@ohos-ports/react-three-drei 10.7.7-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +852 -0
- package/core/AccumulativeShadows.cjs.js +1 -0
- package/core/AccumulativeShadows.d.ts +59 -0
- package/core/AccumulativeShadows.js +310 -0
- package/core/AdaptiveDpr.cjs.js +1 -0
- package/core/AdaptiveDpr.d.ts +3 -0
- package/core/AdaptiveDpr.js +28 -0
- package/core/AdaptiveEvents.cjs.js +1 -0
- package/core/AdaptiveEvents.d.ts +1 -0
- package/core/AdaptiveEvents.js +20 -0
- package/core/ArcballControls.cjs.js +1 -0
- package/core/ArcballControls.d.ts +15 -0
- package/core/ArcballControls.js +67 -0
- package/core/AsciiRenderer.cjs.js +1 -0
- package/core/AsciiRenderer.d.ts +11 -0
- package/core/AsciiRenderer.js +66 -0
- package/core/BBAnchor.cjs.js +1 -0
- package/core/BBAnchor.d.ts +7 -0
- package/core/BBAnchor.js +37 -0
- package/core/Backdrop.cjs.js +1 -0
- package/core/Backdrop.d.ts +15 -0
- package/core/Backdrop.js +33 -0
- package/core/BakeShadows.cjs.js +1 -0
- package/core/BakeShadows.d.ts +1 -0
- package/core/BakeShadows.js +16 -0
- package/core/Billboard.cjs.js +1 -0
- package/core/Billboard.d.ts +10 -0
- package/core/Billboard.js +53 -0
- package/core/Bounds.cjs.js +1 -0
- package/core/Bounds.d.ts +36 -0
- package/core/Bounds.js +254 -0
- package/core/Bvh.cjs.js +1 -0
- package/core/Bvh.d.ts +19 -0
- package/core/Bvh.js +92 -0
- package/core/CameraControls.cjs.js +1 -0
- package/core/CameraControls.d.ts +48 -0
- package/core/CameraControls.js +151 -0
- package/core/CameraShake.cjs.js +1 -0
- package/core/CameraShake.d.ts +17 -0
- package/core/CameraShake.js +57 -0
- package/core/CatmullRomLine.cjs.js +1 -0
- package/core/CatmullRomLine.d.ts +10 -0
- package/core/CatmullRomLine.js +42 -0
- package/core/Caustics.cjs.js +1 -0
- package/core/Caustics.d.ts +32 -0
- package/core/Caustics.js +388 -0
- package/core/Center.cjs.js +1 -0
- package/core/Center.d.ts +33 -0
- package/core/Center.js +67 -0
- package/core/Clone.cjs.js +1 -0
- package/core/Clone.d.ts +15 -0
- package/core/Clone.js +100 -0
- package/core/Cloud.cjs.js +1 -0
- package/core/Cloud.d.ts +97 -0
- package/core/Cloud.js +231 -0
- package/core/ComputedAttribute.cjs.js +1 -0
- package/core/ComputedAttribute.d.ts +8 -0
- package/core/ComputedAttribute.js +33 -0
- package/core/ContactShadows.cjs.js +1 -0
- package/core/ContactShadows.d.ts +18 -0
- package/core/ContactShadows.js +114 -0
- package/core/CubeCamera.cjs.js +1 -0
- package/core/CubeCamera.d.ts +21 -0
- package/core/CubeCamera.js +86 -0
- package/core/CubeTexture.cjs.js +1 -0
- package/core/CubeTexture.d.ts +14 -0
- package/core/CubeTexture.js +25 -0
- package/core/CubicBezierLine.cjs.js +1 -0
- package/core/CubicBezierLine.d.ts +12 -0
- package/core/CubicBezierLine.js +28 -0
- package/core/CurveModifier.cjs.js +1 -0
- package/core/CurveModifier.d.ts +11 -0
- package/core/CurveModifier.js +27 -0
- package/core/Decal.cjs.js +1 -0
- package/core/Decal.d.ts +16 -0
- package/core/Decal.js +128 -0
- package/core/Detailed.cjs.js +1 -0
- package/core/Detailed.d.ts +10 -0
- package/core/Detailed.js +33 -0
- package/core/DetectGPU.cjs.js +1 -0
- package/core/DetectGPU.d.ts +7 -0
- package/core/DetectGPU.js +14 -0
- package/core/DeviceOrientationControls.cjs.js +1 -0
- package/core/DeviceOrientationControls.d.ts +10 -0
- package/core/DeviceOrientationControls.js +51 -0
- package/core/Edges.cjs.js +1 -0
- package/core/Edges.d.ts +13 -0
- package/core/Edges.js +38 -0
- package/core/Effects.cjs.js +1 -0
- package/core/Effects.d.ts +25 -0
- package/core/Effects.js +91 -0
- package/core/Environment.cjs.js +1 -0
- package/core/Environment.d.ts +37 -0
- package/core/Environment.js +189 -0
- package/core/Example.cjs.js +1 -0
- package/core/Example.d.ts +13 -0
- package/core/Example.js +46 -0
- package/core/Fbo.cjs.js +1 -0
- package/core/Fbo.d.ts +22 -0
- package/core/Fbo.js +63 -0
- package/core/Fbx.cjs.js +1 -0
- package/core/Fbx.d.ts +11 -0
- package/core/Fbx.js +23 -0
- package/core/FirstPersonControls.cjs.js +1 -0
- package/core/FirstPersonControls.d.ts +8 -0
- package/core/FirstPersonControls.js +38 -0
- package/core/Fisheye.cjs.js +1 -0
- package/core/Fisheye.d.ts +10 -0
- package/core/Fisheye.js +95 -0
- package/core/Float.cjs.js +1 -0
- package/core/Float.d.ts +14 -0
- package/core/Float.js +37 -0
- package/core/FlyControls.cjs.js +1 -0
- package/core/FlyControls.d.ts +10 -0
- package/core/FlyControls.js +55 -0
- package/core/GizmoHelper.cjs.js +1 -0
- package/core/GizmoHelper.d.ts +16 -0
- package/core/GizmoHelper.js +116 -0
- package/core/GizmoViewcube.cjs.js +1 -0
- package/core/GizmoViewcube.d.ts +14 -0
- package/core/GizmoViewcube.js +133 -0
- package/core/GizmoViewport.cjs.js +1 -0
- package/core/GizmoViewport.d.ts +16 -0
- package/core/GizmoViewport.js +140 -0
- package/core/Gltf.cjs.js +1 -0
- package/core/Gltf.d.ts +27 -0
- package/core/Gltf.js +52 -0
- package/core/GradientTexture.cjs.js +1 -0
- package/core/GradientTexture.d.ts +18 -0
- package/core/GradientTexture.js +54 -0
- package/core/Grid.cjs.js +1 -0
- package/core/Grid.d.ts +26 -0
- package/core/Grid.js +142 -0
- package/core/Helper.cjs.js +1 -0
- package/core/Helper.d.ts +16 -0
- package/core/Helper.js +47 -0
- package/core/Hud.cjs.js +1 -0
- package/core/Hud.d.ts +6 -0
- package/core/Hud.js +55 -0
- package/core/Image.cjs.js +1 -0
- package/core/Image.d.ts +38 -0
- package/core/Image.js +160 -0
- package/core/Instances.cjs.js +1 -0
- package/core/Instances.d.ts +64 -0
- package/core/Instances.js +313 -0
- package/core/Ktx2.cjs.js +1 -0
- package/core/Ktx2.d.ts +14 -0
- package/core/Ktx2.js +48 -0
- package/core/Lightformer.cjs.js +1 -0
- package/core/Lightformer.d.ts +15 -0
- package/core/Lightformer.js +63 -0
- package/core/Line.cjs.js +1 -0
- package/core/Line.d.ts +13 -0
- package/core/Line.js +73 -0
- package/core/MapControls.cjs.js +1 -0
- package/core/MapControls.d.ts +14 -0
- package/core/MapControls.js +63 -0
- package/core/MarchingCubes.cjs.js +1 -0
- package/core/MarchingCubes.d.ts +24 -0
- package/core/MarchingCubes.js +78 -0
- package/core/Mask.cjs.js +1 -0
- package/core/Mask.d.ts +17 -0
- package/core/Mask.js +42 -0
- package/core/MatcapTexture.cjs.js +1 -0
- package/core/MatcapTexture.d.ts +9 -0
- package/core/MatcapTexture.js +51 -0
- package/core/MeshDiscardMaterial.cjs.js +1 -0
- package/core/MeshDiscardMaterial.d.ts +10 -0
- package/core/MeshDiscardMaterial.js +15 -0
- package/core/MeshDistortMaterial.cjs.js +1 -0
- package/core/MeshDistortMaterial.d.ts +39 -0
- package/core/MeshDistortMaterial.js +72 -0
- package/core/MeshPortalMaterial.cjs.js +1 -0
- package/core/MeshPortalMaterial.d.ts +25 -0
- package/core/MeshPortalMaterial.js +467 -0
- package/core/MeshReflectorMaterial.cjs.js +1 -0
- package/core/MeshReflectorMaterial.d.ts +14 -0
- package/core/MeshReflectorMaterial.js +180 -0
- package/core/MeshRefractionMaterial.cjs.js +1 -0
- package/core/MeshRefractionMaterial.d.ts +19 -0
- package/core/MeshRefractionMaterial.js +73 -0
- package/core/MeshTransmissionMaterial.cjs.js +1 -0
- package/core/MeshTransmissionMaterial.d.ts +34 -0
- package/core/MeshTransmissionMaterial.js +402 -0
- package/core/MeshWobbleMaterial.cjs.js +1 -0
- package/core/MeshWobbleMaterial.d.ts +36 -0
- package/core/MeshWobbleMaterial.js +60 -0
- package/core/MotionPathControls.cjs.js +1 -0
- package/core/MotionPathControls.d.ts +33 -0
- package/core/MotionPathControls.js +121 -0
- package/core/MultiMaterial.cjs.js +1 -0
- package/core/MultiMaterial.d.ts +4 -0
- package/core/MultiMaterial.js +29 -0
- package/core/NormalTexture.cjs.js +1 -0
- package/core/NormalTexture.d.ts +14 -0
- package/core/NormalTexture.js +42 -0
- package/core/OrbitControls.cjs.js +1 -0
- package/core/OrbitControls.d.ts +22 -0
- package/core/OrbitControls.js +79 -0
- package/core/OrthographicCamera.cjs.js +1 -0
- package/core/OrthographicCamera.d.ts +14 -0
- package/core/OrthographicCamera.js +76 -0
- package/core/Outlines.cjs.js +1 -0
- package/core/Outlines.d.ts +17 -0
- package/core/Outlines.js +166 -0
- package/core/PerformanceMonitor.cjs.js +1 -0
- package/core/PerformanceMonitor.d.ts +36 -0
- package/core/PerformanceMonitor.js +116 -0
- package/core/PerspectiveCamera.cjs.js +1 -0
- package/core/PerspectiveCamera.d.ts +14 -0
- package/core/PerspectiveCamera.js +72 -0
- package/core/PointMaterial.cjs.js +1 -0
- package/core/PointMaterial.d.ts +8 -0
- package/core/PointMaterial.js +36 -0
