@ohos-ports/react-three-drei 10.7.7-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (483) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +852 -0
  3. package/core/AccumulativeShadows.cjs.js +1 -0
  4. package/core/AccumulativeShadows.d.ts +59 -0
  5. package/core/AccumulativeShadows.js +310 -0
  6. package/core/AdaptiveDpr.cjs.js +1 -0
  7. package/core/AdaptiveDpr.d.ts +3 -0
  8. package/core/AdaptiveDpr.js +28 -0
  9. package/core/AdaptiveEvents.cjs.js +1 -0
  10. package/core/AdaptiveEvents.d.ts +1 -0
  11. package/core/AdaptiveEvents.js +20 -0
  12. package/core/ArcballControls.cjs.js +1 -0
  13. package/core/ArcballControls.d.ts +15 -0
  14. package/core/ArcballControls.js +67 -0
  15. package/core/AsciiRenderer.cjs.js +1 -0
  16. package/core/AsciiRenderer.d.ts +11 -0
  17. package/core/AsciiRenderer.js +66 -0
  18. package/core/BBAnchor.cjs.js +1 -0
  19. package/core/BBAnchor.d.ts +7 -0
  20. package/core/BBAnchor.js +37 -0
  21. package/core/Backdrop.cjs.js +1 -0
  22. package/core/Backdrop.d.ts +15 -0
  23. package/core/Backdrop.js +33 -0
  24. package/core/BakeShadows.cjs.js +1 -0
  25. package/core/BakeShadows.d.ts +1 -0
  26. package/core/BakeShadows.js +16 -0
  27. package/core/Billboard.cjs.js +1 -0
  28. package/core/Billboard.d.ts +10 -0
  29. package/core/Billboard.js +53 -0
  30. package/core/Bounds.cjs.js +1 -0
  31. package/core/Bounds.d.ts +36 -0
  32. package/core/Bounds.js +254 -0
  33. package/core/Bvh.cjs.js +1 -0
  34. package/core/Bvh.d.ts +19 -0
  35. package/core/Bvh.js +92 -0
  36. package/core/CameraControls.cjs.js +1 -0
  37. package/core/CameraControls.d.ts +48 -0
  38. package/core/CameraControls.js +151 -0
  39. package/core/CameraShake.cjs.js +1 -0
  40. package/core/CameraShake.d.ts +17 -0
  41. package/core/CameraShake.js +57 -0
  42. package/core/CatmullRomLine.cjs.js +1 -0
  43. package/core/CatmullRomLine.d.ts +10 -0
  44. package/core/CatmullRomLine.js +42 -0
  45. package/core/Caustics.cjs.js +1 -0
  46. package/core/Caustics.d.ts +32 -0
  47. package/core/Caustics.js +388 -0
  48. package/core/Center.cjs.js +1 -0
  49. package/core/Center.d.ts +33 -0
  50. package/core/Center.js +67 -0
  51. package/core/Clone.cjs.js +1 -0
  52. package/core/Clone.d.ts +15 -0
  53. package/core/Clone.js +100 -0
  54. package/core/Cloud.cjs.js +1 -0
  55. package/core/Cloud.d.ts +97 -0
  56. package/core/Cloud.js +231 -0
  57. package/core/ComputedAttribute.cjs.js +1 -0
  58. package/core/ComputedAttribute.d.ts +8 -0
  59. package/core/ComputedAttribute.js +33 -0
  60. package/core/ContactShadows.cjs.js +1 -0
  61. package/core/ContactShadows.d.ts +18 -0
  62. package/core/ContactShadows.js +114 -0
  63. package/core/CubeCamera.cjs.js +1 -0
  64. package/core/CubeCamera.d.ts +21 -0
  65. package/core/CubeCamera.js +86 -0
  66. package/core/CubeTexture.cjs.js +1 -0
  67. package/core/CubeTexture.d.ts +14 -0
  68. package/core/CubeTexture.js +25 -0
  69. package/core/CubicBezierLine.cjs.js +1 -0
  70. package/core/CubicBezierLine.d.ts +12 -0
  71. package/core/CubicBezierLine.js +28 -0
  72. package/core/CurveModifier.cjs.js +1 -0
  73. package/core/CurveModifier.d.ts +11 -0
  74. package/core/CurveModifier.js +27 -0
  75. package/core/Decal.cjs.js +1 -0
  76. package/core/Decal.d.ts +16 -0
  77. package/core/Decal.js +128 -0
  78. package/core/Detailed.cjs.js +1 -0
  79. package/core/Detailed.d.ts +10 -0
  80. package/core/Detailed.js +33 -0
  81. package/core/DetectGPU.cjs.js +1 -0
  82. package/core/DetectGPU.d.ts +7 -0
  83. package/core/DetectGPU.js +14 -0
  84. package/core/DeviceOrientationControls.cjs.js +1 -0
  85. package/core/DeviceOrientationControls.d.ts +10 -0
  86. package/core/DeviceOrientationControls.js +51 -0
  87. package/core/Edges.cjs.js +1 -0
  88. package/core/Edges.d.ts +13 -0
  89. package/core/Edges.js +38 -0
  90. package/core/Effects.cjs.js +1 -0
  91. package/core/Effects.d.ts +25 -0
  92. package/core/Effects.js +91 -0
  93. package/core/Environment.cjs.js +1 -0
  94. package/core/Environment.d.ts +37 -0
  95. package/core/Environment.js +189 -0
  96. package/core/Example.cjs.js +1 -0
  97. package/core/Example.d.ts +13 -0
  98. package/core/Example.js +46 -0
  99. package/core/Fbo.cjs.js +1 -0
  100. package/core/Fbo.d.ts +22 -0
  101. package/core/Fbo.js +63 -0
  102. package/core/Fbx.cjs.js +1 -0
  103. package/core/Fbx.d.ts +11 -0
  104. package/core/Fbx.js +23 -0
  105. package/core/FirstPersonControls.cjs.js +1 -0
  106. package/core/FirstPersonControls.d.ts +8 -0
  107. package/core/FirstPersonControls.js +38 -0
  108. package/core/Fisheye.cjs.js +1 -0
  109. package/core/Fisheye.d.ts +10 -0
  110. package/core/Fisheye.js +95 -0
  111. package/core/Float.cjs.js +1 -0
  112. package/core/Float.d.ts +14 -0
  113. package/core/Float.js +37 -0
  114. package/core/FlyControls.cjs.js +1 -0
  115. package/core/FlyControls.d.ts +10 -0
  116. package/core/FlyControls.js +55 -0
  117. package/core/GizmoHelper.cjs.js +1 -0
  118. package/core/GizmoHelper.d.ts +16 -0
  119. package/core/GizmoHelper.js +116 -0
  120. package/core/GizmoViewcube.cjs.js +1 -0
  121. package/core/GizmoViewcube.d.ts +14 -0
  122. package/core/GizmoViewcube.js +133 -0
  123. package/core/GizmoViewport.cjs.js +1 -0
  124. package/core/GizmoViewport.d.ts +16 -0
  125. package/core/GizmoViewport.js +140 -0
  126. package/core/Gltf.cjs.js +1 -0
  127. package/core/Gltf.d.ts +27 -0
  128. package/core/Gltf.js +52 -0
  129. package/core/GradientTexture.cjs.js +1 -0
  130. package/core/GradientTexture.d.ts +18 -0
  131. package/core/GradientTexture.js +54 -0
  132. package/core/Grid.cjs.js +1 -0
  133. package/core/Grid.d.ts +26 -0
  134. package/core/Grid.js +142 -0
  135. package/core/Helper.cjs.js +1 -0
  136. package/core/Helper.d.ts +16 -0
  137. package/core/Helper.js +47 -0
  138. package/core/Hud.cjs.js +1 -0
  139. package/core/Hud.d.ts +6 -0
  140. package/core/Hud.js +55 -0
  141. package/core/Image.cjs.js +1 -0
  142. package/core/Image.d.ts +38 -0
  143. package/core/Image.js +160 -0
  144. package/core/Instances.cjs.js +1 -0
  145. package/core/Instances.d.ts +64 -0
  146. package/core/Instances.js +313 -0
  147. package/core/Ktx2.cjs.js +1 -0
  148. package/core/Ktx2.d.ts +14 -0
  149. package/core/Ktx2.js +48 -0
  150. package/core/Lightformer.cjs.js +1 -0
  151. package/core/Lightformer.d.ts +15 -0
  152. package/core/Lightformer.js +63 -0
  153. package/core/Line.cjs.js +1 -0
  154. package/core/Line.d.ts +13 -0
  155. package/core/Line.js +73 -0
  156. package/core/MapControls.cjs.js +1 -0
