@needle-tools/engine 4.4.0-beta → 4.4.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1056) hide show
  1. package/CHANGELOG.md +3607 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2256 -2254
  6. package/dist/needle-engine.bundle.light.js +2256 -2254
  7. package/dist/needle-engine.bundle.light.min.js +118 -118
  8. package/dist/needle-engine.bundle.light.umd.cjs +116 -116
  9. package/dist/needle-engine.bundle.min.js +118 -118
  10. package/dist/needle-engine.bundle.umd.cjs +116 -116
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.js +468 -467
  13. package/dist/needle-engine.light.d.ts +130 -138
  14. package/dist/needle-engine.light.js +468 -467
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/dist/postprocessing.js +1673 -1527
  20. package/dist/postprocessing.light.js +1673 -1527
  21. package/dist/postprocessing.light.min.js +80 -66
  22. package/dist/postprocessing.light.umd.cjs +83 -69
  23. package/dist/postprocessing.min.js +80 -66
  24. package/dist/postprocessing.umd.cjs +83 -69
  25. package/dist/vendor.js +1 -1
  26. package/dist/vendor.light.js +1 -1
  27. package/lib/asap/needle-asap.d.ts +1 -1
  28. package/lib/asap/needle-asap.js +95 -95
  29. package/lib/asap/sessiongranted.d.ts +3 -3
  30. package/lib/asap/sessiongranted.js +65 -65
  31. package/lib/asap/utils.d.ts +1 -1
  32. package/lib/asap/utils.js +3 -3
  33. package/lib/engine/analytics/index.d.ts +6 -6
  34. package/lib/engine/analytics/index.js +12 -12
  35. package/lib/engine/analytics/lcp.d.ts +3 -3
  36. package/lib/engine/analytics/lcp.js +34 -34
  37. package/lib/engine/api.d.ts +81 -81
  38. package/lib/engine/api.js +80 -80
  39. package/lib/engine/assets/index.d.ts +11 -11
  40. package/lib/engine/assets/index.js +47 -47
  41. package/lib/engine/assets/static.d.ts +1 -1
  42. package/lib/engine/assets/static.js +4 -4
  43. package/lib/engine/codegen/register_types.d.ts +1 -1
  44. package/lib/engine/codegen/register_types.js +300 -298
  45. package/lib/engine/codegen/register_types.js.map +1 -1
  46. package/lib/engine/debug/debug.d.ts +15 -15
  47. package/lib/engine/debug/debug.js +44 -44
  48. package/lib/engine/debug/debug_console.d.ts +2 -2
  49. package/lib/engine/debug/debug_console.js +307 -307
  50. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  51. package/lib/engine/debug/debug_overlay.js +316 -316
  52. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_spatial_console.js +390 -390
  54. package/lib/engine/debug/index.d.ts +2 -2
  55. package/lib/engine/debug/index.js +2 -2
  56. package/lib/engine/engine_addressables.d.ts +166 -166
  57. package/lib/engine/engine_addressables.js +608 -608
  58. package/lib/engine/engine_animation.d.ts +43 -43
  59. package/lib/engine/engine_animation.js +133 -133
  60. package/lib/engine/engine_application.d.ts +40 -40
  61. package/lib/engine/engine_application.js +104 -104
  62. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  63. package/lib/engine/engine_assetdatabase.js +344 -344
  64. package/lib/engine/engine_audio.d.ts +4 -4
  65. package/lib/engine/engine_audio.js +23 -23
  66. package/lib/engine/engine_camera.d.ts +13 -13
  67. package/lib/engine/engine_camera.js +30 -30
  68. package/lib/engine/engine_components.d.ts +110 -110
  69. package/lib/engine/engine_components.js +380 -380
  70. package/lib/engine/engine_components_internal.d.ts +9 -9
  71. package/lib/engine/engine_components_internal.js +36 -36
  72. package/lib/engine/engine_constants.d.ts +10 -10
  73. package/lib/engine/engine_constants.js +41 -41
  74. package/lib/engine/engine_context.d.ts +345 -345
  75. package/lib/engine/engine_context.js +1515 -1515
  76. package/lib/engine/engine_context_registry.d.ts +71 -71
  77. package/lib/engine/engine_context_registry.js +117 -117
  78. package/lib/engine/engine_coroutine.d.ts +35 -35
  79. package/lib/engine/engine_coroutine.js +52 -52
  80. package/lib/engine/engine_create_objects.d.ts +118 -118
  81. package/lib/engine/engine_create_objects.js +308 -308
  82. package/lib/engine/engine_default_parameters.d.ts +2 -2
  83. package/lib/engine/engine_default_parameters.js +3 -3
  84. package/lib/engine/engine_editor-sync.d.ts +21 -21
  85. package/lib/engine/engine_editor-sync.js +4 -4
  86. package/lib/engine/engine_element.d.ts +113 -113
  87. package/lib/engine/engine_element.js +830 -830
  88. package/lib/engine/engine_element_attributes.d.ts +72 -72
  89. package/lib/engine/engine_element_attributes.js +1 -1
  90. package/lib/engine/engine_element_extras.d.ts +6 -6
  91. package/lib/engine/engine_element_extras.js +13 -13
  92. package/lib/engine/engine_element_loading.d.ts +44 -44
  93. package/lib/engine/engine_element_loading.js +349 -349
  94. package/lib/engine/engine_element_overlay.d.ts +21 -21
  95. package/lib/engine/engine_element_overlay.js +166 -166
  96. package/lib/engine/engine_fileloader.d.ts +2 -2
  97. package/lib/engine/engine_fileloader.js +8 -8
  98. package/lib/engine/engine_gameobject.d.ts +68 -68
  99. package/lib/engine/engine_gameobject.js +591 -591
  100. package/lib/engine/engine_generic_utils.d.ts +1 -1
  101. package/lib/engine/engine_generic_utils.js +13 -13
  102. package/lib/engine/engine_gizmos.d.ts +149 -149
  103. package/lib/engine/engine_gizmos.js +530 -530
  104. package/lib/engine/engine_gltf.d.ts +12 -12
  105. package/lib/engine/engine_gltf.js +15 -15
  106. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  107. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  108. package/lib/engine/engine_hot_reload.d.ts +7 -7
  109. package/lib/engine/engine_hot_reload.js +184 -184
  110. package/lib/engine/engine_input.d.ts +352 -352
  111. package/lib/engine/engine_input.js +1265 -1265
  112. package/lib/engine/engine_input_utils.d.ts +2 -2
  113. package/lib/engine/engine_input_utils.js +22 -22
  114. package/lib/engine/engine_instancing.d.ts +19 -19
  115. package/lib/engine/engine_instancing.js +39 -39
  116. package/lib/engine/engine_license.d.ts +9 -9
  117. package/lib/engine/engine_license.js +320 -320
  118. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  119. package/lib/engine/engine_lifecycle_api.js +99 -99
  120. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  121. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  122. package/lib/engine/engine_lightdata.d.ts +23 -23
  123. package/lib/engine/engine_lightdata.js +91 -91
  124. package/lib/engine/engine_loaders.d.ts +13 -13
  125. package/lib/engine/engine_loaders.js +62 -62
  126. package/lib/engine/engine_lods.d.ts +31 -31
  127. package/lib/engine/engine_lods.js +146 -146
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +252 -252
  135. package/lib/engine/engine_networking.js +743 -743
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +212 -212
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1432 -1432
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_scenetools.d.ts +50 -50
  169. package/lib/engine/engine_scenetools.js +321 -321
  170. package/lib/engine/engine_serialization.d.ts +3 -3
  171. package/lib/engine/engine_serialization.js +3 -3
  172. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  173. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  174. package/lib/engine/engine_serialization_core.d.ts +85 -85
  175. package/lib/engine/engine_serialization_core.js +602 -602
  176. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  177. package/lib/engine/engine_serialization_decorator.js +66 -66
  178. package/lib/engine/engine_setup.d.ts +1 -1
  179. package/lib/engine/engine_setup.js +2 -2
  180. package/lib/engine/engine_shaders.d.ts +53 -53
  181. package/lib/engine/engine_shaders.js +252 -252
  182. package/lib/engine/engine_shims.d.ts +4 -4
  183. package/lib/engine/engine_shims.js +24 -24
  184. package/lib/engine/engine_test_utils.d.ts +39 -39
  185. package/lib/engine/engine_test_utils.js +83 -83
  186. package/lib/engine/engine_texture.d.ts +28 -28
  187. package/lib/engine/engine_texture.js +64 -64
  188. package/lib/engine/engine_three_utils.d.ts +201 -201
  189. package/lib/engine/engine_three_utils.js +731 -731
  190. package/lib/engine/engine_time.d.ts +51 -51
  191. package/lib/engine/engine_time.js +82 -82
  192. package/lib/engine/engine_time_utils.d.ts +88 -88
  193. package/lib/engine/engine_time_utils.js +215 -215
  194. package/lib/engine/engine_tonemapping.d.ts +2 -2
  195. package/lib/engine/engine_tonemapping.js +194 -194
  196. package/lib/engine/engine_types.d.ts +572 -572
  197. package/lib/engine/engine_types.js +88 -88
  198. package/lib/engine/engine_typestore.d.ts +28 -28
  199. package/lib/engine/engine_typestore.js +55 -55
  200. package/lib/engine/engine_util_decorator.d.ts +13 -13
  201. package/lib/engine/engine_util_decorator.js +116 -116
  202. package/lib/engine/engine_utils.d.ts +266 -266
  203. package/lib/engine/engine_utils.js +878 -878
  204. package/lib/engine/engine_utils_format.d.ts +21 -21
  205. package/lib/engine/engine_utils_format.js +193 -193
  206. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  207. package/lib/engine/engine_utils_screenshot.js +513 -513
