@needle-tools/engine 4.4.0-beta → 4.4.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1056) hide show
  1. package/CHANGELOG.md +3607 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2256 -2254
  6. package/dist/needle-engine.bundle.light.js +2256 -2254
  7. package/dist/needle-engine.bundle.light.min.js +118 -118
  8. package/dist/needle-engine.bundle.light.umd.cjs +116 -116
  9. package/dist/needle-engine.bundle.min.js +118 -118
  10. package/dist/needle-engine.bundle.umd.cjs +116 -116
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.js +468 -467
  13. package/dist/needle-engine.light.d.ts +130 -138
  14. package/dist/needle-engine.light.js +468 -467
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/dist/postprocessing.js +1673 -1527
  20. package/dist/postprocessing.light.js +1673 -1527
  21. package/dist/postprocessing.light.min.js +80 -66
  22. package/dist/postprocessing.light.umd.cjs +83 -69
  23. package/dist/postprocessing.min.js +80 -66
  24. package/dist/postprocessing.umd.cjs +83 -69
  25. package/dist/vendor.js +1 -1
  26. package/dist/vendor.light.js +1 -1
  27. package/lib/asap/needle-asap.d.ts +1 -1
  28. package/lib/asap/needle-asap.js +95 -95
  29. package/lib/asap/sessiongranted.d.ts +3 -3
  30. package/lib/asap/sessiongranted.js +65 -65
  31. package/lib/asap/utils.d.ts +1 -1
  32. package/lib/asap/utils.js +3 -3
  33. package/lib/engine/analytics/index.d.ts +6 -6
  34. package/lib/engine/analytics/index.js +12 -12
  35. package/lib/engine/analytics/lcp.d.ts +3 -3
  36. package/lib/engine/analytics/lcp.js +34 -34
  37. package/lib/engine/api.d.ts +81 -81
  38. package/lib/engine/api.js +80 -80
  39. package/lib/engine/assets/index.d.ts +11 -11
  40. package/lib/engine/assets/index.js +47 -47
  41. package/lib/engine/assets/static.d.ts +1 -1
  42. package/lib/engine/assets/static.js +4 -4
  43. package/lib/engine/codegen/register_types.d.ts +1 -1
  44. package/lib/engine/codegen/register_types.js +300 -298
  45. package/lib/engine/codegen/register_types.js.map +1 -1
  46. package/lib/engine/debug/debug.d.ts +15 -15
  47. package/lib/engine/debug/debug.js +44 -44
  48. package/lib/engine/debug/debug_console.d.ts +2 -2
  49. package/lib/engine/debug/debug_console.js +307 -307
  50. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  51. package/lib/engine/debug/debug_overlay.js +316 -316
  52. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_spatial_console.js +390 -390
  54. package/lib/engine/debug/index.d.ts +2 -2
  55. package/lib/engine/debug/index.js +2 -2
  56. package/lib/engine/engine_addressables.d.ts +166 -166
  57. package/lib/engine/engine_addressables.js +608 -608
  58. package/lib/engine/engine_animation.d.ts +43 -43
  59. package/lib/engine/engine_animation.js +133 -133
  60. package/lib/engine/engine_application.d.ts +40 -40
  61. package/lib/engine/engine_application.js +104 -104
  62. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  63. package/lib/engine/engine_assetdatabase.js +344 -344
  64. package/lib/engine/engine_audio.d.ts +4 -4
  65. package/lib/engine/engine_audio.js +23 -23
  66. package/lib/engine/engine_camera.d.ts +13 -13
  67. package/lib/engine/engine_camera.js +30 -30
  68. package/lib/engine/engine_components.d.ts +110 -110
  69. package/lib/engine/engine_components.js +380 -380
  70. package/lib/engine/engine_components_internal.d.ts +9 -9
  71. package/lib/engine/engine_components_internal.js +36 -36
  72. package/lib/engine/engine_constants.d.ts +10 -10
  73. package/lib/engine/engine_constants.js +41 -41
  74. package/lib/engine/engine_context.d.ts +345 -345
  75. package/lib/engine/engine_context.js +1515 -1515
  76. package/lib/engine/engine_context_registry.d.ts +71 -71
  77. package/lib/engine/engine_context_registry.js +117 -117
  78. package/lib/engine/engine_coroutine.d.ts +35 -35
  79. package/lib/engine/engine_coroutine.js +52 -52
  80. package/lib/engine/engine_create_objects.d.ts +118 -118
  81. package/lib/engine/engine_create_objects.js +308 -308
  82. package/lib/engine/engine_default_parameters.d.ts +2 -2
  83. package/lib/engine/engine_default_parameters.js +3 -3
  84. package/lib/engine/engine_editor-sync.d.ts +21 -21
  85. package/lib/engine/engine_editor-sync.js +4 -4
  86. package/lib/engine/engine_element.d.ts +113 -113
  87. package/lib/engine/engine_element.js +830 -830
  88. package/lib/engine/engine_element_attributes.d.ts +72 -72
  89. package/lib/engine/engine_element_attributes.js +1 -1
  90. package/lib/engine/engine_element_extras.d.ts +6 -6
  91. package/lib/engine/engine_element_extras.js +13 -13
  92. package/lib/engine/engine_element_loading.d.ts +44 -44
  93. package/lib/engine/engine_element_loading.js +349 -349
  94. package/lib/engine/engine_element_overlay.d.ts +21 -21
  95. package/lib/engine/engine_element_overlay.js +166 -166
  96. package/lib/engine/engine_fileloader.d.ts +2 -2
  97. package/lib/engine/engine_fileloader.js +8 -8
  98. package/lib/engine/engine_gameobject.d.ts +68 -68
  99. package/lib/engine/engine_gameobject.js +591 -591
  100. package/lib/engine/engine_generic_utils.d.ts +1 -1
  101. package/lib/engine/engine_generic_utils.js +13 -13
  102. package/lib/engine/engine_gizmos.d.ts +149 -149
  103. package/lib/engine/engine_gizmos.js +530 -530
  104. package/lib/engine/engine_gltf.d.ts +12 -12
  105. package/lib/engine/engine_gltf.js +15 -15
  106. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  107. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  108. package/lib/engine/engine_hot_reload.d.ts +7 -7
  109. package/lib/engine/engine_hot_reload.js +184 -184
  110. package/lib/engine/engine_input.d.ts +352 -352
  111. package/lib/engine/engine_input.js +1265 -1265
  112. package/lib/engine/engine_input_utils.d.ts +2 -2
  113. package/lib/engine/engine_input_utils.js +22 -22
  114. package/lib/engine/engine_instancing.d.ts +19 -19
  115. package/lib/engine/engine_instancing.js +39 -39
  116. package/lib/engine/engine_license.d.ts +9 -9
  117. package/lib/engine/engine_license.js +320 -320
  118. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  119. package/lib/engine/engine_lifecycle_api.js +99 -99
  120. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  121. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  122. package/lib/engine/engine_lightdata.d.ts +23 -23
  123. package/lib/engine/engine_lightdata.js +91 -91
  124. package/lib/engine/engine_loaders.d.ts +13 -13
  125. package/lib/engine/engine_loaders.js +62 -62
  126. package/lib/engine/engine_lods.d.ts +31 -31
  127. package/lib/engine/engine_lods.js +146 -146
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +252 -252
  135. package/lib/engine/engine_networking.js +743 -743
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +212 -212
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1432 -1432
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_scenetools.d.ts +50 -50
  169. package/lib/engine/engine_scenetools.js +321 -321
  170. package/lib/engine/engine_serialization.d.ts +3 -3
  171. package/lib/engine/engine_serialization.js +3 -3
  172. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  173. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  174. package/lib/engine/engine_serialization_core.d.ts +85 -85
  175. package/lib/engine/engine_serialization_core.js +602 -602
  176. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  177. package/lib/engine/engine_serialization_decorator.js +66 -66
  178. package/lib/engine/engine_setup.d.ts +1 -1
  179. package/lib/engine/engine_setup.js +2 -2
  180. package/lib/engine/engine_shaders.d.ts +53 -53
  181. package/lib/engine/engine_shaders.js +252 -252
  182. package/lib/engine/engine_shims.d.ts +4 -4
  183. package/lib/engine/engine_shims.js +24 -24
  184. package/lib/engine/engine_test_utils.d.ts +39 -39
  185. package/lib/engine/engine_test_utils.js +83 -83
  186. package/lib/engine/engine_texture.d.ts +28 -28
  187. package/lib/engine/engine_texture.js +64 -64
  188. package/lib/engine/engine_three_utils.d.ts +201 -201
  189. package/lib/engine/engine_three_utils.js +731 -731
  190. package/lib/engine/engine_time.d.ts +51 -51
  191. package/lib/engine/engine_time.js +82 -82
  192. package/lib/engine/engine_time_utils.d.ts +88 -88
  193. package/lib/engine/engine_time_utils.js +215 -215
  194. package/lib/engine/engine_tonemapping.d.ts +2 -2
  195. package/lib/engine/engine_tonemapping.js +194 -194
  196. package/lib/engine/engine_types.d.ts +572 -572
  197. package/lib/engine/engine_types.js +88 -88
  198. package/lib/engine/engine_typestore.d.ts +28 -28
  199. package/lib/engine/engine_typestore.js +55 -55
  200. package/lib/engine/engine_util_decorator.d.ts +13 -13
  201. package/lib/engine/engine_util_decorator.js +116 -116
  202. package/lib/engine/engine_utils.d.ts +266 -266
  203. package/lib/engine/engine_utils.js +878 -878
  204. package/lib/engine/engine_utils_format.d.ts +21 -21
  205. package/lib/engine/engine_utils_format.js +193 -193
  206. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  207. package/lib/engine/engine_utils_screenshot.js +513 -513
  208. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  209. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  262. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  263. package/lib/engine/js-extensions/Vector.js +13 -13
  264. package/lib/engine/js-extensions/index.d.ts +5 -5
  265. package/lib/engine/js-extensions/index.js +5 -5
  266. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  268. package/lib/engine/shaders/shaderData.d.ts +55 -55
  269. package/lib/engine/shaders/shaderData.js +58 -58
  270. package/lib/engine/tests/test_utils.d.ts +2 -2
  271. package/lib/engine/tests/test_utils.js +53 -53
  272. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  273. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  274. package/lib/engine/webcomponents/api.d.ts +5 -5
  275. package/lib/engine/webcomponents/api.js +4 -4
  276. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  277. package/lib/engine/webcomponents/buttons.js +237 -237
  278. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  279. package/lib/engine/webcomponents/fonts.js +32 -32
  280. package/lib/engine/webcomponents/icons.d.ts +9 -9
  281. package/lib/engine/webcomponents/icons.js +52 -52
  282. package/lib/engine/webcomponents/index.d.ts +1 -1
  283. package/lib/engine/webcomponents/index.js +1 -1
  284. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  285. package/lib/engine/webcomponents/logo-element.js +67 -67
  286. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  288. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  289. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  290. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  291. package/lib/engine/webcomponents/needle-button.js +161 -161
  292. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  293. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  294. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  295. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  296. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  297. package/lib/engine/xr/NeedleXRSync.js +188 -188
  298. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  299. package/lib/engine/xr/SceneTransition.js +69 -69
  300. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  301. package/lib/engine/xr/TempXRContext.js +187 -187
  302. package/lib/engine/xr/XRRig.d.ts +7 -7
  303. package/lib/engine/xr/XRRig.js +1 -1
  304. package/lib/engine/xr/api.d.ts +6 -6
  305. package/lib/engine/xr/api.js +6 -6
  306. package/lib/engine/xr/events.d.ts +66 -66
  307. package/lib/engine/xr/events.js +93 -93
  308. package/lib/engine/xr/internal.d.ts +12 -12
  309. package/lib/engine/xr/internal.js +25 -25
  310. package/lib/engine/xr/usdz.d.ts +12 -12
  311. package/lib/engine/xr/usdz.js +29 -29
  312. package/lib/engine/xr/utils.d.ts +11 -11
  313. package/lib/engine/xr/utils.js +34 -34
  314. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  315. package/lib/engine-components/AlignmentConstraint.js +39 -39
  316. package/lib/engine-components/Animation.d.ts +156 -156
  317. package/lib/engine-components/Animation.js +508 -508
  318. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  319. package/lib/engine-components/AnimationCurve.js +159 -159
  320. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  321. package/lib/engine-components/AnimationUtils.js +27 -27
  322. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  323. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  324. package/lib/engine-components/Animator.d.ts +217 -217
  325. package/lib/engine-components/Animator.js +354 -354
  326. package/lib/engine-components/AnimatorController.d.ts +227 -227
  327. package/lib/engine-components/AnimatorController.js +1152 -1152
  328. package/lib/engine-components/AudioListener.d.ts +33 -33
  329. package/lib/engine-components/AudioListener.js +86 -86
  330. package/lib/engine-components/AudioSource.d.ts +217 -217
  331. package/lib/engine-components/AudioSource.js +627 -627
  332. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  333. package/lib/engine-components/AvatarLoader.js +231 -231
  334. package/lib/engine-components/AxesHelper.d.ts +32 -32
  335. package/lib/engine-components/AxesHelper.js +67 -67
  336. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  337. package/lib/engine-components/BasicIKConstraint.js +43 -43
  338. package/lib/engine-components/BoxCollider.d.ts +2 -2
  339. package/lib/engine-components/BoxCollider.js +2 -2
  340. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  341. package/lib/engine-components/BoxHelperComponent.js +102 -102
  342. package/lib/engine-components/Camera.d.ts +231 -231
  343. package/lib/engine-components/Camera.js +694 -694
  344. package/lib/engine-components/CameraUtils.d.ts +1 -1
  345. package/lib/engine-components/CameraUtils.js +127 -127
  346. package/lib/engine-components/CameraUtils.js.map +1 -1
  347. package/lib/engine-components/CharacterController.d.ts +55 -55
  348. package/lib/engine-components/CharacterController.js +236 -236
  349. package/lib/engine-components/Collider.d.ts +188 -188
  350. package/lib/engine-components/Collider.js +369 -369
  351. package/lib/engine-components/Component.d.ts +792 -792
  352. package/lib/engine-components/Component.js +915 -915
  353. package/lib/engine-components/ContactShadows.d.ts +82 -82
  354. package/lib/engine-components/ContactShadows.js +430 -430
  355. package/lib/engine-components/DeleteBox.d.ts +19 -19
  356. package/lib/engine-components/DeleteBox.js +58 -58
  357. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  358. package/lib/engine-components/DeviceFlag.js +47 -47
  359. package/lib/engine-components/DragControls.d.ts +170 -170
  360. package/lib/engine-components/DragControls.js +1421 -1421
  361. package/lib/engine-components/DropListener.d.ts +215 -215
  362. package/lib/engine-components/DropListener.js +630 -630
  363. package/lib/engine-components/Duplicatable.d.ts +35 -35
  364. package/lib/engine-components/Duplicatable.js +202 -202
  365. package/lib/engine-components/EventList.d.ts +54 -54
  366. package/lib/engine-components/EventList.js +232 -232
  367. package/lib/engine-components/EventTrigger.d.ts +33 -33
  368. package/lib/engine-components/EventTrigger.js +75 -75
  369. package/lib/engine-components/EventType.d.ts +22 -22
  370. package/lib/engine-components/EventType.js +23 -23
  371. package/lib/engine-components/Fog.d.ts +22 -22
  372. package/lib/engine-components/Fog.js +61 -61
  373. package/lib/engine-components/Gizmos.d.ts +17 -17
  374. package/lib/engine-components/Gizmos.js +64 -64
  375. package/lib/engine-components/GridHelper.d.ts +20 -20
  376. package/lib/engine-components/GridHelper.js +54 -54
  377. package/lib/engine-components/GroundProjection.d.ts +67 -67
  378. package/lib/engine-components/GroundProjection.js +343 -343
  379. package/lib/engine-components/Interactable.d.ts +12 -12
  380. package/lib/engine-components/Interactable.js +12 -12
  381. package/lib/engine-components/Joints.d.ts +19 -19
