@ohos-ports/react-three-drei 10.7.7-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (483) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +852 -0
  3. package/core/AccumulativeShadows.cjs.js +1 -0
  4. package/core/AccumulativeShadows.d.ts +59 -0
  5. package/core/AccumulativeShadows.js +310 -0
  6. package/core/AdaptiveDpr.cjs.js +1 -0
  7. package/core/AdaptiveDpr.d.ts +3 -0
  8. package/core/AdaptiveDpr.js +28 -0
  9. package/core/AdaptiveEvents.cjs.js +1 -0
  10. package/core/AdaptiveEvents.d.ts +1 -0
  11. package/core/AdaptiveEvents.js +20 -0
  12. package/core/ArcballControls.cjs.js +1 -0
  13. package/core/ArcballControls.d.ts +15 -0
  14. package/core/ArcballControls.js +67 -0
  15. package/core/AsciiRenderer.cjs.js +1 -0
  16. package/core/AsciiRenderer.d.ts +11 -0
  17. package/core/AsciiRenderer.js +66 -0
  18. package/core/BBAnchor.cjs.js +1 -0
  19. package/core/BBAnchor.d.ts +7 -0
  20. package/core/BBAnchor.js +37 -0
  21. package/core/Backdrop.cjs.js +1 -0
  22. package/core/Backdrop.d.ts +15 -0
  23. package/core/Backdrop.js +33 -0
  24. package/core/BakeShadows.cjs.js +1 -0
  25. package/core/BakeShadows.d.ts +1 -0
  26. package/core/BakeShadows.js +16 -0
  27. package/core/Billboard.cjs.js +1 -0
  28. package/core/Billboard.d.ts +10 -0
  29. package/core/Billboard.js +53 -0
  30. package/core/Bounds.cjs.js +1 -0
  31. package/core/Bounds.d.ts +36 -0
  32. package/core/Bounds.js +254 -0
  33. package/core/Bvh.cjs.js +1 -0
  34. package/core/Bvh.d.ts +19 -0
  35. package/core/Bvh.js +92 -0
  36. package/core/CameraControls.cjs.js +1 -0
  37. package/core/CameraControls.d.ts +48 -0
  38. package/core/CameraControls.js +151 -0
  39. package/core/CameraShake.cjs.js +1 -0
  40. package/core/CameraShake.d.ts +17 -0
  41. package/core/CameraShake.js +57 -0
  42. package/core/CatmullRomLine.cjs.js +1 -0
  43. package/core/CatmullRomLine.d.ts +10 -0
  44. package/core/CatmullRomLine.js +42 -0
  45. package/core/Caustics.cjs.js +1 -0
  46. package/core/Caustics.d.ts +32 -0
  47. package/core/Caustics.js +388 -0
  48. package/core/Center.cjs.js +1 -0
  49. package/core/Center.d.ts +33 -0
  50. package/core/Center.js +67 -0
  51. package/core/Clone.cjs.js +1 -0
  52. package/core/Clone.d.ts +15 -0
  53. package/core/Clone.js +100 -0
  54. package/core/Cloud.cjs.js +1 -0
  55. package/core/Cloud.d.ts +97 -0
  56. package/core/Cloud.js +231 -0
  57. package/core/ComputedAttribute.cjs.js +1 -0
  58. package/core/ComputedAttribute.d.ts +8 -0
  59. package/core/ComputedAttribute.js +33 -0
  60. package/core/ContactShadows.cjs.js +1 -0
  61. package/core/ContactShadows.d.ts +18 -0
  62. package/core/ContactShadows.js +114 -0
  63. package/core/CubeCamera.cjs.js +1 -0
  64. package/core/CubeCamera.d.ts +21 -0
  65. package/core/CubeCamera.js +86 -0
  66. package/core/CubeTexture.cjs.js +1 -0
  67. package/core/CubeTexture.d.ts +14 -0
  68. package/core/CubeTexture.js +25 -0
  69. package/core/CubicBezierLine.cjs.js +1 -0
  70. package/core/CubicBezierLine.d.ts +12 -0
  71. package/core/CubicBezierLine.js +28 -0
  72. package/core/CurveModifier.cjs.js +1 -0
  73. package/core/CurveModifier.d.ts +11 -0
  74. package/core/CurveModifier.js +27 -0
  75. package/core/Decal.cjs.js +1 -0
  76. package/core/Decal.d.ts +16 -0
  77. package/core/Decal.js +128 -0
  78. package/core/Detailed.cjs.js +1 -0
  79. package/core/Detailed.d.ts +10 -0
  80. package/core/Detailed.js +33 -0
  81. package/core/DetectGPU.cjs.js +1 -0
  82. package/core/DetectGPU.d.ts +7 -0
  83. package/core/DetectGPU.js +14 -0
  84. package/core/DeviceOrientationControls.cjs.js +1 -0
  85. package/core/DeviceOrientationControls.d.ts +10 -0
  86. package/core/DeviceOrientationControls.js +51 -0
  87. package/core/Edges.cjs.js +1 -0
  88. package/core/Edges.d.ts +13 -0
  89. package/core/Edges.js +38 -0
  90. package/core/Effects.cjs.js +1 -0
  91. package/core/Effects.d.ts +25 -0
  92. package/core/Effects.js +91 -0
  93. package/core/Environment.cjs.js +1 -0
  94. package/core/Environment.d.ts +37 -0
  95. package/core/Environment.js +189 -0
  96. package/core/Example.cjs.js +1 -0
  97. package/core/Example.d.ts +13 -0
  98. package/core/Example.js +46 -0
  99. package/core/Fbo.cjs.js +1 -0
  100. package/core/Fbo.d.ts +22 -0
  101. package/core/Fbo.js +63 -0
  102. package/core/Fbx.cjs.js +1 -0
  103. package/core/Fbx.d.ts +11 -0
  104. package/core/Fbx.js +23 -0
  105. package/core/FirstPersonControls.cjs.js +1 -0
  106. package/core/FirstPersonControls.d.ts +8 -0
  107. package/core/FirstPersonControls.js +38 -0
  108. package/core/Fisheye.cjs.js +1 -0
  109. package/core/Fisheye.d.ts +10 -0
  110. package/core/Fisheye.js +95 -0
  111. package/core/Float.cjs.js +1 -0
  112. package/core/Float.d.ts +14 -0
  113. package/core/Float.js +37 -0
  114. package/core/FlyControls.cjs.js +1 -0
  115. package/core/FlyControls.d.ts +10 -0
  116. package/core/FlyControls.js +55 -0
  117. package/core/GizmoHelper.cjs.js +1 -0
  118. package/core/GizmoHelper.d.ts +16 -0
  119. package/core/GizmoHelper.js +116 -0
  120. package/core/GizmoViewcube.cjs.js +1 -0
  121. package/core/GizmoViewcube.d.ts +14 -0
  122. package/core/GizmoViewcube.js +133 -0
