@ohos-ports/react-three-drei 10.7.7-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (483) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +852 -0
  3. package/core/AccumulativeShadows.cjs.js +1 -0
  4. package/core/AccumulativeShadows.d.ts +59 -0
  5. package/core/AccumulativeShadows.js +310 -0
  6. package/core/AdaptiveDpr.cjs.js +1 -0
  7. package/core/AdaptiveDpr.d.ts +3 -0
  8. package/core/AdaptiveDpr.js +28 -0
  9. package/core/AdaptiveEvents.cjs.js +1 -0
  10. package/core/AdaptiveEvents.d.ts +1 -0
  11. package/core/AdaptiveEvents.js +20 -0
  12. package/core/ArcballControls.cjs.js +1 -0
  13. package/core/ArcballControls.d.ts +15 -0
  14. package/core/ArcballControls.js +67 -0
  15. package/core/AsciiRenderer.cjs.js +1 -0
  16. package/core/AsciiRenderer.d.ts +11 -0
  17. package/core/AsciiRenderer.js +66 -0
  18. package/core/BBAnchor.cjs.js +1 -0
  19. package/core/BBAnchor.d.ts +7 -0
  20. package/core/BBAnchor.js +37 -0
  21. package/core/Backdrop.cjs.js +1 -0
  22. package/core/Backdrop.d.ts +15 -0
  23. package/core/Backdrop.js +33 -0
  24. package/core/BakeShadows.cjs.js +1 -0
  25. package/core/BakeShadows.d.ts +1 -0
  26. package/core/BakeShadows.js +16 -0
  27. package/core/Billboard.cjs.js +1 -0
  28. package/core/Billboard.d.ts +10 -0
  29. package/core/Billboard.js +53 -0
  30. package/core/Bounds.cjs.js +1 -0
  31. package/core/Bounds.d.ts +36 -0
  32. package/core/Bounds.js +254 -0
  33. package/core/Bvh.cjs.js +1 -0
  34. package/core/Bvh.d.ts +19 -0
  35. package/core/Bvh.js +92 -0
  36. package/core/CameraControls.cjs.js +1 -0
  37. package/core/CameraControls.d.ts +48 -0
  38. package/core/CameraControls.js +151 -0
  39. package/core/CameraShake.cjs.js +1 -0
  40. package/core/CameraShake.d.ts +17 -0
  41. package/core/CameraShake.js +57 -0
  42. package/core/CatmullRomLine.cjs.js +1 -0
  43. package/core/CatmullRomLine.d.ts +10 -0
  44. package/core/CatmullRomLine.js +42 -0
  45. package/core/Caustics.cjs.js +1 -0
  46. package/core/Caustics.d.ts +32 -0
  47. package/core/Caustics.js +388 -0
  48. package/core/Center.cjs.js +1 -0
  49. package/core/Center.d.ts +33 -0
  50. package/core/Center.js +67 -0
  51. package/core/Clone.cjs.js +1 -0
  52. package/core/Clone.d.ts +15 -0
  53. package/core/Clone.js +100 -0
  54. package/core/Cloud.cjs.js +1 -0
  55. package/core/Cloud.d.ts +97 -0
  56. package/core/Cloud.js +231 -0
  57. package/core/ComputedAttribute.cjs.js +1 -0
  58. package/core/ComputedAttribute.d.ts +8 -0
  59. package/core/ComputedAttribute.js +33 -0
  60. package/core/ContactShadows.cjs.js +1 -0
  61. package/core/ContactShadows.d.ts +18 -0
  62. package/core/ContactShadows.js +114 -0
  63. package/core/CubeCamera.cjs.js +1 -0
  64. package/core/CubeCamera.d.ts +21 -0
  65. package/core/CubeCamera.js +86 -0
  66. package/core/CubeTexture.cjs.js +1 -0
  67. package/core/CubeTexture.d.ts +14 -0
  68. package/core/CubeTexture.js +25 -0
  69. package/core/CubicBezierLine.cjs.js +1 -0
  70. package/core/CubicBezierLine.d.ts +12 -0
  71. package/core/CubicBezierLine.js +28 -0
  72. package/core/CurveModifier.cjs.js +1 -0
  73. package/core/CurveModifier.d.ts +11 -0
  74. package/core/CurveModifier.js +27 -0
  75. package/core/Decal.cjs.js +1 -0
  76. package/core/Decal.d.ts +16 -0
  77. package/core/Decal.js +128 -0
  78. package/core/Detailed.cjs.js +1 -0
  79. package/core/Detailed.d.ts +10 -0
  80. package/core/Detailed.js +33 -0
  81. package/core/DetectGPU.cjs.js +1 -0
  82. package/core/DetectGPU.d.ts +7 -0
  83. package/core/DetectGPU.js +14 -0
  84. package/core/DeviceOrientationControls.cjs.js +1 -0
  85. package/core/DeviceOrientationControls.d.ts +10 -0
  86. package/core/DeviceOrientationControls.js +51 -0
  87. package/core/Edges.cjs.js +1 -0
  88. package/core/Edges.d.ts +13 -0
  89. package/core/Edges.js +38 -0
  90. package/core/Effects.cjs.js +1 -0
  91. package/core/Effects.d.ts +25 -0
  92. package/core/Effects.js +91 -0
  93. package/core/Environment.cjs.js +1 -0
  94. package/core/Environment.d.ts +37 -0
  95. package/core/Environment.js +189 -0
  96. package/core/Example.cjs.js +1 -0
  97. package/core/Example.d.ts +13 -0
  98. package/core/Example.js +46 -0
  99. package/core/Fbo.cjs.js +1 -0
  100. package/core/Fbo.d.ts +22 -0
  101. package/core/Fbo.js +63 -0
  102. package/core/Fbx.cjs.js +1 -0
  103. package/core/Fbx.d.ts +11 -0
  104. package/core/Fbx.js +23 -0
  105. package/core/FirstPersonControls.cjs.js +1 -0
  106. package/core/FirstPersonControls.d.ts +8 -0
  107. package/core/FirstPersonControls.js +38 -0
  108. package/core/Fisheye.cjs.js +1 -0
  109. package/core/Fisheye.d.ts +10 -0
  110. package/core/Fisheye.js +95 -0
  111. package/core/Float.cjs.js +1 -0
  112. package/core/Float.d.ts +14 -0
  113. package/core/Float.js +37 -0
  114. package/core/FlyControls.cjs.js +1 -0
  115. package/core/FlyControls.d.ts +10 -0
  116. package/core/FlyControls.js +55 -0
  117. package/core/GizmoHelper.cjs.js +1 -0
  118. package/core/GizmoHelper.d.ts +16 -0
  119. package/core/GizmoHelper.js +116 -0
  120. package/core/GizmoViewcube.cjs.js +1 -0
  121. package/core/GizmoViewcube.d.ts +14 -0
  122. package/core/GizmoViewcube.js +133 -0
  123. package/core/GizmoViewport.cjs.js +1 -0
  124. package/core/GizmoViewport.d.ts +16 -0
  125. package/core/GizmoViewport.js +140 -0
  126. package/core/Gltf.cjs.js +1 -0
  127. package/core/Gltf.d.ts +27 -0
  128. package/core/Gltf.js +52 -0
  129. package/core/GradientTexture.cjs.js +1 -0
  130. package/core/GradientTexture.d.ts +18 -0
