@needle-tools/engine 4.4.0-beta → 4.4.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1056) hide show
  1. package/CHANGELOG.md +3607 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2256 -2254
  6. package/dist/needle-engine.bundle.light.js +2256 -2254
  7. package/dist/needle-engine.bundle.light.min.js +118 -118
  8. package/dist/needle-engine.bundle.light.umd.cjs +116 -116
  9. package/dist/needle-engine.bundle.min.js +118 -118
  10. package/dist/needle-engine.bundle.umd.cjs +116 -116
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.js +468 -467
  13. package/dist/needle-engine.light.d.ts +130 -138
  14. package/dist/needle-engine.light.js +468 -467
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/dist/postprocessing.js +1673 -1527
  20. package/dist/postprocessing.light.js +1673 -1527
  21. package/dist/postprocessing.light.min.js +80 -66
  22. package/dist/postprocessing.light.umd.cjs +83 -69
  23. package/dist/postprocessing.min.js +80 -66
  24. package/dist/postprocessing.umd.cjs +83 -69
  25. package/dist/vendor.js +1 -1
  26. package/dist/vendor.light.js +1 -1
  27. package/lib/asap/needle-asap.d.ts +1 -1
  28. package/lib/asap/needle-asap.js +95 -95
  29. package/lib/asap/sessiongranted.d.ts +3 -3
  30. package/lib/asap/sessiongranted.js +65 -65
  31. package/lib/asap/utils.d.ts +1 -1
  32. package/lib/asap/utils.js +3 -3
  33. package/lib/engine/analytics/index.d.ts +6 -6
  34. package/lib/engine/analytics/index.js +12 -12
  35. package/lib/engine/analytics/lcp.d.ts +3 -3
  36. package/lib/engine/analytics/lcp.js +34 -34
  37. package/lib/engine/api.d.ts +81 -81
  38. package/lib/engine/api.js +80 -80
  39. package/lib/engine/assets/index.d.ts +11 -11
  40. package/lib/engine/assets/index.js +47 -47
  41. package/lib/engine/assets/static.d.ts +1 -1
  42. package/lib/engine/assets/static.js +4 -4
  43. package/lib/engine/codegen/register_types.d.ts +1 -1
  44. package/lib/engine/codegen/register_types.js +300 -298
  45. package/lib/engine/codegen/register_types.js.map +1 -1
  46. package/lib/engine/debug/debug.d.ts +15 -15
  47. package/lib/engine/debug/debug.js +44 -44
  48. package/lib/engine/debug/debug_console.d.ts +2 -2
  49. package/lib/engine/debug/debug_console.js +307 -307
  50. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  51. package/lib/engine/debug/debug_overlay.js +316 -316
  52. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_spatial_console.js +390 -390
  54. package/lib/engine/debug/index.d.ts +2 -2
  55. package/lib/engine/debug/index.js +2 -2
  56. package/lib/engine/engine_addressables.d.ts +166 -166
  57. package/lib/engine/engine_addressables.js +608 -608
  58. package/lib/engine/engine_animation.d.ts +43 -43
  59. package/lib/engine/engine_animation.js +133 -133
  60. package/lib/engine/engine_application.d.ts +40 -40
  61. package/lib/engine/engine_application.js +104 -104
  62. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  63. package/lib/engine/engine_assetdatabase.js +344 -344
  64. package/lib/engine/engine_audio.d.ts +4 -4
  65. package/lib/engine/engine_audio.js +23 -23
  66. package/lib/engine/engine_camera.d.ts +13 -13
  67. package/lib/engine/engine_camera.js +30 -30
  68. package/lib/engine/engine_components.d.ts +110 -110
  69. package/lib/engine/engine_components.js +380 -380
  70. package/lib/engine/engine_components_internal.d.ts +9 -9
  71. package/lib/engine/engine_components_internal.js +36 -36
  72. package/lib/engine/engine_constants.d.ts +10 -10
  73. package/lib/engine/engine_constants.js +41 -41
  74. package/lib/engine/engine_context.d.ts +345 -345
  75. package/lib/engine/engine_context.js +1515 -1515
  76. package/lib/engine/engine_context_registry.d.ts +71 -71
  77. package/lib/engine/engine_context_registry.js +117 -117
  78. package/lib/engine/engine_coroutine.d.ts +35 -35
  79. package/lib/engine/engine_coroutine.js +52 -52
  80. package/lib/engine/engine_create_objects.d.ts +118 -118
  81. package/lib/engine/engine_create_objects.js +308 -308
  82. package/lib/engine/engine_default_parameters.d.ts +2 -2
  83. package/lib/engine/engine_default_parameters.js +3 -3
  84. package/lib/engine/engine_editor-sync.d.ts +21 -21
  85. package/lib/engine/engine_editor-sync.js +4 -4
  86. package/lib/engine/engine_element.d.ts +113 -113
  87. package/lib/engine/engine_element.js +830 -830
  88. package/lib/engine/engine_element_attributes.d.ts +72 -72
  89. package/lib/engine/engine_element_attributes.js +1 -1
  90. package/lib/engine/engine_element_extras.d.ts +6 -6
  91. package/lib/engine/engine_element_extras.js +13 -13
  92. package/lib/engine/engine_element_loading.d.ts +44 -44
  93. package/lib/engine/engine_element_loading.js +349 -349
  94. package/lib/engine/engine_element_overlay.d.ts +21 -21
  95. package/lib/engine/engine_element_overlay.js +166 -166
  96. package/lib/engine/engine_fileloader.d.ts +2 -2
  97. package/lib/engine/engine_fileloader.js +8 -8
  98. package/lib/engine/engine_gameobject.d.ts +68 -68
  99. package/lib/engine/engine_gameobject.js +591 -591
  100. package/lib/engine/engine_generic_utils.d.ts +1 -1
  101. package/lib/engine/engine_generic_utils.js +13 -13
  102. package/lib/engine/engine_gizmos.d.ts +149 -149
  103. package/lib/engine/engine_gizmos.js +530 -530
  104. package/lib/engine/engine_gltf.d.ts +12 -12
  105. package/lib/engine/engine_gltf.js +15 -15
  106. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  107. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  108. package/lib/engine/engine_hot_reload.d.ts +7 -7
  109. package/lib/engine/engine_hot_reload.js +184 -184
  110. package/lib/engine/engine_input.d.ts +352 -352
  111. package/lib/engine/engine_input.js +1265 -1265
  112. package/lib/engine/engine_input_utils.d.ts +2 -2
  113. package/lib/engine/engine_input_utils.js +22 -22
  114. package/lib/engine/engine_instancing.d.ts +19 -19
  115. package/lib/engine/engine_instancing.js +39 -39
  116. package/lib/engine/engine_license.d.ts +9 -9
  117. package/lib/engine/engine_license.js +320 -320
  118. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  119. package/lib/engine/engine_lifecycle_api.js +99 -99
  120. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  121. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  122. package/lib/engine/engine_lightdata.d.ts +23 -23
  123. package/lib/engine/engine_lightdata.js +91 -91
  124. package/lib/engine/engine_loaders.d.ts +13 -13
  125. package/lib/engine/engine_loaders.js +62 -62
  126. package/lib/engine/engine_lods.d.ts +31 -31
  127. package/lib/engine/engine_lods.js +146 -146
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +252 -252
  135. package/lib/engine/engine_networking.js +743 -743
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +212 -212
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1432 -1432
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_scenetools.d.ts +50 -50
  169. package/lib/engine/engine_scenetools.js +321 -321
  170. package/lib/engine/engine_serialization.d.ts +3 -3
  171. package/lib/engine/engine_serialization.js +3 -3
  172. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  173. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  174. package/lib/engine/engine_serialization_core.d.ts +85 -85
  175. package/lib/engine/engine_serialization_core.js +602 -602
  176. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  177. package/lib/engine/engine_serialization_decorator.js +66 -66
  178. package/lib/engine/engine_setup.d.ts +1 -1
  179. package/lib/engine/engine_setup.js +2 -2
  180. package/lib/engine/engine_shaders.d.ts +53 -53
  181. package/lib/engine/engine_shaders.js +252 -252
  182. package/lib/engine/engine_shims.d.ts +4 -4
  183. package/lib/engine/engine_shims.js +24 -24
  184. package/lib/engine/engine_test_utils.d.ts +39 -39
  185. package/lib/engine/engine_test_utils.js +83 -83
  186. package/lib/engine/engine_texture.d.ts +28 -28
  187. package/lib/engine/engine_texture.js +64 -64
  188. package/lib/engine/engine_three_utils.d.ts +201 -201
  189. package/lib/engine/engine_three_utils.js +731 -731
  190. package/lib/engine/engine_time.d.ts +51 -51
  191. package/lib/engine/engine_time.js +82 -82
  192. package/lib/engine/engine_time_utils.d.ts +88 -88
  193. package/lib/engine/engine_time_utils.js +215 -215
  194. package/lib/engine/engine_tonemapping.d.ts +2 -2
  195. package/lib/engine/engine_tonemapping.js +194 -194
  196. package/lib/engine/engine_types.d.ts +572 -572
  197. package/lib/engine/engine_types.js +88 -88
  198. package/lib/engine/engine_typestore.d.ts +28 -28
  199. package/lib/engine/engine_typestore.js +55 -55
  200. package/lib/engine/engine_util_decorator.d.ts +13 -13
  201. package/lib/engine/engine_util_decorator.js +116 -116
  202. package/lib/engine/engine_utils.d.ts +266 -266
  203. package/lib/engine/engine_utils.js +878 -878
  204. package/lib/engine/engine_utils_format.d.ts +21 -21
  205. package/lib/engine/engine_utils_format.js +193 -193
  206. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  207. package/lib/engine/engine_utils_screenshot.js +513 -513
  208. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  209. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  262. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  263. package/lib/engine/js-extensions/Vector.js +13 -13
  264. package/lib/engine/js-extensions/index.d.ts +5 -5
  265. package/lib/engine/js-extensions/index.js +5 -5
  266. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  268. package/lib/engine/shaders/shaderData.d.ts +55 -55
  269. package/lib/engine/shaders/shaderData.js +58 -58
  270. package/lib/engine/tests/test_utils.d.ts +2 -2
  271. package/lib/engine/tests/test_utils.js +53 -53
  272. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  273. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  274. package/lib/engine/webcomponents/api.d.ts +5 -5
  275. package/lib/engine/webcomponents/api.js +4 -4
  276. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  277. package/lib/engine/webcomponents/buttons.js +237 -237
  278. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  279. package/lib/engine/webcomponents/fonts.js +32 -32
  280. package/lib/engine/webcomponents/icons.d.ts +9 -9
