@needle-tools/engine 4.4.0-beta → 4.4.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1056) hide show
  1. package/CHANGELOG.md +3607 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2256 -2254
  6. package/dist/needle-engine.bundle.light.js +2256 -2254
  7. package/dist/needle-engine.bundle.light.min.js +118 -118
  8. package/dist/needle-engine.bundle.light.umd.cjs +116 -116
  9. package/dist/needle-engine.bundle.min.js +118 -118
  10. package/dist/needle-engine.bundle.umd.cjs +116 -116
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.js +468 -467
  13. package/dist/needle-engine.light.d.ts +130 -138
  14. package/dist/needle-engine.light.js +468 -467
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/dist/postprocessing.js +1673 -1527
  20. package/dist/postprocessing.light.js +1673 -1527
  21. package/dist/postprocessing.light.min.js +80 -66
  22. package/dist/postprocessing.light.umd.cjs +83 -69
  23. package/dist/postprocessing.min.js +80 -66
  24. package/dist/postprocessing.umd.cjs +83 -69
  25. package/dist/vendor.js +1 -1
  26. package/dist/vendor.light.js +1 -1
  27. package/lib/asap/needle-asap.d.ts +1 -1
  28. package/lib/asap/needle-asap.js +95 -95
  29. package/lib/asap/sessiongranted.d.ts +3 -3
  30. package/lib/asap/sessiongranted.js +65 -65
  31. package/lib/asap/utils.d.ts +1 -1
  32. package/lib/asap/utils.js +3 -3
  33. package/lib/engine/analytics/index.d.ts +6 -6
  34. package/lib/engine/analytics/index.js +12 -12
  35. package/lib/engine/analytics/lcp.d.ts +3 -3
  36. package/lib/engine/analytics/lcp.js +34 -34
  37. package/lib/engine/api.d.ts +81 -81
  38. package/lib/engine/api.js +80 -80
  39. package/lib/engine/assets/index.d.ts +11 -11
  40. package/lib/engine/assets/index.js +47 -47
  41. package/lib/engine/assets/static.d.ts +1 -1
  42. package/lib/engine/assets/static.js +4 -4
  43. package/lib/engine/codegen/register_types.d.ts +1 -1
  44. package/lib/engine/codegen/register_types.js +300 -298
  45. package/lib/engine/codegen/register_types.js.map +1 -1
  46. package/lib/engine/debug/debug.d.ts +15 -15
  47. package/lib/engine/debug/debug.js +44 -44
  48. package/lib/engine/debug/debug_console.d.ts +2 -2
  49. package/lib/engine/debug/debug_console.js +307 -307
  50. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  51. package/lib/engine/debug/debug_overlay.js +316 -316
  52. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_spatial_console.js +390 -390
  54. package/lib/engine/debug/index.d.ts +2 -2
  55. package/lib/engine/debug/index.js +2 -2
  56. package/lib/engine/engine_addressables.d.ts +166 -166
  57. package/lib/engine/engine_addressables.js +608 -608
  58. package/lib/engine/engine_animation.d.ts +43 -43
  59. package/lib/engine/engine_animation.js +133 -133
  60. package/lib/engine/engine_application.d.ts +40 -40
  61. package/lib/engine/engine_application.js +104 -104
  62. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  63. package/lib/engine/engine_assetdatabase.js +344 -344
  64. package/lib/engine/engine_audio.d.ts +4 -4
  65. package/lib/engine/engine_audio.js +23 -23
  66. package/lib/engine/engine_camera.d.ts +13 -13
  67. package/lib/engine/engine_camera.js +30 -30
  68. package/lib/engine/engine_components.d.ts +110 -110
  69. package/lib/engine/engine_components.js +380 -380
  70. package/lib/engine/engine_components_internal.d.ts +9 -9
  71. package/lib/engine/engine_components_internal.js +36 -36
  72. package/lib/engine/engine_constants.d.ts +10 -10
  73. package/lib/engine/engine_constants.js +41 -41
  74. package/lib/engine/engine_context.d.ts +345 -345
  75. package/lib/engine/engine_context.js +1515 -1515
  76. package/lib/engine/engine_context_registry.d.ts +71 -71
  77. package/lib/engine/engine_context_registry.js +117 -117
  78. package/lib/engine/engine_coroutine.d.ts +35 -35
  79. package/lib/engine/engine_coroutine.js +52 -52
  80. package/lib/engine/engine_create_objects.d.ts +118 -118
  81. package/lib/engine/engine_create_objects.js +308 -308
  82. package/lib/engine/engine_default_parameters.d.ts +2 -2
  83. package/lib/engine/engine_default_parameters.js +3 -3
  84. package/lib/engine/engine_editor-sync.d.ts +21 -21
  85. package/lib/engine/engine_editor-sync.js +4 -4
  86. package/lib/engine/engine_element.d.ts +113 -113
  87. package/lib/engine/engine_element.js +830 -830
  88. package/lib/engine/engine_element_attributes.d.ts +72 -72
  89. package/lib/engine/engine_element_attributes.js +1 -1
  90. package/lib/engine/engine_element_extras.d.ts +6 -6
  91. package/lib/engine/engine_element_extras.js +13 -13
  92. package/lib/engine/engine_element_loading.d.ts +44 -44
  93. package/lib/engine/engine_element_loading.js +349 -349
  94. package/lib/engine/engine_element_overlay.d.ts +21 -21
  95. package/lib/engine/engine_element_overlay.js +166 -166
  96. package/lib/engine/engine_fileloader.d.ts +2 -2
  97. package/lib/engine/engine_fileloader.js +8 -8
  98. package/lib/engine/engine_gameobject.d.ts +68 -68
  99. package/lib/engine/engine_gameobject.js +591 -591
  100. package/lib/engine/engine_generic_utils.d.ts +1 -1
  101. package/lib/engine/engine_generic_utils.js +13 -13
  102. package/lib/engine/engine_gizmos.d.ts +149 -149
  103. package/lib/engine/engine_gizmos.js +530 -530
  104. package/lib/engine/engine_gltf.d.ts +12 -12
  105. package/lib/engine/engine_gltf.js +15 -15
  106. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  107. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  108. package/lib/engine/engine_hot_reload.d.ts +7 -7
  109. package/lib/engine/engine_hot_reload.js +184 -184
  110. package/lib/engine/engine_input.d.ts +352 -352
  111. package/lib/engine/engine_input.js +1265 -1265
  112. package/lib/engine/engine_input_utils.d.ts +2 -2
  113. package/lib/engine/engine_input_utils.js +22 -22
  114. package/lib/engine/engine_instancing.d.ts +19 -19
  115. package/lib/engine/engine_instancing.js +39 -39
  116. package/lib/engine/engine_license.d.ts +9 -9
  117. package/lib/engine/engine_license.js +320 -320
  118. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  119. package/lib/engine/engine_lifecycle_api.js +99 -99
  120. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  121. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  122. package/lib/engine/engine_lightdata.d.ts +23 -23
  123. package/lib/engine/engine_lightdata.js +91 -91
  124. package/lib/engine/engine_loaders.d.ts +13 -13
  125. package/lib/engine/engine_loaders.js +62 -62
  126. package/lib/engine/engine_lods.d.ts +31 -31
  127. package/lib/engine/engine_lods.js +146 -146
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +252 -252
  135. package/lib/engine/engine_networking.js +743 -743
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +212 -212
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1432 -1432
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_scenetools.d.ts +50 -50
  169. package/lib/engine/engine_scenetools.js +321 -321
  170. package/lib/engine/engine_serialization.d.ts +3 -3
  171. package/lib/engine/engine_serialization.js +3 -3
  172. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  173. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  174. package/lib/engine/engine_serialization_core.d.ts +85 -85
  175. package/lib/engine/engine_serialization_core.js +602 -602
  176. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  177. package/lib/engine/engine_serialization_decorator.js +66 -66
  178. package/lib/engine/engine_setup.d.ts +1 -1
  179. package/lib/engine/engine_setup.js +2 -2
  180. package/lib/engine/engine_shaders.d.ts +53 -53
  181. package/lib/engine/engine_shaders.js +252 -252
  182. package/lib/engine/engine_shims.d.ts +4 -4
  183. package/lib/engine/engine_shims.js +24 -24
  184. package/lib/engine/engine_test_utils.d.ts +39 -39
  185. package/lib/engine/engine_test_utils.js +83 -83
  186. package/lib/engine/engine_texture.d.ts +28 -28
  187. package/lib/engine/engine_texture.js +64 -64
  188. package/lib/engine/engine_three_utils.d.ts +201 -201
  189. package/lib/engine/engine_three_utils.js +731 -731
  190. package/lib/engine/engine_time.d.ts +51 -51
  191. package/lib/engine/engine_time.js +82 -82
  192. package/lib/engine/engine_time_utils.d.ts +88 -88
  193. package/lib/engine/engine_time_utils.js +215 -215
  194. package/lib/engine/engine_tonemapping.d.ts +2 -2
  195. package/lib/engine/engine_tonemapping.js +194 -194
  196. package/lib/engine/engine_types.d.ts +572 -572
  197. package/lib/engine/engine_types.js +88 -88
  198. package/lib/engine/engine_typestore.d.ts +28 -28
  199. package/lib/engine/engine_typestore.js +55 -55
  200. package/lib/engine/engine_util_decorator.d.ts +13 -13
  201. package/lib/engine/engine_util_decorator.js +116 -116
  202. package/lib/engine/engine_utils.d.ts +266 -266
  203. package/lib/engine/engine_utils.js +878 -878
  204. package/lib/engine/engine_utils_format.d.ts +21 -21
  205. package/lib/engine/engine_utils_format.js +193 -193
  206. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  207. package/lib/engine/engine_utils_screenshot.js +513 -513
  208. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  209. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  262. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  263. package/lib/engine/js-extensions/Vector.js +13 -13
  264. package/lib/engine/js-extensions/index.d.ts +5 -5
  265. package/lib/engine/js-extensions/index.js +5 -5
  266. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  268. package/lib/engine/shaders/shaderData.d.ts +55 -55
  269. package/lib/engine/shaders/shaderData.js +58 -58
  270. package/lib/engine/tests/test_utils.d.ts +2 -2
  271. package/lib/engine/tests/test_utils.js +53 -53
  272. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  273. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  274. package/lib/engine/webcomponents/api.d.ts +5 -5
  275. package/lib/engine/webcomponents/api.js +4 -4
  276. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  277. package/lib/engine/webcomponents/buttons.js +237 -237
  278. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  279. package/lib/engine/webcomponents/fonts.js +32 -32
  280. package/lib/engine/webcomponents/icons.d.ts +9 -9
  281. package/lib/engine/webcomponents/icons.js +52 -52
  282. package/lib/engine/webcomponents/index.d.ts +1 -1
  283. package/lib/engine/webcomponents/index.js +1 -1
  284. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  285. package/lib/engine/webcomponents/logo-element.js +67 -67
  286. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  288. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  289. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  290. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  291. package/lib/engine/webcomponents/needle-button.js +161 -161
  292. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  293. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  294. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  295. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  296. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  297. package/lib/engine/xr/NeedleXRSync.js +188 -188
  298. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  299. package/lib/engine/xr/SceneTransition.js +69 -69
  300. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  301. package/lib/engine/xr/TempXRContext.js +187 -187
  302. package/lib/engine/xr/XRRig.d.ts +7 -7
  303. package/lib/engine/xr/XRRig.js +1 -1
  304. package/lib/engine/xr/api.d.ts +6 -6
  305. package/lib/engine/xr/api.js +6 -6
  306. package/lib/engine/xr/events.d.ts +66 -66
  307. package/lib/engine/xr/events.js +93 -93
  308. package/lib/engine/xr/internal.d.ts +12 -12
  309. package/lib/engine/xr/internal.js +25 -25
  310. package/lib/engine/xr/usdz.d.ts +12 -12
  311. package/lib/engine/xr/usdz.js +29 -29
  312. package/lib/engine/xr/utils.d.ts +11 -11
  313. package/lib/engine/xr/utils.js +34 -34
  314. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  315. package/lib/engine-components/AlignmentConstraint.js +39 -39
  316. package/lib/engine-components/Animation.d.ts +156 -156
  317. package/lib/engine-components/Animation.js +508 -508
  318. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  319. package/lib/engine-components/AnimationCurve.js +159 -159
  320. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  321. package/lib/engine-components/AnimationUtils.js +27 -27
  322. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  323. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  324. package/lib/engine-components/Animator.d.ts +217 -217
  325. package/lib/engine-components/Animator.js +354 -354
  326. package/lib/engine-components/AnimatorController.d.ts +227 -227
  327. package/lib/engine-components/AnimatorController.js +1152 -1152
  328. package/lib/engine-components/AudioListener.d.ts +33 -33
  329. package/lib/engine-components/AudioListener.js +86 -86
  330. package/lib/engine-components/AudioSource.d.ts +217 -217
  331. package/lib/engine-components/AudioSource.js +627 -627
  332. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  333. package/lib/engine-components/AvatarLoader.js +231 -231
  334. package/lib/engine-components/AxesHelper.d.ts +32 -32
  335. package/lib/engine-components/AxesHelper.js +67 -67
  336. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  337. package/lib/engine-components/BasicIKConstraint.js +43 -43
  338. package/lib/engine-components/BoxCollider.d.ts +2 -2
  339. package/lib/engine-components/BoxCollider.js +2 -2
  340. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  341. package/lib/engine-components/BoxHelperComponent.js +102 -102
  342. package/lib/engine-components/Camera.d.ts +231 -231
  343. package/lib/engine-components/Camera.js +694 -694
  344. package/lib/engine-components/CameraUtils.d.ts +1 -1
  345. package/lib/engine-components/CameraUtils.js +127 -127
  346. package/lib/engine-components/CameraUtils.js.map +1 -1
  347. package/lib/engine-components/CharacterController.d.ts +55 -55
  348. package/lib/engine-components/CharacterController.js +236 -236
  349. package/lib/engine-components/Collider.d.ts +188 -188
  350. package/lib/engine-components/Collider.js +369 -369
  351. package/lib/engine-components/Component.d.ts +792 -792
  352. package/lib/engine-components/Component.js +915 -915
  353. package/lib/engine-components/ContactShadows.d.ts +82 -82
  354. package/lib/engine-components/ContactShadows.js +430 -430
  355. package/lib/engine-components/DeleteBox.d.ts +19 -19
  356. package/lib/engine-components/DeleteBox.js +58 -58
  357. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  358. package/lib/engine-components/DeviceFlag.js +47 -47
  359. package/lib/engine-components/DragControls.d.ts +170 -170
  360. package/lib/engine-components/DragControls.js +1421 -1421
  361. package/lib/engine-components/DropListener.d.ts +215 -215
  362. package/lib/engine-components/DropListener.js +630 -630
  363. package/lib/engine-components/Duplicatable.d.ts +35 -35
