@ohos-ports/react-three-drei 10.7.7-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (483) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +852 -0
  3. package/core/AccumulativeShadows.cjs.js +1 -0
  4. package/core/AccumulativeShadows.d.ts +59 -0
  5. package/core/AccumulativeShadows.js +310 -0
  6. package/core/AdaptiveDpr.cjs.js +1 -0
  7. package/core/AdaptiveDpr.d.ts +3 -0
  8. package/core/AdaptiveDpr.js +28 -0
  9. package/core/AdaptiveEvents.cjs.js +1 -0
  10. package/core/AdaptiveEvents.d.ts +1 -0
  11. package/core/AdaptiveEvents.js +20 -0
  12. package/core/ArcballControls.cjs.js +1 -0
  13. package/core/ArcballControls.d.ts +15 -0
  14. package/core/ArcballControls.js +67 -0
  15. package/core/AsciiRenderer.cjs.js +1 -0
  16. package/core/AsciiRenderer.d.ts +11 -0
  17. package/core/AsciiRenderer.js +66 -0
  18. package/core/BBAnchor.cjs.js +1 -0
  19. package/core/BBAnchor.d.ts +7 -0
  20. package/core/BBAnchor.js +37 -0
  21. package/core/Backdrop.cjs.js +1 -0
  22. package/core/Backdrop.d.ts +15 -0
  23. package/core/Backdrop.js +33 -0
  24. package/core/BakeShadows.cjs.js +1 -0
  25. package/core/BakeShadows.d.ts +1 -0
  26. package/core/BakeShadows.js +16 -0
  27. package/core/Billboard.cjs.js +1 -0
  28. package/core/Billboard.d.ts +10 -0
  29. package/core/Billboard.js +53 -0
  30. package/core/Bounds.cjs.js +1 -0
  31. package/core/Bounds.d.ts +36 -0
  32. package/core/Bounds.js +254 -0
  33. package/core/Bvh.cjs.js +1 -0
  34. package/core/Bvh.d.ts +19 -0
  35. package/core/Bvh.js +92 -0
  36. package/core/CameraControls.cjs.js +1 -0
  37. package/core/CameraControls.d.ts +48 -0
  38. package/core/CameraControls.js +151 -0
  39. package/core/CameraShake.cjs.js +1 -0
  40. package/core/CameraShake.d.ts +17 -0
  41. package/core/CameraShake.js +57 -0
  42. package/core/CatmullRomLine.cjs.js +1 -0
  43. package/core/CatmullRomLine.d.ts +10 -0
  44. package/core/CatmullRomLine.js +42 -0
  45. package/core/Caustics.cjs.js +1 -0
  46. package/core/Caustics.d.ts +32 -0
  47. package/core/Caustics.js +388 -0
  48. package/core/Center.cjs.js +1 -0
  49. package/core/Center.d.ts +33 -0
  50. package/core/Center.js +67 -0
  51. package/core/Clone.cjs.js +1 -0
  52. package/core/Clone.d.ts +15 -0
  53. package/core/Clone.js +100 -0
  54. package/core/Cloud.cjs.js +1 -0
  55. package/core/Cloud.d.ts +97 -0
  56. package/core/Cloud.js +231 -0
  57. package/core/ComputedAttribute.cjs.js +1 -0
  58. package/core/ComputedAttribute.d.ts +8 -0
  59. package/core/ComputedAttribute.js +33 -0
  60. package/core/ContactShadows.cjs.js +1 -0
  61. package/core/ContactShadows.d.ts +18 -0
  62. package/core/ContactShadows.js +114 -0
  63. package/core/CubeCamera.cjs.js +1 -0
  64. package/core/CubeCamera.d.ts +21 -0
  65. package/core/CubeCamera.js +86 -0
  66. package/core/CubeTexture.cjs.js +1 -0
  67. package/core/CubeTexture.d.ts +14 -0
  68. package/core/CubeTexture.js +25 -0
  69. package/core/CubicBezierLine.cjs.js +1 -0
  70. package/core/CubicBezierLine.d.ts +12 -0
  71. package/core/CubicBezierLine.js +28 -0
  72. package/core/CurveModifier.cjs.js +1 -0
  73. package/core/CurveModifier.d.ts +11 -0
  74. package/core/CurveModifier.js +27 -0
  75. package/core/Decal.cjs.js +1 -0
  76. package/core/Decal.d.ts +16 -0
  77. package/core/Decal.js +128 -0
  78. package/core/Detailed.cjs.js +1 -0
  79. package/core/Detailed.d.ts +10 -0
  80. package/core/Detailed.js +33 -0
  81. package/core/DetectGPU.cjs.js +1 -0
  82. package/core/DetectGPU.d.ts +7 -0
  83. package/core/DetectGPU.js +14 -0
  84. package/core/DeviceOrientationControls.cjs.js +1 -0
  85. package/core/DeviceOrientationControls.d.ts +10 -0
  86. package/core/DeviceOrientationControls.js +51 -0
  87. package/core/Edges.cjs.js +1 -0
  88. package/core/Edges.d.ts +13 -0
  89. package/core/Edges.js +38 -0
  90. package/core/Effects.cjs.js +1 -0
  91. package/core/Effects.d.ts +25 -0
  92. package/core/Effects.js +91 -0
  93. package/core/Environment.cjs.js +1 -0
  94. package/core/Environment.d.ts +37 -0
  95. package/core/Environment.js +189 -0
  96. package/core/Example.cjs.js +1 -0
  97. package/core/Example.d.ts +13 -0
  98. package/core/Example.js +46 -0
  99. package/core/Fbo.cjs.js +1 -0
  100. package/core/Fbo.d.ts +22 -0
  101. package/core/Fbo.js +63 -0
  102. package/core/Fbx.cjs.js +1 -0
  103. package/core/Fbx.d.ts +11 -0
  104. package/core/Fbx.js +23 -0
  105. package/core/FirstPersonControls.cjs.js +1 -0
  106. package/core/FirstPersonControls.d.ts +8 -0
  107. package/core/FirstPersonControls.js +38 -0
  108. package/core/Fisheye.cjs.js +1 -0
  109. package/core/Fisheye.d.ts +10 -0
  110. package/core/Fisheye.js +95 -0
  111. package/core/Float.cjs.js +1 -0
  112. package/core/Float.d.ts +14 -0
  113. package/core/Float.js +37 -0
  114. package/core/FlyControls.cjs.js +1 -0
  115. package/core/FlyControls.d.ts +10 -0
  116. package/core/FlyControls.js +55 -0
  117. package/core/GizmoHelper.cjs.js +1 -0
  118. package/core/GizmoHelper.d.ts +16 -0
  119. package/core/GizmoHelper.js +116 -0
  120. package/core/GizmoViewcube.cjs.js +1 -0
  121. package/core/GizmoViewcube.d.ts +14 -0
  122. package/core/GizmoViewcube.js +133 -0
  123. package/core/GizmoViewport.cjs.js +1 -0
  124. package/core/GizmoViewport.d.ts +16 -0
  125. package/core/GizmoViewport.js +140 -0
  126. package/core/Gltf.cjs.js +1 -0
  127. package/core/Gltf.d.ts +27 -0
  128. package/core/Gltf.js +52 -0
  129. package/core/GradientTexture.cjs.js +1 -0
  130. package/core/GradientTexture.d.ts +18 -0
  131. package/core/GradientTexture.js +54 -0
  132. package/core/Grid.cjs.js +1 -0
  133. package/core/Grid.d.ts +26 -0
  134. package/core/Grid.js +142 -0
  135. package/core/Helper.cjs.js +1 -0
  136. package/core/Helper.d.ts +16 -0
  137. package/core/Helper.js +47 -0