  208. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  209. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  262. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  263. package/lib/engine/js-extensions/Vector.js +13 -13
  264. package/lib/engine/js-extensions/index.d.ts +5 -5
  265. package/lib/engine/js-extensions/index.js +5 -5
  266. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  268. package/lib/engine/shaders/shaderData.d.ts +55 -55
  269. package/lib/engine/shaders/shaderData.js +58 -58
  270. package/lib/engine/tests/test_utils.d.ts +2 -2
  271. package/lib/engine/tests/test_utils.js +53 -53
  272. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  273. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  274. package/lib/engine/webcomponents/api.d.ts +5 -5
  275. package/lib/engine/webcomponents/api.js +4 -4
  276. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  277. package/lib/engine/webcomponents/buttons.js +237 -237
  278. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  279. package/lib/engine/webcomponents/fonts.js +32 -32
  280. package/lib/engine/webcomponents/icons.d.ts +9 -9
  281. package/lib/engine/webcomponents/icons.js +52 -52
  282. package/lib/engine/webcomponents/index.d.ts +1 -1
  283. package/lib/engine/webcomponents/index.js +1 -1
  284. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  285. package/lib/engine/webcomponents/logo-element.js +67 -67
  286. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  288. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  289. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  290. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  291. package/lib/engine/webcomponents/needle-button.js +161 -161
  292. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  293. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  294. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  295. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  296. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  297. package/lib/engine/xr/NeedleXRSync.js +188 -188
  298. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  299. package/lib/engine/xr/SceneTransition.js +69 -69
  300. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  301. package/lib/engine/xr/TempXRContext.js +187 -187
  302. package/lib/engine/xr/XRRig.d.ts +7 -7
  303. package/lib/engine/xr/XRRig.js +1 -1
  304. package/lib/engine/xr/api.d.ts +6 -6
  305. package/lib/engine/xr/api.js +6 -6
  306. package/lib/engine/xr/events.d.ts +66 -66
  307. package/lib/engine/xr/events.js +93 -93
  308. package/lib/engine/xr/internal.d.ts +12 -12
  309. package/lib/engine/xr/internal.js +25 -25
  310. package/lib/engine/xr/usdz.d.ts +12 -12
  311. package/lib/engine/xr/usdz.js +29 -29
  312. package/lib/engine/xr/utils.d.ts +11 -11
  313. package/lib/engine/xr/utils.js +34 -34
  314. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  315. package/lib/engine-components/AlignmentConstraint.js +39 -39
  316. package/lib/engine-components/Animation.d.ts +156 -156
  317. package/lib/engine-components/Animation.js +508 -508
  318. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  319. package/lib/engine-components/AnimationCurve.js +159 -159
  320. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  321. package/lib/engine-components/AnimationUtils.js +27 -27
  322. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  323. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  324. package/lib/engine-components/Animator.d.ts +217 -217
  325. package/lib/engine-components/Animator.js +354 -354
  326. package/lib/engine-components/AnimatorController.d.ts +227 -227
  327. package/lib/engine-components/AnimatorController.js +1152 -1152
  328. package/lib/engine-components/AudioListener.d.ts +33 -33
  329. package/lib/engine-components/AudioListener.js +86 -86
  330. package/lib/engine-components/AudioSource.d.ts +217 -217
  331. package/lib/engine-components/AudioSource.js +627 -627
  332. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  333. package/lib/engine-components/AvatarLoader.js +231 -231
  334. package/lib/engine-components/AxesHelper.d.ts +32 -32
  335. package/lib/engine-components/AxesHelper.js +67 -67
  336. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  337. package/lib/engine-components/BasicIKConstraint.js +43 -43
  338. package/lib/engine-components/BoxCollider.d.ts +2 -2
  339. package/lib/engine-components/BoxCollider.js +2 -2
  340. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  341. package/lib/engine-components/BoxHelperComponent.js +102 -102
  342. package/lib/engine-components/Camera.d.ts +231 -231
  343. package/lib/engine-components/Camera.js +694 -694
  344. package/lib/engine-components/CameraUtils.d.ts +1 -1
  345. package/lib/engine-components/CameraUtils.js +127 -127
  346. package/lib/engine-components/CameraUtils.js.map +1 -1
  347. package/lib/engine-components/CharacterController.d.ts +55 -55
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  1019. package/src/engine-schemes/vec2.ts +33 -33
  1020. package/src/engine-schemes/vec3.ts +38 -38
  1021. package/src/engine-schemes/vec4.ts +43 -43
  1022. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1023. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1024. package/src/include/draco/draco_decoder.js +34 -34
  1025. package/src/include/ktx2/basis_transcoder.js +21 -21
  1026. package/src/include/needle/arial-msdf.json +1471 -1471
  1027. package/src/include/three/DragControls.js +231 -231
  1028. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1029. package/src/needle-engine.ts +70 -70
  1030. package/lib/engine/engine.d.ts +0 -4
  1031. package/lib/engine/engine.js +0 -12
  1032. package/lib/engine/engine.js.map +0 -1
  1033. package/lib/engine/engine_web_api.d.ts +0 -12
  1034. package/lib/engine/engine_web_api.js +0 -113
  1035. package/lib/engine/engine_web_api.js.map +0 -1
  1036. package/lib/engine-components/FlyControls.d.ts +0 -10
  1037. package/lib/engine-components/FlyControls.js +0 -29
  1038. package/lib/engine-components/FlyControls.js.map +0 -1
  1039. package/src/engine-schemes/dist/api.js +0 -17
  1040. package/src/engine-schemes/dist/api.js.meta +0 -7
  1041. package/src/engine-schemes/dist/schemes.js +0 -25
  1042. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1043. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1044. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1045. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1046. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1047. package/src/engine-schemes/dist/transform.js +0 -46
  1048. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1049. package/src/engine-schemes/dist/vec2.js +0 -32
  1050. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1051. package/src/engine-schemes/dist/vec3.js +0 -36
  1052. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1053. package/src/engine-schemes/dist/vec4.js +0 -40
  1054. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1055. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1056. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,716 +1,716 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { Color, Object3D, Quaternion, Vector3 } from "three";
8
- import { InputEvents } from "../engine/engine_input.js";
9
- import { RoomEvents } from "../engine/engine_networking.js";
10
- import { RaycastOptions } from "../engine/engine_physics.js";
11
- import { ViewDevice } from "../engine/engine_playerview.js";
12
- import { serializable } from "../engine/engine_serialization.js";
13
- import { getParam } from "../engine/engine_utils.js";
14
- import { Camera } from "./Camera.js";
15
- import { Behaviour, GameObject } from "./Component.js";
16
- import { OrbitControls } from "./OrbitControls.js";
17
- import { SmoothFollow } from "./SmoothFollow.js";
18
- import { AvatarMarker } from "./webxr/WebXRAvatar.js";
19
- import { XRStateFlag } from "./webxr/XRFlag.js";
20
- /**
21
- * Defines the viewing perspective in spectator mode
22
- */
23
- export var SpectatorMode;
24
- (function (SpectatorMode) {
25
- /** View from the perspective of the followed player */
26
- SpectatorMode[SpectatorMode["FirstPerson"] = 0] = "FirstPerson";
27
- /** Freely view from a third-person perspective */
28
- SpectatorMode[SpectatorMode["ThirdPerson"] = 1] = "ThirdPerson";
29
- })(SpectatorMode || (SpectatorMode = {}));
30
- const debug = getParam("debugspectator");
31
- /**
32
- * Provides functionality to follow and spectate other users in a networked environment.
33
- * Handles camera switching, following behavior, and network synchronization for spectator mode.
34
- *
35
- * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
36
- *
37
- * @category Networking
38
- * @group Components
39
- */
40
- export class SpectatorCamera extends Behaviour {
41
- /** Reference to the Camera component on this GameObject */
42
- cam = null;
43
- /**
44
- * When enabled, pressing F will send a request to all connected users to follow the local player.
45
- * Pressing ESC will stop spectating.