  364. package/lib/engine-components/Duplicatable.js +202 -202
  365. package/lib/engine-components/EventList.d.ts +54 -54
  366. package/lib/engine-components/EventList.js +232 -232
  367. package/lib/engine-components/EventTrigger.d.ts +33 -33
  368. package/lib/engine-components/EventTrigger.js +75 -75
  369. package/lib/engine-components/EventType.d.ts +22 -22
  370. package/lib/engine-components/EventType.js +23 -23
  371. package/lib/engine-components/Fog.d.ts +22 -22
  372. package/lib/engine-components/Fog.js +61 -61
  373. package/lib/engine-components/Gizmos.d.ts +17 -17
  374. package/lib/engine-components/Gizmos.js +64 -64
  375. package/lib/engine-components/GridHelper.d.ts +20 -20
  376. package/lib/engine-components/GridHelper.js +54 -54
  377. package/lib/engine-components/GroundProjection.d.ts +67 -67
  378. package/lib/engine-components/GroundProjection.js +343 -343
  379. package/lib/engine-components/Interactable.d.ts +12 -12
  380. package/lib/engine-components/Interactable.js +12 -12
  381. package/lib/engine-components/Joints.d.ts +19 -19
  382. package/lib/engine-components/Joints.js +51 -51
  383. package/lib/engine-components/LODGroup.d.ts +35 -35
  384. package/lib/engine-components/LODGroup.js +152 -152
  385. package/lib/engine-components/Light.d.ts +180 -180
  386. package/lib/engine-components/Light.js +535 -535
  387. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  388. package/lib/engine-components/LookAtConstraint.js +35 -35
  389. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  390. package/lib/engine-components/NeedleMenu.js +92 -92
  391. package/lib/engine-components/NestedGltf.d.ts +25 -25
  392. package/lib/engine-components/NestedGltf.js +88 -88
  393. package/lib/engine-components/Networking.d.ts +54 -54
  394. package/lib/engine-components/Networking.js +112 -112
  395. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  396. package/lib/engine-components/OffsetConstraint.js +65 -65
  397. package/lib/engine-components/OrbitControls.d.ts +266 -266
  398. package/lib/engine-components/OrbitControls.js +1009 -1009
  399. package/lib/engine-components/PlayerColor.d.ts +19 -19
  400. package/lib/engine-components/PlayerColor.js +94 -94
  401. package/lib/engine-components/ReflectionProbe.d.ts +26 -26
  402. package/lib/engine-components/ReflectionProbe.js +194 -194
  403. package/lib/engine-components/Renderer.d.ts +153 -153
  404. package/lib/engine-components/Renderer.js +830 -830
  405. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  406. package/lib/engine-components/RendererInstancing.js +744 -744
  407. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  408. package/lib/engine-components/RendererLightmap.js +182 -182
  409. package/lib/engine-components/RigidBody.d.ts +155 -155
  410. package/lib/engine-components/RigidBody.js +517 -517
  411. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  412. package/lib/engine-components/SceneSwitcher.js +951 -951
  413. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  414. package/lib/engine-components/ScreenCapture.js +547 -547
  415. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  416. package/lib/engine-components/ShadowCatcher.js +166 -166
  417. package/lib/engine-components/Skybox.d.ts +82 -82
  418. package/lib/engine-components/Skybox.js +448 -448
  419. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  420. package/lib/engine-components/SmoothFollow.js +82 -82
  421. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  422. package/lib/engine-components/SpatialTrigger.js +225 -225
  423. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  424. package/lib/engine-components/SpectatorCamera.js +715 -715
  425. package/lib/engine-components/SphereCollider.d.ts +2 -2
  426. package/lib/engine-components/SphereCollider.js +2 -2
  427. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  428. package/lib/engine-components/SpriteRenderer.js +472 -472
  429. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  430. package/lib/engine-components/SyncedCamera.js +199 -199
  431. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  432. package/lib/engine-components/SyncedRoom.js +371 -371
  433. package/lib/engine-components/SyncedTransform.d.ts +88 -88
  434. package/lib/engine-components/SyncedTransform.js +326 -326
  435. package/lib/engine-components/TestRunner.d.ts +16 -16
  436. package/lib/engine-components/TestRunner.js +102 -102
  437. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  438. package/lib/engine-components/TransformGizmo.js +209 -209
  439. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  440. package/lib/engine-components/VideoPlayer.js +978 -978
  441. package/lib/engine-components/Voip.d.ts +67 -67
  442. package/lib/engine-components/Voip.js +360 -360
  443. package/lib/engine-components/api.d.ts +51 -51
  444. package/lib/engine-components/api.js +50 -50
  445. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  446. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  447. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  448. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  449. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  450. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  451. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  452. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  453. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  454. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  455. package/lib/engine-components/codegen/components.d.ts +216 -215
  456. package/lib/engine-components/codegen/components.js +218 -217
  457. package/lib/engine-components/codegen/components.js.map +1 -1
  458. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  459. package/lib/engine-components/debug/LogStats.js +18 -18
  460. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  461. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  462. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  463. package/lib/engine-components/export/gltf/index.js +1 -1
  464. package/lib/engine-components/export/index.d.ts +1 -1
  465. package/lib/engine-components/export/index.js +1 -1
  466. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  467. package/lib/engine-components/export/usdz/Extension.js +1 -1
  468. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  469. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  470. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  471. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  472. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  473. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  474. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  475. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  476. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  477. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  478. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  479. package/lib/engine-components/export/usdz/extensions/USDZUI.js +157 -157
  480. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  481. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  482. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  483. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  484. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  485. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  486. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  487. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  488. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  489. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  490. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  491. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  492. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  493. package/lib/engine-components/export/usdz/index.js +2 -2
  494. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  495. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  496. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  497. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  498. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  499. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  500. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  501. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  502. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  503. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  504. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  505. package/lib/engine-components/particlesystem/api.js +2 -2
  506. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  507. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  508. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  509. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  510. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  511. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  512. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  513. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  514. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  515. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  516. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  517. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  518. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  519. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  520. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  521. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  522. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  523. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  524. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  525. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  526. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  527. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  528. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  529. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  530. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  531. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  532. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  533. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  534. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  535. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  536. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  537. package/lib/engine-components/postprocessing/Volume.js +367 -367
  538. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  539. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  540. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  541. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  542. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  543. package/lib/engine-components/postprocessing/index.js +5 -5
  544. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  545. package/lib/engine-components/postprocessing/utils.js +37 -37
  546. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  547. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  548. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  549. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  550. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  551. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  552. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  553. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  554. package/lib/engine-components/timeline/index.d.ts +4 -4
  555. package/lib/engine-components/timeline/index.js +3 -3
  556. package/lib/engine-components/ui/BaseUIComponent.d.ts +49 -49
  557. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  558. package/lib/engine-components/ui/Button.d.ts +64 -64
  559. package/lib/engine-components/ui/Button.js +315 -315
  560. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  561. package/lib/engine-components/ui/Canvas.js +407 -407
  562. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  563. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  564. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  565. package/lib/engine-components/ui/EventSystem.js +764 -764
  566. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  567. package/lib/engine-components/ui/Graphic.js +254 -254
  568. package/lib/engine-components/ui/Image.d.ts +35 -35
  569. package/lib/engine-components/ui/Image.js +116 -116
  570. package/lib/engine-components/ui/InputField.d.ts +42 -42
  571. package/lib/engine-components/ui/InputField.js +268 -268
  572. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  573. package/lib/engine-components/ui/Interfaces.js +12 -12
  574. package/lib/engine-components/ui/Layout.d.ts +84 -84
  575. package/lib/engine-components/ui/Layout.js +330 -330
  576. package/lib/engine-components/ui/Outline.d.ts +7 -7
  577. package/lib/engine-components/ui/Outline.js +20 -20
  578. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  579. package/lib/engine-components/ui/PointerEvents.js +145 -145
  580. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  581. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  582. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  583. package/lib/engine-components/ui/Raycaster.js +95 -95
  584. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  585. package/lib/engine-components/ui/RectTransform.js +353 -353
  586. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  587. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  588. package/lib/engine-components/ui/Text.d.ts +78 -78
  589. package/lib/engine-components/ui/Text.js +539 -539
  590. package/lib/engine-components/ui/Utils.d.ts +24 -24
  591. package/lib/engine-components/ui/Utils.js +90 -90
  592. package/lib/engine-components/ui/index.d.ts +1 -1
  593. package/lib/engine-components/ui/index.js +1 -1
  594. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  595. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  596. package/lib/engine-components/utils/EnvironmentScene.js.map +1 -1
  597. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  598. package/lib/engine-components/utils/LookAt.js +82 -82
  599. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  600. package/lib/engine-components/utils/OpenURL.js +119 -119
  601. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  602. package/lib/engine-components/webxr/Avatar.js +255 -255
  603. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  604. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  605. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  606. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  607. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  608. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  609. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  610. package/lib/engine-components/webxr/WebXR.js +561 -561
