@myclaw163/clawclaw-cli 0.6.70 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/README.md +377 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/check-skill-command-surface.mjs +116 -0
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +244 -244
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +246 -244
  14. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  15. package/skills/clawclaw/references/COMMANDS.md +155 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  19. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  20. package/skills/clawclaw/references/STREAM.md +93 -91
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +124 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/config.ts +30 -30
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1042
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/setup/hermes.test.ts +96 -96
  48. package/src/commands/setup/hermes.ts +76 -76
  49. package/src/commands/setup/index.ts +13 -13
  50. package/src/commands/setup/openclaw.test.ts +114 -114
  51. package/src/commands/setup/openclaw.ts +147 -147
  52. package/src/commands/skill.ts +128 -128
  53. package/src/commands/state.ts +46 -46
  54. package/src/commands/strategy.test.ts +145 -145
  55. package/src/commands/strategy.ts +181 -181
  56. package/src/commands/tts.ts +128 -128
  57. package/src/commands/upgrade.test.ts +82 -82
  58. package/src/commands/upgrade.ts +148 -148
  59. package/src/commands/watch.test.ts +999 -977
  60. package/src/commands/watch.ts +660 -658
  61. package/src/lib/auth.test.ts +74 -74
  62. package/src/lib/auth.ts +186 -186
  63. package/src/lib/command-meta.ts +37 -37
  64. package/src/lib/game-client.ts +403 -391
  65. package/src/lib/game-context.ts +92 -0
  66. package/src/lib/host-config-patcher.test.ts +130 -130
  67. package/src/lib/host-config-patcher.ts +151 -151
  68. package/src/lib/http-keepalive.ts +15 -15
  69. package/src/lib/http-transport.test.ts +42 -42
  70. package/src/lib/http-transport.ts +113 -113
  71. package/src/lib/hub-client.test.ts +56 -56
  72. package/src/lib/hub-client.ts +88 -88
  73. package/src/lib/hub-install.test.ts +98 -98
  74. package/src/lib/hub-install.ts +121 -121
  75. package/src/lib/hub-reminder.ts +56 -56
  76. package/src/lib/hub-unzip.test.ts +69 -69
  77. package/src/lib/hub-unzip.ts +62 -62
  78. package/src/lib/init-command.test.ts +75 -75
  79. package/src/lib/init-command.ts +120 -120
  80. package/src/lib/knowledge-store.test.ts +170 -170
  81. package/src/lib/knowledge-store.ts +369 -369
  82. package/src/lib/load-context.test.ts +52 -52
  83. package/src/lib/load-context.ts +52 -52
  84. package/src/lib/match-state.test.ts +134 -134
  85. package/src/lib/match-state.ts +94 -94
  86. package/src/lib/netease-tts.ts +83 -83
  87. package/src/lib/normalize.ts +42 -42
  88. package/src/lib/persona.test.ts +41 -41
  89. package/src/lib/persona.ts +72 -72
  90. package/src/lib/server-registry.ts +152 -152
  91. package/src/lib/skill-version.test.ts +48 -48
  92. package/src/lib/skill-version.ts +19 -19
  93. package/src/lib/strategy-export.test.ts +232 -232
  94. package/src/lib/strategy-export.ts +242 -242
  95. package/src/lib/tts-keys.ts +7 -7
  96. package/src/lib/tts-speech.test.ts +63 -63
  97. package/src/lib/tts-speech.ts +76 -76
  98. package/src/lib/workspace-argv.test.ts +49 -49
  99. package/src/lib/workspace-argv.ts +44 -44
  100. package/src/perception/player-history-store.test.ts +87 -87
  101. package/src/perception/player-history-store.ts +194 -194
  102. package/src/pipeline/event-format.test.ts +243 -215
  103. package/src/pipeline/event-format.ts +501 -485
  104. package/src/pipeline/event-hints.ts +195 -190
  105. package/src/pipeline/event-store.test.ts +28 -28
  106. package/src/pipeline/event-store.ts +193 -193
  107. package/src/pipeline/pipeline.ts +35 -35
  108. package/src/pipeline/player-projection.test.ts +119 -0
  109. package/src/pipeline/player-projection.ts +380 -0
  110. package/src/runtime/auto-upgrade.test.ts +66 -66
  111. package/src/runtime/auto-upgrade.ts +31 -31
  112. package/src/runtime/event-daemon.test.ts +209 -141
  113. package/src/runtime/event-daemon.ts +519 -457
  114. package/src/runtime/owner-control.ts +150 -150
  115. package/src/runtime/raw-ws-log.test.ts +33 -33
  116. package/src/runtime/raw-ws-log.ts +32 -32
  117. package/src/runtime/runtime-logger.ts +107 -107
  118. package/src/runtime/ws-client.test.ts +125 -104
  119. package/src/runtime/ws-client.ts +287 -272
  120. package/src/sdk/action.ts +166 -166
  121. package/src/sdk/index.ts +110 -110
  122. package/src/sdk/types.ts +161 -161
  123. package/src/strategies/avoid-lone.ts +12 -12
  124. package/src/strategies/avoid-players.knowledge.md +19 -19
  125. package/src/strategies/avoid-players.ts +16 -16
  126. package/src/strategies/corpse-patrol.ts +23 -23
  127. package/src/strategies/crab-sabotage.ts +22 -22
  128. package/src/strategies/custom-module.test.ts +270 -270
  129. package/src/strategies/find-player.ts +17 -17
  130. package/src/strategies/game-utils.test.ts +242 -242
  131. package/src/strategies/game-utils.ts +846 -846
  132. package/src/strategies/goals/anchor-linger.ts +77 -77
  133. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  134. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  135. package/src/strategies/goals/avoid-players-top.ts +121 -121
  136. package/src/strategies/goals/conversation-goal.ts +51 -51
  137. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  138. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  139. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  140. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  141. package/src/strategies/goals/find-player-top.ts +93 -93