  281. package/lib/engine/webcomponents/icons.js +52 -52
  282. package/lib/engine/webcomponents/index.d.ts +1 -1
  283. package/lib/engine/webcomponents/index.js +1 -1
  284. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  285. package/lib/engine/webcomponents/logo-element.js +67 -67
  286. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  288. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  289. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  290. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  291. package/lib/engine/webcomponents/needle-button.js +161 -161
  292. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  293. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  294. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  295. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  296. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  297. package/lib/engine/xr/NeedleXRSync.js +188 -188
  298. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  299. package/lib/engine/xr/SceneTransition.js +69 -69
  300. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  301. package/lib/engine/xr/TempXRContext.js +187 -187
  302. package/lib/engine/xr/XRRig.d.ts +7 -7
  303. package/lib/engine/xr/XRRig.js +1 -1
  304. package/lib/engine/xr/api.d.ts +6 -6
  305. package/lib/engine/xr/api.js +6 -6
  306. package/lib/engine/xr/events.d.ts +66 -66
  307. package/lib/engine/xr/events.js +93 -93
  308. package/lib/engine/xr/internal.d.ts +12 -12
  309. package/lib/engine/xr/internal.js +25 -25
  310. package/lib/engine/xr/usdz.d.ts +12 -12
  311. package/lib/engine/xr/usdz.js +29 -29
  312. package/lib/engine/xr/utils.d.ts +11 -11
  313. package/lib/engine/xr/utils.js +34 -34
  314. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  315. package/lib/engine-components/AlignmentConstraint.js +39 -39
  316. package/lib/engine-components/Animation.d.ts +156 -156
  317. package/lib/engine-components/Animation.js +508 -508
  318. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  319. package/lib/engine-components/AnimationCurve.js +159 -159
  320. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  321. package/lib/engine-components/AnimationUtils.js +27 -27
  322. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  323. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  324. package/lib/engine-components/Animator.d.ts +217 -217
  325. package/lib/engine-components/Animator.js +354 -354
  326. package/lib/engine-components/AnimatorController.d.ts +227 -227
  327. package/lib/engine-components/AnimatorController.js +1152 -1152
  328. package/lib/engine-components/AudioListener.d.ts +33 -33
  329. package/lib/engine-components/AudioListener.js +86 -86
  330. package/lib/engine-components/AudioSource.d.ts +217 -217
  331. package/lib/engine-components/AudioSource.js +627 -627
  332. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  333. package/lib/engine-components/AvatarLoader.js +231 -231
  334. package/lib/engine-components/AxesHelper.d.ts +32 -32
  335. package/lib/engine-components/AxesHelper.js +67 -67
  336. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  337. package/lib/engine-components/BasicIKConstraint.js +43 -43
  338. package/lib/engine-components/BoxCollider.d.ts +2 -2
  339. package/lib/engine-components/BoxCollider.js +2 -2
  340. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  341. package/lib/engine-components/BoxHelperComponent.js +102 -102
  342. package/lib/engine-components/Camera.d.ts +231 -231
  343. package/lib/engine-components/Camera.js +694 -694
  344. package/lib/engine-components/CameraUtils.d.ts +1 -1
  345. package/lib/engine-components/CameraUtils.js +127 -127
  346. package/lib/engine-components/CameraUtils.js.map +1 -1
  347. package/lib/engine-components/CharacterController.d.ts +55 -55
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  1019. package/src/engine-schemes/vec2.ts +33 -33
  1020. package/src/engine-schemes/vec3.ts +38 -38
  1021. package/src/engine-schemes/vec4.ts +43 -43
  1022. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1023. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1024. package/src/include/draco/draco_decoder.js +34 -34
  1025. package/src/include/ktx2/basis_transcoder.js +21 -21
  1026. package/src/include/needle/arial-msdf.json +1471 -1471
  1027. package/src/include/three/DragControls.js +231 -231
  1028. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1029. package/src/needle-engine.ts +70 -70
  1030. package/lib/engine/engine.d.ts +0 -4
  1031. package/lib/engine/engine.js +0 -12
  1032. package/lib/engine/engine.js.map +0 -1
  1033. package/lib/engine/engine_web_api.d.ts +0 -12
  1034. package/lib/engine/engine_web_api.js +0 -113
  1035. package/lib/engine/engine_web_api.js.map +0 -1
  1036. package/lib/engine-components/FlyControls.d.ts +0 -10
  1037. package/lib/engine-components/FlyControls.js +0 -29
  1038. package/lib/engine-components/FlyControls.js.map +0 -1
  1039. package/src/engine-schemes/dist/api.js +0 -17
  1040. package/src/engine-schemes/dist/api.js.meta +0 -7
  1041. package/src/engine-schemes/dist/schemes.js +0 -25
  1042. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1043. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1044. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1045. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1046. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1047. package/src/engine-schemes/dist/transform.js +0 -46
  1048. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1049. package/src/engine-schemes/dist/vec2.js +0 -32
  1050. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1051. package/src/engine-schemes/dist/vec3.js +0 -36
  1052. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1053. package/src/engine-schemes/dist/vec4.js +0 -40
  1054. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1055. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1056. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,664 +1,664 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { NEEDLE_progressive } from "@needle-tools/gltf-progressive";
8
- import { Euler, Matrix4, Object3D, Quaternion, Vector3 } from "three";
9
- import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../../../engine/debug/index.js";
10
- import { hasProLicense } from "../../../engine/engine_license.js";
11
- import { serializable } from "../../../engine/engine_serialization.js";
12
- import { getFormattedDate, Progress } from "../../../engine/engine_time_utils.js";
13
- import { DeviceUtilities, getParam } from "../../../engine/engine_utils.js";
14
- import { WebXRButtonFactory } from "../../../engine/webcomponents/WebXRButtons.js";
15
- import { InternalUSDZRegistry } from "../../../engine/xr/usdz.js";
16
- import { InstancingHandler } from "../../../engine-components/RendererInstancing.js";
17
- import { Collider } from "../../Collider.js";
18
- import { Behaviour, GameObject } from "../../Component.js";
19
- import { ContactShadows } from "../../ContactShadows.js";
20
- import { GroundProjectedEnv } from "../../GroundProjection.js";
21
- import { Renderer } from "../../Renderer.js";
22
- import { Rigidbody } from "../../RigidBody.js";
23
- import { SpriteRenderer } from "../../SpriteRenderer.js";
24
- import { WebARSessionRoot } from "../../webxr/WebARSessionRoot.js";
25
- import { WebXR } from "../../webxr/WebXR.js";
26
- import { XRState, XRStateFlag } from "../../webxr/XRFlag.js";
27
- import { AnimationExtension } from "./extensions/Animation.js";
28
- import { AudioExtension } from "./extensions/behavior/AudioExtension.js";
29
- import { BehaviorExtension } from "./extensions/behavior/Behaviour.js";
30
- import { PhysicsExtension } from "./extensions/behavior/PhysicsExtension.js";
31
- import { TextExtension } from "./extensions/USDZText.js";
32
- import { USDZUIExtension } from "./extensions/USDZUI.js";
33
- import { USDZExporter as ThreeUSDZExporter } from "./ThreeUSDZExporter.js";
34
- import { disableObjectsAtStart, registerAnimatorsImplictly, registerAudioSourcesImplictly } from "./utils/animationutils.js";
35
- import { ensureQuicklookLinkIsCreated } from "./utils/quicklook.js";
36
- const debug = getParam("debugusdz");
37
- const debugUsdzPruning = getParam("debugusdzpruning");
38
- /**
39
- * Custom branding for the QuickLook overlay, used by {@link USDZExporter}.
40
- */
41
- export class CustomBranding {
42
- /** The call to action button text. If not set, the button will close the QuickLook overlay. */
43
- callToAction;
44
- /** The title of the overlay. */
45
- checkoutTitle;
46
- /** The subtitle of the overlay. */
47
- checkoutSubtitle;
48
- /** if assigned the call to action button in quicklook will open the URL. Otherwise it will just close quicklook. */
49
- callToActionURL;
50
- }
51
- __decorate([
52
- serializable()
53
- ], CustomBranding.prototype, "callToAction", void 0);
54
- __decorate([
55
- serializable()
56
- ], CustomBranding.prototype, "checkoutTitle", void 0);
57
- __decorate([
58
- serializable()
59
- ], CustomBranding.prototype, "checkoutSubtitle", void 0);
60
- __decorate([
61
- serializable()
62
- ], CustomBranding.prototype, "callToActionURL", void 0);
63
- /**
64
- * Exports the current scene or a specific object as USDZ file and opens it in QuickLook on iOS/iPadOS/visionOS.
65
- * The USDZ file is generated using the Needle Engine ThreeUSDZExporter.
66
- * The exporter supports various extensions to add custom behaviors and interactions to the USDZ file.
67
- * The exporter can automatically collect Animations and AudioSources and export them as playing at the start.
68
- * The exporter can also add a custom QuickLook overlay with a call to action button and custom branding.
69
- * @example
70
- * ```typescript
71
- * const usdz = new USDZExporter();
72
- * usdz.objectToExport = myObject;
73
- * usdz.autoExportAnimations = true;
74
- * usdz.autoExportAudioSources = true;
75
- * usdz.exportAsync();
76
- * ```
77
- * @category XR
78
- * @group Components
79
- */
80
- export class USDZExporter extends Behaviour {
81
- /**
82
- * Assign the object to export as USDZ file. If undefined or null, the whole scene will be exported.
