@ohos-ports/react-three-drei 10.7.7-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +852 -0
- package/core/AccumulativeShadows.cjs.js +1 -0
- package/core/AccumulativeShadows.d.ts +59 -0
- package/core/AccumulativeShadows.js +310 -0
- package/core/AdaptiveDpr.cjs.js +1 -0
- package/core/AdaptiveDpr.d.ts +3 -0
- package/core/AdaptiveDpr.js +28 -0
- package/core/AdaptiveEvents.cjs.js +1 -0
- package/core/AdaptiveEvents.d.ts +1 -0
- package/core/AdaptiveEvents.js +20 -0
- package/core/ArcballControls.cjs.js +1 -0
- package/core/ArcballControls.d.ts +15 -0
- package/core/ArcballControls.js +67 -0
- package/core/AsciiRenderer.cjs.js +1 -0
- package/core/AsciiRenderer.d.ts +11 -0
- package/core/AsciiRenderer.js +66 -0
- package/core/BBAnchor.cjs.js +1 -0
- package/core/BBAnchor.d.ts +7 -0
- package/core/BBAnchor.js +37 -0
- package/core/Backdrop.cjs.js +1 -0
- package/core/Backdrop.d.ts +15 -0
- package/core/Backdrop.js +33 -0
- package/core/BakeShadows.cjs.js +1 -0
- package/core/BakeShadows.d.ts +1 -0
- package/core/BakeShadows.js +16 -0
- package/core/Billboard.cjs.js +1 -0
- package/core/Billboard.d.ts +10 -0
- package/core/Billboard.js +53 -0
- package/core/Bounds.cjs.js +1 -0
- package/core/Bounds.d.ts +36 -0
- package/core/Bounds.js +254 -0
- package/core/Bvh.cjs.js +1 -0
- package/core/Bvh.d.ts +19 -0
- package/core/Bvh.js +92 -0
- package/core/CameraControls.cjs.js +1 -0
- package/core/CameraControls.d.ts +48 -0
- package/core/CameraControls.js +151 -0
- package/core/CameraShake.cjs.js +1 -0
- package/core/CameraShake.d.ts +17 -0
- package/core/CameraShake.js +57 -0
- package/core/CatmullRomLine.cjs.js +1 -0
- package/core/CatmullRomLine.d.ts +10 -0
- package/core/CatmullRomLine.js +42 -0
- package/core/Caustics.cjs.js +1 -0
- package/core/Caustics.d.ts +32 -0
- package/core/Caustics.js +388 -0
- package/core/Center.cjs.js +1 -0
- package/core/Center.d.ts +33 -0
- package/core/Center.js +67 -0
- package/core/Clone.cjs.js +1 -0
- package/core/Clone.d.ts +15 -0
- package/core/Clone.js +100 -0
- package/core/Cloud.cjs.js +1 -0
- package/core/Cloud.d.ts +97 -0
- package/core/Cloud.js +231 -0
- package/core/ComputedAttribute.cjs.js +1 -0
- package/core/ComputedAttribute.d.ts +8 -0
- package/core/ComputedAttribute.js +33 -0
- package/core/ContactShadows.cjs.js +1 -0
- package/core/ContactShadows.d.ts +18 -0
- package/core/ContactShadows.js +114 -0
- package/core/CubeCamera.cjs.js +1 -0
- package/core/CubeCamera.d.ts +21 -0
- package/core/CubeCamera.js +86 -0
- package/core/CubeTexture.cjs.js +1 -0
- package/core/CubeTexture.d.ts +14 -0
- package/core/CubeTexture.js +25 -0
- package/core/CubicBezierLine.cjs.js +1 -0
- package/core/CubicBezierLine.d.ts +12 -0
- package/core/CubicBezierLine.js +28 -0
- package/core/CurveModifier.cjs.js +1 -0
- package/core/CurveModifier.d.ts +11 -0
- package/core/CurveModifier.js +27 -0
- package/core/Decal.cjs.js +1 -0
- package/core/Decal.d.ts +16 -0
- package/core/Decal.js +128 -0
- package/core/Detailed.cjs.js +1 -0
- package/core/Detailed.d.ts +10 -0
- package/core/Detailed.js +33 -0
- package/core/DetectGPU.cjs.js +1 -0
- package/core/DetectGPU.d.ts +7 -0
- package/core/DetectGPU.js +14 -0
- package/core/DeviceOrientationControls.cjs.js +1 -0
- package/core/DeviceOrientationControls.d.ts +10 -0
- package/core/DeviceOrientationControls.js +51 -0
- package/core/Edges.cjs.js +1 -0
- package/core/Edges.d.ts +13 -0
- package/core/Edges.js +38 -0
- package/core/Effects.cjs.js +1 -0
- package/core/Effects.d.ts +25 -0
- package/core/Effects.js +91 -0
- package/core/Environment.cjs.js +1 -0
- package/core/Environment.d.ts +37 -0
- package/core/Environment.js +189 -0
- package/core/Example.cjs.js +1 -0
- package/core/Example.d.ts +13 -0
- package/core/Example.js +46 -0
- package/core/Fbo.cjs.js +1 -0
- package/core/Fbo.d.ts +22 -0
- package/core/Fbo.js +63 -0
- package/core/Fbx.cjs.js +1 -0
- package/core/Fbx.d.ts +11 -0
- package/core/Fbx.js +23 -0
- package/core/FirstPersonControls.cjs.js +1 -0
- package/core/FirstPersonControls.d.ts +8 -0
- package/core/FirstPersonControls.js +38 -0
- package/core/Fisheye.cjs.js +1 -0
- package/core/Fisheye.d.ts +10 -0
- package/core/Fisheye.js +95 -0
- package/core/Float.cjs.js +1 -0
- package/core/Float.d.ts +14 -0
- package/core/Float.js +37 -0
- package/core/FlyControls.cjs.js +1 -0
- package/core/FlyControls.d.ts +10 -0
- package/core/FlyControls.js +55 -0
- package/core/GizmoHelper.cjs.js +1 -0
- package/core/GizmoHelper.d.ts +16 -0
- package/core/GizmoHelper.js +116 -0
- package/core/GizmoViewcube.cjs.js +1 -0
- package/core/GizmoViewcube.d.ts +14 -0
- package/core/GizmoViewcube.js +133 -0
- package/core/GizmoViewport.cjs.js +1 -0
- package/core/GizmoViewport.d.ts +16 -0
- package/core/GizmoViewport.js +140 -0
- package/core/Gltf.cjs.js +1 -0
- package/core/Gltf.d.ts +27 -0
- package/core/Gltf.js +52 -0
- package/core/GradientTexture.cjs.js +1 -0
- package/core/GradientTexture.d.ts +18 -0
- package/core/GradientTexture.js +54 -0
- package/core/Grid.cjs.js +1 -0
- package/core/Grid.d.ts +26 -0
- package/core/Grid.js +142 -0
- package/core/Helper.cjs.js +1 -0
- package/core/Helper.d.ts +16 -0
- package/core/Helper.js +47 -0
- package/core/Hud.cjs.js +1 -0
- package/core/Hud.d.ts +6 -0
- package/core/Hud.js +55 -0
- package/core/Image.cjs.js +1 -0
- package/core/Image.d.ts +38 -0
- package/core/Image.js +160 -0
- package/core/Instances.cjs.js +1 -0
- package/core/Instances.d.ts +64 -0
- package/core/Instances.js +313 -0
- package/core/Ktx2.cjs.js +1 -0
- package/core/Ktx2.d.ts +14 -0
- package/core/Ktx2.js +48 -0
- package/core/Lightformer.cjs.js +1 -0
- package/core/Lightformer.d.ts +15 -0
- package/core/Lightformer.js +63 -0
- package/core/Line.cjs.js +1 -0
- package/core/Line.d.ts +13 -0
- package/core/Line.js +73 -0
- package/core/MapControls.cjs.js +1 -0
- package/core/MapControls.d.ts +14 -0
- package/core/MapControls.js +63 -0
- package/core/MarchingCubes.cjs.js +1 -0
- package/core/MarchingCubes.d.ts +24 -0
- package/core/MarchingCubes.js +78 -0
- package/core/Mask.cjs.js +1 -0
- package/core/Mask.d.ts +17 -0
- package/core/Mask.js +42 -0
- package/core/MatcapTexture.cjs.js +1 -0
- package/core/MatcapTexture.d.ts +9 -0
- package/core/MatcapTexture.js +51 -0
- package/core/MeshDiscardMaterial.cjs.js +1 -0
- package/core/MeshDiscardMaterial.d.ts +10 -0
- package/core/MeshDiscardMaterial.js +15 -0
- package/core/MeshDistortMaterial.cjs.js +1 -0
- package/core/MeshDistortMaterial.d.ts +39 -0
- package/core/MeshDistortMaterial.js +72 -0
- package/core/MeshPortalMaterial.cjs.js +1 -0
- package/core/MeshPortalMaterial.d.ts +25 -0
- package/core/MeshPortalMaterial.js +467 -0
- package/core/MeshReflectorMaterial.cjs.js +1 -0
- package/core/MeshReflectorMaterial.d.ts +14 -0
- package/core/MeshReflectorMaterial.js +180 -0
- package/core/MeshRefractionMaterial.cjs.js +1 -0
- package/core/MeshRefractionMaterial.d.ts +19 -0
- package/core/MeshRefractionMaterial.js +73 -0