  142. package/src/strategies/goals/flee-players-goal.ts +53 -53
  143. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  144. package/src/strategies/goals/goal-manager.ts +41 -41
  145. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  146. package/src/strategies/goals/goal.ts +28 -28
  147. package/src/strategies/goals/hide-top.ts +197 -197
  148. package/src/strategies/goals/keep-away-goal.ts +221 -221
  149. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  150. package/src/strategies/goals/kill-lone-top.ts +160 -160
  151. package/src/strategies/goals/kill-target-goal.ts +59 -59
  152. package/src/strategies/goals/kill-target-top.ts +109 -109
  153. package/src/strategies/goals/leaf-goal.ts +27 -27
  154. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  155. package/src/strategies/goals/lone-kill-core.ts +82 -82
  156. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  157. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  158. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  159. package/src/strategies/goals/move-room-goal.ts +60 -60
  160. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  161. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  162. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  163. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  164. package/src/strategies/goals/patrol-top.ts +57 -57
  165. package/src/strategies/goals/report-patrol-top.ts +80 -80
  166. package/src/strategies/goals/safe-task-goal.ts +102 -102
  167. package/src/strategies/goals/social-task-top.ts +161 -161
  168. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  169. package/src/strategies/goals/task-only-top.ts +57 -57
  170. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  171. package/src/strategies/goals/task-report-top.ts +57 -57
  172. package/src/strategies/goals/wander-task-goal.ts +33 -33
  173. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  174. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  175. package/src/strategies/greeting.ts +53 -53
  176. package/src/strategies/hide-spots.ts +59 -59
  177. package/src/strategies/hide.ts +24 -24
  178. package/src/strategies/kill-frenzy.ts +13 -13
  179. package/src/strategies/kill-lone.knowledge.md +17 -17
  180. package/src/strategies/kill-lone.ts +14 -14
  181. package/src/strategies/kill-target.ts +19 -19
  182. package/src/strategies/loader.test.ts +678 -678
  183. package/src/strategies/loader.ts +179 -179
  184. package/src/strategies/lone-kill-task.ts +22 -22
  185. package/src/strategies/meeting-gate.test.ts +59 -59
  186. package/src/strategies/meeting-gate.ts +23 -23
  187. package/src/strategies/move-room.ts +16 -16
  188. package/src/strategies/new-events-backfill.ts +98 -98
  189. package/src/strategies/off-route-points.ts +105 -105
  190. package/src/strategies/paradise-fish.knowledge.md +19 -19
  191. package/src/strategies/paradise-fish.ts +26 -26
  192. package/src/strategies/pathfind/distance-field.ts +150 -150
  193. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  194. package/src/strategies/pathfind/escape-planner.ts +355 -355
  195. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  196. package/src/strategies/patrol.ts +12 -12
  197. package/src/strategies/player-targets.ts +13 -13
  198. package/src/strategies/report-patrol.ts +12 -12
  199. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  200. package/src/strategies/shrimp-memory.ts +26 -26
  201. package/src/strategies/social-task.test.ts +28 -28
  202. package/src/strategies/social-task.ts +50 -50
  203. package/src/strategies/spawn.ts +82 -82
  204. package/src/strategies/speech-module.ts +123 -123
  205. package/src/strategies/strategy-loop.test.ts +15 -0
  206. package/src/strategies/strategy-loop.ts +776 -771
  207. package/src/strategies/task-kill-report.ts +18 -18
  208. package/src/strategies/task-only.ts +12 -12
  209. package/src/strategies/task-report.ts +23 -23
  210. package/src/strategies/types.ts +109 -109
  211. package/src/strategies/warrior-memory.knowledge.md +21 -21
  212. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,457 +1,519 @@
1
- import { existsSync, writeFileSync } from 'fs';
2
- import { join } from 'path';
3
- import { GameClient } from '../lib/game-client.js';
4
- import { EventStore } from '../pipeline/event-store.js';
5
- import { getProfileStateDir } from '../lib/init-command.js';
6
- import { AuthStore } from '../lib/auth.js';
7
- import { RuntimeLogger } from './runtime-logger.js';
8
- import { isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
9
- import { PlayerHistoryStore } from '../perception/player-history-store.js';
10
-
11
- const log = new RuntimeLogger();
12
-
13
- let feedSerial = 0;
14
- const MAX_RECENT_EVENTS = 50;
15
-
16
- function isTrue(value: string | undefined): boolean {
17
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
18
- }
19
-
20
- function shouldWriteFeedFile(): boolean {
21
- return isCclTestEnabled() || isTrue(process.env.CCL_DEBUG_RUNTIME);
22
- }
23
-
24
- function pushRecentEvent(recentEvents: Record<string, any>[], evt: Record<string, any>): void {
25
- recentEvents.push(evt);
26
- if (recentEvents.length > MAX_RECENT_EVENTS) recentEvents.shift();
27
- }
28
-
29
- function cleanObject<T extends Record<string, any>>(obj: T): T {
30
- for (const key of Object.keys(obj)) {
31
- if (obj[key] === undefined) delete obj[key];
32
- }
33
- return obj;
34
- }
35
-
36
- function isFiniteNumber(value: unknown): value is number {
37
- return typeof value === 'number' && Number.isFinite(value);
38
- }
39
-
40
