@needle-tools/engine 4.4.0-beta → 4.4.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1056) hide show
  1. package/CHANGELOG.md +3607 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2256 -2254
  6. package/dist/needle-engine.bundle.light.js +2256 -2254
  7. package/dist/needle-engine.bundle.light.min.js +118 -118
  8. package/dist/needle-engine.bundle.light.umd.cjs +116 -116
  9. package/dist/needle-engine.bundle.min.js +118 -118
  10. package/dist/needle-engine.bundle.umd.cjs +116 -116
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.js +468 -467
  13. package/dist/needle-engine.light.d.ts +130 -138
  14. package/dist/needle-engine.light.js +468 -467
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/dist/postprocessing.js +1673 -1527
  20. package/dist/postprocessing.light.js +1673 -1527
  21. package/dist/postprocessing.light.min.js +80 -66
  22. package/dist/postprocessing.light.umd.cjs +83 -69
  23. package/dist/postprocessing.min.js +80 -66
  24. package/dist/postprocessing.umd.cjs +83 -69
  25. package/dist/vendor.js +1 -1
  26. package/dist/vendor.light.js +1 -1
  27. package/lib/asap/needle-asap.d.ts +1 -1
  28. package/lib/asap/needle-asap.js +95 -95
  29. package/lib/asap/sessiongranted.d.ts +3 -3
  30. package/lib/asap/sessiongranted.js +65 -65
  31. package/lib/asap/utils.d.ts +1 -1
  32. package/lib/asap/utils.js +3 -3
  33. package/lib/engine/analytics/index.d.ts +6 -6
  34. package/lib/engine/analytics/index.js +12 -12
  35. package/lib/engine/analytics/lcp.d.ts +3 -3
  36. package/lib/engine/analytics/lcp.js +34 -34
  37. package/lib/engine/api.d.ts +81 -81
  38. package/lib/engine/api.js +80 -80
  39. package/lib/engine/assets/index.d.ts +11 -11
  40. package/lib/engine/assets/index.js +47 -47
  41. package/lib/engine/assets/static.d.ts +1 -1
  42. package/lib/engine/assets/static.js +4 -4
  43. package/lib/engine/codegen/register_types.d.ts +1 -1
  44. package/lib/engine/codegen/register_types.js +300 -298
  45. package/lib/engine/codegen/register_types.js.map +1 -1
  46. package/lib/engine/debug/debug.d.ts +15 -15
  47. package/lib/engine/debug/debug.js +44 -44
  48. package/lib/engine/debug/debug_console.d.ts +2 -2
  49. package/lib/engine/debug/debug_console.js +307 -307
  50. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  51. package/lib/engine/debug/debug_overlay.js +316 -316
  52. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_spatial_console.js +390 -390
  54. package/lib/engine/debug/index.d.ts +2 -2
  55. package/lib/engine/debug/index.js +2 -2
  56. package/lib/engine/engine_addressables.d.ts +166 -166
  57. package/lib/engine/engine_addressables.js +608 -608
  58. package/lib/engine/engine_animation.d.ts +43 -43
  59. package/lib/engine/engine_animation.js +133 -133
  60. package/lib/engine/engine_application.d.ts +40 -40
  61. package/lib/engine/engine_application.js +104 -104
  62. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  63. package/lib/engine/engine_assetdatabase.js +344 -344
  64. package/lib/engine/engine_audio.d.ts +4 -4
  65. package/lib/engine/engine_audio.js +23 -23
  66. package/lib/engine/engine_camera.d.ts +13 -13
  67. package/lib/engine/engine_camera.js +30 -30
  68. package/lib/engine/engine_components.d.ts +110 -110
  69. package/lib/engine/engine_components.js +380 -380
  70. package/lib/engine/engine_components_internal.d.ts +9 -9
  71. package/lib/engine/engine_components_internal.js +36 -36
  72. package/lib/engine/engine_constants.d.ts +10 -10
  73. package/lib/engine/engine_constants.js +41 -41
  74. package/lib/engine/engine_context.d.ts +345 -345
  75. package/lib/engine/engine_context.js +1515 -1515
  76. package/lib/engine/engine_context_registry.d.ts +71 -71
  77. package/lib/engine/engine_context_registry.js +117 -117
  78. package/lib/engine/engine_coroutine.d.ts +35 -35
  79. package/lib/engine/engine_coroutine.js +52 -52
  80. package/lib/engine/engine_create_objects.d.ts +118 -118
  81. package/lib/engine/engine_create_objects.js +308 -308
  82. package/lib/engine/engine_default_parameters.d.ts +2 -2
  83. package/lib/engine/engine_default_parameters.js +3 -3
  84. package/lib/engine/engine_editor-sync.d.ts +21 -21
  85. package/lib/engine/engine_editor-sync.js +4 -4
  86. package/lib/engine/engine_element.d.ts +113 -113
  87. package/lib/engine/engine_element.js +830 -830
  88. package/lib/engine/engine_element_attributes.d.ts +72 -72
  89. package/lib/engine/engine_element_attributes.js +1 -1
  90. package/lib/engine/engine_element_extras.d.ts +6 -6
  91. package/lib/engine/engine_element_extras.js +13 -13
  92. package/lib/engine/engine_element_loading.d.ts +44 -44
  93. package/lib/engine/engine_element_loading.js +349 -349
  94. package/lib/engine/engine_element_overlay.d.ts +21 -21
  95. package/lib/engine/engine_element_overlay.js +166 -166
  96. package/lib/engine/engine_fileloader.d.ts +2 -2
  97. package/lib/engine/engine_fileloader.js +8 -8
  98. package/lib/engine/engine_gameobject.d.ts +68 -68
  99. package/lib/engine/engine_gameobject.js +591 -591
  100. package/lib/engine/engine_generic_utils.d.ts +1 -1
  101. package/lib/engine/engine_generic_utils.js +13 -13
  102. package/lib/engine/engine_gizmos.d.ts +149 -149
  103. package/lib/engine/engine_gizmos.js +530 -530
  104. package/lib/engine/engine_gltf.d.ts +12 -12
  105. package/lib/engine/engine_gltf.js +15 -15
  106. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  107. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  108. package/lib/engine/engine_hot_reload.d.ts +7 -7
  109. package/lib/engine/engine_hot_reload.js +184 -184
  110. package/lib/engine/engine_input.d.ts +352 -352
  111. package/lib/engine/engine_input.js +1265 -1265
  112. package/lib/engine/engine_input_utils.d.ts +2 -2
  113. package/lib/engine/engine_input_utils.js +22 -22
  114. package/lib/engine/engine_instancing.d.ts +19 -19
  115. package/lib/engine/engine_instancing.js +39 -39
  116. package/lib/engine/engine_license.d.ts +9 -9
  117. package/lib/engine/engine_license.js +320 -320
  118. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  119. package/lib/engine/engine_lifecycle_api.js +99 -99
  120. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  121. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  122. package/lib/engine/engine_lightdata.d.ts +23 -23
  123. package/lib/engine/engine_lightdata.js +91 -91
  124. package/lib/engine/engine_loaders.d.ts +13 -13
  125. package/lib/engine/engine_loaders.js +62 -62
  126. package/lib/engine/engine_lods.d.ts +31 -31
  127. package/lib/engine/engine_lods.js +146 -146
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +252 -252
  135. package/lib/engine/engine_networking.js +743 -743
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +212 -212
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1432 -1432
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_scenetools.d.ts +50 -50
  169. package/lib/engine/engine_scenetools.js +321 -321
  170. package/lib/engine/engine_serialization.d.ts +3 -3
  171. package/lib/engine/engine_serialization.js +3 -3
  172. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  173. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  174. package/lib/engine/engine_serialization_core.d.ts +85 -85
  175. package/lib/engine/engine_serialization_core.js +602 -602
  176. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  177. package/lib/engine/engine_serialization_decorator.js +66 -66
  178. package/lib/engine/engine_setup.d.ts +1 -1
  179. package/lib/engine/engine_setup.js +2 -2
  180. package/lib/engine/engine_shaders.d.ts +53 -53
  181. package/lib/engine/engine_shaders.js +252 -252
  182. package/lib/engine/engine_shims.d.ts +4 -4
  183. package/lib/engine/engine_shims.js +24 -24
  184. package/lib/engine/engine_test_utils.d.ts +39 -39
  185. package/lib/engine/engine_test_utils.js +83 -83
  186. package/lib/engine/engine_texture.d.ts +28 -28
  187. package/lib/engine/engine_texture.js +64 -64
  188. package/lib/engine/engine_three_utils.d.ts +201 -201
  189. package/lib/engine/engine_three_utils.js +731 -731
  190. package/lib/engine/engine_time.d.ts +51 -51
  191. package/lib/engine/engine_time.js +82 -82
  192. package/lib/engine/engine_time_utils.d.ts +88 -88
  193. package/lib/engine/engine_time_utils.js +215 -215
  194. package/lib/engine/engine_tonemapping.d.ts +2 -2
  195. package/lib/engine/engine_tonemapping.js +194 -194
  196. package/lib/engine/engine_types.d.ts +572 -572
  197. package/lib/engine/engine_types.js +88 -88
  198. package/lib/engine/engine_typestore.d.ts +28 -28
  199. package/lib/engine/engine_typestore.js +55 -55
  200. package/lib/engine/engine_util_decorator.d.ts +13 -13
  201. package/lib/engine/engine_util_decorator.js +116 -116
  202. package/lib/engine/engine_utils.d.ts +266 -266
  203. package/lib/engine/engine_utils.js +878 -878
  204. package/lib/engine/engine_utils_format.d.ts +21 -21
  205. package/lib/engine/engine_utils_format.js +193 -193
  206. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  207. package/lib/engine/engine_utils_screenshot.js +513 -513
  208. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  209. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  262. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  263. package/lib/engine/js-extensions/Vector.js +13 -13
  264. package/lib/engine/js-extensions/index.d.ts +5 -5
  265. package/lib/engine/js-extensions/index.js +5 -5