83
- */
84
- objectToExport = undefined;
85
- /** Collect all Animations/Animators automatically on export and emit them as playing at the start.
86
- * Animator state chains and loops will automatically be collected and exported in order as well.
87
- * If this setting is off, Animators need to be registered by components – for example from PlayAnimationOnClick.
88
- */
89
- autoExportAnimations = true;
90
- /** Collect all AudioSources automatically on export and emit them as playing at the start.
91
- * They will loop according to their settings.
92
- * If this setting is off, Audio Sources need to be registered by components – for example from PlayAudioOnClick.
93
- */
94
- autoExportAudioSources = true;
95
- exportFileName = undefined;
96
- customUsdzFile = undefined;
97
- customBranding;
98
- // Currently not exposed to integrations - not fully tested. Set from code (e.g. image tracking)
99
- anchoringType = "plane";
100
- maxTextureSize = 2048;
101
- // Currently not exposed to integrations - not fully tested. Set from code (e.g. image tracking)
102
- planeAnchoringAlignment = "horizontal";
103
- /** Enabling this option will export QuickLook-specific preliminary behaviours along with the USDZ files.
104
- * These extensions are only supported on QuickLook on iOS/visionOS/MacOS.
105
- * Keep this option off for general USDZ usage.
106
- */
107
- interactive = true;
108
- /** Enabling this option will export the USDZ file with RealityKit physics components.
109
- * Rigidbody and Collider components will be converted to their RealityKit counterparts.
110
- * Physics are supported on QuickLook in iOS 18+ and VisionOS 1+.
111
- * Physics export is automatically turned off when there are no Rigidbody components anywhere on the exported object.
112
- */
113
- physics = true;
114
- allowCreateQuicklookButton = true;
115
- quickLookCompatible = true;
116
- /**
117
- * Extensions to add custom behaviors and interactions to the USDZ file.
118
- * You can add your own extensions here by extending {@link IUSDExporterExtension}.
119
- */
120
- extensions = [];
121
- link;
122
- button;
123
- /** @internal */
124
- start() {
125
- if (debug) {
126
- console.log("USDZExporter", this);
127
- console.log("Debug USDZ Mode. Press 'T' to export");
128
- window.addEventListener("keydown", (evt) => {
129
- switch (evt.key) {
130
- case "t":
131
- this.exportAndOpen();
132
- break;
133
- }
134
- });
135
- }
136
- // fall back to this object or to the scene if it's empty and doesn't have a mesh
137
- if (!this.objectToExport)
138
- this.objectToExport = this.gameObject;
139
- if (!this.objectToExport?.children?.length && !this.objectToExport?.isMesh)
140
- this.objectToExport = this.context.scene;
141
- }
142
- /** @internal */
143
- onEnable() {
144
- const supportsQuickLook = DeviceUtilities.supportsQuickLookAR();
145
- const ios = DeviceUtilities.isiOS() || DeviceUtilities.isiPad();
146
- if (!this.button && (debug || supportsQuickLook || ios)) {
147
- if (this.allowCreateQuicklookButton)
148
- this.button = this.createQuicklookButton();
149
- this.lastCallback = this.quicklookCallback.bind(this);
150
- this.link = ensureQuicklookLinkIsCreated(this.context, supportsQuickLook);
151
- this.link.addEventListener('message', this.lastCallback);
152
- }
153
- if (debug)
154
- showBalloonMessage("USDZ Exporter enabled: " + this.name);
155
- document.getElementById("open-in-ar")?.addEventListener("click", this.onClickedOpenInARElement);
156
- InternalUSDZRegistry.registerExporter(this);
157
- }
158
- /** @internal */
159
- onDisable() {
160
- this.button?.remove();
161
- this.link?.removeEventListener('message', this.lastCallback);
162
- if (debug)
163
- showBalloonMessage("USDZ Exporter disabled: " + this.name);
164
- document.getElementById("open-in-ar")?.removeEventListener("click", this.onClickedOpenInARElement);
165
- InternalUSDZRegistry.unregisterExporter(this);
166
- }
167
- onClickedOpenInARElement = (evt) => {
168
- evt.preventDefault();
169
- this.exportAndOpen();
170
- };
171
- /**
172
- * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
173
- * Use the various public properties of USDZExporter to customize export behaviour.
174
- * @deprecated use {@link exportAndOpen} instead
175
- */
176
- async exportAsync() {
177
- return this.exportAndOpen();
178
- }
179
- /**
180
- * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
181
- * @returns a Promise<Blob> containing the USDZ file
182
- */
183
- async exportAndOpen() {
184
- let name = this.exportFileName ?? this.objectToExport?.name ?? this.name;
185
- name += "-" + getFormattedDate(); // seems iOS caches the file in some cases, this ensures we always have a fresh file
186
- if (!hasProLicense()) {
187
- if (name !== "")
188
- name += "-";
189
- name += "MadeWithNeedle";
190
- }
191
- if (!this.link)
192
- this.link = ensureQuicklookLinkIsCreated(this.context, DeviceUtilities.supportsQuickLookAR());
193
- // ability to specify a custom USDZ file to be used instead of a dynamic one
194
- if (this.customUsdzFile) {
195
- if (debug)
196
- console.log("Exporting custom usdz", this.customUsdzFile);
197
- this.openInQuickLook(this.customUsdzFile, name);
198
- return null;
199
- }
200
- if (!this.objectToExport) {
201
- console.warn("No object to export", this);
202
- return null;
203
- }
204
- const blob = await this.export(this.objectToExport);
205
- if (!blob) {
206
- console.error("USDZ generation failed. Please report a bug", this);
207
- return null;
208
- }
209
- if (debug)
210
- console.log("USDZ generation done. Downloading as " + name);
211
- // TODO Potentially we have to detect QuickLook availability here,
212
- // and download the file instead. But browsers keep changing how they deal with non-user-initiated downloads...
213
- // https://webkit.org/blog/8421/viewing-augmented-reality-assets-in-safari-for-ios/#:~:text=inside%20the%20anchor.-,Feature%20Detection,-To%20detect%20support
214
- /*
215
- if (!DeviceUtilities.supportsQuickLookAR())
216
- this.download(blob, name);
217
- else
218
- */
219
- this.openInQuickLook(blob, name);
220
- return blob;
221
- }
222
- /**
223
- * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
224
- * @returns a Promise<Blob> containing the USDZ file
225
- */
226
- async export(objectToExport) {
227
- // make sure we have an object to export
228
- if (!objectToExport) {
229
- console.warn("No object to export");
230
- return null;
231
- }
232
- // if we are already exporting, wait for the current export to finish
233
- const taskForThisObject = this._currentExportTasks.get(objectToExport);
234
- if (taskForThisObject) {
235
- return taskForThisObject;
236
- }
237
- // start the export
238
- const task = this.internalExport(objectToExport);
239
- // store the task
240
- if (task instanceof Promise) {
241
- this._currentExportTasks.set(objectToExport, task);
242
- return task.then((blob) => {
243
- this._currentExportTasks.delete(objectToExport);
244
- return blob;
245
- }).catch((e) => {
246
- this._currentExportTasks.delete(objectToExport);
247
- console.error("Error during USDZ export – please report a bug!", e);
248
- return null;
249
- });
250
- }
251
- return task;
252
- }
253
- _currentExportTasks = new Map();
254
- _previousTimeScale = 1;
255
- async internalExport(objectToExport) {
256
- Progress.start("export-usdz", {
257
- onProgress: (progress) => {
258
- this.dispatchEvent(new CustomEvent("export-progress", { detail: { progress } }));
259
- }
260
- });
261
- Progress.report("export-usdz", { message: "Starting export", totalSteps: 40, currentStep: 0 });
262
- Progress.report("export-usdz", { message: "Load progressive textures", autoStep: 5 });
263
- Progress.start("export-usdz-textures", "export-usdz");
264
- // force Sprites to be created
265
- const sprites = GameObject.getComponentsInChildren(objectToExport, SpriteRenderer);
266
- for (const sprite of sprites) {
267
- if (sprite && sprite.enabled) {
268
- sprite.updateSprite(true); // force create
269
- }
270
- }
271
- // trigger progressive textures to be loaded:
272
- const renderers = GameObject.getComponentsInChildren(objectToExport, Renderer);
273
- const progressiveLoading = new Array();
274
- let progressiveTasks = 0;
275
- // TODO: it would be better to directly integrate this into the exporter and *on export* request the correct LOD level for textures and meshes instead of relying on the renderer etc
276
- for (const rend of renderers) {
277
- for (const mesh of rend.sharedMeshes) {
278
- if (mesh) {
279
- const task = NEEDLE_progressive.assignMeshLOD(mesh, 0);
280
- if (task instanceof Promise)
281
- progressiveLoading.push(new Promise((resolve, reject) => {
282
- task.then(() => {
283
- progressiveTasks++;
284
- Progress.report("export-usdz-textures", { message: "Loaded progressive mesh", currentStep: progressiveTasks, totalSteps: progressiveLoading.length });
285
- resolve();
286
- }).catch((err) => reject(err));
287
- }));
288
- }
289
- }
290
- for (const mat of rend.sharedMaterials) {
291
- if (mat) {
292
- const task = NEEDLE_progressive.assignTextureLOD(mat, 0);
293
- if (task instanceof Promise)
294
- progressiveLoading.push(new Promise((resolve, reject) => {
295
- task.then(() => {
296
- progressiveTasks++;
297
- Progress.report("export-usdz-textures", { message: "Loaded progressive texture", currentStep: progressiveTasks, totalSteps: progressiveLoading.length });
298
- resolve();
299
- }).catch((err) => reject(err));
300
- }));
301
- }
302
- }
303
- }
304
- if (debug)
305
- showBalloonMessage("Progressive Loading: " + progressiveLoading.length);
306
- await Promise.all(progressiveLoading);
307
- if (debug)
308
- showBalloonMessage("Progressive Loading: done");
309
- Progress.end("export-usdz-textures");
310
- // apply XRFlags
311
- const currentXRState = XRState.Global.Mask;
312
- XRState.Global.Set(XRStateFlag.AR);
313
- const exporter = new ThreeUSDZExporter();
314
- // We're creating a new animation extension on each export to avoid issues with multiple exports.
