@needle-tools/engine 4.4.0-beta → 4.4.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1056) hide show
  1. package/CHANGELOG.md +3607 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2256 -2254
  6. package/dist/needle-engine.bundle.light.js +2256 -2254
  7. package/dist/needle-engine.bundle.light.min.js +118 -118
  8. package/dist/needle-engine.bundle.light.umd.cjs +116 -116
  9. package/dist/needle-engine.bundle.min.js +118 -118
  10. package/dist/needle-engine.bundle.umd.cjs +116 -116
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.js +468 -467
  13. package/dist/needle-engine.light.d.ts +130 -138
  14. package/dist/needle-engine.light.js +468 -467
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/dist/postprocessing.js +1673 -1527
  20. package/dist/postprocessing.light.js +1673 -1527
  21. package/dist/postprocessing.light.min.js +80 -66
  22. package/dist/postprocessing.light.umd.cjs +83 -69
  23. package/dist/postprocessing.min.js +80 -66
  24. package/dist/postprocessing.umd.cjs +83 -69
  25. package/dist/vendor.js +1 -1
  26. package/dist/vendor.light.js +1 -1
  27. package/lib/asap/needle-asap.d.ts +1 -1
  28. package/lib/asap/needle-asap.js +95 -95
  29. package/lib/asap/sessiongranted.d.ts +3 -3
  30. package/lib/asap/sessiongranted.js +65 -65
  31. package/lib/asap/utils.d.ts +1 -1
  32. package/lib/asap/utils.js +3 -3
  33. package/lib/engine/analytics/index.d.ts +6 -6
  34. package/lib/engine/analytics/index.js +12 -12
  35. package/lib/engine/analytics/lcp.d.ts +3 -3
  36. package/lib/engine/analytics/lcp.js +34 -34
  37. package/lib/engine/api.d.ts +81 -81
  38. package/lib/engine/api.js +80 -80
  39. package/lib/engine/assets/index.d.ts +11 -11
  40. package/lib/engine/assets/index.js +47 -47
  41. package/lib/engine/assets/static.d.ts +1 -1
  42. package/lib/engine/assets/static.js +4 -4
  43. package/lib/engine/codegen/register_types.d.ts +1 -1
  44. package/lib/engine/codegen/register_types.js +300 -298
  45. package/lib/engine/codegen/register_types.js.map +1 -1
  46. package/lib/engine/debug/debug.d.ts +15 -15
  47. package/lib/engine/debug/debug.js +44 -44
  48. package/lib/engine/debug/debug_console.d.ts +2 -2
  49. package/lib/engine/debug/debug_console.js +307 -307
  50. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  51. package/lib/engine/debug/debug_overlay.js +316 -316
  52. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_spatial_console.js +390 -390
  54. package/lib/engine/debug/index.d.ts +2 -2
  55. package/lib/engine/debug/index.js +2 -2
  56. package/lib/engine/engine_addressables.d.ts +166 -166
  57. package/lib/engine/engine_addressables.js +608 -608
  58. package/lib/engine/engine_animation.d.ts +43 -43
  59. package/lib/engine/engine_animation.js +133 -133
  60. package/lib/engine/engine_application.d.ts +40 -40
  61. package/lib/engine/engine_application.js +104 -104
  62. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  63. package/lib/engine/engine_assetdatabase.js +344 -344
  64. package/lib/engine/engine_audio.d.ts +4 -4
  65. package/lib/engine/engine_audio.js +23 -23
  66. package/lib/engine/engine_camera.d.ts +13 -13
  67. package/lib/engine/engine_camera.js +30 -30
  68. package/lib/engine/engine_components.d.ts +110 -110
  69. package/lib/engine/engine_components.js +380 -380
  70. package/lib/engine/engine_components_internal.d.ts +9 -9
  71. package/lib/engine/engine_components_internal.js +36 -36
  72. package/lib/engine/engine_constants.d.ts +10 -10
  73. package/lib/engine/engine_constants.js +41 -41
  74. package/lib/engine/engine_context.d.ts +345 -345
  75. package/lib/engine/engine_context.js +1515 -1515
  76. package/lib/engine/engine_context_registry.d.ts +71 -71
  77. package/lib/engine/engine_context_registry.js +117 -117
  78. package/lib/engine/engine_coroutine.d.ts +35 -35
  79. package/lib/engine/engine_coroutine.js +52 -52
  80. package/lib/engine/engine_create_objects.d.ts +118 -118
  81. package/lib/engine/engine_create_objects.js +308 -308
  82. package/lib/engine/engine_default_parameters.d.ts +2 -2
  83. package/lib/engine/engine_default_parameters.js +3 -3
  84. package/lib/engine/engine_editor-sync.d.ts +21 -21
  85. package/lib/engine/engine_editor-sync.js +4 -4
  86. package/lib/engine/engine_element.d.ts +113 -113
  87. package/lib/engine/engine_element.js +830 -830
  88. package/lib/engine/engine_element_attributes.d.ts +72 -72
  89. package/lib/engine/engine_element_attributes.js +1 -1
  90. package/lib/engine/engine_element_extras.d.ts +6 -6
  91. package/lib/engine/engine_element_extras.js +13 -13
  92. package/lib/engine/engine_element_loading.d.ts +44 -44
  93. package/lib/engine/engine_element_loading.js +349 -349
  94. package/lib/engine/engine_element_overlay.d.ts +21 -21
  95. package/lib/engine/engine_element_overlay.js +166 -166
  96. package/lib/engine/engine_fileloader.d.ts +2 -2
  97. package/lib/engine/engine_fileloader.js +8 -8
  98. package/lib/engine/engine_gameobject.d.ts +68 -68
  99. package/lib/engine/engine_gameobject.js +591 -591
  100. package/lib/engine/engine_generic_utils.d.ts +1 -1
  101. package/lib/engine/engine_generic_utils.js +13 -13
  102. package/lib/engine/engine_gizmos.d.ts +149 -149
  103. package/lib/engine/engine_gizmos.js +530 -530
  104. package/lib/engine/engine_gltf.d.ts +12 -12
  105. package/lib/engine/engine_gltf.js +15 -15
  106. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  107. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  108. package/lib/engine/engine_hot_reload.d.ts +7 -7
  109. package/lib/engine/engine_hot_reload.js +184 -184
  110. package/lib/engine/engine_input.d.ts +352 -352
  111. package/lib/engine/engine_input.js +1265 -1265
  112. package/lib/engine/engine_input_utils.d.ts +2 -2
  113. package/lib/engine/engine_input_utils.js +22 -22
  114. package/lib/engine/engine_instancing.d.ts +19 -19
  115. package/lib/engine/engine_instancing.js +39 -39
  116. package/lib/engine/engine_license.d.ts +9 -9
  117. package/lib/engine/engine_license.js +320 -320
  118. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  119. package/lib/engine/engine_lifecycle_api.js +99 -99
  120. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  121. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  122. package/lib/engine/engine_lightdata.d.ts +23 -23
  123. package/lib/engine/engine_lightdata.js +91 -91
  124. package/lib/engine/engine_loaders.d.ts +13 -13
  125. package/lib/engine/engine_loaders.js +62 -62
  126. package/lib/engine/engine_lods.d.ts +31 -31
  127. package/lib/engine/engine_lods.js +146 -146
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +252 -252
  135. package/lib/engine/engine_networking.js +743 -743
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +212 -212
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1432 -1432
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_scenetools.d.ts +50 -50
  169. package/lib/engine/engine_scenetools.js +321 -321
  170. package/lib/engine/engine_serialization.d.ts +3 -3
  171. package/lib/engine/engine_serialization.js +3 -3
  172. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  173. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  174. package/lib/engine/engine_serialization_core.d.ts +85 -85
  175. package/lib/engine/engine_serialization_core.js +602 -602
  176. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  177. package/lib/engine/engine_serialization_decorator.js +66 -66
  178. package/lib/engine/engine_setup.d.ts +1 -1
  179. package/lib/engine/engine_setup.js +2 -2
  180. package/lib/engine/engine_shaders.d.ts +53 -53
  181. package/lib/engine/engine_shaders.js +252 -252
  182. package/lib/engine/engine_shims.d.ts +4 -4
  183. package/lib/engine/engine_shims.js +24 -24
  184. package/lib/engine/engine_test_utils.d.ts +39 -39
  185. package/lib/engine/engine_test_utils.js +83 -83
  186. package/lib/engine/engine_texture.d.ts +28 -28
  187. package/lib/engine/engine_texture.js +64 -64
  188. package/lib/engine/engine_three_utils.d.ts +201 -201
  189. package/lib/engine/engine_three_utils.js +731 -731
  190. package/lib/engine/engine_time.d.ts +51 -51
  191. package/lib/engine/engine_time.js +82 -82
  192. package/lib/engine/engine_time_utils.d.ts +88 -88
  193. package/lib/engine/engine_time_utils.js +215 -215
  194. package/lib/engine/engine_tonemapping.d.ts +2 -2
  195. package/lib/engine/engine_tonemapping.js +194 -194
  196. package/lib/engine/engine_types.d.ts +572 -572
  197. package/lib/engine/engine_types.js +88 -88
  198. package/lib/engine/engine_typestore.d.ts +28 -28
  199. package/lib/engine/engine_typestore.js +55 -55
  200. package/lib/engine/engine_util_decorator.d.ts +13 -13
  201. package/lib/engine/engine_util_decorator.js +116 -116
  202. package/lib/engine/engine_utils.d.ts +266 -266
  203. package/lib/engine/engine_utils.js +878 -878
  204. package/lib/engine/engine_utils_format.d.ts +21 -21
  205. package/lib/engine/engine_utils_format.js +193 -193
  206. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  207. package/lib/engine/engine_utils_screenshot.js +513 -513