  266. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  268. package/lib/engine/shaders/shaderData.d.ts +55 -55
  269. package/lib/engine/shaders/shaderData.js +58 -58
  270. package/lib/engine/tests/test_utils.d.ts +2 -2
  271. package/lib/engine/tests/test_utils.js +53 -53
  272. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  273. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  274. package/lib/engine/webcomponents/api.d.ts +5 -5
  275. package/lib/engine/webcomponents/api.js +4 -4
  276. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  277. package/lib/engine/webcomponents/buttons.js +237 -237
  278. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  279. package/lib/engine/webcomponents/fonts.js +32 -32
  280. package/lib/engine/webcomponents/icons.d.ts +9 -9
  281. package/lib/engine/webcomponents/icons.js +52 -52
  282. package/lib/engine/webcomponents/index.d.ts +1 -1
  283. package/lib/engine/webcomponents/index.js +1 -1
  284. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  285. package/lib/engine/webcomponents/logo-element.js +67 -67
  286. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  288. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  289. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  290. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  291. package/lib/engine/webcomponents/needle-button.js +161 -161
  292. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  293. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  294. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  295. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  296. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  297. package/lib/engine/xr/NeedleXRSync.js +188 -188
  298. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  299. package/lib/engine/xr/SceneTransition.js +69 -69
  300. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  301. package/lib/engine/xr/TempXRContext.js +187 -187
  302. package/lib/engine/xr/XRRig.d.ts +7 -7
  303. package/lib/engine/xr/XRRig.js +1 -1
  304. package/lib/engine/xr/api.d.ts +6 -6
  305. package/lib/engine/xr/api.js +6 -6
  306. package/lib/engine/xr/events.d.ts +66 -66
  307. package/lib/engine/xr/events.js +93 -93
  308. package/lib/engine/xr/internal.d.ts +12 -12
  309. package/lib/engine/xr/internal.js +25 -25
  310. package/lib/engine/xr/usdz.d.ts +12 -12
  311. package/lib/engine/xr/usdz.js +29 -29
  312. package/lib/engine/xr/utils.d.ts +11 -11
  313. package/lib/engine/xr/utils.js +34 -34
  314. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  315. package/lib/engine-components/AlignmentConstraint.js +39 -39
  316. package/lib/engine-components/Animation.d.ts +156 -156
  317. package/lib/engine-components/Animation.js +508 -508
  318. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  319. package/lib/engine-components/AnimationCurve.js +159 -159
  320. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  321. package/lib/engine-components/AnimationUtils.js +27 -27
  322. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  323. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  324. package/lib/engine-components/Animator.d.ts +217 -217
  325. package/lib/engine-components/Animator.js +354 -354
  326. package/lib/engine-components/AnimatorController.d.ts +227 -227
  327. package/lib/engine-components/AnimatorController.js +1152 -1152
  328. package/lib/engine-components/AudioListener.d.ts +33 -33
  329. package/lib/engine-components/AudioListener.js +86 -86
  330. package/lib/engine-components/AudioSource.d.ts +217 -217
  331. package/lib/engine-components/AudioSource.js +627 -627
  332. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  333. package/lib/engine-components/AvatarLoader.js +231 -231
  334. package/lib/engine-components/AxesHelper.d.ts +32 -32
  335. package/lib/engine-components/AxesHelper.js +67 -67
  336. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  337. package/lib/engine-components/BasicIKConstraint.js +43 -43
  338. package/lib/engine-components/BoxCollider.d.ts +2 -2
  339. package/lib/engine-components/BoxCollider.js +2 -2
  340. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  341. package/lib/engine-components/BoxHelperComponent.js +102 -102
  342. package/lib/engine-components/Camera.d.ts +231 -231
  343. package/lib/engine-components/Camera.js +694 -694
  344. package/lib/engine-components/CameraUtils.d.ts +1 -1
  345. package/lib/engine-components/CameraUtils.js +127 -127
  346. package/lib/engine-components/CameraUtils.js.map +1 -1
  347. package/lib/engine-components/CharacterController.d.ts +55 -55
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  1019. package/src/engine-schemes/vec2.ts +33 -33
  1020. package/src/engine-schemes/vec3.ts +38 -38
  1021. package/src/engine-schemes/vec4.ts +43 -43
  1022. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1023. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1024. package/src/include/draco/draco_decoder.js +34 -34
  1025. package/src/include/ktx2/basis_transcoder.js +21 -21
  1026. package/src/include/needle/arial-msdf.json +1471 -1471
  1027. package/src/include/three/DragControls.js +231 -231
  1028. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1029. package/src/needle-engine.ts +70 -70
  1030. package/lib/engine/engine.d.ts +0 -4
  1031. package/lib/engine/engine.js +0 -12
  1032. package/lib/engine/engine.js.map +0 -1
  1033. package/lib/engine/engine_web_api.d.ts +0 -12
  1034. package/lib/engine/engine_web_api.js +0 -113
  1035. package/lib/engine/engine_web_api.js.map +0 -1
  1036. package/lib/engine-components/FlyControls.d.ts +0 -10
  1037. package/lib/engine-components/FlyControls.js +0 -29
  1038. package/lib/engine-components/FlyControls.js.map +0 -1
  1039. package/src/engine-schemes/dist/api.js +0 -17
  1040. package/src/engine-schemes/dist/api.js.meta +0 -7
  1041. package/src/engine-schemes/dist/schemes.js +0 -25
  1042. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1043. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1044. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1045. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1046. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1047. package/src/engine-schemes/dist/transform.js +0 -46
  1048. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1049. package/src/engine-schemes/dist/vec2.js +0 -32
  1050. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1051. package/src/engine-schemes/dist/vec3.js +0 -36
  1052. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1053. package/src/engine-schemes/dist/vec4.js +0 -40
  1054. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1055. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1056. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,1025 +1,1025 @@
1
- import { Material, Mesh, Object3D, ShaderMaterial, SRGBColorSpace, Texture, Vector2, Vector4, VideoTexture } from "three";
2
-
3
- import { isDevEnvironment } from "../engine/debug/index.js";
4
- import { ObjectUtils, PrimitiveType } from "../engine/engine_create_objects.js";
5
- import { awaitInput } from "../engine/engine_input_utils.js";
6
- import { serializable } from "../engine/engine_serialization_decorator.js";
7
- import { Context } from "../engine/engine_setup.js";
8
- import { getWorldScale } from "../engine/engine_three_utils.js";
9
- import { getParam } from "../engine/engine_utils.js";
10
- import { Behaviour, GameObject } from "./Component.js";
11
- import { Renderer } from "./Renderer.js";
12
-
13
- const debug = getParam("debugvideo");
14
-
15
-
16
- export enum AspectMode {
17
- None = 0,
18
- AdjustHeight = 1,
19
- AdjustWidth = 2,
20
- }
21
-
22
- export enum VideoSource {
23
- /// <summary>
24
- /// <para>Use the current clip as the video content source.</para>
25
- /// </summary>
26
- VideoClip = 0,
27
- /// <summary>
28
- /// <para>Use the current URL as the video content source.</para>
29
- /// </summary>
30
- Url = 1,
31
- }
32
-
33
- export enum VideoAudioOutputMode {
34
- None = 0,
35
- AudioSource = 1,
36
- Direct = 2,
37
- APIOnly = 3,
38
- }
39
-
40
- export enum VideoRenderMode {
41
- CameraFarPlane = 0,
42
- CameraNearPlane = 1,
43
- RenderTexture = 2,
44
- MaterialOverride = 3,
45
- }
46
-
47
- /**
48
- * The VideoPlayer component can be used to playback video clips from urls, streams or m3u8 playlists (livestreams)
49
- * @example Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
50
- * ```typescript
51
- * // Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
52
- * const videoPlayer = addComponent(obj, VideoPlayer, {
53
- * url: "https://www.w3schools.com/html/mov_bbb.mp4",
54
- * playOnAwake: true,
55
- * });
56
- * ```
57
- * @category Multimedia
58
- * @group Components
59
- */
60
- export class VideoPlayer extends Behaviour {
61
-
62
- /**
63
- * When true the video will start playing as soon as the component is enabled
64
- */
65
- @serializable()
66
- playOnAwake: boolean = true;
67
-
68
- /**
69
- * The aspect mode to use for the video. If
70
- */
71
- @serializable()
72
- aspectMode: AspectMode = AspectMode.None;
73
-
74
- @serializable(URL)
75
- private clip?: string | MediaStream | null = null;
76
-
77
- // set a default src, this should not be undefined
78
- @serializable()
79
- private source: VideoSource = VideoSource.Url;
80
-
81
- /**
82
- * The video clip url to play.
83
- */
84
- @serializable(URL)
85
- get url() { return this._url }
86
- /**
87
- * The video clip to play.