- function playersFromMap(mapData: any): Array<{ name: string; seat: number }> {
41
- if (!mapData || typeof mapData !== 'object' || !Array.isArray(mapData.all_players)) return [];
42
- const players: Array<{ name: string; seat: number }> = [];
43
- for (const player of mapData.all_players) {
44
- if (typeof player?.name !== 'string' || !isFiniteNumber(player.seat)) continue;
45
- players.push({ name: player.name, seat: player.seat });
46
- }
47
- return players;
48
- }
49
-
50
- function seatMapFromPlayers(players: Array<{ name: string; seat: number }>): Record<string, number> {
51
- const seats: Record<string, number> = {};
52
- for (const player of players) seats[player.name] = player.seat;
53
- return seats;
54
- }
55
-
56
- function isGameOverState(data: Record<string, any>): boolean {
57
- return data.phase === 'game_over';
58
- }
59
-
60
- function isGameOverEvent(data: Record<string, any>): boolean {
61
- return data.type === 'game_over';
62
- }
63
-
64
- export function buildMeetingStateProjection(meeting: any): Record<string, any> {
65
- return {
66
- caller: meeting?.caller ?? null,
67
- sub_phase: meeting?.sub_phase ?? null,
68
- first_speaker: meeting?.first_speaker ?? null,
69
- speech_order: Array.isArray(meeting?.speech_order) ? meeting.speech_order : undefined,
70
- current_speaker: meeting?.current_speaker ?? null,
71
- speech_skipped: Array.isArray(meeting?.speech_skipped) ? meeting.speech_skipped : undefined,
72
- votes_submitted: Array.isArray(meeting?.votes_submitted) ? meeting.votes_submitted : undefined,
73
- alive_players: Array.isArray(meeting?.alive_players) ? meeting.alive_players : undefined,
74
- };
75
- }
76
-
77
- /** Build the in-memory owner snapshot consumed by Monitor and owner-control snapshot requests. */
78
- function buildFeed(
79
- youName: string,
80
- phase: string,
81
- urgent: Record<string, any>,
82
- meeting: any,
83
- recentEvents: Record<string, any>[],
84
- you?: Record<string, any>,
85
- game?: Record<string, any>,
86
- automation?: Record<string, any>,
87
- ): any {
88
- return {
89
- ts: new Date().toISOString(),
90
- serial: ++feedSerial,
91
- phase,
92
- you: { name: youName, ...(you ?? {}) },
93
- game,
94
- urgent,
95
- meeting,
96
- automation,
97
- recent_events: recentEvents.slice(-10),
98
- };
99
- }
100
-
101
- export type EventRuntimeStopReason = 'game_over' | 'manual' | 'SIGINT' | 'SIGTERM' | 'error';
102
-
103
- export interface EventRuntimeStop {
104
- reason: EventRuntimeStopReason;
105
- error?: unknown;
106
- }
107
-
108
- export interface EventRuntimeOptions {
109
- authStore?: AuthStore;
110
- onStop?: (stop: EventRuntimeStop) => void;
111
- getAutomation?: () => Record<string, any> | undefined;
112
- }
113
-
114
- export class EventRuntime {
115
- private readonly store: AuthStore;
116
- private readonly onStop?: (stop: EventRuntimeStop) => void;
117
- private readonly getAutomation?: () => Record<string, any> | undefined;
118
- private events: EventStore | null = null;
119
- private playerHistory: PlayerHistoryStore | null = null;
120
- private client: GameClient | null = null;
121
- private reconnectPoll: ReturnType<typeof setInterval> | null = null;
122
- private reconnecting = false;
123
- private stopped = false;
124
- private notifyStop = false;
125
- private gameOverEmitted = false;
126
- private recentEvents: Record<string, any>[] = [];
127
-
128
- private profileName = '';
129
- private feedPath = '';
130
- private currentPhase = 'lobby';
131
- private currentMeeting: any = null;
132
- private currentYou: Record<string, any> = {};
133
- private currentGame: Record<string, any> = {};
134
- private currentUrgent: Record<string, any> = {};
135
- private currentAllPlayers: Array<{ name: string; seat: number }> = [];
136
- private currentSeatMap: Record<string, number> = {};
137
- private mapCacheLoaded = false;
138
- private mapCachePromise: Promise<void> | null = null;
139
- private currentMeetingRound = 0;
140
- private lastMeetingProjectionJson: string | null = null;
141
- private lastSpeechYourTurnTick: number | null = null;
142
- private prevCurrentSpeaker: string | null = null;
143
- private latestFeed: any = null;
144
-
145
- constructor(opts: EventRuntimeOptions = {}) {
146
- this.store = opts.authStore ?? new AuthStore();
147
- this.onStop = opts.onStop;
148
- this.getAutomation = opts.getAutomation;
149
- }
150
-
151
- snapshot(): any | null {
152
- return this.latestFeed;
153
- }
154
-
155
- refreshFeed(): void {
156
- this.writeFeed();
157
- }
158
-
159
- async start(): Promise<void> {
160
- const profile = this.store.getActive();
161
- if (!profile) throw new Error('Not logged in.');
162
-
163
- this.profileName = profile.agentName;
164
- this.events = EventStore.forActiveAccount();
165
- this.playerHistory = PlayerHistoryStore.forSession(this.events.path);
166
- this.playerHistory.reset();
167
-
168
- const stateDir = getProfileStateDir(profile);
169
- const cclTest = isCclTestEnabled();
170
- const rawWsLogPath = cclTest ? rawWsLogPathForSession(this.events.path) : undefined;
171
- this.client = GameClient.fromAuth({ ws: true, authStore: this.store, rawWsLogPath });
172
- this.feedPath = join(stateDir, 'feed.json');
173
-
174
- if (existsSync(join(stateDir, 'match-state.json'))) {
175
- this.currentPhase = 'matching';
176
- const matchStart = { type: 'match_start', ts: new Date().toISOString() };
177
- pushRecentEvent(this.recentEvents, matchStart);
178
- this.events.append(matchStart);
179
- }
180
-
181
- this.writeFeed();
182
- this.events.append({ type: 'event_runtime_started', pid: process.pid });
183
- log.info('EVENT_RUNTIME', `started pid=${process.pid}`);
184
-
185
