@mytechtoday/augment-extensions 0.4.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -6
- package/augment-extensions/domain-rules/design/color/themes/catppuccin-latte/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/catppuccin-latte/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/catppuccin-mocha/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/catppuccin-mocha/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/dracula/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/dracula/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/gruvbox-dark/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/gruvbox-dark/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/gruvbox-light/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/gruvbox-light/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/high-contrast/README.md +27 -0
- package/augment-extensions/domain-rules/design/color/themes/high-contrast/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/monokai/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/monokai/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/nord/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/nord/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/one-dark/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/one-dark/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/one-light/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/one-light/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/solarized-dark/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/solarized-dark/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/solarized-light/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/solarized-light/module.json +26 -0
- package/augment-extensions/domain-rules/design/color/themes/tokyo-night/README.md +23 -0
- package/augment-extensions/domain-rules/design/color/themes/tokyo-night/module.json +26 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/README.md +136 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/SCHEMA-VALIDATION-REPORT.md +216 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/brand-kit-example.yaml +292 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/campaign-brief-example.yaml +389 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/content-calendar-example.yaml +643 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/email-newsletter-example.md +376 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/landing-page-example.md +934 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/ppc-ad-copy-example.md +301 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/seo-blog-post-example.md +347 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/examples/social-media-campaign-example.md +606 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/module.json +50 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/affiliate-influencer-marketing.md +593 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/asset-management.md +418 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/brand-consistency.md +210 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/content-marketing.md +337 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/conversion-optimization.md +455 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/direct-sales.md +499 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/email-marketing.md +439 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/legal-compliance.md +227 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/ppc-advertising.md +569 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/seo-optimization.md +470 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/social-media-marketing.md +414 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/rules/universal-marketing.md +177 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/asset-inventory.schema.json +247 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/brand-kit.schema.json +326 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/campaign-brief.schema.json +342 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/color-palette.schema.json +223 -0
- package/augment-extensions/domain-rules/marketing-standards/seo-sales-marketing/schemas/content-template.schema.json +383 -0
- package/augment-extensions/workflows/beads-integration/IMPLEMENTATION-STATUS.md +145 -0
- package/augment-extensions/workflows/beads-integration/README.md +143 -0
- package/augment-extensions/workflows/beads-integration/config/defaults.json +32 -0
- package/augment-extensions/workflows/beads-integration/config/schema.json +140 -0
- package/augment-extensions/workflows/beads-integration/examples/basic-task-generation.md +293 -0
- package/augment-extensions/workflows/beads-integration/module.json +75 -0
- package/augment-extensions/workflows/beads-integration/rules/core-rules.md +219 -0
- package/augment-extensions/workflows/beads-integration/rules/effectiveness-standards.md +256 -0
- package/augment-extensions/workflows/beads-integration/rules/task-generation.md +607 -0
- package/augment-extensions/writing-standards/screenplay/README.md +135 -6
- package/augment-extensions/writing-standards/screenplay/_templates/README.md +121 -0
- package/augment-extensions/writing-standards/screenplay/_templates/genre-template.md +153 -0
- package/augment-extensions/writing-standards/screenplay/_templates/style-template.md +243 -0
- package/augment-extensions/writing-standards/screenplay/_templates/theme-template.md +213 -0
- package/augment-extensions/writing-standards/screenplay/examples/beat-sheet-example.yaml +95 -0
- package/augment-extensions/writing-standards/screenplay/examples/character-profile-example.yaml +116 -0
- package/augment-extensions/writing-standards/screenplay/examples/commercial-30sec.fountain +151 -0
- package/augment-extensions/writing-standards/screenplay/examples/independent-monologue.fountain +67 -0
- package/augment-extensions/writing-standards/screenplay/examples/news-segment.fountain +142 -0
- package/augment-extensions/writing-standards/screenplay/examples/plot-outline-example.yaml +184 -0
- package/augment-extensions/writing-standards/screenplay/examples/tv-episode-teaser.fountain +204 -0
- package/augment-extensions/writing-standards/screenplay/genres/README.md +181 -0
- package/augment-extensions/writing-standards/screenplay/genres/examples/.gitkeep +2 -0