  208. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  209. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  262. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  263. package/lib/engine/js-extensions/Vector.js +13 -13
  264. package/lib/engine/js-extensions/index.d.ts +5 -5
  265. package/lib/engine/js-extensions/index.js +5 -5
  266. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  268. package/lib/engine/shaders/shaderData.d.ts +55 -55
  269. package/lib/engine/shaders/shaderData.js +58 -58
  270. package/lib/engine/tests/test_utils.d.ts +2 -2
  271. package/lib/engine/tests/test_utils.js +53 -53
  272. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  273. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  274. package/lib/engine/webcomponents/api.d.ts +5 -5
  275. package/lib/engine/webcomponents/api.js +4 -4
  276. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  277. package/lib/engine/webcomponents/buttons.js +237 -237
  278. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  279. package/lib/engine/webcomponents/fonts.js +32 -32
  280. package/lib/engine/webcomponents/icons.d.ts +9 -9
  281. package/lib/engine/webcomponents/icons.js +52 -52
  282. package/lib/engine/webcomponents/index.d.ts +1 -1
  283. package/lib/engine/webcomponents/index.js +1 -1
  284. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  285. package/lib/engine/webcomponents/logo-element.js +67 -67
  286. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  288. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  289. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  290. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  291. package/lib/engine/webcomponents/needle-button.js +161 -161
  292. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  293. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  294. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  295. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  296. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  297. package/lib/engine/xr/NeedleXRSync.js +188 -188
  298. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  299. package/lib/engine/xr/SceneTransition.js +69 -69
  300. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  301. package/lib/engine/xr/TempXRContext.js +187 -187
  302. package/lib/engine/xr/XRRig.d.ts +7 -7
  303. package/lib/engine/xr/XRRig.js +1 -1
  304. package/lib/engine/xr/api.d.ts +6 -6
  305. package/lib/engine/xr/api.js +6 -6
  306. package/lib/engine/xr/events.d.ts +66 -66
  307. package/lib/engine/xr/events.js +93 -93
  308. package/lib/engine/xr/internal.d.ts +12 -12
  309. package/lib/engine/xr/internal.js +25 -25
  310. package/lib/engine/xr/usdz.d.ts +12 -12
  311. package/lib/engine/xr/usdz.js +29 -29
  312. package/lib/engine/xr/utils.d.ts +11 -11
  313. package/lib/engine/xr/utils.js +34 -34
  314. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  315. package/lib/engine-components/AlignmentConstraint.js +39 -39
  316. package/lib/engine-components/Animation.d.ts +156 -156
  317. package/lib/engine-components/Animation.js +508 -508
  318. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  319. package/lib/engine-components/AnimationCurve.js +159 -159
  320. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  321. package/lib/engine-components/AnimationUtils.js +27 -27
  322. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  323. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  324. package/lib/engine-components/Animator.d.ts +217 -217
  325. package/lib/engine-components/Animator.js +354 -354
  326. package/lib/engine-components/AnimatorController.d.ts +227 -227
  327. package/lib/engine-components/AnimatorController.js +1152 -1152
  328. package/lib/engine-components/AudioListener.d.ts +33 -33
  329. package/lib/engine-components/AudioListener.js +86 -86
  330. package/lib/engine-components/AudioSource.d.ts +217 -217
  331. package/lib/engine-components/AudioSource.js +627 -627
  332. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  333. package/lib/engine-components/AvatarLoader.js +231 -231
  334. package/lib/engine-components/AxesHelper.d.ts +32 -32
  335. package/lib/engine-components/AxesHelper.js +67 -67
  336. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  337. package/lib/engine-components/BasicIKConstraint.js +43 -43
  338. package/lib/engine-components/BoxCollider.d.ts +2 -2
  339. package/lib/engine-components/BoxCollider.js +2 -2
  340. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  341. package/lib/engine-components/BoxHelperComponent.js +102 -102
  342. package/lib/engine-components/Camera.d.ts +231 -231
  343. package/lib/engine-components/Camera.js +694 -694
  344. package/lib/engine-components/CameraUtils.d.ts +1 -1
  345. package/lib/engine-components/CameraUtils.js +127 -127
  346. package/lib/engine-components/CameraUtils.js.map +1 -1
  347. package/lib/engine-components/CharacterController.d.ts +55 -55
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  1019. package/src/engine-schemes/vec2.ts +33 -33
  1020. package/src/engine-schemes/vec3.ts +38 -38
  1021. package/src/engine-schemes/vec4.ts +43 -43
  1022. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1023. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1024. package/src/include/draco/draco_decoder.js +34 -34
  1025. package/src/include/ktx2/basis_transcoder.js +21 -21
  1026. package/src/include/needle/arial-msdf.json +1471 -1471
  1027. package/src/include/three/DragControls.js +231 -231
  1028. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1029. package/src/needle-engine.ts +70 -70
  1030. package/lib/engine/engine.d.ts +0 -4
  1031. package/lib/engine/engine.js +0 -12
  1032. package/lib/engine/engine.js.map +0 -1
  1033. package/lib/engine/engine_web_api.d.ts +0 -12
  1034. package/lib/engine/engine_web_api.js +0 -113
  1035. package/lib/engine/engine_web_api.js.map +0 -1
  1036. package/lib/engine-components/FlyControls.d.ts +0 -10
  1037. package/lib/engine-components/FlyControls.js +0 -29
  1038. package/lib/engine-components/FlyControls.js.map +0 -1
  1039. package/src/engine-schemes/dist/api.js +0 -17
  1040. package/src/engine-schemes/dist/api.js.meta +0 -7
  1041. package/src/engine-schemes/dist/schemes.js +0 -25
  1042. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1043. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1044. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1045. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1046. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1047. package/src/engine-schemes/dist/transform.js +0 -46
  1048. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1049. package/src/engine-schemes/dist/vec2.js +0 -32
  1050. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1051. package/src/engine-schemes/dist/vec3.js +0 -36
  1052. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1053. package/src/engine-schemes/dist/vec4.js +0 -40
  1054. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1055. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1056. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,699 +1,699 @@
1
- import { AxesHelper, Box3, Cache, Object3D, Vector2, Vector3 } from "three";
2
- import type { GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
3
-
4
- import { isDevEnvironment } from "../engine/debug/index.js";
5
- import { AnimationUtils } from "../engine/engine_animation.js";
6
- import { addComponent } from "../engine/engine_components.js";
7
- import { Context } from "../engine/engine_context.js";
8
- import { destroy } from "../engine/engine_gameobject.js";
9
- import { Gizmos } from "../engine/engine_gizmos.js";
10
- import { getLoader } from "../engine/engine_gltf.js";
11
- import { BlobStorage } from "../engine/engine_networking_blob.js";
12
- import { PreviewHelper } from "../engine/engine_networking_files.js";
13
- import { generateSeed, InstantiateIdProvider } from "../engine/engine_networking_instantiate.js";
14
- import { serializable } from "../engine/engine_serialization_decorator.js";
15
- import { fitObjectIntoVolume, getBoundingBox, placeOnSurface } from "../engine/engine_three_utils.js";
16
- import { IGameObject, Model, Vec3 } from "../engine/engine_types.js";
17
- import { getParam, setParamWithoutReload } from "../engine/engine_utils.js";
18
- import { Animation } from "./Animation.js";
19
- import { Behaviour } from "./Component.js";
20
- import { EventList } from "./EventList.js";
21
-
22
- /**
23
- * Debug mode can be enabled with the URL parameter `?debugdroplistener`, which
24
- * logs additional information during drag and drop events and visualizes hit points.
25
- */
26
- const debug = getParam("debugdroplistener");
27
-
28
- /**
29
- * Events dispatched by the DropListener component
30
- * @enum {string}
31
- */
32
- export enum DropListenerEvents {
33
- /**
34
- * Dispatched when a file is dropped into the scene. The detail of the event is the {@link File} that was dropped.
35
- * The event is called once for each dropped file.
36
- */
37
- FileDropped = "file-dropped",
38
- /**
39
- * Dispatched when a new object is added to the scene. The detail of the event contains {@link DropListenerOnDropArguments} for the content that was added.
