c-n.length,c),0),r.push(n)}const s=new Uint8Array(t*e.rowLength);s.set(o.subarray(0,s.byteLength),0);const i=p(e,s.buffer,t);if(e.worker.postMessage({method:"push",src:e.url,length:16*e.numVertices,matrices:i.buffer},[i.buffer]),n+=t*e.rowLength,e.onProgress){const t=new ProgressEvent("progress",{lengthComputable:a,loaded:e.totalDownloadBytes,total:e.totalDownloadBytes});e.onProgress(t)}}}catch(e){console.error(e);break}if(t-n>0){let t=new Uint8Array(r.reduce(((e,t)=>e+t.length),0)),n=0;for(const e of r)t.set(e,n),n+=e.length;let o=Math.floor(t.byteLength/e.rowLength);const a=p(e,t.buffer,o);e.worker.postMessage({method:"push",src:e.url,length:16*o,matrices:a.buffer},[a.buffer])}e.loaded=!0,e.manager.itemEnd(e.url)}(e);t.ready=!1,t.pm=new i.Matrix4,t.vm1=new i.Matrix4,t.vm2=new i.Matrix4,t.viewport=new i.Vector4;let n=new Uint32Array(e.bufferTextureWidth*e.bufferTextureHeight);const r=new i.InstancedBufferAttribute(n,1,!1);r.setUsage(i.DynamicDrawUsage);const o=t.geometry=new i.InstancedBufferGeometry,a=new Float32Array(18),l=new i.BufferAttribute(a,3);function s(e){if(t&&e.data.key===t.uuid){let n=new Uint32Array(e.data.indices);o.attributes.splatIndex.set(n),o.attributes.splatIndex.needsUpdate=!0,o.instanceCount=n.length,t.ready=!0}}async function c(){for(;;){const t=e.gl.properties.get(e.centerAndScaleTexture),n=e.gl.properties.get(e.covAndColorTexture);if(null!=t&&t.__webglTexture&&null!=n&&n.__webglTexture&&e.loadedVertexCount>0)break;await new Promise((e=>setTimeout(e,10)))}t.ready=!0}return o.setAttribute("position",l),l.setXYZ(2,-2,2,0),l.setXYZ(1,2,2,0),l.setXYZ(0,-2,-2,0),l.setXYZ(5,-2,-2,0),l.setXYZ(4,2,2,0),l.setXYZ(3,2,-2,0),l.needsUpdate=!0,o.setAttribute("splatIndex",r),o.instanceCount=1,e.worker.addEventListener("message",s),c(),()=>e.worker.removeEventListener("message",s)}(o,e),loading:!1,loaded:!1,loadedVertexCount:0,chunkSize:this.chunkSize,totalDownloadBytes:0,numVertices:0,rowLength:32,maxVertexes:0,bufferTextureWidth:0,bufferTextureHeight:0,stream:null,centerAndScaleData:null,covAndColorData:null,covAndColorTexture:null,centerAndScaleTexture:null,onProgress:n};(async function(e){e.manager.itemStart(e.url);const t=await fetch(e.url);if(null===t.body)throw"Failed to fetch file";let n=t.headers.get("Content-Length");const r=n?parseInt(n):void 0;if(null==r)throw"Failed to get content length";e.stream=t.body.getReader(),e.totalDownloadBytes=r,e.numVertices=Math.floor(e.totalDownloadBytes/e.rowLength);const o=e.gl.getContext();let a=o.getParameter(o.MAX_TEXTURE_SIZE);e.maxVertexes=a*a,e.numVertices>e.maxVertexes&&(e.numVertices=e.maxVertexes);return e.bufferTextureWidth=a,e.bufferTextureHeight=Math.floor((e.numVertices-1)/a)+1,e.centerAndScaleData=new