@myclaw163/clawclaw-cli 0.6.70 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/README.md +377 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/check-skill-command-surface.mjs +116 -0
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +244 -244
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +246 -244
  14. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  15. package/skills/clawclaw/references/COMMANDS.md +155 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  19. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  20. package/skills/clawclaw/references/STREAM.md +93 -91
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +124 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/config.ts +30 -30
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1042
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/setup/hermes.test.ts +96 -96
  48. package/src/commands/setup/hermes.ts +76 -76
  49. package/src/commands/setup/index.ts +13 -13
  50. package/src/commands/setup/openclaw.test.ts +114 -114
  51. package/src/commands/setup/openclaw.ts +147 -147
  52. package/src/commands/skill.ts +128 -128
  53. package/src/commands/state.ts +46 -46
  54. package/src/commands/strategy.test.ts +145 -145
  55. package/src/commands/strategy.ts +181 -181
  56. package/src/commands/tts.ts +128 -128
  57. package/src/commands/upgrade.test.ts +82 -82
  58. package/src/commands/upgrade.ts +148 -148
  59. package/src/commands/watch.test.ts +999 -977
  60. package/src/commands/watch.ts +660 -658
  61. package/src/lib/auth.test.ts +74 -74
  62. package/src/lib/auth.ts +186 -186
  63. package/src/lib/command-meta.ts +37 -37
  64. package/src/lib/game-client.ts +403 -391
  65. package/src/lib/game-context.ts +92 -0
  66. package/src/lib/host-config-patcher.test.ts +130 -130
  67. package/src/lib/host-config-patcher.ts +151 -151
  68. package/src/lib/http-keepalive.ts +15 -15
  69. package/src/lib/http-transport.test.ts +42 -42
  70. package/src/lib/http-transport.ts +113 -113
  71. package/src/lib/hub-client.test.ts +56 -56
  72. package/src/lib/hub-client.ts +88 -88
  73. package/src/lib/hub-install.test.ts +98 -98
  74. package/src/lib/hub-install.ts +121 -121
  75. package/src/lib/hub-reminder.ts +56 -56
  76. package/src/lib/hub-unzip.test.ts +69 -69
  77. package/src/lib/hub-unzip.ts +62 -62
  78. package/src/lib/init-command.test.ts +75 -75
  79. package/src/lib/init-command.ts +120 -120
  80. package/src/lib/knowledge-store.test.ts +170 -170
  81. package/src/lib/knowledge-store.ts +369 -369
  82. package/src/lib/load-context.test.ts +52 -52
  83. package/src/lib/load-context.ts +52 -52
  84. package/src/lib/match-state.test.ts +134 -134
  85. package/src/lib/match-state.ts +94 -94
  86. package/src/lib/netease-tts.ts +83 -83
  87. package/src/lib/normalize.ts +42 -42
  88. package/src/lib/persona.test.ts +41 -41
  89. package/src/lib/persona.ts +72 -72
  90. package/src/lib/server-registry.ts +152 -152
  91. package/src/lib/skill-version.test.ts +48 -48
  92. package/src/lib/skill-version.ts +19 -19
  93. package/src/lib/strategy-export.test.ts +232 -232
  94. package/src/lib/strategy-export.ts +242 -242
  95. package/src/lib/tts-keys.ts +7 -7
  96. package/src/lib/tts-speech.test.ts +63 -63
  97. package/src/lib/tts-speech.ts +76 -76
  98. package/src/lib/workspace-argv.test.ts +49 -49
  99. package/src/lib/workspace-argv.ts +44 -44
  100. package/src/perception/player-history-store.test.ts +87 -87
  101. package/src/perception/player-history-store.ts +194 -194