40
- */
41
- ObjectAdded = "object-added",
42
- }
43
-
44
- /**
45
- * Context information for a drop operation
46
- */
47
- declare type DropContext = {
48
- /** Position where the file was dropped in screen coordinates */
49
- screenposition: Vector2;
50
- /** URL of the dropped content, if applicable */
51
- url?: string,
52
- /** File object of the dropped content, if applicable */
53
- file?: File;
54
- /** 3D position where the content should be placed */
55
- point?: Vec3;
56
- /** Size dimensions for the content */
57
- size?: Vec3;
58
- }
59
-
60
-
61
- /**
62
- * Network event arguments passed between clients when using the DropListener with networking
63
- */
64
- export declare type DropListenerNetworkEventArguments = {
65
- /** Unique identifier of the sender */
66
- guid: string,
67
- /** Name of the dropped object */
68
- name: string,
69
- /** URL or array of URLs to the dropped content */
70
- url: string | string[],
71
- /** Worldspace point where the object was placed in the scene */
72
- point: Vec3;
73
- /** Bounding box size */
74
- size: Vec3;
75
- /** MD5 hash of the content for verification */
76
- contentMD5: string;
77
- }
78
-
79
- /**
80
- * Arguments provided to handlers when an object is dropped or added to the scene
81
- */
82
- export declare type DropListenerOnDropArguments = {
83
- /** The DropListener component that processed the drop event */
84
- sender: DropListener,
85
- /** The root object added to the scene */
86
- object: Object3D,
87
- /** The complete model with all associated data */
88
- model: Model,
89
- /** MD5 hash of the content for verification */
90
- contentMD5: string;
91
- /** The original dropped URL or File object */
92
- dropped: URL | File | undefined;
93
- }
94
-
95
- /**
96
- * CustomEvent dispatched when an object is added to the scene via the DropListener
97
- */
98
- class DropListenerAddedEvent<T extends DropListenerOnDropArguments> extends CustomEvent<T> {
99
- /**
100
- * Creates a new added event with the provided details
101
- * @param detail Information about the added object
102
- */
103
- constructor(detail: T) {
104
- super(DropListenerEvents.ObjectAdded, { detail });
105
- }
106
- }
107
-
108
- /**
109
- * Key name used for blob storage parameters
110
- */
111
- const blobKeyName = "blob";
112
-
113
- /** The DropListener component is used to listen for drag and drop events in the browser and add the dropped files to the scene
114
- * It can be used to allow users to drag and drop glTF files into the scene to add new objects.
115
- *
116
- * If {@link useNetworking} is enabled, the DropListener will automatically synchronize dropped files to other connected clients.
117
- * Enable {@link fitIntoVolume} to automatically scale dropped objects to fit within the volume defined by {@link fitVolumeSize}.
118
- *
119
- * The following events are dispatched by the DropListener:
120
- * - **object-added** - dispatched when a new object is added to the scene
121
- * - **file-dropped** - dispatched when a file is dropped into the scene
122
- *
123
- * @example
124
- * ```typescript
125
- * import { DropListener, DropListenerEvents } from "@needle-tools/engine";
126
- *
127
- * const dropListener = new DropListener();
128
- *
129
- * gameObject.addComponent(dropListener);
130
- * dropListener.on(DropListenerEvents.FileDropped, (evt) => {
131
- * console.log("File dropped", evt.detail);
132
- * const file = evt.detail as File;
133
- * });
134
- *
135
- * dropListener.on(DropListenerEvents.ObjectAdded, (evt) => {
136
- * console.log("Object added", evt.detail);
137
- * const gltf = evt.detail as GLTF;
138
- * });
139
- * ```
140
- *
141
- * @category Asset Management
142
- * @group Components
143
- */
144
- export class DropListener extends Behaviour {
145
-
146
- /**
147
- * When enabled, the DropListener will automatically synchronize dropped files to other connected clients.
148
- * When a file is dropped locally, it will be uploaded to blob storage and the URL will be shared with other clients.
149
- */
150
- @serializable()
151
- useNetworking: boolean = true;
152
-
153
- /**
154
- * When assigned, the DropListener will only accept files that are dropped on this specific object.
155
- * This allows creating designated drop zones in your scene.
156
- */
157
- @serializable(Object3D)
158
- dropArea?: Object3D;
159
-
160
- /**
161
- * When enabled, dropped objects will be automatically scaled to fit within the volume defined by fitVolumeSize.
162
- * Useful for ensuring dropped models appear at an appropriate scale.
163
- * @default false
164
- */
165
- @serializable()
166
- fitIntoVolume: boolean = false;
167
-
168
- /**
169
- * Defines the dimensions of the volume that dropped objects will be scaled to fit within.
170
- * Only used when fitIntoVolume is enabled.
171
- */
172
- @serializable(Vector3)
173
- fitVolumeSize = new Vector3(1, 1, 1);
174
-
175
- /**
176
- * When enabled, dropped objects will be positioned at the point where the cursor hit the scene.
177
- * When disabled, objects will be placed at the origin of the DropListener.
178
- * @default true
179
- */
180
- @serializable()
181
- placeAtHitPosition: boolean = true;
182
-
183
- /**
184
- * Event list that gets invoked after a file has been successfully added to the scene.
185
- * Receives {@link DropListenerOnDropArguments} containing the added object and related information.
186
- * @event object-added
187
- * @example
188
- * ```typescript
189
- * dropListener.onDropped.addEventListener((evt) => {
190
- * console.log("Object added", evt.model);
191
- * });
192
- */
193
- @serializable(EventList)
194
- onDropped: EventList<DropListenerOnDropArguments> = new EventList();
195
-
196
- /** @internal */
197
- onEnable(): void {
198
- this.context.renderer.domElement.addEventListener("dragover", this.onDrag);
199
- this.context.renderer.domElement.addEventListener("drop", this.onDrop);
200
- window.addEventListener("paste", this.handlePaste);
201
- this.context.connection.beginListen("droplistener", this.onNetworkEvent)
202
- }
203
- /** @internal */
204
- onDisable(): void {
205
- this.context.renderer.domElement.removeEventListener("dragover", this.onDrag);
206
- this.context.renderer.domElement.removeEventListener("drop", this.onDrop);
207
- window.removeEventListener("paste", this.handlePaste);
208
- this.context.connection.stopListen("droplistener", this.onNetworkEvent);
209
- }
210
-
211
- /**
212
- * Loads a file from the given URL and adds it to the scene.
213
- */
214
- loadFromURL(url: string, data?: { point?: Vec3, size?: Vec3 }) {
215
- this.addFromUrl(url, { screenposition: new Vector2(), point: data?.point, size: data?.size, }, true);
216
- }
217
-
218
- /**
219
- * Forgets all previously added objects.
220
- * The droplistener will then not be able to remove previously added objects.
221
- */
222
- forgetObjects() {
223
- this.removePreviouslyAddedObjects(false);
224
- }
225
-
226
- /**
227
- * Handles network events received from other clients containing information about dropped objects
228
- * @param evt Network event data containing object information, position, and content URL
229
- */
230
- private onNetworkEvent = (evt: DropListenerNetworkEventArguments) => {
231
- if (!this.useNetworking) {
232
- if (debug) console.debug("[DropListener] Ignoring networked event because networking is disabled", evt);
233
- return;
234
- }
235
- if (evt.guid?.startsWith(this.guid)) {
236
- const url = evt.url;
237
- console.debug("[DropListener] Received networked event", evt);
238
- if (url) {
239
- if (Array.isArray(url)) {
240
- for (const _url of url) {
241
- this.addFromUrl(_url, { screenposition: new Vector2(), point: evt.point, size: evt.size, }, true);
242
- }
243
- }
244
- else {
245
- this.addFromUrl(url, { screenposition: new Vector2(), point: evt.point, size: evt.size }, true);