88
- */
89
- set url(val: string | null) {
90
- const prev = this._url;
91
- const changed = prev !== val;
92
- if (this.__didAwake) {
93
- if (changed) {
94
- this.setClipURL(val ?? "");
95
- }
96
- }
97
- else this._url = val;
98
- }
99
-
100
- private _url: string | null = null;
101
-
102
- @serializable()
103
- private renderMode?: VideoRenderMode;
104
-
105
- @serializable()
106
- private targetMaterialProperty?: string;
107
-
108
- @serializable(Renderer)
109
- private targetMaterialRenderer?: Renderer;
110
-
111
- @serializable(Texture)
112
- private targetTexture?: Texture;
113
-
114
- @serializable()
115
- private time: number = 0;
116
-
117
- private _playbackSpeed: number = 1;
118
- /**
119
- * Get the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
120
- * @default 1
121
- */
122
- @serializable()
123
- get playbackSpeed(): number {
124
- return this._videoElement?.playbackRate ?? this._playbackSpeed;
125
- }
126
- /**
127
- * Set the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
128
- */
129
- set playbackSpeed(val: number) {
130
- this._playbackSpeed = val;
131
- if (this._videoElement)
132
- this._videoElement.playbackRate = val;
133
- }
134
-
135
- private _isLooping: boolean = false;
136
- get isLooping(): boolean {
137
- return this._videoElement?.loop ?? this._isLooping;
138
- }
139
- @serializable()
140
- set isLooping(val: boolean) {
141
- this._isLooping = val;
142
- if (this._videoElement)
143
- this._videoElement.loop = val;
144
- }
145
-
146
- /**
147
- * @returns the current time of the video in seconds
148
- */
149
- get currentTime(): number {
150
- return this._videoElement?.currentTime ?? this.time;
151
- }
152
- /**
153
- * set the current time of the video in seconds
154
- */
155
- set currentTime(val: number) {
156
- if (this._videoElement) {
157
- this._videoElement.currentTime = val;
158
- }
159
- else this.time = val;
160
- }
161
-
162
- /**
163
- * @returns true if the video is currently playing
164
- */
165
- get isPlaying(): boolean {
166
- const video = this._videoElement;
167
- if (video) {
168
- if (video.currentTime > 0 && !video.paused && !video.ended
169
- && video.readyState > video.HAVE_CURRENT_DATA)
170
- return true;
171
- else if (video.srcObject) {
172
- const stream = video.srcObject as MediaStream;
173
- if (stream.active) return true;
174
- }
175
- }
176
- return false;
177
- }
178
-
179
- get crossOrigin(): string | null {
180
- return this._videoElement?.crossOrigin ?? this._crossOrigin;
181
- }
182
- set crossOrigin(val: string | null) {
183
- this._crossOrigin = val;
184
- if (this._videoElement) {
185
- if (val !== null) this._videoElement.setAttribute("crossorigin", val);
186
- else this._videoElement.removeAttribute("crossorigin");
187
- }
188
- }
189
-
190
- /**
191
- * the material that is used to render the video
192
- */
193
- get videoMaterial() {
194
- if (!this._videoMaterial) if (!this.create(false)) return null;
195
- return this._videoMaterial;
196
- }
197
-
198
- /**
199
- * the video texture that is used to render the video
200
- */
201
- get videoTexture() {
202
- if (!this._videoTexture) if (!this.create(false)) return null;
203
- return this._videoTexture;
204
- }
205
-
206
- /**
207
- * the HTMLVideoElement that is used to play the video
208
- */
209
- get videoElement() {
210
- if (!this._videoElement) if (!this.create(false)) return null;
211
- return this._videoElement!;
212
- }
213
-
214
- /**
215
- * Request the browser to enter picture in picture mode
216
- * @link https://developer.mozilla.org/en-US/docs/Web/API/Picture-in-Picture_API
217
- * @returns the promise returned by the browser
218
- */
219
- requestPictureInPicture() {
220
- if (this._videoElement) return this._videoElement.requestPictureInPicture();
221
- return null;
222
- }
223
-
224
- /**
225
- * @returns true if the video is muted
226
- */
227
- get muted() {
228
- return this._videoElement?.muted ?? this._muted;
229
- }
230
- /**
231
- * set the video to be muted
232
- */
233
- set muted(val: boolean) {
234
- this._muted = val;
235
- if (this._videoElement) this._videoElement.muted = val;
236
- }
237
- private _muted: boolean = false;
238
-
239
- /**
240
- * The current video clip that is being played
241
- */
242
- get currentVideo() {
243
- return this.clip;
244
- }
245
-
246
- @serializable()
247
- private set audioOutputMode(mode: VideoAudioOutputMode) {
248
- if (mode !== this._audioOutputMode) {
249
- if (mode === VideoAudioOutputMode.AudioSource && isDevEnvironment()) console.warn("VideoAudioOutputMode.AudioSource is not yet implemented");
250
- this._audioOutputMode = mode;
251
- this.updateVideoElementSettings();
252
- }
253
- }
254
- private get audioOutputMode() { return this._audioOutputMode; }
255
- private _audioOutputMode: VideoAudioOutputMode = VideoAudioOutputMode.Direct;
256
-
257
- /** Set this to false to pause video playback while the tab is not active
258
- * @default true
259
- */
260
- playInBackground: boolean = true;
261
-
262
- private _crossOrigin: string | null = "anonymous";
263
-
264
- private _videoElement: HTMLVideoElement | null = null;
265
- private _videoTexture: VideoTexture | null = null;
266
- private _videoMaterial: Material | null = null;
267
-
268
- private _isPlaying: boolean = false;
269
- private wasPlaying: boolean = false;
270
-
271
- /** ensure's the video element has been created and will start loading the clip */
272
- preloadVideo() {
273
- if (debug) console.log("Video Preload: " + this.name, this.clip);
274
- this.create(false);
275
- }
276
- /** @deprecated use `preloadVideo()` */
277
- preload() { this.preloadVideo(); }
278
-
279
- /** Set a new video stream
280
- * starts to play automatically if the videoplayer hasnt been active before and playOnAwake is true */
281
- setVideo(video: MediaStream) {
282
- this.clip = video;
283
- this.source = VideoSource.VideoClip;
284
- if (!this._videoElement) this.create(this.playOnAwake);
285
- else {
286
- // TODO: how to prevent interruption error when another video is already playing
287
- this._videoElement.srcObject = video;
288
- if (this._isPlaying)
289
- this.play();
290
- this.updateAspect();
291
- }
292
- }
293
-
294
- setClipURL(url: string) {
295
- if (this._url === url) return;
296
- this._url = url;
297
- this.source = VideoSource.Url;
298
-
299
- if (debug) console.log("set url", url);
300
- if (!this._videoElement) this.create(this.playOnAwake);
301
- else {
302
- if (url.endsWith(".m3u8") || url.includes(".m3u")) {
303
- this.ensureM3UCanBePlayed();
304
- }
305
- else {
306
- this._videoElement.src = url;
307
- if (this._isPlaying) {
308
- this.stop();
309
- this.play();
310
- }
311
- }
312
- }
313
- }
314
-
315
- /** @internal */
316
- onEnable(): void {
317
- if (debug) console.log("VideoPlayer.onEnable", VideoSource[this.source], this.clip, this.url, this)
318
- window.addEventListener('visibilitychange', this.visibilityChanged);
319
-
320
- if (this.playOnAwake === true) {
321
- this.create(true);
322
- }
323
- else {
324
- this.preloadVideo();
325
- }
326
-
327
- if (this.screenspace) {
328
- this._overlay?.start();
329
- }
330
- else this._overlay?.stop();
331
- }
332
-
333
- /** @internal */
334
- onDisable(): void {
335
- window.removeEventListener('visibilitychange', this.visibilityChanged);
336
- this._overlay?.stop();
337
- this.pause();
338
- }
339
-
340
- private visibilityChanged = (_: Event) => {
341
- switch (document.visibilityState) {
342
- case "hidden":
343
- if (!this.playInBackground) {
344
- this.wasPlaying = this._isPlaying;
345
- this.pause();
346
- }
347
- break;
348
- case "visible":
349
- if (this.wasPlaying && !this._isPlaying) this.play();
350
- break;
351
- }
352
- }
353
-
354
- /** @internal */
355
- onDestroy(): void {
356
- if (this._videoElement) {
357
- this.videoElement?.remove();
358
- this._videoElement = null;
359
- }
360
- if (this._videoTexture) {
361
- this._videoTexture.dispose();
362
- this._videoTexture = null;
363
- }
364
- }
365
-
366
- private _receivedInput: boolean = false;
367
-
368
- /**
369
- * @internal
370
- */
371
- constructor() {
372
- super();
373
- awaitInput(() => {
374
- this._receivedInput = true;
375
- this.updateVideoElementSettings();
376
- });
377
- this._targetObjects = [];
378
-
379
- if (getParam("videoscreenspace")) {
380
- window.addEventListener("keydown", evt => {
381
- if (evt.key === "f") {
382
- this.screenspace = !this.screenspace;
383
- }
384
- });
385
- }
386
- }
387
-
388
- /** start playing the video source */
389
- play() {
390
- if (!this._videoElement) this.create(false);
391
- if (!this._videoElement) {
392
- if (debug) console.warn("Can not play: no video element found", this);
393
- return
394
- }
395
- if (this._isPlaying && !this._videoElement?.ended && !this._videoElement?.paused) return;
396
- this._isPlaying = true;
397
- if (!this._receivedInput) this._videoElement.muted = true;
398
- this.handleBeginPlaying(false);
399
-
400
- if (this.shouldUseM3U) {
401
- this.ensureM3UCanBePlayed();
402
- return;
403
- }
404
-
405
- if (debug) console.log("Video Play()", this.clip, this._videoElement, this.time);
406
- this._videoElement.currentTime = this.time;
407
- this._videoElement.play().catch(err => {
408
- console.log(err);
409
- // https://developer.chrome.com/blog/play-request-was-interrupted/
410
- if (debug)
411
- console.error("Error playing video", err, "CODE=" + err.code, this.videoElement?.src, this);
412
- setTimeout(() => {
413
- if (this._isPlaying && !this.destroyed && this.activeAndEnabled)
414
- this.play();
415
- }, 1000);
416
- });
417
- if (debug) console.log("play", this._videoElement, this.time);
418
- }
419
-
420
- /**
421
- * Stop the video playback. This will reset the video to the beginning
422
- */
423
- stop() {
424
- this._isPlaying = false;
425
- this.time = 0;
426
- if (!this._videoElement) return;
427
- this._videoElement.currentTime = 0;
428
- this._videoElement.pause();
429
- if (debug) console.log("STOP", this);
430
- }
431
-
432
- /**
433
- * Pause the video playback
434
- */
435
- pause(): void {
436
- this.time = this._videoElement?.currentTime ?? 0;
437
- this._isPlaying = false;
438
- this._videoElement?.pause();
439
- if (debug) console.log("PAUSE", this, this.currentTime);
440
- }
441
-
442
-
443
- /** create the video element and assign the video source url or stream */
444
- create(playAutomatically: boolean): boolean {
445
- let src;
446
- switch (this.source) {
447
- case VideoSource.VideoClip:
448
- src = this.clip;
449
- break;
450
- case VideoSource.Url:
451
- src = this.url;
452
- if (!src?.length && typeof this.clip === "string")
453
- src = this.clip;
454
- break;
455
- }
456
-
457
- if (!src) {
458
- if (debug) console.warn("No video source set", this);
459
- return false;
460
- }
461
-
462
- if (!this._videoElement) {
463
- if (debug)
464
- console.warn("Create VideoElement", this);
465
- this._videoElement = this.createVideoElement();
466
- this.context.domElement!.shadowRoot!.prepend(this._videoElement);
467
- // hide it because otherwise it would overlay the website with default css
468
- this.updateVideoElementStyles();
469
- }
470
-
471
- if (typeof src === "string") {
472
- if (debug) console.log("Set Video src", src);
473
- this._videoElement.src = src;
474
- // Nor sure why we did this here, but with this code the video does not restart when being paused / enable toggled
475
- // const str = this._videoElement["captureStream"]?.call(this._videoElement);
476
- // this.clip = str;
477
- }
478
- else {
479
- if (debug) console.log("Set Video srcObject", src);
480
- this._videoElement.srcObject = src;
481
- }
482
-
483
-
484
- if (!this._videoTexture)
485
- this._videoTexture = new VideoTexture(this._videoElement);
486
- this._videoTexture.flipY = false;
487
- this._videoTexture.colorSpace = SRGBColorSpace;
488
- if (playAutomatically)
489
- this.handleBeginPlaying(playAutomatically);
490
- if (debug)
491
- console.log("Video: handle playing done...", src, playAutomatically);
492
- return true;
493
- }
494
-
495
- updateAspect() {
496
- if (this.aspectMode === AspectMode.None) return;
497
- this.startCoroutine(this.updateAspectImpl());
498
- }
499
-
500
- private _overlay: VideoOverlay | null = null;
501
-
502
- /**
503
- * If true the video will be rendered in screenspace mode and overlayed on top of the scene.