  102. package/src/pipeline/event-format.test.ts +243 -215
  103. package/src/pipeline/event-format.ts +501 -485
  104. package/src/pipeline/event-hints.ts +195 -190
  105. package/src/pipeline/event-store.test.ts +28 -28
  106. package/src/pipeline/event-store.ts +193 -193
  107. package/src/pipeline/pipeline.ts +35 -35
  108. package/src/pipeline/player-projection.test.ts +119 -0
  109. package/src/pipeline/player-projection.ts +380 -0
  110. package/src/runtime/auto-upgrade.test.ts +66 -66
  111. package/src/runtime/auto-upgrade.ts +31 -31
  112. package/src/runtime/event-daemon.test.ts +209 -141
  113. package/src/runtime/event-daemon.ts +519 -457
  114. package/src/runtime/owner-control.ts +150 -150
  115. package/src/runtime/raw-ws-log.test.ts +33 -33
  116. package/src/runtime/raw-ws-log.ts +32 -32
  117. package/src/runtime/runtime-logger.ts +107 -107
  118. package/src/runtime/ws-client.test.ts +125 -104
  119. package/src/runtime/ws-client.ts +287 -272
  120. package/src/sdk/action.ts +166 -166
  121. package/src/sdk/index.ts +110 -110
  122. package/src/sdk/types.ts +161 -161
  123. package/src/strategies/avoid-lone.ts +12 -12
  124. package/src/strategies/avoid-players.knowledge.md +19 -19
  125. package/src/strategies/avoid-players.ts +16 -16
  126. package/src/strategies/corpse-patrol.ts +23 -23
  127. package/src/strategies/crab-sabotage.ts +22 -22
  128. package/src/strategies/custom-module.test.ts +270 -270
  129. package/src/strategies/find-player.ts +17 -17
  130. package/src/strategies/game-utils.test.ts +242 -242
  131. package/src/strategies/game-utils.ts +846 -846
  132. package/src/strategies/goals/anchor-linger.ts +77 -77
  133. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  134. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  135. package/src/strategies/goals/avoid-players-top.ts +121 -121
  136. package/src/strategies/goals/conversation-goal.ts +51 -51
  137. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  138. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  139. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  140. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  141. package/src/strategies/goals/find-player-top.ts +93 -93
  142. package/src/strategies/goals/flee-players-goal.ts +53 -53
  143. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  144. package/src/strategies/goals/goal-manager.ts +41 -41
  145. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  146. package/src/strategies/goals/goal.ts +28 -28
  147. package/src/strategies/goals/hide-top.ts +197 -197
  148. package/src/strategies/goals/keep-away-goal.ts +221 -221
  149. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  150. package/src/strategies/goals/kill-lone-top.ts +160 -160
  151. package/src/strategies/goals/kill-target-goal.ts +59 -59
  152. package/src/strategies/goals/kill-target-top.ts +109 -109
  153. package/src/strategies/goals/leaf-goal.ts +27 -27
  154. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  155. package/src/strategies/goals/lone-kill-core.ts +82 -82
  156. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  157. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  158. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  159. package/src/strategies/goals/move-room-goal.ts +60 -60
  160. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  161. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  162. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  163. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  164. package/src/strategies/goals/patrol-top.ts +57 -57