  157. package/core/MapControls.d.ts +14 -0
  158. package/core/MapControls.js +63 -0
  159. package/core/MarchingCubes.cjs.js +1 -0
  160. package/core/MarchingCubes.d.ts +24 -0
  161. package/core/MarchingCubes.js +78 -0
  162. package/core/Mask.cjs.js +1 -0
  163. package/core/Mask.d.ts +17 -0
  164. package/core/Mask.js +42 -0
  165. package/core/MatcapTexture.cjs.js +1 -0
  166. package/core/MatcapTexture.d.ts +9 -0
  167. package/core/MatcapTexture.js +51 -0
  168. package/core/MeshDiscardMaterial.cjs.js +1 -0
  169. package/core/MeshDiscardMaterial.d.ts +10 -0
  170. package/core/MeshDiscardMaterial.js +15 -0
  171. package/core/MeshDistortMaterial.cjs.js +1 -0
  172. package/core/MeshDistortMaterial.d.ts +39 -0
  173. package/core/MeshDistortMaterial.js +72 -0
  174. package/core/MeshPortalMaterial.cjs.js +1 -0
  175. package/core/MeshPortalMaterial.d.ts +25 -0
  176. package/core/MeshPortalMaterial.js +467 -0
  177. package/core/MeshReflectorMaterial.cjs.js +1 -0
  178. package/core/MeshReflectorMaterial.d.ts +14 -0
  179. package/core/MeshReflectorMaterial.js +180 -0
  180. package/core/MeshRefractionMaterial.cjs.js +1 -0
  181. package/core/MeshRefractionMaterial.d.ts +19 -0
  182. package/core/MeshRefractionMaterial.js +73 -0
  183. package/core/MeshTransmissionMaterial.cjs.js +1 -0
  184. package/core/MeshTransmissionMaterial.d.ts +34 -0
  185. package/core/MeshTransmissionMaterial.js +402 -0
  186. package/core/MeshWobbleMaterial.cjs.js +1 -0
  187. package/core/MeshWobbleMaterial.d.ts +36 -0
  188. package/core/MeshWobbleMaterial.js +60 -0
  189. package/core/MotionPathControls.cjs.js +1 -0
  190. package/core/MotionPathControls.d.ts +33 -0
  191. package/core/MotionPathControls.js +121 -0
  192. package/core/MultiMaterial.cjs.js +1 -0
  193. package/core/MultiMaterial.d.ts +4 -0
  194. package/core/MultiMaterial.js +29 -0
  195. package/core/NormalTexture.cjs.js +1 -0
  196. package/core/NormalTexture.d.ts +14 -0
  197. package/core/NormalTexture.js +42 -0
  198. package/core/OrbitControls.cjs.js +1 -0
  199. package/core/OrbitControls.d.ts +22 -0
  200. package/core/OrbitControls.js +79 -0
  201. package/core/OrthographicCamera.cjs.js +1 -0
  202. package/core/OrthographicCamera.d.ts +14 -0
  203. package/core/OrthographicCamera.js +76 -0
  204. package/core/Outlines.cjs.js +1 -0
  205. package/core/Outlines.d.ts +17 -0
  206. package/core/Outlines.js +166 -0
  207. package/core/PerformanceMonitor.cjs.js +1 -0
  208. package/core/PerformanceMonitor.d.ts +36 -0
  209. package/core/PerformanceMonitor.js +116 -0
  210. package/core/PerspectiveCamera.cjs.js +1 -0
  211. package/core/PerspectiveCamera.d.ts +14 -0
  212. package/core/PerspectiveCamera.js +72 -0
  213. package/core/PointMaterial.cjs.js +1 -0
  214. package/core/PointMaterial.d.ts +8 -0
  215. package/core/PointMaterial.js +36 -0
  216. package/core/PointerLockControls.cjs.js +1 -0
  217. package/core/PointerLockControls.d.ts +15 -0
  218. package/core/PointerLockControls.js +89 -0
  219. package/core/Points.cjs.js +1 -0
  220. package/core/Points.d.ts +31 -0
  221. package/core/Points.js +202 -0
  222. package/core/PositionalAudio.cjs.js +1 -0
  223. package/core/PositionalAudio.d.ts +9 -0
  224. package/core/PositionalAudio.js +46 -0
  225. package/core/Preload.cjs.js +1 -0
  226. package/core/Preload.d.ts +7 -0
  227. package/core/Preload.js +44 -0
  228. package/core/Progress.cjs.js +1 -0
  229. package/core/Progress.d.ts +14 -0
  230. package/core/Progress.js +55 -0
  231. package/core/QuadraticBezierLine.cjs.js +1 -0
  232. package/core/QuadraticBezierLine.d.ts +14 -0
  233. package/core/QuadraticBezierLine.js +42 -0
  234. package/core/RenderCubeTexture.cjs.js +1 -0
  235. package/core/RenderCubeTexture.d.ts +30 -0
  236. package/core/RenderCubeTexture.js +96 -0
  237. package/core/RenderTexture.cjs.js +1 -0
  238. package/core/RenderTexture.d.ts +18 -0
  239. package/core/RenderTexture.js +105 -0
  240. package/core/Resize.cjs.js +1 -0
  241. package/core/Resize.d.ts +17 -0
  242. package/core/Resize.js +39 -0
  243. package/core/RoundedBox.cjs.js +1 -0
  244. package/core/RoundedBox.d.ts +14 -0
  245. package/core/RoundedBox.js +70 -0
  246. package/core/Sampler.cjs.js +1 -0
  247. package/core/Sampler.d.ts +28 -0
  248. package/core/Sampler.js +75 -0
  249. package/core/ScreenQuad.cjs.js +1 -0
  250. package/core/ScreenQuad.d.ts +5 -0
  251. package/core/ScreenQuad.js +25 -0
  252. package/core/ScreenSizer.cjs.js +1 -0
  253. package/core/ScreenSizer.d.ts +7 -0
  254. package/core/ScreenSizer.js +39 -0
  255. package/core/ScreenSpace.cjs.js +1 -0
  256. package/core/ScreenSpace.d.ts +7 -0
  257. package/core/ScreenSpace.js +25 -0
  258. package/core/Segments.cjs.js +1 -0
  259. package/core/Segments.d.ts +29 -0
  260. package/core/Segments.js +96 -0
  261. package/core/Shadow.cjs.js +1 -0
  262. package/core/Shadow.d.ts +12 -0
  263. package/core/Shadow.js +42 -0
  264. package/core/ShadowAlpha.cjs.js +1 -0
  265. package/core/ShadowAlpha.d.ts +7 -0
  266. package/core/ShadowAlpha.js +108 -0
  267. package/core/Sky.cjs.js +1 -0
  268. package/core/Sky.d.ts +16 -0
  269. package/core/Sky.js +39 -0
  270. package/core/Sparkles.cjs.js +1 -0
  271. package/core/Sparkles.d.ts +26 -0
  272. package/core/Sparkles.js +161 -0
  273. package/core/Splat.cjs.js +1 -0
  274. package/core/Splat.d.ts +56 -0
  275. package/core/Splat.js +506 -0
  276. package/core/SpotLight.cjs.js +1 -0
  277. package/core/SpotLight.d.ts +27 -0
  278. package/core/SpotLight.js +223 -0
  279. package/core/SpriteAnimator.cjs.js +1 -0
  280. package/core/SpriteAnimator.d.ts +88 -0
  281. package/core/SpriteAnimator.js +413 -0
  282. package/core/Stage.cjs.js +1 -0
  283. package/core/Stage.d.ts +27 -0
  284. package/core/Stage.js +133 -0
  285. package/core/Stars.cjs.js +1 -0
  286. package/core/Stars.d.ts +22 -0
  287. package/core/Stars.js +100 -0
  288. package/core/Stats.cjs.js +1 -0
  289. package/core/Stats.d.ts +7 -0
  290. package/core/Stats.js +32 -0
  291. package/core/StatsGl.cjs.js +1 -0
  292. package/core/StatsGl.d.ts +14 -0
  293. package/core/StatsGl.js +44 -0
  294. package/core/Svg.cjs.js +1 -0
  295. package/core/Svg.d.ts +13 -0
  296. package/core/Svg.js +62 -0
  297. package/core/Text.cjs.js +1 -0
  298. package/core/Text.d.ts +38 -0
  299. package/core/Text.js +57 -0
  300. package/core/Text3D.cjs.js +1 -0
  301. package/core/Text3D.d.ts +20 -0
  302. package/core/Text3D.js +74 -0
  303. package/core/Texture.cjs.js +1 -0
  304. package/core/Texture.d.ts +20 -0