- package/core/PointerLockControls.cjs.js +1 -0
- package/core/PointerLockControls.d.ts +15 -0
- package/core/PointerLockControls.js +89 -0
- package/core/Points.cjs.js +1 -0
- package/core/Points.d.ts +31 -0
- package/core/Points.js +202 -0
- package/core/PositionalAudio.cjs.js +1 -0
- package/core/PositionalAudio.d.ts +9 -0
- package/core/PositionalAudio.js +46 -0
- package/core/Preload.cjs.js +1 -0
- package/core/Preload.d.ts +7 -0
- package/core/Preload.js +44 -0
- package/core/Progress.cjs.js +1 -0
- package/core/Progress.d.ts +14 -0
- package/core/Progress.js +55 -0
- package/core/QuadraticBezierLine.cjs.js +1 -0
- package/core/QuadraticBezierLine.d.ts +14 -0
- package/core/QuadraticBezierLine.js +42 -0
- package/core/RenderCubeTexture.cjs.js +1 -0
- package/core/RenderCubeTexture.d.ts +30 -0
- package/core/RenderCubeTexture.js +96 -0
- package/core/RenderTexture.cjs.js +1 -0
- package/core/RenderTexture.d.ts +18 -0
- package/core/RenderTexture.js +105 -0
- package/core/Resize.cjs.js +1 -0
- package/core/Resize.d.ts +17 -0
- package/core/Resize.js +39 -0
- package/core/RoundedBox.cjs.js +1 -0
- package/core/RoundedBox.d.ts +14 -0
- package/core/RoundedBox.js +70 -0
- package/core/Sampler.cjs.js +1 -0
- package/core/Sampler.d.ts +28 -0
- package/core/Sampler.js +75 -0
- package/core/ScreenQuad.cjs.js +1 -0
- package/core/ScreenQuad.d.ts +5 -0
- package/core/ScreenQuad.js +25 -0
- package/core/ScreenSizer.cjs.js +1 -0
- package/core/ScreenSizer.d.ts +7 -0
- package/core/ScreenSizer.js +39 -0
- package/core/ScreenSpace.cjs.js +1 -0
- package/core/ScreenSpace.d.ts +7 -0
- package/core/ScreenSpace.js +25 -0
- package/core/Segments.cjs.js +1 -0
- package/core/Segments.d.ts +29 -0
- package/core/Segments.js +96 -0
- package/core/Shadow.cjs.js +1 -0
- package/core/Shadow.d.ts +12 -0
- package/core/Shadow.js +42 -0
- package/core/ShadowAlpha.cjs.js +1 -0
- package/core/ShadowAlpha.d.ts +7 -0
- package/core/ShadowAlpha.js +108 -0
- package/core/Sky.cjs.js +1 -0
- package/core/Sky.d.ts +16 -0
- package/core/Sky.js +39 -0
- package/core/Sparkles.cjs.js +1 -0
- package/core/Sparkles.d.ts +26 -0
- package/core/Sparkles.js +161 -0
- package/core/Splat.cjs.js +1 -0
- package/core/Splat.d.ts +56 -0
- package/core/Splat.js +506 -0
- package/core/SpotLight.cjs.js +1 -0
- package/core/SpotLight.d.ts +27 -0
- package/core/SpotLight.js +223 -0
- package/core/SpriteAnimator.cjs.js +1 -0
- package/core/SpriteAnimator.d.ts +88 -0
- package/core/SpriteAnimator.js +413 -0
- package/core/Stage.cjs.js +1 -0
- package/core/Stage.d.ts +27 -0
- package/core/Stage.js +133 -0
- package/core/Stars.cjs.js +1 -0
- package/core/Stars.d.ts +22 -0
- package/core/Stars.js +100 -0
- package/core/Stats.cjs.js +1 -0
- package/core/Stats.d.ts +7 -0
- package/core/Stats.js +32 -0
- package/core/StatsGl.cjs.js +1 -0
- package/core/StatsGl.d.ts +14 -0
- package/core/StatsGl.js +44 -0
- package/core/Svg.cjs.js +1 -0
- package/core/Svg.d.ts +13 -0
- package/core/Svg.js +62 -0
- package/core/Text.cjs.js +1 -0
- package/core/Text.d.ts +38 -0
- package/core/Text.js +57 -0
- package/core/Text3D.cjs.js +1 -0
- package/core/Text3D.d.ts +20 -0
- package/core/Text3D.js +74 -0
- package/core/Texture.cjs.js +1 -0
- package/core/Texture.d.ts +20 -0
- package/core/Texture.js +60 -0
- package/core/TrackballControls.cjs.js +1 -0
- package/core/TrackballControls.d.ts +15 -0
- package/core/TrackballControls.js +72 -0
- package/core/Trail.cjs.js +1 -0
- package/core/Trail.d.ts +21 -0
- package/core/Trail.js +150 -0
- package/core/TrailTexture.cjs.js +1 -0
- package/core/TrailTexture.d.ts +19 -0
- package/core/TrailTexture.js +159 -0
- package/core/TransformControls.cjs.js +1 -0
- package/core/TransformControls.d.ts +28 -0
- package/core/TransformControls.js +114 -0
- package/core/VideoTexture.cjs.js +1 -0
- package/core/VideoTexture.d.ts +26 -0
- package/core/VideoTexture.js +111 -0
- package/core/Wireframe.cjs.js +1 -0
- package/core/Wireframe.d.ts +15 -0
- package/core/Wireframe.js +157 -0
- package/core/calculateScaleFactor.cjs.js +1 -0
- package/core/calculateScaleFactor.d.ts +3 -0
- package/core/calculateScaleFactor.js +31 -0
- package/core/index.cjs.js +1 -0
- package/core/index.d.ts +122 -0
- package/core/index.js +150 -0
- package/core/meshBounds.cjs.js +1 -0
- package/core/meshBounds.d.ts +2 -0
- package/core/meshBounds.js +28 -0
- package/core/shaderMaterial.cjs.js +1 -0
- package/core/shaderMaterial.d.ts +9 -0
- package/core/shaderMaterial.js +29 -0
- package/core/shapes.cjs.js +1 -0
- package/core/shapes.d.ts +26 -0
- package/core/shapes.js +65 -0
- package/core/softShadows.cjs.js +1 -0
- package/core/softShadows.d.ts +6 -0
- package/core/softShadows.js +158 -0
- package/core/useAnimations.cjs.js +1 -0
- package/core/useAnimations.d.ts +13 -0
- package/core/useAnimations.js +52 -0
- package/core/useAspect.cjs.js +1 -0
- package/core/useAspect.d.ts +1 -0
- package/core/useAspect.js +10 -0
- package/core/useBoxProjectedEnv.cjs.js +1 -0
- package/core/useBoxProjectedEnv.d.ts +19 -0
- package/core/useBoxProjectedEnv.js +95 -0
- package/core/useCamera.cjs.js +1 -0
- package/core/useCamera.d.ts +3 -0
- package/core/useCamera.js +19 -0
- package/core/useContextBridge.cjs.js +1 -0
- package/core/useContextBridge.d.ts +4 -0
- package/core/useContextBridge.js +20 -0
- package/core/useDepthBuffer.cjs.js +1 -0
- package/core/useDepthBuffer.d.ts +6 -0
- package/core/useDepthBuffer.js +38 -0
- package/core/useEnvironment.cjs.js +1 -0
- package/core/useEnvironment.d.ts +17 -0
- package/core/useEnvironment.js +150 -0
- package/core/useFont.cjs.js +1 -0
- package/core/useFont.d.ts +24 -0
- package/core/useFont.js +24 -0
- package/core/useIntersect.cjs.js +1 -0
- package/core/useIntersect.d.ts +3 -0
- package/core/useIntersect.js +36 -0
- package/core/useSpriteLoader.cjs.js +1 -0
- package/core/useSpriteLoader.d.ts +57 -0
- package/core/useSpriteLoader.js +402 -0
- package/helpers/constants.cjs.js +1 -0
- package/helpers/constants.d.ts +1 -0
- package/helpers/constants.js +6 -0
- package/helpers/deprecated.cjs.js +1 -0
- package/helpers/deprecated.d.ts +5 -0
- package/helpers/deprecated.js +8 -0
- package/helpers/environment-assets.cjs.js +1 -0
- package/helpers/environment-assets.d.ts +13 -0
- package/helpers/environment-assets.js +14 -0
- package/helpers/glsl/DefaultSpotlightShadowShadows.glsl.js +3 -0
- package/helpers/glsl/distort.vert.glsl.js +3 -0
- package/helpers/ts-utils.cjs.js +1 -0
- package/helpers/ts-utils.d.ts +7 -0
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- package/helpers/useEffectfulState.cjs.js +1 -0
- package/helpers/useEffectfulState.d.ts +4 -0
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- package/index.cjs.js +1 -0
- package/index.d.ts +1 -0
- package/index.js +139 -0
- package/materials/BlurPass.cjs.js +1 -0
- package/materials/BlurPass.d.ts +23 -0
- package/materials/BlurPass.js +72 -0
- package/materials/ConvolutionMaterial.cjs.js +1 -0
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- package/materials/DiscardMaterial.cjs.js +1 -0
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- package/materials/MeshReflectorMaterial.cjs.js +1 -0
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- package/materials/SpotLightMaterial.cjs.js +1 -0
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- package/materials/WireframeMaterial.cjs.js +1 -0
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- package/web/DragControls.cjs.js +1 -0
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- package/web/FaceControls.cjs.js +1 -0
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- package/web/FaceLandmarker.cjs.js +1 -0
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- package/web/Facemesh.cjs.js +1 -0
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- package/web/KeyboardControls.cjs.js +1 -0
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- package/web/Loader.cjs.js +1 -0
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- package/web/PresentationControls.cjs.js +1 -0
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- package/web/ScreenVideoTexture.cjs.js +1 -0
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- package/web/ScrollControls.cjs.js +1 -0
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- package/web/Select.cjs.js +1 -0
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- package/web/View.cjs.js +1 -0
