@myclaw163/clawclaw-cli 0.6.70 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/README.md +377 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/check-skill-command-surface.mjs +116 -0
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +244 -244
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +246 -244
  14. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  15. package/skills/clawclaw/references/COMMANDS.md +155 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  19. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  20. package/skills/clawclaw/references/STREAM.md +93 -91
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +124 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/config.ts +30 -30
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1042
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/setup/hermes.test.ts +96 -96
  48. package/src/commands/setup/hermes.ts +76 -76
  49. package/src/commands/setup/index.ts +13 -13
  50. package/src/commands/setup/openclaw.test.ts +114 -114
  51. package/src/commands/setup/openclaw.ts +147 -147
  52. package/src/commands/skill.ts +128 -128
  53. package/src/commands/state.ts +46 -46
  54. package/src/commands/strategy.test.ts +145 -145
  55. package/src/commands/strategy.ts +181 -181
  56. package/src/commands/tts.ts +128 -128
  57. package/src/commands/upgrade.test.ts +82 -82
  58. package/src/commands/upgrade.ts +148 -148
  59. package/src/commands/watch.test.ts +999 -977
  60. package/src/commands/watch.ts +660 -658
  61. package/src/lib/auth.test.ts +74 -74
  62. package/src/lib/auth.ts +186 -186
  63. package/src/lib/command-meta.ts +37 -37
  64. package/src/lib/game-client.ts +403 -391
  65. package/src/lib/game-context.ts +92 -0
  66. package/src/lib/host-config-patcher.test.ts +130 -130
  67. package/src/lib/host-config-patcher.ts +151 -151
  68. package/src/lib/http-keepalive.ts +15 -15
  69. package/src/lib/http-transport.test.ts +42 -42
  70. package/src/lib/http-transport.ts +113 -113
  71. package/src/lib/hub-client.test.ts +56 -56
  72. package/src/lib/hub-client.ts +88 -88
  73. package/src/lib/hub-install.test.ts +98 -98
  74. package/src/lib/hub-install.ts +121 -121
  75. package/src/lib/hub-reminder.ts +56 -56
  76. package/src/lib/hub-unzip.test.ts +69 -69
  77. package/src/lib/hub-unzip.ts +62 -62
  78. package/src/lib/init-command.test.ts +75 -75
  79. package/src/lib/init-command.ts +120 -120
  80. package/src/lib/knowledge-store.test.ts +170 -170
  81. package/src/lib/knowledge-store.ts +369 -369
  82. package/src/lib/load-context.test.ts +52 -52
  83. package/src/lib/load-context.ts +52 -52
  84. package/src/lib/match-state.test.ts +134 -134
  85. package/src/lib/match-state.ts +94 -94
  86. package/src/lib/netease-tts.ts +83 -83
  87. package/src/lib/normalize.ts +42 -42
  88. package/src/lib/persona.test.ts +41 -41
  89. package/src/lib/persona.ts +72 -72
  90. package/src/lib/server-registry.ts +152 -152
  91. package/src/lib/skill-version.test.ts +48 -48
  92. package/src/lib/skill-version.ts +19 -19
  93. package/src/lib/strategy-export.test.ts +232 -232
  94. package/src/lib/strategy-export.ts +242 -242
  95. package/src/lib/tts-keys.ts +7 -7
  96. package/src/lib/tts-speech.test.ts +63 -63
  97. package/src/lib/tts-speech.ts +76 -76
  98. package/src/lib/workspace-argv.test.ts +49 -49
  99. package/src/lib/workspace-argv.ts +44 -44
  100. package/src/perception/player-history-store.test.ts +87 -87
  101. package/src/perception/player-history-store.ts +194 -194
  102. package/src/pipeline/event-format.test.ts +243 -215
  103. package/src/pipeline/event-format.ts +501 -485
  104. package/src/pipeline/event-hints.ts +195 -190
  105. package/src/pipeline/event-store.test.ts +28 -28
  106. package/src/pipeline/event-store.ts +193 -193
  107. package/src/pipeline/pipeline.ts +35 -35
  108. package/src/pipeline/player-projection.test.ts +119 -0
  109. package/src/pipeline/player-projection.ts +380 -0
  110. package/src/runtime/auto-upgrade.test.ts +66 -66
  111. package/src/runtime/auto-upgrade.ts +31 -31
  112. package/src/runtime/event-daemon.test.ts +209 -141
  113. package/src/runtime/event-daemon.ts +519 -457
  114. package/src/runtime/owner-control.ts +150 -150
  115. package/src/runtime/raw-ws-log.test.ts +33 -33
  116. package/src/runtime/raw-ws-log.ts +32 -32
  117. package/src/runtime/runtime-logger.ts +107 -107
  118. package/src/runtime/ws-client.test.ts +125 -104
  119. package/src/runtime/ws-client.ts +287 -272
  120. package/src/sdk/action.ts +166 -166
  121. package/src/sdk/index.ts +110 -110
  122. package/src/sdk/types.ts +161 -161
  123. package/src/strategies/avoid-lone.ts +12 -12
  124. package/src/strategies/avoid-players.knowledge.md +19 -19
  125. package/src/strategies/avoid-players.ts +16 -16
  126. package/src/strategies/corpse-patrol.ts +23 -23
  127. package/src/strategies/crab-sabotage.ts +22 -22
  128. package/src/strategies/custom-module.test.ts +270 -270
  129. package/src/strategies/find-player.ts +17 -17
  130. package/src/strategies/game-utils.test.ts +242 -242