  138. package/core/Hud.cjs.js +1 -0
  139. package/core/Hud.d.ts +6 -0
  140. package/core/Hud.js +55 -0
  141. package/core/Image.cjs.js +1 -0
  142. package/core/Image.d.ts +38 -0
  143. package/core/Image.js +160 -0
  144. package/core/Instances.cjs.js +1 -0
  145. package/core/Instances.d.ts +64 -0
  146. package/core/Instances.js +313 -0
  147. package/core/Ktx2.cjs.js +1 -0
  148. package/core/Ktx2.d.ts +14 -0
  149. package/core/Ktx2.js +48 -0
  150. package/core/Lightformer.cjs.js +1 -0
  151. package/core/Lightformer.d.ts +15 -0
  152. package/core/Lightformer.js +63 -0
  153. package/core/Line.cjs.js +1 -0
  154. package/core/Line.d.ts +13 -0
  155. package/core/Line.js +73 -0
  156. package/core/MapControls.cjs.js +1 -0
  157. package/core/MapControls.d.ts +14 -0
  158. package/core/MapControls.js +63 -0
  159. package/core/MarchingCubes.cjs.js +1 -0
  160. package/core/MarchingCubes.d.ts +24 -0
  161. package/core/MarchingCubes.js +78 -0
  162. package/core/Mask.cjs.js +1 -0
  163. package/core/Mask.d.ts +17 -0
  164. package/core/Mask.js +42 -0
  165. package/core/MatcapTexture.cjs.js +1 -0
  166. package/core/MatcapTexture.d.ts +9 -0
  167. package/core/MatcapTexture.js +51 -0
  168. package/core/MeshDiscardMaterial.cjs.js +1 -0
  169. package/core/MeshDiscardMaterial.d.ts +10 -0
  170. package/core/MeshDiscardMaterial.js +15 -0
  171. package/core/MeshDistortMaterial.cjs.js +1 -0
  172. package/core/MeshDistortMaterial.d.ts +39 -0
  173. package/core/MeshDistortMaterial.js +72 -0
  174. package/core/MeshPortalMaterial.cjs.js +1 -0
  175. package/core/MeshPortalMaterial.d.ts +25 -0
  176. package/core/MeshPortalMaterial.js +467 -0
  177. package/core/MeshReflectorMaterial.cjs.js +1 -0
  178. package/core/MeshReflectorMaterial.d.ts +14 -0
  179. package/core/MeshReflectorMaterial.js +180 -0
  180. package/core/MeshRefractionMaterial.cjs.js +1 -0
  181. package/core/MeshRefractionMaterial.d.ts +19 -0
  182. package/core/MeshRefractionMaterial.js +73 -0
  183. package/core/MeshTransmissionMaterial.cjs.js +1 -0
  184. package/core/MeshTransmissionMaterial.d.ts +34 -0
  185. package/core/MeshTransmissionMaterial.js +402 -0
  186. package/core/MeshWobbleMaterial.cjs.js +1 -0
  187. package/core/MeshWobbleMaterial.d.ts +36 -0
  188. package/core/MeshWobbleMaterial.js +60 -0
  189. package/core/MotionPathControls.cjs.js +1 -0
  190. package/core/MotionPathControls.d.ts +33 -0
  191. package/core/MotionPathControls.js +121 -0
  192. package/core/MultiMaterial.cjs.js +1 -0
  193. package/core/MultiMaterial.d.ts +4 -0
  194. package/core/MultiMaterial.js +29 -0
  195. package/core/NormalTexture.cjs.js +1 -0
  196. package/core/NormalTexture.d.ts +14 -0
  197. package/core/NormalTexture.js +42 -0
  198. package/core/OrbitControls.cjs.js +1 -0
  199. package/core/OrbitControls.d.ts +22 -0
  200. package/core/OrbitControls.js +79 -0
  201. package/core/OrthographicCamera.cjs.js +1 -0
  202. package/core/OrthographicCamera.d.ts +14 -0
  203. package/core/OrthographicCamera.js +76 -0
  204. package/core/Outlines.cjs.js +1 -0
  205. package/core/Outlines.d.ts +17 -0
  206. package/core/Outlines.js +166 -0
  207. package/core/PerformanceMonitor.cjs.js +1 -0
  208. package/core/PerformanceMonitor.d.ts +36 -0
  209. package/core/PerformanceMonitor.js +116 -0
  210. package/core/PerspectiveCamera.cjs.js +1 -0
  211. package/core/PerspectiveCamera.d.ts +14 -0
  212. package/core/PerspectiveCamera.js +72 -0
  213. package/core/PointMaterial.cjs.js +1 -0
  214. package/core/PointMaterial.d.ts +8 -0
  215. package/core/PointMaterial.js +36 -0
  216. package/core/PointerLockControls.cjs.js +1 -0
  217. package/core/PointerLockControls.d.ts +15 -0
  218. package/core/PointerLockControls.js +89 -0
  219. package/core/Points.cjs.js +1 -0
  220. package/core/Points.d.ts +31 -0
  221. package/core/Points.js +202 -0
  222. package/core/PositionalAudio.cjs.js +1 -0
  223. package/core/PositionalAudio.d.ts +9 -0
  224. package/core/PositionalAudio.js +46 -0
  225. package/core/Preload.cjs.js +1 -0
  226. package/core/Preload.d.ts +7 -0
  227. package/core/Preload.js +44 -0
  228. package/core/Progress.cjs.js +1 -0
  229. package/core/Progress.d.ts +14 -0
  230. package/core/Progress.js +55 -0
  231. package/core/QuadraticBezierLine.cjs.js +1 -0
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  234. package/core/RenderCubeTexture.cjs.js +1 -0
  235. package/core/RenderCubeTexture.d.ts +30 -0
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  237. package/core/RenderTexture.cjs.js +1 -0
  238. package/core/RenderTexture.d.ts +18 -0
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  240. package/core/Resize.cjs.js +1 -0
  241. package/core/Resize.d.ts +17 -0
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  243. package/core/RoundedBox.cjs.js +1 -0
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  245. package/core/RoundedBox.js +70 -0
  246. package/core/Sampler.cjs.js +1 -0
  247. package/core/Sampler.d.ts +28 -0
  248. package/core/Sampler.js +75 -0
  249. package/core/ScreenQuad.cjs.js +1 -0
  250. package/core/ScreenQuad.d.ts +5 -0
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  252. package/core/ScreenSizer.cjs.js +1 -0
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  255. package/core/ScreenSpace.cjs.js +1 -0
  256. package/core/ScreenSpace.d.ts +7 -0
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  258. package/core/Segments.cjs.js +1 -0
  259. package/core/Segments.d.ts +29 -0
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  261. package/core/Shadow.cjs.js +1 -0
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  264. package/core/ShadowAlpha.cjs.js +1 -0
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  266. package/core/ShadowAlpha.js +108 -0
  267. package/core/Sky.cjs.js +1 -0