504
- * Alternatively you can also request the video to be played in PictureInPicture mode by calling `requestPictureInPicture()`
505
- */
506
- get screenspace(): boolean {
507
- return this._overlay?.enabled ?? false;
508
- }
509
- set screenspace(val: boolean) {
510
- if (val) {
511
- if (!this._videoTexture) return;
512
- if (!this._overlay) this._overlay = new VideoOverlay(this.context);
513
- this._overlay.add(this._videoTexture);
514
- }
515
- else this._overlay?.remove(this._videoTexture);
516
- if (this._overlay) this._overlay.enabled = val;
517
- }
518
-
519
- private _targetObjects: Array<Object3D>;
520
-
521
- private createVideoElement(): HTMLVideoElement {
522
- const video = document.createElement("video") as HTMLVideoElement;
523
- if (this._crossOrigin)
524
- video.setAttribute("crossorigin", this._crossOrigin);
525
- if (debug) console.log("created video element", video);
526
- return video;
527
- }
528
-
529
- private handleBeginPlaying(playAutomatically: boolean) {
530
- if (!this.activeAndEnabled) return;
531
- if (!this._videoElement) return;
532
-
533
- this._targetObjects.length = 0;
534
-
535
- let target: Object3D | undefined = this.gameObject;
536
-
537
- switch (this.renderMode) {
538
- case VideoRenderMode.MaterialOverride:
539
- target = this.targetMaterialRenderer?.gameObject;
540
- if (!target) target = GameObject.getComponent(this.gameObject, Renderer)?.gameObject;
541
- break;
542
- case VideoRenderMode.RenderTexture:
543
- console.error("VideoPlayer renderTexture not implemented yet. Please use material override instead");
544
- return;
545
- }
546
-
547
- if (!target) {
548
- console.error("Missing target for video material renderer", this.name, VideoRenderMode[this.renderMode!], this);
549
- return;
550
- }
551
- const mat = target["material"];
552
- if (mat) {
553
- this._targetObjects.push(target);
554
-
555
- if (mat !== this._videoMaterial) {
556
- this._videoMaterial = mat.clone();
557
- target["material"] = this._videoMaterial;
558
- }
559
-
560
- const fieldName = "map";
561
- const videoMaterial = this._videoMaterial as any;
562
-
563
- if (!this.targetMaterialProperty) {
564
- videoMaterial[fieldName] = this._videoTexture;
565
- }
566
- else {
567
- switch (this.targetMaterialProperty) {
568
- default:
569
- videoMaterial[fieldName] = this._videoTexture;
570
- break;
571
- // doesnt render:
572
- // case "emissiveTexture":
573
- // console.log(this.videoMaterial);
574
- // // (this.videoMaterial as any).map = this.videoTexture;
575
- // (this.videoMaterial as any).emissive?.set(1,1,1);// = this.videoTexture;
576
- // (this.videoMaterial as any).emissiveMap = this.videoTexture;
577
- // break;
578
- }
579
- }
580
- }
581
- else {
582
- console.warn("Can not play video, no material found, this might be a multimaterial case which is not supported yet");
583
- return;
584
- }
585
- this.updateVideoElementSettings();
586
- this.updateVideoElementStyles();
587
- if (playAutomatically) {
588
- if (this.shouldUseM3U) {
589
- this.ensureM3UCanBePlayed();
590
- }
591
- this.play();
592
- }
593
- }
594
-
595
- private updateVideoElementSettings() {
596
- if (!this._videoElement) return;
597
- this._videoElement.loop = this._isLooping;
598
- this._videoElement.currentTime = this.currentTime;
599
- this._videoElement.playbackRate = this._playbackSpeed;
600
- // dont open in fullscreen on ios
601
- this._videoElement.playsInline = true;
602
- let muted = !this._receivedInput || this.audioOutputMode === VideoAudioOutputMode.None;
603
- if (!muted && this._muted) muted = true;
604
- this._videoElement.muted = muted;
605
- if (this.playOnAwake)
606
- this._videoElement.autoplay = true;
607
- }
608
-
609
- private updateVideoElementStyles() {
610
- if (!this._videoElement) return;
611
- // set style here so preview frame is rendered
612
- // set display and selectable because otherwise is interfers with input/focus e.g. breaks orbit control
613
- this._videoElement.style.userSelect = "none";
614
- this._videoElement.style.visibility = "hidden";
615
- this._videoElement.style.display = "none";
616
- this.updateAspect();
617
- }
618
-
619
-
620
-
621
-
622
- private _updateAspectRoutineId: number = -1;
623
- private *updateAspectImpl() {
624
- const id = ++this._updateAspectRoutineId;
625
- const lastAspect: number | undefined = undefined;
626
- const stream = this.clip;
627
- while (id === this._updateAspectRoutineId && this.aspectMode !== AspectMode.None && this.clip && stream === this.clip && this._isPlaying) {
628
- if (!stream || typeof stream === "string") {
629
- return;
630
- }
631
- let aspect: number | undefined = undefined;
632
- for (const track of stream.getVideoTracks()) {
633
- const settings = track.getSettings();
634
- if (settings && settings.width && settings.height) {
635
- aspect = settings.width / settings.height;
636
- break;
637
- }
638
- // on firefox capture canvas stream works but looks like
639
- // the canvas stream track doesnt contain settings?!!?
640
- else {
641
- aspect = this.context.renderer.domElement.clientWidth / this.context.renderer.domElement.clientHeight;
642
- }
643
- }
644
- if (aspect === undefined) {
645
- for (let i = 0; i < 10; i++)
646
- yield;
647
- if (!this.isPlaying) break;
648
- continue;
649
- }
650
- if (lastAspect === aspect) {
651
- yield;
652
- continue;
653
- }
654
- for (const obj of this._targetObjects) {
655
- let worldAspect = 1;
656
- if (obj.parent) {
657
- const parentScale = getWorldScale(obj.parent);
658
- worldAspect = parentScale.x / parentScale.y;
659
- }
660
- switch (this.aspectMode) {
661
- case AspectMode.AdjustHeight:
662
- obj.scale.y = 1 / aspect * obj.scale.x * worldAspect;
663
- break;
664
- case AspectMode.AdjustWidth:
665
- obj.scale.x = aspect * obj.scale.y * worldAspect;
666
- break;
667
- }
668
- }
669
- for (let i = 0; i < 3; i++)
670
- yield;
671
- }
672
- }
673
-
674
-
675
-
676
-
677
- private get shouldUseM3U(): boolean { return this.url != undefined && (this.url.endsWith(".m3u8") || this.url.endsWith(".m3u")) && this.source === VideoSource.Url; }
678
-
679
- private ensureM3UCanBePlayed() {
680
- if (!this.shouldUseM3U) return;
681
- let hls_script = document.head.querySelector("script[data-hls_library]") as HTMLScriptElement;
682
- if (!hls_script) {
683
- if (debug) console.log("HLS: load script");
684
- hls_script = document.createElement("script");
685
- hls_script.dataset["hls_library"] = "hls.js";
686
- hls_script.src = "https://cdn.jsdelivr.net/npm/hls.js@1";
687
- hls_script.addEventListener("load", this.onHlsAvailable);
688
- document.head.append(hls_script);
689
- }
690
- else if (globalThis["Hls"]) {
691
- this.onHlsAvailable();
692
- }
693
- else {
694
- hls_script.addEventListener("load", this.onHlsAvailable);
695
- }
696
- }
697
- private _hls?: Hls;
698
- private onHlsAvailable = () => {
699
- if (debug) console.log("HLS: available", this.clip);
700
- if (!this.shouldUseM3U || !this.url) return;
701
- if (!this._hls)
702
- this._hls = new Hls();
703
- this.videoElement!.autoplay = true;
704
- this._hls.loadSource(this.url);
705
- this._hls.attachMedia(this.videoElement!);
706
- this._videoElement?.play();
707
- if (debug) console.log("HLS: loaded", this.clip);
708
- }
709
- }
710
-
711
- declare class Hls {
712
- constructor();
713
- loadSource(url: string);
714
- attachMedia(videoElement: HTMLVideoElement);
715
- }
716
-
717
-
718
-
719
-
720
-
721
-
722
-
723
-
724
- class VideoOverlay {
725
-
726
- readonly context: Context;
727
-
728
- constructor(context: Context) {
729
- this.context = context;
730
- this._input = new VideoOverlayInput(this);
731
- }
732
-
733
- get enabled() {
734
- return this._isInScreenspaceMode;
735
- }
736
-
737
- set enabled(val: boolean) {
738
- if (val) this.start();
739
- else this.stop();
740
- }
741
-
742
-
743
- add(video: VideoTexture) {
744
- if (this._videos.indexOf(video) === -1) {
745
- this._videos.push(video);
746
- }
747
- }
748
-
749
- remove(video: VideoTexture | null | undefined) {
750
- if (!video) return;
751
- const index = this._videos.indexOf(video);
752
- if (index >= 0) {
753
- this._videos.splice(index, 1);
754
- }
755
- }
756
-
757
- start() {
758
- if (this._isInScreenspaceMode) return;
759
- if (this._videos.length < 0) return;
760
- const texture = this._videos[this._videos.length - 1];
761
- if (!texture) return;
762
-
763
- this._isInScreenspaceMode = true;
764
- if (!this._screenspaceModeQuad) {
765
- this._screenspaceModeQuad = ObjectUtils.createPrimitive(PrimitiveType.Quad, {
766
- material: new ScreenspaceTexture(texture)
767
- });
768
- if (!this._screenspaceModeQuad) return;
769
- this._screenspaceModeQuad.geometry.scale(2, 2, 2);
770
- }
771
-
772
- const quad = this._screenspaceModeQuad;
773
- this.context.scene.add(quad);
774
- this.updateScreenspaceMaterialUniforms();
775
-
776
- const mat = quad.material as ScreenspaceTexture;
777
- mat?.reset();
778
-
779
- this._input?.enable(mat);
780
- }
781
-
782
- stop() {
783
- this._isInScreenspaceMode = false;
784
- if (this._screenspaceModeQuad) {
785
- this._input?.disable();
786
- this._screenspaceModeQuad.removeFromParent();
787
- }
788
- }
789
-
790
- updateScreenspaceMaterialUniforms() {
791
- const mat = this._screenspaceModeQuad?.material as ScreenspaceTexture;
792
- if (!mat) return;
793
- // mat.videoAspect = this.videoTexture?.image?.width / this.videoTexture?.image?.height;