- package/augment-extensions/writing-standards/screenplay/genres/module.json +70 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/.gitkeep +2 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/action.md +399 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/adventure.md +407 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/animation.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/biographical.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/comedy.md +401 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/documentary.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/drama.md +409 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/fantasy.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/historical.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/horror.md +268 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/musical.md +294 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/mystery.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/noir.md +294 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/romance.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/sci-fi.md +289 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/superhero.md +293 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/thriller.md +294 -0
- package/augment-extensions/writing-standards/screenplay/genres/rules/western.md +293 -0
- package/augment-extensions/writing-standards/screenplay/module.json +1 -1
- package/augment-extensions/writing-standards/screenplay/rules/aaa-hollywood-films.md +339 -0
- package/augment-extensions/writing-standards/screenplay/rules/ai-integration-testing.md +329 -0
- package/augment-extensions/writing-standards/screenplay/rules/character-development.md +169 -0
- package/augment-extensions/writing-standards/screenplay/rules/commercials.md +437 -0
- package/augment-extensions/writing-standards/screenplay/rules/dialogue-writing.md +263 -0
- package/augment-extensions/writing-standards/screenplay/rules/diversity-inclusion.md +261 -0
- package/augment-extensions/writing-standards/screenplay/rules/examples-guide.md +315 -0
- package/augment-extensions/writing-standards/screenplay/rules/formatting-validation.md +413 -0
- package/augment-extensions/writing-standards/screenplay/rules/fountain-format.md +372 -0
- package/augment-extensions/writing-standards/screenplay/rules/independent-films.md +374 -0
- package/augment-extensions/writing-standards/screenplay/rules/live-tv-productions.md +443 -0
- package/augment-extensions/writing-standards/screenplay/rules/narrative-structures.md +207 -0
- package/augment-extensions/writing-standards/screenplay/rules/news-broadcasts.md +444 -0
- package/augment-extensions/writing-standards/screenplay/rules/pacing-timing.md +331 -0
- package/augment-extensions/writing-standards/screenplay/rules/quality-review-checklist.md +334 -0
- package/augment-extensions/writing-standards/screenplay/rules/quick-reference.md +299 -0
- package/augment-extensions/writing-standards/screenplay/rules/screen-continuity.md +263 -0
- package/augment-extensions/writing-standards/screenplay/rules/streaming-content.md +412 -0
- package/augment-extensions/writing-standards/screenplay/rules/trope-management.md +370 -0
- package/augment-extensions/writing-standards/screenplay/rules/tv-series.md +374 -0
- package/augment-extensions/writing-standards/screenplay/rules/vscode-integration.md +277 -0
- package/augment-extensions/writing-standards/screenplay/rules/web-content.md +393 -0
- package/augment-extensions/writing-standards/screenplay/schemas/beat-sheet.json +332 -0
- package/augment-extensions/writing-standards/screenplay/schemas/character-profile.json +247 -0
- package/augment-extensions/writing-standards/screenplay/schemas/feature-selection.json +200 -0
- package/augment-extensions/writing-standards/screenplay/schemas/plot-outline.json +233 -0
- package/augment-extensions/writing-standards/screenplay/schemas/screenplay-config.json +245 -0
- package/augment-extensions/writing-standards/screenplay/schemas/trope-inventory.json +221 -0
- package/augment-extensions/writing-standards/screenplay/styles/README.md +159 -0
- package/augment-extensions/writing-standards/screenplay/styles/examples/.gitkeep +2 -0
- package/augment-extensions/writing-standards/screenplay/styles/examples/style-applications.md +1449 -0
- package/augment-extensions/writing-standards/screenplay/styles/module.json +64 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/.gitkeep +2 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/dialogue-centric.md +520 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/ensemble.md +499 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/epic.md +497 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/experimental.md +492 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/flashback.md +509 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/linear.md +490 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/minimalist.md +499 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/non-linear.md +501 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/poetic.md +499 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/realistic.md +498 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/satirical.md +499 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/surreal.md +508 -0
- package/augment-extensions/writing-standards/screenplay/styles/rules/voice-over.md +500 -0
- package/augment-extensions/writing-standards/screenplay/themes/README.md +158 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/.gitkeep +2 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/common-mistakes-and-fixes.md +643 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/complete-scene-example.md +311 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/individual-theme-examples.md +562 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/multi-theme-weaving.md +538 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/theme-application-guide.md +432 -0
- package/augment-extensions/writing-standards/screenplay/themes/examples/theme-integration-across-acts.md +637 -0
- package/augment-extensions/writing-standards/screenplay/themes/module.json +66 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/.gitkeep +2 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/ambition.md +458 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/betrayal.md +490 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/environment.md +458 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/fate.md +459 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/friendship.md +491 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/growth.md +491 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/identity.md +490 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/isolation.md +464 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/justice.md +461 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/love.md +489 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/power.md +494 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/redemption.md +483 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/revenge.md +489 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/survival.md +496 -0