  131. package/core/GradientTexture.js +54 -0
  132. package/core/Grid.cjs.js +1 -0
  133. package/core/Grid.d.ts +26 -0
  134. package/core/Grid.js +142 -0
  135. package/core/Helper.cjs.js +1 -0
  136. package/core/Helper.d.ts +16 -0
  137. package/core/Helper.js +47 -0
  138. package/core/Hud.cjs.js +1 -0
  139. package/core/Hud.d.ts +6 -0
  140. package/core/Hud.js +55 -0
  141. package/core/Image.cjs.js +1 -0
  142. package/core/Image.d.ts +38 -0
  143. package/core/Image.js +160 -0
  144. package/core/Instances.cjs.js +1 -0
  145. package/core/Instances.d.ts +64 -0
  146. package/core/Instances.js +313 -0
  147. package/core/Ktx2.cjs.js +1 -0
  148. package/core/Ktx2.d.ts +14 -0
  149. package/core/Ktx2.js +48 -0
  150. package/core/Lightformer.cjs.js +1 -0
  151. package/core/Lightformer.d.ts +15 -0
  152. package/core/Lightformer.js +63 -0
  153. package/core/Line.cjs.js +1 -0
  154. package/core/Line.d.ts +13 -0
  155. package/core/Line.js +73 -0
  156. package/core/MapControls.cjs.js +1 -0
  157. package/core/MapControls.d.ts +14 -0
  158. package/core/MapControls.js +63 -0
  159. package/core/MarchingCubes.cjs.js +1 -0
  160. package/core/MarchingCubes.d.ts +24 -0
  161. package/core/MarchingCubes.js +78 -0
  162. package/core/Mask.cjs.js +1 -0
  163. package/core/Mask.d.ts +17 -0
  164. package/core/Mask.js +42 -0
  165. package/core/MatcapTexture.cjs.js +1 -0
  166. package/core/MatcapTexture.d.ts +9 -0
  167. package/core/MatcapTexture.js +51 -0
  168. package/core/MeshDiscardMaterial.cjs.js +1 -0
  169. package/core/MeshDiscardMaterial.d.ts +10 -0
  170. package/core/MeshDiscardMaterial.js +15 -0
  171. package/core/MeshDistortMaterial.cjs.js +1 -0
  172. package/core/MeshDistortMaterial.d.ts +39 -0
  173. package/core/MeshDistortMaterial.js +72 -0
  174. package/core/MeshPortalMaterial.cjs.js +1 -0
  175. package/core/MeshPortalMaterial.d.ts +25 -0
  176. package/core/MeshPortalMaterial.js +467 -0
  177. package/core/MeshReflectorMaterial.cjs.js +1 -0
  178. package/core/MeshReflectorMaterial.d.ts +14 -0
  179. package/core/MeshReflectorMaterial.js +180 -0
  180. package/core/MeshRefractionMaterial.cjs.js +1 -0
  181. package/core/MeshRefractionMaterial.d.ts +19 -0
  182. package/core/MeshRefractionMaterial.js +73 -0
  183. package/core/MeshTransmissionMaterial.cjs.js +1 -0
  184. package/core/MeshTransmissionMaterial.d.ts +34 -0
  185. package/core/MeshTransmissionMaterial.js +402 -0
  186. package/core/MeshWobbleMaterial.cjs.js +1 -0
  187. package/core/MeshWobbleMaterial.d.ts +36 -0
  188. package/core/MeshWobbleMaterial.js +60 -0
  189. package/core/MotionPathControls.cjs.js +1 -0
  190. package/core/MotionPathControls.d.ts +33 -0
  191. package/core/MotionPathControls.js +121 -0
  192. package/core/MultiMaterial.cjs.js +1 -0
  193. package/core/MultiMaterial.d.ts +4 -0
  194. package/core/MultiMaterial.js +29 -0
  195. package/core/NormalTexture.cjs.js +1 -0
  196. package/core/NormalTexture.d.ts +14 -0
  197. package/core/NormalTexture.js +42 -0
  198. package/core/OrbitControls.cjs.js +1 -0
  199. package/core/OrbitControls.d.ts +22 -0
  200. package/core/OrbitControls.js +79 -0
  201. package/core/OrthographicCamera.cjs.js +1 -0
  202. package/core/OrthographicCamera.d.ts +14 -0
  203. package/core/OrthographicCamera.js +76 -0
  204. package/core/Outlines.cjs.js +1 -0
  205. package/core/Outlines.d.ts +17 -0
  206. package/core/Outlines.js +166 -0
  207. package/core/PerformanceMonitor.cjs.js +1 -0
  208. package/core/PerformanceMonitor.d.ts +36 -0
  209. package/core/PerformanceMonitor.js +116 -0
  210. package/core/PerspectiveCamera.cjs.js +1 -0
  211. package/core/PerspectiveCamera.d.ts +14 -0
  212. package/core/PerspectiveCamera.js +72 -0
  213. package/core/PointMaterial.cjs.js +1 -0
  214. package/core/PointMaterial.d.ts +8 -0
  215. package/core/PointMaterial.js +36 -0
  216. package/core/PointerLockControls.cjs.js +1 -0
  217. package/core/PointerLockControls.d.ts +15 -0
  218. package/core/PointerLockControls.js +89 -0
  219. package/core/Points.cjs.js +1 -0
  220. package/core/Points.d.ts +31 -0
  221. package/core/Points.js +202 -0
  222. package/core/PositionalAudio.cjs.js +1 -0
  223. package/core/PositionalAudio.d.ts +9 -0
  224. package/core/PositionalAudio.js +46 -0
  225. package/core/Preload.cjs.js +1 -0
  226. package/core/Preload.d.ts +7 -0
  227. package/core/Preload.js +44 -0
  228. package/core/Progress.cjs.js +1 -0
  229. package/core/Progress.d.ts +14 -0
  230. package/core/Progress.js +55 -0
  231. package/core/QuadraticBezierLine.cjs.js +1 -0
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  234. package/core/RenderCubeTexture.cjs.js +1 -0
  235. package/core/RenderCubeTexture.d.ts +30 -0
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  237. package/core/RenderTexture.cjs.js +1 -0
  238. package/core/RenderTexture.d.ts +18 -0
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  240. package/core/Resize.cjs.js +1 -0
  241. package/core/Resize.d.ts +17 -0
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  243. package/core/RoundedBox.cjs.js +1 -0
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  245. package/core/RoundedBox.js +70 -0
  246. package/core/Sampler.cjs.js +1 -0
  247. package/core/Sampler.d.ts +28 -0
  248. package/core/Sampler.js +75 -0
  249. package/core/ScreenQuad.cjs.js +1 -0
  250. package/core/ScreenQuad.d.ts +5 -0
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  252. package/core/ScreenSizer.cjs.js +1 -0
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  255. package/core/ScreenSpace.cjs.js +1 -0