  131. package/src/strategies/game-utils.ts +846 -846
  132. package/src/strategies/goals/anchor-linger.ts +77 -77
  133. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  134. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  135. package/src/strategies/goals/avoid-players-top.ts +121 -121
  136. package/src/strategies/goals/conversation-goal.ts +51 -51
  137. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  138. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  139. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  140. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  141. package/src/strategies/goals/find-player-top.ts +93 -93
  142. package/src/strategies/goals/flee-players-goal.ts +53 -53
  143. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  144. package/src/strategies/goals/goal-manager.ts +41 -41
  145. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  146. package/src/strategies/goals/goal.ts +28 -28
  147. package/src/strategies/goals/hide-top.ts +197 -197
  148. package/src/strategies/goals/keep-away-goal.ts +221 -221
  149. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  150. package/src/strategies/goals/kill-lone-top.ts +160 -160
  151. package/src/strategies/goals/kill-target-goal.ts +59 -59
  152. package/src/strategies/goals/kill-target-top.ts +109 -109
  153. package/src/strategies/goals/leaf-goal.ts +27 -27
  154. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  155. package/src/strategies/goals/lone-kill-core.ts +82 -82
  156. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  157. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  158. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  159. package/src/strategies/goals/move-room-goal.ts +60 -60
  160. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  161. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  162. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  163. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  164. package/src/strategies/goals/patrol-top.ts +57 -57
  165. package/src/strategies/goals/report-patrol-top.ts +80 -80
  166. package/src/strategies/goals/safe-task-goal.ts +102 -102
  167. package/src/strategies/goals/social-task-top.ts +161 -161
  168. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  169. package/src/strategies/goals/task-only-top.ts +57 -57
  170. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  171. package/src/strategies/goals/task-report-top.ts +57 -57
  172. package/src/strategies/goals/wander-task-goal.ts +33 -33
  173. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  174. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  175. package/src/strategies/greeting.ts +53 -53
  176. package/src/strategies/hide-spots.ts +59 -59
  177. package/src/strategies/hide.ts +24 -24
  178. package/src/strategies/kill-frenzy.ts +13 -13
  179. package/src/strategies/kill-lone.knowledge.md +17 -17
  180. package/src/strategies/kill-lone.ts +14 -14
  181. package/src/strategies/kill-target.ts +19 -19
  182. package/src/strategies/loader.test.ts +678 -678
  183. package/src/strategies/loader.ts +179 -179
  184. package/src/strategies/lone-kill-task.ts +22 -22
  185. package/src/strategies/meeting-gate.test.ts +59 -59
  186. package/src/strategies/meeting-gate.ts +23 -23
  187. package/src/strategies/move-room.ts +16 -16
  188. package/src/strategies/new-events-backfill.ts +98 -98
  189. package/src/strategies/off-route-points.ts +105 -105
  190. package/src/strategies/paradise-fish.knowledge.md +19 -19
  191. package/src/strategies/paradise-fish.ts +26 -26
  192. package/src/strategies/pathfind/distance-field.ts +150 -150
  193. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  194. package/src/strategies/pathfind/escape-planner.ts +355 -355
  195. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  196. package/src/strategies/patrol.ts +12 -12
  197. package/src/strategies/player-targets.ts +13 -13
  198. package/src/strategies/report-patrol.ts +12 -12
  199. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  200. package/src/strategies/shrimp-memory.ts +26 -26
  201. package/src/strategies/social-task.test.ts +28 -28
  202. package/src/strategies/social-task.ts +50 -50
  203. package/src/strategies/spawn.ts +82 -82
  204. package/src/strategies/speech-module.ts +123 -123
  205. package/src/strategies/strategy-loop.test.ts +15 -0
  206. package/src/strategies/strategy-loop.ts +776 -771
  207. package/src/strategies/task-kill-report.ts +18 -18
  208. package/src/strategies/task-only.ts +12 -12
  209. package/src/strategies/task-report.ts +23 -23
  210. package/src/strategies/types.ts +109 -109
  211. package/src/strategies/warrior-memory.knowledge.md +21 -21
  212. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,272 +1,287 @@
1
- // src/runtime/ws-client.ts
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- // Internal WebSocket client — NOT exported from index.ts
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- // Used only by runtime listeners internally.