- package/augment-extensions/writing-standards/screenplay/themes/rules/technology.md +463 -0
- package/cli/dist/cli.js +26 -1
- package/cli/dist/cli.js.map +1 -1
- package/cli/dist/commands/show.d.ts +19 -0
- package/cli/dist/commands/show.d.ts.map +1 -1
- package/cli/dist/commands/show.js +495 -10
- package/cli/dist/commands/show.js.map +1 -1
- package/cli/dist/types/gui.d.ts +62 -0
- package/cli/dist/types/gui.d.ts.map +1 -0
- package/cli/dist/types/gui.js +30 -0
- package/cli/dist/types/gui.js.map +1 -0
- package/cli/dist/utils/gui-helpers.d.ts +23 -0
- package/cli/dist/utils/gui-helpers.d.ts.map +1 -0
- package/cli/dist/utils/gui-helpers.js +159 -0
- package/cli/dist/utils/gui-helpers.js.map +1 -0
- package/cli/dist/utils/module-system.d.ts +80 -1
- package/cli/dist/utils/module-system.d.ts.map +1 -1
- package/cli/dist/utils/module-system.js +388 -16
- package/cli/dist/utils/module-system.js.map +1 -1
- package/modules.md +44 -2
- package/package.json +6 -4
package/augment-extensions/writing-standards/screenplay/themes/examples/common-mistakes-and-fixes.md
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# Common Thematic Mistakes and How to Fix Them
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**Purpose**: Before-and-after examples showing common thematic errors and their solutions.
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---
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## Mistake 1: On-the-Nose Dialogue (Stating Theme Explicitly)
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### ❌ Bad Example
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```
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INT. OFFICE - DAY
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JOHN
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You know what this story is about, Sarah?
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It's about how ambition corrupts people.
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How the pursuit of power makes us lose
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sight of what really matters. That's the
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theme of my life.
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SARAH
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Yes, John. That's exactly what the theme is.
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```
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**Why It Fails**:
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- Characters explicitly state the theme
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- No subtlety or subtext
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- Feels like a lecture, not a story
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- Audience isn't allowed to discover meaning
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### ✅ Good Example
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```
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INT. OFFICE - NIGHT
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John sits alone in his corner office. Awards on the wall.
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Photos of his family, faces he barely recognizes now.
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His phone rings. His daughter. He silences it.
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Returns to his work.
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The phone stops ringing.
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```
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**Why It Works**:
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- Theme shown through action and imagery
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- Subtext: Success achieved, family lost
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- Audience infers the theme
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- Visual storytelling (awards vs. family photos)
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- Character's choice demonstrates theme
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---
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## Mistake 2: Theme Without Conflict
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### ❌ Bad Example
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**Theme**: Friendship
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```
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INT. COFFEE SHOP - DAY
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Best friends LISA and EMMA laugh together.
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LISA
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I'm so glad we're friends!
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Me too! Friends forever!
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They hug. Everything is perfect.
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```
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**Why It Fails**:
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- No conflict testing the friendship
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- Theme is stated, not explored
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- No dramatic tension
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### ✅ Good Example
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**Theme**: Friendship
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```
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Lisa and Emma sit in tense silence.
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LISA
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You slept with him.
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EMMA
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I didn't know you still had feelings—
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LISA
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We talked about him two days ago!
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LISA
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Silence. Years of friendship hanging in the balance.
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|
107
|
+
EMMA
|
|
108
|
+
I'm sorry.
|
|
109
|
+
|
|
110
|
+
LISA
|
|
111
|
+
Sorry doesn't fix this.
|
|
112
|
+
|
|
113
|
+
Emma stands to leave.
|
|
114
|
+
|
|
115
|
+
EMMA
|
|
116
|
+
So that's it? Ten years of friendship,
|
|
117
|
+
gone?
|
|
118
|
+
|
|
119
|
+
Lisa doesn't answer. Emma waits.
|
|
120
|
+
|
|
121
|
+
Finally, Lisa looks up.
|
|
122
|
+
|
|
123
|
+
LISA
|
|
124
|
+
I don't know. I need time.
|
|
125
|
+
|
|
126
|
+
EMMA
|
|
127
|
+
How much time?
|
|
128
|
+
|
|
129
|
+
LISA
|
|
130
|
+
I don't know that either.
|
|
131
|
+
|
|
132
|
+
Emma nods. Leaves. Lisa sits alone.