  382. package/lib/engine-components/Joints.js +51 -51
  383. package/lib/engine-components/LODGroup.d.ts +35 -35
  384. package/lib/engine-components/LODGroup.js +152 -152
  385. package/lib/engine-components/Light.d.ts +180 -180
  386. package/lib/engine-components/Light.js +535 -535
  387. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  388. package/lib/engine-components/LookAtConstraint.js +35 -35
  389. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  390. package/lib/engine-components/NeedleMenu.js +92 -92
  391. package/lib/engine-components/NestedGltf.d.ts +25 -25
  392. package/lib/engine-components/NestedGltf.js +88 -88
  393. package/lib/engine-components/Networking.d.ts +54 -54
  394. package/lib/engine-components/Networking.js +112 -112
  395. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  396. package/lib/engine-components/OffsetConstraint.js +65 -65
  397. package/lib/engine-components/OrbitControls.d.ts +266 -266
  398. package/lib/engine-components/OrbitControls.js +1009 -1009
  399. package/lib/engine-components/PlayerColor.d.ts +19 -19
  400. package/lib/engine-components/PlayerColor.js +94 -94
  401. package/lib/engine-components/ReflectionProbe.d.ts +26 -26
  402. package/lib/engine-components/ReflectionProbe.js +194 -194
  403. package/lib/engine-components/Renderer.d.ts +153 -153
  404. package/lib/engine-components/Renderer.js +830 -830
  405. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  406. package/lib/engine-components/RendererInstancing.js +744 -744
  407. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  408. package/lib/engine-components/RendererLightmap.js +182 -182
  409. package/lib/engine-components/RigidBody.d.ts +155 -155
  410. package/lib/engine-components/RigidBody.js +517 -517
  411. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  412. package/lib/engine-components/SceneSwitcher.js +951 -951
  413. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  414. package/lib/engine-components/ScreenCapture.js +547 -547
  415. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  416. package/lib/engine-components/ShadowCatcher.js +166 -166
  417. package/lib/engine-components/Skybox.d.ts +82 -82
  418. package/lib/engine-components/Skybox.js +448 -448
  419. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  420. package/lib/engine-components/SmoothFollow.js +82 -82
  421. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  422. package/lib/engine-components/SpatialTrigger.js +225 -225
  423. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  424. package/lib/engine-components/SpectatorCamera.js +715 -715
  425. package/lib/engine-components/SphereCollider.d.ts +2 -2
  426. package/lib/engine-components/SphereCollider.js +2 -2
  427. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  428. package/lib/engine-components/SpriteRenderer.js +472 -472
  429. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  430. package/lib/engine-components/SyncedCamera.js +199 -199
  431. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  432. package/lib/engine-components/SyncedRoom.js +371 -371
  433. package/lib/engine-components/SyncedTransform.d.ts +88 -88
  434. package/lib/engine-components/SyncedTransform.js +326 -326
  435. package/lib/engine-components/TestRunner.d.ts +16 -16
  436. package/lib/engine-components/TestRunner.js +102 -102
  437. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  438. package/lib/engine-components/TransformGizmo.js +209 -209
  439. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  440. package/lib/engine-components/VideoPlayer.js +978 -978
  441. package/lib/engine-components/Voip.d.ts +67 -67
  442. package/lib/engine-components/Voip.js +360 -360
  443. package/lib/engine-components/api.d.ts +51 -51
  444. package/lib/engine-components/api.js +50 -50
  445. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  446. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  447. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  448. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  449. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  450. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  451. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  452. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  453. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  454. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  455. package/lib/engine-components/codegen/components.d.ts +216 -215
  456. package/lib/engine-components/codegen/components.js +218 -217
  457. package/lib/engine-components/codegen/components.js.map +1 -1
  458. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  459. package/lib/engine-components/debug/LogStats.js +18 -18
  460. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  461. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  462. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  463. package/lib/engine-components/export/gltf/index.js +1 -1
  464. package/lib/engine-components/export/index.d.ts +1 -1
  465. package/lib/engine-components/export/index.js +1 -1
  466. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  467. package/lib/engine-components/export/usdz/Extension.js +1 -1
  468. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  469. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  470. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  471. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  472. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  473. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  474. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  475. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  476. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  477. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  478. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  479. package/lib/engine-components/export/usdz/extensions/USDZUI.js +157 -157
  480. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  481. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  482. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  483. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  484. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  485. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  486. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  487. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  488. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  489. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  490. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  491. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  492. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  493. package/lib/engine-components/export/usdz/index.js +2 -2
  494. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  495. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  496. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  497. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  498. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  499. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  500. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  501. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  502. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  503. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  504. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  505. package/lib/engine-components/particlesystem/api.js +2 -2
  506. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  507. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  508. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  509. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  510. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  511. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  512. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  513. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  514. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  515. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  516. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  517. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  518. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  519. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  520. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  521. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  522. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  523. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  524. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  525. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  526. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  527. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  528. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  529. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  530. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  531. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  532. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  533. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  534. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  535. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  536. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  537. package/lib/engine-components/postprocessing/Volume.js +367 -367
  538. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  539. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  540. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  541. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  542. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  543. package/lib/engine-components/postprocessing/index.js +5 -5
  544. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  545. package/lib/engine-components/postprocessing/utils.js +37 -37
  546. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  547. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  548. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  549. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  550. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  551. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  552. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  553. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  554. package/lib/engine-components/timeline/index.d.ts +4 -4
  555. package/lib/engine-components/timeline/index.js +3 -3
  556. package/lib/engine-components/ui/BaseUIComponent.d.ts +49 -49
  557. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  558. package/lib/engine-components/ui/Button.d.ts +64 -64
  559. package/lib/engine-components/ui/Button.js +315 -315
  560. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  561. package/lib/engine-components/ui/Canvas.js +407 -407
  562. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  563. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  564. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  565. package/lib/engine-components/ui/EventSystem.js +764 -764
  566. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  567. package/lib/engine-components/ui/Graphic.js +254 -254
  568. package/lib/engine-components/ui/Image.d.ts +35 -35
  569. package/lib/engine-components/ui/Image.js +116 -116
  570. package/lib/engine-components/ui/InputField.d.ts +42 -42
  571. package/lib/engine-components/ui/InputField.js +268 -268
  572. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  573. package/lib/engine-components/ui/Interfaces.js +12 -12
  574. package/lib/engine-components/ui/Layout.d.ts +84 -84
  575. package/lib/engine-components/ui/Layout.js +330 -330
  576. package/lib/engine-components/ui/Outline.d.ts +7 -7
  577. package/lib/engine-components/ui/Outline.js +20 -20
  578. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  579. package/lib/engine-components/ui/PointerEvents.js +145 -145
  580. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  581. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  582. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  583. package/lib/engine-components/ui/Raycaster.js +95 -95
  584. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  585. package/lib/engine-components/ui/RectTransform.js +353 -353
  586. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  587. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  588. package/lib/engine-components/ui/Text.d.ts +78 -78
  589. package/lib/engine-components/ui/Text.js +539 -539
  590. package/lib/engine-components/ui/Utils.d.ts +24 -24
  591. package/lib/engine-components/ui/Utils.js +90 -90
  592. package/lib/engine-components/ui/index.d.ts +1 -1
  593. package/lib/engine-components/ui/index.js +1 -1
  594. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  595. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  596. package/lib/engine-components/utils/EnvironmentScene.js.map +1 -1
  597. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  598. package/lib/engine-components/utils/LookAt.js +82 -82
  599. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  600. package/lib/engine-components/utils/OpenURL.js +119 -119
  601. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  602. package/lib/engine-components/webxr/Avatar.js +255 -255
  603. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  604. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  605. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  606. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  607. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  608. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  609. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  610. package/lib/engine-components/webxr/WebXR.js +561 -561
  611. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  612. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  613. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  614. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  615. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  616. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  617. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  618. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  619. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  620. package/lib/engine-components/webxr/XRFlag.js +139 -139
  621. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  622. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  623. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  624. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  625. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  626. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  627. package/lib/engine-components/webxr/index.d.ts +3 -3
  628. package/lib/engine-components/webxr/index.js +3 -3
  629. package/lib/engine-components/webxr/types.d.ts +3 -3
  630. package/lib/engine-components/webxr/types.js +1 -1
  631. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  632. package/lib/engine-components-experimental/Presentation.js +9 -9
  633. package/lib/engine-components-experimental/api.d.ts +4 -4
  634. package/lib/engine-components-experimental/api.js +4 -4
  635. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  636. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  637. package/lib/engine-schemes/api.d.ts +12 -12
  638. package/lib/engine-schemes/api.js +12 -12
  639. package/lib/engine-schemes/schemes.d.ts +7 -7
  640. package/lib/engine-schemes/schemes.js +19 -19
  641. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  642. package/lib/engine-schemes/synced-camera-model.js +67 -67
  643. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  644. package/lib/engine-schemes/synced-transform-model.js +66 -66
  645. package/lib/engine-schemes/transform.d.ts +12 -12
  646. package/lib/engine-schemes/transform.js +39 -39
  647. package/lib/engine-schemes/vec2.d.ts +10 -10
  648. package/lib/engine-schemes/vec2.js +25 -25
  649. package/lib/engine-schemes/vec3.d.ts +11 -11
  650. package/lib/engine-schemes/vec3.js +29 -29
  651. package/lib/engine-schemes/vec4.d.ts +12 -12