  305. package/core/Texture.js +60 -0
  306. package/core/TrackballControls.cjs.js +1 -0
  307. package/core/TrackballControls.d.ts +15 -0
  308. package/core/TrackballControls.js +72 -0
  309. package/core/Trail.cjs.js +1 -0
  310. package/core/Trail.d.ts +21 -0
  311. package/core/Trail.js +150 -0
  312. package/core/TrailTexture.cjs.js +1 -0
  313. package/core/TrailTexture.d.ts +19 -0
  314. package/core/TrailTexture.js +159 -0
  315. package/core/TransformControls.cjs.js +1 -0
  316. package/core/TransformControls.d.ts +28 -0
  317. package/core/TransformControls.js +114 -0
  318. package/core/VideoTexture.cjs.js +1 -0
  319. package/core/VideoTexture.d.ts +26 -0
  320. package/core/VideoTexture.js +111 -0
  321. package/core/Wireframe.cjs.js +1 -0
  322. package/core/Wireframe.d.ts +15 -0
  323. package/core/Wireframe.js +157 -0
  324. package/core/calculateScaleFactor.cjs.js +1 -0
  325. package/core/calculateScaleFactor.d.ts +3 -0
  326. package/core/calculateScaleFactor.js +31 -0
  327. package/core/index.cjs.js +1 -0
  328. package/core/index.d.ts +122 -0
  329. package/core/index.js +150 -0
  330. package/core/meshBounds.cjs.js +1 -0
  331. package/core/meshBounds.d.ts +2 -0
  332. package/core/meshBounds.js +28 -0
  333. package/core/shaderMaterial.cjs.js +1 -0
  334. package/core/shaderMaterial.d.ts +9 -0
  335. package/core/shaderMaterial.js +29 -0
  336. package/core/shapes.cjs.js +1 -0
  337. package/core/shapes.d.ts +26 -0
  338. package/core/shapes.js +65 -0
  339. package/core/softShadows.cjs.js +1 -0
  340. package/core/softShadows.d.ts +6 -0
  341. package/core/softShadows.js +158 -0
  342. package/core/useAnimations.cjs.js +1 -0
  343. package/core/useAnimations.d.ts +13 -0
  344. package/core/useAnimations.js +52 -0
  345. package/core/useAspect.cjs.js +1 -0
  346. package/core/useAspect.d.ts +1 -0
  347. package/core/useAspect.js +10 -0
  348. package/core/useBoxProjectedEnv.cjs.js +1 -0
  349. package/core/useBoxProjectedEnv.d.ts +19 -0
  350. package/core/useBoxProjectedEnv.js +95 -0
  351. package/core/useCamera.cjs.js +1 -0
  352. package/core/useCamera.d.ts +3 -0
  353. package/core/useCamera.js +19 -0
  354. package/core/useContextBridge.cjs.js +1 -0
  355. package/core/useContextBridge.d.ts +4 -0
  356. package/core/useContextBridge.js +20 -0
  357. package/core/useDepthBuffer.cjs.js +1 -0
  358. package/core/useDepthBuffer.d.ts +6 -0
  359. package/core/useDepthBuffer.js +38 -0
  360. package/core/useEnvironment.cjs.js +1 -0
  361. package/core/useEnvironment.d.ts +17 -0
  362. package/core/useEnvironment.js +150 -0
  363. package/core/useFont.cjs.js +1 -0
  364. package/core/useFont.d.ts +24 -0
  365. package/core/useFont.js +24 -0
  366. package/core/useIntersect.cjs.js +1 -0
  367. package/core/useIntersect.d.ts +3 -0
  368. package/core/useIntersect.js +36 -0
  369. package/core/useSpriteLoader.cjs.js +1 -0
  370. package/core/useSpriteLoader.d.ts +57 -0
  371. package/core/useSpriteLoader.js +402 -0
  372. package/helpers/constants.cjs.js +1 -0
  373. package/helpers/constants.d.ts +1 -0
  374. package/helpers/constants.js +6 -0
  375. package/helpers/deprecated.cjs.js +1 -0
  376. package/helpers/deprecated.d.ts +5 -0
  377. package/helpers/deprecated.js +8 -0
  378. package/helpers/environment-assets.cjs.js +1 -0
  379. package/helpers/environment-assets.d.ts +13 -0
  380. package/helpers/environment-assets.js +14 -0
  381. package/helpers/glsl/DefaultSpotlightShadowShadows.glsl.js +3 -0
  382. package/helpers/glsl/distort.vert.glsl.js +3 -0
  383. package/helpers/ts-utils.cjs.js +1 -0
  384. package/helpers/ts-utils.d.ts +7 -0
  385. package/helpers/ts-utils.js +1 -0
  386. package/helpers/useEffectfulState.cjs.js +1 -0
  387. package/helpers/useEffectfulState.d.ts +4 -0
  388. package/helpers/useEffectfulState.js +17 -0
  389. package/index.cjs.js +1 -0
  390. package/index.d.ts +1 -0
  391. package/index.js +139 -0
  392. package/materials/BlurPass.cjs.js +1 -0
  393. package/materials/BlurPass.d.ts +23 -0
  394. package/materials/BlurPass.js +72 -0
  395. package/materials/ConvolutionMaterial.cjs.js +1 -0
  396. package/materials/ConvolutionMaterial.d.ts +7 -0
  397. package/materials/ConvolutionMaterial.js +97 -0
  398. package/materials/DiscardMaterial.cjs.js +1 -0
  399. package/materials/DiscardMaterial.d.ts +3 -0
  400. package/materials/DiscardMaterial.js +5 -0
  401. package/materials/MeshReflectorMaterial.cjs.js +1 -0
  402. package/materials/MeshReflectorMaterial.d.ts +50 -0
  403. package/materials/MeshReflectorMaterial.js +256 -0
  404. package/materials/MeshRefractionMaterial.cjs.js +1 -0
  405. package/materials/MeshRefractionMaterial.d.ts +18 -0
  406. package/materials/MeshRefractionMaterial.js +163 -0
  407. package/materials/SpotLightMaterial.cjs.js +1 -0
  408. package/materials/SpotLightMaterial.d.ts +4 -0
  409. package/materials/SpotLightMaterial.js +115 -0
  410. package/materials/WireframeMaterial.cjs.js +1 -0
  411. package/materials/WireframeMaterial.d.ts +64 -0
  412. package/materials/WireframeMaterial.js +217 -0
  413. package/native/index.cjs.js +1 -0
  414. package/native/index.d.ts +1 -0
  415. package/native/index.js +150 -0
  416. package/native/package.json +5 -0
  417. package/package.json +83 -0
  418. package/web/CycleRaycast.cjs.js +1 -0
  419. package/web/CycleRaycast.d.ts +10 -0
  420. package/web/CycleRaycast.js +93 -0
  421. package/web/DragControls.cjs.js +1 -0
  422. package/web/DragControls.d.ts +17 -0
  423. package/web/DragControls.js +127 -0
  424. package/web/FaceControls.cjs.js +1 -0
  425. package/web/FaceControls.d.ts +29 -0
  426. package/web/FaceControls.js +236 -0
  427. package/web/FaceLandmarker.cjs.js +1 -0
  428. package/web/FaceLandmarker.d.ts +14 -0
  429. package/web/FaceLandmarker.js +49 -0
  430. package/web/Facemesh.cjs.js +1 -0
  431. package/web/Facemesh.d.ts +118 -0
  432. package/web/Facemesh.js +4538 -0
  433. package/web/Html.cjs.js +1 -0
  434. package/web/Html.d.ts +34 -0
  435. package/web/Html.js +375 -0
  436. package/web/KeyboardControls.cjs.js +1 -0
  437. package/web/KeyboardControls.d.ts +37 -0
  438. package/web/KeyboardControls.js +104 -0
  439. package/web/Loader.cjs.js +1 -0
  440. package/web/Loader.d.ts +12 -0
  441. package/web/Loader.js +101 -0
  442. package/web/PresentationControls.cjs.js +1 -0
  443. package/web/PresentationControls.d.ts +16 -0
  444. package/web/PresentationControls.js +79 -0
  445. package/web/ScreenVideoTexture.cjs.js +1 -0
  446. package/web/ScreenVideoTexture.d.ts +17 -0
  447. package/web/ScreenVideoTexture.js +30 -0