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-
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- import WebSocket from 'ws';
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- import { WsConnectionState } from '../sdk/types.js';
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- import { appendRawWsMessage } from './raw-ws-log.js';
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-
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- export interface WsClientConfig {
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- url: string;
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- apiKey: string;
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- reconnectMaxMs?: number;
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- /** Heartbeat interval in ms (default: 15000). Set to 0 to disable. */
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- heartbeatIntervalMs?: number;
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- /** Diagnostic-only raw server frame log path. */
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- rawMessageLogPath?: string;
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- }
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-
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- /** Heartbeat interval — matches old auto_play.ts */
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- const DEFAULT_HEARTBEAT_INTERVAL_MS = 15000;
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-
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- function wsMessageToString(data: WebSocket.Data): string {
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- if (typeof data === 'string') return data;
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- if (Buffer.isBuffer(data)) return data.toString('utf8');
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- if (data instanceof ArrayBuffer) return Buffer.from(data).toString('utf8');
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- return Buffer.concat(data).toString('utf8');
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- }
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-
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- export class WsClient {
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- private config: WsClientConfig;
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- private ws: WebSocket | null = null;
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- private _state: WsConnectionState = WsConnectionState.Disconnected;
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- private shouldReconnect = false;
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- private reconnectAttempt = 0;
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- private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
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- private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
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-
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- // Type-safe event handlers (new)
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- private typedHandlers = new Map<string, Set<(data: Record<string, any>) => void>>();
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- private disconnectHandlers: ((reason: string) => void)[] = [];
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- private stateChangeHandlers: ((state: WsConnectionState) => void)[] = [];
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- /** High-water mark for tick-based dedup of state.new_events (align with agones) */
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- private lastEventTick = -1;
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-
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- constructor(config: WsClientConfig) {
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- this.config = config;
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- }
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-
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- get connected(): boolean {
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- return this._state === WsConnectionState.Connected;
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- }
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-
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- get state(): WsConnectionState {
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- return this._state;
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- }
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-
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- private setState(newState: WsConnectionState): void {
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- if (this._state === newState) return;
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- this._state = newState;
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- for (const handler of this.stateChangeHandlers) {
61
- handler(newState);
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- }
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- }
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-
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- connect(): Promise<void> {
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- this.shouldReconnect = true;
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- this.reconnectAttempt = 0;
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- this.setState(WsConnectionState.Connecting);
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- return this._openSocket();
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- }
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-
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- private _openSocket(): Promise<void> {
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- return new Promise((resolve, reject) => {
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- const ws = new WebSocket(this.config.url, {
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- headers: { Authorization: `Bearer ${this.config.apiKey}` },
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- });
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- this.ws = ws;
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-
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- ws.onopen = () => {
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- this.setState(WsConnectionState.Connected);
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- this.reconnectAttempt = 0;
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- this._startHeartbeat();
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- resolve();
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- };
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-
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- ws.onerror = (err) => {
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- reject(err);
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- };
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-
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- ws.onmessage = (e) => {
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- const data = wsMessageToString(e.data);
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- if (this.config.rawMessageLogPath) {
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- appendRawWsMessage(this.config.rawMessageLogPath, data);
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- }
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- if (data === 'pong') return;
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- try {
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- const msg = JSON.parse(data);
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- this.handleMessage(msg);
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- } catch {
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- // ignore malformed messages
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- }
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- };
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-
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- ws.onclose = (e: { reason: string }) => {
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- this._stopHeartbeat();
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- const reason = e.reason ?? '';
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- for (const handler of this.disconnectHandlers) {
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- handler(reason);
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- }
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- if (this.shouldReconnect) {
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- this.setState(WsConnectionState.Reconnecting);
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- this._scheduleReconnect();
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- } else {
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- this.setState(WsConnectionState.Disconnected);
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- }
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- };
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- });
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- }
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-
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- /**
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- * Central message handler: handles event_batch, state, and single events.