  652. package/lib/engine-schemes/vec4.js +33 -33
  653. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  654. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  655. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  656. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  657. package/lib/needle-engine.d.ts +7 -7
  658. package/lib/needle-engine.js +64 -64
  659. package/package.json +1 -1
  660. package/plugins/common/buildinfo.js +64 -63
  661. package/plugins/common/cloud.js +2 -0
  662. package/plugins/common/config.cjs +31 -31
  663. package/plugins/common/config.js +35 -35
  664. package/plugins/common/files.js +31 -31
  665. package/plugins/common/generator.js +10 -10
  666. package/plugins/common/license.js +317 -224
  667. package/plugins/common/npm.js +15 -15
  668. package/plugins/common/timers.js +7 -7
  669. package/plugins/common/version.js +37 -37
  670. package/plugins/gltf-packer.mjs +1 -1
  671. package/plugins/next/alias.cjs +39 -39
  672. package/plugins/next/license.cjs +18 -18
  673. package/plugins/next/meshbvhworker.cjs +18 -18
  674. package/plugins/next/next.js +128 -128
  675. package/plugins/types/index.d.ts +2 -2
  676. package/plugins/types/license.d.ts +24 -24
  677. package/plugins/types/needleConfig.d.ts +27 -27
  678. package/plugins/types/userconfig.d.ts +105 -105
  679. package/plugins/types/webmanifest.d.ts +32 -32
  680. package/plugins/vite/alias.js +174 -174
  681. package/plugins/vite/asap.js +245 -245
  682. package/plugins/vite/build-pipeline.js +355 -354
  683. package/plugins/vite/build.js +19 -19
  684. package/plugins/vite/buildinfo.js +41 -41
  685. package/plugins/vite/config.js +106 -106
  686. package/plugins/vite/copyfiles.js +138 -138
  687. package/plugins/vite/defines.js +66 -66
  688. package/plugins/vite/dependencies.js +213 -213
  689. package/plugins/vite/dependency-watcher.js +231 -231
  690. package/plugins/vite/drop-client.js +76 -76
  691. package/plugins/vite/drop.js +87 -87
  692. package/plugins/vite/editor-connection.js +124 -124
  693. package/plugins/vite/facebook-instant-games.js +99 -99
  694. package/plugins/vite/gzip.js +5 -5
  695. package/plugins/vite/imports-logger.js +143 -143
  696. package/plugins/vite/index.js +139 -139
  697. package/plugins/vite/license.js +55 -55
  698. package/plugins/vite/meta.js +163 -163
  699. package/plugins/vite/npm.js +7 -7
  700. package/plugins/vite/peer.js +29 -29
  701. package/plugins/vite/poster-client.js +73 -73
  702. package/plugins/vite/poster.js +79 -79
  703. package/plugins/vite/pwa.js +604 -604
  704. package/plugins/vite/reload-client.js +15 -15
  705. package/plugins/vite/reload.js +363 -363
  706. package/plugins/vite/server.js +66 -66
  707. package/plugins/vite/transform-codegen.js +55 -55
  708. package/plugins/vite/transform.js +31 -31
  709. package/plugins/vite/vite-4.4-hack.js +31 -31
  710. package/src/asap/needle-asap.ts +111 -111
  711. package/src/asap/sessiongranted.ts +75 -75
  712. package/src/asap/utils.ts +4 -4
  713. package/src/engine/analytics/index.ts +10 -10
  714. package/src/engine/analytics/lcp.ts +35 -35
  715. package/src/engine/api.ts +81 -81
  716. package/src/engine/assets/index.ts +59 -59
  717. package/src/engine/assets/static.js +5 -5
  718. package/src/engine/codegen/register_types.ts +300 -298
  719. package/src/engine/debug/debug.ts +51 -51
  720. package/src/engine/debug/debug_console.ts +333 -333
  721. package/src/engine/debug/debug_overlay.ts +332 -332
  722. package/src/engine/debug/debug_spatial_console.ts +429 -429
  723. package/src/engine/debug/index.ts +1 -1
  724. package/src/engine/engine_addressables.ts +679 -679
  725. package/src/engine/engine_animation.ts +145 -145
  726. package/src/engine/engine_application.ts +113 -113
  727. package/src/engine/engine_assetdatabase.ts +387 -387
  728. package/src/engine/engine_audio.ts +24 -24
  729. package/src/engine/engine_camera.ts +39 -39
  730. package/src/engine/engine_components.ts +373 -373
  731. package/src/engine/engine_components_internal.ts +40 -40
  732. package/src/engine/engine_constants.ts +52 -52
  733. package/src/engine/engine_context.ts +1662 -1662
  734. package/src/engine/engine_context_registry.ts +129 -129
  735. package/src/engine/engine_coroutine.ts +54 -54
  736. package/src/engine/engine_create_objects.ts +398 -398
  737. package/src/engine/engine_default_parameters.ts +3 -3
  738. package/src/engine/engine_editor-sync.ts +28 -28
  739. package/src/engine/engine_element.ts +871 -871
  740. package/src/engine/engine_element_attributes.ts +85 -85
  741. package/src/engine/engine_element_extras.ts +16 -16
  742. package/src/engine/engine_element_loading.ts +381 -381
  743. package/src/engine/engine_element_overlay.ts +186 -186
  744. package/src/engine/engine_fileloader.js +9 -9
  745. package/src/engine/engine_gameobject.ts +684 -684
  746. package/src/engine/engine_generic_utils.js +13 -13
  747. package/src/engine/engine_gizmos.ts +577 -577
  748. package/src/engine/engine_gltf.ts +29 -29
  749. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  750. package/src/engine/engine_hot_reload.ts +198 -198
  751. package/src/engine/engine_input.ts +1460 -1460
  752. package/src/engine/engine_input_utils.ts +23 -23
  753. package/src/engine/engine_instancing.ts +45 -45
  754. package/src/engine/engine_license.ts +329 -329
  755. package/src/engine/engine_lifecycle_api.ts +106 -106
  756. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  757. package/src/engine/engine_lightdata.ts +117 -117
  758. package/src/engine/engine_loaders.ts +82 -82
  759. package/src/engine/engine_lods.ts +168 -168
  760. package/src/engine/engine_mainloop_utils.ts +472 -472
  761. package/src/engine/engine_math.ts +282 -282
  762. package/src/engine/engine_modules.ts +83 -83
  763. package/src/engine/engine_networking.ts +841 -841
  764. package/src/engine/engine_networking_auto.ts +352 -352
  765. package/src/engine/engine_networking_blob.ts +254 -254
  766. package/src/engine/engine_networking_files.ts +217 -217
  767. package/src/engine/engine_networking_files_default_components.ts +58 -58
  768. package/src/engine/engine_networking_instantiate.ts +419 -419
  769. package/src/engine/engine_networking_peer.ts +159 -159
  770. package/src/engine/engine_networking_streams.ts +713 -713
  771. package/src/engine/engine_networking_types.ts +24 -24
  772. package/src/engine/engine_networking_utils.ts +23 -23
  773. package/src/engine/engine_networking_websocket.ts +2 -2
  774. package/src/engine/engine_patcher.ts +199 -199
  775. package/src/engine/engine_physics.ts +783 -783
  776. package/src/engine/engine_physics.types.ts +46 -46
  777. package/src/engine/engine_physics_rapier.ts +1579 -1579
  778. package/src/engine/engine_playerview.ts +80 -80
  779. package/src/engine/engine_scenelighting.ts +294 -294
  780. package/src/engine/engine_scenetools.ts +365 -365
  781. package/src/engine/engine_serialization.ts +2 -2
  782. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  783. package/src/engine/engine_serialization_core.ts +705 -705
  784. package/src/engine/engine_serialization_decorator.ts +80 -80
  785. package/src/engine/engine_setup.ts +1 -1
  786. package/src/engine/engine_shaders.ts +267 -267
  787. package/src/engine/engine_shims.ts +32 -32
  788. package/src/engine/engine_test_utils.ts +109 -109
  789. package/src/engine/engine_texture.ts +82 -82
  790. package/src/engine/engine_three_utils.ts +849 -849
  791. package/src/engine/engine_time.ts +94 -94
  792. package/src/engine/engine_time_utils.ts +237 -237
  793. package/src/engine/engine_tonemapping.ts +210 -210
  794. package/src/engine/engine_types.ts +714 -714
  795. package/src/engine/engine_typestore.ts +63 -63
  796. package/src/engine/engine_util_decorator.ts +136 -136
  797. package/src/engine/engine_utils.ts +972 -972
  798. package/src/engine/engine_utils_format.ts +212 -212
  799. package/src/engine/engine_utils_screenshot.ts +698 -698
  800. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  801. package/src/engine/export/gltf/Writers.ts +34 -34
  802. package/src/engine/export/gltf/index.ts +158 -158
  803. package/src/engine/export/index.ts +2 -2
  804. package/src/engine/export/state.ts +19 -19
  805. package/src/engine/export/utils.ts +9 -9
  806. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  807. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  808. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  809. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  810. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  811. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  812. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  813. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  814. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  815. package/src/engine/extensions/extension_resolver.ts +4 -4
  816. package/src/engine/extensions/extension_utils.ts +166 -166
  817. package/src/engine/extensions/extensions.ts +135 -135
  818. package/src/engine/extensions/index.ts +5 -5
  819. package/src/engine/extensions/usage_tracker.ts +100 -100
  820. package/src/engine/js-extensions/Camera.ts +37 -37
  821. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  822. package/src/engine/js-extensions/Layers.ts +23 -23
  823. package/src/engine/js-extensions/Object3D.ts +296 -296
  824. package/src/engine/js-extensions/RGBAColor.ts +75 -75
  825. package/src/engine/js-extensions/Vector.ts +18 -18
  826. package/src/engine/js-extensions/index.ts +4 -4
  827. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  828. package/src/engine/shaders/shaderData.ts +67 -67
  829. package/src/engine/tests/test_utils.ts +63 -63
  830. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  831. package/src/engine/webcomponents/api.ts +6 -6
  832. package/src/engine/webcomponents/buttons.ts +262 -262
  833. package/src/engine/webcomponents/fonts.ts +41 -41
  834. package/src/engine/webcomponents/icons.ts +57 -57
  835. package/src/engine/webcomponents/index.ts +1 -1
  836. package/src/engine/webcomponents/logo-element.ts +78 -78
  837. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  838. package/src/engine/webcomponents/needle menu/needle-menu.ts +1107 -1107
  839. package/src/engine/webcomponents/needle-button.ts +181 -181
  840. package/src/engine/xr/NeedleXRController.ts +1126 -1126
  841. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  842. package/src/engine/xr/NeedleXRSync.ts +220 -220
  843. package/src/engine/xr/SceneTransition.ts +78 -78
  844. package/src/engine/xr/TempXRContext.ts +216 -216
  845. package/src/engine/xr/XRRig.ts +9 -9
  846. package/src/engine/xr/api.ts +5 -5
  847. package/src/engine/xr/events.ts +102 -102
  848. package/src/engine/xr/internal.ts +34 -34
  849. package/src/engine/xr/usdz.ts +30 -30
  850. package/src/engine/xr/utils.ts +39 -39
  851. package/src/engine-components/AlignmentConstraint.ts +36 -36
  852. package/src/engine-components/Animation.ts +557 -557
  853. package/src/engine-components/AnimationCurve.ts +150 -150
  854. package/src/engine-components/AnimationUtils.ts +28 -28
  855. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  856. package/src/engine-components/Animator.ts +397 -397
  857. package/src/engine-components/AnimatorController.ts +1293 -1293
  858. package/src/engine-components/AudioListener.ts +92 -92
  859. package/src/engine-components/AudioSource.ts +639 -639
  860. package/src/engine-components/AvatarLoader.ts +263 -263
  861. package/src/engine-components/AxesHelper.ts +59 -59
  862. package/src/engine-components/BasicIKConstraint.ts +54 -54
  863. package/src/engine-components/BoxCollider.ts +1 -1
  864. package/src/engine-components/BoxHelperComponent.ts +114 -114
  865. package/src/engine-components/Camera.ts +707 -707
  866. package/src/engine-components/CameraUtils.ts +142 -144
  867. package/src/engine-components/CharacterController.ts +253 -253
  868. package/src/engine-components/Collider.ts +374 -374
  869. package/src/engine-components/Component.ts +1294 -1294
  870. package/src/engine-components/ContactShadows.ts +482 -482
  871. package/src/engine-components/DeleteBox.ts +62 -62
  872. package/src/engine-components/DeviceFlag.ts +46 -46
  873. package/src/engine-components/DragControls.ts +1623 -1623
  874. package/src/engine-components/DropListener.ts +698 -698
  875. package/src/engine-components/Duplicatable.ts +198 -198
  876. package/src/engine-components/EventList.ts +266 -266
  877. package/src/engine-components/EventTrigger.ts +74 -74
  878. package/src/engine-components/EventType.ts +22 -22
  879. package/src/engine-components/Fog.ts +60 -60
  880. package/src/engine-components/Gizmos.ts +56 -56
  881. package/src/engine-components/GridHelper.ts +48 -48
  882. package/src/engine-components/GroundProjection.ts +356 -356
  883. package/src/engine-components/Interactable.ts +14 -14
  884. package/src/engine-components/Joints.ts +52 -52
  885. package/src/engine-components/LODGroup.ts +153 -153
  886. package/src/engine-components/Light.ts +558 -558
  887. package/src/engine-components/LookAtConstraint.ts +25 -25
  888. package/src/engine-components/NeedleMenu.ts +84 -84
  889. package/src/engine-components/NestedGltf.ts +86 -86
  890. package/src/engine-components/Networking.ts +114 -114
  891. package/src/engine-components/OffsetConstraint.ts +60 -60
  892. package/src/engine-components/OrbitControls.ts +1068 -1068
  893. package/src/engine-components/PlayerColor.ts +103 -103
  894. package/src/engine-components/ReflectionProbe.ts +209 -209
  895. package/src/engine-components/Renderer.ts +900 -900
  896. package/src/engine-components/RendererInstancing.ts +855 -855
  897. package/src/engine-components/RendererLightmap.ts +198 -198
  898. package/src/engine-components/RigidBody.ts +526 -526
  899. package/src/engine-components/SceneSwitcher.ts +1013 -1013
  900. package/src/engine-components/ScreenCapture.ts +592 -592
  901. package/src/engine-components/ShadowCatcher.ts +172 -172
  902. package/src/engine-components/Skybox.ts +455 -455
  903. package/src/engine-components/SmoothFollow.ts +76 -76
  904. package/src/engine-components/SpatialTrigger.ts +229 -229
  905. package/src/engine-components/SpectatorCamera.ts +787 -787
  906. package/src/engine-components/SphereCollider.ts +1 -1
  907. package/src/engine-components/SpriteRenderer.ts +468 -468
  908. package/src/engine-components/SyncedCamera.ts +220 -220
  909. package/src/engine-components/SyncedRoom.ts +380 -380
  910. package/src/engine-components/SyncedTransform.ts +378 -378
  911. package/src/engine-components/TestRunner.ts +118 -118
  912. package/src/engine-components/TransformGizmo.ts +219 -219
  913. package/src/engine-components/VideoPlayer.ts +1025 -1025
  914. package/src/engine-components/Voip.ts +363 -363
  915. package/src/engine-components/api.ts +60 -60
  916. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  917. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  918. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  919. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  920. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  921. package/src/engine-components/codegen/components.ts +217 -216
  922. package/src/engine-components/debug/LogStats.ts +21 -21
  923. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  924. package/src/engine-components/export/usdz/Extension.ts +24 -24
  925. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  926. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  927. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  928. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  929. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  930. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  931. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  932. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  933. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  934. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  935. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  936. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  937. package/src/engine-components/export/usdz/index.ts +2 -2