- package/core/MeshTransmissionMaterial.cjs.js +1 -0
- package/core/MeshTransmissionMaterial.d.ts +34 -0
- package/core/MeshTransmissionMaterial.js +402 -0
- package/core/MeshWobbleMaterial.cjs.js +1 -0
- package/core/MeshWobbleMaterial.d.ts +36 -0
- package/core/MeshWobbleMaterial.js +60 -0
- package/core/MotionPathControls.cjs.js +1 -0
- package/core/MotionPathControls.d.ts +33 -0
- package/core/MotionPathControls.js +121 -0
- package/core/MultiMaterial.cjs.js +1 -0
- package/core/MultiMaterial.d.ts +4 -0
- package/core/MultiMaterial.js +29 -0
- package/core/NormalTexture.cjs.js +1 -0
- package/core/NormalTexture.d.ts +14 -0
- package/core/NormalTexture.js +42 -0
- package/core/OrbitControls.cjs.js +1 -0
- package/core/OrbitControls.d.ts +22 -0
- package/core/OrbitControls.js +79 -0
- package/core/OrthographicCamera.cjs.js +1 -0
- package/core/OrthographicCamera.d.ts +14 -0
- package/core/OrthographicCamera.js +76 -0
- package/core/Outlines.cjs.js +1 -0
- package/core/Outlines.d.ts +17 -0
- package/core/Outlines.js +166 -0
- package/core/PerformanceMonitor.cjs.js +1 -0
- package/core/PerformanceMonitor.d.ts +36 -0
- package/core/PerformanceMonitor.js +116 -0
- package/core/PerspectiveCamera.cjs.js +1 -0
- package/core/PerspectiveCamera.d.ts +14 -0
- package/core/PerspectiveCamera.js +72 -0
- package/core/PointMaterial.cjs.js +1 -0
- package/core/PointMaterial.d.ts +8 -0
- package/core/PointMaterial.js +36 -0
- package/core/PointerLockControls.cjs.js +1 -0
- package/core/PointerLockControls.d.ts +15 -0
- package/core/PointerLockControls.js +89 -0
- package/core/Points.cjs.js +1 -0
- package/core/Points.d.ts +31 -0
- package/core/Points.js +202 -0
- package/core/PositionalAudio.cjs.js +1 -0
- package/core/PositionalAudio.d.ts +9 -0
- package/core/PositionalAudio.js +46 -0
- package/core/Preload.cjs.js +1 -0
- package/core/Preload.d.ts +7 -0
- package/core/Preload.js +44 -0
- package/core/Progress.cjs.js +1 -0
- package/core/Progress.d.ts +14 -0
- package/core/Progress.js +55 -0
- package/core/QuadraticBezierLine.cjs.js +1 -0
- package/core/QuadraticBezierLine.d.ts +14 -0
- package/core/QuadraticBezierLine.js +42 -0
- package/core/RenderCubeTexture.cjs.js +1 -0
- package/core/RenderCubeTexture.d.ts +30 -0
- package/core/RenderCubeTexture.js +96 -0
- package/core/RenderTexture.cjs.js +1 -0
- package/core/RenderTexture.d.ts +18 -0
- package/core/RenderTexture.js +105 -0
- package/core/Resize.cjs.js +1 -0
- package/core/Resize.d.ts +17 -0
- package/core/Resize.js +39 -0
- package/core/RoundedBox.cjs.js +1 -0
- package/core/RoundedBox.d.ts +14 -0
- package/core/RoundedBox.js +70 -0
- package/core/Sampler.cjs.js +1 -0
- package/core/Sampler.d.ts +28 -0
- package/core/Sampler.js +75 -0
- package/core/ScreenQuad.cjs.js +1 -0
- package/core/ScreenQuad.d.ts +5 -0
- package/core/ScreenQuad.js +25 -0
- package/core/ScreenSizer.cjs.js +1 -0
- package/core/ScreenSizer.d.ts +7 -0
- package/core/ScreenSizer.js +39 -0
- package/core/ScreenSpace.cjs.js +1 -0
- package/core/ScreenSpace.d.ts +7 -0
- package/core/ScreenSpace.js +25 -0
- package/core/Segments.cjs.js +1 -0
- package/core/Segments.d.ts +29 -0
- package/core/Segments.js +96 -0
- package/core/Shadow.cjs.js +1 -0
- package/core/Shadow.d.ts +12 -0
- package/core/Shadow.js +42 -0
- package/core/ShadowAlpha.cjs.js +1 -0
- package/core/ShadowAlpha.d.ts +7 -0
- package/core/ShadowAlpha.js +108 -0
- package/core/Sky.cjs.js +1 -0
- package/core/Sky.d.ts +16 -0
- package/core/Sky.js +39 -0
- package/core/Sparkles.cjs.js +1 -0
- package/core/Sparkles.d.ts +26 -0
- package/core/Sparkles.js +161 -0
- package/core/Splat.cjs.js +1 -0
- package/core/Splat.d.ts +56 -0
- package/core/Splat.js +506 -0
- package/core/SpotLight.cjs.js +1 -0
- package/core/SpotLight.d.ts +27 -0
- package/core/SpotLight.js +223 -0
- package/core/SpriteAnimator.cjs.js +1 -0
- package/core/SpriteAnimator.d.ts +88 -0
- package/core/SpriteAnimator.js +413 -0
- package/core/Stage.cjs.js +1 -0
- package/core/Stage.d.ts +27 -0
- package/core/Stage.js +133 -0
- package/core/Stars.cjs.js +1 -0
- package/core/Stars.d.ts +22 -0
- package/core/Stars.js +100 -0
- package/core/Stats.cjs.js +1 -0
- package/core/Stats.d.ts +7 -0
- package/core/Stats.js +32 -0
- package/core/StatsGl.cjs.js +1 -0
- package/core/StatsGl.d.ts +14 -0
- package/core/StatsGl.js +44 -0
- package/core/Svg.cjs.js +1 -0
- package/core/Svg.d.ts +13 -0
- package/core/Svg.js +62 -0
- package/core/Text.cjs.js +1 -0
- package/core/Text.d.ts +38 -0
- package/core/Text.js +57 -0
- package/core/Text3D.cjs.js +1 -0
- package/core/Text3D.d.ts +20 -0
- package/core/Text3D.js +74 -0
- package/core/Texture.cjs.js +1 -0
- package/core/Texture.d.ts +20 -0
- package/core/Texture.js +60 -0
- package/core/TrackballControls.cjs.js +1 -0
- package/core/TrackballControls.d.ts +15 -0
- package/core/TrackballControls.js +72 -0
- package/core/Trail.cjs.js +1 -0
- package/core/Trail.d.ts +21 -0
- package/core/Trail.js +150 -0
- package/core/TrailTexture.cjs.js +1 -0
- package/core/TrailTexture.d.ts +19 -0
- package/core/TrailTexture.js +159 -0
- package/core/TransformControls.cjs.js +1 -0
- package/core/TransformControls.d.ts +28 -0
- package/core/TransformControls.js +114 -0
- package/core/VideoTexture.cjs.js +1 -0
- package/core/VideoTexture.d.ts +26 -0
- package/core/VideoTexture.js +111 -0
- package/core/Wireframe.cjs.js +1 -0
- package/core/Wireframe.d.ts +15 -0
- package/core/Wireframe.js +157 -0
- package/core/calculateScaleFactor.cjs.js +1 -0
- package/core/calculateScaleFactor.d.ts +3 -0
- package/core/calculateScaleFactor.js +31 -0
- package/core/index.cjs.js +1 -0
- package/core/index.d.ts +122 -0
- package/core/index.js +150 -0
- package/core/meshBounds.cjs.js +1 -0
- package/core/meshBounds.d.ts +2 -0
- package/core/meshBounds.js +28 -0
- package/core/shaderMaterial.cjs.js +1 -0
- package/core/shaderMaterial.d.ts +9 -0
- package/core/shaderMaterial.js +29 -0
- package/core/shapes.cjs.js +1 -0
- package/core/shapes.d.ts +26 -0
- package/core/shapes.js +65 -0
- package/core/softShadows.cjs.js +1 -0
- package/core/softShadows.d.ts +6 -0
- package/core/softShadows.js +158 -0
- package/core/useAnimations.cjs.js +1 -0
- package/core/useAnimations.d.ts +13 -0
- package/core/useAnimations.js +52 -0
- package/core/useAspect.cjs.js +1 -0
- package/core/useAspect.d.ts +1 -0
- package/core/useAspect.js +10 -0
- package/core/useBoxProjectedEnv.cjs.js +1 -0
- package/core/useBoxProjectedEnv.d.ts +19 -0
- package/core/useBoxProjectedEnv.js +95 -0
- package/core/useCamera.cjs.js +1 -0
- package/core/useCamera.d.ts +3 -0
- package/core/useCamera.js +19 -0
- package/core/useContextBridge.cjs.js +1 -0
- package/core/useContextBridge.d.ts +4 -0
- package/core/useContextBridge.js +20 -0
- package/core/useDepthBuffer.cjs.js +1 -0
- package/core/useDepthBuffer.d.ts +6 -0
- package/core/useDepthBuffer.js +38 -0
- package/core/useEnvironment.cjs.js +1 -0
- package/core/useEnvironment.d.ts +17 -0
- package/core/useEnvironment.js +150 -0