  165. package/src/strategies/goals/report-patrol-top.ts +80 -80
  166. package/src/strategies/goals/safe-task-goal.ts +102 -102
  167. package/src/strategies/goals/social-task-top.ts +161 -161
  168. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  169. package/src/strategies/goals/task-only-top.ts +57 -57
  170. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  171. package/src/strategies/goals/task-report-top.ts +57 -57
  172. package/src/strategies/goals/wander-task-goal.ts +33 -33
  173. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  174. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  175. package/src/strategies/greeting.ts +53 -53
  176. package/src/strategies/hide-spots.ts +59 -59
  177. package/src/strategies/hide.ts +24 -24
  178. package/src/strategies/kill-frenzy.ts +13 -13
  179. package/src/strategies/kill-lone.knowledge.md +17 -17
  180. package/src/strategies/kill-lone.ts +14 -14
  181. package/src/strategies/kill-target.ts +19 -19
  182. package/src/strategies/loader.test.ts +678 -678
  183. package/src/strategies/loader.ts +179 -179
  184. package/src/strategies/lone-kill-task.ts +22 -22
  185. package/src/strategies/meeting-gate.test.ts +59 -59
  186. package/src/strategies/meeting-gate.ts +23 -23
  187. package/src/strategies/move-room.ts +16 -16
  188. package/src/strategies/new-events-backfill.ts +98 -98
  189. package/src/strategies/off-route-points.ts +105 -105
  190. package/src/strategies/paradise-fish.knowledge.md +19 -19
  191. package/src/strategies/paradise-fish.ts +26 -26
  192. package/src/strategies/pathfind/distance-field.ts +150 -150
  193. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  194. package/src/strategies/pathfind/escape-planner.ts +355 -355
  195. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  196. package/src/strategies/patrol.ts +12 -12
  197. package/src/strategies/player-targets.ts +13 -13
  198. package/src/strategies/report-patrol.ts +12 -12
  199. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  200. package/src/strategies/shrimp-memory.ts +26 -26
  201. package/src/strategies/social-task.test.ts +28 -28
  202. package/src/strategies/social-task.ts +50 -50
  203. package/src/strategies/spawn.ts +82 -82
  204. package/src/strategies/speech-module.ts +123 -123
  205. package/src/strategies/strategy-loop.test.ts +15 -0
  206. package/src/strategies/strategy-loop.ts +776 -771
  207. package/src/strategies/task-kill-report.ts +18 -18
  208. package/src/strategies/task-only.ts +12 -12
  209. package/src/strategies/task-report.ts +23 -23
  210. package/src/strategies/types.ts +109 -109
  211. package/src/strategies/warrior-memory.knowledge.md +21 -21
  212. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,197 +1,197 @@
1
- import { describe, expect, it } from 'vitest';
2
- import type { Position } from '../../sdk/types.js';
3
- import { FieldCalculator, PX_PER_UNIT, UNITS_PER_PX } from './distance-field.js';
4
- import { planEscape, type EscapeOptions } from './escape-planner.js';
5
- import { loadWalkableGrid } from './walkable-grid.js';
6
-
7
- const grid = loadWalkableGrid();
8
- const sampleCells = collectWalkableCells(3);
9
-
10
- const stressOpts = {
11
- steps: 4,
12
- stepDist: 144,
13
- killRange: 80,
14
- beamWidth: 6,
15
- fieldRadius: 720,
16
- directions: 12,
17
- } satisfies EscapeOptions;
18
-
19
- interface Scenario {
20
- name: string;
21
