@ohos-ports/react-three-drei 10.7.7-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (483) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +852 -0
  3. package/core/AccumulativeShadows.cjs.js +1 -0
  4. package/core/AccumulativeShadows.d.ts +59 -0
  5. package/core/AccumulativeShadows.js +310 -0
  6. package/core/AdaptiveDpr.cjs.js +1 -0
  7. package/core/AdaptiveDpr.d.ts +3 -0
  8. package/core/AdaptiveDpr.js +28 -0
  9. package/core/AdaptiveEvents.cjs.js +1 -0
  10. package/core/AdaptiveEvents.d.ts +1 -0
  11. package/core/AdaptiveEvents.js +20 -0
  12. package/core/ArcballControls.cjs.js +1 -0
  13. package/core/ArcballControls.d.ts +15 -0
  14. package/core/ArcballControls.js +67 -0
  15. package/core/AsciiRenderer.cjs.js +1 -0
  16. package/core/AsciiRenderer.d.ts +11 -0
  17. package/core/AsciiRenderer.js +66 -0
  18. package/core/BBAnchor.cjs.js +1 -0
  19. package/core/BBAnchor.d.ts +7 -0
  20. package/core/BBAnchor.js +37 -0
  21. package/core/Backdrop.cjs.js +1 -0
  22. package/core/Backdrop.d.ts +15 -0
  23. package/core/Backdrop.js +33 -0
  24. package/core/BakeShadows.cjs.js +1 -0
  25. package/core/BakeShadows.d.ts +1 -0
  26. package/core/BakeShadows.js +16 -0
  27. package/core/Billboard.cjs.js +1 -0
  28. package/core/Billboard.d.ts +10 -0
  29. package/core/Billboard.js +53 -0
  30. package/core/Bounds.cjs.js +1 -0
  31. package/core/Bounds.d.ts +36 -0
  32. package/core/Bounds.js +254 -0
  33. package/core/Bvh.cjs.js +1 -0
  34. package/core/Bvh.d.ts +19 -0
  35. package/core/Bvh.js +92 -0
  36. package/core/CameraControls.cjs.js +1 -0
  37. package/core/CameraControls.d.ts +48 -0
  38. package/core/CameraControls.js +151 -0
  39. package/core/CameraShake.cjs.js +1 -0
  40. package/core/CameraShake.d.ts +17 -0
  41. package/core/CameraShake.js +57 -0
  42. package/core/CatmullRomLine.cjs.js +1 -0
  43. package/core/CatmullRomLine.d.ts +10 -0
  44. package/core/CatmullRomLine.js +42 -0
  45. package/core/Caustics.cjs.js +1 -0
  46. package/core/Caustics.d.ts +32 -0
  47. package/core/Caustics.js +388 -0
  48. package/core/Center.cjs.js +1 -0
  49. package/core/Center.d.ts +33 -0
  50. package/core/Center.js +67 -0
  51. package/core/Clone.cjs.js +1 -0
  52. package/core/Clone.d.ts +15 -0
  53. package/core/Clone.js +100 -0
  54. package/core/Cloud.cjs.js +1 -0
  55. package/core/Cloud.d.ts +97 -0
  56. package/core/Cloud.js +231 -0
  57. package/core/ComputedAttribute.cjs.js +1 -0
  58. package/core/ComputedAttribute.d.ts +8 -0
  59. package/core/ComputedAttribute.js +33 -0
  60. package/core/ContactShadows.cjs.js +1 -0
  61. package/core/ContactShadows.d.ts +18 -0
  62. package/core/ContactShadows.js +114 -0
  63. package/core/CubeCamera.cjs.js +1 -0
  64. package/core/CubeCamera.d.ts +21 -0
  65. package/core/CubeCamera.js +86 -0
  66. package/core/CubeTexture.cjs.js +1 -0
  67. package/core/CubeTexture.d.ts +14 -0
  68. package/core/CubeTexture.js +25 -0
  69. package/core/CubicBezierLine.cjs.js +1 -0
  70. package/core/CubicBezierLine.d.ts +12 -0
  71. package/core/CubicBezierLine.js +28 -0
  72. package/core/CurveModifier.cjs.js +1 -0
  73. package/core/CurveModifier.d.ts +11 -0
  74. package/core/CurveModifier.js +27 -0
  75. package/core/Decal.cjs.js +1 -0
  76. package/core/Decal.d.ts +16 -0
  77. package/core/Decal.js +128 -0
  78. package/core/Detailed.cjs.js +1 -0
  79. package/core/Detailed.d.ts +10 -0
  80. package/core/Detailed.js +33 -0
  81. package/core/DetectGPU.cjs.js +1 -0
  82. package/core/DetectGPU.d.ts +7 -0
  83. package/core/DetectGPU.js +14 -0
  84. package/core/DeviceOrientationControls.cjs.js +1 -0
  85. package/core/DeviceOrientationControls.d.ts +10 -0
  86. package/core/DeviceOrientationControls.js +51 -0
  87. package/core/Edges.cjs.js +1 -0
  88. package/core/Edges.d.ts +13 -0
  89. package/core/Edges.js +38 -0
  90. package/core/Effects.cjs.js +1 -0
  91. package/core/Effects.d.ts +25 -0
  92. package/core/Effects.js +91 -0
  93. package/core/Environment.cjs.js +1 -0
  94. package/core/Environment.d.ts +37 -0
  95. package/core/Environment.js +189 -0
  96. package/core/Example.cjs.js +1 -0
  97. package/core/Example.d.ts +13 -0
  98. package/core/Example.js +46 -0
  99. package/core/Fbo.cjs.js +1 -0
  100. package/core/Fbo.d.ts +22 -0
  101. package/core/Fbo.js +63 -0
  102. package/core/Fbx.cjs.js +1 -0
  103. package/core/Fbx.d.ts +11 -0
  104. package/core/Fbx.js +23 -0
  105. package/core/FirstPersonControls.cjs.js +1 -0
  106. package/core/FirstPersonControls.d.ts +8 -0
  107. package/core/FirstPersonControls.js +38 -0
  108. package/core/Fisheye.cjs.js +1 -0
  109. package/core/Fisheye.d.ts +10 -0
  110. package/core/Fisheye.js +95 -0
  111. package/core/Float.cjs.js +1 -0
  112. package/core/Float.d.ts +14 -0
  113. package/core/Float.js +37 -0
  114. package/core/FlyControls.cjs.js +1 -0
  115. package/core/FlyControls.d.ts +10 -0
  116. package/core/FlyControls.js +55 -0
  117. package/core/GizmoHelper.cjs.js +1 -0
  118. package/core/GizmoHelper.d.ts +16 -0
  119. package/core/GizmoHelper.js +116 -0
  120. package/core/GizmoViewcube.cjs.js +1 -0
  121. package/core/GizmoViewcube.d.ts +14 -0
  122. package/core/GizmoViewcube.js +133 -0
  123. package/core/GizmoViewport.cjs.js +1 -0
  124. package/core/GizmoViewport.d.ts +16 -0
  125. package/core/GizmoViewport.js +140 -0
  126. package/core/Gltf.cjs.js +1 -0
  127. package/core/Gltf.d.ts +27 -0
  128. package/core/Gltf.js +52 -0
  129. package/core/GradientTexture.cjs.js +1 -0
