@needle-tools/engine 4.4.0-beta → 4.4.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1056) hide show
  1. package/CHANGELOG.md +3607 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2256 -2254
  6. package/dist/needle-engine.bundle.light.js +2256 -2254
  7. package/dist/needle-engine.bundle.light.min.js +118 -118
  8. package/dist/needle-engine.bundle.light.umd.cjs +116 -116
  9. package/dist/needle-engine.bundle.min.js +118 -118
  10. package/dist/needle-engine.bundle.umd.cjs +116 -116
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.js +468 -467
  13. package/dist/needle-engine.light.d.ts +130 -138
  14. package/dist/needle-engine.light.js +468 -467
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/dist/postprocessing.js +1673 -1527
  20. package/dist/postprocessing.light.js +1673 -1527
  21. package/dist/postprocessing.light.min.js +80 -66
  22. package/dist/postprocessing.light.umd.cjs +83 -69
  23. package/dist/postprocessing.min.js +80 -66
  24. package/dist/postprocessing.umd.cjs +83 -69
  25. package/dist/vendor.js +1 -1
  26. package/dist/vendor.light.js +1 -1
  27. package/lib/asap/needle-asap.d.ts +1 -1
  28. package/lib/asap/needle-asap.js +95 -95
  29. package/lib/asap/sessiongranted.d.ts +3 -3
  30. package/lib/asap/sessiongranted.js +65 -65
  31. package/lib/asap/utils.d.ts +1 -1
  32. package/lib/asap/utils.js +3 -3
  33. package/lib/engine/analytics/index.d.ts +6 -6
  34. package/lib/engine/analytics/index.js +12 -12
  35. package/lib/engine/analytics/lcp.d.ts +3 -3
  36. package/lib/engine/analytics/lcp.js +34 -34
  37. package/lib/engine/api.d.ts +81 -81
  38. package/lib/engine/api.js +80 -80
  39. package/lib/engine/assets/index.d.ts +11 -11
  40. package/lib/engine/assets/index.js +47 -47
  41. package/lib/engine/assets/static.d.ts +1 -1
  42. package/lib/engine/assets/static.js +4 -4
  43. package/lib/engine/codegen/register_types.d.ts +1 -1
  44. package/lib/engine/codegen/register_types.js +300 -298
  45. package/lib/engine/codegen/register_types.js.map +1 -1
  46. package/lib/engine/debug/debug.d.ts +15 -15
  47. package/lib/engine/debug/debug.js +44 -44
  48. package/lib/engine/debug/debug_console.d.ts +2 -2
  49. package/lib/engine/debug/debug_console.js +307 -307
  50. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  51. package/lib/engine/debug/debug_overlay.js +316 -316
  52. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_spatial_console.js +390 -390
  54. package/lib/engine/debug/index.d.ts +2 -2
  55. package/lib/engine/debug/index.js +2 -2
  56. package/lib/engine/engine_addressables.d.ts +166 -166
  57. package/lib/engine/engine_addressables.js +608 -608
  58. package/lib/engine/engine_animation.d.ts +43 -43
  59. package/lib/engine/engine_animation.js +133 -133
  60. package/lib/engine/engine_application.d.ts +40 -40
  61. package/lib/engine/engine_application.js +104 -104
  62. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  63. package/lib/engine/engine_assetdatabase.js +344 -344
  64. package/lib/engine/engine_audio.d.ts +4 -4
  65. package/lib/engine/engine_audio.js +23 -23
  66. package/lib/engine/engine_camera.d.ts +13 -13
  67. package/lib/engine/engine_camera.js +30 -30
  68. package/lib/engine/engine_components.d.ts +110 -110
  69. package/lib/engine/engine_components.js +380 -380
  70. package/lib/engine/engine_components_internal.d.ts +9 -9
  71. package/lib/engine/engine_components_internal.js +36 -36
  72. package/lib/engine/engine_constants.d.ts +10 -10
  73. package/lib/engine/engine_constants.js +41 -41
  74. package/lib/engine/engine_context.d.ts +345 -345
  75. package/lib/engine/engine_context.js +1515 -1515
  76. package/lib/engine/engine_context_registry.d.ts +71 -71
  77. package/lib/engine/engine_context_registry.js +117 -117
  78. package/lib/engine/engine_coroutine.d.ts +35 -35
  79. package/lib/engine/engine_coroutine.js +52 -52
  80. package/lib/engine/engine_create_objects.d.ts +118 -118
  81. package/lib/engine/engine_create_objects.js +308 -308
  82. package/lib/engine/engine_default_parameters.d.ts +2 -2
  83. package/lib/engine/engine_default_parameters.js +3 -3
  84. package/lib/engine/engine_editor-sync.d.ts +21 -21
  85. package/lib/engine/engine_editor-sync.js +4 -4
  86. package/lib/engine/engine_element.d.ts +113 -113
  87. package/lib/engine/engine_element.js +830 -830
  88. package/lib/engine/engine_element_attributes.d.ts +72 -72
  89. package/lib/engine/engine_element_attributes.js +1 -1
  90. package/lib/engine/engine_element_extras.d.ts +6 -6
  91. package/lib/engine/engine_element_extras.js +13 -13
  92. package/lib/engine/engine_element_loading.d.ts +44 -44
  93. package/lib/engine/engine_element_loading.js +349 -349
  94. package/lib/engine/engine_element_overlay.d.ts +21 -21
  95. package/lib/engine/engine_element_overlay.js +166 -166
  96. package/lib/engine/engine_fileloader.d.ts +2 -2
  97. package/lib/engine/engine_fileloader.js +8 -8
  98. package/lib/engine/engine_gameobject.d.ts +68 -68
  99. package/lib/engine/engine_gameobject.js +591 -591
  100. package/lib/engine/engine_generic_utils.d.ts +1 -1
  101. package/lib/engine/engine_generic_utils.js +13 -13
  102. package/lib/engine/engine_gizmos.d.ts +149 -149
  103. package/lib/engine/engine_gizmos.js +530 -530
  104. package/lib/engine/engine_gltf.d.ts +12 -12
  105. package/lib/engine/engine_gltf.js +15 -15
  106. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  107. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  108. package/lib/engine/engine_hot_reload.d.ts +7 -7
  109. package/lib/engine/engine_hot_reload.js +184 -184
  110. package/lib/engine/engine_input.d.ts +352 -352
  111. package/lib/engine/engine_input.js +1265 -1265
  112. package/lib/engine/engine_input_utils.d.ts +2 -2
  113. package/lib/engine/engine_input_utils.js +22 -22
  114. package/lib/engine/engine_instancing.d.ts +19 -19
  115. package/lib/engine/engine_instancing.js +39 -39
  116. package/lib/engine/engine_license.d.ts +9 -9
  117. package/lib/engine/engine_license.js +320 -320
  118. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  119. package/lib/engine/engine_lifecycle_api.js +99 -99
  120. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  121. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  122. package/lib/engine/engine_lightdata.d.ts +23 -23
  123. package/lib/engine/engine_lightdata.js +91 -91
  124. package/lib/engine/engine_loaders.d.ts +13 -13
  125. package/lib/engine/engine_loaders.js +62 -62
  126. package/lib/engine/engine_lods.d.ts +31 -31
  127. package/lib/engine/engine_lods.js +146 -146
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +252 -252
  135. package/lib/engine/engine_networking.js +743 -743
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +212 -212
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1432 -1432
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_scenetools.d.ts +50 -50
  169. package/lib/engine/engine_scenetools.js +321 -321
  170. package/lib/engine/engine_serialization.d.ts +3 -3
  171. package/lib/engine/engine_serialization.js +3 -3
  172. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  173. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  174. package/lib/engine/engine_serialization_core.d.ts +85 -85
  175. package/lib/engine/engine_serialization_core.js +602 -602
  176. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  177. package/lib/engine/engine_serialization_decorator.js +66 -66
  178. package/lib/engine/engine_setup.d.ts +1 -1
  179. package/lib/engine/engine_setup.js +2 -2
  180. package/lib/engine/engine_shaders.d.ts +53 -53
  181. package/lib/engine/engine_shaders.js +252 -252
  182. package/lib/engine/engine_shims.d.ts +4 -4
  183. package/lib/engine/engine_shims.js +24 -24
  184. package/lib/engine/engine_test_utils.d.ts +39 -39
  185. package/lib/engine/engine_test_utils.js +83 -83
  186. package/lib/engine/engine_texture.d.ts +28 -28
  187. package/lib/engine/engine_texture.js +64 -64
  188. package/lib/engine/engine_three_utils.d.ts +201 -201
  189. package/lib/engine/engine_three_utils.js +731 -731
  190. package/lib/engine/engine_time.d.ts +51 -51
  191. package/lib/engine/engine_time.js +82 -82
  192. package/lib/engine/engine_time_utils.d.ts +88 -88
  193. package/lib/engine/engine_time_utils.js +215 -215
  194. package/lib/engine/engine_tonemapping.d.ts +2 -2
  195. package/lib/engine/engine_tonemapping.js +194 -194
  196. package/lib/engine/engine_types.d.ts +572 -572
  197. package/lib/engine/engine_types.js +88 -88
  198. package/lib/engine/engine_typestore.d.ts +28 -28
  199. package/lib/engine/engine_typestore.js +55 -55
  200. package/lib/engine/engine_util_decorator.d.ts +13 -13
  201. package/lib/engine/engine_util_decorator.js +116 -116
  202. package/lib/engine/engine_utils.d.ts +266 -266
  203. package/lib/engine/engine_utils.js +878 -878
  204. package/lib/engine/engine_utils_format.d.ts +21 -21
  205. package/lib/engine/engine_utils_format.js +193 -193
  206. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  207. package/lib/engine/engine_utils_screenshot.js +513 -513
  208. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  209. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  262. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  263. package/lib/engine/js-extensions/Vector.js +13 -13
  264. package/lib/engine/js-extensions/index.d.ts +5 -5
  265. package/lib/engine/js-extensions/index.js +5 -5
  266. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  268. package/lib/engine/shaders/shaderData.d.ts +55 -55