  256. package/core/ScreenSpace.d.ts +7 -0
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  258. package/core/Segments.cjs.js +1 -0
  259. package/core/Segments.d.ts +29 -0
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  261. package/core/Shadow.cjs.js +1 -0
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  264. package/core/ShadowAlpha.cjs.js +1 -0
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  266. package/core/ShadowAlpha.js +108 -0
  267. package/core/Sky.cjs.js +1 -0
  268. package/core/Sky.d.ts +16 -0
  269. package/core/Sky.js +39 -0
  270. package/core/Sparkles.cjs.js +1 -0
  271. package/core/Sparkles.d.ts +26 -0
  272. package/core/Sparkles.js +161 -0
  273. package/core/Splat.cjs.js +1 -0
  274. package/core/Splat.d.ts +56 -0
  275. package/core/Splat.js +506 -0
  276. package/core/SpotLight.cjs.js +1 -0
  277. package/core/SpotLight.d.ts +27 -0
  278. package/core/SpotLight.js +223 -0
  279. package/core/SpriteAnimator.cjs.js +1 -0
  280. package/core/SpriteAnimator.d.ts +88 -0
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  282. package/core/Stage.cjs.js +1 -0
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  420. package/web/CycleRaycast.js +93 -0
  421. package/web/DragControls.cjs.js +1 -0
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  423. package/web/DragControls.js +127 -0
  424. package/web/FaceControls.cjs.js +1 -0
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  426. package/web/FaceControls.js +236 -0
  427. package/web/FaceLandmarker.cjs.js +1 -0
  428. package/web/FaceLandmarker.d.ts +14 -0
  429. package/web/FaceLandmarker.js +49 -0
  430. package/web/Facemesh.cjs.js +1 -0
  431. package/web/Facemesh.d.ts +118 -0
  432. package/web/Facemesh.js +4538 -0
  433. package/web/Html.cjs.js +1 -0
  434. package/web/Html.d.ts +34 -0
  435. package/web/Html.js +375 -0
  436. package/web/KeyboardControls.cjs.js +1 -0
  437. package/web/KeyboardControls.d.ts +37 -0
  438. package/web/KeyboardControls.js +104 -0
  439. package/web/Loader.cjs.js +1 -0
  440. package/web/Loader.d.ts +12 -0
  441. package/web/Loader.js +101 -0
  442. package/web/PresentationControls.cjs.js +1 -0
  443. package/web/PresentationControls.d.ts +16 -0
  444. package/web/PresentationControls.js +79 -0
  445. package/web/ScreenVideoTexture.cjs.js +1 -0
  446. package/web/ScreenVideoTexture.d.ts +17 -0
  447. package/web/ScreenVideoTexture.js +30 -0
  448. package/web/ScrollControls.cjs.js +1 -0
  449. package/web/ScrollControls.d.ts +45 -0
  450. package/web/ScrollControls.js +237 -0
  451. package/web/Select.cjs.js +1 -0
  452. package/web/Select.d.ts +14 -0
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  454. package/web/View.cjs.js +1 -0
  455. package/web/View.d.ts +34 -0
  456. package/web/View.js +259 -0
  457. package/web/WebcamVideoTexture.cjs.js +1 -0
  458. package/web/WebcamVideoTexture.d.ts +17 -0
  459. package/web/WebcamVideoTexture.js +33 -0
  460. package/web/index.cjs.js +1 -0
  461. package/web/index.d.ts +17 -0
  462. package/web/index.js +176 -0
  463. package/web/pivotControls/AxisArrow.cjs.js +1 -0
  464. package/web/pivotControls/AxisArrow.d.ts +7 -0
  465. package/web/pivotControls/AxisArrow.js +193 -0
  466. package/web/pivotControls/AxisRotator.cjs.js +1 -0
  467. package/web/pivotControls/AxisRotator.d.ts +7 -0
  468. package/web/pivotControls/AxisRotator.js +220 -0
  469. package/web/pivotControls/PlaneSlider.cjs.js +1 -0
  470. package/web/pivotControls/PlaneSlider.d.ts +7 -0
  471. package/web/pivotControls/PlaneSlider.js +202 -0
  472. package/web/pivotControls/ScalingSphere.cjs.js +1 -0
  473. package/web/pivotControls/ScalingSphere.d.ts +7 -0
  474. package/web/pivotControls/ScalingSphere.js +192 -0
  475. package/web/pivotControls/context.cjs.js +1 -0
  476. package/web/pivotControls/context.d.ts +33 -0
  477. package/web/pivotControls/context.js +5 -0
  478. package/web/pivotControls/index.cjs.js +1 -0
  479. package/web/pivotControls/index.d.ts +39 -0
  480. package/web/pivotControls/index.js +213 -0
  481. package/web/useCursor.cjs.js +1 -0
  482. package/web/useCursor.d.ts +1 -0
  483. package/web/useCursor.js +12 -0
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("three"),r=require("react"),a=require("@react-three/fiber"),i=require("./shaderMaterial.cjs.js"),s=require("../materials/DiscardMaterial.cjs.js"),n=require("../helpers/constants.cjs.js");function o(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function l(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var h=o(e),c=l(t),u=l(r);const d=u.createContext(null),p=i.shaderMaterial({color:new c.Color,blend:2,alphaTest:.75,opacity:0,map:null},"varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vUv = uv;\n }",`varying vec2 vUv;\n uniform sampler2D map;\n uniform vec3 color;\n uniform float opacity;\n uniform float alphaTest;\n uniform float blend;\n void main() {\n vec4 sampledDiffuseColor = texture2D(map, vUv);\n gl_FragColor = vec4(color * sampledDiffuseColor.r * blend, max(0.0, (1.0 - (sampledDiffuseColor.r + sampledDiffuseColor.g + sampledDiffuseColor.b) / alphaTest)) * opacity);\n #include <tonemapping_fragment>\n #include <${n.