  130. package/core/GradientTexture.d.ts +18 -0
  131. package/core/GradientTexture.js +54 -0
  132. package/core/Grid.cjs.js +1 -0
  133. package/core/Grid.d.ts +26 -0
  134. package/core/Grid.js +142 -0
  135. package/core/Helper.cjs.js +1 -0
  136. package/core/Helper.d.ts +16 -0
  137. package/core/Helper.js +47 -0
  138. package/core/Hud.cjs.js +1 -0
  139. package/core/Hud.d.ts +6 -0
  140. package/core/Hud.js +55 -0
  141. package/core/Image.cjs.js +1 -0
  142. package/core/Image.d.ts +38 -0
  143. package/core/Image.js +160 -0
  144. package/core/Instances.cjs.js +1 -0
  145. package/core/Instances.d.ts +64 -0
  146. package/core/Instances.js +313 -0
  147. package/core/Ktx2.cjs.js +1 -0
  148. package/core/Ktx2.d.ts +14 -0
  149. package/core/Ktx2.js +48 -0
  150. package/core/Lightformer.cjs.js +1 -0
  151. package/core/Lightformer.d.ts +15 -0
  152. package/core/Lightformer.js +63 -0
  153. package/core/Line.cjs.js +1 -0
  154. package/core/Line.d.ts +13 -0
  155. package/core/Line.js +73 -0
  156. package/core/MapControls.cjs.js +1 -0
  157. package/core/MapControls.d.ts +14 -0
  158. package/core/MapControls.js +63 -0
  159. package/core/MarchingCubes.cjs.js +1 -0
  160. package/core/MarchingCubes.d.ts +24 -0
  161. package/core/MarchingCubes.js +78 -0
  162. package/core/Mask.cjs.js +1 -0
  163. package/core/Mask.d.ts +17 -0
  164. package/core/Mask.js +42 -0
  165. package/core/MatcapTexture.cjs.js +1 -0
  166. package/core/MatcapTexture.d.ts +9 -0
  167. package/core/MatcapTexture.js +51 -0
  168. package/core/MeshDiscardMaterial.cjs.js +1 -0
  169. package/core/MeshDiscardMaterial.d.ts +10 -0
  170. package/core/MeshDiscardMaterial.js +15 -0
  171. package/core/MeshDistortMaterial.cjs.js +1 -0
  172. package/core/MeshDistortMaterial.d.ts +39 -0
  173. package/core/MeshDistortMaterial.js +72 -0
  174. package/core/MeshPortalMaterial.cjs.js +1 -0
  175. package/core/MeshPortalMaterial.d.ts +25 -0
  176. package/core/MeshPortalMaterial.js +467 -0
  177. package/core/MeshReflectorMaterial.cjs.js +1 -0
  178. package/core/MeshReflectorMaterial.d.ts +14 -0
  179. package/core/MeshReflectorMaterial.js +180 -0
  180. package/core/MeshRefractionMaterial.cjs.js +1 -0
  181. package/core/MeshRefractionMaterial.d.ts +19 -0
  182. package/core/MeshRefractionMaterial.js +73 -0
  183. package/core/MeshTransmissionMaterial.cjs.js +1 -0
  184. package/core/MeshTransmissionMaterial.d.ts +34 -0
  185. package/core/MeshTransmissionMaterial.js +402 -0
  186. package/core/MeshWobbleMaterial.cjs.js +1 -0
  187. package/core/MeshWobbleMaterial.d.ts +36 -0
  188. package/core/MeshWobbleMaterial.js +60 -0
  189. package/core/MotionPathControls.cjs.js +1 -0
  190. package/core/MotionPathControls.d.ts +33 -0
  191. package/core/MotionPathControls.js +121 -0
  192. package/core/MultiMaterial.cjs.js +1 -0
  193. package/core/MultiMaterial.d.ts +4 -0
  194. package/core/MultiMaterial.js +29 -0
  195. package/core/NormalTexture.cjs.js +1 -0
  196. package/core/NormalTexture.d.ts +14 -0
  197. package/core/NormalTexture.js +42 -0
  198. package/core/OrbitControls.cjs.js +1 -0
  199. package/core/OrbitControls.d.ts +22 -0
  200. package/core/OrbitControls.js +79 -0
  201. package/core/OrthographicCamera.cjs.js +1 -0
  202. package/core/OrthographicCamera.d.ts +14 -0
  203. package/core/OrthographicCamera.js +76 -0
  204. package/core/Outlines.cjs.js +1 -0
  205. package/core/Outlines.d.ts +17 -0
  206. package/core/Outlines.js +166 -0
  207. package/core/PerformanceMonitor.cjs.js +1 -0
  208. package/core/PerformanceMonitor.d.ts +36 -0
  209. package/core/PerformanceMonitor.js +116 -0
  210. package/core/PerspectiveCamera.cjs.js +1 -0
  211. package/core/PerspectiveCamera.d.ts +14 -0
  212. package/core/PerspectiveCamera.js +72 -0
  213. package/core/PointMaterial.cjs.js +1 -0
  214. package/core/PointMaterial.d.ts +8 -0
  215. package/core/PointMaterial.js +36 -0
  216. package/core/PointerLockControls.cjs.js +1 -0
  217. package/core/PointerLockControls.d.ts +15 -0
  218. package/core/PointerLockControls.js +89 -0
  219. package/core/Points.cjs.js +1 -0
  220. package/core/Points.d.ts +31 -0
  221. package/core/Points.js +202 -0
  222. package/core/PositionalAudio.cjs.js +1 -0
  223. package/core/PositionalAudio.d.ts +9 -0
  224. package/core/PositionalAudio.js +46 -0
  225. package/core/Preload.cjs.js +1 -0
  226. package/core/Preload.d.ts +7 -0
  227. package/core/Preload.js +44 -0
  228. package/core/Progress.cjs.js +1 -0
  229. package/core/Progress.d.ts +14 -0
  230. package/core/Progress.js +55 -0
  231. package/core/QuadraticBezierLine.cjs.js +1 -0
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  234. package/core/RenderCubeTexture.cjs.js +1 -0
  235. package/core/RenderCubeTexture.d.ts +30 -0
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  237. package/core/RenderTexture.cjs.js +1 -0
  238. package/core/RenderTexture.d.ts +18 -0
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  240. package/core/Resize.cjs.js +1 -0
  241. package/core/Resize.d.ts +17 -0
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  243. package/core/RoundedBox.cjs.js +1 -0
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  245. package/core/RoundedBox.js +70 -0
  246. package/core/Sampler.cjs.js +1 -0
  247. package/core/Sampler.d.ts +28 -0
  248. package/core/Sampler.js +75 -0
  249. package/core/ScreenQuad.cjs.js +1 -0
  250. package/core/ScreenQuad.d.ts +5 -0