315
- // TODO we probably want to do that with all the extensions...
316
- // Ordering of extensions is important
317
- const animExt = new AnimationExtension(this.quickLookCompatible);
318
- let physicsExt = undefined;
319
- const defaultExtensions = [];
320
- if (this.interactive) {
321
- defaultExtensions.push(new BehaviorExtension());
322
- defaultExtensions.push(new AudioExtension());
323
- // If physics are enabled, and there are any Rigidbody components in the scene,
324
- // add the PhysicsExtension to the default extensions.
325
- if (globalThis["NEEDLE_USE_RAPIER"]) {
326
- const rigidbodies = GameObject.getComponentsInChildren(objectToExport, Rigidbody);
327
- if (rigidbodies.length > 0) {
328
- if (this.physics) {
329
- physicsExt = new PhysicsExtension();
330
- defaultExtensions.push(physicsExt);
331
- }
332
- else if (isDevEnvironment()) {
333
- console.warn("USDZExporter: Physics export is disabled, but there are active Rigidbody components in the scene. They will not be exported.");
334
- }
335
- }
336
- }
337
- defaultExtensions.push(new TextExtension());
338
- defaultExtensions.push(new USDZUIExtension());
339
- }
340
- const extensions = [animExt, ...defaultExtensions, ...this.extensions];
341
- const eventArgs = { self: this, exporter: exporter, extensions: extensions, object: objectToExport };
342
- Progress.report("export-usdz", "Invoking before-export");
343
- this.dispatchEvent(new CustomEvent("before-export", { detail: eventArgs }));
344
- // make sure we apply the AR scale
345
- this.applyWebARSessionRoot();
346
- // freeze time
347
- this._previousTimeScale = this.context.time.timeScale;
348
- this.context.time.timeScale = 0;
349
- // Implicit registration and actions for Animators and Animation components
350
- // Currently, Animators properly build PlayAnimation actions, but Animation components don't.
351
- Progress.report("export-usdz", "auto export animations and audio sources");
352
- const implicitBehaviors = new Array();
353
- if (this.autoExportAnimations) {
354
- implicitBehaviors.push(...registerAnimatorsImplictly(objectToExport, animExt));
355
- }
356
- const audioExt = extensions.find(ext => ext.extensionName === "Audio");
357
- if (audioExt && this.autoExportAudioSources)
358
- implicitBehaviors.push(...registerAudioSourcesImplictly(objectToExport, audioExt));
359
- //@ts-ignore
360
- exporter.debug = debug;
361
- exporter.pruneUnusedNodes = !debugUsdzPruning;
362
- const instancedRenderers = InstancingHandler.instance.objs.map(x => x.batchedMesh);
363
- exporter.keepObject = (object) => {
364
- let keep = true;
365
- // This explicitly removes geometry and material data from disabled renderers.
366
- // Note that this is different to the object itself being active –
367
- // here, we have an active object with a disabled renderer.
368
- const renderer = GameObject.getComponent(object, Renderer);
369
- if (renderer && !renderer.enabled)
370
- keep = false;
371
- // Check if this is an instancing container.
372
- // Instances are already included in the export.
373
- if (keep && instancedRenderers.includes(object))
374
- keep = false;
375
- if (keep && GameObject.getComponentInParent(object, ContactShadows))
376
- keep = false;
377
- if (keep && GameObject.getComponentInParent(object, GroundProjectedEnv))
378
- keep = false;
379
- if (debug && !keep)
380
- console.log("USDZExporter: Discarding object", object);
381
- return keep;
382
- };
383
- exporter.beforeWritingDocument = () => {
384
- // Warn if there are any physics components on animated objects or their children
385
- if (isDevEnvironment() && animExt && physicsExt) {
386
- const animatedObjects = animExt.animatedRoots;
387
- for (const object of animatedObjects) {
388
- const rigidBodySources = GameObject.getComponentsInChildren(object, Rigidbody).filter(c => c.enabled);
389
- const colliderSources = GameObject.getComponents(object, Collider).filter(c => c.enabled && !c.isTrigger);
390
- if (rigidBodySources.length > 0 || colliderSources.length > 0) {
391
- console.error("An animated object has physics components in its child hierarchy. This can lead to undefined behaviour due to a bug in Apple's QuickLook (FB15925487). Remove the physics components from child objects or verify that you get the expected results.", object);
392
- }
393
- }
394
- }
395
- };
396
- // Collect invisible objects so that we can disable them if
397
- // - we're exporting for QuickLook
398
- // - and interactive behaviors are allowed.
399
- // When exporting for regular USD, we're supporting the "visibility" attribute anyways.
400
- const objectsToDisableAtSceneStart = new Array();
401
- if (this.objectToExport && this.quickLookCompatible && this.interactive) {
402
- this.objectToExport.traverse((obj) => {
403
- if (!obj.visible) {
404
- objectsToDisableAtSceneStart.push(obj);
405
- }
406
- });
407
- }
408
- const behaviorExt = extensions.find(ext => ext.extensionName === "Behaviour");
409
- if (this.interactive && behaviorExt && objectsToDisableAtSceneStart.length > 0) {
410
- behaviorExt.addBehavior(disableObjectsAtStart(objectsToDisableAtSceneStart));
411
- }
412
- let exportInvisible = true;
413
- // The only case where we want to strip out invisible objects is
414
- // when we're exporting for QuickLook and we're NOT adding interactive behaviors,
415
- // since QuickLook on iOS does not support "visibility" tokens.
416
- if (this.quickLookCompatible && !this.interactive)
417
- exportInvisible = false;
418
- // sanitize anchoring types
419
- if (this.anchoringType !== "plane" && this.anchoringType !== "none" && this.anchoringType !== "image" && this.anchoringType !== "face")
420
- this.anchoringType = "plane";
421
- if (this.planeAnchoringAlignment !== "horizontal" && this.planeAnchoringAlignment !== "vertical" && this.planeAnchoringAlignment !== "any")
422
- this.planeAnchoringAlignment = "horizontal";
423
- Progress.report("export-usdz", "Invoking exporter.parse");
424
- //@ts-ignore
425
- const arraybuffer = await exporter.parse(this.objectToExport, {
426
- ar: {
427
- anchoring: {
428
- type: this.anchoringType,
429
- },
430
- planeAnchoring: {
431
- alignment: this.planeAnchoringAlignment,
432
- },
433
- },
434
- extensions: extensions,
435
- quickLookCompatible: this.quickLookCompatible,
436
- maxTextureSize: this.maxTextureSize,
437
- exportInvisible: exportInvisible,
438
- });
439
- const blob = new Blob([arraybuffer], { type: 'model/vnd.usdz+zip' });
440
- this.revertWebARSessionRoot();
441
- // unfreeze time
442
- this.context.time.timeScale = this._previousTimeScale;
443
- Progress.report("export-usdz", "Invoking after-export");
444
- this.dispatchEvent(new CustomEvent("after-export", { detail: eventArgs }));
445
- // cleanup – implicit animation behaviors need to be removed again
446
- for (const go of implicitBehaviors) {
447
- GameObject.destroy(go);
448
- }
449
- // restore XR flags
450
- XRState.Global.Set(currentXRState);
451
- // second file: USDA (without assets)
452
- //@ts-ignore
453
- // const usda = exporter.lastUsda;
454
- // const blob2 = new Blob([usda], { type: 'text/plain' });
455
- // this.link.download = name + ".usda";
456
- // this.link.href = URL.createObjectURL(blob2);
457
- // this.link.click();
458
- Progress.end("export-usdz");
459
- return blob;
460
- }
461
- /**
462
- * Opens QuickLook on iOS/iPadOS/visionOS with the given content in AR mode.
463
- * @param content The URL to the .usdz or .reality file or a blob containing an USDZ file.
464
- * @param name Download filename
465
- */
466
- openInQuickLook(content, name) {
467
- const url = content instanceof Blob ? URL.createObjectURL(content) : content;
468
- // see https://developer.apple.com/documentation/arkit/adding_an_apple_pay_button_or_a_custom_action_in_ar_quick_look
469
- const overlay = this.buildQuicklookOverlay();
470
- if (debug)
471
- console.log("QuickLook Overlay", overlay);
472
- const callToAction = overlay.callToAction ? encodeURIComponent(overlay.callToAction) : "";
473
- const checkoutTitle = overlay.checkoutTitle ? encodeURIComponent(overlay.checkoutTitle) : "";
474
- const checkoutSubtitle = overlay.checkoutSubtitle ? encodeURIComponent(overlay.checkoutSubtitle) : "";
475
- this.link.href = url + `#callToAction=${callToAction}&checkoutTitle=${checkoutTitle}&checkoutSubtitle=${checkoutSubtitle}&callToActionURL=${overlay.callToActionURL}`;
476
- if (!this.lastCallback) {
477
- this.lastCallback = this.quicklookCallback.bind(this);
478
- this.link.addEventListener('message', this.lastCallback);
479
- }
480
- // Open QuickLook
481
- this.link.download = name + ".usdz";
482
- this.link.click();
483
- // cleanup
484
- // TODO check if we can do that immediately or need to wait until the user returns
485
- // if (content instanceof Blob) URL.revokeObjectURL(url);
486
- }
487
- /**
488
- * Downloads the given blob as a file.
489
- */
490
- download(blob, name) {
491
- USDZExporter.save(blob, name);
492
- }
493
- // Matches GltfExport.save(blob, filename)
494
- static save(blob, filename) {
495
- const link = document.createElement('a');
496
- link.style.display = 'none';
497
- document.body.appendChild(link); // Firefox workaround, see #6594
498
- if (typeof blob === "string")
499
- link.href = blob;
500
- else
501
- link.href = URL.createObjectURL(blob);
502
- link.download = filename;
503
- link.click();
504
- link.remove();
505
- // console.log(link.href);
506
- // URL.revokeObjectURL( url ); breaks Firefox...