246
- }
247
- }
248
- }
249
- }
250
-
251
- /**
252
- * Handles clipboard paste events and processes them as potential URL drops
253
- * Only URLs are processed by this handler, and only when editing is allowed
254
- * @param evt The paste event
255
- */
256
- private handlePaste = (evt: Event) => {
257
- if (this.context.connection.allowEditing === false) return;
258
- if (evt.defaultPrevented) return;
259
- const clipboard = navigator.clipboard;
260
- clipboard.readText()
261
- .then(value => {
262
- if (value) {
263
- const isUrl = value.startsWith("http") || value.startsWith("https") || value.startsWith("blob");
264
- if (isUrl) {
265
- const ctx = { screenposition: new Vector2(this.context.input.mousePosition.x, this.context.input.mousePosition.y) };
266
- if (this.testIfIsInDropArea(ctx))
267
- this.addFromUrl(value, ctx, false);
268
- }
269
- }
270
- })
271
- .catch(console.warn);
272
- }
273
-
274
- /**
275
- * Handles drag events over the renderer's canvas
276
- * Prevents default behavior to enable drop events
277
- * @param evt The drag event
278
- */
279
- private onDrag = (evt: DragEvent) => {
280
- if (this.context.connection.allowEditing === false) return;
281
- // necessary to get drop event
282
- evt.preventDefault();
283
- }
284
-
285
- /**
286
- * Processes drop events to add files to the scene
287
- * Handles both file drops and text/URL drops
288
- * @param evt The drop event
289
- */
290
- private onDrop = async (evt: DragEvent) => {
291
- if (this.context.connection.allowEditing === false) return;
292
-
293
- if (debug) console.log(evt);
294
- if (!evt?.dataTransfer) return;
295
- // If the event is marked as handled for droplisteners then ignore it
296
- if (evt["droplistener:handled"]) return;
297
- evt.preventDefault();
298
-
299
- const ctx: DropContext = { screenposition: new Vector2(evt.offsetX, evt.offsetY) };
300
-
301
- if (this.dropArea) {
302
- const res = this.testIfIsInDropArea(ctx);
303
- if (res === false) return;
304
- }
305
-
306
- // Don't stop propagation because this will break e.g. the RemoteSkybox drop
307
- // evt.stopImmediatePropagation();
308
- // Mark the event handled for droplisteners
309
- evt["droplistener:handled"] = true;
310
-
311
- const items = evt.dataTransfer.items;
312
- if (!items) return;
313
-
314
- const files: File[] = [];
315
- for (const ite in items) {
316
- const it = items[ite];
317
- if (it.kind === "file") {
318
- const file = it.getAsFile();
319
- if (!file) continue;
320
- files.push(file);
321
- }
322
- else if (it.kind === "string" && it.type == "text/plain") {
323
- it.getAsString(str => {
324
- this.addFromUrl(str, ctx, false);
325
- });
326
- }
327
- }
328
- if (files.length > 0) {
329
- await this.addDroppedFiles(files, ctx);
330
- }
331
- }
332
-
333
- /**
334
- * Processes a dropped or pasted URL and tries to load it as a 3D model
335
- * Handles special cases like GitHub URLs and Polyhaven asset URLs
336
- * @param url The URL to process
337
- * @param ctx Context information about where the drop occurred
338
- * @param isRemote Whether this URL was shared from a remote client
339
- * @returns The added object or null if loading failed
340
- */
341
- private async addFromUrl(url: string, ctx: DropContext, isRemote: boolean) {
342
- if (debug) console.log("dropped url", url);
343
-
344
- try {
345
- if (url.startsWith("https://github.com/")) {
346
- // make raw.githubusercontent.com url
347
- const parts = url.split("/");
348
- const user = parts[3];
349
- const repo = parts[4];
350
- const branch = parts[6];
351
- const path = parts.slice(7).join("/");
352
- url = `https://raw.githubusercontent.com/${user}/${repo}/${branch}/${path}`;
353
- }
354
- else if (url.startsWith("https://polyhaven.com/a")) {
355
- url = tryResolvePolyhavenAssetUrl(url);
356
- }
357
- if (!url) return null;
358
-
359
- // Ignore dropped images
360
- const lowercaseUrl = url.toLowerCase();
361
- if (lowercaseUrl.endsWith(".hdr") || lowercaseUrl.endsWith(".hdri") || lowercaseUrl.endsWith(".exr") || lowercaseUrl.endsWith(".png") || lowercaseUrl.endsWith(".jpg") || lowercaseUrl.endsWith(".jpeg")) {
362
- return null;
363
- }
364
-
365
- // TODO: if the URL is invalid this will become a problem
366
- this.removePreviouslyAddedObjects();
367
- // const binary = await fetch(url).then(res => res.arrayBuffer());
368
- const res = await FileHelper.loadFileFromURL(new URL(url), {
369
- guid: this.guid,
370
- context: this.context,
371
- parent: this.gameObject,
372
- point: ctx.point,
373
- size: ctx.size,
374
- });
375
- if (res && this._addedObjects.length <= 0) {
376
- ctx.url = url;
377
- const obj = this.addObject(res, ctx, isRemote);
378
- return obj;
379
- }
380
- }
381
- catch (_) {
382
- console.warn("String is not a valid URL", url);
383
- }
384
-
385
- return null;
386
- }
387
-
388
- private _abort: AbortController | null = null;
389
-
390
- /**
391
- * Processes dropped files, loads them as 3D models, and handles networking if enabled
392
- * Creates an abort controller to cancel previous uploads if new files are dropped
393
- * @param fileList Array of dropped files
394
- * @param ctx Context information about where the drop occurred
395
- */
396
- private async addDroppedFiles(fileList: Array<File>, ctx: DropContext) {
397
- if (debug) console.log("Add files", fileList)
398
- if (!Array.isArray(fileList)) return;
399
- if (!fileList.length) return;
400
-
401
- this.deleteDropEvent();
402
- this.removePreviouslyAddedObjects();
403
- setParamWithoutReload(blobKeyName, null);
404
-
405
- // Create an abort controller for the current drop operation
406
- this._abort?.abort("New files dropped");
407
- this._abort = new AbortController();
408
-
409
- for (const file of fileList) {
410
- if (!file) continue;
411
- console.debug("Load file " + file.name);
412
- const res = await FileHelper.loadFile(file, this.context, { guid: this.guid });
413
- if (res) {
414
- this.dispatchEvent(new CustomEvent(DropListenerEvents.FileDropped, { detail: file }));
415
- ctx.file = file;
416
- const obj = this.addObject(res, ctx, false);
417
-
418
- // handle uploading the dropped object and networking the event
419
- if (obj && this.context.connection.isConnected && this.useNetworking) {
420
- console.debug("Uploading dropped file to blob storage");
421
- BlobStorage.upload(file, { abort: this._abort?.signal, })
422
- .then(upload => {
423
- // check if the upload was successful and if the object should still be visible
424
- if (upload?.download_url && this._addedObjects.includes(obj)) {
425
- // setParamWithoutReload(blobKeyName, upload.key);
426
- this.sendDropEvent(upload.download_url, obj, res.contentMD5);
427
- }
428
- })
429
- .catch(console.warn);
430
- }
431
-
432
- // we currently only support dropping one file
433
- break;
434
- }
435
- }
436
- }
437
-
438
- /** Previously added objects */
439
- private readonly _addedObjects = new Array<Object3D>();
440
- private readonly _addedModels = new Array<Model>();
441
-
442
- /**
443
- * Removes all previously added objects from the scene
444
- * @param doDestroy When true, destroys the objects; when false, just clears the references
445
- */
446
- private removePreviouslyAddedObjects(doDestroy: boolean = true) {
447
- if (doDestroy) {
448
- for (const prev of this._addedObjects) {
449
- if (prev.parent === this.gameObject) {
450
- destroy(prev, true, true);
451
- }
452
- }
453
- }
454
- this._addedObjects.length = 0;
455
- this._addedModels.length = 0;
456
- }
457
-
458
- /**
459
- * Adds a loaded model to the scene with proper positioning and scaling.
460
- * Handles placement based on component settings and raycasting.
461
- * If {@link fitIntoVolume} is enabled, the object will be scaled to fit within the volume defined by {@link fitVolumeSize}.
