@needle-tools/engine 4.4.0-beta → 4.4.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1056) hide show
  1. package/CHANGELOG.md +3607 -3604
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +2256 -2254
  6. package/dist/needle-engine.bundle.light.js +2256 -2254
  7. package/dist/needle-engine.bundle.light.min.js +118 -118
  8. package/dist/needle-engine.bundle.light.umd.cjs +116 -116
  9. package/dist/needle-engine.bundle.min.js +118 -118
  10. package/dist/needle-engine.bundle.umd.cjs +116 -116
  11. package/dist/needle-engine.d.ts +130 -138
  12. package/dist/needle-engine.js +468 -467
  13. package/dist/needle-engine.light.d.ts +130 -138
  14. package/dist/needle-engine.light.js +468 -467
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/dist/postprocessing.js +1673 -1527
  20. package/dist/postprocessing.light.js +1673 -1527
  21. package/dist/postprocessing.light.min.js +80 -66
  22. package/dist/postprocessing.light.umd.cjs +83 -69
  23. package/dist/postprocessing.min.js +80 -66
  24. package/dist/postprocessing.umd.cjs +83 -69
  25. package/dist/vendor.js +1 -1
  26. package/dist/vendor.light.js +1 -1
  27. package/lib/asap/needle-asap.d.ts +1 -1
  28. package/lib/asap/needle-asap.js +95 -95
  29. package/lib/asap/sessiongranted.d.ts +3 -3
  30. package/lib/asap/sessiongranted.js +65 -65
  31. package/lib/asap/utils.d.ts +1 -1
  32. package/lib/asap/utils.js +3 -3
  33. package/lib/engine/analytics/index.d.ts +6 -6
  34. package/lib/engine/analytics/index.js +12 -12
  35. package/lib/engine/analytics/lcp.d.ts +3 -3
  36. package/lib/engine/analytics/lcp.js +34 -34
  37. package/lib/engine/api.d.ts +81 -81
  38. package/lib/engine/api.js +80 -80
  39. package/lib/engine/assets/index.d.ts +11 -11
  40. package/lib/engine/assets/index.js +47 -47
  41. package/lib/engine/assets/static.d.ts +1 -1
  42. package/lib/engine/assets/static.js +4 -4
  43. package/lib/engine/codegen/register_types.d.ts +1 -1
  44. package/lib/engine/codegen/register_types.js +300 -298
  45. package/lib/engine/codegen/register_types.js.map +1 -1
  46. package/lib/engine/debug/debug.d.ts +15 -15
  47. package/lib/engine/debug/debug.js +44 -44
  48. package/lib/engine/debug/debug_console.d.ts +2 -2
  49. package/lib/engine/debug/debug_console.js +307 -307
  50. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  51. package/lib/engine/debug/debug_overlay.js +316 -316
  52. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  53. package/lib/engine/debug/debug_spatial_console.js +390 -390
  54. package/lib/engine/debug/index.d.ts +2 -2
  55. package/lib/engine/debug/index.js +2 -2
  56. package/lib/engine/engine_addressables.d.ts +166 -166
  57. package/lib/engine/engine_addressables.js +608 -608
  58. package/lib/engine/engine_animation.d.ts +43 -43
  59. package/lib/engine/engine_animation.js +133 -133
  60. package/lib/engine/engine_application.d.ts +40 -40
  61. package/lib/engine/engine_application.js +104 -104
  62. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  63. package/lib/engine/engine_assetdatabase.js +344 -344
  64. package/lib/engine/engine_audio.d.ts +4 -4
  65. package/lib/engine/engine_audio.js +23 -23
  66. package/lib/engine/engine_camera.d.ts +13 -13
  67. package/lib/engine/engine_camera.js +30 -30
  68. package/lib/engine/engine_components.d.ts +110 -110
  69. package/lib/engine/engine_components.js +380 -380
  70. package/lib/engine/engine_components_internal.d.ts +9 -9
  71. package/lib/engine/engine_components_internal.js +36 -36
  72. package/lib/engine/engine_constants.d.ts +10 -10
  73. package/lib/engine/engine_constants.js +41 -41
  74. package/lib/engine/engine_context.d.ts +345 -345
  75. package/lib/engine/engine_context.js +1515 -1515
  76. package/lib/engine/engine_context_registry.d.ts +71 -71
  77. package/lib/engine/engine_context_registry.js +117 -117
  78. package/lib/engine/engine_coroutine.d.ts +35 -35
  79. package/lib/engine/engine_coroutine.js +52 -52
  80. package/lib/engine/engine_create_objects.d.ts +118 -118
  81. package/lib/engine/engine_create_objects.js +308 -308
  82. package/lib/engine/engine_default_parameters.d.ts +2 -2
  83. package/lib/engine/engine_default_parameters.js +3 -3
  84. package/lib/engine/engine_editor-sync.d.ts +21 -21
  85. package/lib/engine/engine_editor-sync.js +4 -4
  86. package/lib/engine/engine_element.d.ts +113 -113
  87. package/lib/engine/engine_element.js +830 -830
  88. package/lib/engine/engine_element_attributes.d.ts +72 -72
  89. package/lib/engine/engine_element_attributes.js +1 -1
  90. package/lib/engine/engine_element_extras.d.ts +6 -6
  91. package/lib/engine/engine_element_extras.js +13 -13
  92. package/lib/engine/engine_element_loading.d.ts +44 -44
  93. package/lib/engine/engine_element_loading.js +349 -349
  94. package/lib/engine/engine_element_overlay.d.ts +21 -21
  95. package/lib/engine/engine_element_overlay.js +166 -166
  96. package/lib/engine/engine_fileloader.d.ts +2 -2
  97. package/lib/engine/engine_fileloader.js +8 -8
  98. package/lib/engine/engine_gameobject.d.ts +68 -68
  99. package/lib/engine/engine_gameobject.js +591 -591
  100. package/lib/engine/engine_generic_utils.d.ts +1 -1
  101. package/lib/engine/engine_generic_utils.js +13 -13
  102. package/lib/engine/engine_gizmos.d.ts +149 -149
  103. package/lib/engine/engine_gizmos.js +530 -530
  104. package/lib/engine/engine_gltf.d.ts +12 -12
  105. package/lib/engine/engine_gltf.js +15 -15
  106. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  107. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  108. package/lib/engine/engine_hot_reload.d.ts +7 -7
  109. package/lib/engine/engine_hot_reload.js +184 -184
  110. package/lib/engine/engine_input.d.ts +352 -352
  111. package/lib/engine/engine_input.js +1265 -1265
  112. package/lib/engine/engine_input_utils.d.ts +2 -2
  113. package/lib/engine/engine_input_utils.js +22 -22
  114. package/lib/engine/engine_instancing.d.ts +19 -19
  115. package/lib/engine/engine_instancing.js +39 -39
  116. package/lib/engine/engine_license.d.ts +9 -9
  117. package/lib/engine/engine_license.js +320 -320
  118. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  119. package/lib/engine/engine_lifecycle_api.js +99 -99
  120. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  121. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  122. package/lib/engine/engine_lightdata.d.ts +23 -23
  123. package/lib/engine/engine_lightdata.js +91 -91
  124. package/lib/engine/engine_loaders.d.ts +13 -13
  125. package/lib/engine/engine_loaders.js +62 -62
  126. package/lib/engine/engine_lods.d.ts +31 -31
  127. package/lib/engine/engine_lods.js +146 -146
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +252 -252
  135. package/lib/engine/engine_networking.js +743 -743
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +212 -212
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1432 -1432
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_scenetools.d.ts +50 -50
  169. package/lib/engine/engine_scenetools.js +321 -321
  170. package/lib/engine/engine_serialization.d.ts +3 -3
  171. package/lib/engine/engine_serialization.js +3 -3
  172. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  173. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  174. package/lib/engine/engine_serialization_core.d.ts +85 -85
  175. package/lib/engine/engine_serialization_core.js +602 -602
  176. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  177. package/lib/engine/engine_serialization_decorator.js +66 -66
  178. package/lib/engine/engine_setup.d.ts +1 -1
  179. package/lib/engine/engine_setup.js +2 -2
  180. package/lib/engine/engine_shaders.d.ts +53 -53
  181. package/lib/engine/engine_shaders.js +252 -252
  182. package/lib/engine/engine_shims.d.ts +4 -4
  183. package/lib/engine/engine_shims.js +24 -24
  184. package/lib/engine/engine_test_utils.d.ts +39 -39
  185. package/lib/engine/engine_test_utils.js +83 -83
  186. package/lib/engine/engine_texture.d.ts +28 -28
  187. package/lib/engine/engine_texture.js +64 -64
  188. package/lib/engine/engine_three_utils.d.ts +201 -201
  189. package/lib/engine/engine_three_utils.js +731 -731
  190. package/lib/engine/engine_time.d.ts +51 -51
  191. package/lib/engine/engine_time.js +82 -82
  192. package/lib/engine/engine_time_utils.d.ts +88 -88
  193. package/lib/engine/engine_time_utils.js +215 -215
  194. package/lib/engine/engine_tonemapping.d.ts +2 -2
  195. package/lib/engine/engine_tonemapping.js +194 -194
  196. package/lib/engine/engine_types.d.ts +572 -572
  197. package/lib/engine/engine_types.js +88 -88
  198. package/lib/engine/engine_typestore.d.ts +28 -28
  199. package/lib/engine/engine_typestore.js +55 -55
  200. package/lib/engine/engine_util_decorator.d.ts +13 -13
  201. package/lib/engine/engine_util_decorator.js +116 -116
  202. package/lib/engine/engine_utils.d.ts +266 -266
  203. package/lib/engine/engine_utils.js +878 -878
  204. package/lib/engine/engine_utils_format.d.ts +21 -21
  205. package/lib/engine/engine_utils_format.js +193 -193
  206. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  207. package/lib/engine/engine_utils_screenshot.js +513 -513
  208. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  209. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +22 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +62 -62
  262. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  263. package/lib/engine/js-extensions/Vector.js +13 -13
  264. package/lib/engine/js-extensions/index.d.ts +5 -5
  265. package/lib/engine/js-extensions/index.js +5 -5
  266. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  268. package/lib/engine/shaders/shaderData.d.ts +55 -55
  269. package/lib/engine/shaders/shaderData.js +58 -58
  270. package/lib/engine/tests/test_utils.d.ts +2 -2
  271. package/lib/engine/tests/test_utils.js +53 -53
  272. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  273. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  274. package/lib/engine/webcomponents/api.d.ts +5 -5
  275. package/lib/engine/webcomponents/api.js +4 -4
  276. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  277. package/lib/engine/webcomponents/buttons.js +237 -237
  278. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  279. package/lib/engine/webcomponents/fonts.js +32 -32
  280. package/lib/engine/webcomponents/icons.d.ts +9 -9
  281. package/lib/engine/webcomponents/icons.js +52 -52
  282. package/lib/engine/webcomponents/index.d.ts +1 -1
  283. package/lib/engine/webcomponents/index.js +1 -1
  284. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  285. package/lib/engine/webcomponents/logo-element.js +67 -67
  286. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  288. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  289. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  290. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  291. package/lib/engine/webcomponents/needle-button.js +161 -161
  292. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  293. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  294. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  295. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  296. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  297. package/lib/engine/xr/NeedleXRSync.js +188 -188
  298. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  299. package/lib/engine/xr/SceneTransition.js +69 -69
  300. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  301. package/lib/engine/xr/TempXRContext.js +187 -187
  302. package/lib/engine/xr/XRRig.d.ts +7 -7
  303. package/lib/engine/xr/XRRig.js +1 -1
  304. package/lib/engine/xr/api.d.ts +6 -6
  305. package/lib/engine/xr/api.js +6 -6
  306. package/lib/engine/xr/events.d.ts +66 -66
  307. package/lib/engine/xr/events.js +93 -93
  308. package/lib/engine/xr/internal.d.ts +12 -12
  309. package/lib/engine/xr/internal.js +25 -25
  310. package/lib/engine/xr/usdz.d.ts +12 -12
  311. package/lib/engine/xr/usdz.js +29 -29
  312. package/lib/engine/xr/utils.d.ts +11 -11
  313. package/lib/engine/xr/utils.js +34 -34
  314. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  315. package/lib/engine-components/AlignmentConstraint.js +39 -39
  316. package/lib/engine-components/Animation.d.ts +156 -156
  317. package/lib/engine-components/Animation.js +508 -508
  318. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  319. package/lib/engine-components/AnimationCurve.js +159 -159
  320. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  321. package/lib/engine-components/AnimationUtils.js +27 -27
  322. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  323. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  324. package/lib/engine-components/Animator.d.ts +217 -217
  325. package/lib/engine-components/Animator.js +354 -354
  326. package/lib/engine-components/AnimatorController.d.ts +227 -227
  327. package/lib/engine-components/AnimatorController.js +1152 -1152
  328. package/lib/engine-components/AudioListener.d.ts +33 -33
  329. package/lib/engine-components/AudioListener.js +86 -86
  330. package/lib/engine-components/AudioSource.d.ts +217 -217
  331. package/lib/engine-components/AudioSource.js +627 -627
  332. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  333. package/lib/engine-components/AvatarLoader.js +231 -231
  334. package/lib/engine-components/AxesHelper.d.ts +32 -32
  335. package/lib/engine-components/AxesHelper.js +67 -67
  336. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  337. package/lib/engine-components/BasicIKConstraint.js +43 -43
  338. package/lib/engine-components/BoxCollider.d.ts +2 -2
  339. package/lib/engine-components/BoxCollider.js +2 -2
  340. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  341. package/lib/engine-components/BoxHelperComponent.js +102 -102
  342. package/lib/engine-components/Camera.d.ts +231 -231
  343. package/lib/engine-components/Camera.js +694 -694
  344. package/lib/engine-components/CameraUtils.d.ts +1 -1
  345. package/lib/engine-components/CameraUtils.js +127 -127
  346. package/lib/engine-components/CameraUtils.js.map +1 -1
  347. package/lib/engine-components/CharacterController.d.ts +55 -55
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  1019. package/src/engine-schemes/vec2.ts +33 -33
  1020. package/src/engine-schemes/vec3.ts +38 -38
  1021. package/src/engine-schemes/vec4.ts +43 -43
  1022. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1023. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1024. package/src/include/draco/draco_decoder.js +34 -34
  1025. package/src/include/ktx2/basis_transcoder.js +21 -21
  1026. package/src/include/needle/arial-msdf.json +1471 -1471
  1027. package/src/include/three/DragControls.js +231 -231
  1028. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1029. package/src/needle-engine.ts +70 -70
  1030. package/lib/engine/engine.d.ts +0 -4
  1031. package/lib/engine/engine.js +0 -12
  1032. package/lib/engine/engine.js.map +0 -1
  1033. package/lib/engine/engine_web_api.d.ts +0 -12
  1034. package/lib/engine/engine_web_api.js +0 -113
  1035. package/lib/engine/engine_web_api.js.map +0 -1
  1036. package/lib/engine-components/FlyControls.d.ts +0 -10
  1037. package/lib/engine-components/FlyControls.js +0 -29
  1038. package/lib/engine-components/FlyControls.js.map +0 -1
  1039. package/src/engine-schemes/dist/api.js +0 -17
  1040. package/src/engine-schemes/dist/api.js.meta +0 -7
  1041. package/src/engine-schemes/dist/schemes.js +0 -25
  1042. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1043. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1044. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1045. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1046. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1047. package/src/engine-schemes/dist/transform.js +0 -46
  1048. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1049. package/src/engine-schemes/dist/vec2.js +0 -32
  1050. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1051. package/src/engine-schemes/dist/vec3.js +0 -36
  1052. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1053. package/src/engine-schemes/dist/vec4.js +0 -40
  1054. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1055. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1056. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,1428 +1,1428 @@
1
- import { Object3D, PerspectiveCamera, Quaternion, Vector3 } from "three";
2
- import { enableSpatialConsole, isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../debug/index.js";
3
- import { Context, FrameEvent } from "../engine_context.js";
4
- import { ContextEvent, ContextRegistry } from "../engine_context_registry.js";
5
- import { isDestroyed } from "../engine_gameobject.js";
6
- import { Gizmos } from "../engine_gizmos.js";
7
- import { registerFrameEventCallback, unregisterFrameEventCallback } from "../engine_lifecycle_functions_internal.js";
8
- import { getBoundingBox, getTempQuaternion, getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale, setWorldPosition, setWorldQuaternion, setWorldScale } from "../engine_three_utils.js";
9
- import { delay, DeviceUtilities, getParam } from "../engine_utils.js";
10
- import { invokeXRSessionEnd, invokeXRSessionStart } from "./events.js";
11
- import { flipForwardMatrix, flipForwardQuaternion, ImplictXRRig } from "./internal.js";
12
- import { NeedleXRController } from "./NeedleXRController.js";
13
- import { NeedleXRSync } from "./NeedleXRSync.js";
14
- import { SceneTransition } from "./SceneTransition.js";
15
- import { TemporaryXRContext } from "./TempXRContext.js";
16
- import { InternalUSDZRegistry } from "./usdz.js";
17
- const measure_SessionStartedMarker = "NeedleXRSession onStart";
18
- const measure_SessionEndedMarker = "NeedleXRSession onEnd";
19
- const debug = getParam("debugwebxr");
20
- const debugFPS = getParam("stats");
21
- let debugFPSFramesSinceLastUpdate = 0;
22
- function getDOMOverlayElement(domElement) {
23
- let arOverlayElement = null;
24
- // for react cases we dont have an Engine Element
25
- const element = domElement;
26
- if (element.getAROverlayContainer)
27
- arOverlayElement = element.getAROverlayContainer();
28
- else
29
- arOverlayElement = domElement;
30
- return arOverlayElement;
31
- }
32
- handleSessionGranted();
33
- async function handleSessionGranted() {
34
- // TODO: asap session granted doesnt handle the pre-room yet
35
- if (getParam("debugasap")) {
36
- let asapSession = globalThis["needle:XRSession"];
37
- // @ts-ignore // getting TS2848 here, not sure why
38
- if (asapSession instanceof (Promise)) {
39
- delete globalThis["needle:XRSession"];
40
- ContextRegistry.addContextCreatedCallback(async (cb) => {
41
- if (!asapSession)
42
- return;
43
- // TODO: add support to pass this to the temporary room
44
- enableSpatialConsole(true);
45
- const session = await asapSession;
46
- if (session) {
47
- const sessionInit = NeedleXRSession.getDefaultSessionInit("immersive-vr");
48
- NeedleXRSession.setSession("immersive-vr", session, sessionInit, cb.context);
49
- }
50
- else {
51
- console.error("NeedleXRSession: ASAP session was rejected");
52
- }
53
- asapSession = undefined;
54
- });
55
- return;
56
- }
57
- }
58
- if ('xr' in navigator) {
59
- // WebXRViewer (based on Firefox) has a bug where addEventListener
60
- // throws a silent exception and aborts execution entirely.