  611. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  612. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  613. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  614. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  615. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  616. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  617. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  618. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  619. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  620. package/lib/engine-components/webxr/XRFlag.js +139 -139
  621. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  622. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  623. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  624. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  625. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  626. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  627. package/lib/engine-components/webxr/index.d.ts +3 -3
  628. package/lib/engine-components/webxr/index.js +3 -3
  629. package/lib/engine-components/webxr/types.d.ts +3 -3
  630. package/lib/engine-components/webxr/types.js +1 -1
  631. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  632. package/lib/engine-components-experimental/Presentation.js +9 -9
  633. package/lib/engine-components-experimental/api.d.ts +4 -4
  634. package/lib/engine-components-experimental/api.js +4 -4
  635. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  636. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  637. package/lib/engine-schemes/api.d.ts +12 -12
  638. package/lib/engine-schemes/api.js +12 -12
  639. package/lib/engine-schemes/schemes.d.ts +7 -7
  640. package/lib/engine-schemes/schemes.js +19 -19
  641. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  642. package/lib/engine-schemes/synced-camera-model.js +67 -67
  643. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  644. package/lib/engine-schemes/synced-transform-model.js +66 -66
  645. package/lib/engine-schemes/transform.d.ts +12 -12
  646. package/lib/engine-schemes/transform.js +39 -39
  647. package/lib/engine-schemes/vec2.d.ts +10 -10
  648. package/lib/engine-schemes/vec2.js +25 -25
  649. package/lib/engine-schemes/vec3.d.ts +11 -11
  650. package/lib/engine-schemes/vec3.js +29 -29
  651. package/lib/engine-schemes/vec4.d.ts +12 -12
  652. package/lib/engine-schemes/vec4.js +33 -33
  653. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  654. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  655. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  656. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  657. package/lib/needle-engine.d.ts +7 -7
  658. package/lib/needle-engine.js +64 -64
  659. package/package.json +1 -1
  660. package/plugins/common/buildinfo.js +64 -63
  661. package/plugins/common/cloud.js +2 -0
  662. package/plugins/common/config.cjs +31 -31
  663. package/plugins/common/config.js +35 -35
  664. package/plugins/common/files.js +31 -31
  665. package/plugins/common/generator.js +10 -10
  666. package/plugins/common/license.js +317 -224
  667. package/plugins/common/npm.js +15 -15
  668. package/plugins/common/timers.js +7 -7
  669. package/plugins/common/version.js +37 -37
  670. package/plugins/gltf-packer.mjs +1 -1
  671. package/plugins/next/alias.cjs +39 -39
  672. package/plugins/next/license.cjs +18 -18
  673. package/plugins/next/meshbvhworker.cjs +18 -18
  674. package/plugins/next/next.js +128 -128
  675. package/plugins/types/index.d.ts +2 -2
  676. package/plugins/types/license.d.ts +24 -24
  677. package/plugins/types/needleConfig.d.ts +27 -27
  678. package/plugins/types/userconfig.d.ts +105 -105
  679. package/plugins/types/webmanifest.d.ts +32 -32
  680. package/plugins/vite/alias.js +174 -174
  681. package/plugins/vite/asap.js +245 -245
  682. package/plugins/vite/build-pipeline.js +355 -354
  683. package/plugins/vite/build.js +19 -19
  684. package/plugins/vite/buildinfo.js +41 -41
  685. package/plugins/vite/config.js +106 -106
  686. package/plugins/vite/copyfiles.js +138 -138
  687. package/plugins/vite/defines.js +66 -66
  688. package/plugins/vite/dependencies.js +213 -213
  689. package/plugins/vite/dependency-watcher.js +231 -231
  690. package/plugins/vite/drop-client.js +76 -76
  691. package/plugins/vite/drop.js +87 -87
  692. package/plugins/vite/editor-connection.js +124 -124
  693. package/plugins/vite/facebook-instant-games.js +99 -99
  694. package/plugins/vite/gzip.js +5 -5
  695. package/plugins/vite/imports-logger.js +143 -143
  696. package/plugins/vite/index.js +139 -139
  697. package/plugins/vite/license.js +55 -55
  698. package/plugins/vite/meta.js +163 -163
  699. package/plugins/vite/npm.js +7 -7
  700. package/plugins/vite/peer.js +29 -29
  701. package/plugins/vite/poster-client.js +73 -73
  702. package/plugins/vite/poster.js +79 -79
  703. package/plugins/vite/pwa.js +604 -604
  704. package/plugins/vite/reload-client.js +15 -15
  705. package/plugins/vite/reload.js +363 -363
  706. package/plugins/vite/server.js +66 -66
  707. package/plugins/vite/transform-codegen.js +55 -55
  708. package/plugins/vite/transform.js +31 -31
  709. package/plugins/vite/vite-4.4-hack.js +31 -31
  710. package/src/asap/needle-asap.ts +111 -111
  711. package/src/asap/sessiongranted.ts +75 -75
  712. package/src/asap/utils.ts +4 -4
  713. package/src/engine/analytics/index.ts +10 -10
  714. package/src/engine/analytics/lcp.ts +35 -35
  715. package/src/engine/api.ts +81 -81
  716. package/src/engine/assets/index.ts +59 -59
  717. package/src/engine/assets/static.js +5 -5
  718. package/src/engine/codegen/register_types.ts +300 -298
  719. package/src/engine/debug/debug.ts +51 -51
  720. package/src/engine/debug/debug_console.ts +333 -333
  721. package/src/engine/debug/debug_overlay.ts +332 -332
  722. package/src/engine/debug/debug_spatial_console.ts +429 -429
  723. package/src/engine/debug/index.ts +1 -1
  724. package/src/engine/engine_addressables.ts +679 -679
  725. package/src/engine/engine_animation.ts +145 -145
  726. package/src/engine/engine_application.ts +113 -113
  727. package/src/engine/engine_assetdatabase.ts +387 -387
  728. package/src/engine/engine_audio.ts +24 -24
  729. package/src/engine/engine_camera.ts +39 -39
  730. package/src/engine/engine_components.ts +373 -373
  731. package/src/engine/engine_components_internal.ts +40 -40
  732. package/src/engine/engine_constants.ts +52 -52
  733. package/src/engine/engine_context.ts +1662 -1662
  734. package/src/engine/engine_context_registry.ts +129 -129
  735. package/src/engine/engine_coroutine.ts +54 -54
  736. package/src/engine/engine_create_objects.ts +398 -398
  737. package/src/engine/engine_default_parameters.ts +3 -3
  738. package/src/engine/engine_editor-sync.ts +28 -28
  739. package/src/engine/engine_element.ts +871 -871
  740. package/src/engine/engine_element_attributes.ts +85 -85
  741. package/src/engine/engine_element_extras.ts +16 -16
  742. package/src/engine/engine_element_loading.ts +381 -381
  743. package/src/engine/engine_element_overlay.ts +186 -186
  744. package/src/engine/engine_fileloader.js +9 -9
  745. package/src/engine/engine_gameobject.ts +684 -684
  746. package/src/engine/engine_generic_utils.js +13 -13
  747. package/src/engine/engine_gizmos.ts +577 -577
  748. package/src/engine/engine_gltf.ts +29 -29
  749. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  750. package/src/engine/engine_hot_reload.ts +198 -198
  751. package/src/engine/engine_input.ts +1460 -1460
  752. package/src/engine/engine_input_utils.ts +23 -23
  753. package/src/engine/engine_instancing.ts +45 -45
  754. package/src/engine/engine_license.ts +329 -329
  755. package/src/engine/engine_lifecycle_api.ts +106 -106
  756. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  757. package/src/engine/engine_lightdata.ts +117 -117
  758. package/src/engine/engine_loaders.ts +82 -82
  759. package/src/engine/engine_lods.ts +168 -168
  760. package/src/engine/engine_mainloop_utils.ts +472 -472
  761. package/src/engine/engine_math.ts +282 -282
  762. package/src/engine/engine_modules.ts +83 -83
  763. package/src/engine/engine_networking.ts +841 -841
  764. package/src/engine/engine_networking_auto.ts +352 -352
  765. package/src/engine/engine_networking_blob.ts +254 -254
  766. package/src/engine/engine_networking_files.ts +217 -217
  767. package/src/engine/engine_networking_files_default_components.ts +58 -58
  768. package/src/engine/engine_networking_instantiate.ts +419 -419
  769. package/src/engine/engine_networking_peer.ts +159 -159
  770. package/src/engine/engine_networking_streams.ts +713 -713
  771. package/src/engine/engine_networking_types.ts +24 -24
  772. package/src/engine/engine_networking_utils.ts +23 -23
  773. package/src/engine/engine_networking_websocket.ts +2 -2
  774. package/src/engine/engine_patcher.ts +199 -199
  775. package/src/engine/engine_physics.ts +783 -783
  776. package/src/engine/engine_physics.types.ts +46 -46
  777. package/src/engine/engine_physics_rapier.ts +1579 -1579
  778. package/src/engine/engine_playerview.ts +80 -80
  779. package/src/engine/engine_scenelighting.ts +294 -294
  780. package/src/engine/engine_scenetools.ts +365 -365
  781. package/src/engine/engine_serialization.ts +2 -2
  782. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  783. package/src/engine/engine_serialization_core.ts +705 -705
  784. package/src/engine/engine_serialization_decorator.ts +80 -80
  785. package/src/engine/engine_setup.ts +1 -1
  786. package/src/engine/engine_shaders.ts +267 -267
  787. package/src/engine/engine_shims.ts +32 -32
  788. package/src/engine/engine_test_utils.ts +109 -109
  789. package/src/engine/engine_texture.ts +82 -82
  790. package/src/engine/engine_three_utils.ts +849 -849
  791. package/src/engine/engine_time.ts +94 -94
  792. package/src/engine/engine_time_utils.ts +237 -237
  793. package/src/engine/engine_tonemapping.ts +210 -210
  794. package/src/engine/engine_types.ts +714 -714
  795. package/src/engine/engine_typestore.ts +63 -63
  796. package/src/engine/engine_util_decorator.ts +136 -136
  797. package/src/engine/engine_utils.ts +972 -972
  798. package/src/engine/engine_utils_format.ts +212 -212
  799. package/src/engine/engine_utils_screenshot.ts +698 -698
  800. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  801. package/src/engine/export/gltf/Writers.ts +34 -34
  802. package/src/engine/export/gltf/index.ts +158 -158
  803. package/src/engine/export/index.ts +2 -2
  804. package/src/engine/export/state.ts +19 -19
  805. package/src/engine/export/utils.ts +9 -9
  806. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  807. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  808. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  809. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  810. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  811. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  812. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  813. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  814. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  815. package/src/engine/extensions/extension_resolver.ts +4 -4
  816. package/src/engine/extensions/extension_utils.ts +166 -166
  817. package/src/engine/extensions/extensions.ts +135 -135
  818. package/src/engine/extensions/index.ts +5 -5
  819. package/src/engine/extensions/usage_tracker.ts +100 -100
  820. package/src/engine/js-extensions/Camera.ts +37 -37
  821. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  822. package/src/engine/js-extensions/Layers.ts +23 -23
  823. package/src/engine/js-extensions/Object3D.ts +296 -296
  824. package/src/engine/js-extensions/RGBAColor.ts +75 -75
  825. package/src/engine/js-extensions/Vector.ts +18 -18
  826. package/src/engine/js-extensions/index.ts +4 -4
  827. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  828. package/src/engine/shaders/shaderData.ts +67 -67
  829. package/src/engine/tests/test_utils.ts +63 -63
  830. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  831. package/src/engine/webcomponents/api.ts +6 -6
  832. package/src/engine/webcomponents/buttons.ts +262 -262
  833. package/src/engine/webcomponents/fonts.ts +41 -41
  834. package/src/engine/webcomponents/icons.ts +57 -57
  835. package/src/engine/webcomponents/index.ts +1 -1
  836. package/src/engine/webcomponents/logo-element.ts +78 -78
  837. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  838. package/src/engine/webcomponents/needle menu/needle-menu.ts +1107 -1107
  839. package/src/engine/webcomponents/needle-button.ts +181 -181
  840. package/src/engine/xr/NeedleXRController.ts +1126 -1126
  841. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  842. package/src/engine/xr/NeedleXRSync.ts +220 -220
  843. package/src/engine/xr/SceneTransition.ts +78 -78
  844. package/src/engine/xr/TempXRContext.ts +216 -216
  845. package/src/engine/xr/XRRig.ts +9 -9
  846. package/src/engine/xr/api.ts +5 -5
  847. package/src/engine/xr/events.ts +102 -102
  848. package/src/engine/xr/internal.ts +34 -34
  849. package/src/engine/xr/usdz.ts +30 -30
  850. package/src/engine/xr/utils.ts +39 -39
  851. package/src/engine-components/AlignmentConstraint.ts +36 -36
  852. package/src/engine-components/Animation.ts +557 -557
  853. package/src/engine-components/AnimationCurve.ts +150 -150
  854. package/src/engine-components/AnimationUtils.ts +28 -28
  855. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  856. package/src/engine-components/Animator.ts +397 -397
  857. package/src/engine-components/AnimatorController.ts +1293 -1293
  858. package/src/engine-components/AudioListener.ts +92 -92
  859. package/src/engine-components/AudioSource.ts +639 -639
  860. package/src/engine-components/AvatarLoader.ts +263 -263
  861. package/src/engine-components/AxesHelper.ts +59 -59
  862. package/src/engine-components/BasicIKConstraint.ts +54 -54
  863. package/src/engine-components/BoxCollider.ts +1 -1
  864. package/src/engine-components/BoxHelperComponent.ts +114 -114
  865. package/src/engine-components/Camera.ts +707 -707
  866. package/src/engine-components/CameraUtils.ts +142 -144
  867. package/src/engine-components/CharacterController.ts +253 -253
  868. package/src/engine-components/Collider.ts +374 -374
  869. package/src/engine-components/Component.ts +1294 -1294
  870. package/src/engine-components/ContactShadows.ts +482 -482
  871. package/src/engine-components/DeleteBox.ts +62 -62
  872. package/src/engine-components/DeviceFlag.ts +46 -46
  873. package/src/engine-components/DragControls.ts +1623 -1623
  874. package/src/engine-components/DropListener.ts +698 -698
  875. package/src/engine-components/Duplicatable.ts +198 -198
  876. package/src/engine-components/EventList.ts +266 -266
  877. package/src/engine-components/EventTrigger.ts +74 -74
  878. package/src/engine-components/EventType.ts +22 -22
  879. package/src/engine-components/Fog.ts +60 -60
  880. package/src/engine-components/Gizmos.ts +56 -56
  881. package/src/engine-components/GridHelper.ts +48 -48
  882. package/src/engine-components/GroundProjection.ts +356 -356
  883. package/src/engine-components/Interactable.ts +14 -14
