@ohos-ports/react-three-drei 10.7.7-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +852 -0
- package/core/AccumulativeShadows.cjs.js +1 -0
- package/core/AccumulativeShadows.d.ts +59 -0
- package/core/AccumulativeShadows.js +310 -0
- package/core/AdaptiveDpr.cjs.js +1 -0
- package/core/AdaptiveDpr.d.ts +3 -0
- package/core/AdaptiveDpr.js +28 -0
- package/core/AdaptiveEvents.cjs.js +1 -0
- package/core/AdaptiveEvents.d.ts +1 -0
- package/core/AdaptiveEvents.js +20 -0
- package/core/ArcballControls.cjs.js +1 -0
- package/core/ArcballControls.d.ts +15 -0
- package/core/ArcballControls.js +67 -0
- package/core/AsciiRenderer.cjs.js +1 -0
- package/core/AsciiRenderer.d.ts +11 -0
- package/core/AsciiRenderer.js +66 -0
- package/core/BBAnchor.cjs.js +1 -0
- package/core/BBAnchor.d.ts +7 -0
- package/core/BBAnchor.js +37 -0
- package/core/Backdrop.cjs.js +1 -0
- package/core/Backdrop.d.ts +15 -0
- package/core/Backdrop.js +33 -0
- package/core/BakeShadows.cjs.js +1 -0
- package/core/BakeShadows.d.ts +1 -0
- package/core/BakeShadows.js +16 -0
- package/core/Billboard.cjs.js +1 -0
- package/core/Billboard.d.ts +10 -0
- package/core/Billboard.js +53 -0
- package/core/Bounds.cjs.js +1 -0
- package/core/Bounds.d.ts +36 -0
- package/core/Bounds.js +254 -0
- package/core/Bvh.cjs.js +1 -0
- package/core/Bvh.d.ts +19 -0
- package/core/Bvh.js +92 -0
- package/core/CameraControls.cjs.js +1 -0
- package/core/CameraControls.d.ts +48 -0
- package/core/CameraControls.js +151 -0
- package/core/CameraShake.cjs.js +1 -0
- package/core/CameraShake.d.ts +17 -0
- package/core/CameraShake.js +57 -0
- package/core/CatmullRomLine.cjs.js +1 -0
- package/core/CatmullRomLine.d.ts +10 -0
- package/core/CatmullRomLine.js +42 -0
- package/core/Caustics.cjs.js +1 -0
- package/core/Caustics.d.ts +32 -0
- package/core/Caustics.js +388 -0
- package/core/Center.cjs.js +1 -0
- package/core/Center.d.ts +33 -0
- package/core/Center.js +67 -0
- package/core/Clone.cjs.js +1 -0
- package/core/Clone.d.ts +15 -0
- package/core/Clone.js +100 -0
- package/core/Cloud.cjs.js +1 -0
- package/core/Cloud.d.ts +97 -0
- package/core/Cloud.js +231 -0
- package/core/ComputedAttribute.cjs.js +1 -0
- package/core/ComputedAttribute.d.ts +8 -0
- package/core/ComputedAttribute.js +33 -0
- package/core/ContactShadows.cjs.js +1 -0
- package/core/ContactShadows.d.ts +18 -0
- package/core/ContactShadows.js +114 -0
- package/core/CubeCamera.cjs.js +1 -0
- package/core/CubeCamera.d.ts +21 -0
- package/core/CubeCamera.js +86 -0
- package/core/CubeTexture.cjs.js +1 -0
- package/core/CubeTexture.d.ts +14 -0
- package/core/CubeTexture.js +25 -0
- package/core/CubicBezierLine.cjs.js +1 -0
- package/core/CubicBezierLine.d.ts +12 -0
- package/core/CubicBezierLine.js +28 -0
- package/core/CurveModifier.cjs.js +1 -0
- package/core/CurveModifier.d.ts +11 -0
- package/core/CurveModifier.js +27 -0
- package/core/Decal.cjs.js +1 -0
- package/core/Decal.d.ts +16 -0
- package/core/Decal.js +128 -0
- package/core/Detailed.cjs.js +1 -0
- package/core/Detailed.d.ts +10 -0
- package/core/Detailed.js +33 -0
- package/core/DetectGPU.cjs.js +1 -0
- package/core/DetectGPU.d.ts +7 -0
- package/core/DetectGPU.js +14 -0
- package/core/DeviceOrientationControls.cjs.js +1 -0
- package/core/DeviceOrientationControls.d.ts +10 -0
- package/core/DeviceOrientationControls.js +51 -0
- package/core/Edges.cjs.js +1 -0
- package/core/Edges.d.ts +13 -0
- package/core/Edges.js +38 -0
- package/core/Effects.cjs.js +1 -0
- package/core/Effects.d.ts +25 -0
- package/core/Effects.js +91 -0
- package/core/Environment.cjs.js +1 -0
- package/core/Environment.d.ts +37 -0
- package/core/Environment.js +189 -0
- package/core/Example.cjs.js +1 -0
- package/core/Example.d.ts +13 -0
- package/core/Example.js +46 -0
- package/core/Fbo.cjs.js +1 -0
- package/core/Fbo.d.ts +22 -0
- package/core/Fbo.js +63 -0
- package/core/Fbx.cjs.js +1 -0
- package/core/Fbx.d.ts +11 -0
- package/core/Fbx.js +23 -0
- package/core/FirstPersonControls.cjs.js +1 -0
- package/core/FirstPersonControls.d.ts +8 -0
- package/core/FirstPersonControls.js +38 -0
- package/core/Fisheye.cjs.js +1 -0
- package/core/Fisheye.d.ts +10 -0
- package/core/Fisheye.js +95 -0
- package/core/Float.cjs.js +1 -0
- package/core/Float.d.ts +14 -0
- package/core/Float.js +37 -0
- package/core/FlyControls.cjs.js +1 -0
- package/core/FlyControls.d.ts +10 -0
- package/core/FlyControls.js +55 -0
- package/core/GizmoHelper.cjs.js +1 -0
- package/core/GizmoHelper.d.ts +16 -0
- package/core/GizmoHelper.js +116 -0
- package/core/GizmoViewcube.cjs.js +1 -0
- package/core/GizmoViewcube.d.ts +14 -0
- package/core/GizmoViewcube.js +133 -0
- package/core/GizmoViewport.cjs.js +1 -0
- package/core/GizmoViewport.d.ts +16 -0
- package/core/GizmoViewport.js +140 -0
- package/core/Gltf.cjs.js +1 -0
- package/core/Gltf.d.ts +27 -0
- package/core/Gltf.js +52 -0
- package/core/GradientTexture.cjs.js +1 -0
- package/core/GradientTexture.d.ts +18 -0
- package/core/GradientTexture.js +54 -0
- package/core/Grid.cjs.js +1 -0
- package/core/Grid.d.ts +26 -0
- package/core/Grid.js +142 -0
- package/core/Helper.cjs.js +1 -0
- package/core/Helper.d.ts +16 -0
- package/core/Helper.js +47 -0
- package/core/Hud.cjs.js +1 -0
- package/core/Hud.d.ts +6 -0
- package/core/Hud.js +55 -0
- package/core/Image.cjs.js +1 -0
- package/core/Image.d.ts +38 -0
- package/core/Image.js +160 -0
- package/core/Instances.cjs.js +1 -0
- package/core/Instances.d.ts +64 -0
- package/core/Instances.js +313 -0
- package/core/Ktx2.cjs.js +1 -0
- package/core/Ktx2.d.ts +14 -0
- package/core/Ktx2.js +48 -0
- package/core/Lightformer.cjs.js +1 -0
- package/core/Lightformer.d.ts +15 -0
- package/core/Lightformer.js +63 -0
- package/core/Line.cjs.js +1 -0
- package/core/Line.d.ts +13 -0
- package/core/Line.js +73 -0
- package/core/MapControls.cjs.js +1 -0
- package/core/MapControls.d.ts +14 -0
- package/core/MapControls.js +63 -0
- package/core/MarchingCubes.cjs.js +1 -0
- package/core/MarchingCubes.d.ts +24 -0
- package/core/MarchingCubes.js +78 -0
- package/core/Mask.cjs.js +1 -0
- package/core/Mask.d.ts +17 -0
- package/core/Mask.js +42 -0
- package/core/MatcapTexture.cjs.js +1 -0
- package/core/MatcapTexture.d.ts +9 -0
- package/core/MatcapTexture.js +51 -0
- package/core/MeshDiscardMaterial.cjs.js +1 -0
- package/core/MeshDiscardMaterial.d.ts +10 -0
- package/core/MeshDiscardMaterial.js +15 -0
- package/core/MeshDistortMaterial.cjs.js +1 -0
- package/core/MeshDistortMaterial.d.ts +39 -0
- package/core/MeshDistortMaterial.js +72 -0
- package/core/MeshPortalMaterial.cjs.js +1 -0
- package/core/MeshPortalMaterial.d.ts +25 -0
- package/core/MeshPortalMaterial.js +467 -0
- package/core/MeshReflectorMaterial.cjs.js +1 -0
- package/core/MeshReflectorMaterial.d.ts +14 -0
- package/core/MeshReflectorMaterial.js +180 -0
- package/core/MeshRefractionMaterial.cjs.js +1 -0
- package/core/MeshRefractionMaterial.d.ts +19 -0
- package/core/MeshRefractionMaterial.js +73 -0
- package/core/MeshTransmissionMaterial.cjs.js +1 -0
- package/core/MeshTransmissionMaterial.d.ts +34 -0
- package/core/MeshTransmissionMaterial.js +402 -0
- package/core/MeshWobbleMaterial.cjs.js +1 -0
- package/core/MeshWobbleMaterial.d.ts +36 -0
- package/core/MeshWobbleMaterial.js +60 -0
- package/core/MotionPathControls.cjs.js +1 -0
- package/core/MotionPathControls.d.ts +33 -0
- package/core/MotionPathControls.js +121 -0
- package/core/MultiMaterial.cjs.js +1 -0
- package/core/MultiMaterial.d.ts +4 -0
- package/core/MultiMaterial.js +29 -0
- package/core/NormalTexture.cjs.js +1 -0
- package/core/NormalTexture.d.ts +14 -0
- package/core/NormalTexture.js +42 -0
- package/core/OrbitControls.cjs.js +1 -0
- package/core/OrbitControls.d.ts +22 -0
- package/core/OrbitControls.js +79 -0
- package/core/OrthographicCamera.cjs.js +1 -0
- package/core/OrthographicCamera.d.ts +14 -0
- package/core/OrthographicCamera.js +76 -0
- package/core/Outlines.cjs.js +1 -0
- package/core/Outlines.d.ts +17 -0
- package/core/Outlines.js +166 -0
- package/core/PerformanceMonitor.cjs.js +1 -0
- package/core/PerformanceMonitor.d.ts +36 -0
- package/core/PerformanceMonitor.js +116 -0
- package/core/PerspectiveCamera.cjs.js +1 -0
- package/core/PerspectiveCamera.d.ts +14 -0
- package/core/PerspectiveCamera.js +72 -0
- package/core/PointMaterial.cjs.js +1 -0
- package/core/PointMaterial.d.ts +8 -0