  269. package/lib/engine/shaders/shaderData.js +58 -58
  270. package/lib/engine/tests/test_utils.d.ts +2 -2
  271. package/lib/engine/tests/test_utils.js +53 -53
  272. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  273. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  274. package/lib/engine/webcomponents/api.d.ts +5 -5
  275. package/lib/engine/webcomponents/api.js +4 -4
  276. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  277. package/lib/engine/webcomponents/buttons.js +237 -237
  278. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  279. package/lib/engine/webcomponents/fonts.js +32 -32
  280. package/lib/engine/webcomponents/icons.d.ts +9 -9
  281. package/lib/engine/webcomponents/icons.js +52 -52
  282. package/lib/engine/webcomponents/index.d.ts +1 -1
  283. package/lib/engine/webcomponents/index.js +1 -1
  284. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  285. package/lib/engine/webcomponents/logo-element.js +67 -67
  286. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  288. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  289. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  290. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  291. package/lib/engine/webcomponents/needle-button.js +161 -161
  292. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  293. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  294. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  295. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  296. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  297. package/lib/engine/xr/NeedleXRSync.js +188 -188
  298. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  299. package/lib/engine/xr/SceneTransition.js +69 -69
  300. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  301. package/lib/engine/xr/TempXRContext.js +187 -187
  302. package/lib/engine/xr/XRRig.d.ts +7 -7
  303. package/lib/engine/xr/XRRig.js +1 -1
  304. package/lib/engine/xr/api.d.ts +6 -6
  305. package/lib/engine/xr/api.js +6 -6
  306. package/lib/engine/xr/events.d.ts +66 -66
  307. package/lib/engine/xr/events.js +93 -93
  308. package/lib/engine/xr/internal.d.ts +12 -12
  309. package/lib/engine/xr/internal.js +25 -25
  310. package/lib/engine/xr/usdz.d.ts +12 -12
  311. package/lib/engine/xr/usdz.js +29 -29
  312. package/lib/engine/xr/utils.d.ts +11 -11
  313. package/lib/engine/xr/utils.js +34 -34
  314. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  315. package/lib/engine-components/AlignmentConstraint.js +39 -39
  316. package/lib/engine-components/Animation.d.ts +156 -156
  317. package/lib/engine-components/Animation.js +508 -508
  318. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  319. package/lib/engine-components/AnimationCurve.js +159 -159
  320. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  321. package/lib/engine-components/AnimationUtils.js +27 -27
  322. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  323. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  324. package/lib/engine-components/Animator.d.ts +217 -217
  325. package/lib/engine-components/Animator.js +354 -354
  326. package/lib/engine-components/AnimatorController.d.ts +227 -227
  327. package/lib/engine-components/AnimatorController.js +1152 -1152
  328. package/lib/engine-components/AudioListener.d.ts +33 -33
  329. package/lib/engine-components/AudioListener.js +86 -86
  330. package/lib/engine-components/AudioSource.d.ts +217 -217
  331. package/lib/engine-components/AudioSource.js +627 -627
  332. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  333. package/lib/engine-components/AvatarLoader.js +231 -231
  334. package/lib/engine-components/AxesHelper.d.ts +32 -32
  335. package/lib/engine-components/AxesHelper.js +67 -67
  336. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  337. package/lib/engine-components/BasicIKConstraint.js +43 -43
  338. package/lib/engine-components/BoxCollider.d.ts +2 -2
  339. package/lib/engine-components/BoxCollider.js +2 -2
  340. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  341. package/lib/engine-components/BoxHelperComponent.js +102 -102
  342. package/lib/engine-components/Camera.d.ts +231 -231
  343. package/lib/engine-components/Camera.js +694 -694
  344. package/lib/engine-components/CameraUtils.d.ts +1 -1
  345. package/lib/engine-components/CameraUtils.js +127 -127
  346. package/lib/engine-components/CameraUtils.js.map +1 -1
  347. package/lib/engine-components/CharacterController.d.ts +55 -55
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  1019. package/src/engine-schemes/vec2.ts +33 -33
  1020. package/src/engine-schemes/vec3.ts +38 -38
  1021. package/src/engine-schemes/vec4.ts +43 -43
  1022. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1023. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1024. package/src/include/draco/draco_decoder.js +34 -34
  1025. package/src/include/ktx2/basis_transcoder.js +21 -21
  1026. package/src/include/needle/arial-msdf.json +1471 -1471
  1027. package/src/include/three/DragControls.js +231 -231
  1028. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1029. package/src/needle-engine.ts +70 -70
  1030. package/lib/engine/engine.d.ts +0 -4
  1031. package/lib/engine/engine.js +0 -12
  1032. package/lib/engine/engine.js.map +0 -1
  1033. package/lib/engine/engine_web_api.d.ts +0 -12
  1034. package/lib/engine/engine_web_api.js +0 -113
  1035. package/lib/engine/engine_web_api.js.map +0 -1
  1036. package/lib/engine-components/FlyControls.d.ts +0 -10
  1037. package/lib/engine-components/FlyControls.js +0 -29
  1038. package/lib/engine-components/FlyControls.js.map +0 -1
  1039. package/src/engine-schemes/dist/api.js +0 -17
  1040. package/src/engine-schemes/dist/api.js.meta +0 -7
  1041. package/src/engine-schemes/dist/schemes.js +0 -25
  1042. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1043. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1044. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1045. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1046. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1047. package/src/engine-schemes/dist/transform.js +0 -46
  1048. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1049. package/src/engine-schemes/dist/vec2.js +0 -32
  1050. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1051. package/src/engine-schemes/dist/vec3.js +0 -36
  1052. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1053. package/src/engine-schemes/dist/vec4.js +0 -40
  1054. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1055. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1056. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,744 +1,744 @@
1
- const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
2
- let networkingServerUrl = "wss://networking.needle.tools/socket";
3
- import * as flatbuffers from 'flatbuffers';
4
- import * as schemes from "../engine-schemes/schemes.js";
5
- import { isDevEnvironment } from './debug/index.js';
6
- import { PeerNetworking } from './engine_networking_peer.js';
7
- import { SendQueue } from './engine_networking_types.js';
8
- import { isHostedOnGlitch } from './engine_networking_utils.js';
9
- import * as utils from "./engine_utils.js";
10
- export const debugNet = utils.getParam("debugnet") ? true : false;
11
- export const debugOwner = debugNet || utils.getParam("debugowner") ? true : false;
12
- const debugnetBin = utils.getParam("debugnetbin");
13
- /** Events regarding the websocket connection (e.g. when the connection opens) */
14
- export var ConnectionEvents;
15
- (function (ConnectionEvents) {
16
- ConnectionEvents["ConnectionInfo"] = "connection-start-info";
17
- })(ConnectionEvents || (ConnectionEvents = {}));
18
- /** Use to listen to room networking events like joining a networked room
19
- * For example: `this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })`
20
- * @link https://engine.needle.tools/docs/networking.html#manual-networking
21
- * */
22
- export var RoomEvents;
23
- (function (RoomEvents) {
24
- /** Internal: Sent to the server when attempting to join a room */
25
- RoomEvents["Join"] = "join-room";
26
- /** Internal: Sent to the server when attempting to leave a room */
27
- RoomEvents["Leave"] = "leave-room";
28
- /** Incoming: When the local user has joined a room */
29
- RoomEvents["JoinedRoom"] = "joined-room";
30
- /** Incoming: When the local user has left a room */
31
- RoomEvents["LeftRoom"] = "left-room";
32
- /** Incoming: When a other user has joined the room */
33
- RoomEvents["UserJoinedRoom"] = "user-joined-room";
34
- /** Incoming: When a other user has left the room */
35
- RoomEvents["UserLeftRoom"] = "user-left-room";
36
- /** When a user joins a room, the server sends the entire room state. Afterwards, the server sends the room-state-sent event. */
37
- RoomEvents["RoomStateSent"] = "room-state-sent";
38
- })(RoomEvents || (RoomEvents = {}));
39
- /** Received when listening to `RoomEvents.JoinedRoom` event */
40
- export class JoinedRoomResponse {
41
- room; // room name
42
- viewId;
43
- allowEditing;
44
- inRoom; // connection ids
45
- }
46
- export class LeftRoomResponse {
47
- room; // room name
48
- }
49
- export class UserJoinedOrLeftRoomModel {
50
- userId;
51
- }
52
- /** The Needle Engine networking server supports the concept of ownership that can be requested.
53
- * This enum contains possible outgoing (Request*) and incoming (Response*) events for communicating ownership.