  268. package/core/Sky.d.ts +16 -0
  269. package/core/Sky.js +39 -0
  270. package/core/Sparkles.cjs.js +1 -0
  271. package/core/Sparkles.d.ts +26 -0
  272. package/core/Sparkles.js +161 -0
  273. package/core/Splat.cjs.js +1 -0
  274. package/core/Splat.d.ts +56 -0
  275. package/core/Splat.js +506 -0
  276. package/core/SpotLight.cjs.js +1 -0
  277. package/core/SpotLight.d.ts +27 -0
  278. package/core/SpotLight.js +223 -0
  279. package/core/SpriteAnimator.cjs.js +1 -0
  280. package/core/SpriteAnimator.d.ts +88 -0
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  282. package/core/Stage.cjs.js +1 -0
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  418. package/web/CycleRaycast.cjs.js +1 -0
  419. package/web/CycleRaycast.d.ts +10 -0
  420. package/web/CycleRaycast.js +93 -0
  421. package/web/DragControls.cjs.js +1 -0
  422. package/web/DragControls.d.ts +17 -0
  423. package/web/DragControls.js +127 -0
  424. package/web/FaceControls.cjs.js +1 -0
  425. package/web/FaceControls.d.ts +29 -0
  426. package/web/FaceControls.js +236 -0
  427. package/web/FaceLandmarker.cjs.js +1 -0
  428. package/web/FaceLandmarker.d.ts +14 -0
  429. package/web/FaceLandmarker.js +49 -0
  430. package/web/Facemesh.cjs.js +1 -0
  431. package/web/Facemesh.d.ts +118 -0
  432. package/web/Facemesh.js +4538 -0
  433. package/web/Html.cjs.js +1 -0
  434. package/web/Html.d.ts +34 -0
  435. package/web/Html.js +375 -0
  436. package/web/KeyboardControls.cjs.js +1 -0
  437. package/web/KeyboardControls.d.ts +37 -0
  438. package/web/KeyboardControls.js +104 -0
  439. package/web/Loader.cjs.js +1 -0
  440. package/web/Loader.d.ts +12 -0
  441. package/web/Loader.js +101 -0
  442. package/web/PresentationControls.cjs.js +1 -0
  443. package/web/PresentationControls.d.ts +16 -0
  444. package/web/PresentationControls.js +79 -0
  445. package/web/ScreenVideoTexture.cjs.js +1 -0
  446. package/web/ScreenVideoTexture.d.ts +17 -0
  447. package/web/ScreenVideoTexture.js +30 -0
  448. package/web/ScrollControls.cjs.js +1 -0
  449. package/web/ScrollControls.d.ts +45 -0
  450. package/web/ScrollControls.js +237 -0
  451. package/web/Select.cjs.js +1 -0
  452. package/web/Select.d.ts +14 -0
  453. package/web/Select.js +171 -0
  454. package/web/View.cjs.js +1 -0
  455. package/web/View.d.ts +34 -0
  456. package/web/View.js +259 -0
  457. package/web/WebcamVideoTexture.cjs.js +1 -0
  458. package/web/WebcamVideoTexture.d.ts +17 -0
  459. package/web/WebcamVideoTexture.js +33 -0
  460. package/web/index.cjs.js +1 -0
  461. package/web/index.d.ts +17 -0
  462. package/web/index.js +176 -0
  463. package/web/pivotControls/AxisArrow.cjs.js +1 -0
  464. package/web/pivotControls/AxisArrow.d.ts +7 -0
  465. package/web/pivotControls/AxisArrow.js +193 -0
  466. package/web/pivotControls/AxisRotator.cjs.js +1 -0
  467. package/web/pivotControls/AxisRotator.d.ts +7 -0
  468. package/web/pivotControls/AxisRotator.js +220 -0
  469. package/web/pivotControls/PlaneSlider.cjs.js +1 -0
  470. package/web/pivotControls/PlaneSlider.d.ts +7 -0
  471. package/web/pivotControls/PlaneSlider.js +202 -0
  472. package/web/pivotControls/ScalingSphere.cjs.js +1 -0
  473. package/web/pivotControls/ScalingSphere.d.ts +7 -0
  474. package/web/pivotControls/ScalingSphere.js +192 -0
  475. package/web/pivotControls/context.cjs.js +1 -0
  476. package/web/pivotControls/context.d.ts +33 -0
  477. package/web/pivotControls/context.js +5 -0
  478. package/web/pivotControls/index.cjs.js +1 -0
  479. package/web/pivotControls/index.d.ts +39 -0
  480. package/web/pivotControls/index.js +213 -0
  481. package/web/useCursor.cjs.js +1 -0
  482. package/web/useCursor.d.ts +1 -0
  483. package/web/useCursor.js +12 -0
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("react-dom/client"),n=require("three"),o=require("@react-three/fiber");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function s(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var a=i(e),c=s(t),l=s(r);const u=new n.Vector3,d=new n.Vector3,m=new n.Vector3,f=new n.Vector2;function h(e,t,r){const n=u.setFromMatrixPosition(e.matrixWorld);n.project(t);const o=r.width/2,i=r.height/2;return[n.x*o+o,-n.y*i+i]}const p=e=>Math.abs(e)<1e-10?0:e;function x(e,t,r=""){let n="matrix3d(";for(let r=0;16!==r;r++)n+=p(t[r]*e.elements[r])+(15!==r?",":")");return r+n}const v=(y=[1,-1,1,1,1,-1,1,1,1,-1,1,1,1,-1,1,1],e=>x(e,y));var y;const g=(e,t)=>{return x(e,[1/(r=t),1/r,1/r,1,-1/r,-1/r,-1/r,-1,1/r,1/r,1/r,1,1,1,1,1],"translate(-50%,-50%)");var r};const M=c.forwardRef((({children:e,eps:t=.001,style:r,className:i,prepend:s,center:x,fullscreen:y,portal:M,distanceFactor:b,sprite:P=!1,transform:w=!1,occlude:E,onOcclude:W,castShadow:S,receiveShadow:$,material:j,geometry:z,zIndexRange:O=[16777271,0],calculatePosition:R=h,as:F="div",wrapperClass:C,pointerEvents:T="auto",...I},A)=>{const{gl:k,camera:H,scene:N,size:V,raycaster:_,events:q,viewport:L}=o.useThree(),[D]=c.useState((()=>document.createElement(F))),G=c.useRef(null),Z=c.useRef(null),B=c.useRef(0),J=c.useRef([0,0]),K=c.useRef(null),Q=c.useRef(null),U=(null==M?void 0:M.current)||q.connected||k.domElement.parentNode,X=c.useRef(null),Y=c.useRef(!1),ee=c.useMemo((()=>E&&"blending"!==E||Array.isArray(E)&&E.length&&function(e){return e&&"object"==typeof e&&"current"in e}(E[0])),[E]);c.useLayoutEffect((()=>{const e=k.domElement;E&&"blending"===E?(e.style.zIndex=`${Math.floor(O[0]/2)}`,e.style.position="absolute",e.style.pointerEvents="none"):(e.style.zIndex=null,e.style.position=null,e.style.pointerEvents=null)}),[E]),c.useLayoutEffect((()=>{if(Z.current){const e=G.current=l.createRoot(D);if(N.updateMatrixWorld(),w)D.style.cssText="position:absolute;top:0;left:0;pointer-events:none;overflow:hidden;";else{const e=R(Z.current,H,V);D.style.cssText=`position:absolute;top:0;left:0;transform:translate3d(${e[0]}px,${e[1]}px,0);transform-origin:0 0;`}return U&&(s?U.prepend(D):U.appendChild(D)),()=>{U&&U.removeChild(D),e.unmount()}}}),[U,w]),c.useLayoutEffect((()=>{C&&(D.className=C)}),[C]);const te=c.useMemo((()=>w?