- package/core/useFont.cjs.js +1 -0
- package/core/useFont.d.ts +24 -0
- package/core/useFont.js +24 -0
- package/core/useIntersect.cjs.js +1 -0
- package/core/useIntersect.d.ts +3 -0
- package/core/useIntersect.js +36 -0
- package/core/useSpriteLoader.cjs.js +1 -0
- package/core/useSpriteLoader.d.ts +57 -0
- package/core/useSpriteLoader.js +402 -0
- package/helpers/constants.cjs.js +1 -0
- package/helpers/constants.d.ts +1 -0
- package/helpers/constants.js +6 -0
- package/helpers/deprecated.cjs.js +1 -0
- package/helpers/deprecated.d.ts +5 -0
- package/helpers/deprecated.js +8 -0
- package/helpers/environment-assets.cjs.js +1 -0
- package/helpers/environment-assets.d.ts +13 -0
- package/helpers/environment-assets.js +14 -0
- package/helpers/glsl/DefaultSpotlightShadowShadows.glsl.js +3 -0
- package/helpers/glsl/distort.vert.glsl.js +3 -0
- package/helpers/ts-utils.cjs.js +1 -0
- package/helpers/ts-utils.d.ts +7 -0
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- package/helpers/useEffectfulState.cjs.js +1 -0
- package/helpers/useEffectfulState.d.ts +4 -0
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- package/index.cjs.js +1 -0
- package/index.d.ts +1 -0
- package/index.js +139 -0
- package/materials/BlurPass.cjs.js +1 -0
- package/materials/BlurPass.d.ts +23 -0
- package/materials/BlurPass.js +72 -0
- package/materials/ConvolutionMaterial.cjs.js +1 -0
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- package/materials/DiscardMaterial.cjs.js +1 -0
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- package/materials/MeshReflectorMaterial.cjs.js +1 -0
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- package/materials/SpotLightMaterial.cjs.js +1 -0
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- package/materials/WireframeMaterial.cjs.js +1 -0
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- package/web/DragControls.cjs.js +1 -0
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- package/web/FaceControls.cjs.js +1 -0
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- package/web/FaceLandmarker.cjs.js +1 -0
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- package/web/Facemesh.cjs.js +1 -0
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- package/web/KeyboardControls.cjs.js +1 -0
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- package/web/Loader.cjs.js +1 -0
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- package/web/PresentationControls.cjs.js +1 -0
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- package/web/ScreenVideoTexture.cjs.js +1 -0
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- package/web/ScrollControls.cjs.js +1 -0
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- package/web/Select.cjs.js +1 -0
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- package/web/View.cjs.js +1 -0
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- package/web/WebcamVideoTexture.cjs.js +1 -0
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- package/web/index.cjs.js +1 -0
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- package/web/pivotControls/AxisArrow.cjs.js +1 -0
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- package/web/pivotControls/AxisRotator.cjs.js +1 -0
- package/web/pivotControls/AxisRotator.d.ts +7 -0
- package/web/pivotControls/AxisRotator.js +220 -0
- package/web/pivotControls/PlaneSlider.cjs.js +1 -0
- package/web/pivotControls/PlaneSlider.d.ts +7 -0
- package/web/pivotControls/PlaneSlider.js +202 -0
- package/web/pivotControls/ScalingSphere.cjs.js +1 -0
- package/web/pivotControls/ScalingSphere.d.ts +7 -0
- package/web/pivotControls/ScalingSphere.js +192 -0
- package/web/pivotControls/context.cjs.js +1 -0
- package/web/pivotControls/context.d.ts +33 -0
- package/web/pivotControls/context.js +5 -0
- package/web/pivotControls/index.cjs.js +1 -0
- package/web/pivotControls/index.d.ts +39 -0
- package/web/pivotControls/index.js +213 -0
- package/web/useCursor.cjs.js +1 -0
- package/web/useCursor.d.ts +1 -0
- package/web/useCursor.js +12 -0
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("three"),r=require("react"),a=require("@react-three/fiber"),i=require("./shaderMaterial.cjs.js"),s=require("../materials/DiscardMaterial.cjs.js"),n=require("../helpers/constants.cjs.js");function o(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function l(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var h=o(e),c=l(t),u=l(r);const d=u.createContext(null),p=i.shaderMaterial({color:new c.Color,blend:2,alphaTest:.75,opacity:0,map:null},"varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vUv = uv;\n }",`varying vec2 vUv;\n uniform sampler2D map;\n uniform vec3 color;\n uniform float opacity;\n uniform float alphaTest;\n uniform float blend;\n void main() {\n vec4 sampledDiffuseColor = texture2D(map, vUv);\n gl_FragColor = vec4(color * sampledDiffuseColor.r * blend, max(0.0, (1.0 - (sampledDiffuseColor.r + sampledDiffuseColor.g + sampledDiffuseColor.b) / alphaTest)) * opacity);\n #include <tonemapping_fragment>\n #include <${n.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),f=u.forwardRef((({children:e,temporal:t,frames:r=40,limit:i=1/0,blend:s=20,scale:n=10,opacity:o=1,alphaTest:l=.75,color:h="black",colorBlend:c=2,resolution:f=1024,toneMapped:g=!0,...v},M)=>{a.extend({SoftShadowMaterial:p});const b=a.useThree((e=>e.gl)),w=a.useThree((e=>e.scene)),y=a.useThree((e=>e.camera)),x=a.useThree((e=>e.invalidate)),C=u.useRef(null),S=u.useRef(null),[j]=u.useState((()=>new m(b,w,f)));u.useLayoutEffect((()=>{j.configure(C.current)}),[]);const T=u.useMemo((()=>({lights:new Map,temporal:!!t,frames:Math.max(2,r),blend:Math.max(2,r===1/0?s:r),count:0,getMesh:()=>C.current,reset:()=>{j.clear();const e=C.current.material;e.opacity=0,e.alphaTest=0,T.count=0},update:(e=1)=>{const t=C.current.material;T.temporal?(t.opacity=Math.min(o,t.opacity+o/T.blend),t.alphaTest=Math.min(l,t.alphaTest+l/T.blend)):(t.opacity=o,t.alphaTest=l),S.current.visible=!0,j.prepare();for(let t=0;t<e;t++)T.lights.forEach((e=>e.update())),j.update(y,T.blend);S.current.visible=!1,j.finish()}})),[j,y,w,t,r,s,o,l]);return u.useLayoutEffect((()=>{T.reset(),T.temporal||T.frames===1/0||T.update(T.blend)})),u.useImperativeHandle(M,(()=>T),[T]),a.useFrame((()=>{(T.temporal||T.frames===1/0)&&T.count<T.frames&&T.count<i&&(x(),T.update(),T.count++)})),u.createElement("group",v,u.createElement("group",{traverse:()=>null,ref:S},u.createElement(d.Provider,{value:T},e)),u.createElement("mesh",{receiveShadow:!0,ref:C,scale:n,rotation:[-Math.PI/2,0,0]},u.createElement("planeGeometry",null),u.createElement("softShadowMaterial",{transparent:!0,depthWrite:!1,toneMapped:g,color:h,blend:c,map:j.progressiveLightMap2.texture})))})),g=u.forwardRef((({castShadow:e=!0,bias:t=.001,mapSize:r=512,size:a=5,near:i=.5,far:s=500,frames:o=1,position:l=[0,0,0],radius:p=1,amount:f=8,intensity:g=(n.version>=155?Math.PI:1),ambient:m=.5,...v},M)=>{const b=u.useRef(null),w=new c.Vector3(...l).length(),y=u.useContext(d),x=u.useCallback((()=>{let