61
- if (/WebXRViewer\//i.test(navigator.userAgent)) {
62
- console.warn('WebXRViewer does not support addEventListener');
63
- return;
64
- }
65
- navigator.xr?.addEventListener('sessiongranted', async () => {
66
- enableSpatialConsole(true);
67
- console.log("Received Session Granted...");
68
- await delay(100);
69
- const lastSessionMode = sessionStorage.getItem("needle_xr_session_mode");
70
- const lastSessionInit = sessionStorage.getItem("needle_xr_session_init") ?? null;
71
- const init = lastSessionInit ? JSON.parse(lastSessionInit) : null;
72
- let info = null;
73
- if (contextIsLoading()) {
74
- await TemporaryXRContext.start(lastSessionMode || "immersive-vr", init || NeedleXRSession.getDefaultSessionInit("immersive-vr"));
75
- await waitForContextLoadingFinished();
76
- info = await TemporaryXRContext.handoff();
77
- }
78
- if (info) {
79
- NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
80
- }
81
- else if (lastSessionMode && lastSessionInit) {
82
- console.log("Session Granted: Restore last session");
83
- const init = JSON.parse(lastSessionInit);
84
- NeedleXRSession.start(lastSessionMode, init).catch(e => console.warn(e));
85
- }
86
- else {
87
- // if no session was found we start VR by default
88
- NeedleXRSession.start("immersive-vr").catch(e => console.warn("Session Granted failed:", e));
89
- }
90
- // make sure we only subscribe to the event once
91
- }, { once: true });
92
- }
93
- }
94
- function saveSessionInfo(mode, init) {
95
- sessionStorage.setItem("needle_xr_session_mode", mode);
96
- sessionStorage.setItem("needle_xr_session_init", JSON.stringify(init));
97
- }
98
- function deleteSessionInfo() {
99
- sessionStorage.removeItem("needle_xr_session_mode");
100
- sessionStorage.removeItem("needle_xr_session_init");
101
- }
102
- const contexts_loading = new Set();
103
- ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async (cb) => {
104
- contexts_loading.add(cb.context);
105
- });
106
- ContextRegistry.registerCallback(ContextEvent.ContextCreated, async (cb) => {
107
- contexts_loading.delete(cb.context);
108
- });
109
- function contextIsLoading() { return contexts_loading.size > 0; }
110
- function waitForContextLoadingFinished() {
111
- return new Promise(res => {
112
- const startTime = Date.now();
113
- const interval = setInterval(() => {
114
- if (!contextIsLoading() || Date.now() - startTime > 60000) {
115
- clearInterval(interval);
116
- res();
117
- }
118
- }, 100);
119
- });
120
- }
121
- if (DeviceUtilities.isDesktop() && isDevEnvironment()) {
122
- window.addEventListener("keydown", (evt) => {
123
- if (evt.key === "x" || evt.key === "Escape") {
124
- if (NeedleXRSession.active) {
125
- NeedleXRSession.stop();
126
- }
127
- }
128
- });
129
- }
130
- // if (getParam("simulatewebxrloading")) {
131
- // ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async _cb => {
132
- // await delay(3000);
133
- // setTimeout(async () => {
134
- // const info = await TemporaryXRContext.handoff();
135
- // if (info) NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
136
- // else
137
- // NeedleXRSession.start("immersive-vr")
138
- // }, 6000)
139
- // });
140
- // let triggered = false;
141
- // window.addEventListener("click", () => {
142
- // if (triggered) return;
143
- // triggered = true;
144
- // TemporaryXRContext.start("immersive-vr", NeedleXRSession.getDefaultSessionInit("immersive-vr"));
145
- // });
146
- // }
147
- /**
148
- * This class manages an XRSession to provide helper methods and events. It provides easy access to the XRInputSources (controllers and hands)
149
- * - Start a XRSession with `NeedleXRSession.start(...)`
150
- * - Stop a XRSession with `NeedleXRSession.stop()`
151
- * - Access a running XRSession with `NeedleXRSession.active`
152
- *
153
- * If a XRSession is active you can use all XR-related event methods on your components to receive XR events e.g. `onEnterXR`, `onUpdateXR`, `onLeaveXR`
154
- * ```ts
155
- * export class MyComponent extends Behaviour {
156
- * // callback invoked whenever the XRSession is started or your component is added to a scene with an active XRSession
157
- * onEnterXR(args: NeedleXREventArgs) {
158
- * console.log("Entered XR");
159
- * // access the NeedleXRSession via args.xr
160
- * }
161
- * // callback invoked whenever a controller is added (or you switch from controller to hand tracking)
162
- * onControllerAdded(args: NeedleXRControllerEventArgs) { }
163
- * }
164
- * ```
165
- *
166
- * ### XRRig
167
- * The XRRig can be accessed via the `rig` property
168
- * Set a custom XRRig via `NeedleXRSession.addRig(...)` or `NeedleXRSession.removeRig(...)`
169
- * By default the active XRRig with the highest priority in the scene is used
170
- */
171
- export class NeedleXRSession {
172
- static _sync = null;
173
- static getXRSync(context) {
174
- if (!this._sync)
175
- this._sync = new NeedleXRSync(context);
176
- return this._sync;
177
- }
178
- static get currentSessionRequest() { return this._currentSessionRequestMode; }
179
- static _currentSessionRequestMode = null;
180
- /**
181
- * @returns the active @type {NeedleXRSession} (if any active) or null
182
- */
183
- static get active() { return this._activeSession; }
184
- /** The active xr session mode (if any xr session is active)
185
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
186
- */
187
- static get activeMode() { return this._activeSession?.mode ?? null; }
188
- /** XRSystem via navigator.xr access
189
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem
190
- */
191
- static get xrSystem() {
192
- return ('xr' in navigator) ? navigator.xr : undefined;
193
- }
194
- /**
195
- * @returns true if the browser supports WebXR (`immersive-vr` or `immersive-ar`)
196
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
197
- */
198
- static isXRSupported() { return Promise.all([this.isVRSupported(), this.isARSupported()]).then(res => res.some(e => e)).catch(() => false); }
199
- /**
200
- * @returns true if the browser supports immersive-vr (WebXR)
201
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
202
- */
203
- static isVRSupported() { return this.isSessionSupported("immersive-vr"); }
204
- /**
205
- * @returns true if the browser supports immersive-ar (WebXR)
206
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
207
- */
208
- static isARSupported() { return this.isSessionSupported("immersive-ar"); }
209
- /**
210
- * @param mode The XRSessionMode to check if it is supported
211
- * @returns true if the browser supports the given XRSessionMode
212
- */
213
- static isSessionSupported(mode) { return this.xrSystem?.isSessionSupported(mode).catch(err => { if (debug)
214
- console.error(err); return false; }) ?? Promise.resolve(false); }
215
- static _currentSessionRequest;
216
- static _activeSession;
217
- /** Register to listen to XRSession start events. Unsubscribe with `offXRSessionStart` */
218
- static onSessionRequestStart(evt) {
219
- this._sessionRequestStartListeners.push(evt);
220
- }
221
- /** Unsubscribe from request start evt. Register with `onSessionRequestStart` */
222
- static offSessionRequestStart(evt) {
223
- const index = this._sessionRequestStartListeners.indexOf(evt);
224
- if (index >= 0)
225
- this._sessionRequestStartListeners.splice(index, 1);
226
- }
227
- static _sessionRequestStartListeners = [];
228
- /** Called after the session request has finished */
229
- static onSessionRequestEnd(evt) {
230
- this._sessionRequestEndListeners.push(evt);
231
- }
232
- /** Unsubscribe from request end evt */
233
- static offSessionRequestEnd(evt) {
234
- const index = this._sessionRequestEndListeners.indexOf(evt);
235
- if (index >= 0)
236
- this._sessionRequestEndListeners.splice(index, 1);
237
- }
238
- static _sessionRequestEndListeners = [];
239
- /** Listen to XR session started. Unsubscribe with `offXRSessionStart` */
240
- static onXRSessionStart(evt) {
241
- this._xrStartListeners.push(evt);
242
- }
243
- ;
244
- /** Unsubscribe from XRSession started events */
245
- static offXRSessionStart(evt) {
246
- const index = this._xrStartListeners.indexOf(evt);
247
- if (index >= 0)
248
- this._xrStartListeners.splice(index, 1);
249
- }
250
- static _xrStartListeners = [];
251
- /** Listen to XR session ended. Unsubscribe with `offXRSessionEnd` */
252
- static onXRSessionEnd(evt) {
253
- this._xrEndListeners.push(evt);
254
- }
255
- ;
256
- /** Unsubscribe from XRSession started events */
257
- static offXRSessionEnd(evt) {
258
- const index = this._xrEndListeners.indexOf(evt);
259
- if (index >= 0)
260
- this._xrEndListeners.splice(index, 1);
261
- }
262
- static _xrEndListeners = [];
263
- /** Listen to controller added events.
264
- * Events are cleared when starting a new session
265
- **/
266
- static onControllerAdded(evt) {
267
- this._controllerAddedListeners.push(evt);
268
- }
269
- /** Unsubscribe from controller added evts */
270
- static offControllerAdded(evt) {
271
- const index = this._controllerAddedListeners.indexOf(evt);
272
- if (index >= 0)
273
- this._controllerAddedListeners.splice(index, 1);
274
- }
275
- static _controllerAddedListeners = [];
276
- /** Listen to controller removed events
277
- * Events are cleared when starting a new session
278
- **/
279
- static onControllerRemoved(evt) {
280
- this._controllerRemovedListeners.push(evt);
281
- }
282
- /** Unsubscribe from controller removed events */
283
- static offControllerRemoved(evt) {
284
- const index = this._controllerRemovedListeners.indexOf(evt);
285
- if (index >= 0)
286
- this._controllerRemovedListeners.splice(index, 1);
287
- }
288
- static _controllerRemovedListeners = [];
289
- /** If the browser supports offerSession - creating a VR or AR button in the browser navigation bar */
290
- static offerSession(mode, init, context) {
291
- if ('xr' in navigator && navigator.xr && 'offerSession' in navigator.xr) {
292
- if (typeof navigator.xr.offerSession === "function") {
293
- console.log("WebXR offerSession is available - requesting mode: " + mode);
294
- if (init == "default") {
295
- init = this.getDefaultSessionInit(mode);
296
- }
297
- navigator.xr.offerSession(mode, {
298
- ...init
299
- }).then((session) => {
300
- return NeedleXRSession.setSession(mode, session, init, context);
301
- }).catch(_ => {
302
- console.log("XRSession offer rejected (perhaps because another call to offerSession was made or a call to requestSession was made)");
303
- });
304
- }
305
- return true;
306
- }
307
- return false;
308
- }
309
- /** @returns a new XRSession init object with defaults */
310
- static getDefaultSessionInit(mode) {
311
- switch (mode) {
312
- case "immersive-ar":
313
- const arFeatures = ['anchors', 'local-floor', 'layers', 'dom-overlay', 'hit-test', 'unbounded'];
314
- // Don't request handtracking by default on VisionOS
315
- if (!DeviceUtilities.isVisionOS())
316
- arFeatures.push('hand-tracking');
317
- return {
318
- optionalFeatures: arFeatures,
319
- };
320
- case "immersive-vr":
321
- const vrFeatures = ['local-floor', 'bounded-floor', 'high-fixed-foveation-level', 'layers'];
322
- // Don't request handtracking by default on VisionOS
323
- if (!DeviceUtilities.isVisionOS())
324
- vrFeatures.push('hand-tracking');
325
- return {
326
- optionalFeatures: vrFeatures,
327
- };
328
- default:
329
- console.warn("No default session init for mode", mode);
330
- return {};
331
- }
332
- }
333
- /** start a new webXR session (make sure to stop already running sessions before calling this method)
334
- * @param mode The XRSessionMode to start (e.g. `immersive-vr` or `immersive-ar`) or `ar` to start `immersive-ar` on supported devices OR on iOS devices it will export an interactive USDZ and open in Quicklook.
335
- * Get more information about WebXR modes: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
336
- * @param init The XRSessionInit to use (optional), docs: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit
337
- * @param context The Needle Engine context to use
338
- */
339
- static async start(mode, init, context) {
340
- // handle iOS platform where "immersive-ar" is not supported
341
- // TODO: should we add a separate mode (e.g. "AR")? https://linear.app/needle/issue/NE-5303
342
- if (DeviceUtilities.isiOS()) {
343
- if (mode === "ar") {
344
- const arSupported = await this.isARSupported();
345
- if (!arSupported) {
346
- InternalUSDZRegistry.exportAndOpen();
347
- return null;
348
- }
349
- else {
350
- mode = "immersive-ar";
351
- }
352
- }
353
- }
354
- else if (mode == "ar") {
355
- mode = "immersive-ar";
356
- }
357
- if (isDevEnvironment() && getParam("debugxrpreroom")) {
358
- console.warn("Debug: Starting temporary XR session");
359
- await TemporaryXRContext.start(mode, init || NeedleXRSession.getDefaultSessionInit(mode));
360
- return null;
361
- }
362
- if (this._currentSessionRequest) {
363
- console.warn("A XRSession is already being requested");
364
- if (debug || isDevEnvironment())
365
- showBalloonWarning("A XRSession is already being requested");
366
- return this._currentSessionRequest.then(() => this._activeSession);
367
- }
368
- if (this._activeSession) {
369
- console.error("A XRSession is already running");
370
- return this._activeSession;
371
- }
372
- // Make sure we have a context
373
- if (!context)
374
- context = Context.Current;
375
- if (!context)
376
- context = ContextRegistry.All[0];
377
- if (!context)
378
- throw new Error("No Needle Engine Context found");
379
- performance.mark('NeedleXRSession start');
380
- // setup session init args, make sure we have default values
381
- if (!init)
382
- init = {};
383
- switch (mode) {
384
- // Setup VR initialization parameters
385
- case "immersive-ar":
386
- {
387
- const supported = await this.xrSystem?.isSessionSupported('immersive-ar');
388
- if (supported !== true) {
389
- console.error(mode + ' is not supported by this browser.');
390
- return null;
391
- }
392
- const defaultInit = this.getDefaultSessionInit(mode);
393
- const domOverlayElement = getDOMOverlayElement(context.domElement);
394
- if (domOverlayElement && !DeviceUtilities.isQuest()) { // excluding quest since dom-overlay breaks sessiongranted
395
- defaultInit.domOverlay = { root: domOverlayElement };
396
- defaultInit.optionalFeatures.push('dom-overlay');
397
- }
398
- init = {
399
- ...defaultInit,
400
- ...init,
401
- };
402
- }
403
- break;
404
- // Setup AR initialization parameters
405
- case "immersive-vr":
406
- {
407
- const supported = await this.xrSystem?.isSessionSupported('immersive-vr');
408
- if (supported !== true) {
409
- console.error(mode + ' is not supported by this browser.');
410
- return null;
411
- }
412
- const defaultInit = this.getDefaultSessionInit(mode);
413
- init = {
414
- ...defaultInit,
415
- ...init,
416
- };
417
- }
418
- break;
419
- default:
420
- console.warn("No default session init for mode", mode);
421
- break;
422
- }
423
- // Fix: define these here because VariantLauncher crashes otherwise. Spec: https://immersive-web.github.io/webxr/#feature-dependencies
424
- // Issue: https://linear.app/needle/issue/NE-5136
425
- init.optionalFeatures ??= [];
426
- init.requiredFeatures ??= [];
427
- // we stop a temporary session here (if any runs)
428
- await TemporaryXRContext.stop();
429
- const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
430
- if (debug)
431
- console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;", init, scripts);
432
- else
433
- console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;");
434
- for (const script of scripts) {
435
- if (script.onBeforeXR)
436
- script.onBeforeXR(mode, init);
437
- }
438
- for (const listener of this._sessionRequestStartListeners) {
439
- listener({ mode, init });
440
- }
441
- if (debug)
442
- showBalloonMessage("Requesting " + mode + " session (" + Date.now() + ")");
443
- this._currentSessionRequest = navigator.xr?.requestSession(mode, init);
444
- this._currentSessionRequestMode = mode;
445
- /**@type {XRSystem} */
446
- const newSession = await (this._currentSessionRequest)?.catch(e => {
447
- console.error(e, "Code: " + e.code);
448
- if (e.code === 9)
449
- showBalloonWarning("Make sure your device has the required permissions (e.g. camera access)");
450
- console.log("If the specified XR configuration is not supported (e.g. entering AR doesnt work) - make sure you access the website on a secure connection (HTTPS) and your device has the required permissions (e.g. camera access)");
451
- const notSecure = location.protocol === 'http:';
452
- if (notSecure)
453
- showBalloonWarning("XR requires a secure connection (HTTPS)");
454
- });
455
- this._currentSessionRequest = undefined;
456
- this._currentSessionRequestMode = null;
457
- for (const listener of this._sessionRequestEndListeners) {
458
- listener({ mode, init, newSession: newSession || null });
459
- }
460
- if (!newSession) {
461
- console.warn("XR Session request was rejected");
462
- return null;
463
- }
464
- const session = this.setSession(mode, newSession, init, context);
465
- performance.mark('NeedleXRSession end');
466
- performance.measure('NeedleXRSession Startup', 'NeedleXRSession start', 'NeedleXRSession end');
467
- return session;
468
- }
469
- static setSession(mode, session, init, context) {
470
- if (this._activeSession) {
471
- console.error("A XRSession is already running");
472
- return this._activeSession;
473
- }
474
- const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
475
- this._activeSession = new NeedleXRSession(mode, session, context, {
476
- scripts: scripts,
477
- controller_added: this._controllerAddedListeners,
478
- controller_removed: this._controllerRemovedListeners,
479
- init: init
480
- });
481
- session.addEventListener("end", this.onEnd);
482
- if (debug)
483
- console.log("%c" + `Started ${mode} session`, "font-weight:bold;", scripts);
484
- else
485
- console.log("%c" + `Started ${mode} session`, "font-weight:bold;");
486
- return this._activeSession;
487
- }
488
- /** stops the active XR session */
489
- static stop() {
490
- this._activeSession?.end();
491
- }
492
- static onEnd = () => {
493
- if (debug)
494
- console.log("XR Session ended");
495
- this._activeSession = null;
496
- };
497
- /** The needle engine context this session was started from */
498
- context;
499
- get sync() {
500
- return NeedleXRSession._sync;
501
- }
502
- /** Returns true if the xr session is still active */
503
- get running() { return !this._ended && this.session != null; }
504
- /**
505
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession
506
- */
507
- session;
508
- /** XR Session Mode: AR or VR */
509
- mode;
510
- /**
511
- * The XRSession interface's read-only interactionMode property describes the best space (according to the user agent) for the application to draw an interactive UI for the current session.