  884. package/src/engine-components/Joints.ts +52 -52
  885. package/src/engine-components/LODGroup.ts +153 -153
  886. package/src/engine-components/Light.ts +558 -558
  887. package/src/engine-components/LookAtConstraint.ts +25 -25
  888. package/src/engine-components/NeedleMenu.ts +84 -84
  889. package/src/engine-components/NestedGltf.ts +86 -86
  890. package/src/engine-components/Networking.ts +114 -114
  891. package/src/engine-components/OffsetConstraint.ts +60 -60
  892. package/src/engine-components/OrbitControls.ts +1068 -1068
  893. package/src/engine-components/PlayerColor.ts +103 -103
  894. package/src/engine-components/ReflectionProbe.ts +209 -209
  895. package/src/engine-components/Renderer.ts +900 -900
  896. package/src/engine-components/RendererInstancing.ts +855 -855
  897. package/src/engine-components/RendererLightmap.ts +198 -198
  898. package/src/engine-components/RigidBody.ts +526 -526
  899. package/src/engine-components/SceneSwitcher.ts +1013 -1013
  900. package/src/engine-components/ScreenCapture.ts +592 -592
  901. package/src/engine-components/ShadowCatcher.ts +172 -172
  902. package/src/engine-components/Skybox.ts +455 -455
  903. package/src/engine-components/SmoothFollow.ts +76 -76
  904. package/src/engine-components/SpatialTrigger.ts +229 -229
  905. package/src/engine-components/SpectatorCamera.ts +787 -787
  906. package/src/engine-components/SphereCollider.ts +1 -1
  907. package/src/engine-components/SpriteRenderer.ts +468 -468
  908. package/src/engine-components/SyncedCamera.ts +220 -220
  909. package/src/engine-components/SyncedRoom.ts +380 -380
  910. package/src/engine-components/SyncedTransform.ts +378 -378
  911. package/src/engine-components/TestRunner.ts +118 -118
  912. package/src/engine-components/TransformGizmo.ts +219 -219
  913. package/src/engine-components/VideoPlayer.ts +1025 -1025
  914. package/src/engine-components/Voip.ts +363 -363
  915. package/src/engine-components/api.ts +60 -60
  916. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  917. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  918. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  919. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  920. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  921. package/src/engine-components/codegen/components.ts +217 -216
  922. package/src/engine-components/debug/LogStats.ts +21 -21
  923. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  924. package/src/engine-components/export/usdz/Extension.ts +24 -24
  925. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  926. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  927. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  928. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  929. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  930. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  931. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  932. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  933. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  934. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  935. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  936. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  937. package/src/engine-components/export/usdz/index.ts +2 -2
  938. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  939. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  940. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  941. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  942. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  943. package/src/engine-components/particlesystem/api.ts +1 -1
  944. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  945. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  946. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  947. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  948. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  949. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  950. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  951. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  952. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  953. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  954. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  955. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  956. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  957. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  958. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  959. package/src/engine-components/postprocessing/Volume.ts +410 -410
  960. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  961. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  962. package/src/engine-components/postprocessing/index.ts +5 -5
  963. package/src/engine-components/postprocessing/utils.ts +52 -52
  964. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  965. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  966. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  967. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  968. package/src/engine-components/timeline/index.ts +3 -3
  969. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  970. package/src/engine-components/ui/Button.ts +307 -307
  971. package/src/engine-components/ui/Canvas.ts +419 -419
  972. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  973. package/src/engine-components/ui/EventSystem.ts +853 -853
  974. package/src/engine-components/ui/Graphic.ts +275 -275
  975. package/src/engine-components/ui/Image.ts +112 -112
  976. package/src/engine-components/ui/InputField.ts +321 -321
  977. package/src/engine-components/ui/Interfaces.ts +57 -57
  978. package/src/engine-components/ui/Layout.ts +334 -334
  979. package/src/engine-components/ui/Outline.ts +13 -13
  980. package/src/engine-components/ui/PointerEvents.ts +206 -206
  981. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  982. package/src/engine-components/ui/Raycaster.ts +102 -102
  983. package/src/engine-components/ui/RectTransform.ts +372 -372
  984. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  985. package/src/engine-components/ui/Text.ts +578 -578
  986. package/src/engine-components/ui/Utils.ts +112 -112
  987. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  988. package/src/engine-components/utils/LookAt.ts +88 -88
  989. package/src/engine-components/utils/OpenURL.ts +114 -114
  990. package/src/engine-components/webxr/Avatar.ts +265 -265
  991. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  992. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  993. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  994. package/src/engine-components/webxr/WebXR.ts +585 -585
  995. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  996. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  997. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  998. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  999. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1000. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1001. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  1002. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1003. package/src/engine-components/webxr/index.ts +2 -2
  1004. package/src/engine-components/webxr/types.ts +3 -3
  1005. package/src/engine-components-experimental/Presentation.ts +12 -12
  1006. package/src/engine-components-experimental/api.ts +4 -4
  1007. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1008. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1009. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1010. package/src/engine-schemes/README.md +1 -1
  1011. package/src/engine-schemes/api.ts +12 -12
  1012. package/src/engine-schemes/schemes.ts +28 -28
  1013. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1014. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1015. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1016. package/src/engine-schemes/transform.ts +50 -50
  1017. package/src/engine-schemes/transforms.fbs +25 -25
  1018. package/src/engine-schemes/vec.fbs +19 -19
  1019. package/src/engine-schemes/vec2.ts +33 -33
  1020. package/src/engine-schemes/vec3.ts +38 -38
  1021. package/src/engine-schemes/vec4.ts +43 -43
  1022. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1023. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1024. package/src/include/draco/draco_decoder.js +34 -34
  1025. package/src/include/ktx2/basis_transcoder.js +21 -21
  1026. package/src/include/needle/arial-msdf.json +1471 -1471
  1027. package/src/include/three/DragControls.js +231 -231
  1028. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1029. package/src/needle-engine.ts +70 -70
  1030. package/lib/engine/engine.d.ts +0 -4
  1031. package/lib/engine/engine.js +0 -12
  1032. package/lib/engine/engine.js.map +0 -1
  1033. package/lib/engine/engine_web_api.d.ts +0 -12
  1034. package/lib/engine/engine_web_api.js +0 -113
  1035. package/lib/engine/engine_web_api.js.map +0 -1
  1036. package/lib/engine-components/FlyControls.d.ts +0 -10
  1037. package/lib/engine-components/FlyControls.js +0 -29
  1038. package/lib/engine-components/FlyControls.js.map +0 -1
  1039. package/src/engine-schemes/dist/api.js +0 -17
  1040. package/src/engine-schemes/dist/api.js.meta +0 -7
  1041. package/src/engine-schemes/dist/schemes.js +0 -25
  1042. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1043. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1044. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1045. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1046. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1047. package/src/engine-schemes/dist/transform.js +0 -46
  1048. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1049. package/src/engine-schemes/dist/vec2.js +0 -32
  1050. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1051. package/src/engine-schemes/dist/vec3.js +0 -36
  1052. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1053. package/src/engine-schemes/dist/vec4.js +0 -40
  1054. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1055. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1056. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,572 +1,572 @@
1
- /// <reference types="webxr" />
2
- import type { QueryFilterFlags, World } from "@dimforge/rapier3d-compat";
3
- import { AnimationClip, Color, Material, Mesh, Object3D, Quaternion } from "three";
4
- import { Vector3 } from "three";
5
- import { type GLTF as THREE_GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
6
- import type { Camera as CameraComponent } from "../engine-components/api.js";
7
- import type { Context } from "./engine_context.js";
8
- import { InstantiateContext } from "./engine_gameobject.js";
9
- import { CollisionDetectionMode, type PhysicsMaterial, RigidbodyConstraints } from "./engine_physics.types.js";
10
- import type { NeedleXRSession } from "./engine_xr.js";
11
- /** Removes all properties that match TypesToFilter */
12
- type FilterTypes<T, TypesToFilter> = {
13
- [P in keyof T as T[P] extends TypesToFilter ? never : P]: T[P];
14
- };
15
- /** Removes all undefined functions */
16
- type NoUndefinedNoFunctions<T> = FilterTypes<T, Function | undefined | null>;
17
- type FilterStartingWith<T, Prefix extends string> = {
18
- [K in keyof T as K extends string ? (K extends `${Prefix}${infer _}` ? never : K) : never]: T[K];
19
- };
20
- /** Removes all properties that start with an underscore */
21
- type NoInternals<T> = FilterStartingWith<T, "_">;
22
- type NoInternalNeedleEngineState<T> = Omit<T, "destroyed" | "gameObject" | "activeAndEnabled" | "context" | "isComponent" | "scene" | "up" | "forward" | "right" | "worldRotation" | "worldEuler" | "worldPosition" | "worldQuaternion">;
23
- export type ComponentInit<T> = Partial<NoInternalNeedleEngineState<NoInternals<NoUndefinedNoFunctions<T>>>>;
24
- /** GLTF, GLB or VRM */
25
- export type GLTF = THREE_GLTF;
26
- /** FBX type */
27
- export type FBX = {
28
- animations: AnimationClip[];
29
- scene: Object3D;
30
- scenes: Object3D[];
31
- };
32
- /** OBJ type */
33
- export type OBJ = {
34
- animations: AnimationClip[];
35
- scene: Object3D;
36
- scenes: Object3D[];
37
- };
38
- /** All possible model types that Needle Engine can load */
39
- export type Model = (GLTF | FBX | OBJ);
40
- /** A loaded model */
41
- export type LoadedModel = {
42
- src: string;
43
- file: Model;
44
- };
45
- /** used to find data registered via gltf files e.g. find lightmaps for a Renderer component that were shipped inside a gltf */
46
- export declare type SourceIdentifier = string;
47
- export type Constructor<T> = abstract new (...args: any[]) => T;
48
- export type ConstructorConcrete<T> = new (...args: any[]) => T;
49
- export type GuidsMap = {
50
- [key: string]: string;
51
- };
52
- export interface UIDProvider {
53
- seed: number;
54
- generateUUID(): string;
55
- }
56
- export declare type CoroutineData = {
57
- comp: IComponent;
58
- main: Generator;
59
- chained?: Array<Generator>;
60
- };
61
- export interface ITime {
62
- get time(): number;
63
- get deltaTime(): number;
64
- }
65
- export interface IInput {
66
- convertScreenspaceToRaycastSpace(vec: Vec2): void;
67
- getPointerPosition(i: number): Vec2 | null;
68
- }
69
- export interface IPhysics {
70
- engine?: IPhysicsEngine;
71
- }
72
- export type IContext = Context;
73
- export type INeedleXRSession = NeedleXRSession;
74
- export declare interface INeedleEngineComponent extends HTMLElement {
75
- getAROverlayContainer(): HTMLElement;
76
- onEnterAR(session: XRSession, overlayContainer: HTMLElement): any;
77
- onExitAR(session: XRSession): any;
78
- }
79
- export declare enum HideFlags {
80
- None = 0,
81
- /** When enabled the glTF exporter will omit this object and all children from being exported */
82
- DontExport = 1
83
- }
84
- export declare interface IGameObject extends Object3D {
85
- /** the object's unique identifier */
86
- guid: string | undefined;
87
- /** if the object is enabled in the hierarchy (usually equivalent to `visible`) */
88
- activeSelf: boolean;
89
- /** call to destroy this object including all components that are attached to it. Will destroy all children recursively */
90
- destroy(): void;
91
- /** Add a new component to this object. Expects a component type (e.g. `addNewComponent(Animator)`) */
92
- addNewComponent<T extends IComponent>(type: Constructor<T>, init?: ComponentInit<T>): T;
93
- /** Remove a component from this object. Expected a component instance
94
- * @returns the removed component (equal to the passed in component)
95
- */
96
- addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>, init?: ComponentInit<T>): T;
97
- removeComponent<T extends IComponent>(comp: T): T;
98
- /** Searches for a component type on this object. If no component of the searched type exists yet a new instance will be created and returned */
99
- getOrAddComponent<T>(typeName: Constructor<T> | null): T;
100
- /** Tries to find a component of a type on this object.