507
- }
508
- lastCallback;
509
- quicklookCallback(event) {
510
- if (event?.data == '_apple_ar_quicklook_button_tapped') {
511
- if (debug)
512
- showBalloonWarning("Quicklook closed via call to action button");
513
- var evt = new CustomEvent("quicklook-button-tapped", { detail: this });
514
- this.dispatchEvent(evt);
515
- if (!evt.defaultPrevented) {
516
- const url = new URLSearchParams(this.link.href);
517
- if (url) {
518
- const callToActionURL = url.get("callToActionURL");
519
- if (debug)
520
- showBalloonMessage("Quicklook url: " + callToActionURL);
521
- if (callToActionURL) {
522
- if (!hasProLicense()) {
523
- console.warn("Quicklook closed: custom redirects require a Needle Engine Pro license: https://needle.tools/pricing", callToActionURL);
524
- }
525
- else {
526
- globalThis.open(callToActionURL, "_blank");
527
- }
528
- }
529
- }
530
- }
531
- }
532
- }
533
- buildQuicklookOverlay() {
534
- const obj = {};
535
- if (this.customBranding)
536
- Object.assign(obj, this.customBranding);
537
- if (!hasProLicense()) {
538
- console.log("Custom Quicklook banner text requires pro license: https://needle.tools/pricing");
539
- obj.callToAction = "Close";
540
- obj.checkoutTitle = "🌵 Made with Needle";
541
- obj.checkoutSubtitle = "_";
542
- }
543
- const needsDefaultValues = obj.callToAction?.length || obj.checkoutTitle?.length || obj.checkoutSubtitle?.length;
544
- if (needsDefaultValues) {
545
- if (!obj.callToAction?.length)
546
- obj.callToAction = "\0";
547
- if (!obj.checkoutTitle?.length)
548
- obj.checkoutTitle = "\0";
549
- if (!obj.checkoutSubtitle?.length)
550
- obj.checkoutSubtitle = "\0";
551
- }
552
- // Use the quicklook-overlay event to customize the overlay
553
- this.dispatchEvent(new CustomEvent("quicklook-overlay", { detail: obj }));
554
- return obj;
555
- }
556
- static invertForwardMatrix = new Matrix4().makeRotationY(Math.PI);
557
- static invertForwardQuaternion = new Quaternion().setFromEuler(new Euler(0, Math.PI, 0));
558
- _rootSessionRootWasAppliedTo = null;
559
- _rootPositionBeforeExport = new Vector3();
560
- _rootRotationBeforeExport = new Quaternion();
561
- _rootScaleBeforeExport = new Vector3();
562
- getARScaleAndTarget() {
563
- if (!this.objectToExport)
564
- return { scale: 1, _invertForward: false, target: this.gameObject, sessionRoot: null };
565
- const xr = GameObject.findObjectOfType(WebXR);
566
- let sessionRoot = GameObject.getComponentInParent(this.objectToExport, WebARSessionRoot);
567
- if (!sessionRoot)
568
- sessionRoot = GameObject.getComponentInChildren(this.objectToExport, WebARSessionRoot);
569
- let arScale = 1;
570
- let _invertForward = false;
571
- const target = this.objectToExport;
572
- // Note: when USDZ is exported, SessionRoot might not have the correct AR scale, since that is populated upon EnterXR from WebXR.
573
- if (xr) {
574
- arScale = xr.arScale;
575
- }
576
- else if (sessionRoot) {
577
- arScale = sessionRoot.arScale;
578
- // eslint-disable-next-line deprecation/deprecation
579
- _invertForward = sessionRoot.invertForward;
580
- }
581
- const scale = 1 / arScale;
582
- const result = { scale, _invertForward, target, sessionRoot: sessionRoot?.gameObject ?? null };
583
- return result;
584
- }
585
- applyWebARSessionRoot() {
586
- if (!this.objectToExport)
587
- return;
588
- const { scale, _invertForward, target, sessionRoot } = this.getARScaleAndTarget();
589
- const sessionRootMatrixWorld = sessionRoot?.matrixWorld.clone().invert();
590
- this._rootSessionRootWasAppliedTo = target;
591
- this._rootPositionBeforeExport.copy(target.position);
592
- this._rootRotationBeforeExport.copy(target.quaternion);
593
- this._rootScaleBeforeExport.copy(target.scale);
594
- target.scale.multiplyScalar(scale);
595
- if (_invertForward)
596
- target.quaternion.multiply(USDZExporter.invertForwardQuaternion);
597
- // udate childs as well
598
- target.updateMatrix();
599
- target.updateMatrixWorld(true);
600
- if (sessionRoot && sessionRootMatrixWorld)
601
- target.matrix.premultiply(sessionRootMatrixWorld);
602
- }
603
- revertWebARSessionRoot() {
604
- if (!this.objectToExport)
605
- return;
606
- if (!this._rootSessionRootWasAppliedTo)
607
- return;
608
- const target = this._rootSessionRootWasAppliedTo;
609
- target.position.copy(this._rootPositionBeforeExport);
610
- target.quaternion.copy(this._rootRotationBeforeExport);
611
- target.scale.copy(this._rootScaleBeforeExport);
612
- // udate childs as well
613
- target.updateMatrix();
614
- target.updateMatrixWorld(true);
615
- this._rootSessionRootWasAppliedTo = null;
616
- }
617
- createQuicklookButton() {
618
- const buttoncontainer = WebXRButtonFactory.getOrCreate();
619
- const button = buttoncontainer.createQuicklookButton();
620
- if (!button.parentNode)
621
- this.context.menu.appendChild(button);
622
- return button;
623
- }
624
- }
625
- __decorate([
626
- serializable(Object3D)
627
- ], USDZExporter.prototype, "objectToExport", void 0);
628
- __decorate([
629
- serializable()
630
- ], USDZExporter.prototype, "autoExportAnimations", void 0);
631
- __decorate([
632
- serializable()
633
- ], USDZExporter.prototype, "autoExportAudioSources", void 0);
634
- __decorate([
635
- serializable()
636
- ], USDZExporter.prototype, "exportFileName", void 0);
637
- __decorate([
638
- serializable(URL)
639
- ], USDZExporter.prototype, "customUsdzFile", void 0);
640
- __decorate([
641
- serializable(CustomBranding)
642
- ], USDZExporter.prototype, "customBranding", void 0);
643
- __decorate([
644
- serializable()
645
- ], USDZExporter.prototype, "anchoringType", void 0);
646
- __decorate([
647
- serializable()
648
- ], USDZExporter.prototype, "maxTextureSize", void 0);
649
- __decorate([
650
- serializable()
651
- ], USDZExporter.prototype, "planeAnchoringAlignment", void 0);
652
- __decorate([
653
- serializable()
654
- ], USDZExporter.prototype, "interactive", void 0);
655
- __decorate([
656
- serializable()
657
- ], USDZExporter.prototype, "physics", void 0);
658
- __decorate([
659
- serializable()
660
- ], USDZExporter.prototype, "allowCreateQuicklookButton", void 0);
661
- __decorate([
662
- serializable()
663
- ], USDZExporter.prototype, "quickLookCompatible", void 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { NEEDLE_progressive } from "@needle-tools/gltf-progressive";
8
+ import { Euler, Matrix4, Object3D, Quaternion, Vector3 } from "three";
9
+ import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../../../engine/debug/index.js";
10
+ import { hasProLicense } from "../../../engine/engine_license.js";
11
+ import { serializable } from "../../../engine/engine_serialization.js";
12
+ import { getFormattedDate, Progress } from "../../../engine/engine_time_utils.js";
13
+ import { DeviceUtilities, getParam } from "../../../engine/engine_utils.js";
14
+ import { WebXRButtonFactory } from "../../../engine/webcomponents/WebXRButtons.js";
15
+ import { InternalUSDZRegistry } from "../../../engine/xr/usdz.js";
16
+ import { InstancingHandler } from "../../../engine-components/RendererInstancing.js";
17
+ import { Collider } from "../../Collider.js";
18
+ import { Behaviour, GameObject } from "../../Component.js";
19
+ import { ContactShadows } from "../../ContactShadows.js";
20
+ import { GroundProjectedEnv } from "../../GroundProjection.js";
21
+ import { Renderer } from "../../Renderer.js";
22
+ import { Rigidbody } from "../../RigidBody.js";
23
+ import { SpriteRenderer } from "../../SpriteRenderer.js";
24
+ import { WebARSessionRoot } from "../../webxr/WebARSessionRoot.js";
25
+ import { WebXR } from "../../webxr/WebXR.js";
26
+ import { XRState, XRStateFlag } from "../../webxr/XRFlag.js";
27
+ import { AnimationExtension } from "./extensions/Animation.js";
28
+ import { AudioExtension } from "./extensions/behavior/AudioExtension.js";
29
+ import { BehaviorExtension } from "./extensions/behavior/Behaviour.js";
30
+ import { PhysicsExtension } from "./extensions/behavior/PhysicsExtension.js";
31
+ import { TextExtension } from "./extensions/USDZText.js";
32
+ import { USDZUIExtension } from "./extensions/USDZUI.js";
33
+ import { USDZExporter as ThreeUSDZExporter } from "./ThreeUSDZExporter.js";
34
+ import { disableObjectsAtStart, registerAnimatorsImplictly, registerAudioSourcesImplictly } from "./utils/animationutils.js";
35
+ import { ensureQuicklookLinkIsCreated } from "./utils/quicklook.js";
36
+ const debug = getParam("debugusdz");
37
+ const debugUsdzPruning = getParam("debugusdzpruning");
38
+ /**
39
+ * Custom branding for the QuickLook overlay, used by {@link USDZExporter}.