- package/core/PointMaterial.js +36 -0
- package/core/PointerLockControls.cjs.js +1 -0
- package/core/PointerLockControls.d.ts +15 -0
- package/core/PointerLockControls.js +89 -0
- package/core/Points.cjs.js +1 -0
- package/core/Points.d.ts +31 -0
- package/core/Points.js +202 -0
- package/core/PositionalAudio.cjs.js +1 -0
- package/core/PositionalAudio.d.ts +9 -0
- package/core/PositionalAudio.js +46 -0
- package/core/Preload.cjs.js +1 -0
- package/core/Preload.d.ts +7 -0
- package/core/Preload.js +44 -0
- package/core/Progress.cjs.js +1 -0
- package/core/Progress.d.ts +14 -0
- package/core/Progress.js +55 -0
- package/core/QuadraticBezierLine.cjs.js +1 -0
- package/core/QuadraticBezierLine.d.ts +14 -0
- package/core/QuadraticBezierLine.js +42 -0
- package/core/RenderCubeTexture.cjs.js +1 -0
- package/core/RenderCubeTexture.d.ts +30 -0
- package/core/RenderCubeTexture.js +96 -0
- package/core/RenderTexture.cjs.js +1 -0
- package/core/RenderTexture.d.ts +18 -0
- package/core/RenderTexture.js +105 -0
- package/core/Resize.cjs.js +1 -0
- package/core/Resize.d.ts +17 -0
- package/core/Resize.js +39 -0
- package/core/RoundedBox.cjs.js +1 -0
- package/core/RoundedBox.d.ts +14 -0
- package/core/RoundedBox.js +70 -0
- package/core/Sampler.cjs.js +1 -0
- package/core/Sampler.d.ts +28 -0
- package/core/Sampler.js +75 -0
- package/core/ScreenQuad.cjs.js +1 -0
- package/core/ScreenQuad.d.ts +5 -0
- package/core/ScreenQuad.js +25 -0
- package/core/ScreenSizer.cjs.js +1 -0
- package/core/ScreenSizer.d.ts +7 -0
- package/core/ScreenSizer.js +39 -0
- package/core/ScreenSpace.cjs.js +1 -0
- package/core/ScreenSpace.d.ts +7 -0
- package/core/ScreenSpace.js +25 -0
- package/core/Segments.cjs.js +1 -0
- package/core/Segments.d.ts +29 -0
- package/core/Segments.js +96 -0
- package/core/Shadow.cjs.js +1 -0
- package/core/Shadow.d.ts +12 -0
- package/core/Shadow.js +42 -0
- package/core/ShadowAlpha.cjs.js +1 -0
- package/core/ShadowAlpha.d.ts +7 -0
- package/core/ShadowAlpha.js +108 -0
- package/core/Sky.cjs.js +1 -0
- package/core/Sky.d.ts +16 -0
- package/core/Sky.js +39 -0
- package/core/Sparkles.cjs.js +1 -0
- package/core/Sparkles.d.ts +26 -0
- package/core/Sparkles.js +161 -0
- package/core/Splat.cjs.js +1 -0
- package/core/Splat.d.ts +56 -0
- package/core/Splat.js +506 -0
- package/core/SpotLight.cjs.js +1 -0
- package/core/SpotLight.d.ts +27 -0
- package/core/SpotLight.js +223 -0
- package/core/SpriteAnimator.cjs.js +1 -0
- package/core/SpriteAnimator.d.ts +88 -0
- package/core/SpriteAnimator.js +413 -0
- package/core/Stage.cjs.js +1 -0
- package/core/Stage.d.ts +27 -0
- package/core/Stage.js +133 -0
- package/core/Stars.cjs.js +1 -0
- package/core/Stars.d.ts +22 -0
- package/core/Stars.js +100 -0
- package/core/Stats.cjs.js +1 -0
- package/core/Stats.d.ts +7 -0
- package/core/Stats.js +32 -0
- package/core/StatsGl.cjs.js +1 -0
- package/core/StatsGl.d.ts +14 -0
- package/core/StatsGl.js +44 -0
- package/core/Svg.cjs.js +1 -0
- package/core/Svg.d.ts +13 -0
- package/core/Svg.js +62 -0
- package/core/Text.cjs.js +1 -0
- package/core/Text.d.ts +38 -0
- package/core/Text.js +57 -0
- package/core/Text3D.cjs.js +1 -0
- package/core/Text3D.d.ts +20 -0
- package/core/Text3D.js +74 -0
- package/core/Texture.cjs.js +1 -0
- package/core/Texture.d.ts +20 -0
- package/core/Texture.js +60 -0
- package/core/TrackballControls.cjs.js +1 -0
- package/core/TrackballControls.d.ts +15 -0
- package/core/TrackballControls.js +72 -0
- package/core/Trail.cjs.js +1 -0
- package/core/Trail.d.ts +21 -0
- package/core/Trail.js +150 -0
- package/core/TrailTexture.cjs.js +1 -0
- package/core/TrailTexture.d.ts +19 -0
- package/core/TrailTexture.js +159 -0
- package/core/TransformControls.cjs.js +1 -0
- package/core/TransformControls.d.ts +28 -0
- package/core/TransformControls.js +114 -0
- package/core/VideoTexture.cjs.js +1 -0
- package/core/VideoTexture.d.ts +26 -0
- package/core/VideoTexture.js +111 -0
- package/core/Wireframe.cjs.js +1 -0
- package/core/Wireframe.d.ts +15 -0
- package/core/Wireframe.js +157 -0
- package/core/calculateScaleFactor.cjs.js +1 -0
- package/core/calculateScaleFactor.d.ts +3 -0
- package/core/calculateScaleFactor.js +31 -0
- package/core/index.cjs.js +1 -0
- package/core/index.d.ts +122 -0
- package/core/index.js +150 -0
- package/core/meshBounds.cjs.js +1 -0
- package/core/meshBounds.d.ts +2 -0
- package/core/meshBounds.js +28 -0
- package/core/shaderMaterial.cjs.js +1 -0
- package/core/shaderMaterial.d.ts +9 -0
- package/core/shaderMaterial.js +29 -0
- package/core/shapes.cjs.js +1 -0
- package/core/shapes.d.ts +26 -0
- package/core/shapes.js +65 -0
- package/core/softShadows.cjs.js +1 -0
- package/core/softShadows.d.ts +6 -0
- package/core/softShadows.js +158 -0
- package/core/useAnimations.cjs.js +1 -0
- package/core/useAnimations.d.ts +13 -0
- package/core/useAnimations.js +52 -0
- package/core/useAspect.cjs.js +1 -0
- package/core/useAspect.d.ts +1 -0
- package/core/useAspect.js +10 -0
- package/core/useBoxProjectedEnv.cjs.js +1 -0
- package/core/useBoxProjectedEnv.d.ts +19 -0
- package/core/useBoxProjectedEnv.js +95 -0
- package/core/useCamera.cjs.js +1 -0
- package/core/useCamera.d.ts +3 -0
- package/core/useCamera.js +19 -0
- package/core/useContextBridge.cjs.js +1 -0
- package/core/useContextBridge.d.ts +4 -0
- package/core/useContextBridge.js +20 -0
- package/core/useDepthBuffer.cjs.js +1 -0
- package/core/useDepthBuffer.d.ts +6 -0
- package/core/useDepthBuffer.js +38 -0
- package/core/useEnvironment.cjs.js +1 -0
- package/core/useEnvironment.d.ts +17 -0
- package/core/useEnvironment.js +150 -0
- package/core/useFont.cjs.js +1 -0
- package/core/useFont.d.ts +24 -0
- package/core/useFont.js +24 -0
- package/core/useIntersect.cjs.js +1 -0
- package/core/useIntersect.d.ts +3 -0
- package/core/useIntersect.js +36 -0
- package/core/useSpriteLoader.cjs.js +1 -0
- package/core/useSpriteLoader.d.ts +57 -0
- package/core/useSpriteLoader.js +402 -0
- package/helpers/constants.cjs.js +1 -0
- package/helpers/constants.d.ts +1 -0
- package/helpers/constants.js +6 -0
- package/helpers/deprecated.cjs.js +1 -0
- package/helpers/deprecated.d.ts +5 -0
- package/helpers/deprecated.js +8 -0
- package/helpers/environment-assets.cjs.js +1 -0
- package/helpers/environment-assets.d.ts +13 -0
- package/helpers/environment-assets.js +14 -0
- package/helpers/glsl/DefaultSpotlightShadowShadows.glsl.js +3 -0
- package/helpers/glsl/distort.vert.glsl.js +3 -0
- package/helpers/ts-utils.cjs.js +1 -0
- package/helpers/ts-utils.d.ts +7 -0
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- package/helpers/useEffectfulState.cjs.js +1 -0
- package/helpers/useEffectfulState.d.ts +4 -0
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- package/index.cjs.js +1 -0
- package/index.d.ts +1 -0
- package/index.js +139 -0
- package/materials/BlurPass.cjs.js +1 -0
- package/materials/BlurPass.d.ts +23 -0
- package/materials/BlurPass.js +72 -0
- package/materials/ConvolutionMaterial.cjs.js +1 -0
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- package/materials/DiscardMaterial.cjs.js +1 -0
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- package/materials/MeshReflectorMaterial.cjs.js +1 -0
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- package/materials/SpotLightMaterial.cjs.js +1 -0
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- package/materials/WireframeMaterial.cjs.js +1 -0
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- package/web/DragControls.cjs.js +1 -0
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- package/web/FaceControls.cjs.js +1 -0
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- package/web/FaceLandmarker.cjs.js +1 -0
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- package/web/Facemesh.cjs.js +1 -0
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- package/web/KeyboardControls.cjs.js +1 -0
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- package/web/Loader.cjs.js +1 -0
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- package/web/PresentationControls.cjs.js +1 -0
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- package/web/ScreenVideoTexture.cjs.js +1 -0
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- package/web/ScrollControls.cjs.js +1 -0
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- package/web/Select.cjs.js +1 -0