|
|
133
|
+
```
|
|
134
|
+
|
|
135
|
+
**Why It Works**:
|
|
136
|
+
- Friendship tested by betrayal
|
|
137
|
+
- Real conflict with stakes
|
|
138
|
+
- No easy resolution
|
|
139
|
+
- Theme explored through difficulty
|
|
140
|
+
- Ambiguous ending (realistic)
|
|
141
|
+
|
|
142
|
+
---
|
|
143
|
+
|
|
144
|
+
## Mistake 3: One-Dimensional Antagonist
|
|
145
|
+
|
|
146
|
+
### ❌ Bad Example
|
|
147
|
+
|
|
148
|
+
**Theme**: Justice
|
|
149
|
+
|
|
150
|
+
```
|
|
151
|
+
INT. COURTROOM - DAY
|
|
152
|
+
|
|
153
|
+
The CORRUPT JUDGE sneers at the defendant.
|
|
154
|
+
|
|
155
|
+
CORRUPT JUDGE
|
|
156
|
+
I don't care about justice! I only
|
|
157
|
+
care about money and power! Guilty!
|
|
158
|
+
|
|
159
|
+
(laughs evilly)
|
|
160
|
+
```
|
|
161
|
+
|
|
162
|
+
**Why It Fails**:
|
|
163
|
+
- Antagonist is cartoonishly evil
|
|
164
|
+
- No complexity or justification
|
|
165
|
+
- Theme becomes simplistic (good vs. evil)
|
|
166
|
+
- No moral nuance
|
|
167
|
+
|
|
168
|
+
### ✅ Good Example
|
|
169
|
+
|
|
170
|
+
**Theme**: Justice
|
|
171
|
+
|
|
172
|
+
```
|
|
173
|
+
INT. JUDGE'S CHAMBERS - DAY
|
|
174
|
+
|
|
175
|
+
JUDGE MORRISON reviews the case. The PROSECUTOR waits.
|
|
176
|
+
|
|
177
|
+
PROSECUTOR
|
|
178
|
+
The evidence is circumstantial.
|
|
179
|
+
|
|
180
|
+
JUDGE MORRISON
|
|
181
|
+
But the defendant has priors. Pattern
|
|
182
|
+
of behavior.
|
|
183
|
+
|
|
184
|
+
PROSECUTOR
|
|
185
|
+
Still. Reasonable doubt exists.
|
|
186
|
+
|
|
187
|
+
JUDGE MORRISON
|
|
188
|
+
And if we let him walk, and he kills
|
|
189
|
+
again? How do we live with that?
|
|
190
|
+
|
|
191
|
+
PROSECUTOR
|
|
192
|
+
How do we live with convicting an
|
|
193
|
+
innocent man?
|
|
194
|
+
|
|
195
|
+
Morrison looks at the case file. Genuinely torn.
|
|
196
|
+
|
|
197
|
+
JUDGE MORRISON
|
|
198
|
+
The law says innocent until proven guilty.
|
|
199
|
+
But my gut says he did it.
|
|
200
|
+
|
|
201
|
+
PROSECUTOR
|
|
202
|
+
Your gut isn't evidence.
|
|
203
|
+
|
|
204
|
+
JUDGE MORRISON
|
|
205
|
+
No. But it's kept people safe for
|
|
206
|
+
thirty years.
|
|
207
|
+
|
|
208
|
+
He makes his decision. We see the weight of it.
|
|
209
|
+
```
|
|
210
|
+
|
|
211
|
+
**Why It Works**:
|
|
212
|
+
- Judge has understandable motivation (protecting people)
|
|
213
|
+
- Genuine moral dilemma (safety vs. justice)
|
|
214
|
+
- Not evil, just prioritizing differently
|
|
215
|
+
- Theme becomes complex (competing values)
|
|
216
|
+
- Audience can see both sides
|
|
217
|
+
|
|
218
|
+
---
|
|
219
|
+
|
|
220
|
+
## Mistake 4: Theme Added as Afterthought
|
|
221
|
+
|
|
222
|
+
### ❌ Bad Example
|
|
223
|
+
|
|
224
|
+
**Original Story**: Action thriller about stopping a terrorist
|
|
225
|
+
|
|
226
|
+
**Theme "Added"**: At the end, hero says:
|
|
227
|
+
```
|
|
228
|
+
HERO
|
|
229
|
+
I learned that violence only creates
|
|
230
|
+
more violence. Peace is the answer.
