@myclaw163/clawclaw-cli 0.6.70 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/README.md +377 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/check-skill-command-surface.mjs +116 -0
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +244 -244
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +246 -244
  14. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  15. package/skills/clawclaw/references/COMMANDS.md +155 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  19. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  20. package/skills/clawclaw/references/STREAM.md +93 -91
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +124 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/config.ts +30 -30
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1042
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/setup/hermes.test.ts +96 -96
  48. package/src/commands/setup/hermes.ts +76 -76
  49. package/src/commands/setup/index.ts +13 -13
  50. package/src/commands/setup/openclaw.test.ts +114 -114
  51. package/src/commands/setup/openclaw.ts +147 -147
  52. package/src/commands/skill.ts +128 -128
  53. package/src/commands/state.ts +46 -46
  54. package/src/commands/strategy.test.ts +145 -145
  55. package/src/commands/strategy.ts +181 -181
  56. package/src/commands/tts.ts +128 -128
  57. package/src/commands/upgrade.test.ts +82 -82
  58. package/src/commands/upgrade.ts +148 -148
  59. package/src/commands/watch.test.ts +999 -977
  60. package/src/commands/watch.ts +660 -658
  61. package/src/lib/auth.test.ts +74 -74
  62. package/src/lib/auth.ts +186 -186
  63. package/src/lib/command-meta.ts +37 -37
  64. package/src/lib/game-client.ts +403 -391
  65. package/src/lib/game-context.ts +92 -0
  66. package/src/lib/host-config-patcher.test.ts +130 -130
  67. package/src/lib/host-config-patcher.ts +151 -151
  68. package/src/lib/http-keepalive.ts +15 -15
  69. package/src/lib/http-transport.test.ts +42 -42
  70. package/src/lib/http-transport.ts +113 -113
  71. package/src/lib/hub-client.test.ts +56 -56
  72. package/src/lib/hub-client.ts +88 -88
  73. package/src/lib/hub-install.test.ts +98 -98
  74. package/src/lib/hub-install.ts +121 -121
  75. package/src/lib/hub-reminder.ts +56 -56
  76. package/src/lib/hub-unzip.test.ts +69 -69
  77. package/src/lib/hub-unzip.ts +62 -62
  78. package/src/lib/init-command.test.ts +75 -75
  79. package/src/lib/init-command.ts +120 -120
  80. package/src/lib/knowledge-store.test.ts +170 -170
  81. package/src/lib/knowledge-store.ts +369 -369
  82. package/src/lib/load-context.test.ts +52 -52
  83. package/src/lib/load-context.ts +52 -52
  84. package/src/lib/match-state.test.ts +134 -134
  85. package/src/lib/match-state.ts +94 -94
  86. package/src/lib/netease-tts.ts +83 -83
  87. package/src/lib/normalize.ts +42 -42
  88. package/src/lib/persona.test.ts +41 -41
  89. package/src/lib/persona.ts +72 -72
  90. package/src/lib/server-registry.ts +152 -152
  91. package/src/lib/skill-version.test.ts +48 -48
  92. package/src/lib/skill-version.ts +19 -19
  93. package/src/lib/strategy-export.test.ts +232 -232
  94. package/src/lib/strategy-export.ts +242 -242
  95. package/src/lib/tts-keys.ts +7 -7
  96. package/src/lib/tts-speech.test.ts +63 -63
  97. package/src/lib/tts-speech.ts +76 -76
  98. package/src/lib/workspace-argv.test.ts +49 -49
  99. package/src/lib/workspace-argv.ts +44 -44
  100. package/src/perception/player-history-store.test.ts +87 -87
  101. package/src/perception/player-history-store.ts +194 -194
  102. package/src/pipeline/event-format.test.ts +243 -215
  103. package/src/pipeline/event-format.ts +501 -485
  104. package/src/pipeline/event-hints.ts +195 -190
  105. package/src/pipeline/event-store.test.ts +28 -28
  106. package/src/pipeline/event-store.ts +193 -193
  107. package/src/pipeline/pipeline.ts +35 -35
  108. package/src/pipeline/player-projection.test.ts +119 -0
  109. package/src/pipeline/player-projection.ts +380 -0
  110. package/src/runtime/auto-upgrade.test.ts +66 -66
  111. package/src/runtime/auto-upgrade.ts +31 -31
  112. package/src/runtime/event-daemon.test.ts +209 -141