Float32Array(e.bufferTextureWidth*e.bufferTextureHeight*4),e.covAndColorData=new Uint32Array(e.bufferTextureWidth*e.bufferTextureHeight*4),e.centerAndScaleTexture=new i.DataTexture(e.centerAndScaleData,e.bufferTextureWidth,e.bufferTextureHeight,i.RGBAFormat,i.FloatType),e.centerAndScaleTexture.needsUpdate=!0,e.covAndColorTexture=new i.DataTexture(e.covAndColorData,e.bufferTextureWidth,e.bufferTextureHeight,i.RGBAIntegerFormat,i.UnsignedIntType),e.covAndColorTexture.internalFormat="RGBA32UI",e.covAndColorTexture.needsUpdate=!0,e})(o).then(t).catch((e=>{null==r||r(e),o.manager.itemError(o.url)}))}}function p(e,t,n){const r=e.gl.getContext();if(e.loadedVertexCount+n>e.maxVertexes&&(n=e.maxVertexes-e.loadedVertexCount),n<=0)throw"Failed to parse file";const o=new Uint8Array(t),a=new Float32Array(t),l=new Float32Array(16*n),s=new Uint8Array(e.covAndColorData.buffer),c=new Int16Array(e.covAndColorData.buffer);for(let t=0;t<n;t++){const n=new i.Quaternion(-(o[32*t+28+1]-128)/128,(o[32*t+28+2]-128)/128,(o[32*t+28+3]-128)/128,-(o[32*t+28+0]-128)/128);n.invert();const r=new i.Vector3(a[8*t+0],a[8*t+1],-a[8*t+2]),u=new i.Vector3(a[8*t+3+0],a[8*t+3+1],a[8*t+3+2]),d=new i.Matrix4;d.makeRotationFromQuaternion(n),d.transpose(),d.scale(u);const f=d.clone();d.transpose(),d.premultiply(f),d.setPosition(r);const x=[0,1,2,5,6,10];let p=0;for(let e=0;e<x.length;e++)Math.abs(d.elements[x[e]])>p&&(p=Math.abs(d.elements[x[e]]));let g=4*e.loadedVertexCount+4*t;e.centerAndScaleData[g+0]=r.x,e.centerAndScaleData[g+1]=-r.y,e.centerAndScaleData[g+2]=r.z,e.centerAndScaleData[g+3]=p/32767,g=8*e.loadedVertexCount+4*t*2;for(let e=0;e<x.length;e++)c[g+e]=32767*d.elements[x[e]]/p;g=16*e.loadedVertexCount+4*(4*t+3);const m=new i.Color(o[32*t+24+0]/255,o[32*t+24+1]/255,o[32*t+24+2]/255);m.convertSRGBToLinear(),s[g+0]=255*m.r,s[g+1]=255*m.g,s[g+2]=255*m.b,s[g+3]=o[32*t+24+3],d.elements[15]=Math.max(u.x,u.y,u.z)*o[32*t+24+3]/255;for(let e=0;e<16;e++)l[16*t+e]=d.elements[e]}for(;n>0;){let t=0,o=0;const a=e.loadedVertexCount%e.bufferTextureWidth,l=Math.floor(e.loadedVertexCount/e.bufferTextureWidth);e.loadedVertexCount%e.bufferTextureWidth!=0?(t=Math.min(e.bufferTextureWidth,a+n)-a,o=1):Math.floor(n/e.bufferTextureWidth)>0?(t=e.bufferTextureWidth,o=Math.floor(n/e.bufferTextureWidth)):(t=n%e.bufferTextureWidth,o=1);const s=e.gl.properties.get(e.centerAndScaleTexture);r.bindTexture(r.TEXTURE_2D,s.__webglTexture),r.texSubImage2D(r.TEXTURE_2D,0,a,l,t,o,r.RGBA,r.FLOAT,e.centerAndScaleData,4*e.loadedVertexCount);const c=e.gl.properties.get(e.covAndColorTexture);r.bindTexture(r.TEXTURE_2D,c.