54
- *
55
- * Typically, using the {@link OwnershipModel} class instead of dealing with those events directly is preferred. */
56
- export var OwnershipEvent;
57
- (function (OwnershipEvent) {
58
- OwnershipEvent["RequestHasOwner"] = "request-has-owner";
59
- OwnershipEvent["ResponseHasOwner"] = "response-has-owner";
60
- OwnershipEvent["RequestIsOwner"] = "request-is-owner";
61
- OwnershipEvent["ResponseIsOwner"] = "response-is-owner";
62
- OwnershipEvent["RequestOwnership"] = "request-ownership";
63
- OwnershipEvent["GainedOwnership"] = "gained-ownership";
64
- OwnershipEvent["RemoveOwnership"] = "remove-ownership";
65
- OwnershipEvent["LostOwnership"] = "lost-ownership";
66
- OwnershipEvent["GainedOwnershipBroadcast"] = "gained-ownership-broadcast";
67
- OwnershipEvent["LostOwnershipBroadcast"] = "lost-ownership-broadcast";
68
- })(OwnershipEvent || (OwnershipEvent = {}));
69
- /** Class for abstracting the concept of ownership regarding a networked object or component.
70
- * A component that is owned by another user can not be modified through networking (the server will reject changes) */
71
- export class OwnershipModel {
72
- guid;
73
- connection;
74
- get hasOwnership() {
75
- return this._hasOwnership;
76
- }
77
- // TODO: server should just send id to everyone
78
- // if anyone has ownership
79
- get isOwned() {
80
- return this._isOwned;
81
- }
82
- get isConnected() {
83
- return this.connection.isConnected;
84
- }
85
- _hasOwnership = false;
86
- _isOwned = undefined;
87
- _gainSubscription;
88
- _lostSubscription;
89
- _hasOwnerResponse;
90
- constructor(connection, guid) {
91
- this.connection = connection;
92
- this.guid = guid;
93
- this._gainSubscription = this.onGainedOwnership.bind(this);
94
- this._lostSubscription = this.onLostOwnership.bind(this);
95
- connection.beginListen(OwnershipEvent.LostOwnership, this._lostSubscription);
96
- connection.beginListen(OwnershipEvent.GainedOwnershipBroadcast, this._gainSubscription);
97
- this._hasOwnerResponse = this.onHasOwnerResponse.bind(this);
98
- connection.beginListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
99
- }
100
- _isWaitingForOwnershipResponseCallback = null;
101
- updateIsOwned() {
102
- this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
103
- }
104
- onHasOwnerResponse(res) {
105
- if (res.guid === this.guid) {
106
- this._isOwned = res.value;
107
- }
108
- }
109
- requestOwnershipIfNotOwned() {
110
- if (this._isWaitingForOwnershipResponseCallback !== null)
111
- return this;
112
- this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this);
113
- this.connection.beginListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
114
- this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
115
- return this;
116
- }
117
- waitForHasOwnershipRequestResponse(res) {
118
- // console.log(res);
119
- if (res.guid === this.guid) {
120
- if (this._isWaitingForOwnershipResponseCallback) {
121
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
122
- this._isWaitingForOwnershipResponseCallback = null;
123
- }
124
- this._isOwned = res.value;
125
- if (!res.value) {
126
- if (debugOwner)
127
- console.log("request ownership", this.guid);
128
- this.requestOwnership();
129
- }
130
- }
131
- }
132
- requestOwnershipAsync() {
133
- return new Promise((resolve, reject) => {
134
- this.requestOwnership();
135
- let updates = 0;
136
- const waitForOwnership = () => {
137
- if (updates++ > 10)
138
- return reject("Timeout");
139
- setTimeout(() => {
140
- if (this.hasOwnership)
141
- resolve(this);
142
- else
143
- waitForOwnership();
144
- }, 100);
145
- };
146
- waitForOwnership();
147
- });
148
- }
149
- requestOwnership() {
150
- if (debugOwner)
151
- console.log("Request ownership", this.guid);
152
- this.connection.send(OwnershipEvent.RequestOwnership, { guid: this.guid });
153
- return this;
154
- }
155
- freeOwnership() {
156
- // TODO: abort "requestOwnershipIfNotOwned"
157
- this.connection.send(OwnershipEvent.RemoveOwnership, { guid: this.guid });
158
- if (this._isWaitingForOwnershipResponseCallback) {
159
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
160
- this._isWaitingForOwnershipResponseCallback = null;
161
- }
162
- return this;
163
- }
164
- destroy() {
165
- this.connection.stopListen(OwnershipEvent.GainedOwnership, this._gainSubscription);
166
- this.connection.stopListen(OwnershipEvent.LostOwnership, this._lostSubscription);
167
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
168
- if (this._isWaitingForOwnershipResponseCallback) {
169
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
170
- this._isWaitingForOwnershipResponseCallback = null;
171
- }
172
- }
173
- onGainedOwnership(res) {
174
- if (res.guid === this.guid) {
175
- this._isOwned = true;
176
- // console.log(res.owner, connection.connectionId)
177
- if (this.connection.connectionId === res.owner) {
178
- if (debugOwner)
179
- console.log("GAINED OWNERSHIP", this.guid);
180
- this._hasOwnership = true;
181
- }
182
- else
183
- this._hasOwnership = false;
184
- }
185
- }
186
- onLostOwnership(guid) {
187
- if (guid === this.guid) {
188
- if (debugOwner)
189
- console.log("LOST OWNERSHIP", this.guid);
190
- this._hasOwnership = false;
191
- this._isOwned = false;
192
- }
193
- }
194
- }
195
- /** Main class to communicate with the networking backend
196
- * @link https://engine.needle.tools/docs/networking.html
197
- *
198
- */
199
- export class NetworkConnection {
200
- context;
201
- _peer = null;
202
- constructor(context) {
203
- this.context = context;
204
- }
205
- /** Experimental: networking via peerjs */
206
- get peer() {
207
- if (!this._peer) {
208
- this._peer = new PeerNetworking();
209
- }
210
- return this._peer;
211
- }
212
- /**
213
- * Returns the state of a given guid.
214
- */
215
- tryGetState(guid) {
216
- if (guid === "invalid")
217
- return null;
218
- return this._state[guid];
219
- }
220
- /** The connection id of the local user - it is given by the networking backend and can not be changed */
221
- get connectionId() {
222
- return this._connectionId;
223
- }
224
- /** Returns true if the networking backend is in debug mode.
225
- * To see all networking messages in the console use `?debugnet` in the url
226
- */
227
- get isDebugEnabled() {
228
- return debugNet;
229
- }
230
- /** True when connected to the networking backend */
231
- get isConnected() {
232
- return this.connected;
233
- }
234
- /** The name of the room the user is currently connected to */
235
- get currentRoomName() { return this._currentRoomName; }
236
- /** True when connected to a room via a regular url, otherwise (when using a view only url) false indicating that the user should not be able to modify the scene */
237
- get allowEditing() { return this._currentRoomAllowEditing; }
238
- /**
239
- * The view id of the room the user is currently connected to.
240
- */
241
- get currentRoomViewId() { return this._currentRoomViewId; }
242
- /**
243
- * Returns a url that can be shared with others to view the current room in view only mode.
244
- * This is useful for sharing a room with others without allowing them to modify the scene.
245
- * Use `connection.allowEditing` to check if the current room is in view only mode.