|
|
231
|
+
```
|
|
232
|
+
|
|
233
|
+
**Why It Fails**:
|
|
234
|
+
- Theme not integrated into story
|
|
235
|
+
- Contradicts the action (hero used violence throughout)
|
|
236
|
+
- Feels tacked on
|
|
237
|
+
- No thematic development
|
|
238
|
+
|
|
239
|
+
### ✅ Good Example
|
|
240
|
+
|
|
241
|
+
**Integrated Story**: Action thriller where theme is woven throughout
|
|
242
|
+
|
|
243
|
+
**Act I**: Hero believes violence solves problems
|
|
244
|
+
```
|
|
245
|
+
INT. BRIEFING ROOM - DAY
|
|
246
|
+
|
|
247
|
+
HERO
|
|
248
|
+
We go in hard. Eliminate the threat.
|
|
249
|
+
|
|
250
|
+
MENTOR
|
|
251
|
+
And create ten more terrorists from
|
|
252
|
+
their families?
|
|
253
|
+
|
|
254
|
+
HERO
|
|
255
|
+
That's tomorrow's problem.
|
|
256
|
+
```
|
|
257
|
+
|
|
258
|
+
**Act II**: Hero sees consequences of violence
|
|
259
|
+
```
|
|
260
|
+
EXT. VILLAGE - DAY
|
|
261
|
+
|
|
262
|
+
The hero walks through rubble. A CHILD stares at him
|
|
263
|
+
with hatred. The child's father was killed in the raid.
|
|
264
|
+
|
|
265
|
+
The hero sees himself creating the next generation of enemies.
|
|
266
|
+
```
|
|
267
|
+
|
|
268
|
+
**Act III**: Hero chooses different path
|
|
269
|
+
```
|
|
270
|
+
INT. TERRORIST HIDEOUT - DAY
|
|
271
|
+
|
|
272
|
+
Hero has the terrorist leader at gunpoint.
|
|
273
|
+
|
|
274
|
+
TERRORIST
|
|
275
|
+
Do it. Make me a martyr. Prove we're right
|
|
276
|
+
about you.
|
|
277
|
+
|
|
278
|
+
The hero lowers his gun.
|
|
279
|
+
|
|
280
|
+
HERO
|
|
281
|
+
No. You're going to trial. The world
|
|
282
|
+
will see you're not a freedom fighter.
|
|
283
|
+
You're a murderer.
|
|
284
|
+
|
|
285
|
+
TERRORIST
|
|
286
|
+
They'll never convict me.
|
|
287
|
+
|
|
288
|
+
HERO
|
|
289
|
+
Maybe not. But I won't create more of you.
|
|
290
|
+
```
|
|
291
|
+
|
|
292
|
+
**Why It Works**:
|
|
293
|
+
- Theme integrated from beginning
|
|
294
|
+
- Character arc reflects theme
|
|
295
|
+
- Actions demonstrate thematic evolution
|
|
296
|
+
- Resolution earned through journey
|
|
297
|
+
- Theme shown through choices, not speeches
|
|
298
|
+
|
|
299
|
+
---
|
|
300
|
+
|
|
301
|
+
## Mistake 5: No Visual Representation
|
|
302
|
+
|
|
303
|
+
### ❌ Bad Example
|
|
304
|
+
|
|
305
|
+
**Theme**: Isolation
|
|
306
|
+
|
|
307
|
+
```
|
|
308
|
+
INT. APARTMENT - DAY
|
|
309
|
+
|
|
310
|
+
MARK
|
|
311
|
+
I feel so isolated. So alone. Nobody
|
|
312
|
+
understands me. I'm completely cut off
|
|
313
|
+
from human connection.
|
|
314
|
+
|
|
315
|
+
His roommate nods sympathetically.
|
|
316
|
+
```
|
|
317
|
+
|
|
318
|
+
**Why It Fails**:
|
|
319
|
+
- Theme only in dialogue
|
|
320
|
+
- Visuals contradict theme (roommate present)
|
|
321
|
+
- No visual storytelling
|
|
322
|
+
- Telling, not showing
|
|
323
|
+
|
|
324
|
+
### ✅ Good Example
|
|
325
|
+
|
|
326
|
+
**Theme**: Isolation
|
|
327
|
+
|
|
328
|
+
```
|
|
329
|
+
INT. MARK'S APARTMENT - DAY
|
|
330
|
+
|
|
331
|
+
Mark sits alone. The apartment is silent.
|
|
332
|
+
|
|
333
|
+
Through the window: Families in the park. Couples walking.