__webglTexture),r.texSubImage2D(r.TEXTURE_2D,0,a,l,t,o,r.RGBA_INTEGER,r.UNSIGNED_INT,e.covAndColorData,4*e.loadedVertexCount),e.gl.resetState(),e.loadedVertexCount+=t*o,n-=t*o}return l}exports.Splat=function({src:e,toneMapped:t=!1,alphaTest:n=0,alphaHash:o=!1,chunkSize:a=25e3,...l}){r.extend({SplatMaterial:d});const s=u.useRef(null),f=r.useThree((e=>e.gl)),p=r.useThree((e=>e.camera)),g=r.useLoader(x,e,(e=>{e.gl=f,e.chunkSize=a}));return u.useLayoutEffect((()=>g.connect(s.current)),[e]),r.useFrame((()=>g.update(s.current,p,o))),u.createElement("mesh",c.default({ref:s,frustumCulled:!1},l),u.createElement("splatMaterial",{key:`${e}/${n}/${o}${d.key}`,transparent:!o,depthTest:!0,alphaTest:o?0:n,centerAndScaleTexture:g.centerAndScaleTexture,covAndColorTexture:g.covAndColorTexture,depthWrite:!!o||n>0,blending:o?i.NormalBlending:i.CustomBlending,blendSrcAlpha:i.OneFactor,alphaHash:!!o,toneMapped:t}))};
@@ -0,0 +1,56 @@
1
+ import * as THREE from 'three';
2
+ import * as React from 'react';
3
+ import { ThreeElements } from '@react-three/fiber';
4
+ export type SplatMaterialType = {
5
+ alphaTest?: number;
6
+ alphaHash?: boolean;
7
+ centerAndScaleTexture?: THREE.DataTexture;
8
+ covAndColorTexture?: THREE.DataTexture;
9
+ viewport?: THREE.Vector2;
10
+ focal?: number;
11
+ };
12
+ export type TargetMesh = THREE.Mesh<THREE.InstancedBufferGeometry, THREE.ShaderMaterial & SplatMaterialType> & {
13
+ ready: boolean;
14
+ sorted: boolean;
15
+ pm: THREE.Matrix4;
16
+ vm1: THREE.Matrix4;
17
+ vm2: THREE.Matrix4;
18
+ viewport: THREE.Vector4;
19
+ };
20
+ export type SharedState = {
21
+ url: string;
22
+ gl: THREE.WebGLRenderer;
23
+ worker: Worker;
24
+ manager: THREE.LoadingManager;
25
+ stream: ReadableStreamDefaultReader<Uint8Array>;
26
+ loading: boolean;
27
+ loaded: boolean;
28
+ loadedVertexCount: number;
29
+ rowLength: number;
30
+ maxVertexes: number;
31
+ chunkSize: number;
32
+ totalDownloadBytes: number;
33
+ numVertices: number;
34
+ bufferTextureWidth: number;
35
+ bufferTextureHeight: number;
36
+ centerAndScaleData: Float32Array;
37
+ covAndColorData: Uint32Array;
38
+ covAndColorTexture: THREE.DataTexture;
39
+ centerAndScaleTexture: THREE.DataTexture;
40
+ connect(target: TargetMesh): () => void;
41
+ update(target: TargetMesh, camera: THREE.Camera, hashed: boolean): void;
42
+ onProgress?: (event: ProgressEvent) => void;
43
+ };
44
+ declare module '@react-three/fiber' {
45
+ interface ThreeElements {
46
+ splatMaterial: SplatMaterialType & ThreeElements['shaderMaterial'];
47
+ }
48
+ }
49
+ export type SplatProps = {
50
+ src: string;
51
+ toneMapped?: boolean;
52
+ alphaTest?: number;
53
+ alphaHash?: boolean;
54
+ chunkSize?: number;
55
+ } & Omit<ThreeElements['mesh'], 'ref'>;
56
+ export declare function Splat({ src, toneMapped, alphaTest, alphaHash, chunkSize, ...props }: SplatProps): React.JSX.Element;