{position:"absolute",top:0,left:0,width:V.width,height:V.height,transformStyle:"preserve-3d",pointerEvents:"none"}:{position:"absolute",transform:x?"translate3d(-50%,-50%,0)":"none",...y&&{top:-V.height/2,left:-V.width/2,width:V.width,height:V.height},...r}),[r,x,y,V,w]),re=c.useMemo((()=>({position:"absolute",pointerEvents:T})),[T]);c.useLayoutEffect((()=>{var t,n;(Y.current=!1,w)?null==(t=G.current)||t.render(c.createElement("div",{ref:K,style:te},c.createElement("div",{ref:Q,style:re},c.createElement("div",{ref:A,className:i,style:r,children:e})))):null==(n=G.current)||n.render(c.createElement("div",{ref:A,style:te,className:i,children:e}))}));const ne=c.useRef(!0);o.useFrame((e=>{if(Z.current){H.updateMatrixWorld(),Z.current.updateWorldMatrix(!0,!1);const e=w?J.current:R(Z.current,H,V);if(w||Math.abs(B.current-H.zoom)>t||Math.abs(J.current[0]-e[0])>t||Math.abs(J.current[1]-e[1])>t){const t=function(e,t){const r=u.setFromMatrixPosition(e.matrixWorld),n=d.setFromMatrixPosition(t.matrixWorld),o=r.sub(n),i=t.getWorldDirection(m);return o.angleTo(i)>Math.PI/2}(Z.current,H);let r=!1;ee&&(Array.isArray(E)?r=E.map((e=>e.current)):"blending"!==E&&(r=[N]));const o=ne.current;if(r){const e=function(e,t,r,n){const o=u.setFromMatrixPosition(e.matrixWorld),i=o.clone();i.project(t),f.set(i.x,i.y),r.setFromCamera(f,t);const s=r.intersectObjects(n,!0);if(s.length){const e=s[0].distance;return o.distanceTo(r.ray.origin)<e}return!0}(Z.current,H,_,r);ne.current=e&&!t}else ne.current=!t;o!==ne.current&&(W?W(!ne.current):D.style.display=ne.current?"block":"none");const i=Math.floor(O[0]/2),s=E?ee?[O[0],i]:[i-1,0]:O;if(D.style.zIndex=`${function(e,t,r){if(t instanceof n.PerspectiveCamera||t instanceof n.OrthographicCamera){const n=u.setFromMatrixPosition(e.matrixWorld),o=d.setFromMatrixPosition(t.matrixWorld),i=n.distanceTo(o),s=(r[1]-r[0])/(t.far-t.near),a=r[1]-s*t.far;return Math.round(s*i+a)}}(Z.current,H,s)}`,w){const[e,t]=[V.width/2,V.height/2],r=H.projectionMatrix.elements[5]*t,{isOrthographicCamera:n,top:o,left:i,bottom:s,right:a}=H,c=v(H.matrixWorldInverse),l=n?`scale(${r})translate(${p(-(a+i)/2)}px,${p((o+s)/2)}px)`:`translateZ(${r}px)`;let u=Z.current.matrixWorld;P&&(u=H.matrixWorldInverse.clone().transpose().copyPosition(u).scale(Z.current.scale),u.elements[3]=u.elements[7]=u.elements[11]=0,u.elements[15]=1),D.style.width=V.width+"px",D.style.height=V.height+"px",D.style.perspective=n?"":`${r}px`,K.current&&Q.current&&(K.current.style.transform=`${l}${c}translate(${e}px,${t}px)`,Q.current.style.transform=g(u,1/((b||10)/400)))}else{const t=void 0===b?1:function(e,t){if(t instanceof n.OrthographicCamera)return t.zoom;if(t instanceof n.PerspectiveCamera){const r=u.setFromMatrixPosition(e.matrixWorld),n=d.setFromMatrixPosition(t.matrixWorld),o=t.fov*Math.PI/180,i=r.distanceTo(n);return 1/(2*Math.tan(o/2)*i)}return 1}(Z.current,H)*b;D.style.transform=`translate3d(${e[0]}px,${e[1]}px,0) scale(${t})`}J.current=e,B.current=H.zoom}}if(!ee&&X.current&&!Y.current)if(w){if(K.current){const e=K.current.children[0];if(null!=e&&e.clientWidth&&null!=e&&e.clientHeight){const{isOrthographicCamera:t}=H;if(t||z)I.scale&&(Array.isArray(I.scale)?I.scale instanceof n.Vector3?X.current.scale.copy(I.scale.clone().divideScalar(1)):X.current.scale.set(1/I.scale[0],1/I.scale[1],1/I.scale[2]):X.current.scale.setScalar(1/I.scale));else{const t=(b||10)/400,r=e.clientWidth*t,n=e.clientHeight*t;X.current.scale.set(r,n,1)}Y.current=!0}}}else{const t=D.children[0];if(null!=t&&t.clientWidth&&null!=t&&t.clientHeight){const e=1/L.factor,r=t.clientWidth*e,n=t.clientHeight*e;X.current.scale.set(r,n,1),Y.current=!0}X.current.lookAt(e.camera.position)}}));const oe=c.useMemo((()=>({vertexShader:w?void 0:'\n /*\n This shader is from the THREE\'s SpriteMaterial.\n We need to turn the backing plane into a Sprite\n (make it always face the camera) if "transfrom"\n is false.\n */\n #include <common>\n\n void main() {\n vec2 center = vec2(0., 1.);\n float rotation = 0.0;\n\n // This is somewhat arbitrary, but it seems to work well\n // Need to figure out how to derive this dynamically if it even matters\n float size = 0.03;\n\n vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n vec2 scale;\n scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale * size;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n\n gl_Position = projectionMatrix * mvPosition;\n }\n ',fragmentShader:"\n void main() {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n }\n "})),[w]);return c.createElement("group",a.default({},I,{ref:Z}),E&&!ee&&c.createElement("mesh",{castShadow:S,receiveShadow:$,ref:X},z||c.createElement("planeGeometry",null),j||c.createElement("shaderMaterial",{side:n.DoubleSide,vertexShader:oe.vertexShader,fragmentShader:oe.fragmentShader})))}));exports.Html=M;
package/web/Html.d.ts ADDED
@@ -0,0 +1,34 @@
1
+ import * as React from 'react';
2
+ import { Object3D, Camera } from 'three';
3
+ import { Assign } from 'utility-types';
4
+ import { ThreeElements } from '@react-three/fiber';
5
+ import { ForwardRefComponent } from '../helpers/ts-utils';
6
+ declare function defaultCalculatePosition(el: Object3D, camera: Camera, size: {
7
+ width: number;
8
+ height: number;
9
+ }): number[];
10
+ export type CalculatePosition = typeof defaultCalculatePosition;
11
+ type PointerEventsProperties = 'auto' | 'none' | 'visiblePainted' | 'visibleFill' | 'visibleStroke' | 'visible' | 'painted' | 'fill' | 'stroke' | 'all' | 'inherit';
12
+ export interface HtmlProps extends Omit<Assign<React.HTMLAttributes<HTMLDivElement>, ThreeElements['group']>, 'ref'> {