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- * Normalizes event format before dispatching.
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- */
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- private handleMessage(msg: any): void {
125
- // event_batch: unwrap and dispatch each event individually
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- if (msg.type === 'event_batch' && Array.isArray(msg.data)) {
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- for (const event of msg.data) {
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- this.dispatchEvent(event);
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- }
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- return;
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- }
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- // state: always dispatch the full snapshot as _state for runtime feed tracking
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- // (current_speaker, sub_phase, vote progress, etc. update without necessarily
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- // shipping a new event). Process new_events with tick-based dedup if present.
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- if (msg.type === 'state' && msg.data) {
136
- if (Array.isArray(msg.data.new_events)) {
137
- const threshold = this.lastEventTick;
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- let maxTick = threshold;
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- for (const event of msg.data.new_events) {
140
- const evtTick: number = event.tick ?? -1;
141
- if (evtTick <= threshold) continue; // already processed
142
- if (evtTick > maxTick) maxTick = evtTick;
143
- this.dispatchEvent(event);
144
- }
145
- this.lastEventTick = maxTick;
146
- }
147
- this.dispatchEvent({ type: '_state', data: msg.data });
148
- return;
149
- }
150
- // All other messages are dispatched as events
151
- this.dispatchEvent(msg);
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- }
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-
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- /**
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- * Normalize event format and dispatch to typed + legacy handlers.
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- *
157
- * Server sends two formats:
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- * - { type, field1, field2 }
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- * - { type, data: { field1, field2 } }
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- * Normalize to consistent data object for typed handlers.
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- */
162
- private dispatchEvent(raw: any): void {
163
- const type: string = raw.type;
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- if (!type) return;
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-
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- // Normalize: extract data payload
167
- const { type: _t, data, ...rest } = raw;
168
- const normalizedData: Record<string, any> =
169
- data && typeof data === 'object' && !Array.isArray(data) ? data : rest;
170
-
171
- // Typed handlers (new API)
172
- const handlers = this.typedHandlers.get(type);
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- if (handlers) {
174
- for (const handler of handlers) {
175
- handler(normalizedData);
176
- }
177
- }
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-
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- // Catch-all `*` handlers
180
- const wildcardHandlers = this.typedHandlers.get('*');
181
- if (wildcardHandlers) {
182
- for (const handler of wildcardHandlers) {
183
- handler({ type, ...normalizedData });
184
- }
185
- }
186
- }
187
-
188
- // ─── Public API ───
189
-
190
- /**
191
- * Register a handler for a specific event type.
192
- * Handler receives normalized data (always a flat object, never nested under .data).
193
- * Returns an unsubscribe function.