46
- */
47
- useKeys = true;
48
- _mode = SpectatorMode.FirstPerson;
49
- /** Gets the current spectator perspective mode */
50
- get mode() { return this._mode; }
51
- /** Sets the current spectator perspective mode */
52
- set mode(val) {
53
- this._mode = val;
54
- }
55
- /** Returns whether this user is currently spectating another user */
56
- get isSpectating() {
57
- return this._handler?.currentTarget !== undefined;
58
- }
59
- /**
60
- * Checks if this instance is spectating the user with the given ID
61
- * @param userId The user ID to check
62
- * @returns True if spectating the specified user, false otherwise
63
- */
64
- isSpectatingUser(userId) {
65
- return this.target?.userId === userId;
66
- }
67
- /**
68
- * Checks if the user with the specified ID is following this user
69
- * @param userId The user ID to check
70
- * @returns True if the specified user is following this user, false otherwise
71
- */
72
- isFollowedBy(userId) {
73
- return this.followers?.includes(userId);
74
- }
75
- /** List of user IDs that are currently following the user */
76
- get followers() {
77
- return this._networking.followers;
78
- }
79
- /** Stops the current spectating session */
80
- stopSpectating() {
81
- if (this.context.isInXR) {
82
- this.followSelf();
83
- return;
84
- }
85
- this.target = undefined;
86
- }
87
- /** Gets the local player's connection ID */
88
- get localId() {
89
- return this.context.connection.connectionId ?? "local";
90
- }
91
- /**
92
- * Sets the player view to follow
93
- * @param target The PlayerView to follow, or undefined to stop spectating
94
- */
95
- set target(target) {
96
- if (this._handler) {
97
- // if (this.target?.userId) {
98
- // const isFollowedByThisUser = this.followers.includes(this.target.userId);
99
- // if (isFollowedByThisUser) {
100
- // console.warn("Can not follow follower");
101
- // target = undefined;
102
- // }
103
- // }
104
- const prev = this._handler.currentTarget?.userId;
105
- const self = this.context.players.getPlayerView(this.localId);
106
- // if user is in XR and sets target to self disable it
107
- if (target === undefined || (this.context.isInXR === false && self?.currentObject === target.currentObject)) {
108
- if (this._handler.currentTarget !== undefined) {
109
- this._handler.disable();
110
- GameObject.setActive(this.gameObject, false);
111
- if (this.orbit)
112
- this.orbit.enabled = true;
113
- this._networking.onSpectatedObjectChanged(target, prev);
114
- }
115
- }
116
- else if (this._handler.currentTarget !== target) {
117
- this._handler.set(target);
118
- GameObject.setActive(this.gameObject, true);
119
- if (this.orbit)
120
- this.orbit.enabled = false;
121
- this._networking.onSpectatedObjectChanged(target, prev);
122
- }
123
- }
124
- }
125
- /** Gets the currently followed player view */
126
- get target() {
127
- return this._handler?.currentTarget;
128
- }
129
- /** Sends a network request for all users to follow this player */
130
- requestAllFollowMe() {
131
- this._networking.onRequestFollowMe();
132
- }
133
- /** Determines if the camera is spectating the local player */
134
- get isSpectatingSelf() {
135
- return this.isSpectating && this.target?.currentObject === this.context.players.getPlayerView(this.localId)?.currentObject;
136
- }
137
- // private currentViewport : Vector4 = new Vector4();
138
- // private currentScissor : Vector4 = new Vector4();
139
- // private currentScissorTest : boolean = false;
140
- orbit = null;
141
- _handler;
142
- eventSub_WebXRRequestStartEvent = null;
143
- eventSub_WebXRStartEvent = null;
144
- eventSub_WebXREndEvent = null;
145
- _debug;
146
- _networking;
147
- awake() {
148
- this._debug = new SpectatorSelectionController(this.context, this);
149
- this._networking = new SpectatorCamNetworking(this.context, this);
150
- this._networking.awake();
151
- GameObject.setActive(this.gameObject, false);
152
- this.cam = GameObject.getComponent(this.gameObject, Camera);
153
- if (!this.cam) {
154
- console.warn("SpectatorCamera: Spectator camera needs camera component on the same object.", this);
155
- return;
156
- }
157
- if (!this._handler && this.cam)
158
- this._handler = new SpectatorHandler(this.context, this.cam, this);
159
- this.orbit = GameObject.getComponent(this.context.mainCamera, OrbitControls);
160
- }
161
- onDestroy() {
162
- this.stopSpectating();
163
- this._handler?.destroy();
164
- this._networking?.destroy();
165
- }
166
- /**
167
- * Checks if the current platform supports spectator mode
168
- * @returns True if the platform is supported, false otherwise
169
- */
170
- isSupportedPlatform() {
171
- const ua = window.navigator.userAgent;
172
- const standalone = /Windows|MacOS/.test(ua);
173
- const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
174
- return standalone && !isHololens;
175
- }
176
- /**
177
- * Called before entering WebXR mode
178
- * @param _evt The WebXR event
179
- */
180
- onBeforeXR(_evt) {
181
- if (!this.isSupportedPlatform())
182
- return;
183
- GameObject.setActive(this.gameObject, true);
184
- }
185
- /**
186
- * Called when entering WebXR mode
187
- * @param _evt The WebXR event
188
- */
189
- onEnterXR(_evt) {
190
- if (!this.isSupportedPlatform())
191
- return;
192
- if (debug)
193
- console.log(this.context.mainCamera);
194
- if (this.context.mainCamera) {
195
- this.followSelf();
196
- }
197
- }
198
- /**
199
- * Called when exiting WebXR mode
200
- * @param _evt The WebXR event
201
- */
202
- onLeaveXR(_evt) {
203
- this.context.removeCamera(this.cam);
204
- GameObject.setActive(this.gameObject, false);
205
- if (this.orbit)
206
- this.orbit.enabled = true;
207
- this._handler?.set(undefined);
208
- this._handler?.disable();
209
- if (this.isSpectatingSelf)
210
- this.stopSpectating();
211
- }
212
- /**
213
- * Sets the target to follow the local player
214
- */
215
- followSelf() {
216
- this.target = this.context.players.getPlayerView(this.context.connection.connectionId);
217
- if (!this.target) {
218
- this.context.players.setPlayerView(this.localId, this.context.mainCamera, ViewDevice.Headset);
219
- this.target = this.context.players.getPlayerView(this.localId);
220
- }
221
- if (debug)
222
- console.log("Follow self", this.target);
223
- }
224
- // TODO: only show Spectator cam for DesktopVR;
225
- // don't show for AR, don't show on Quest
226
- // TODO: properly align cameras on enter/exit VR, seems currently spectator cam breaks alignment
227
- /**
228
- * Called after the main rendering pass to render the spectator view
229
- */
230
- onAfterRender() {
231
- if (!this.cam)
232
- return;
233
- const renderer = this.context.renderer;
234
- const xrWasEnabled = renderer.xr.enabled;
235
- if (!renderer.xr.isPresenting && !this._handler?.currentTarget)
236
- return;
237
- this._handler?.update(this._mode);
238
- // remember XR render target so we can restore later
239
- const previousRenderTarget = renderer.getRenderTarget();
240
- let oldFramebuffer = null;
241
- const webglState = renderer.state;
242
- // seems that in some cases, renderer.getRenderTarget returns null
243
- // even when we're rendering to a headset.