  113. package/src/runtime/event-daemon.ts +519 -457
  114. package/src/runtime/owner-control.ts +150 -150
  115. package/src/runtime/raw-ws-log.test.ts +33 -33
  116. package/src/runtime/raw-ws-log.ts +32 -32
  117. package/src/runtime/runtime-logger.ts +107 -107
  118. package/src/runtime/ws-client.test.ts +125 -104
  119. package/src/runtime/ws-client.ts +287 -272
  120. package/src/sdk/action.ts +166 -166
  121. package/src/sdk/index.ts +110 -110
  122. package/src/sdk/types.ts +161 -161
  123. package/src/strategies/avoid-lone.ts +12 -12
  124. package/src/strategies/avoid-players.knowledge.md +19 -19
  125. package/src/strategies/avoid-players.ts +16 -16
  126. package/src/strategies/corpse-patrol.ts +23 -23
  127. package/src/strategies/crab-sabotage.ts +22 -22
  128. package/src/strategies/custom-module.test.ts +270 -270
  129. package/src/strategies/find-player.ts +17 -17
  130. package/src/strategies/game-utils.test.ts +242 -242
  131. package/src/strategies/game-utils.ts +846 -846
  132. package/src/strategies/goals/anchor-linger.ts +77 -77
  133. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  134. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  135. package/src/strategies/goals/avoid-players-top.ts +121 -121
  136. package/src/strategies/goals/conversation-goal.ts +51 -51
  137. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  138. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  139. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  140. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  141. package/src/strategies/goals/find-player-top.ts +93 -93
  142. package/src/strategies/goals/flee-players-goal.ts +53 -53
  143. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  144. package/src/strategies/goals/goal-manager.ts +41 -41
  145. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  146. package/src/strategies/goals/goal.ts +28 -28
  147. package/src/strategies/goals/hide-top.ts +197 -197
  148. package/src/strategies/goals/keep-away-goal.ts +221 -221
  149. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  150. package/src/strategies/goals/kill-lone-top.ts +160 -160
  151. package/src/strategies/goals/kill-target-goal.ts +59 -59
  152. package/src/strategies/goals/kill-target-top.ts +109 -109
  153. package/src/strategies/goals/leaf-goal.ts +27 -27
  154. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  155. package/src/strategies/goals/lone-kill-core.ts +82 -82
  156. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  157. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  158. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  159. package/src/strategies/goals/move-room-goal.ts +60 -60
  160. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  161. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  162. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  163. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  164. package/src/strategies/goals/patrol-top.ts +57 -57
  165. package/src/strategies/goals/report-patrol-top.ts +80 -80
  166. package/src/strategies/goals/safe-task-goal.ts +102 -102
  167. package/src/strategies/goals/social-task-top.ts +161 -161
  168. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  169. package/src/strategies/goals/task-only-top.ts +57 -57
  170. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  171. package/src/strategies/goals/task-report-top.ts +57 -57
  172. package/src/strategies/goals/wander-task-goal.ts +33 -33
  173. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  174. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  175. package/src/strategies/greeting.ts +53 -53
  176. package/src/strategies/hide-spots.ts +59 -59
  177. package/src/strategies/hide.ts +24 -24
  178. package/src/strategies/kill-frenzy.ts +13 -13
  179. package/src/strategies/kill-lone.knowledge.md +17 -17
  180. package/src/strategies/kill-lone.ts +14 -14
  181. package/src/strategies/kill-target.ts +19 -19
  182. package/src/strategies/loader.test.ts +678 -678
  183. package/src/strategies/loader.ts +179 -179