101
- * @returns the first instance of a component on this object that matches the passed in type or null if no component of this type (or a subtype) exists */
102
- getComponent<T>(type: Constructor<T>): T | null;
103
- /** @returns all components of a certain type on this object */
104
- getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
105
- /** Finds a component of a certain type on this object OR a child object if any exists */
106
- getComponentInChildren<T>(type: Constructor<T>): T | null;
107
- /** Finds all components of a certain type on this object AND all children (recursively) */
108
- getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
109
- /** Finds a component of a certain type on this object OR a parent object if any exists */
110
- getComponentInParent<T>(type: Constructor<T>): T | null;
111
- /** Finds all components of a certain type on this object AND all parents (recursively) */
112
- getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
113
- get worldPosition(): Vector3;
114
- set worldPosition(val: Vector3);
115
- get worldQuaternion(): Quaternion;
116
- set worldQuaternion(val: Quaternion);
117
- get worldRotation(): Vector3;
118
- set worldRotation(val: Vector3);
119
- get worldScale(): Vector3;
120
- set worldScale(val: Vector3);
121
- get worldForward(): Vector3;
122
- get worldRight(): Vector3;
123
- get worldUp(): Vector3;
124
- }
125
- export interface IHasGuid {
126
- guid: string;
127
- }
128
- export interface IComponent extends IHasGuid {
129
- get isComponent(): boolean;
130
- /** the object this component is attached to */
131
- gameObject: IGameObject;
132
- enabled: boolean;
133
- sourceId?: SourceIdentifier;
134
- get name(): string;
135
- get layer(): number;
136
- get destroyed(): boolean;
137
- get tag(): string;
138
- context: any;
139
- get activeAndEnabled(): boolean;
140
- /** @internal */
141
- __internalNewInstanceCreated(init?: ComponentInit<any>): any;
142
- /** @internal */
143
- _internalInit(init?: ComponentInit<any>): any;
144
- /** @internal */
145
- __internalAwake(): any;
146
- /** @internal */
147
- __internalStart(): any;
148
- /** @internal */
149
- __internalEnable(isAddingOrRemovingFromScene?: boolean): any;
150
- /** @internal */
151
- __internalDisable(isAddingOrRemovingFromScene?: boolean): any;
152
- /** @internal */
153
- __internalDestroy(): any;
154
- /** @internal */
155
- resolveGuids?(guidsMap: GuidsMap): void;
156
- /** experimental, called when the script is registered for the first time, this is called even if the component is not enabled. */
157
- registering?(): any;
158
- awake(): any;
159
- onEnable(): any;
160
- onDisable(): any;
161
- onDestroy(): any;
162
- destroy(): any;
163
- /** called for properties decorated with the @validate decorator */
164
- onValidate?(property?: string): any;
165
- /** called when this.context.isPaused changes or when rendering loop changes due to changing DOM element visibility
166
- * e.g. when the DOM element becomes hidden or out ot view
167
- */
168
- onPausedChanged?(isPaused: boolean, wasPaused: boolean): any;
169
- start?(): void;
170
- earlyUpdate?(): void;
171
- update?(): void;
172
- lateUpdate?(): void;
173
- onBeforeRender?(frame: XRFrame | null): void;
174
- onAfterRender?(): void;
175
- onCollisionEnter?(col: Collision): any;
176
- onCollisionExit?(col: Collision): any;
177
- onCollisionStay?(col: Collision): any;
178
- onTriggerEnter?(col: ICollider): any;
179
- onTriggerStay?(col: ICollider): any;
180
- onTriggerExit?(col: ICollider): any;
181
- get forward(): Vector3;
182
- get worldPosition(): Vector3;
183
- get worldQuaternion(): Quaternion;
184
- }
185
- export declare function isComponent(obj: any): obj is IComponent;
186
- export type ICamera = CameraComponent;
187
- export type IAnimationComponent = Pick<IComponent, "gameObject"> & {
188
- isAnimationComponent: boolean;
189
- addClip?(clip: AnimationClip): any;
190
- };
191
- /** Interface for a camera controller component that can be attached to a camera to control it */
192
- export declare interface ICameraController {
193
- get isCameraController(): boolean;
194
- }
195
- export declare interface ILight extends IComponent {
196
- intensity: number;
197
- color: Color;
198
- }
199
- export declare interface ISharedMaterials {
200
- [num: number]: Material;
201
- get length(): number;
202
- }
203
- export declare interface IRenderer extends IComponent {
204
- sharedMaterial: Material;
205
- get sharedMaterials(): ISharedMaterials;
206
- }
207
- export declare interface IEventList {
208
- readonly isEventList: true;
209
- __internalOnInstantiate(map: InstantiateContext): IEventList;
210
- }
211
- export declare interface ICollider extends IComponent {
212
- get isCollider(): any;
213
- attachedRigidbody: IRigidbody | null;
214
- /**
215
- * Note: Make sure to call updatePhysicsMaterial after having changed this property
216
- */
217
- isTrigger: boolean;
218
- /**
219
- * The physics material determines how the collider interacts with other colliders (e.g. bouncyness)
220
- * Note: Make sure to call updatePhysicsMaterial after having changed this property
221
- */
222
- sharedMaterial?: PhysicsMaterial;
223
- center?: Vec3 & {
224
- multiply(vec: Vec3): any;
225
- };
226
- updateProperties(): void;
227
- updatePhysicsMaterial(): void;
228
- /** The collider membership indicates what groups the collider is part of (e.g. group 2 and 3)
229
- * An `undefined` array indicates that the collider is part of all groups
230
- * Note: Make sure to call updateProperties after having changed this property
231
- * Default: [0]
232
- */
233
- membership?: number[];
234
- /** The collider filter indicates what groups the collider can interact with (e.g. group 3 and 4)
235
- * An `undefined` array indicates that the collider can interact with all groups
236
- * Note: Make sure to call updateProperties after having changed this property
237
- * Default: undefined
238
- */
239
- filter?: number[];
240
- }
241
- export declare interface ISphereCollider extends ICollider {
242
- radius: number;
243
- }
244
- export declare interface IBoxCollider extends ICollider {
245
- size: Vec3;
246
- }
247
- export declare interface IRigidbody extends IComponent {
248
- get isRigidbody(): boolean;
249
- constraints: RigidbodyConstraints;
250
- isKinematic: boolean;
251
- /** When true the mass will automatically calculated by attached colliders */
252
- autoMass: boolean;
253
- mass: number;
254
- drag: number;
255
- angularDrag: number;
256
- useGravity: boolean;
257
- centerOfMass: Vec3;
258
- gravityScale: number;
259
- dominanceGroup: number;
260
- collisionDetectionMode: CollisionDetectionMode;
261
- lockPositionX: boolean;
262
- lockPositionY: boolean;
263
- lockPositionZ: boolean;
264
- lockRotationX: boolean;
265
- lockRotationY: boolean;
266
- lockRotationZ: boolean;
267
- }
268
- export declare const $physicsKey: unique symbol;
269
- export declare type ICollisionContext = {
270
- getCollider(obj: Object3D): ICollider;
271
- };
272
- export type Vec2 = {
273
- x: number;
274
- y: number;
275
- };
276
- export type Vec3 = {
277
- x: number;
278
- y: number;
279
- z: number;
280
- };
281
- export type Vec4 = {
282
- x: number;
283
- y: number;
284
- z: number;
285
- w: number;
286
- };
287
- /**
288
- * Holds information about physics contacts
289
- */
290
- export declare class ContactPoint {
291
- private readonly _point;
292
- private readonly _normal;
293
- private readonly _tangentVelocity;
294
- /** the distance of the collision point */
295
- readonly distance: number;
296
- /** the impulse velocity */
297
- readonly impulse: number;
298
- readonly friction: number;
299
- /** worldspace point */
300
- get point(): Vector3;
301
- /** worldspace normal */
302
- get normal(): Vector3;
303
- /** worldspace tangent */
304
- get tangentVelocity(): Vector3;
305
- /** @internal */
306
- constructor(point: Vec3, dist: number, normal: Vec3, impulse: number, friction: number, tangentVelocity: Vec3);
307
- }
308
- /**
309
- * Holds information about a collision event. Includes a list of contact points and the colliders involved
310
- */
311
- export declare class Collision {
312
- /** The contact points of this collision. Contains information about positions, normals, distance, friction, impulse... */
313
- readonly contacts: ContactPoint[];
314
- /** @internal */
315
- constructor(obj: IGameObject, otherCollider: ICollider, contacts: ContactPoint[]);
316
- /** the gameobject this collision event belongs to (e.g. if onCollisionEnter is called then `me` is the same as `this.gameObject`) */
317
- readonly me: IGameObject;
318
- private _collider;
319
- /** the other collider the collision happened with */
320
- get collider(): ICollider;
321
- private _gameObject;
322
- /** the other object the collision happened with */
323
- get gameObject(): IGameObject;
324
- /** the other rigidbody we hit, null if none attached */
325
- get rigidBody(): IRigidbody | null;
326
- }
327
- export type RaycastResult = null | {
328
- point: Vector3;
329
- collider: ICollider;
330
- normal?: Vector3;
331
- };
332
- export declare class SphereOverlapResult {
333
- object: Object3D;
334
- collider: ICollider;
335
- constructor(object: Object3D, collider: ICollider);
336
- }
337
- export interface IPhysicsEngine {
338
- /** Initializes the physics engine */
339
- initialize(): Promise<boolean>;
340
- /** Indicates whether the physics engine has been initialized */
341
- get isInitialized(): boolean;
342
- /** Advances physics simulation by the given time step */
343
- step(dt: number): void;
344
- postStep(): any;
345
- /** Indicates whether the physics engine is currently updating */
346
- get isUpdating(): boolean;
347
- /** Clears all cached data (e.g., mesh data when creating scaled mesh colliders) */
348
- clearCaches(): any;
349
- /** Enables or disables the physics engine */
350
- enabled: boolean;
351
- /** Returns the underlying physics world object */
352
- get world(): World | undefined;
353
- /** Sets the gravity vector for the physics simulation */
354
- set gravity(vec3: Vec3);
355
- /** Gets the current gravity vector */
356
- get gravity(): Vec3;
357
- /**
358
- * Gets the rapier physics body for a Needle component
359
- * @param obj The collider or rigidbody component
360
- * @returns The underlying physics body or null if not found
361
- */
362
- getBody(obj: ICollider | IRigidbody): null | any;
363
- /**
364
- * Gets the Needle Engine component for a rapier physics object
365
- * @param rapierObject The rapier physics object
366
- * @returns The associated component or null if not found
367
- */
368
- getComponent(rapierObject: object): IComponent | null;
369
- /**
370
- * Performs a fast raycast against physics colliders
371
- * @param origin Ray origin in screen or worldspace
372
- * @param direction Ray direction in worldspace
373
- * @param options Additional raycast configuration options
374
- * @returns Raycast result containing hit point and collider, or null if no hit
375
- */
376
- raycast(origin?: Vec2 | Vec3, direction?: Vec3, options?: {
377
- maxDistance?: number;
378
- /** True if you want to also hit objects when the raycast starts from inside a collider */
379
- solid?: boolean;
380
- queryFilterFlags?: QueryFilterFlags;
381
- /**
382
- * Raycast filter groups. Groups are used to apply the collision group rules for the scene query.