512
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/interactionMode
513
- */
514
- get interactionMode() { return this.session["interactionMode"]; }
515
- /**
516
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilityState
517
- * @returns {XRVisibilityState} The visibility state of the XRSession
518
- */
519
- get visibilityState() { return this.session.visibilityState; }
520
- /**
521
- * Check if the session is `visible-blurred` - this means e.g. the keyboard is shown
522
- */
523
- get isVisibleBlurred() { return this.session.visibilityState === 'visible-blurred'; }
524
- /**
525
- * Check if the session has system keyboard support
526
- */
527
- get isSystemKeyboardSupported() { return this.session.isSystemKeyboardSupported; }
528
- /**
529
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/environmentBlendMode
530
- */
531
- get environmentBlendMode() { return this.session.environmentBlendMode; }
532
- /**
533
- * The current XR frame
534
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
535
- */
536
- get frame() { return this.context.xrFrame; }
537
- /** The currently active/connected controllers */
538
- controllers = [];
539
- /** shorthand to query the left controller. Use `controllers` to get access to all connected controllers */
540
- get leftController() { return this.controllers.find(c => c.side === "left"); }
541
- /** shorthand to query the right controller. Use `controllers` to get access to all connected controllers */
542
- get rightController() { return this.controllers.find(c => c.side === "right"); }
543
- /** @returns the given controller if it is connected */
544
- getController(side) {
545
- if (typeof side === "number")
546
- return this.controllers[side] || null;
547
- return this.controllers.find(c => c.side === side) || null;
548
- }
549
- /** Returns true if running in pass through mode in immersive AR (e.g. user is wearing a headset while in AR) */
550
- get isPassThrough() {
551
- if (this.environmentBlendMode !== 'opaque' && this.interactionMode === "world-space")
552
- return true;
553
- // since we can not rely on interactionMode check we check the controllers too
554
- // https://linear.app/needle/issue/NE-4057
555
- // the following is a workaround for the issue above
556
- if (this.mode === "immersive-ar" && this.environmentBlendMode !== 'opaque') {
557
- // if we have any tracked pointer controllers we're also in passthrough
558
- if (this.controllers.some(c => c.inputSource.targetRayMode === "tracked-pointer"))
559
- return true;
560
- }
561
- if (isDevEnvironment() && DeviceUtilities.isDesktop() && this.mode === "immersive-ar") {
562
- return true;
563
- }
564
- return false;
565
- }
566
- get isAR() { return this.mode === 'immersive-ar'; }
567
- get isVR() { return this.mode === 'immersive-vr'; }
568
- /** If the AR mode is not immersive (meaning the user is e.g. holding a phone instead of wearing a AR passthrough headset) */
569
- get isScreenBasedAR() { return this.isAR && !this.isPassThrough; }
570
- get posePosition() { return this._transformPosition; }
571
- get poseOrientation() { return this._transformOrientation; }
572
- /** @returns the context.renderer.xr.getReferenceSpace() result */
573
- get referenceSpace() { return this.context.renderer.xr.getReferenceSpace(); }
574
- /** @returns the XRFrame `viewerpose` using the xr `referenceSpace` */
575
- get viewerPose() { return this._viewerPose; }
576
- /** @returns `true` if any image is currently being tracked */
577
- /** returns true if images are currently being tracked */
578
- get isTrackingImages() {
579
- if (this.frame && "getImageTrackingResults" in this.frame && typeof this.frame.getImageTrackingResults === "function") {
580
- try {
581
- const trackingResult = this.frame.getImageTrackingResults();
582
- for (const result of trackingResult) {
583
- const state = result.trackingState;
584
- if (state === "tracked")
585
- return true;
586
- }
587
- }
588
- catch {
589
- // Looks like we get a NotSupportedException on Android since the method is known
590
- // but the feature is not supported by the session
591
- // TODO Can we check here if we even requested the image-tracking feature instead of catching?
592
- return false;
593
- }
594
- }
595
- return false;
596
- }
597
- /** The currently active XR rig */
598
- get rig() {
599
- const rig = this._rigs[0] ?? null;
600
- if (rig?.gameObject && isDestroyed(rig.gameObject) || rig?.isActive === false) {
601
- this.updateActiveXRRig();
602
- return this._rigs[0] ?? null;
603
- }
604
- return rig;
605
- }
606
- _rigScale = 1;
607
- _lastRigScaleUpdate = -1;
608
- /** Get the XR Rig worldscale.
609
- *
610
- * **For AR**
611
- * If you want to modify the scale in AR at runtime get the WebARSessionRoot component via `findObjectOfType(WebARSessionRoot)` and then set the `arScale` value.
612
- *
613
- */
614
- get rigScale() {
615
- if (!this._rigs[0])
616
- return 1;
617
- if (this._lastRigScaleUpdate !== this.context.time.frame) {
618
- this._lastRigScaleUpdate = this.context.time.frame;
619
- this._rigScale = this._rigs[0].gameObject.worldScale.x;
620
- }
621
- return this._rigScale;
622
- }
623
- /** add a rig to the available XR rigs - if it's priority is higher than the currently active rig it will be enabled */
624
- addRig(rig) {
625
- const i = this._rigs.indexOf(rig);
626
- if (i >= 0)
627
- return;
628
- if (rig.priority === undefined)
629
- rig.priority = 0;
630
- this._rigs.push(rig);
631
- this.updateActiveXRRig();
632
- }
633
- /** Remove a rig from the available XR Rigs */
634
- removeRig(rig) {
635
- const i = this._rigs.indexOf(rig);
636
- if (i === -1)
637
- return;
638
- this._rigs.splice(i, 1);
639
- this.updateActiveXRRig();
640
- }
641
- /** Sets a XRRig to be active which will parent the camera to this rig */
642
- setRigActive(rig) {
643
- const i = this._rigs.indexOf(rig);
644
- const currentlyActive = this._rigs[0];
645
- this._rigs.splice(i, 1);
646
- this._rigs.unshift(rig);
647
- // if there's another rig currently active we need to make sure we have at least the same priority
648
- rig.priority = currentlyActive?.priority ?? 0;
649
- this.updateActiveXRRig();
650
- }
651
- /**
652
- * @returns the user position in the rig space
653
- */
654
- getUserOffsetInRig() {
655
- const positionInRig = this.context.mainCamera?.position;
656
- if (!positionInRig || !this.rig)
657
- return getTempVector(0, 0, 0);
658
- const vec = getTempVector(positionInRig);
659
- vec.x *= -1;
660
- vec.z *= -1;
661
- vec.applyQuaternion(getTempQuaternion(this.rig.gameObject.quaternion));
662
- return vec;
663
- }
664
- updateActiveXRRig() {
665
- const previouslyActiveRig = this._rigs[0] ?? null;
666
- // ensure that the default rig is in the scene
667
- if (this._defaultRig.gameObject.parent !== this.context.scene)
668
- this.context.scene.add(this._defaultRig.gameObject);
669
- // ensure the fallback rig is always active!!!
670
- this._defaultRig.gameObject.visible = true;
671
- // ensure that the default rig is in the list of available rigs
672
- if (!this._rigs.includes(this._defaultRig))
673
- this._rigs.push(this._defaultRig);
674
- // find the rig with the highest priority and make sure it's at the beginning of the array
675
- let highestPriorityRig = this._rigs[0];
676
- if (highestPriorityRig && highestPriorityRig.priority === undefined)
677
- highestPriorityRig.priority = 0;
678
- for (let i = 1; i < this._rigs.length; i++) {
679
- const rig = this._rigs[i];
680
- if (!rig.isActive)
681
- continue;
682
- if (isDestroyed(rig.gameObject)) {
683
- this._rigs.splice(i, 1);
684
- i--;
685
- continue;
686
- }
687
- if (!highestPriorityRig || highestPriorityRig.isActive === false || (rig.priority !== undefined && rig.priority > highestPriorityRig.priority)) {
688
- highestPriorityRig = rig;
689
- }
690
- }
691
- // make sure the highest priority rig is at the beginning if it isnt already
692
- if (previouslyActiveRig !== highestPriorityRig) {
693
- const index = this._rigs.indexOf(highestPriorityRig);
694
- if (index >= 0)
695
- this._rigs.splice(index, 1);
696
- this._rigs.unshift(highestPriorityRig);
697
- }
698
- if (debug) {
699
- if (previouslyActiveRig === highestPriorityRig)
700
- console.log("Updated Active XR Rig:", highestPriorityRig, "prev:", previouslyActiveRig);
701
- else
702
- console.log("Updated Active XRRig:", highestPriorityRig, " (the same as before)");
703
- }
704
- }
705
- _rigs = [];
706
- _viewerHitTestSource = null;
707
- /** Returns a XR hit test result (if hit-testing is available) in rig space
708
- * @param source If provided, the hit test will be performed for the given controller
709
- */
710
- getHitTest(source) {
711
- if (source) {
712
- return this.getControllerHitTest(source);
713
- }
714
- if (!this._viewerHitTestSource)
715
- return null;
716
- const hitTestSource = this._viewerHitTestSource;
717
- const hitTestResults = this.frame.getHitTestResults(hitTestSource);
718
- if (hitTestResults.length > 0) {
719
- const hit = hitTestResults[0];
720
- return this.convertHitTestResult(hit);
721
- }
722
- return null;
723
- }
724
- getControllerHitTest(controller) {
725
- const hitTestSource = controller.getHitTestSource();
726
- if (!hitTestSource)
727
- return null;
728
- const res = this.frame.getHitTestResultsForTransientInput(hitTestSource);
729
- for (const result of res) {
730
- if (result.inputSource === controller.inputSource) {
731
- for (const hit of result.results) {
732
- return this.convertHitTestResult(hit);
733
- }
734
- }
735
- }
736
- return null;
737
- }
738
- convertHitTestResult(result) {
739
- const referenceSpace = this.context.renderer.xr.getReferenceSpace();
740
- const pose = referenceSpace && result.getPose(referenceSpace);
741
- if (pose) {
742
- const pos = getTempVector(pose.transform.position);
743
- const rot = getTempQuaternion(pose.transform.orientation);
744
- const camera = this.context.mainCamera;
745
- if (camera?.parent !== this._cameraRenderParent) {
746
- pos.applyMatrix4(flipForwardMatrix);
747
- }
748
- if (camera?.parent) {
749
- pos.applyMatrix4(camera.parent.matrixWorld);
750
- rot.multiply(flipForwardQuaternion);
751
- // apply parent quaternion (if parent is moved/rotated)
752
- const parentRotation = getWorldQuaternion(camera.parent);
753
- // ensure that "up" (y+) is pointing away from the wall
754
- parentRotation.premultiply(flipForwardQuaternion);
755
- rot.premultiply(parentRotation);
756
- }
757
- return { hit: result, position: pos, quaternion: rot };
758
- }
759
- return null;
760
- }
761
- /** convert a XRRigidTransform from XR session space to threejs / Needle Engine XR space */
762
- convertSpace(transform) {
763
- const pos = getTempVector(transform.position);
764
- pos.applyMatrix4(flipForwardMatrix);
765
- const rot = getTempQuaternion(transform.orientation);
766
- rot.premultiply(flipForwardQuaternion);
767
- return { position: pos, quaternion: rot };
768
- }
769
- /** this is the implictly created XR rig */
770
- _defaultRig;
771
- /** all scripts that receive some sort of XR update event */
772
- _xr_scripts;
773
- /** scripts that have onUpdateXR event methods */
774
- _xr_update_scripts = [];
775
- /** scripts that are in the scene but inactive (e.g. disabled parent gameObject) */
776
- _inactive_scripts = [];
777
- _controllerAdded;
778
- _controllerRemoved;
779
- _originalCameraWorldPosition;
780
- _originalCameraWorldRotation;
781
- _originalCameraWorldScale;
782
- _originalCameraParent;
783
- /** we store the main camera reference here each frame to make sure we have a rendering camera
784
- * this e.g. the case when the XR rig with the camera gets disabled (and thus this.context.mainCamera is unassigned)
785
- */
786
- _mainCamera = null;
787
- constructor(mode, session, context, extra) {
788
- performance.mark(measure_SessionStartedMarker);
789
- saveSessionInfo(mode, extra.init);
790
- this.session = session;
791
- this.mode = mode;
792
- this.context = context;
793
- if (debug || getParam("console"))
794
- enableSpatialConsole(true);
795
- this._xr_scripts = [...extra.scripts];
796
- this._xr_update_scripts = this._xr_scripts.filter(e => typeof e.onUpdateXR === "function");
797
- this._controllerAdded = extra.controller_added;
798
- this._controllerRemoved = extra.controller_removed;
799
- registerFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
800
- this.context.pre_render_callbacks.push(this.onBeforeRender);
801
- this.context.post_render_callbacks.push(this.onAfterRender);
802
- if (extra.init.optionalFeatures?.includes("hit-test") || extra.init.requiredFeatures?.includes("hit-test")) {
803
- session.requestReferenceSpace('viewer').then((referenceSpace) => {
804
- return session.requestHitTestSource?.call(session, { space: referenceSpace })?.then((source) => {
805
- return this._viewerHitTestSource = source;
806
- }).catch(e => console.error(e));
807
- }).catch(e => console.error(e));
808
- }
809
- if (this.context.mainCamera) {
810
- this._originalCameraWorldPosition = getWorldPosition(this.context.mainCamera, new Vector3());
811
- this._originalCameraWorldRotation = getWorldQuaternion(this.context.mainCamera, new Quaternion());
812
- this._originalCameraWorldScale = getWorldScale(this.context.mainCamera, new Vector3());
813
- this._originalCameraParent = this.context.mainCamera.parent;
814
- }
815
- this._defaultRig = new ImplictXRRig();
816
- this.context.scene.add(this._defaultRig.gameObject);
817
- this.addRig(this._defaultRig);
818
- // register already connected input sources
819
- // this is for when the session is already running (via a temporary xr session)
820
- // and the controllers are already connected
821
- for (let i = 0; i < session.inputSources.length; i++) {
822
- const inputSource = session.inputSources[i];
823
- if (!inputSource.handedness) {
824
- console.warn("Input source in xr session has no handedness - ignoring", i);
825
- continue;
826
- }
827
- this.onInputSourceAdded(inputSource);
828
- }
829
- // handle controller and input source changes changes
830
- this.session.addEventListener('end', this.onEnd);
831
- // handle input sources change
832
- this.session.addEventListener("inputsourceschange",
833
- /* @ts-ignore (ignore CI XRInputSourceChangeEvent mismatch) */
834
- (evt) => {
835
- // handle removed controllers
836
- for (const removedInputSource of evt.removed) {
837
- this.disconnectInputSource(removedInputSource);
838
- }
839
- for (const newInputSource of evt.added) {
840
- this.onInputSourceAdded(newInputSource);
841
- }
842
- });
843
- // Unfortunately the code below doesnt work: the session never receives any input sources sometimes
844
- // https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilitychange_event
845
- // this.session.addEventListener("visibilitychange", (evt: XRSessionEvent) => {
846
- // // sometimes when entering an XR session the controllers are not added/not in the list and we don't receive an event
847
- // // this is a workaround trying to add controllers when the scene visibility changes to "visible"
848
- // // e.g. due to a user opening and closing the menu
849
- // if (this.controllers.length === 0 && evt.session.visibilityState === "visible") {
850
- // for (const controller of evt.session.inputSources) {
851
- // this.onInputSourceAdded(controller);
852
- // }
853
- // }
854
- // })
855
- // we set the session on the webxr manager at the end because we want to receive inputsource events first
856
- // e.g. in case there's a bug in the threejs codebase
857
- this.context.xr = this;
858
- this.context.renderer.xr.setSession(this.session).then(this.onRendererSessionSet);
859
- // disable three.js renderer controller autoUpdate (added in ac67b31e3548386f8a93e23a4176554c92bbd0d9)
860
- if ("controllerAutoUpdate" in this.context.renderer.xr) {
861
- console.debug("Disabling three.js controllerAutoUpdate");
862
- this.context.renderer.xr.controllerAutoUpdate = false;
863
- }
864
- else if (debug) {
865
- console.warn("controllerAutoUpdate is not available in three.js - cannot disable it");
866
- }
867
- }
868
- /** called when renderer.setSession is fulfilled */
869
- onRendererSessionSet = () => {
870
- if (!this.running)
871
- return;
872
- this.context.renderer.xr.enabled = true;
873
- // calling update camera here once to prevent the xr camera left/right NaN in the first frame due to false near/far plane values, see NE-4126
874
- this.context.renderer.xr.updateCamera(this.context.mainCamera);
875
- this.context.mainCameraComponent?.applyClearFlags();
876
- };
877
- onInputSourceAdded = (newInputSource) => {
878
- // do not create XR controllers for screen input sources
879
- if (newInputSource.targetRayMode === "screen") {
880
- return;
881
- }
882
- let index = 0;
883
- for (let i = 0; i < this.session.inputSources.length; i++) {
884
- if (this.session.inputSources[i] === newInputSource) {
885
- index = i;
886
- break;
887
- }
888
- }
889
- // check if an xr controller for this input source already exists
890
- // in case we have both an event from inputsourceschange and from the construtor initial input sources
891
- if (this.controllers.find(c => c.inputSource === newInputSource)) {
892