|
|
334
|
+
Children playing. Life happening outside.
|
|
335
|
+
|
|
336
|
+
Mark watches. Separated by glass.
|
|
337
|
+
|
|
338
|
+
His phone sits on the table. No notifications.
|
|
339
|
+
|
|
340
|
+
He picks it up. Scrolls through contacts. Hundreds of names.
|
|
341
|
+
|
|
342
|
+
Puts it down without calling anyone.
|
|
343
|
+
|
|
344
|
+
Returns to watching the world through the window.
|
|
345
|
+
```
|
|
346
|
+
|
|
347
|
+
**Why It Works**:
|
|
348
|
+
- Visual isolation (alone in frame)
|
|
349
|
+
- Window as barrier (physical separation)
|
|
350
|
+
- Contrast (life outside, emptiness inside)
|
|
351
|
+
- Phone with contacts but no connection
|
|
352
|
+
- No dialogue needed
|
|
353
|
+
- Theme shown visually
|
|
354
|
+
|
|
355
|
+
---
|
|
356
|
+
|
|
357
|
+
## Mistake 6: Preaching Instead of Exploring
|
|
358
|
+
|
|
359
|
+
### ❌ Bad Example
|
|
360
|
+
|
|
361
|
+
**Theme**: Environment
|
|
362
|
+
|
|
363
|
+
```
|
|
364
|
+
INT. CONFERENCE ROOM - DAY
|
|
365
|
+
|
|
366
|
+
SCIENTIST
|
|
367
|
+
Climate change is real! We must act now!
|
|
368
|
+
Anyone who denies it is wrong! There's
|
|
369
|
+
only one solution: renewable energy!
|
|
370
|
+
|
|
371
|
+
Everyone nods in agreement.
|
|
372
|
+
```
|
|
373
|
+
|
|
374
|
+
**Why It Fails**:
|
|
375
|
+
- One-sided presentation
|
|
376
|
+
- No complexity or nuance
|
|
377
|
+
- Feels like propaganda
|
|
378
|
+
- No dramatic conflict
|
|
379
|
+
- Audience told what to think
|
|
380
|
+
|
|
381
|
+
### ✅ Good Example
|
|
382
|
+
|
|
383
|
+
**Theme**: Environment
|
|
384
|
+
|
|
385
|
+
```
|
|
386
|
+
INT. TOWN HALL - NIGHT
|
|
387
|
+
|
|
388
|
+
The SCIENTIST presents climate data. The FACTORY OWNER
|
|
389
|
+
stands to respond.
|
|
390
|
+
|
|
391
|
+
FACTORY OWNER
|
|
392
|
+
You want me to shut down the factory.
|
|
393
|
+
Put 500 people out of work.
|
|
394
|
+
|
|
395
|
+
SCIENTIST
|
|
396
|
+
I want you to transition to clean energy.
|
|
397
|
+
|
|
398
|
+
FACTORY OWNER
|
|
399
|
+
With what money? You think I'm rich?
|
|
400
|
+
I'm barely breaking even.
|
|
401
|
+
|
|
402
|
+
SCIENTIST
|
|
403
|
+
And in ten years, when the river's toxic?
|
|
404
|
+
|
|
405
|
+
FACTORY OWNER
|
|
406
|
+
In ten years, these families will have
|
|
407
|
+
starved. I'm trying to feed people today.
|
|
408
|
+
|
|
409
|
+
The scientist has no answer. The problem is harder than
|
|
410
|
+
she thought.
|
|
411
|
+
|
|
412
|
+
SCIENTIST
|
|
413
|
+
There has to be a way to do both.
|
|
414
|
+
|
|
415
|
+
FACTORY OWNER
|
|
416
|
+
Then help me find it. Don't just tell
|
|
417
|
+
me I'm destroying the planet.
|
|
418
|
+
|
|
419
|
+
The scientist sits. Realizes she needs to listen, not lecture.
|
|
420
|
+
```
|
|
421
|
+
|
|
422
|
+
**Why It Works**:
|
|
423
|
+
- Multiple perspectives presented
|
|
424
|
+
- Both sides have valid points
|
|
425
|
+
- Complexity acknowledged
|
|
426
|
+
- No easy answers
|
|
427
|
+
- Characters must work together
|
|
428
|
+
- Theme explored, not preached
|
|
429
|
+
- Audience thinks, not told
|
|
430
|
+
|
|
431
|
+
---
|
|
432
|
+
|
|
433
|
+
## Mistake 7: Theme Without Stakes
|
|
434
|
+
|
|
435
|
+
### ❌ Bad Example
|
|
436
|
+
|
|
437
|
+
**Theme**: Ambition
|
|
438
|
+
|
|
439
|
+
```
|
|
440
|
+
INT. OFFICE - DAY
|
|
441
|
+
|
|
442
|
+
JANE
|
|
443
|
+
I want the promotion.