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- package/web/WebcamVideoTexture.cjs.js +1 -0
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- package/web/index.cjs.js +1 -0
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- package/web/pivotControls/AxisArrow.cjs.js +1 -0
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- package/web/pivotControls/AxisRotator.cjs.js +1 -0
- package/web/pivotControls/AxisRotator.d.ts +7 -0
- package/web/pivotControls/AxisRotator.js +220 -0
- package/web/pivotControls/PlaneSlider.cjs.js +1 -0
- package/web/pivotControls/PlaneSlider.d.ts +7 -0
- package/web/pivotControls/PlaneSlider.js +202 -0
- package/web/pivotControls/ScalingSphere.cjs.js +1 -0
- package/web/pivotControls/ScalingSphere.d.ts +7 -0
- package/web/pivotControls/ScalingSphere.js +192 -0
- package/web/pivotControls/context.cjs.js +1 -0
- package/web/pivotControls/context.d.ts +33 -0
- package/web/pivotControls/context.js +5 -0
- package/web/pivotControls/index.cjs.js +1 -0
- package/web/pivotControls/index.d.ts +39 -0
- package/web/pivotControls/index.js +213 -0
- package/web/useCursor.cjs.js +1 -0
- package/web/useCursor.d.ts +1 -0
- package/web/useCursor.js +12 -0
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import _extends from '@babel/runtime/helpers/esm/extends';
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import * as React from 'react';
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import { useFrame } from '@react-three/fiber';
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import * as THREE from 'three';
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import { Instances, Instance } from './Instances.js';
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import { Billboard } from './Billboard.js';
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import { useSpriteLoader, getFirstFrame } from './useSpriteLoader.js';
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// Frame-related types
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const context = /*#__PURE__*/React.createContext(null);
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function useSpriteAnimator() {
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return React.useContext(context);
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}
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// Type guard for SpriteData
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function isSpriteData(data) {
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return data !== null && 'meta' in data && 'frames' in data;
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}
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const geometry = /* @__PURE__ */new THREE.PlaneGeometry(1, 1);
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const SpriteAnimator = /* @__PURE__ */React.forwardRef(({
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startFrame = 0,
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endFrame,
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fps = 30,
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frameName = '',
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textureDataURL,
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textureImageURL,
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loop = false,
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numberOfFrames = 1,
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autoPlay = true,
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animationNames,
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onStart,
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onEnd,
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onLoopEnd,
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onFrame,
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play,
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pause = false,
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flipX = false,
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alphaTest = 0.0,
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children,
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asSprite = false,
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offset,
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playBackwards = false,
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resetOnEnd = false,
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maxItems = 1,
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instanceItems = [[0, 0, 0]],
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spriteDataset,
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canvasRenderingContext2DSettings,
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roundFramePosition = false,
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meshProps = {},
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...props
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}, fref) => {
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const ref = React.useRef(new THREE.Group());
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const spriteData = React.useRef(null);
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const matRef = React.useRef(null);
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const spriteRef = React.useRef(null);
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const timerOffset = React.useRef(window.performance.now());
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const currentFrame = React.useRef(startFrame);
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const currentFrameName = React.useRef(frameName);
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const fpsInterval = fps > 0 ? 1000 / fps : 0;
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const [spriteTexture, setSpriteTexture] = React.useState(new THREE.Texture());
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const totalFrames = React.useRef(0);
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const [aspect, setAspect] = React.useState(new THREE.Vector3(1, 1, 1));
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const flipOffset = flipX ? -1 : 1;
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const pauseRef = React.useRef(pause);
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const pos = React.useRef(offset);
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const softEnd = React.useRef(false);
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const {
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spriteObj,
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loadJsonAndTexture
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} = useSpriteLoader(null, null, animationNames, numberOfFrames, undefined, canvasRenderingContext2DSettings);
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const frameNameRef = React.useRef(frameName);
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// lite version for pre-loaded assets
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const parseSpriteDataLite = React.useCallback((textureData, data) => {
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if (data === null) {
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if (numberOfFrames) {
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//get size from texture
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totalFrames.current = numberOfFrames;
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if (playBackwards) {
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currentFrame.current = numberOfFrames - 1;
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}
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spriteData.current = data;
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}
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} else {
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var _spriteData$current$f, _spriteData$current;
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spriteData.current = data;
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if (spriteData.current && Array.isArray(spriteData.current.frames)) {
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totalFrames.current = spriteData.current.frames.length;