246
- */
247
- getViewOnlyUrl() {
248
- if (this.currentRoomViewId === null)
249
- return null;
250
- const url = new URL(window.location.href);
251
- url.searchParams.set("view", this.currentRoomViewId);
252
- return url.href;
253
- }
254
- /** True if connected to a networked room. Use the joinRoom function or a `SyncedRoom` component */
255
- get isInRoom() {
256
- return this._isInRoom;
257
- }
258
- /** Latency to currently connected backend server */
259
- get currentLatency() {
260
- return this._currentDelay;
261
- }
262
- /**
263
- * The current server url that the networking backend is connected to (e.g. the url of the websocket server)
264
- */
265
- get currentServerUrl() {
266
- // @ts-ignore (in ts-websocket 2.x this property is exposed)
267
- return this._ws?.url ?? null;
268
- }
269
- /** A ping is sent to the server at a regular interval while the browser tab is active. This method can be used to send additional ping messages when needed so that the user doesn't get disconnected from the networking backend */
270
- sendPing() {
271
- this.send("ping", { time: this.context.time.time });
272
- }
273
- /** Returns true if a user with the given connectionId is in the room */
274
- userIsInRoom(id) {
275
- return this._currentInRoom.indexOf(id) !== -1;
276
- }
277
- _usersInRoomCopy = [];
278
- /** Returns a list of all user ids in the current room */
279
- usersInRoom(target = null) {
280
- if (!target)
281
- target = this._usersInRoomCopy;
282
- target.length = 0;
283
- for (const user of this._currentInRoom)
284
- target.push(user);
285
- return target;
286
- }
287
- /** Joins a networked room. If you don't want to manage a connection yourself you can use a `SyncedRoom` component as well */
288
- joinRoom(room, viewOnly = false) {
289
- if (!room) {
290
- console.error("Missing room name, can not join: \"" + room + "\"");
291
- return false;
292
- }
293
- // There's not really a reason to limit the room name length
294
- if (room.length > 1024) {
295
- console.error("Room name too long, can not join: \"" + room + "\". Max length is 1024 characters.");
296
- return false;
297
- }
298
- this.connect();
299
- if (debugNet)
300
- console.log("join: " + room);
301
- this.send(RoomEvents.Join, { room: room, viewOnly: viewOnly }, SendQueue.OnConnection);
302
- return true;
303
- }
304
- /** Use to leave a room that you are currently connected to (use `leaveRoom()` to disconnect from the currently active room but you can also specify a room name) */
305
- leaveRoom(room = null) {
306
- if (!room)
307
- room = this.currentRoomName;
308
- if (!room) {
309
- console.error("Missing room name, can not join: \"" + room + "\"");
310
- return false;
311
- }
312
- this.send(RoomEvents.Leave, { room: room });
313
- return true;
314
- }
315
- /** Send a message to the networking backend - it will broadcasted to all connected users in the same room by default */
316
- send(key, data = null, queue = SendQueue.Queued) {
317
- //@ts-ignore
318
- if (data === null)
319
- data = {};
320
- if (queue === SendQueue.Queued) {
321
- this._defaultMessagesBuffer.push({ key: key, value: data });
322
- return;
323
- }
324
- // if (!this.connected) return;
325
- // if (this.channelId)
326
- // data["__id"] = this.channelId;
327
- // else if (this.connectionId)
328
- // data["__id"] = this.connectionId;
329
- // this.sendGeckosIo(key, data);
330
- return this.sendWithWebsocket(key, data, queue);
331
- }
332
- /** Use to delete state for a given guid on the server */
333
- sendDeleteRemoteState(guid) {
334
- this.send("delete-state", { guid: guid, dontSave: true });
335
- delete this._state[guid];
336
- }
337
- /** Use to delete all state in the currently connected room on the server */
338
- sendDeleteRemoteStateAll() {
339
- this.send("delete-all-state");
340
- this._state = {};
341
- }
342
- /** Send a binary message to the server (broadcasted to all connected users) */
343
- sendBinary(bin) {
344
- if (debugnetBin)
345
- console.log("<< send binary", this.context.time.frame, (bin.length / 1024) + " KB");
346
- this._ws?.send(bin);
347
- }
348
- _defaultMessagesBuffer = [];
349
- _defaultMessagesBufferArray = [];
350
- sendBufferedMessagesNow() {
351
- if (!this._ws)
352
- return;
353
- this._defaultMessagesBufferArray.length = 0;
354
- const count = Object.keys(this._defaultMessagesBuffer).length;
355
- for (const key in this._defaultMessagesBuffer) {
356
- const data = this._defaultMessagesBuffer[key];
357
- // if there is only one message to be sent we dont need to send an array
358
- if (count <= 1) {
359
- this.sendWithWebsocket(data.key, data.value, SendQueue.Immediate);
360
- break;
361
- }
362
- const msg = this.toMessage(data.key, data.value);
363
- this._defaultMessagesBufferArray.push(msg);
364
- }
365
- this._defaultMessagesBuffer.length = 0;
366
- if (this._defaultMessagesBufferArray.length > 0 && debugNet)
367
- console.log("SEND BUFFERED", this._defaultMessagesBufferArray.length);
368
- if (this._defaultMessagesBufferArray.length <= 0)
369
- return;
370
- const message = JSON.stringify(this._defaultMessagesBufferArray);
371
- this._ws?.send(message);
372
- }
373
- /** Use to start listening to networking events.
374
- * To unsubscribe from events use the `stopListen` method.
375
- * See the example below for typical usage:
376
- *
377
- * ### Component Example
378
- * ```ts
379
- * // Make sure to unsubscribe from events when the component is disabled
380
- * export class MyComponent extends Behaviour {
381
- * onEnable() {
382
- * this.connection.beginListen("joined-room", this.onJoinedRoom)
383
- * }
384
- * onDisable() {
385
- * this.connection.stopListen("joined-room", this.onJoinedRoom)
386
- * }
387
- * onJoinedRoom = () => {
388
- * console.log("I joined a networked room")
389
- * }
390
- * }
391
- * ```
392
- * @link https://engine.needle.tools/docs/networking.html
393
- *
394
- */
395
- beginListen(key, callback) {
396
- if (!this._listeners[key])
397
- this._listeners[key] = [];
398
- this._listeners[key].push(callback);
399
- return callback;
400
- }
401
- /**@deprecated please use stopListen instead (2.65.2-pre) */
402
- stopListening(key, callback) { return this.stopListen(key, callback); }
403
- /** Use to stop listening to networking events
404
- * To subscribe to events use the `beginListen` method.
405
- * See the example below for typical usage:
406
- *
407
- * ### Component Example
408
- * ```ts
409
- * // Make sure to unsubscribe from events when the component is disabled
410
- * export class MyComponent extends Behaviour {
411
- * onEnable() {
412
- * this.connection.beginListen("joined-room", this.onJoinedRoom)
413
- * }
414
- * onDisable() {
415
- * this.connection.stopListen("joined-room", this.onJoinedRoom)
416
- * }
417
- * onJoinedRoom = () => {
418
- * console.log("I joined a networked room")
419
- * }
420
- * }
421
- * ```
422
- */
423
- stopListen(key, callback) {
424
- if (!callback)
425
- return;
426
- if (!this._listeners[key])
427
- return;
428
- const index = this._listeners[key].indexOf(callback);
429
- if (index >= 0) {
430
- this._listeners[key].splice(index, 1);
431
- }
432
- }
433
- /** Use to start listening to networking binary events */
434
- beginListenBinary(identifier, callback) {
435
- if (!this._listenersBinary[identifier])
436
- this._listenersBinary[identifier] = [];
437
- this._listenersBinary[identifier].push(callback);
438
- return callback;
439
- }
440
- /** Use to stop listening to networking binary events */
441
- stopListenBinary(identifier, callback) {
442
- if (!this._listenersBinary[identifier])
443
- return;
444
- const index = this._listenersBinary[identifier].indexOf(callback);
445
- if (index >= 0) {
446
- this._listenersBinary[identifier].splice(index, 1);
447
- }
448
- }
449
- netWebSocketUrlProvider;
450
- /** Use to override the networking server backend url. This is what the `Networking` component uses to modify the backend url */
451
- registerProvider(prov) {
452
- this.netWebSocketUrlProvider = prov;
453
- }
454
- /** Used to connect to the networking server */
455
- async connect(url) {
456
- if (this.connected && url && url !== networkingServerUrl) {
457
- return Promise.reject("Can not connect to different server url. Please disconnect first.");
458
- }
459
- if (this.connected) {
460
- return Promise.resolve(true);
461
- }
462
- if (url)
463
- console.debug("Connecting to user provided url " + url);
464
- const overrideUrl = url || this.netWebSocketUrlProvider?.getWebsocketUrl();
465
- if (overrideUrl) {
466
- networkingServerUrl = overrideUrl;
467
- }
468
- else if (isHostedOnGlitch()) {
469
- networkingServerUrl = "wss://" + window.location.host + "/socket";
470
- }
471
- return this.connectWebsocket();
472
- }
473
- ;
474
- /** Used to disconnect from the networking server */
475
- disconnect() {
476
- this._ws?.close();
477
- this._ws = undefined;
478
- networkingServerUrl = undefined;
479
- }
480
- _listeners = {};
481
- _listenersBinary = {};
482
- connected = false;
483
- channelId;
484
- _connectionId = null;
485
- // Websocket ------------------------------------------------------------
486
- _ws;
487
- _waitingForSocket = {};
488
- _isInRoom = false;
489
- _currentRoomName = null;
490
- _currentRoomViewId = null;
491
- _currentRoomAllowEditing = true;
492
- _currentInRoom = [];
493
- _state = {};
494
- _currentDelay = -1;
495
- _connectingToWebsocketPromise = null;
496
- connectWebsocket() {
497
- if (this._connectingToWebsocketPromise)
498
- return this._connectingToWebsocketPromise;
499
- return this._connectingToWebsocketPromise = new Promise(async (res, _) => {
500
- let didResolve = false;
501
- const resolve = (val) => {
502
- if (didResolve)
503
- return;
504
- didResolve = true;
505
- res(val);
506
- };
507
- if (networkingServerUrl === undefined) {
508
- console.log("Fetch default backend url: " + defaultNetworkingBackendUrlProvider);
509
- const failed = false;
510
- const defaultUrlResponse = await fetch(defaultNetworkingBackendUrlProvider);
511
- networkingServerUrl = await defaultUrlResponse.text();
512
- if (failed)
513
- return;
514
- }
515
- if (networkingServerUrl === undefined) {
516
- resolve(false);
517
- return;
518
- }
519