  184. package/src/strategies/lone-kill-task.ts +22 -22
  185. package/src/strategies/meeting-gate.test.ts +59 -59
  186. package/src/strategies/meeting-gate.ts +23 -23
  187. package/src/strategies/move-room.ts +16 -16
  188. package/src/strategies/new-events-backfill.ts +98 -98
  189. package/src/strategies/off-route-points.ts +105 -105
  190. package/src/strategies/paradise-fish.knowledge.md +19 -19
  191. package/src/strategies/paradise-fish.ts +26 -26
  192. package/src/strategies/pathfind/distance-field.ts +150 -150
  193. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  194. package/src/strategies/pathfind/escape-planner.ts +355 -355
  195. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  196. package/src/strategies/patrol.ts +12 -12
  197. package/src/strategies/player-targets.ts +13 -13
  198. package/src/strategies/report-patrol.ts +12 -12
  199. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  200. package/src/strategies/shrimp-memory.ts +26 -26
  201. package/src/strategies/social-task.test.ts +28 -28
  202. package/src/strategies/social-task.ts +50 -50
  203. package/src/strategies/spawn.ts +82 -82
  204. package/src/strategies/speech-module.ts +123 -123
  205. package/src/strategies/strategy-loop.test.ts +15 -0
  206. package/src/strategies/strategy-loop.ts +776 -771
  207. package/src/strategies/task-kill-report.ts +18 -18
  208. package/src/strategies/task-only.ts +12 -12
  209. package/src/strategies/task-report.ts +23 -23
  210. package/src/strategies/types.ts +109 -109
  211. package/src/strategies/warrior-memory.knowledge.md +21 -21
  212. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,150 +1,150 @@
1
- import { createHash, randomBytes } from 'crypto';
2
- import { existsSync, mkdirSync, readFileSync, unlinkSync } from 'fs';
3
- import { tmpdir } from 'os';
4
- import { join } from 'path';
5
- import { connect, createServer, type Server } from 'net';
6
-
7
- export const GAME_START_RUNTIME_FILE = 'game-start.json';
8
- export const OWNER_CONTROL_TIMEOUT_MS = 2000;
9
-
10
- export type OwnerControlType = 'stop' | 'quit' | 'leave' | 'switch_strategy' | 'stop_strategy' | 'snapshot';
11
-
12
- export interface OwnerControlInfo {
13
- kind: 'node-net-socket';
14
- path: string;
15
- }
16
-
17
- export interface OwnerControlRequest {
18
- token?: string;
19
- type?: OwnerControlType;
20
- strategy?: string;
21
- args?: string[];
22
- }
23
-
24
- export interface OwnerControlResponse {
25
- ok: boolean;
26
- type?: string;
27
- error?: string;
28
- message?: string;
29
- [key: string]: any;
30
- }
31
-
32
- export interface OwnerControlServer {
33
- control: OwnerControlInfo;
34
- token: string;
35
- close: () => Promise<void>;
36
- }
37
-
38
- export function gameStartRuntimePath(stateDir: string): string {
39
- return join(stateDir, GAME_START_RUNTIME_FILE);
40
- }
41
-
42
- export function readGameStartRuntime(stateDir: string): Record<string, any> | null {
43
- const runtimePath = gameStartRuntimePath(stateDir);
44
- if (!existsSync(runtimePath)) return null;
45
- try {
46
- return JSON.parse(readFileSync(runtimePath, 'utf8'));
47
- } catch {}
48
- return null;
49
- }
50
-
51
- function ownerControlPath(stateDir: string, pid: number): string {
52
- const hash = createHash('sha1').update(stateDir).digest('hex').slice(0, 12);
53
- if (process.platform === 'win32') return `\\\\.\\pipe\\clawclaw-${hash}-${pid}`;
54
- const dir = join(tmpdir(), 'clawclaw');
55
- mkdirSync(dir, { recursive: true });
56
- return join(dir, `${hash}-${pid}.sock`);
57
- }
58
-
59
- export async function startOwnerControlServer(
60
- stateDir: string,
61
- onRequest: (request: OwnerControlRequest) => Promise<OwnerControlResponse> | OwnerControlResponse,
62
- ): Promise<OwnerControlServer> {
63
- const token = randomBytes(24).toString('hex');
64
- const path = ownerControlPath(stateDir, process.pid);
65
- if (process.platform !== 'win32') {
66
- try { unlinkSync(path); } catch {}
67
- }
68
- const server: Server = createServer((socket) => {
69
- let buffer = '';
70
- socket.setEncoding('utf8');
71
- socket.on('data', (chunk) => {
72