- console.debug("Controller already exists for input source", index);
893
- return;
894
- }
895
- else if (this._newControllers.find(c => c.inputSource === newInputSource)) {
896
- console.debug("Controller already registered for input source", index);
897
- return;
898
- }
899
- // TODO: check if this is a transient input source AND we can figure out which existing controller it likely belongs to
900
- // TODO: do not draw raycasts for controllers that don't have primary input actions / until we know that they have primary input actions
901
- const newController = new NeedleXRController(this, newInputSource, index);
902
- this._newControllers.push(newController);
903
- };
904
- /** Disconnects the controller, invokes events and notifies previou controller (if any) */
905
- disconnectInputSource(inputSource) {
906
- const handleRemove = (oldController, _array, i) => {
907
- if (oldController.inputSource === inputSource) {
908
- if (debug)
909
- console.log("Disconnecting controller", oldController.index);
910
- this.controllers.splice(i, 1);
911
- this.invokeControllerEvent(oldController, this._controllerRemoved, "removed");
912
- const args = {
913
- xr: this,
914
- controller: oldController,
915
- change: "removed"
916
- };
917
- for (const script of this._xr_scripts) {
918
- if (script.onXRControllerRemoved)
919
- script.onXRControllerRemoved(args);
920
- }
921
- oldController.onDisconnected();
922
- }
923
- };
924
- for (let i = this.controllers.length - 1; i >= 0; i--) {
925
- const oldController = this.controllers[i];
926
- handleRemove(oldController, this.controllers, i);
927
- }
928
- for (let i = this._newControllers.length - 1; i >= 0; i--) {
929
- const oldController = this._newControllers[i];
930
- handleRemove(oldController, this._newControllers, i);
931
- }
932
- }
933
- /** End the XR Session */
934
- end() {
935
- // this can be called by external code to end the session
936
- // the actual cleanup happens in onEnd which subscribes to the session end event
937
- // so users can also just regularly call session.end() and the cleanup will happen automatically
938
- if (this._ended)
939
- return;
940
- this.session.end().catch(e => console.warn(e));
941
- }
942
- _ended = false;
943
- _newControllers = [];
944
- onEnd = (_evt) => {
945
- if (this._ended)
946
- return;
947
- this._ended = true;
948
- console.debug("XR Session ended");
949
- deleteSessionInfo();
950
- this.onAfterRender();
951
- this.revertCustomForward();
952
- this._didStart = false;
953
- this._previousCameraParent = null;
954
- unregisterFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
955
- const index = this.context.pre_render_callbacks.indexOf(this.onBeforeRender);
956
- if (index >= 0)
957
- this.context.pre_render_callbacks.splice(index, 1);
958
- const index2 = this.context.post_render_callbacks.indexOf(this.onAfterRender);
959
- if (index2 >= 0)
960
- this.context.post_render_callbacks.splice(index2, 1);
961
- this.context.xr = null;
962
- this.context.renderer.xr.enabled = false;
963
- // apply the clearflags at the beginning of the next frame
964
- this.context.pre_update_oneshot_callbacks.push(() => {
965
- this.context.mainCameraComponent?.applyClearFlags();
966
- this.context.mainCameraComponent?.applyClippingPlane();
967
- });
968
- invokeXRSessionEnd({ session: this });
969
- for (const listener of NeedleXRSession._xrEndListeners) {
970
- listener({ xr: this });
971
- }
972
- // make sure we disconnect all controllers
973
- // we copy the array because the disconnectInputSource method modifies the controllers array
974
- const copy = [...this.controllers];
975
- for (let i = 0; i < copy.length; i++) {
976
- this.disconnectInputSource(copy[i].inputSource);
977
- }
978
- this._newControllers.length = 0;
979
- this.controllers.length = 0;
980
- // we want to call leave XR for *all* scripts that are still registered
981
- // even if they might already be destroyed e.g. by the WebXR component (it destroys the default controller scripts)
982
- // they should still receive this callback to be properly cleaned up
983
- for (const listener of this._xr_scripts) {
984
- listener?.onLeaveXR?.({ xr: this });
985
- }
986
- this.sync?.onExitXR(this);
987
- if (this.context.mainCamera) {
988
- // if we have a main camera we want to move it back to it's original parent
989
- this._originalCameraParent?.add(this.context.mainCamera);
990
- if (this._originalCameraWorldPosition) {
991
- setWorldPosition(this.context.mainCamera, this._originalCameraWorldPosition);
992
- }
993
- if (this._originalCameraWorldRotation) {
994
- setWorldQuaternion(this.context.mainCamera, this._originalCameraWorldRotation);
995
- }
996
- if (this._originalCameraWorldScale) {
997
- setWorldScale(this.context.mainCamera, this._originalCameraWorldScale);
998
- }
999
- }
1000
- // mark for size change since DPI might have changed
1001
- this.context.requestSizeUpdate();
1002
- this._defaultRig.gameObject.removeFromParent();
1003
- enableSpatialConsole(false);
1004
- performance.mark(measure_SessionEndedMarker);
1005
- performance.measure('NeedleXRSession', measure_SessionStartedMarker, measure_SessionEndedMarker);
1006
- };
1007
- _didStart = false;
1008
- /** Called every frame by the engine */
1009
- onBefore = (context) => {
1010
- const frame = context.xrFrame;
1011
- if (!frame)
1012
- return;
1013
- performance.mark('NeedleXRSession onBefore start');
1014
- // ensure that XR is always set to a running session
1015
- this.context.xr = this;
1016
- // ensure that we always have the correct main camera reference
1017
- // we need to store the main camera reference here because the main camera can be disabled and then it's removed from the context
1018
- // but in XR we want to ensure we always have a active camera (or at least parent the camera to the active rig)
1019
- if (this.context.mainCameraComponent && this.context.mainCameraComponent !== this._mainCamera) {
1020
- this._mainCamera = this.context.mainCameraComponent;
1021
- }
1022
- if (this.rig?.isActive == false) {
1023
- if (debug)
1024
- console.warn("Latest rig is not active - trying to activate a different rig", this.rig);
1025
- this.updateActiveXRRig();
1026
- }
1027
- // make sure the camera is parented to the active rig
1028
- if (this.rig && this._mainCamera?.gameObject) {
1029
- const currentParent = this._mainCamera?.gameObject?.parent;
1030
- if (currentParent !== this.rig.gameObject) {
1031
- this.rig.gameObject.add(this._mainCamera?.gameObject);
1032
- }
1033
- }
1034
- this.internalUpdateState();
1035
- // we apply the flip immediately and keep it while in XR so that regular raycasts just work
1036
- // otherwise rendering would fool us
1037
- this.applyCustomForward();
1038
- const args = { xr: this };
1039
- // we want to invoke ENTERXR for NEW component nad EXITXR for REMOVED components
1040
- // we want to invoke onControllerAdded to components joining a running XR session if controllers are already connected
1041
- //TODO: handle REMOVED components during a session (we want to call leave session events and controller removed events)
1042
- // deferred start because we need an XR frame
1043
- if (!this._didStart) {
1044
- this._didStart = true;
1045
- // place default rig to view the scene
1046
- if (this.mode === "immersive-vr") {
1047
- const bounds = getBoundingBox(this.context.scene.children);
1048
- if (bounds) {
1049
- const size = bounds.getSize(getTempVector());
1050
- if (size.length() > 0) {
1051
- const rigobject = this._defaultRig.gameObject;
1052
- rigobject.position.set(bounds.min.x + size.x * .5, bounds.min.y, bounds.max.z + size.z * .5 + 1.5);
1053
- const centerLook = bounds.getCenter(getTempVector());
1054
- centerLook.y = rigobject.position.y;
1055
- rigobject.lookAt(centerLook);
1056
- }
1057
- }
1058
- }
1059
- invokeXRSessionStart({ session: this });
1060
- for (const listener of NeedleXRSession._xrStartListeners) {
1061
- listener(args);
1062
- }
1063
- // invoke session listeners start
1064
- // we need to make a copy because the array might be modified during the loop (could also use a for loop and iterate backwards perhaps but then order of invocation would be changed OR check if the size has changed...)
1065
- const copy = [...this._xr_scripts];
1066
- if (debug)
1067
- console.log("NeedleXRSession start, handle scripts:", copy);
1068
- for (const script of copy) {
1069
- if (script.destroyed) {
1070
- this._script_to_remove.push(script);
1071
- continue;
1072
- }
1073
- if (!script.activeAndEnabled) {
1074
- this.markInactive(script);
1075
- continue;
1076
- }
1077
- // if ((script as IComponent).activeAndEnabled === false) continue;
1078
- this.invokeCallback_EnterXR(script);
1079
- // also invoke all events for currently (already) connected controllers
1080
- for (const controller of this.controllers) {
1081
- this.invokeCallback_ControllerAdded(script, controller);
1082
- }
1083
- }
1084
- }
1085
- else if (this.context.new_scripts_xr.length > 0) {
1086
- // invoke start on all new scripts that were added during the session and that support the current mode
1087
- const copy = [...this.context.new_scripts_xr];
1088
- for (let i = 0; i < copy.length; i++) {
1089
- const script = this.context.new_scripts_xr[i];
1090
- if (!script || script.destroyed || script.supportsXR?.(this.mode) == false) {
1091
- this.context.new_scripts_xr.splice(i, 1);
1092
- continue;
1093
- }
1094
- if (!script.activeAndEnabled) {
1095
- this.context.new_scripts_xr.splice(i, 1);
1096
- this.markInactive(script);
1097
- continue;
1098
- }
1099
- // ignore inactive scripts
1100
- // if (script.activeAndEnabled === false) continue;
1101
- if (this.addScript(script)) {
1102
- // invoke onEnterXR on those scripts because they joined a running session
1103
- this.invokeCallback_EnterXR(script);
1104
- // also invoke all events for currently (already) connected controllers
1105
- for (const controller of this.controllers) {
1106
- this.invokeCallback_ControllerAdded(script, controller);
1107
- }
1108
- }
1109
- }
1110
- }
1111
- // make sure camera layers are correct
1112
- // we do this every frame here but I think it would be enough to do it once after the first rendering
1113
- // since we want to override the settings in three's WebXRManager
1114
- // we also want to continuously sync the culling mask if a user changes it on the main cam while in XR
1115
- this.syncCameraCullingMask();
1116
- // update controllers
1117
- for (const controller of this.controllers) {
1118
- controller.onUpdate(frame);
1119
- }
1120
- // handle when new controllers have been added
1121
- if (this._newControllers.length > 0) {
1122
- const copy = [...this._newControllers];
1123
- this._newControllers.length = 0;
1124
- for (const controller of copy) {
1125
- if (!controller.connected) {
1126
- console.warn("New controller is not connected", controller);
1127
- continue;
1128
- }
1129
- this.controllers.push(controller);
1130
- for (const script of this._xr_scripts) {
1131
- if (script.destroyed) {
1132
- this._script_to_remove.push(script);
1133
- continue;
1134
- }
1135
- if (script.activeAndEnabled === false) {
1136
- continue;
1137
- }
1138
- this.invokeCallback_ControllerAdded(script, controller);
1139
- // if (script.onXRControllerAdded)
1140
- // script.onXRControllerAdded({ xr: this, controller, change: "added" });
1141
- }
1142
- }
1143
- this.controllers.sort((a, b) => a.index - b.index);
1144
- }
1145
- if (debug && this.context.time.frame % 30 === 0 && this.controllers.length <= 0 && this.session.inputSources.length > 0) {
1146
- enableSpatialConsole(true);
1147
- console.error("XRControllers are not added but inputSources are present");
1148
- }
1149
- performance.mark('NeedleXRSession update scripts start');
1150
- // invoke update on all scripts
1151
- for (const script of this._xr_update_scripts) {
1152
- if (script.destroyed === true) {
1153
- this._script_to_remove.push(script);
1154
- continue;
1155
- }
1156
- if (script.activeAndEnabled === false) {
1157
- this.markInactive(script);
1158
- continue;
1159
- }
1160
- if (script.onUpdateXR)
1161
- script.onUpdateXR(args);
1162
- }
1163
- performance.mark('NeedleXRSession update scripts end');
1164
- performance.measure('NeedleXRSession update scripts', 'NeedleXRSession update scripts start', 'NeedleXRSession update scripts end');
1165
- // handle inactive scripts
1166
- this.handleInactiveScripts();
1167
- // handle removed scripts
1168
- if (this._script_to_remove.length > 0) {
1169
- // make sure we have no duplicates
1170
- const unique = [...new Set(this._script_to_remove)];
1171
- this._script_to_remove.length = 0;
1172
- for (const script of unique) {
1173
- if (!script.destroyed && this.running) {
1174
- script.onLeaveXR?.(args);
1175
- }
1176
- this.removeScript(script);
1177
- }
1178
- }
1179
- this.sync?.onUpdate(this);
1180
- this.onRenderDebug();
1181
- performance.mark('NeedleXRSession onBefore end');
1182
- performance.measure('NE XR frame', 'NeedleXRSession onBefore start', 'NeedleXRSession onBefore end');
1183
- };
1184
- onRenderDebug() {
1185
- if (debug) {
1186
- for (const controller of this.controllers) {
1187
- controller.onRenderDebug();
1188
- }
1189
- }
1190
- if ((debug || debugFPS) && this.rig) {
1191
- debugFPSFramesSinceLastUpdate++;
1192
- if (debugFPSFramesSinceLastUpdate >= 20) {
1193
- const pos = this.rig.gameObject.worldPosition;
1194
- const forward = this.rig.gameObject.worldForward;
1195
- pos.add(forward.multiplyScalar(1.5));
1196
- const upwards = this.rig.gameObject.worldUp;
1197
- pos.add(upwards.multiplyScalar(2.5));
1198
- let debugLabel = "";
1199
- debugLabel += `${this.context.time.smoothedFps.toFixed(0)} FPS`;
1200
- debugLabel += `, calls: ${this.context.renderer.info.render.calls}, tris: ${this.context.renderer.info.render.triangles.toLocaleString()}`;
1201
- if (debug || debugFPS) {
1202
- for (const ctrl of this.controllers) {
1203
- debugLabel += `\n${ctrl.hand ? "hand" : "ctrl"} ${ctrl.inputSource.handedness}[${ctrl.index}] con:${ctrl.connected} tr:${ctrl.isTracking} hts:${ctrl.hasHitTestSource ? "yes" : "no"}`;
1204
- }
1205
- }
1206
- debugFPSFramesSinceLastUpdate = 0;
1207
- Gizmos.DrawLabel(pos, debugLabel, undefined, 1 / 60 * 20);
1208
- }
1209
- }
1210
- }
1211
- onBeforeRender = () => {
1212
- if (this.context.mainCamera)
1213
- this.updateFade(this.context.mainCamera);
1214
- };
1215
- onAfterRender = () => {
1216
- this.onUpdateFade_PostRender();
1217
- // render spectator view if we're in VR using Link
1218
- // __rendered_once is for when we are on device, but opening the browser should not show a blank space
1219
- if (DeviceUtilities.isDesktop() || !this["_renderOnceOnDevice"]) {
1220
- const renderer = this.context.renderer;
1221
- if (renderer.xr.isPresenting && this.context.mainCamera) {
1222
- this["_renderOnceOnDevice"] = true;
1223
- const wasXr = renderer.xr.enabled;
1224
- const previousRenderTarget = renderer.getRenderTarget();
1225
- const previousBackground = this.context.scene.background;
1226
- renderer.xr.enabled = false;
1227
- renderer.setRenderTarget(null);
1228
- if (this.isPassThrough)
1229
- this.context.scene.background = null;
1230
- if (this.context.composer) {
1231
- this.context.composer.render(this.context.time.deltaTime);
1232
- }
1233
- else {
1234
- renderer.render(this.context.scene, this.context.mainCamera);
1235
- }
1236
- renderer.xr.enabled = wasXr;
1237
- renderer.setRenderTarget(previousRenderTarget);
1238
- this.context.scene.background = previousBackground;
1239
- }
1240
- }
1241
- };
1242
- /** register a new XR script if it hasnt added yet */
1243
- addScript(script) {
1244
- if (this._xr_scripts.includes(script))
1245
- return false;
1246
- if (debug)
1247
- console.log("Register new XRScript", script);
1248
- this._xr_scripts.push(script);
1249
- if (typeof script.onUpdateXR === "function") {
1250
- this._xr_update_scripts.push(script);
1251
- }
1252
- return true;
1253
- }
1254
- /** mark a script as inactive and invokes callbacks */
1255
- markInactive(script) {
1256
- if (this._inactive_scripts.indexOf(script) >= 0)
1257
- return;
1258
- // inactive scripts should not receive any regular callbacks anymore
1259
- this.removeScript(script, false);
1260
- this._inactive_scripts.push(script);
1261
- // inactive scripts receive callbacks as if the XR session has ended
1262
- for (const ctrl of this.controllers)
1263
- this.invokeCallback_ControllerRemoved(script, ctrl);
1264
- this.invokeCallback_LeaveXR(script);
1265
- }
1266
- handleInactiveScripts() {
1267
- if (this._inactive_scripts.length > 0) {
1268
- for (let i = this._inactive_scripts.length - 1; i >= 0; i--) {
1269
- const script = this._inactive_scripts[i];
1270
- if (script.activeAndEnabled) {
1271
- this._inactive_scripts.splice(i, 1);
1272
- this.addScript(script);
1273
- this.invokeCallback_EnterXR(script);
1274
- for (const ctrl of this.controllers)
1275
- this.invokeCallback_ControllerAdded(script, ctrl);
1276
- }
1277
- }
1278
- }
1279
- }
1280
- _script_to_remove = [];
1281
- removeScript(script, removeCompletely = true) {
1282
- if (debug)
1283
- console.log("Remove XRScript", script);
1284