244
- if (!previousRenderTarget) {
245
- if (!renderer.state.bindFramebuffer || !webglState.bindXRFramebuffer)
246
- return;
247
- oldFramebuffer = renderer["_framebuffer"];
248
- webglState.bindXRFramebuffer(null);
249
- }
250
- this.setAvatarFlagsBeforeRender();
251
- const mainCam = this.context.mainCameraComponent;
252
- // these should not be needed if we don't override viewport/scissor
253
- // renderer.getViewport(this.currentViewport);
254
- // renderer.getScissor(this.currentScissor);
255
- // this.currentScissorTest = renderer.getScissorTest();
256
- // for scissor rendering (e.g. just a part of the screen / viewport, multiplayer split view)
257
- // let left = 0;
258
- // let bottom = 100;
259
- // let width = 300;
260
- // let height = 300;
261
- // renderer.setViewport(left, bottom, width, height);
262
- // renderer.setScissor(left, bottom, width, height);
263
- // renderer.setScissorTest(true);
264
- if (mainCam) {
265
- const backgroundColor = mainCam.backgroundColor;
266
- if (backgroundColor)
267
- renderer.setClearColor(backgroundColor, backgroundColor.alpha);
268
- this.cam.backgroundColor = backgroundColor;
269
- this.cam.clearFlags = mainCam.clearFlags;
270
- this.cam.nearClipPlane = mainCam.nearClipPlane;
271
- this.cam.farClipPlane = mainCam.farClipPlane;
272
- }
273
- else
274
- renderer.setClearColor(new Color(1, 1, 1));
275
- renderer.setRenderTarget(null); // null: direct to Canvas
276
- renderer.xr.enabled = false;
277
- const cam = this.cam?.threeCamera;
278
- this.context.updateAspect(cam);
279
- const wasPresenting = renderer.xr.isPresenting;
280
- renderer.xr.isPresenting = false;
281
- renderer.setSize(this.context.domWidth, this.context.domHeight);
282
- renderer.render(this.context.scene, cam);
283
- renderer.xr.isPresenting = wasPresenting;
284
- // restore previous settings so we can continue to render XR
285
- renderer.xr.enabled = xrWasEnabled;
286
- //renderer.setViewport(this.currentViewport);
287
- //renderer.setScissor(this.currentScissor);
288
- //renderer.setScissorTest(this.currentScissorTest);
289
- if (previousRenderTarget)
290
- renderer.setRenderTarget(previousRenderTarget);
291
- else if (webglState.bindXRFramebuffer)
292
- webglState.bindXRFramebuffer(oldFramebuffer);
293
- this.resetAvatarFlags();
294
- }
295
- /**
296
- * Updates avatar visibility flags for rendering in spectator mode
297
- */
298
- setAvatarFlagsBeforeRender() {
299
- const isFirstPersonMode = this._mode === SpectatorMode.FirstPerson;
300
- for (const av of AvatarMarker.instances) {
301
- if (av.avatar && "isLocalAvatar" in av.avatar && "flags" in av.avatar) {
302
- let mask = XRStateFlag.All;
303
- if (this.isSpectatingSelf)
304
- mask = isFirstPersonMode && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
305
- const flags = av.avatar.flags;
306
- if (!flags)
307
- continue;
308
- for (const flag of flags) {
309
- flag.UpdateVisible(mask);
310
- }
311
- }
312
- }
313
- }
314
- /**
315
- * Restores avatar visibility flags after spectator rendering
316
- */
317
- resetAvatarFlags() {
318
- for (const av of AvatarMarker.instances) {
319
- if (av.avatar && "flags" in av.avatar) {
320
- const flags = av.avatar.flags;
321
- if (!flags)
322
- continue;
323
- for (const flag of flags) {
324
- if ("isLocalAvatar" in av.avatar && av.avatar?.isLocalAvatar) {
325
- flag.UpdateVisible(XRStateFlag.FirstPerson);
326
- }
327
- else {
328
- flag.UpdateVisible(XRStateFlag.ThirdPerson);
329
- }
330
- }
331
- }
332
- }
333
- }
334
- }
335
- __decorate([
336
- serializable()
337
- ], SpectatorCamera.prototype, "useKeys", void 0);
338
- /**
339
- * Handles the smooth following behavior for the spectator camera
340
- */
341
- class SpectatorHandler {
342
- context;
343
- cam;
344
- spectator;
345
- follow;
346
- target;
347
- view;
348
- currentObject;
349
- /** Gets the currently targeted player view */
350
- get currentTarget() {
351
- return this.view;
352
- }
353
- constructor(context, cam, spectator) {
354
- this.context = context;
355
- this.cam = cam;
356
- this.spectator = spectator;
357
- }
358
- /**
359
- * Sets the target player view to follow
360
- * @param view The PlayerView to follow
361
- */
362
- set(view) {
363
- const followObject = view?.currentObject;
364
- if (!followObject) {
365
- this.spectator.stopSpectating();
366
- return;
367
- }
368
- if (followObject === this.currentObject)
369
- return;
370
- this.currentObject = followObject;
371
- this.view = view;
372
- if (!this.follow)
373
- this.follow = GameObject.addComponent(this.cam.gameObject, SmoothFollow);
374
- if (!this.target)
375
- this.target = new Object3D();
376
- followObject.add(this.target);
377
- this.follow.enabled = true;
378
- this.follow.target = this.target;
379
- // this.context.setCurrentCamera(this.cam);
380
- if (debug)
381
- console.log("FOLLOW", followObject);
382
- if (!this.context.isInXR) {
383
- this.context.setCurrentCamera(this.cam);
384
- }
385
- else
386
- this.context.removeCamera(this.cam);
387
- }
388
- /** Disables the spectator following behavior */
389
- disable() {
390
- if (debug)
391
- console.log("STOP FOLLOW", this.currentObject);
392
- this.view = undefined;
393
- this.currentObject = undefined;
394
- this.context.removeCamera(this.cam);
395
- if (this.follow)
396
- this.follow.enabled = false;
397
- }
398
- /** Cleans up resources used by the handler */
399
- destroy() {
400
- this.target?.removeFromParent();
401
- if (this.follow)
402
- GameObject.destroy(this.follow);
403
- }
404
- /**
405
- * Updates the camera position and orientation based on the spectator mode
406
- * @param mode The current spectator mode (first or third person)
407
- */
408
- update(mode) {
409
- if (this.currentTarget?.isConnected === false || this.currentTarget?.removed === true) {
410
- if (debug)
411
- console.log("Target disconnected or timeout", this.currentTarget);
412
- this.spectator.stopSpectating();
413
- return;
414
- }
415
- if (this.currentTarget && this.currentTarget?.currentObject !== this.currentObject) {
416
- if (debug)
417
- console.log("Target changed", this.currentObject, "to", this.currentTarget.currentObject);
418
- this.set(this.currentTarget);
419
- }
420
- const perspectiveCamera = this.context.mainCamera;
421
- if (perspectiveCamera) {
422
- const cam = this.cam.threeCamera;
423
- if (cam.near !== perspectiveCamera.near || cam.far !== perspectiveCamera.far) {
424
- cam.near = perspectiveCamera.near;
425
- cam.far = perspectiveCamera.far;
426
- cam.updateProjectionMatrix();
427
- }
428
- }
429
- const target = this.follow?.target;
430
- if (!target || !this.follow)
431
- return;
432
- switch (mode) {
433
- case SpectatorMode.FirstPerson:
434
- if (this.view?.viewDevice !== ViewDevice.Browser) {
435
- // soft follow for AR and VR
436
- this.follow.followFactor = 5;
437
- this.follow.rotateFactor = 5;
438
- }
439
- else {
440
- // snappy follow for desktop
441
- this.follow.followFactor = 50;
442
- this.follow.rotateFactor = 50;
443
- }
444
- target.position.set(0, 0, 0);
445
- break;
446
- case SpectatorMode.ThirdPerson:
447
- this.follow.followFactor = 3;
448
- this.follow.rotateFactor = 2;
449
- target.position.set(0, .5, 1.5);
450
- break;
451
- }
452
- this.follow.flipForward = false;
453
- // console.log(this.view);
454
- if (this.view?.viewDevice !== ViewDevice.Browser)
455
- target.quaternion.copy(_inverseYQuat);
456
- else
457
- target.quaternion.identity();
458
- }
459
- }
460
- const _inverseYQuat = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
461
- /**
462
- * Handles user input for selecting targets to spectate
463
- */
464
- class SpectatorSelectionController {
465
- context;
466
- spectator;
467
- constructor(context, spectator) {
468
- this.context = context;
469
- this.spectator = spectator;
470
- console.log("[Spectator Camera] Click other avatars or cameras to follow them. Press ESC to exit spectator mode.");
471
- this.context.domElement.addEventListener("keydown", (evt) => {
472
- if (!this.spectator.useKeys)
473
- return;
474
- const key = evt.key;
475
- if (key === "Escape") {
476
- this.spectator.stopSpectating();
477
- }
478
- });
479
- let downTime = 0;
480
- this.context.input.addEventListener(InputEvents.PointerDown, _ => {
481
- downTime = this.context.time.time;
482
- });
483
- this.context.input.addEventListener(InputEvents.PointerUp, _ => {
484
- const dt = this.context.time.time - downTime;
485
- if (dt > 1) {
486
- this.spectator.stopSpectating();
487
- }
488
- else if (this.context.input.getPointerClicked(0) && dt < .3)
489
- this.trySelectObject();
490
- });
491
- }
492
- /**
493
- * Attempts to select an avatar to spectate through raycasting
494
- */
495
- trySelectObject() {
496
- const opts = new RaycastOptions();
497
- opts.setMask(0xffffff);
498
- // opts.cam = this.spectator.cam?.cam;
499
- const hits = this.context.physics.raycast(opts);
500
- if (debug)
501
- console.log(...hits);
502
- if (hits?.length) {
503
- for (const hit of hits) {
504
- if (hit.distance < .2)
505
- continue;
506
- const obj = hit.object;
507