  938. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  939. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  940. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  941. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  942. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  943. package/src/engine-components/particlesystem/api.ts +1 -1
  944. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  945. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  946. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  947. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  948. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  949. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  950. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  951. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  952. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  953. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  954. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  955. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  956. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  957. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  958. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  959. package/src/engine-components/postprocessing/Volume.ts +410 -410
  960. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  961. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  962. package/src/engine-components/postprocessing/index.ts +5 -5
  963. package/src/engine-components/postprocessing/utils.ts +52 -52
  964. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  965. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  966. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  967. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  968. package/src/engine-components/timeline/index.ts +3 -3
  969. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  970. package/src/engine-components/ui/Button.ts +307 -307
  971. package/src/engine-components/ui/Canvas.ts +419 -419
  972. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  973. package/src/engine-components/ui/EventSystem.ts +853 -853
  974. package/src/engine-components/ui/Graphic.ts +275 -275
  975. package/src/engine-components/ui/Image.ts +112 -112
  976. package/src/engine-components/ui/InputField.ts +321 -321
  977. package/src/engine-components/ui/Interfaces.ts +57 -57
  978. package/src/engine-components/ui/Layout.ts +334 -334
  979. package/src/engine-components/ui/Outline.ts +13 -13
  980. package/src/engine-components/ui/PointerEvents.ts +206 -206
  981. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  982. package/src/engine-components/ui/Raycaster.ts +102 -102
  983. package/src/engine-components/ui/RectTransform.ts +372 -372
  984. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  985. package/src/engine-components/ui/Text.ts +578 -578
  986. package/src/engine-components/ui/Utils.ts +112 -112
  987. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  988. package/src/engine-components/utils/LookAt.ts +88 -88
  989. package/src/engine-components/utils/OpenURL.ts +114 -114
  990. package/src/engine-components/webxr/Avatar.ts +265 -265
  991. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  992. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  993. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  994. package/src/engine-components/webxr/WebXR.ts +585 -585
  995. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  996. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  997. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  998. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  999. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1000. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1001. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  1002. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1003. package/src/engine-components/webxr/index.ts +2 -2
  1004. package/src/engine-components/webxr/types.ts +3 -3
  1005. package/src/engine-components-experimental/Presentation.ts +12 -12
  1006. package/src/engine-components-experimental/api.ts +4 -4
  1007. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1008. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1009. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1010. package/src/engine-schemes/README.md +1 -1
  1011. package/src/engine-schemes/api.ts +12 -12
  1012. package/src/engine-schemes/schemes.ts +28 -28
  1013. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1014. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1015. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1016. package/src/engine-schemes/transform.ts +50 -50
  1017. package/src/engine-schemes/transforms.fbs +25 -25
  1018. package/src/engine-schemes/vec.fbs +19 -19
  1019. package/src/engine-schemes/vec2.ts +33 -33
  1020. package/src/engine-schemes/vec3.ts +38 -38
  1021. package/src/engine-schemes/vec4.ts +43 -43
  1022. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1023. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1024. package/src/include/draco/draco_decoder.js +34 -34
  1025. package/src/include/ktx2/basis_transcoder.js +21 -21
  1026. package/src/include/needle/arial-msdf.json +1471 -1471
  1027. package/src/include/three/DragControls.js +231 -231
  1028. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1029. package/src/needle-engine.ts +70 -70
  1030. package/lib/engine/engine.d.ts +0 -4
  1031. package/lib/engine/engine.js +0 -12
  1032. package/lib/engine/engine.js.map +0 -1
  1033. package/lib/engine/engine_web_api.d.ts +0 -12
  1034. package/lib/engine/engine_web_api.js +0 -113
  1035. package/lib/engine/engine_web_api.js.map +0 -1
  1036. package/lib/engine-components/FlyControls.d.ts +0 -10
  1037. package/lib/engine-components/FlyControls.js +0 -29
  1038. package/lib/engine-components/FlyControls.js.map +0 -1
  1039. package/src/engine-schemes/dist/api.js +0 -17
  1040. package/src/engine-schemes/dist/api.js.meta +0 -7
  1041. package/src/engine-schemes/dist/schemes.js +0 -25
  1042. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1043. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1044. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1045. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1046. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1047. package/src/engine-schemes/dist/transform.js +0 -46
  1048. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1049. package/src/engine-schemes/dist/vec2.js +0 -32
  1050. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1051. package/src/engine-schemes/dist/vec3.js +0 -36
  1052. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1053. package/src/engine-schemes/dist/vec4.js +0 -40
  1054. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1055. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1056. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,783 +1,783 @@
1
- import { getRaycastMesh } from '@needle-tools/gltf-progressive';
2
- import { ArrayCamera, Box3, BufferGeometry, Camera, type Intersection, Layers, Line, Matrix3, Matrix4, Mesh, Object3D, PerspectiveCamera, Plane, Ray, Raycaster, SkinnedMesh, Sphere, SphereGeometry, Vector2, Vector3 } from 'three'
3
- import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
4
- import type { MeshBVH, MeshBVHOptions, StaticGeometryGenerator } from 'three-mesh-bvh';
5
- import type { GenerateMeshBVHWorker } from 'three-mesh-bvh/src/workers/GenerateMeshBVHWorker.js';
6
-
7
- import { isDevEnvironment } from './debug/index.js';
8
- import { Gizmos } from './engine_gizmos.js';
9
- import { Context } from './engine_setup.js';
10
- import { getTempVector, getWorldPosition } from "./engine_three_utils.js"
11
- import type { ConstructorConcrete, Vec2, Vec3, } from './engine_types.js';
12
- import type { IPhysicsEngine } from './engine_types.js';
13
- import { getParam } from "./engine_utils.js"
14
-
15
- const debugPhysics = getParam("debugphysics");
16
- const layerMaskHelper: Layers = new Layers();
17
-
18
-
19
- export declare type RaycastTestObjectReturnType = void | boolean | "continue in children";
20
- export declare type RaycastTestObjectCallback = (obj: Object3D) => RaycastTestObjectReturnType;
21
-
22
- export declare interface IRaycastOptions {
23
- /** Optionally a custom raycaster can be provided. Other properties will then be set on this raycaster */
24
- raycaster?: Raycaster;
25
- /** Optional ray that can be used for raycasting
26
- * @link https://threejs.org/docs/#api/en/math/Ray
27
- * */
28
- ray?: Ray;
29
- /** The camera to use for the raycaster */
30
- cam?: Camera | null;
31
- /** Point on screen in raycast space / normalized device coordinates (-1 to 1).
32
- * @link https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera */
33
- screenPoint?: Vector2;
34
- /** Raycast results array. You can provide an array here to avoid creating a new one (note that if your array already contains items they will be removed) */
35
- results?: Array<Intersection>;
36
- /** Objects to raycast against. If no target array is provided the whole scene will be raycasted */
37
- targets?: Array<Object3D>;
38
- /**
39
- * If true, the raycaster will traverse the scene recursively.
40
- * @default true
41
- */
42
- recursive?: boolean;
43
- /**
44
- * If true, the raycaster will use a more precise method to test for intersections. This is slower but more accurate.
45
- * @default true
46
- */
47
- precise?: boolean;
48
- /** Set the raycaster near distance:
49
- * The near factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be smaller than the far property.
50
- * @link https://threejs.org/docs/#api/en/core/Raycaster.near
51
- */
52
- minDistance?: number;
53
- /** Set the raycaster far distance:
54
- * The far factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be larger than the near property.
55
- * @link https://threejs.org/docs/#api/en/core/Raycaster.far
56
- */
57
- maxDistance?: number;
58
- /** @link https://threejs.org/docs/#api/en/core/Raycaster.params */
59
- lineThreshold?: number;
60
- /** raw layer mask, use setLayer to set an individual layer active */
61
- layerMask?: Layers | number;
62
- ignore?: Object3D[];
63
- /** Optional calback function to be called per object before tested for intersections.
64
- * This can be used to filter objects.
65
- * Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
66
- * */
67
- testObject?: RaycastTestObjectCallback;
68
-
69
- /**
70
- * Use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
71
- * @default undefined
72
- */
73
- useAcceleratedRaycast?: boolean;
74
- }
75
-
76
- export class RaycastOptions implements IRaycastOptions {
77
- public static readonly AllLayers = 0xFFFFFFFF;
78
-
79
- ray?: Ray;
80
- cam?: Camera | null;
81
- screenPoint?: Vector2;
82
- raycaster?: Raycaster;
83
- results?: Array<Intersection>;
84
- targets?: Array<Object3D>;
85
- recursive?: boolean = true;
86
- minDistance?: number;
87
- maxDistance?: number;
88
- lineThreshold?: number;
89
- layerMask?: Layers | number;
90
- ignore?: Object3D[];
91
- testObject?: RaycastTestObjectCallback;
92
- useAcceleratedRaycast?: boolean | undefined;
93
-
94
- screenPointFromOffset(ox: number, oy: number) {
95
- if (this.screenPoint === undefined) this.screenPoint = new Vector2();
96
- this.screenPoint.x = ox / window.innerWidth * 2 - 1;
97
- this.screenPoint.y = -(oy / window.innerHeight) * 2 + 1;
98
- }
99
-
100
- /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
101
- setLayer(layer: number) {
102
- layerMaskHelper.set(layer);
103
- this.layerMask = layerMaskHelper;
104
- }
105
-
106
- /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
107
- setMask(mask: number) {
108
- if (!this.layerMask) this.layerMask = new Layers();
109
- const lm = this.layerMask as Layers;
110
- if (lm)
111
- lm.mask = mask;
112
- else this.layerMask = mask;
113
- }
114
-
115
- }
116
-
117
- export class SphereIntersection implements Intersection {
118
- distance: number;
119
- point: Vector3;
120
- object: Object3D;
121
- constructor(object: Object3D, distance: number, point: Vector3) {
122
- this.object = object;
123
- this.distance = distance;
124
- this.point = point;
125
- }
126
- }
127
-
128
- export class Physics {
129
-
130
- private static _raycasting: number = 0;
131
- /**
132
- * Returns true if raycasting is currently happening
133
- */
134
- public static get raycasting() {
135
- return this._raycasting > 0;
136
- }
137
-
138
- /**@deprecated use `this.context.physics.engine.raycast` {@link IPhysicsEngine.raycast} */
139
- public raycastPhysicsFast(origin: Vec2 | Vec3, direction: Vec3 | undefined = undefined, maxDistance: number = Infinity, solid: boolean = true) {
140
- return this.context.physics.engine?.raycast(origin, direction, { maxDistance, solid }) ?? null;
141
- }
142
-
143
- /**@deprecated use `this.context.physics.engine.raycastAndGetNormal` {@link IPhysicsEngine.raycastAndGetNormal} */
144
- public raycastPhysicsFastAndGetNormal(origin: Vec2 | Vec3, direction: Vec3 | undefined = undefined, maxDistance: number = Infinity, solid: boolean = true) {
145
- return this.context.physics.engine?.raycastAndGetNormal(origin, direction, { maxDistance, solid }) ?? null;
146
- }
147
-
148
- /**@deprecated use this.context.physics.engine.sphereOverlap */
149
- public sphereOverlapPhysics(point: Vector3, radius: number) {
150
- return this.context.physics.engine?.sphereOverlap(point, radius) ?? null;
151
- }
152
-
153
-
154
- private readonly context: Context;
155
- engine?: IPhysicsEngine;
156
-
157
- constructor(context: Context) {
158
- this.context = context;
159
- }
160
-
161
- // raycasting
162
- private readonly raycaster: Raycaster = new Raycaster();
163
- private readonly defaultRaycastOptions: RaycastOptions = new RaycastOptions();
164
- private readonly targetBuffer: Array<Object3D> = new Array<Object3D>(1);
165
- private readonly defaultThresholds = {
166
- Mesh: {},
167
- Line: { threshold: -1 },
168
- LOD: {},
169
- Points: { threshold: 0 },
170
- Sprite: {}
171
- }
172
-
173
-
174
- private sphereResults: Array<Intersection> = new Array<Intersection>();
175
- private sphereMask: Layers = new Layers();
176
- private readonly sphere: Sphere = new Sphere();
177
- /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
178
- * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
179
- * @param spherePos the center of the sphere in world space
180
- * @param radius the radius of the sphere
181
- * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
182
- * @param bvh use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
183
- * @param shouldRaycast optional callback to filter objects. Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
184
- */
185
- public sphereOverlap(spherePos: Vector3, radius: number, traverseChildsAfterHit: boolean = true, bvh: boolean = false, shouldRaycast: RaycastTestObjectCallback | null = null): Array<Intersection> {
186
- this.sphereResults.length = 0;
187
- if (!this.context.scene) return this.sphereResults;
188
- const mask = this.sphereMask;
189
- mask.enableAll();
190
- mask.disable(2);
191
- for (const ch of this.context.scene.children) {
192
- this.intersectSphere(ch, spherePos, radius, mask, this.sphereResults, traverseChildsAfterHit, bvh, shouldRaycast);
193
- }
194
- return this.sphereResults.sort((a, b) => a.distance - b.distance);
195
- }
196
-
197
- public raycastFromRay(ray: Ray, options: IRaycastOptions | null = null): Array<Intersection> {
198
- const opts = options ?? this.defaultRaycastOptions;
199
- opts.ray = ray;
200
- const res = this.raycast(opts);
201
- // reset the default options ray
202
- if (opts === this.defaultRaycastOptions) opts.ray = undefined;
203
- return res;
204
- }
205
-
206
- /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
207
- * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
208
- * Raycasting SkinnedMeshes is specially expensive.
209
- * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
210
- * @param options raycast options. If null, default options will be used.