- this.client.on('*', (data) => this.handleEvent(data));
186
-
187
- await this.ensureWsConnected();
188
- this.reconnectPoll = setInterval(() => {
189
- void this.ensureWsConnected();
190
- }, 3000);
191
- }
192
-
193
- stop(reason: EventRuntimeStopReason = 'manual'): void {
194
- this.finish({ reason }, false);
195
- }
196
-
197
- private finish(stop: EventRuntimeStop, notify: boolean): void {
198
- if (this.stopped) return;
199
- this.stopped = true;
200
- this.notifyStop = notify;
201
- if (this.reconnectPoll) clearInterval(this.reconnectPoll);
202
- this.reconnectPoll = null;
203
- this.client?.disconnectWs();
204
- this.client = null;
205
- try {
206
- this.events?.append({ type: 'event_runtime_stopped', reason: stop.reason });
207
- } catch {}
208
- if (this.notifyStop) this.onStop?.(stop);
209
- }
210
-
211
- private requestStop(reason: EventRuntimeStopReason, error?: unknown): void {
212
- this.finish({ reason, error }, true);
213
- }
214
-
215
- private async ensureWsConnected(): Promise<void> {
216
- const client = this.client;
217
- if (!client || this.stopped || this.reconnecting || client.wsConnected) return;
218
- this.reconnecting = true;
219
- try {
220
- await client.discoverGameServer();
221
- if (!client.wsConnected) {
222
- await client.connectWs();
223
- }
224
- if (client.wsConnected) {
225
- log.info('EVENT_RUNTIME', `ws connected, game_server=${client._gameServerUrl}`);
226
- } else {
227
- log.info('EVENT_RUNTIME', 'waiting for game server / event websocket...');
228
- }
229
- } catch (err) {
230
- const message = err instanceof Error ? err.message : String(err);
231
- log.warn('EVENT_RUNTIME', `ws connection attempt failed: ${message}`);
232
- } finally {
233
- this.reconnecting = false;
234
- }
235
- }
236
-
237
- private refreshPlayerHistoryMapCache(): void {
238
- if (this.mapCacheLoaded || this.mapCachePromise || !this.client || !this.playerHistory) return;
239
- this.mapCachePromise = this.client.getMap()
240
- .then((mapData) => {
241
- if (!mapData || typeof mapData !== 'object') return;
242
- const players = playersFromMap(mapData);
243
- if (players.length > 0) {
244
- this.currentAllPlayers = players;
245
- this.currentSeatMap = seatMapFromPlayers(players);
246
- this.currentGame = cleanObject({
247
- ...this.currentGame,
248
- all_players: this.currentAllPlayers,
249
- all_seats: this.currentSeatMap,
250
- });
251
- const myName = this.currentYou.name ?? this.profileName;
252
- const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
253
- if (mySeat !== undefined) {
254
- this.currentYou = { ...this.currentYou, seat: this.currentYou.seat ?? mySeat };
255
- }
256
- this.writeFeed();
257
- }
258
- this.playerHistory?.updateMapCache(mapData);
259
- if (players.length > 0) this.mapCacheLoaded = true;
260
- })
261
- .catch(() => {})
262
- .finally(() => {
263
- this.mapCachePromise = null;
264
- });
265
- }
266
-
267
- private writeFeed(): void {
268
- this.latestFeed = buildFeed(
269
- this.profileName,
270
- this.currentPhase,
271
- this.currentUrgent,
272
- this.currentMeeting,
273
- this.recentEvents,
274
- this.currentYou,
275
- this.currentGame,
276
- this.getAutomation?.(),
277
- );
278
- if (!shouldWriteFeedFile()) return;
279
- try {
280
- writeFileSync(
281
- this.feedPath,
282
- JSON.stringify(this.latestFeed, null, 2),
283
- );
284
- } catch {}
285
- }
286
-
287
- private appendGameOverFromState(state: any): void {
288
- if (this.gameOverEmitted || !this.events) return;
289
- const event = cleanObject({
290
- type: 'game_over',
291
- synthetic: true,
292
- source: '_state',
293
- tick: state.tick,
294
- winner: state.winner,
295
- winning_faction: state.winning_faction,
296
- result: state.result,
297
- reason: state.reason,
298
- });
299
- this.events.append(event);
300
- pushRecentEvent(this.recentEvents, event);
301
- this.gameOverEmitted = true;
302
- }
303
-
304
- private handleState(data: Record<string, any>): void {
305
- const s = data as any;
306
- const stateSaysGameOver = isGameOverState(s);
307
- this.currentPhase = s.phase ?? this.currentPhase;
308
- this.currentYou = s.you ? { ...s.you } : this.currentYou;
309
- const myName = this.currentYou.name ?? this.profileName;
310
- const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
311
- if (this.currentYou.seat === undefined && mySeat !== undefined) {
312
- this.currentYou = { ...this.currentYou, seat: mySeat };
313
- }
314
- this.currentGame = cleanObject({
315
- game_id: s.game_id,
316
- alive_count: s.alive_count,
317
- task_progress: s.task_progress,
318
- all_players: this.currentAllPlayers.length > 0 ? this.currentAllPlayers : undefined,
319
- all_seats: Object.keys(this.currentSeatMap).length > 0 ? this.currentSeatMap : undefined,
320
- });
321
- if (this.currentPhase !== 'lobby') this.refreshPlayerHistoryMapCache();
322
-
323
- if (s.meeting) {
324
- if (this.currentMeetingRound === 0) {
325
- this.currentMeetingRound = 1;
326
- this.prevCurrentSpeaker = null;
327
- }
328
- const meetingProjection = buildMeetingStateProjection(s.meeting);
329
- const meetingProjectionJson = JSON.stringify(meetingProjection);
330
- if (meetingProjectionJson !== this.lastMeetingProjectionJson) {
331
- this.events?.append({
332
- type: 'meeting_state',
333
- synthetic: true,
334
- tick: s.tick,
335
- round: this.currentMeetingRound,
336
- ...meetingProjection,
337
- });
338
- this.lastMeetingProjectionJson = meetingProjectionJson;
339
- }
340
- this.currentMeeting = {
341
- caller: s.meeting.caller,
342
- sub_phase: s.meeting.sub_phase,
343
- current_speaker: s.meeting.current_speaker,
344
- is_my_turn: s.meeting.current_speaker === (s.you?.name ?? this.currentYou.name),
345
- alive_players: s.meeting.alive_players,