383
- * The scene query will only consider hits with colliders with collision groups compatible with
384
- * this collision group (using the bitwise test described in the collision groups section).
385
- * For example membership 0x0001 and filter 0x0002 should be 0x00010002
386
- * @see https://rapier.rs/docs/user_guides/javascript/colliders#collision-groups-and-solver-groups
387
- */
388
- filterGroups?: number;
389
- /**
390
- * Predicate to filter colliders in raycast results
391
- * @param collider The collider being tested
392
- * @returns False to ignore this collider, true to include it
393
- */
394
- filterPredicate?: (collider: ICollider) => boolean;
395
- }): RaycastResult;
396
- /**
397
- * Performs a raycast that also returns the normal vector at the hit point
398
- * @param origin Ray origin in screen or worldspace
399
- * @param direction Ray direction in worldspace
400
- * @param options Additional raycast configuration options
401
- * @returns Raycast result containing hit point, normal, and collider, or null if no hit
402
- */
403
- raycastAndGetNormal(origin?: Vec2 | Vec3, direction?: Vec3, options?: {
404
- maxDistance?: number;
405
- /** True if you want to also hit objects when the raycast starts from inside a collider */
406
- solid?: boolean;
407
- queryFilterFlags?: QueryFilterFlags;
408
- /**
409
- * Raycast filter groups. Groups are used to apply the collision group rules for the scene query.
410
- * The scene query will only consider hits with colliders with collision groups compatible with
411
- * this collision group (using the bitwise test described in the collision groups section).
412
- * For example membership 0x0001 and filter 0x0002 should be 0x00010002
413
- * @see https://rapier.rs/docs/user_guides/javascript/colliders#collision-groups-and-solver-groups
414
- */
415
- filterGroups?: number;
416
- /**
417
- * Predicate to filter colliders in raycast results
418
- * @param collider The collider being tested
419
- * @returns False to ignore this collider, true to include it
420
- */
421
- filterPredicate?: (collider: ICollider) => boolean;
422
- }): RaycastResult;
423
- /**
424
- * Finds all colliders within a sphere
425
- * @param point The center point of the sphere
426
- * @param radius The radius of the sphere
427
- * @returns Array of objects that overlap with the sphere
428
- */
429
- sphereOverlap(point: Vector3, radius: number): Array<SphereOverlapResult>;
430
- /**
431
- * Adds a sphere collider to the physics world
432
- * @param collider The collider component to add
433
- */
434
- addSphereCollider(collider: ICollider): any;
435
- /**
436
- * Adds a box collider to the physics world
437
- * @param collider The collider component to add
438
- * @param size The size of the box
439
- */
440
- addBoxCollider(collider: ICollider, size: Vector3): any;
441
- /**
442
- * Adds a capsule collider to the physics world
443
- * @param collider The collider component to add
444
- * @param radius The radius of the capsule
445
- * @param height The height of the capsule
446
- */
447
- addCapsuleCollider(collider: ICollider, radius: number, height: number): any;
448
- /**
449
- * Adds a mesh collider to the physics world
450
- * @param collider The collider component to add
451
- * @param mesh The mesh to use for collision
452
- * @param convex Whether the collision mesh should be treated as convex
453
- * @param scale Optional scale to apply to the mesh
454
- */
455
- addMeshCollider(collider: ICollider, mesh: Mesh, convex: boolean, scale?: Vector3 | undefined): any;
456
- /**
457
- * Updates the physics material properties of a collider
458
- * @param collider The collider to update
459
- */
460
- updatePhysicsMaterial(collider: ICollider): any;
461
- /**
462
- * Wakes up a sleeping rigidbody
463
- * @param rb The rigidbody to wake up
464
- */
465
- wakeup(rb: IRigidbody): any;
466
- /**
467
- * Checks if a rigidbody is currently sleeping
468
- * @param rb The rigidbody to check
469
- * @returns Whether the rigidbody is sleeping or undefined if cannot be determined
470
- */
471
- isSleeping(rb: IRigidbody): boolean | undefined;
472
- /**
473
- * Updates the physical properties of a rigidbody or collider
474
- * @param rb The rigidbody or collider to update
475
- */
476
- updateProperties(rb: IRigidbody | ICollider): any;
477
- /**
478
- * Resets all forces acting on a rigidbody
479
- * @param rb The rigidbody to reset forces on
480
- * @param wakeup Whether to wake up the rigidbody
481
- */
482
- resetForces(rb: IRigidbody, wakeup: boolean): any;
483
- /**
484
- * Resets all torques acting on a rigidbody
485
- * @param rb The rigidbody to reset torques on
486
- * @param wakeup Whether to wake up the rigidbody
487
- */
488
- resetTorques(rb: IRigidbody, wakeup: boolean): any;
489
- /**
490
- * Adds a continuous force to a rigidbody
491
- * @param rb The rigidbody to add force to
492
- * @param vec The force vector to add
493
- * @param wakeup Whether to wake up the rigidbody
494
- */
495
- addForce(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
496
- /**
497
- * Applies an instantaneous impulse to a rigidbody
498
- * @param rb The rigidbody to apply impulse to
499
- * @param vec The impulse vector to apply
500
- * @param wakeup Whether to wake up the rigidbody
501
- */
502
- applyImpulse(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
503
- /**
504
- * Gets the linear velocity of a rigidbody or the rigidbody attached to a collider
505
- * @param rb The rigidbody or collider to get velocity from
506
- * @returns The linear velocity vector or null if not available
507
- */
508
- getLinearVelocity(rb: IRigidbody | ICollider): Vec3 | null;
509
- /**
510
- * Gets the angular velocity of a rigidbody
511
- * @param rb The rigidbody to get angular velocity from
512
- * @returns The angular velocity vector or null if not available
513
- */
514
- getAngularVelocity(rb: IRigidbody): Vec3 | null;
515
- /**
516
- * Sets the angular velocity of a rigidbody
517
- * @param rb The rigidbody to set angular velocity for
518
- * @param vec The angular velocity vector to set
519
- * @param wakeup Whether to wake up the rigidbody
520
- */
521
- setAngularVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
522
- /**
523
- * Sets the linear velocity of a rigidbody
524
- * @param rb The rigidbody to set linear velocity for
525
- * @param vec The linear velocity vector to set
526
- * @param wakeup Whether to wake up the rigidbody
527
- */
528
- setLinearVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
529
- /**
530
- * Updates the position and/or rotation of a physics body
531
- * @param comp The collider or rigidbody component to update
532
- * @param translation Whether to update the position
533
- * @param rotation Whether to update the rotation
534
- */
535
- updateBody(comp: ICollider | IRigidbody, translation: boolean, rotation: boolean): any;
536
- /**
537
- * Removes a physics body from the simulation
538
- * @param body The component whose physics body should be removed
539
- */
540
- removeBody(body: IComponent): any;
541
- /**
542
- * Gets the physics body for a component
543
- * @param obj The collider or rigidbody component
544
- * @returns The underlying physics body or null if not found
545
- */
546
- getBody(obj: ICollider | IRigidbody): null | any;
547
- addFixedJoint(body1: IRigidbody, body2: IRigidbody): any;
548
- addHingeJoint(body1: IRigidbody, body2: IRigidbody, anchor: Vec3, axis: Vec3): any;
549
- /** Enable to render collider shapes */
550
- debugRenderColliders: boolean;
551
- /** Enable to visualize raycasts in the scene with gizmos */
552
- debugRenderRaycasts: boolean;
553
- }
554
- /**
555
- * Available cursor types
556
- * @link https://developer.mozilla.org/en-US/docs/Web/CSS/cursor
557
- */
558
- export type CursorTypeName = "auto" | "default" | "none" | "context-menu" | "help" | "pointer" | "progress" | "wait" | "cell" | "crosshair" | "text" | "vertical-text" | "alias" | "copy" | "move" | "no-drop" | "not-allowed" | "grab" | "grabbing" | "all-scroll" | "col-resize" | "row-resize" | "n-resize" | "e-resize" | "s-resize" | "w-resize" | "nw-resize" | "se-resize" | "sw-resize" | "ew-resize" | "ns-resize" | "nesw-resize" | "nwse-resize" | "zoom-in" | "zoom-out";
559
- /** Typical mouse button names for most devices */
560
- export type MouseButtonName = "left" | "right" | "middle";
561
- /** Button names on typical controllers (since there seems to be no agreed naming)
562
- * https://w3c.github.io/gamepad/#remapping
563
- */
564
- export type GamepadButtonName = "a-button" | "b-button" | "x-button" | "y-button";
565
- /** Needle-defined names for stylus (MX Ink) */
566
- export type StylusButtonName = "stylus-touch" | "stylus-tip";
567
- /** Button names as used in the xr profile */
568
- export type XRControllerButtonName = "thumbrest" | "xr-standard-trigger" | "xr-standard-squeeze" | "xr-standard-thumbstick" | "xr-standard-touchpad" | "menu" | GamepadButtonName | StylusButtonName;
569
- export type XRGestureName = "pinch";
570
- /** All known (types) button names for various devices and cases combined. You should use the device specific names if you e.g. know you only deal with a mouse use MouseButtonName */
571
- export type ButtonName = "unknown" | MouseButtonName | GamepadButtonName | XRControllerButtonName | XRGestureName;
572
- export {};
1
+ /// <reference types="webxr" />
2
+ import type { QueryFilterFlags, World } from "@dimforge/rapier3d-compat";
3
+ import { AnimationClip, Color, Material, Mesh, Object3D, Quaternion } from "three";
4
+ import { Vector3 } from "three";
5
+ import { type GLTF as THREE_GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
6
+ import type { Camera as CameraComponent } from "../engine-components/api.js";
7
+ import type { Context } from "./engine_context.js";
8
+ import { InstantiateContext } from "./engine_gameobject.js";
9
+ import { CollisionDetectionMode, type PhysicsMaterial, RigidbodyConstraints } from "./engine_physics.types.js";
10
+ import type { NeedleXRSession } from "./engine_xr.js";
11
+ /** Removes all properties that match TypesToFilter */
12
+ type FilterTypes<T, TypesToFilter> = {
13
+ [P in keyof T as T[P] extends TypesToFilter ? never : P]: T[P];
14
+ };
15
+ /** Removes all undefined functions */
16
+ type NoUndefinedNoFunctions<T> = FilterTypes<T, Function | undefined | null>;
17
+ type FilterStartingWith<T, Prefix extends string> = {
18
+ [K in keyof T as K extends string ? (K extends `${Prefix}${infer _}` ? never : K) : never]: T[K];
19
+ };
20
+ /** Removes all properties that start with an underscore */
21
+ type NoInternals<T> = FilterStartingWith<T, "_">;
22
+ type NoInternalNeedleEngineState<T> = Omit<T, "destroyed" | "gameObject" | "activeAndEnabled" | "context" | "isComponent" | "scene" | "up" | "forward" | "right" | "worldRotation" | "worldEuler" | "worldPosition" | "worldQuaternion">;
23
+ export type ComponentInit<T> = Partial<NoInternalNeedleEngineState<NoInternals<NoUndefinedNoFunctions<T>>>>;
24
+ /** GLTF, GLB or VRM */
25
+ export type GLTF = THREE_GLTF;
26
+ /** FBX type */
27
+ export type FBX = {
28
+ animations: AnimationClip[];
29
+ scene: Object3D;
30
+ scenes: Object3D[];
31
+ };
32
+ /** OBJ type */
33
+ export type OBJ = {
34
+ animations: AnimationClip[];
35
+ scene: Object3D;
36
+ scenes: Object3D[];
37
+ };
38
+ /** All possible model types that Needle Engine can load */
39
+ export type Model = (GLTF | FBX | OBJ);
40
+ /** A loaded model */
41
+ export type LoadedModel = {
42
+ src: string;
43
+ file: Model;
44
+ };
45
+ /** used to find data registered via gltf files e.g. find lightmaps for a Renderer component that were shipped inside a gltf */
46
+ export declare type SourceIdentifier = string;
47
+ export type Constructor<T> = abstract new (...args: any[]) => T;
48
+ export type ConstructorConcrete<T> = new (...args: any[]) => T;
49
+ export type GuidsMap = {
50
+ [key: string]: string;
51
+ };
52
+ export interface UIDProvider {
53
+ seed: number;
54
+ generateUUID(): string;
55
+ }
56
+ export declare type CoroutineData = {
57
+ comp: IComponent;
58
+ main: Generator;
59
+ chained?: Array<Generator>;
60
+ };
61
+ export interface ITime {
62
+ get time(): number;
63
+ get deltaTime(): number;
64
+ }
65
+ export interface IInput {
66
+ convertScreenspaceToRaycastSpace(vec: Vec2): void;
67
+ getPointerPosition(i: number): Vec2 | null;
68
+ }
69
+ export interface IPhysics {
70
+ engine?: IPhysicsEngine;
71
+ }
72
+ export type IContext = Context;
73
+ export type INeedleXRSession = NeedleXRSession;
74
+ export declare interface INeedleEngineComponent extends HTMLElement {
75
+ getAROverlayContainer(): HTMLElement;
76
+ onEnterAR(session: XRSession, overlayContainer: HTMLElement): any;
77
+ onExitAR(session: XRSession): any;
78
+ }
79
+ export declare enum HideFlags {
80
+ None = 0,
81
+ /** When enabled the glTF exporter will omit this object and all children from being exported */
82
+ DontExport = 1
83
+ }
84
+ export declare interface IGameObject extends Object3D {
85
+ /** the object's unique identifier */
86
+ guid: string | undefined;
87
+ /** if the object is enabled in the hierarchy (usually equivalent to `visible`) */
88
+ activeSelf: boolean;
89
+ /** call to destroy this object including all components that are attached to it. Will destroy all children recursively */
90
+ destroy(): void;
91
+ /** Add a new component to this object. Expects a component type (e.g. `addNewComponent(Animator)`) */
92
+ addNewComponent<T extends IComponent>(type: Constructor<T>, init?: ComponentInit<T>): T;
93
+ /** Remove a component from this object. Expected a component instance
94
+ * @returns the removed component (equal to the passed in component)
95
+ */
96
+ addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>, init?: ComponentInit<T>): T;
97
+ removeComponent<T extends IComponent>(comp: T): T;
98
+ /** Searches for a component type on this object. If no component of the searched type exists yet a new instance will be created and returned */
99
+ getOrAddComponent<T>(typeName: Constructor<T> | null): T;
100
+ /** Tries to find a component of a type on this object.