  123. package/core/GizmoViewport.cjs.js +1 -0
  124. package/core/GizmoViewport.d.ts +16 -0
  125. package/core/GizmoViewport.js +140 -0
  126. package/core/Gltf.cjs.js +1 -0
  127. package/core/Gltf.d.ts +27 -0
  128. package/core/Gltf.js +52 -0
  129. package/core/GradientTexture.cjs.js +1 -0
  130. package/core/GradientTexture.d.ts +18 -0
  131. package/core/GradientTexture.js +54 -0
  132. package/core/Grid.cjs.js +1 -0
  133. package/core/Grid.d.ts +26 -0
  134. package/core/Grid.js +142 -0
  135. package/core/Helper.cjs.js +1 -0
  136. package/core/Helper.d.ts +16 -0
  137. package/core/Helper.js +47 -0
  138. package/core/Hud.cjs.js +1 -0
  139. package/core/Hud.d.ts +6 -0
  140. package/core/Hud.js +55 -0
  141. package/core/Image.cjs.js +1 -0
  142. package/core/Image.d.ts +38 -0
  143. package/core/Image.js +160 -0
  144. package/core/Instances.cjs.js +1 -0
  145. package/core/Instances.d.ts +64 -0
  146. package/core/Instances.js +313 -0
  147. package/core/Ktx2.cjs.js +1 -0
  148. package/core/Ktx2.d.ts +14 -0
  149. package/core/Ktx2.js +48 -0
  150. package/core/Lightformer.cjs.js +1 -0
  151. package/core/Lightformer.d.ts +15 -0
  152. package/core/Lightformer.js +63 -0
  153. package/core/Line.cjs.js +1 -0
  154. package/core/Line.d.ts +13 -0
  155. package/core/Line.js +73 -0
  156. package/core/MapControls.cjs.js +1 -0
  157. package/core/MapControls.d.ts +14 -0
  158. package/core/MapControls.js +63 -0
  159. package/core/MarchingCubes.cjs.js +1 -0
  160. package/core/MarchingCubes.d.ts +24 -0
  161. package/core/MarchingCubes.js +78 -0
  162. package/core/Mask.cjs.js +1 -0
  163. package/core/Mask.d.ts +17 -0
  164. package/core/Mask.js +42 -0
  165. package/core/MatcapTexture.cjs.js +1 -0
  166. package/core/MatcapTexture.d.ts +9 -0
  167. package/core/MatcapTexture.js +51 -0
  168. package/core/MeshDiscardMaterial.cjs.js +1 -0
  169. package/core/MeshDiscardMaterial.d.ts +10 -0
  170. package/core/MeshDiscardMaterial.js +15 -0
  171. package/core/MeshDistortMaterial.cjs.js +1 -0
  172. package/core/MeshDistortMaterial.d.ts +39 -0
  173. package/core/MeshDistortMaterial.js +72 -0
  174. package/core/MeshPortalMaterial.cjs.js +1 -0
  175. package/core/MeshPortalMaterial.d.ts +25 -0
  176. package/core/MeshPortalMaterial.js +467 -0
  177. package/core/MeshReflectorMaterial.cjs.js +1 -0
  178. package/core/MeshReflectorMaterial.d.ts +14 -0
  179. package/core/MeshReflectorMaterial.js +180 -0
  180. package/core/MeshRefractionMaterial.cjs.js +1 -0
  181. package/core/MeshRefractionMaterial.d.ts +19 -0
  182. package/core/MeshRefractionMaterial.js +73 -0
  183. package/core/MeshTransmissionMaterial.cjs.js +1 -0
  184. package/core/MeshTransmissionMaterial.d.ts +34 -0
  185. package/core/MeshTransmissionMaterial.js +402 -0
  186. package/core/MeshWobbleMaterial.cjs.js +1 -0
  187. package/core/MeshWobbleMaterial.d.ts +36 -0
  188. package/core/MeshWobbleMaterial.js +60 -0
  189. package/core/MotionPathControls.cjs.js +1 -0
  190. package/core/MotionPathControls.d.ts +33 -0
  191. package/core/MotionPathControls.js +121 -0
  192. package/core/MultiMaterial.cjs.js +1 -0
  193. package/core/MultiMaterial.d.ts +4 -0
  194. package/core/MultiMaterial.js +29 -0
  195. package/core/NormalTexture.cjs.js +1 -0
  196. package/core/NormalTexture.d.ts +14 -0
  197. package/core/NormalTexture.js +42 -0
  198. package/core/OrbitControls.cjs.js +1 -0
  199. package/core/OrbitControls.d.ts +22 -0
  200. package/core/OrbitControls.js +79 -0
  201. package/core/OrthographicCamera.cjs.js +1 -0
  202. package/core/OrthographicCamera.d.ts +14 -0
  203. package/core/OrthographicCamera.js +76 -0
  204. package/core/Outlines.cjs.js +1 -0
  205. package/core/Outlines.d.ts +17 -0
  206. package/core/Outlines.js +166 -0
  207. package/core/PerformanceMonitor.cjs.js +1 -0
  208. package/core/PerformanceMonitor.d.ts +36 -0
  209. package/core/PerformanceMonitor.js +116 -0
  210. package/core/PerspectiveCamera.cjs.js +1 -0
  211. package/core/PerspectiveCamera.d.ts +14 -0
  212. package/core/PerspectiveCamera.js +72 -0
  213. package/core/PointMaterial.cjs.js +1 -0
  214. package/core/PointMaterial.d.ts +8 -0
  215. package/core/PointMaterial.js +36 -0
  216. package/core/PointerLockControls.cjs.js +1 -0
  217. package/core/PointerLockControls.d.ts +15 -0
  218. package/core/PointerLockControls.js +89 -0
  219. package/core/Points.cjs.js +1 -0
  220. package/core/Points.d.ts +31 -0
  221. package/core/Points.js +202 -0
  222. package/core/PositionalAudio.cjs.js +1 -0
  223. package/core/PositionalAudio.d.ts +9 -0
  224. package/core/PositionalAudio.js +46 -0
  225. package/core/Preload.cjs.js +1 -0
  226. package/core/Preload.d.ts +7 -0
  227. package/core/Preload.js +44 -0
  228. package/core/Progress.cjs.js +1 -0
  229. package/core/Progress.d.ts +14 -0
  230. package/core/Progress.js +55 -0
  231. package/core/QuadraticBezierLine.cjs.js +1 -0
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  234. package/core/RenderCubeTexture.cjs.js +1 -0
  235. package/core/RenderCubeTexture.d.ts +30 -0
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  237. package/core/RenderTexture.cjs.js +1 -0