- buffer += chunk;
73
- const nl = buffer.indexOf('\n');
74
- if (nl < 0) return;
75
- const line = buffer.slice(0, nl);
76
- buffer = buffer.slice(nl + 1);
77
- void (async () => {
78
- try {
79
- const request = JSON.parse(line) as OwnerControlRequest;
80
- if (request.token !== token) {
81
- socket.end(JSON.stringify({ ok: false, error: 'invalid_token' }) + '\n');
82
- return;
83
- }
84
- const response = await onRequest(request);
85
- socket.end(JSON.stringify(response) + '\n');
86
- } catch (err: any) {
87
- socket.end(JSON.stringify({ ok: false, error: err?.message ?? String(err) }) + '\n');
88
- }
89
- })();
90
- });
91
- });
92
- await new Promise<void>((resolve, reject) => {
93
- server.once('error', reject);
94
- server.listen(path, () => {
95
- server.off('error', reject);
96
- resolve();
97
- });
98
- });
99
- return {
100
- control: { kind: 'node-net-socket', path },
101
- token,
102
- close: () => new Promise((resolve) => {
103
- server.close(() => resolve());
104
- }),
105
- };
106
- }
107
-
108
- export function sendOwnerControlRequest(
109
- stateDir: string,
110
- type: OwnerControlType,
111
- payload: Record<string, any> = {},
112
- timeoutMs = OWNER_CONTROL_TIMEOUT_MS,
113
- ): Promise<OwnerControlResponse | null> {
114
- const info = readGameStartRuntime(stateDir);
115
- const path = typeof info?.control?.path === 'string' ? info.control.path : '';
116
- const token = typeof info?.control_token === 'string' ? info.control_token : '';
117
- if (!path || !token) return Promise.resolve(null);
118
- return new Promise((resolve, reject) => {
119
- const socket = connect(path);
120
- let buffer = '';
121
- const timer = setTimeout(() => {
122
- socket.destroy();
123
- reject(new Error('owner_control_timeout'));
124
- }, timeoutMs);
125
- socket.setEncoding('utf8');
126
- socket.on('connect', () => {
127
- socket.write(JSON.stringify({ token, type, ...payload }) + '\n');
128
- });
129
- socket.on('data', (chunk) => {
130
- buffer += chunk;
131
- const nl = buffer.indexOf('\n');
132
- if (nl < 0) return;
133
- clearTimeout(timer);
134
- socket.end();
135
- try {
136
- resolve(JSON.parse(buffer.slice(0, nl)));
137
- } catch (err) {
138
- reject(err);
139
- }
140
- });
141
- socket.on('error', (err) => {
142
- clearTimeout(timer);
143
- reject(err);
144
- });
145
- socket.on('close', () => {
146
- clearTimeout(timer);
147
- if (!buffer) resolve(null);
148
- });
149
- });
150
- }
1
+ import { createHash, randomBytes } from 'crypto';
2
+ import { existsSync, mkdirSync, readFileSync, unlinkSync } from 'fs';
3
+ import { tmpdir } from 'os';
4
+ import { join } from 'path';
5
+ import { connect, createServer, type Server } from 'net';
6
+
7
+ export const GAME_START_RUNTIME_FILE = 'game-start.json';
8
+ export const OWNER_CONTROL_TIMEOUT_MS = 2000;
9
+
10
+ export type OwnerControlType = 'stop' | 'quit' | 'leave' | 'switch_strategy' | 'stop_strategy' | 'snapshot';
11
+
12
+ export interface OwnerControlInfo {
13
+ kind: 'node-net-socket';
14
+ path: string;
15
+ }
16
+
17
+ export interface OwnerControlRequest {
18
+ token?: string;
19
+ type?: OwnerControlType;
20
+ strategy?: string;
21
+ args?: string[];
22
+ }
23
+
24
+ export interface OwnerControlResponse {
25
+ ok: boolean;
26
+ type?: string;
27
+ error?: string;
28
+ message?: string;
29
+ [key: string]: any;
30
+ }
31
+
32
+ export interface OwnerControlServer {
33
+ control: OwnerControlInfo;
34
+ token: string;
35
+ close: () => Promise<void>;
36
+ }
37
+
38
+ export function gameStartRuntimePath(stateDir: string): string {
39
+ return join(stateDir, GAME_START_RUNTIME_FILE);
40
+ }
41
+
42
+ export function readGameStartRuntime(stateDir: string): Record<string, any> | null {
43
+ const runtimePath = gameStartRuntimePath(stateDir);
44
+ if (!existsSync(runtimePath)) return null;
45
+ try {
46
+ return JSON.parse(readFileSync(runtimePath, 'utf8'));
47
+ } catch {}
48
+ return null;
49
+ }
50
+
51
+ function ownerControlPath(stateDir: string, pid: number): string {
52
+ const hash = createHash('sha1').update(stateDir).digest('hex').slice(0, 12);
53