211
- */
212
- public raycast(options: IRaycastOptions | null = null): Array<Intersection> {
213
- if (debugPhysics) {
214
- performance.mark('raycast.start');
215
- }
216
- if (!options) options = this.defaultRaycastOptions;
217
- const mp = options.screenPoint ?? this.context.input.mousePositionRC;
218
- const rc = options.raycaster ?? this.raycaster;
219
- rc.near = options.minDistance ?? 0;
220
- rc.far = options.maxDistance ?? Infinity;
221
- rc.params = this.defaultThresholds;
222
- if (options.lineThreshold === undefined) options.lineThreshold = -1;
223
- rc.params.Line = { threshold: options.lineThreshold };
224
- if (options.ray) {
225
- rc.ray.copy(options.ray);
226
- }
227
- else {
228
- const cam = options.cam ?? this.context.mainCamera;
229
- if (!cam) {
230
- if (debugPhysics)
231
- console.error("Can not perform raycast - no main camera found");
232
- if (this.defaultRaycastOptions.results) this.defaultRaycastOptions.results.length = 0;
233
- return this.defaultRaycastOptions.results ?? [];
234
- }
235
- const xrCam = this.context.xrCamera;
236
- if (this.context.isInXR && xrCam instanceof ArrayCamera && xrCam.cameras.length > 0) {
237
- rc.setFromCamera(mp, xrCam.cameras[0] as PerspectiveCamera);
238
- }
239
- else {
240
- rc.setFromCamera(mp, cam);
241
- }
242
- }
243
- let targets = options.targets;
244
- if (!targets) {
245
- targets = this.targetBuffer;
246
- targets.length = 1;
247
- targets[0] = this.context.scene;
248
- }
249
- let results = options.results;
250
- if (this.defaultRaycastOptions.results)
251
- this.defaultRaycastOptions.results.length = 0;
252
- if (!results) {
253
- if (!this.defaultRaycastOptions.results)
254
- this.defaultRaycastOptions.results = new Array<Intersection>();
255
- results = this.defaultRaycastOptions.results;
256
- }
257
-
258
- // layermask
259
- // https://github.com/mrdoob/js/blob/master/src/core/Layers.js
260
- if (options.layerMask !== undefined) {
261
- if (options.layerMask instanceof Layers)
262
- rc.layers.mask = options.layerMask.mask;
263
- else
264
- rc.layers.mask = options.layerMask;
265
- }
266
- else {
267
- rc.layers.enableAll();
268
- rc.layers.disable(2);
269
- }
270
-
271
- if (debugPhysics) {
272
- // Gizmos.DrawRay(rc.ray.origin, rc.ray.direction, 0xff0000, .2);
273
- console.time("raycast");
274
- }
275
-
276
- // shoot
277
- results.length = 0;
278
- Physics._raycasting++;
279
- this.intersect(this.raycaster, targets, results, options);
280
- results.sort((a, b) => a.distance - b.distance);
281
-
282
- // TODO: instead of doing this we should temporerly set these objects to layer 2 during raycasting
283
- const ignorelist = options.ignore;
284
- if (ignorelist !== undefined && ignorelist.length > 0) {
285
- results = results.filter(r => !ignorelist.includes(r.object));
286
- }
287
-
288
- Physics._raycasting--;
289
-
290
- if (debugPhysics) {
291
- console.timeEnd("raycast");
292
- console.warn("#" + this.context.time.frame + ", hits:", (results?.length ? [...results] : "nothing"));
293
- performance.mark('raycast.end');
294
- performance.measure('raycast', 'raycast.start', 'raycast.end');
295
- }
296
-
297
- return results;
298
- }
299
-
300
- private intersect(raycaster: Raycaster, objects: Object3D[], results: Intersection[], options: IRaycastOptions) {
301
- for (const obj of objects) {
302
-
303
- // handle case where null or undefined object is in the scene
304
- if (!obj) continue;
305
- // dont raycast invisible objects
306
- if (obj.visible === false) continue;
307
-
308
- if (Gizmos.isGizmo(obj)) continue;
309
-
310
- // dont raycast object if it's a line and the line threshold is < 0
311
- if (options.lineThreshold !== undefined && options.lineThreshold < 0) {
312
- if (obj instanceof Line) {
313
- continue;
314
- }
315
- }
316
-
317
- let shouldIntersectObject = true;
318
- const mesh = obj as Mesh | SkinnedMesh;
319
- const geo = mesh.geometry;
320
-
321
- // We need to run this first because of "EventSystem.testObject" implementation
322
- if (options.testObject) {
323
- const testResult = options.testObject?.(obj);
324
- if (testResult === false) {
325
- continue;
326
- }
327
- else if (testResult === "continue in children") {
328
- shouldIntersectObject = false;
329
- }
330
- }
331
-
332
- if (shouldIntersectObject) {
333
- if (!geo) {
334
- shouldIntersectObject = false;
335
- }
336
- // check if the geometry is valid
337
- else if (!canRaycastGeometry(geo)) {
338
- shouldIntersectObject = false;
339
- }
340
- }
341
-
342
-
343
- if (shouldIntersectObject) {
344
- const raycastMesh = getRaycastMesh(obj);
345
- if (raycastMesh) mesh.geometry = raycastMesh as any;
346
- const lastResultsCount = results.length;
347
-
348
- let usePrecise = true;
349
- if (options.precise === false) usePrecise = false;
350
- usePrecise ||= geo.getAttribute("position")?.array?.length < 64;
351
- if (mesh instanceof GroundedSkybox) {
352
- usePrecise = false;
353
- }
354
-
355
- if (!usePrecise && customRaycast(mesh, raycaster, results)) {
356
- // did handle raycast
357
- }
358
- else if (options.useAcceleratedRaycast !== false) {
359
- NEMeshBVH.runMeshBVHRaycast(raycaster, mesh, results, this.context);
360
- }
361
- else {
362
- raycaster.intersectObject(mesh, false, results);
363
- }
364
-
365
- if (debugPhysics && results.length != lastResultsCount) {
366
- const latestResult = results[results.length - 1];
367
- const col = raycastMesh ? 0x88dd55 : 0x770000;
368
- Gizmos.DrawWireSphere(latestResult.point, .1, col, 1, false);
369
- Gizmos.DrawWireMesh({ mesh: obj as Mesh, depthTest: false, duration: .2, color: col });
370
- }
371
- mesh.geometry = geo;
372
- }
373
-
374
- if (options.recursive !== false) {
375
- this.intersect(raycaster, obj.children, results, options);
376
- }
377
- }
378
- return results;
379
- }
380
-
381
- private tempBoundingBox: Box3 = new Box3();
382
- private intersectSphere(obj: Object3D, spherePos: Vector3, radius: number, mask: Layers, results: Array<Intersection>, traverseChildsAfterHit: boolean, useBvh: boolean, shouldRaycast: RaycastTestObjectCallback | null): void {
383
-
384
- let shouldIntersectObject = obj && (obj as Mesh).isMesh && obj.layers.test(mask) && !Gizmos.isGizmo(obj);
385
-
386
- shouldIntersectObject &&= obj.visible;
387
- shouldIntersectObject &&= !(obj instanceof Line);
388
- shouldIntersectObject &&= !(obj instanceof GroundedSkybox);
389
-
390
- const mesh = obj as Mesh;
391
- const geo = mesh.geometry;
392
-
393
- if (shouldIntersectObject && shouldRaycast) {
394
- const testResult = shouldRaycast(obj);
395
- if (testResult === false) {
396
- return;
397
- }
398
- else if (testResult === "continue in children") {
399
- shouldIntersectObject = false;
400
- }
401
- }
402
-
403
- // check if geometry exists
404
- if (!geo) {
405
- shouldIntersectObject = false;
406
- }
407
- // check if the geometry is valid
408
- else if (!canRaycastGeometry(geo)) {
409
- shouldIntersectObject = false;
410
- }
411
-
412
-
413
- if (shouldIntersectObject) {
414
- if (useBvh) {
415
- const sphere = this.sphere;
416
- sphere.center.copy(spherePos);
417
- sphere.radius = radius;
418
- const previousResults = results.length;
419
- NEMeshBVH.runMeshBVHRaycast(this.sphere, mesh, results, this.context);
420
- if (previousResults != results.length && !traverseChildsAfterHit) {
421
- return;
422
- }
423
- }
424
- // Classic sphere intersection test
425
- else {
426
- if (!geo.boundingBox)
427
- geo.computeBoundingBox();
428
-
429
- if (geo.boundingBox) {
430
- if (mesh.matrixWorldNeedsUpdate) mesh.updateWorldMatrix(false, false);
431
- const test = this.tempBoundingBox.copy(geo.boundingBox).applyMatrix4(mesh.matrixWorld);
432
- const sphere = this.sphere;
433
- sphere.center.copy(spherePos);
434
- sphere.radius = radius;
435
-
436
- if (sphere.intersectsBox(test)) {
437
- const wp = getWorldPosition(obj);
438
- const dist = wp.distanceTo(sphere.center);
439
- const int = new SphereIntersection(obj, dist, wp);
440
- results.push(int);
441
- if (!traverseChildsAfterHit) return;
442
- }
443
- }
444
- }
445
- }
446
-
447
-
448
- if (obj.children) {
449
- for (const ch of obj.children) {
450
- const len = results.length;
451
- this.intersectSphere(ch, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast);
452
- if (len != results.length && !traverseChildsAfterHit) return;
453
- }
454
- }
455
- }
456
- }
457
-
458
- /**
459
- * See https://linear.app/needle/issue/NE-5524
460
- * @returns true if the geometry can be raycasted
461
- */
462
- function canRaycastGeometry(geo: BufferGeometry): boolean {
463
- // if the geometry has an index buffer but no indices, we can't raycast
464
- if (geo.index && geo.index.array.length < 3) return false;
465
- // we might want to test if the geometry has a position buffer
466
- return true;
467
- }
468
-
469
-
470
- const tempSphere = new Sphere();
471
- const tempPlane = new Plane();
472
- const normalUpMatrix = new Matrix3();
473
-
474
- /**
475
- * @returns false if custom raycasting can not run, otherwise true
476
- */
477
- function customRaycast(mesh: Mesh, raycaster: Raycaster, results: Intersection[]): boolean {
478
- const originalComputeIntersectionsFn = mesh["_computeIntersections"];
479
- if (!originalComputeIntersectionsFn) {
480
- return false;
481
- }
482
-
483
- // compute custom intersection, check if a custom method already exists
484
- let computeCustomIntersectionFn = mesh["_computeIntersections:Needle"];
485
- if (!computeCustomIntersectionFn) {
486
- // create and bind a custom method once to the mesh object
487
- // TODO: maybe we want to add this to the prototype instead
488
- computeCustomIntersectionFn = mesh["_computeIntersections:Needle"] = function (raycaster: Raycaster, intersects: Intersection[], _rayLocalSpace: Ray) {
489
- const self = this as Mesh;
490
- const boundingSphere = self.geometry.boundingSphere;
491
- if (boundingSphere) {
492
-
493
- if (self instanceof GroundedSkybox) {
494
- tempPlane.setFromNormalAndCoplanarPoint(getTempVector(0, 1, 0), getTempVector(0, -self.position.y, 0));
495
- tempPlane.applyMatrix4(self.matrixWorld, normalUpMatrix);
496
- const point = raycaster.ray.intersectPlane(tempPlane, getTempVector());
497
- if (point) {
498
- tempSphere.copy(boundingSphere);
499
- tempSphere.applyMatrix4(self.matrixWorld);
500
- const dir = getTempVector(point).sub(raycaster.ray.origin);
501
- const distance = dir.length();
502
- const groundProjectionFloorRadius = tempSphere.radius * .5;
503
- if (distance < groundProjectionFloorRadius) // make sure we're inside the sphere
504
- intersects.push({ distance: distance, point, object: self, normal: tempPlane.normal.clone() });
505
- }
506
- return;
507
- }
508
-
509
- tempSphere.copy(boundingSphere);
510
- tempSphere.applyMatrix4(self.matrixWorld);
511
- const point = raycaster.ray.intersectSphere(tempSphere, getTempVector());
512
- if (point) {
513
- const dir = getTempVector(point).sub(raycaster.ray.origin);
514
- const distance = dir.length();
515
- // Ignore hits when we're inside the sphere
516
- if (distance > tempSphere.radius) {
517
- const normal = dir.clone().normalize();
518
- intersects.push({ distance: distance, point, object: self, normal });
519
- }
520
- }
521
- }
522
- }
523
- }
524
- mesh["_computeIntersections"] = computeCustomIntersectionFn;
525
- raycaster.intersectObject(mesh, false, results);
526
- mesh["_computeIntersections"] = originalComputeIntersectionsFn;
527
- return true;
528
- }
529
-
530
-
531
-
532
- declare module 'three' {
533
- interface SkinnedMesh {
534
- staticGenerator?: StaticGeometryGenerator;
535
- staticGeometry?: BufferGeometry;
536
- staticGeometryLastUpdate?: number;
537
- }
538
- interface Mesh {
539
- acceleratedRaycast?: any;
540
- }
541
- export interface SkinnedMesh {
542
- autoUpdateMeshBVH?: boolean;
543
- bvhNeedsUpdate?: boolean;
544
- }
545
- }
546
-
547
-
548
-
549
- namespace NEMeshBVH {
550
- export function runMeshBVHRaycast(method: Raycaster | Sphere, mesh: Mesh, results: Intersection[], context: Pick<Context, "xr">): boolean {
551
- if (!mesh.geometry) {
552
- return false;
553
- }
554
- // Completely prevent raycasting on object that has no position
555
- if (!mesh.geometry.hasAttribute('position')) {
556
- return false;
557
- }
558
- // The code below handles generating the mesh bvh structure that is used for raycasting
559