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),f=u.forwardRef((({children:e,temporal:t,frames:r=40,limit:i=1/0,blend:s=20,scale:n=10,opacity:o=1,alphaTest:l=.75,color:h="black",colorBlend:c=2,resolution:f=1024,toneMapped:g=!0,...v},M)=>{a.extend({SoftShadowMaterial:p});const b=a.useThree((e=>e.gl)),w=a.useThree((e=>e.scene)),y=a.useThree((e=>e.camera)),x=a.useThree((e=>e.invalidate)),C=u.useRef(null),S=u.useRef(null),[j]=u.useState((()=>new m(b,w,f)));u.useLayoutEffect((()=>{j.configure(C.current)}),[]);const T=u.useMemo((()=>({lights:new Map,temporal:!!t,frames:Math.max(2,r),blend:Math.max(2,r===1/0?s:r),count:0,getMesh:()=>C.current,reset:()=>{j.clear();const e=C.current.material;e.opacity=0,e.alphaTest=0,T.count=0},update:(e=1)=>{const t=C.current.material;T.temporal?(t.opacity=Math.min(o,t.opacity+o/T.blend),t.alphaTest=Math.min(l,t.alphaTest+l/T.blend)):(t.opacity=o,t.alphaTest=l),S.current.visible=!0,j.prepare();for(let t=0;t<e;t++)T.lights.forEach((e=>e.update())),j.update(y,T.blend);S.current.visible=!1,j.finish()}})),[j,y,w,t,r,s,o,l]);return u.useLayoutEffect((()=>{T.reset(),T.temporal||T.frames===1/0||T.update(T.blend)})),u.useImperativeHandle(M,(()=>T),[T]),a.useFrame((()=>{(T.temporal||T.frames===1/0)&&T.count<T.frames&&T.count<i&&(x(),T.update(),T.count++)})),u.createElement("group",v,u.createElement("group",{traverse:()=>null,ref:S},u.createElement(d.Provider,{value:T},e)),u.createElement("mesh",{receiveShadow:!0,ref:C,scale:n,rotation:[-Math.PI/2,0,0]},u.createElement("planeGeometry",null),u.createElement("softShadowMaterial",{transparent:!0,depthWrite:!1,toneMapped:g,color:h,blend:c,map:j.progressiveLightMap2.texture})))})),g=u.forwardRef((({castShadow:e=!0,bias:t=.001,mapSize:r=512,size:a=5,near:i=.5,far:s=500,frames:o=1,position:l=[0,0,0],radius:p=1,amount:f=8,intensity:g=(n.version>=155?Math.PI:1),ambient:m=.5,...v},M)=>{const b=u.useRef(null),w=new c.Vector3(...l).length(),y=u.useContext(d),x=u.useCallback((()=>{let e;if(b.current)for(let t=0;t<b.current.children.length;t++)if(e=b.current.children[t],Math.random()>m)e.position.set(l[0]+c.MathUtils.randFloatSpread(p),l[1]+c.MathUtils.randFloatSpread(p),l[2]+c.MathUtils.randFloatSpread(p));else{let t=Math.acos(2*Math.random()-1)-Math.PI/2,r=2*Math.PI*Math.random();e.position.set(Math.cos(t)*Math.cos(r)*w,Math.abs(Math.cos(t)*Math.sin(r)*w),Math.sin(t)*w)}}),[p,m,w,...l]),C=u.useMemo((()=>({update:x})),[x]);return u.useImperativeHandle(M,(()=>C),[C]),u.useLayoutEffect((()=>{var e;const t=b.current;return y&&(null==(e=y.lights)||e.set(t.uuid,C)),()=>{var e;null==y||null==(e=y.lights)||e.delete(t.uuid)}}),[y,C]),u.createElement("group",h.default({ref:b},v),Array.from({length:f},((n,o)=>u.createElement("directionalLight",{key:o,castShadow:e,"shadow-bias":t,"shadow-mapSize":[r,r],intensity:g/f},u.createElement("orthographicCamera",{attach:"shadow-camera",args:[-a,a,a,-a,i,s]})))))}));class m{constructor(e,t,r=1024){this.renderer=e,this.res=r,this.scene=t,this.buffer1Active=!1,this.lights=[],this.meshes=[],this.object=null,this.clearColor=new c.Color,this.clearAlpha=0;const a={type:c.HalfFloatType,magFilter:c.NearestFilter,minFilter:c.NearestFilter};this.progressiveLightMap1=new c.WebGLRenderTarget(this.res,this.res,a),this.progressiveLightMap2=new c.WebGLRenderTarget(this.res,this.res,a),this.discardMat=new s.DiscardMaterial,this.targetMat=new c.MeshLambertMaterial({fog:!1}),this.previousShadowMap={value:this.progressiveLightMap1.texture},this.averagingWindow={value:100},this.targetMat.onBeforeCompile=e=>{e.vertexShader="varying vec2 vUv;\n"+e.vertexShader.slice(0,-1)+"vUv = uv; gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";const t=e.fragmentShader.indexOf("void main() {");e.fragmentShader="varying vec2 vUv;\n"+e.fragmentShader.slice(0,t)+"uniform sampler2D previousShadowMap;\n\tuniform float averagingWindow;\n"+e.fragmentShader.slice(t-1,-1)+"\nvec3 texelOld = texture2D(previousShadowMap, vUv).rgb;\n gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/ averagingWindow);\n }",e.uniforms.previousShadowMap=this.previousShadowMap,e.uniforms.averagingWindow=this.averagingWindow}}clear(){this.renderer.getClearColor(this.clearColor),this.clearAlpha=this.renderer.getClearAlpha(),this.renderer.setClearColor("black",1),this.renderer.setRenderTarget(this.progressiveLightMap1),this.renderer.clear(),this.renderer.setRenderTarget(this.progressiveLightMap2),this.renderer.clear(),this.renderer.setRenderTarget(null),this.renderer.setClearColor(this.clearColor,this.clearAlpha),this.lights=[],this.meshes=[],this.scene.traverse((e=>{!function(e){return!!e.geometry}(e)?function(e){return e.isLight}(e)&&this.lights.push({object:e,intensity:e.intensity}):this.meshes.push({object:e,material:e.material})}))}prepare(){this.lights.forEach((e=>e.object.intensity=0)),this.meshes.forEach((e=>e.object.material=this.discardMat))}finish(){this.lights.forEach((e=>e.object.intensity=e.intensity)),this.meshes.forEach((e=>e.object.material=e.material))}configure(e){this.object=e}update(e,t=100){if(!this.object)return;this.averagingWindow.value=t,this.object.material=this.targetMat;const r=this.buffer1Active?this.progressiveLightMap1:this.progressiveLightMap2,a=this.buffer1Active?this.progressiveLightMap2:this.progressiveLightMap1,i=this.scene.background;this.scene.background=null,this.renderer.setRenderTarget(r),this.previousShadowMap.value=a.texture,this.buffer1Active=!this.buffer1Active,this.renderer.render(this.scene,e),this.renderer.setRenderTarget(null),this.scene.background=i}}exports.AccumulativeShadows=f,exports.RandomizedLight=g,exports.accumulativeContext=d;
@@ -0,0 +1,59 @@
1
+ import * as THREE from 'three';
2
+ import * as React from 'react';
3
+ import { ReactThreeFiber, ThreeElements } from '@react-three/fiber';
4
+ import { ForwardRefComponent } from '../helpers/ts-utils';
5