  448. package/web/ScrollControls.cjs.js +1 -0
  449. package/web/ScrollControls.d.ts +45 -0
  450. package/web/ScrollControls.js +237 -0
  451. package/web/Select.cjs.js +1 -0
  452. package/web/Select.d.ts +14 -0
  453. package/web/Select.js +171 -0
  454. package/web/View.cjs.js +1 -0
  455. package/web/View.d.ts +34 -0
  456. package/web/View.js +259 -0
  457. package/web/WebcamVideoTexture.cjs.js +1 -0
  458. package/web/WebcamVideoTexture.d.ts +17 -0
  459. package/web/WebcamVideoTexture.js +33 -0
  460. package/web/index.cjs.js +1 -0
  461. package/web/index.d.ts +17 -0
  462. package/web/index.js +176 -0
  463. package/web/pivotControls/AxisArrow.cjs.js +1 -0
  464. package/web/pivotControls/AxisArrow.d.ts +7 -0
  465. package/web/pivotControls/AxisArrow.js +193 -0
  466. package/web/pivotControls/AxisRotator.cjs.js +1 -0
  467. package/web/pivotControls/AxisRotator.d.ts +7 -0
  468. package/web/pivotControls/AxisRotator.js +220 -0
  469. package/web/pivotControls/PlaneSlider.cjs.js +1 -0
  470. package/web/pivotControls/PlaneSlider.d.ts +7 -0
  471. package/web/pivotControls/PlaneSlider.js +202 -0
  472. package/web/pivotControls/ScalingSphere.cjs.js +1 -0
  473. package/web/pivotControls/ScalingSphere.d.ts +7 -0
  474. package/web/pivotControls/ScalingSphere.js +192 -0
  475. package/web/pivotControls/context.cjs.js +1 -0
  476. package/web/pivotControls/context.d.ts +33 -0
  477. package/web/pivotControls/context.js +5 -0
  478. package/web/pivotControls/index.cjs.js +1 -0
  479. package/web/pivotControls/index.d.ts +39 -0
  480. package/web/pivotControls/index.js +213 -0
  481. package/web/useCursor.cjs.js +1 -0
  482. package/web/useCursor.d.ts +1 -0
  483. package/web/useCursor.js +12 -0
@@ -0,0 +1,467 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as THREE from 'three';
3
+ import * as React from 'react';
4
+ import { extend, useThree, useFrame } from '@react-three/fiber';
5
+ import { useIntersect } from './useIntersect.js';
6
+ import { useFBO } from './Fbo.js';
7
+ import { RenderTexture } from './RenderTexture.js';
8
+ import { shaderMaterial } from './shaderMaterial.js';
9
+ import { FullScreenQuad } from 'three-stdlib';
10
+ import { version } from '../helpers/constants.js';
11
+
12
+ const PortalMaterialImpl = /* @__PURE__ */shaderMaterial({
13
+ blur: 0,
14
+ map: null,
15
+ sdf: null,
16
+ blend: 0,
17
+ size: 0,
18
+ resolution: /* @__PURE__ */new THREE.Vector2()
19
+ }, `varying vec2 vUv;
20
+ void main() {
21
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
22
+ vUv = uv;
23
+ }`, `uniform sampler2D sdf;
24
+ uniform sampler2D map;
25
+ uniform float blur;
26
+ uniform float size;
27
+ uniform float time;
28
+ uniform vec2 resolution;
29
+ varying vec2 vUv;
30
+ #include <packing>
31
+ void main() {
32
+ vec2 uv = gl_FragCoord.xy / resolution.xy;
33
+ vec4 t = texture2D(map, uv);
34
+ float k = blur;
35
+ float d = texture2D(sdf, vUv).r/size;
36
+ float alpha = 1.0 - smoothstep(0.0, 1.0, clamp(d/k + 1.0, 0.0, 1.0));
37
+ gl_FragColor = vec4(t.rgb, blur == 0.0 ? t.a : t.a * alpha);
38
+ #include <tonemapping_fragment>
39
+ #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
40
+ }`);
41
+ const MeshPortalMaterial = /* @__PURE__ */React.forwardRef(({
42
+ children,
43
+ events = undefined,
44
+ blur = 0,
45
+ eventPriority = 0,
46
+ renderPriority = 0,
47
+ worldUnits = false,
48
+ resolution = 512,
49
+ ...props
50
+ }, fref) => {
51
+ extend({
52
+ PortalMaterialImpl
53
+ });
54
+ const ref = React.useRef(null);
55
+ const {
56
+ scene,
57
+ gl,
58
+ size,
59
+ viewport,
60
+ setEvents
61
+ } = useThree();
62
+ const maskRenderTarget = useFBO(resolution, resolution);
63
+ const [priority, setPriority] = React.useState(0);
64
+ useFrame(() => {
65
+ // If blend is > 0 then the portal is being entered, the render-priority must change
66
+ const p = ref.current.blend > 0 ? Math.max(1, renderPriority) : 0;
67
+ if (priority !== p) setPriority(p);
68
+ });
69
+ React.useEffect(() => {
70
+ if (events !== undefined) setEvents({
71
+ enabled: !events
72
+ });
73
+ }, [events]);
74
+ const [visible, setVisible] = React.useState(true);
75
+ // See if the parent mesh is in the camera frustum
76
+ const parent = useIntersect(setVisible);
77
+ React.useLayoutEffect(() => {
78
+ var _ref$current;
79
+ // Since the ref above is not tied to a mesh directly (we're inside a material),
80
+ // it has to be tied to the parent mesh here
81
+ parent.current = (_ref$current = ref.current) == null || (_ref$current = _ref$current.__r3f.parent) == null ? void 0 : _ref$current.object;
82
+ }, []);
83
+ React.useLayoutEffect(() => {
84
+ if (!parent.current) return;
85
+
86
+ // Apply the SDF mask only once
87
+ if (blur && ref.current.sdf === null) {
88
+ const tempMesh = new THREE.Mesh(parent.current.geometry, new THREE.MeshBasicMaterial());
89
+ const boundingBox = new THREE.Box3().setFromBufferAttribute(tempMesh.geometry.attributes.position);
90
+ const orthoCam = new THREE.OrthographicCamera(boundingBox.min.x * (1 + 2 / resolution), boundingBox.max.x * (1 + 2 / resolution), boundingBox.max.y * (1 + 2 / resolution), boundingBox.min.y * (1 + 2 / resolution), 0.1, 1000);
91
+ orthoCam.position.set(0, 0, 1);
92
+ orthoCam.lookAt(0, 0, 0);
93
+ gl.setRenderTarget(maskRenderTarget);
94
+ gl.render(tempMesh, orthoCam);
95
+ const sg = makeSDFGenerator(resolution, resolution, gl);
96
+ const sdf = sg(maskRenderTarget.texture);
97
+ const readSdf = new Float32Array(resolution * resolution);
98
+ gl.readRenderTargetPixels(sdf, 0, 0, resolution, resolution, readSdf);
99
+ // Get smallest value in sdf
100
+ let min = Infinity;
101
+ for (let i = 0; i < readSdf.length; i++) {
102
+ if (readSdf[i] < min) min = readSdf[i];
103
+ }
104
+ min = -min;
105
+ ref.current.size = min;
106
+ ref.current.sdf = sdf.texture;
107
+ gl.setRenderTarget(null);
108
+ }
109
+ }, [resolution, blur]);
110
+ React.useImperativeHandle(fref, () => ref.current);
111
+ const compute = React.useCallback((event, state, previous) => {
112
+ var _ref$current2;
113
+ if (!parent.current) return false;
114
+ state.pointer.set(event.offsetX / state.size.width * 2 - 1, -(event.offsetY / state.size.height) * 2 + 1);
115
+ state.raycaster.setFromCamera(state.pointer, state.camera);
116
+ if (((_ref$current2 = ref.current) == null ? void 0 : _ref$current2.blend) === 0) {
117
+ // We run a quick check against the parent, if it isn't hit there's no need to raycast at all
118
+ const [intersection] = state.raycaster.intersectObject(parent.current);
119