- shrimp: Position;
22
- crabs: Position[];
23
- }
24
-
25
- function collectWalkableCells(stride: number): number[] {
26
- const cells: number[] = [];
27
- for (let ty = 0; ty < grid.height; ty += stride) {
28
- for (let tx = 0; tx < grid.width; tx += stride) {
29
- const cell = ty * grid.width + tx;
30
- if (grid.isWalkableCell(cell)) cells.push(cell);
31
- }
32
- }
33
- return cells;
34
- }
35
-
36
- function makeRng(seed: number): () => number {
37
- let state = seed >>> 0;
38
- return () => {
39
- state = (state * 1664525 + 1013904223) >>> 0;
40
- return state / 0x100000000;
41
- };
42
- }
43
-
44
- function randomCell(rng: () => number): number {
45
- return sampleCells[Math.floor(rng() * sampleCells.length)];
46
- }
47
-
48
- function toCell(pos: Position): number {
49
- return grid.snapToWalkable(grid.worldToCell(pos.x, pos.y));
50
- }
51
-
52
- function expectWalkablePosition(pos: Position): void {
53
- const cell = toCell(pos);
54
- expect(cell).toBeGreaterThanOrEqual(0);
55
- expect(grid.isWalkableCell(cell)).toBe(true);
56
- }
57
-
58
- function nearbyCells(source: number, minPx: number, maxPx: number, rng: () => number, limit: number): number[] {
59
- const calc = new FieldCalculator(grid);
60
- const maxUnits = Math.round(maxPx * UNITS_PER_PX);
61
- const minUnits = Math.round(minPx * UNITS_PER_PX);
62
- const field = calc.compute(source, maxUnits, maxUnits, 8);
63
- const start = Math.floor(rng() * sampleCells.length);
64
- const cells: number[] = [];
65
-
66
- for (let i = 0; i < sampleCells.length && cells.length < limit; i++) {
67
- const cell = sampleCells[(start + i) % sampleCells.length];
68
- const dist = field.distOf(cell);
69
- if (cell !== source && dist >= minUnits && dist <= maxUnits) cells.push(cell);
70
- }
71
-
72
- return cells;
73
- }
74
-
75
- function buildScenarios(): Scenario[] {
76
- const rng = makeRng(0xdecafbad);
77
- const scenarios: Scenario[] = [];
78
-
79
- for (let i = 0; i < 48; i++) {
80
- const crabCount = 1 + Math.floor(rng() * 4);
81
- scenarios.push({
82
- name: `global-${i}`,
83
- shrimp: grid.cellToWorld(randomCell(rng)),
84
- crabs: Array.from({ length: crabCount }, () => grid.cellToWorld(randomCell(rng))),
85
- });
86
- }
87
-
88
- let localCount = 0;
89
- for (let attempts = 0; localCount < 48 && attempts < 300; attempts++) {
90
- const source = randomCell(rng);
91
- const near = nearbyCells(source, 88, 360, rng, 32);
92
- if (near.length < 4) continue;
93
-
94
- const crabCount = 1 + (localCount % 4);
95
- const crabs: Position[] = [];
96
- for (let i = 0; i < crabCount; i++) {
97
- const index = Math.floor(((i + 0.5) * near.length) / crabCount);
98
- crabs.push(grid.cellToWorld(near[index]));
99
- }
100
-
101
- scenarios.push({
102
- name: `local-${localCount}`,
103
- shrimp: grid.cellToWorld(source),
104
- crabs,
105
- });
106
- localCount++;
107
- }
108
-
109
- expect(localCount).toBe(48);
110
- return scenarios;
111
- }
112
-
113
- function replayPlan(
114
- shrimp: Position,
115
- crabs: Position[],
116
- path: Position[],
117
- opts: typeof stressOpts,
118
- ): { minCrabDistance: number; finalCell: number } {
119
- const calc = new FieldCalculator(grid);
120
- const stepUnits = Math.round(opts.stepDist * UNITS_PER_PX);
121
- const radiusUnits = Math.round(opts.fieldRadius * UNITS_PER_PX);
122
- let shrimpCell = toCell(shrimp);
123
- let crabCells = crabs.map(toCell).filter(cell => cell >= 0);
124
-
125
- for (const waypoint of path) {
126
- const nextCell = toCell(waypoint);
127