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} else if (spriteData.current && typeof spriteData.current === 'object' && frameNameRef.current) {
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totalFrames.current = spriteData.current.frames[frameNameRef.current].length;
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} else {
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totalFrames.current = 0;
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}
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if (playBackwards) {
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currentFrame.current = totalFrames.current - 1;
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}
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const {
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w,
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h
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} = getFirstFrame((_spriteData$current$f = (_spriteData$current = spriteData.current) == null ? void 0 : _spriteData$current.frames) !== null && _spriteData$current$f !== void 0 ? _spriteData$current$f : [], frameNameRef.current).sourceSize;
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const aspect = calculateAspectRatio(w, h);
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setAspect(aspect);
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if (matRef.current) {
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matRef.current.map = textureData;
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}
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}
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setSpriteTexture(textureData);
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}, [numberOfFrames, playBackwards]);
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// modify the sprite material after json is parsed and state updated
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const modifySpritePosition = React.useCallback(() => {
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if (!spriteData.current) return;
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const {
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meta: {
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size: metaInfo
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},
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frames
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} = spriteData.current;
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const {
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w: frameW,
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h: frameH
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} = Array.isArray(frames) ? frames[0].sourceSize : frameName ? frames[frameName] ? frames[frameName][0].sourceSize : {
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w: 0,
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h: 0
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} : {
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w: 0,
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h: 0
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};
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if (matRef.current && matRef.current.map) {
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matRef.current.map.wrapS = matRef.current.map.wrapT = THREE.RepeatWrapping;
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matRef.current.map.center.set(0, 0);
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matRef.current.map.repeat.set(1 * flipOffset / (metaInfo.w / frameW), 1 / (metaInfo.h / frameH));
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}
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//const framesH = (metaInfo.w - 1) / frameW
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const framesV = (metaInfo.h - 1) / frameH;
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const frameOffsetY = 1 / framesV;
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if (matRef.current && matRef.current.map) {
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matRef.current.map.offset.x = 0.0; //-matRef.current.map.repeat.x
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matRef.current.map.offset.y = 1 - frameOffsetY;
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}
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if (onStart) {
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onStart({
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currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
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currentFrame: currentFrame.current
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});
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}
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}, [flipOffset, frameName, onStart]);
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const state = React.useMemo(() => ({
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current: pos.current,
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offset: pos.current,
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imageUrl: textureImageURL,
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hasEnded: false,
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ref: fref
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}), [textureImageURL, fref]);
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React.useImperativeHandle(fref, () => ref.current, []);
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React.useLayoutEffect(() => {
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pos.current = offset;
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}, [offset]);
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const calculateAspectRatio = (width, height) => {
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var _spriteRef$current;
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const ret = new THREE.Vector3();
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const aspectRatio = height / width;
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ret.set(1, aspectRatio, 1);
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(_spriteRef$current = spriteRef.current) == null || _spriteRef$current.scale.copy(ret);
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return ret;
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};
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// initial loads
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React.useEffect(() => {
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if (spriteDataset) {
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var _spriteDataset$sprite;
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parseSpriteDataLite(spriteDataset == null || (_spriteDataset$sprite = spriteDataset.spriteTexture) == null ? void 0 : _spriteDataset$sprite.clone(), spriteDataset.spriteData);
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} else {
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if (textureImageURL && textureDataURL) {
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loadJsonAndTexture(textureImageURL, textureDataURL);
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}
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}
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}, [loadJsonAndTexture, spriteDataset, textureDataURL, textureImageURL, parseSpriteDataLite]);
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React.useEffect(() => {
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if (spriteObj) {
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var _spriteObj$spriteText;
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parseSpriteDataLite(spriteObj == null || (_spriteObj$spriteText = spriteObj.spriteTexture) == null ? void 0 : _spriteObj$spriteText.clone(), spriteObj == null ? void 0 : spriteObj.spriteData);
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}
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}, [spriteObj, parseSpriteDataLite]);
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// support backwards play
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React.useEffect(() => {
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state.hasEnded = false;
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if (spriteData.current && playBackwards === true) {