e;if(b.current)for(let t=0;t<b.current.children.length;t++)if(e=b.current.children[t],Math.random()>m)e.position.set(l[0]+c.MathUtils.randFloatSpread(p),l[1]+c.MathUtils.randFloatSpread(p),l[2]+c.MathUtils.randFloatSpread(p));else{let t=Math.acos(2*Math.random()-1)-Math.PI/2,r=2*Math.PI*Math.random();e.position.set(Math.cos(t)*Math.cos(r)*w,Math.abs(Math.cos(t)*Math.sin(r)*w),Math.sin(t)*w)}}),[p,m,w,...l]),C=u.useMemo((()=>({update:x})),[x]);return u.useImperativeHandle(M,(()=>C),[C]),u.useLayoutEffect((()=>{var e;const t=b.current;return y&&(null==(e=y.lights)||e.set(t.uuid,C)),()=>{var e;null==y||null==(e=y.lights)||e.delete(t.uuid)}}),[y,C]),u.createElement("group",h.default({ref:b},v),Array.from({length:f},((n,o)=>u.createElement("directionalLight",{key:o,castShadow:e,"shadow-bias":t,"shadow-mapSize":[r,r],intensity:g/f},u.createElement("orthographicCamera",{attach:"shadow-camera",args:[-a,a,a,-a,i,s]})))))}));class m{constructor(e,t,r=1024){this.renderer=e,this.res=r,this.scene=t,this.buffer1Active=!1,this.lights=[],this.meshes=[],this.object=null,this.clearColor=new c.Color,this.clearAlpha=0;const a={type:c.HalfFloatType,magFilter:c.NearestFilter,minFilter:c.NearestFilter};this.progressiveLightMap1=new c.WebGLRenderTarget(this.res,this.res,a),this.progressiveLightMap2=new c.WebGLRenderTarget(this.res,this.res,a),this.discardMat=new s.DiscardMaterial,this.targetMat=new c.MeshLambertMaterial({fog:!1}),this.previousShadowMap={value:this.progressiveLightMap1.texture},this.averagingWindow={value:100},this.targetMat.onBeforeCompile=e=>{e.vertexShader="varying vec2 vUv;\n"+e.vertexShader.slice(0,-1)+"vUv = uv; gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";const t=e.fragmentShader.indexOf("void main() {");e.fragmentShader="varying vec2 vUv;\n"+e.fragmentShader.slice(0,t)+"uniform sampler2D previousShadowMap;\n\tuniform float averagingWindow;\n"+e.fragmentShader.slice(t-1,-1)+"\nvec3 texelOld = texture2D(previousShadowMap, vUv).rgb;\n gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/ averagingWindow);\n }",e.uniforms.previousShadowMap=this.previousShadowMap,e.uniforms.averagingWindow=this.averagingWindow}}clear(){this.renderer.getClearColor(this.clearColor),this.clearAlpha=this.renderer.getClearAlpha(),this.renderer.setClearColor("black",1),this.renderer.setRenderTarget(this.progressiveLightMap1),this.renderer.clear(),this.renderer.setRenderTarget(this.progressiveLightMap2),this.renderer.clear(),this.renderer.setRenderTarget(null),this.renderer.setClearColor(this.clearColor,this.clearAlpha),this.lights=[],this.meshes=[],this.scene.traverse((e=>{!function(e){return!!e.geometry}(e)?function(e){return e.isLight}(e)&&this.lights.push({object:e,intensity:e.intensity}):this.meshes.push({object:e,material:e.material})}))}prepare(){this.lights.forEach((e=>e.object.intensity=0)),this.meshes.forEach((e=>e.object.material=this.discardMat))}finish(){this.lights.forEach((e=>e.object.intensity=e.intensity)),this.meshes.forEach((e=>e.object.material=e.material))}configure(e){this.object=e}update(e,t=100){if(!this.object)return;this.averagingWindow.value=t,this.object.material=this.targetMat;const r=this.buffer1Active?this.progressiveLightMap1:this.progressiveLightMap2,a=this.buffer1Active?this.progressiveLightMap2:this.progressiveLightMap1,i=this.scene.background;this.scene.background=null,this.renderer.setRenderTarget(r),this.previousShadowMap.value=a.texture,this.buffer1Active=!this.buffer1Active,this.renderer.render(this.scene,e),this.renderer.setRenderTarget(null),this.scene.background=i}}exports.AccumulativeShadows=f,exports.RandomizedLight=g,exports.accumulativeContext=d;
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import * as THREE from 'three';
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import * as React from 'react';
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import { ReactThreeFiber, ThreeElements } from '@react-three/fiber';
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import { ForwardRefComponent } from '../helpers/ts-utils';
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export type AccumulativeShadowsProps = Omit<ThreeElements['group'], 'ref'> & {
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frames?: number;
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blend?: number;
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scale?: number;
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opacity?: number;
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color?: string;
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};
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interface AccumulativeContext {
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lights: Map<any, any>;
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temporal: boolean;
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frames: number;
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blend: number;
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count: number;
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getMesh: () => THREE.Mesh<THREE.PlaneGeometry, SoftShadowMaterialProps & THREE.ShaderMaterial>;
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}
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interface AccumulativeLightContext {
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update: () => void;
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}
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type SoftShadowMaterialProps = {
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map: THREE.Texture;
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color?: ReactThreeFiber.Color;
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declare module '@react-three/fiber' {
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interface ThreeElements {
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}
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}
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export declare const accumulativeContext: React.Context<AccumulativeContext>;
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export declare const AccumulativeShadows: ForwardRefComponent<AccumulativeShadowsProps, AccumulativeContext>;
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export type RandomizedLightProps = Omit<ThreeElements['group'], 'ref'> & {
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position?: [x: number, y: number, z: number];
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radius?: number;
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amount?: number;
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ambient?: number;
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size?: number;
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near?: number;
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far?: number;
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};