194
- */
195
- on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
196
- let set = this.typedHandlers.get(eventType);
197
- if (!set) {
198
- set = new Set();
199
- this.typedHandlers.set(eventType, set);
200
- }
201
- set.add(handler);
202
- return () => { set!.delete(handler); };
203
- }
204
-
205
- /** Send an action via WebSocket. */
206
- send(action: { toJSON(): Record<string, any> }): void {
207
- if (this._state !== WsConnectionState.Connected || !this.ws) return;
208
- this.ws.send(JSON.stringify({ type: 'action', data: action.toJSON() }));
209
- }
210
-
211
- /** Register a handler for state changes. */
212
- onStateChange(handler: (state: WsConnectionState) => void): void {
213
- this.stateChangeHandlers.push(handler);
214
- }
215
-
216
- onDisconnect(handler: (reason: string) => void): void {
217
- this.disconnectHandlers.push(handler);
218
- }
219
-
220
- /** Clear all typed event handlers (used when replacing WsClient). */
221
- clearHandlers(): void {
222
- this.typedHandlers.clear();
223
- this.stateChangeHandlers = [];
224
- }
225
-
226
- disconnect(): void {
227
- this.shouldReconnect = false;
228
- this._stopHeartbeat();
229
- if (this.reconnectTimer !== null) {
230
- clearTimeout(this.reconnectTimer);
231
- this.reconnectTimer = null;
232
- }
233
- if (this.ws) {
234
- this.ws.onclose = null;
235
- this.ws.close();
236
- this.ws = null;
237
- }
238
- this.setState(WsConnectionState.Disconnected);
239
- }
240
-
241
- // ─── Heartbeat ───
242
-
243
- private _startHeartbeat(): void {
244
- this._stopHeartbeat();
245
- const intervalMs = this.config.heartbeatIntervalMs ?? DEFAULT_HEARTBEAT_INTERVAL_MS;
246
- if (intervalMs <= 0) return;
247
- this.heartbeatTimer = setInterval(() => {
248
- if (this.ws && this._state === WsConnectionState.Connected) {
249
- this.ws.send('ping');
250
- }
251
- }, intervalMs);
252
- }
253
-
254
- private _stopHeartbeat(): void {
255
- if (this.heartbeatTimer !== null) {
256
- clearInterval(this.heartbeatTimer);
257
- this.heartbeatTimer = null;
258
- }
259
- }
260
-
261
- private _scheduleReconnect(): void {
262
- const maxMs = this.config.reconnectMaxMs ?? 30000;
263
- const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), maxMs);
264
- this.reconnectAttempt++;
265
- this.reconnectTimer = setTimeout(() => {
266
- if (this.shouldReconnect) {
267
- this.setState(WsConnectionState.Connecting);
268
- this._openSocket().catch(() => {});
269
- }
270
- }, delay);
271
- }
272
- }
1
+ // src/runtime/ws-client.ts
2
+ // Internal WebSocket client — NOT exported from index.ts
3
+ // Used only by runtime listeners internally.
4
+
5
+ import WebSocket from 'ws';
6
+ import { WsConnectionState } from '../sdk/types.js';
7
+ import { appendRawWsMessage } from './raw-ws-log.js';
8
+
9
+ export interface WsClientConfig {
10
+ url: string;
11
+ apiKey: string;
12
+ reconnectMaxMs?: number;
13
+ /** Heartbeat interval in ms (default: 15000). Set to 0 to disable. */
14
+ heartbeatIntervalMs?: number;
15
+ /** Diagnostic-only raw server frame log path. */
16
+ rawMessageLogPath?: string;
17
+ }
18
+
19
+ export interface WsCloseInfo {
20
+ code?: number;
21
+ reason: string;
22
+ wasClean?: boolean;
23
+ }
24
+
25
+ /** Heartbeat interval matches old auto_play.ts */
26
+ const DEFAULT_HEARTBEAT_INTERVAL_MS = 15000;
27
+
28
+ function wsMessageToString(data: WebSocket.Data): string {
29
+ if (typeof data === 'string') return data;
30
+ if (Buffer.isBuffer(data)) return data.toString('utf8');
31
+ if (data instanceof ArrayBuffer) return Buffer.from(data).toString('utf8');
32
+ return Buffer.concat(data).toString('utf8');
33
+ }
34
+
35
+ export class WsClient {
36
+ private config: WsClientConfig;
37
+ private ws: WebSocket | null = null;
38
+ private _state: WsConnectionState = WsConnectionState.Disconnected;
39
+ private shouldReconnect = false;
40
+ private reconnectAttempt = 0;
41
+ private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
42
+ private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
43
+
44
+ // Type-safe event handlers (new)
45