- const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
508
- const id = avatar?.connectionId;
509
- if (id) {
510
- const view = this.context.players.getPlayerView(id);
511
- this.spectator.target = view;
512
- if (debug)
513
- console.log("spectate", id, avatar);
514
- break;
515
- }
516
- }
517
- }
518
- }
519
- }
520
- /**
521
- * Network model for communicating follower changes
522
- */
523
- class SpectatorFollowerChangedEventModel {
524
- /** The user ID that is following */
525
- guid;
526
- dontSave = true;
527
- /** The user ID being followed */
528
- targetUserId;
529
- /** Indicates if the user stopped following */
530
- stoppedFollowing;
531
- constructor(connectionId, userId, stoppedFollowing) {
532
- this.guid = connectionId;
533
- this.targetUserId = userId;
534
- this.stoppedFollowing = stoppedFollowing;
535
- }
536
- }
537
- /**
538
- * Network model for requesting users to follow a specific player
539
- */
540
- class SpectatorFollowEventModel {
541
- guid;
542
- userId;
543
- constructor(comp, userId) {
544
- this.guid = comp.guid;
545
- this.userId = userId;
546
- }
547
- }
548
- /**
549
- * Handles network communication for spectator functionality
550
- */
551
- class SpectatorCamNetworking {
552
- /** List of user IDs currently following this player */
553
- followers = [];
554
- context;
555
- spectator;
556
- _followerEventMethod;
557
- _requestFollowMethod;
558
- _joinedRoomMethod;
559
- constructor(context, spectator) {
560
- this.context = context;
561
- this.spectator = spectator;
562
- this._followerEventMethod = this.onFollowerEvent.bind(this);
563
- this._requestFollowMethod = this.onRequestFollowEvent.bind(this);
564
- this._joinedRoomMethod = this.onUserJoinedRoom.bind(this);
565
- }
566
- /**
567
- * Initializes network event listeners
568
- */
569
- awake() {
570
- this.context.connection.beginListen("spectator-follower-changed", this._followerEventMethod);
571
- this.context.connection.beginListen("spectator-request-follow", this._requestFollowMethod);
572
- this.context.connection.beginListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
573
- this.context.domElement.addEventListener("keydown", evt => {
574
- if (!this.spectator.useKeys)
575
- return;
576
- if (evt.key === "f") {
577
- this.onRequestFollowMe();
578
- }
579
- else if (evt.key === "Escape") {
580
- this.onRequestFollowMe(true);
581
- }
582
- });
583
- }
584
- /**
585
- * Removes network event listeners
586
- */
587
- destroy() {
588
- this.context.connection.stopListen("spectator-follower-changed", this._followerEventMethod);
589
- this.context.connection.stopListen("spectator-request-follow", this._requestFollowMethod);
590
- this.context.connection.stopListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
591
- }
592
- /**
593
- * Notifies other users about spectating target changes
594
- * @param target The new target being spectated
595
- * @param _prevId The previous target's user ID
596
- */
597
- onSpectatedObjectChanged(target, _prevId) {
598
- if (debug)
599
- console.log(this.context.connection.connectionId, "onSpectatedObjectChanged", target, _prevId);
600
- if (this.context.connection.connectionId) {
601
- const stopped = target?.userId === undefined;
602
- const userId = stopped ? _prevId : target?.userId;
603
- const evt = new SpectatorFollowerChangedEventModel(this.context.connection.connectionId, userId, stopped);
604
- this.context.connection.send("spectator-follower-changed", evt);
605
- }
606
- }
607
- /**
608
- * Requests other users to follow this player or stop following
609
- * @param stop Whether to request users to stop following
610
- */
611
- onRequestFollowMe(stop = false) {
612
- if (debug)
613
- console.log("Request follow", this.context.connection.connectionId);
614
- if (this.context.connection.connectionId) {
615
- this.spectator.stopSpectating();
616
- const id = stop ? undefined : this.context.connection.connectionId;
617
- const model = new SpectatorFollowEventModel(this.spectator, id);
618
- this.context.connection.send("spectator-request-follow", model);
619
- }
620
- }
621
- /**
622
- * Handles room join events
623
- */
624
- onUserJoinedRoom() {
625
- if (getParam("followme")) {
626
- this.onRequestFollowMe();
627
- }
628
- }
629
- /**
630
- * Processes follower status change events from the network
631
- * @param evt The follower change event data
632
- */
633
- onFollowerEvent(evt) {
634
- const userBeingFollowed = evt.targetUserId;
635
- const userThatIsFollowing = evt.guid;
636
- if (debug)
637
- console.log(evt);
638
- if (userBeingFollowed === this.context.connection.connectionId) {
639
- if (evt.stoppedFollowing) {
640
- const index = this.followers.indexOf(userThatIsFollowing);
641
- if (index !== -1) {
642
- this.followers.splice(index, 1);
643
- this.removeDisconnectedFollowers();
644
- console.log(userThatIsFollowing, "unfollows you", this.followers.length);
645
- }
646
- }
647
- else {
648
- if (!this.followers.includes(userThatIsFollowing)) {
649
- this.followers.push(userThatIsFollowing);
650
- this.removeDisconnectedFollowers();
651
- console.log(userThatIsFollowing, "follows you", this.followers.length);
652
- }
653
- }
654
- }
655
- }
656
- /**
657
- * Removes followers that are no longer connected to the room
658
- */
659
- removeDisconnectedFollowers() {
660
- for (let i = this.followers.length - 1; i >= 0; i--) {
661
- const id = this.followers[i];
662
- if (this.context.connection.userIsInRoom(id) === false) {
663
- this.followers.splice(i, 1);
664
- }
665
- }
666
- }
667
- _lastRequestFollowUser;
668
- /**
669
- * Handles follow requests from other users
670
- * @param evt The follow request event
671
- * @returns True if the request was handled successfully
672
- */
673
- onRequestFollowEvent(evt) {
674
- this._lastRequestFollowUser = evt;
675
- if (evt.userId === this.context.connection.connectionId) {
676
- this.spectator.stopSpectating();
677
- }
678
- else if (evt.userId === undefined) {
679
- // this will currently also stop spectating if the user is not following you
680
- this.spectator.stopSpectating();
681
- }
682
- else {
683
- const view = this.context.players.getPlayerView(evt.userId);
684
- if (view) {
685
- this.spectator.target = view;
686
- }
687
- else {
688
- if (debug)
689
- console.warn("Could not find view", evt.userId);
690
- this.enforceFollow();
691
- return false;
692
- }
693
- }
694
- return true;
695
- }
696
- _enforceFollowInterval;
697
- /**
698
- * Periodically retries following a user if the initial attempt failed
699
- */
700
- enforceFollow() {
701
- if (this._enforceFollowInterval)
702
- return;
703
- this._enforceFollowInterval = setInterval(() => {
704
- if (this._lastRequestFollowUser === undefined || this._lastRequestFollowUser.userId && this.spectator.isFollowedBy(this._lastRequestFollowUser.userId)) {
705
- clearInterval(this._enforceFollowInterval);
706
- this._enforceFollowInterval = undefined;
707
- }
708
- else {
709
- if (debug)
710
- console.log("REQUEST FOLLOW AGAIN", this._lastRequestFollowUser.userId);
711
- this.onRequestFollowEvent(this._lastRequestFollowUser);
712
- }
713
- }, 1000);
714
- }
715
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Color, Object3D, Quaternion, Vector3 } from "three";
8
+ import { InputEvents } from "../engine/engine_input.js";
9
+ import { RoomEvents } from "../engine/engine_networking.js";
10
+ import { RaycastOptions } from "../engine/engine_physics.js";
11
+ import { ViewDevice } from "../engine/engine_playerview.js";
12
+ import { serializable } from "../engine/engine_serialization.js";
13
+ import { getParam } from "../engine/engine_utils.js";
14
+ import { Camera } from "./Camera.js";
15
+ import { Behaviour, GameObject } from "./Component.js";
16
+ import { OrbitControls } from "./OrbitControls.js";
17
+ import { SmoothFollow } from "./SmoothFollow.js";
18
+ import { AvatarMarker } from "./webxr/WebXRAvatar.js";
19
+ import { XRStateFlag } from "./webxr/XRFlag.js";
20
+ /**
21
+ * Defines the viewing perspective in spectator mode
22
+ */
23
+ export var SpectatorMode;
24
+ (function (SpectatorMode) {
25
+ /** View from the perspective of the followed player */
26
+ SpectatorMode[SpectatorMode["FirstPerson"] = 0] = "FirstPerson";
27
+ /** Freely view from a third-person perspective */
28
+ SpectatorMode[SpectatorMode["ThirdPerson"] = 1] = "ThirdPerson";
29
+ })(SpectatorMode || (SpectatorMode = {}));
30
+ const debug = getParam("debugspectator");
31
+ /**
32
+ * Provides functionality to follow and spectate other users in a networked environment.
33
+ * Handles camera switching, following behavior, and network synchronization for spectator mode.
34
+ *
35
+ * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
36
+ *
37
+ * @category Networking
38
+ * @group Components
39
+ */
40
+ export class SpectatorCamera extends Behaviour {
41
+ /** Reference to the Camera component on this GameObject */
42
+ cam = null;
43
+ /**
44
+ * When enabled, pressing F will send a request to all connected users to follow the local player.