794
- mat.screenAspect = this.context.domElement.clientWidth / this.context.domElement.clientHeight;
795
- }
796
-
797
- private _videos: VideoTexture[] = [];
798
- private _screenspaceModeQuad: Mesh | undefined;
799
- private _isInScreenspaceMode: boolean = false;
800
- private _input: VideoOverlayInput;
801
- }
802
-
803
-
804
-
805
-
806
- class VideoOverlayInput {
807
-
808
- private _onResizeScreenFn?: () => void;
809
- private _onKeyUpFn?: (e: KeyboardEvent) => void;
810
- private _onMouseWheelFn?: (e: WheelEvent) => void;
811
-
812
- private readonly context: Context;
813
- private readonly overlay: VideoOverlay;
814
-
815
- constructor(overlay: VideoOverlay) {
816
- this.overlay = overlay;
817
- this.context = overlay.context;
818
- }
819
-
820
- private _material?: ScreenspaceTexture;
821
-
822
- enable(mat: ScreenspaceTexture) {
823
- this._material = mat;
824
-
825
- window.addEventListener("resize", this._onResizeScreenFn = () => {
826
- this.overlay.updateScreenspaceMaterialUniforms();
827
- });
828
- window.addEventListener("keyup", this._onKeyUpFn = (args) => {
829
- if (args.key === "Escape")
830
- this.overlay.stop();
831
- });
832
-
833
- window.addEventListener("wheel", this._onMouseWheelFn = (args) => {
834
- if (this.overlay.enabled) {
835
- mat.zoom += args.deltaY * .0005;
836
- args.preventDefault();
837
- }
838
- }, { passive: false });
839
-
840
-
841
- const delta: Vector2 = new Vector2();
842
-
843
- window.addEventListener("mousemove", (args: MouseEvent) => {
844
- if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
845
- const normalizedMovement = new Vector2(args.movementX, args.movementY);
846
- normalizedMovement.x /= this.context.domElement.clientWidth;
847
- normalizedMovement.y /= this.context.domElement.clientHeight;
848
- delta.set(normalizedMovement.x, normalizedMovement.y);
849
- delta.multiplyScalar(mat.zoom / -this.context.time.deltaTime * .01);
850
- mat.offset = mat.offset.add(delta);
851
- }
852
- });
853
-
854
- window.addEventListener("pointermove", (args: PointerEvent) => {
855
- if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
856
- const count = this.context.input.getTouchesPressedCount();
857
- if (count === 1) {
858
- delta.set(args.movementX, args.movementY);
859
- delta.multiplyScalar(mat.zoom * -this.context.time.deltaTime * .05);
860
- mat.offset = mat.offset.add(delta);
861
- }
862
- }
863
- });
864
-
865
- let lastTouchStartTime = 0;
866
- window.addEventListener("touchstart", e => {
867
- if (e.touches.length < 2) {
868
- if (this.context.time.time - lastTouchStartTime < .3) {
869
- this.overlay.stop();
870
- }
871
- lastTouchStartTime = this.context.time.time;
872
- return;
873
- }
874
- this._isPinching = true;
875
- this._lastPinch = 0;
876
- })
877
- window.addEventListener("touchmove", e => {
878
- if (!this._isPinching || !this._material) return;
879
- const touch1 = e.touches[0];
880
- const touch2 = e.touches[1];
881
- const dx = touch1.clientX - touch2.clientX;
882
- const dy = touch1.clientY - touch2.clientY;
883
- const distance = Math.sqrt(dx * dx + dy * dy);
884
- if (this._lastPinch !== 0) {
885
- const delta = distance - this._lastPinch;
886
- this._material.zoom -= delta * .004;
887
- }
888
- this._lastPinch = distance;
889
- })
890
- window.addEventListener("touchend", () => {
891
- this._isPinching = false;
892
- })
893
- }
894
-
895
- private _isPinching: boolean = false;
896
- private _lastPinch = 0;
897
-
898
- disable() {
899
-
900
- if (this._onResizeScreenFn) {
901
- window.removeEventListener("resize", this._onResizeScreenFn);
902
- this._onResizeScreenFn = undefined;
903
- }
904
- if (this._onKeyUpFn) {
905
- window.removeEventListener("keyup", this._onKeyUpFn);
906
- this._onKeyUpFn = undefined;
907
- }
908
- if (this._onMouseWheelFn) {
909
- window.removeEventListener("wheel", this._onMouseWheelFn);
910
- this._onMouseWheelFn = undefined;
911
- }
912
- }
913
-
914
- }
915
-
916
- class ScreenspaceTexture extends ShaderMaterial {
917
-
918
- set screenAspect(val: number) {
919
- this.uniforms["screenAspect"].value = val;
920
- this.needsUpdate = true;
921
- }
922
-
923
- set offset(vec: Vector2 | { x: number, y: number }) {
924
- const val = this.uniforms["offsetScale"].value;
925
- val.x = vec.x;
926
- val.y = vec.y;
927
- // console.log(val);
928
- this.uniforms["offsetScale"].value = val;
929
- this.needsUpdate = true;
930
- }
931
-
932
- private readonly _offset: Vector2 = new Vector2();
933
- get offset(): Vector2 {
934
- const val = this.uniforms["offsetScale"].value;
935
- this._offset.set(val.x, val.y);
936
- return this._offset;
937
- }
938
-
939
- set zoom(val: number) {
940
- const zoom = this.uniforms["offsetScale"].value;
941
- if (val < .001) val = .001;
942
- zoom.z = val;
943
- // zoom.z = this.maxZoom - val;
944
- // zoom.z /= this.maxZoom;
945
- this.needsUpdate = true;
946
- }
947
-
948
- get zoom(): number {
949
- return this.uniforms["offsetScale"].value.z;// * this.maxZoom;
950
- }
951
-
952
- reset() {
953
- this.offset = this.offset.set(0, 0);
954
- this.zoom = 1;
955
- this.needsUpdate = true;
956
- }
957
-
958
- // maxZoom : number = 10
959
-
960
- constructor(tex: Texture) {
961
- super();
962
-
963
- this.uniforms = {
964
- map: { value: tex },
965
- screenAspect: { value: 1 },
966
- offsetScale: { value: new Vector4(0, 0, 1, 1) }
967
- };
968
-
969
- this.vertexShader = `
970
- uniform sampler2D map;
971
- uniform float screenAspect;
972
- uniform vec4 offsetScale;
973
- varying vec2 vUv;
974
-
975
- void main() {
976
-
977
- gl_Position = vec4( position , 1.0 );
978
- vUv = uv;
979
- vUv.y = 1. - vUv.y;
980
-
981
- // fit into screen
982
- ivec2 res = textureSize(map, 0);
983
- float videoAspect = float(res.x) / float(res.y);
984
- float aspect = videoAspect / screenAspect;
985
- if(aspect >= 1.0)
986
- {
987
- vUv.y = vUv.y * aspect;
988
- float offset = (1. - aspect) * .5;
989
- vUv.y = vUv.y + offset;
990
- }
991
- else
992
- {
993
- vUv.x = vUv.x / aspect;
994
- float offset = (1. - 1. / aspect) * .5;
995
- vUv.x = vUv.x + offset;
996
- }
997
-
998
- vUv.x -= .5;
999
- vUv.y -= .5;
1000
-
1001
- vUv.x *= offsetScale.z;
1002
- vUv.y *= offsetScale.z;
1003
- vUv.x += offsetScale.x;
1004
- vUv.y += offsetScale.y;
1005
-
1006
- vUv.x += .5;
1007
- vUv.y += .5;
1008
- }
1009
-
1010
- `
1011
- this.fragmentShader = `
1012
- uniform sampler2D map;
1013
- varying vec2 vUv;
1014
- void main() {
1015
- if(vUv.x < 0. || vUv.x > 1. || vUv.y < 0. || vUv.y > 1.)
1016
- gl_FragColor = vec4(0., 0., 0., 1.);
1017
- else
1018
- {
1019
- vec4 texcolor = texture2D(map, vUv);
1020
- gl_FragColor = texcolor;
1021
- }
1022
- }
1023
- `
1024
- }
1025
- }
1
+ import { Material, Mesh, Object3D, ShaderMaterial, SRGBColorSpace, Texture, Vector2, Vector4, VideoTexture } from "three";
2
+
3
+ import { isDevEnvironment } from "../engine/debug/index.js";
4
+ import { ObjectUtils, PrimitiveType } from "../engine/engine_create_objects.js";
5
+ import { awaitInput } from "../engine/engine_input_utils.js";
6
+ import { serializable } from "../engine/engine_serialization_decorator.js";
7
+ import { Context } from "../engine/engine_setup.js";
8
+ import { getWorldScale } from "../engine/engine_three_utils.js";
9
+ import { getParam } from "../engine/engine_utils.js";
10
+ import { Behaviour, GameObject } from "./Component.js";
11
+ import { Renderer } from "./Renderer.js";
12
+
13
+ const debug = getParam("debugvideo");
14
+
15
+
16
+ export enum AspectMode {
17
+ None = 0,
18
+ AdjustHeight = 1,
19
+ AdjustWidth = 2,
20
+ }
21
+
22
+ export enum VideoSource {
23
+ /// <summary>
24
+ /// <para>Use the current clip as the video content source.</para>
25
+ /// </summary>
26
+ VideoClip = 0,
27
+ /// <summary>
28
+ /// <para>Use the current URL as the video content source.</para>
29
+ /// </summary>
30
+ Url = 1,
31
+ }
32
+
33
+ export enum VideoAudioOutputMode {
34
+ None = 0,
35
+ AudioSource = 1,
36
+ Direct = 2,
37
+ APIOnly = 3,
38
+ }
39
+
40
+ export enum VideoRenderMode {
41
+ CameraFarPlane = 0,
42
+ CameraNearPlane = 1,
43
+ RenderTexture = 2,
44
+ MaterialOverride = 3,
45
+ }
46
+
47
+ /**
48
+ * The VideoPlayer component can be used to playback video clips from urls, streams or m3u8 playlists (livestreams)
49
+ * @example Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
50
+ * ```typescript
51
+ * // Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
52
+ * const videoPlayer = addComponent(obj, VideoPlayer, {
53
+ * url: "https://www.w3schools.com/html/mov_bbb.mp4",
54
+ * playOnAwake: true,
55
+ * });
56
+ * ```
57
+ * @category Multimedia
58
+ * @group Components
59
+ */
60
+ export class VideoPlayer extends Behaviour {
61
+
62
+ /**
63
+ * When true the video will start playing as soon as the component is enabled
64
+ */
65
+ @serializable()
66
+ playOnAwake: boolean = true;
67
+
68
+ /**
69
+ * The aspect mode to use for the video. If
70
+ */
71
+ @serializable()
72
+ aspectMode: AspectMode = AspectMode.None;
73
+
74
+ @serializable(URL)
75
+ private clip?: string | MediaStream | null = null;
76
+
77
+ // set a default src, this should not be undefined
78
+ @serializable()
79
+ private source: VideoSource = VideoSource.Url;
80
+
81
+ /**
82
+ * The video clip url to play.
83
+ */
84
+ @serializable(URL)
85
+ get url() { return this._url }
86
+ /**
87
+ * The video clip to play.