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  252. package/core/ScreenSizer.cjs.js +1 -0
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  255. package/core/ScreenSpace.cjs.js +1 -0
  256. package/core/ScreenSpace.d.ts +7 -0
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  258. package/core/Segments.cjs.js +1 -0
  259. package/core/Segments.d.ts +29 -0
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  261. package/core/Shadow.cjs.js +1 -0
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  264. package/core/ShadowAlpha.cjs.js +1 -0
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  266. package/core/ShadowAlpha.js +108 -0
  267. package/core/Sky.cjs.js +1 -0
  268. package/core/Sky.d.ts +16 -0
  269. package/core/Sky.js +39 -0
  270. package/core/Sparkles.cjs.js +1 -0
  271. package/core/Sparkles.d.ts +26 -0
  272. package/core/Sparkles.js +161 -0
  273. package/core/Splat.cjs.js +1 -0
  274. package/core/Splat.d.ts +56 -0
  275. package/core/Splat.js +506 -0
  276. package/core/SpotLight.cjs.js +1 -0
  277. package/core/SpotLight.d.ts +27 -0
  278. package/core/SpotLight.js +223 -0
  279. package/core/SpriteAnimator.cjs.js +1 -0
  280. package/core/SpriteAnimator.d.ts +88 -0
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  282. package/core/Stage.cjs.js +1 -0
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  418. package/web/CycleRaycast.cjs.js +1 -0
  419. package/web/CycleRaycast.d.ts +10 -0
  420. package/web/CycleRaycast.js +93 -0
  421. package/web/DragControls.cjs.js +1 -0
  422. package/web/DragControls.d.ts +17 -0
  423. package/web/DragControls.js +127 -0
  424. package/web/FaceControls.cjs.js +1 -0
  425. package/web/FaceControls.d.ts +29 -0
  426. package/web/FaceControls.js +236 -0
  427. package/web/FaceLandmarker.cjs.js +1 -0
  428. package/web/FaceLandmarker.d.ts +14 -0
  429. package/web/FaceLandmarker.js +49 -0
  430. package/web/Facemesh.cjs.js +1 -0
  431. package/web/Facemesh.d.ts +118 -0
  432. package/web/Facemesh.js +4538 -0
  433. package/web/Html.cjs.js +1 -0
  434. package/web/Html.d.ts +34 -0
  435. package/web/Html.js +375 -0
  436. package/web/KeyboardControls.cjs.js +1 -0
  437. package/web/KeyboardControls.d.ts +37 -0
  438. package/web/KeyboardControls.js +104 -0
  439. package/web/Loader.cjs.js +1 -0
  440. package/web/Loader.d.ts +12 -0
  441. package/web/Loader.js +101 -0
  442. package/web/PresentationControls.cjs.js +1 -0
  443. package/web/PresentationControls.d.ts +16 -0
  444. package/web/PresentationControls.js +79 -0
  445. package/web/ScreenVideoTexture.cjs.js +1 -0
  446. package/web/ScreenVideoTexture.d.ts +17 -0
  447. package/web/ScreenVideoTexture.js +30 -0
  448. package/web/ScrollControls.cjs.js +1 -0
  449. package/web/ScrollControls.d.ts +45 -0
  450. package/web/ScrollControls.js +237 -0
  451. package/web/Select.cjs.js +1 -0
  452. package/web/Select.d.ts +14 -0
  453. package/web/Select.js +171 -0
  454. package/web/View.cjs.js +1 -0
  455. package/web/View.d.ts +34 -0
  456. package/web/View.js +259 -0
  457. package/web/WebcamVideoTexture.cjs.js +1 -0
  458. package/web/WebcamVideoTexture.d.ts +17 -0
  459. package/web/WebcamVideoTexture.js +33 -0
  460. package/web/index.cjs.js +1 -0
  461. package/web/index.d.ts +17 -0
  462. package/web/index.js +176 -0
  463. package/web/pivotControls/AxisArrow.cjs.js +1 -0
  464. package/web/pivotControls/AxisArrow.d.ts +7 -0
  465. package/web/pivotControls/AxisArrow.js +193 -0
  466. package/web/pivotControls/AxisRotator.cjs.js +1 -0
  467. package/web/pivotControls/AxisRotator.d.ts +7 -0
  468. package/web/pivotControls/AxisRotator.js +220 -0
  469. package/web/pivotControls/PlaneSlider.cjs.js +1 -0
  470. package/web/pivotControls/PlaneSlider.d.ts +7 -0
  471. package/web/pivotControls/PlaneSlider.js +202 -0
  472. package/web/pivotControls/ScalingSphere.cjs.js +1 -0
  473. package/web/pivotControls/ScalingSphere.d.ts +7 -0
  474. package/web/pivotControls/ScalingSphere.js +192 -0
  475. package/web/pivotControls/context.cjs.js +1 -0
  476. package/web/pivotControls/context.d.ts +33 -0
  477. package/web/pivotControls/context.js +5 -0
  478. package/web/pivotControls/index.cjs.js +1 -0
  479. package/web/pivotControls/index.d.ts +39 -0
  480. package/web/pivotControls/index.js +213 -0
  481. package/web/useCursor.cjs.js +1 -0
  482. package/web/useCursor.d.ts +1 -0
  483. package/web/useCursor.js +12 -0
package/core/Splat.js ADDED
@@ -0,0 +1,506 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as THREE from 'three';
3
+ import * as React from 'react';
4
+ import { extend, useThree, useLoader, useFrame } from '@react-three/fiber';
5
+ import { shaderMaterial } from './shaderMaterial.js';
6
+ import { version } from '../helpers/constants.js';
7
+
8
+ const SplatMaterial = /* @__PURE__ */shaderMaterial({
9
+ alphaTest: 0,
10
+ viewport: /* @__PURE__ */new THREE.Vector2(1980, 1080),
11
+ focal: 1000.0,
12
+ centerAndScaleTexture: null,
13
+ covAndColorTexture: null
14
+ }, /*glsl*/`
15
+ precision highp sampler2D;
16
+ precision highp usampler2D;
17
+ out vec4 vColor;
18
+ out vec3 vPosition;
19
+ uniform vec2 resolution;
20
+ uniform vec2 viewport;
21
+ uniform float focal;
22
+ attribute uint splatIndex;
23
+ uniform sampler2D centerAndScaleTexture;
24
+ uniform usampler2D covAndColorTexture;
25
+
26
+ vec2 unpackInt16(in uint value) {
27
+ int v = int(value);
28
+ int v0 = v >> 16;
29
+ int v1 = (v & 0xFFFF);
30
+ if((v & 0x8000) != 0)
31
+ v1 |= 0xFFFF0000;
32