13
+ prepend?: boolean;
14
+ center?: boolean;
15
+ fullscreen?: boolean;
16
+ eps?: number;
17
+ portal?: React.RefObject<HTMLElement>;
18
+ distanceFactor?: number;
19
+ sprite?: boolean;
20
+ transform?: boolean;
21
+ zIndexRange?: Array<number>;
22
+ calculatePosition?: CalculatePosition;
23
+ as?: string;
24
+ wrapperClass?: string;
25
+ pointerEvents?: PointerEventsProperties;
26
+ occlude?: React.RefObject<Object3D>[] | boolean | 'raycast' | 'blending';
27
+ onOcclude?: (hidden: boolean) => void;
28
+ material?: React.ReactNode;
29
+ geometry?: React.ReactNode;
30
+ castShadow?: boolean;
31
+ receiveShadow?: boolean;
32
+ }
33
+ export declare const Html: ForwardRefComponent<HtmlProps, HTMLDivElement>;
34
+ export {};
package/web/Html.js ADDED
@@ -0,0 +1,375 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as React from 'react';
3
+ import * as ReactDOM from 'react-dom/client';
4
+ import { Vector3, DoubleSide, OrthographicCamera, PerspectiveCamera, Vector2 } from 'three';
5
+ import { useThree, useFrame } from '@react-three/fiber';
6
+
7
+ const v1 = /* @__PURE__ */new Vector3();
8
+ const v2 = /* @__PURE__ */new Vector3();
9
+ const v3 = /* @__PURE__ */new Vector3();
10
+ const v4 = /* @__PURE__ */new Vector2();
11
+ function defaultCalculatePosition(el, camera, size) {
12
+ const objectPos = v1.setFromMatrixPosition(el.matrixWorld);
13
+ objectPos.project(camera);
14
+ const widthHalf = size.width / 2;
15
+ const heightHalf = size.height / 2;
16
+ return [objectPos.x * widthHalf + widthHalf, -(objectPos.y * heightHalf) + heightHalf];
17
+ }
18
+ function isObjectBehindCamera(el, camera) {
19
+ const objectPos = v1.setFromMatrixPosition(el.matrixWorld);
20
+ const cameraPos = v2.setFromMatrixPosition(camera.matrixWorld);
21
+ const deltaCamObj = objectPos.sub(cameraPos);
22
+ const camDir = camera.getWorldDirection(v3);
23
+ return deltaCamObj.angleTo(camDir) > Math.PI / 2;
24
+ }
25
+ function isObjectVisible(el, camera, raycaster, occlude) {
26
+ const elPos = v1.setFromMatrixPosition(el.matrixWorld);
27
+ const screenPos = elPos.clone();
28
+ screenPos.project(camera);
29
+ v4.set(screenPos.x, screenPos.y);
30
+ raycaster.setFromCamera(v4, camera);
31
+ const intersects = raycaster.intersectObjects(occlude, true);
32
+ if (intersects.length) {
33
+ const intersectionDistance = intersects[0].distance;
34
+ const pointDistance = elPos.distanceTo(raycaster.ray.origin);
35
+ return pointDistance < intersectionDistance;
36
+ }
37
+ return true;
38
+ }
39
+ function objectScale(el, camera) {
40
+ if (camera instanceof OrthographicCamera) {
41
+ return camera.zoom;
42
+ } else if (camera instanceof PerspectiveCamera) {
43
+ const objectPos = v1.setFromMatrixPosition(el.matrixWorld);
44
+ const cameraPos = v2.setFromMatrixPosition(camera.matrixWorld);
45
+ const vFOV = camera.fov * Math.PI / 180;
46
+ const dist = objectPos.distanceTo(cameraPos);
47
+ const scaleFOV = 2 * Math.tan(vFOV / 2) * dist;
48
+ return 1 / scaleFOV;
49
+ } else {
50
+ return 1;
51
+ }
52
+ }
53
+ function objectZIndex(el, camera, zIndexRange) {
54
+ if (camera instanceof PerspectiveCamera || camera instanceof OrthographicCamera) {
55
+ const objectPos = v1.setFromMatrixPosition(el.matrixWorld);
56
+ const cameraPos = v2.setFromMatrixPosition(camera.matrixWorld);
57
+ const dist = objectPos.distanceTo(cameraPos);
58
+ const A = (zIndexRange[1] - zIndexRange[0]) / (camera.far - camera.near);
59
+ const B = zIndexRange[1] - A * camera.far;
60
+ return Math.round(A * dist + B);
61
+ }
62
+ return undefined;
63
+ }
64
+ const epsilon = value => Math.abs(value) < 1e-10 ? 0 : value;
65
+ function getCSSMatrix(matrix, multipliers, prepend = '') {
66
+ let matrix3d = 'matrix3d(';
67
+ for (let i = 0; i !== 16; i++) {
68
+ matrix3d += epsilon(multipliers[i] * matrix.elements[i]) + (i !== 15 ? ',' : ')');
69
+ }
70
+ return prepend + matrix3d;
71
+ }
72
+ const getCameraCSSMatrix = (multipliers => {
73
+ return matrix => getCSSMatrix(matrix, multipliers);
74
+ })([1, -1, 1, 1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, 1, 1]);
75
+ const getObjectCSSMatrix = (scaleMultipliers => {
76
+ return (matrix, factor) => getCSSMatrix(matrix, scaleMultipliers(factor), 'translate(-50%,-50%)');
77
+ })(f => [1 / f, 1 / f, 1 / f, 1, -1 / f, -1 / f, -1 / f, -1, 1 / f, 1 / f, 1 / f, 1, 1, 1, 1, 1]);
78
+ function isRefObject(ref) {
79
+ return ref && typeof ref === 'object' && 'current' in ref;
80
+ }
81
+ const Html = /* @__PURE__ */React.forwardRef(({
82
+ children,
83
+ eps = 0.001,
84
+ style,
85
+ className,
86
+ prepend,
87
+ center,
88
+ fullscreen,
89
+ portal,
90
+ distanceFactor,
91
+ sprite = false,
92
+ transform = false,
93
+ occlude,
94
+ onOcclude,
95
+ castShadow,
96
+ receiveShadow,
97
+ material,
98
+ geometry,
99
+ zIndexRange = [16777271, 0],
100
+ calculatePosition = defaultCalculatePosition,
101
+ as = 'div',
102
+ wrapperClass,
103
+ pointerEvents = 'auto',
104
+ ...props
105
+ }, ref) => {
106
+ const {
107
+ gl,
108
+ camera,
109
+ scene,
110
+ size,
111
+ raycaster,
112
+ events,
113
+ viewport
114
+ } = useThree();
115
+ const [el] = React.useState(() => document.createElement(as));
116
+ const root = React.useRef(null);
117
+ const group = React.useRef(null);
118
+ const oldZoom = React.useRef(0);
119
+ const oldPosition = React.useRef([0, 0]);
120
+ const transformOuterRef = React.useRef(null);
121
+ const transformInnerRef = React.useRef(null);
122
+ // Append to the connected element, which makes HTML work with views
123
+ const target = (portal == null ? void 0 : portal.current) || events.connected || gl.domElement.parentNode;
124
+ const occlusionMeshRef = React.useRef(null);
125
+ const isMeshSizeSet = React.useRef(false);
126
+ const isRayCastOcclusion = React.useMemo(() => {
127