- console.debug("⊡ Connecting to networking backend on\n" + networkingServerUrl);
520
- const pkg = await import('websocket-ts');
521
- // @ts-ignore
522
- const WebsocketBuilder = pkg.default?.WebsocketBuilder ?? pkg.WebsocketBuilder;
523
- const ExponentialBackoff = pkg.default?.ExponentialBackoff ?? pkg.ExponentialBackoff;
524
- const ws = new WebsocketBuilder(networkingServerUrl)
525
- .withMaxRetries(10)
526
- .withBackoff(new ExponentialBackoff(2000, 4))
527
- .onOpen(() => {
528
- this._connectingToWebsocketPromise = null;
529
- this._ws = ws;
530
- this.connected = true;
531
- if (isDevEnvironment() || debugNet)
532
- console.log("⊞ Connected to networking backend\n" + networkingServerUrl);
533
- else
534
- console.debug("⊞ Connected to networking backend", networkingServerUrl);
535
- resolve(true);
536
- this.onSendQueued(SendQueue.OnConnection);
537
- })
538
- .onClose((_evt) => {
539
- this._connectingToWebsocketPromise = null;
540
- this.connected = false;
541
- this._isInRoom = false;
542
- resolve(false);
543
- let msg = "Websocket connection closed...";
544
- if (!networkingServerUrl?.includes("/socket"))
545
- msg += ` Do you perhaps mean to connect to \"/socket\"?`;
546
- console.error(msg);
547
- })
548
- .onError((_e) => {
549
- console.error("⊠ Websocket connection failed...");
550
- resolve(false);
551
- })
552
- .onRetry(() => { console.log("→ Retry connecting to networking websocket"); })
553
- .build();
554
- ws.addEventListener(pkg.WebsocketEvent.message, (socket, msg) => {
555
- this.onMessage(socket, msg);
556
- });
557
- });
558
- }
559
- onMessage(_, ev) {
560
- const msg = ev.data;
561
- try {
562
- if (typeof msg !== "string") {
563
- if (msg.size) {
564
- // is binary blob
565
- this.handleIncomingBinaryMessage(msg);
566
- }
567
- return;
568
- }
569
- const message = JSON.parse(msg);
570
- if (Array.isArray(message)) {
571
- // console.log("Receive package of " + message.length + " messages")
572
- for (const msg of message) {
573
- this.handleIncomingStringMessage(msg);
574
- }
575
- }
576
- else
577
- this.handleIncomingStringMessage(message);
578
- return;
579
- }
580
- catch (err) {
581
- if (debugNet && msg === "pong")
582
- console.log("<<", msg);
583
- else if (isDevEnvironment())
584
- console.error("Failed to parse message", err);
585
- }
586
- }
587
- async handleIncomingBinaryMessage(blob) {
588
- if (debugnetBin)
589
- console.log("<< bin", this.context.time.frame);
590
- const buf = await blob.arrayBuffer();
591
- var data = new Uint8Array(buf);
592
- const bb = new flatbuffers.ByteBuffer(data);
593
- const id = bb.getBufferIdentifier();
594
- const callbacks = this._listenersBinary[id];
595
- // use registered cast methods to get the correct type from the flatbuffer
596
- const obj = schemes.tryCastBinary(bb);
597
- const guid = schemes.tryGetGuid(obj);
598
- if (guid && typeof guid === "string") {
599
- this._state[guid] = obj;
600
- }
601
- if (!callbacks)
602
- return;
603
- const res = obj ?? bb; // fallback to bytebuffer if no cast method is registered
604
- // call all listeners subscribed to these events
605
- for (const cb of callbacks) {
606
- cb(res);
607
- }
608
- }
609
- handleIncomingStringMessage(message) {
610
- if (debugNet)
611
- console.log("<<", message.key ?? message);
612
- if (message.key) {
613
- switch (message.key) {
614
- case ConnectionEvents.ConnectionInfo:
615
- if (message.data) {
616
- const connection = message.data;
617
- if (connection) {
618
- console.assert(connection.id !== undefined && connection.id !== null && connection.id.length > 0, "server did not send connection id", connection.id);
619
- console.debug("Your id is: " + connection.id, this.context.alias ?? "");
620
- this._connectionId = connection.id;
621
- }
622
- }
623
- else
624
- console.warn("Expected connection id in " + message.key);
625
- break;
626
- case RoomEvents.JoinedRoom:
627
- if (debugNet)
628
- console.log(message);
629
- if (message) {
630
- this._isInRoom = true;
631
- const model = message;
632
- this._currentRoomName = model.room;
633
- this._currentRoomViewId = model.viewId;
634
- this._currentRoomAllowEditing = model.allowEditing ?? true;
635
- this._currentInRoom.length = 0;
636
- this._currentInRoom.push(...model.inRoom);
637
- if (debugnetBin || isDevEnvironment())
638
- console.debug("Joined Needle Engine Room: " + model.room);
639
- const viewUrl = new URL(window.location.href);
640
- if (viewUrl.searchParams.has("room")) {
641
- viewUrl.searchParams.delete("room");
642
- }
643
- viewUrl.searchParams.set("view", this._currentRoomViewId);
644
- console.debug(`Room view id: ${this._currentRoomViewId}\n${viewUrl.href}`);
645
- }
646
- this.onSendQueued(SendQueue.OnRoomJoin);
647
- break;
648
- case RoomEvents.LeftRoom:
649
- const model = message;
650
- if (model.room === this.currentRoomName) {
651
- this._isInRoom = false;
652
- this._currentRoomName = null;
653
- this._currentInRoom.length = 0;
654
- }
655
- break;
656
- case RoomEvents.UserJoinedRoom:
657
- if (message.data) {
658
- const model = message.data;
659
- this._currentInRoom.push(model.userId);
660
- if (debugNet)
661
- console.log(model.userId + " joined", "now in room:", this._currentInRoom);
662
- }
663
- break;
664
- case RoomEvents.UserLeftRoom:
665
- if (message.data) {
666
- const model = message.data;
667
- const index = this._currentInRoom.indexOf(model.userId);
668
- if (index >= 0) {
669
- if (debugNet)
670
- console.log(model.userId + " left", "now in room:", this._currentInRoom);
671
- this._currentInRoom.splice(index, 1);
672
- }
673
- if (model.userId === this.connectionId) {
674
- // you left the room
675
- console.log("you left the room");
676
- }
677
- }
678
- break;
679
- case "all-room-state-deleted":
680
- if (debugNet)
681
- console.log("RECEIVED all-room-state-deleted");
682
- this._state = {};
683
- break;
684
- case "ping":
685
- case "pong":
686
- const time = message.data?.time;
687
- if (time) {
688
- this._currentDelay = this.context.time.time - time;
689
- }
690
- if (debugNet)
691
- console.log("Current latency: " + this._currentDelay.toFixed(4) + " sec", "Clients in room: " + this._currentInRoom?.length);
692
- break;
693
- }
694
- }
695
- const model = message.data;
696
- if (model) {
697
- this._state[model.guid] = model;
698
- }
699
- let listeners = this._listeners[message.key];
700
- if (listeners) {
701
- // Copy listeners array in case a listener is removed while iterating
702
- listeners = [...listeners];
703
- for (const listener of listeners) {
704
- try {
705
- listener(message.data);
706
- }
707
- catch (err) {
708
- console.error("Error invoking callback for \"" + message.key + "\"", err);
709
- }
710
- }
711
- }
712
- }
713
- toMessage(key, data) {
714
- return {
715
- key: key,
716
- data: data
717
- };
718
- }
719
- sendWithWebsocket(key, data, queue = SendQueue.OnRoomJoin) {
720
- // console.log(key);
721
- if (!this._ws) {
722
- const arr = this._waitingForSocket[queue] || [];
723
- arr.push(() => this.sendWithWebsocket(key, data, queue));
724
- this._waitingForSocket[queue] = arr;
725
- // console.log(this._bufferedMessages)
726
- return;
727
- }
728
- const str = JSON.stringify(this.toMessage(key, data));
729
- if (debugNet)
730
- console.log(">>", key);
731
- this._ws.send(str);
732
- }
733
- onSendQueued(queue) {
734
- const queued = this._waitingForSocket[queue];
735
- // console.log("send", queue, queued);
736
- if (queued) {
737
- for (const callback of queued) {
738
- callback();
739
- }
740
- queued.length = 0;
741
- }
742
- }
743
- }
1
+ const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
2
+ let networkingServerUrl = "wss://networking.needle.tools/socket";
3
+ import * as flatbuffers from 'flatbuffers';
4
+ import * as schemes from "../engine-schemes/schemes.js";
5
+ import { isDevEnvironment } from './debug/index.js';
6
+ import { PeerNetworking } from './engine_networking_peer.js';
7
+ import { SendQueue } from './engine_networking_types.js';
8
+ import { isHostedOnGlitch } from './engine_networking_utils.js';
9
+ import * as utils from "./engine_utils.js";
10
+ export const debugNet = utils.getParam("debugnet") ? true : false;
11
+ export const debugOwner = debugNet || utils.getParam("debugowner") ? true : false;
12
+ const debugnetBin = utils.getParam("debugnetbin");
13
+ /** Events regarding the websocket connection (e.g. when the connection opens) */
14
+ export var ConnectionEvents;
15
+ (function (ConnectionEvents) {
16
+ ConnectionEvents["ConnectionInfo"] = "connection-start-info";
17
+ })(ConnectionEvents || (ConnectionEvents = {}));
18
+ /** Use to listen to room networking events like joining a networked room
19
+ * For example: `this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })`
20
+ * @link https://engine.needle.tools/docs/networking.html#manual-networking
21
+ * */
22
+ export var RoomEvents;
23
+ (function (RoomEvents) {
24
+ /** Internal: Sent to the server when attempting to join a room */
25
+ RoomEvents["Join"] = "join-room";
26
+ /** Internal: Sent to the server when attempting to leave a room */
27
+ RoomEvents["Leave"] = "leave-room";
28
+ /** Incoming: When the local user has joined a room */
29
+ RoomEvents["JoinedRoom"] = "joined-room";
30
+ /** Incoming: When the local user has left a room */
31
+ RoomEvents["LeftRoom"] = "left-room";
32
+ /** Incoming: When a other user has joined the room */
33
+ RoomEvents["UserJoinedRoom"] = "user-joined-room";
34
+ /** Incoming: When a other user has left the room */
35
+ RoomEvents["UserLeftRoom"] = "user-left-room";
36
+ /** When a user joins a room, the server sends the entire room state. Afterwards, the server sends the room-state-sent event. */
37
+ RoomEvents["RoomStateSent"] = "room-state-sent";
38
+ })(RoomEvents || (RoomEvents = {}));
39
+ /** Received when listening to `RoomEvents.JoinedRoom` event */
40
+ export class JoinedRoomResponse {
41
+ room; // room name
42
+ viewId;
43
+ allowEditing;
44
+ inRoom; // connection ids
45
+ }
46
+ export class LeftRoomResponse {
47
+ room; // room name
48
+ }
49
+ export class UserJoinedOrLeftRoomModel {
50
+ userId;
51
+ }
52
+ /** The Needle Engine networking server supports the concept of ownership that can be requested.