  238. package/core/RenderTexture.d.ts +18 -0
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  240. package/core/Resize.cjs.js +1 -0
  241. package/core/Resize.d.ts +17 -0
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  243. package/core/RoundedBox.cjs.js +1 -0
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  245. package/core/RoundedBox.js +70 -0
  246. package/core/Sampler.cjs.js +1 -0
  247. package/core/Sampler.d.ts +28 -0
  248. package/core/Sampler.js +75 -0
  249. package/core/ScreenQuad.cjs.js +1 -0
  250. package/core/ScreenQuad.d.ts +5 -0
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  252. package/core/ScreenSizer.cjs.js +1 -0
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  255. package/core/ScreenSpace.cjs.js +1 -0
  256. package/core/ScreenSpace.d.ts +7 -0
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  258. package/core/Segments.cjs.js +1 -0
  259. package/core/Segments.d.ts +29 -0
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  261. package/core/Shadow.cjs.js +1 -0
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  264. package/core/ShadowAlpha.cjs.js +1 -0
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  266. package/core/ShadowAlpha.js +108 -0
  267. package/core/Sky.cjs.js +1 -0
  268. package/core/Sky.d.ts +16 -0
  269. package/core/Sky.js +39 -0
  270. package/core/Sparkles.cjs.js +1 -0
  271. package/core/Sparkles.d.ts +26 -0
  272. package/core/Sparkles.js +161 -0
  273. package/core/Splat.cjs.js +1 -0
  274. package/core/Splat.d.ts +56 -0
  275. package/core/Splat.js +506 -0
  276. package/core/SpotLight.cjs.js +1 -0
  277. package/core/SpotLight.d.ts +27 -0
  278. package/core/SpotLight.js +223 -0
  279. package/core/SpriteAnimator.cjs.js +1 -0
  280. package/core/SpriteAnimator.d.ts +88 -0
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  282. package/core/Stage.cjs.js +1 -0
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  418. package/web/CycleRaycast.cjs.js +1 -0
  419. package/web/CycleRaycast.d.ts +10 -0
  420. package/web/CycleRaycast.js +93 -0
  421. package/web/DragControls.cjs.js +1 -0
  422. package/web/DragControls.d.ts +17 -0
  423. package/web/DragControls.js +127 -0
  424. package/web/FaceControls.cjs.js +1 -0
  425. package/web/FaceControls.d.ts +29 -0
  426. package/web/FaceControls.js +236 -0
  427. package/web/FaceLandmarker.cjs.js +1 -0
  428. package/web/FaceLandmarker.d.ts +14 -0
  429. package/web/FaceLandmarker.js +49 -0
  430. package/web/Facemesh.cjs.js +1 -0
  431. package/web/Facemesh.d.ts +118 -0
  432. package/web/Facemesh.js +4538 -0
  433. package/web/Html.cjs.js +1 -0
  434. package/web/Html.d.ts +34 -0
  435. package/web/Html.js +375 -0
  436. package/web/KeyboardControls.cjs.js +1 -0
  437. package/web/KeyboardControls.d.ts +37 -0
  438. package/web/KeyboardControls.js +104 -0
  439. package/web/Loader.cjs.js +1 -0
  440. package/web/Loader.d.ts +12 -0
  441. package/web/Loader.js +101 -0
  442. package/web/PresentationControls.cjs.js +1 -0
  443. package/web/PresentationControls.d.ts +16 -0
  444. package/web/PresentationControls.js +79 -0
  445. package/web/ScreenVideoTexture.cjs.js +1 -0
  446. package/web/ScreenVideoTexture.d.ts +17 -0
  447. package/web/ScreenVideoTexture.js +30 -0
  448. package/web/ScrollControls.cjs.js +1 -0
  449. package/web/ScrollControls.d.ts +45 -0
  450. package/web/ScrollControls.js +237 -0
  451. package/web/Select.cjs.js +1 -0
  452. package/web/Select.d.ts +14 -0
  453. package/web/Select.js +171 -0
  454. package/web/View.cjs.js +1 -0
  455. package/web/View.d.ts +34 -0
  456. package/web/View.js +259 -0
  457. package/web/WebcamVideoTexture.cjs.js +1 -0
  458. package/web/WebcamVideoTexture.d.ts +17 -0
  459. package/web/WebcamVideoTexture.js +33 -0
  460. package/web/index.cjs.js +1 -0
  461. package/web/index.d.ts +17 -0
  462. package/web/index.js +176 -0
  463. package/web/pivotControls/AxisArrow.cjs.js +1 -0
  464. package/web/pivotControls/AxisArrow.d.ts +7 -0
  465. package/web/pivotControls/AxisArrow.js +193 -0
  466. package/web/pivotControls/AxisRotator.cjs.js +1 -0
  467. package/web/pivotControls/AxisRotator.d.ts +7 -0
  468. package/web/pivotControls/AxisRotator.js +220 -0
  469. package/web/pivotControls/PlaneSlider.cjs.js +1 -0
  470. package/web/pivotControls/PlaneSlider.d.ts +7 -0
  471. package/web/pivotControls/PlaneSlider.js +202 -0
  472. package/web/pivotControls/ScalingSphere.cjs.js +1 -0
  473. package/web/pivotControls/ScalingSphere.d.ts +7 -0
  474. package/web/pivotControls/ScalingSphere.js +192 -0
  475. package/web/pivotControls/context.cjs.js +1 -0
  476. package/web/pivotControls/context.d.ts +33 -0
  477. package/web/pivotControls/context.js +5 -0
  478. package/web/pivotControls/index.cjs.js +1 -0
  479. package/web/pivotControls/index.d.ts +39 -0
  480. package/web/pivotControls/index.js +213 -0
  481. package/web/useCursor.cjs.js +1 -0
  482. package/web/useCursor.d.ts +1 -0
  483. package/web/useCursor.js +12 -0
@@ -0,0 +1,413 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as React from 'react';
3
+ import { useFrame } from '@react-three/fiber';
4
+ import * as THREE from 'three';
5