45
+ * Pressing ESC will stop spectating.
46
+ */
47
+ useKeys = true;
48
+ _mode = SpectatorMode.FirstPerson;
49
+ /** Gets the current spectator perspective mode */
50
+ get mode() { return this._mode; }
51
+ /** Sets the current spectator perspective mode */
52
+ set mode(val) {
53
+ this._mode = val;
54
+ }
55
+ /** Returns whether this user is currently spectating another user */
56
+ get isSpectating() {
57
+ return this._handler?.currentTarget !== undefined;
58
+ }
59
+ /**
60
+ * Checks if this instance is spectating the user with the given ID
61
+ * @param userId The user ID to check
62
+ * @returns True if spectating the specified user, false otherwise
63
+ */
64
+ isSpectatingUser(userId) {
65
+ return this.target?.userId === userId;
66
+ }
67
+ /**
68
+ * Checks if the user with the specified ID is following this user
69
+ * @param userId The user ID to check
70
+ * @returns True if the specified user is following this user, false otherwise
71
+ */
72
+ isFollowedBy(userId) {
73
+ return this.followers?.includes(userId);
74
+ }
75
+ /** List of user IDs that are currently following the user */
76
+ get followers() {
77
+ return this._networking.followers;
78
+ }
79
+ /** Stops the current spectating session */
80
+ stopSpectating() {
81
+ if (this.context.isInXR) {
82
+ this.followSelf();
83
+ return;
84
+ }
85
+ this.target = undefined;
86
+ }
87
+ /** Gets the local player's connection ID */
88
+ get localId() {
89
+ return this.context.connection.connectionId ?? "local";
90
+ }
91
+ /**
92
+ * Sets the player view to follow
93
+ * @param target The PlayerView to follow, or undefined to stop spectating
94
+ */
95
+ set target(target) {
96
+ if (this._handler) {
97
+ // if (this.target?.userId) {
98
+ // const isFollowedByThisUser = this.followers.includes(this.target.userId);
99
+ // if (isFollowedByThisUser) {
100
+ // console.warn("Can not follow follower");
101
+ // target = undefined;
102
+ // }
103
+ // }
104
+ const prev = this._handler.currentTarget?.userId;
105
+ const self = this.context.players.getPlayerView(this.localId);
106
+ // if user is in XR and sets target to self disable it
107
+ if (target === undefined || (this.context.isInXR === false && self?.currentObject === target.currentObject)) {
108
+ if (this._handler.currentTarget !== undefined) {
109
+ this._handler.disable();
110
+ GameObject.setActive(this.gameObject, false);
111
+ if (this.orbit)
112
+ this.orbit.enabled = true;
113
+ this._networking.onSpectatedObjectChanged(target, prev);
114
+ }
115
+ }
116
+ else if (this._handler.currentTarget !== target) {
117
+ this._handler.set(target);
118
+ GameObject.setActive(this.gameObject, true);
119
+ if (this.orbit)
120
+ this.orbit.enabled = false;
121
+ this._networking.onSpectatedObjectChanged(target, prev);
122
+ }
123
+ }
124
+ }
125
+ /** Gets the currently followed player view */
126
+ get target() {
127
+ return this._handler?.currentTarget;
128
+ }
129
+ /** Sends a network request for all users to follow this player */
130
+ requestAllFollowMe() {
131
+ this._networking.onRequestFollowMe();
132
+ }
133
+ /** Determines if the camera is spectating the local player */
134
+ get isSpectatingSelf() {
135
+ return this.isSpectating && this.target?.currentObject === this.context.players.getPlayerView(this.localId)?.currentObject;
136
+ }
137
+ // private currentViewport : Vector4 = new Vector4();
138
+ // private currentScissor : Vector4 = new Vector4();
139
+ // private currentScissorTest : boolean = false;
140
+ orbit = null;
141
+ _handler;
142
+ eventSub_WebXRRequestStartEvent = null;
143
+ eventSub_WebXRStartEvent = null;
144
+ eventSub_WebXREndEvent = null;
145
+ _debug;
146
+ _networking;
147
+ awake() {
148
+ this._debug = new SpectatorSelectionController(this.context, this);
149
+ this._networking = new SpectatorCamNetworking(this.context, this);
150
+ this._networking.awake();
151
+ GameObject.setActive(this.gameObject, false);
152
+ this.cam = GameObject.getComponent(this.gameObject, Camera);
153
+ if (!this.cam) {
154
+ console.warn("SpectatorCamera: Spectator camera needs camera component on the same object.", this);
155
+ return;
156
+ }
157
+ if (!this._handler && this.cam)
158
+ this._handler = new SpectatorHandler(this.context, this.cam, this);
159
+ this.orbit = GameObject.getComponent(this.context.mainCamera, OrbitControls);
160
+ }
161
+ onDestroy() {
162
+ this.stopSpectating();
163
+ this._handler?.destroy();
164
+ this._networking?.destroy();
165
+ }
166
+ /**
167
+ * Checks if the current platform supports spectator mode
168
+ * @returns True if the platform is supported, false otherwise
169
+ */
170
+ isSupportedPlatform() {
171
+ const ua = window.navigator.userAgent;
172
+ const standalone = /Windows|MacOS/.test(ua);
173
+ const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
174
+ return standalone && !isHololens;
175
+ }
176
+ /**
177
+ * Called before entering WebXR mode
178
+ * @param _evt The WebXR event
179
+ */
180
+ onBeforeXR(_evt) {
181
+ if (!this.isSupportedPlatform())
182
+ return;
183
+ GameObject.setActive(this.gameObject, true);
184
+ }
185
+ /**
186
+ * Called when entering WebXR mode
187
+ * @param _evt The WebXR event
188
+ */
189
+ onEnterXR(_evt) {
190
+ if (!this.isSupportedPlatform())
191
+ return;
192
+ if (debug)
193
+ console.log(this.context.mainCamera);
194
+ if (this.context.mainCamera) {
195
+ this.followSelf();
196
+ }
197
+ }
198
+ /**
199
+ * Called when exiting WebXR mode
200
+ * @param _evt The WebXR event
201
+ */
202
+ onLeaveXR(_evt) {
203
+ this.context.removeCamera(this.cam);
204
+ GameObject.setActive(this.gameObject, false);
205
+ if (this.orbit)
206
+ this.orbit.enabled = true;
207
+ this._handler?.set(undefined);
208
+ this._handler?.disable();
209
+ if (this.isSpectatingSelf)
210
+ this.stopSpectating();
211
+ }
212
+ /**
213
+ * Sets the target to follow the local player
214
+ */
215
+ followSelf() {
216
+ this.target = this.context.players.getPlayerView(this.context.connection.connectionId);
217
+ if (!this.target) {
218
+ this.context.players.setPlayerView(this.localId, this.context.mainCamera, ViewDevice.Headset);
219
+ this.target = this.context.players.getPlayerView(this.localId);
220
+ }
221
+ if (debug)
222
+ console.log("Follow self", this.target);
223
+ }
224
+ // TODO: only show Spectator cam for DesktopVR;
225
+ // don't show for AR, don't show on Quest
226
+ // TODO: properly align cameras on enter/exit VR, seems currently spectator cam breaks alignment
227
+ /**
228
+ * Called after the main rendering pass to render the spectator view
229
+ */
230
+ onAfterRender() {
231
+ if (!this.cam)
232
+ return;
233
+ const renderer = this.context.renderer;
234
+ const xrWasEnabled = renderer.xr.enabled;
235
+ if (!renderer.xr.isPresenting && !this._handler?.currentTarget)
236
+ return;
237
+ this._handler?.update(this._mode);
238
+ // remember XR render target so we can restore later
239
+ const previousRenderTarget = renderer.getRenderTarget();
240
+ let oldFramebuffer = null;
241
+ const webglState = renderer.state;
242
+ // seems that in some cases, renderer.getRenderTarget returns null
243
+ // even when we're rendering to a headset.