462
- * @param data The loaded model data and content hash
463
- * @param ctx Context information about where the drop occurred
464
- * @param isRemote Whether this object was shared from a remote client
465
- * @returns The added object or null if adding failed
466
- */
467
- private addObject(data: { model: Model, contentMD5: string }, ctx: DropContext, isRemote: boolean): Object3D | null {
468
-
469
- const { model, contentMD5 } = data;
470
-
471
- if (debug) console.log(`Dropped ${this.gameObject.name}`, model);
472
- if (!model?.scene) {
473
- console.warn("No object specified to add to scene", model);
474
- return null;
475
- }
476
-
477
- this.removePreviouslyAddedObjects();
478
-
479
- const obj = model.scene;
480
-
481
- // use attach to ignore the DropListener scale (e.g. if the parent object scale is not uniform)
482
- this.gameObject.attach(obj);
483
- obj.position.set(0, 0, 0);
484
- obj.quaternion.identity();
485
-
486
- this._addedObjects.push(obj);
487
- this._addedModels.push(model);
488
-
489
- const volume = new Box3().setFromCenterAndSize(new Vector3(0, this.fitVolumeSize.y * .5, 0).add(this.gameObject.worldPosition), this.fitVolumeSize);
490
- if (debug) Gizmos.DrawWireBox3(volume, 0x0000ff, 5);
491
- if (this.fitIntoVolume) {
492
- fitObjectIntoVolume(obj, volume, {
493
- position: !this.placeAtHitPosition
494
- });
495
- }
496
-
497
- if (this.placeAtHitPosition && ctx && ctx.screenposition) {
498
- obj.visible = false; // < don't raycast on the placed object
499
- const rc = this.context.physics.raycast({ screenPoint: this.context.input.convertScreenspaceToRaycastSpace(ctx.screenposition.clone()) });
500
- obj.visible = true;
501
- if (rc && rc.length > 0) {
502
- for (const hit of rc) {
503
- const pos = hit.point.clone();
504
- if (debug) console.log("Place object at hit", hit);
505
- placeOnSurface(obj, pos);
506
- break;
507
- }
508
- }
509
- }
510
-
511
- AnimationUtils.assignAnimationsFromFile(model, {
512
- createAnimationComponent: obj => addComponent(obj, Animation)
513
- });
514
-
515
- const evt = new DropListenerAddedEvent({
516
- sender: this,
517
- gltf: model,
518
- model: model,
519
- object: obj,
520
- contentMD5: contentMD5,
521
- dropped: ctx.file || (ctx.url ? new URL(ctx.url) : undefined),
522
- });
523
- this.dispatchEvent(evt);
524
- this.onDropped?.invoke(evt.detail);
525
-
526
- // send network event
527
- if (!isRemote && ctx.url?.startsWith("http") && this.context.connection.isConnected && obj) {
528
- this.sendDropEvent(ctx.url, obj, contentMD5);
529
- }
530
-
531
- return obj;
532
- }
533
-
534
- /**
535
- * Sends a network event to other clients about a dropped object
536
- * Only triggered when networking is enabled and the connection is established
537
- * @param url The URL to the content that was dropped
538
- * @param obj The object that was added to the scene
539
- * @param contentmd5 The content hash for verification
540
- */
541
- private async sendDropEvent(url: string, obj: Object3D, contentmd5: string) {
542
- if (!this.useNetworking) {
543
- if (debug) console.debug("[DropListener] Ignoring networked event because networking is disabled", url);
544
- return;
545
- }
546
- if (this.context.connection.isConnected) {
547
- console.debug("Sending drop event \"" + obj.name + "\"", url);
548
- const bounds = getBoundingBox([obj]);
549
- const evt: DropListenerNetworkEventArguments = {
550
- name: obj.name,
551
- guid: this.guid,
552
- url,
553
- point: obj.worldPosition.clone(),
554
- size: bounds.getSize(new Vector3()),
555
- contentMD5: contentmd5,
556
- };
557
- this.context.connection.send("droplistener", evt);
558
- }
559
- }
560
-
561
- /**
562
- * Deletes remote state for this DropListener's objects
563
- * Called when new files are dropped to clean up previous state
564
- */
565
- private deleteDropEvent() {
566
- this.context.connection.sendDeleteRemoteState(this.guid);
567
- }
568
-
569
- /**
570
- * Tests if a drop event occurred within the designated drop area if one is specified
571
- * @param ctx The drop context containing screen position information
572
- * @returns True if the drop is valid (either no drop area is set or the drop occurred inside it)
573
- */
574
- private testIfIsInDropArea(ctx: DropContext): boolean {
575
- if (this.dropArea) {
576
- const screenPoint = this.context.input.convertScreenspaceToRaycastSpace(ctx.screenposition.clone());
577
- const hits = this.context.physics.raycast({
578
- targets: [this.dropArea],
579
- screenPoint,
580
- recursive: true,
581
- testObject: obj => {
582
- // Ignore hits on the already added objects, they don't count as part of the dropzone
583
- if (this._addedObjects.includes(obj)) return false;
584
- return true;
585
- }
586
- });
587
- if (!hits.length) {
588
- if (isDevEnvironment()) console.log(`Dropped outside of drop area for DropListener \"${this.name}\".`);
589
- return false;
590
- }
591
- }
592
- return true;
593
- }
594
-
595
- }
596
-
597
- /**
598
- * Attempts to convert a Polyhaven website URL to a direct glTF model download URL
599
- * @param urlStr The original Polyhaven URL
600
- * @returns The direct download URL for the glTF model if it's a valid Polyhaven asset URL, otherwise returns the original URL
601
- */
602
- function tryResolvePolyhavenAssetUrl(urlStr: string) {
603
- if (!urlStr.startsWith("https://polyhaven.com/")) return urlStr;
604
- // Handle dropping polyhaven image url
605
- const baseUrl = "https://dl.polyhaven.org/file/ph-assets/Models/gltf/4k/";
606
- const url = new URL(urlStr);
607
- const path = url.pathname;
608
- const name = path.split("/").pop();
609
- const assetUrl = `${baseUrl}${name}/${name}_4k.gltf`;
610
- console.log("Resolved polyhaven asset url", urlStr, "→", assetUrl);
611
- // TODO: need to resolve textures properly
612
- return assetUrl;
613
- }
614
-
615
- /**
616
- * Helper namespace for loading files and models from various sources
617
- */
618
- namespace FileHelper {
619
-
620
- /**
621
- * Loads and processes a File object into a 3D model
622
- * @param file The file to load (supported formats: gltf, glb, fbx, obj, usdz, vrm)
623
- * @param context The application context
624
- * @param args Additional arguments including a unique guid for instantiation
625
- * @returns Promise containing the loaded model and its content hash, or null if loading failed
626
- */
627
- export async function loadFile(file: File, context: Context, args: { guid: string }): Promise<{ model: Model, contentMD5: string } | null> {
628
- const name = file.name.toLowerCase();
629
- if (name.endsWith(".gltf") ||
630
- name.endsWith(".glb") ||
631
- name.endsWith(".fbx") ||
632
- name.endsWith(".obj") ||
633
- name.endsWith(".usdz") ||
634
- name.endsWith(".vrm") ||
635
- file.type === "model/gltf+json" ||
636
- file.type === "model/gltf-binary"
637
- ) {
638
- return new Promise((resolve, _reject) => {
639
- const reader = new FileReader()
640
- reader.readAsArrayBuffer(file);
641
- reader.onloadend = async (_ev: ProgressEvent<FileReader>) => {
642
- const content = reader.result as ArrayBuffer;
643
- // first load it locally
644
- const seed = args.guid;
645
- const prov = new InstantiateIdProvider(seed);
646
- const model = await getLoader().parseSync(context, content, file.name, prov);
647
- if (model) {
648
- const hash = BlobStorage.hashMD5(content);
649
- resolve({ model, contentMD5: hash });
650
- }
651
- };
652
- });
653
- }
654
- else {
655
- console.warn("Unsupported file type: " + name, file.type)
656
- }
657
-
658
- return null;
659
- }
660
-
661
- /**
662
- * Loads a 3D model from a URL with progress visualization
663
- * @param url The URL to load the model from
664
- * @param args Arguments including context, parent object, and optional placement information
665
- * @returns Promise containing the loaded model and its content hash, or null if loading failed
666
- */
667
- export async function loadFileFromURL(url: URL, args: { guid: string, context: Context, parent: Object3D, point?: Vec3, size?: Vec3 }): Promise<{ model: Model, contentMD5: string } | null> {
668
- return new Promise(async (resolve, _reject) => {
669
-
670
- const prov = new InstantiateIdProvider(args.guid);
671
- const urlStr = url.toString();
672
-
673
- if (debug) Gizmos.DrawWireSphere(args.point!, .1, 0xff0000, 3);
674
- const preview = PreviewHelper.addPreview({
675
- guid: args.guid,
676
- parent: args.parent,
677
- position: args?.point,
678
- size: args?.size,
679
- });
680
-
681
- const model = await getLoader().loadSync(args.context, urlStr, urlStr, prov, prog => {
682
- preview.onProgress(prog.loaded / prog.total);
683
- }).catch(console.warn);
684
-
685
- if (model) {
686
- const binary = await fetch(urlStr).then(res => res.arrayBuffer());
687
- const hash = BlobStorage.hashMD5(binary);
688
- if (debug) setTimeout(() => PreviewHelper.removePreview(args.guid), 3000);
689
- else PreviewHelper.removePreview(args.guid);
690
- resolve({ model, contentMD5: hash });
691
- }
692
- else {
693
- if (debug) setTimeout(() => PreviewHelper.removePreview(args.guid), 3000);
694
- else PreviewHelper.removePreview(args.guid);
695
- console.warn("Unsupported file type: " + url.toString());
696
- }
697
- });
698
- }
1
+ import { AxesHelper, Box3, Cache, Object3D, Vector2, Vector3 } from "three";
2
+ import type { GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
3
+
4
+ import { isDevEnvironment } from "../engine/debug/index.js";
5
+ import { AnimationUtils } from "../engine/engine_animation.js";
6
+ import { addComponent } from "../engine/engine_components.js";
7
+ import { Context } from "../engine/engine_context.js";
8
+ import { destroy } from "../engine/engine_gameobject.js";
9
+ import { Gizmos } from "../engine/engine_gizmos.js";
10
+ import { getLoader } from "../engine/engine_gltf.js";
11
+ import { BlobStorage } from "../engine/engine_networking_blob.js";
12
+ import { PreviewHelper } from "../engine/engine_networking_files.js";
13
+ import { generateSeed, InstantiateIdProvider } from "../engine/engine_networking_instantiate.js";
14
+ import { serializable } from "../engine/engine_serialization_decorator.js";
15
+ import { fitObjectIntoVolume, getBoundingBox, placeOnSurface } from "../engine/engine_three_utils.js";
16
+ import { IGameObject, Model, Vec3 } from "../engine/engine_types.js";
17
+ import { getParam, setParamWithoutReload } from "../engine/engine_utils.js";
18
+ import { Animation } from "./Animation.js";
19
+ import { Behaviour } from "./Component.js";
20
+ import { EventList } from "./EventList.js";
21
+
22
+ /**
23
+ * Debug mode can be enabled with the URL parameter `?debugdroplistener`, which
24
+ * logs additional information during drag and drop events and visualizes hit points.
25
+ */
26
+ const debug = getParam("debugdroplistener");
27
+
28
+ /**
29
+ * Events dispatched by the DropListener component
30
+ * @enum {string}
31
+ */
32
+ export enum DropListenerEvents {
33
+ /**
34
+ * Dispatched when a file is dropped into the scene. The detail of the event is the {@link File} that was dropped.
35
+ * The event is called once for each dropped file.