346
- speech_order: s.meeting.speech_order,
347
- };
348
- const myName = s.you?.name ?? this.currentYou.name;
349
- const newSpeaker = s.meeting.current_speaker;
350
- if (
351
- typeof newSpeaker === 'string' &&
352
- newSpeaker === myName &&
353
- newSpeaker !== this.prevCurrentSpeaker &&
354
- (s.tick == null || s.tick !== this.lastSpeechYourTurnTick)
355
- ) {
356
- const event = {
357
- type: 'speech_your_turn',
358
- synthetic: true,
359
- tick: s.tick,
360
- actor_name: myName,
361
- };
362
- this.events?.append(event);
363
- pushRecentEvent(this.recentEvents, event);
364
- this.lastSpeechYourTurnTick = s.tick;
365
- }
366
- this.prevCurrentSpeaker = typeof newSpeaker === 'string' ? newSpeaker : this.prevCurrentSpeaker;
367
- if (s.meeting.sub_phase === 'vote') {
368
- this.currentMeeting.votes_submitted = s.meeting.votes_submitted;
369
- }
370
- } else if (this.currentPhase !== 'meeting') {
371
- this.currentMeeting = null;
372
- }
373
-
374
- const corpses: any[] = s.corpses ?? [];
375
- let corpseNearby: any = null;
376
- if (corpses.length > 0 && s.you?.x != null && s.you?.y != null) {
377
- let bestDist = Infinity;
378
- for (const c of corpses) {
379
- if (c.x == null || c.y == null) continue;
380
- const d = Math.sqrt((c.x - s.you.x) ** 2 + (c.y - s.you.y) ** 2);
381
- if (d < bestDist) {
382
- bestDist = d;
383
- corpseNearby = { name: c.name, x: c.x, y: c.y, distance: Math.round(d) };
384
- }
385
- }
386
- }
387
-
388
- this.currentUrgent = {
389
- meeting_started: this.currentPhase === 'meeting',
390
- emergency_active: false,
391
- corpse_nearby: corpseNearby,
392
- game_over: this.currentPhase === 'game_over',
393
- };
394
-
395
- if (stateSaysGameOver || this.currentPhase === 'game_over') {
396
- this.appendGameOverFromState(s);
397
- }
398
- this.writeFeed();
399
- if (stateSaysGameOver || this.currentPhase === 'game_over') {
400
- this.requestStop('game_over');
401
- }
402
- }
403
-
404
- private handleEvent(data: Record<string, any>): void {
405
- if (this.stopped) return;
406
- try {
407
- const eventSaysGameOver = isGameOverEvent(data);
408
- if (data.type === 'speech_your_turn' && data.tick != null) {
409
- this.lastSpeechYourTurnTick = data.tick;
410
- }
411
-
412
- if (data.type === '_state') {
413
- this.handleState(data);
414
- return;
415
- }
416
-
417
- this.events?.append(data);
418
- pushRecentEvent(this.recentEvents, data);
419
- if (data.type === 'player_spotted') {
420
- this.refreshPlayerHistoryMapCache();
421
- this.playerHistory?.recordPlayerSpotted(data);
422
- }
423
- if (data.type === 'role_assigned' || data.type === 'game_started' || data.type === 'crab_teammates') {
424
- this.refreshPlayerHistoryMapCache();
425
- }
426
-
427
- if (data.type === 'meeting_start' || data.type === 'meeting_started') {
428
- this.currentMeetingRound += 1;
429
- this.lastMeetingProjectionJson = null;
430
- this.prevCurrentSpeaker = null;
431
- this.currentPhase = 'meeting';
432
- this.currentMeeting = { sub_phase: 'speech' };
433
- } else if (data.type === 'meeting_ended' || data.type === 'meeting_result_pending') {
434
- this.currentPhase = 'wandering';
435
- this.currentMeeting = null;
436
- } else if (eventSaysGameOver) {
437
- this.currentPhase = 'game_over';
438
- this.currentMeeting = null;
439
- this.gameOverEmitted = true;
440
- } else if (data.type === 'game_started') {
441
- this.currentPhase = 'wandering';
442
- }
443
-
444
- this.currentUrgent = {
445
- meeting_started: this.currentPhase === 'meeting',
446
- game_over: this.currentPhase === 'game_over',
447
- };
448
- this.writeFeed();
449
-
450
- if (eventSaysGameOver) {
451
- this.requestStop('game_over');
452
- }
453
- } catch (err) {
454
- this.requestStop('error', err);
455
- }
456
- }
457
- }
1
+ import { existsSync, writeFileSync } from 'fs';
2
+ import { join } from 'path';
3
+ import { GameClient } from '../lib/game-client.js';
4
+ import { EventStore } from '../pipeline/event-store.js';
5
+ import { getProfileStateDir } from '../lib/init-command.js';
6
+ import { AuthStore } from '../lib/auth.js';
7
+ import { RuntimeLogger } from './runtime-logger.js';
8
+ import { isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
9
+ import { PlayerHistoryStore } from '../perception/player-history-store.js';
10
+ import type { WsCloseInfo } from './ws-client.js';
11
+
12
+ const log = new RuntimeLogger();
13
+
14
+ let feedSerial = 0;
15
+ const MAX_RECENT_EVENTS = 50;
16
+
17
+ function isTrue(value: string | undefined): boolean {
18
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
19
+ }
20
+
21
+ function shouldWriteFeedFile(): boolean {
22
+ return isCclTestEnabled() || isTrue(process.env.CCL_DEBUG_RUNTIME);
23
+ }
24
+
25
+ function pushRecentEvent(recentEvents: Record<string, any>[], evt: Record<string, any>): void {
26
+ recentEvents.push(evt);
27
+ if (recentEvents.length > MAX_RECENT_EVENTS) recentEvents.shift();
28
+ }
29
+
30
+ function runtimeEventKey(evt: Record<string, any>): string {
31
+ const type = evt.type ?? '?';
32
+ const tick = evt.tick ?? 0;
33
+ const parts = [
34
+ evt.actor_name,
35
+ evt.spotted_name,
36
+ evt.killer_name,
37
+ evt.result_target,
38
+ evt.target_name,
39
+ evt.corpse_name,
40
+ evt.task_name,
41
+ ].filter(Boolean);
42
+ const discriminator = parts.length > 0 ? parts.join('|') : '';
43
+ return `${type}@${tick}#${discriminator}`;
44
+ }
45
+
46
+ function cleanObject<T extends Record<string, any>>(obj: T): T {
47
+ for (const key of Object.keys(obj)) {
48
+ if (obj[key] === undefined) delete obj[key];
49
+ }
50
+ return obj;
51
+ }
52
+
53
+ function isFiniteNumber(value: unknown): value is number {
54