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- package/web/View.cjs.js +1 -0
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- package/web/WebcamVideoTexture.cjs.js +1 -0
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- package/web/index.cjs.js +1 -0
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- package/web/pivotControls/AxisArrow.cjs.js +1 -0
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- package/web/pivotControls/AxisRotator.cjs.js +1 -0
- package/web/pivotControls/AxisRotator.d.ts +7 -0
- package/web/pivotControls/AxisRotator.js +220 -0
- package/web/pivotControls/PlaneSlider.cjs.js +1 -0
- package/web/pivotControls/PlaneSlider.d.ts +7 -0
- package/web/pivotControls/PlaneSlider.js +202 -0
- package/web/pivotControls/ScalingSphere.cjs.js +1 -0
- package/web/pivotControls/ScalingSphere.d.ts +7 -0
- package/web/pivotControls/ScalingSphere.js +192 -0
- package/web/pivotControls/context.cjs.js +1 -0
- package/web/pivotControls/context.d.ts +33 -0
- package/web/pivotControls/context.js +5 -0
- package/web/pivotControls/index.cjs.js +1 -0
- package/web/pivotControls/index.d.ts +39 -0
- package/web/pivotControls/index.js +213 -0
- package/web/useCursor.cjs.js +1 -0
- package/web/useCursor.d.ts +1 -0
- package/web/useCursor.js +12 -0
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import _extends from '@babel/runtime/helpers/esm/extends';
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import * as THREE from 'three';
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import * as React from 'react';
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import { extend, useThree, useFrame } from '@react-three/fiber';
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import { useIntersect } from './useIntersect.js';
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import { useFBO } from './Fbo.js';
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import { RenderTexture } from './RenderTexture.js';
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import { shaderMaterial } from './shaderMaterial.js';
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import { FullScreenQuad } from 'three-stdlib';
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import { version } from '../helpers/constants.js';
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const PortalMaterialImpl = /* @__PURE__ */shaderMaterial({
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blur: 0,
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map: null,
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sdf: null,
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blend: 0,
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size: 0,
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resolution: /* @__PURE__ */new THREE.Vector2()
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}, `varying vec2 vUv;
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void main() {
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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vUv = uv;
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}`, `uniform sampler2D sdf;
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uniform sampler2D map;
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uniform float blur;
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uniform float size;
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uniform float time;
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uniform vec2 resolution;
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varying vec2 vUv;
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#include <packing>
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void main() {
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vec2 uv = gl_FragCoord.xy / resolution.xy;
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vec4 t = texture2D(map, uv);
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float k = blur;
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float d = texture2D(sdf, vUv).r/size;
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float alpha = 1.0 - smoothstep(0.0, 1.0, clamp(d/k + 1.0, 0.0, 1.0));
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gl_FragColor = vec4(t.rgb, blur == 0.0 ? t.a : t.a * alpha);
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#include <tonemapping_fragment>
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#include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
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}`);
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const MeshPortalMaterial = /* @__PURE__ */React.forwardRef(({
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children,
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events = undefined,
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blur = 0,
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eventPriority = 0,
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renderPriority = 0,
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worldUnits = false,
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resolution = 512,
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...props
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}, fref) => {
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extend({
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PortalMaterialImpl
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});
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const ref = React.useRef(null);
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const {
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scene,
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gl,
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size,
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viewport,
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setEvents
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} = useThree();
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const maskRenderTarget = useFBO(resolution, resolution);
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const [priority, setPriority] = React.useState(0);
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useFrame(() => {
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// If blend is > 0 then the portal is being entered, the render-priority must change
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const p = ref.current.blend > 0 ? Math.max(1, renderPriority) : 0;
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if (priority !== p) setPriority(p);
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});
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React.useEffect(() => {
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if (events !== undefined) setEvents({
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enabled: !events
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});
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}, [events]);
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const [visible, setVisible] = React.useState(true);
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// See if the parent mesh is in the camera frustum
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const parent = useIntersect(setVisible);
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React.useLayoutEffect(() => {
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var _ref$current;
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// Since the ref above is not tied to a mesh directly (we're inside a material),
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// it has to be tied to the parent mesh here
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parent.current = (_ref$current = ref.current) == null || (_ref$current = _ref$current.__r3f.parent) == null ? void 0 : _ref$current.object;
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}, []);
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React.useLayoutEffect(() => {
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if (!parent.current) return;
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// Apply the SDF mask only once
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if (blur && ref.current.sdf === null) {