36
+ */
37
+ FileDropped = "file-dropped",
38
+ /**
39
+ * Dispatched when a new object is added to the scene. The detail of the event contains {@link DropListenerOnDropArguments} for the content that was added.
40
+ */
41
+ ObjectAdded = "object-added",
42
+ }
43
+
44
+ /**
45
+ * Context information for a drop operation
46
+ */
47
+ declare type DropContext = {
48
+ /** Position where the file was dropped in screen coordinates */
49
+ screenposition: Vector2;
50
+ /** URL of the dropped content, if applicable */
51
+ url?: string,
52
+ /** File object of the dropped content, if applicable */
53
+ file?: File;
54
+ /** 3D position where the content should be placed */
55
+ point?: Vec3;
56
+ /** Size dimensions for the content */
57
+ size?: Vec3;
58
+ }
59
+
60
+
61
+ /**
62
+ * Network event arguments passed between clients when using the DropListener with networking
63
+ */
64
+ export declare type DropListenerNetworkEventArguments = {
65
+ /** Unique identifier of the sender */
66
+ guid: string,
67
+ /** Name of the dropped object */
68
+ name: string,
69
+ /** URL or array of URLs to the dropped content */
70
+ url: string | string[],
71
+ /** Worldspace point where the object was placed in the scene */
72
+ point: Vec3;
73
+ /** Bounding box size */
74
+ size: Vec3;
75
+ /** MD5 hash of the content for verification */
76
+ contentMD5: string;
77
+ }
78
+
79
+ /**
80
+ * Arguments provided to handlers when an object is dropped or added to the scene
81
+ */
82
+ export declare type DropListenerOnDropArguments = {
83
+ /** The DropListener component that processed the drop event */
84
+ sender: DropListener,
85
+ /** The root object added to the scene */
86
+ object: Object3D,
87
+ /** The complete model with all associated data */
88
+ model: Model,
89
+ /** MD5 hash of the content for verification */
90
+ contentMD5: string;
91
+ /** The original dropped URL or File object */
92
+ dropped: URL | File | undefined;
93
+ }
94
+
95
+ /**
96
+ * CustomEvent dispatched when an object is added to the scene via the DropListener
97
+ */
98
+ class DropListenerAddedEvent<T extends DropListenerOnDropArguments> extends CustomEvent<T> {
99
+ /**
100
+ * Creates a new added event with the provided details
101
+ * @param detail Information about the added object
102
+ */
103
+ constructor(detail: T) {
104
+ super(DropListenerEvents.ObjectAdded, { detail });
105
+ }
106
+ }
107
+
108
+ /**
109
+ * Key name used for blob storage parameters
110
+ */
111
+ const blobKeyName = "blob";
112
+
113
+ /** The DropListener component is used to listen for drag and drop events in the browser and add the dropped files to the scene
114
+ * It can be used to allow users to drag and drop glTF files into the scene to add new objects.
115
+ *
116
+ * If {@link useNetworking} is enabled, the DropListener will automatically synchronize dropped files to other connected clients.
117
+ * Enable {@link fitIntoVolume} to automatically scale dropped objects to fit within the volume defined by {@link fitVolumeSize}.
118
+ *
119
+ * The following events are dispatched by the DropListener:
120
+ * - **object-added** - dispatched when a new object is added to the scene
121
+ * - **file-dropped** - dispatched when a file is dropped into the scene
122
+ *
123
+ * @example
124
+ * ```typescript
125
+ * import { DropListener, DropListenerEvents } from "@needle-tools/engine";
126
+ *
127
+ * const dropListener = new DropListener();
128
+ *
129
+ * gameObject.addComponent(dropListener);
130
+ * dropListener.on(DropListenerEvents.FileDropped, (evt) => {
131
+ * console.log("File dropped", evt.detail);
132
+ * const file = evt.detail as File;
133
+ * });
134
+ *
135
+ * dropListener.on(DropListenerEvents.ObjectAdded, (evt) => {
136
+ * console.log("Object added", evt.detail);
137
+ * const gltf = evt.detail as GLTF;
138
+ * });
139
+ * ```
140
+ *
141
+ * @category Asset Management
142
+ * @group Components
143
+ */
144
+ export class DropListener extends Behaviour {
145
+
146
+ /**
147
+ * When enabled, the DropListener will automatically synchronize dropped files to other connected clients.
148
+ * When a file is dropped locally, it will be uploaded to blob storage and the URL will be shared with other clients.
149
+ */
150
+ @serializable()
151
+ useNetworking: boolean = true;
152
+
153
+ /**
154
+ * When assigned, the DropListener will only accept files that are dropped on this specific object.
155
+ * This allows creating designated drop zones in your scene.
156
+ */
157
+ @serializable(Object3D)
158
+ dropArea?: Object3D;
159
+
160
+ /**
161
+ * When enabled, dropped objects will be automatically scaled to fit within the volume defined by fitVolumeSize.
162
+ * Useful for ensuring dropped models appear at an appropriate scale.
163
+ * @default false
164
+ */
165
+ @serializable()
166
+ fitIntoVolume: boolean = false;
167
+
168
+ /**
169
+ * Defines the dimensions of the volume that dropped objects will be scaled to fit within.
170
+ * Only used when fitIntoVolume is enabled.
171
+ */
172
+ @serializable(Vector3)
173
+ fitVolumeSize = new Vector3(1, 1, 1);
174
+
175
+ /**
176
+ * When enabled, dropped objects will be positioned at the point where the cursor hit the scene.
177
+ * When disabled, objects will be placed at the origin of the DropListener.
178
+ * @default true
179
+ */
180
+ @serializable()
181
+ placeAtHitPosition: boolean = true;
182
+
183
+ /**
184
+ * Event list that gets invoked after a file has been successfully added to the scene.
185
+ * Receives {@link DropListenerOnDropArguments} containing the added object and related information.
186
+ * @event object-added
187
+ * @example
188
+ * ```typescript
189
+ * dropListener.onDropped.addEventListener((evt) => {
190
+ * console.log("Object added", evt.model);
191
+ * });
192
+ */
193
+ @serializable(EventList)
194
+ onDropped: EventList<DropListenerOnDropArguments> = new EventList();
195
+
196
+ /** @internal */
197
+ onEnable(): void {
198
+ this.context.renderer.domElement.addEventListener("dragover", this.onDrag);
199
+ this.context.renderer.domElement.addEventListener("drop", this.onDrop);
200
+ window.addEventListener("paste", this.handlePaste);
201
+ this.context.connection.beginListen("droplistener", this.onNetworkEvent)
202
+ }
203
+ /** @internal */
204
+ onDisable(): void {
205
+ this.context.renderer.domElement.removeEventListener("dragover", this.onDrag);
206
+ this.context.renderer.domElement.removeEventListener("drop", this.onDrop);
207
+ window.removeEventListener("paste", this.handlePaste);
208
+ this.context.connection.stopListen("droplistener", this.onNetworkEvent);
209
+ }
210
+
211
+ /**
212
+ * Loads a file from the given URL and adds it to the scene.
213
+ */
214
+ loadFromURL(url: string, data?: { point?: Vec3, size?: Vec3 }) {
215
+ this.addFromUrl(url, { screenposition: new Vector2(), point: data?.point, size: data?.size, }, true);
216
+ }
217
+
218
+ /**
219
+ * Forgets all previously added objects.
220
+ * The droplistener will then not be able to remove previously added objects.