+ return occlude && occlude !== 'blending' || Array.isArray(occlude) && occlude.length && isRefObject(occlude[0]);
128
+ }, [occlude]);
129
+ React.useLayoutEffect(() => {
130
+ const el = gl.domElement;
131
+ if (occlude && occlude === 'blending') {
132
+ el.style.zIndex = `${Math.floor(zIndexRange[0] / 2)}`;
133
+ el.style.position = 'absolute';
134
+ el.style.pointerEvents = 'none';
135
+ } else {
136
+ el.style.zIndex = null;
137
+ el.style.position = null;
138
+ el.style.pointerEvents = null;
139
+ }
140
+ }, [occlude]);
141
+ React.useLayoutEffect(() => {
142
+ if (group.current) {
143
+ const currentRoot = root.current = ReactDOM.createRoot(el);
144
+ scene.updateMatrixWorld();
145
+ if (transform) {
146
+ el.style.cssText = `position:absolute;top:0;left:0;pointer-events:none;overflow:hidden;`;
147
+ } else {
148
+ const vec = calculatePosition(group.current, camera, size);
149
+ el.style.cssText = `position:absolute;top:0;left:0;transform:translate3d(${vec[0]}px,${vec[1]}px,0);transform-origin:0 0;`;
150
+ }
151
+ if (target) {
152
+ if (prepend) target.prepend(el);else target.appendChild(el);
153
+ }
154
+ return () => {
155
+ if (target) target.removeChild(el);
156
+ currentRoot.unmount();
157
+ };
158
+ }
159
+ }, [target, transform]);
160
+ React.useLayoutEffect(() => {
161
+ if (wrapperClass) el.className = wrapperClass;
162
+ }, [wrapperClass]);
163
+ const styles = React.useMemo(() => {
164
+ if (transform) {
165
+ return {
166
+ position: 'absolute',
167
+ top: 0,
168
+ left: 0,
169
+ width: size.width,
170
+ height: size.height,
171
+ transformStyle: 'preserve-3d',
172
+ pointerEvents: 'none'
173
+ };
174
+ } else {
175
+ return {
176
+ position: 'absolute',
177
+ transform: center ? 'translate3d(-50%,-50%,0)' : 'none',
178
+ ...(fullscreen && {
179
+ top: -size.height / 2,
180
+ left: -size.width / 2,
181
+ width: size.width,
182
+ height: size.height
183
+ }),
184
+ ...style
185
+ };
186
+ }
187
+ }, [style, center, fullscreen, size, transform]);
188
+ const transformInnerStyles = React.useMemo(() => ({
189
+ position: 'absolute',
190
+ pointerEvents
191
+ }), [pointerEvents]);
192
+ React.useLayoutEffect(() => {
193
+ isMeshSizeSet.current = false;
194
+ if (transform) {
195
+ var _root$current;
196
+ (_root$current = root.current) == null || _root$current.render(/*#__PURE__*/React.createElement("div", {
197
+ ref: transformOuterRef,
198
+ style: styles
199
+ }, /*#__PURE__*/React.createElement("div", {
200
+ ref: transformInnerRef,
201
+ style: transformInnerStyles
202
+ }, /*#__PURE__*/React.createElement("div", {
203
+ ref: ref,
204
+ className: className,
205
+ style: style,
206
+ children: children
207
+ }))));
208
+ } else {
209
+ var _root$current2;
210
+ (_root$current2 = root.current) == null || _root$current2.render(/*#__PURE__*/React.createElement("div", {
211
+ ref: ref,
212
+ style: styles,
213
+ className: className,
214
+ children: children
215
+ }));
216
+ }
217
+ });
218
+ const visible = React.useRef(true);
219
+ useFrame(gl => {
220
+ if (group.current) {
221
+ camera.updateMatrixWorld();
222
+ group.current.updateWorldMatrix(true, false);
223
+ const vec = transform ? oldPosition.current : calculatePosition(group.current, camera, size);
224
+ if (transform || Math.abs(oldZoom.current - camera.zoom) > eps || Math.abs(oldPosition.current[0] - vec[0]) > eps || Math.abs(oldPosition.current[1] - vec[1]) > eps) {
225
+ const isBehindCamera = isObjectBehindCamera(group.current, camera);
226
+ let raytraceTarget = false;
227
+ if (isRayCastOcclusion) {
228
+ if (Array.isArray(occlude)) {
229
+ raytraceTarget = occlude.map(item => item.current);
230
+ } else if (occlude !== 'blending') {
231
+ raytraceTarget = [scene];
232
+ }
233
+ }
234
+ const previouslyVisible = visible.current;
235
+ if (raytraceTarget) {
236
+ const isvisible = isObjectVisible(group.current, camera, raycaster, raytraceTarget);
237
+ visible.current = isvisible && !isBehindCamera;
238
+ } else {
239
+ visible.current = !isBehindCamera;
240
+ }
241
+ if (previouslyVisible !== visible.current) {
242
+ if (onOcclude) onOcclude(!visible.current);else el.style.display = visible.current ? 'block' : 'none';
243
+ }
244
+ const halfRange = Math.floor(zIndexRange[0] / 2);
245
+ const zRange = occlude ? isRayCastOcclusion //
246
+ ? [zIndexRange[0], halfRange] : [halfRange - 1, 0] : zIndexRange;
247
+ el.style.zIndex = `${objectZIndex(group.current, camera, zRange)}`;
248
+ if (transform) {
249
+ const [widthHalf, heightHalf] = [size.width / 2, size.height / 2];
250
+ const fov = camera.projectionMatrix.elements[5] * heightHalf;
251
+ const {
252
+ isOrthographicCamera,
253
+ top,
254
+ left,
255
+ bottom,
256
+ right
257
+ } = camera;
258
+ const cameraMatrix = getCameraCSSMatrix(camera.matrixWorldInverse);
259
+ const cameraTransform = isOrthographicCamera ? `scale(${fov})translate(${epsilon(-(right + left) / 2)}px,${epsilon((top + bottom) / 2)}px)` : `translateZ(${fov}px)`;
260
+ let matrix = group.current.matrixWorld;
261
+ if (sprite) {
262
+ matrix = camera.matrixWorldInverse.clone().transpose().copyPosition(matrix).scale(group.current.scale);
263
+ matrix.elements[3] = matrix.elements[7] = matrix.elements[11] = 0;
264
+ matrix.elements[15] = 1;
265
+ }
266
+ el.style.width = size.width + 'px';
267
+ el.style.height = size.height + 'px';
268
+ el.style.perspective = isOrthographicCamera ? '' : `${fov}px`;
269
+ if (transformOuterRef.current && transformInnerRef.current) {
270
+ transformOuterRef.current.style.transform = `${cameraTransform}${cameraMatrix}translate(${widthHalf}px,${heightHalf}px)`;
271
+ transformInnerRef.current.style.transform = getObjectCSSMatrix(matrix, 1 / ((distanceFactor || 10) / 400));
272
+ }
273
+ } else {
274
+ const scale = distanceFactor === undefined ? 1 : objectScale(group.current, camera) * distanceFactor;