- const index = this._xr_scripts.indexOf(script);
1285
- if (index >= 0)
1286
- this._xr_scripts.splice(index, 1);
1287
- const index2 = this._xr_update_scripts.indexOf(script);
1288
- if (index2 >= 0)
1289
- this._xr_update_scripts.splice(index2, 1);
1290
- if (removeCompletely) {
1291
- const index3 = this._inactive_scripts.indexOf(script);
1292
- if (index3 >= 0)
1293
- this._inactive_scripts.splice(index3, 1);
1294
- }
1295
- }
1296
- invokeCallback_EnterXR(script) {
1297
- if (script.onEnterXR) {
1298
- script.onEnterXR({ xr: this });
1299
- }
1300
- }
1301
- invokeCallback_ControllerAdded(script, controller) {
1302
- if (script.onXRControllerAdded) {
1303
- script.onXRControllerAdded({ xr: this, controller, change: "added" });
1304
- }
1305
- }
1306
- invokeCallback_ControllerRemoved(script, controller) {
1307
- if (script.onXRControllerRemoved) {
1308
- script.onXRControllerRemoved({ xr: this, controller, change: "removed" });
1309
- }
1310
- }
1311
- invokeCallback_LeaveXR(script) {
1312
- if (script.onLeaveXR && !script.destroyed) {
1313
- script.onLeaveXR({ xr: this });
1314
- }
1315
- }
1316
- syncCameraCullingMask() {
1317
- // when we set unity layers objects will only be rendered on one eye
1318
- // we set layers to sync raycasting and have a similar behaviour to unity
1319
- const cam = this.context.xrCamera;
1320
- const cull = this.context.mainCameraComponent?.cullingMask;
1321
- if (cam && cull !== undefined) {
1322
- for (const c of cam.cameras) {
1323
- c.layers.mask = cull;
1324
- }
1325
- cam.layers.mask = cull;
1326
- }
1327
- else if (cam) {
1328
- for (const c of cam.cameras) {
1329
- c.layers.enableAll();
1330
- }
1331
- cam.layers.enableAll();
1332
- }
1333
- }
1334
- invokeControllerEvent(controller, listeners, change) {
1335
- for (let i = listeners.length - 1; i >= 0; i--) {
1336
- const listener = listeners[i];
1337
- if (!listener)
1338
- continue;
1339
- try {
1340
- listener({
1341
- xr: this,
1342
- controller,
1343
- change
1344
- });
1345
- }
1346
- catch (e) {
1347
- console.error(e);
1348
- }
1349
- }
1350
- }
1351
- _camera;
1352
- _cameraRenderParent = new Object3D().rotateY(Math.PI);
1353
- _previousCameraParent;
1354
- _customforward = true;
1355
- originalCameraNearPlane;
1356
- /** This is used to have the XR system camera look into threejs Z forward direction (instead of -z) */
1357
- applyCustomForward() {
1358
- if (this.context.mainCamera && this._customforward) {
1359
- this._camera = this.context.mainCamera;
1360
- if (this._camera.parent !== this._cameraRenderParent) {
1361
- this._previousCameraParent = this._camera.parent;
1362
- this._previousCameraParent?.add(this._cameraRenderParent);
1363
- }
1364
- this._cameraRenderParent.name = "XR Camera Render Parent";
1365
- this._cameraRenderParent.add(this._camera);
1366
- let minNearPlane = .02;
1367
- if (this.rig) {
1368
- const rigWorldScale = getWorldScale(this.rig.gameObject);
1369
- minNearPlane *= rigWorldScale.x;
1370
- }
1371
- if (this._camera instanceof PerspectiveCamera && this._camera.near > minNearPlane) {
1372
- this.originalCameraNearPlane = this._camera.near;
1373
- this._camera.near = minNearPlane;
1374
- }
1375
- }
1376
- }
1377
- revertCustomForward() {
1378
- if (this._camera && this._previousCameraParent) {
1379
- this._previousCameraParent.add(this._camera);
1380
- }
1381
- this._previousCameraParent = null;
1382
- if (this._camera instanceof PerspectiveCamera && this.originalCameraNearPlane != undefined) {
1383
- this._camera.near = this.originalCameraNearPlane;
1384
- }
1385
- }
1386
- _viewerPose;
1387
- _transformOrientation = new Quaternion();
1388
- _transformPosition = new Vector3();
1389
- internalUpdateState() {
1390
- const referenceSpace = this.context.renderer.xr.getReferenceSpace();
1391
- if (!referenceSpace) {
1392
- this._viewerPose = undefined;
1393
- return;
1394
- }
1395
- this._viewerPose = this.frame.getViewerPose(referenceSpace);
1396
- if (this._viewerPose) {
1397
- const transform = this._viewerPose.transform;
1398
- this._transformPosition.set(transform.position.x, transform.position.y, transform.position.z);
1399
- this._transformOrientation.set(transform.orientation.x, transform.orientation.y, transform.orientation.z, transform.orientation.w);
1400
- }
1401
- }
1402
- // TODO: for scene transitions (e.g. SceneSwitcher) where creating the scene might take a few moments we might want more control over when/how this fading occurs and how long the scene stays black
1403
- _transition;
1404
- get transition() {
1405
- if (!this._transition)
1406
- this._transition = new SceneTransition();
1407
- return this._transition;
1408
- }
1409
- /** Call to fade rendering to black for a short moment (the returned promise will be resolved when fully black)
1410
- * This can be used to mask scene transitions or teleportation
1411
- * @returns a promise that is resolved when the screen is fully black
1412
- * @example `fadeTransition().then(() => { <fully_black> })`
1413
- */
1414
- fadeTransition() {
1415
- if (!this._transition)
1416
- this._transition = new SceneTransition();
1417
- return this._transition.fadeTransition();
1418
- }
1419
- /** e.g. FadeToBlack */
1420
- updateFade(camera) {
1421
- if (this._transition && camera instanceof PerspectiveCamera)
1422
- this._transition.update(camera, this.context.time.deltaTime);
1423
- }
1424
- onUpdateFade_PostRender() {
1425
- this._transition?.remove();
1426
- }
1427
- }
1
+ import { Object3D, PerspectiveCamera, Quaternion, Vector3 } from "three";
2
+ import { enableSpatialConsole, isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../debug/index.js";
3
+ import { Context, FrameEvent } from "../engine_context.js";
4
+ import { ContextEvent, ContextRegistry } from "../engine_context_registry.js";
5
+ import { isDestroyed } from "../engine_gameobject.js";
6
+ import { Gizmos } from "../engine_gizmos.js";
7
+ import { registerFrameEventCallback, unregisterFrameEventCallback } from "../engine_lifecycle_functions_internal.js";
8
+ import { getBoundingBox, getTempQuaternion, getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale, setWorldPosition, setWorldQuaternion, setWorldScale } from "../engine_three_utils.js";
9
+ import { delay, DeviceUtilities, getParam } from "../engine_utils.js";
10
+ import { invokeXRSessionEnd, invokeXRSessionStart } from "./events.js";
11
+ import { flipForwardMatrix, flipForwardQuaternion, ImplictXRRig } from "./internal.js";
12
+ import { NeedleXRController } from "./NeedleXRController.js";
13
+ import { NeedleXRSync } from "./NeedleXRSync.js";
14
+ import { SceneTransition } from "./SceneTransition.js";
15
+ import { TemporaryXRContext } from "./TempXRContext.js";
16
+ import { InternalUSDZRegistry } from "./usdz.js";
17
+ const measure_SessionStartedMarker = "NeedleXRSession onStart";
18
+ const measure_SessionEndedMarker = "NeedleXRSession onEnd";
19
+ const debug = getParam("debugwebxr");
20
+ const debugFPS = getParam("stats");
21
+ let debugFPSFramesSinceLastUpdate = 0;
22
+ function getDOMOverlayElement(domElement) {
23
+ let arOverlayElement = null;
24
+ // for react cases we dont have an Engine Element
25
+ const element = domElement;
26
+ if (element.getAROverlayContainer)
27
+ arOverlayElement = element.getAROverlayContainer();
28
+ else
29
+ arOverlayElement = domElement;
30
+ return arOverlayElement;
31
+ }
32
+ handleSessionGranted();
33
+ async function handleSessionGranted() {
34
+ // TODO: asap session granted doesnt handle the pre-room yet
35
+ if (getParam("debugasap")) {
36
+ let asapSession = globalThis["needle:XRSession"];
37
+ // @ts-ignore // getting TS2848 here, not sure why
38
+ if (asapSession instanceof (Promise)) {
39
+ delete globalThis["needle:XRSession"];
40
+ ContextRegistry.addContextCreatedCallback(async (cb) => {
41
+ if (!asapSession)
42
+ return;
43
+ // TODO: add support to pass this to the temporary room
44
+ enableSpatialConsole(true);
45
+ const session = await asapSession;
46
+ if (session) {
47
+ const sessionInit = NeedleXRSession.getDefaultSessionInit("immersive-vr");
48
+ NeedleXRSession.setSession("immersive-vr", session, sessionInit, cb.context);
49
+ }
50
+ else {
51
+ console.error("NeedleXRSession: ASAP session was rejected");
52
+ }
53
+ asapSession = undefined;
54
+ });
55
+ return;
56
+ }
57
+ }
58
+ if ('xr' in navigator) {
59
+ // WebXRViewer (based on Firefox) has a bug where addEventListener
60
+ // throws a silent exception and aborts execution entirely.
61
+ if (/WebXRViewer\//i.test(navigator.userAgent)) {
62
+ console.warn('WebXRViewer does not support addEventListener');
63
+ return;
64
+ }
65
+ navigator.xr?.addEventListener('sessiongranted', async () => {
66
+ enableSpatialConsole(true);
67
+ console.log("Received Session Granted...");
68
+ await delay(100);
69
+ const lastSessionMode = sessionStorage.getItem("needle_xr_session_mode");
70
+ const lastSessionInit = sessionStorage.getItem("needle_xr_session_init") ?? null;
71
+ const init = lastSessionInit ? JSON.parse(lastSessionInit) : null;
72
+ let info = null;
73
+ if (contextIsLoading()) {
74
+ await TemporaryXRContext.start(lastSessionMode || "immersive-vr", init || NeedleXRSession.getDefaultSessionInit("immersive-vr"));
75
+ await waitForContextLoadingFinished();
76
+ info = await TemporaryXRContext.handoff();
77
+ }
78
+ if (info) {
79
+ NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
80
+ }
81
+ else if (lastSessionMode && lastSessionInit) {
82
+ console.log("Session Granted: Restore last session");
83
+ const init = JSON.parse(lastSessionInit);
84
+ NeedleXRSession.start(lastSessionMode, init).catch(e => console.warn(e));
85
+ }
86
+ else {
87
+ // if no session was found we start VR by default
88
+ NeedleXRSession.start("immersive-vr").catch(e => console.warn("Session Granted failed:", e));
89
+ }
90
+ // make sure we only subscribe to the event once
91
+ }, { once: true });
92
+ }
93
+ }
94
+ function saveSessionInfo(mode, init) {
95
+ sessionStorage.setItem("needle_xr_session_mode", mode);
96
+ sessionStorage.setItem("needle_xr_session_init", JSON.stringify(init));
97
+ }
98
+ function deleteSessionInfo() {
99
+ sessionStorage.removeItem("needle_xr_session_mode");
100
+ sessionStorage.removeItem("needle_xr_session_init");
101
+ }
102
+ const contexts_loading = new Set();
103
+ ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async (cb) => {
104
+ contexts_loading.add(cb.context);
105
+ });
106
+ ContextRegistry.registerCallback(ContextEvent.ContextCreated, async (cb) => {
107
+ contexts_loading.delete(cb.context);
108
+ });
109
+ function contextIsLoading() { return contexts_loading.size > 0; }
110
+ function waitForContextLoadingFinished() {
111
+ return new Promise(res => {
112
+ const startTime = Date.now();
113
+ const interval = setInterval(() => {
114
+ if (!contextIsLoading() || Date.now() - startTime > 60000) {
115
+ clearInterval(interval);
116
+ res();
117
+ }
118
+ }, 100);
119
+ });
120
+ }
121
+ if (DeviceUtilities.isDesktop() && isDevEnvironment()) {
122
+ window.addEventListener("keydown", (evt) => {
123
+ if (evt.key === "x" || evt.key === "Escape") {
124
+ if (NeedleXRSession.active) {
125
+ NeedleXRSession.stop();
126
+ }
127
+ }
128
+ });
129
+ }
130
+ // if (getParam("simulatewebxrloading")) {
131
+ // ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async _cb => {
132
+ // await delay(3000);
133
+ // setTimeout(async () => {
134
+ // const info = await TemporaryXRContext.handoff();
135
+ // if (info) NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
136
+ // else
137
+ // NeedleXRSession.start("immersive-vr")
138
+ // }, 6000)
139
+ // });
140
+ // let triggered = false;
141
+ // window.addEventListener("click", () => {
142
+ // if (triggered) return;
143
+ // triggered = true;
144
+ // TemporaryXRContext.start("immersive-vr", NeedleXRSession.getDefaultSessionInit("immersive-vr"));
145
+ // });
146
+ // }
147
+ /**
148
+ * This class manages an XRSession to provide helper methods and events. It provides easy access to the XRInputSources (controllers and hands)
149
+ * - Start a XRSession with `NeedleXRSession.start(...)`
150
+ * - Stop a XRSession with `NeedleXRSession.stop()`
151
+ * - Access a running XRSession with `NeedleXRSession.active`
152
+ *
153
+ * If a XRSession is active you can use all XR-related event methods on your components to receive XR events e.g. `onEnterXR`, `onUpdateXR`, `onLeaveXR`
154
+ * ```ts
155
+ * export class MyComponent extends Behaviour {
156
+ * // callback invoked whenever the XRSession is started or your component is added to a scene with an active XRSession
157
+ * onEnterXR(args: NeedleXREventArgs) {
158
+ * console.log("Entered XR");
159
+ * // access the NeedleXRSession via args.xr
160
+ * }
161
+ * // callback invoked whenever a controller is added (or you switch from controller to hand tracking)
162
+ * onControllerAdded(args: NeedleXRControllerEventArgs) { }
163
+ * }
164
+ * ```
165
+ *
166
+ * ### XRRig
167
+ * The XRRig can be accessed via the `rig` property
168
+ * Set a custom XRRig via `NeedleXRSession.addRig(...)` or `NeedleXRSession.removeRig(...)`
169
+ * By default the active XRRig with the highest priority in the scene is used
170
+ */
171
+ export class NeedleXRSession {
172
+ static _sync = null;
173
+ static getXRSync(context) {
174
+ if (!this._sync)
175
+ this._sync = new NeedleXRSync(context);
176
+ return this._sync;
177
+ }
178
+ static get currentSessionRequest() { return this._currentSessionRequestMode; }
179
+ static _currentSessionRequestMode = null;
180
+ /**
181
+ * @returns the active @type {NeedleXRSession} (if any active) or null
182
+ */
183
+ static get active() { return this._activeSession; }
184
+ /** The active xr session mode (if any xr session is active)
185
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
186
+ */
187
+ static get activeMode() { return this._activeSession?.mode ?? null; }
188
+ /** XRSystem via navigator.xr access
189
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem
190
+ */
191
+ static get xrSystem() {
192
+ return ('xr' in navigator) ? navigator.xr : undefined;
193
+ }
194
+ /**
195
+ * @returns true if the browser supports WebXR (`immersive-vr` or `immersive-ar`)
196
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
197
+ */
198
+ static isXRSupported() { return Promise.all([this.isVRSupported(), this.isARSupported()]).then(res => res.some(e => e)).catch(() => false); }
199
+ /**
200
+ * @returns true if the browser supports immersive-vr (WebXR)
201
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
202
+ */
203
+ static isVRSupported() { return this.isSessionSupported("immersive-vr"); }
204
+ /**
205
+ * @returns true if the browser supports immersive-ar (WebXR)
206
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
207
+ */
208
+ static isARSupported() { return this.isSessionSupported("immersive-ar"); }
209
+ /**
210
+ * @param mode The XRSessionMode to check if it is supported
211
+ * @returns true if the browser supports the given XRSessionMode
212
+ */
213
+ static isSessionSupported(mode) { return this.xrSystem?.isSessionSupported(mode).catch(err => { if (debug)
214
+ console.error(err); return false; }) ?? Promise.resolve(false); }
215
+ static _currentSessionRequest;
216
+ static _activeSession;
217
+ /** Register to listen to XRSession start events. Unsubscribe with `offXRSessionStart` */
218
+ static onSessionRequestStart(evt) {
219
+ this._sessionRequestStartListeners.push(evt);
220
+ }
221
+ /** Unsubscribe from request start evt. Register with `onSessionRequestStart` */
222
+ static offSessionRequestStart(evt) {
223
+ const index = this._sessionRequestStartListeners.indexOf(evt);
224
+ if (index >= 0)
225
+ this._sessionRequestStartListeners.splice(index, 1);
226
+ }
227
+ static _sessionRequestStartListeners = [];
228
+ /** Called after the session request has finished */
229
+ static onSessionRequestEnd(evt) {
230
+ this._sessionRequestEndListeners.push(evt);
231
+ }
232
+ /** Unsubscribe from request end evt */
233
+ static offSessionRequestEnd(evt) {
234
+ const index = this._sessionRequestEndListeners.indexOf(evt);
235
+ if (index >= 0)
236
+ this._sessionRequestEndListeners.splice(index, 1);
237
+ }
238
+ static _sessionRequestEndListeners = [];
239
+ /** Listen to XR session started. Unsubscribe with `offXRSessionStart` */
240
+ static onXRSessionStart(evt) {
241
+ this._xrStartListeners.push(evt);
242
+ }
243
+ ;
244
+ /** Unsubscribe from XRSession started events */
245
+ static offXRSessionStart(evt) {
246
+ const index = this._xrStartListeners.indexOf(evt);
247
+ if (index >= 0)
248
+ this._xrStartListeners.splice(index, 1);
249
+ }
250
+ static _xrStartListeners = [];
251
+ /** Listen to XR session ended. Unsubscribe with `offXRSessionEnd` */
252
+ static onXRSessionEnd(evt) {
253
+ this._xrEndListeners.push(evt);
254
+ }
255
+ ;
256
+ /** Unsubscribe from XRSession started events */
257
+ static offXRSessionEnd(evt) {
258
+ const index = this._xrEndListeners.indexOf(evt);
259
+ if (index >= 0)
260
+ this._xrEndListeners.splice(index, 1);
261
+ }
262
+ static _xrEndListeners = [];
263
+ /** Listen to controller added events.