+ return typeof value === 'number' && Number.isFinite(value);
55
+ }
56
+
57
+ function playersFromMap(mapData: any): Array<{ name: string; seat: number }> {
58
+ if (!mapData || typeof mapData !== 'object' || !Array.isArray(mapData.all_players)) return [];
59
+ const players: Array<{ name: string; seat: number }> = [];
60
+ for (const player of mapData.all_players) {
61
+ if (typeof player?.name !== 'string' || !isFiniteNumber(player.seat)) continue;
62
+ players.push({ name: player.name, seat: player.seat });
63
+ }
64
+ return players;
65
+ }
66
+
67
+ function seatMapFromPlayers(players: Array<{ name: string; seat: number }>): Record<string, number> {
68
+ const seats: Record<string, number> = {};
69
+ for (const player of players) seats[player.name] = player.seat;
70
+ return seats;
71
+ }
72
+
73
+ function isGameOverState(data: Record<string, any>): boolean {
74
+ return data.phase === 'game_over';
75
+ }
76
+
77
+ function isGameOverEvent(data: Record<string, any>): boolean {
78
+ return data.type === 'game_over';
79
+ }
80
+
81
+ function isUserLeftGameClose(info: WsCloseInfo): boolean {
82
+ const reason = (info.reason ?? '').trim().toLowerCase();
83
+ return (
84
+ (info.code === 1000 && reason === 'left game')
85
+ || (info.code === 4001 && reason.includes('already left the game'))
86
+ );
87
+ }
88
+
89
+ export function buildMeetingStateProjection(meeting: any): Record<string, any> {
90
+ return {
91
+ caller: meeting?.caller ?? null,
92
+ sub_phase: meeting?.sub_phase ?? null,
93
+ first_speaker: meeting?.first_speaker ?? null,
94
+ speech_order: Array.isArray(meeting?.speech_order) ? meeting.speech_order : undefined,
95
+ current_speaker: meeting?.current_speaker ?? null,
96
+ speech_skipped: Array.isArray(meeting?.speech_skipped) ? meeting.speech_skipped : undefined,
97
+ votes_submitted: Array.isArray(meeting?.votes_submitted) ? meeting.votes_submitted : undefined,
98
+ alive_players: Array.isArray(meeting?.alive_players) ? meeting.alive_players : undefined,
99
+ };
100
+ }
101
+
102
+ /** Build the in-memory owner snapshot consumed by Monitor and owner-control snapshot requests. */
103
+ function buildFeed(
104
+ youName: string,
105
+ phase: string,
106
+ urgent: Record<string, any>,
107
+ meeting: any,
108
+ recentEvents: Record<string, any>[],
109
+ you?: Record<string, any>,
110
+ game?: Record<string, any>,
111
+ automation?: Record<string, any>,
112
+ ): any {
113
+ return {
114
+ ts: new Date().toISOString(),
115
+ serial: ++feedSerial,
116
+ phase,
117
+ you: { name: youName, ...(you ?? {}) },
118
+ game,
119
+ urgent,
120
+ meeting,
121
+ automation,
122
+ recent_events: recentEvents.slice(-10),
123
+ };
124
+ }
125
+
126
+ export type EventRuntimeStopReason = 'game_over' | 'user_left_game' | 'manual' | 'SIGINT' | 'SIGTERM' | 'error';
127
+
128
+ export interface EventRuntimeStop {
129
+ reason: EventRuntimeStopReason;
130
+ error?: unknown;
131
+ }
132
+
133
+ export interface EventRuntimeOptions {
134
+ authStore?: AuthStore;
135
+ onStop?: (stop: EventRuntimeStop) => void;
136
+ getAutomation?: () => Record<string, any> | undefined;
137
+ }
138
+
139
+ export class EventRuntime {
140
+ private readonly store: AuthStore;
141
+ private readonly onStop?: (stop: EventRuntimeStop) => void;
142
+ private readonly getAutomation?: () => Record<string, any> | undefined;
143
+ private events: EventStore | null = null;
144
+ private playerHistory: PlayerHistoryStore | null = null;
145
+ private client: GameClient | null = null;
146
+ private reconnectPoll: ReturnType<typeof setInterval> | null = null;
147
+ private reconnecting = false;
148
+ private stopped = false;
149
+ private notifyStop = false;
150
+ private gameOverEmitted = false;
151
+ private recentEvents: Record<string, any>[] = [];
152
+ private seenEventKeys = new Set<string>();
153
+
154
+ private profileName = '';
155
+ private feedPath = '';
156
+ private currentPhase = 'lobby';
157
+ private currentMeeting: any = null;
158
+ private currentYou: Record<string, any> = {};
159
+ private currentGame: Record<string, any> = {};
160
+ private currentUrgent: Record<string, any> = {};
161
+ private currentTick: number | null = null;
162
+ private currentAllPlayers: Array<{ name: string; seat: number }> = [];
163
+ private currentSeatMap: Record<string, number> = {};
164
+ private mapCacheLoaded = false;
165
+ private mapCachePromise: Promise<void> | null = null;
166
+ private currentMeetingRound = 0;
167
+ private lastMeetingProjectionJson: string | null = null;
168
+ private lastSpeechYourTurnTick: number | null = null;
169
+ private prevCurrentSpeaker: string | null = null;
170
+ private latestFeed: any = null;
171
+
172
+ constructor(opts: EventRuntimeOptions = {}) {
173
+ this.store = opts.authStore ?? new AuthStore();
174
+ this.onStop = opts.onStop;
175
+ this.getAutomation = opts.getAutomation;
176
+ }
177
+
178
+ snapshot(): any | null {
179
+ return this.latestFeed;
180
+ }
181
+
182
+ refreshFeed(): void {
183
+ this.writeFeed();
184
+ }
185
+
186
+ async start(): Promise<void> {
187
+ const profile = this.store.getActive();
188
+ if (!profile) throw new Error('Not logged in.');
189
+
190
+ this.profileName = profile.agentName;
191
+ this.events = EventStore.forActiveAccount();
192
+ this.playerHistory = PlayerHistoryStore.forSession(this.events.path);
193
+ this.playerHistory.reset();
194
+
195
+ const stateDir = getProfileStateDir(profile);
196
+ const cclTest = isCclTestEnabled();
197
+ const rawWsLogPath = cclTest ? rawWsLogPathForSession(this.events.path) : undefined;
198
+ this.client = GameClient.fromAuth({ ws: true, authStore: this.store, rawWsLogPath });
199
+ this.feedPath = join(stateDir, 'feed.json');