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export declare const RandomizedLight: ForwardRefComponent<RandomizedLightProps, AccumulativeLightContext>;
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import _extends from '@babel/runtime/helpers/esm/extends';
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import * as React from 'react';
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import { extend, useThree, useFrame } from '@react-three/fiber';
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import { shaderMaterial } from './shaderMaterial.js';
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import { DiscardMaterial } from '../materials/DiscardMaterial.js';
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import { version } from '../helpers/constants.js';
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}
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const accumulativeContext = /* @__PURE__ */React.createContext(null);
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const SoftShadowMaterial = /* @__PURE__ */shaderMaterial({
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map: null
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}, `varying vec2 vUv;
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void main() {
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gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);
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vUv = uv;
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}`, `varying vec2 vUv;
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uniform sampler2D map;
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uniform vec3 color;
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uniform float opacity;
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uniform float alphaTest;
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uniform float blend;
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void main() {
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vec4 sampledDiffuseColor = texture2D(map, vUv);
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gl_FragColor = vec4(color * sampledDiffuseColor.r * blend, max(0.0, (1.0 - (sampledDiffuseColor.r + sampledDiffuseColor.g + sampledDiffuseColor.b) / alphaTest)) * opacity);
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#include <tonemapping_fragment>
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#include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
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}`);
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const AccumulativeShadows = /* @__PURE__ */React.forwardRef(({
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children,
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temporal,
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frames = 40,
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limit = Infinity,
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blend = 20,
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scale = 10,
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color = 'black',
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resolution = 1024,
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toneMapped = true,
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...props
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}, forwardRef) => {
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extend({
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SoftShadowMaterial
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});
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const gl = useThree(state => state.gl);
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const camera = useThree(state => state.camera);
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const gPlane = React.useRef(null);
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const gLights = React.useRef(null);
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const [plm] = React.useState(() => new ProgressiveLightMap(gl, scene, resolution));
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plm.configure(gPlane.current);
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}, []);
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const api = React.useMemo(() => ({
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lights: new Map(),
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temporal: !!temporal,
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count: 0,
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getMesh: () => gPlane.current,
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reset: () => {
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// Clear buffers, reset opacities, set frame count to 0
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plm.clear();
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material.opacity = 0;
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},
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update: (frames = 1) => {
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// Adapt the opacity-blend ratio to the number of frames
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const material = gPlane.current.material;
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material.opacity = opacity;
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material.alphaTest = alphaTest;
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} else {
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material.opacity = Math.min(opacity, material.opacity + opacity / api.blend);
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material.alphaTest = Math.min(alphaTest, material.alphaTest + alphaTest / api.blend);
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}
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// Switch accumulative lights on
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gLights.current.visible = true;
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// Collect scene lights and meshes
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plm.prepare();
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// Update the lightmap and the accumulative lights
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api.lights.forEach(light => light.update());
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// Switch lights off
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gLights.current.visible = false;
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// Restore lights and meshes
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plm.finish();
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}
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}), [plm, camera, scene, temporal, frames, blend, opacity, alphaTest]);
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// Reset internals, buffers, ...