+ export type AccumulativeShadowsProps = Omit<ThreeElements['group'], 'ref'> & {
6
+ frames?: number;
7
+ blend?: number;
8
+ limit?: number;
9
+ scale?: number;
10
+ temporal?: boolean;
11
+ opacity?: number;
12
+ alphaTest?: number;
13
+ color?: string;
14
+ colorBlend?: number;
15
+ resolution?: number;
16
+ toneMapped?: boolean;
17
+ };
18
+ interface AccumulativeContext {
19
+ lights: Map<any, any>;
20
+ temporal: boolean;
21
+ frames: number;
22
+ blend: number;
23
+ count: number;
24
+ getMesh: () => THREE.Mesh<THREE.PlaneGeometry, SoftShadowMaterialProps & THREE.ShaderMaterial>;
25
+ reset: () => void;
26
+ update: (frames?: number) => void;
27
+ }
28
+ interface AccumulativeLightContext {
29
+ update: () => void;
30
+ }
31
+ type SoftShadowMaterialProps = {
32
+ map: THREE.Texture;
33
+ color?: ReactThreeFiber.Color;
34
+ alphaTest?: number;
35
+ blend?: number;
36
+ };
37
+ declare module '@react-three/fiber' {
38
+ interface ThreeElements {
39
+ softShadowMaterial: ThreeElements['shaderMaterial'] & SoftShadowMaterialProps;
40
+ }
41
+ }
42
+ export declare const accumulativeContext: React.Context<AccumulativeContext>;
43
+ export declare const AccumulativeShadows: ForwardRefComponent<AccumulativeShadowsProps, AccumulativeContext>;
44
+ export type RandomizedLightProps = Omit<ThreeElements['group'], 'ref'> & {
45
+ frames?: number;
46
+ position?: [x: number, y: number, z: number];
47
+ radius?: number;
48
+ amount?: number;
49
+ intensity?: number;
50
+ ambient?: number;
51
+ castShadow?: boolean;
52
+ bias?: number;
53
+ mapSize?: number;
54
+ size?: number;
55
+ near?: number;
56
+ far?: number;
57
+ };
58
+ export declare const RandomizedLight: ForwardRefComponent<RandomizedLightProps, AccumulativeLightContext>;
59
+ export {};
@@ -0,0 +1,310 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as THREE from 'three';
3
+ import * as React from 'react';
4
+ import { extend, useThree, useFrame } from '@react-three/fiber';
5
+ import { shaderMaterial } from './shaderMaterial.js';
6
+ import { DiscardMaterial } from '../materials/DiscardMaterial.js';
7
+ import { version } from '../helpers/constants.js';
8
+
9
+ function isLight(object) {
10
+ return object.isLight;
11
+ }
12
+ function isGeometry(object) {
13
+ return !!object.geometry;
14
+ }
15
+ const accumulativeContext = /* @__PURE__ */React.createContext(null);
16
+ const SoftShadowMaterial = /* @__PURE__ */shaderMaterial({
17
+ color: /* @__PURE__ */new THREE.Color(),
18
+ blend: 2.0,
19
+ alphaTest: 0.75,
20
+ opacity: 0,
21
+ map: null
22
+ }, `varying vec2 vUv;
23
+ void main() {
24
+ gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);
25
+ vUv = uv;
26
+ }`, `varying vec2 vUv;
27
+ uniform sampler2D map;
28
+ uniform vec3 color;
29
+ uniform float opacity;
30
+ uniform float alphaTest;
31
+ uniform float blend;
32
+ void main() {
33
+ vec4 sampledDiffuseColor = texture2D(map, vUv);
34
+ gl_FragColor = vec4(color * sampledDiffuseColor.r * blend, max(0.0, (1.0 - (sampledDiffuseColor.r + sampledDiffuseColor.g + sampledDiffuseColor.b) / alphaTest)) * opacity);
35
+ #include <tonemapping_fragment>
36
+ #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
37
+ }`);
38
+ const AccumulativeShadows = /* @__PURE__ */React.forwardRef(({
39
+ children,
40
+ temporal,
41
+ frames = 40,
42
+ limit = Infinity,
43
+ blend = 20,
44
+ scale = 10,
45
+ opacity = 1,
46
+ alphaTest = 0.75,
47
+ color = 'black',
48
+ colorBlend = 2,
49
+ resolution = 1024,
50
+ toneMapped = true,
51
+ ...props
52
+ }, forwardRef) => {
53
+ extend({
54
+ SoftShadowMaterial
55
+ });
56
+ const gl = useThree(state => state.gl);
57
+ const scene = useThree(state => state.scene);
58
+ const camera = useThree(state => state.camera);
59
+ const invalidate = useThree(state => state.invalidate);
60
+ const gPlane = React.useRef(null);
61
+ const gLights = React.useRef(null);
62
+ const [plm] = React.useState(() => new ProgressiveLightMap(gl, scene, resolution));
63
+ React.useLayoutEffect(() => {
64
+ plm.configure(gPlane.current);
65
+ }, []);
66
+ const api = React.useMemo(() => ({
67
+ lights: new Map(),
68
+ temporal: !!temporal,
69
+ frames: Math.max(2, frames),
70
+ blend: Math.max(2, frames === Infinity ? blend : frames),
71
+ count: 0,
72
+ getMesh: () => gPlane.current,
73
+ reset: () => {
74
+ // Clear buffers, reset opacities, set frame count to 0
75
+ plm.clear();
76
+ const material = gPlane.current.material;
77
+ material.opacity = 0;
78
+ material.alphaTest = 0;
79
+ api.count = 0;
80
+ },
81
+ update: (frames = 1) => {
82
+ // Adapt the opacity-blend ratio to the number of frames
83
+ const material = gPlane.current.material;
84
+ if (!api.temporal) {
85
+ material.opacity = opacity;
86
+ material.alphaTest = alphaTest;
87
+ } else {
88
+ material.opacity = Math.min(opacity, material.opacity + opacity / api.blend);
89
+ material.alphaTest = Math.min(alphaTest, material.alphaTest + alphaTest / api.blend);
90
+ }
91
+
92
+ // Switch accumulative lights on
93
+ gLights.current.visible = true;
94
+ // Collect scene lights and meshes
95
+ plm.prepare();
96
+
97
+ // Update the lightmap and the accumulative lights
98
+ for (let i = 0; i < frames; i++) {
99
+ api.lights.forEach(light => light.update());
100
+ plm.update(camera, api.blend);
101
+ }
102
+ // Switch lights off
103
+ gLights.current.visible = false;
104
+ // Restore lights and meshes
105
+ plm.finish();
106
+ }
107
+ }), [plm, camera, scene, temporal, frames, blend, opacity, alphaTest]);
108
+ React.useLayoutEffect(() => {
109
+ // Reset internals, buffers, ...