- // We first try to setup workers so it can run off the main thread
560
- const geom = mesh.geometry;
561
-
562
- if ((mesh as SkinnedMesh)?.isSkinnedMesh) {
563
- const skinnedMesh = mesh as SkinnedMesh;
564
- const skinnedMeshBVHNeedsUpdate = skinnedMesh.bvhNeedsUpdate;
565
- if (!skinnedMesh.staticGenerator) {
566
- loadMeshBVHLibrary();
567
- if (_StaticGeometryGenerator) {
568
- skinnedMesh.staticGenerator = new _StaticGeometryGenerator(mesh);
569
- skinnedMesh.staticGenerator.applyWorldTransforms = false;
570
- skinnedMesh.staticGeometry = skinnedMesh.staticGenerator.generate();
571
- geom.boundsTree = _computeBoundsTree?.call(skinnedMesh.staticGeometry);
572
- skinnedMesh.staticGeometryLastUpdate = performance.now() + Math.random() * 200;
573
- if (skinnedMesh.autoUpdateMeshBVH === undefined)
574
- skinnedMesh.autoUpdateMeshBVH = false;
575
- }
576
- }
577
- else if (geom.boundsTree && (skinnedMesh.autoUpdateMeshBVH === true || skinnedMeshBVHNeedsUpdate === true)) {
578
- // automatically refit the tree every 300ms
579
- const now = performance.now();
580
- const timeSinceLastUpdate = now - skinnedMesh.staticGeometryLastUpdate!;
581
- if (skinnedMeshBVHNeedsUpdate || timeSinceLastUpdate > 100) {
582
- skinnedMesh.bvhNeedsUpdate = false;
583
- skinnedMesh.staticGeometryLastUpdate = now;
584
- skinnedMesh.staticGenerator?.generate(skinnedMesh.staticGeometry);
585
- geom.boundsTree.refit();
586
- }
587
- }
588
- }
589
-
590
- else if (!geom.boundsTree) {
591
-
592
- // Try to generate the bvh on a worker
593
- if (!didSetupWorker) internalSetupWorker();
594
-
595
- let canUseWorker = true;
596
-
597
- if (context.xr) { // < in XR for some reason sometimes geometry (controllers) are broken - maybe this is not exclusive to controller geometry
598
- canUseWorker = false;
599
- }
600
- else if (geom[canUseWorkerSymbol] === false) {
601
- canUseWorker = false;
602
- }
603
- else if (geom.getAttribute('position')?.["isInterleavedBufferAttribute"]
604
- || geom.index && geom.index?.["isInterleavedBufferAttribute"]) {
605
- canUseWorker = false;
606
- }
607
-
608
- // if we have a worker use that
609
- if (canUseWorker && _GenerateMeshBVHWorker) {
610
- if (geom[workerTaskSymbol] === undefined) {
611
-
612
- // get available worker
613
- let workerInstance: GenerateMeshBVHWorker | null = null;
614
- // if there are workers available, use one
615
- if (availableWorkers.length > 0) {
616
- const available = availableWorkers.shift();
617
- if (available && !available.running) {
618
- workerInstance = available;
619
- }
620
- }
621
- // if there are no workers available, create a new one
622
- if (!workerInstance && workerInstances.length < 3) {
623
- workerInstance = new _GenerateMeshBVHWorker();
624
- workerInstances.push(workerInstance);
625
- }
626
-
627
- if (workerInstance != null && !workerInstance.running) {
628
- const name = mesh.name;
629
- if (debugPhysics) console.log("<<<< worker start", name, workerInstance);
630
- geom[workerTaskSymbol] = "queued";
631
- performance.mark("bvh.create.start");
632
- // If we don't clone the buffer geometry here we will get a "Transferable ArrayBuffer" error
633
- // see https://linear.app/needle/issue/NE-5602
634
- // Additionally normal raycasts stop working if we don't clone the geometry
635
- const copy = geom.clone();
636
- try {
637
- workerInstance.generate(copy)
638
- .then(bvh => {
639
- geom[workerTaskSymbol] = "done";
640
- geom.boundsTree = bvh;
641
- })
642
- .catch(err => {
643
- geom[workerTaskSymbol] = "failed - " + err?.message;
644
- geom[canUseWorkerSymbol] = false;
645
- if (debugPhysics) console.error("Failed to generate mesh bvh on worker", err);
646
- })
647
- .finally(() => {
648
- if (debugPhysics) console.log(">>>>> worker done", name, { hasBoundsTre: geom.boundsTree != undefined });
649
- availableWorkers.push(workerInstance);
650
- copy.dispose();
651
- performance.mark("bvh.create.end");
652
- performance.measure("bvh.create (worker)", "bvh.create.start", "bvh.create.end");
653
- });
654
- }
655
- catch (err) {
656
- console.error("Failed to generate mesh bvh on worker", err);
657
- }
658
- }
659
- else {
660
- // we don't want to generate the BVH on the main thread unless workers are not supported
661
- // If all workers are currently running we need to run a "slow" raycast
662
- if (debugPhysics) console.warn("No worker available");
663
- }
664
- }
665
- }
666
- // Fallback to sync bvh generation if workers are not available
667
- else if (!isRequestingWorker || !canUseWorker) {
668
- loadMeshBVHLibrary();
669
- if (_MeshBVH) {
670
- performance.mark("bvh.create.start");
671
- geom.boundsTree = new _MeshBVH(geom as BufferGeometry);
672
- performance.mark("bvh.create.end");
673
- performance.measure("bvh.create", "bvh.create.start", "bvh.create.end");
674
- }
675
- }
676
- }
677
-
678
- if (method instanceof Raycaster) {
679
- const raycaster = method;
680
- // Skinned meshes work when we disable applyWorldTransform in the generator (see applyWorldTransforms = false above)
681
- // We do need to set the accelerated raycast method (bind it once)
682
- // We could also override it on the prototype - not sure if it's more performant but then it would always run
683
- const raycastMesh = mesh.raycast;
684
- if (geom.boundsTree) {
685
- loadMeshBVHLibrary();
686
- if (_acceleratedRaycast) {
687
- // bind the raycast to the mesh
688
- if (!mesh.acceleratedRaycast) {
689
- mesh.acceleratedRaycast = _acceleratedRaycast.bind(mesh) as any;
690
- if (debugPhysics) console.debug(`Physics: bind acceleratedRaycast fn to \"${mesh.name}\"`);
691
- }
692
- mesh.raycast = mesh.acceleratedRaycast;
693
- }
694
- }
695
- else {
696
- if (debugPhysics) console.warn("No bounds tree found for mesh", mesh.name, { workerTask: geom[workerTaskSymbol], hasAcceleratedRaycast: _acceleratedRaycast != null });
697
- }
698
- const prevFirstHitOnly = raycaster.firstHitOnly;
699
- raycaster.firstHitOnly = false;
700
- raycaster.intersectObject(mesh, false, results);
701
- raycaster.firstHitOnly = prevFirstHitOnly;
702
- mesh.raycast = raycastMesh;
703
- return true;
704
- }
705
- else if (method instanceof Sphere) {
706
- const bvh = geom.boundsTree;
707
- if (bvh) {
708
- const sphere = method;
709
- // Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0xdddd00, 1, false);
710
-
711
- invMat.copy(mesh.matrixWorld).invert();
712
- sphere.applyMatrix4(invMat);
713
- const intersects = bvh.intersectsSphere(sphere);
714
- if (intersects) {
715
- // console.log(intersects, mesh.name);
716
- const worldpos = getWorldPosition(mesh);
717
- const distance = worldpos.distanceTo(sphere.center);
718
- const intersection = new SphereIntersection(mesh, distance, worldpos);
719
- results.push(intersection);
720
- }
721
- }
722
- return true;
723
- }
724
-
725
-
726
- return false;
727
- }
728
-
729
- let didLoadMeshBVHLibrary: boolean = false;
730
- let _acceleratedRaycast: Function | null = null;
731
- let _MeshBVH: ConstructorConcrete<MeshBVH> | null = null;
732
- let _StaticGeometryGenerator: ConstructorConcrete<StaticGeometryGenerator> | null = null;
733
- let _computeBoundsTree: ((_opt?: MeshBVHOptions) => MeshBVH) | null = null;
734
-
735
- function loadMeshBVHLibrary() {
736
- if (didLoadMeshBVHLibrary) return;
737
- didLoadMeshBVHLibrary = true;
738
- import("three-mesh-bvh").then(res => {
739
- _acceleratedRaycast = res.acceleratedRaycast;
740
- _MeshBVH = res.MeshBVH;
741
- _StaticGeometryGenerator = res.StaticGeometryGenerator;
742
- _computeBoundsTree = res.computeBoundsTree;
743
- }).catch(_err => {
744
- if (debugPhysics || isDevEnvironment()) {
745
- console.error("Failed to load BVH library...", _err.message);
746
- }
747
- })
748
- }
749
-
750
-
751
- const invMat = new Matrix4();
752
-
753
- /** True after the worker has been requested for the first time */
754
- let didSetupWorker: boolean = false;
755
- /** True while the worker is being requested */
756
- let isRequestingWorker: boolean = false;
757
- let _GenerateMeshBVHWorker: ConstructorConcrete<GenerateMeshBVHWorker> | null = null;
758
-
759
- const workerTaskSymbol = Symbol("Needle:MeshBVH-Worker");
760
- const canUseWorkerSymbol = Symbol("Needle:MeshBVH-CanUseWorker");
761
- const workerInstances: GenerateMeshBVHWorker[] = [];
762
- const availableWorkers: GenerateMeshBVHWorker[] = [];
763
-
764
- function internalSetupWorker() {
765
- didSetupWorker = true;
766
- isRequestingWorker = true;
767
- // Using local worker. see https://github.com/gkjohnson/three-mesh-bvh/issues/636#issuecomment-2209571751
768
- import("./physics/workers/mesh-bvh/GenerateMeshBVHWorker.js")
769
- .then(res => {
770
- _GenerateMeshBVHWorker = res.GenerateMeshBVHWorker;
771
- })
772
- .catch(_err => {
773
- if (debugPhysics || isDevEnvironment()) {
774
- console.warn("Failed to setup mesh bvh worker");
775
- }
776
- })
777
- .finally(() => {
778
- isRequestingWorker = false;
779
- });
780
- }
781
-
782
-
783
- }
1
+ import { getRaycastMesh } from '@needle-tools/gltf-progressive';
2
+ import { ArrayCamera, Box3, BufferGeometry, Camera, type Intersection, Layers, Line, Matrix3, Matrix4, Mesh, Object3D, PerspectiveCamera, Plane, Ray, Raycaster, SkinnedMesh, Sphere, SphereGeometry, Vector2, Vector3 } from 'three'
3
+ import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
4
+ import type { MeshBVH, MeshBVHOptions, StaticGeometryGenerator } from 'three-mesh-bvh';
5
+ import type { GenerateMeshBVHWorker } from 'three-mesh-bvh/src/workers/GenerateMeshBVHWorker.js';
6
+
7
+ import { isDevEnvironment } from './debug/index.js';
8
+ import { Gizmos } from './engine_gizmos.js';
9
+ import { Context } from './engine_setup.js';
10
+ import { getTempVector, getWorldPosition } from "./engine_three_utils.js"
11
+ import type { ConstructorConcrete, Vec2, Vec3, } from './engine_types.js';
12
+ import type { IPhysicsEngine } from './engine_types.js';
13
+ import { getParam } from "./engine_utils.js"
14
+
15
+ const debugPhysics = getParam("debugphysics");
16
+ const layerMaskHelper: Layers = new Layers();
17
+
18
+
19
+ export declare type RaycastTestObjectReturnType = void | boolean | "continue in children";
20
+ export declare type RaycastTestObjectCallback = (obj: Object3D) => RaycastTestObjectReturnType;
21
+
22
+ export declare interface IRaycastOptions {
23
+ /** Optionally a custom raycaster can be provided. Other properties will then be set on this raycaster */
24
+ raycaster?: Raycaster;
25
+ /** Optional ray that can be used for raycasting
26
+ * @link https://threejs.org/docs/#api/en/math/Ray
27
+ * */
28
+ ray?: Ray;
29
+ /** The camera to use for the raycaster */
30
+ cam?: Camera | null;
31
+ /** Point on screen in raycast space / normalized device coordinates (-1 to 1).
32
+ * @link https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera */
33
+ screenPoint?: Vector2;
34
+ /** Raycast results array. You can provide an array here to avoid creating a new one (note that if your array already contains items they will be removed) */
35
+ results?: Array<Intersection>;
36
+ /** Objects to raycast against. If no target array is provided the whole scene will be raycasted */
37
+ targets?: Array<Object3D>;
38
+ /**
39
+ * If true, the raycaster will traverse the scene recursively.
40
+ * @default true
41
+ */
42
+ recursive?: boolean;
43
+ /**
44
+ * If true, the raycaster will use a more precise method to test for intersections. This is slower but more accurate.
45
+ * @default true
46
+ */
47
+ precise?: boolean;
48
+ /** Set the raycaster near distance:
49
+ * The near factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be smaller than the far property.
50
+ * @link https://threejs.org/docs/#api/en/core/Raycaster.near
51
+ */
52
+ minDistance?: number;
53
+ /** Set the raycaster far distance:
54
+ * The far factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be larger than the near property.
55
+ * @link https://threejs.org/docs/#api/en/core/Raycaster.far
56
+ */
57
+ maxDistance?: number;
58
+ /** @link https://threejs.org/docs/#api/en/core/Raycaster.params */
59
+ lineThreshold?: number;
60
+ /** raw layer mask, use setLayer to set an individual layer active */
61
+ layerMask?: Layers | number;
62
+ ignore?: Object3D[];
63
+ /** Optional calback function to be called per object before tested for intersections.
64
+ * This can be used to filter objects.