221
+ */
222
+ forgetObjects() {
223
+ this.removePreviouslyAddedObjects(false);
224
+ }
225
+
226
+ /**
227
+ * Handles network events received from other clients containing information about dropped objects
228
+ * @param evt Network event data containing object information, position, and content URL
229
+ */
230
+ private onNetworkEvent = (evt: DropListenerNetworkEventArguments) => {
231
+ if (!this.useNetworking) {
232
+ if (debug) console.debug("[DropListener] Ignoring networked event because networking is disabled", evt);
233
+ return;
234
+ }
235
+ if (evt.guid?.startsWith(this.guid)) {
236
+ const url = evt.url;
237
+ console.debug("[DropListener] Received networked event", evt);
238
+ if (url) {
239
+ if (Array.isArray(url)) {
240
+ for (const _url of url) {
241
+ this.addFromUrl(_url, { screenposition: new Vector2(), point: evt.point, size: evt.size, }, true);
242
+ }
243
+ }
244
+ else {
245
+ this.addFromUrl(url, { screenposition: new Vector2(), point: evt.point, size: evt.size }, true);
246
+ }
247
+ }
248
+ }
249
+ }
250
+
251
+ /**
252
+ * Handles clipboard paste events and processes them as potential URL drops
253
+ * Only URLs are processed by this handler, and only when editing is allowed
254
+ * @param evt The paste event
255
+ */
256
+ private handlePaste = (evt: Event) => {
257
+ if (this.context.connection.allowEditing === false) return;
258
+ if (evt.defaultPrevented) return;
259
+ const clipboard = navigator.clipboard;
260
+ clipboard.readText()
261
+ .then(value => {
262
+ if (value) {
263
+ const isUrl = value.startsWith("http") || value.startsWith("https") || value.startsWith("blob");
264
+ if (isUrl) {
265
+ const ctx = { screenposition: new Vector2(this.context.input.mousePosition.x, this.context.input.mousePosition.y) };
266
+ if (this.testIfIsInDropArea(ctx))
267
+ this.addFromUrl(value, ctx, false);
268
+ }
269
+ }
270
+ })
271
+ .catch(console.warn);
272
+ }
273
+
274
+ /**
275
+ * Handles drag events over the renderer's canvas
276
+ * Prevents default behavior to enable drop events
277
+ * @param evt The drag event
278
+ */
279
+ private onDrag = (evt: DragEvent) => {
280
+ if (this.context.connection.allowEditing === false) return;
281
+ // necessary to get drop event
282
+ evt.preventDefault();
283
+ }
284
+
285
+ /**
286
+ * Processes drop events to add files to the scene
287
+ * Handles both file drops and text/URL drops
288
+ * @param evt The drop event
289
+ */
290
+ private onDrop = async (evt: DragEvent) => {
291
+ if (this.context.connection.allowEditing === false) return;
292
+
293
+ if (debug) console.log(evt);
294
+ if (!evt?.dataTransfer) return;
295
+ // If the event is marked as handled for droplisteners then ignore it
296
+ if (evt["droplistener:handled"]) return;
297
+ evt.preventDefault();
298
+
299
+ const ctx: DropContext = { screenposition: new Vector2(evt.offsetX, evt.offsetY) };
300
+
301
+ if (this.dropArea) {
302
+ const res = this.testIfIsInDropArea(ctx);
303
+ if (res === false) return;
304
+ }
305
+
306
+ // Don't stop propagation because this will break e.g. the RemoteSkybox drop
307
+ // evt.stopImmediatePropagation();
308
+ // Mark the event handled for droplisteners
309
+ evt["droplistener:handled"] = true;
310
+
311
+ const items = evt.dataTransfer.items;
312
+ if (!items) return;
313
+
314
+ const files: File[] = [];
315
+ for (const ite in items) {
316
+ const it = items[ite];
317
+ if (it.kind === "file") {
318
+ const file = it.getAsFile();
319
+ if (!file) continue;
320
+ files.push(file);
321
+ }
322
+ else if (it.kind === "string" && it.type == "text/plain") {
323
+ it.getAsString(str => {
324
+ this.addFromUrl(str, ctx, false);
325
+ });
326
+ }
327
+ }
328
+ if (files.length > 0) {
329
+ await this.addDroppedFiles(files, ctx);
330
+ }
331
+ }
332
+
333
+ /**
334
+ * Processes a dropped or pasted URL and tries to load it as a 3D model
335
+ * Handles special cases like GitHub URLs and Polyhaven asset URLs
336
+ * @param url The URL to process
337
+ * @param ctx Context information about where the drop occurred
338
+ * @param isRemote Whether this URL was shared from a remote client
339
+ * @returns The added object or null if loading failed
340
+ */
341
+ private async addFromUrl(url: string, ctx: DropContext, isRemote: boolean) {
342
+ if (debug) console.log("dropped url", url);
343
+
344
+ try {
345
+ if (url.startsWith("https://github.com/")) {
346
+ // make raw.githubusercontent.com url
347
+ const parts = url.split("/");
348
+ const user = parts[3];
349
+ const repo = parts[4];
350
+ const branch = parts[6];
351
+ const path = parts.slice(7).join("/");
352
+ url = `https://raw.githubusercontent.com/${user}/${repo}/${branch}/${path}`;
353
+ }
354
+ else if (url.startsWith("https://polyhaven.com/a")) {
355
+ url = tryResolvePolyhavenAssetUrl(url);
356
+ }
357
+ if (!url) return null;
358
+
359
+ // Ignore dropped images
360
+ const lowercaseUrl = url.toLowerCase();
361
+ if (lowercaseUrl.endsWith(".hdr") || lowercaseUrl.endsWith(".hdri") || lowercaseUrl.endsWith(".exr") || lowercaseUrl.endsWith(".png") || lowercaseUrl.endsWith(".jpg") || lowercaseUrl.endsWith(".jpeg")) {
362
+ return null;
363
+ }
364
+
365
+ // TODO: if the URL is invalid this will become a problem
366
+ this.removePreviouslyAddedObjects();
367
+ // const binary = await fetch(url).then(res => res.arrayBuffer());
368
+ const res = await FileHelper.loadFileFromURL(new URL(url), {
369
+ guid: this.guid,
370
+ context: this.context,
371
+ parent: this.gameObject,
372
+ point: ctx.point,
373
+ size: ctx.size,
374
+ });
375
+ if (res && this._addedObjects.length <= 0) {
376
+ ctx.url = url;
377
+ const obj = this.addObject(res, ctx, isRemote);
378
+ return obj;
379
+ }
380
+ }
381
+ catch (_) {
382
+ console.warn("String is not a valid URL", url);
383
+ }
384
+
385
+ return null;
386
+ }
387
+
388
+ private _abort: AbortController | null = null;
389
+
390
+ /**
391
+ * Processes dropped files, loads them as 3D models, and handles networking if enabled
392
+ * Creates an abort controller to cancel previous uploads if new files are dropped
393
+ * @param fileList Array of dropped files
394
+ * @param ctx Context information about where the drop occurred
395
+ */
396
+ private async addDroppedFiles(fileList: Array<File>, ctx: DropContext) {
397
+ if (debug) console.log("Add files", fileList)
398
+ if (!Array.isArray(fileList)) return;
399
+ if (!fileList.length) return;
400
+
401
+ this.deleteDropEvent();
402
+ this.removePreviouslyAddedObjects();
403
+ setParamWithoutReload(blobKeyName, null);
404
+
405
+ // Create an abort controller for the current drop operation
406
+ this._abort?.abort("New files dropped");
407
+ this._abort = new AbortController();
408
+
409
+ for (const file of fileList) {
410
+ if (!file) continue;
411
+ console.debug("Load file " + file.name);
412
+ const res = await FileHelper.loadFile(file, this.context, { guid: this.guid });
413
+ if (res) {
414
+ this.dispatchEvent(new CustomEvent(DropListenerEvents.FileDropped, { detail: file }));
415
+ ctx.file = file;
416
+ const obj = this.addObject(res, ctx, false);
417
+
418
+ // handle uploading the dropped object and networking the event
419
+ if (obj && this.context.connection.isConnected && this.useNetworking) {
420
+ console.debug("Uploading dropped file to blob storage");
421
+ BlobStorage.upload(file, { abort: this._abort?.signal, })
422
+ .then(upload => {
423
+ // check if the upload was successful and if the object should still be visible
424
+ if (upload?.download_url && this._addedObjects.includes(obj)) {
425
+ // setParamWithoutReload(blobKeyName, upload.key);
426
+ this.sendDropEvent(upload.download_url, obj, res.contentMD5);
427
+ }
428
+ })
429
+ .catch(console.warn);
430
+ }
431
+
432
+ // we currently only support dropping one file
433
+ break;
434
+ }
435
+ }
436
+ }
437
+
438
+ /** Previously added objects */
439
+ private readonly _addedObjects = new Array<Object3D>();
440
+ private readonly _addedModels = new Array<Model>();
441
+
442
+ /**
443
+ * Removes all previously added objects from the scene
444
+ * @param doDestroy When true, destroys the objects; when false, just clears the references
445
+ */
446
+ private removePreviouslyAddedObjects(doDestroy: boolean = true) {
447
+ if (doDestroy) {
448
+ for (const prev of this._addedObjects) {
449
+ if (prev.parent === this.gameObject) {
450
+ destroy(prev, true, true);
451
+ }
452
+ }
453
+ }
454
+ this._addedObjects.length = 0;
455
+ this._addedModels.length = 0;
456
+ }
457
+
458
+ /**
459
+ * Adds a loaded model to the scene with proper positioning and scaling.
460
+ * Handles placement based on component settings and raycasting.
461
+ * If {@link fitIntoVolume} is enabled, the object will be scaled to fit within the volume defined by {@link fitVolumeSize}.