+ import { Instances, Instance } from './Instances.js';
6
+ import { Billboard } from './Billboard.js';
7
+ import { useSpriteLoader, getFirstFrame } from './useSpriteLoader.js';
8
+
9
+ // Frame-related types
10
+
11
+ const context = /*#__PURE__*/React.createContext(null);
12
+ function useSpriteAnimator() {
13
+ return React.useContext(context);
14
+ }
15
+
16
+ // Type guard for SpriteData
17
+ function isSpriteData(data) {
18
+ return data !== null && 'meta' in data && 'frames' in data;
19
+ }
20
+ const geometry = /* @__PURE__ */new THREE.PlaneGeometry(1, 1);
21
+ const SpriteAnimator = /* @__PURE__ */React.forwardRef(({
22
+ startFrame = 0,
23
+ endFrame,
24
+ fps = 30,
25
+ frameName = '',
26
+ textureDataURL,
27
+ textureImageURL,
28
+ loop = false,
29
+ numberOfFrames = 1,
30
+ autoPlay = true,
31
+ animationNames,
32
+ onStart,
33
+ onEnd,
34
+ onLoopEnd,
35
+ onFrame,
36
+ play,
37
+ pause = false,
38
+ flipX = false,
39
+ alphaTest = 0.0,
40
+ children,
41
+ asSprite = false,
42
+ offset,
43
+ playBackwards = false,
44
+ resetOnEnd = false,
45
+ maxItems = 1,
46
+ instanceItems = [[0, 0, 0]],
47
+ spriteDataset,
48
+ canvasRenderingContext2DSettings,
49
+ roundFramePosition = false,
50
+ meshProps = {},
51
+ ...props
52
+ }, fref) => {
53
+ const ref = React.useRef(new THREE.Group());
54
+ const spriteData = React.useRef(null);
55
+ const matRef = React.useRef(null);
56
+ const spriteRef = React.useRef(null);
57
+ const timerOffset = React.useRef(window.performance.now());
58
+ const currentFrame = React.useRef(startFrame);
59
+ const currentFrameName = React.useRef(frameName);
60
+ const fpsInterval = fps > 0 ? 1000 / fps : 0;
61
+ const [spriteTexture, setSpriteTexture] = React.useState(new THREE.Texture());
62
+ const totalFrames = React.useRef(0);
63
+ const [aspect, setAspect] = React.useState(new THREE.Vector3(1, 1, 1));
64
+ const flipOffset = flipX ? -1 : 1;
65
+ const pauseRef = React.useRef(pause);
66
+ const pos = React.useRef(offset);
67
+ const softEnd = React.useRef(false);
68
+ const {
69
+ spriteObj,
70
+ loadJsonAndTexture
71
+ } = useSpriteLoader(null, null, animationNames, numberOfFrames, undefined, canvasRenderingContext2DSettings);
72
+ const frameNameRef = React.useRef(frameName);
73
+
74
+ // lite version for pre-loaded assets
75
+ const parseSpriteDataLite = React.useCallback((textureData, data) => {
76
+ if (data === null) {
77
+ if (numberOfFrames) {
78
+ //get size from texture
79
+
80
+ totalFrames.current = numberOfFrames;
81
+ if (playBackwards) {
82
+ currentFrame.current = numberOfFrames - 1;
83
+ }
84
+ spriteData.current = data;
85
+ }
86
+ } else {
87
+ var _spriteData$current$f, _spriteData$current;
88
+ spriteData.current = data;
89
+ if (spriteData.current && Array.isArray(spriteData.current.frames)) {
90
+ totalFrames.current = spriteData.current.frames.length;
91
+ } else if (spriteData.current && typeof spriteData.current === 'object' && frameNameRef.current) {
92
+ totalFrames.current = spriteData.current.frames[frameNameRef.current].length;
93
+ } else {
94
+ totalFrames.current = 0;
95
+ }
96
+ if (playBackwards) {
97
+ currentFrame.current = totalFrames.current - 1;
98
+ }
99
+ const {
100
+ w,
101
+ h
102
+ } = getFirstFrame((_spriteData$current$f = (_spriteData$current = spriteData.current) == null ? void 0 : _spriteData$current.frames) !== null && _spriteData$current$f !== void 0 ? _spriteData$current$f : [], frameNameRef.current).sourceSize;
103
+ const aspect = calculateAspectRatio(w, h);
104
+ setAspect(aspect);
105
+ if (matRef.current) {
106
+ matRef.current.map = textureData;
107
+ }
108
+ }
109
+ setSpriteTexture(textureData);
110
+ }, [numberOfFrames, playBackwards]);
111
+
112
+ // modify the sprite material after json is parsed and state updated
113
+ const modifySpritePosition = React.useCallback(() => {
114
+ if (!spriteData.current) return;
115
+ const {
116
+ meta: {
117
+ size: metaInfo
118
+ },
119
+ frames
120
+ } = spriteData.current;
121
+ const {
122
+ w: frameW,
123
+ h: frameH
124
+ } = Array.isArray(frames) ? frames[0].sourceSize : frameName ? frames[frameName] ? frames[frameName][0].sourceSize : {
125
+ w: 0,
126
+ h: 0
127
+ } : {
128
+ w: 0,
129
+ h: 0
130
+ };
131
+ if (matRef.current && matRef.current.map) {
132
+ matRef.current.map.wrapS = matRef.current.map.wrapT = THREE.RepeatWrapping;
133
+ matRef.current.map.center.set(0, 0);
134
+ matRef.current.map.repeat.set(1 * flipOffset / (metaInfo.w / frameW), 1 / (metaInfo.h / frameH));
135
+ }
136
+ //const framesH = (metaInfo.w - 1) / frameW
137
+ const framesV = (metaInfo.h - 1) / frameH;
138
+ const frameOffsetY = 1 / framesV;
139
+ if (matRef.current && matRef.current.map) {
140
+ matRef.current.map.offset.x = 0.0; //-matRef.current.map.repeat.x
141
+ matRef.current.map.offset.y = 1 - frameOffsetY;
142
+ }
143
+ if (onStart) {
144
+ onStart({
145
+ currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
146
+ currentFrame: currentFrame.current
147
+ });
148
+ }
149
+ }, [flipOffset, frameName, onStart]);
150
+ const state = React.useMemo(() => ({
151
+ current: pos.current,
152
+ offset: pos.current,
153
+ imageUrl: textureImageURL,
154
+ hasEnded: false,