+ if (!intersection) {
120
+ // Cancel out the raycast camera if the parent mesh isn't hit
121
+ state.raycaster.camera = undefined;
122
+ return false;
123
+ }
124
+ }
125
+ }, []);
126
+ return /*#__PURE__*/React.createElement("portalMaterialImpl", _extends({
127
+ ref: ref,
128
+ blur: blur,
129
+ blend: 0,
130
+ resolution: [size.width * viewport.dpr, size.height * viewport.dpr],
131
+ attach: "material"
132
+ }, props), /*#__PURE__*/React.createElement(RenderTexture, {
133
+ attach: "map",
134
+ frames: visible ? Infinity : 0,
135
+ eventPriority: eventPriority,
136
+ renderPriority: renderPriority,
137
+ compute: compute
138
+ }, children, /*#__PURE__*/React.createElement(ManagePortalScene, {
139
+ events: events,
140
+ rootScene: scene,
141
+ priority: priority,
142
+ material: ref,
143
+ worldUnits: worldUnits
144
+ })));
145
+ });
146
+ function ManagePortalScene({
147
+ events = undefined,
148
+ rootScene,
149
+ material,
150
+ priority,
151
+ worldUnits
152
+ }) {
153
+ const scene = useThree(state => state.scene);
154
+ const setEvents = useThree(state => state.setEvents);
155
+ const buffer1 = useFBO();
156
+ const buffer2 = useFBO();
157
+ React.useLayoutEffect(() => {
158
+ scene.matrixAutoUpdate = false;
159
+ }, []);
160
+ React.useEffect(() => {
161
+ if (events !== undefined) setEvents({
162
+ enabled: events
163
+ });
164
+ }, [events]);
165
+ const [quad, blend] = React.useMemo(() => {
166
+ // This fullscreen-quad is used to blend the two textures
167
+ const blend = {
168
+ value: 0
169
+ };
170
+ const quad = new FullScreenQuad(new THREE.ShaderMaterial({
171
+ uniforms: {
172
+ a: {
173
+ value: buffer1.texture
174
+ },
175
+ b: {
176
+ value: buffer2.texture
177
+ },
178
+ blend
179
+ },
180
+ vertexShader: /*glsl*/`
181
+ varying vec2 vUv;
182
+ void main() {
183
+ vUv = uv;
184
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
185
+ }`,
186
+ fragmentShader: /*glsl*/`
187
+ uniform sampler2D a;
188
+ uniform sampler2D b;
189
+ uniform float blend;
190
+ varying vec2 vUv;
191
+ #include <packing>
192
+ void main() {
193
+ vec4 ta = texture2D(a, vUv);
194
+ vec4 tb = texture2D(b, vUv);
195
+ gl_FragColor = mix(tb, ta, blend);
196
+ #include <tonemapping_fragment>
197
+ #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
198
+ }`
199
+ }));
200
+ return [quad, blend];
201
+ }, []);
202
+ useFrame(state => {
203
+ var _material$current;
204
+ let parent = material == null || (_material$current = material.current) == null || (_material$current = _material$current.__r3f.parent) == null ? void 0 : _material$current.object;
205
+ if (parent) {
206
+ // Move portal contents along with the parent if worldUnits is true
207
+ if (!worldUnits) {
208
+ var _material$current2;
209
+ // If the portal renders exclusively the original scene needs to be updated
210
+ if (priority && ((_material$current2 = material.current) == null ? void 0 : _material$current2.blend) === 1) parent.updateWorldMatrix(true, false);
211
+ scene.matrixWorld.copy(parent.matrixWorld);
212
+ } else scene.matrixWorld.identity();
213
+
214
+ // This bit is only necessary if the portal is blended, now it has a render-priority
215
+ // and will take over the render loop
216
+ if (priority) {
217
+ var _material$current3, _material$current4, _material$current5;
218
+ if (((_material$current3 = material.current) == null ? void 0 : _material$current3.blend) > 0 && ((_material$current4 = material.current) == null ? void 0 : _material$current4.blend) < 1) {
219
+ // If blend is ongoing (> 0 and < 1) then we need to render both the root scene
220
+ // and the portal scene, both will then be mixed in the quad from above
221
+ blend.value = material.current.blend;
222
+ state.gl.setRenderTarget(buffer1);
223
+ state.gl.render(scene, state.camera);
224
+ state.gl.setRenderTarget(buffer2);
225
+ state.gl.render(rootScene, state.camera);
226
+ state.gl.setRenderTarget(null);
227
+ quad.render(state.gl);
228
+ } else if (((_material$current5 = material.current) == null ? void 0 : _material$current5.blend) === 1) {
229
+ // However if blend is 1 we only need to render the portal scene
230
+ state.gl.render(scene, state.camera);
231
+ }
232
+ }
233
+ }
234
+ }, priority);
235
+ return /*#__PURE__*/React.createElement(React.Fragment, null);
236
+ }
237
+ const makeSDFGenerator = (clientWidth, clientHeight, renderer) => {
238
+ let finalTarget = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
239
+ minFilter: THREE.LinearMipmapLinearFilter,
240
+ magFilter: THREE.LinearFilter,
241
+ type: THREE.FloatType,
242
+ format: THREE.RedFormat,
243
+ generateMipmaps: true
244
+ });
245
+ let outsideRenderTarget = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
246
+ minFilter: THREE.NearestFilter,
247
+ magFilter: THREE.NearestFilter
248
+ });
249
+ let insideRenderTarget = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
250
+ minFilter: THREE.NearestFilter,
251
+ magFilter: THREE.NearestFilter
252
+ });
253
+ let outsideRenderTarget2 = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
254
+ minFilter: THREE.NearestFilter,
255
+ magFilter: THREE.NearestFilter
256
+ });
257
+ let insideRenderTarget2 = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
258
+ minFilter: THREE.NearestFilter,
259
+ magFilter: THREE.NearestFilter
260
+ });
261
+ let outsideRenderTargetFinal = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
262
+ minFilter: THREE.NearestFilter,
263
+ magFilter: THREE.NearestFilter,
264
+ type: THREE.FloatType,
265
+ format: THREE.RedFormat
266
+ });
267
+ let insideRenderTargetFinal = new THREE.WebGLRenderTarget(clientWidth, clientHeight, {
268
+ minFilter: THREE.NearestFilter,
269
+ magFilter: THREE.NearestFilter,
270
+ type: THREE.FloatType,
271
+ format: THREE.RedFormat
272
+ });
273
+ const uvRender = new FullScreenQuad(new THREE.ShaderMaterial({
274
+ uniforms: {
275
+ tex: {
276
+ value: null
277
+ }
278
+ },
279
+ vertexShader: /*glsl*/`
280
+ varying vec2 vUv;
281
+ void main() {
282
+ vUv = uv;
283
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
284
+ }`,
285
+ fragmentShader: /*glsl*/`
286
+ uniform sampler2D tex;
287
+ varying vec2 vUv;
288
+ #include <packing>
289
+ void main() {
290
+ gl_FragColor = pack2HalfToRGBA(vUv * (round(texture2D(tex, vUv).x)));
291
+ }`
292
+ }));
293
+ const uvRenderInside = new FullScreenQuad(new THREE.ShaderMaterial({
294
+ uniforms: {
295
+ tex: {
296
+ value: null
297
+ }
298
+ },
299
+ vertexShader: /*glsl*/`
300
+ varying vec2 vUv;
301
+ void main() {
302
+ vUv = uv;
303
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