40
+ */
41
+ export class CustomBranding {
42
+ /** The call to action button text. If not set, the button will close the QuickLook overlay. */
43
+ callToAction;
44
+ /** The title of the overlay. */
45
+ checkoutTitle;
46
+ /** The subtitle of the overlay. */
47
+ checkoutSubtitle;
48
+ /** if assigned the call to action button in quicklook will open the URL. Otherwise it will just close quicklook. */
49
+ callToActionURL;
50
+ }
51
+ __decorate([
52
+ serializable()
53
+ ], CustomBranding.prototype, "callToAction", void 0);
54
+ __decorate([
55
+ serializable()
56
+ ], CustomBranding.prototype, "checkoutTitle", void 0);
57
+ __decorate([
58
+ serializable()
59
+ ], CustomBranding.prototype, "checkoutSubtitle", void 0);
60
+ __decorate([
61
+ serializable()
62
+ ], CustomBranding.prototype, "callToActionURL", void 0);
63
+ /**
64
+ * Exports the current scene or a specific object as USDZ file and opens it in QuickLook on iOS/iPadOS/visionOS.
65
+ * The USDZ file is generated using the Needle Engine ThreeUSDZExporter.
66
+ * The exporter supports various extensions to add custom behaviors and interactions to the USDZ file.
67
+ * The exporter can automatically collect Animations and AudioSources and export them as playing at the start.
68
+ * The exporter can also add a custom QuickLook overlay with a call to action button and custom branding.
69
+ * @example
70
+ * ```typescript
71
+ * const usdz = new USDZExporter();
72
+ * usdz.objectToExport = myObject;
73
+ * usdz.autoExportAnimations = true;
74
+ * usdz.autoExportAudioSources = true;
75
+ * usdz.exportAsync();
76
+ * ```
77
+ * @category XR
78
+ * @group Components
79
+ */
80
+ export class USDZExporter extends Behaviour {
81
+ /**
82
+ * Assign the object to export as USDZ file. If undefined or null, the whole scene will be exported.
83
+ */
84
+ objectToExport = undefined;
85
+ /** Collect all Animations/Animators automatically on export and emit them as playing at the start.
86
+ * Animator state chains and loops will automatically be collected and exported in order as well.
87
+ * If this setting is off, Animators need to be registered by components – for example from PlayAnimationOnClick.
88
+ */
89
+ autoExportAnimations = true;
90
+ /** Collect all AudioSources automatically on export and emit them as playing at the start.
91
+ * They will loop according to their settings.
92
+ * If this setting is off, Audio Sources need to be registered by components – for example from PlayAudioOnClick.
93
+ */
94
+ autoExportAudioSources = true;
95
+ exportFileName = undefined;
96
+ customUsdzFile = undefined;
97
+ customBranding;
98
+ // Currently not exposed to integrations - not fully tested. Set from code (e.g. image tracking)
99
+ anchoringType = "plane";
100
+ maxTextureSize = 2048;
101
+ // Currently not exposed to integrations - not fully tested. Set from code (e.g. image tracking)
102
+ planeAnchoringAlignment = "horizontal";
103
+ /** Enabling this option will export QuickLook-specific preliminary behaviours along with the USDZ files.
104
+ * These extensions are only supported on QuickLook on iOS/visionOS/MacOS.
105
+ * Keep this option off for general USDZ usage.
106
+ */
107
+ interactive = true;
108
+ /** Enabling this option will export the USDZ file with RealityKit physics components.
109
+ * Rigidbody and Collider components will be converted to their RealityKit counterparts.
110
+ * Physics are supported on QuickLook in iOS 18+ and VisionOS 1+.
111
+ * Physics export is automatically turned off when there are no Rigidbody components anywhere on the exported object.
112
+ */
113
+ physics = true;
114
+ allowCreateQuicklookButton = true;
115
+ quickLookCompatible = true;
116
+ /**
117
+ * Extensions to add custom behaviors and interactions to the USDZ file.
118
+ * You can add your own extensions here by extending {@link IUSDExporterExtension}.
119
+ */
120
+ extensions = [];
121
+ link;
122
+ button;
123
+ /** @internal */
124
+ start() {
125
+ if (debug) {
126
+ console.log("USDZExporter", this);
127
+ console.log("Debug USDZ Mode. Press 'T' to export");
128
+ window.addEventListener("keydown", (evt) => {
129
+ switch (evt.key) {
130
+ case "t":
131
+ this.exportAndOpen();
132
+ break;
133
+ }
134
+ });
135
+ }
136
+ // fall back to this object or to the scene if it's empty and doesn't have a mesh
137
+ if (!this.objectToExport)
138
+ this.objectToExport = this.gameObject;
139
+ if (!this.objectToExport?.children?.length && !this.objectToExport?.isMesh)
140
+ this.objectToExport = this.context.scene;
141
+ }
142
+ /** @internal */
143
+ onEnable() {
144
+ const supportsQuickLook = DeviceUtilities.supportsQuickLookAR();
145
+ const ios = DeviceUtilities.isiOS() || DeviceUtilities.isiPad();
146
+ if (!this.button && (debug || supportsQuickLook || ios)) {
147
+ if (this.allowCreateQuicklookButton)
148
+ this.button = this.createQuicklookButton();
149
+ this.lastCallback = this.quicklookCallback.bind(this);
150
+ this.link = ensureQuicklookLinkIsCreated(this.context, supportsQuickLook);
151
+ this.link.addEventListener('message', this.lastCallback);
152
+ }
153
+ if (debug)
154
+ showBalloonMessage("USDZ Exporter enabled: " + this.name);
155
+ document.getElementById("open-in-ar")?.addEventListener("click", this.onClickedOpenInARElement);
156
+ InternalUSDZRegistry.registerExporter(this);
157
+ }
158
+ /** @internal */
159
+ onDisable() {
160
+ this.button?.remove();
161
+ this.link?.removeEventListener('message', this.lastCallback);
162
+ if (debug)
163
+ showBalloonMessage("USDZ Exporter disabled: " + this.name);
164
+ document.getElementById("open-in-ar")?.removeEventListener("click", this.onClickedOpenInARElement);
165
+ InternalUSDZRegistry.unregisterExporter(this);
166
+ }
167
+ onClickedOpenInARElement = (evt) => {
168
+ evt.preventDefault();
169
+ this.exportAndOpen();
170
+ };
171
+ /**
172
+ * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
173
+ * Use the various public properties of USDZExporter to customize export behaviour.
174
+ * @deprecated use {@link exportAndOpen} instead
175
+ */
176
+ async exportAsync() {
177
+ return this.exportAndOpen();
178
+ }
179
+ /**
180
+ * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
181
+ * @returns a Promise<Blob> containing the USDZ file
182
+ */
183
+ async exportAndOpen() {
184
+ let name = this.exportFileName ?? this.objectToExport?.name ?? this.name;
185
+ name += "-" + getFormattedDate(); // seems iOS caches the file in some cases, this ensures we always have a fresh file
186
+ if (!hasProLicense()) {
187
+ if (name !== "")
188
+ name += "-";
189
+ name += "MadeWithNeedle";
190
+ }
191
+ if (!this.link)
192
+ this.link = ensureQuicklookLinkIsCreated(this.context, DeviceUtilities.supportsQuickLookAR());
193
+ // ability to specify a custom USDZ file to be used instead of a dynamic one
194
+ if (this.customUsdzFile) {
195
+ if (debug)
196
+ console.log("Exporting custom usdz", this.customUsdzFile);
197
+ this.openInQuickLook(this.customUsdzFile, name);
198
+ return null;
199
+ }
200
+ if (!this.objectToExport) {
201
+ console.warn("No object to export", this);
202
+ return null;
203
+ }
204
+ const blob = await this.export(this.objectToExport);
205
+ if (!blob) {
206
+ console.error("USDZ generation failed. Please report a bug", this);
207
+ return null;
208
+ }
209
+ if (debug)
210
+ console.log("USDZ generation done. Downloading as " + name);
211
+ // TODO Potentially we have to detect QuickLook availability here,
212
+ // and download the file instead. But browsers keep changing how they deal with non-user-initiated downloads...
213
+ // https://webkit.org/blog/8421/viewing-augmented-reality-assets-in-safari-for-ios/#:~:text=inside%20the%20anchor.-,Feature%20Detection,-To%20detect%20support
214
+ /*
215
+ if (!DeviceUtilities.supportsQuickLookAR())
216
+ this.download(blob, name);
217
+ else
218
+ */
219
+ this.openInQuickLook(blob, name);
220
+ return blob;
221
+ }
222
+ /**
223
+ * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
224
+ * @returns a Promise<Blob> containing the USDZ file
225
+ */
226
+ async export(objectToExport) {
227
+ // make sure we have an object to export
228
+ if (!objectToExport) {
229
+ console.warn("No object to export");
230
+ return null;
231
+ }
232
+ // if we are already exporting, wait for the current export to finish
233
+ const taskForThisObject = this._currentExportTasks.get(objectToExport);
234
+ if (taskForThisObject) {
235
+ return taskForThisObject;
236
+ }
237
+ // start the export
238
+ const task = this.internalExport(objectToExport);
239
+ // store the task
240
+ if (task instanceof Promise) {
241
+ this._currentExportTasks.set(objectToExport, task);
242
+ return task.then((blob) => {
243
+ this._currentExportTasks.delete(objectToExport);
244
+ return blob;
245
+ }).catch((e) => {
246
+ this._currentExportTasks.delete(objectToExport);
247
+ console.error("Error during USDZ export – please report a bug!", e);
248
+ return null;
249
+ });
250
+ }
251
+ return task;
252
+ }
253
+ _currentExportTasks = new Map();
254
+ _previousTimeScale = 1;
255
+ async internalExport(objectToExport) {
256
+ Progress.start("export-usdz", {
257
+ onProgress: (progress) => {
258
+ this.dispatchEvent(new CustomEvent("export-progress", { detail: { progress } }));
259
+ }
260
+ });
261
+ Progress.report("export-usdz", { message: "Starting export", totalSteps: 40, currentStep: 0 });
262
+ Progress.report("export-usdz", { message: "Load progressive textures", autoStep: 5 });
263
+ Progress.start("export-usdz-textures", "export-usdz");
264
+ // force Sprites to be created
265
+ const sprites = GameObject.getComponentsInChildren(objectToExport, SpriteRenderer);
266
+ for (const sprite of sprites) {
267
+ if (sprite && sprite.enabled) {
268
+ sprite.updateSprite(true); // force create
269
+ }
270
+ }
271
+ // trigger progressive textures to be loaded:
272
+ const renderers = GameObject.getComponentsInChildren(objectToExport, Renderer);
273
+ const progressiveLoading = new Array();
274
+ let progressiveTasks = 0;
275
+ // TODO: it would be better to directly integrate this into the exporter and *on export* request the correct LOD level for textures and meshes instead of relying on the renderer etc
276
+ for (const rend of renderers) {
277
+ for (const mesh of rend.sharedMeshes) {
278
+ if (mesh) {
279
+ const task = NEEDLE_progressive.assignMeshLOD(mesh, 0);
280
+ if (task instanceof Promise)
281
+ progressiveLoading.push(new Promise((resolve, reject) => {
282
+ task.then(() => {
283
+ progressiveTasks++;
284
+ Progress.report("export-usdz-textures", { message: "Loaded progressive mesh", currentStep: progressiveTasks, totalSteps: progressiveLoading.length });
285
+ resolve();
286
+ }).catch((err) => reject(err));
287
+ }));
288
+ }
289
+ }
290
+ for (const mat of rend.sharedMaterials) {
291
+ if (mat) {
292
+ const task = NEEDLE_progressive.assignTextureLOD(mat, 0);
293
+ if (task instanceof Promise)
294
+ progressiveLoading.push(new Promise((resolve, reject) => {
295
+ task.then(() => {
296
+ progressiveTasks++;
297
+ Progress.report("export-usdz-textures", { message: "Loaded progressive texture", currentStep: progressiveTasks, totalSteps: progressiveLoading.length });
298
+ resolve();
299
+ }).catch((err) => reject(err));
300
+ }));
301
+ }
302
+ }
303
+ }
304
+ if (debug)
305
+ showBalloonMessage("Progressive Loading: " + progressiveLoading.length);
306
+ await Promise.all(progressiveLoading);
307
+ if (debug)
308
+ showBalloonMessage("Progressive Loading: done");
309
+ Progress.end("export-usdz-textures");
310
+ // apply XRFlags
311
+ const currentXRState = XRState.Global.Mask;
312
+ XRState.Global.Set(XRStateFlag.AR);
313
+ const exporter = new ThreeUSDZExporter();
314
+ // We're creating a new animation extension on each export to avoid issues with multiple exports.