155
+ ref: fref
156
+ }), [textureImageURL, fref]);
157
+ React.useImperativeHandle(fref, () => ref.current, []);
158
+ React.useLayoutEffect(() => {
159
+ pos.current = offset;
160
+ }, [offset]);
161
+ const calculateAspectRatio = (width, height) => {
162
+ var _spriteRef$current;
163
+ const ret = new THREE.Vector3();
164
+ const aspectRatio = height / width;
165
+ ret.set(1, aspectRatio, 1);
166
+ (_spriteRef$current = spriteRef.current) == null || _spriteRef$current.scale.copy(ret);
167
+ return ret;
168
+ };
169
+
170
+ // initial loads
171
+ React.useEffect(() => {
172
+ if (spriteDataset) {
173
+ var _spriteDataset$sprite;
174
+ parseSpriteDataLite(spriteDataset == null || (_spriteDataset$sprite = spriteDataset.spriteTexture) == null ? void 0 : _spriteDataset$sprite.clone(), spriteDataset.spriteData);
175
+ } else {
176
+ if (textureImageURL && textureDataURL) {
177
+ loadJsonAndTexture(textureImageURL, textureDataURL);
178
+ }
179
+ }
180
+ }, [loadJsonAndTexture, spriteDataset, textureDataURL, textureImageURL, parseSpriteDataLite]);
181
+ React.useEffect(() => {
182
+ if (spriteObj) {
183
+ var _spriteObj$spriteText;
184
+ parseSpriteDataLite(spriteObj == null || (_spriteObj$spriteText = spriteObj.spriteTexture) == null ? void 0 : _spriteObj$spriteText.clone(), spriteObj == null ? void 0 : spriteObj.spriteData);
185
+ }
186
+ }, [spriteObj, parseSpriteDataLite]);
187
+
188
+ // support backwards play
189
+ React.useEffect(() => {
190
+ state.hasEnded = false;
191
+ if (spriteData.current && playBackwards === true) {
192
+ var _ref;
193
+ currentFrame.current = ((_ref = spriteData.current.frames.length) !== null && _ref !== void 0 ? _ref : 0) - 1;
194
+ } else {
195
+ currentFrame.current = 0;
196
+ }
197
+ }, [playBackwards, state]);
198
+ React.useLayoutEffect(() => {
199
+ modifySpritePosition();
200
+ }, [spriteTexture, flipX, modifySpritePosition]);
201
+ React.useEffect(() => {
202
+ if (autoPlay) {
203
+ pauseRef.current = false;
204
+ }
205
+ }, [autoPlay]);
206
+ React.useLayoutEffect(() => {
207
+ if (currentFrameName.current !== frameName && frameName) {
208
+ currentFrame.current = 0;
209
+ currentFrameName.current = frameName;
210
+ state.hasEnded = false;
211
+ if (fpsInterval <= 0) {
212
+ currentFrame.current = endFrame || startFrame || 0;
213
+ }
214
+ // modifySpritePosition()
215
+ if (spriteData.current) {
216
+ const {
217
+ w,
218
+ h
219
+ } = getFirstFrame(spriteData.current.frames, frameName).sourceSize;
220
+ const _aspect = calculateAspectRatio(w, h);
221
+ setAspect(_aspect);
222
+ }
223
+ }
224
+ }, [frameName, fpsInterval, state, endFrame, startFrame]);
225
+
226
+ // run the animation on each frame
227
+ const runAnimation = () => {
228
+ if (!isSpriteData(spriteData.current)) return;
229
+ const {
230
+ meta: {
231
+ size: metaInfo
232
+ },
233
+ frames
234
+ } = spriteData.current;
235
+ const {
236
+ w: frameW,
237
+ h: frameH
238
+ } = getFirstFrame(frames, frameName).sourceSize;
239
+ const spriteFrames = Array.isArray(frames) ? frames : frameName ? frames[frameName] : [];
240
+ const _endFrame = endFrame || spriteFrames.length - 1;
241
+ var _offset = offset === undefined ? state.current : offset;
242
+ if (fpsInterval <= 0) {
243
+ currentFrame.current = endFrame || startFrame || 0;
244
+ calculateFinalPosition(frameW, frameH, metaInfo, spriteFrames);
245
+ return;
246
+ }
247
+ const now = window.performance.now();
248
+ const diff = now - timerOffset.current;
249
+ if (diff <= fpsInterval) return;
250
+
251
+ // conditionals to support backwards play
252
+ var endCondition = playBackwards ? currentFrame.current < 0 : currentFrame.current > _endFrame;
253
+ var onStartCondition = playBackwards ? currentFrame.current === _endFrame : currentFrame.current === 0;
254
+ var manualProgressEndCondition = playBackwards ? currentFrame.current < 0 : currentFrame.current >= _endFrame;
255
+ if (endCondition) {
256
+ currentFrame.current = loop ? startFrame !== null && startFrame !== void 0 ? startFrame : 0 : 0;
257
+ if (playBackwards) {
258
+ currentFrame.current = _endFrame;
259
+ }
260
+ if (loop) {
261
+ onLoopEnd == null || onLoopEnd({
262
+ currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
263
+ currentFrame: currentFrame.current
264
+ });
265
+ } else {
266
+ onEnd == null || onEnd({
267
+ currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
268
+ currentFrame: currentFrame.current
269
+ });
270
+ state.hasEnded = !resetOnEnd;
271
+ if (resetOnEnd) {
272
+ pauseRef.current = true;
273
+ //calculateFinalPosition(frameW, frameH, metaInfo, spriteFrames)
274
+ }
275
+ }
276
+ if (!loop) return;
277
+ } else if (onStartCondition) {
278
+ onStart == null || onStart({
279
+ currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
280
+ currentFrame: currentFrame.current
281
+ });
282
+ }
283
+
284
+ // for manual update
285
+ if (_offset !== undefined && manualProgressEndCondition) {
286
+ if (softEnd.current === false) {
287
+ onEnd == null || onEnd({
288
+ currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
289
+ currentFrame: currentFrame.current
290
+ });
291
+ softEnd.current = true;
292
+ }
293
+ } else {
294
+ // same for start?