101
+ * @returns the first instance of a component on this object that matches the passed in type or null if no component of this type (or a subtype) exists */
102
+ getComponent<T>(type: Constructor<T>): T | null;
103
+ /** @returns all components of a certain type on this object */
104
+ getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
105
+ /** Finds a component of a certain type on this object OR a child object if any exists */
106
+ getComponentInChildren<T>(type: Constructor<T>): T | null;
107
+ /** Finds all components of a certain type on this object AND all children (recursively) */
108
+ getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
109
+ /** Finds a component of a certain type on this object OR a parent object if any exists */
110
+ getComponentInParent<T>(type: Constructor<T>): T | null;
111
+ /** Finds all components of a certain type on this object AND all parents (recursively) */
112
+ getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
113
+ get worldPosition(): Vector3;
114
+ set worldPosition(val: Vector3);
115
+ get worldQuaternion(): Quaternion;
116
+ set worldQuaternion(val: Quaternion);
117
+ get worldRotation(): Vector3;
118
+ set worldRotation(val: Vector3);
119
+ get worldScale(): Vector3;
120
+ set worldScale(val: Vector3);
121
+ get worldForward(): Vector3;
122
+ get worldRight(): Vector3;
123
+ get worldUp(): Vector3;
124
+ }
125
+ export interface IHasGuid {
126
+ guid: string;
127
+ }
128
+ export interface IComponent extends IHasGuid {
129
+ get isComponent(): boolean;
130
+ /** the object this component is attached to */
131
+ gameObject: IGameObject;
132
+ enabled: boolean;
133
+ sourceId?: SourceIdentifier;
134
+ get name(): string;
135
+ get layer(): number;
136
+ get destroyed(): boolean;
137
+ get tag(): string;
138
+ context: any;
139
+ get activeAndEnabled(): boolean;
140
+ /** @internal */
141
+ __internalNewInstanceCreated(init?: ComponentInit<any>): any;
142
+ /** @internal */
143
+ _internalInit(init?: ComponentInit<any>): any;
144
+ /** @internal */
145
+ __internalAwake(): any;
146
+ /** @internal */
147
+ __internalStart(): any;
148
+ /** @internal */
149
+ __internalEnable(isAddingOrRemovingFromScene?: boolean): any;
150
+ /** @internal */
151
+ __internalDisable(isAddingOrRemovingFromScene?: boolean): any;
152
+ /** @internal */
153
+ __internalDestroy(): any;
154
+ /** @internal */
155
+ resolveGuids?(guidsMap: GuidsMap): void;
156
+ /** experimental, called when the script is registered for the first time, this is called even if the component is not enabled. */
157
+ registering?(): any;
158
+ awake(): any;
159
+ onEnable(): any;
160
+ onDisable(): any;
161
+ onDestroy(): any;
162
+ destroy(): any;
163
+ /** called for properties decorated with the @validate decorator */
164
+ onValidate?(property?: string): any;
165
+ /** called when this.context.isPaused changes or when rendering loop changes due to changing DOM element visibility
166
+ * e.g. when the DOM element becomes hidden or out ot view
167
+ */
168
+ onPausedChanged?(isPaused: boolean, wasPaused: boolean): any;
169
+ start?(): void;
170
+ earlyUpdate?(): void;
171
+ update?(): void;
172
+ lateUpdate?(): void;
173
+ onBeforeRender?(frame: XRFrame | null): void;
174
+ onAfterRender?(): void;
175
+ onCollisionEnter?(col: Collision): any;
176
+ onCollisionExit?(col: Collision): any;
177
+ onCollisionStay?(col: Collision): any;
178
+ onTriggerEnter?(col: ICollider): any;
179
+ onTriggerStay?(col: ICollider): any;
180
+ onTriggerExit?(col: ICollider): any;
181
+ get forward(): Vector3;
182
+ get worldPosition(): Vector3;
183
+ get worldQuaternion(): Quaternion;
184
+ }
185
+ export declare function isComponent(obj: any): obj is IComponent;
186
+ export type ICamera = CameraComponent;
187
+ export type IAnimationComponent = Pick<IComponent, "gameObject"> & {
188
+ isAnimationComponent: boolean;
189
+ addClip?(clip: AnimationClip): any;
190
+ };
191
+ /** Interface for a camera controller component that can be attached to a camera to control it */
192
+ export declare interface ICameraController {
193
+ get isCameraController(): boolean;
194
+ }
195
+ export declare interface ILight extends IComponent {
196
+ intensity: number;
197
+ color: Color;
198
+ }
199
+ export declare interface ISharedMaterials {
200
+ [num: number]: Material;
201
+ get length(): number;
202
+ }
203
+ export declare interface IRenderer extends IComponent {
204
+ sharedMaterial: Material;
205
+ get sharedMaterials(): ISharedMaterials;
206
+ }
207
+ export declare interface IEventList {
208
+ readonly isEventList: true;
209
+ __internalOnInstantiate(map: InstantiateContext): IEventList;
210
+ }
211
+ export declare interface ICollider extends IComponent {
212
+ get isCollider(): any;
213
+ attachedRigidbody: IRigidbody | null;
214
+ /**
215
+ * Note: Make sure to call updatePhysicsMaterial after having changed this property
216
+ */
217
+ isTrigger: boolean;
218
+ /**
219
+ * The physics material determines how the collider interacts with other colliders (e.g. bouncyness)
220
+ * Note: Make sure to call updatePhysicsMaterial after having changed this property
221
+ */
222
+ sharedMaterial?: PhysicsMaterial;
223
+ center?: Vec3 & {
224
+ multiply(vec: Vec3): any;
225
+ };
226
+ updateProperties(): void;
227
+ updatePhysicsMaterial(): void;
228
+ /** The collider membership indicates what groups the collider is part of (e.g. group 2 and 3)
229
+ * An `undefined` array indicates that the collider is part of all groups
230
+ * Note: Make sure to call updateProperties after having changed this property
231
+ * Default: [0]
232
+ */
233
+ membership?: number[];
234
+ /** The collider filter indicates what groups the collider can interact with (e.g. group 3 and 4)
235
+ * An `undefined` array indicates that the collider can interact with all groups
236
+ * Note: Make sure to call updateProperties after having changed this property
237
+ * Default: undefined
238
+ */
239
+ filter?: number[];
240
+ }
241
+ export declare interface ISphereCollider extends ICollider {
242
+ radius: number;
243
+ }
244
+ export declare interface IBoxCollider extends ICollider {
245
+ size: Vec3;
246
+ }
247
+ export declare interface IRigidbody extends IComponent {
248
+ get isRigidbody(): boolean;
249
+ constraints: RigidbodyConstraints;
250
+ isKinematic: boolean;
251
+ /** When true the mass will automatically calculated by attached colliders */
252
+ autoMass: boolean;
253
+ mass: number;
254
+ drag: number;
255
+ angularDrag: number;
256
+ useGravity: boolean;
257
+ centerOfMass: Vec3;
258
+ gravityScale: number;
259
+ dominanceGroup: number;
260
+ collisionDetectionMode: CollisionDetectionMode;
261
+ lockPositionX: boolean;
262
+ lockPositionY: boolean;
263
+ lockPositionZ: boolean;
264
+ lockRotationX: boolean;
265
+ lockRotationY: boolean;
266
+ lockRotationZ: boolean;
267
+ }
268
+ export declare const $physicsKey: unique symbol;
269
+ export declare type ICollisionContext = {
270
+ getCollider(obj: Object3D): ICollider;
271
+ };
272
+ export type Vec2 = {
273
+ x: number;
274
+ y: number;
275
+ };
276
+ export type Vec3 = {
277
+ x: number;
278
+ y: number;
279
+ z: number;
280
+ };
281
+ export type Vec4 = {
282
+ x: number;
283
+ y: number;
284
+ z: number;
285
+ w: number;
286
+ };
287
+ /**
288
+ * Holds information about physics contacts
289
+ */
290
+ export declare class ContactPoint {
291
+ private readonly _point;
292
+ private readonly _normal;
293
+ private readonly _tangentVelocity;
294
+ /** the distance of the collision point */
295
+ readonly distance: number;
296
+ /** the impulse velocity */
297
+ readonly impulse: number;
298
+ readonly friction: number;
299
+ /** worldspace point */
300
+ get point(): Vector3;
301
+ /** worldspace normal */
302
+ get normal(): Vector3;
303
+ /** worldspace tangent */
304
+ get tangentVelocity(): Vector3;
305
+ /** @internal */
306
+ constructor(point: Vec3, dist: number, normal: Vec3, impulse: number, friction: number, tangentVelocity: Vec3);
307
+ }
308
+ /**
309
+ * Holds information about a collision event. Includes a list of contact points and the colliders involved
310
+ */
311
+ export declare class Collision {
312
+ /** The contact points of this collision. Contains information about positions, normals, distance, friction, impulse... */
313
+ readonly contacts: ContactPoint[];
314
+ /** @internal */
315
+ constructor(obj: IGameObject, otherCollider: ICollider, contacts: ContactPoint[]);
316
+ /** the gameobject this collision event belongs to (e.g. if onCollisionEnter is called then `me` is the same as `this.gameObject`) */
317
+ readonly me: IGameObject;
318
+ private _collider;
319
+ /** the other collider the collision happened with */
320
+ get collider(): ICollider;
321
+ private _gameObject;
322
+ /** the other object the collision happened with */
323
+ get gameObject(): IGameObject;
324
+ /** the other rigidbody we hit, null if none attached */
325
+ get rigidBody(): IRigidbody | null;
326
+ }
327
+ export type RaycastResult = null | {
328
+ point: Vector3;
329
+ collider: ICollider;
330
+ normal?: Vector3;
331
+ };
332
+ export declare class SphereOverlapResult {
333
+ object: Object3D;
334
+ collider: ICollider;
335
+ constructor(object: Object3D, collider: ICollider);
336
+ }
337
+ export interface IPhysicsEngine {
338
+ /** Initializes the physics engine */
339
+ initialize(): Promise<boolean>;
340
+ /** Indicates whether the physics engine has been initialized */
341
+ get isInitialized(): boolean;
342
+ /** Advances physics simulation by the given time step */
343
+ step(dt: number): void;
344
+ postStep(): any;
345
+ /** Indicates whether the physics engine is currently updating */
346
+ get isUpdating(): boolean;
347
+ /** Clears all cached data (e.g., mesh data when creating scaled mesh colliders) */
348
+ clearCaches(): any;
349
+ /** Enables or disables the physics engine */
350
+ enabled: boolean;
351
+ /** Returns the underlying physics world object */
352
+ get world(): World | undefined;
353
+ /** Sets the gravity vector for the physics simulation */
354
+ set gravity(vec3: Vec3);
355
+ /** Gets the current gravity vector */
356
+ get gravity(): Vec3;
357
+ /**
358
+ * Gets the rapier physics body for a Needle component
359
+ * @param obj The collider or rigidbody component
360
+ * @returns The underlying physics body or null if not found
361
+ */
362
+ getBody(obj: ICollider | IRigidbody): null | any;
363
+ /**
364
+ * Gets the Needle Engine component for a rapier physics object
365
+ * @param rapierObject The rapier physics object
366
+ * @returns The associated component or null if not found
367
+ */
368
+ getComponent(rapierObject: object): IComponent | null;
369
+ /**
370
+ * Performs a fast raycast against physics colliders
371
+ * @param origin Ray origin in screen or worldspace
372
+ * @param direction Ray direction in worldspace
373
+ * @param options Additional raycast configuration options
374
+ * @returns Raycast result containing hit point and collider, or null if no hit
375
+ */
376
+ raycast(origin?: Vec2 | Vec3, direction?: Vec3, options?: {
377
+ maxDistance?: number;
378
+ /** True if you want to also hit objects when the raycast starts from inside a collider */
379
+ solid?: boolean;
380
+ queryFilterFlags?: QueryFilterFlags;
381
+ /**
382
+ * Raycast filter groups. Groups are used to apply the collision group rules for the scene query.