264
+ * Events are cleared when starting a new session
265
+ **/
266
+ static onControllerAdded(evt) {
267
+ this._controllerAddedListeners.push(evt);
268
+ }
269
+ /** Unsubscribe from controller added evts */
270
+ static offControllerAdded(evt) {
271
+ const index = this._controllerAddedListeners.indexOf(evt);
272
+ if (index >= 0)
273
+ this._controllerAddedListeners.splice(index, 1);
274
+ }
275
+ static _controllerAddedListeners = [];
276
+ /** Listen to controller removed events
277
+ * Events are cleared when starting a new session
278
+ **/
279
+ static onControllerRemoved(evt) {
280
+ this._controllerRemovedListeners.push(evt);
281
+ }
282
+ /** Unsubscribe from controller removed events */
283
+ static offControllerRemoved(evt) {
284
+ const index = this._controllerRemovedListeners.indexOf(evt);
285
+ if (index >= 0)
286
+ this._controllerRemovedListeners.splice(index, 1);
287
+ }
288
+ static _controllerRemovedListeners = [];
289
+ /** If the browser supports offerSession - creating a VR or AR button in the browser navigation bar */
290
+ static offerSession(mode, init, context) {
291
+ if ('xr' in navigator && navigator.xr && 'offerSession' in navigator.xr) {
292
+ if (typeof navigator.xr.offerSession === "function") {
293
+ console.log("WebXR offerSession is available - requesting mode: " + mode);
294
+ if (init == "default") {
295
+ init = this.getDefaultSessionInit(mode);
296
+ }
297
+ navigator.xr.offerSession(mode, {
298
+ ...init
299
+ }).then((session) => {
300
+ return NeedleXRSession.setSession(mode, session, init, context);
301
+ }).catch(_ => {
302
+ console.log("XRSession offer rejected (perhaps because another call to offerSession was made or a call to requestSession was made)");
303
+ });
304
+ }
305
+ return true;
306
+ }
307
+ return false;
308
+ }
309
+ /** @returns a new XRSession init object with defaults */
310
+ static getDefaultSessionInit(mode) {
311
+ switch (mode) {
312
+ case "immersive-ar":
313
+ const arFeatures = ['anchors', 'local-floor', 'layers', 'dom-overlay', 'hit-test', 'unbounded'];
314
+ // Don't request handtracking by default on VisionOS
315
+ if (!DeviceUtilities.isVisionOS())
316
+ arFeatures.push('hand-tracking');
317
+ return {
318
+ optionalFeatures: arFeatures,
319
+ };
320
+ case "immersive-vr":
321
+ const vrFeatures = ['local-floor', 'bounded-floor', 'high-fixed-foveation-level', 'layers'];
322
+ // Don't request handtracking by default on VisionOS
323
+ if (!DeviceUtilities.isVisionOS())
324
+ vrFeatures.push('hand-tracking');
325
+ return {
326
+ optionalFeatures: vrFeatures,
327
+ };
328
+ default:
329
+ console.warn("No default session init for mode", mode);
330
+ return {};
331
+ }
332
+ }
333
+ /** start a new webXR session (make sure to stop already running sessions before calling this method)
334
+ * @param mode The XRSessionMode to start (e.g. `immersive-vr` or `immersive-ar`) or `ar` to start `immersive-ar` on supported devices OR on iOS devices it will export an interactive USDZ and open in Quicklook.
335
+ * Get more information about WebXR modes: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
336
+ * @param init The XRSessionInit to use (optional), docs: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit
337
+ * @param context The Needle Engine context to use
338
+ */
339
+ static async start(mode, init, context) {
340
+ // handle iOS platform where "immersive-ar" is not supported
341
+ // TODO: should we add a separate mode (e.g. "AR")? https://linear.app/needle/issue/NE-5303
342
+ if (DeviceUtilities.isiOS()) {
343
+ if (mode === "ar") {
344
+ const arSupported = await this.isARSupported();
345
+ if (!arSupported) {
346
+ InternalUSDZRegistry.exportAndOpen();
347
+ return null;
348
+ }
349
+ else {
350
+ mode = "immersive-ar";
351
+ }
352
+ }
353
+ }
354
+ else if (mode == "ar") {
355
+ mode = "immersive-ar";
356
+ }
357
+ if (isDevEnvironment() && getParam("debugxrpreroom")) {
358
+ console.warn("Debug: Starting temporary XR session");
359
+ await TemporaryXRContext.start(mode, init || NeedleXRSession.getDefaultSessionInit(mode));
360
+ return null;
361
+ }
362
+ if (this._currentSessionRequest) {
363
+ console.warn("A XRSession is already being requested");
364
+ if (debug || isDevEnvironment())
365
+ showBalloonWarning("A XRSession is already being requested");
366
+ return this._currentSessionRequest.then(() => this._activeSession);
367
+ }
368
+ if (this._activeSession) {
369
+ console.error("A XRSession is already running");
370
+ return this._activeSession;
371
+ }
372
+ // Make sure we have a context
373
+ if (!context)
374
+ context = Context.Current;
375
+ if (!context)
376
+ context = ContextRegistry.All[0];
377
+ if (!context)
378
+ throw new Error("No Needle Engine Context found");
379
+ performance.mark('NeedleXRSession start');
380
+ // setup session init args, make sure we have default values
381
+ if (!init)
382
+ init = {};
383
+ switch (mode) {
384
+ // Setup VR initialization parameters
385
+ case "immersive-ar":
386
+ {
387
+ const supported = await this.xrSystem?.isSessionSupported('immersive-ar');
388
+ if (supported !== true) {
389
+ console.error(mode + ' is not supported by this browser.');
390
+ return null;
391
+ }
392
+ const defaultInit = this.getDefaultSessionInit(mode);
393
+ const domOverlayElement = getDOMOverlayElement(context.domElement);
394
+ if (domOverlayElement && !DeviceUtilities.isQuest()) { // excluding quest since dom-overlay breaks sessiongranted
395
+ defaultInit.domOverlay = { root: domOverlayElement };
396
+ defaultInit.optionalFeatures.push('dom-overlay');
397
+ }
398
+ init = {
399
+ ...defaultInit,
400
+ ...init,
401
+ };
402
+ }
403
+ break;
404
+ // Setup AR initialization parameters
405
+ case "immersive-vr":
406
+ {
407
+ const supported = await this.xrSystem?.isSessionSupported('immersive-vr');
408
+ if (supported !== true) {
409
+ console.error(mode + ' is not supported by this browser.');
410
+ return null;
411
+ }
412
+ const defaultInit = this.getDefaultSessionInit(mode);
413
+ init = {
414
+ ...defaultInit,
415
+ ...init,
416
+ };
417
+ }
418
+ break;
419
+ default:
420
+ console.warn("No default session init for mode", mode);
421
+ break;
422
+ }
423
+ // Fix: define these here because VariantLauncher crashes otherwise. Spec: https://immersive-web.github.io/webxr/#feature-dependencies
424
+ // Issue: https://linear.app/needle/issue/NE-5136
425
+ init.optionalFeatures ??= [];
426
+ init.requiredFeatures ??= [];
427
+ // we stop a temporary session here (if any runs)
428
+ await TemporaryXRContext.stop();
429
+ const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
430
+ if (debug)
431
+ console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;", init, scripts);
432
+ else
433
+ console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;");
434
+ for (const script of scripts) {
435
+ if (script.onBeforeXR)
436
+ script.onBeforeXR(mode, init);
437
+ }
438
+ for (const listener of this._sessionRequestStartListeners) {
439
+ listener({ mode, init });
440
+ }
441
+ if (debug)
442
+ showBalloonMessage("Requesting " + mode + " session (" + Date.now() + ")");
443
+ this._currentSessionRequest = navigator.xr?.requestSession(mode, init);
444
+ this._currentSessionRequestMode = mode;
445
+ /**@type {XRSystem} */
446
+ const newSession = await (this._currentSessionRequest)?.catch(e => {
447
+ console.error(e, "Code: " + e.code);
448
+ if (e.code === 9)
449
+ showBalloonWarning("Make sure your device has the required permissions (e.g. camera access)");
450
+ console.log("If the specified XR configuration is not supported (e.g. entering AR doesnt work) - make sure you access the website on a secure connection (HTTPS) and your device has the required permissions (e.g. camera access)");
451
+ const notSecure = location.protocol === 'http:';
452
+ if (notSecure)
453
+ showBalloonWarning("XR requires a secure connection (HTTPS)");
454
+ });
455
+ this._currentSessionRequest = undefined;
456
+ this._currentSessionRequestMode = null;
457
+ for (const listener of this._sessionRequestEndListeners) {
458
+ listener({ mode, init, newSession: newSession || null });
459
+ }
460
+ if (!newSession) {
461
+ console.warn("XR Session request was rejected");
462
+ return null;
463
+ }
464
+ const session = this.setSession(mode, newSession, init, context);
465
+ performance.mark('NeedleXRSession end');
466
+ performance.measure('NeedleXRSession Startup', 'NeedleXRSession start', 'NeedleXRSession end');
467
+ return session;
468
+ }
469
+ static setSession(mode, session, init, context) {
470
+ if (this._activeSession) {
471
+ console.error("A XRSession is already running");
472
+ return this._activeSession;
473
+ }
474
+ const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
475
+ this._activeSession = new NeedleXRSession(mode, session, context, {
476
+ scripts: scripts,
477
+ controller_added: this._controllerAddedListeners,
478
+ controller_removed: this._controllerRemovedListeners,
479
+ init: init
480
+ });
481
+ session.addEventListener("end", this.onEnd);
482
+ if (debug)
483
+ console.log("%c" + `Started ${mode} session`, "font-weight:bold;", scripts);
484
+ else
485
+ console.log("%c" + `Started ${mode} session`, "font-weight:bold;");
486
+ return this._activeSession;
487
+ }
488
+ /** stops the active XR session */
489
+ static stop() {
490
+ this._activeSession?.end();
491
+ }
492
+ static onEnd = () => {
493
+ if (debug)
494
+ console.log("XR Session ended");
495
+ this._activeSession = null;
496
+ };
497
+ /** The needle engine context this session was started from */
498
+ context;
499
+ get sync() {
500
+ return NeedleXRSession._sync;
501
+ }
502
+ /** Returns true if the xr session is still active */
503
+ get running() { return !this._ended && this.session != null; }
504
+ /**
505
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession
506
+ */
507
+ session;
508
+ /** XR Session Mode: AR or VR */
509
+ mode;
510
+ /**
511
+ * The XRSession interface's read-only interactionMode property describes the best space (according to the user agent) for the application to draw an interactive UI for the current session.
512
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/interactionMode
513
+ */
514
+ get interactionMode() { return this.session["interactionMode"]; }
515
+ /**
516
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilityState
517
+ * @returns {XRVisibilityState} The visibility state of the XRSession
518
+ */
519
+ get visibilityState() { return this.session.visibilityState; }
520
+ /**
521
+ * Check if the session is `visible-blurred` - this means e.g. the keyboard is shown
522
+ */
523
+ get isVisibleBlurred() { return this.session.visibilityState === 'visible-blurred'; }
524
+ /**
525
+ * Check if the session has system keyboard support
526
+ */
527
+ get isSystemKeyboardSupported() { return this.session.isSystemKeyboardSupported; }
528
+ /**
529
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/environmentBlendMode
530
+ */
531
+ get environmentBlendMode() { return this.session.environmentBlendMode; }
532
+ /**
533
+ * The current XR frame
534
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
535
+ */
536
+ get frame() { return this.context.xrFrame; }
537
+ /** The currently active/connected controllers */
538
+ controllers = [];
539
+ /** shorthand to query the left controller. Use `controllers` to get access to all connected controllers */
540
+ get leftController() { return this.controllers.find(c => c.side === "left"); }
541
+ /** shorthand to query the right controller. Use `controllers` to get access to all connected controllers */
542
+ get rightController() { return this.controllers.find(c => c.side === "right"); }
543
+ /** @returns the given controller if it is connected */
544
+ getController(side) {
545
+ if (typeof side === "number")
546
+ return this.controllers[side] || null;
547
+ return this.controllers.find(c => c.side === side) || null;
548
+ }
549
+ /** Returns true if running in pass through mode in immersive AR (e.g. user is wearing a headset while in AR) */
550
+ get isPassThrough() {
551
+ if (this.environmentBlendMode !== 'opaque' && this.interactionMode === "world-space")
552
+ return true;
553
+ // since we can not rely on interactionMode check we check the controllers too
554
+ // https://linear.app/needle/issue/NE-4057
555
+ // the following is a workaround for the issue above
556
+ if (this.mode === "immersive-ar" && this.environmentBlendMode !== 'opaque') {
557
+ // if we have any tracked pointer controllers we're also in passthrough
558
+ if (this.controllers.some(c => c.inputSource.targetRayMode === "tracked-pointer"))
559
+ return true;
560
+ }
561
+ if (isDevEnvironment() && DeviceUtilities.isDesktop() && this.mode === "immersive-ar") {
562
+ return true;
563
+ }
564
+ return false;
565
+ }
566
+ get isAR() { return this.mode === 'immersive-ar'; }
567
+ get isVR() { return this.mode === 'immersive-vr'; }
568
+ /** If the AR mode is not immersive (meaning the user is e.g. holding a phone instead of wearing a AR passthrough headset) */
569
+ get isScreenBasedAR() { return this.isAR && !this.isPassThrough; }
570
+ get posePosition() { return this._transformPosition; }
571
+ get poseOrientation() { return this._transformOrientation; }
572
+ /** @returns the context.renderer.xr.getReferenceSpace() result */
573
+ get referenceSpace() { return this.context.renderer.xr.getReferenceSpace(); }
574
+ /** @returns the XRFrame `viewerpose` using the xr `referenceSpace` */
575
+ get viewerPose() { return this._viewerPose; }
576
+ /** @returns `true` if any image is currently being tracked */
577
+ /** returns true if images are currently being tracked */
578
+ get isTrackingImages() {
579
+ if (this.frame && "getImageTrackingResults" in this.frame && typeof this.frame.getImageTrackingResults === "function") {
580
+ try {
581
+ const trackingResult = this.frame.getImageTrackingResults();
582
+ for (const result of trackingResult) {
583
+ const state = result.trackingState;
584
+ if (state === "tracked")
585
+ return true;
586
+ }
587
+ }
588
+ catch {
589
+ // Looks like we get a NotSupportedException on Android since the method is known
590
+ // but the feature is not supported by the session
591
+ // TODO Can we check here if we even requested the image-tracking feature instead of catching?
592
+ return false;
593
+ }
594
+ }
595
+ return false;
596
+ }
597
+ /** The currently active XR rig */
598
+ get rig() {
599
+ const rig = this._rigs[0] ?? null;
600
+ if (rig?.gameObject && isDestroyed(rig.gameObject) || rig?.isActive === false) {
601
+ this.updateActiveXRRig();
602
+ return this._rigs[0] ?? null;
603
+ }
604
+ return rig;
605
+ }
606
+ _rigScale = 1;
607
+ _lastRigScaleUpdate = -1;
608
+ /** Get the XR Rig worldscale.
609
+ *
610
+ * **For AR**
611
+ * If you want to modify the scale in AR at runtime get the WebARSessionRoot component via `findObjectOfType(WebARSessionRoot)` and then set the `arScale` value.
612
+ *
613
+ */
614
+ get rigScale() {
615
+ if (!this._rigs[0])
616
+ return 1;
617
+ if (this._lastRigScaleUpdate !== this.context.time.frame) {
618
+ this._lastRigScaleUpdate = this.context.time.frame;
619
+ this._rigScale = this._rigs[0].gameObject.worldScale.x;
620
+ }
621
+ return this._rigScale;
622
+ }
623
+ /** add a rig to the available XR rigs - if it's priority is higher than the currently active rig it will be enabled */
624
+ addRig(rig) {
625
+ const i = this._rigs.indexOf(rig);
626
+ if (i >= 0)
627
+ return;
628
+ if (rig.priority === undefined)
629
+ rig.priority = 0;
630
+ this._rigs.push(rig);
631
+ this.updateActiveXRRig();
632
+ }
633
+ /** Remove a rig from the available XR Rigs */
634
+ removeRig(rig) {
635
+ const i = this._rigs.indexOf(rig);
636
+ if (i === -1)
637
+ return;
638
+ this._rigs.splice(i, 1);
639
+ this.updateActiveXRRig();
640
+ }
641
+ /** Sets a XRRig to be active which will parent the camera to this rig */
642
+ setRigActive(rig) {
643
+ const i = this._rigs.indexOf(rig);
644
+ const currentlyActive = this._rigs[0];
645
+ this._rigs.splice(i, 1);
646
+ this._rigs.unshift(rig);
647
+ // if there's another rig currently active we need to make sure we have at least the same priority
648
+ rig.priority = currentlyActive?.priority ?? 0;
649
+ this.updateActiveXRRig();
650
+ }
651
+ /**
652
+ * @returns the user position in the rig space
653
+ */
654
+ getUserOffsetInRig() {
655
+ const positionInRig = this.context.mainCamera?.position;
656
+ if (!positionInRig || !this.rig)
657
+ return getTempVector(0, 0, 0);
658
+ const vec = getTempVector(positionInRig);
659
+ vec.x *= -1;
660
+ vec.z *= -1;
661
+ vec.applyQuaternion(getTempQuaternion(this.rig.gameObject.quaternion));
662
+ return vec;
663
+ }
664
+ updateActiveXRRig() {
665
+ const previouslyActiveRig = this._rigs[0] ?? null;
666
+ // ensure that the default rig is in the scene
667
+ if (this._defaultRig.gameObject.parent !== this.context.scene)
668
+ this.context.scene.add(this._defaultRig.gameObject);
669
+ // ensure the fallback rig is always active!!!