200
+
201
+ if (existsSync(join(stateDir, 'match-state.json'))) {
202
+ this.currentPhase = 'matching';
203
+ const matchStart = { type: 'match_start', ts: new Date().toISOString() };
204
+ pushRecentEvent(this.recentEvents, matchStart);
205
+ this.events.append(matchStart);
206
+ }
207
+
208
+ this.writeFeed();
209
+ this.events.append({ type: 'event_runtime_started', pid: process.pid });
210
+ log.info('EVENT_RUNTIME', `started pid=${process.pid}`);
211
+
212
+ this.client.on('*', (data) => this.handleEvent(data));
213
+ this.client.onWsClose((info) => this.handleWsClose(info));
214
+
215
+ await this.ensureWsConnected();
216
+ this.reconnectPoll = setInterval(() => {
217
+ void this.ensureWsConnected();
218
+ }, 3000);
219
+ }
220
+
221
+ stop(reason: EventRuntimeStopReason = 'manual'): void {
222
+ this.finish({ reason }, false);
223
+ }
224
+
225
+ private finish(stop: EventRuntimeStop, notify: boolean): void {
226
+ if (this.stopped) return;
227
+ this.stopped = true;
228
+ this.notifyStop = notify;
229
+ if (this.reconnectPoll) clearInterval(this.reconnectPoll);
230
+ this.reconnectPoll = null;
231
+ this.client?.disconnectWs();
232
+ this.client = null;
233
+ try {
234
+ this.events?.append({ type: 'event_runtime_stopped', reason: stop.reason });
235
+ } catch {}
236
+ if (this.notifyStop) this.onStop?.(stop);
237
+ }
238
+
239
+ private requestStop(reason: EventRuntimeStopReason, error?: unknown): void {
240
+ this.finish({ reason, error }, true);
241
+ }
242
+
243
+ private async ensureWsConnected(): Promise<void> {
244
+ const client = this.client;
245
+ if (!client || this.stopped || this.reconnecting || client.wsConnected) return;
246
+ this.reconnecting = true;
247
+ try {
248
+ await client.discoverGameServer();
249
+ if (!client.wsConnected) {
250
+ await client.connectWs();
251
+ }
252
+ if (client.wsConnected) {
253
+ log.info('EVENT_RUNTIME', `ws connected, game_server=${client._gameServerUrl}`);
254
+ } else {
255
+ log.info('EVENT_RUNTIME', 'waiting for game server / event websocket...');
256
+ }
257
+ } catch (err) {
258
+ const message = err instanceof Error ? err.message : String(err);
259
+ log.warn('EVENT_RUNTIME', `ws connection attempt failed: ${message}`);
260
+ } finally {
261
+ this.reconnecting = false;
262
+ }
263
+ }
264
+
265
+ private refreshPlayerHistoryMapCache(): void {
266
+ if (this.mapCacheLoaded || this.mapCachePromise || !this.client || !this.playerHistory) return;
267
+ this.mapCachePromise = this.client.getMap()
268
+ .then((mapData) => {
269
+ if (!mapData || typeof mapData !== 'object') return;
270
+ const players = playersFromMap(mapData);
271
+ if (players.length > 0) {
272
+ this.currentAllPlayers = players;
273
+ this.currentSeatMap = seatMapFromPlayers(players);
274
+ this.currentGame = cleanObject({
275
+ ...this.currentGame,
276
+ all_players: this.currentAllPlayers,
277
+ all_seats: this.currentSeatMap,
278
+ });
279
+ const myName = this.currentYou.name ?? this.profileName;
280
+ const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
281
+ if (mySeat !== undefined) {
282
+ this.currentYou = { ...this.currentYou, seat: this.currentYou.seat ?? mySeat };
283
+ }
284
+ this.writeFeed();
285
+ }
286
+ this.playerHistory?.updateMapCache(mapData);
287
+ if (players.length > 0) this.mapCacheLoaded = true;
288
+ })
289
+ .catch(() => {})
290
+ .finally(() => {
291
+ this.mapCachePromise = null;
292
+ });
293
+ }
294
+
295
+ private writeFeed(): void {
296
+ this.latestFeed = buildFeed(
297
+ this.profileName,
298
+ this.currentPhase,
299
+ this.currentUrgent,
300
+ this.currentMeeting,
301
+ this.recentEvents,
302
+ this.currentYou,
303
+ this.currentGame,
304
+ this.getAutomation?.(),
305
+ );
306
+ if (!shouldWriteFeedFile()) return;
307
+ try {
308
+ writeFileSync(
309
+ this.feedPath,
310
+ JSON.stringify(this.latestFeed, null, 2),
311
+ );
312
+ } catch {}
313
+ }
314
+
315
+ private appendGameOverFromState(state: any): void {
316
+ if (this.gameOverEmitted || !this.events) return;
317
+ const event = cleanObject({
318
+ type: 'game_over',
319
+ synthetic: true,
320
+ source: '_state',
321
+ tick: state.tick,
322
+ winner: state.winner,
323
+ winning_faction: state.winning_faction,
324
+ result: state.result,
325
+ reason: state.reason,
326
+ });
327
+ this.events.append(event);
328
+ pushRecentEvent(this.recentEvents, event);
329
+ this.gameOverEmitted = true;
330
+ }
331
+
332
+ private appendUserLeftGameFromWsClose(info: WsCloseInfo): void {
333
+ if (!this.events) return;
334
+ const event = cleanObject({
335
+ type: 'user_left_game',
336
+ synthetic: true,
337
+ source: 'ws_close',
338
+ close_code: info.code,
339
+ close_reason: info.reason,
340
+ already_left: info.code === 4001 ? true : undefined,
341
+ message: 'The user left the game from the web page. This match has ended; stop playing and do not restart unless the user asks.',
342
+ phase: this.currentPhase,
343
+ tick: this.currentTick ?? undefined,
344
+ player_name: this.currentYou.name ?? this.profileName,
345
+ ts: new Date().toISOString(),
346
+ });
347
+ this.events.append(event);
348
+ pushRecentEvent(this.recentEvents, event);
349
+ }
350
+
351
+ private handleWsClose(info: WsCloseInfo): void {
352
+ if (this.stopped || !isUserLeftGameClose(info)) return;
353
+ this.appendUserLeftGameFromWsClose(info);
354
+ this.currentPhase = 'user_left_game';
355
+ this.currentUrgent = { user_left_game: true };
356
+ this.writeFeed();
357
+ this.requestStop('user_left_game');
358
+ }
359
+
360
+ private handleState(data: Record<string, any>): void {
361
+ const s = data as any;
362
+ const stateSaysGameOver = isGameOverState(s);
363