+ if (process.platform === 'win32') return `\\\\.\\pipe\\clawclaw-${hash}-${pid}`;
54
+ const dir = join(tmpdir(), 'clawclaw');
55
+ mkdirSync(dir, { recursive: true });
56
+ return join(dir, `${hash}-${pid}.sock`);
57
+ }
58
+
59
+ export async function startOwnerControlServer(
60
+ stateDir: string,
61
+ onRequest: (request: OwnerControlRequest) => Promise<OwnerControlResponse> | OwnerControlResponse,
62
+ ): Promise<OwnerControlServer> {
63
+ const token = randomBytes(24).toString('hex');
64
+ const path = ownerControlPath(stateDir, process.pid);
65
+ if (process.platform !== 'win32') {
66
+ try { unlinkSync(path); } catch {}
67
+ }
68
+ const server: Server = createServer((socket) => {
69
+ let buffer = '';
70
+ socket.setEncoding('utf8');
71
+ socket.on('data', (chunk) => {
72
+ buffer += chunk;
73
+ const nl = buffer.indexOf('\n');
74
+ if (nl < 0) return;
75
+ const line = buffer.slice(0, nl);
76
+ buffer = buffer.slice(nl + 1);
77
+ void (async () => {
78
+ try {
79
+ const request = JSON.parse(line) as OwnerControlRequest;
80
+ if (request.token !== token) {
81
+ socket.end(JSON.stringify({ ok: false, error: 'invalid_token' }) + '\n');
82
+ return;
83
+ }
84
+ const response = await onRequest(request);
85
+ socket.end(JSON.stringify(response) + '\n');
86
+ } catch (err: any) {
87
+ socket.end(JSON.stringify({ ok: false, error: err?.message ?? String(err) }) + '\n');
88
+ }
89
+ })();
90
+ });
91
+ });
92
+ await new Promise<void>((resolve, reject) => {
93
+ server.once('error', reject);
94
+ server.listen(path, () => {
95
+ server.off('error', reject);
96
+ resolve();
97
+ });
98
+ });
99
+ return {
100
+ control: { kind: 'node-net-socket', path },
101
+ token,
102
+ close: () => new Promise((resolve) => {
103
+ server.close(() => resolve());
104
+ }),
105
+ };
106
+ }
107
+
108
+ export function sendOwnerControlRequest(
109
+ stateDir: string,
110
+ type: OwnerControlType,
111
+ payload: Record<string, any> = {},
112
+ timeoutMs = OWNER_CONTROL_TIMEOUT_MS,
113
+ ): Promise<OwnerControlResponse | null> {
114
+ const info = readGameStartRuntime(stateDir);
115
+ const path = typeof info?.control?.path === 'string' ? info.control.path : '';
116
+ const token = typeof info?.control_token === 'string' ? info.control_token : '';
117
+ if (!path || !token) return Promise.resolve(null);
118
+ return new Promise((resolve, reject) => {
119
+ const socket = connect(path);
120
+ let buffer = '';
121
+ const timer = setTimeout(() => {
122
+ socket.destroy();
123
+ reject(new Error('owner_control_timeout'));
124
+ }, timeoutMs);
125
+ socket.setEncoding('utf8');
126
+ socket.on('connect', () => {
127
+ socket.write(JSON.stringify({ token, type, ...payload }) + '\n');
128
+ });
129
+ socket.on('data', (chunk) => {
130
+ buffer += chunk;
131
+ const nl = buffer.indexOf('\n');
132
+ if (nl < 0) return;
133
+ clearTimeout(timer);
134
+ socket.end();
135
+ try {
136
+ resolve(JSON.parse(buffer.slice(0, nl)));
137
+ } catch (err) {
138
+ reject(err);
139
+ }
140
+ });
141
+ socket.on('error', (err) => {
142
+ clearTimeout(timer);
143
+ reject(err);
144
+ });
145
+ socket.on('close', () => {
146
+ clearTimeout(timer);
147
+ if (!buffer) resolve(null);
148
+ });
149
+ });
150
+ }
@@ -1,33 +1,33 @@
1
- import { mkdtempSync, readFileSync, rmSync } from 'fs';
2
- import { join } from 'path';
3
- import { tmpdir } from 'os';
4
- import { describe, expect, it } from 'vitest';
5
- import { appendRawWsMessage, isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
6
-
7
- describe('raw websocket logging helpers', () => {
8
- it('is enabled by ccl-test=true or CCL_TEST=true', () => {
9
- expect(isCclTestEnabled({ 'ccl-test': 'true' })).toBe(true);
10
- expect(isCclTestEnabled({ CCL_TEST: 'true' })).toBe(true);
11
- expect(isCclTestEnabled({ 'ccl-test': 'false', CCL_TEST: '0' })).toBe(false);
12
- });
13
-
14
- it('derives a per-session raw log path', () => {
15
- expect(rawWsLogPathForSession('/tmp/game.jsonl')).toBe('/tmp/game.raw-ws.jsonl');
16
- expect(rawWsLogPathForSession('/tmp/game')).toBe('/tmp/game.raw-ws.jsonl');
17
- });
18
-
19
- it('appends raw server frames as jsonl', () => {
20