670
+ this._defaultRig.gameObject.visible = true;
671
+ // ensure that the default rig is in the list of available rigs
672
+ if (!this._rigs.includes(this._defaultRig))
673
+ this._rigs.push(this._defaultRig);
674
+ // find the rig with the highest priority and make sure it's at the beginning of the array
675
+ let highestPriorityRig = this._rigs[0];
676
+ if (highestPriorityRig && highestPriorityRig.priority === undefined)
677
+ highestPriorityRig.priority = 0;
678
+ for (let i = 1; i < this._rigs.length; i++) {
679
+ const rig = this._rigs[i];
680
+ if (!rig.isActive)
681
+ continue;
682
+ if (isDestroyed(rig.gameObject)) {
683
+ this._rigs.splice(i, 1);
684
+ i--;
685
+ continue;
686
+ }
687
+ if (!highestPriorityRig || highestPriorityRig.isActive === false || (rig.priority !== undefined && rig.priority > highestPriorityRig.priority)) {
688
+ highestPriorityRig = rig;
689
+ }
690
+ }
691
+ // make sure the highest priority rig is at the beginning if it isnt already
692
+ if (previouslyActiveRig !== highestPriorityRig) {
693
+ const index = this._rigs.indexOf(highestPriorityRig);
694
+ if (index >= 0)
695
+ this._rigs.splice(index, 1);
696
+ this._rigs.unshift(highestPriorityRig);
697
+ }
698
+ if (debug) {
699
+ if (previouslyActiveRig === highestPriorityRig)
700
+ console.log("Updated Active XR Rig:", highestPriorityRig, "prev:", previouslyActiveRig);
701
+ else
702
+ console.log("Updated Active XRRig:", highestPriorityRig, " (the same as before)");
703
+ }
704
+ }
705
+ _rigs = [];
706
+ _viewerHitTestSource = null;
707
+ /** Returns a XR hit test result (if hit-testing is available) in rig space
708
+ * @param source If provided, the hit test will be performed for the given controller
709
+ */
710
+ getHitTest(source) {
711
+ if (source) {
712
+ return this.getControllerHitTest(source);
713
+ }
714
+ if (!this._viewerHitTestSource)
715
+ return null;
716
+ const hitTestSource = this._viewerHitTestSource;
717
+ const hitTestResults = this.frame.getHitTestResults(hitTestSource);
718
+ if (hitTestResults.length > 0) {
719
+ const hit = hitTestResults[0];
720
+ return this.convertHitTestResult(hit);
721
+ }
722
+ return null;
723
+ }
724
+ getControllerHitTest(controller) {
725
+ const hitTestSource = controller.getHitTestSource();
726
+ if (!hitTestSource)
727
+ return null;
728
+ const res = this.frame.getHitTestResultsForTransientInput(hitTestSource);
729
+ for (const result of res) {
730
+ if (result.inputSource === controller.inputSource) {
731
+ for (const hit of result.results) {
732
+ return this.convertHitTestResult(hit);
733
+ }
734
+ }
735
+ }
736
+ return null;
737
+ }
738
+ convertHitTestResult(result) {
739
+ const referenceSpace = this.context.renderer.xr.getReferenceSpace();
740
+ const pose = referenceSpace && result.getPose(referenceSpace);
741
+ if (pose) {
742
+ const pos = getTempVector(pose.transform.position);
743
+ const rot = getTempQuaternion(pose.transform.orientation);
744
+ const camera = this.context.mainCamera;
745
+ if (camera?.parent !== this._cameraRenderParent) {
746
+ pos.applyMatrix4(flipForwardMatrix);
747
+ }
748
+ if (camera?.parent) {
749
+ pos.applyMatrix4(camera.parent.matrixWorld);
750
+ rot.multiply(flipForwardQuaternion);
751
+ // apply parent quaternion (if parent is moved/rotated)
752
+ const parentRotation = getWorldQuaternion(camera.parent);
753
+ // ensure that "up" (y+) is pointing away from the wall
754
+ parentRotation.premultiply(flipForwardQuaternion);
755
+ rot.premultiply(parentRotation);
756
+ }
757
+ return { hit: result, position: pos, quaternion: rot };
758
+ }
759
+ return null;
760
+ }
761
+ /** convert a XRRigidTransform from XR session space to threejs / Needle Engine XR space */
762
+ convertSpace(transform) {
763
+ const pos = getTempVector(transform.position);
764
+ pos.applyMatrix4(flipForwardMatrix);
765
+ const rot = getTempQuaternion(transform.orientation);
766
+ rot.premultiply(flipForwardQuaternion);
767
+ return { position: pos, quaternion: rot };
768
+ }
769
+ /** this is the implictly created XR rig */
770
+ _defaultRig;
771
+ /** all scripts that receive some sort of XR update event */
772
+ _xr_scripts;
773
+ /** scripts that have onUpdateXR event methods */
774
+ _xr_update_scripts = [];
775
+ /** scripts that are in the scene but inactive (e.g. disabled parent gameObject) */
776
+ _inactive_scripts = [];
777
+ _controllerAdded;
778
+ _controllerRemoved;
779
+ _originalCameraWorldPosition;
780
+ _originalCameraWorldRotation;
781
+ _originalCameraWorldScale;
782
+ _originalCameraParent;
783
+ /** we store the main camera reference here each frame to make sure we have a rendering camera
784
+ * this e.g. the case when the XR rig with the camera gets disabled (and thus this.context.mainCamera is unassigned)
785
+ */
786
+ _mainCamera = null;
787
+ constructor(mode, session, context, extra) {
788
+ performance.mark(measure_SessionStartedMarker);
789
+ saveSessionInfo(mode, extra.init);
790
+ this.session = session;
791
+ this.mode = mode;
792
+ this.context = context;
793
+ if (debug || getParam("console"))
794
+ enableSpatialConsole(true);
795
+ this._xr_scripts = [...extra.scripts];
796
+ this._xr_update_scripts = this._xr_scripts.filter(e => typeof e.onUpdateXR === "function");
797
+ this._controllerAdded = extra.controller_added;
798
+ this._controllerRemoved = extra.controller_removed;
799
+ registerFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
800
+ this.context.pre_render_callbacks.push(this.onBeforeRender);
801
+ this.context.post_render_callbacks.push(this.onAfterRender);
802
+ if (extra.init.optionalFeatures?.includes("hit-test") || extra.init.requiredFeatures?.includes("hit-test")) {
803
+ session.requestReferenceSpace('viewer').then((referenceSpace) => {
804
+ return session.requestHitTestSource?.call(session, { space: referenceSpace })?.then((source) => {
805
+ return this._viewerHitTestSource = source;
806
+ }).catch(e => console.error(e));
807
+ }).catch(e => console.error(e));
808
+ }
809
+ if (this.context.mainCamera) {
810
+ this._originalCameraWorldPosition = getWorldPosition(this.context.mainCamera, new Vector3());
811
+ this._originalCameraWorldRotation = getWorldQuaternion(this.context.mainCamera, new Quaternion());
812
+ this._originalCameraWorldScale = getWorldScale(this.context.mainCamera, new Vector3());
813
+ this._originalCameraParent = this.context.mainCamera.parent;
814
+ }
815
+ this._defaultRig = new ImplictXRRig();
816
+ this.context.scene.add(this._defaultRig.gameObject);
817
+ this.addRig(this._defaultRig);
818
+ // register already connected input sources
819
+ // this is for when the session is already running (via a temporary xr session)
820
+ // and the controllers are already connected
821
+ for (let i = 0; i < session.inputSources.length; i++) {
822
+ const inputSource = session.inputSources[i];
823
+ if (!inputSource.handedness) {
824
+ console.warn("Input source in xr session has no handedness - ignoring", i);
825
+ continue;
826
+ }
827
+ this.onInputSourceAdded(inputSource);
828
+ }
829
+ // handle controller and input source changes changes
830
+ this.session.addEventListener('end', this.onEnd);
831
+ // handle input sources change
832
+ this.session.addEventListener("inputsourceschange",
833
+ /* @ts-ignore (ignore CI XRInputSourceChangeEvent mismatch) */
834
+ (evt) => {
835
+ // handle removed controllers
836
+ for (const removedInputSource of evt.removed) {
837
+ this.disconnectInputSource(removedInputSource);
838
+ }
839
+ for (const newInputSource of evt.added) {
840
+ this.onInputSourceAdded(newInputSource);
841
+ }
842
+ });
843
+ // Unfortunately the code below doesnt work: the session never receives any input sources sometimes
844
+ // https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilitychange_event
845
+ // this.session.addEventListener("visibilitychange", (evt: XRSessionEvent) => {
846
+ // // sometimes when entering an XR session the controllers are not added/not in the list and we don't receive an event
847
+ // // this is a workaround trying to add controllers when the scene visibility changes to "visible"
848
+ // // e.g. due to a user opening and closing the menu
849
+ // if (this.controllers.length === 0 && evt.session.visibilityState === "visible") {
850
+ // for (const controller of evt.session.inputSources) {
851
+ // this.onInputSourceAdded(controller);
852
+ // }
853
+ // }
854
+ // })
855
+ // we set the session on the webxr manager at the end because we want to receive inputsource events first
856
+ // e.g. in case there's a bug in the threejs codebase
857
+ this.context.xr = this;
858
+ this.context.renderer.xr.setSession(this.session).then(this.onRendererSessionSet);
859
+ // disable three.js renderer controller autoUpdate (added in ac67b31e3548386f8a93e23a4176554c92bbd0d9)
860
+ if ("controllerAutoUpdate" in this.context.renderer.xr) {
861
+ console.debug("Disabling three.js controllerAutoUpdate");
862
+ this.context.renderer.xr.controllerAutoUpdate = false;
863
+ }
864
+ else if (debug) {
865
+ console.warn("controllerAutoUpdate is not available in three.js - cannot disable it");
866
+ }
867
+ }
868
+ /** called when renderer.setSession is fulfilled */
869
+ onRendererSessionSet = () => {
870
+ if (!this.running)
871
+ return;
872
+ this.context.renderer.xr.enabled = true;
873
+ // calling update camera here once to prevent the xr camera left/right NaN in the first frame due to false near/far plane values, see NE-4126
874
+ this.context.renderer.xr.updateCamera(this.context.mainCamera);
875
+ this.context.mainCameraComponent?.applyClearFlags();
876
+ };
877
+ onInputSourceAdded = (newInputSource) => {
878
+ // do not create XR controllers for screen input sources
879
+ if (newInputSource.targetRayMode === "screen") {
880
+ return;
881
+ }
882
+ let index = 0;
883
+ for (let i = 0; i < this.session.inputSources.length; i++) {
884
+ if (this.session.inputSources[i] === newInputSource) {
885
+ index = i;
886
+ break;
887
+ }
888
+ }
889
+ // check if an xr controller for this input source already exists
890
+ // in case we have both an event from inputsourceschange and from the construtor initial input sources
891
+ if (this.controllers.find(c => c.inputSource === newInputSource)) {
892
+ console.debug("Controller already exists for input source", index);
893
+ return;
894
+ }
895
+ else if (this._newControllers.find(c => c.inputSource === newInputSource)) {
896
+ console.debug("Controller already registered for input source", index);
897
+ return;
898
+ }
899
+ // TODO: check if this is a transient input source AND we can figure out which existing controller it likely belongs to
900
+ // TODO: do not draw raycasts for controllers that don't have primary input actions / until we know that they have primary input actions
901
+ const newController = new NeedleXRController(this, newInputSource, index);
902
+ this._newControllers.push(newController);
903
+ };
904
+ /** Disconnects the controller, invokes events and notifies previou controller (if any) */
905
+ disconnectInputSource(inputSource) {
906
+ const handleRemove = (oldController, _array, i) => {
907
+ if (oldController.inputSource === inputSource) {
908
+ if (debug)
909
+ console.log("Disconnecting controller", oldController.index);
910
+ this.controllers.splice(i, 1);
911
+ this.invokeControllerEvent(oldController, this._controllerRemoved, "removed");
912
+ const args = {
913
+ xr: this,
914
+ controller: oldController,
915
+ change: "removed"
916
+ };
917
+ for (const script of this._xr_scripts) {
918
+ if (script.onXRControllerRemoved)
919
+ script.onXRControllerRemoved(args);
920
+ }
921
+ oldController.onDisconnected();
922
+ }
923
+ };
924
+ for (let i = this.controllers.length - 1; i >= 0; i--) {
925
+ const oldController = this.controllers[i];
926
+ handleRemove(oldController, this.controllers, i);
927
+ }
928
+ for (let i = this._newControllers.length - 1; i >= 0; i--) {
929
+ const oldController = this._newControllers[i];
930
+ handleRemove(oldController, this._newControllers, i);
931
+ }
932
+ }
933
+ /** End the XR Session */
934
+ end() {
935
+ // this can be called by external code to end the session
936
+ // the actual cleanup happens in onEnd which subscribes to the session end event
937
+ // so users can also just regularly call session.end() and the cleanup will happen automatically
938
+ if (this._ended)
939
+ return;
940
+ this.session.end().catch(e => console.warn(e));
941
+ }
942
+ _ended = false;
943
+ _newControllers = [];
944
+ onEnd = (_evt) => {
945
+ if (this._ended)
946
+ return;
947
+ this._ended = true;
948
+ console.debug("XR Session ended");
949
+ deleteSessionInfo();
950
+ this.onAfterRender();
951
+ this.revertCustomForward();
952
+ this._didStart = false;
953
+ this._previousCameraParent = null;
954
+ unregisterFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
955
+ const index = this.context.pre_render_callbacks.indexOf(this.onBeforeRender);
956
+ if (index >= 0)
957
+ this.context.pre_render_callbacks.splice(index, 1);
958
+ const index2 = this.context.post_render_callbacks.indexOf(this.onAfterRender);
959
+ if (index2 >= 0)
960
+ this.context.post_render_callbacks.splice(index2, 1);
961
+ this.context.xr = null;
962
+ this.context.renderer.xr.enabled = false;
963
+ // apply the clearflags at the beginning of the next frame
964
+ this.context.pre_update_oneshot_callbacks.push(() => {
965
+ this.context.mainCameraComponent?.applyClearFlags();
966
+ this.context.mainCameraComponent?.applyClippingPlane();
967
+ });
968
+ invokeXRSessionEnd({ session: this });
969
+ for (const listener of NeedleXRSession._xrEndListeners) {
970
+ listener({ xr: this });
971
+ }
972
+ // make sure we disconnect all controllers
973
+ // we copy the array because the disconnectInputSource method modifies the controllers array
974
+ const copy = [...this.controllers];
975
+ for (let i = 0; i < copy.length; i++) {
976
+ this.disconnectInputSource(copy[i].inputSource);
977
+ }
978
+ this._newControllers.length = 0;
979
+ this.controllers.length = 0;
980
+ // we want to call leave XR for *all* scripts that are still registered
981
+ // even if they might already be destroyed e.g. by the WebXR component (it destroys the default controller scripts)
982
+ // they should still receive this callback to be properly cleaned up
983
+ for (const listener of this._xr_scripts) {
984
+ listener?.onLeaveXR?.({ xr: this });
985
+ }
986
+ this.sync?.onExitXR(this);
987
+ if (this.context.mainCamera) {
988
+ // if we have a main camera we want to move it back to it's original parent
989
+ this._originalCameraParent?.add(this.context.mainCamera);
990
+ if (this._originalCameraWorldPosition) {
991
+ setWorldPosition(this.context.mainCamera, this._originalCameraWorldPosition);
992
+ }
993
+ if (this._originalCameraWorldRotation) {
994
+ setWorldQuaternion(this.context.mainCamera, this._originalCameraWorldRotation);
995
+ }
996
+ if (this._originalCameraWorldScale) {
997
+ setWorldScale(this.context.mainCamera, this._originalCameraWorldScale);
998
+ }
999
+ }
1000
+ // mark for size change since DPI might have changed
1001
+ this.context.requestSizeUpdate();
1002
+ this._defaultRig.gameObject.removeFromParent();
1003
+ enableSpatialConsole(false);
1004
+ performance.mark(measure_SessionEndedMarker);
1005
+ performance.measure('NeedleXRSession', measure_SessionStartedMarker, measure_SessionEndedMarker);
1006
+ };
1007
+ _didStart = false;
1008
+ /** Called every frame by the engine */
1009
+ onBefore = (context) => {
1010
+ const frame = context.xrFrame;
1011
+ if (!frame)
1012
+ return;
1013
+ performance.mark('NeedleXRSession onBefore start');
1014
+ // ensure that XR is always set to a running session
1015
+ this.context.xr = this;
1016
+ // ensure that we always have the correct main camera reference
1017
+ // we need to store the main camera reference here because the main camera can be disabled and then it's removed from the context
1018
+ // but in XR we want to ensure we always have a active camera (or at least parent the camera to the active rig)
1019
+ if (this.context.mainCameraComponent && this.context.mainCameraComponent !== this._mainCamera) {
1020
+ this._mainCamera = this.context.mainCameraComponent;
1021
+ }
1022
+ if (this.rig?.isActive == false) {
1023
+ if (debug)
1024
+ console.warn("Latest rig is not active - trying to activate a different rig", this.rig);
1025
+ this.updateActiveXRRig();
1026
+ }
1027
+ // make sure the camera is parented to the active rig
1028
+ if (this.rig && this._mainCamera?.gameObject) {
1029
+ const currentParent = this._mainCamera?.gameObject?.parent;
1030
+ if (currentParent !== this.rig.gameObject) {
1031
+ this.rig.gameObject.add(this._mainCamera?.gameObject);
1032
+ }
1033
+ }
1034
+ this.internalUpdateState();
1035
+ // we apply the flip immediately and keep it while in XR so that regular raycasts just work
1036
+ // otherwise rendering would fool us
1037
+ this.applyCustomForward();
1038
+ const args = { xr: this };
1039
+ // we want to invoke ENTERXR for NEW component nad EXITXR for REMOVED components
1040
+ // we want to invoke onControllerAdded to components joining a running XR session if controllers are already connected
1041
+ //TODO: handle REMOVED components during a session (we want to call leave session events and controller removed events)
1042
+ // deferred start because we need an XR frame
1043
+ if (!this._didStart) {
1044
+ this._didStart = true;
1045
+ // place default rig to view the scene
1046
+ if (this.mode === "immersive-vr") {
1047
+ const bounds = getBoundingBox(this.context.scene.children);
1048
+ if (bounds) {
1049
+ const size = bounds.getSize(getTempVector());
1050
+ if (size.length() > 0) {
1051
+ const rigobject = this._defaultRig.gameObject;
1052
+ rigobject.position.set(bounds.min.x + size.x * .5, bounds.min.y, bounds.max.z + size.z * .5 + 1.5);
1053
+ const centerLook = bounds.getCenter(getTempVector());
1054
+ centerLook.y = rigobject.position.y;
1055
+ rigobject.lookAt(centerLook);
1056
+ }
1057
+ }
1058
+ }
1059
+ invokeXRSessionStart({ session: this });
1060
+ for (const listener of NeedleXRSession._xrStartListeners) {
1061
+ listener(args);
1062
+ }
1063
+ // invoke session listeners start
1064
+ // we need to make a copy because the array might be modified during the loop (could also use a for loop and iterate backwards perhaps but then order of invocation would be changed OR check if the size has changed...)