304
+ }`,
305
+ fragmentShader: /*glsl*/`
306
+ uniform sampler2D tex;
307
+ varying vec2 vUv;
308
+ #include <packing>
309
+ void main() {
310
+ gl_FragColor = pack2HalfToRGBA(vUv * (1.0 - round(texture2D(tex, vUv).x)));
311
+ }`
312
+ }));
313
+ const jumpFloodRender = new FullScreenQuad(new THREE.ShaderMaterial({
314
+ uniforms: {
315
+ tex: {
316
+ value: null
317
+ },
318
+ offset: {
319
+ value: 0.0
320
+ },
321
+ level: {
322
+ value: 0.0
323
+ },
324
+ maxSteps: {
325
+ value: 0.0
326
+ }
327
+ },
328
+ vertexShader: /*glsl*/`
329
+ varying vec2 vUv;
330
+ void main() {
331
+ vUv = uv;
332
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
333
+ }`,
334
+ fragmentShader: /*glsl*/`
335
+ varying vec2 vUv;
336
+ uniform sampler2D tex;
337
+ uniform float offset;
338
+ uniform float level;
339
+ uniform float maxSteps;
340
+ #include <packing>
341
+ void main() {
342
+ float closestDist = 9999999.9;
343
+ vec2 closestPos = vec2(0.0);
344
+ for (float x = -1.0; x <= 1.0; x += 1.0) {
345
+ for (float y = -1.0; y <= 1.0; y += 1.0) {
346
+ vec2 voffset = vUv;
347
+ voffset += vec2(x, y) * vec2(${1 / clientWidth}, ${1 / clientHeight}) * offset;
348
+ vec2 pos = unpackRGBATo2Half(texture2D(tex, voffset));
349
+ float dist = distance(pos.xy, vUv);
350
+ if(pos.x != 0.0 && pos.y != 0.0 && dist < closestDist) {
351
+ closestDist = dist;
352
+ closestPos = pos;
353
+ }
354
+ }
355
+ }
356
+ gl_FragColor = pack2HalfToRGBA(closestPos);
357
+ }`
358
+ }));
359
+ const distanceFieldRender = new FullScreenQuad(new THREE.ShaderMaterial({
360
+ uniforms: {
361
+ tex: {
362
+ value: null
363
+ },
364
+ size: {
365
+ value: new THREE.Vector2(clientWidth, clientHeight)
366
+ }
367
+ },
368
+ vertexShader: /*glsl*/`
369
+ varying vec2 vUv;
370
+ void main() {
371
+ vUv = uv;
372
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
373
+ }`,
374
+ fragmentShader: /*glsl*/`
375
+ varying vec2 vUv;
376
+ uniform sampler2D tex;
377
+ uniform vec2 size;
378
+ #include <packing>
379
+ void main() {
380
+ gl_FragColor = vec4(distance(size * unpackRGBATo2Half(texture2D(tex, vUv)), size * vUv), 0.0, 0.0, 0.0);
381
+ }`
382
+ }));
383
+ const compositeRender = new FullScreenQuad(new THREE.ShaderMaterial({
384
+ uniforms: {
385
+ inside: {
386
+ value: insideRenderTargetFinal.texture
387
+ },
388
+ outside: {
389
+ value: outsideRenderTargetFinal.texture
390
+ },
391
+ tex: {
392
+ value: null
393
+ }
394
+ },
395
+ vertexShader: /*glsl*/`
396
+ varying vec2 vUv;
397
+ void main() {
398
+ vUv = uv;
399
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
400
+ }`,
401
+ fragmentShader: /*glsl*/`
402
+ varying vec2 vUv;
403
+ uniform sampler2D inside;
404
+ uniform sampler2D outside;
405
+ uniform sampler2D tex;
406
+ #include <packing>
407
+ void main() {
408
+ float i = texture2D(inside, vUv).x;
409
+ float o =texture2D(outside, vUv).x;
410
+ if (texture2D(tex, vUv).x == 0.0) {
411
+ gl_FragColor = vec4(o, 0.0, 0.0, 0.0);
412
+ } else {
413
+ gl_FragColor = vec4(-i, 0.0, 0.0, 0.0);
414
+ }
415
+ }`
416
+ }));
417
+ return image => {
418
+ let ft = finalTarget;
419
+ image.minFilter = THREE.NearestFilter;
420
+ image.magFilter = THREE.NearestFilter;
421
+ uvRender.material.uniforms.tex.value = image;
422
+ renderer.setRenderTarget(outsideRenderTarget);
423
+ uvRender.render(renderer);
424
+ const passes = Math.ceil(Math.log(Math.max(clientWidth, clientHeight)) / Math.log(2.0));
425
+ let lastTarget = outsideRenderTarget;
426
+ let target = null;
427
+ for (let i = 0; i < passes; i++) {
428
+ const offset = Math.pow(2, passes - i - 1);
429
+ target = lastTarget === outsideRenderTarget ? outsideRenderTarget2 : outsideRenderTarget;
430
+ jumpFloodRender.material.uniforms.level.value = i;
431
+ jumpFloodRender.material.uniforms.maxSteps.value = passes;
432
+ jumpFloodRender.material.uniforms.offset.value = offset;
433
+ jumpFloodRender.material.uniforms.tex.value = lastTarget.texture;
434
+ renderer.setRenderTarget(target);
435
+ jumpFloodRender.render(renderer);
436
+ lastTarget = target;
437
+ }
438
+ renderer.setRenderTarget(outsideRenderTargetFinal);
439
+ distanceFieldRender.material.uniforms.tex.value = target.texture;
440
+ distanceFieldRender.render(renderer);
441
+ uvRenderInside.material.uniforms.tex.value = image;
442
+ renderer.setRenderTarget(insideRenderTarget);
443
+ uvRenderInside.render(renderer);
444
+ lastTarget = insideRenderTarget;
445
+ for (let i = 0; i < passes; i++) {
446
+ const offset = Math.pow(2, passes - i - 1);
447
+ target = lastTarget === insideRenderTarget ? insideRenderTarget2 : insideRenderTarget;
448
+ jumpFloodRender.material.uniforms.level.value = i;
449
+ jumpFloodRender.material.uniforms.maxSteps.value = passes;
450
+ jumpFloodRender.material.uniforms.offset.value = offset;
451
+ jumpFloodRender.material.uniforms.tex.value = lastTarget.texture;
452
+ renderer.setRenderTarget(target);
453
+ jumpFloodRender.render(renderer);
454
+ lastTarget = target;
455
+ }
456
+ renderer.setRenderTarget(insideRenderTargetFinal);
457
+ distanceFieldRender.material.uniforms.tex.value = target.texture;
458
+ distanceFieldRender.render(renderer);
459
+ renderer.setRenderTarget(ft);
460
+ compositeRender.material.uniforms.tex.value = image;
461
+ compositeRender.render(renderer);
462
+ renderer.setRenderTarget(null);
463
+ return ft;
464
+ };
465
+ };
466
+
467
+ export { MeshPortalMaterial };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("three"),a=require("@react-three/fiber"),n=require("../materials/BlurPass.cjs.js"),o=require("../materials/MeshReflectorMaterial.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function i(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("../materials/ConvolutionMaterial.cjs.js"),require("../helpers/constants.cjs.js");var l=s(e),u=i(t);const d=u.forwardRef((({mixBlur:e=0,mixStrength:t=1,resolution:s=256,blur:i=[0,0],minDepthThreshold:d=.9,maxDepthThreshold:c=1,depthScale:p=0,depthToBlurRatioBias:m=.25,mirror:h=0,distortion:f=1,mixContrast:x=1,distortionMap:M,reflectorOffset:T=0,...S},y)=>{a.extend({MeshReflectorMaterialImpl:o.MeshReflectorMaterial});const b=a.useThree((({gl:e})=>e)),w=a.useThree((({camera:e})=>e)),j=a.useThree((({scene:e})=>e)),R=(i=Array.isArray(i)?i:[i,i])[0]+i[1]>0,v=i[0],g=i[1],D=u.useRef(null);u.useImperativeHandle(y,(()=>D.current),[]);const[B]=u.useState((()=>new r.Plane)),[_]=u.useState((()=>new r.Vector3)),[O]=u.useState((()=>new r.Vector3)),[P]=u.useState((()=>new r.Vector3)),[U]=u.useState((()=>new r.Matrix4)),[V]=u.useState((()=>new r.Vector3(0,0,-1))),[E]=u.useState((()=>new r.Vector4)),[F]=u.useState((()=>new r.Vector3)),[W]=u.useState((()=>new r.Vector3)),[I]=u.useState((()=>new r.Vector4)),[q]=u.useState((()=>new r.Matrix4)),[C]=u.useState((()=>new r.PerspectiveCamera)),k=u.useCallback((()=>{var e;const t=D.current.parent||(null==(e=D.current)||null==(e=e.