88
+ */
89
+ set url(val: string | null) {
90
+ const prev = this._url;
91
+ const changed = prev !== val;
92
+ if (this.__didAwake) {
93
+ if (changed) {
94
+ this.setClipURL(val ?? "");
95
+ }
96
+ }
97
+ else this._url = val;
98
+ }
99
+
100
+ private _url: string | null = null;
101
+
102
+ @serializable()
103
+ private renderMode?: VideoRenderMode;
104
+
105
+ @serializable()
106
+ private targetMaterialProperty?: string;
107
+
108
+ @serializable(Renderer)
109
+ private targetMaterialRenderer?: Renderer;
110
+
111
+ @serializable(Texture)
112
+ private targetTexture?: Texture;
113
+
114
+ @serializable()
115
+ private time: number = 0;
116
+
117
+ private _playbackSpeed: number = 1;
118
+ /**
119
+ * Get the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
120
+ * @default 1
121
+ */
122
+ @serializable()
123
+ get playbackSpeed(): number {
124
+ return this._videoElement?.playbackRate ?? this._playbackSpeed;
125
+ }
126
+ /**
127
+ * Set the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
128
+ */
129
+ set playbackSpeed(val: number) {
130
+ this._playbackSpeed = val;
131
+ if (this._videoElement)
132
+ this._videoElement.playbackRate = val;
133
+ }
134
+
135
+ private _isLooping: boolean = false;
136
+ get isLooping(): boolean {
137
+ return this._videoElement?.loop ?? this._isLooping;
138
+ }
139
+ @serializable()
140
+ set isLooping(val: boolean) {
141
+ this._isLooping = val;
142
+ if (this._videoElement)
143
+ this._videoElement.loop = val;
144
+ }
145
+
146
+ /**
147
+ * @returns the current time of the video in seconds
148
+ */
149
+ get currentTime(): number {
150
+ return this._videoElement?.currentTime ?? this.time;
151
+ }
152
+ /**
153
+ * set the current time of the video in seconds
154
+ */
155
+ set currentTime(val: number) {
156
+ if (this._videoElement) {
157
+ this._videoElement.currentTime = val;
158
+ }
159
+ else this.time = val;
160
+ }
161
+
162
+ /**
163
+ * @returns true if the video is currently playing
164
+ */
165
+ get isPlaying(): boolean {
166
+ const video = this._videoElement;
167
+ if (video) {
168
+ if (video.currentTime > 0 && !video.paused && !video.ended
169
+ && video.readyState > video.HAVE_CURRENT_DATA)
170
+ return true;
171
+ else if (video.srcObject) {
172
+ const stream = video.srcObject as MediaStream;
173
+ if (stream.active) return true;
174
+ }
175
+ }
176
+ return false;
177
+ }
178
+
179
+ get crossOrigin(): string | null {
180
+ return this._videoElement?.crossOrigin ?? this._crossOrigin;
181
+ }
182
+ set crossOrigin(val: string | null) {
183
+ this._crossOrigin = val;
184
+ if (this._videoElement) {
185
+ if (val !== null) this._videoElement.setAttribute("crossorigin", val);
186
+ else this._videoElement.removeAttribute("crossorigin");
187
+ }
188
+ }
189
+
190
+ /**
191
+ * the material that is used to render the video
192
+ */
193
+ get videoMaterial() {
194
+ if (!this._videoMaterial) if (!this.create(false)) return null;
195
+ return this._videoMaterial;
196
+ }
197
+
198
+ /**
199
+ * the video texture that is used to render the video
200
+ */
201
+ get videoTexture() {
202
+ if (!this._videoTexture) if (!this.create(false)) return null;
203
+ return this._videoTexture;
204
+ }
205
+
206
+ /**
207
+ * the HTMLVideoElement that is used to play the video
208
+ */
209
+ get videoElement() {
210
+ if (!this._videoElement) if (!this.create(false)) return null;
211
+ return this._videoElement!;
212
+ }
213
+
214
+ /**
215
+ * Request the browser to enter picture in picture mode
216
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/Picture-in-Picture_API
217
+ * @returns the promise returned by the browser
218
+ */
219
+ requestPictureInPicture() {
220
+ if (this._videoElement) return this._videoElement.requestPictureInPicture();
221
+ return null;
222
+ }
223
+
224
+ /**
225
+ * @returns true if the video is muted
226
+ */
227
+ get muted() {
228
+ return this._videoElement?.muted ?? this._muted;
229
+ }
230
+ /**
231
+ * set the video to be muted
232
+ */
233
+ set muted(val: boolean) {
234
+ this._muted = val;
235
+ if (this._videoElement) this._videoElement.muted = val;
236
+ }
237
+ private _muted: boolean = false;
238
+
239
+ /**
240
+ * The current video clip that is being played
241
+ */
242
+ get currentVideo() {
243
+ return this.clip;
244
+ }
245
+
246
+ @serializable()
247
+ private set audioOutputMode(mode: VideoAudioOutputMode) {
248
+ if (mode !== this._audioOutputMode) {
249
+ if (mode === VideoAudioOutputMode.AudioSource && isDevEnvironment()) console.warn("VideoAudioOutputMode.AudioSource is not yet implemented");
250
+ this._audioOutputMode = mode;
251
+ this.updateVideoElementSettings();
252
+ }
253
+ }
254
+ private get audioOutputMode() { return this._audioOutputMode; }
255
+ private _audioOutputMode: VideoAudioOutputMode = VideoAudioOutputMode.Direct;
256
+
257
+ /** Set this to false to pause video playback while the tab is not active
258
+ * @default true
259
+ */
260
+ playInBackground: boolean = true;
261
+
262
+ private _crossOrigin: string | null = "anonymous";
263
+
264
+ private _videoElement: HTMLVideoElement | null = null;
265
+ private _videoTexture: VideoTexture | null = null;
266
+ private _videoMaterial: Material | null = null;
267
+
268
+ private _isPlaying: boolean = false;
269
+ private wasPlaying: boolean = false;
270
+
271
+ /** ensure's the video element has been created and will start loading the clip */
272
+ preloadVideo() {
273
+ if (debug) console.log("Video Preload: " + this.name, this.clip);
274
+ this.create(false);
275
+ }
276
+ /** @deprecated use `preloadVideo()` */
277
+ preload() { this.preloadVideo(); }
278
+
279
+ /** Set a new video stream
280
+ * starts to play automatically if the videoplayer hasnt been active before and playOnAwake is true */
281
+ setVideo(video: MediaStream) {
282
+ this.clip = video;
283
+ this.source = VideoSource.VideoClip;
284
+ if (!this._videoElement) this.create(this.playOnAwake);
285
+ else {
286
+ // TODO: how to prevent interruption error when another video is already playing
287
+ this._videoElement.srcObject = video;
288
+ if (this._isPlaying)
289
+ this.play();
290
+ this.updateAspect();
291
+ }
292
+ }
293
+
294
+ setClipURL(url: string) {
295
+ if (this._url === url) return;
296
+ this._url = url;
297
+ this.source = VideoSource.Url;
298
+
299
+ if (debug) console.log("set url", url);
300
+ if (!this._videoElement) this.create(this.playOnAwake);
301
+ else {
302
+ if (url.endsWith(".m3u8") || url.includes(".m3u")) {
303
+ this.ensureM3UCanBePlayed();
304
+ }
305
+ else {
306
+ this._videoElement.src = url;
307
+ if (this._isPlaying) {
308
+ this.stop();
309
+ this.play();
310
+ }
311
+ }
312
+ }
313
+ }
314
+
315
+ /** @internal */
316
+ onEnable(): void {
317
+ if (debug) console.log("VideoPlayer.onEnable", VideoSource[this.source], this.clip, this.url, this)
318
+ window.addEventListener('visibilitychange', this.visibilityChanged);
319
+
320
+ if (this.playOnAwake === true) {
321
+ this.create(true);
322
+ }
323
+ else {
324
+ this.preloadVideo();
325
+ }
326
+
327
+ if (this.screenspace) {
328
+ this._overlay?.start();
329
+ }
330
+ else this._overlay?.stop();
331
+ }
332
+
333
+ /** @internal */
334
+ onDisable(): void {
335
+ window.removeEventListener('visibilitychange', this.visibilityChanged);
336
+ this._overlay?.stop();
337
+ this.pause();
338
+ }
339
+
340
+ private visibilityChanged = (_: Event) => {
341
+ switch (document.visibilityState) {
342
+ case "hidden":
343
+ if (!this.playInBackground) {
344
+ this.wasPlaying = this._isPlaying;
345
+ this.pause();
346
+ }
347
+ break;
348
+ case "visible":
349
+ if (this.wasPlaying && !this._isPlaying) this.play();
350
+ break;
351
+ }
352
+ }
353
+
354
+ /** @internal */
355
+ onDestroy(): void {
356
+ if (this._videoElement) {
357
+ this.videoElement?.remove();
358
+ this._videoElement = null;
359
+ }
360
+ if (this._videoTexture) {
361
+ this._videoTexture.dispose();
362
+ this._videoTexture = null;
363
+ }
364
+ }
365
+
366
+ private _receivedInput: boolean = false;
367
+
368
+ /**
369
+ * @internal
370
+ */
371
+ constructor() {
372
+ super();
373
+ awaitInput(() => {
374
+ this._receivedInput = true;
375
+ this.updateVideoElementSettings();
376
+ });
377
+ this._targetObjects = [];
378
+
379
+ if (getParam("videoscreenspace")) {
380
+ window.addEventListener("keydown", evt => {
381
+ if (evt.key === "f") {
382
+ this.screenspace = !this.screenspace;
383
+ }
384
+ });
385
+ }
386
+ }
387
+
388
+ /** start playing the video source */
389
+ play() {
390
+ if (!this._videoElement) this.create(false);
391
+ if (!this._videoElement) {
392
+ if (debug) console.warn("Can not play: no video element found", this);
393
+ return
394
+ }
395
+ if (this._isPlaying && !this._videoElement?.ended && !this._videoElement?.paused) return;
396
+ this._isPlaying = true;
397
+ if (!this._receivedInput) this._videoElement.muted = true;
398
+ this.handleBeginPlaying(false);
399
+
400
+ if (this.shouldUseM3U) {
401
+ this.ensureM3UCanBePlayed();
402
+ return;
403
+ }
404
+
405
+ if (debug) console.log("Video Play()", this.clip, this._videoElement, this.time);
406
+ this._videoElement.currentTime = this.time;
407
+ this._videoElement.play().catch(err => {
408
+ console.log(err);
409
+ // https://developer.chrome.com/blog/play-request-was-interrupted/
410
+ if (debug)
411
+ console.error("Error playing video", err, "CODE=" + err.code, this.videoElement?.src, this);
412
+ setTimeout(() => {
413
+ if (this._isPlaying && !this.destroyed && this.activeAndEnabled)
414
+ this.play();
415
+ }, 1000);
416
+ });
417
+ if (debug) console.log("play", this._videoElement, this.time);
418
+ }
419
+
420
+ /**
421
+ * Stop the video playback. This will reset the video to the beginning
422
+ */
423
+ stop() {
424
+ this._isPlaying = false;
425
+ this.time = 0;
426
+ if (!this._videoElement) return;
427
+ this._videoElement.currentTime = 0;
428
+ this._videoElement.pause();
429
+ if (debug) console.log("STOP", this);
430
+ }
431
+
432
+ /**
433
+ * Pause the video playback
434
+ */
435
+ pause(): void {
436
+ this.time = this._videoElement?.currentTime ?? 0;
437
+ this._isPlaying = false;
438
+ this._videoElement?.pause();
439
+ if (debug) console.log("PAUSE", this, this.currentTime);
440
+ }
441
+
442
+
443
+ /** create the video element and assign the video source url or stream */
444
+ create(playAutomatically: boolean): boolean {
445
+ let src;
446
+ switch (this.source) {
447
+ case VideoSource.VideoClip:
448
+ src = this.clip;
449
+ break;
450
+ case VideoSource.Url:
451
+ src = this.url;
452
+ if (!src?.length && typeof this.clip === "string")
453
+ src = this.clip;
454
+ break;
455
+ }
456
+
457
+ if (!src) {
458
+ if (debug) console.warn("No video source set", this);
459
+ return false;
460
+ }
461
+
462
+ if (!this._videoElement) {
463
+ if (debug)
464
+ console.warn("Create VideoElement", this);
465
+ this._videoElement = this.createVideoElement();
466
+ this.context.domElement!.shadowRoot!.prepend(this._videoElement);
467
+ // hide it because otherwise it would overlay the website with default css
468
+ this.updateVideoElementStyles();
469
+ }
470
+
471
+ if (typeof src === "string") {
472
+ if (debug) console.log("Set Video src", src);
473
+ this._videoElement.src = src;
474
+ // Nor sure why we did this here, but with this code the video does not restart when being paused / enable toggled
475
+ // const str = this._videoElement["captureStream"]?.call(this._videoElement);
476
+ // this.clip = str;
477
+ }
478
+ else {
479
+ if (debug) console.log("Set Video srcObject", src);
480
+ this._videoElement.srcObject = src;
481
+ }
482
+
483
+
484
+ if (!this._videoTexture)
485
+ this._videoTexture = new VideoTexture(this._videoElement);
486
+ this._videoTexture.flipY = false;
487
+ this._videoTexture.colorSpace = SRGBColorSpace;
488
+ if (playAutomatically)
489
+ this.handleBeginPlaying(playAutomatically);
490
+ if (debug)
491
+ console.log("Video: handle playing done...", src, playAutomatically);
492
+ return true;
493
+ }
494
+
495
+ updateAspect() {
496
+ if (this.aspectMode === AspectMode.None) return;
497
+ this.startCoroutine(this.updateAspectImpl());
498
+ }
499
+
500
+ private _overlay: VideoOverlay | null = null;
501
+
502
+ /**
503
+ * If true the video will be rendered in screenspace mode and overlayed on top of the scene.