1065
+ const copy = [...this._xr_scripts];
1066
+ if (debug)
1067
+ console.log("NeedleXRSession start, handle scripts:", copy);
1068
+ for (const script of copy) {
1069
+ if (script.destroyed) {
1070
+ this._script_to_remove.push(script);
1071
+ continue;
1072
+ }
1073
+ if (!script.activeAndEnabled) {
1074
+ this.markInactive(script);
1075
+ continue;
1076
+ }
1077
+ // if ((script as IComponent).activeAndEnabled === false) continue;
1078
+ this.invokeCallback_EnterXR(script);
1079
+ // also invoke all events for currently (already) connected controllers
1080
+ for (const controller of this.controllers) {
1081
+ this.invokeCallback_ControllerAdded(script, controller);
1082
+ }
1083
+ }
1084
+ }
1085
+ else if (this.context.new_scripts_xr.length > 0) {
1086
+ // invoke start on all new scripts that were added during the session and that support the current mode
1087
+ const copy = [...this.context.new_scripts_xr];
1088
+ for (let i = 0; i < copy.length; i++) {
1089
+ const script = this.context.new_scripts_xr[i];
1090
+ if (!script || script.destroyed || script.supportsXR?.(this.mode) == false) {
1091
+ this.context.new_scripts_xr.splice(i, 1);
1092
+ continue;
1093
+ }
1094
+ if (!script.activeAndEnabled) {
1095
+ this.context.new_scripts_xr.splice(i, 1);
1096
+ this.markInactive(script);
1097
+ continue;
1098
+ }
1099
+ // ignore inactive scripts
1100
+ // if (script.activeAndEnabled === false) continue;
1101
+ if (this.addScript(script)) {
1102
+ // invoke onEnterXR on those scripts because they joined a running session
1103
+ this.invokeCallback_EnterXR(script);
1104
+ // also invoke all events for currently (already) connected controllers
1105
+ for (const controller of this.controllers) {
1106
+ this.invokeCallback_ControllerAdded(script, controller);
1107
+ }
1108
+ }
1109
+ }
1110
+ }
1111
+ // make sure camera layers are correct
1112
+ // we do this every frame here but I think it would be enough to do it once after the first rendering
1113
+ // since we want to override the settings in three's WebXRManager
1114
+ // we also want to continuously sync the culling mask if a user changes it on the main cam while in XR
1115
+ this.syncCameraCullingMask();
1116
+ // update controllers
1117
+ for (const controller of this.controllers) {
1118
+ controller.onUpdate(frame);
1119
+ }
1120
+ // handle when new controllers have been added
1121
+ if (this._newControllers.length > 0) {
1122
+ const copy = [...this._newControllers];
1123
+ this._newControllers.length = 0;
1124
+ for (const controller of copy) {
1125
+ if (!controller.connected) {
1126
+ console.warn("New controller is not connected", controller);
1127
+ continue;
1128
+ }
1129
+ this.controllers.push(controller);
1130
+ for (const script of this._xr_scripts) {
1131
+ if (script.destroyed) {
1132
+ this._script_to_remove.push(script);
1133
+ continue;
1134
+ }
1135
+ if (script.activeAndEnabled === false) {
1136
+ continue;
1137
+ }
1138
+ this.invokeCallback_ControllerAdded(script, controller);
1139
+ // if (script.onXRControllerAdded)
1140
+ // script.onXRControllerAdded({ xr: this, controller, change: "added" });
1141
+ }
1142
+ }
1143
+ this.controllers.sort((a, b) => a.index - b.index);
1144
+ }
1145
+ if (debug && this.context.time.frame % 30 === 0 && this.controllers.length <= 0 && this.session.inputSources.length > 0) {
1146
+ enableSpatialConsole(true);
1147
+ console.error("XRControllers are not added but inputSources are present");
1148
+ }
1149
+ performance.mark('NeedleXRSession update scripts start');
1150
+ // invoke update on all scripts
1151
+ for (const script of this._xr_update_scripts) {
1152
+ if (script.destroyed === true) {
1153
+ this._script_to_remove.push(script);
1154
+ continue;
1155
+ }
1156
+ if (script.activeAndEnabled === false) {
1157
+ this.markInactive(script);
1158
+ continue;
1159
+ }
1160
+ if (script.onUpdateXR)
1161
+ script.onUpdateXR(args);
1162
+ }
1163
+ performance.mark('NeedleXRSession update scripts end');
1164
+ performance.measure('NeedleXRSession update scripts', 'NeedleXRSession update scripts start', 'NeedleXRSession update scripts end');
1165
+ // handle inactive scripts
1166
+ this.handleInactiveScripts();
1167
+ // handle removed scripts
1168
+ if (this._script_to_remove.length > 0) {
1169
+ // make sure we have no duplicates
1170
+ const unique = [...new Set(this._script_to_remove)];
1171
+ this._script_to_remove.length = 0;
1172
+ for (const script of unique) {
1173
+ if (!script.destroyed && this.running) {
1174
+ script.onLeaveXR?.(args);
1175
+ }
1176
+ this.removeScript(script);
1177
+ }
1178
+ }
1179
+ this.sync?.onUpdate(this);
1180
+ this.onRenderDebug();
1181
+ performance.mark('NeedleXRSession onBefore end');
1182
+ performance.measure('NE XR frame', 'NeedleXRSession onBefore start', 'NeedleXRSession onBefore end');
1183
+ };
1184
+ onRenderDebug() {
1185
+ if (debug) {
1186
+ for (const controller of this.controllers) {
1187
+ controller.onRenderDebug();
1188
+ }
1189
+ }
1190
+ if ((debug || debugFPS) && this.rig) {
1191
+ debugFPSFramesSinceLastUpdate++;
1192
+ if (debugFPSFramesSinceLastUpdate >= 20) {
1193
+ const pos = this.rig.gameObject.worldPosition;
1194
+ const forward = this.rig.gameObject.worldForward;
1195
+ pos.add(forward.multiplyScalar(1.5));
1196
+ const upwards = this.rig.gameObject.worldUp;
1197
+ pos.add(upwards.multiplyScalar(2.5));
1198
+ let debugLabel = "";
1199
+ debugLabel += `${this.context.time.smoothedFps.toFixed(0)} FPS`;
1200
+ debugLabel += `, calls: ${this.context.renderer.info.render.calls}, tris: ${this.context.renderer.info.render.triangles.toLocaleString()}`;
1201
+ if (debug || debugFPS) {
1202
+ for (const ctrl of this.controllers) {
1203
+ debugLabel += `\n${ctrl.hand ? "hand" : "ctrl"} ${ctrl.inputSource.handedness}[${ctrl.index}] con:${ctrl.connected} tr:${ctrl.isTracking} hts:${ctrl.hasHitTestSource ? "yes" : "no"}`;
1204
+ }
1205
+ }
1206
+ debugFPSFramesSinceLastUpdate = 0;
1207
+ Gizmos.DrawLabel(pos, debugLabel, undefined, 1 / 60 * 20);
1208
+ }
1209
+ }
1210
+ }
1211
+ onBeforeRender = () => {
1212
+ if (this.context.mainCamera)
1213
+ this.updateFade(this.context.mainCamera);
1214
+ };
1215
+ onAfterRender = () => {
1216
+ this.onUpdateFade_PostRender();
1217
+ // render spectator view if we're in VR using Link
1218
+ // __rendered_once is for when we are on device, but opening the browser should not show a blank space
1219
+ if (DeviceUtilities.isDesktop() || !this["_renderOnceOnDevice"]) {
1220
+ const renderer = this.context.renderer;
1221
+ if (renderer.xr.isPresenting && this.context.mainCamera) {
1222
+ this["_renderOnceOnDevice"] = true;
1223
+ const wasXr = renderer.xr.enabled;
1224
+ const previousRenderTarget = renderer.getRenderTarget();
1225
+ const previousBackground = this.context.scene.background;
1226
+ renderer.xr.enabled = false;
1227
+ renderer.setRenderTarget(null);
1228
+ if (this.isPassThrough)
1229
+ this.context.scene.background = null;
1230
+ if (this.context.composer) {
1231
+ this.context.composer.render(this.context.time.deltaTime);
1232
+ }
1233
+ else {
1234
+ renderer.render(this.context.scene, this.context.mainCamera);
1235
+ }
1236
+ renderer.xr.enabled = wasXr;
1237
+ renderer.setRenderTarget(previousRenderTarget);
1238
+ this.context.scene.background = previousBackground;
1239
+ }
1240
+ }
1241
+ };
1242
+ /** register a new XR script if it hasnt added yet */
1243
+ addScript(script) {
1244
+ if (this._xr_scripts.includes(script))
1245
+ return false;
1246
+ if (debug)
1247
+ console.log("Register new XRScript", script);
1248
+ this._xr_scripts.push(script);
1249
+ if (typeof script.onUpdateXR === "function") {
1250
+ this._xr_update_scripts.push(script);
1251
+ }
1252
+ return true;
1253
+ }
1254
+ /** mark a script as inactive and invokes callbacks */
1255
+ markInactive(script) {
1256
+ if (this._inactive_scripts.indexOf(script) >= 0)
1257
+ return;
1258
+ // inactive scripts should not receive any regular callbacks anymore
1259
+ this.removeScript(script, false);
1260
+ this._inactive_scripts.push(script);
1261
+ // inactive scripts receive callbacks as if the XR session has ended
1262
+ for (const ctrl of this.controllers)
1263
+ this.invokeCallback_ControllerRemoved(script, ctrl);
1264
+ this.invokeCallback_LeaveXR(script);
1265
+ }
1266
+ handleInactiveScripts() {
1267
+ if (this._inactive_scripts.length > 0) {
1268
+ for (let i = this._inactive_scripts.length - 1; i >= 0; i--) {
1269
+ const script = this._inactive_scripts[i];
1270
+ if (script.activeAndEnabled) {
1271
+ this._inactive_scripts.splice(i, 1);
1272
+ this.addScript(script);
1273
+ this.invokeCallback_EnterXR(script);
1274
+ for (const ctrl of this.controllers)
1275
+ this.invokeCallback_ControllerAdded(script, ctrl);
1276
+ }
1277
+ }
1278
+ }
1279
+ }
1280
+ _script_to_remove = [];
1281
+ removeScript(script, removeCompletely = true) {
1282
+ if (debug)
1283
+ console.log("Remove XRScript", script);
1284
+ const index = this._xr_scripts.indexOf(script);
1285
+ if (index >= 0)
1286
+ this._xr_scripts.splice(index, 1);
1287
+ const index2 = this._xr_update_scripts.indexOf(script);
1288
+ if (index2 >= 0)
1289
+ this._xr_update_scripts.splice(index2, 1);
1290
+ if (removeCompletely) {
1291
+ const index3 = this._inactive_scripts.indexOf(script);
1292
+ if (index3 >= 0)
1293
+ this._inactive_scripts.splice(index3, 1);
1294
+ }
1295
+ }
1296
+ invokeCallback_EnterXR(script) {
1297
+ if (script.onEnterXR) {
1298
+ script.onEnterXR({ xr: this });
1299
+ }
1300
+ }
1301
+ invokeCallback_ControllerAdded(script, controller) {
1302
+ if (script.onXRControllerAdded) {
1303
+ script.onXRControllerAdded({ xr: this, controller, change: "added" });
1304
+ }
1305
+ }
1306
+ invokeCallback_ControllerRemoved(script, controller) {
1307
+ if (script.onXRControllerRemoved) {
1308
+ script.onXRControllerRemoved({ xr: this, controller, change: "removed" });
1309
+ }
1310
+ }
1311
+ invokeCallback_LeaveXR(script) {
1312
+ if (script.onLeaveXR && !script.destroyed) {
1313
+ script.onLeaveXR({ xr: this });
1314
+ }
1315
+ }
1316
+ syncCameraCullingMask() {
1317
+ // when we set unity layers objects will only be rendered on one eye
1318
+ // we set layers to sync raycasting and have a similar behaviour to unity
1319
+ const cam = this.context.xrCamera;
1320
+ const cull = this.context.mainCameraComponent?.cullingMask;
1321
+ if (cam && cull !== undefined) {
1322
+ for (const c of cam.cameras) {
1323
+ c.layers.mask = cull;
1324
+ }
1325
+ cam.layers.mask = cull;
1326
+ }
1327
+ else if (cam) {
1328
+ for (const c of cam.cameras) {
1329
+ c.layers.enableAll();
1330
+ }
1331
+ cam.layers.enableAll();
1332
+ }
1333
+ }
1334
+ invokeControllerEvent(controller, listeners, change) {
1335
+ for (let i = listeners.length - 1; i >= 0; i--) {
1336
+ const listener = listeners[i];
1337
+ if (!listener)
1338
+ continue;
1339
+ try {
1340
+ listener({
1341
+ xr: this,
1342
+ controller,
1343
+ change
1344
+ });
1345
+ }
1346
+ catch (e) {
1347
+ console.error(e);
1348
+ }
1349
+ }
1350
+ }
1351
+ _camera;
1352
+ _cameraRenderParent = new Object3D().rotateY(Math.PI);
1353
+ _previousCameraParent;
1354
+ _customforward = true;
1355
+ originalCameraNearPlane;
1356
+ /** This is used to have the XR system camera look into threejs Z forward direction (instead of -z) */
1357
+ applyCustomForward() {
1358
+ if (this.context.mainCamera && this._customforward) {
1359
+ this._camera = this.context.mainCamera;
1360
+ if (this._camera.parent !== this._cameraRenderParent) {
1361
+ this._previousCameraParent = this._camera.parent;
1362
+ this._previousCameraParent?.add(this._cameraRenderParent);
1363
+ }
1364
+ this._cameraRenderParent.name = "XR Camera Render Parent";
1365
+ this._cameraRenderParent.add(this._camera);
1366
+ let minNearPlane = .02;
1367
+ if (this.rig) {
1368
+ const rigWorldScale = getWorldScale(this.rig.gameObject);
1369
+ minNearPlane *= rigWorldScale.x;
1370
+ }
1371
+ if (this._camera instanceof PerspectiveCamera && this._camera.near > minNearPlane) {
1372
+ this.originalCameraNearPlane = this._camera.near;
1373
+ this._camera.near = minNearPlane;
1374
+ }
1375
+ }
1376
+ }
1377
+ revertCustomForward() {
1378
+ if (this._camera && this._previousCameraParent) {
1379
+ this._previousCameraParent.add(this._camera);
1380
+ }
1381
+ this._previousCameraParent = null;
1382
+ if (this._camera instanceof PerspectiveCamera && this.originalCameraNearPlane != undefined) {
1383
+ this._camera.near = this.originalCameraNearPlane;
1384
+ }
1385
+ }
1386
+ _viewerPose;
1387
+ _transformOrientation = new Quaternion();
1388
+ _transformPosition = new Vector3();
1389
+ internalUpdateState() {
1390
+ const referenceSpace = this.context.renderer.xr.getReferenceSpace();
1391
+ if (!referenceSpace) {
1392
+ this._viewerPose = undefined;
1393
+ return;
1394
+ }
1395
+ this._viewerPose = this.frame.getViewerPose(referenceSpace);
1396
+ if (this._viewerPose) {
1397
+ const transform = this._viewerPose.transform;
1398
+ this._transformPosition.set(transform.position.x, transform.position.y, transform.position.z);
1399
+ this._transformOrientation.set(transform.orientation.x, transform.orientation.y, transform.orientation.z, transform.orientation.w);
1400
+ }
1401
+ }
1402
+ // TODO: for scene transitions (e.g. SceneSwitcher) where creating the scene might take a few moments we might want more control over when/how this fading occurs and how long the scene stays black
1403
+ _transition;
1404
+ get transition() {
1405
+ if (!this._transition)
1406
+ this._transition = new SceneTransition();
1407
+ return this._transition;
1408
+ }
1409
+ /** Call to fade rendering to black for a short moment (the returned promise will be resolved when fully black)
1410
+ * This can be used to mask scene transitions or teleportation
1411
+ * @returns a promise that is resolved when the screen is fully black
1412
+ * @example `fadeTransition().then(() => { <fully_black> })`
1413
+ */
1414
+ fadeTransition() {
1415
+ if (!this._transition)
1416
+ this._transition = new SceneTransition();
1417
+ return this._transition.fadeTransition();
1418
+ }
1419
+ /** e.g. FadeToBlack */
1420
+ updateFade(camera) {
1421
+ if (this._transition && camera instanceof PerspectiveCamera)
1422
+ this._transition.update(camera, this.context.time.deltaTime);
1423
+ }
1424
+ onUpdateFade_PostRender() {
1425
+ this._transition?.remove();
1426
+ }
1427
+ }
1428
1428
  //# sourceMappingURL=NeedleXRSession.js.map