295
+ softEnd.current = false;
296
+ }
297
+
298
+ // clock to limit fps
299
+ if (diff <= fpsInterval) return;
300
+ timerOffset.current = now - diff % fpsInterval;
301
+ calculateFinalPosition(frameW, frameH, metaInfo, spriteFrames);
302
+ };
303
+ const calculateFinalPosition = (frameW, frameH, metaInfo, spriteFrames) => {
304
+ // get the manual update offset to find the next frame
305
+ var _offset = offset === undefined ? state.current : offset;
306
+ const targetFrame = currentFrame.current;
307
+ let finalValX = 0;
308
+ let finalValY = 0;
309
+ calculateAspectRatio(frameW, frameH);
310
+ const framesH = roundFramePosition ? Math.round((metaInfo.w - 1) / frameW) : (metaInfo.w - 1) / frameW;
311
+ const framesV = roundFramePosition ? Math.round((metaInfo.h - 1) / frameH) : (metaInfo.h - 1) / frameH;
312
+ if (!spriteFrames[targetFrame]) {
313
+ return;
314
+ }
315
+ const {
316
+ frame: {
317
+ x: frameX,
318
+ y: frameY
319
+ },
320
+ sourceSize: {
321
+ w: originalSizeX,
322
+ h: originalSizeY
323
+ }
324
+ } = spriteFrames[targetFrame];
325
+ const frameOffsetX = 1 / framesH;
326
+ const frameOffsetY = 1 / framesV;
327
+ if (matRef.current && matRef.current.map) {
328
+ finalValX = flipOffset > 0 ? frameOffsetX * (frameX / originalSizeX) : frameOffsetX * (frameX / originalSizeX) - matRef.current.map.repeat.x;
329
+ finalValY = Math.abs(1 - frameOffsetY) - frameOffsetY * (frameY / originalSizeY);
330
+ matRef.current.map.offset.x = finalValX;
331
+ matRef.current.map.offset.y = finalValY;
332
+ }
333
+
334
+ // if manual update is active
335
+ if (_offset !== undefined && _offset !== null) {
336
+ // Calculate the frame index, based on offset given from the provider
337
+ let frameIndex = Math.floor(_offset * spriteFrames.length);
338
+
339
+ // Ensure the frame index is within the valid range
340
+ frameIndex = Math.max(0, Math.min(frameIndex, spriteFrames.length - 1));
341
+ if (isNaN(frameIndex)) {
342
+ frameIndex = 0; //fallback
343
+ }
344
+ currentFrame.current = frameIndex;
345
+ } else {
346
+ // auto update
347
+ if (playBackwards) {
348
+ currentFrame.current -= 1;
349
+ } else {
350
+ currentFrame.current += 1;
351
+ }
352
+ }
353
+ };
354
+
355
+ // *** Warning! It runs on every frame! ***
356
+ useFrame((_state, _delta) => {
357
+ var _spriteData$current2, _matRef$current;
358
+ if (!((_spriteData$current2 = spriteData.current) != null && _spriteData$current2.frames) || !((_matRef$current = matRef.current) != null && _matRef$current.map)) {
359
+ return;
360
+ }
361
+ if (pauseRef.current) {
362
+ return;
363
+ }
364
+ if (!state.hasEnded && (autoPlay || play)) {
365
+ runAnimation();
366
+ onFrame == null || onFrame({
367
+ currentFrameName: currentFrameName.current,
368
+ currentFrame: currentFrame.current
369
+ });
370
+ }
371
+ });
372
+ function multiplyScale(initialScale = new THREE.Vector3(1, 1, 1), newScale = 1) {
373
+ if (typeof newScale === 'number') return initialScale.multiplyScalar(newScale);
374
+ if (Array.isArray(newScale)) return initialScale.multiply(new THREE.Vector3(...newScale));
375
+ if (newScale instanceof THREE.Vector3) return initialScale.multiply(newScale);
376
+ }
377
+ return /*#__PURE__*/React.createElement("group", _extends({}, props, {
378
+ ref: ref,
379
+ scale: multiplyScale(aspect, props.scale)
380
+ }), /*#__PURE__*/React.createElement(context.Provider, {
381
+ value: state
382
+ }, asSprite && /*#__PURE__*/React.createElement(Billboard, null, /*#__PURE__*/React.createElement("mesh", _extends({
383
+ ref: spriteRef,
384
+ scale: 1.0,
385
+ geometry: geometry
386
+ }, meshProps), /*#__PURE__*/React.createElement("meshBasicMaterial", {
387
+ premultipliedAlpha: false,
388
+ toneMapped: false,
389
+ side: THREE.DoubleSide,
390
+ ref: matRef,
391
+ map: spriteTexture,
392
+ transparent: true,
393
+ alphaTest: alphaTest !== null && alphaTest !== void 0 ? alphaTest : 0.0
394
+ }))), !asSprite && /*#__PURE__*/React.createElement(Instances, _extends({
395
+ geometry: geometry,
396
+ limit: maxItems !== null && maxItems !== void 0 ? maxItems : 1
397
+ }, meshProps), /*#__PURE__*/React.createElement("meshBasicMaterial", {
398
+ premultipliedAlpha: false,
399
+ toneMapped: false,
400
+ side: THREE.DoubleSide,
401
+ ref: matRef,
402
+ map: spriteTexture,
403
+ transparent: true,
404
+ alphaTest: alphaTest !== null && alphaTest !== void 0 ? alphaTest : 0.0
405
+ }), (instanceItems !== null && instanceItems !== void 0 ? instanceItems : [0]).map((item, index) => /*#__PURE__*/React.createElement(Instance, _extends({
406
+ key: index,
407
+ ref: (instanceItems == null ? void 0 : instanceItems.length) === 1 ? spriteRef : null,
408
+ position: item,
409
+ scale: 1.0
410
+ }, meshProps)))), children));
411
+ });
412
+
413
+ export { SpriteAnimator, useSpriteAnimator };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),i=require("./Environment.cjs.js"),n=require("./ContactShadows.cjs.js"),r=require("./Center.cjs.js"),a=require("./AccumulativeShadows.cjs.js"),s=require("./Bounds.cjs.js");function l(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(i){if("default"!==i){var n=Object.getOwnPropertyDescriptor(e,i);Object.defineProperty(t,i,n.get?n:{enumerable:!0,get:function(){return e[i]}})}})),t.default=e,Object.freeze(t)}require("@react-three/fiber"),require("three"),require("three-stdlib"),require("./useEnvironment.cjs.js"),require("@monogrid/gainmap-js"),require("../helpers/environment-assets.cjs.js"),require("./shaderMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/constants.cjs.js");var o=l(e),c=u(t);const d={rembrandt:{main:[1,2,1],fill:[-2,-.5,-2]},portrait:{main:[-1,2,.5],fill:[-1,.5,-1.5]},upfront:{main:[0,2,1],fill:[-1,.5,-1.5]},soft:{main:[-2,4,4],fill:[-1,.5,-1.5]}};function m({radius:e,adjustCamera:t}){const i=s.useBounds();return c.useEffect((()=>{t&&i.refresh().clip().fit()}),[e,t]),null}exports.Stage=function({children:e,center:t,adjustCamera:l=!0,intensity:u=.5,shadows:f="contact",environment:p="city",preset:h="rembrandt",...j}){var v,b,g,y,E,q,w,C;const S="string"==typeof h?d[h]:h,[{radius:O,height:z},B]=c.useState({radius:0,width:0,height:0,depth:0}),M=null!