+ private typedHandlers = new Map<string, Set<(data: Record<string, any>) => void>>();
46
+ private disconnectHandlers: ((info: WsCloseInfo) => void)[] = [];
47
+ private stateChangeHandlers: ((state: WsConnectionState) => void)[] = [];
48
+ /** High-water mark for tick-based dedup of state.new_events (align with agones) */
49
+ private lastEventTick = -1;
50
+
51
+ constructor(config: WsClientConfig) {
52
+ this.config = config;
53
+ }
54
+
55
+ get connected(): boolean {
56
+ return this._state === WsConnectionState.Connected;
57
+ }
58
+
59
+ get state(): WsConnectionState {
60
+ return this._state;
61
+ }
62
+
63
+ private setState(newState: WsConnectionState): void {
64
+ if (this._state === newState) return;
65
+ this._state = newState;
66
+ for (const handler of this.stateChangeHandlers) {
67
+ handler(newState);
68
+ }
69
+ }
70
+
71
+ connect(): Promise<void> {
72
+ this.shouldReconnect = true;
73
+ this.reconnectAttempt = 0;
74
+ this.setState(WsConnectionState.Connecting);
75
+ return this._openSocket();
76
+ }
77
+
78
+ private _openSocket(): Promise<void> {
79
+ return new Promise((resolve, reject) => {
80
+ const ws = new WebSocket(this.config.url, {
81
+ headers: { Authorization: `Bearer ${this.config.apiKey}` },
82
+ });
83
+ this.ws = ws;
84
+
85
+ ws.onopen = () => {
86
+ this.setState(WsConnectionState.Connected);
87
+ this.reconnectAttempt = 0;
88
+ this._startHeartbeat();
89
+ resolve();
90
+ };
91
+
92
+ ws.onerror = (err) => {
93
+ reject(err);
94
+ };
95
+
96
+ ws.onmessage = (e) => {
97
+ const data = wsMessageToString(e.data);
98
+ if (this.config.rawMessageLogPath) {
99
+ appendRawWsMessage(this.config.rawMessageLogPath, data);
100
+ }
101
+ if (data === 'pong') return;
102
+ try {
103
+ const msg = JSON.parse(data);
104
+ this.handleMessage(msg);
105
+ } catch {
106
+ // ignore malformed messages
107
+ }
108
+ };
109
+
110
+ ws.onclose = (e: { code?: number; reason?: string; wasClean?: boolean }) => {
111
+ this._stopHeartbeat();
112
+ const info: WsCloseInfo = {
113
+ code: typeof e.code === 'number' ? e.code : undefined,
114
+ reason: e.reason ?? '',
115
+ wasClean: typeof e.wasClean === 'boolean' ? e.wasClean : undefined,
116
+ };
117
+ for (const handler of this.disconnectHandlers) {
118
+ handler(info);
119
+ }
120
+ if (this.shouldReconnect) {
121
+ this.setState(WsConnectionState.Reconnecting);
122
+ this._scheduleReconnect();
123
+ } else {
124
+ this.setState(WsConnectionState.Disconnected);
125
+ }
126
+ };
127
+ });
128
+ }
129
+
130
+ /**
131
+ * Central message handler: handles event_batch, state, and single events.
132
+ * Normalizes event format before dispatching.
133
+ */
134
+ private handleMessage(msg: any): void {
135
+ // event_batch: unwrap and dispatch each event individually
136
+ if (msg.type === 'event_batch' && Array.isArray(msg.data)) {
137
+ for (const event of msg.data) {
138
+ this.dispatchEvent(event);
139
+ }
140
+ return;
141
+ }
142
+ // state: always dispatch the full snapshot as _state for runtime feed tracking
143
+ // (current_speaker, sub_phase, vote progress, etc. update without necessarily
144
+ // shipping a new event). Process new_events with tick-based dedup if present.
145
+ if (msg.type === 'state' && msg.data) {
146
+ if (Array.isArray(msg.data.new_events)) {
147
+ const threshold = this.lastEventTick;
148
+ let maxTick = threshold;
149
+ for (const event of msg.data.new_events) {
150
+ const evtTick: number = event.tick ?? -1;
151
+ if (evtTick <= threshold) continue; // already processed
152
+ if (evtTick > maxTick) maxTick = evtTick;
153
+ this.dispatchEvent(event);
154
+ }
155
+ this.lastEventTick = maxTick;
156
+ }
157
+ this.dispatchEvent({ type: '_state', data: msg.data });
158
+ return;
159
+ }
160
+ // All other messages are dispatched as events
161
+ this.dispatchEvent(msg);
162
+ }
163
+
164
+ /**
165
+ * Normalize event format and dispatch to typed + legacy handlers.
166
+ *
167
+ * Server sends two formats:
168
+ * - { type, field1, field2 }
169
+ * - { type, data: { field1, field2 } }
170
+ * Normalize to consistent data object for typed handlers.