+ return vec2(float(v1), float(v0));
33
+ }
34
+
35
+ void main () {
36
+ ivec2 texSize = textureSize(centerAndScaleTexture, 0);
37
+ ivec2 texPos = ivec2(splatIndex%uint(texSize.x), splatIndex/uint(texSize.x));
38
+ vec4 centerAndScaleData = texelFetch(centerAndScaleTexture, texPos, 0);
39
+ vec4 center = vec4(centerAndScaleData.xyz, 1);
40
+ vec4 camspace = modelViewMatrix * center;
41
+ vec4 pos2d = projectionMatrix * camspace;
42
+
43
+ float bounds = 1.2 * pos2d.w;
44
+ if (pos2d.z < -pos2d.w || pos2d.x < -bounds || pos2d.x > bounds
45
+ || pos2d.y < -bounds || pos2d.y > bounds) {
46
+ gl_Position = vec4(0.0, 0.0, 2.0, 1.0);
47
+ return;
48
+ }
49
+
50
+ uvec4 covAndColorData = texelFetch(covAndColorTexture, texPos, 0);
51
+ vec2 cov3D_M11_M12 = unpackInt16(covAndColorData.x) * centerAndScaleData.w;
52
+ vec2 cov3D_M13_M22 = unpackInt16(covAndColorData.y) * centerAndScaleData.w;
53
+ vec2 cov3D_M23_M33 = unpackInt16(covAndColorData.z) * centerAndScaleData.w;
54
+ mat3 Vrk = mat3(
55
+ cov3D_M11_M12.x, cov3D_M11_M12.y, cov3D_M13_M22.x,
56
+ cov3D_M11_M12.y, cov3D_M13_M22.y, cov3D_M23_M33.x,
57
+ cov3D_M13_M22.x, cov3D_M23_M33.x, cov3D_M23_M33.y
58
+ );
59
+
60
+ mat3 J = mat3(
61
+ focal / camspace.z, 0., -(focal * camspace.x) / (camspace.z * camspace.z),
62
+ 0., focal / camspace.z, -(focal * camspace.y) / (camspace.z * camspace.z),
63
+ 0., 0., 0.
64
+ );
65
+
66
+ mat3 W = transpose(mat3(modelViewMatrix));
67
+ mat3 T = W * J;
68
+ mat3 cov = transpose(T) * Vrk * T;
69
+ vec2 vCenter = vec2(pos2d) / pos2d.w;
70
+ float diagonal1 = cov[0][0] + 0.3;
71
+ float offDiagonal = cov[0][1];
72
+ float diagonal2 = cov[1][1] + 0.3;
73
+ float mid = 0.5 * (diagonal1 + diagonal2);
74
+ float radius = length(vec2((diagonal1 - diagonal2) / 2.0, offDiagonal));
75
+ float lambda1 = mid + radius;
76
+ float lambda2 = max(mid - radius, 0.1);
77
+ vec2 diagonalVector = normalize(vec2(offDiagonal, lambda1 - diagonal1));
78
+ vec2 v1 = min(sqrt(2.0 * lambda1), 1024.0) * diagonalVector;
79
+ vec2 v2 = min(sqrt(2.0 * lambda2), 1024.0) * vec2(diagonalVector.y, -diagonalVector.x);
80
+ uint colorUint = covAndColorData.w;
81
+ vColor = vec4(
82
+ float(colorUint & uint(0xFF)) / 255.0,
83
+ float((colorUint >> uint(8)) & uint(0xFF)) / 255.0,
84
+ float((colorUint >> uint(16)) & uint(0xFF)) / 255.0,
85
+ float(colorUint >> uint(24)) / 255.0
86
+ );
87
+ vPosition = position;
88
+
89
+ gl_Position = vec4(
90
+ vCenter
91
+ + position.x * v2 / viewport * 2.0
92
+ + position.y * v1 / viewport * 2.0, pos2d.z / pos2d.w, 1.0);
93
+ }
94
+ `, /*glsl*/`
95
+ #include <alphatest_pars_fragment>
96
+ #include <alphahash_pars_fragment>
97
+ in vec4 vColor;
98
+ in vec3 vPosition;
99
+ void main () {
100
+ float A = -dot(vPosition.xy, vPosition.xy);
101
+ if (A < -4.0) discard;
102
+ float B = exp(A) * vColor.a;
103
+ vec4 diffuseColor = vec4(vColor.rgb, B);
104
+ #include <alphatest_fragment>
105
+ #include <alphahash_fragment>
106
+ gl_FragColor = diffuseColor;
107
+ #include <tonemapping_fragment>
108
+ #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
109
+ }
110
+ `);
111
+ function createWorker(self) {
112
+ let matrices = null;
113
+ let offset = 0;
114
+ function sortSplats(view, hashed = false) {
115
+ const vertexCount = matrices.length / 16;
116
+ const threshold = -0.0001;
117
+ let maxDepth = -Infinity;
118
+ let minDepth = Infinity;
119
+ const depthList = new Float32Array(vertexCount);
120
+ const sizeList = new Int32Array(depthList.buffer);
121
+ const validIndexList = new Int32Array(vertexCount);
122
+ let validCount = 0;
123
+ for (let i = 0; i < vertexCount; i++) {
124
+ // Sign of depth is reversed
125
+ const depth = view[0] * matrices[i * 16 + 12] + view[1] * matrices[i * 16 + 13] + view[2] * matrices[i * 16 + 14] + view[3];
126
+ // Skip behind of camera and small, transparent splat
127
+ if (hashed || depth < 0 && matrices[i * 16 + 15] > threshold * depth) {
128
+ depthList[validCount] = depth;
129
+ validIndexList[validCount] = i;
130
+ validCount++;
131
+ if (depth > maxDepth) maxDepth = depth;
132
+ if (depth < minDepth) minDepth = depth;
133
+ }
134
+ }
135
+
136
+ // This is a 16 bit single-pass counting sort
137
+ const depthInv = (256 * 256 - 1) / (maxDepth - minDepth);
138
+ const counts0 = new Uint32Array(256 * 256);
139
+ for (let i = 0; i < validCount; i++) {
140
+ sizeList[i] = (depthList[i] - minDepth) * depthInv | 0;
141
+ counts0[sizeList[i]]++;
142
+ }
143
+ const starts0 = new Uint32Array(256 * 256);
144
+ for (let i = 1; i < 256 * 256; i++) starts0[i] = starts0[i - 1] + counts0[i - 1];
145
+ const depthIndex = new Uint32Array(validCount);
146
+ for (let i = 0; i < validCount; i++) depthIndex[starts0[sizeList[i]]++] = validIndexList[i];
147
+ return depthIndex;
148
+ }
149
+ self.onmessage = e => {
150
+ if (e.data.method == 'push') {
151
+ if (offset === 0) matrices = new Float32Array(e.data.length);
152
+ const new_matrices = new Float32Array(e.data.matrices);
153
+ matrices.set(new_matrices, offset);
154
+ offset += new_matrices.length;
155
+ } else if (e.data.method == 'sort') {
156
+ if (matrices !== null) {
157
+ const indices = sortSplats(new Float32Array(e.data.view), e.data.hashed);
158
+ // @ts-ignore
159
+ self.postMessage({
160
+ indices,
161
+ key: e.data.key
162
+ }, [indices.buffer]);
163
+ }
164
+ }
165
+ };
166
+ }
167
+ class SplatLoader extends THREE.Loader {
168
+ constructor(...args) {
169
+ super(...args);
170
+ // WebGLRenderer, needs to be filled out!