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const tempMesh = new THREE.Mesh(parent.current.geometry, new THREE.MeshBasicMaterial());
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const boundingBox = new THREE.Box3().setFromBufferAttribute(tempMesh.geometry.attributes.position);
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const orthoCam = new THREE.OrthographicCamera(boundingBox.min.x * (1 + 2 / resolution), boundingBox.max.x * (1 + 2 / resolution), boundingBox.max.y * (1 + 2 / resolution), boundingBox.min.y * (1 + 2 / resolution), 0.1, 1000);
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orthoCam.position.set(0, 0, 1);
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orthoCam.lookAt(0, 0, 0);
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gl.setRenderTarget(maskRenderTarget);
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gl.render(tempMesh, orthoCam);
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const sg = makeSDFGenerator(resolution, resolution, gl);
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const sdf = sg(maskRenderTarget.texture);
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const readSdf = new Float32Array(resolution * resolution);
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gl.readRenderTargetPixels(sdf, 0, 0, resolution, resolution, readSdf);
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// Get smallest value in sdf
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let min = Infinity;
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for (let i = 0; i < readSdf.length; i++) {
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if (readSdf[i] < min) min = readSdf[i];
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}
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min = -min;
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ref.current.size = min;
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ref.current.sdf = sdf.texture;
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gl.setRenderTarget(null);
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}
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}, [resolution, blur]);
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React.useImperativeHandle(fref, () => ref.current);
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const compute = React.useCallback((event, state, previous) => {
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var _ref$current2;
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if (!parent.current) return false;
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state.pointer.set(event.offsetX / state.size.width * 2 - 1, -(event.offsetY / state.size.height) * 2 + 1);
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state.raycaster.setFromCamera(state.pointer, state.camera);
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if (((_ref$current2 = ref.current) == null ? void 0 : _ref$current2.blend) === 0) {
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// We run a quick check against the parent, if it isn't hit there's no need to raycast at all
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const [intersection] = state.raycaster.intersectObject(parent.current);
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if (!intersection) {
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// Cancel out the raycast camera if the parent mesh isn't hit
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state.raycaster.camera = undefined;
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return false;
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}
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}
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}, []);
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return /*#__PURE__*/React.createElement("portalMaterialImpl", _extends({
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ref: ref,
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blur: blur,
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blend: 0,
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resolution: [size.width * viewport.dpr, size.height * viewport.dpr],
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attach: "material"
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}, props), /*#__PURE__*/React.createElement(RenderTexture, {
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attach: "map",
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frames: visible ? Infinity : 0,
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eventPriority: eventPriority,
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renderPriority: renderPriority,
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compute: compute
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}, children, /*#__PURE__*/React.createElement(ManagePortalScene, {
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events: events,
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rootScene: scene,
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priority: priority,
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material: ref,
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worldUnits: worldUnits
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})));
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});
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function ManagePortalScene({
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events = undefined,
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rootScene,
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material,
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priority,
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worldUnits
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}) {
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const scene = useThree(state => state.scene);
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const setEvents = useThree(state => state.setEvents);
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const buffer1 = useFBO();
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const buffer2 = useFBO();
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React.useLayoutEffect(() => {
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scene.matrixAutoUpdate = false;
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}, []);
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React.useEffect(() => {
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if (events !== undefined) setEvents({
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enabled: events
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});
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}, [events]);
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const [quad, blend] = React.useMemo(() => {
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// This fullscreen-quad is used to blend the two textures
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const blend = {
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value: 0
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};
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const quad = new FullScreenQuad(new THREE.ShaderMaterial({
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uniforms: {
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a: {
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value: buffer1.texture
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},
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b: {
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value: buffer2.texture
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},
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blend
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},
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vertexShader: /*glsl*/`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /*glsl*/`
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uniform sampler2D a;
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uniform sampler2D b;
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uniform float blend;
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varying vec2 vUv;
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#include <packing>