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var _ref;
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currentFrame.current = ((_ref = spriteData.current.frames.length) !== null && _ref !== void 0 ? _ref : 0) - 1;
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} else {
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currentFrame.current = 0;
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}
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}, [playBackwards, state]);
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React.useLayoutEffect(() => {
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modifySpritePosition();
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}, [spriteTexture, flipX, modifySpritePosition]);
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React.useEffect(() => {
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if (autoPlay) {
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pauseRef.current = false;
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}
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}, [autoPlay]);
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React.useLayoutEffect(() => {
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if (currentFrameName.current !== frameName && frameName) {
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currentFrame.current = 0;
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currentFrameName.current = frameName;
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state.hasEnded = false;
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if (fpsInterval <= 0) {
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currentFrame.current = endFrame || startFrame || 0;
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}
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// modifySpritePosition()
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if (spriteData.current) {
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const {
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w,
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h
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} = getFirstFrame(spriteData.current.frames, frameName).sourceSize;
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const _aspect = calculateAspectRatio(w, h);
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setAspect(_aspect);
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}
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}
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}, [frameName, fpsInterval, state, endFrame, startFrame]);
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// run the animation on each frame
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const runAnimation = () => {
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if (!isSpriteData(spriteData.current)) return;
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const {
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meta: {
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size: metaInfo
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},
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frames
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} = spriteData.current;
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const {
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w: frameW,
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h: frameH
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} = getFirstFrame(frames, frameName).sourceSize;
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const spriteFrames = Array.isArray(frames) ? frames : frameName ? frames[frameName] : [];
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const _endFrame = endFrame || spriteFrames.length - 1;
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var _offset = offset === undefined ? state.current : offset;
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if (fpsInterval <= 0) {
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currentFrame.current = endFrame || startFrame || 0;
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calculateFinalPosition(frameW, frameH, metaInfo, spriteFrames);
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return;
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}
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const now = window.performance.now();
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const diff = now - timerOffset.current;
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if (diff <= fpsInterval) return;
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// conditionals to support backwards play
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var endCondition = playBackwards ? currentFrame.current < 0 : currentFrame.current > _endFrame;
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var onStartCondition = playBackwards ? currentFrame.current === _endFrame : currentFrame.current === 0;
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var manualProgressEndCondition = playBackwards ? currentFrame.current < 0 : currentFrame.current >= _endFrame;
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if (endCondition) {
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currentFrame.current = loop ? startFrame !== null && startFrame !== void 0 ? startFrame : 0 : 0;
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if (playBackwards) {
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currentFrame.current = _endFrame;
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}
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if (loop) {
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onLoopEnd == null || onLoopEnd({
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currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
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currentFrame: currentFrame.current
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});
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} else {
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onEnd == null || onEnd({
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currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
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currentFrame: currentFrame.current
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});
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state.hasEnded = !resetOnEnd;
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if (resetOnEnd) {
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pauseRef.current = true;
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//calculateFinalPosition(frameW, frameH, metaInfo, spriteFrames)
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}
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}
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if (!loop) return;
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} else if (onStartCondition) {
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onStart == null || onStart({
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currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
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currentFrame: currentFrame.current
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});
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}
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// for manual update
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if (_offset !== undefined && manualProgressEndCondition) {
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if (softEnd.current === false) {
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onEnd == null || onEnd({
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currentFrameName: frameName !== null && frameName !== void 0 ? frameName : '',
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currentFrame: currentFrame.current
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});
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softEnd.current = true;
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}
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} else {
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// same for start?