|
|
444
|
+
|
|
445
|
+
BOSS
|
|
446
|
+
Okay, you got it.
|
|
447
|
+
|
|
448
|
+
JANE
|
|
449
|
+
Great!
|
|
450
|
+
|
|
451
|
+
Everyone's happy.
|
|
452
|
+
```
|
|
453
|
+
|
|
454
|
+
**Why It Fails**:
|
|
455
|
+
- No cost to ambition
|
|
456
|
+
- No conflict or sacrifice
|
|
457
|
+
- Nothing at stake
|
|
458
|
+
- Theme not explored
|
|
459
|
+
|
|
460
|
+
### ✅ Good Example
|
|
461
|
+
|
|
462
|
+
**Theme**: Ambition
|
|
463
|
+
|
|
464
|
+
```
|
|
465
|
+
INT. HOSPITAL ROOM - DAY
|
|
466
|
+
|
|
467
|
+
Jane's mother lies in bed, dying. Jane's phone rings.
|
|
468
|
+
The promotion interview.
|
|
469
|
+
|
|
470
|
+
MOTHER
|
|
471
|
+
Go. It's important.
|
|
472
|
+
|
|
473
|
+
JANE
|
|
474
|
+
You're important.
|
|
475
|
+
|
|
476
|
+
MOTHER
|
|
477
|
+
I'll still be here.
|
|
478
|
+
|
|
479
|
+
Jane looks at her mother. At her phone.
|
|
480
|
+
|
|
481
|
+
JANE
|
|
482
|
+
What if you're not?
|
|
483
|
+
|
|
484
|
+
MOTHER
|
|
485
|
+
Then you'll regret missing your chance.
|
|
486
|
+
|
|
487
|
+
Jane answers the phone.
|
|
488
|
+
|
|
489
|
+
JANE
|
|
490
|
+
(into phone)
|
|
491
|
+
I need to reschedule.
|
|
492
|
+
|
|
493
|
+
She hangs up. Sits with her mother.
|
|
494
|
+
|
|
495
|
+
Her phone rings again. The boss.
|
|
496
|
+
|
|
497
|
+
JANE
|
|
498
|
+
(to mother)
|
|
499
|
+
They're giving it to someone else.
|
|
500
|
+
|
|
501
|
+
MOTHER
|
|
502
|
+
I'm sorry.
|
|
503
|
+
|
|
504
|
+
JANE
|
|
505
|
+
(taking her mother's hand)
|
|
506
|
+
I'm not.
|
|
507
|
+
|
|
508
|
+
But we see in her eyes: Part of her is.
|
|
509
|
+
```
|
|
510
|
+
|
|
511
|
+
**Why It Works**:
|
|
512
|
+
- Real stakes (career vs. family)
|
|
513
|
+
- Difficult choice
|
|
514
|
+
- Sacrifice required
|
|
515
|
+
- Ambiguity (right choice, but still costs)
|
|
516
|
+
- Theme explored through conflict
|
|
517
|
+
|
|
518
|
+
---
|
|
519
|
+
|
|
520
|
+
## Mistake 8: Inconsistent Thematic Development
|
|
521
|
+
|
|
522
|
+
### ❌ Bad Example
|
|
523
|
+
|
|
524
|
+
**Theme**: Redemption
|
|
525
|
+
|
|
526
|
+
**Act I**: Character is selfish and cruel
|
|
527
|
+
**Act II**: Character is selfish and cruel
|
|
528
|
+
**Act III**: Character suddenly becomes selfless and kind (no development shown)
|
|
529
|
+
|
|
530
|
+
```
|
|
531
|
+
INT. CHURCH - DAY
|
|
532
|
+
|
|
533
|
+
VILLAIN
|
|
534
|
+
I've changed! I'm good now!
|
|
535
|
+
|
|
536
|
+
Everyone forgives him instantly.