- const field = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
128
- const moveUnits = field.distOf(nextCell);
129
- expect(moveUnits).toBeLessThanOrEqual(stepUnits);
130
- crabCells = crabCells.map(cell => calc.descend(cell, stepUnits).end);
131
- shrimpCell = nextCell;
132
- }
133
-
134
- const finalField = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
135
- const minUnits =
136
- crabCells.length > 0 ? Math.min(...crabCells.map(cell => Math.min(finalField.distOf(cell), radiusUnits))) : Infinity;
137
- return { minCrabDistance: minUnits * PX_PER_UNIT, finalCell: shrimpCell };
138
- }
139
-
140
- function expectPlanShape(plan: ReturnType<typeof planEscape>, opts: typeof stressOpts): void {
141
- expect(plan.survivedSteps).toBeGreaterThanOrEqual(0);
142
- expect(plan.survivedSteps).toBeLessThanOrEqual(opts.steps);
143
- expect(plan.path).toHaveLength(plan.survivedSteps);
144
- expect(Number.isNaN(plan.minCrabDistance)).toBe(false);
145
- expectWalkablePosition(plan.target);
146
- for (const waypoint of plan.path) expectWalkablePosition(waypoint);
147
-
148
- if (plan.survivedSteps > 0) {
149
- expect(plan.target).toEqual(plan.path[plan.path.length - 1]);
150
- }
151
- if (plan.caught) {
152
- expect(plan.survivedSteps).toBeLessThan(opts.steps);
153
- } else {
154
- expect(plan.survivedSteps).toBe(opts.steps);
155
- }
156
- }
157
-
158
- describe('planEscape', () => {
159
- it('plans a full horizon with infinite safety when there are no crabs', () => {
160
- const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 2)]);
161
- const plan = planEscape(start, [], stressOpts);
162
-
163
- expect(plan.caught).toBe(false);
164
- expect(plan.survivedSteps).toBe(stressOpts.steps);
165
- expect(plan.path).toHaveLength(stressOpts.steps);
166
- expect(plan.minCrabDistance).toBe(Infinity);
167
- expectPlanShape(plan, stressOpts);
168
- });
169
-
170
- it('reports no survived step when crabs already occupy the shrimp tile', () => {
171
- const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 3)]);
172
- const plan = planEscape(start, [start, start, start, start], stressOpts);
173
-
174
- expect(plan.caught).toBe(true);
175
- expect(plan.survivedSteps).toBe(0);
176
- expect(plan.path).toEqual([]);
177
- expect(plan.minCrabDistance).toBe(0);
178
- expectPlanShape(plan, stressOpts);
179
- });
180
-
181
- it('keeps movement and distance invariants across seeded global and local pressure cases', () => {
182
- const scenarios = buildScenarios();
183
- expect(scenarios).toHaveLength(96);
184
-
185
- for (const scenario of scenarios) {
186
- const plan = planEscape(scenario.shrimp, scenario.crabs, stressOpts);
187
- const replay = replayPlan(scenario.shrimp, scenario.crabs, plan.path, stressOpts);
188
-
189
- expectPlanShape(plan, stressOpts);
190
- expect(toCell(plan.target), scenario.name).toBe(replay.finalCell);
191
- expect(plan.minCrabDistance, scenario.name).toBeCloseTo(replay.minCrabDistance, 5);
192
- if (!plan.caught) {
193
- expect(plan.minCrabDistance, scenario.name).toBeGreaterThan(stressOpts.killRange);
194
- }
195
- }
196
- }, 15_000);
197
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import type { Position } from '../../sdk/types.js';
3
+ import { FieldCalculator, PX_PER_UNIT, UNITS_PER_PX } from './distance-field.js';
4
+ import { planEscape, type EscapeOptions } from './escape-planner.js';
5
+ import { loadWalkableGrid } from './walkable-grid.js';
6
+
7
+ const grid = loadWalkableGrid();
8
+ const sampleCells = collectWalkableCells(3);
9
+
10