504
+ * Alternatively you can also request the video to be played in PictureInPicture mode by calling `requestPictureInPicture()`
505
+ */
506
+ get screenspace(): boolean {
507
+ return this._overlay?.enabled ?? false;
508
+ }
509
+ set screenspace(val: boolean) {
510
+ if (val) {
511
+ if (!this._videoTexture) return;
512
+ if (!this._overlay) this._overlay = new VideoOverlay(this.context);
513
+ this._overlay.add(this._videoTexture);
514
+ }
515
+ else this._overlay?.remove(this._videoTexture);
516
+ if (this._overlay) this._overlay.enabled = val;
517
+ }
518
+
519
+ private _targetObjects: Array<Object3D>;
520
+
521
+ private createVideoElement(): HTMLVideoElement {
522
+ const video = document.createElement("video") as HTMLVideoElement;
523
+ if (this._crossOrigin)
524
+ video.setAttribute("crossorigin", this._crossOrigin);
525
+ if (debug) console.log("created video element", video);
526
+ return video;
527
+ }
528
+
529
+ private handleBeginPlaying(playAutomatically: boolean) {
530
+ if (!this.activeAndEnabled) return;
531
+ if (!this._videoElement) return;
532
+
533
+ this._targetObjects.length = 0;
534
+
535
+ let target: Object3D | undefined = this.gameObject;
536
+
537
+ switch (this.renderMode) {
538
+ case VideoRenderMode.MaterialOverride:
539
+ target = this.targetMaterialRenderer?.gameObject;
540
+ if (!target) target = GameObject.getComponent(this.gameObject, Renderer)?.gameObject;
541
+ break;
542
+ case VideoRenderMode.RenderTexture:
543
+ console.error("VideoPlayer renderTexture not implemented yet. Please use material override instead");
544
+ return;
545
+ }
546
+
547
+ if (!target) {
548
+ console.error("Missing target for video material renderer", this.name, VideoRenderMode[this.renderMode!], this);
549
+ return;
550
+ }
551
+ const mat = target["material"];
552
+ if (mat) {
553
+ this._targetObjects.push(target);
554
+
555
+ if (mat !== this._videoMaterial) {
556
+ this._videoMaterial = mat.clone();
557
+ target["material"] = this._videoMaterial;
558
+ }
559
+
560
+ const fieldName = "map";
561
+ const videoMaterial = this._videoMaterial as any;
562
+
563
+ if (!this.targetMaterialProperty) {
564
+ videoMaterial[fieldName] = this._videoTexture;
565
+ }
566
+ else {
567
+ switch (this.targetMaterialProperty) {
568
+ default:
569
+ videoMaterial[fieldName] = this._videoTexture;
570
+ break;
571
+ // doesnt render:
572
+ // case "emissiveTexture":
573
+ // console.log(this.videoMaterial);
574
+ // // (this.videoMaterial as any).map = this.videoTexture;
575
+ // (this.videoMaterial as any).emissive?.set(1,1,1);// = this.videoTexture;
576
+ // (this.videoMaterial as any).emissiveMap = this.videoTexture;
577
+ // break;
578
+ }
579
+ }
580
+ }
581
+ else {
582
+ console.warn("Can not play video, no material found, this might be a multimaterial case which is not supported yet");
583
+ return;
584
+ }
585
+ this.updateVideoElementSettings();
586
+ this.updateVideoElementStyles();
587
+ if (playAutomatically) {
588
+ if (this.shouldUseM3U) {
589
+ this.ensureM3UCanBePlayed();
590
+ }
591
+ this.play();
592
+ }
593
+ }
594
+
595
+ private updateVideoElementSettings() {
596
+ if (!this._videoElement) return;
597
+ this._videoElement.loop = this._isLooping;
598
+ this._videoElement.currentTime = this.currentTime;
599
+ this._videoElement.playbackRate = this._playbackSpeed;
600
+ // dont open in fullscreen on ios
601
+ this._videoElement.playsInline = true;
602
+ let muted = !this._receivedInput || this.audioOutputMode === VideoAudioOutputMode.None;
603
+ if (!muted && this._muted) muted = true;
604
+ this._videoElement.muted = muted;
605
+ if (this.playOnAwake)
606
+ this._videoElement.autoplay = true;
607
+ }
608
+
609
+ private updateVideoElementStyles() {
610
+ if (!this._videoElement) return;
611
+ // set style here so preview frame is rendered
612
+ // set display and selectable because otherwise is interfers with input/focus e.g. breaks orbit control
613
+ this._videoElement.style.userSelect = "none";
614
+ this._videoElement.style.visibility = "hidden";
615
+ this._videoElement.style.display = "none";
616
+ this.updateAspect();
617
+ }
618
+
619
+
620
+
621
+
622
+ private _updateAspectRoutineId: number = -1;
623
+ private *updateAspectImpl() {
624
+ const id = ++this._updateAspectRoutineId;
625
+ const lastAspect: number | undefined = undefined;
626
+ const stream = this.clip;
627
+ while (id === this._updateAspectRoutineId && this.aspectMode !== AspectMode.None && this.clip && stream === this.clip && this._isPlaying) {
628
+ if (!stream || typeof stream === "string") {
629
+ return;
630
+ }
631
+ let aspect: number | undefined = undefined;
632
+ for (const track of stream.getVideoTracks()) {
633
+ const settings = track.getSettings();
634
+ if (settings && settings.width && settings.height) {
635
+ aspect = settings.width / settings.height;
636
+ break;
637
+ }
638
+ // on firefox capture canvas stream works but looks like
639
+ // the canvas stream track doesnt contain settings?!!?