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void main() {
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vec4 ta = texture2D(a, vUv);
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vec4 tb = texture2D(b, vUv);
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gl_FragColor = mix(tb, ta, blend);
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#include <tonemapping_fragment>
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#include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
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}`
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}));
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return [quad, blend];
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}, []);
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useFrame(state => {
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var _material$current;
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let parent = material == null || (_material$current = material.current) == null || (_material$current = _material$current.__r3f.parent) == null ? void 0 : _material$current.object;
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if (parent) {
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// Move portal contents along with the parent if worldUnits is true
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if (!worldUnits) {
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var _material$current2;
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// If the portal renders exclusively the original scene needs to be updated
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if (priority && ((_material$current2 = material.current) == null ? void 0 : _material$current2.blend) === 1) parent.updateWorldMatrix(true, false);
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scene.matrixWorld.copy(parent.matrixWorld);
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} else scene.matrixWorld.identity();
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// This bit is only necessary if the portal is blended, now it has a render-priority
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// and will take over the render loop
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if (priority) {
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var _material$current3, _material$current4, _material$current5;
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if (((_material$current3 = material.current) == null ? void 0 : _material$current3.blend) > 0 && ((_material$current4 = material.current) == null ? void 0 : _material$current4.blend) < 1) {
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// If blend is ongoing (> 0 and < 1) then we need to render both the root scene
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// and the portal scene, both will then be mixed in the quad from above
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blend.value = material.current.blend;
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state.gl.setRenderTarget(buffer1);
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state.gl.render(scene, state.camera);
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state.gl.setRenderTarget(buffer2);
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state.gl.render(rootScene, state.camera);
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state.gl.setRenderTarget(null);
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quad.render(state.gl);
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} else if (((_material$current5 = material.current) == null ? void 0 : _material$current5.blend) === 1) {
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// However if blend is 1 we only need to render the portal scene
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state.gl.render(scene, state.camera);
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}
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}
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}
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}, priority);
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return /*#__PURE__*/React.createElement(React.Fragment, null);
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}
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const makeSDFGenerator = (clientWidth, clientHeight, renderer) => {
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let finalTarget = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.LinearMipmapLinearFilter,
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magFilter: THREE.LinearFilter,
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type: THREE.FloatType,
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format: THREE.RedFormat,
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generateMipmaps: true
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});
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let outsideRenderTarget = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter
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});
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let insideRenderTarget = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter
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});
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let outsideRenderTarget2 = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter
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});
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let insideRenderTarget2 = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter
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});
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let outsideRenderTargetFinal = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter,
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type: THREE.FloatType,
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format: THREE.RedFormat
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});
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let insideRenderTargetFinal = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
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minFilter: THREE.NearestFilter,
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magFilter: THREE.NearestFilter,
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type: THREE.FloatType,
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format: THREE.RedFormat
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});
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const uvRender = new FullScreenQuad(new THREE.ShaderMaterial({
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uniforms: {
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tex: {
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value: null
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}
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},
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vertexShader: /*glsl*/`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /*glsl*/`
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uniform sampler2D tex;
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varying vec2 vUv;
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#include <packing>
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void main() {
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gl_FragColor = pack2HalfToRGBA(vUv * (round(texture2D(tex, vUv).x)));
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}`
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}));
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const uvRenderInside = new FullScreenQuad(new THREE.ShaderMaterial({
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uniforms: {
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tex: {
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value: null
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}
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},
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vertexShader: /*glsl*/`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /*glsl*/`
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uniform sampler2D tex;
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varying vec2 vUv;