383
+ * The scene query will only consider hits with colliders with collision groups compatible with
384
+ * this collision group (using the bitwise test described in the collision groups section).
385
+ * For example membership 0x0001 and filter 0x0002 should be 0x00010002
386
+ * @see https://rapier.rs/docs/user_guides/javascript/colliders#collision-groups-and-solver-groups
387
+ */
388
+ filterGroups?: number;
389
+ /**
390
+ * Predicate to filter colliders in raycast results
391
+ * @param collider The collider being tested
392
+ * @returns False to ignore this collider, true to include it
393
+ */
394
+ filterPredicate?: (collider: ICollider) => boolean;
395
+ }): RaycastResult;
396
+ /**
397
+ * Performs a raycast that also returns the normal vector at the hit point
398
+ * @param origin Ray origin in screen or worldspace
399
+ * @param direction Ray direction in worldspace
400
+ * @param options Additional raycast configuration options
401
+ * @returns Raycast result containing hit point, normal, and collider, or null if no hit
402
+ */
403
+ raycastAndGetNormal(origin?: Vec2 | Vec3, direction?: Vec3, options?: {
404
+ maxDistance?: number;
405
+ /** True if you want to also hit objects when the raycast starts from inside a collider */
406
+ solid?: boolean;
407
+ queryFilterFlags?: QueryFilterFlags;
408
+ /**
409
+ * Raycast filter groups. Groups are used to apply the collision group rules for the scene query.
410
+ * The scene query will only consider hits with colliders with collision groups compatible with
411
+ * this collision group (using the bitwise test described in the collision groups section).
412
+ * For example membership 0x0001 and filter 0x0002 should be 0x00010002
413
+ * @see https://rapier.rs/docs/user_guides/javascript/colliders#collision-groups-and-solver-groups
414
+ */
415
+ filterGroups?: number;
416
+ /**
417
+ * Predicate to filter colliders in raycast results
418
+ * @param collider The collider being tested
419
+ * @returns False to ignore this collider, true to include it
420
+ */
421
+ filterPredicate?: (collider: ICollider) => boolean;
422
+ }): RaycastResult;
423
+ /**
424
+ * Finds all colliders within a sphere
425
+ * @param point The center point of the sphere
426
+ * @param radius The radius of the sphere
427
+ * @returns Array of objects that overlap with the sphere
428
+ */
429
+ sphereOverlap(point: Vector3, radius: number): Array<SphereOverlapResult>;
430
+ /**
431
+ * Adds a sphere collider to the physics world
432
+ * @param collider The collider component to add
433
+ */
434
+ addSphereCollider(collider: ICollider): any;
435
+ /**
436
+ * Adds a box collider to the physics world
437
+ * @param collider The collider component to add
438
+ * @param size The size of the box
439
+ */
440
+ addBoxCollider(collider: ICollider, size: Vector3): any;
441
+ /**
442
+ * Adds a capsule collider to the physics world
443
+ * @param collider The collider component to add
444
+ * @param radius The radius of the capsule
445
+ * @param height The height of the capsule
446
+ */
447
+ addCapsuleCollider(collider: ICollider, radius: number, height: number): any;
448
+ /**
449
+ * Adds a mesh collider to the physics world
450
+ * @param collider The collider component to add
451
+ * @param mesh The mesh to use for collision
452
+ * @param convex Whether the collision mesh should be treated as convex
453
+ * @param scale Optional scale to apply to the mesh
454
+ */
455
+ addMeshCollider(collider: ICollider, mesh: Mesh, convex: boolean, scale?: Vector3 | undefined): any;
456
+ /**
457
+ * Updates the physics material properties of a collider
458
+ * @param collider The collider to update
459
+ */
460
+ updatePhysicsMaterial(collider: ICollider): any;
461
+ /**
462
+ * Wakes up a sleeping rigidbody
463
+ * @param rb The rigidbody to wake up
464
+ */
465
+ wakeup(rb: IRigidbody): any;
466
+ /**
467
+ * Checks if a rigidbody is currently sleeping
468
+ * @param rb The rigidbody to check
469
+ * @returns Whether the rigidbody is sleeping or undefined if cannot be determined
470
+ */
471
+ isSleeping(rb: IRigidbody): boolean | undefined;
472
+ /**
473
+ * Updates the physical properties of a rigidbody or collider
474
+ * @param rb The rigidbody or collider to update
475
+ */
476
+ updateProperties(rb: IRigidbody | ICollider): any;
477
+ /**
478
+ * Resets all forces acting on a rigidbody
479
+ * @param rb The rigidbody to reset forces on
480
+ * @param wakeup Whether to wake up the rigidbody
481
+ */
482
+ resetForces(rb: IRigidbody, wakeup: boolean): any;
483
+ /**
484
+ * Resets all torques acting on a rigidbody
485
+ * @param rb The rigidbody to reset torques on
486
+ * @param wakeup Whether to wake up the rigidbody
487
+ */
488
+ resetTorques(rb: IRigidbody, wakeup: boolean): any;
489
+ /**
490
+ * Adds a continuous force to a rigidbody
491
+ * @param rb The rigidbody to add force to
492
+ * @param vec The force vector to add
493
+ * @param wakeup Whether to wake up the rigidbody
494
+ */
495
+ addForce(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
496
+ /**
497
+ * Applies an instantaneous impulse to a rigidbody
498
+ * @param rb The rigidbody to apply impulse to
499
+ * @param vec The impulse vector to apply
500
+ * @param wakeup Whether to wake up the rigidbody
501
+ */
502
+ applyImpulse(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
503
+ /**
504
+ * Gets the linear velocity of a rigidbody or the rigidbody attached to a collider
505
+ * @param rb The rigidbody or collider to get velocity from
506
+ * @returns The linear velocity vector or null if not available
507
+ */
508
+ getLinearVelocity(rb: IRigidbody | ICollider): Vec3 | null;
509
+ /**
510
+ * Gets the angular velocity of a rigidbody
511
+ * @param rb The rigidbody to get angular velocity from
512
+ * @returns The angular velocity vector or null if not available
513
+ */
514
+ getAngularVelocity(rb: IRigidbody): Vec3 | null;
515
+ /**
516
+ * Sets the angular velocity of a rigidbody
517
+ * @param rb The rigidbody to set angular velocity for
518
+ * @param vec The angular velocity vector to set
519
+ * @param wakeup Whether to wake up the rigidbody
520
+ */
521
+ setAngularVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
522
+ /**
523
+ * Sets the linear velocity of a rigidbody
524
+ * @param rb The rigidbody to set linear velocity for
525
+ * @param vec The linear velocity vector to set
526
+ * @param wakeup Whether to wake up the rigidbody
527
+ */
528
+ setLinearVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
529
+ /**
530
+ * Updates the position and/or rotation of a physics body
531
+ * @param comp The collider or rigidbody component to update
532
+ * @param translation Whether to update the position
533
+ * @param rotation Whether to update the rotation
534
+ */
535
+ updateBody(comp: ICollider | IRigidbody, translation: boolean, rotation: boolean): any;
536
+ /**
537
+ * Removes a physics body from the simulation
538
+ * @param body The component whose physics body should be removed
539
+ */
540
+ removeBody(body: IComponent): any;
541
+ /**
542
+ * Gets the physics body for a component
543
+ * @param obj The collider or rigidbody component
544
+ * @returns The underlying physics body or null if not found
545
+ */
546
+ getBody(obj: ICollider | IRigidbody): null | any;
547
+ addFixedJoint(body1: IRigidbody, body2: IRigidbody): any;
548
+ addHingeJoint(body1: IRigidbody, body2: IRigidbody, anchor: Vec3, axis: Vec3): any;
549
+ /** Enable to render collider shapes */
550
+ debugRenderColliders: boolean;
551
+ /** Enable to visualize raycasts in the scene with gizmos */
552
+ debugRenderRaycasts: boolean;
553
+ }
554
+ /**
555
+ * Available cursor types
556
+ * @link https://developer.mozilla.org/en-US/docs/Web/CSS/cursor
557
+ */
558
+ export type CursorTypeName = "auto" | "default" | "none" | "context-menu" | "help" | "pointer" | "progress" | "wait" | "cell" | "crosshair" | "text" | "vertical-text" | "alias" | "copy" | "move" | "no-drop" | "not-allowed" | "grab" | "grabbing" | "all-scroll" | "col-resize" | "row-resize" | "n-resize" | "e-resize" | "s-resize" | "w-resize" | "nw-resize" | "se-resize" | "sw-resize" | "ew-resize" | "ns-resize" | "nesw-resize" | "nwse-resize" | "zoom-in" | "zoom-out";
559
+ /** Typical mouse button names for most devices */
560
+ export type MouseButtonName = "left" | "right" | "middle";
561
+ /** Button names on typical controllers (since there seems to be no agreed naming)
562
+ * https://w3c.github.io/gamepad/#remapping
563
+ */
564
+ export type GamepadButtonName = "a-button" | "b-button" | "x-button" | "y-button";
565
+ /** Needle-defined names for stylus (MX Ink) */
566
+ export type StylusButtonName = "stylus-touch" | "stylus-tip";
567
+ /** Button names as used in the xr profile */
568
+ export type XRControllerButtonName = "thumbrest" | "xr-standard-trigger" | "xr-standard-squeeze" | "xr-standard-thumbstick" | "xr-standard-touchpad" | "menu" | GamepadButtonName | StylusButtonName;
569
+ export type XRGestureName = "pinch";
570
+ /** All known (types) button names for various devices and cases combined. You should use the device specific names if you e.g. know you only deal with a mouse use MouseButtonName */
571
+ export type ButtonName = "unknown" | MouseButtonName | GamepadButtonName | XRControllerButtonName | XRGestureName;
572
+ export {};