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softEnd.current = false;
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}
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// clock to limit fps
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if (diff <= fpsInterval) return;
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timerOffset.current = now - diff % fpsInterval;
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calculateFinalPosition(frameW, frameH, metaInfo, spriteFrames);
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};
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const calculateFinalPosition = (frameW, frameH, metaInfo, spriteFrames) => {
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const framesH = roundFramePosition ? Math.round((metaInfo.w - 1) / frameW) : (metaInfo.w - 1) / frameW;
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const framesV = roundFramePosition ? Math.round((metaInfo.h - 1) / frameH) : (metaInfo.h - 1) / frameH;
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const {
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} = spriteFrames[targetFrame];
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const frameOffsetX = 1 / framesH;
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if (matRef.current && matRef.current.map) {
|
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finalValX = flipOffset > 0 ? frameOffsetX * (frameX / originalSizeX) : frameOffsetX * (frameX / originalSizeX) - matRef.current.map.repeat.x;
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finalValY = Math.abs(1 - frameOffsetY) - frameOffsetY * (frameY / originalSizeY);
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matRef.current.map.offset.x = finalValX;
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}
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|
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}
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} else {
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|
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}
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};
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// *** Warning! It runs on every frame! ***
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useFrame((_state, _delta) => {
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var _spriteData$current2, _matRef$current;
|
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if (!((_spriteData$current2 = spriteData.current) != null && _spriteData$current2.frames) || !((_matRef$current = matRef.current) != null && _matRef$current.map)) {
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return;
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return;
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|
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}
|
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|
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if (!state.hasEnded && (autoPlay || play)) {
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runAnimation();
|
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onFrame == null || onFrame({
|
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|
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currentFrameName: currentFrameName.current,
|
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});
|
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}
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});
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function multiplyScale(initialScale = new THREE.Vector3(1, 1, 1), newScale = 1) {
|
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if (typeof newScale === 'number') return initialScale.multiplyScalar(newScale);
|
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if (Array.isArray(newScale)) return initialScale.multiply(new THREE.Vector3(...newScale));
|
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}
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return /*#__PURE__*/React.createElement("group", _extends({}, props, {
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ref: ref,
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scale: multiplyScale(aspect, props.scale)
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}), /*#__PURE__*/React.createElement(context.Provider, {
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|
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value: state
|
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}, asSprite && /*#__PURE__*/React.createElement(Billboard, null, /*#__PURE__*/React.createElement("mesh", _extends({
|
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ref: spriteRef,
|
|
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scale: 1.0,
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geometry: geometry
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}, meshProps), /*#__PURE__*/React.createElement("meshBasicMaterial", {
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|
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premultipliedAlpha: false,
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toneMapped: false,
|
|
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|
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side: THREE.DoubleSide,
|
|
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|
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ref: matRef,
|
|
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|
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map: spriteTexture,
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|
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transparent: true,
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|
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alphaTest: alphaTest !== null && alphaTest !== void 0 ? alphaTest : 0.0
|
|
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|
+
}))), !asSprite && /*#__PURE__*/React.createElement(Instances, _extends({
|
|
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|
+
geometry: geometry,
|
|
396
|
+
limit: maxItems !== null && maxItems !== void 0 ? maxItems : 1
|
|
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|
+
}, meshProps), /*#__PURE__*/React.createElement("meshBasicMaterial", {
|
|
398
|
+
premultipliedAlpha: false,
|
|
399
|
+
toneMapped: false,
|
|
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|
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side: THREE.DoubleSide,
|
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|
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ref: matRef,
|
|
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|
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map: spriteTexture,
|
|
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|
+
transparent: true,
|
|
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|
+
alphaTest: alphaTest !== null && alphaTest !== void 0 ? alphaTest : 0.0
|
|
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|
+
}), (instanceItems !== null && instanceItems !== void 0 ? instanceItems : [0]).map((item, index) => /*#__PURE__*/React.createElement(Instance, _extends({
|
|
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|
+
key: index,
|
|
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|
+
ref: (instanceItems == null ? void 0 : instanceItems.length) === 1 ? spriteRef : null,
|
|