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api.reset();
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useFrame(() => {
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invalidate();
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return /*#__PURE__*/React.createElement("group", props, /*#__PURE__*/React.createElement("group", {
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traverse: () => null,
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ref: gLights
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}, /*#__PURE__*/React.createElement(accumulativeContext.Provider, {
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value: api
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}, children)), /*#__PURE__*/React.createElement("mesh", {
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ref: gPlane,
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rotation: [-Math.PI / 2, 0, 0]
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}, /*#__PURE__*/React.createElement("planeGeometry", null), /*#__PURE__*/React.createElement("softShadowMaterial", {
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map: plm.progressiveLightMap2.texture
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})));
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});
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const RandomizedLight = /* @__PURE__ */React.forwardRef(({
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castShadow = true,
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bias = 0.001,
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mapSize = 512,
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size = 5,
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near = 0.5,
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far = 500,
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frames = 1,
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position = [0, 0, 0],
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radius = 1,
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amount = 8,
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intensity = version >= 155 ? Math.PI : 1,
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ambient = 0.5,
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...props
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}, forwardRef) => {
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const gLights = React.useRef(null);
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const length = new THREE.Vector3(...position).length();
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const parent = React.useContext(accumulativeContext);
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const update = React.useCallback(() => {
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let light;
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light = gLights.current.children[l];
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if (Math.random() > ambient) {
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light.position.set(position[0] + THREE.MathUtils.randFloatSpread(radius), position[1] + THREE.MathUtils.randFloatSpread(radius), position[2] + THREE.MathUtils.randFloatSpread(radius));
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} else {
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let lambda = Math.acos(2 * Math.random() - 1) - Math.PI / 2.0;
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let phi = 2 * Math.PI * Math.random();
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light.position.set(Math.cos(lambda) * Math.cos(phi) * length, Math.abs(Math.cos(lambda) * Math.sin(phi) * length), Math.sin(lambda) * length);
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}
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}
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}
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}, [radius, ambient, length, ...position]);
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const api = React.useMemo(() => ({
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update
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}), [update]);
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React.useImperativeHandle(forwardRef, () => api, [api]);
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React.useLayoutEffect(() => {
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var _parent$lights;
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const group = gLights.current;
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if (parent) (_parent$lights = parent.lights) == null || _parent$lights.set(group.uuid, api);
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return () => {
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var _parent$lights2;
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return void (parent == null || (_parent$lights2 = parent.lights) == null ? void 0 : _parent$lights2.delete(group.uuid));
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};
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}, [parent, api]);
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return /*#__PURE__*/React.createElement("group", _extends({
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ref: gLights
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}, props), Array.from({
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length: amount
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}, (_, index) => /*#__PURE__*/React.createElement("directionalLight", {
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key: index,
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castShadow: castShadow,
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"shadow-bias": bias,
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"shadow-mapSize": [mapSize, mapSize],
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intensity: intensity / amount
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}, /*#__PURE__*/React.createElement("orthographicCamera", {
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attach: "shadow-camera",
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args: [-size, size, size, -size, near, far]
|
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}))));
|
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});
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|
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// Based on "Progressive Light Map Accumulator", by [zalo](https://github.com/zalo/)
|
|
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|
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class ProgressiveLightMap {
|
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|
+
constructor(renderer, scene, res = 1024) {
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|
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this.renderer = renderer;
|
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|
+
this.res = res;
|
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|
+
this.scene = scene;
|
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|
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this.buffer1Active = false;
|
|
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|
+
this.lights = [];
|
|
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|
+
this.meshes = [];
|
|
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|
+
this.object = null;
|
|
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|
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this.clearColor = new THREE.Color();
|
|
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|
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this.clearAlpha = 0;
|
|
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|
+
|
|
218
|
+
// Create the Progressive LightMap Texture
|
|
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|
+
const textureParams = {
|
|
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|
+
type: THREE.HalfFloatType,
|
|
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|
+
magFilter: THREE.NearestFilter,
|
|
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|
+
minFilter: THREE.NearestFilter
|
|
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|
+
};
|
|
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|
+
this.progressiveLightMap1 = new THREE.WebGLRenderTarget(this.res, this.res, textureParams);
|
|
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|
+
this.progressiveLightMap2 = new THREE.WebGLRenderTarget(this.res, this.res, textureParams);
|
|
226
|
+
|
|
227
|
+
// Inject some spicy new logic into a standard phong material
|
|
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|
+
this.discardMat = new DiscardMaterial();
|
|
229
|
+
this.targetMat = new THREE.MeshLambertMaterial({
|
|
230
|
+
fog: false
|
|
231
|
+
});
|
|
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|
+
this.previousShadowMap = {
|
|
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|
+
value: this.progressiveLightMap1.texture
|
|
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|
+
};
|
|
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|
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this.averagingWindow = {
|
|
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|
+
value: 100
|
|
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|
+
};
|
|
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|
+
this.targetMat.onBeforeCompile = shader => {
|