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#include <packing>
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void main() {
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gl_FragColor = pack2HalfToRGBA(vUv * (1.0 - round(texture2D(tex, vUv).x)));
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}`
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}));
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const jumpFloodRender = new FullScreenQuad(new THREE.ShaderMaterial({
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uniforms: {
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tex: {
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value: null
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},
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offset: {
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value: 0.0
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},
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level: {
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value: 0.0
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},
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maxSteps: {
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value: 0.0
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}
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},
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vertexShader: /*glsl*/`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /*glsl*/`
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varying vec2 vUv;
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uniform sampler2D tex;
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uniform float offset;
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uniform float level;
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uniform float maxSteps;
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340
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+
#include <packing>
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void main() {
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float closestDist = 9999999.9;
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vec2 closestPos = vec2(0.0);
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for (float x = -1.0; x <= 1.0; x += 1.0) {
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for (float y = -1.0; y <= 1.0; y += 1.0) {
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vec2 voffset = vUv;
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voffset += vec2(x, y) * vec2(${1 / clientWidth}, ${1 / clientHeight}) * offset;
|
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vec2 pos = unpackRGBATo2Half(texture2D(tex, voffset));
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float dist = distance(pos.xy, vUv);
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if(pos.x != 0.0 && pos.y != 0.0 && dist < closestDist) {
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closestDist = dist;
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closestPos = pos;
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}
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}
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}
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gl_FragColor = pack2HalfToRGBA(closestPos);
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}`
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+
}));
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+
const distanceFieldRender = new FullScreenQuad(new THREE.ShaderMaterial({
|
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uniforms: {
|
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|
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tex: {
|
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value: null
|
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},
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|
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size: {
|
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|
+
value: new THREE.Vector2(clientWidth, clientHeight)
|
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}
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},
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vertexShader: /*glsl*/`
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|
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varying vec2 vUv;
|
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|
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void main() {
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|
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vUv = uv;
|
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|
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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|
+
}`,
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|
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fragmentShader: /*glsl*/`
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|
+
varying vec2 vUv;
|
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|
+
uniform sampler2D tex;
|
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|
+
uniform vec2 size;
|
|
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|
+
#include <packing>
|
|
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|
+
void main() {
|
|
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|
+
gl_FragColor = vec4(distance(size * unpackRGBATo2Half(texture2D(tex, vUv)), size * vUv), 0.0, 0.0, 0.0);
|
|
381
|
+
}`
|
|
382
|
+
}));
|
|
383
|
+
const compositeRender = new FullScreenQuad(new THREE.ShaderMaterial({
|
|
384
|
+
uniforms: {
|
|
385
|
+
inside: {
|
|
386
|
+
value: insideRenderTargetFinal.texture
|
|
387
|
+
},
|
|
388
|
+
outside: {
|
|
389
|
+
value: outsideRenderTargetFinal.texture
|
|
390
|
+
},
|
|
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|
+
tex: {
|
|
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|
+
value: null
|
|
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|
+
}
|
|
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|
+
},
|
|
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|
+
vertexShader: /*glsl*/`
|
|
396
|
+
varying vec2 vUv;
|
|
397
|
+
void main() {
|
|
398
|
+
vUv = uv;
|
|
399
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
400
|
+
}`,
|
|
401
|
+
fragmentShader: /*glsl*/`
|
|
402
|
+
varying vec2 vUv;
|
|
403
|
+
uniform sampler2D inside;
|
|
404
|
+
uniform sampler2D outside;
|
|
405
|
+
uniform sampler2D tex;
|
|
406
|
+
#include <packing>
|
|
407
|
+
void main() {
|
|
408
|
+
float i = texture2D(inside, vUv).x;
|
|
409
|
+
float o =texture2D(outside, vUv).x;
|
|
410
|
+
if (texture2D(tex, vUv).x == 0.0) {
|
|
411
|
+
gl_FragColor = vec4(o, 0.0, 0.0, 0.0);
|
|
412
|
+
} else {
|
|
413
|
+
gl_FragColor = vec4(-i, 0.0, 0.0, 0.0);
|
|
414
|
+
}
|
|
415
|
+
}`
|
|
416
|
+
}));
|
|
417
|
+
return image => {
|
|
418
|
+
let ft = finalTarget;
|
|
419
|
+
image.minFilter = THREE.NearestFilter;
|
|
420
|
+
image.magFilter = THREE.NearestFilter;
|
|
421
|
+
uvRender.material.uniforms.tex.value = image;
|
|
422
|
+
renderer.setRenderTarget(outsideRenderTarget);
|
|
423
|
+
uvRender.render(renderer);
|
|
424
|
+
const passes = Math.ceil(Math.log(Math.max(clientWidth, clientHeight)) / Math.log(2.0));
|
|
425
|
+
let lastTarget = outsideRenderTarget;
|
|
426
|
+
let target = null;
|
|
427
|
+
for (let i = 0; i < passes; i++) {
|
|
428
|
+
const offset = Math.pow(2, passes - i - 1);
|
|
429
|
+
target = lastTarget === outsideRenderTarget ? outsideRenderTarget2 : outsideRenderTarget;
|
|
430
|
+
jumpFloodRender.material.uniforms.level.value = i;
|
|
431
|
+
jumpFloodRender.material.uniforms.maxSteps.value = passes;
|
|
432
|
+
jumpFloodRender.material.uniforms.offset.value = offset;
|
|
433
|
+
jumpFloodRender.material.uniforms.tex.value = lastTarget.texture;
|
|
434
|
+
renderer.setRenderTarget(target);
|
|
435
|
+
jumpFloodRender.render(renderer);
|
|
436
|
+
lastTarget = target;
|
|
437
|
+
}
|
|
438
|
+
renderer.setRenderTarget(outsideRenderTargetFinal);
|
|
439
|
+
distanceFieldRender.material.uniforms.tex.value = target.texture;
|
|
440
|
+
distanceFieldRender.render(renderer);
|
|
441
|
+
uvRenderInside.material.uniforms.tex.value = image;
|
|
442
|
+