275
+ el.style.transform = `translate3d(${vec[0]}px,${vec[1]}px,0) scale(${scale})`;
276
+ }
277
+ oldPosition.current = vec;
278
+ oldZoom.current = camera.zoom;
279
+ }
280
+ }
281
+ if (!isRayCastOcclusion && occlusionMeshRef.current && !isMeshSizeSet.current) {
282
+ if (transform) {
283
+ if (transformOuterRef.current) {
284
+ const el = transformOuterRef.current.children[0];
285
+ if (el != null && el.clientWidth && el != null && el.clientHeight) {
286
+ const {
287
+ isOrthographicCamera
288
+ } = camera;
289
+ if (isOrthographicCamera || geometry) {
290
+ if (props.scale) {
291
+ if (!Array.isArray(props.scale)) {
292
+ occlusionMeshRef.current.scale.setScalar(1 / props.scale);
293
+ } else if (props.scale instanceof Vector3) {
294
+ occlusionMeshRef.current.scale.copy(props.scale.clone().divideScalar(1));
295
+ } else {
296
+ occlusionMeshRef.current.scale.set(1 / props.scale[0], 1 / props.scale[1], 1 / props.scale[2]);
297
+ }
298
+ }
299
+ } else {
300
+ const ratio = (distanceFactor || 10) / 400;
301
+ const w = el.clientWidth * ratio;
302
+ const h = el.clientHeight * ratio;
303
+ occlusionMeshRef.current.scale.set(w, h, 1);
304
+ }
305
+ isMeshSizeSet.current = true;
306
+ }
307
+ }
308
+ } else {
309
+ const ele = el.children[0];
310
+ if (ele != null && ele.clientWidth && ele != null && ele.clientHeight) {
311
+ const ratio = 1 / viewport.factor;
312
+ const w = ele.clientWidth * ratio;
313
+ const h = ele.clientHeight * ratio;
314
+ occlusionMeshRef.current.scale.set(w, h, 1);
315
+ isMeshSizeSet.current = true;
316
+ }
317
+ occlusionMeshRef.current.lookAt(gl.camera.position);
318
+ }
319
+ }
320
+ });
321
+ const shaders = React.useMemo(() => ({
322
+ vertexShader: !transform ? /* glsl */`
323
+ /*
324
+ This shader is from the THREE's SpriteMaterial.
325
+ We need to turn the backing plane into a Sprite
326
+ (make it always face the camera) if "transfrom"
327
+ is false.
328
+ */
329
+ #include <common>
330
+
331
+ void main() {
332
+ vec2 center = vec2(0., 1.);
333
+ float rotation = 0.0;
334
+
335
+ // This is somewhat arbitrary, but it seems to work well
336
+ // Need to figure out how to derive this dynamically if it even matters
337
+ float size = 0.03;
338
+
339
+ vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
340
+ vec2 scale;
341
+ scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
342
+ scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
343
+
344
+ bool isPerspective = isPerspectiveMatrix( projectionMatrix );
345
+ if ( isPerspective ) scale *= - mvPosition.z;
346
+
347
+ vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale * size;
348
+ vec2 rotatedPosition;
349
+ rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
350
+ rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
351
+ mvPosition.xy += rotatedPosition;
352
+
353
+ gl_Position = projectionMatrix * mvPosition;
354
+ }
355
+ ` : undefined,
356
+ fragmentShader: /* glsl */`
357
+ void main() {
358
+ gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
359
+ }
360
+ `
361
+ }), [transform]);
362
+ return /*#__PURE__*/React.createElement("group", _extends({}, props, {
363
+ ref: group
364
+ }), occlude && !isRayCastOcclusion && /*#__PURE__*/React.createElement("mesh", {
365
+ castShadow: castShadow,
366
+ receiveShadow: receiveShadow,
367
+ ref: occlusionMeshRef
368
+ }, geometry || /*#__PURE__*/React.createElement("planeGeometry", null), material || /*#__PURE__*/React.createElement("shaderMaterial", {
369
+ side: DoubleSide,
370
+ vertexShader: shaders.vertexShader,
371
+ fragmentShader: shaders.fragmentShader
372
+ })));
373
+ });
374
+
375
+ export { Html };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),t=require("zustand"),r=require("zustand/middleware");function n(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var s=n(e);const o=s.createContext(null);exports.KeyboardControls=function({map:e,children:n,onChange:u,domElement:c}){const a=e.map((e=>e.name+e.keys)).join("-"),d=s.useMemo((()=>t.create(r.subscribeWithSelector((()=>e.reduce(((e,t)=>({...e,[t.name]:!1})),{}))))),[a]),i=s.useMemo((()=>[d.subscribe,d.getState,d]),[a]),p=d.setState;return s.useEffect((()=>{const t=e.map((({name:e,keys:t,up:r})=>({keys:t,up:r,fn:t=>{p({[e]:t}),u&&u(e,t,i[1]())}}))).reduce(((e,{keys:t,fn:r,up:n=!0})=>(t.forEach((t=>e[t]={fn:r,pressed:!1,up:n})),e)),{}),r=({key:e,code:r})=>{const n=t[e]||t[r];if(!n)return;const{fn:s,pressed:o,up:u}=n;n.pressed=!0,!u&&o||s(!0)},n=({key:e,code:r})=>{const n=t[e]||t[r];if(!n)return;const{fn:s,up:o}=n;n.pressed=!1,o&&s(!1)},s=c||window;return s.addEventListener("keydown",r,{passive:!0}),s.addEventListener("keyup",n,{passive:!0}),()=>{s.removeEventListener("keydown",r),s.removeEventListener("keyup",n)}}),[c,a]),s.createElement(o.Provider,{value:i,children:n})},exports.useKeyboardControls=function(e){const[t,r,n]=s.useContext(o);return e?n(e):[t,r]};
@@ -0,0 +1,37 @@
1
+ import * as React from 'react';
2
+ import { StoreApi } from 'zustand';
3
+ type State = object;
4
+ type StateSelector<T extends State, U> = (state: T) => U;
5
+ type EqualityChecker<T> = (state: T, newState: T) => boolean;
6
+ type StateListener<T> = (state: T, previousState: T) => void;
7
+ type StoreApiWithSubscribeWithSelector<T extends State> = Omit<StoreApi<T>, 'subscribe'> & {
8
+ subscribe: {
9
+ (listener: StateListener<T>): () => void;
10
+ <StateSlice>(selector: StateSelector<T, StateSlice>, listener: StateListener<StateSlice>, options?: {
11
+ equalityFn?: EqualityChecker<StateSlice>;
12
+ fireImmediately?: boolean;
13
+ }): () => void;
14
+ };
15
+ };
16
+ type KeyboardControlsState<T extends string = string> = {
17
+ [K in T]: boolean;
18
+ };
19
+ export type KeyboardControlsEntry<T extends string = string> = {
20
+ name: T;
21
+ keys: string[];
22
+ up?: boolean;