171
+ this.gl = null;
172
+ // Default chunk size for lazy loading
173
+ this.chunkSize = 25000;
174
+ }
175
+ load(url, onLoad, onProgress, onError) {
176
+ const shared = {
177
+ gl: this.gl,
178
+ url: this.manager.resolveURL(url),
179
+ worker: new Worker(URL.createObjectURL(new Blob(['(', createWorker.toString(), ')(self)'], {
180
+ type: 'application/javascript'
181
+ }))),
182
+ manager: this.manager,
183
+ update: (target, camera, hashed) => update(camera, shared, target, hashed),
184
+ connect: target => connect(shared, target),
185
+ loading: false,
186
+ loaded: false,
187
+ loadedVertexCount: 0,
188
+ chunkSize: this.chunkSize,
189
+ totalDownloadBytes: 0,
190
+ numVertices: 0,
191
+ rowLength: 3 * 4 + 3 * 4 + 4 + 4,
192
+ maxVertexes: 0,
193
+ bufferTextureWidth: 0,
194
+ bufferTextureHeight: 0,
195
+ stream: null,
196
+ centerAndScaleData: null,
197
+ covAndColorData: null,
198
+ covAndColorTexture: null,
199
+ centerAndScaleTexture: null,
200
+ onProgress
201
+ };
202
+ load(shared).then(onLoad).catch(e => {
203
+ onError == null || onError(e);
204
+ shared.manager.itemError(shared.url);
205
+ });
206
+ }
207
+ }
208
+ async function load(shared) {
209
+ shared.manager.itemStart(shared.url);
210
+ const data = await fetch(shared.url);
211
+ if (data.body === null) throw 'Failed to fetch file';
212
+ let _totalDownloadBytes = data.headers.get('Content-Length');
213
+ const totalDownloadBytes = _totalDownloadBytes ? parseInt(_totalDownloadBytes) : undefined;
214
+ if (totalDownloadBytes == undefined) throw 'Failed to get content length';
215
+ shared.stream = data.body.getReader();
216
+ shared.totalDownloadBytes = totalDownloadBytes;
217
+ shared.numVertices = Math.floor(shared.totalDownloadBytes / shared.rowLength);
218
+ const context = shared.gl.getContext();
219
+ let maxTextureSize = context.getParameter(context.MAX_TEXTURE_SIZE);
220
+ shared.maxVertexes = maxTextureSize * maxTextureSize;
221
+ if (shared.numVertices > shared.maxVertexes) shared.numVertices = shared.maxVertexes;
222
+ shared.bufferTextureWidth = maxTextureSize;
223
+ shared.bufferTextureHeight = Math.floor((shared.numVertices - 1) / maxTextureSize) + 1;
224
+ shared.centerAndScaleData = new Float32Array(shared.bufferTextureWidth * shared.bufferTextureHeight * 4);
225
+ shared.covAndColorData = new Uint32Array(shared.bufferTextureWidth * shared.bufferTextureHeight * 4);
226
+ shared.centerAndScaleTexture = new THREE.DataTexture(shared.centerAndScaleData, shared.bufferTextureWidth, shared.bufferTextureHeight, THREE.RGBAFormat, THREE.FloatType);
227
+ shared.centerAndScaleTexture.needsUpdate = true;
228
+ shared.covAndColorTexture = new THREE.DataTexture(shared.covAndColorData, shared.bufferTextureWidth, shared.bufferTextureHeight, THREE.RGBAIntegerFormat, THREE.UnsignedIntType);
229
+ shared.covAndColorTexture.internalFormat = 'RGBA32UI';
230
+ shared.covAndColorTexture.needsUpdate = true;
231
+ return shared;
232
+ }
233
+ async function lazyLoad(shared) {
234
+ shared.loading = true;
235
+ let bytesDownloaded = 0;
236
+ let bytesProcessed = 0;
237
+ const chunks = [];
238
+ let lastReportedProgress = 0;
239
+ const lengthComputable = shared.totalDownloadBytes !== 0;
240
+ while (true) {
241
+ try {
242
+ const {
243
+ value,
244
+ done
245
+ } = await shared.stream.read();
246
+ if (done) break;
247
+ bytesDownloaded += value.length;
248
+ if (shared.totalDownloadBytes != undefined) {
249
+ const percent = bytesDownloaded / shared.totalDownloadBytes * 100;
250
+ if (shared.onProgress && percent - lastReportedProgress > 1) {
251
+ const event = new ProgressEvent('progress', {
252
+ lengthComputable,
253
+ loaded: bytesDownloaded,
254
+ total: shared.totalDownloadBytes
255
+ });
256
+ shared.onProgress(event);
257
+ lastReportedProgress = percent;
258
+ }
259
+ }
260
+ chunks.push(value);
261
+ const bytesRemains = bytesDownloaded - bytesProcessed;
262
+ if (shared.totalDownloadBytes != undefined && bytesRemains > shared.rowLength * shared.chunkSize) {
263
+ let vertexCount = Math.floor(bytesRemains / shared.rowLength);
264
+ const concatenatedChunksbuffer = new Uint8Array(bytesRemains);
265
+ let offset = 0;
266
+ for (const chunk of chunks) {
267
+ concatenatedChunksbuffer.set(chunk, offset);
268
+ offset += chunk.length;
269
+ }
270
+ chunks.length = 0;
271
+ if (bytesRemains > vertexCount * shared.rowLength) {
272
+ const extra_data = new Uint8Array(bytesRemains - vertexCount * shared.rowLength);
273
+ extra_data.set(concatenatedChunksbuffer.subarray(bytesRemains - extra_data.length, bytesRemains), 0);
274
+ chunks.push(extra_data);
275
+ }
276
+ const buffer = new Uint8Array(vertexCount * shared.rowLength);
277
+ buffer.set(concatenatedChunksbuffer.subarray(0, buffer.byteLength), 0);
278
+ const matrices = pushDataBuffer(shared, buffer.buffer, vertexCount);
279
+ shared.worker.postMessage({
280
+ method: 'push',
281
+ src: shared.url,
282
+ length: shared.numVertices * 16,
283
+ matrices: matrices.buffer
284
+ }, [matrices.buffer]);
285
+ bytesProcessed += vertexCount * shared.rowLength;
286
+ if (shared.onProgress) {
287
+ const event = new ProgressEvent('progress', {
288
+ lengthComputable,
289
+ loaded: shared.totalDownloadBytes,