640
+ else {
641
+ aspect = this.context.renderer.domElement.clientWidth / this.context.renderer.domElement.clientHeight;
642
+ }
643
+ }
644
+ if (aspect === undefined) {
645
+ for (let i = 0; i < 10; i++)
646
+ yield;
647
+ if (!this.isPlaying) break;
648
+ continue;
649
+ }
650
+ if (lastAspect === aspect) {
651
+ yield;
652
+ continue;
653
+ }
654
+ for (const obj of this._targetObjects) {
655
+ let worldAspect = 1;
656
+ if (obj.parent) {
657
+ const parentScale = getWorldScale(obj.parent);
658
+ worldAspect = parentScale.x / parentScale.y;
659
+ }
660
+ switch (this.aspectMode) {
661
+ case AspectMode.AdjustHeight:
662
+ obj.scale.y = 1 / aspect * obj.scale.x * worldAspect;
663
+ break;
664
+ case AspectMode.AdjustWidth:
665
+ obj.scale.x = aspect * obj.scale.y * worldAspect;
666
+ break;
667
+ }
668
+ }
669
+ for (let i = 0; i < 3; i++)
670
+ yield;
671
+ }
672
+ }
673
+
674
+
675
+
676
+
677
+ private get shouldUseM3U(): boolean { return this.url != undefined && (this.url.endsWith(".m3u8") || this.url.endsWith(".m3u")) && this.source === VideoSource.Url; }
678
+
679
+ private ensureM3UCanBePlayed() {
680
+ if (!this.shouldUseM3U) return;
681
+ let hls_script = document.head.querySelector("script[data-hls_library]") as HTMLScriptElement;
682
+ if (!hls_script) {
683
+ if (debug) console.log("HLS: load script");
684
+ hls_script = document.createElement("script");
685
+ hls_script.dataset["hls_library"] = "hls.js";
686
+ hls_script.src = "https://cdn.jsdelivr.net/npm/hls.js@1";
687
+ hls_script.addEventListener("load", this.onHlsAvailable);
688
+ document.head.append(hls_script);
689
+ }
690
+ else if (globalThis["Hls"]) {
691
+ this.onHlsAvailable();
692
+ }
693
+ else {
694
+ hls_script.addEventListener("load", this.onHlsAvailable);
695
+ }
696
+ }
697
+ private _hls?: Hls;
698
+ private onHlsAvailable = () => {
699
+ if (debug) console.log("HLS: available", this.clip);
700
+ if (!this.shouldUseM3U || !this.url) return;
701
+ if (!this._hls)
702
+ this._hls = new Hls();
703
+ this.videoElement!.autoplay = true;
704
+ this._hls.loadSource(this.url);
705
+ this._hls.attachMedia(this.videoElement!);
706
+ this._videoElement?.play();
707
+ if (debug) console.log("HLS: loaded", this.clip);
708
+ }
709
+ }
710
+
711
+ declare class Hls {
712
+ constructor();
713
+ loadSource(url: string);
714
+ attachMedia(videoElement: HTMLVideoElement);
715
+ }
716
+
717
+
718
+
719
+
720
+
721
+
722
+
723
+
724
+ class VideoOverlay {
725
+
726
+ readonly context: Context;
727
+
728
+ constructor(context: Context) {
729
+ this.context = context;
730
+ this._input = new VideoOverlayInput(this);
731
+ }
732
+
733
+ get enabled() {
734
+ return this._isInScreenspaceMode;
735
+ }
736
+
737
+ set enabled(val: boolean) {
738
+ if (val) this.start();
739
+ else this.stop();
740
+ }
741
+
742
+
743
+ add(video: VideoTexture) {
744
+ if (this._videos.indexOf(video) === -1) {
745
+ this._videos.push(video);
746
+ }
747
+ }
748
+
749
+ remove(video: VideoTexture | null | undefined) {
750
+ if (!video) return;
751
+ const index = this._videos.indexOf(video);
752
+ if (index >= 0) {
753
+ this._videos.splice(index, 1);
754
+ }
755
+ }
756
+
757
+ start() {
758
+ if (this._isInScreenspaceMode) return;
759
+ if (this._videos.length < 0) return;
760
+ const texture = this._videos[this._videos.length - 1];
761
+ if (!texture) return;
762
+
763
+ this._isInScreenspaceMode = true;
764
+ if (!this._screenspaceModeQuad) {
765
+ this._screenspaceModeQuad = ObjectUtils.createPrimitive(PrimitiveType.Quad, {
766
+ material: new ScreenspaceTexture(texture)
767
+ });
768
+ if (!this._screenspaceModeQuad) return;
769
+ this._screenspaceModeQuad.geometry.scale(2, 2, 2);
770
+ }
771
+
772
+ const quad = this._screenspaceModeQuad;
773
+ this.context.scene.add(quad);
774
+ this.updateScreenspaceMaterialUniforms();
775
+
776
+ const mat = quad.material as ScreenspaceTexture;
777
+ mat?.reset();
778
+
779
+ this._input?.enable(mat);
780
+ }
781
+
782
+ stop() {
783
+ this._isInScreenspaceMode = false;
784
+ if (this._screenspaceModeQuad) {
785
+ this._input?.disable();
786
+ this._screenspaceModeQuad.removeFromParent();
787
+ }
788
+ }
789
+
790
+ updateScreenspaceMaterialUniforms() {
791
+ const mat = this._screenspaceModeQuad?.material as ScreenspaceTexture;
792
+ if (!mat) return;
793
+ // mat.videoAspect = this.videoTexture?.image?.width / this.videoTexture?.image?.height;
794
+ mat.screenAspect = this.context.domElement.clientWidth / this.context.domElement.clientHeight;
795
+ }
796
+
797
+ private _videos: VideoTexture[] = [];
798
+ private _screenspaceModeQuad: Mesh | undefined;
799
+ private _isInScreenspaceMode: boolean = false;
800
+ private _input: VideoOverlayInput;
801
+ }
802
+
803
+
804
+
805
+
806
+ class VideoOverlayInput {
807
+
808
+ private _onResizeScreenFn?: () => void;
809
+ private _onKeyUpFn?: (e: KeyboardEvent) => void;
810
+ private _onMouseWheelFn?: (e: WheelEvent) => void;
811
+
812
+ private readonly context: Context;
813
+ private readonly overlay: VideoOverlay;
814
+
815
+ constructor(overlay: VideoOverlay) {
816
+ this.overlay = overlay;
817
+ this.context = overlay.context;
818
+ }
819
+
820
+ private _material?: ScreenspaceTexture;
821
+
822
+ enable(mat: ScreenspaceTexture) {
823
+ this._material = mat;
824
+
825
+ window.addEventListener("resize", this._onResizeScreenFn = () => {
826
+ this.overlay.updateScreenspaceMaterialUniforms();
827
+ });
828
+ window.addEventListener("keyup", this._onKeyUpFn = (args) => {
829
+ if (args.key === "Escape")
830
+ this.overlay.stop();
831
+ });
832
+
833
+ window.addEventListener("wheel", this._onMouseWheelFn = (args) => {
834
+ if (this.overlay.enabled) {
835
+ mat.zoom += args.deltaY * .0005;
836
+ args.preventDefault();
837
+ }
838
+ }, { passive: false });
839
+
840
+
841
+ const delta: Vector2 = new Vector2();
842
+
843
+ window.addEventListener("mousemove", (args: MouseEvent) => {
844
+ if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
845
+ const normalizedMovement = new Vector2(args.movementX, args.movementY);
846
+ normalizedMovement.x /= this.context.domElement.clientWidth;
847
+ normalizedMovement.y /= this.context.domElement.clientHeight;
848
+ delta.set(normalizedMovement.x, normalizedMovement.y);
849
+ delta.multiplyScalar(mat.zoom / -this.context.time.deltaTime * .01);
850
+ mat.offset = mat.offset.add(delta);
851
+ }
852
+ });
853
+
854
+ window.addEventListener("pointermove", (args: PointerEvent) => {
855
+ if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
856
+ const count = this.context.input.getTouchesPressedCount();
857
+ if (count === 1) {
858
+ delta.set(args.movementX, args.movementY);
859
+ delta.multiplyScalar(mat.zoom * -this.context.time.deltaTime * .05);
860
+ mat.offset = mat.offset.add(delta);
861
+ }
862
+ }
863
+ });
864
+
865
+ let lastTouchStartTime = 0;
866
+ window.addEventListener("touchstart", e => {
867
+ if (e.touches.length < 2) {
868
+ if (this.context.time.time - lastTouchStartTime < .3) {
869
+ this.overlay.stop();
870
+ }
871
+ lastTouchStartTime = this.context.time.time;
872
+ return;
873
+ }
874
+ this._isPinching = true;
875
+ this._lastPinch = 0;
876
+ })
877
+ window.addEventListener("touchmove", e => {
878
+ if (!this._isPinching || !this._material) return;
879
+ const touch1 = e.touches[0];
880
+ const touch2 = e.touches[1];
881
+ const dx = touch1.clientX - touch2.clientX;
882
+ const dy = touch1.clientY - touch2.clientY;
883
+ const distance = Math.sqrt(dx * dx + dy * dy);
884
+ if (this._lastPinch !== 0) {
885
+ const delta = distance - this._lastPinch;
886
+ this._material.zoom -= delta * .004;
887
+ }
888
+ this._lastPinch = distance;
889
+ })
890
+ window.addEventListener("touchend", () => {
891
+ this._isPinching = false;
892
+ })
893
+ }
894
+
895
+ private _isPinching: boolean = false;
896
+ private _lastPinch = 0;
897
+
898
+ disable() {
899
+
900
+ if (this._onResizeScreenFn) {
901
+ window.removeEventListener("resize", this._onResizeScreenFn);
902
+ this._onResizeScreenFn = undefined;
903
+ }
904
+ if (this._onKeyUpFn) {
905
+ window.removeEventListener("keyup", this._onKeyUpFn);
906
+ this._onKeyUpFn = undefined;
907
+ }
908
+ if (this._onMouseWheelFn) {
909
+ window.removeEventListener("wheel", this._onMouseWheelFn);
910
+ this._onMouseWheelFn = undefined;
911
+ }
912
+ }
913
+
914
+ }
915
+
916
+ class ScreenspaceTexture extends ShaderMaterial {
917
+
918
+ set screenAspect(val: number) {
919
+ this.uniforms["screenAspect"].value = val;
920
+ this.needsUpdate = true;
921
+ }
922
+
923
+ set offset(vec: Vector2 | { x: number, y: number }) {
924
+ const val = this.uniforms["offsetScale"].value;
925
+ val.x = vec.x;
926
+ val.y = vec.y;
927
+ // console.log(val);
928
+ this.uniforms["offsetScale"].value = val;
929
+ this.needsUpdate = true;
930
+ }
931
+
932
+ private readonly _offset: Vector2 = new Vector2();
933
+ get offset(): Vector2 {
934
+ const val = this.uniforms["offsetScale"].value;
935
+ this._offset.set(val.x, val.y);
936
+ return this._offset;
937
+ }
938
+
939
+ set zoom(val: number) {
940
+ const zoom = this.uniforms["offsetScale"].value;
941
+ if (val < .001) val = .001;
942
+ zoom.z = val;
943
+ // zoom.z = this.maxZoom - val;
944
+ // zoom.z /= this.maxZoom;
945
+ this.needsUpdate = true;
946
+ }
947
+
948
+ get zoom(): number {
949
+ return this.uniforms["offsetScale"].value.z;// * this.maxZoom;
950
+ }
951
+
952
+ reset() {
953
+ this.offset = this.offset.set(0, 0);
954
+ this.zoom = 1;
955
+ this.needsUpdate = true;
956
+ }
957
+
958
+ // maxZoom : number = 10
959
+
960
+ constructor(tex: Texture) {
961
+ super();
962
+
963
+ this.uniforms = {
964
+ map: { value: tex },
965
+ screenAspect: { value: 1 },
966
+ offsetScale: { value: new Vector4(0, 0, 1, 1) }
967
+ };
968
+
969
+ this.vertexShader = `
970
+ uniform sampler2D map;
971
+ uniform float screenAspect;
972
+ uniform vec4 offsetScale;
973
+ varying vec2 vUv;
974
+
975
+ void main() {
976
+
977
+ gl_Position = vec4( position , 1.0 );
978
+ vUv = uv;
979
+ vUv.y = 1. - vUv.y;
980
+
981
+ // fit into screen
982
+ ivec2 res = textureSize(map, 0);
983
+ float videoAspect = float(res.x) / float(res.y);
984
+ float aspect = videoAspect / screenAspect;
985
+ if(aspect >= 1.0)
986
+ {
987
+ vUv.y = vUv.y * aspect;
988
+ float offset = (1. - aspect) * .5;
989
+ vUv.y = vUv.y + offset;
990
+ }
991
+ else
992
+ {
993
+ vUv.x = vUv.x / aspect;
994
+ float offset = (1. - 1. / aspect) * .5;
995
+ vUv.x = vUv.x + offset;
996
+ }
997
+
998
+ vUv.x -= .5;
999
+ vUv.y -= .5;
1000
+
1001
+ vUv.x *= offsetScale.z;
1002
+ vUv.y *= offsetScale.z;
1003
+ vUv.x += offsetScale.x;
1004
+ vUv.y += offsetScale.y;
1005
+
1006
+ vUv.x += .5;
1007
+ vUv.y += .5;
1008
+ }
1009
+
1010
+ `
1011
+ this.fragmentShader = `
1012
+ uniform sampler2D map;
1013
+ varying vec2 vUv;
1014
+ void main() {
1015
+ if(vUv.x < 0. || vUv.x > 1. || vUv.y < 0. || vUv.y > 1.)
1016
+ gl_FragColor = vec4(0., 0., 0., 1.);
1017
+ else
1018
+ {
1019
+ vec4 texcolor = texture2D(map, vUv);
1020
+ gl_FragColor = texcolor;
1021
+ }
1022
+ }
1023
+ `
1024
+ }
1025
+ }