+ const stressOpts = {
11
+ steps: 4,
12
+ stepDist: 144,
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+ killRange: 80,
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+ beamWidth: 6,
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+ fieldRadius: 720,
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+ directions: 12,
17
+ } satisfies EscapeOptions;
18
+
19
+ interface Scenario {
20
+ name: string;
21
+ shrimp: Position;
22
+ crabs: Position[];
23
+ }
24
+
25
+ function collectWalkableCells(stride: number): number[] {
26
+ const cells: number[] = [];
27
+ for (let ty = 0; ty < grid.height; ty += stride) {
28
+ for (let tx = 0; tx < grid.width; tx += stride) {
29
+ const cell = ty * grid.width + tx;
30
+ if (grid.isWalkableCell(cell)) cells.push(cell);
31
+ }
32
+ }
33
+ return cells;
34
+ }
35
+
36
+ function makeRng(seed: number): () => number {
37
+ let state = seed >>> 0;
38
+ return () => {
39
+ state = (state * 1664525 + 1013904223) >>> 0;
40
+ return state / 0x100000000;
41
+ };
42
+ }
43
+
44
+ function randomCell(rng: () => number): number {
45
+ return sampleCells[Math.floor(rng() * sampleCells.length)];
46
+ }
47
+
48
+ function toCell(pos: Position): number {
49
+ return grid.snapToWalkable(grid.worldToCell(pos.x, pos.y));
50
+ }
51
+
52
+ function expectWalkablePosition(pos: Position): void {
53
+ const cell = toCell(pos);
54
+ expect(cell).toBeGreaterThanOrEqual(0);
55
+ expect(grid.isWalkableCell(cell)).toBe(true);
56
+ }
57
+
58
+ function nearbyCells(source: number, minPx: number, maxPx: number, rng: () => number, limit: number): number[] {
59
+ const calc = new FieldCalculator(grid);
60
+ const maxUnits = Math.round(maxPx * UNITS_PER_PX);
61
+ const minUnits = Math.round(minPx * UNITS_PER_PX);
62
+ const field = calc.compute(source, maxUnits, maxUnits, 8);
63
+ const start = Math.floor(rng() * sampleCells.length);
64
+ const cells: number[] = [];
65
+
66
+ for (let i = 0; i < sampleCells.length && cells.length < limit; i++) {
67
+ const cell = sampleCells[(start + i) % sampleCells.length];
68
+ const dist = field.distOf(cell);
69
+ if (cell !== source && dist >= minUnits && dist <= maxUnits) cells.push(cell);
70
+ }
71
+
72
+ return cells;
73
+ }
74
+
75
+ function buildScenarios(): Scenario[] {
76
+ const rng = makeRng(0xdecafbad);
77
+ const scenarios: Scenario[] = [];
78
+
79
+ for (let i = 0; i < 48; i++) {
80
+ const crabCount = 1 + Math.floor(rng() * 4);
81
+ scenarios.push({
82
+ name: `global-${i}`,
83
+ shrimp: grid.cellToWorld(randomCell(rng)),
84
+ crabs: Array.from({ length: crabCount }, () => grid.cellToWorld(randomCell(rng))),
85
+ });
86
+ }
87
+
88
+ let localCount = 0;
89
+ for (let attempts = 0; localCount < 48 && attempts < 300; attempts++) {
90
+ const source = randomCell(rng);
91
+ const near = nearbyCells(source, 88, 360, rng, 32);
92
+ if (near.length < 4) continue;
93
+
94
+ const crabCount = 1 + (localCount % 4);
95
+ const crabs: Position[] = [];
96
+ for (let i = 0; i < crabCount; i++) {
97
+ const index = Math.floor(((i + 0.5) * near.length) / crabCount);
98
+ crabs.push(grid.cellToWorld(near[index]));
99
+ }
100
+
101
+ scenarios.push({
102
+ name: `local-${localCount}`,
103
+ shrimp: grid.cellToWorld(source),
104
+ crabs,
105
+ });
106
+ localCount++;
107
+ }
108
+
109
+ expect(localCount).toBe(48);
110
+ return scenarios;
111
+ }
112
+
113
+ function replayPlan(
114
+ shrimp: Position,
115
+ crabs: Position[],
116
+ path: Position[],
117
+ opts: typeof stressOpts,
118