244
+ if (!previousRenderTarget) {
245
+ if (!renderer.state.bindFramebuffer || !webglState.bindXRFramebuffer)
246
+ return;
247
+ oldFramebuffer = renderer["_framebuffer"];
248
+ webglState.bindXRFramebuffer(null);
249
+ }
250
+ this.setAvatarFlagsBeforeRender();
251
+ const mainCam = this.context.mainCameraComponent;
252
+ // these should not be needed if we don't override viewport/scissor
253
+ // renderer.getViewport(this.currentViewport);
254
+ // renderer.getScissor(this.currentScissor);
255
+ // this.currentScissorTest = renderer.getScissorTest();
256
+ // for scissor rendering (e.g. just a part of the screen / viewport, multiplayer split view)
257
+ // let left = 0;
258
+ // let bottom = 100;
259
+ // let width = 300;
260
+ // let height = 300;
261
+ // renderer.setViewport(left, bottom, width, height);
262
+ // renderer.setScissor(left, bottom, width, height);
263
+ // renderer.setScissorTest(true);
264
+ if (mainCam) {
265
+ const backgroundColor = mainCam.backgroundColor;
266
+ if (backgroundColor)
267
+ renderer.setClearColor(backgroundColor, backgroundColor.alpha);
268
+ this.cam.backgroundColor = backgroundColor;
269
+ this.cam.clearFlags = mainCam.clearFlags;
270
+ this.cam.nearClipPlane = mainCam.nearClipPlane;
271
+ this.cam.farClipPlane = mainCam.farClipPlane;
272
+ }
273
+ else
274
+ renderer.setClearColor(new Color(1, 1, 1));
275
+ renderer.setRenderTarget(null); // null: direct to Canvas
276
+ renderer.xr.enabled = false;
277
+ const cam = this.cam?.threeCamera;
278
+ this.context.updateAspect(cam);
279
+ const wasPresenting = renderer.xr.isPresenting;
280
+ renderer.xr.isPresenting = false;
281
+ renderer.setSize(this.context.domWidth, this.context.domHeight);
282
+ renderer.render(this.context.scene, cam);
283
+ renderer.xr.isPresenting = wasPresenting;
284
+ // restore previous settings so we can continue to render XR
285
+ renderer.xr.enabled = xrWasEnabled;
286
+ //renderer.setViewport(this.currentViewport);
287
+ //renderer.setScissor(this.currentScissor);
288
+ //renderer.setScissorTest(this.currentScissorTest);
289
+ if (previousRenderTarget)
290
+ renderer.setRenderTarget(previousRenderTarget);
291
+ else if (webglState.bindXRFramebuffer)
292
+ webglState.bindXRFramebuffer(oldFramebuffer);
293
+ this.resetAvatarFlags();
294
+ }
295
+ /**
296
+ * Updates avatar visibility flags for rendering in spectator mode
297
+ */
298
+ setAvatarFlagsBeforeRender() {
299
+ const isFirstPersonMode = this._mode === SpectatorMode.FirstPerson;
300
+ for (const av of AvatarMarker.instances) {
301
+ if (av.avatar && "isLocalAvatar" in av.avatar && "flags" in av.avatar) {
302
+ let mask = XRStateFlag.All;
303
+ if (this.isSpectatingSelf)
304
+ mask = isFirstPersonMode && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
305
+ const flags = av.avatar.flags;
306
+ if (!flags)
307
+ continue;
308
+ for (const flag of flags) {
309
+ flag.UpdateVisible(mask);
310
+ }
311
+ }
312
+ }
313
+ }
314
+ /**
315
+ * Restores avatar visibility flags after spectator rendering
316
+ */
317
+ resetAvatarFlags() {
318
+ for (const av of AvatarMarker.instances) {
319
+ if (av.avatar && "flags" in av.avatar) {
320
+ const flags = av.avatar.flags;
321
+ if (!flags)
322
+ continue;
323
+ for (const flag of flags) {
324
+ if ("isLocalAvatar" in av.avatar && av.avatar?.isLocalAvatar) {
325
+ flag.UpdateVisible(XRStateFlag.FirstPerson);
326
+ }
327
+ else {
328
+ flag.UpdateVisible(XRStateFlag.ThirdPerson);
329
+ }
330
+ }
331
+ }
332
+ }
333
+ }
334
+ }
335
+ __decorate([
336
+ serializable()
337
+ ], SpectatorCamera.prototype, "useKeys", void 0);
338
+ /**
339
+ * Handles the smooth following behavior for the spectator camera
340
+ */
341
+ class SpectatorHandler {
342
+ context;
343
+ cam;
344
+ spectator;
345
+ follow;
346
+ target;
347
+ view;
348
+ currentObject;
349
+ /** Gets the currently targeted player view */
350
+ get currentTarget() {
351
+ return this.view;
352
+ }
353
+ constructor(context, cam, spectator) {
354
+ this.context = context;
355
+ this.cam = cam;
356
+ this.spectator = spectator;
357
+ }
358
+ /**
359
+ * Sets the target player view to follow
360
+ * @param view The PlayerView to follow
361
+ */
362
+ set(view) {
363
+ const followObject = view?.currentObject;
364
+ if (!followObject) {
365
+ this.spectator.stopSpectating();
366
+ return;
367
+ }
368
+ if (followObject === this.currentObject)
369
+ return;
370
+ this.currentObject = followObject;
371
+ this.view = view;
372
+ if (!this.follow)
373
+ this.follow = GameObject.addComponent(this.cam.gameObject, SmoothFollow);
374
+ if (!this.target)
375
+ this.target = new Object3D();
376
+ followObject.add(this.target);
377
+ this.follow.enabled = true;
378
+ this.follow.target = this.target;
379
+ // this.context.setCurrentCamera(this.cam);
380
+ if (debug)
381
+ console.log("FOLLOW", followObject);
382
+ if (!this.context.isInXR) {
383
+ this.context.setCurrentCamera(this.cam);
384
+ }
385
+ else
386
+ this.context.removeCamera(this.cam);
387
+ }
388
+ /** Disables the spectator following behavior */
389
+ disable() {
390
+ if (debug)
391
+ console.log("STOP FOLLOW", this.currentObject);
392
+ this.view = undefined;
393
+ this.currentObject = undefined;
394
+ this.context.removeCamera(this.cam);
395
+ if (this.follow)
396
+ this.follow.enabled = false;
397
+ }
398
+ /** Cleans up resources used by the handler */
399
+ destroy() {
400
+ this.target?.removeFromParent();
401
+ if (this.follow)
402
+ GameObject.destroy(this.follow);
403
+ }
404
+ /**
405
+ * Updates the camera position and orientation based on the spectator mode
406
+ * @param mode The current spectator mode (first or third person)
407
+ */
408
+ update(mode) {
409
+ if (this.currentTarget?.isConnected === false || this.currentTarget?.removed === true) {
410
+ if (debug)
411
+ console.log("Target disconnected or timeout", this.currentTarget);
412
+ this.spectator.stopSpectating();
413
+ return;
414
+ }
415
+ if (this.currentTarget && this.currentTarget?.currentObject !== this.currentObject) {
416
+ if (debug)
417
+ console.log("Target changed", this.currentObject, "to", this.currentTarget.currentObject);
418
+ this.set(this.currentTarget);
419
+ }
420
+ const perspectiveCamera = this.context.mainCamera;
421
+ if (perspectiveCamera) {
422
+ const cam = this.cam.threeCamera;
423
+ if (cam.near !== perspectiveCamera.near || cam.far !== perspectiveCamera.far) {
424
+ cam.near = perspectiveCamera.near;
425
+ cam.far = perspectiveCamera.far;
426
+ cam.updateProjectionMatrix();
427
+ }
428
+ }
429
+ const target = this.follow?.target;
430
+ if (!target || !this.follow)
431
+ return;
432
+ switch (mode) {
433
+ case SpectatorMode.FirstPerson:
434
+ if (this.view?.viewDevice !== ViewDevice.Browser) {
435
+ // soft follow for AR and VR
436
+ this.follow.followFactor = 5;
437
+ this.follow.rotateFactor = 5;
438
+ }
439
+ else {
440
+ // snappy follow for desktop
441
+ this.follow.followFactor = 50;
442
+ this.follow.rotateFactor = 50;
443
+ }
444
+ target.position.set(0, 0, 0);
445
+ break;
446
+ case SpectatorMode.ThirdPerson:
447
+ this.follow.followFactor = 3;
448
+ this.follow.rotateFactor = 2;
449
+ target.position.set(0, .5, 1.5);
450
+ break;
451
+ }
452
+ this.follow.flipForward = false;
453
+ // console.log(this.view);
454
+ if (this.view?.viewDevice !== ViewDevice.Browser)
455
+ target.quaternion.copy(_inverseYQuat);
456
+ else
457
+ target.quaternion.identity();
458
+ }
459
+ }
460
+ const _inverseYQuat = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
461
+ /**
462
+ * Handles user input for selecting targets to spectate
463
+ */
464
+ class SpectatorSelectionController {
465
+ context;
466
+ spectator;
467
+ constructor(context, spectator) {
468
+ this.context = context;
469
+ this.spectator = spectator;
470
+ console.log("[Spectator Camera] Click other avatars or cameras to follow them. Press ESC to exit spectator mode.");
471
+ this.context.domElement.addEventListener("keydown", (evt) => {
472
+ if (!this.spectator.useKeys)
473
+ return;
474
+ const key = evt.key;
475
+ if (key === "Escape") {
476
+ this.spectator.stopSpectating();
477
+ }
478
+ });