65
+ * Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
66
+ * */
67
+ testObject?: RaycastTestObjectCallback;
68
+
69
+ /**
70
+ * Use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
71
+ * @default undefined
72
+ */
73
+ useAcceleratedRaycast?: boolean;
74
+ }
75
+
76
+ export class RaycastOptions implements IRaycastOptions {
77
+ public static readonly AllLayers = 0xFFFFFFFF;
78
+
79
+ ray?: Ray;
80
+ cam?: Camera | null;
81
+ screenPoint?: Vector2;
82
+ raycaster?: Raycaster;
83
+ results?: Array<Intersection>;
84
+ targets?: Array<Object3D>;
85
+ recursive?: boolean = true;
86
+ minDistance?: number;
87
+ maxDistance?: number;
88
+ lineThreshold?: number;
89
+ layerMask?: Layers | number;
90
+ ignore?: Object3D[];
91
+ testObject?: RaycastTestObjectCallback;
92
+ useAcceleratedRaycast?: boolean | undefined;
93
+
94
+ screenPointFromOffset(ox: number, oy: number) {
95
+ if (this.screenPoint === undefined) this.screenPoint = new Vector2();
96
+ this.screenPoint.x = ox / window.innerWidth * 2 - 1;
97
+ this.screenPoint.y = -(oy / window.innerHeight) * 2 + 1;
98
+ }
99
+
100
+ /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
101
+ setLayer(layer: number) {
102
+ layerMaskHelper.set(layer);
103
+ this.layerMask = layerMaskHelper;
104
+ }
105
+
106
+ /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
107
+ setMask(mask: number) {
108
+ if (!this.layerMask) this.layerMask = new Layers();
109
+ const lm = this.layerMask as Layers;
110
+ if (lm)
111
+ lm.mask = mask;
112
+ else this.layerMask = mask;
113
+ }
114
+
115
+ }
116
+
117
+ export class SphereIntersection implements Intersection {
118
+ distance: number;
119
+ point: Vector3;
120
+ object: Object3D;
121
+ constructor(object: Object3D, distance: number, point: Vector3) {
122
+ this.object = object;
123
+ this.distance = distance;
124
+ this.point = point;
125
+ }
126
+ }
127
+
128
+ export class Physics {
129
+
130
+ private static _raycasting: number = 0;
131
+ /**
132
+ * Returns true if raycasting is currently happening
133
+ */
134
+ public static get raycasting() {
135
+ return this._raycasting > 0;
136
+ }
137
+
138
+ /**@deprecated use `this.context.physics.engine.raycast` {@link IPhysicsEngine.raycast} */
139
+ public raycastPhysicsFast(origin: Vec2 | Vec3, direction: Vec3 | undefined = undefined, maxDistance: number = Infinity, solid: boolean = true) {
140
+ return this.context.physics.engine?.raycast(origin, direction, { maxDistance, solid }) ?? null;
141
+ }
142
+
143
+ /**@deprecated use `this.context.physics.engine.raycastAndGetNormal` {@link IPhysicsEngine.raycastAndGetNormal} */
144
+ public raycastPhysicsFastAndGetNormal(origin: Vec2 | Vec3, direction: Vec3 | undefined = undefined, maxDistance: number = Infinity, solid: boolean = true) {
145
+ return this.context.physics.engine?.raycastAndGetNormal(origin, direction, { maxDistance, solid }) ?? null;
146
+ }
147
+
148
+ /**@deprecated use this.context.physics.engine.sphereOverlap */
149
+ public sphereOverlapPhysics(point: Vector3, radius: number) {
150
+ return this.context.physics.engine?.sphereOverlap(point, radius) ?? null;
151
+ }
152
+
153
+
154
+ private readonly context: Context;
155
+ engine?: IPhysicsEngine;
156
+
157
+ constructor(context: Context) {
158
+ this.context = context;
159
+ }
160
+
161
+ // raycasting
162
+ private readonly raycaster: Raycaster = new Raycaster();
163
+ private readonly defaultRaycastOptions: RaycastOptions = new RaycastOptions();
164
+ private readonly targetBuffer: Array<Object3D> = new Array<Object3D>(1);
165
+ private readonly defaultThresholds = {
166
+ Mesh: {},
167
+ Line: { threshold: -1 },
168
+ LOD: {},
169
+ Points: { threshold: 0 },
170
+ Sprite: {}
171
+ }
172
+
173
+
174
+ private sphereResults: Array<Intersection> = new Array<Intersection>();
175
+ private sphereMask: Layers = new Layers();
176
+ private readonly sphere: Sphere = new Sphere();
177
+ /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
178
+ * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
179
+ * @param spherePos the center of the sphere in world space
180
+ * @param radius the radius of the sphere
181
+ * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
182
+ * @param bvh use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
183
+ * @param shouldRaycast optional callback to filter objects. Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
184
+ */
185
+ public sphereOverlap(spherePos: Vector3, radius: number, traverseChildsAfterHit: boolean = true, bvh: boolean = false, shouldRaycast: RaycastTestObjectCallback | null = null): Array<Intersection> {
186
+ this.sphereResults.length = 0;
187
+ if (!this.context.scene) return this.sphereResults;
188
+ const mask = this.sphereMask;
189
+ mask.enableAll();
190
+ mask.disable(2);
191
+ for (const ch of this.context.scene.children) {
192
+ this.intersectSphere(ch, spherePos, radius, mask, this.sphereResults, traverseChildsAfterHit, bvh, shouldRaycast);
193
+ }
194
+ return this.sphereResults.sort((a, b) => a.distance - b.distance);
195
+ }
196
+
197
+ public raycastFromRay(ray: Ray, options: IRaycastOptions | null = null): Array<Intersection> {
198
+ const opts = options ?? this.defaultRaycastOptions;
199
+ opts.ray = ray;
200
+ const res = this.raycast(opts);
201
+ // reset the default options ray
202
+ if (opts === this.defaultRaycastOptions) opts.ray = undefined;
203
+ return res;
204
+ }
205
+
206
+ /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
207
+ * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
208
+ * Raycasting SkinnedMeshes is specially expensive.
209
+ * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
210
+ * @param options raycast options. If null, default options will be used.
211
+ */
212
+ public raycast(options: IRaycastOptions | null = null): Array<Intersection> {
213
+ if (debugPhysics) {
214
+ performance.mark('raycast.start');
215
+ }
216
+ if (!options) options = this.defaultRaycastOptions;
217
+ const mp = options.screenPoint ?? this.context.input.mousePositionRC;
218
+ const rc = options.raycaster ?? this.raycaster;
219
+ rc.near = options.minDistance ?? 0;
220
+ rc.far = options.maxDistance ?? Infinity;
221
+ rc.params = this.defaultThresholds;
222
+ if (options.lineThreshold === undefined) options.lineThreshold = -1;
223
+ rc.params.Line = { threshold: options.lineThreshold };
224
+ if (options.ray) {
225
+ rc.ray.copy(options.ray);
226
+ }
227
+ else {
228
+ const cam = options.cam ?? this.context.mainCamera;
229
+ if (!cam) {
230
+ if (debugPhysics)
231
+ console.error("Can not perform raycast - no main camera found");
232
+ if (this.defaultRaycastOptions.results) this.defaultRaycastOptions.results.length = 0;
233
+ return this.defaultRaycastOptions.results ?? [];
234
+ }
235
+ const xrCam = this.context.xrCamera;
236
+ if (this.context.isInXR && xrCam instanceof ArrayCamera && xrCam.cameras.length > 0) {
237
+ rc.setFromCamera(mp, xrCam.cameras[0] as PerspectiveCamera);
238
+ }
239
+ else {
240
+ rc.setFromCamera(mp, cam);
241
+ }
242
+ }
243
+ let targets = options.targets;
244
+ if (!targets) {
245
+ targets = this.targetBuffer;
246
+ targets.length = 1;
247
+ targets[0] = this.context.scene;
248
+ }
249
+ let results = options.results;
250
+ if (this.defaultRaycastOptions.results)
251
+ this.defaultRaycastOptions.results.length = 0;
252
+ if (!results) {
253
+ if (!this.defaultRaycastOptions.results)
254
+ this.defaultRaycastOptions.results = new Array<Intersection>();
255
+ results = this.defaultRaycastOptions.results;
256
+ }
257
+
258
+ // layermask
259
+ // https://github.com/mrdoob/js/blob/master/src/core/Layers.js
260
+ if (options.layerMask !== undefined) {
261
+ if (options.layerMask instanceof Layers)
262
+ rc.layers.mask = options.layerMask.mask;
263
+ else
264
+ rc.layers.mask = options.layerMask;
265
+ }
266
+ else {
267
+ rc.layers.enableAll();
268
+ rc.layers.disable(2);
269
+ }
270
+
271
+ if (debugPhysics) {
272
+ // Gizmos.DrawRay(rc.ray.origin, rc.ray.direction, 0xff0000, .2);
273
+ console.time("raycast");
274
+ }
275
+
276
+ // shoot
277
+ results.length = 0;
278
+ Physics._raycasting++;
279
+ this.intersect(this.raycaster, targets, results, options);
280
+ results.sort((a, b) => a.distance - b.distance);
281
+
282
+ // TODO: instead of doing this we should temporerly set these objects to layer 2 during raycasting
283
+ const ignorelist = options.ignore;
284
+ if (ignorelist !== undefined && ignorelist.length > 0) {
285
+ results = results.filter(r => !ignorelist.includes(r.object));
286
+ }
287
+
288
+ Physics._raycasting--;
289
+
290
+ if (debugPhysics) {
291
+ console.timeEnd("raycast");
292
+ console.warn("#" + this.context.time.frame + ", hits:", (results?.length ? [...results] : "nothing"));
293
+ performance.mark('raycast.end');
294
+ performance.measure('raycast', 'raycast.start', 'raycast.end');
295
+ }
296
+
297
+ return results;
298
+ }
299
+
300
+ private intersect(raycaster: Raycaster, objects: Object3D[], results: Intersection[], options: IRaycastOptions) {
301
+ for (const obj of objects) {
302
+
303
+ // handle case where null or undefined object is in the scene
304
+ if (!obj) continue;
305
+ // dont raycast invisible objects
306
+ if (obj.visible === false) continue;
307
+
308
+ if (Gizmos.isGizmo(obj)) continue;
309
+
310
+ // dont raycast object if it's a line and the line threshold is < 0
311
+ if (options.lineThreshold !== undefined && options.lineThreshold < 0) {
312
+ if (obj instanceof Line) {
313
+ continue;
314
+ }
315
+ }
316
+
317
+ let shouldIntersectObject = true;
318
+ const mesh = obj as Mesh | SkinnedMesh;
319
+ const geo = mesh.geometry;
320
+
321
+ // We need to run this first because of "EventSystem.testObject" implementation
322
+ if (options.testObject) {
323
+ const testResult = options.testObject?.(obj);
324
+ if (testResult === false) {
325
+ continue;
326
+ }
327
+ else if (testResult === "continue in children") {
328
+ shouldIntersectObject = false;
329
+ }
330
+ }
331
+
332
+ if (shouldIntersectObject) {
333
+ if (!geo) {
334
+ shouldIntersectObject = false;
335
+ }
336
+ // check if the geometry is valid
337
+ else if (!canRaycastGeometry(geo)) {
338
+ shouldIntersectObject = false;
339
+ }
340
+ }
341
+
342
+
343
+ if (shouldIntersectObject) {
344
+ const raycastMesh = getRaycastMesh(obj);
345
+ if (raycastMesh) mesh.geometry = raycastMesh as any;
346
+ const lastResultsCount = results.length;
347
+
348
+ let usePrecise = true;
349
+ if (options.precise === false) usePrecise = false;
350
+ usePrecise ||= geo.getAttribute("position")?.array?.length < 64;
351
+ if (mesh instanceof GroundedSkybox) {
352
+ usePrecise = false;
353
+ }
354
+
355
+ if (!usePrecise && customRaycast(mesh, raycaster, results)) {
356
+ // did handle raycast
357
+ }
358
+ else if (options.useAcceleratedRaycast !== false) {
359
+ NEMeshBVH.runMeshBVHRaycast(raycaster, mesh, results, this.context);
360
+ }
361
+ else {
362
+ raycaster.intersectObject(mesh, false, results);
363
+ }
364
+
365
+ if (debugPhysics && results.length != lastResultsCount) {
366
+ const latestResult = results[results.length - 1];
367
+ const col = raycastMesh ? 0x88dd55 : 0x770000;
368
+ Gizmos.DrawWireSphere(latestResult.point, .1, col, 1, false);
369
+ Gizmos.DrawWireMesh({ mesh: obj as Mesh, depthTest: false, duration: .2, color: col });
370
+ }
371
+ mesh.geometry = geo;
372
+ }
373
+
374
+ if (options.recursive !== false) {
375
+ this.intersect(raycaster, obj.children, results, options);
376
+ }
377
+ }
378
+ return results;
379
+ }
380
+
381
+ private tempBoundingBox: Box3 = new Box3();
382
+ private intersectSphere(obj: Object3D, spherePos: Vector3, radius: number, mask: Layers, results: Array<Intersection>, traverseChildsAfterHit: boolean, useBvh: boolean, shouldRaycast: RaycastTestObjectCallback | null): void {
383
+
384
+ let shouldIntersectObject = obj && (obj as Mesh).isMesh && obj.layers.test(mask) && !Gizmos.isGizmo(obj);
385
+
386
+ shouldIntersectObject &&= obj.visible;
387
+ shouldIntersectObject &&= !(obj instanceof Line);
388
+ shouldIntersectObject &&= !(obj instanceof GroundedSkybox);
389
+
390
+ const mesh = obj as Mesh;
391
+ const geo = mesh.geometry;
392
+
393
+ if (shouldIntersectObject && shouldRaycast) {
394
+ const testResult = shouldRaycast(obj);
395
+ if (testResult === false) {
396
+ return;
397
+ }
398
+ else if (testResult === "continue in children") {
399
+ shouldIntersectObject = false;
400
+ }
401
+ }
402
+
403
+ // check if geometry exists
404
+ if (!geo) {
405
+ shouldIntersectObject = false;
406
+ }
407
+ // check if the geometry is valid
408
+ else if (!canRaycastGeometry(geo)) {
409
+ shouldIntersectObject = false;
410
+ }
411
+
412
+
413
+ if (shouldIntersectObject) {
414
+ if (useBvh) {
415
+ const sphere = this.sphere;
416
+ sphere.center.copy(spherePos);
417
+ sphere.radius = radius;
418
+ const previousResults = results.length;
419
+ NEMeshBVH.runMeshBVHRaycast(this.sphere, mesh, results, this.context);
420
+ if (previousResults != results.length && !traverseChildsAfterHit) {
421
+ return;
422
+ }
423
+ }
424
+ // Classic sphere intersection test
425
+ else {
426
+ if (!geo.boundingBox)
427
+ geo.computeBoundingBox();
428
+
429
+ if (geo.boundingBox) {
430
+ if (mesh.matrixWorldNeedsUpdate) mesh.updateWorldMatrix(false, false);
431
+ const test = this.tempBoundingBox.copy(geo.boundingBox).applyMatrix4(mesh.matrixWorld);
432
+ const sphere = this.sphere;
433
+ sphere.center.copy(spherePos);
434
+ sphere.radius = radius;
435
+
436