__r3f.parent)?void 0:e.object);if(!t)return;if(O.setFromMatrixPosition(t.matrixWorld),P.setFromMatrixPosition(w.matrixWorld),U.extractRotation(t.matrixWorld),_.set(0,0,1),_.applyMatrix4(U),O.addScaledVector(_,T),F.subVectors(O,P),F.dot(_)>0)return;F.reflect(_).negate(),F.add(O),U.extractRotation(w.matrixWorld),V.set(0,0,-1),V.applyMatrix4(U),V.add(P),W.subVectors(O,V),W.reflect(_).negate(),W.add(O),C.position.copy(F),C.up.set(0,1,0),C.up.applyMatrix4(U),C.up.reflect(_),C.lookAt(W),C.far=w.far,C.updateMatrixWorld(),C.projectionMatrix.copy(w.projectionMatrix),q.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),q.multiply(C.projectionMatrix),q.multiply(C.matrixWorldInverse),q.multiply(t.matrixWorld),B.setFromNormalAndCoplanarPoint(_,O),B.applyMatrix4(C.matrixWorldInverse),E.set(B.normal.x,B.normal.y,B.normal.z,B.constant);const r=C.projectionMatrix;I.x=(Math.sign(E.x)+r.elements[8])/r.elements[0],I.y=(Math.sign(E.y)+r.elements[9])/r.elements[5],I.z=-1,I.w=(1+r.elements[10])/r.elements[14],E.multiplyScalar(2/E.dot(I)),r.elements[2]=E.x,r.elements[6]=E.y,r.elements[10]=E.z+1,r.elements[14]=E.w}),[w,T]),[L,z,A,H]=u.useMemo((()=>{const a={minFilter:r.LinearFilter,magFilter:r.LinearFilter,type:r.HalfFloatType},o=new r.WebGLRenderTarget(s,s,a);o.depthBuffer=!0,o.depthTexture=new r.DepthTexture(s,s),o.depthTexture.format=r.DepthFormat,o.depthTexture.type=r.UnsignedShortType;const i=new r.WebGLRenderTarget(s,s,a);return[o,i,new n.BlurPass({gl:b,resolution:s,width:v,height:g,minDepthThreshold:d,maxDepthThreshold:c,depthScale:p,depthToBlurRatioBias:m}),{mirror:h,textureMatrix:q,mixBlur:e,tDiffuse:o.texture,tDepth:o.depthTexture,tDiffuseBlur:i.texture,hasBlur:R,mixStrength:t,minDepthThreshold:d,maxDepthThreshold:c,depthScale:p,depthToBlurRatioBias:m,distortion:f,distortionMap:M,mixContrast:x,"defines-USE_BLUR":R?"":void 0,"defines-USE_DEPTH":p>0?"":void 0,"defines-USE_DISTORTION":M?"":void 0}]}),[b,v,g,q,s,h,R,e,t,d,c,p,m,f,M,x]);return a.useFrame((()=>{var e;const t=D.current.parent||(null==(e=D.current)||null==(e=e.__r3f.parent)?void 0:e.object);if(!t)return;t.visible=!1;const r=b.xr.enabled,a=b.shadowMap.autoUpdate;k(),b.xr.enabled=!1,b.shadowMap.autoUpdate=!1,b.setRenderTarget(L),b.state.buffers.depth.setMask(!0),b.autoClear||b.clear(),b.render(j,C),R&&A.render(b,L,z),b.xr.enabled=r,b.shadowMap.autoUpdate=a,t.visible=!0,b.setRenderTarget(null)})),u.createElement("meshReflectorMaterialImpl",l.default({attach:"material",key:"key"+H["defines-USE_BLUR"]+H["defines-USE_DEPTH"]+H["defines-USE_DISTORTION"],ref:D},H,S))}));exports.MeshReflectorMaterial=d;
@@ -0,0 +1,14 @@
1
+ import { ThreeElements, ThreeElement } from '@react-three/fiber';
2
+ import { MeshReflectorMaterial as MeshReflectorMaterialImpl } from '../materials/MeshReflectorMaterial';
3
+ import { ForwardRefComponent } from '../helpers/ts-utils';
4
+ declare module '@react-three/fiber' {
5
+ interface ThreeElements {
6
+ meshReflectorMaterialImpl: ThreeElement<typeof MeshReflectorMaterialImpl>;
7
+ }
8
+ }
9
+ export type MeshReflectorMaterialProps = ThreeElements['meshReflectorMaterialImpl'] & {
10
+ resolution?: number;
11
+ blur?: [number, number] | number;
12
+ reflectorOffset?: number;
13
+ };
14
+ export declare const MeshReflectorMaterial: ForwardRefComponent<MeshReflectorMaterialProps, MeshReflectorMaterialImpl>;
@@ -0,0 +1,180 @@
1
+ import _extends from '@babel/runtime/helpers/esm/extends';
2
+ import * as React from 'react';
3
+ import { Plane, Vector3, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, DepthTexture, DepthFormat, UnsignedShortType, LinearFilter, HalfFloatType } from 'three';
4
+ import { extend, useThree, useFrame } from '@react-three/fiber';
5
+ import { BlurPass } from '../materials/BlurPass.js';
6
+ import { MeshReflectorMaterial as MeshReflectorMaterial$1 } from '../materials/MeshReflectorMaterial.js';
7
+
8
+ const MeshReflectorMaterial = /* @__PURE__ */React.forwardRef(({
9
+ mixBlur = 0,
10
+ mixStrength = 1,
11
+ resolution = 256,
12
+ blur = [0, 0],
13
+ minDepthThreshold = 0.9,
14
+ maxDepthThreshold = 1,
15
+ depthScale = 0,
16
+ depthToBlurRatioBias = 0.25,
17
+ mirror = 0,
18
+ distortion = 1,
19
+ mixContrast = 1,
20
+ distortionMap,
21
+ reflectorOffset = 0,
22
+ ...props
23
+ }, ref) => {
24
+ extend({
25
+ MeshReflectorMaterialImpl: MeshReflectorMaterial$1
26
+ });
27
+ const gl = useThree(({
28
+ gl
29
+ }) => gl);
30
+ const camera = useThree(({
31
+ camera
32
+ }) => camera);
33
+ const scene = useThree(({
34
+ scene
35
+ }) => scene);
36
+ blur = Array.isArray(blur) ? blur : [blur, blur];
37
+ const hasBlur = blur[0] + blur[1] > 0;
38
+ const blurX = blur[0];
39
+ const blurY = blur[1];
40
+ const materialRef = React.useRef(null);
41
+ React.useImperativeHandle(ref, () => materialRef.current, []);
42
+ const [reflectorPlane] = React.useState(() => new Plane());
43
+ const [normal] = React.useState(() => new Vector3());
44
+ const [reflectorWorldPosition] = React.useState(() => new Vector3());
45
+ const [cameraWorldPosition] = React.useState(() => new Vector3());
46
+ const [rotationMatrix] = React.useState(() => new Matrix4());
47
+ const [lookAtPosition] = React.useState(() => new Vector3(0, 0, -1));
48
+ const [clipPlane] = React.useState(() => new Vector4());
49
+ const [view] = React.useState(() => new Vector3());
50
+ const [target] = React.useState(() => new Vector3());
51
+ const [q] = React.useState(() => new Vector4());
52
+ const [textureMatrix] = React.useState(() => new Matrix4());
53
+ const [virtualCamera] = React.useState(() => new PerspectiveCamera());
54
+ const beforeRender = React.useCallback(() => {
55
+ var _materialRef$current;
56
+ const parent = materialRef.current.parent || ((_materialRef$current = materialRef.current) == null || (_materialRef$current = _materialRef$current.__r3f.parent) == null ? void 0 : _materialRef$current.object);
57
+ if (!parent) return;
58
+ reflectorWorldPosition.setFromMatrixPosition(parent.matrixWorld);
59
+ cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
60
+ rotationMatrix.extractRotation(parent.matrixWorld);
61
+ normal.set(0, 0, 1);
62
+ normal.applyMatrix4(rotationMatrix);
63
+ reflectorWorldPosition.addScaledVector(normal, reflectorOffset);
64