315
+ // TODO we probably want to do that with all the extensions...
316
+ // Ordering of extensions is important
317
+ const animExt = new AnimationExtension(this.quickLookCompatible);
318
+ let physicsExt = undefined;
319
+ const defaultExtensions = [];
320
+ if (this.interactive) {
321
+ defaultExtensions.push(new BehaviorExtension());
322
+ defaultExtensions.push(new AudioExtension());
323
+ // If physics are enabled, and there are any Rigidbody components in the scene,
324
+ // add the PhysicsExtension to the default extensions.
325
+ if (globalThis["NEEDLE_USE_RAPIER"]) {
326
+ const rigidbodies = GameObject.getComponentsInChildren(objectToExport, Rigidbody);
327
+ if (rigidbodies.length > 0) {
328
+ if (this.physics) {
329
+ physicsExt = new PhysicsExtension();
330
+ defaultExtensions.push(physicsExt);
331
+ }
332
+ else if (isDevEnvironment()) {
333
+ console.warn("USDZExporter: Physics export is disabled, but there are active Rigidbody components in the scene. They will not be exported.");
334
+ }
335
+ }
336
+ }
337
+ defaultExtensions.push(new TextExtension());
338
+ defaultExtensions.push(new USDZUIExtension());
339
+ }
340
+ const extensions = [animExt, ...defaultExtensions, ...this.extensions];
341
+ const eventArgs = { self: this, exporter: exporter, extensions: extensions, object: objectToExport };
342
+ Progress.report("export-usdz", "Invoking before-export");
343
+ this.dispatchEvent(new CustomEvent("before-export", { detail: eventArgs }));
344
+ // make sure we apply the AR scale
345
+ this.applyWebARSessionRoot();
346
+ // freeze time
347
+ this._previousTimeScale = this.context.time.timeScale;
348
+ this.context.time.timeScale = 0;
349
+ // Implicit registration and actions for Animators and Animation components
350
+ // Currently, Animators properly build PlayAnimation actions, but Animation components don't.
351
+ Progress.report("export-usdz", "auto export animations and audio sources");
352
+ const implicitBehaviors = new Array();
353
+ if (this.autoExportAnimations) {
354
+ implicitBehaviors.push(...registerAnimatorsImplictly(objectToExport, animExt));
355
+ }
356
+ const audioExt = extensions.find(ext => ext.extensionName === "Audio");
357
+ if (audioExt && this.autoExportAudioSources)
358
+ implicitBehaviors.push(...registerAudioSourcesImplictly(objectToExport, audioExt));
359
+ //@ts-ignore
360
+ exporter.debug = debug;
361
+ exporter.pruneUnusedNodes = !debugUsdzPruning;
362
+ const instancedRenderers = InstancingHandler.instance.objs.map(x => x.batchedMesh);
363
+ exporter.keepObject = (object) => {
364
+ let keep = true;
365
+ // This explicitly removes geometry and material data from disabled renderers.
366
+ // Note that this is different to the object itself being active –
367
+ // here, we have an active object with a disabled renderer.
368
+ const renderer = GameObject.getComponent(object, Renderer);
369
+ if (renderer && !renderer.enabled)
370
+ keep = false;
371
+ // Check if this is an instancing container.
372
+ // Instances are already included in the export.
373
+ if (keep && instancedRenderers.includes(object))
374
+ keep = false;
375
+ if (keep && GameObject.getComponentInParent(object, ContactShadows))
376
+ keep = false;
377
+ if (keep && GameObject.getComponentInParent(object, GroundProjectedEnv))
378
+ keep = false;
379
+ if (debug && !keep)
380
+ console.log("USDZExporter: Discarding object", object);
381
+ return keep;
382
+ };
383
+ exporter.beforeWritingDocument = () => {
384
+ // Warn if there are any physics components on animated objects or their children
385
+ if (isDevEnvironment() && animExt && physicsExt) {
386
+ const animatedObjects = animExt.animatedRoots;
387
+ for (const object of animatedObjects) {
388
+ const rigidBodySources = GameObject.getComponentsInChildren(object, Rigidbody).filter(c => c.enabled);
389
+ const colliderSources = GameObject.getComponents(object, Collider).filter(c => c.enabled && !c.isTrigger);
390
+ if (rigidBodySources.length > 0 || colliderSources.length > 0) {
391
+ console.error("An animated object has physics components in its child hierarchy. This can lead to undefined behaviour due to a bug in Apple's QuickLook (FB15925487). Remove the physics components from child objects or verify that you get the expected results.", object);
392
+ }
393
+ }
394
+ }
395
+ };
396
+ // Collect invisible objects so that we can disable them if
397
+ // - we're exporting for QuickLook
398
+ // - and interactive behaviors are allowed.
399
+ // When exporting for regular USD, we're supporting the "visibility" attribute anyways.
400
+ const objectsToDisableAtSceneStart = new Array();
401
+ if (this.objectToExport && this.quickLookCompatible && this.interactive) {
402
+ this.objectToExport.traverse((obj) => {
403
+ if (!obj.visible) {
404
+ objectsToDisableAtSceneStart.push(obj);
405
+ }
406
+ });
407
+ }
408
+ const behaviorExt = extensions.find(ext => ext.extensionName === "Behaviour");
409
+ if (this.interactive && behaviorExt && objectsToDisableAtSceneStart.length > 0) {
410
+ behaviorExt.addBehavior(disableObjectsAtStart(objectsToDisableAtSceneStart));
411
+ }
412
+ let exportInvisible = true;
413
+ // The only case where we want to strip out invisible objects is
414
+ // when we're exporting for QuickLook and we're NOT adding interactive behaviors,
415
+ // since QuickLook on iOS does not support "visibility" tokens.
416
+ if (this.quickLookCompatible && !this.interactive)
417
+ exportInvisible = false;
418
+ // sanitize anchoring types
419
+ if (this.anchoringType !== "plane" && this.anchoringType !== "none" && this.anchoringType !== "image" && this.anchoringType !== "face")
420
+ this.anchoringType = "plane";
421
+ if (this.planeAnchoringAlignment !== "horizontal" && this.planeAnchoringAlignment !== "vertical" && this.planeAnchoringAlignment !== "any")
422
+ this.planeAnchoringAlignment = "horizontal";
423
+ Progress.report("export-usdz", "Invoking exporter.parse");
424
+ //@ts-ignore
425
+ const arraybuffer = await exporter.parse(this.objectToExport, {
426
+ ar: {
427
+ anchoring: {
428
+ type: this.anchoringType,
429
+ },
430
+ planeAnchoring: {
431
+ alignment: this.planeAnchoringAlignment,
432
+ },
433
+ },
434
+ extensions: extensions,
435
+ quickLookCompatible: this.quickLookCompatible,
436
+ maxTextureSize: this.maxTextureSize,
437
+ exportInvisible: exportInvisible,
438
+ });
439
+ const blob = new Blob([arraybuffer], { type: 'model/vnd.usdz+zip' });
440
+ this.revertWebARSessionRoot();
441
+ // unfreeze time
442
+ this.context.time.timeScale = this._previousTimeScale;
443
+ Progress.report("export-usdz", "Invoking after-export");
444
+ this.dispatchEvent(new CustomEvent("after-export", { detail: eventArgs }));
445
+ // cleanup – implicit animation behaviors need to be removed again
446
+ for (const go of implicitBehaviors) {
447
+ GameObject.destroy(go);
448
+ }
449
+ // restore XR flags
450
+ XRState.Global.Set(currentXRState);
451
+ // second file: USDA (without assets)
452
+ //@ts-ignore
453
+ // const usda = exporter.lastUsda;
454
+ // const blob2 = new Blob([usda], { type: 'text/plain' });
455
+ // this.link.download = name + ".usda";
456
+ // this.link.href = URL.createObjectURL(blob2);
457
+ // this.link.click();
458
+ Progress.end("export-usdz");
459
+ return blob;
460
+ }
461
+ /**
462
+ * Opens QuickLook on iOS/iPadOS/visionOS with the given content in AR mode.