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|
+
position: item,
|
|
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|
+
scale: 1.0
|
|
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|
+
}, meshProps)))), children));
|
|
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|
+
});
|
|
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|
+
|
|
413
|
+
export { SpriteAnimator, useSpriteAnimator };
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),i=require("./Environment.cjs.js"),n=require("./ContactShadows.cjs.js"),r=require("./Center.cjs.js"),a=require("./AccumulativeShadows.cjs.js"),s=require("./Bounds.cjs.js");function l(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(i){if("default"!==i){var n=Object.getOwnPropertyDescriptor(e,i);Object.defineProperty(t,i,n.get?n:{enumerable:!0,get:function(){return e[i]}})}})),t.default=e,Object.freeze(t)}require("@react-three/fiber"),require("three"),require("three-stdlib"),require("./useEnvironment.cjs.js"),require("@monogrid/gainmap-js"),require("../helpers/environment-assets.cjs.js"),require("./shaderMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/constants.cjs.js");var o=l(e),c=u(t);const d={rembrandt:{main:[1,2,1],fill:[-2,-.5,-2]},portrait:{main:[-1,2,.5],fill:[-1,.5,-1.5]},upfront:{main:[0,2,1],fill:[-1,.5,-1.5]},soft:{main:[-2,4,4],fill:[-1,.5,-1.5]}};function m({radius:e,adjustCamera:t}){const i=s.useBounds();return c.useEffect((()=>{t&&i.refresh().clip().fit()}),[e,t]),null}exports.Stage=function({children:e,center:t,adjustCamera:l=!0,intensity:u=.5,shadows:f="contact",environment:p="city",preset:h="rembrandt",...j}){var v,b,g,y,E,q,w,C;const S="string"==typeof h?d[h]:h,[{radius:O,height:z},B]=c.useState({radius:0,width:0,height:0,depth:0}),M=null!==(v=null==f?void 0:f.bias)&&void 0!==v?v:-1e-4,L=null!==(b=null==f?void 0:f.normalBias)&&void 0!==b?b:0,_=null!==(g=null==f?void 0:f.size)&&void 0!==g?g:1024,x=null!==(y=null==f?void 0:f.offset)&&void 0!==y?y:0,P="contact"===f||"contact"===(null==f?void 0:f.type),k="accumulative"===f||"accumulative"===(null==f?void 0:f.type),A={..."object"==typeof f?f:{}},D=p?"string"==typeof p?{preset:p}:p:null,F=c.useCallback((e=>{const{width:i,height:n,depth:r,boundingSphere:a}=e;B({radius:a.radius,width:i,height:n,depth:r}),null!=t&&t.onCentered&&t.onCentered(e)}),[]);return c.createElement(c.Fragment,null,c.createElement("ambientLight",{intensity:u/3}),c.createElement("spotLight",{penumbra:1,position:[S.main[0]*O,S.main[1]*O,S.main[2]*O],intensity:2*u,castShadow:!!f,"shadow-bias":M,"shadow-normalBias":L,"shadow-mapSize":_}),c.createElement("pointLight",{position:[S.fill[0]*O,S.fill[1]*O,S.fill[2]*O],intensity:u}),c.createElement(s.Bounds,o.default({fit:!!l,clip:!!l,margin:Number(l),observe:!0},j),c.createElement(m,{radius:O,adjustCamera:l}),c.createElement(r.Center,o.default({},t,{position:[0,x/2,0],onCentered:F}),e)),c.createElement("group",{position:[0,-z/2-x/2,0]},P&&c.createElement(n.ContactShadows,o.default({scale:4*O,far:O,blur:2},A)),k&&c.createElement(a.AccumulativeShadows,o.default({temporal:!0,frames:100,alphaTest:.9,toneMapped:!0,scale:4*O},A),c.createElement(a.RandomizedLight,{amount:null!==(E=A.amount)&&void 0!==E?E:8,radius:null!==(q=A.radius)&&void 0!==q?q:O,ambient:null!==(w=A.ambient)&&void 0!==w?w:.5,intensity:null!==(C=A.intensity)&&void 0!==C?C:1,position:[S.main[0]*O,S.main[1]*O,S.main[2]*O],size:4*O,bias:-M,mapSize:_}))),p&&c.createElement(i.Environment,D))};
|
package/core/Stage.d.ts
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import * as React from 'react';
|
|
2
|
+
import { EnvironmentProps } from './Environment';
|
|
3
|
+
import { ContactShadowsProps } from './ContactShadows';
|
|
4
|
+
import { CenterProps } from './Center';
|
|
5
|
+
import { AccumulativeShadowsProps, RandomizedLightProps } from './AccumulativeShadows';
|
|
6
|
+
import { PresetsType } from '../helpers/environment-assets';
|
|
7
|
+
import { ThreeElements } from '@react-three/fiber';
|
|
8
|
+
type StageShadows = Partial<AccumulativeShadowsProps> & Partial<RandomizedLightProps> & Partial<ContactShadowsProps> & {
|
|
9
|
+
type: 'contact' | 'accumulative';
|
|
10
|
+
offset?: number;
|
|
11
|
+
bias?: number;
|
|
12
|
+
normalBias?: number;
|
|
13
|
+
size?: number;
|
|
14
|
+
};
|
|
15
|
+
export type StageProps = Omit<ThreeElements['group'], 'ref'> & {
|
|
16
|
+
preset?: 'rembrandt' | 'portrait' | 'upfront' | 'soft' | {
|
|
17
|
+
main: [x: number, y: number, z: number];
|
|
18
|
+
fill: [x: number, y: number, z: number];
|
|
19
|
+
};
|
|
20
|
+
shadows?: boolean | 'contact' | 'accumulative' | StageShadows;
|
|
21
|
+
adjustCamera?: boolean | number;
|
|
22
|
+
environment?: PresetsType | Partial<EnvironmentProps> | null;
|
|
23
|
+
intensity?: number;
|
|
24
|
+
center?: Partial<CenterProps>;
|
|
25
|
+
};
|
|
26
|
+
export declare function Stage({ children, center, adjustCamera, intensity, shadows, environment, preset, ...props }: StageProps): React.JSX.Element;
|
|
27
|
+
export {};
|
package/core/Stage.js
ADDED
|
@@ -0,0 +1,133 @@
|
|
|
1
|
+
import _extends from '@babel/runtime/helpers/esm/extends';
|
|
2
|
+
import * as React from 'react';
|
|
3
|
+
import { Environment } from './Environment.js';
|
|
4
|
+
import { ContactShadows } from './ContactShadows.js';
|
|
5
|
+
import { Center } from './Center.js';
|
|
6
|
+
import { AccumulativeShadows, RandomizedLight } from './AccumulativeShadows.js';
|
|
7
|
+
import { Bounds, useBounds } from './Bounds.js';
|
|
8
|
+
|
|
9
|
+
const presets = {
|
|
10
|
+
rembrandt: {
|
|
11
|
+
main: [1, 2, 1],
|
|
12
|
+
fill: [-2, -0.5, -2]
|
|
13
|
+
},
|
|
14
|
+
portrait: {
|
|
15
|
+
main: [-1, 2, 0.5],
|
|
16
|
+
fill: [-1, 0.5, -1.5]
|
|
17
|
+
},
|
|
18
|
+
upfront: {
|
|
19
|
+
main: [0, 2, 1],
|
|
20
|
+
fill: [-1, 0.5, -1.5]
|
|
21
|
+
},
|
|
22
|
+
soft: {
|
|
23
|
+
main: [-2, 4, 4],
|
|
24
|
+
fill: [-1, 0.5, -1.5]
|
|
25
|
+
}
|
|
26
|
+
};
|
|
27
|
+
function Refit({
|
|
28
|
+
radius,
|
|
29
|
+
adjustCamera
|
|
30
|
+
}) {
|
|
31
|
+
const api = useBounds();
|
|
32
|
+
React.useEffect(() => {
|
|
33
|
+
if (adjustCamera) api.refresh().clip().fit();
|
|
34
|
+
}, [radius, adjustCamera]);
|
|
35
|
+
return null;
|
|
36
|
+
}
|
|
37
|
+
function Stage({
|
|
38
|
+
children,
|
|
39
|
+
center,
|
|
40
|
+
adjustCamera = true,
|
|
41
|
+
intensity = 0.5,
|
|
42
|
+
shadows = 'contact',
|
|
43
|
+
environment = 'city',
|
|
44
|
+
preset = 'rembrandt',
|
|
45
|
+
...props
|
|
46
|
+
}) {
|
|
47
|
+
var _bias, _normalBias, _size, _offset, _amount, _radius, _ambient, _intensity;
|
|
48
|
+
const config = typeof preset === 'string' ? presets[preset] : preset;
|
|
49
|
+
const [{
|
|
50
|
+
radius,
|
|
51
|
+
height
|
|
52
|
+
}, set] = React.useState({
|
|
53
|
+
radius: 0,
|
|
54
|
+
width: 0,
|
|
55
|
+
height: 0,
|
|
56
|
+
depth: 0
|
|
57
|
+
});
|
|
58
|
+
const shadowBias = (_bias = shadows == null ? void 0 : shadows.bias) !== null && _bias !== void 0 ? _bias : -0.0001;
|
|
59
|
+
const normalBias = (_normalBias = shadows == null ? void 0 : shadows.normalBias) !== null && _normalBias !== void 0 ? _normalBias : 0;
|
|
60
|
+
const shadowSize = (_size = shadows == null ? void 0 : shadows.size) !== null && _size !== void 0 ? _size : 1024;
|
|
61
|
+
const shadowOffset = (_offset = shadows == null ? void 0 : shadows.offset) !== null && _offset !== void 0 ? _offset : 0;
|
|
62
|
+
const contactShadow = shadows === 'contact' || (shadows == null ? void 0 : shadows.type) === 'contact';