==(v=null==f?void 0:f.bias)&&void 0!==v?v:-1e-4,L=null!==(b=null==f?void 0:f.normalBias)&&void 0!==b?b:0,_=null!==(g=null==f?void 0:f.size)&&void 0!==g?g:1024,x=null!==(y=null==f?void 0:f.offset)&&void 0!==y?y:0,P="contact"===f||"contact"===(null==f?void 0:f.type),k="accumulative"===f||"accumulative"===(null==f?void 0:f.type),A={..."object"==typeof f?f:{}},D=p?"string"==typeof p?{preset:p}:p:null,F=c.useCallback((e=>{const{width:i,height:n,depth:r,boundingSphere:a}=e;B({radius:a.radius,width:i,height:n,depth:r}),null!=t&&t.onCentered&&t.onCentered(e)}),[]);return c.createElement(c.Fragment,null,c.createElement("ambientLight",{intensity:u/3}),c.createElement("spotLight",{penumbra:1,position:[S.main[0]*O,S.main[1]*O,S.main[2]*O],intensity:2*u,castShadow:!!f,"shadow-bias":M,"shadow-normalBias":L,"shadow-mapSize":_}),c.createElement("pointLight",{position:[S.fill[0]*O,S.fill[1]*O,S.fill[2]*O],intensity:u}),c.createElement(s.Bounds,o.default({fit:!!l,clip:!!l,margin:Number(l),observe:!0},j),c.createElement(m,{radius:O,adjustCamera:l}),c.createElement(r.Center,o.default({},t,{position:[0,x/2,0],onCentered:F}),e)),c.createElement("group",{position:[0,-z/2-x/2,0]},P&&c.createElement(n.ContactShadows,o.default({scale:4*O,far:O,blur:2},A)),k&&c.createElement(a.AccumulativeShadows,o.default({temporal:!0,frames:100,alphaTest:.9,toneMapped:!0,scale:4*O},A),c.createElement(a.RandomizedLight,{amount:null!==(E=A.amount)&&void 0!==E?E:8,radius:null!==(q=A.radius)&&void 0!==q?q:O,ambient:null!==(w=A.ambient)&&void 0!==w?w:.5,intensity:null!==(C=A.intensity)&&void 0!==C?C:1,position:[S.main[0]*O,S.main[1]*O,S.main[2]*O],size:4*O,bias:-M,mapSize:_}))),p&&c.createElement(i.Environment,D))};
@@ -0,0 +1,27 @@
1
+ import * as React from 'react';
2
+ import { EnvironmentProps } from './Environment';
3
+ import { ContactShadowsProps } from './ContactShadows';
4
+ import { CenterProps } from './Center';
5
+ import { AccumulativeShadowsProps, RandomizedLightProps } from './AccumulativeShadows';
6
+ import { PresetsType } from '../helpers/environment-assets';
7
+ import { ThreeElements } from '@react-three/fiber';
8
+ type StageShadows = Partial<AccumulativeShadowsProps> & Partial<RandomizedLightProps> & Partial<ContactShadowsProps> & {
9
+ type: 'contact' | 'accumulative';
10
+ offset?: number;
11
+ bias?: number;
12
+ normalBias?: number;
13
+ size?: number;
14
+ };
15
+ export type StageProps = Omit<ThreeElements['group'], 'ref'> & {
16
+ preset?: 'rembrandt' | 'portrait' | 'upfront' | 'soft' | {
17
+ main: [x: number, y: number, z: number];
18
+ fill: [x: number, y: number, z: number];
19
+ };
20
+ shadows?: boolean | 'contact' | 'accumulative' | StageShadows;
21
+ adjustCamera?: boolean | number;
22
+ environment?: PresetsType | Partial<EnvironmentProps> | null;
23
+ intensity?: number;
24
+ center?: Partial<CenterProps>;
25
+ };
26
+ export declare function Stage({ children, center, adjustCamera, intensity, shadows, environment, preset, ...props }: StageProps): React.JSX.Element;
27
+ export {};
package/core/Stage.js ADDED
@@ -0,0 +1,133 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as React from 'react';
3
+ import { Environment } from './Environment.js';
4
+ import { ContactShadows } from './ContactShadows.js';
5
+ import { Center } from './Center.js';
6
+ import { AccumulativeShadows, RandomizedLight } from './AccumulativeShadows.js';
7
+ import { Bounds, useBounds } from './Bounds.js';
8
+
9
+ const presets = {
10
+ rembrandt: {
11
+ main: [1, 2, 1],
12
+ fill: [-2, -0.5, -2]
13
+ },
14
+ portrait: {
15
+ main: [-1, 2, 0.5],
16
+ fill: [-1, 0.5, -1.5]
17
+ },
18
+ upfront: {
19
+ main: [0, 2, 1],
20
+ fill: [-1, 0.5, -1.5]
21
+ },
22
+ soft: {
23
+ main: [-2, 4, 4],
24
+ fill: [-1, 0.5, -1.5]
25
+ }
26
+ };
27
+ function Refit({
28
+ radius,
29
+ adjustCamera
30
+ }) {
31
+ const api = useBounds();
32
+ React.useEffect(() => {
33
+ if (adjustCamera) api.refresh().clip().fit();
34
+ }, [radius, adjustCamera]);
35
+ return null;
36
+ }
37
+ function Stage({
38
+ children,
39
+ center,
40
+ adjustCamera = true,
41
+ intensity = 0.5,
42
+ shadows = 'contact',
43
+ environment = 'city',
44
+ preset = 'rembrandt',
45
+ ...props
46
+ }) {
47
+ var _bias, _normalBias, _size, _offset, _amount, _radius, _ambient, _intensity;
48
+ const config = typeof preset === 'string' ? presets[preset] : preset;
49
+ const [{
50
+ radius,
51
+ height
52
+ }, set] = React.useState({
53
+ radius: 0,
54
+ width: 0,
55
+ height: 0,
56
+ depth: 0
57
+ });
58
+ const shadowBias = (_bias = shadows == null ? void 0 : shadows.bias) !== null && _bias !== void 0 ? _bias : -0.0001;
59
+ const normalBias = (_normalBias = shadows == null ? void 0 : shadows.normalBias) !== null && _normalBias !== void 0 ? _normalBias : 0;
60
+ const shadowSize = (_size = shadows == null ? void 0 : shadows.size) !== null && _size !== void 0 ? _size : 1024;
61
+ const shadowOffset = (_offset = shadows == null ? void 0 : shadows.offset) !== null && _offset !== void 0 ? _offset : 0;
62
+ const contactShadow = shadows === 'contact' || (shadows == null ? void 0 : shadows.type) === 'contact';
63
+ const accumulativeShadow = shadows === 'accumulative' || (shadows == null ? void 0 : shadows.type) === 'accumulative';
64
+ const shadowSpread = {
65