renderer.setRenderTarget(insideRenderTarget);
|
|
443
|
+
uvRenderInside.render(renderer);
|
|
444
|
+
lastTarget = insideRenderTarget;
|
|
445
|
+
for (let i = 0; i < passes; i++) {
|
|
446
|
+
const offset = Math.pow(2, passes - i - 1);
|
|
447
|
+
target = lastTarget === insideRenderTarget ? insideRenderTarget2 : insideRenderTarget;
|
|
448
|
+
jumpFloodRender.material.uniforms.level.value = i;
|
|
449
|
+
jumpFloodRender.material.uniforms.maxSteps.value = passes;
|
|
450
|
+
jumpFloodRender.material.uniforms.offset.value = offset;
|
|
451
|
+
jumpFloodRender.material.uniforms.tex.value = lastTarget.texture;
|
|
452
|
+
renderer.setRenderTarget(target);
|
|
453
|
+
jumpFloodRender.render(renderer);
|
|
454
|
+
lastTarget = target;
|
|
455
|
+
}
|
|
456
|
+
renderer.setRenderTarget(insideRenderTargetFinal);
|
|
457
|
+
distanceFieldRender.material.uniforms.tex.value = target.texture;
|
|
458
|
+
distanceFieldRender.render(renderer);
|
|
459
|
+
renderer.setRenderTarget(ft);
|
|
460
|
+
compositeRender.material.uniforms.tex.value = image;
|
|
461
|
+
compositeRender.render(renderer);
|
|
462
|
+
renderer.setRenderTarget(null);
|
|
463
|
+
return ft;
|
|
464
|
+
};
|
|
465
|
+
};
|
|
466
|
+
|
|
467
|
+
export { MeshPortalMaterial };
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("three"),a=require("@react-three/fiber"),n=require("../materials/BlurPass.cjs.js"),o=require("../materials/MeshReflectorMaterial.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function i(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("../materials/ConvolutionMaterial.cjs.js"),require("../helpers/constants.cjs.js");var l=s(e),u=i(t);const d=u.forwardRef((({mixBlur:e=0,mixStrength:t=1,resolution:s=256,blur:i=[0,0],minDepthThreshold:d=.9,maxDepthThreshold:c=1,depthScale:p=0,depthToBlurRatioBias:m=.25,mirror:h=0,distortion:f=1,mixContrast:x=1,distortionMap:M,reflectorOffset:T=0,...S},y)=>{a.extend({MeshReflectorMaterialImpl:o.MeshReflectorMaterial});const b=a.useThree((({gl:e})=>e)),w=a.useThree((({camera:e})=>e)),j=a.useThree((({scene:e})=>e)),R=(i=Array.isArray(i)?i:[i,i])[0]+i[1]>0,v=i[0],g=i[1],D=u.useRef(null);u.useImperativeHandle(y,(()=>D.current),[]);const[B]=u.useState((()=>new r.Plane)),[_]=u.useState((()=>new r.Vector3)),[O]=u.useState((()=>new r.Vector3)),[P]=u.useState((()=>new r.Vector3)),[U]=u.useState((()=>new r.Matrix4)),[V]=u.useState((()=>new r.Vector3(0,0,-1))),[E]=u.useState((()=>new r.Vector4)),[F]=u.useState((()=>new r.Vector3)),[W]=u.useState((()=>new r.Vector3)),[I]=u.useState((()=>new r.Vector4)),[q]=u.useState((()=>new r.Matrix4)),[C]=u.useState((()=>new r.PerspectiveCamera)),k=u.useCallback((()=>{var e;const t=D.current.parent||(null==(e=D.current)||null==(e=e.__r3f.parent)?void 0:e.object);if(!t)return;if(O.setFromMatrixPosition(t.matrixWorld),P.setFromMatrixPosition(w.matrixWorld),U.extractRotation(t.matrixWorld),_.set(0,0,1),_.applyMatrix4(U),O.addScaledVector(_,T),F.subVectors(O,P),F.dot(_)>0)return;F.reflect(_).negate(),F.add(O),U.extractRotation(w.matrixWorld),V.set(0,0,-1),V.applyMatrix4(U),V.add(P),W.subVectors(O,V),W.reflect(_).negate(),W.add(O),C.position.copy(F),C.up.set(0,1,0),C.up.applyMatrix4(U),C.up.reflect(_),C.lookAt(W),C.far=w.far,C.updateMatrixWorld(),C.projectionMatrix.copy(w.projectionMatrix),q.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),q.multiply(C.projectionMatrix),q.multiply(C.matrixWorldInverse),q.multiply(t.matrixWorld),B.setFromNormalAndCoplanarPoint(_,O),B.applyMatrix4(C.matrixWorldInverse),E.set(B.normal.x,B.normal.y,B.normal.z,B.constant);const r=C.projectionMatrix;I.x=(Math.sign(E.x)+r.elements[8])/r.elements[0],I.y=(Math.sign(E.y)+r.elements[9])/r.elements[5],I.z=-1,I.w=(1+r.elements[10])/r.elements[14],E.multiplyScalar(2/E.dot(I)),r.elements[2]=E.x,r.elements[6]=E.y,r.elements[10]=E.z+1,r.elements[14]=E.w}),[w,T]),[L,z,A,H]=u.useMemo((()=>{const a={minFilter:r.LinearFilter,magFilter:r.LinearFilter,type:r.HalfFloatType},o=new r.WebGLRenderTarget(s,s,a);o.depthBuffer=!0,o.depthTexture=new r.DepthTexture(s,s),o.depthTexture.format=r.DepthFormat,o.depthTexture.type=r.UnsignedShortType;const i=new r.WebGLRenderTarget(s,s,a);return[o,i,new n.BlurPass({gl:b,resolution:s,width:v,height:g,minDepthThreshold:d,maxDepthThreshold:c,depthScale:p,depthToBlurRatioBias:m}),{mirror:h,textureMatrix:q,mixBlur:e,tDiffuse:o.texture,tDepth:o.depthTexture,tDiffuseBlur:i.texture,hasBlur:R,mixStrength:t,minDepthThreshold:d,maxDepthThreshold:c,depthScale:p,depthToBlurRatioBias:m,distortion:f,distortionMap:M,mixContrast:x,"defines-USE_BLUR":R?"":void 0,"defines-USE_DEPTH":p>0?"":void 0,"defines-USE_DISTORTION":M?"":void 0}]}),[b,v,g,q,s,h,R,e,t,d,c,p,m,f,M,x]);return a.useFrame((()=>{var e;const t=D.current.parent||(null==(e=D.current)||null==(e=e.__r3f.parent)?void 0:e.object);if(!t)return;t.visible=!1;const r=b.xr.enabled,a=b.shadowMap.autoUpdate;k(),b.xr.enabled=!1,b.shadowMap.autoUpdate=!1,b.setRenderTarget(L),b.state.buffers.depth.setMask(!0),b.autoClear||b.clear(),b.render(j,C),R&&A.render(b,L,z),b.xr.enabled=r,b.shadowMap.autoUpdate=a,t.visible=!0,b.setRenderTarget(null)})),u.createElement("meshReflectorMaterialImpl",l.default({attach:"material",key:"key"+H["defines-USE_BLUR"]+H["defines-USE_DEPTH"]+H["defines-USE_DISTORTION"],ref:D},H,S))}));exports.MeshReflectorMaterial=d;
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { ThreeElements, ThreeElement } from '@react-three/fiber';
|
|
2
|
+
import { MeshReflectorMaterial as MeshReflectorMaterialImpl } from '../materials/MeshReflectorMaterial';
|
|
3
|
+
import { ForwardRefComponent } from '../helpers/ts-utils';
|
|
4
|
+
declare module '@react-three/fiber' {
|
|
5
|
+
interface ThreeElements {
|
|
6
|
+
meshReflectorMaterialImpl: ThreeElement<typeof MeshReflectorMaterialImpl>;
|
|
7
|
+
}
|
|
8
|
+
}
|
|
9
|
+
export type MeshReflectorMaterialProps = ThreeElements['meshReflectorMaterialImpl'] & {
|
|
10
|
+
resolution?: number;
|
|
11
|
+
blur?: [number, number] | number;
|
|
12
|
+
reflectorOffset?: number;
|
|
13
|
+
};
|
|
14
|
+
export declare const MeshReflectorMaterial: ForwardRefComponent<MeshReflectorMaterialProps, MeshReflectorMaterialImpl>;
|
|
@@ -0,0 +1,180 @@
|
|
|
1
|
+
import _extends from '@babel/runtime/helpers/esm/extends';
|
|
2
|
+
import * as React from 'react';
|
|
3
|
+
import { Plane, Vector3, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, DepthTexture, DepthFormat, UnsignedShortType, LinearFilter, HalfFloatType } from 'three';
|
|
4
|
+
import { extend, useThree, useFrame } from '@react-three/fiber';
|
|
5
|
+
import { BlurPass } from '../materials/BlurPass.js';
|
|
6
|
+
import { MeshReflectorMaterial as MeshReflectorMaterial$1 } from '../materials/MeshReflectorMaterial.js';
|
|
7
|
+
|
|
8
|
+
const MeshReflectorMaterial = /* @__PURE__ */React.forwardRef(({
|
|
9
|
+
mixBlur = 0,
|
|
10
|
+
mixStrength = 1,
|
|
11
|
+
resolution = 256,
|
|
12
|
+
blur = [0, 0],
|
|
13
|
+
minDepthThreshold = 0.9,
|
|
14
|
+
maxDepthThreshold = 1,
|
|
15
|
+
depthScale = 0,
|
|
16
|
+
depthToBlurRatioBias = 0.25,
|
|
17
|
+
mirror = 0,
|
|
18
|
+
distortion = 1,
|
|
19
|
+
mixContrast = 1,
|
|
20
|
+
distortionMap,
|
|
21
|
+
reflectorOffset = 0,
|
|
22
|
+
...props
|
|
23
|
+
}, ref) => {
|
|
24
|
+
extend({
|
|
25
|
+
MeshReflectorMaterialImpl: MeshReflectorMaterial$1
|
|
26
|
+
});
|
|
27
|
+
const gl = useThree(({
|
|
28
|
+
gl
|
|
29
|
+
}) => gl);
|
|
30
|
+
const camera = useThree(({
|
|
31
|
+
camera
|
|
32
|
+
}) => camera);
|
|
33
|
+
const scene = useThree(({
|
|
34
|
+
scene
|
|
35
|
+
}) => scene);
|
|
36
|
+
blur = Array.isArray(blur) ? blur : [blur, blur];
|
|
37
|
+
const hasBlur = blur[0] + blur[1] > 0;
|
|
38
|
+
const blurX = blur[0];
|
|
39
|
+
const blurY = blur[1];
|
|
40
|
+
const materialRef = React.useRef(null);
|
|
41
|
+
React.useImperativeHandle(ref, () => materialRef.current, []);
|
|
42
|
+
const [reflectorPlane] = React.useState(() => new Plane());
|
|
43
|
+
const [normal] = React.useState(() => new Vector3());
|
|
44
|
+
const [reflectorWorldPosition] = React.useState(() => new Vector3());
|
|
45
|
+
const [cameraWorldPosition] = React.useState(() => new Vector3());
|
|
46
|
+
const [rotationMatrix] = React.useState(() => new Matrix4());
|
|
47
|
+
const [lookAtPosition] = React.useState(() => new Vector3(0, 0, -1));
|
|
48
|
+
const [clipPlane] = React.useState(() => new Vector4());