463
+ * @param content The URL to the .usdz or .reality file or a blob containing an USDZ file.
464
+ * @param name Download filename
465
+ */
466
+ openInQuickLook(content, name) {
467
+ const url = content instanceof Blob ? URL.createObjectURL(content) : content;
468
+ // see https://developer.apple.com/documentation/arkit/adding_an_apple_pay_button_or_a_custom_action_in_ar_quick_look
469
+ const overlay = this.buildQuicklookOverlay();
470
+ if (debug)
471
+ console.log("QuickLook Overlay", overlay);
472
+ const callToAction = overlay.callToAction ? encodeURIComponent(overlay.callToAction) : "";
473
+ const checkoutTitle = overlay.checkoutTitle ? encodeURIComponent(overlay.checkoutTitle) : "";
474
+ const checkoutSubtitle = overlay.checkoutSubtitle ? encodeURIComponent(overlay.checkoutSubtitle) : "";
475
+ this.link.href = url + `#callToAction=${callToAction}&checkoutTitle=${checkoutTitle}&checkoutSubtitle=${checkoutSubtitle}&callToActionURL=${overlay.callToActionURL}`;
476
+ if (!this.lastCallback) {
477
+ this.lastCallback = this.quicklookCallback.bind(this);
478
+ this.link.addEventListener('message', this.lastCallback);
479
+ }
480
+ // Open QuickLook
481
+ this.link.download = name + ".usdz";
482
+ this.link.click();
483
+ // cleanup
484
+ // TODO check if we can do that immediately or need to wait until the user returns
485
+ // if (content instanceof Blob) URL.revokeObjectURL(url);
486
+ }
487
+ /**
488
+ * Downloads the given blob as a file.
489
+ */
490
+ download(blob, name) {
491
+ USDZExporter.save(blob, name);
492
+ }
493
+ // Matches GltfExport.save(blob, filename)
494
+ static save(blob, filename) {
495
+ const link = document.createElement('a');
496
+ link.style.display = 'none';
497
+ document.body.appendChild(link); // Firefox workaround, see #6594
498
+ if (typeof blob === "string")
499
+ link.href = blob;
500
+ else
501
+ link.href = URL.createObjectURL(blob);
502
+ link.download = filename;
503
+ link.click();
504
+ link.remove();
505
+ // console.log(link.href);
506
+ // URL.revokeObjectURL( url ); breaks Firefox...
507
+ }
508
+ lastCallback;
509
+ quicklookCallback(event) {
510
+ if (event?.data == '_apple_ar_quicklook_button_tapped') {
511
+ if (debug)
512
+ showBalloonWarning("Quicklook closed via call to action button");
513
+ var evt = new CustomEvent("quicklook-button-tapped", { detail: this });
514
+ this.dispatchEvent(evt);
515
+ if (!evt.defaultPrevented) {
516
+ const url = new URLSearchParams(this.link.href);
517
+ if (url) {
518
+ const callToActionURL = url.get("callToActionURL");
519
+ if (debug)
520
+ showBalloonMessage("Quicklook url: " + callToActionURL);
521
+ if (callToActionURL) {
522
+ if (!hasProLicense()) {
523
+ console.warn("Quicklook closed: custom redirects require a Needle Engine Pro license: https://needle.tools/pricing", callToActionURL);
524
+ }
525
+ else {
526
+ globalThis.open(callToActionURL, "_blank");
527
+ }
528
+ }
529
+ }
530
+ }
531
+ }
532
+ }
533
+ buildQuicklookOverlay() {
534
+ const obj = {};
535
+ if (this.customBranding)
536
+ Object.assign(obj, this.customBranding);
537
+ if (!hasProLicense()) {
538
+ console.log("Custom Quicklook banner text requires pro license: https://needle.tools/pricing");
539
+ obj.callToAction = "Close";
540
+ obj.checkoutTitle = "🌵 Made with Needle";
541
+ obj.checkoutSubtitle = "_";
542
+ }
543
+ const needsDefaultValues = obj.callToAction?.length || obj.checkoutTitle?.length || obj.checkoutSubtitle?.length;
544
+ if (needsDefaultValues) {
545
+ if (!obj.callToAction?.length)
546
+ obj.callToAction = "\0";
547
+ if (!obj.checkoutTitle?.length)
548
+ obj.checkoutTitle = "\0";
549
+ if (!obj.checkoutSubtitle?.length)
550
+ obj.checkoutSubtitle = "\0";
551
+ }
552
+ // Use the quicklook-overlay event to customize the overlay
553
+ this.dispatchEvent(new CustomEvent("quicklook-overlay", { detail: obj }));
554
+ return obj;
555
+ }
556
+ static invertForwardMatrix = new Matrix4().makeRotationY(Math.PI);
557
+ static invertForwardQuaternion = new Quaternion().setFromEuler(new Euler(0, Math.PI, 0));
558
+ _rootSessionRootWasAppliedTo = null;
559
+ _rootPositionBeforeExport = new Vector3();
560
+ _rootRotationBeforeExport = new Quaternion();
561
+ _rootScaleBeforeExport = new Vector3();
562
+ getARScaleAndTarget() {
563
+ if (!this.objectToExport)
564
+ return { scale: 1, _invertForward: false, target: this.gameObject, sessionRoot: null };
565
+ const xr = GameObject.findObjectOfType(WebXR);
566
+ let sessionRoot = GameObject.getComponentInParent(this.objectToExport, WebARSessionRoot);
567
+ if (!sessionRoot)
568
+ sessionRoot = GameObject.getComponentInChildren(this.objectToExport, WebARSessionRoot);
569
+ let arScale = 1;
570
+ let _invertForward = false;
571
+ const target = this.objectToExport;
572
+ // Note: when USDZ is exported, SessionRoot might not have the correct AR scale, since that is populated upon EnterXR from WebXR.
573
+ if (xr) {
574
+ arScale = xr.arScale;
575
+ }
576
+ else if (sessionRoot) {
577
+ arScale = sessionRoot.arScale;
578
+ // eslint-disable-next-line deprecation/deprecation
579
+ _invertForward = sessionRoot.invertForward;
580
+ }
581
+ const scale = 1 / arScale;
582
+ const result = { scale, _invertForward, target, sessionRoot: sessionRoot?.gameObject ?? null };
583
+ return result;
584
+ }
585
+ applyWebARSessionRoot() {
586
+ if (!this.objectToExport)
587
+ return;
588
+ const { scale, _invertForward, target, sessionRoot } = this.getARScaleAndTarget();
589
+ const sessionRootMatrixWorld = sessionRoot?.matrixWorld.clone().invert();
590
+ this._rootSessionRootWasAppliedTo = target;
591
+ this._rootPositionBeforeExport.copy(target.position);
592
+ this._rootRotationBeforeExport.copy(target.quaternion);
593
+ this._rootScaleBeforeExport.copy(target.scale);
594
+ target.scale.multiplyScalar(scale);
595
+ if (_invertForward)
596
+ target.quaternion.multiply(USDZExporter.invertForwardQuaternion);
597
+ // udate childs as well
598
+ target.updateMatrix();
599
+ target.updateMatrixWorld(true);
600
+ if (sessionRoot && sessionRootMatrixWorld)
601
+ target.matrix.premultiply(sessionRootMatrixWorld);
602
+ }
603
+ revertWebARSessionRoot() {
604
+ if (!this.objectToExport)
605
+ return;
606
+ if (!this._rootSessionRootWasAppliedTo)
607
+ return;
608
+ const target = this._rootSessionRootWasAppliedTo;
609
+ target.position.copy(this._rootPositionBeforeExport);
610
+ target.quaternion.copy(this._rootRotationBeforeExport);
611
+ target.scale.copy(this._rootScaleBeforeExport);
612
+ // udate childs as well
613
+ target.updateMatrix();
614
+ target.updateMatrixWorld(true);
615
+ this._rootSessionRootWasAppliedTo = null;
616
+ }
617
+ createQuicklookButton() {
618
+ const buttoncontainer = WebXRButtonFactory.getOrCreate();
619
+ const button = buttoncontainer.createQuicklookButton();
620
+ if (!button.parentNode)
621
+ this.context.menu.appendChild(button);
622
+ return button;
623
+ }
624
+ }
625
+ __decorate([
626
+ serializable(Object3D)
627
+ ], USDZExporter.prototype, "objectToExport", void 0);
628
+ __decorate([
629
+ serializable()
630
+ ], USDZExporter.prototype, "autoExportAnimations", void 0);
631
+ __decorate([
632
+ serializable()
633
+ ], USDZExporter.prototype, "autoExportAudioSources", void 0);
634
+ __decorate([
635
+ serializable()
636
+ ], USDZExporter.prototype, "exportFileName", void 0);
637
+ __decorate([
638
+ serializable(URL)
639
+ ], USDZExporter.prototype, "customUsdzFile", void 0);
640
+ __decorate([
641
+ serializable(CustomBranding)
642
+ ], USDZExporter.prototype, "customBranding", void 0);
643
+ __decorate([
644
+ serializable()
645
+ ], USDZExporter.prototype, "anchoringType", void 0);
646
+ __decorate([
647
+ serializable()
648
+ ], USDZExporter.prototype, "maxTextureSize", void 0);
649
+ __decorate([
650
+ serializable()
651
+ ], USDZExporter.prototype, "planeAnchoringAlignment", void 0);
652
+ __decorate([
653
+ serializable()
654
+ ], USDZExporter.prototype, "interactive", void 0);
655
+ __decorate([
656
+ serializable()
657
+ ], USDZExporter.prototype, "physics", void 0);
658
+ __decorate([
659
+ serializable()
660
+ ], USDZExporter.prototype, "allowCreateQuicklookButton", void 0);
661
+ __decorate([
662
+ serializable()
663
+ ], USDZExporter.prototype, "quickLookCompatible", void 0);
664
664
  //# sourceMappingURL=USDZExporter.js.map