+ ...(typeof shadows === 'object' ? shadows : {})
66
+ };
67
+ const environmentProps = !environment ? null : typeof environment === 'string' ? {
68
+ preset: environment
69
+ } : environment;
70
+ const onCentered = React.useCallback(props => {
71
+ const {
72
+ width,
73
+ height,
74
+ depth,
75
+ boundingSphere
76
+ } = props;
77
+ set({
78
+ radius: boundingSphere.radius,
79
+ width,
80
+ height,
81
+ depth
82
+ });
83
+ if (center != null && center.onCentered) center.onCentered(props);
84
+ }, []);
85
+ return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("ambientLight", {
86
+ intensity: intensity / 3
87
+ }), /*#__PURE__*/React.createElement("spotLight", {
88
+ penumbra: 1,
89
+ position: [config.main[0] * radius, config.main[1] * radius, config.main[2] * radius],
90
+ intensity: intensity * 2,
91
+ castShadow: !!shadows,
92
+ "shadow-bias": shadowBias,
93
+ "shadow-normalBias": normalBias,
94
+ "shadow-mapSize": shadowSize
95
+ }), /*#__PURE__*/React.createElement("pointLight", {
96
+ position: [config.fill[0] * radius, config.fill[1] * radius, config.fill[2] * radius],
97
+ intensity: intensity
98
+ }), /*#__PURE__*/React.createElement(Bounds, _extends({
99
+ fit: !!adjustCamera,
100
+ clip: !!adjustCamera,
101
+ margin: Number(adjustCamera),
102
+ observe: true
103
+ }, props), /*#__PURE__*/React.createElement(Refit, {
104
+ radius: radius,
105
+ adjustCamera: adjustCamera
106
+ }), /*#__PURE__*/React.createElement(Center, _extends({}, center, {
107
+ position: [0, shadowOffset / 2, 0],
108
+ onCentered: onCentered
109
+ }), children)), /*#__PURE__*/React.createElement("group", {
110
+ position: [0, -height / 2 - shadowOffset / 2, 0]
111
+ }, contactShadow && /*#__PURE__*/React.createElement(ContactShadows, _extends({
112
+ scale: radius * 4,
113
+ far: radius,
114
+ blur: 2
115
+ }, shadowSpread)), accumulativeShadow && /*#__PURE__*/React.createElement(AccumulativeShadows, _extends({
116
+ temporal: true,
117
+ frames: 100,
118
+ alphaTest: 0.9,
119
+ toneMapped: true,
120
+ scale: radius * 4
121
+ }, shadowSpread), /*#__PURE__*/React.createElement(RandomizedLight, {
122
+ amount: (_amount = shadowSpread.amount) !== null && _amount !== void 0 ? _amount : 8,
123
+ radius: (_radius = shadowSpread.radius) !== null && _radius !== void 0 ? _radius : radius,
124
+ ambient: (_ambient = shadowSpread.ambient) !== null && _ambient !== void 0 ? _ambient : 0.5,
125
+ intensity: (_intensity = shadowSpread.intensity) !== null && _intensity !== void 0 ? _intensity : 1,
126
+ position: [config.main[0] * radius, config.main[1] * radius, config.main[2] * radius],
127
+ size: radius * 4,
128
+ bias: -shadowBias,
129
+ mapSize: shadowSize
130
+ }))), environment && /*#__PURE__*/React.createElement(Environment, environmentProps));
131
+ }
132
+
133
+ export { Stage };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),t=require("@react-three/fiber"),r=require("three"),n=require("../helpers/constants.cjs.js");function a(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var o=a(e);class i extends r.ShaderMaterial{constructor(){super({uniforms:{time:{value:0},fade:{value:1}},vertexShader:"\n uniform float time;\n attribute float size;\n varying vec3 vColor;\n void main() {\n vColor = color;\n vec4 mvPosition = modelViewMatrix * vec4(position, 0.5);\n gl_PointSize = size * (30.0 / -mvPosition.z) * (3.0 + sin(time + 100.0));\n gl_Position = projectionMatrix * mvPosition;\n }",fragmentShader:`\n uniform sampler2D pointTexture;\n uniform float fade;\n varying vec3 vColor;\n void main() {\n float opacity = 1.0;\n if (fade == 1.0) {\n float d = distance(gl_PointCoord, vec2(0.5, 0.5));\n opacity = 1.0 / (1.0 + exp(16.0 * (d - 0.25)));\n }\n gl_FragColor = vec4(vColor, opacity);\n\n #include <tonemapping_fragment>\n\t #include <${n.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`})}}const c=e=>(new r.Vector3).setFromSpherical(new r.Spherical(e,Math.acos(1-2*Math.random()),2*Math.random()*Math.PI)),s=o.forwardRef((({radius:e=100,depth:n=50,count:a=5e3,saturation:s=0,factor:l=4,fade:u=!1,speed:f=1},m)=>{const d=o.useRef(null),[p,v,h]=o.useMemo((()=>{const t=[],o=[],i=Array.from({length:a},(()=>(.5+.5*Math.random())*l)),u=new r.Color;let f=e+n;const m=n/a;for(let e=0;e<a;e++)f-=m*Math.random(),t.push(...c(f).toArray()),u.setHSL(e/a,s,.9),o.push(u.r,u.g,u.b);return[new Float32Array(t),new Float32Array(o),new Float32Array(i)]}),[a,n,l,e,s]);t.useFrame((e=>d.current&&(d.current.uniforms.time.value=e.clock.elapsedTime*f)));const[g]=o.useState((()=>new i));return o.createElement("points",{ref:m},o.createElement("bufferGeometry",null,o.createElement("bufferAttribute",{attach:"attributes-position",args:[p,3]}),o.createElement("bufferAttribute",{attach:"attributes-color",args:[v,3]}),o.createElement("bufferAttribute",{attach:"attributes-size",args:[h,1]})),o.createElement("primitive",{ref:d,object:g,attach:"material",blending:r.AdditiveBlending,"uniforms-fade-value":u,depthWrite:!1,transparent:!0,vertexColors:!0}))}));exports.Stars=s;
@@ -0,0 +1,22 @@
1
+ import { ThreeElement } from '@react-three/fiber';
2
+ import { Points, ShaderMaterial } from 'three';
3
+ import { ForwardRefComponent } from '../helpers/ts-utils';
4
+ export type StarsProps = {
5
+ radius?: number;
6
+ depth?: number;
7
+ count?: number;
8
+ factor?: number;
9
+ saturation?: number;
10
+ fade?: boolean;
11
+ speed?: number;
12
+ };
13
+ declare class StarfieldMaterial extends ShaderMaterial {
14
+ constructor();
15
+ }
16
+ declare module '@react-three/fiber' {
17
+ interface ThreeElements {
18
+ starfieldMaterial: ThreeElement<typeof StarfieldMaterial>;
19
+ }
20
+ }
21
+ export declare const Stars: ForwardRefComponent<StarsProps, Points>;
22
+ export {};