23
+ };
24
+ export type KeyboardControlsProps = {
25
+ map: KeyboardControlsEntry[];
26
+ children: React.ReactNode;
27
+ onChange?: (name: string, pressed: boolean, state: KeyboardControlsState) => void;
28
+ domElement?: HTMLElement;
29
+ };
30
+ export declare function KeyboardControls({ map, children, onChange, domElement }: KeyboardControlsProps): React.JSX.Element;
31
+ type Selector<T extends string = string> = (state: KeyboardControlsState<T>) => boolean;
32
+ export declare function useKeyboardControls<T extends string = string>(): [
33
+ StoreApiWithSubscribeWithSelector<KeyboardControlsState<T>>['subscribe'],
34
+ StoreApiWithSubscribeWithSelector<KeyboardControlsState<T>>['getState']
35
+ ];
36
+ export declare function useKeyboardControls<T extends string = string>(sel: Selector<T>): ReturnType<Selector<T>>;
37
+ export {};
@@ -0,0 +1,104 @@
1
+ import * as React from 'react';
2
+ import { create } from 'zustand';
3
+ import { subscribeWithSelector } from 'zustand/middleware';
4
+
5
+ // These are removed in Zustand v4
6
+ // unknown
7
+
8
+ // Zustand v3 marked deprecations in 3.x, but there's no visible upgrade path
9
+
10
+ const context = /* @__PURE__ */React.createContext(null);
11
+ function KeyboardControls({
12
+ map,
13
+ children,
14
+ onChange,
15
+ domElement
16
+ }) {
17
+ const key = map.map(item => item.name + item.keys).join('-');
18
+ const useControls = React.useMemo(() => {
19
+ return create(subscribeWithSelector(() => map.reduce((prev, cur) => ({
20
+ ...prev,
21
+ [cur.name]: false
22
+ }), {})));
23
+ }, [key]);
24
+ const api = React.useMemo(() => [useControls.subscribe, useControls.getState, useControls], [key]);
25
+ const set = useControls.setState;
26
+ React.useEffect(() => {
27
+ const config = map.map(({
28
+ name,
29
+ keys,
30
+ up
31
+ }) => ({
32
+ keys,
33
+ up,
34
+ fn: value => {
35
+ // Set zustand state
36
+ set({
37
+ [name]: value
38
+ });
39
+ // Inform callback
40
+ if (onChange) onChange(name, value, api[1]());
41
+ }
42
+ }));
43
+ const keyMap = config.reduce((out, {
44
+ keys,
45
+ fn,
46
+ up = true
47
+ }) => {
48
+ keys.forEach(key => out[key] = {
49
+ fn,
50
+ pressed: false,
51
+ up
52
+ });
53
+ return out;
54
+ }, {});
55
+ const downHandler = ({
56
+ key,
57
+ code
58
+ }) => {
59
+ const obj = keyMap[key] || keyMap[code];
60
+ if (!obj) return;
61
+ const {
62
+ fn,
63
+ pressed,
64
+ up
65
+ } = obj;
66
+ obj.pressed = true;
67
+ if (up || !pressed) fn(true);
68
+ };
69
+ const upHandler = ({
70
+ key,
71
+ code
72
+ }) => {
73
+ const obj = keyMap[key] || keyMap[code];
74
+ if (!obj) return;
75
+ const {
76
+ fn,
77
+ up
78
+ } = obj;
79
+ obj.pressed = false;
80
+ if (up) fn(false);
81
+ };
82
+ const source = domElement || window;
83
+ source.addEventListener('keydown', downHandler, {
84
+ passive: true
85
+ });
86
+ source.addEventListener('keyup', upHandler, {
87
+ passive: true
88
+ });
89
+ return () => {
90
+ source.removeEventListener('keydown', downHandler);
91
+ source.removeEventListener('keyup', upHandler);
92
+ };
93
+ }, [domElement, key]);
94
+ return /*#__PURE__*/React.createElement(context.Provider, {
95
+ value: api,
96
+ children: children
97
+ });
98
+ }
99
+ function useKeyboardControls(sel) {
100
+ const [sub, get, store] = React.useContext(context);
101
+ if (sel) return store(sel);else return [sub, get];
102
+ }
103
+
104
+ export { KeyboardControls, useKeyboardControls };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),t=require("../core/Progress.cjs.js");function r(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("three"),require("zustand");var n=r(e);const a=e=>`Loading ${e.toFixed(2)}%`;const i={container:{position:"absolute",top:0,left:0,width:"100%",height:"100%",background:"#171717",display:"flex",alignItems:"center",justifyContent:"center",transition:"opacity 300ms ease",zIndex:1e3},inner:{width:100,height:3,background:"#272727",textAlign:"center"},bar:{height:3,width:"100%",background:"white",transition:"transform 200ms",transformOrigin:"left center"},data:{display:"inline-block",position:"relative",fontVariantNumeric:"tabular-nums",marginTop:"0.8em",color:"#f0f0f0",fontSize:"0.6em",fontFamily:'-apple-system, BlinkMacSystemFont, "Inter", "Segoe UI", "Helvetica Neue", Helvetica, Arial, Roboto, Ubuntu, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol"',whiteSpace:"nowrap"}};exports.Loader=function({containerStyles:e,innerStyles:r,barStyles:o,dataStyles:c,dataInterpolation:s=a,initialState:l=e=>e}){const{active:u,progress:f}=t.useProgress(),m=n.useRef(0),d=n.useRef(0),p=n.useRef(null),[y,b]=n.useState(l(u));n.useEffect((()=>{let e;return u!==y&&(e=setTimeout((()=>b(u)),300)),()=>clearTimeout(e)}),[y,u]);const g=n.useCallback((()=>{p.current&&(m.current+=(f-m.current)/2,(m.current>.95*f||100===f)&&(m.current=f),p.current.innerText=s(m.current),m.current<f&&(d.current=requestAnimationFrame(g)))}),[s,f]);return n.useEffect((()=>(g(),()=>cancelAnimationFrame(d.current))),[g]),y?n.createElement("div",{style:{...i.container,opacity:u?1:0,...e}},n.createElement("div",null,n.createElement("div",{style:{...i.inner,...r}},n.createElement("div",{style:{...i.bar,transform:`scaleX(${f/100})`,...o}}),n.createElement("span",{ref:p,style:{...i.data,...c}})))):null};
@@ -0,0 +1,12 @@
1
+ import * as React from 'react';
2
+ import { CSSProperties } from 'react';
3
+ interface LoaderOptions {
4
+ containerStyles: CSSProperties;
5
+ innerStyles: CSSProperties;
6
+ barStyles: CSSProperties;
7
+ dataStyles: CSSProperties;
8
+ dataInterpolation: (p: number) => string;
9
+ initialState: (active: boolean) => boolean;
10
+ }
11
+ export declare function Loader({ containerStyles, innerStyles, barStyles, dataStyles, dataInterpolation, initialState, }: Partial<LoaderOptions>): React.JSX.Element | null;
12
+ export {};