290
+ total: shared.totalDownloadBytes
291
+ });
292
+ shared.onProgress(event);
293
+ }
294
+ }
295
+ } catch (error) {
296
+ console.error(error);
297
+ break;
298
+ }
299
+ }
300
+ if (bytesDownloaded - bytesProcessed > 0) {
301
+ // Concatenate the chunks into a single Uint8Array
302
+ let concatenatedChunks = new Uint8Array(chunks.reduce((acc, chunk) => acc + chunk.length, 0));
303
+ let offset = 0;
304
+ for (const chunk of chunks) {
305
+ concatenatedChunks.set(chunk, offset);
306
+ offset += chunk.length;
307
+ }
308
+ let numVertices = Math.floor(concatenatedChunks.byteLength / shared.rowLength);
309
+ const matrices = pushDataBuffer(shared, concatenatedChunks.buffer, numVertices);
310
+ shared.worker.postMessage({
311
+ method: 'push',
312
+ src: shared.url,
313
+ length: numVertices * 16,
314
+ matrices: matrices.buffer
315
+ }, [matrices.buffer]);
316
+ }
317
+ shared.loaded = true;
318
+ shared.manager.itemEnd(shared.url);
319
+ }
320
+ function update(camera, shared, target, hashed) {
321
+ camera.updateMatrixWorld();
322
+ shared.gl.getCurrentViewport(target.viewport);
323
+ // @ts-ignore
324
+ target.material.viewport.x = target.viewport.z;
325
+ // @ts-ignore
326
+ target.material.viewport.y = target.viewport.w;
327
+ target.material.focal = target.viewport.w / 2.0 * Math.abs(camera.projectionMatrix.elements[5]);
328
+ if (target.ready) {
329
+ if (hashed && target.sorted) return;
330
+ target.ready = false;
331
+ const view = new Float32Array([target.modelViewMatrix.elements[2], -target.modelViewMatrix.elements[6], target.modelViewMatrix.elements[10], target.modelViewMatrix.elements[14]]);
332
+ shared.worker.postMessage({
333
+ method: 'sort',
334
+ src: shared.url,
335
+ key: target.uuid,
336
+ view: view.buffer,
337
+ hashed
338
+ }, [view.buffer]);
339
+ if (hashed && shared.loaded) target.sorted = true;
340
+ }
341
+ }
342
+ function connect(shared, target) {
343
+ if (!shared.loading) lazyLoad(shared);
344
+ target.ready = false;
345
+ target.pm = new THREE.Matrix4();
346
+ target.vm1 = new THREE.Matrix4();
347
+ target.vm2 = new THREE.Matrix4();
348
+ target.viewport = new THREE.Vector4();
349
+ let splatIndexArray = new Uint32Array(shared.bufferTextureWidth * shared.bufferTextureHeight);
350
+ const splatIndexes = new THREE.InstancedBufferAttribute(splatIndexArray, 1, false);
351
+ splatIndexes.setUsage(THREE.DynamicDrawUsage);
352
+ const geometry = target.geometry = new THREE.InstancedBufferGeometry();
353
+ const positionsArray = new Float32Array(6 * 3);
354
+ const positions = new THREE.BufferAttribute(positionsArray, 3);
355
+ geometry.setAttribute('position', positions);
356
+ positions.setXYZ(2, -2.0, 2.0, 0.0);
357
+ positions.setXYZ(1, 2.0, 2.0, 0.0);
358
+ positions.setXYZ(0, -2.0, -2.0, 0.0);
359
+ positions.setXYZ(5, -2.0, -2.0, 0.0);
360
+ positions.setXYZ(4, 2.0, 2.0, 0.0);
361
+ positions.setXYZ(3, 2.0, -2.0, 0.0);
362
+ positions.needsUpdate = true;
363
+ geometry.setAttribute('splatIndex', splatIndexes);
364
+ geometry.instanceCount = 1;
365
+ function listener(e) {
366
+ if (target && e.data.key === target.uuid) {
367
+ let indexes = new Uint32Array(e.data.indices);
368
+ // @ts-ignore
369
+ geometry.attributes.splatIndex.set(indexes);
370
+ geometry.attributes.splatIndex.needsUpdate = true;
371
+ geometry.instanceCount = indexes.length;
372
+ target.ready = true;
373
+ }
374
+ }
375
+ shared.worker.addEventListener('message', listener);
376
+ async function wait() {
377
+ while (true) {
378
+ const centerAndScaleTextureProperties = shared.gl.properties.get(shared.centerAndScaleTexture);
379
+ const covAndColorTextureProperties = shared.gl.properties.get(shared.covAndColorTexture);
380
+ if (centerAndScaleTextureProperties != null && centerAndScaleTextureProperties.__webglTexture && covAndColorTextureProperties != null && covAndColorTextureProperties.__webglTexture && shared.loadedVertexCount > 0) break;
381
+ await new Promise(resolve => setTimeout(resolve, 10));
382
+ }
383
+ target.ready = true;
384
+ }
385
+ wait();
386
+ return () => shared.worker.removeEventListener('message', listener);
387
+ }
388
+ function pushDataBuffer(shared, buffer, vertexCount) {
389
+ const context = shared.gl.getContext();
390
+ if (shared.loadedVertexCount + vertexCount > shared.maxVertexes) vertexCount = shared.maxVertexes - shared.loadedVertexCount;
391
+ if (vertexCount <= 0) throw 'Failed to parse file';
392
+ const u_buffer = new Uint8Array(buffer);
393
+ const f_buffer = new Float32Array(buffer);
394
+ const matrices = new Float32Array(vertexCount * 16);
395
+ const covAndColorData_uint8 = new Uint8Array(shared.covAndColorData.buffer);
396
+ const covAndColorData_int16 = new Int16Array(shared.covAndColorData.buffer);
397
+ for (let i = 0; i < vertexCount; i++) {
398
+ const quat = new THREE.Quaternion(-(u_buffer[32 * i + 28 + 1] - 128) / 128.0, (u_buffer[32 * i + 28 + 2] - 128) / 128.0, (u_buffer[32 * i + 28 + 3] - 128) / 128.0, -(u_buffer[32 * i + 28 + 0] - 128) / 128.0);
399
+ quat.invert();
400
+ const center = new THREE.Vector3(f_buffer[8 * i + 0], f_buffer[8 * i + 1], -f_buffer[8 * i + 2]);
401
+ const scale = new THREE.Vector3(f_buffer[8 * i + 3 + 0], f_buffer[8 * i + 3 + 1], f_buffer[8 * i + 3 + 2]);