|
|
49
|
+
const [view] = React.useState(() => new Vector3());
|
|
50
|
+
const [target] = React.useState(() => new Vector3());
|
|
51
|
+
const [q] = React.useState(() => new Vector4());
|
|
52
|
+
const [textureMatrix] = React.useState(() => new Matrix4());
|
|
53
|
+
const [virtualCamera] = React.useState(() => new PerspectiveCamera());
|
|
54
|
+
const beforeRender = React.useCallback(() => {
|
|
55
|
+
var _materialRef$current;
|
|
56
|
+
const parent = materialRef.current.parent || ((_materialRef$current = materialRef.current) == null || (_materialRef$current = _materialRef$current.__r3f.parent) == null ? void 0 : _materialRef$current.object);
|
|
57
|
+
if (!parent) return;
|
|
58
|
+
reflectorWorldPosition.setFromMatrixPosition(parent.matrixWorld);
|
|
59
|
+
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
|
60
|
+
rotationMatrix.extractRotation(parent.matrixWorld);
|
|
61
|
+
normal.set(0, 0, 1);
|
|
62
|
+
normal.applyMatrix4(rotationMatrix);
|
|
63
|
+
reflectorWorldPosition.addScaledVector(normal, reflectorOffset);
|
|
64
|
+
view.subVectors(reflectorWorldPosition, cameraWorldPosition);
|
|
65
|
+
// Avoid rendering when reflector is facing away
|
|
66
|
+
if (view.dot(normal) > 0) return;
|
|
67
|
+
view.reflect(normal).negate();
|
|
68
|
+
view.add(reflectorWorldPosition);
|
|
69
|
+
rotationMatrix.extractRotation(camera.matrixWorld);
|
|
70
|
+
lookAtPosition.set(0, 0, -1);
|
|
71
|
+
lookAtPosition.applyMatrix4(rotationMatrix);
|
|
72
|
+
lookAtPosition.add(cameraWorldPosition);
|
|
73
|
+
target.subVectors(reflectorWorldPosition, lookAtPosition);
|
|
74
|
+
target.reflect(normal).negate();
|
|
75
|
+
target.add(reflectorWorldPosition);
|
|
76
|
+
virtualCamera.position.copy(view);
|
|
77
|
+
virtualCamera.up.set(0, 1, 0);
|
|
78
|
+
virtualCamera.up.applyMatrix4(rotationMatrix);
|
|
79
|
+
virtualCamera.up.reflect(normal);
|
|
80
|
+
virtualCamera.lookAt(target);
|
|
81
|
+
virtualCamera.far = camera.far; // Used in WebGLBackground
|
|
82
|
+
virtualCamera.updateMatrixWorld();
|
|
83
|
+
virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
|
|
84
|
+
// Update the texture matrix
|
|
85
|
+
textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
|
|
86
|
+
textureMatrix.multiply(virtualCamera.projectionMatrix);
|
|
87
|
+
textureMatrix.multiply(virtualCamera.matrixWorldInverse);
|
|
88
|
+
textureMatrix.multiply(parent.matrixWorld);
|
|
89
|
+
// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
|
|
90
|
+
// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
|
|
91
|
+
reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
|
|
92
|
+
reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
|
|
93
|
+
clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
|
|
94
|
+
const projectionMatrix = virtualCamera.projectionMatrix;
|
|
95
|
+
q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
|
96
|
+
q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
|
97
|
+
q.z = -1.0;
|
|
98
|
+
q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
|
99
|
+
// Calculate the scaled plane vector
|
|
100
|
+
clipPlane.multiplyScalar(2.0 / clipPlane.dot(q));
|
|
101
|
+
// Replacing the third row of the projection matrix
|
|
102
|
+
projectionMatrix.elements[2] = clipPlane.x;
|
|
103
|
+
projectionMatrix.elements[6] = clipPlane.y;
|
|
104
|
+
projectionMatrix.elements[10] = clipPlane.z + 1.0;
|
|
105
|
+
projectionMatrix.elements[14] = clipPlane.w;
|
|
106
|
+
}, [camera, reflectorOffset]);
|
|
107
|
+
const [fbo1, fbo2, blurpass, reflectorProps] = React.useMemo(() => {
|
|
108
|
+
const parameters = {
|
|
109
|
+
minFilter: LinearFilter,
|
|
110
|
+
magFilter: LinearFilter,
|
|
111
|
+
type: HalfFloatType
|
|
112
|
+
};
|
|
113
|
+
const fbo1 = new WebGLRenderTarget(resolution, resolution, parameters);
|
|
114
|
+
fbo1.depthBuffer = true;
|
|
115
|
+
fbo1.depthTexture = new DepthTexture(resolution, resolution);
|
|
116
|
+
fbo1.depthTexture.format = DepthFormat;
|
|
117
|
+
fbo1.depthTexture.type = UnsignedShortType;
|
|
118
|
+
const fbo2 = new WebGLRenderTarget(resolution, resolution, parameters);
|
|
119
|
+
const blurpass = new BlurPass({
|
|
120
|
+
gl,
|
|
121
|
+
resolution,
|
|
122
|
+
width: blurX,
|
|
123
|
+
height: blurY,
|
|
124
|
+
minDepthThreshold,
|
|
125
|
+
maxDepthThreshold,
|
|
126
|
+
depthScale,
|
|
127
|
+
depthToBlurRatioBias
|
|
128
|
+
});
|
|
129
|
+
const reflectorProps = {
|
|
130
|
+
mirror,
|
|
131
|
+
textureMatrix,
|
|
132
|
+
mixBlur,
|
|
133
|
+
tDiffuse: fbo1.texture,
|
|
134
|
+
tDepth: fbo1.depthTexture,
|
|
135
|
+
tDiffuseBlur: fbo2.texture,
|
|
136
|
+
hasBlur,
|
|
137
|
+
mixStrength,
|
|
138
|
+
minDepthThreshold,
|
|
139
|
+
maxDepthThreshold,
|
|
140
|
+
depthScale,
|
|
141
|
+
depthToBlurRatioBias,
|
|
142
|
+
distortion,
|
|
143
|
+
distortionMap,
|
|
144
|
+
mixContrast,
|
|
145
|
+
'defines-USE_BLUR': hasBlur ? '' : undefined,
|
|
146
|
+
'defines-USE_DEPTH': depthScale > 0 ? '' : undefined,
|
|
147
|
+
'defines-USE_DISTORTION': distortionMap ? '' : undefined
|
|
148
|
+
};
|
|
149
|
+
return [fbo1, fbo2, blurpass, reflectorProps];
|
|
150
|
+
}, [gl, blurX, blurY, textureMatrix, resolution, mirror, hasBlur, mixBlur, mixStrength, minDepthThreshold, maxDepthThreshold, depthScale, depthToBlurRatioBias, distortion, distortionMap, mixContrast]);
|
|
151
|
+
useFrame(() => {
|
|
152
|
+
var _materialRef$current2;
|
|
153
|
+
const parent = materialRef.current.parent || ((_materialRef$current2 = materialRef.current) == null || (_materialRef$current2 = _materialRef$current2.__r3f.parent) == null ? void 0 : _materialRef$current2.object);
|
|
154
|
+
if (!parent) return;
|
|
155
|
+
parent.visible = false;
|
|
156
|
+
const currentXrEnabled = gl.xr.enabled;
|
|
157
|
+
const currentShadowAutoUpdate = gl.shadowMap.autoUpdate;
|
|
158
|
+
beforeRender();
|
|
159
|
+
gl.xr.enabled = false;
|
|
160
|
+
gl.shadowMap.autoUpdate = false;
|
|
161
|
+
gl.setRenderTarget(fbo1);
|
|
162
|
+
gl.state.buffers.depth.setMask(true);
|
|
163
|
+
if (!gl.autoClear) gl.clear();
|
|
164
|
+
gl.render(scene, virtualCamera);
|
|
165
|
+
if (hasBlur) blurpass.render(gl, fbo1, fbo2);
|
|
166
|
+
gl.xr.enabled = currentXrEnabled;
|
|
167
|
+
gl.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
|
168
|
+
parent.visible = true;
|
|
169
|
+
gl.setRenderTarget(null);
|
|
170
|
+
});
|
|
171
|
+
return /*#__PURE__*/React.createElement("meshReflectorMaterialImpl", _extends({
|
|
172
|
+
attach: "material"
|
|
173
|
+
// Defines can't be updated dynamically, so we need to recreate the material
|
|
174
|
+
,
|
|
175
|
+
key: 'key' + reflectorProps['defines-USE_BLUR'] + reflectorProps['defines-USE_DEPTH'] + reflectorProps['defines-USE_DISTORTION'],
|
|
176
|
+
ref: materialRef
|
|
177
|
+
}, reflectorProps, props));
|
|
178
|
+
});
|
|
179
|
+
|
|
180
|
+
export { MeshReflectorMaterial };
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("@react-three/fiber"),n=require("three-mesh-bvh"),a=require("../materials/MeshRefractionMaterial.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("three"),require("./shaderMaterial.cjs.js"),require("../helpers/constants.cjs.js");var o=i(e),s=u(r);exports.MeshRefractionMaterial=function({aberrationStrength:e=0,fastChroma:i=!0,envMap:u,...c}){t.extend({MeshRefractionMaterial:a.MeshRefractionMaterial});const l=r.useRef(null),{size:f}=t.useThree(),h=r.useMemo((()=>{var r,t;const n={},a=(o=u)&&o.isCubeTexture;var o;const s=(null!==(r=a?null==(t=u.image[0])?void 0:t.width:u.image.width)&&void 0!==r?r:1024)/4,c=Math.floor(Math.log2(s)),l=Math.pow(2,c),f=3*Math.max(l,112),h=4*l;return a&&(n.ENVMAP_TYPE_CUBEM=""),n.CUBEUV_TEXEL_WIDTH=""+1/f,n.CUBEUV_TEXEL_HEIGHT=""+1/h,n.CUBEUV_MAX_MIP=`${c}.0`,e>0&&(n.CHROMATIC_ABERRATIONS=""),i&&(n.FAST_CHROMA=""),n}),[e,i]);return r.useLayoutEffect((()=>{var e;const r=null==(e=l.current)||null==(e=e.__r3f)||null==(e=e.parent)||null==(e=e.object)?void 0:e.geometry;r&&(l.current.bvh=new n.MeshBVHUniformStruct,l.current.bvh.updateFrom(new n.MeshBVH(r.clone().toNonIndexed(),{strategy:n.SAH})))}),[]),t.useFrame((({camera:e})=>{l.current.viewMatrixInverse=e.matrixWorld,l.current.projectionMatrixInverse=e.projectionMatrixInverse})),s.createElement("meshRefractionMaterial",o.default({key:JSON.stringify(h),defines:h,ref:l,resolution:[f.width,f.height],aberrationStrength:e,envMap:u},c))};
|