- const dir = mkdtempSync(join(tmpdir(), 'ccl-raw-ws-'));
21
- try {
22
- const file = join(dir, 'game.raw-ws.jsonl');
23
- appendRawWsMessage(file, '{"type":"state","data":{"tick":1}}');
24
- const line = readFileSync(file, 'utf8').trim();
25
- const parsed = JSON.parse(line);
26
- expect(parsed.direction).toBe('server_to_ccl');
27
- expect(parsed.raw).toBe('{"type":"state","data":{"tick":1}}');
28
- expect(typeof parsed.ts).toBe('string');
29
- } finally {
30
- rmSync(dir, { recursive: true, force: true });
31
- }
32
- });
33
- });
1
+ import { mkdtempSync, readFileSync, rmSync } from 'fs';
2
+ import { join } from 'path';
3
+ import { tmpdir } from 'os';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { appendRawWsMessage, isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
6
+
7
+ describe('raw websocket logging helpers', () => {
8
+ it('is enabled by ccl-test=true or CCL_TEST=true', () => {
9
+ expect(isCclTestEnabled({ 'ccl-test': 'true' })).toBe(true);
10
+ expect(isCclTestEnabled({ CCL_TEST: 'true' })).toBe(true);
11
+ expect(isCclTestEnabled({ 'ccl-test': 'false', CCL_TEST: '0' })).toBe(false);
12
+ });
13
+
14
+ it('derives a per-session raw log path', () => {
15
+ expect(rawWsLogPathForSession('/tmp/game.jsonl')).toBe('/tmp/game.raw-ws.jsonl');
16
+ expect(rawWsLogPathForSession('/tmp/game')).toBe('/tmp/game.raw-ws.jsonl');
17
+ });
18
+
19
+ it('appends raw server frames as jsonl', () => {
20
+ const dir = mkdtempSync(join(tmpdir(), 'ccl-raw-ws-'));
21
+ try {
22
+ const file = join(dir, 'game.raw-ws.jsonl');
23
+ appendRawWsMessage(file, '{"type":"state","data":{"tick":1}}');
24
+ const line = readFileSync(file, 'utf8').trim();
25
+ const parsed = JSON.parse(line);
26
+ expect(parsed.direction).toBe('server_to_ccl');
27
+ expect(parsed.raw).toBe('{"type":"state","data":{"tick":1}}');
28
+ expect(typeof parsed.ts).toBe('string');
29
+ } finally {
30
+ rmSync(dir, { recursive: true, force: true });
31
+ }
32
+ });
33
+ });
@@ -1,32 +1,32 @@
1
- import { appendFileSync, mkdirSync } from 'fs';
2
- import { dirname } from 'path';
3
-
4
- function isTrue(value: string | undefined): boolean {
5
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
6
- }
7
-
8
- export function isCclTestEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
9
- return isTrue(env['ccl-test']) || isTrue(env.CCL_TEST);
10
- }
11
-
12
- export function rawWsLogPathForSession(sessionPath: string): string {
13
- return sessionPath.endsWith('.jsonl')
14
- ? `${sessionPath.slice(0, -'.jsonl'.length)}.raw-ws.jsonl`
15
- : `${sessionPath}.raw-ws.jsonl`;
16
- }
17
-
18
- export function appendRawWsMessage(filePath: string, raw: string): void {
19
- try {
20
- mkdirSync(dirname(filePath), { recursive: true });
21
- appendFileSync(
22
- filePath,
23
- JSON.stringify({
24
- ts: new Date().toISOString(),
25
- direction: 'server_to_ccl',
26
- raw,
27
- }) + '\n',
28
- );
29
- } catch {
30
- // Raw capture is diagnostic-only; never let it affect gameplay.
31
- }
32
- }
1
+ import { appendFileSync, mkdirSync } from 'fs';
2
+ import { dirname } from 'path';
3
+
4
+ function isTrue(value: string | undefined): boolean {
5
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
6
+ }
7
+
8
+ export function isCclTestEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
9
+ return isTrue(env['ccl-test']) || isTrue(env.CCL_TEST);
10
+ }
11
+
12
+ export function rawWsLogPathForSession(sessionPath: string): string {
13
+ return sessionPath.endsWith('.jsonl')
14
+ ? `${sessionPath.slice(0, -'.jsonl'.length)}.raw-ws.jsonl`
15
+ : `${sessionPath}.raw-ws.jsonl`;
16
+ }
17
+
18
+ export function appendRawWsMessage(filePath: string, raw: string): void {
19
+ try {
20
+ mkdirSync(dirname(filePath), { recursive: true });
21
+ appendFileSync(
22
+ filePath,
23
+ JSON.stringify({
24
+ ts: new Date().toISOString(),
25
+ direction: 'server_to_ccl',
26
+ raw,
27
+ }) + '\n',
28
+ );
29
+ } catch {
30
+ // Raw capture is diagnostic-only; never let it affect gameplay.
31
+ }
32
+ }
@@ -1,107 +1,107 @@
1
- /**
2
- * Runtime Logger — structured, leveled logging for the game runtime and CLI.