110
+ api.reset();
111
+ // Update lightmap
112
+ if (!api.temporal && api.frames !== Infinity) api.update(api.blend);
113
+ });
114
+
115
+ // Expose api, allow children to set itself as the main light source
116
+ React.useImperativeHandle(forwardRef, () => api, [api]);
117
+ useFrame(() => {
118
+ if ((api.temporal || api.frames === Infinity) && api.count < api.frames && api.count < limit) {
119
+ invalidate();
120
+ api.update();
121
+ api.count++;
122
+ }
123
+ });
124
+ return /*#__PURE__*/React.createElement("group", props, /*#__PURE__*/React.createElement("group", {
125
+ traverse: () => null,
126
+ ref: gLights
127
+ }, /*#__PURE__*/React.createElement(accumulativeContext.Provider, {
128
+ value: api
129
+ }, children)), /*#__PURE__*/React.createElement("mesh", {
130
+ receiveShadow: true,
131
+ ref: gPlane,
132
+ scale: scale,
133
+ rotation: [-Math.PI / 2, 0, 0]
134
+ }, /*#__PURE__*/React.createElement("planeGeometry", null), /*#__PURE__*/React.createElement("softShadowMaterial", {
135
+ transparent: true,
136
+ depthWrite: false,
137
+ toneMapped: toneMapped,
138
+ color: color,
139
+ blend: colorBlend,
140
+ map: plm.progressiveLightMap2.texture
141
+ })));
142
+ });
143
+ const RandomizedLight = /* @__PURE__ */React.forwardRef(({
144
+ castShadow = true,
145
+ bias = 0.001,
146
+ mapSize = 512,
147
+ size = 5,
148
+ near = 0.5,
149
+ far = 500,
150
+ frames = 1,
151
+ position = [0, 0, 0],
152
+ radius = 1,
153
+ amount = 8,
154
+ intensity = version >= 155 ? Math.PI : 1,
155
+ ambient = 0.5,
156
+ ...props
157
+ }, forwardRef) => {
158
+ const gLights = React.useRef(null);
159
+ const length = new THREE.Vector3(...position).length();
160
+ const parent = React.useContext(accumulativeContext);
161
+ const update = React.useCallback(() => {
162
+ let light;
163
+ if (gLights.current) {
164
+ for (let l = 0; l < gLights.current.children.length; l++) {
165
+ light = gLights.current.children[l];
166
+ if (Math.random() > ambient) {
167
+ light.position.set(position[0] + THREE.MathUtils.randFloatSpread(radius), position[1] + THREE.MathUtils.randFloatSpread(radius), position[2] + THREE.MathUtils.randFloatSpread(radius));
168
+ } else {
169
+ let lambda = Math.acos(2 * Math.random() - 1) - Math.PI / 2.0;
170
+ let phi = 2 * Math.PI * Math.random();
171
+ light.position.set(Math.cos(lambda) * Math.cos(phi) * length, Math.abs(Math.cos(lambda) * Math.sin(phi) * length), Math.sin(lambda) * length);
172
+ }
173
+ }
174
+ }
175
+ }, [radius, ambient, length, ...position]);
176
+ const api = React.useMemo(() => ({
177
+ update
178
+ }), [update]);
179
+ React.useImperativeHandle(forwardRef, () => api, [api]);
180
+ React.useLayoutEffect(() => {
181
+ var _parent$lights;
182
+ const group = gLights.current;
183
+ if (parent) (_parent$lights = parent.lights) == null || _parent$lights.set(group.uuid, api);
184
+ return () => {
185
+ var _parent$lights2;
186
+ return void (parent == null || (_parent$lights2 = parent.lights) == null ? void 0 : _parent$lights2.delete(group.uuid));
187
+ };
188
+ }, [parent, api]);
189
+ return /*#__PURE__*/React.createElement("group", _extends({
190
+ ref: gLights
191
+ }, props), Array.from({
192
+ length: amount
193
+ }, (_, index) => /*#__PURE__*/React.createElement("directionalLight", {
194
+ key: index,
195
+ castShadow: castShadow,
196
+ "shadow-bias": bias,
197
+ "shadow-mapSize": [mapSize, mapSize],
198
+ intensity: intensity / amount
199
+ }, /*#__PURE__*/React.createElement("orthographicCamera", {
200
+ attach: "shadow-camera",
201
+ args: [-size, size, size, -size, near, far]
202
+ }))));
203
+ });
204
+
205
+ // Based on "Progressive Light Map Accumulator", by [zalo](https://github.com/zalo/)
206
+ class ProgressiveLightMap {
207
+ constructor(renderer, scene, res = 1024) {
208
+ this.renderer = renderer;
209
+ this.res = res;
210
+ this.scene = scene;
211
+ this.buffer1Active = false;
212
+ this.lights = [];
213
+ this.meshes = [];
214
+ this.object = null;
215
+ this.clearColor = new THREE.Color();
216
+ this.clearAlpha = 0;
217
+
218
+ // Create the Progressive LightMap Texture
219
+ const textureParams = {
220
+ type: THREE.HalfFloatType,
221
+ magFilter: THREE.NearestFilter,
222
+ minFilter: THREE.NearestFilter
223
+ };
224
+ this.progressiveLightMap1 = new THREE.WebGLRenderTarget(this.res, this.res, textureParams);
225
+ this.progressiveLightMap2 = new THREE.WebGLRenderTarget(this.res, this.res, textureParams);
226
+
227
+ // Inject some spicy new logic into a standard phong material
228
+ this.discardMat = new DiscardMaterial();
229
+ this.targetMat = new THREE.MeshLambertMaterial({
230
+ fog: false
231
+ });
232
+ this.previousShadowMap = {
233
+ value: this.progressiveLightMap1.texture
234
+ };
235
+ this.averagingWindow = {
236
+ value: 100
237
+ };
238
+ this.targetMat.onBeforeCompile = shader => {
239
+ // Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
240
+ shader.vertexShader = 'varying vec2 vUv;\n' + shader.vertexShader.slice(0, -1) + 'vUv = uv; gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }';
241
+
242
+ // Fragment Shader: Set Pixels to average in the Previous frame's Shadows
243
+ const bodyStart = shader.fragmentShader.indexOf('void main() {');
244
+ shader.fragmentShader = 'varying vec2 vUv;\n' + shader.fragmentShader.slice(0, bodyStart) + 'uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n' + shader.fragmentShader.slice(bodyStart - 1, -1) + `\nvec3 texelOld = texture2D(previousShadowMap, vUv).rgb;
245
+ gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/ averagingWindow);
246
+ }`;
247
+
248
+ // Set the Previous Frame's Texture Buffer and Averaging Window
249
+ shader.uniforms.previousShadowMap = this.previousShadowMap;
250
+ shader.uniforms.averagingWindow = this.averagingWindow;
251
+ };
252
+ }
253
+ clear() {
254
+ this.renderer.getClearColor(this.clearColor);
255
+ this.clearAlpha = this.renderer.getClearAlpha();
256
+ this.renderer.setClearColor('black', 1);
257
+ this.renderer.setRenderTarget(this.progressiveLightMap1);
258
+ this.renderer.clear();
259
+ this.renderer.setRenderTarget(this.progressiveLightMap2);
260
+ this.renderer.clear();
261
+ this.renderer.setRenderTarget(null);
262
+ this.renderer.setClearColor(this.clearColor, this.clearAlpha);
263
+ this.lights = [];
264
+ this.meshes = [];
265
+ this.scene.traverse(object => {
266
+ if (isGeometry(object)) {
267
+ this.meshes.push({
268
+ object,
269
+ material: object.material
270
+ });
271
+ } else if (isLight(object)) {
272
+ this.lights.push({
273
+ object,
274
+ intensity: object.intensity