171
+ */
172
+ private dispatchEvent(raw: any): void {
173
+ const type: string = raw.type;
174
+ if (!type) return;
175
+
176
+ // Normalize: extract data payload
177
+ const { type: _t, data, ...rest } = raw;
178
+ const normalizedData: Record<string, any> =
179
+ data && typeof data === 'object' && !Array.isArray(data) ? data : rest;
180
+
181
+ // Typed handlers (new API)
182
+ const handlers = this.typedHandlers.get(type);
183
+ if (handlers) {
184
+ for (const handler of handlers) {
185
+ handler(normalizedData);
186
+ }
187
+ }
188
+
189
+ // Catch-all `*` handlers
190
+ const wildcardHandlers = this.typedHandlers.get('*');
191
+ if (wildcardHandlers) {
192
+ for (const handler of wildcardHandlers) {
193
+ handler({ type, ...normalizedData });
194
+ }
195
+ }
196
+ }
197
+
198
+ // ─── Public API ───
199
+
200
+ /**
201
+ * Register a handler for a specific event type.
202
+ * Handler receives normalized data (always a flat object, never nested under .data).
203
+ * Returns an unsubscribe function.
204
+ */
205
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
206
+ let set = this.typedHandlers.get(eventType);
207
+ if (!set) {
208
+ set = new Set();
209
+ this.typedHandlers.set(eventType, set);
210
+ }
211
+ set.add(handler);
212
+ return () => { set!.delete(handler); };
213
+ }
214
+
215
+ /** Send an action via WebSocket. */
216
+ send(action: { toJSON(): Record<string, any> }): void {
217
+ if (this._state !== WsConnectionState.Connected || !this.ws) return;
218
+ this.ws.send(JSON.stringify({ type: 'action', data: action.toJSON() }));
219
+ }
220
+
221
+ /** Register a handler for state changes. */
222
+ onStateChange(handler: (state: WsConnectionState) => void): void {
223
+ this.stateChangeHandlers.push(handler);
224
+ }
225
+
226
+ onDisconnect(handler: (info: WsCloseInfo) => void): () => void {
227
+ this.disconnectHandlers.push(handler);
228
+ return () => {
229
+ const idx = this.disconnectHandlers.indexOf(handler);
230
+ if (idx >= 0) this.disconnectHandlers.splice(idx, 1);
231
+ };
232
+ }
233
+
234
+ /** Clear all typed event handlers (used when replacing WsClient). */
235
+ clearHandlers(): void {
236
+ this.typedHandlers.clear();
237
+ this.stateChangeHandlers = [];
238
+ this.disconnectHandlers = [];
239
+ }
240
+
241
+ disconnect(): void {
242
+ this.shouldReconnect = false;
243
+ this._stopHeartbeat();
244
+ if (this.reconnectTimer !== null) {
245
+ clearTimeout(this.reconnectTimer);
246
+ this.reconnectTimer = null;
247
+ }
248
+ if (this.ws) {
249
+ this.ws.onclose = null;
250
+ this.ws.close();
251
+ this.ws = null;
252
+ }
253
+ this.setState(WsConnectionState.Disconnected);
254
+ }
255
+
256
+ // ─── Heartbeat ───
257
+
258
+ private _startHeartbeat(): void {
259
+ this._stopHeartbeat();
260
+ const intervalMs = this.config.heartbeatIntervalMs ?? DEFAULT_HEARTBEAT_INTERVAL_MS;
261
+ if (intervalMs <= 0) return;
262
+ this.heartbeatTimer = setInterval(() => {
263
+ if (this.ws && this._state === WsConnectionState.Connected) {
264
+ this.ws.send('ping');
265
+ }
266
+ }, intervalMs);
267
+ }
268
+
269
+ private _stopHeartbeat(): void {
270
+ if (this.heartbeatTimer !== null) {
271
+ clearInterval(this.heartbeatTimer);
272
+ this.heartbeatTimer = null;
273
+ }
274
+ }
275
+
276
+ private _scheduleReconnect(): void {
277
+ const maxMs = this.config.reconnectMaxMs ?? 30000;
278
+ const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), maxMs);
279
+ this.reconnectAttempt++;
280
+ this.reconnectTimer = setTimeout(() => {
281
+ if (this.shouldReconnect) {
282
+ this.setState(WsConnectionState.Connecting);
283
+ this._openSocket().catch(() => {});
284
+ }
285
+ }, delay);
286
+ }
287
+ }