3
- *
4
- * Log format: [Runtime:<LEVEL>] <EVENT_TAG> <message>
5
- *
6
- * Levels (lowest → highest):
7
- * DEBUG — verbose diagnostics (task detail lists, tick-level state)
8
- * INFO — key lifecycle events (game start, phase changes, map loaded)
9
- * WARN — recoverable issues (WS not ready, anti-stuck triggered)
10
- * ERROR — failures that need attention (map load failed, tick error)
11
- *
12
- * Control via env var CLAWCLAW_LOG_LEVEL (default: DEBUG).
13
- * Console output is disabled by default so game runtime diagnostics do not
14
- * leak into Monitor streams. Set CLAWCLAW_RUNTIME_LOG_TO_CONSOLE=1 to print.
15
- */
16
-
17
- export enum LogLevel {
18
- DEBUG = 0,
19
- INFO = 1,
20
- WARN = 2,
21
- ERROR = 3,
22
- }
23
-
24
- const LEVEL_NAMES: Record<LogLevel, string> = {
25
- [LogLevel.DEBUG]: 'DEBUG',
26
- [LogLevel.INFO]: 'INFO',
27
- [LogLevel.WARN]: 'WARN',
28
- [LogLevel.ERROR]: 'ERROR',
29
- };
30
-
31
- function parseLogLevel(raw: string | undefined): LogLevel {
32
- switch (raw?.toUpperCase()) {
33
- case 'DEBUG': return LogLevel.DEBUG;
34
- case 'INFO': return LogLevel.INFO;
35
- case 'WARN': return LogLevel.WARN;
36
- case 'ERROR': return LogLevel.ERROR;
37
- default: return LogLevel.DEBUG;
38
- }
39
- }
40
-
41
- function isTrue(value: string | undefined): boolean {
42
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
43
- }
44
-
45
- export class RuntimeLogger {
46
- private minLevel: LogLevel;
47
- private logToConsole: boolean;
48
-
49
- constructor() {
50
- this.minLevel = parseLogLevel(process.env.CLAWCLAW_LOG_LEVEL);
51
- this.logToConsole = isTrue(process.env.CLAWCLAW_RUNTIME_LOG_TO_CONSOLE);
52
- }
53
-
54
- // ─── Core log methods ────────────────────────────────────────────────────
55
-
56
- debug(tag: string, msg: string): void {
57
- this.log(LogLevel.DEBUG, tag, msg);
58
- }
59
-
60
- info(tag: string, msg: string): void {
61
- this.log(LogLevel.INFO, tag, msg);
62
- }
63
-
64
- warn(tag: string, msg: string): void {
65
- this.log(LogLevel.WARN, tag, msg);
66
- }
67
-
68
- error(tag: string, msg: string, err?: unknown): void {
69
- const suffix = err instanceof Error ? ` err=${err.message}` : (err ? ` err=${err}` : '');
70
- this.log(LogLevel.ERROR, tag, msg + suffix);
71
- if (this.logToConsole && err instanceof Error && err.stack) {
72
- console.error(err.stack);
73
- }
74
- }
75
-
76
- // ─── Helpers ─────────────────────────────────────────────────────────────
77
-
78
- /**
79
- * Log a list of tasks at DEBUG level (reduces repetitive loop logging).
80
- * Outputs one indented line per task — pair with a preceding info() call for the summary.
81
- */
82
- logTaskList(tag: string, tasks: Array<{ name: string; room?: string; x?: number; y?: number; status?: string }>): void {
83
- for (const t of tasks) {
84
- this.debug(tag, ` └─ ${t.name} room=${t.room ?? '?'} coords=(${t.x ?? '?'},${t.y ?? '?'})${t.status ? ` status=${t.status}` : ''}`);
85
- }
86
- }
87
-
88
- // ─── Internal ────────────────────────────────────────────────────────────
89
-
90
- private log(level: LogLevel, tag: string, msg: string): void {
91
- if (level < this.minLevel) return;
92
- if (!this.logToConsole) return;
93
- const prefix = `[Runtime:${LEVEL_NAMES[level]}]`;
94
- const line = `${prefix} ${tag} ${msg}`;
95
- switch (level) {
96
- case LogLevel.ERROR:
97
- console.error(line);
98
- break;
99
- case LogLevel.WARN:
100
- console.warn(line);
101
- break;
102
- default:
103
- console.log(line);
104
- break;
105
- }
106
- }
107
- }
1
+ /**
2
+ * Runtime Logger — structured, leveled logging for the game runtime and CLI.