|
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|
+
// Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
|
|
240
|
+
shader.vertexShader = 'varying vec2 vUv;\n' + shader.vertexShader.slice(0, -1) + 'vUv = uv; gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }';
|
|
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|
+
|
|
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|
+
// Fragment Shader: Set Pixels to average in the Previous frame's Shadows
|
|
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|
+
const bodyStart = shader.fragmentShader.indexOf('void main() {');
|
|
244
|
+
shader.fragmentShader = 'varying vec2 vUv;\n' + shader.fragmentShader.slice(0, bodyStart) + 'uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n' + shader.fragmentShader.slice(bodyStart - 1, -1) + `\nvec3 texelOld = texture2D(previousShadowMap, vUv).rgb;
|
|
245
|
+
gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/ averagingWindow);
|
|
246
|
+
}`;
|
|
247
|
+
|
|
248
|
+
// Set the Previous Frame's Texture Buffer and Averaging Window
|
|
249
|
+
shader.uniforms.previousShadowMap = this.previousShadowMap;
|
|
250
|
+
shader.uniforms.averagingWindow = this.averagingWindow;
|
|
251
|
+
};
|
|
252
|
+
}
|
|
253
|
+
clear() {
|
|
254
|
+
this.renderer.getClearColor(this.clearColor);
|
|
255
|
+
this.clearAlpha = this.renderer.getClearAlpha();
|
|
256
|
+
this.renderer.setClearColor('black', 1);
|
|
257
|
+
this.renderer.setRenderTarget(this.progressiveLightMap1);
|
|
258
|
+
this.renderer.clear();
|
|
259
|
+
this.renderer.setRenderTarget(this.progressiveLightMap2);
|
|
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|
+
this.renderer.clear();
|
|
261
|
+
this.renderer.setRenderTarget(null);
|
|
262
|
+
this.renderer.setClearColor(this.clearColor, this.clearAlpha);
|
|
263
|
+
this.lights = [];
|
|
264
|
+
this.meshes = [];
|
|
265
|
+
this.scene.traverse(object => {
|
|
266
|
+
if (isGeometry(object)) {
|
|
267
|
+
this.meshes.push({
|
|
268
|
+
object,
|
|
269
|
+
material: object.material
|
|
270
|
+
});
|
|
271
|
+
} else if (isLight(object)) {
|
|
272
|
+
this.lights.push({
|
|
273
|
+
object,
|
|
274
|
+
intensity: object.intensity
|
|
275
|
+
});
|
|
276
|
+
}
|
|
277
|
+
});
|
|
278
|
+
}
|
|
279
|
+
prepare() {
|
|
280
|
+
this.lights.forEach(light => light.object.intensity = 0);
|
|
281
|
+
this.meshes.forEach(mesh => mesh.object.material = this.discardMat);
|
|
282
|
+
}
|
|
283
|
+
finish() {
|
|
284
|
+
this.lights.forEach(light => light.object.intensity = light.intensity);
|
|
285
|
+
this.meshes.forEach(mesh => mesh.object.material = mesh.material);
|
|
286
|
+
}
|
|
287
|
+
configure(object) {
|
|
288
|
+
this.object = object;
|
|
289
|
+
}
|
|
290
|
+
update(camera, blendWindow = 100) {
|
|
291
|
+
if (!this.object) return;
|
|
292
|
+
// Set each object's material to the UV Unwrapped Surface Mapping Version
|
|
293
|
+
this.averagingWindow.value = blendWindow;
|
|
294
|
+
this.object.material = this.targetMat;
|
|
295
|
+
// Ping-pong two surface buffers for reading/writing
|
|
296
|
+
const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
|
|
297
|
+
const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
|
|
298
|
+
// Render the object's surface maps
|
|
299
|
+
const oldBg = this.scene.background;
|
|
300
|
+
this.scene.background = null;
|
|
301
|
+
this.renderer.setRenderTarget(activeMap);
|
|
302
|
+
this.previousShadowMap.value = inactiveMap.texture;
|
|
303
|
+
this.buffer1Active = !this.buffer1Active;
|
|
304
|
+
this.renderer.render(this.scene, camera);
|
|
305
|
+
this.renderer.setRenderTarget(null);
|
|
306
|
+
this.scene.background = oldBg;
|
|
307
|
+
}
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
export { AccumulativeShadows, RandomizedLight, accumulativeContext };
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber");function t(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=t(e);exports.AdaptiveDpr=function({pixelated:e}){const t=r.useThree((e=>e.gl)),u=r.useThree((e=>e.internal.active)),i=r.useThree((e=>e.performance.current)),a=r.useThree((e=>e.viewport.initialDpr)),c=r.useThree((e=>e.setDpr));return n.useEffect((()=>{const r=t.domElement;return()=>{u&&c(a),e&&r&&(r.style.imageRendering="auto")}}),[]),n.useEffect((()=>{c(i*a),e&&t.domElement&&(t.domElement.style.imageRendering=1===i?"auto":"pixelated")}),[i]),null};
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import * as React from 'react';
|
|
2
|
+
import { useThree } from '@react-three/fiber';
|
|
3
|
+
|
|
4
|
+
function AdaptiveDpr({
|
|
5
|
+
pixelated
|
|
6
|
+
}) {
|
|
7
|
+
const gl = useThree(state => state.gl);
|
|
8
|
+
const active = useThree(state => state.internal.active);
|
|
9
|
+
const current = useThree(state => state.performance.current);
|
|
10
|
+
const initialDpr = useThree(state => state.viewport.initialDpr);
|
|
11
|
+
const setDpr = useThree(state => state.setDpr);
|
|
12
|
+
// Restore initial pixelratio on unmount
|
|
13
|
+
React.useEffect(() => {
|
|
14
|
+
const domElement = gl.domElement;
|
|
15
|
+
return () => {
|
|
16
|
+
if (active) setDpr(initialDpr);
|
|
17
|
+
if (pixelated && domElement) domElement.style.imageRendering = 'auto';
|
|
18
|
+
};
|
|
19
|
+
}, []);
|
|
20
|
+
// Set adaptive pixelratio
|
|
21
|
+
React.useEffect(() => {
|
|
22
|
+
setDpr(current * initialDpr);
|
|
23
|
+
if (pixelated && gl.domElement) gl.domElement.style.imageRendering = current === 1 ? 'auto' : 'pixelated';
|
|
24
|
+
}, [current]);
|
|
25
|
+
return null;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
export { AdaptiveDpr };
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber");function t(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=t(e);exports.AdaptiveEvents=function(){const e=r.useThree((e=>e.get)),t=r.useThree((e=>e.setEvents)),u=r.useThree((e=>e.performance.current));return n.useEffect((()=>{const r=e().events.enabled;return()=>t({enabled:r})}),[]),n.useEffect((()=>t({enabled:1===u})),[u]),null};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare function AdaptiveEvents(): null;
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import * as React from 'react';
|
|
2
|
+
import { useThree } from '@react-three/fiber';
|
|
3
|
+
|
|
4
|
+
function AdaptiveEvents() {
|
|
5
|
+
const get = useThree(state => state.get);
|
|
6
|
+
const setEvents = useThree(state => state.setEvents);
|
|
7
|
+
const current = useThree(state => state.performance.current);
|
|
8
|
+
React.useEffect(() => {
|
|
9
|
+
const enabled = get().events.enabled;
|
|
10
|
+
return () => setEvents({
|
|
11
|
+
enabled
|
|
12
|
+
});
|
|
13
|
+
}, []);
|
|
14
|
+
React.useEffect(() => setEvents({
|
|
15
|
+
enabled: current === 1
|
|
16
|
+
}), [current]);
|
|
17
|
+
return null;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export { AdaptiveEvents };
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("@react-three/fiber"),t=require("react"),n=require("three-stdlib");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function o(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var a=s(e),u=o(t);const c=t.forwardRef((({camera:e,makeDefault:s,regress:o,domElement:c,onChange:i,onStart:l,onEnd:f,...d},m)=>{const v=r.useThree((e=>e.invalidate)),b=r.useThree((e=>e.camera)),h=r.useThree((e=>e.gl)),E=r.useThree((e=>e.events)),p=r.useThree((e=>e.set)),g=r.useThree((e=>e.get)),j=r.useThree((e=>e.performance)),O=e||b,T=c||E.connected||h.domElement,L=t.useMemo((()=>new n.ArcballControls(O)),[O]);return r.useFrame((()=>{L.enabled&&L.update()}),-1),t.useEffect((()=>(L.connect(T),()=>{L.dispose()})),[T,o,L,v]),t.useEffect((()=>{const e=e=>{v(),o&&j.regress(),i&&i(e)};return L.addEventListener("change",e),l&&L.addEventListener("start",l),f&&L.addEventListener("end",f),()=>{L.removeEventListener("change",e),l&&L.removeEventListener("start",l),f&&L.removeEventListener("end",f)}}),[i,l,f]),t.useEffect((()=>{if(s){const e=g().controls;return p({controls:L}),()=>p({controls:e})}}),[s,L]),u.createElement("primitive",a.default({ref:m,object:L},d))}));exports.ArcballControls=c;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { ReactThreeFiber, ThreeElement } from '@react-three/fiber';
|
|
2
|
+
import { ArcballControls as ArcballControlsImpl } from 'three-stdlib';
|
|
3
|
+
import type { Event, OrthographicCamera, PerspectiveCamera } from 'three';
|
|
4
|
+
import { ForwardRefComponent, Overwrite } from '../helpers/ts-utils';
|
|
5
|
+
export type ArcballControlsProps = Omit<Overwrite<ThreeElement<typeof ArcballControlsImpl>, {
|
|
6
|
+
target?: ReactThreeFiber.Vector3;
|
|
7
|
+
camera?: OrthographicCamera | PerspectiveCamera;
|
|
8
|
+
domElement?: HTMLElement;
|
|
9
|
+
regress?: boolean;
|
|
10
|
+
makeDefault?: boolean;
|
|
11
|
+
onChange?: (e?: Event) => void;
|
|
12
|
+
onStart?: (e?: Event) => void;
|
|
13
|
+
onEnd?: (e?: Event) => void;
|
|
14
|
+
}>, 'ref' | 'args'>;
|
|
15
|
+
export declare const ArcballControls: ForwardRefComponent<ArcballControlsProps, ArcballControlsImpl>;
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
import _extends from '@babel/runtime/helpers/esm/extends';
|
|
2
|
+
import { useThree, useFrame } from '@react-three/fiber';
|
|
3
|
+
import * as React from 'react';
|
|
4
|
+
import { forwardRef, useMemo, useEffect } from 'react';
|
|
5
|
+
import { ArcballControls as ArcballControls$1 } from 'three-stdlib';
|
|
6
|
+
|
|
7
|
+
const ArcballControls = /* @__PURE__ */forwardRef(({
|
|
8
|
+
camera,
|
|
9
|
+
makeDefault,
|
|
10
|
+
regress,
|
|
11
|
+
domElement,
|
|
12
|
+
onChange,
|