275
+ });
276
+ }
277
+ });
278
+ }
279
+ prepare() {
280
+ this.lights.forEach(light => light.object.intensity = 0);
281
+ this.meshes.forEach(mesh => mesh.object.material = this.discardMat);
282
+ }
283
+ finish() {
284
+ this.lights.forEach(light => light.object.intensity = light.intensity);
285
+ this.meshes.forEach(mesh => mesh.object.material = mesh.material);
286
+ }
287
+ configure(object) {
288
+ this.object = object;
289
+ }
290
+ update(camera, blendWindow = 100) {
291
+ if (!this.object) return;
292
+ // Set each object's material to the UV Unwrapped Surface Mapping Version
293
+ this.averagingWindow.value = blendWindow;
294
+ this.object.material = this.targetMat;
295
+ // Ping-pong two surface buffers for reading/writing
296
+ const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
297
+ const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
298
+ // Render the object's surface maps
299
+ const oldBg = this.scene.background;
300
+ this.scene.background = null;
301
+ this.renderer.setRenderTarget(activeMap);
302
+ this.previousShadowMap.value = inactiveMap.texture;
303
+ this.buffer1Active = !this.buffer1Active;
304
+ this.renderer.render(this.scene, camera);
305
+ this.renderer.setRenderTarget(null);
306
+ this.scene.background = oldBg;
307
+ }
308
+ }
309
+
310
+ export { AccumulativeShadows, RandomizedLight, accumulativeContext };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber");function t(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=t(e);exports.AdaptiveDpr=function({pixelated:e}){const t=r.useThree((e=>e.gl)),u=r.useThree((e=>e.internal.active)),i=r.useThree((e=>e.performance.current)),a=r.useThree((e=>e.viewport.initialDpr)),c=r.useThree((e=>e.setDpr));return n.useEffect((()=>{const r=t.domElement;return()=>{u&&c(a),e&&r&&(r.style.imageRendering="auto")}}),[]),n.useEffect((()=>{c(i*a),e&&t.domElement&&(t.domElement.style.imageRendering=1===i?"auto":"pixelated")}),[i]),null};
@@ -0,0 +1,3 @@
1
+ export declare function AdaptiveDpr({ pixelated }: {
2
+ pixelated?: boolean;
3
+ }): null;
@@ -0,0 +1,28 @@
1
+ import * as React from 'react';
2
+ import { useThree } from '@react-three/fiber';
3
+
4
+ function AdaptiveDpr({
5
+ pixelated
6
+ }) {
7
+ const gl = useThree(state => state.gl);
8
+ const active = useThree(state => state.internal.active);
9
+ const current = useThree(state => state.performance.current);
10
+ const initialDpr = useThree(state => state.viewport.initialDpr);
11
+ const setDpr = useThree(state => state.setDpr);
12
+ // Restore initial pixelratio on unmount
13
+ React.useEffect(() => {
14
+ const domElement = gl.domElement;
15
+ return () => {
16
+ if (active) setDpr(initialDpr);
17
+ if (pixelated && domElement) domElement.style.imageRendering = 'auto';
18
+ };
19
+ }, []);
20
+ // Set adaptive pixelratio
21
+ React.useEffect(() => {
22
+ setDpr(current * initialDpr);
23
+ if (pixelated && gl.domElement) gl.domElement.style.imageRendering = current === 1 ? 'auto' : 'pixelated';
24
+ }, [current]);
25
+ return null;
26
+ }
27
+
28
+ export { AdaptiveDpr };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber");function t(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=t(e);exports.AdaptiveEvents=function(){const e=r.useThree((e=>e.get)),t=r.useThree((e=>e.setEvents)),u=r.useThree((e=>e.performance.current));return n.useEffect((()=>{const r=e().events.enabled;return()=>t({enabled:r})}),[]),n.useEffect((()=>t({enabled:1===u})),[u]),null};
@@ -0,0 +1 @@
1
+ export declare function AdaptiveEvents(): null;
@@ -0,0 +1,20 @@
1
+ import * as React from 'react';
2
+ import { useThree } from '@react-three/fiber';
3
+
4
+ function AdaptiveEvents() {
5
+ const get = useThree(state => state.get);
6
+ const setEvents = useThree(state => state.setEvents);
7
+ const current = useThree(state => state.performance.current);
8
+ React.useEffect(() => {
9
+ const enabled = get().events.enabled;
10
+ return () => setEvents({
11
+ enabled
12
+ });
13
+ }, []);
14
+ React.useEffect(() => setEvents({
15
+ enabled: current === 1
16
+ }), [current]);
17
+ return null;
18
+ }
19
+
20
+ export { AdaptiveEvents };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("@react-three/fiber"),t=require("react"),n=require("three-stdlib");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function o(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var a=s(e),u=o(t);const c=t.forwardRef((({camera:e,makeDefault:s,regress:o,domElement:c,onChange:i,onStart:l,onEnd:f,...d},m)=>{const v=r.useThree((e=>e.invalidate)),b=r.useThree((e=>e.camera)),h=r.useThree((e=>e.gl)),E=r.useThree((e=>e.events)),p=r.useThree((e=>e.set)),g=r.useThree((e=>e.get)),j=r.useThree((e=>e.performance)),O=e||b,T=c||E.connected||h.domElement,L=t.useMemo((()=>new n.ArcballControls(O)),[O]);return r.useFrame((()=>{L.enabled&&L.update()}),-1),t.useEffect((()=>(L.connect(T),()=>{L.dispose()})),[T,o,L,v]),t.useEffect((()=>{const e=e=>{v(),o&&j.regress(),i&&i(e)};return L.addEventListener("change",e),l&&L.addEventListener("start",l),f&&L.addEventListener("end",f),()=>{L.removeEventListener("change",e),l&&L.removeEventListener("start",l),f&&L.removeEventListener("end",f)}}),[i,l,f]),t.useEffect((()=>{if(s){const e=g().controls;return p({controls:L}),()=>p({controls:e})}}),[s,L]),u.createElement("primitive",a.default({ref:m,object:L},d))}));exports.ArcballControls=c;
@@ -0,0 +1,15 @@
1
+ import { ReactThreeFiber, ThreeElement } from '@react-three/fiber';
2
+ import { ArcballControls as ArcballControlsImpl } from 'three-stdlib';
3
+ import type { Event, OrthographicCamera, PerspectiveCamera } from 'three';
4
+ import { ForwardRefComponent, Overwrite } from '../helpers/ts-utils';
5
+ export type ArcballControlsProps = Omit<Overwrite<ThreeElement<typeof ArcballControlsImpl>, {
6
+ target?: ReactThreeFiber.Vector3;
7
+ camera?: OrthographicCamera | PerspectiveCamera;
8
+ domElement?: HTMLElement;
9
+ regress?: boolean;
10
+ makeDefault?: boolean;
11
+ onChange?: (e?: Event) => void;
12
+ onStart?: (e?: Event) => void;
13
+ onEnd?: (e?: Event) => void;
14
+ }>, 'ref' | 'args'>;
15
+ export declare const ArcballControls: ForwardRefComponent<ArcballControlsProps, ArcballControlsImpl>;
@@ -0,0 +1,67 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import { useThree, useFrame } from '@react-three/fiber';
3
+ import * as React from 'react';
4
+ import { forwardRef, useMemo, useEffect } from 'react';
5
+ import { ArcballControls as ArcballControls$1 } from 'three-stdlib';
6
+
7
+ const ArcballControls = /* @__PURE__ */forwardRef(({