|
|
63
|
+
const accumulativeShadow = shadows === 'accumulative' || (shadows == null ? void 0 : shadows.type) === 'accumulative';
|
|
64
|
+
const shadowSpread = {
|
|
65
|
+
...(typeof shadows === 'object' ? shadows : {})
|
|
66
|
+
};
|
|
67
|
+
const environmentProps = !environment ? null : typeof environment === 'string' ? {
|
|
68
|
+
preset: environment
|
|
69
|
+
} : environment;
|
|
70
|
+
const onCentered = React.useCallback(props => {
|
|
71
|
+
const {
|
|
72
|
+
width,
|
|
73
|
+
height,
|
|
74
|
+
depth,
|
|
75
|
+
boundingSphere
|
|
76
|
+
} = props;
|
|
77
|
+
set({
|
|
78
|
+
radius: boundingSphere.radius,
|
|
79
|
+
width,
|
|
80
|
+
height,
|
|
81
|
+
depth
|
|
82
|
+
});
|
|
83
|
+
if (center != null && center.onCentered) center.onCentered(props);
|
|
84
|
+
}, []);
|
|
85
|
+
return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("ambientLight", {
|
|
86
|
+
intensity: intensity / 3
|
|
87
|
+
}), /*#__PURE__*/React.createElement("spotLight", {
|
|
88
|
+
penumbra: 1,
|
|
89
|
+
position: [config.main[0] * radius, config.main[1] * radius, config.main[2] * radius],
|
|
90
|
+
intensity: intensity * 2,
|
|
91
|
+
castShadow: !!shadows,
|
|
92
|
+
"shadow-bias": shadowBias,
|
|
93
|
+
"shadow-normalBias": normalBias,
|
|
94
|
+
"shadow-mapSize": shadowSize
|
|
95
|
+
}), /*#__PURE__*/React.createElement("pointLight", {
|
|
96
|
+
position: [config.fill[0] * radius, config.fill[1] * radius, config.fill[2] * radius],
|
|
97
|
+
intensity: intensity
|
|
98
|
+
}), /*#__PURE__*/React.createElement(Bounds, _extends({
|
|
99
|
+
fit: !!adjustCamera,
|
|
100
|
+
clip: !!adjustCamera,
|
|
101
|
+
margin: Number(adjustCamera),
|
|
102
|
+
observe: true
|
|
103
|
+
}, props), /*#__PURE__*/React.createElement(Refit, {
|
|
104
|
+
radius: radius,
|
|
105
|
+
adjustCamera: adjustCamera
|
|
106
|
+
}), /*#__PURE__*/React.createElement(Center, _extends({}, center, {
|
|
107
|
+
position: [0, shadowOffset / 2, 0],
|
|
108
|
+
onCentered: onCentered
|
|
109
|
+
}), children)), /*#__PURE__*/React.createElement("group", {
|
|
110
|
+
position: [0, -height / 2 - shadowOffset / 2, 0]
|
|
111
|
+
}, contactShadow && /*#__PURE__*/React.createElement(ContactShadows, _extends({
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scale: radius * 4,
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far: radius,
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blur: 2
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}, shadowSpread)), accumulativeShadow && /*#__PURE__*/React.createElement(AccumulativeShadows, _extends({
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temporal: true,
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frames: 100,
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alphaTest: 0.9,
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toneMapped: true,
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scale: radius * 4
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}, shadowSpread), /*#__PURE__*/React.createElement(RandomizedLight, {
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amount: (_amount = shadowSpread.amount) !== null && _amount !== void 0 ? _amount : 8,
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radius: (_radius = shadowSpread.radius) !== null && _radius !== void 0 ? _radius : radius,
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ambient: (_ambient = shadowSpread.ambient) !== null && _ambient !== void 0 ? _ambient : 0.5,
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intensity: (_intensity = shadowSpread.intensity) !== null && _intensity !== void 0 ? _intensity : 1,
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position: [config.main[0] * radius, config.main[1] * radius, config.main[2] * radius],
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size: radius * 4,
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bias: -shadowBias,
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mapSize: shadowSize
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}))), environment && /*#__PURE__*/React.createElement(Environment, environmentProps));
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}
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export { Stage };
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@@ -0,0 +1 @@
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),t=require("@react-three/fiber"),r=require("three"),n=require("../helpers/constants.cjs.js");function a(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var o=a(e);class i extends r.ShaderMaterial{constructor(){super({uniforms:{time:{value:0},fade:{value:1}},vertexShader:"\n uniform float time;\n attribute float size;\n varying vec3 vColor;\n void main() {\n vColor = color;\n vec4 mvPosition = modelViewMatrix * vec4(position, 0.5);\n gl_PointSize = size * (30.0 / -mvPosition.z) * (3.0 + sin(time + 100.0));\n gl_Position = projectionMatrix * mvPosition;\n }",fragmentShader:`\n uniform sampler2D pointTexture;\n uniform float fade;\n varying vec3 vColor;\n void main() {\n float opacity = 1.0;\n if (fade == 1.0) {\n float d = distance(gl_PointCoord, vec2(0.5, 0.5));\n opacity = 1.0 / (1.0 + exp(16.0 * (d - 0.25)));\n }\n gl_FragColor = vec4(vColor, opacity);\n\n #include <tonemapping_fragment>\n\t #include <${n.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`})}}const c=e=>(new r.Vector3).setFromSpherical(new r.Spherical(e,Math.acos(1-2*Math.random()),2*Math.random()*Math.PI)),s=o.forwardRef((({radius:e=100,depth:n=50,count:a=5e3,saturation:s=0,factor:l=4,fade:u=!1,speed:f=1},m)=>{const d=o.useRef(null),[p,v,h]=o.useMemo((()=>{const t=[],o=[],i=Array.from({length:a},(()=>(.5+.5*Math.random())*l)),u=new r.Color;let f=e+n;const m=n/a;for(let e=0;e<a;e++)f-=m*Math.random(),t.push(...c(f).toArray()),u.setHSL(e/a,s,.9),o.push(u.r,u.g,u.b);return[new Float32Array(t),new Float32Array(o),new Float32Array(i)]}),[a,n,l,e,s]);t.useFrame((e=>d.current&&(d.current.uniforms.time.value=e.clock.elapsedTime*f)));const[g]=o.useState((()=>new i));return o.createElement("points",{ref:m},o.createElement("bufferGeometry",null,o.createElement("bufferAttribute",{attach:"attributes-position",args:[p,3]}),o.createElement("bufferAttribute",{attach:"attributes-color",args:[v,3]}),o.createElement("bufferAttribute",{attach:"attributes-size",args:[h,1]})),o.createElement("primitive",{ref:d,object:g,attach:"material",blending:r.AdditiveBlending,"uniforms-fade-value":u,depthWrite:!1,transparent:!0,vertexColors:!0}))}));exports.Stars=s;
|
package/core/Stars.d.ts
ADDED
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { ThreeElement } from '@react-three/fiber';
|
|
2
|
+
import { Points, ShaderMaterial } from 'three';
|
|
3
|
+
import { ForwardRefComponent } from '../helpers/ts-utils';
|
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4
|
+
export type StarsProps = {
|
|
5
|
+
radius?: number;
|
|
6
|
+
depth?: number;
|
|
7
|
+
count?: number;
|
|
8
|
+
factor?: number;
|
|
9
|
+
saturation?: number;
|
|
10
|
+
fade?: boolean;
|
|
11
|
+
speed?: number;
|
|
12
|
+
};
|
|
13
|
+
declare class StarfieldMaterial extends ShaderMaterial {
|
|
14
|
+
constructor();
|
|
15
|
+
}
|
|
16
|
+
declare module '@react-three/fiber' {
|
|
17
|
+
interface ThreeElements {
|
|
18
|
+
starfieldMaterial: ThreeElement<typeof StarfieldMaterial>;
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
export declare const Stars: ForwardRefComponent<StarsProps, Points>;
|
|
22
|
+
export {};
|