+ if (isFiniteNumber(s.tick)) this.currentTick = s.tick;
364
+ this.currentPhase = s.phase ?? this.currentPhase;
365
+ this.currentYou = s.you ? { ...s.you } : this.currentYou;
366
+ const myName = this.currentYou.name ?? this.profileName;
367
+ const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
368
+ if (this.currentYou.seat === undefined && mySeat !== undefined) {
369
+ this.currentYou = { ...this.currentYou, seat: mySeat };
370
+ }
371
+ this.currentGame = cleanObject({
372
+ game_id: s.game_id,
373
+ alive_count: s.alive_count,
374
+ task_progress: s.task_progress,
375
+ all_players: this.currentAllPlayers.length > 0 ? this.currentAllPlayers : undefined,
376
+ all_seats: Object.keys(this.currentSeatMap).length > 0 ? this.currentSeatMap : undefined,
377
+ });
378
+ if (this.currentPhase !== 'lobby') this.refreshPlayerHistoryMapCache();
379
+
380
+ if (s.meeting) {
381
+ if (this.currentMeetingRound === 0) {
382
+ this.currentMeetingRound = 1;
383
+ this.prevCurrentSpeaker = null;
384
+ }
385
+ const meetingProjection = buildMeetingStateProjection(s.meeting);
386
+ const meetingProjectionJson = JSON.stringify(meetingProjection);
387
+ if (meetingProjectionJson !== this.lastMeetingProjectionJson) {
388
+ this.events?.append({
389
+ type: 'meeting_state',
390
+ synthetic: true,
391
+ tick: s.tick,
392
+ round: this.currentMeetingRound,
393
+ ...meetingProjection,
394
+ });
395
+ this.lastMeetingProjectionJson = meetingProjectionJson;
396
+ }
397
+ this.currentMeeting = {
398
+ caller: s.meeting.caller,
399
+ sub_phase: s.meeting.sub_phase,
400
+ current_speaker: s.meeting.current_speaker,
401
+ is_my_turn: s.meeting.current_speaker === (s.you?.name ?? this.currentYou.name),
402
+ alive_players: s.meeting.alive_players,
403
+ speech_order: s.meeting.speech_order,
404
+ };
405
+ const myName = s.you?.name ?? this.currentYou.name;
406
+ const newSpeaker = s.meeting.current_speaker;
407
+ if (
408
+ typeof newSpeaker === 'string' &&
409
+ newSpeaker === myName &&
410
+ newSpeaker !== this.prevCurrentSpeaker &&
411
+ (s.tick == null || s.tick !== this.lastSpeechYourTurnTick)
412
+ ) {
413
+ const event = {
414
+ type: 'speech_your_turn',
415
+ synthetic: true,
416
+ tick: s.tick,
417
+ actor_name: myName,
418
+ };
419
+ this.events?.append(event);
420
+ pushRecentEvent(this.recentEvents, event);
421
+ this.lastSpeechYourTurnTick = s.tick;
422
+ }
423
+ this.prevCurrentSpeaker = typeof newSpeaker === 'string' ? newSpeaker : this.prevCurrentSpeaker;
424
+ if (s.meeting.sub_phase === 'vote') {
425
+ this.currentMeeting.votes_submitted = s.meeting.votes_submitted;
426
+ }
427
+ } else if (this.currentPhase !== 'meeting') {
428
+ this.currentMeeting = null;
429
+ }
430
+
431
+ const corpses: any[] = s.corpses ?? [];
432
+ let corpseNearby: any = null;
433
+ if (corpses.length > 0 && s.you?.x != null && s.you?.y != null) {
434
+ let bestDist = Infinity;
435
+ for (const c of corpses) {
436
+ if (c.x == null || c.y == null) continue;
437
+ const d = Math.sqrt((c.x - s.you.x) ** 2 + (c.y - s.you.y) ** 2);
438
+ if (d < bestDist) {
439
+ bestDist = d;
440
+ corpseNearby = { name: c.name, x: c.x, y: c.y, distance: Math.round(d) };
441
+ }
442
+ }
443
+ }
444
+
445
+ this.currentUrgent = {
446
+ meeting_started: this.currentPhase === 'meeting',
447
+ emergency_active: false,
448
+ corpse_nearby: corpseNearby,
449
+ game_over: this.currentPhase === 'game_over',
450
+ };
451
+
452
+ if (stateSaysGameOver || this.currentPhase === 'game_over') {
453
+ this.appendGameOverFromState(s);
454
+ }
455
+ this.writeFeed();
456
+ if (stateSaysGameOver || this.currentPhase === 'game_over') {
457
+ this.requestStop('game_over');
458
+ }
459
+ }
460
+
461
+ private handleEvent(data: Record<string, any>): void {
462
+ if (this.stopped) return;
463
+ try {
464
+ const eventSaysGameOver = isGameOverEvent(data);
465
+ if (data.type === 'speech_your_turn' && data.tick != null) {
466
+ this.lastSpeechYourTurnTick = data.tick;
467
+ }
468
+
469
+ if (data.type === '_state') {
470
+ this.handleState(data);
471
+ return;
472
+ }
473
+
474
+ if (isFiniteNumber(data.tick)) this.currentTick = data.tick;
475
+ const key = runtimeEventKey(data);
476
+ if (this.seenEventKeys.has(key)) return;
477
+ this.seenEventKeys.add(key);
478
+
479
+ this.events?.append(data);
480
+ pushRecentEvent(this.recentEvents, data);
481
+ if (data.type === 'player_spotted') {
482
+ this.refreshPlayerHistoryMapCache();
483
+ this.playerHistory?.recordPlayerSpotted(data);
484
+ }
485
+ if (data.type === 'role_assigned' || data.type === 'game_started' || data.type === 'crab_teammates') {
486
+ this.refreshPlayerHistoryMapCache();
487
+ }
488
+
489
+ if (data.type === 'meeting_start' || data.type === 'meeting_started') {
490
+ this.currentMeetingRound += 1;
491
+ this.lastMeetingProjectionJson = null;
492
+ this.prevCurrentSpeaker = null;
493
+ this.currentPhase = 'meeting';
494
+ this.currentMeeting = { sub_phase: 'speech' };
495
+ } else if (data.type === 'meeting_ended' || data.type === 'meeting_result_pending') {
496
+ this.currentPhase = 'wandering';
497
+ this.currentMeeting = null;
498
+ } else if (eventSaysGameOver) {
499
+ this.currentPhase = 'game_over';
500
+ this.currentMeeting = null;
501
+ this.gameOverEmitted = true;
502
+ } else if (data.type === 'game_started') {
503
+ this.currentPhase = 'wandering';
504
+ }
505
+
506
+ this.currentUrgent = {
507
+ meeting_started: this.currentPhase === 'meeting',
508
+ game_over: this.currentPhase === 'game_over',
509
+ };
510
+ this.writeFeed();
511
+
512
+ if (eventSaysGameOver) {
513
+ this.requestStop('game_over');
514
+ }
515
+ } catch (err) {
516
+ this.requestStop('error', err);
517
+ }
518
+ }
519
+ }