|
13
|
+
onStart,
|
|
14
|
+
onEnd,
|
|
15
|
+
...restProps
|
|
16
|
+
}, ref) => {
|
|
17
|
+
const invalidate = useThree(state => state.invalidate);
|
|
18
|
+
const defaultCamera = useThree(state => state.camera);
|
|
19
|
+
const gl = useThree(state => state.gl);
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20
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const events = useThree(state => state.events);
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const set = useThree(state => state.set);
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const get = useThree(state => state.get);
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const performance = useThree(state => state.performance);
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const explCamera = camera || defaultCamera;
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const explDomElement = domElement || events.connected || gl.domElement;
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const controls = useMemo(() => new ArcballControls$1(explCamera), [explCamera]);
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useFrame(() => {
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if (controls.enabled) controls.update();
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}, -1);
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useEffect(() => {
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controls.connect(explDomElement);
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return () => void controls.dispose();
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}, [explDomElement, regress, controls, invalidate]);
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useEffect(() => {
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const callback = e => {
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invalidate();
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if (regress) performance.regress();
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if (onChange) onChange(e);
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};
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controls.addEventListener('change', callback);
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if (onStart) controls.addEventListener('start', onStart);
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if (onEnd) controls.addEventListener('end', onEnd);
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return () => {
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controls.removeEventListener('change', callback);
|
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+
if (onStart) controls.removeEventListener('start', onStart);
|
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if (onEnd) controls.removeEventListener('end', onEnd);
|
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};
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}, [onChange, onStart, onEnd]);
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useEffect(() => {
|
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50
|
+
if (makeDefault) {
|
|
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|
+
const old = get().controls;
|
|
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// @ts-ignore https://github.com/three-types/three-ts-types/pull/1398
|
|
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|
+
set({
|
|
54
|
+
controls
|
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55
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+
});
|
|
56
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+
return () => set({
|
|
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controls: old
|
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+
});
|
|
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|
+
}
|
|
60
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+
}, [makeDefault, controls]);
|
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return /*#__PURE__*/React.createElement("primitive", _extends({
|
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ref: ref,
|
|
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object: controls
|
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}, restProps));
|
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|
+
});
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|
66
|
+
|
|
67
|
+
export { ArcballControls };
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),t=require("@react-three/fiber"),r=require("three-stdlib");function o(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var o=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,o.get?o:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var n=o(e);exports.AsciiRenderer=function({renderIndex:e=1,bgColor:o="black",fgColor:l="white",characters:c=" .:-+*=%@#",invert:s=!0,color:i=!1,resolution:u=.15}){const{size:m,gl:d,scene:a,camera:f}=t.useThree(),E=n.useMemo((()=>{const e=new r.AsciiEffect(d,c,{invert:s,color:i,resolution:u});return e.domElement.style.position="absolute",e.domElement.style.top="0px",e.domElement.style.left="0px",e.domElement.style.pointerEvents="none",e}),[c,s,i,u]);return n.useLayoutEffect((()=>{E.domElement.style.color=l,E.domElement.style.backgroundColor=o}),[l,o]),n.useEffect((()=>(d.domElement.style.opacity="0",d.domElement.parentNode.appendChild(E.domElement),()=>{d.domElement.style.opacity="1",d.domElement.parentNode.removeChild(E.domElement)})),[E]),n.useEffect((()=>{E.setSize(m.width,m.height)}),[E,m]),t.useFrame((e=>{E.render(a,f)}),e),n.createElement(n.Fragment,null)};
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import * as React from 'react';
|
|
2
|
+
export type AsciiRendererProps = {
|
|
3
|
+
renderIndex?: number;
|
|
4
|
+
bgColor?: string;
|
|
5
|
+
fgColor?: string;
|
|
6
|
+
characters?: string;
|
|
7
|
+
invert?: boolean;
|
|
8
|
+
color?: boolean;
|
|
9
|
+
resolution?: number;
|
|
10
|
+
};
|
|
11
|
+
export declare function AsciiRenderer({ renderIndex, bgColor, fgColor, characters, invert, color, resolution, }: AsciiRendererProps): React.JSX.Element;
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
import * as React from 'react';
|
|
2
|
+
import { useThree, useFrame } from '@react-three/fiber';
|
|
3
|
+
import { AsciiEffect } from 'three-stdlib';
|
|
4
|
+
|
|
5
|
+
function AsciiRenderer({
|
|
6
|
+
renderIndex = 1,
|
|
7
|
+
bgColor = 'black',
|
|
8
|
+
fgColor = 'white',
|
|
9
|
+
characters = ' .:-+*=%@#',
|
|
10
|
+
invert = true,
|
|
11
|
+
color = false,
|
|
12
|
+
resolution = 0.15
|
|
13
|
+
}) {
|
|
14
|
+
// Reactive state
|
|
15
|
+
const {
|
|
16
|
+
size,
|
|
17
|
+
gl,
|
|
18
|
+
scene,
|
|
19
|
+
camera
|
|
20
|
+
} = useThree();
|
|
21
|
+
|
|
22
|
+
// Create effect
|
|
23
|
+
const effect = React.useMemo(() => {
|
|
24
|
+
const effect = new AsciiEffect(gl, characters, {
|
|
25
|
+
invert,
|
|
26
|
+
color,
|
|
27
|
+
resolution
|
|
28
|
+
});
|
|
29
|
+
effect.domElement.style.position = 'absolute';
|
|
30
|
+
effect.domElement.style.top = '0px';
|
|
31
|
+
effect.domElement.style.left = '0px';
|
|
32
|
+
effect.domElement.style.pointerEvents = 'none';
|
|
33
|
+
return effect;
|
|
34
|
+
}, [characters, invert, color, resolution]);
|
|
35
|
+
|
|
36
|
+
// Styling
|
|
37
|
+
React.useLayoutEffect(() => {
|
|
38
|
+
effect.domElement.style.color = fgColor;
|
|
39
|
+
effect.domElement.style.backgroundColor = bgColor;
|
|
40
|
+
}, [fgColor, bgColor]);
|
|
41
|
+
|
|
42
|
+
// Append on mount, remove on unmount
|
|
43
|
+
React.useEffect(() => {
|
|
44
|
+
gl.domElement.style.opacity = '0';
|
|
45
|
+
gl.domElement.parentNode.appendChild(effect.domElement);
|
|
46
|
+
return () => {
|
|
47
|
+
gl.domElement.style.opacity = '1';
|
|
48
|
+
gl.domElement.parentNode.removeChild(effect.domElement);
|
|
49
|
+
};
|
|
50
|
+
}, [effect]);
|
|
51
|
+
|
|
52
|
+
// Set size
|
|
53
|
+
React.useEffect(() => {
|
|
54
|
+
effect.setSize(size.width, size.height);
|
|
55
|
+
}, [effect, size]);
|
|
56
|
+
|
|
57
|
+
// Take over render-loop (that is what the index is for)
|
|
58
|
+
useFrame(state => {
|
|
59
|
+
effect.render(scene, camera);
|
|
60
|
+
}, renderIndex);
|
|
61
|
+
|
|
62
|
+
// return something to not break type signatures
|
|
63
|
+
return /*#__PURE__*/React.createElement(React.Fragment, null);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
export { AsciiRenderer };
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("three"),n=require("@react-three/fiber");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var a=u(e),o=c(r),i=c(t);const s=new i.Box3,f=new i.Vector3;exports.BBAnchor=({anchor:e,...r})=>{const t=o.useRef(null),u=o.useRef(null);return o.useEffect((()=>{var e;null!=(e=t.current)&&null!=(e=e.parent)&&e.parent&&(u.current=t.current.parent,t.current.parent.parent.add(t.current))}),[]),n.useFrame((()=>{u.current&&(s.setFromObject(u.current),s.getSize(f),t.current.position.set(u.current.position.x+f.x*(Array.isArray(e)?e[0]:e.x)/2,u.current.position.y+f.y*(Array.isArray(e)?e[1]:e.y)/2,u.current.position.z+f.z*(Array.isArray(e)?e[2]:e.z)/2))})),o.createElement("group",a.default({ref:t},r))};
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import * as React from 'react';
|
|
2
|
+
import * as THREE from 'three';
|
|
3
|
+
import { ThreeElements } from '@react-three/fiber';
|
|
4
|
+
export type BBAnchorProps = ThreeElements['group'] & {
|
|
5
|
+
anchor: THREE.Vector3 | [number, number, number];
|
|
6
|
+
};
|
|
7
|
+
export declare const BBAnchor: ({ anchor, ...props }: BBAnchorProps) => React.JSX.Element;
|