+ ): { minCrabDistance: number; finalCell: number } {
119
+ const calc = new FieldCalculator(grid);
120
+ const stepUnits = Math.round(opts.stepDist * UNITS_PER_PX);
121
+ const radiusUnits = Math.round(opts.fieldRadius * UNITS_PER_PX);
122
+ let shrimpCell = toCell(shrimp);
123
+ let crabCells = crabs.map(toCell).filter(cell => cell >= 0);
124
+
125
+ for (const waypoint of path) {
126
+ const nextCell = toCell(waypoint);
127
+ const field = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
128
+ const moveUnits = field.distOf(nextCell);
129
+ expect(moveUnits).toBeLessThanOrEqual(stepUnits);
130
+ crabCells = crabCells.map(cell => calc.descend(cell, stepUnits).end);
131
+ shrimpCell = nextCell;
132
+ }
133
+
134
+ const finalField = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
135
+ const minUnits =
136
+ crabCells.length > 0 ? Math.min(...crabCells.map(cell => Math.min(finalField.distOf(cell), radiusUnits))) : Infinity;
137
+ return { minCrabDistance: minUnits * PX_PER_UNIT, finalCell: shrimpCell };
138
+ }
139
+
140
+ function expectPlanShape(plan: ReturnType<typeof planEscape>, opts: typeof stressOpts): void {
141
+ expect(plan.survivedSteps).toBeGreaterThanOrEqual(0);
142
+ expect(plan.survivedSteps).toBeLessThanOrEqual(opts.steps);
143
+ expect(plan.path).toHaveLength(plan.survivedSteps);
144
+ expect(Number.isNaN(plan.minCrabDistance)).toBe(false);
145
+ expectWalkablePosition(plan.target);
146
+ for (const waypoint of plan.path) expectWalkablePosition(waypoint);
147
+
148
+ if (plan.survivedSteps > 0) {
149
+ expect(plan.target).toEqual(plan.path[plan.path.length - 1]);
150
+ }
151
+ if (plan.caught) {
152
+ expect(plan.survivedSteps).toBeLessThan(opts.steps);
153
+ } else {
154
+ expect(plan.survivedSteps).toBe(opts.steps);
155
+ }
156
+ }
157
+
158
+ describe('planEscape', () => {
159
+ it('plans a full horizon with infinite safety when there are no crabs', () => {
160
+ const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 2)]);
161
+ const plan = planEscape(start, [], stressOpts);
162
+
163
+ expect(plan.caught).toBe(false);
164
+ expect(plan.survivedSteps).toBe(stressOpts.steps);
165
+ expect(plan.path).toHaveLength(stressOpts.steps);
166
+ expect(plan.minCrabDistance).toBe(Infinity);
167
+ expectPlanShape(plan, stressOpts);
168
+ });
169
+
170
+ it('reports no survived step when crabs already occupy the shrimp tile', () => {
171
+ const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 3)]);
172
+ const plan = planEscape(start, [start, start, start, start], stressOpts);
173
+
174
+ expect(plan.caught).toBe(true);
175
+ expect(plan.survivedSteps).toBe(0);
176
+ expect(plan.path).toEqual([]);
177
+ expect(plan.minCrabDistance).toBe(0);
178
+ expectPlanShape(plan, stressOpts);
179
+ });
180
+
181
+ it('keeps movement and distance invariants across seeded global and local pressure cases', () => {
182
+ const scenarios = buildScenarios();
183
+ expect(scenarios).toHaveLength(96);
184
+
185
+ for (const scenario of scenarios) {
186
+ const plan = planEscape(scenario.shrimp, scenario.crabs, stressOpts);
187
+ const replay = replayPlan(scenario.shrimp, scenario.crabs, plan.path, stressOpts);
188
+
189
+ expectPlanShape(plan, stressOpts);
190
+ expect(toCell(plan.target), scenario.name).toBe(replay.finalCell);
191
+ expect(plan.minCrabDistance, scenario.name).toBeCloseTo(replay.minCrabDistance, 5);
192
+ if (!plan.caught) {
193
+ expect(plan.minCrabDistance, scenario.name).toBeGreaterThan(stressOpts.killRange);
194
+ }
195
+ }
196
+ }, 15_000);
197
+ });