3
+ *
4
+ * Log format: [Runtime:<LEVEL>] <EVENT_TAG> <message>
5
+ *
6
+ * Levels (lowest → highest):
7
+ * DEBUG — verbose diagnostics (task detail lists, tick-level state)
8
+ * INFO — key lifecycle events (game start, phase changes, map loaded)
9
+ * WARN — recoverable issues (WS not ready, anti-stuck triggered)
10
+ * ERROR — failures that need attention (map load failed, tick error)
11
+ *
12
+ * Control via env var CLAWCLAW_LOG_LEVEL (default: DEBUG).
13
+ * Console output is disabled by default so game runtime diagnostics do not
14
+ * leak into Monitor streams. Set CLAWCLAW_RUNTIME_LOG_TO_CONSOLE=1 to print.
15
+ */
16
+
17
+ export enum LogLevel {
18
+ DEBUG = 0,
19
+ INFO = 1,
20
+ WARN = 2,
21
+ ERROR = 3,
22
+ }
23
+
24
+ const LEVEL_NAMES: Record<LogLevel, string> = {
25
+ [LogLevel.DEBUG]: 'DEBUG',
26
+ [LogLevel.INFO]: 'INFO',
27
+ [LogLevel.WARN]: 'WARN',
28
+ [LogLevel.ERROR]: 'ERROR',
29
+ };
30
+
31
+ function parseLogLevel(raw: string | undefined): LogLevel {
32
+ switch (raw?.toUpperCase()) {
33
+ case 'DEBUG': return LogLevel.DEBUG;
34
+ case 'INFO': return LogLevel.INFO;
35
+ case 'WARN': return LogLevel.WARN;
36
+ case 'ERROR': return LogLevel.ERROR;
37
+ default: return LogLevel.DEBUG;
38
+ }
39
+ }
40
+
41
+ function isTrue(value: string | undefined): boolean {
42
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
43
+ }
44
+
45
+ export class RuntimeLogger {
46
+ private minLevel: LogLevel;
47
+ private logToConsole: boolean;
48
+
49
+ constructor() {
50
+ this.minLevel = parseLogLevel(process.env.CLAWCLAW_LOG_LEVEL);
51
+ this.logToConsole = isTrue(process.env.CLAWCLAW_RUNTIME_LOG_TO_CONSOLE);
52
+ }
53
+
54
+ // ─── Core log methods ────────────────────────────────────────────────────
55
+
56
+ debug(tag: string, msg: string): void {
57
+ this.log(LogLevel.DEBUG, tag, msg);
58
+ }
59
+
60
+ info(tag: string, msg: string): void {
61
+ this.log(LogLevel.INFO, tag, msg);
62
+ }
63
+
64
+ warn(tag: string, msg: string): void {
65
+ this.log(LogLevel.WARN, tag, msg);
66
+ }
67
+
68
+ error(tag: string, msg: string, err?: unknown): void {
69
+ const suffix = err instanceof Error ? ` err=${err.message}` : (err ? ` err=${err}` : '');
70
+ this.log(LogLevel.ERROR, tag, msg + suffix);
71
+ if (this.logToConsole && err instanceof Error && err.stack) {
72
+ console.error(err.stack);
73
+ }
74
+ }
75
+
76
+ // ─── Helpers ─────────────────────────────────────────────────────────────
77
+
78
+ /**
79
+ * Log a list of tasks at DEBUG level (reduces repetitive loop logging).
80
+ * Outputs one indented line per task — pair with a preceding info() call for the summary.
81
+ */
82
+ logTaskList(tag: string, tasks: Array<{ name: string; room?: string; x?: number; y?: number; status?: string }>): void {
83
+ for (const t of tasks) {
84
+ this.debug(tag, ` └─ ${t.name} room=${t.room ?? '?'} coords=(${t.x ?? '?'},${t.y ?? '?'})${t.status ? ` status=${t.status}` : ''}`);
85
+ }
86
+ }
87
+
88
+ // ─── Internal ────────────────────────────────────────────────────────────
89
+
90
+ private log(level: LogLevel, tag: string, msg: string): void {
91
+ if (level < this.minLevel) return;
92
+ if (!this.logToConsole) return;
93
+ const prefix = `[Runtime:${LEVEL_NAMES[level]}]`;
94
+ const line = `${prefix} ${tag} ${msg}`;
95
+ switch (level) {
96
+ case LogLevel.ERROR:
97
+ console.error(line);
98
+ break;
99
+ case LogLevel.WARN:
100
+ console.warn(line);
101
+ break;
102
+ default:
103
+ console.log(line);
104
+ break;
105
+ }
106
+ }
107
+ }