462
+ * @param data The loaded model data and content hash
463
+ * @param ctx Context information about where the drop occurred
464
+ * @param isRemote Whether this object was shared from a remote client
465
+ * @returns The added object or null if adding failed
466
+ */
467
+ private addObject(data: { model: Model, contentMD5: string }, ctx: DropContext, isRemote: boolean): Object3D | null {
468
+
469
+ const { model, contentMD5 } = data;
470
+
471
+ if (debug) console.log(`Dropped ${this.gameObject.name}`, model);
472
+ if (!model?.scene) {
473
+ console.warn("No object specified to add to scene", model);
474
+ return null;
475
+ }
476
+
477
+ this.removePreviouslyAddedObjects();
478
+
479
+ const obj = model.scene;
480
+
481
+ // use attach to ignore the DropListener scale (e.g. if the parent object scale is not uniform)
482
+ this.gameObject.attach(obj);
483
+ obj.position.set(0, 0, 0);
484
+ obj.quaternion.identity();
485
+
486
+ this._addedObjects.push(obj);
487
+ this._addedModels.push(model);
488
+
489
+ const volume = new Box3().setFromCenterAndSize(new Vector3(0, this.fitVolumeSize.y * .5, 0).add(this.gameObject.worldPosition), this.fitVolumeSize);
490
+ if (debug) Gizmos.DrawWireBox3(volume, 0x0000ff, 5);
491
+ if (this.fitIntoVolume) {
492
+ fitObjectIntoVolume(obj, volume, {
493
+ position: !this.placeAtHitPosition
494
+ });
495
+ }
496
+
497
+ if (this.placeAtHitPosition && ctx && ctx.screenposition) {
498
+ obj.visible = false; // < don't raycast on the placed object
499
+ const rc = this.context.physics.raycast({ screenPoint: this.context.input.convertScreenspaceToRaycastSpace(ctx.screenposition.clone()) });
500
+ obj.visible = true;
501
+ if (rc && rc.length > 0) {
502
+ for (const hit of rc) {
503
+ const pos = hit.point.clone();
504
+ if (debug) console.log("Place object at hit", hit);
505
+ placeOnSurface(obj, pos);
506
+ break;
507
+ }
508
+ }
509
+ }
510
+
511
+ AnimationUtils.assignAnimationsFromFile(model, {
512
+ createAnimationComponent: obj => addComponent(obj, Animation)
513
+ });
514
+
515
+ const evt = new DropListenerAddedEvent({
516
+ sender: this,
517
+ gltf: model,
518
+ model: model,
519
+ object: obj,
520
+ contentMD5: contentMD5,
521
+ dropped: ctx.file || (ctx.url ? new URL(ctx.url) : undefined),
522
+ });
523
+ this.dispatchEvent(evt);
524
+ this.onDropped?.invoke(evt.detail);
525
+
526
+ // send network event
527
+ if (!isRemote && ctx.url?.startsWith("http") && this.context.connection.isConnected && obj) {
528
+ this.sendDropEvent(ctx.url, obj, contentMD5);
529
+ }
530
+
531
+ return obj;
532
+ }
533
+
534
+ /**
535
+ * Sends a network event to other clients about a dropped object
536
+ * Only triggered when networking is enabled and the connection is established
537
+ * @param url The URL to the content that was dropped
538
+ * @param obj The object that was added to the scene
539
+ * @param contentmd5 The content hash for verification
540
+ */
541
+ private async sendDropEvent(url: string, obj: Object3D, contentmd5: string) {
542
+ if (!this.useNetworking) {
543
+ if (debug) console.debug("[DropListener] Ignoring networked event because networking is disabled", url);
544
+ return;
545
+ }
546
+ if (this.context.connection.isConnected) {
547
+ console.debug("Sending drop event \"" + obj.name + "\"", url);
548
+ const bounds = getBoundingBox([obj]);
549
+ const evt: DropListenerNetworkEventArguments = {
550
+ name: obj.name,
551
+ guid: this.guid,
552
+ url,
553
+ point: obj.worldPosition.clone(),
554
+ size: bounds.getSize(new Vector3()),
555
+ contentMD5: contentmd5,
556
+ };
557
+ this.context.connection.send("droplistener", evt);
558
+ }
559
+ }
560
+
561
+ /**
562
+ * Deletes remote state for this DropListener's objects
563
+ * Called when new files are dropped to clean up previous state
564
+ */
565
+ private deleteDropEvent() {
566
+ this.context.connection.sendDeleteRemoteState(this.guid);
567
+ }
568
+
569
+ /**
570
+ * Tests if a drop event occurred within the designated drop area if one is specified
571
+ * @param ctx The drop context containing screen position information
572
+ * @returns True if the drop is valid (either no drop area is set or the drop occurred inside it)
573
+ */
574
+ private testIfIsInDropArea(ctx: DropContext): boolean {
575
+ if (this.dropArea) {
576
+ const screenPoint = this.context.input.convertScreenspaceToRaycastSpace(ctx.screenposition.clone());
577
+ const hits = this.context.physics.raycast({
578
+ targets: [this.dropArea],
579
+ screenPoint,
580
+ recursive: true,
581
+ testObject: obj => {
582
+ // Ignore hits on the already added objects, they don't count as part of the dropzone
583
+ if (this._addedObjects.includes(obj)) return false;
584
+ return true;
585
+ }
586
+ });
587
+ if (!hits.length) {
588
+ if (isDevEnvironment()) console.log(`Dropped outside of drop area for DropListener \"${this.name}\".`);
589
+ return false;
590
+ }
591
+ }
592
+ return true;
593
+ }
594
+
595
+ }
596
+
597
+ /**
598
+ * Attempts to convert a Polyhaven website URL to a direct glTF model download URL
599
+ * @param urlStr The original Polyhaven URL
600
+ * @returns The direct download URL for the glTF model if it's a valid Polyhaven asset URL, otherwise returns the original URL
601
+ */
602
+ function tryResolvePolyhavenAssetUrl(urlStr: string) {
603
+ if (!urlStr.startsWith("https://polyhaven.com/")) return urlStr;
604
+ // Handle dropping polyhaven image url
605
+ const baseUrl = "https://dl.polyhaven.org/file/ph-assets/Models/gltf/4k/";
606
+ const url = new URL(urlStr);
607
+ const path = url.pathname;
608
+ const name = path.split("/").pop();
609
+ const assetUrl = `${baseUrl}${name}/${name}_4k.gltf`;
610
+ console.log("Resolved polyhaven asset url", urlStr, "→", assetUrl);
611
+ // TODO: need to resolve textures properly
612
+ return assetUrl;
613
+ }
614
+
615
+ /**
616
+ * Helper namespace for loading files and models from various sources
617
+ */
618
+ namespace FileHelper {
619
+
620
+ /**
621
+ * Loads and processes a File object into a 3D model
622
+ * @param file The file to load (supported formats: gltf, glb, fbx, obj, usdz, vrm)
623
+ * @param context The application context
624
+ * @param args Additional arguments including a unique guid for instantiation
625
+ * @returns Promise containing the loaded model and its content hash, or null if loading failed
626
+ */
627
+ export async function loadFile(file: File, context: Context, args: { guid: string }): Promise<{ model: Model, contentMD5: string } | null> {
628
+ const name = file.name.toLowerCase();
629
+ if (name.endsWith(".gltf") ||
630
+ name.endsWith(".glb") ||
631
+ name.endsWith(".fbx") ||
632
+ name.endsWith(".obj") ||
633
+ name.endsWith(".usdz") ||
634
+ name.endsWith(".vrm") ||
635
+ file.type === "model/gltf+json" ||
636
+ file.type === "model/gltf-binary"
637
+ ) {
638
+ return new Promise((resolve, _reject) => {
639
+ const reader = new FileReader()
640
+ reader.readAsArrayBuffer(file);
641
+ reader.onloadend = async (_ev: ProgressEvent<FileReader>) => {
642
+ const content = reader.result as ArrayBuffer;
643
+ // first load it locally
644
+ const seed = args.guid;
645
+ const prov = new InstantiateIdProvider(seed);
646
+ const model = await getLoader().parseSync(context, content, file.name, prov);
647
+ if (model) {
648
+ const hash = BlobStorage.hashMD5(content);
649
+ resolve({ model, contentMD5: hash });
650
+ }
651
+ };
652
+ });
653
+ }
654
+ else {
655
+ console.warn("Unsupported file type: " + name, file.type)
656
+ }
657
+
658
+ return null;
659
+ }
660
+
661
+ /**
662
+ * Loads a 3D model from a URL with progress visualization
663
+ * @param url The URL to load the model from
664
+ * @param args Arguments including context, parent object, and optional placement information
665
+ * @returns Promise containing the loaded model and its content hash, or null if loading failed
666
+ */
667
+ export async function loadFileFromURL(url: URL, args: { guid: string, context: Context, parent: Object3D, point?: Vec3, size?: Vec3 }): Promise<{ model: Model, contentMD5: string } | null> {
668
+ return new Promise(async (resolve, _reject) => {
669
+
670
+ const prov = new InstantiateIdProvider(args.guid);
671
+ const urlStr = url.toString();
672
+
673
+ if (debug) Gizmos.DrawWireSphere(args.point!, .1, 0xff0000, 3);
674
+ const preview = PreviewHelper.addPreview({
675
+ guid: args.guid,
676
+ parent: args.parent,
677
+ position: args?.point,
678
+ size: args?.size,
679
+ });
680
+
681
+ const model = await getLoader().loadSync(args.context, urlStr, urlStr, prov, prog => {
682
+ preview.onProgress(prog.loaded / prog.total);
683
+ }).catch(console.warn);
684
+
685
+ if (model) {
686
+ const binary = await fetch(urlStr).then(res => res.arrayBuffer());
687
+ const hash = BlobStorage.hashMD5(binary);
688
+ if (debug) setTimeout(() => PreviewHelper.removePreview(args.guid), 3000);
689
+ else PreviewHelper.removePreview(args.guid);
690
+ resolve({ model, contentMD5: hash });
691
+ }
692
+ else {
693
+ if (debug) setTimeout(() => PreviewHelper.removePreview(args.guid), 3000);
694
+ else PreviewHelper.removePreview(args.guid);
695
+ console.warn("Unsupported file type: " + url.toString());
696
+ }
697
+ });
698
+ }
699
699
  }