+ view.subVectors(reflectorWorldPosition, cameraWorldPosition);
65
+ // Avoid rendering when reflector is facing away
66
+ if (view.dot(normal) > 0) return;
67
+ view.reflect(normal).negate();
68
+ view.add(reflectorWorldPosition);
69
+ rotationMatrix.extractRotation(camera.matrixWorld);
70
+ lookAtPosition.set(0, 0, -1);
71
+ lookAtPosition.applyMatrix4(rotationMatrix);
72
+ lookAtPosition.add(cameraWorldPosition);
73
+ target.subVectors(reflectorWorldPosition, lookAtPosition);
74
+ target.reflect(normal).negate();
75
+ target.add(reflectorWorldPosition);
76
+ virtualCamera.position.copy(view);
77
+ virtualCamera.up.set(0, 1, 0);
78
+ virtualCamera.up.applyMatrix4(rotationMatrix);
79
+ virtualCamera.up.reflect(normal);
80
+ virtualCamera.lookAt(target);
81
+ virtualCamera.far = camera.far; // Used in WebGLBackground
82
+ virtualCamera.updateMatrixWorld();
83
+ virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
84
+ // Update the texture matrix
85
+ textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
86
+ textureMatrix.multiply(virtualCamera.projectionMatrix);
87
+ textureMatrix.multiply(virtualCamera.matrixWorldInverse);
88
+ textureMatrix.multiply(parent.matrixWorld);
89
+ // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
90
+ // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
91
+ reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
92
+ reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
93
+ clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
94
+ const projectionMatrix = virtualCamera.projectionMatrix;
95
+ q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
96
+ q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
97
+ q.z = -1.0;
98
+ q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
99
+ // Calculate the scaled plane vector
100
+ clipPlane.multiplyScalar(2.0 / clipPlane.dot(q));
101
+ // Replacing the third row of the projection matrix
102
+ projectionMatrix.elements[2] = clipPlane.x;
103
+ projectionMatrix.elements[6] = clipPlane.y;
104
+ projectionMatrix.elements[10] = clipPlane.z + 1.0;
105
+ projectionMatrix.elements[14] = clipPlane.w;
106
+ }, [camera, reflectorOffset]);
107
+ const [fbo1, fbo2, blurpass, reflectorProps] = React.useMemo(() => {
108
+ const parameters = {
109
+ minFilter: LinearFilter,
110
+ magFilter: LinearFilter,
111
+ type: HalfFloatType
112
+ };
113
+ const fbo1 = new WebGLRenderTarget(resolution, resolution, parameters);
114
+ fbo1.depthBuffer = true;
115
+ fbo1.depthTexture = new DepthTexture(resolution, resolution);
116
+ fbo1.depthTexture.format = DepthFormat;
117
+ fbo1.depthTexture.type = UnsignedShortType;
118
+ const fbo2 = new WebGLRenderTarget(resolution, resolution, parameters);
119
+ const blurpass = new BlurPass({
120
+ gl,
121
+ resolution,
122
+ width: blurX,
123
+ height: blurY,
124
+ minDepthThreshold,
125
+ maxDepthThreshold,
126
+ depthScale,
127
+ depthToBlurRatioBias
128
+ });
129
+ const reflectorProps = {
130
+ mirror,
131
+ textureMatrix,
132
+ mixBlur,
133
+ tDiffuse: fbo1.texture,
134
+ tDepth: fbo1.depthTexture,
135
+ tDiffuseBlur: fbo2.texture,
136
+ hasBlur,
137
+ mixStrength,
138
+ minDepthThreshold,
139
+ maxDepthThreshold,
140
+ depthScale,
141
+ depthToBlurRatioBias,
142
+ distortion,
143
+ distortionMap,
144
+ mixContrast,
145
+ 'defines-USE_BLUR': hasBlur ? '' : undefined,
146
+ 'defines-USE_DEPTH': depthScale > 0 ? '' : undefined,
147
+ 'defines-USE_DISTORTION': distortionMap ? '' : undefined
148
+ };
149
+ return [fbo1, fbo2, blurpass, reflectorProps];
150
+ }, [gl, blurX, blurY, textureMatrix, resolution, mirror, hasBlur, mixBlur, mixStrength, minDepthThreshold, maxDepthThreshold, depthScale, depthToBlurRatioBias, distortion, distortionMap, mixContrast]);
151
+ useFrame(() => {
152
+ var _materialRef$current2;
153
+ const parent = materialRef.current.parent || ((_materialRef$current2 = materialRef.current) == null || (_materialRef$current2 = _materialRef$current2.__r3f.parent) == null ? void 0 : _materialRef$current2.object);
154
+ if (!parent) return;
155
+ parent.visible = false;
156
+ const currentXrEnabled = gl.xr.enabled;
157
+ const currentShadowAutoUpdate = gl.shadowMap.autoUpdate;
158
+ beforeRender();
159
+ gl.xr.enabled = false;
160
+ gl.shadowMap.autoUpdate = false;
161
+ gl.setRenderTarget(fbo1);
162
+ gl.state.buffers.depth.setMask(true);
163
+ if (!gl.autoClear) gl.clear();
164
+ gl.render(scene, virtualCamera);
165
+ if (hasBlur) blurpass.render(gl, fbo1, fbo2);
166
+ gl.xr.enabled = currentXrEnabled;
167
+ gl.shadowMap.autoUpdate = currentShadowAutoUpdate;
168
+ parent.visible = true;
169
+ gl.setRenderTarget(null);
170
+ });
171
+ return /*#__PURE__*/React.createElement("meshReflectorMaterialImpl", _extends({
172
+ attach: "material"
173
+ // Defines can't be updated dynamically, so we need to recreate the material
174
+ ,
175
+ key: 'key' + reflectorProps['defines-USE_BLUR'] + reflectorProps['defines-USE_DEPTH'] + reflectorProps['defines-USE_DISTORTION'],
176
+ ref: materialRef
177
+ }, reflectorProps, props));
178
+ });
179
+
180
+ export { MeshReflectorMaterial };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("@react-three/fiber"),n=require("three-mesh-bvh"),a=require("../materials/MeshRefractionMaterial.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("three"),require("./shaderMaterial.cjs.js"),require("../helpers/constants.cjs.js");var o=i(e),s=u(r);exports.MeshRefractionMaterial=function({aberrationStrength:e=0,fastChroma:i=!0,envMap:u,...c}){t.extend({MeshRefractionMaterial:a.MeshRefractionMaterial});const l=r.useRef(null),{size:f}=t.useThree(),h=r.useMemo((()=>{var r,t;const n={},a=(o=u)&&o.isCubeTexture;var o;const s=(null!==(r=a?null==(t=u.image[0])?void 0:t.width:u.image.width)&&void 0!==r?r:1024)/4,c=Math.floor(Math.log2(s)),l=Math.pow(2,c),f=3*Math.max(l,112),h=4*l;return a&&(n.ENVMAP_TYPE_CUBEM=""),n.CUBEUV_TEXEL_WIDTH=""+1/f,n.CUBEUV_TEXEL_HEIGHT=""+1/h,n.CUBEUV_MAX_MIP=`${c}.0`,e>0&&(n.CHROMATIC_ABERRATIONS=""),i&&(n.FAST_CHROMA=""),n}),[e,i]);return r.useLayoutEffect((()=>{var e;const r=null==(e=l.current)||null==(e=e.__r3f)||null==(e=e.parent)||null==(e=e.object)?void 0:e.geometry;r&&(l.current.bvh=new n.MeshBVHUniformStruct,l.current.bvh.updateFrom(new n.MeshBVH(r.clone().toNonIndexed(),{strategy:n.SAH})))}),[]),t.useFrame((({camera:e})=>{l.current.viewMatrixInverse=e.matrixWorld,l.current.projectionMatrixInverse=e.projectionMatrixInverse})),s.createElement("meshRefractionMaterial",o.default({key:JSON.stringify(h),defines:h,ref:l,resolution:[f.width,f.height],aberrationStrength:e,envMap:u},c))};