53
+ * This enum contains possible outgoing (Request*) and incoming (Response*) events for communicating ownership.
54
+ *
55
+ * Typically, using the {@link OwnershipModel} class instead of dealing with those events directly is preferred. */
56
+ export var OwnershipEvent;
57
+ (function (OwnershipEvent) {
58
+ OwnershipEvent["RequestHasOwner"] = "request-has-owner";
59
+ OwnershipEvent["ResponseHasOwner"] = "response-has-owner";
60
+ OwnershipEvent["RequestIsOwner"] = "request-is-owner";
61
+ OwnershipEvent["ResponseIsOwner"] = "response-is-owner";
62
+ OwnershipEvent["RequestOwnership"] = "request-ownership";
63
+ OwnershipEvent["GainedOwnership"] = "gained-ownership";
64
+ OwnershipEvent["RemoveOwnership"] = "remove-ownership";
65
+ OwnershipEvent["LostOwnership"] = "lost-ownership";
66
+ OwnershipEvent["GainedOwnershipBroadcast"] = "gained-ownership-broadcast";
67
+ OwnershipEvent["LostOwnershipBroadcast"] = "lost-ownership-broadcast";
68
+ })(OwnershipEvent || (OwnershipEvent = {}));
69
+ /** Class for abstracting the concept of ownership regarding a networked object or component.
70
+ * A component that is owned by another user can not be modified through networking (the server will reject changes) */
71
+ export class OwnershipModel {
72
+ guid;
73
+ connection;
74
+ get hasOwnership() {
75
+ return this._hasOwnership;
76
+ }
77
+ // TODO: server should just send id to everyone
78
+ // if anyone has ownership
79
+ get isOwned() {
80
+ return this._isOwned;
81
+ }
82
+ get isConnected() {
83
+ return this.connection.isConnected;
84
+ }
85
+ _hasOwnership = false;
86
+ _isOwned = undefined;
87
+ _gainSubscription;
88
+ _lostSubscription;
89
+ _hasOwnerResponse;
90
+ constructor(connection, guid) {
91
+ this.connection = connection;
92
+ this.guid = guid;
93
+ this._gainSubscription = this.onGainedOwnership.bind(this);
94
+ this._lostSubscription = this.onLostOwnership.bind(this);
95
+ connection.beginListen(OwnershipEvent.LostOwnership, this._lostSubscription);
96
+ connection.beginListen(OwnershipEvent.GainedOwnershipBroadcast, this._gainSubscription);
97
+ this._hasOwnerResponse = this.onHasOwnerResponse.bind(this);
98
+ connection.beginListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
99
+ }
100
+ _isWaitingForOwnershipResponseCallback = null;
101
+ updateIsOwned() {
102
+ this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
103
+ }
104
+ onHasOwnerResponse(res) {
105
+ if (res.guid === this.guid) {
106
+ this._isOwned = res.value;
107
+ }
108
+ }
109
+ requestOwnershipIfNotOwned() {
110
+ if (this._isWaitingForOwnershipResponseCallback !== null)
111
+ return this;
112
+ this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this);
113
+ this.connection.beginListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
114
+ this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
115
+ return this;
116
+ }
117
+ waitForHasOwnershipRequestResponse(res) {
118
+ // console.log(res);
119
+ if (res.guid === this.guid) {
120
+ if (this._isWaitingForOwnershipResponseCallback) {
121
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
122
+ this._isWaitingForOwnershipResponseCallback = null;
123
+ }
124
+ this._isOwned = res.value;
125
+ if (!res.value) {
126
+ if (debugOwner)
127
+ console.log("request ownership", this.guid);
128
+ this.requestOwnership();
129
+ }
130
+ }
131
+ }
132
+ requestOwnershipAsync() {
133
+ return new Promise((resolve, reject) => {
134
+ this.requestOwnership();
135
+ let updates = 0;
136
+ const waitForOwnership = () => {
137
+ if (updates++ > 10)
138
+ return reject("Timeout");
139
+ setTimeout(() => {
140
+ if (this.hasOwnership)
141
+ resolve(this);
142
+ else
143
+ waitForOwnership();
144
+ }, 100);
145
+ };
146
+ waitForOwnership();
147
+ });
148
+ }
149
+ requestOwnership() {
150
+ if (debugOwner)
151
+ console.log("Request ownership", this.guid);
152
+ this.connection.send(OwnershipEvent.RequestOwnership, { guid: this.guid });
153
+ return this;
154
+ }
155
+ freeOwnership() {
156
+ // TODO: abort "requestOwnershipIfNotOwned"
157
+ this.connection.send(OwnershipEvent.RemoveOwnership, { guid: this.guid });
158
+ if (this._isWaitingForOwnershipResponseCallback) {
159
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
160
+ this._isWaitingForOwnershipResponseCallback = null;
161
+ }
162
+ return this;
163
+ }
164
+ destroy() {
165
+ this.connection.stopListen(OwnershipEvent.GainedOwnership, this._gainSubscription);
166
+ this.connection.stopListen(OwnershipEvent.LostOwnership, this._lostSubscription);
167
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
168
+ if (this._isWaitingForOwnershipResponseCallback) {
169
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
170
+ this._isWaitingForOwnershipResponseCallback = null;
171
+ }
172
+ }
173
+ onGainedOwnership(res) {
174
+ if (res.guid === this.guid) {
175
+ this._isOwned = true;
176
+ // console.log(res.owner, connection.connectionId)
177
+ if (this.connection.connectionId === res.owner) {
178
+ if (debugOwner)
179
+ console.log("GAINED OWNERSHIP", this.guid);
180
+ this._hasOwnership = true;
181
+ }
182
+ else
183
+ this._hasOwnership = false;
184
+ }
185
+ }
186
+ onLostOwnership(guid) {
187
+ if (guid === this.guid) {
188
+ if (debugOwner)
189
+ console.log("LOST OWNERSHIP", this.guid);
190
+ this._hasOwnership = false;
191
+ this._isOwned = false;
192
+ }
193
+ }
194
+ }
195
+ /** Main class to communicate with the networking backend
196
+ * @link https://engine.needle.tools/docs/networking.html
197
+ *
198
+ */
199
+ export class NetworkConnection {
200
+ context;
201
+ _peer = null;
202
+ constructor(context) {
203
+ this.context = context;
204
+ }
205
+ /** Experimental: networking via peerjs */
206
+ get peer() {
207
+ if (!this._peer) {
208
+ this._peer = new PeerNetworking();
209
+ }
210
+ return this._peer;
211
+ }
212
+ /**
213
+ * Returns the state of a given guid.
214
+ */
215
+ tryGetState(guid) {
216
+ if (guid === "invalid")
217
+ return null;
218
+ return this._state[guid];
219
+ }
220
+ /** The connection id of the local user - it is given by the networking backend and can not be changed */
221
+ get connectionId() {
222
+ return this._connectionId;
223
+ }
224
+ /** Returns true if the networking backend is in debug mode.
225
+ * To see all networking messages in the console use `?debugnet` in the url
226
+ */
227
+ get isDebugEnabled() {
228
+ return debugNet;
229
+ }
230
+ /** True when connected to the networking backend */
231
+ get isConnected() {
232
+ return this.connected;
233
+ }
234
+ /** The name of the room the user is currently connected to */
235
+ get currentRoomName() { return this._currentRoomName; }
236
+ /** True when connected to a room via a regular url, otherwise (when using a view only url) false indicating that the user should not be able to modify the scene */
237
+ get allowEditing() { return this._currentRoomAllowEditing; }
238
+ /**
239
+ * The view id of the room the user is currently connected to.
240
+ */
241
+ get currentRoomViewId() { return this._currentRoomViewId; }
242
+ /**
243
+ * Returns a url that can be shared with others to view the current room in view only mode.
244
+ * This is useful for sharing a room with others without allowing them to modify the scene.
245
+ * Use `connection.allowEditing` to check if the current room is in view only mode.