|
|
537
|
+
```
|
|
538
|
+
|
|
539
|
+
**Why It Fails**:
|
|
540
|
+
- No gradual transformation
|
|
541
|
+
- Change not earned
|
|
542
|
+
- No struggle or setback
|
|
543
|
+
- Audience doesn't believe it
|
|
544
|
+
|
|
545
|
+
### ✅ Good Example
|
|
546
|
+
|
|
547
|
+
**Theme**: Redemption
|
|
548
|
+
|
|
549
|
+
**Act I**: Character is selfish
|
|
550
|
+
```
|
|
551
|
+
Derek steals from his employer. Feels no guilt.
|
|
552
|
+
```
|
|
553
|
+
|
|
554
|
+
**Act II**: Character faces consequences, begins to change
|
|
555
|
+
```
|
|
556
|
+
Derek's theft is discovered. He's fired. His family
|
|
557
|
+
disowns him.
|
|
558
|
+
|
|
559
|
+
He hits rock bottom. Homeless. Alone.
|
|
560
|
+
|
|
561
|
+
A STRANGER helps him. Gives him food. Doesn't ask for
|
|
562
|
+
anything.
|
|
563
|
+
|
|
564
|
+
DEREK
|
|
565
|
+
Why help me?
|
|
566
|
+
|
|
567
|
+
STRANGER
|
|
568
|
+
Someone helped me once. Passing it on.
|
|
569
|
+
|
|
570
|
+
Derek is moved. First crack in his selfishness.
|
|
571
|
+
```
|
|
572
|
+
|
|
573
|
+
**Act II (continued)**: Character struggles, relapses
|
|
574
|
+
```
|
|
575
|
+
Derek gets a new job. Sees opportunity to steal again.
|
|
576
|
+
|
|
577
|
+
He reaches for the money.
|
|
578
|
+
|
|
579
|
+
Stops.
|
|
580
|
+
|
|
581
|
+
Remembers the stranger.
|
|
582
|
+
|
|
583
|
+
Pulls his hand back.
|
|
584
|
+
|
|
585
|
+
Later: Derek sees the stranger being mugged. Derek
|
|
586
|
+
intervenes. Gets beaten up saving the stranger.
|
|
587
|
+
|
|
588
|
+
STRANGER
|
|
589
|
+
Why'd you do that?
|
|
590
|
+
|
|
591
|
+
DEREK
|
|
592
|
+
Passing it on.
|
|
593
|
+
```
|
|
594
|
+
|
|
595
|
+
**Act III**: Character completes transformation through sacrifice
|
|
596
|
+
```
|
|
597
|
+
Derek's old employer offers him his job back. But Derek
|
|
598
|
+
must testify against his former partner in the theft.
|
|
599
|
+
|
|
600
|
+
DEREK
|
|
601
|
+
He's my friend.
|
|
602
|
+
|
|
603
|
+
EMPLOYER
|
|
604
|
+
He let you take the fall.
|
|
605
|
+
|
|
606
|
+
Derek struggles. Then makes the call.
|
|
607
|
+
|
|
608
|
+
DEREK
|
|
609
|
+
(into phone)
|
|
610
|
+
I'll testify.
|
|
611
|
+
|
|
612
|
+
He's chosen the right path. It costs him his friendship.
|
|
613
|
+
But he's finally redeemed.
|
|
614
|
+
```
|
|
615
|
+
|
|
616
|
+
**Why It Works**:
|
|
617
|
+
- Gradual transformation
|
|
618
|
+
- Setbacks and struggles
|
|
619
|
+
- Each step earned
|
|
620
|
+
- Sacrifice required
|
|
621
|
+
- Believable character arc
|
|
622
|
+
|
|
623
|
+
---
|
|
624
|
+
|
|
625
|
+
## Summary: Thematic Checklist
|
|
626
|
+
|
|
627
|
+
Before finalizing your screenplay, check:
|
|
628
|
+
|
|
629
|
+
- [ ] Theme shown through action, not dialogue
|
|
630
|
+
- [ ] Conflict tests the theme
|
|
631
|
+
- [ ] Antagonist has complex relationship to theme
|
|
632
|
+
- [ ] Theme integrated from beginning, not added at end
|
|
633
|
+
- [ ] Visual elements support theme
|
|
634
|
+
- [ ] Multiple perspectives explored, not one-sided
|
|
635
|
+
- [ ] Real stakes and consequences
|
|
636
|
+
- [ ] Consistent thematic development across acts
|
|
637
|
+
- [ ] Subtext in dialogue
|
|
638
|
+
- [ ] Earned resolution
|
|
639
|
+
|
|
640
|
+
---
|
|
641
|
+
|
|
642
|
+
**Next Steps**: Review your screenplay against this checklist. Revise scenes that fall into these common mistakes.
|
|
643
|
+
|