479
+ let downTime = 0;
480
+ this.context.input.addEventListener(InputEvents.PointerDown, _ => {
481
+ downTime = this.context.time.time;
482
+ });
483
+ this.context.input.addEventListener(InputEvents.PointerUp, _ => {
484
+ const dt = this.context.time.time - downTime;
485
+ if (dt > 1) {
486
+ this.spectator.stopSpectating();
487
+ }
488
+ else if (this.context.input.getPointerClicked(0) && dt < .3)
489
+ this.trySelectObject();
490
+ });
491
+ }
492
+ /**
493
+ * Attempts to select an avatar to spectate through raycasting
494
+ */
495
+ trySelectObject() {
496
+ const opts = new RaycastOptions();
497
+ opts.setMask(0xffffff);
498
+ // opts.cam = this.spectator.cam?.cam;
499
+ const hits = this.context.physics.raycast(opts);
500
+ if (debug)
501
+ console.log(...hits);
502
+ if (hits?.length) {
503
+ for (const hit of hits) {
504
+ if (hit.distance < .2)
505
+ continue;
506
+ const obj = hit.object;
507
+ const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
508
+ const id = avatar?.connectionId;
509
+ if (id) {
510
+ const view = this.context.players.getPlayerView(id);
511
+ this.spectator.target = view;
512
+ if (debug)
513
+ console.log("spectate", id, avatar);
514
+ break;
515
+ }
516
+ }
517
+ }
518
+ }
519
+ }
520
+ /**
521
+ * Network model for communicating follower changes
522
+ */
523
+ class SpectatorFollowerChangedEventModel {
524
+ /** The user ID that is following */
525
+ guid;
526
+ dontSave = true;
527
+ /** The user ID being followed */
528
+ targetUserId;
529
+ /** Indicates if the user stopped following */
530
+ stoppedFollowing;
531
+ constructor(connectionId, userId, stoppedFollowing) {
532
+ this.guid = connectionId;
533
+ this.targetUserId = userId;
534
+ this.stoppedFollowing = stoppedFollowing;
535
+ }
536
+ }
537
+ /**
538
+ * Network model for requesting users to follow a specific player
539
+ */
540
+ class SpectatorFollowEventModel {
541
+ guid;
542
+ userId;
543
+ constructor(comp, userId) {
544
+ this.guid = comp.guid;
545
+ this.userId = userId;
546
+ }
547
+ }
548
+ /**
549
+ * Handles network communication for spectator functionality
550
+ */
551
+ class SpectatorCamNetworking {
552
+ /** List of user IDs currently following this player */
553
+ followers = [];
554
+ context;
555
+ spectator;
556
+ _followerEventMethod;
557
+ _requestFollowMethod;
558
+ _joinedRoomMethod;
559
+ constructor(context, spectator) {
560
+ this.context = context;
561
+ this.spectator = spectator;
562
+ this._followerEventMethod = this.onFollowerEvent.bind(this);
563
+ this._requestFollowMethod = this.onRequestFollowEvent.bind(this);
564
+ this._joinedRoomMethod = this.onUserJoinedRoom.bind(this);
565
+ }
566
+ /**
567
+ * Initializes network event listeners
568
+ */
569
+ awake() {
570
+ this.context.connection.beginListen("spectator-follower-changed", this._followerEventMethod);
571
+ this.context.connection.beginListen("spectator-request-follow", this._requestFollowMethod);
572
+ this.context.connection.beginListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
573
+ this.context.domElement.addEventListener("keydown", evt => {
574
+ if (!this.spectator.useKeys)
575
+ return;
576
+ if (evt.key === "f") {
577
+ this.onRequestFollowMe();
578
+ }
579
+ else if (evt.key === "Escape") {
580
+ this.onRequestFollowMe(true);
581
+ }
582
+ });
583
+ }
584
+ /**
585
+ * Removes network event listeners
586
+ */
587
+ destroy() {
588
+ this.context.connection.stopListen("spectator-follower-changed", this._followerEventMethod);
589
+ this.context.connection.stopListen("spectator-request-follow", this._requestFollowMethod);
590
+ this.context.connection.stopListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
591
+ }
592
+ /**
593
+ * Notifies other users about spectating target changes
594
+ * @param target The new target being spectated
595
+ * @param _prevId The previous target's user ID
596
+ */
597
+ onSpectatedObjectChanged(target, _prevId) {
598
+ if (debug)
599
+ console.log(this.context.connection.connectionId, "onSpectatedObjectChanged", target, _prevId);
600
+ if (this.context.connection.connectionId) {
601
+ const stopped = target?.userId === undefined;
602
+ const userId = stopped ? _prevId : target?.userId;
603
+ const evt = new SpectatorFollowerChangedEventModel(this.context.connection.connectionId, userId, stopped);
604
+ this.context.connection.send("spectator-follower-changed", evt);
605
+ }
606
+ }
607
+ /**
608
+ * Requests other users to follow this player or stop following
609
+ * @param stop Whether to request users to stop following
610
+ */
611
+ onRequestFollowMe(stop = false) {
612
+ if (debug)
613
+ console.log("Request follow", this.context.connection.connectionId);
614
+ if (this.context.connection.connectionId) {
615
+ this.spectator.stopSpectating();
616
+ const id = stop ? undefined : this.context.connection.connectionId;
617
+ const model = new SpectatorFollowEventModel(this.spectator, id);
618
+ this.context.connection.send("spectator-request-follow", model);
619
+ }
620
+ }
621
+ /**
622
+ * Handles room join events
623
+ */
624
+ onUserJoinedRoom() {
625
+ if (getParam("followme")) {
626
+ this.onRequestFollowMe();
627
+ }
628
+ }
629
+ /**
630
+ * Processes follower status change events from the network
631
+ * @param evt The follower change event data
632
+ */
633
+ onFollowerEvent(evt) {
634
+ const userBeingFollowed = evt.targetUserId;
635
+ const userThatIsFollowing = evt.guid;
636
+ if (debug)
637
+ console.log(evt);
638
+ if (userBeingFollowed === this.context.connection.connectionId) {
639
+ if (evt.stoppedFollowing) {
640
+ const index = this.followers.indexOf(userThatIsFollowing);
641
+ if (index !== -1) {
642
+ this.followers.splice(index, 1);
643
+ this.removeDisconnectedFollowers();
644
+ console.log(userThatIsFollowing, "unfollows you", this.followers.length);
645
+ }
646
+ }
647
+ else {
648
+ if (!this.followers.includes(userThatIsFollowing)) {
649
+ this.followers.push(userThatIsFollowing);
650
+ this.removeDisconnectedFollowers();
651
+ console.log(userThatIsFollowing, "follows you", this.followers.length);
652
+ }
653
+ }
654
+ }
655
+ }
656
+ /**
657
+ * Removes followers that are no longer connected to the room
658
+ */
659
+ removeDisconnectedFollowers() {
660
+ for (let i = this.followers.length - 1; i >= 0; i--) {
661
+ const id = this.followers[i];
662
+ if (this.context.connection.userIsInRoom(id) === false) {
663
+ this.followers.splice(i, 1);
664
+ }
665
+ }
666
+ }
667
+ _lastRequestFollowUser;
668
+ /**
669
+ * Handles follow requests from other users
670
+ * @param evt The follow request event
671
+ * @returns True if the request was handled successfully
672
+ */
673
+ onRequestFollowEvent(evt) {
674
+ this._lastRequestFollowUser = evt;
675
+ if (evt.userId === this.context.connection.connectionId) {
676
+ this.spectator.stopSpectating();
677
+ }
678
+ else if (evt.userId === undefined) {
679
+ // this will currently also stop spectating if the user is not following you
680
+ this.spectator.stopSpectating();
681
+ }
682
+ else {
683
+ const view = this.context.players.getPlayerView(evt.userId);
684
+ if (view) {
685
+ this.spectator.target = view;
686
+ }
687
+ else {
688
+ if (debug)
689
+ console.warn("Could not find view", evt.userId);
690
+ this.enforceFollow();
691
+ return false;
692
+ }
693
+ }
694
+ return true;
695
+ }
696
+ _enforceFollowInterval;
697
+ /**
698
+ * Periodically retries following a user if the initial attempt failed
699
+ */
700
+ enforceFollow() {
701
+ if (this._enforceFollowInterval)
702
+ return;
703
+ this._enforceFollowInterval = setInterval(() => {
704
+ if (this._lastRequestFollowUser === undefined || this._lastRequestFollowUser.userId && this.spectator.isFollowedBy(this._lastRequestFollowUser.userId)) {
705
+ clearInterval(this._enforceFollowInterval);
706
+ this._enforceFollowInterval = undefined;
707
+ }
708
+ else {
709
+ if (debug)
710
+ console.log("REQUEST FOLLOW AGAIN", this._lastRequestFollowUser.userId);
711
+ this.onRequestFollowEvent(this._lastRequestFollowUser);
712
+ }
713
+ }, 1000);
714
+ }
715
+ }
716
716
  //# sourceMappingURL=SpectatorCamera.js.map