246
+ */
247
+ getViewOnlyUrl() {
248
+ if (this.currentRoomViewId === null)
249
+ return null;
250
+ const url = new URL(window.location.href);
251
+ url.searchParams.set("view", this.currentRoomViewId);
252
+ return url.href;
253
+ }
254
+ /** True if connected to a networked room. Use the joinRoom function or a `SyncedRoom` component */
255
+ get isInRoom() {
256
+ return this._isInRoom;
257
+ }
258
+ /** Latency to currently connected backend server */
259
+ get currentLatency() {
260
+ return this._currentDelay;
261
+ }
262
+ /**
263
+ * The current server url that the networking backend is connected to (e.g. the url of the websocket server)
264
+ */
265
+ get currentServerUrl() {
266
+ // @ts-ignore (in ts-websocket 2.x this property is exposed)
267
+ return this._ws?.url ?? null;
268
+ }
269
+ /** A ping is sent to the server at a regular interval while the browser tab is active. This method can be used to send additional ping messages when needed so that the user doesn't get disconnected from the networking backend */
270
+ sendPing() {
271
+ this.send("ping", { time: this.context.time.time });
272
+ }
273
+ /** Returns true if a user with the given connectionId is in the room */
274
+ userIsInRoom(id) {
275
+ return this._currentInRoom.indexOf(id) !== -1;
276
+ }
277
+ _usersInRoomCopy = [];
278
+ /** Returns a list of all user ids in the current room */
279
+ usersInRoom(target = null) {
280
+ if (!target)
281
+ target = this._usersInRoomCopy;
282
+ target.length = 0;
283
+ for (const user of this._currentInRoom)
284
+ target.push(user);
285
+ return target;
286
+ }
287
+ /** Joins a networked room. If you don't want to manage a connection yourself you can use a `SyncedRoom` component as well */
288
+ joinRoom(room, viewOnly = false) {
289
+ if (!room) {
290
+ console.error("Missing room name, can not join: \"" + room + "\"");
291
+ return false;
292
+ }
293
+ // There's not really a reason to limit the room name length
294
+ if (room.length > 1024) {
295
+ console.error("Room name too long, can not join: \"" + room + "\". Max length is 1024 characters.");
296
+ return false;
297
+ }
298
+ this.connect();
299
+ if (debugNet)
300
+ console.log("join: " + room);
301
+ this.send(RoomEvents.Join, { room: room, viewOnly: viewOnly }, SendQueue.OnConnection);
302
+ return true;
303
+ }
304
+ /** Use to leave a room that you are currently connected to (use `leaveRoom()` to disconnect from the currently active room but you can also specify a room name) */
305
+ leaveRoom(room = null) {
306
+ if (!room)
307
+ room = this.currentRoomName;
308
+ if (!room) {
309
+ console.error("Missing room name, can not join: \"" + room + "\"");
310
+ return false;
311
+ }
312
+ this.send(RoomEvents.Leave, { room: room });
313
+ return true;
314
+ }
315
+ /** Send a message to the networking backend - it will broadcasted to all connected users in the same room by default */
316
+ send(key, data = null, queue = SendQueue.Queued) {
317
+ //@ts-ignore
318
+ if (data === null)
319
+ data = {};
320
+ if (queue === SendQueue.Queued) {
321
+ this._defaultMessagesBuffer.push({ key: key, value: data });
322
+ return;
323
+ }
324
+ // if (!this.connected) return;
325
+ // if (this.channelId)
326
+ // data["__id"] = this.channelId;
327
+ // else if (this.connectionId)
328
+ // data["__id"] = this.connectionId;
329
+ // this.sendGeckosIo(key, data);
330
+ return this.sendWithWebsocket(key, data, queue);
331
+ }
332
+ /** Use to delete state for a given guid on the server */
333
+ sendDeleteRemoteState(guid) {
334
+ this.send("delete-state", { guid: guid, dontSave: true });
335
+ delete this._state[guid];
336
+ }
337
+ /** Use to delete all state in the currently connected room on the server */
338
+ sendDeleteRemoteStateAll() {
339
+ this.send("delete-all-state");
340
+ this._state = {};
341
+ }
342
+ /** Send a binary message to the server (broadcasted to all connected users) */
343
+ sendBinary(bin) {
344
+ if (debugnetBin)
345
+ console.log("<< send binary", this.context.time.frame, (bin.length / 1024) + " KB");
346
+ this._ws?.send(bin);
347
+ }
348
+ _defaultMessagesBuffer = [];
349
+ _defaultMessagesBufferArray = [];
350
+ sendBufferedMessagesNow() {
351
+ if (!this._ws)
352
+ return;
353
+ this._defaultMessagesBufferArray.length = 0;
354
+ const count = Object.keys(this._defaultMessagesBuffer).length;
355
+ for (const key in this._defaultMessagesBuffer) {
356
+ const data = this._defaultMessagesBuffer[key];
357
+ // if there is only one message to be sent we dont need to send an array
358
+ if (count <= 1) {
359
+ this.sendWithWebsocket(data.key, data.value, SendQueue.Immediate);
360
+ break;
361
+ }
362
+ const msg = this.toMessage(data.key, data.value);
363
+ this._defaultMessagesBufferArray.push(msg);
364
+ }
365
+ this._defaultMessagesBuffer.length = 0;
366
+ if (this._defaultMessagesBufferArray.length > 0 && debugNet)
367
+ console.log("SEND BUFFERED", this._defaultMessagesBufferArray.length);
368
+ if (this._defaultMessagesBufferArray.length <= 0)
369
+ return;
370
+ const message = JSON.stringify(this._defaultMessagesBufferArray);
371
+ this._ws?.send(message);
372
+ }
373
+ /** Use to start listening to networking events.
374
+ * To unsubscribe from events use the `stopListen` method.
375
+ * See the example below for typical usage:
376
+ *
377
+ * ### Component Example
378
+ * ```ts
379
+ * // Make sure to unsubscribe from events when the component is disabled
380
+ * export class MyComponent extends Behaviour {
381
+ * onEnable() {
382
+ * this.connection.beginListen("joined-room", this.onJoinedRoom)
383
+ * }
384
+ * onDisable() {
385
+ * this.connection.stopListen("joined-room", this.onJoinedRoom)
386
+ * }
387
+ * onJoinedRoom = () => {
388
+ * console.log("I joined a networked room")
389
+ * }
390
+ * }
391
+ * ```
392
+ * @link https://engine.needle.tools/docs/networking.html
393
+ *
394
+ */
395
+ beginListen(key, callback) {
396
+ if (!this._listeners[key])
397
+ this._listeners[key] = [];
398
+ this._listeners[key].push(callback);
399
+ return callback;
400
+ }
401
+ /**@deprecated please use stopListen instead (2.65.2-pre) */
402
+ stopListening(key, callback) { return this.stopListen(key, callback); }
403
+ /** Use to stop listening to networking events
404
+ * To subscribe to events use the `beginListen` method.
405
+ * See the example below for typical usage:
406
+ *
407
+ * ### Component Example
408
+ * ```ts
409
+ * // Make sure to unsubscribe from events when the component is disabled
410
+ * export class MyComponent extends Behaviour {
411
+ * onEnable() {
412
+ * this.connection.beginListen("joined-room", this.onJoinedRoom)
413
+ * }
414
+ * onDisable() {
415
+ * this.connection.stopListen("joined-room", this.onJoinedRoom)
416
+ * }
417
+ * onJoinedRoom = () => {
418
+ * console.log("I joined a networked room")
419
+ * }
420
+ * }
421
+ * ```
422
+ */
423
+ stopListen(key, callback) {
424
+ if (!callback)
425
+ return;
426
+ if (!this._listeners[key])
427
+ return;
428
+ const index = this._listeners[key].indexOf(callback);
429
+ if (index >= 0) {
430
+ this._listeners[key].splice(index, 1);
431
+ }
432
+ }
433
+ /** Use to start listening to networking binary events */
434
+ beginListenBinary(identifier, callback) {
435
+ if (!this._listenersBinary[identifier])
436
+ this._listenersBinary[identifier] = [];
437
+ this._listenersBinary[identifier].push(callback);
438
+ return callback;
439
+ }
440
+ /** Use to stop listening to networking binary events */
441
+ stopListenBinary(identifier, callback) {
442
+ if (!this._listenersBinary[identifier])
443
+ return;
444
+ const index = this._listenersBinary[identifier].indexOf(callback);
445
+ if (index >= 0) {
446
+ this._listenersBinary[identifier].splice(index, 1);
447
+ }
448
+ }
449
+ netWebSocketUrlProvider;
450
+ /** Use to override the networking server backend url. This is what the `Networking` component uses to modify the backend url */
451
+ registerProvider(prov) {
452
+ this.netWebSocketUrlProvider = prov;
453
+ }
454
+ /** Used to connect to the networking server */
455
+ async connect(url) {
456
+ if (this.connected && url && url !== networkingServerUrl) {
457
+ return Promise.reject("Can not connect to different server url. Please disconnect first.");
458
+ }
459
+ if (this.connected) {
460
+ return Promise.resolve(true);
461
+ }
462
+ if (url)
463
+ console.debug("Connecting to user provided url " + url);
464
+ const overrideUrl = url || this.netWebSocketUrlProvider?.getWebsocketUrl();
465
+ if (overrideUrl) {
466
+ networkingServerUrl = overrideUrl;
467
+ }
468
+ else if (isHostedOnGlitch()) {
469
+ networkingServerUrl = "wss://" + window.location.host + "/socket";
470
+ }
471
+ return this.connectWebsocket();
472
+ }
473
+ ;
474
+ /** Used to disconnect from the networking server */
475
+ disconnect() {
476
+ this._ws?.close();
477
+ this._ws = undefined;
478
+ networkingServerUrl = undefined;