8
+ camera,
9
+ makeDefault,
10
+ regress,
11
+ domElement,
12
+ onChange,
13
+ onStart,
14
+ onEnd,
15
+ ...restProps
16
+ }, ref) => {
17
+ const invalidate = useThree(state => state.invalidate);
18
+ const defaultCamera = useThree(state => state.camera);
19
+ const gl = useThree(state => state.gl);
20
+ const events = useThree(state => state.events);
21
+ const set = useThree(state => state.set);
22
+ const get = useThree(state => state.get);
23
+ const performance = useThree(state => state.performance);
24
+ const explCamera = camera || defaultCamera;
25
+ const explDomElement = domElement || events.connected || gl.domElement;
26
+ const controls = useMemo(() => new ArcballControls$1(explCamera), [explCamera]);
27
+ useFrame(() => {
28
+ if (controls.enabled) controls.update();
29
+ }, -1);
30
+ useEffect(() => {
31
+ controls.connect(explDomElement);
32
+ return () => void controls.dispose();
33
+ }, [explDomElement, regress, controls, invalidate]);
34
+ useEffect(() => {
35
+ const callback = e => {
36
+ invalidate();
37
+ if (regress) performance.regress();
38
+ if (onChange) onChange(e);
39
+ };
40
+ controls.addEventListener('change', callback);
41
+ if (onStart) controls.addEventListener('start', onStart);
42
+ if (onEnd) controls.addEventListener('end', onEnd);
43
+ return () => {
44
+ controls.removeEventListener('change', callback);
45
+ if (onStart) controls.removeEventListener('start', onStart);
46
+ if (onEnd) controls.removeEventListener('end', onEnd);
47
+ };
48
+ }, [onChange, onStart, onEnd]);
49
+ useEffect(() => {
50
+ if (makeDefault) {
51
+ const old = get().controls;
52
+ // @ts-ignore https://github.com/three-types/three-ts-types/pull/1398
53
+ set({
54
+ controls
55
+ });
56
+ return () => set({
57
+ controls: old
58
+ });
59
+ }
60
+ }, [makeDefault, controls]);
61
+ return /*#__PURE__*/React.createElement("primitive", _extends({
62
+ ref: ref,
63
+ object: controls
64
+ }, restProps));
65
+ });
66
+
67
+ export { ArcballControls };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),t=require("@react-three/fiber"),r=require("three-stdlib");function o(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var o=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,o.get?o:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var n=o(e);exports.AsciiRenderer=function({renderIndex:e=1,bgColor:o="black",fgColor:l="white",characters:c=" .:-+*=%@#",invert:s=!0,color:i=!1,resolution:u=.15}){const{size:m,gl:d,scene:a,camera:f}=t.useThree(),E=n.useMemo((()=>{const e=new r.AsciiEffect(d,c,{invert:s,color:i,resolution:u});return e.domElement.style.position="absolute",e.domElement.style.top="0px",e.domElement.style.left="0px",e.domElement.style.pointerEvents="none",e}),[c,s,i,u]);return n.useLayoutEffect((()=>{E.domElement.style.color=l,E.domElement.style.backgroundColor=o}),[l,o]),n.useEffect((()=>(d.domElement.style.opacity="0",d.domElement.parentNode.appendChild(E.domElement),()=>{d.domElement.style.opacity="1",d.domElement.parentNode.removeChild(E.domElement)})),[E]),n.useEffect((()=>{E.setSize(m.width,m.height)}),[E,m]),t.useFrame((e=>{E.render(a,f)}),e),n.createElement(n.Fragment,null)};
@@ -0,0 +1,11 @@
1
+ import * as React from 'react';
2
+ export type AsciiRendererProps = {
3
+ renderIndex?: number;
4
+ bgColor?: string;
5
+ fgColor?: string;
6
+ characters?: string;
7
+ invert?: boolean;
8
+ color?: boolean;
9
+ resolution?: number;
10
+ };
11
+ export declare function AsciiRenderer({ renderIndex, bgColor, fgColor, characters, invert, color, resolution, }: AsciiRendererProps): React.JSX.Element;
@@ -0,0 +1,66 @@
1
+ import * as React from 'react';
2
+ import { useThree, useFrame } from '@react-three/fiber';
3
+ import { AsciiEffect } from 'three-stdlib';
4
+
5
+ function AsciiRenderer({
6
+ renderIndex = 1,
7
+ bgColor = 'black',
8
+ fgColor = 'white',
9
+ characters = ' .:-+*=%@#',
10
+ invert = true,
11
+ color = false,
12
+ resolution = 0.15
13
+ }) {
14
+ // Reactive state
15
+ const {
16
+ size,
17
+ gl,
18
+ scene,
19
+ camera
20
+ } = useThree();
21
+
22
+ // Create effect
23
+ const effect = React.useMemo(() => {
24
+ const effect = new AsciiEffect(gl, characters, {
25
+ invert,
26
+ color,
27
+ resolution
28
+ });
29
+ effect.domElement.style.position = 'absolute';
30
+ effect.domElement.style.top = '0px';
31
+ effect.domElement.style.left = '0px';
32
+ effect.domElement.style.pointerEvents = 'none';
33
+ return effect;
34
+ }, [characters, invert, color, resolution]);
35
+
36
+ // Styling
37
+ React.useLayoutEffect(() => {
38
+ effect.domElement.style.color = fgColor;
39
+ effect.domElement.style.backgroundColor = bgColor;
40
+ }, [fgColor, bgColor]);
41
+
42
+ // Append on mount, remove on unmount
43
+ React.useEffect(() => {
44
+ gl.domElement.style.opacity = '0';
45
+ gl.domElement.parentNode.appendChild(effect.domElement);
46
+ return () => {
47
+ gl.domElement.style.opacity = '1';
48
+ gl.domElement.parentNode.removeChild(effect.domElement);
49
+ };
50
+ }, [effect]);
51
+
52
+ // Set size
53
+ React.useEffect(() => {
54
+ effect.setSize(size.width, size.height);
55
+ }, [effect, size]);
56
+
57
+ // Take over render-loop (that is what the index is for)
58
+ useFrame(state => {
59
+ effect.render(scene, camera);
60
+ }, renderIndex);
61
+
62
+ // return something to not break type signatures
63
+ return /*#__PURE__*/React.createElement(React.Fragment, null);
64
+ }
65
+
66
+ export { AsciiRenderer };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("three"),n=require("@react-three/fiber");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var a=u(e),o=c(r),i=c(t);const s=new i.Box3,f=new i.Vector3;exports.BBAnchor=({anchor:e,...r})=>{const t=o.useRef(null),u=o.useRef(null);return o.useEffect((()=>{var e;null!=(e=t.current)&&null!=(e=e.parent)&&e.parent&&(u.current=t.current.parent,t.current.parent.parent.add(t.current))}),[]),n.useFrame((()=>{u.current&&(s.setFromObject(u.current),s.getSize(f),t.current.position.set(u.current.position.x+f.x*(Array.isArray(e)?e[0]:e.x)/2,u.current.position.y+f.y*(Array.isArray(e)?e[1]:e.y)/2,u.current.position.z+f.z*(Array.isArray(e)?e[2]:e.z)/2))})),o.createElement("group",a.default({ref:t},r))};
@@ -0,0 +1,7 @@
1
+ import * as React from 'react';
2
+ import * as THREE from 'three';
3
+ import { ThreeElements } from '@react-three/fiber';
4
+ export type BBAnchorProps = ThreeElements['group'] & {
5
+ anchor: THREE.Vector3 | [number, number, number];
6
+ };
7
+ export declare const BBAnchor: ({ anchor, ...props }: BBAnchorProps) => React.JSX.Element;