+ if (sphere.intersectsBox(test)) {
437
+ const wp = getWorldPosition(obj);
438
+ const dist = wp.distanceTo(sphere.center);
439
+ const int = new SphereIntersection(obj, dist, wp);
440
+ results.push(int);
441
+ if (!traverseChildsAfterHit) return;
442
+ }
443
+ }
444
+ }
445
+ }
446
+
447
+
448
+ if (obj.children) {
449
+ for (const ch of obj.children) {
450
+ const len = results.length;
451
+ this.intersectSphere(ch, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast);
452
+ if (len != results.length && !traverseChildsAfterHit) return;
453
+ }
454
+ }
455
+ }
456
+ }
457
+
458
+ /**
459
+ * See https://linear.app/needle/issue/NE-5524
460
+ * @returns true if the geometry can be raycasted
461
+ */
462
+ function canRaycastGeometry(geo: BufferGeometry): boolean {
463
+ // if the geometry has an index buffer but no indices, we can't raycast
464
+ if (geo.index && geo.index.array.length < 3) return false;
465
+ // we might want to test if the geometry has a position buffer
466
+ return true;
467
+ }
468
+
469
+
470
+ const tempSphere = new Sphere();
471
+ const tempPlane = new Plane();
472
+ const normalUpMatrix = new Matrix3();
473
+
474
+ /**
475
+ * @returns false if custom raycasting can not run, otherwise true
476
+ */
477
+ function customRaycast(mesh: Mesh, raycaster: Raycaster, results: Intersection[]): boolean {
478
+ const originalComputeIntersectionsFn = mesh["_computeIntersections"];
479
+ if (!originalComputeIntersectionsFn) {
480
+ return false;
481
+ }
482
+
483
+ // compute custom intersection, check if a custom method already exists
484
+ let computeCustomIntersectionFn = mesh["_computeIntersections:Needle"];
485
+ if (!computeCustomIntersectionFn) {
486
+ // create and bind a custom method once to the mesh object
487
+ // TODO: maybe we want to add this to the prototype instead
488
+ computeCustomIntersectionFn = mesh["_computeIntersections:Needle"] = function (raycaster: Raycaster, intersects: Intersection[], _rayLocalSpace: Ray) {
489
+ const self = this as Mesh;
490
+ const boundingSphere = self.geometry.boundingSphere;
491
+ if (boundingSphere) {
492
+
493
+ if (self instanceof GroundedSkybox) {
494
+ tempPlane.setFromNormalAndCoplanarPoint(getTempVector(0, 1, 0), getTempVector(0, -self.position.y, 0));
495
+ tempPlane.applyMatrix4(self.matrixWorld, normalUpMatrix);
496
+ const point = raycaster.ray.intersectPlane(tempPlane, getTempVector());
497
+ if (point) {
498
+ tempSphere.copy(boundingSphere);
499
+ tempSphere.applyMatrix4(self.matrixWorld);
500
+ const dir = getTempVector(point).sub(raycaster.ray.origin);
501
+ const distance = dir.length();
502
+ const groundProjectionFloorRadius = tempSphere.radius * .5;
503
+ if (distance < groundProjectionFloorRadius) // make sure we're inside the sphere
504
+ intersects.push({ distance: distance, point, object: self, normal: tempPlane.normal.clone() });
505
+ }
506
+ return;
507
+ }
508
+
509
+ tempSphere.copy(boundingSphere);
510
+ tempSphere.applyMatrix4(self.matrixWorld);
511
+ const point = raycaster.ray.intersectSphere(tempSphere, getTempVector());
512
+ if (point) {
513
+ const dir = getTempVector(point).sub(raycaster.ray.origin);
514
+ const distance = dir.length();
515
+ // Ignore hits when we're inside the sphere
516
+ if (distance > tempSphere.radius) {
517
+ const normal = dir.clone().normalize();
518
+ intersects.push({ distance: distance, point, object: self, normal });
519
+ }
520
+ }
521
+ }
522
+ }
523
+ }
524
+ mesh["_computeIntersections"] = computeCustomIntersectionFn;
525
+ raycaster.intersectObject(mesh, false, results);
526
+ mesh["_computeIntersections"] = originalComputeIntersectionsFn;
527
+ return true;
528
+ }
529
+
530
+
531
+
532
+ declare module 'three' {
533
+ interface SkinnedMesh {
534
+ staticGenerator?: StaticGeometryGenerator;
535
+ staticGeometry?: BufferGeometry;
536
+ staticGeometryLastUpdate?: number;
537
+ }
538
+ interface Mesh {
539
+ acceleratedRaycast?: any;
540
+ }
541
+ export interface SkinnedMesh {
542
+ autoUpdateMeshBVH?: boolean;
543
+ bvhNeedsUpdate?: boolean;
544
+ }
545
+ }
546
+
547
+
548
+
549
+ namespace NEMeshBVH {
550
+ export function runMeshBVHRaycast(method: Raycaster | Sphere, mesh: Mesh, results: Intersection[], context: Pick<Context, "xr">): boolean {
551
+ if (!mesh.geometry) {
552
+ return false;
553
+ }
554
+ // Completely prevent raycasting on object that has no position
555
+ if (!mesh.geometry.hasAttribute('position')) {
556
+ return false;
557
+ }
558
+ // The code below handles generating the mesh bvh structure that is used for raycasting
559
+ // We first try to setup workers so it can run off the main thread
560
+ const geom = mesh.geometry;
561
+
562
+ if ((mesh as SkinnedMesh)?.isSkinnedMesh) {
563
+ const skinnedMesh = mesh as SkinnedMesh;
564
+ const skinnedMeshBVHNeedsUpdate = skinnedMesh.bvhNeedsUpdate;
565
+ if (!skinnedMesh.staticGenerator) {
566
+ loadMeshBVHLibrary();
567
+ if (_StaticGeometryGenerator) {
568
+ skinnedMesh.staticGenerator = new _StaticGeometryGenerator(mesh);
569
+ skinnedMesh.staticGenerator.applyWorldTransforms = false;
570
+ skinnedMesh.staticGeometry = skinnedMesh.staticGenerator.generate();
571
+ geom.boundsTree = _computeBoundsTree?.call(skinnedMesh.staticGeometry);
572
+ skinnedMesh.staticGeometryLastUpdate = performance.now() + Math.random() * 200;
573
+ if (skinnedMesh.autoUpdateMeshBVH === undefined)
574
+ skinnedMesh.autoUpdateMeshBVH = false;
575
+ }
576
+ }
577
+ else if (geom.boundsTree && (skinnedMesh.autoUpdateMeshBVH === true || skinnedMeshBVHNeedsUpdate === true)) {
578
+ // automatically refit the tree every 300ms
579
+ const now = performance.now();
580
+ const timeSinceLastUpdate = now - skinnedMesh.staticGeometryLastUpdate!;
581
+ if (skinnedMeshBVHNeedsUpdate || timeSinceLastUpdate > 100) {
582
+ skinnedMesh.bvhNeedsUpdate = false;
583
+ skinnedMesh.staticGeometryLastUpdate = now;
584
+ skinnedMesh.staticGenerator?.generate(skinnedMesh.staticGeometry);
585
+ geom.boundsTree.refit();
586
+ }
587
+ }
588
+ }
589
+
590
+ else if (!geom.boundsTree) {
591
+
592
+ // Try to generate the bvh on a worker
593
+ if (!didSetupWorker) internalSetupWorker();
594
+
595
+ let canUseWorker = true;
596
+
597
+ if (context.xr) { // < in XR for some reason sometimes geometry (controllers) are broken - maybe this is not exclusive to controller geometry
598
+ canUseWorker = false;
599
+ }
600
+ else if (geom[canUseWorkerSymbol] === false) {
601
+ canUseWorker = false;
602
+ }
603
+ else if (geom.getAttribute('position')?.["isInterleavedBufferAttribute"]
604
+ || geom.index && geom.index?.["isInterleavedBufferAttribute"]) {
605
+ canUseWorker = false;
606
+ }
607
+
608
+ // if we have a worker use that
609
+ if (canUseWorker && _GenerateMeshBVHWorker) {
610
+ if (geom[workerTaskSymbol] === undefined) {
611
+
612
+ // get available worker
613
+ let workerInstance: GenerateMeshBVHWorker | null = null;
614
+ // if there are workers available, use one
615
+ if (availableWorkers.length > 0) {
616
+ const available = availableWorkers.shift();
617
+ if (available && !available.running) {
618
+ workerInstance = available;
619
+ }
620
+ }
621
+ // if there are no workers available, create a new one
622
+ if (!workerInstance && workerInstances.length < 3) {
623
+ workerInstance = new _GenerateMeshBVHWorker();
624
+ workerInstances.push(workerInstance);
625
+ }
626
+
627
+ if (workerInstance != null && !workerInstance.running) {
628
+ const name = mesh.name;
629
+ if (debugPhysics) console.log("<<<< worker start", name, workerInstance);
630
+ geom[workerTaskSymbol] = "queued";
631
+ performance.mark("bvh.create.start");
632
+ // If we don't clone the buffer geometry here we will get a "Transferable ArrayBuffer" error
633
+ // see https://linear.app/needle/issue/NE-5602
634
+ // Additionally normal raycasts stop working if we don't clone the geometry
635
+ const copy = geom.clone();
636
+ try {
637
+ workerInstance.generate(copy)
638
+ .then(bvh => {
639
+ geom[workerTaskSymbol] = "done";
640
+ geom.boundsTree = bvh;
641
+ })
642
+ .catch(err => {
643
+ geom[workerTaskSymbol] = "failed - " + err?.message;
644
+ geom[canUseWorkerSymbol] = false;
645
+ if (debugPhysics) console.error("Failed to generate mesh bvh on worker", err);
646
+ })
647
+ .finally(() => {
648
+ if (debugPhysics) console.log(">>>>> worker done", name, { hasBoundsTre: geom.boundsTree != undefined });
649
+ availableWorkers.push(workerInstance);
650
+ copy.dispose();
651
+ performance.mark("bvh.create.end");
652
+ performance.measure("bvh.create (worker)", "bvh.create.start", "bvh.create.end");
653
+ });
654
+ }
655
+ catch (err) {
656
+ console.error("Failed to generate mesh bvh on worker", err);
657
+ }
658
+ }
659
+ else {
660
+ // we don't want to generate the BVH on the main thread unless workers are not supported
661
+ // If all workers are currently running we need to run a "slow" raycast
662
+ if (debugPhysics) console.warn("No worker available");
663
+ }
664
+ }
665
+ }
666
+ // Fallback to sync bvh generation if workers are not available
667
+ else if (!isRequestingWorker || !canUseWorker) {
668
+ loadMeshBVHLibrary();
669
+ if (_MeshBVH) {
670
+ performance.mark("bvh.create.start");
671
+ geom.boundsTree = new _MeshBVH(geom as BufferGeometry);
672
+ performance.mark("bvh.create.end");
673
+ performance.measure("bvh.create", "bvh.create.start", "bvh.create.end");
674
+ }
675
+ }
676
+ }
677
+
678
+ if (method instanceof Raycaster) {
679
+ const raycaster = method;
680
+ // Skinned meshes work when we disable applyWorldTransform in the generator (see applyWorldTransforms = false above)
681
+ // We do need to set the accelerated raycast method (bind it once)
682
+ // We could also override it on the prototype - not sure if it's more performant but then it would always run
683
+ const raycastMesh = mesh.raycast;
684
+ if (geom.boundsTree) {
685
+ loadMeshBVHLibrary();
686
+ if (_acceleratedRaycast) {
687
+ // bind the raycast to the mesh
688
+ if (!mesh.acceleratedRaycast) {
689
+ mesh.acceleratedRaycast = _acceleratedRaycast.bind(mesh) as any;
690
+ if (debugPhysics) console.debug(`Physics: bind acceleratedRaycast fn to \"${mesh.name}\"`);
691
+ }
692
+ mesh.raycast = mesh.acceleratedRaycast;
693
+ }
694
+ }
695
+ else {
696
+ if (debugPhysics) console.warn("No bounds tree found for mesh", mesh.name, { workerTask: geom[workerTaskSymbol], hasAcceleratedRaycast: _acceleratedRaycast != null });
697
+ }
698
+ const prevFirstHitOnly = raycaster.firstHitOnly;
699
+ raycaster.firstHitOnly = false;
700
+ raycaster.intersectObject(mesh, false, results);
701
+ raycaster.firstHitOnly = prevFirstHitOnly;
702
+ mesh.raycast = raycastMesh;
703
+ return true;
704
+ }
705
+ else if (method instanceof Sphere) {
706
+ const bvh = geom.boundsTree;
707
+ if (bvh) {
708
+ const sphere = method;
709
+ // Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0xdddd00, 1, false);
710
+
711
+ invMat.copy(mesh.matrixWorld).invert();
712
+ sphere.applyMatrix4(invMat);
713
+ const intersects = bvh.intersectsSphere(sphere);
714
+ if (intersects) {
715
+ // console.log(intersects, mesh.name);
716
+ const worldpos = getWorldPosition(mesh);
717
+ const distance = worldpos.distanceTo(sphere.center);
718
+ const intersection = new SphereIntersection(mesh, distance, worldpos);
719
+ results.push(intersection);
720
+ }
721
+ }
722
+ return true;
723
+ }
724
+
725
+
726
+ return false;
727
+ }
728
+
729
+ let didLoadMeshBVHLibrary: boolean = false;
730
+ let _acceleratedRaycast: Function | null = null;
731
+ let _MeshBVH: ConstructorConcrete<MeshBVH> | null = null;
732
+ let _StaticGeometryGenerator: ConstructorConcrete<StaticGeometryGenerator> | null = null;
733
+ let _computeBoundsTree: ((_opt?: MeshBVHOptions) => MeshBVH) | null = null;
734
+
735
+ function loadMeshBVHLibrary() {
736
+ if (didLoadMeshBVHLibrary) return;
737
+ didLoadMeshBVHLibrary = true;
738
+ import("three-mesh-bvh").then(res => {
739
+ _acceleratedRaycast = res.acceleratedRaycast;
740
+ _MeshBVH = res.MeshBVH;
741
+ _StaticGeometryGenerator = res.StaticGeometryGenerator;
742
+ _computeBoundsTree = res.computeBoundsTree;
743
+ }).catch(_err => {
744
+ if (debugPhysics || isDevEnvironment()) {
745
+ console.error("Failed to load BVH library...", _err.message);
746
+ }
747
+ })
748
+ }
749
+
750
+
751
+ const invMat = new Matrix4();
752
+
753
+ /** True after the worker has been requested for the first time */
754
+ let didSetupWorker: boolean = false;
755
+ /** True while the worker is being requested */
756
+ let isRequestingWorker: boolean = false;
757
+ let _GenerateMeshBVHWorker: ConstructorConcrete<GenerateMeshBVHWorker> | null = null;
758
+
759
+ const workerTaskSymbol = Symbol("Needle:MeshBVH-Worker");
760
+ const canUseWorkerSymbol = Symbol("Needle:MeshBVH-CanUseWorker");
761
+ const workerInstances: GenerateMeshBVHWorker[] = [];
762
+ const availableWorkers: GenerateMeshBVHWorker[] = [];
763
+
764
+ function internalSetupWorker() {
765
+ didSetupWorker = true;
766
+ isRequestingWorker = true;
767
+ // Using local worker. see https://github.com/gkjohnson/three-mesh-bvh/issues/636#issuecomment-2209571751
768
+ import("./physics/workers/mesh-bvh/GenerateMeshBVHWorker.js")
769
+ .then(res => {
770
+ _GenerateMeshBVHWorker = res.GenerateMeshBVHWorker;
771
+ })
772
+ .catch(_err => {
773
+ if (debugPhysics || isDevEnvironment()) {
774
+ console.warn("Failed to setup mesh bvh worker");
775
+ }
776
+ })
777
+ .finally(() => {
778
+ isRequestingWorker = false;
779
+ });
780
+ }
781
+
782
+
783
+ }