479
+ }
480
+ _listeners = {};
481
+ _listenersBinary = {};
482
+ connected = false;
483
+ channelId;
484
+ _connectionId = null;
485
+ // Websocket ------------------------------------------------------------
486
+ _ws;
487
+ _waitingForSocket = {};
488
+ _isInRoom = false;
489
+ _currentRoomName = null;
490
+ _currentRoomViewId = null;
491
+ _currentRoomAllowEditing = true;
492
+ _currentInRoom = [];
493
+ _state = {};
494
+ _currentDelay = -1;
495
+ _connectingToWebsocketPromise = null;
496
+ connectWebsocket() {
497
+ if (this._connectingToWebsocketPromise)
498
+ return this._connectingToWebsocketPromise;
499
+ return this._connectingToWebsocketPromise = new Promise(async (res, _) => {
500
+ let didResolve = false;
501
+ const resolve = (val) => {
502
+ if (didResolve)
503
+ return;
504
+ didResolve = true;
505
+ res(val);
506
+ };
507
+ if (networkingServerUrl === undefined) {
508
+ console.log("Fetch default backend url: " + defaultNetworkingBackendUrlProvider);
509
+ const failed = false;
510
+ const defaultUrlResponse = await fetch(defaultNetworkingBackendUrlProvider);
511
+ networkingServerUrl = await defaultUrlResponse.text();
512
+ if (failed)
513
+ return;
514
+ }
515
+ if (networkingServerUrl === undefined) {
516
+ resolve(false);
517
+ return;
518
+ }
519
+ console.debug("⊡ Connecting to networking backend on\n" + networkingServerUrl);
520
+ const pkg = await import('websocket-ts');
521
+ // @ts-ignore
522
+ const WebsocketBuilder = pkg.default?.WebsocketBuilder ?? pkg.WebsocketBuilder;
523
+ const ExponentialBackoff = pkg.default?.ExponentialBackoff ?? pkg.ExponentialBackoff;
524
+ const ws = new WebsocketBuilder(networkingServerUrl)
525
+ .withMaxRetries(10)
526
+ .withBackoff(new ExponentialBackoff(2000, 4))
527
+ .onOpen(() => {
528
+ this._connectingToWebsocketPromise = null;
529
+ this._ws = ws;
530
+ this.connected = true;
531
+ if (isDevEnvironment() || debugNet)
532
+ console.log("⊞ Connected to networking backend\n" + networkingServerUrl);
533
+ else
534
+ console.debug("⊞ Connected to networking backend", networkingServerUrl);
535
+ resolve(true);
536
+ this.onSendQueued(SendQueue.OnConnection);
537
+ })
538
+ .onClose((_evt) => {
539
+ this._connectingToWebsocketPromise = null;
540
+ this.connected = false;
541
+ this._isInRoom = false;
542
+ resolve(false);
543
+ let msg = "Websocket connection closed...";
544
+ if (!networkingServerUrl?.includes("/socket"))
545
+ msg += ` Do you perhaps mean to connect to \"/socket\"?`;
546
+ console.error(msg);
547
+ })
548
+ .onError((_e) => {
549
+ console.error("⊠ Websocket connection failed...");
550
+ resolve(false);
551
+ })
552
+ .onRetry(() => { console.log("→ Retry connecting to networking websocket"); })
553
+ .build();
554
+ ws.addEventListener(pkg.WebsocketEvent.message, (socket, msg) => {
555
+ this.onMessage(socket, msg);
556
+ });
557
+ });
558
+ }
559
+ onMessage(_, ev) {
560
+ const msg = ev.data;
561
+ try {
562
+ if (typeof msg !== "string") {
563
+ if (msg.size) {
564
+ // is binary blob
565
+ this.handleIncomingBinaryMessage(msg);
566
+ }
567
+ return;
568
+ }
569
+ const message = JSON.parse(msg);
570
+ if (Array.isArray(message)) {
571
+ // console.log("Receive package of " + message.length + " messages")
572
+ for (const msg of message) {
573
+ this.handleIncomingStringMessage(msg);
574
+ }
575
+ }
576
+ else
577
+ this.handleIncomingStringMessage(message);
578
+ return;
579
+ }
580
+ catch (err) {
581
+ if (debugNet && msg === "pong")
582
+ console.log("<<", msg);
583
+ else if (isDevEnvironment())
584
+ console.error("Failed to parse message", err);
585
+ }
586
+ }
587
+ async handleIncomingBinaryMessage(blob) {
588
+ if (debugnetBin)
589
+ console.log("<< bin", this.context.time.frame);
590
+ const buf = await blob.arrayBuffer();
591
+ var data = new Uint8Array(buf);
592
+ const bb = new flatbuffers.ByteBuffer(data);
593
+ const id = bb.getBufferIdentifier();
594
+ const callbacks = this._listenersBinary[id];
595
+ // use registered cast methods to get the correct type from the flatbuffer
596
+ const obj = schemes.tryCastBinary(bb);
597
+ const guid = schemes.tryGetGuid(obj);
598
+ if (guid && typeof guid === "string") {
599
+ this._state[guid] = obj;
600
+ }
601
+ if (!callbacks)
602
+ return;
603
+ const res = obj ?? bb; // fallback to bytebuffer if no cast method is registered
604
+ // call all listeners subscribed to these events
605
+ for (const cb of callbacks) {
606
+ cb(res);
607
+ }
608
+ }
609
+ handleIncomingStringMessage(message) {
610
+ if (debugNet)
611
+ console.log("<<", message.key ?? message);
612
+ if (message.key) {
613
+ switch (message.key) {
614
+ case ConnectionEvents.ConnectionInfo:
615
+ if (message.data) {
616
+ const connection = message.data;
617
+ if (connection) {
618
+ console.assert(connection.id !== undefined && connection.id !== null && connection.id.length > 0, "server did not send connection id", connection.id);
619
+ console.debug("Your id is: " + connection.id, this.context.alias ?? "");
620
+ this._connectionId = connection.id;
621
+ }
622
+ }
623
+ else
624
+ console.warn("Expected connection id in " + message.key);
625
+ break;
626
+ case RoomEvents.JoinedRoom:
627
+ if (debugNet)
628
+ console.log(message);
629
+ if (message) {
630
+ this._isInRoom = true;
631
+ const model = message;
632
+ this._currentRoomName = model.room;
633
+ this._currentRoomViewId = model.viewId;
634
+ this._currentRoomAllowEditing = model.allowEditing ?? true;
635
+ this._currentInRoom.length = 0;
636
+ this._currentInRoom.push(...model.inRoom);
637
+ if (debugnetBin || isDevEnvironment())
638
+ console.debug("Joined Needle Engine Room: " + model.room);
639
+ const viewUrl = new URL(window.location.href);
640
+ if (viewUrl.searchParams.has("room")) {
641
+ viewUrl.searchParams.delete("room");
642
+ }
643
+ viewUrl.searchParams.set("view", this._currentRoomViewId);
644
+ console.debug(`Room view id: ${this._currentRoomViewId}\n${viewUrl.href}`);
645
+ }
646
+ this.onSendQueued(SendQueue.OnRoomJoin);
647
+ break;
648
+ case RoomEvents.LeftRoom:
649
+ const model = message;
650
+ if (model.room === this.currentRoomName) {
651
+ this._isInRoom = false;
652
+ this._currentRoomName = null;
653
+ this._currentInRoom.length = 0;
654
+ }
655
+ break;
656
+ case RoomEvents.UserJoinedRoom:
657
+ if (message.data) {
658
+ const model = message.data;
659
+ this._currentInRoom.push(model.userId);
660
+ if (debugNet)
661
+ console.log(model.userId + " joined", "now in room:", this._currentInRoom);
662
+ }
663
+ break;
664
+ case RoomEvents.UserLeftRoom:
665
+ if (message.data) {
666
+ const model = message.data;
667
+ const index = this._currentInRoom.indexOf(model.userId);
668
+ if (index >= 0) {
669
+ if (debugNet)
670
+ console.log(model.userId + " left", "now in room:", this._currentInRoom);
671
+ this._currentInRoom.splice(index, 1);
672
+ }
673
+ if (model.userId === this.connectionId) {
674
+ // you left the room
675
+ console.log("you left the room");
676
+ }
677
+ }
678
+ break;
679
+ case "all-room-state-deleted":
680
+ if (debugNet)
681
+ console.log("RECEIVED all-room-state-deleted");
682
+ this._state = {};
683
+ break;
684
+ case "ping":
685
+ case "pong":
686
+ const time = message.data?.time;
687
+ if (time) {
688
+ this._currentDelay = this.context.time.time - time;
689
+ }
690
+ if (debugNet)
691
+ console.log("Current latency: " + this._currentDelay.toFixed(4) + " sec", "Clients in room: " + this._currentInRoom?.length);
692
+ break;
693
+ }
694
+ }
695
+ const model = message.data;
696
+ if (model) {
697
+ this._state[model.guid] = model;
698
+ }
699
+ let listeners = this._listeners[message.key];
700
+ if (listeners) {
701
+ // Copy listeners array in case a listener is removed while iterating
702
+ listeners = [...listeners];
703
+ for (const listener of listeners) {
704
+ try {
705
+ listener(message.data);
706
+ }
707
+ catch (err) {
708
+ console.error("Error invoking callback for \"" + message.key + "\"", err);
709
+ }
710
+ }
711
+ }
712
+ }
713
+ toMessage(key, data) {
714
+ return {
715
+ key: key,
716
+ data: data
717
+ };
718
+ }
719
+ sendWithWebsocket(key, data, queue = SendQueue.OnRoomJoin) {
720
+ // console.log(key);
721
+ if (!this._ws) {
722
+ const arr = this._waitingForSocket[queue] || [];
723
+ arr.push(() => this.sendWithWebsocket(key, data, queue));
724
+ this._waitingForSocket[queue] = arr;
725
+ // console.log(this._bufferedMessages)
726
+ return;
727
+ }
728
+ const str = JSON.stringify(this.toMessage(key, data));
729
+ if (debugNet)
730
+ console.log(">>", key);
731
+ this._ws.send(str);
732
+ }
733
+ onSendQueued(queue) {
734
+ const queued = this._waitingForSocket[queue];
735
+ // console.log("send", queue, queued);
736
+ if (queued) {
737
+ for (const callback of queued) {
738
+ callback();
739
+ }
740
+ queued.length = 0;
741
+ }
742
+ }
743
+ }
744
744
  //# sourceMappingURL=engine_networking.js.map