402
+ const mtx = new THREE.Matrix4();
403
+ mtx.makeRotationFromQuaternion(quat);
404
+ mtx.transpose();
405
+ mtx.scale(scale);
406
+ const mtx_t = mtx.clone();
407
+ mtx.transpose();
408
+ mtx.premultiply(mtx_t);
409
+ mtx.setPosition(center);
410
+ const cov_indexes = [0, 1, 2, 5, 6, 10];
411
+ let max_value = 0.0;
412
+ for (let j = 0; j < cov_indexes.length; j++) if (Math.abs(mtx.elements[cov_indexes[j]]) > max_value) max_value = Math.abs(mtx.elements[cov_indexes[j]]);
413
+ let destOffset = shared.loadedVertexCount * 4 + i * 4;
414
+ shared.centerAndScaleData[destOffset + 0] = center.x;
415
+ shared.centerAndScaleData[destOffset + 1] = -center.y;
416
+ shared.centerAndScaleData[destOffset + 2] = center.z;
417
+ shared.centerAndScaleData[destOffset + 3] = max_value / 32767.0;
418
+ destOffset = shared.loadedVertexCount * 8 + i * 4 * 2;
419
+ for (let j = 0; j < cov_indexes.length; j++) covAndColorData_int16[destOffset + j] = mtx.elements[cov_indexes[j]] * 32767.0 / max_value;
420
+
421
+ // RGBA
422
+ destOffset = shared.loadedVertexCount * 16 + (i * 4 + 3) * 4;
423
+ const col = new THREE.Color(u_buffer[32 * i + 24 + 0] / 255, u_buffer[32 * i + 24 + 1] / 255, u_buffer[32 * i + 24 + 2] / 255);
424
+ col.convertSRGBToLinear();
425
+ covAndColorData_uint8[destOffset + 0] = col.r * 255;
426
+ covAndColorData_uint8[destOffset + 1] = col.g * 255;
427
+ covAndColorData_uint8[destOffset + 2] = col.b * 255;
428
+ covAndColorData_uint8[destOffset + 3] = u_buffer[32 * i + 24 + 3];
429
+
430
+ // Store scale and transparent to remove splat in sorting process
431
+ mtx.elements[15] = Math.max(scale.x, scale.y, scale.z) * u_buffer[32 * i + 24 + 3] / 255.0;
432
+ for (let j = 0; j < 16; j++) matrices[i * 16 + j] = mtx.elements[j];
433
+ }
434
+ while (vertexCount > 0) {
435
+ let width = 0;
436
+ let height = 0;
437
+ const xoffset = shared.loadedVertexCount % shared.bufferTextureWidth;
438
+ const yoffset = Math.floor(shared.loadedVertexCount / shared.bufferTextureWidth);
439
+ if (shared.loadedVertexCount % shared.bufferTextureWidth != 0) {
440
+ width = Math.min(shared.bufferTextureWidth, xoffset + vertexCount) - xoffset;
441
+ height = 1;
442
+ } else if (Math.floor(vertexCount / shared.bufferTextureWidth) > 0) {
443
+ width = shared.bufferTextureWidth;
444
+ height = Math.floor(vertexCount / shared.bufferTextureWidth);
445
+ } else {
446
+ width = vertexCount % shared.bufferTextureWidth;
447
+ height = 1;
448
+ }
449
+ const centerAndScaleTextureProperties = shared.gl.properties.get(shared.centerAndScaleTexture);
450
+ context.bindTexture(context.TEXTURE_2D, centerAndScaleTextureProperties.__webglTexture);
451
+ context.texSubImage2D(context.TEXTURE_2D, 0, xoffset, yoffset, width, height, context.RGBA, context.FLOAT, shared.centerAndScaleData, shared.loadedVertexCount * 4);
452
+ const covAndColorTextureProperties = shared.gl.properties.get(shared.covAndColorTexture);
453
+ context.bindTexture(context.TEXTURE_2D, covAndColorTextureProperties.__webglTexture);
454
+ context.texSubImage2D(context.TEXTURE_2D, 0, xoffset, yoffset, width, height,
455
+ // @ts-ignore
456
+ context.RGBA_INTEGER, context.UNSIGNED_INT, shared.covAndColorData, shared.loadedVertexCount * 4);
457
+ shared.gl.resetState();
458
+ shared.loadedVertexCount += width * height;
459
+ vertexCount -= width * height;
460
+ }
461
+ return matrices;
462
+ }
463
+ function Splat({
464
+ src,
465
+ toneMapped = false,
466
+ alphaTest = 0,
467
+ alphaHash = false,
468
+ chunkSize = 25000,
469
+ ...props
470
+ }) {
471
+ extend({
472
+ SplatMaterial
473
+ });
474
+ const ref = React.useRef(null);
475
+ const gl = useThree(state => state.gl);
476
+ const camera = useThree(state => state.camera);
477
+
478
+ // Shared state, globally memoized, the same url re-uses the same daza
479
+ const shared = useLoader(SplatLoader, src, loader => {
480
+ loader.gl = gl;
481
+ loader.chunkSize = chunkSize;
482
+ });
483
+
484
+ // Listen to worker results, apply them to the target mesh
485
+ React.useLayoutEffect(() => shared.connect(ref.current), [src]);
486
+ // Update the worker
487
+ useFrame(() => shared.update(ref.current, camera, alphaHash));
488
+ return /*#__PURE__*/React.createElement("mesh", _extends({
489
+ ref: ref,
490
+ frustumCulled: false
491
+ }, props), /*#__PURE__*/React.createElement("splatMaterial", {
492
+ key: `${src}/${alphaTest}/${alphaHash}${SplatMaterial.key}`,
493
+ transparent: !alphaHash,
494
+ depthTest: true,
495
+ alphaTest: alphaHash ? 0 : alphaTest,
496
+ centerAndScaleTexture: shared.centerAndScaleTexture,
497
+ covAndColorTexture: shared.covAndColorTexture,
498
+ depthWrite: alphaHash ? true : alphaTest > 0,
499
+ blending: alphaHash ? THREE.NormalBlending : THREE.CustomBlending,
500
+ blendSrcAlpha: THREE.OneFactor,
501
+ alphaHash: !!alphaHash,
502
+ toneMapped: toneMapped
503
+ }));
504
+ }
505
+
506
+ export { Splat };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("three"),a=require("@react-three/fiber"),n=require("three-stdlib"),o=require("../materials/SpotLightMaterial.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("../helpers/constants.cjs.js");var l=i(e),s=u(t);function c({opacity:e=1,radiusTop:t,radiusBottom:n,depthBuffer:i,color:u="white",distance:l=5,angle:c=.15,attenuation:p=5,anglePower:d=5}){const m=s.useRef(null),h=a.useThree((e=>e.size)),f=a.useThree((e=>e.camera)),g=a.useThree((e=>e.viewport.dpr)),[v]=s.useState((()=>new o.SpotLightMaterial)),[w]=s.useState((()=>new r.Vector3));t=void 0===t?.1:t,n=void 0===n?7*c:n,a.useFrame((()=>{v.uniforms.spotPosition.value.copy(m.current.getWorldPosition(w)),m.current.lookAt(m.current.parent.target.getWorldPosition(w))}));const S=s.useMemo((()=>{const e=new r.CylinderGeometry(t,n,l,128,64,!0);return e.applyMatrix4((new r.Matrix4).makeTranslation(0,-l/2,0)),e.applyMatrix4((new r.Matrix4).makeRotationX(-Math.PI/2)),e}),[l,t,n]);return s.createElement(s.Fragment,null,s.createElement("mesh",{ref:m,geometry:S,raycast:()=>null},s.createElement("primitive",{object:v,attach:"material","uniforms-opacity-value":e,"uniforms-lightColor-value":u,"uniforms-attenuation-value":p,"uniforms-anglePower-value":d,"uniforms-depth-value":i,"uniforms-cameraNear-value":f.near,"uniforms-cameraFar-value":f.far,"uniforms-resolution-value":i?[h.width*g,h.height*g]:[0,0]})))}function p(e,t,n,o,i){const[[u,l]]=s.useState((()=>[new r.Vector3,new r.Vector3]));s.useLayoutEffect((()=>{if(!(null==(t=e.current)?void 0:t.isSpotLight))throw new Error("SpotlightShadow must be a child of a SpotLight");var t;e.current.shadow.mapSize.set(n,o),e.current.shadow.needsUpdate=!0}),[e,n,o]),a.useFrame((()=>{if(!e.current)return;const r=e.current.position,a=e.current.target.position;l.copy(a).sub(r);var n=l.length();l.normalize().multiplyScalar(n*i),u.copy(r).add(l),t.current.position.copy(u),t.current.lookAt(e.current.target.position)}))}function d({distance:e=.4,alphaTest:t=.5,map:o,shader:i="#define GLSLIFY 1\nvarying vec2 vUv;uniform sampler2D uShadowMap;uniform float uTime;void main(){vec3 color=texture2D(uShadowMap,vUv).xyz;gl_FragColor=vec4(color,1.);}",width:u=512,height:l=512,scale:c=1,children:d,...m}){const h=s.useRef(null),f=m.spotlightRef,g=m.debug;p(f,h,u,l,e);const v=s.useMemo((()=>new r.WebGLRenderTarget(u,l,{format:r.RGBAFormat,stencilBuffer:!1})),[u,l]),w=s.useRef({uShadowMap:{value:o},uTime:{value:0}});s.useEffect((()=>{w.current.uShadowMap.value=o}),[o]);const S=s.useMemo((()=>new n.FullScreenQuad(new r.ShaderMaterial({uniforms:w.current,vertexShader:"\n varying vec2 vUv;\n\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n ",fragmentShader:i}))),[i]);return s.useEffect((()=>()=>{S.material.dispose(),S.dispose()}),[S]),s.useEffect((()=>()=>v.dispose()),[v]),a.useFrame((({gl:e},t)=>{w.current.uTime.value+=t,e.setRenderTarget(v),S.render(e),e.setRenderTarget(null)})),s.createElement(s.Fragment,null,s.createElement("mesh",{ref:h,scale:c,castShadow:!0},s.createElement("planeGeometry",null),s.createElement("meshBasicMaterial",{transparent:!0,side:r.DoubleSide,alphaTest:t,alphaMap:v.texture,"alphaMap-wrapS":r.RepeatWrapping,"alphaMap-wrapT":r.RepeatWrapping,opacity:g?1:0},d)))}function m({distance:e=.4,alphaTest:t=.5,map:a,width:n=512,height:o=512,scale:i,children:u,...l}){const c=s.useRef(null),d=l.spotlightRef,m=l.debug;return p(d,c,n,o,e),s.createElement(s.Fragment,null,s.createElement("mesh",{ref:c,scale:i,castShadow:!0},s.createElement("planeGeometry",null),s.createElement("meshBasicMaterial",{transparent:!0,side:r.DoubleSide,alphaTest:t,alphaMap:a,"alphaMap-wrapS":r.RepeatWrapping,"alphaMap-wrapT":r.RepeatWrapping,opacity:m?1:0},u)))}const h=s.forwardRef((({opacity:e=1,radiusTop:t,radiusBottom:r,depthBuffer:a,color:n="white",distance:o=5,angle:i=.15,attenuation:u=5,anglePower:p=5,volumetric:d=!0,debug:m=!1,children:h,...f},g)=>{const v=s.useRef(null);return s.useImperativeHandle(g,(()=>v.current),[]),s.createElement("group",null,m&&v.current&&s.createElement("spotLightHelper",{args:[v.current]}),s.createElement("spotLight",l.default({ref:v,angle:i,color:n,distance:o,castShadow:!0},f),d&&s.createElement(c,{debug:m,opacity:e,radiusTop:t,radiusBottom:r,depthBuffer:a,color:n,distance:o,angle:i,attenuation:u,anglePower:p})),h&&s.cloneElement(h,{spotlightRef:v,debug:m}))}));exports.SpotLight=h,exports.SpotLightShadow=function(e){return e.shader?s.createElement(d,e):s.createElement(m,e)};
@@ -0,0 +1,27 @@
1
+ import * as React from 'react';
2
+ import { DepthTexture, SpotLight as SpotLightImpl, Texture } from 'three';
3
+ import { ThreeElements } from '@react-three/fiber';
4
+ import { ForwardRefComponent } from '../helpers/ts-utils';
5
+ export type SpotLightProps = Omit<ThreeElements['spotLight'], 'ref'> & {
6
+ depthBuffer?: DepthTexture;
7
+ attenuation?: number;
8
+ anglePower?: number;
9
+ radiusTop?: number;
10
+ radiusBottom?: number;
11
+ opacity?: number;
12
+ color?: string | number;
13
+ volumetric?: boolean;
14
+ debug?: boolean;
15
+ };
16
+ interface ShadowMeshProps {
17
+ distance?: number;
18
+ alphaTest?: number;
19
+ scale?: number;
20
+ map?: Texture;
21
+ shader?: string;
22
+ width?: number;
23
+ height?: number;
24
+ }
25
+ export declare function SpotLightShadow(props: React.PropsWithChildren<ShadowMeshProps>): React.JSX.Element;
26
+ declare const SpotLight: ForwardRefComponent<React.PropsWithChildren<SpotLightProps>, SpotLightImpl>;
27
+ export { SpotLight };