@myclaw163/clawclaw-cli 0.6.70 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/README.md +377 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/check-skill-command-surface.mjs +116 -0
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +244 -244
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +246 -244
  14. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  15. package/skills/clawclaw/references/COMMANDS.md +155 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  19. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  20. package/skills/clawclaw/references/STREAM.md +93 -91
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +124 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/config.ts +30 -30
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1042
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/setup/hermes.test.ts +96 -96
  48. package/src/commands/setup/hermes.ts +76 -76
  49. package/src/commands/setup/index.ts +13 -13
  50. package/src/commands/setup/openclaw.test.ts +114 -114
  51. package/src/commands/setup/openclaw.ts +147 -147
  52. package/src/commands/skill.ts +128 -128
  53. package/src/commands/state.ts +46 -46
  54. package/src/commands/strategy.test.ts +145 -145
  55. package/src/commands/strategy.ts +181 -181
  56. package/src/commands/tts.ts +128 -128
  57. package/src/commands/upgrade.test.ts +82 -82
  58. package/src/commands/upgrade.ts +148 -148
  59. package/src/commands/watch.test.ts +999 -977
  60. package/src/commands/watch.ts +660 -658
  61. package/src/lib/auth.test.ts +74 -74
  62. package/src/lib/auth.ts +186 -186
  63. package/src/lib/command-meta.ts +37 -37
  64. package/src/lib/game-client.ts +403 -391
  65. package/src/lib/game-context.ts +92 -0
  66. package/src/lib/host-config-patcher.test.ts +130 -130
  67. package/src/lib/host-config-patcher.ts +151 -151
  68. package/src/lib/http-keepalive.ts +15 -15
  69. package/src/lib/http-transport.test.ts +42 -42
  70. package/src/lib/http-transport.ts +113 -113
  71. package/src/lib/hub-client.test.ts +56 -56
  72. package/src/lib/hub-client.ts +88 -88
  73. package/src/lib/hub-install.test.ts +98 -98
  74. package/src/lib/hub-install.ts +121 -121
  75. package/src/lib/hub-reminder.ts +56 -56
  76. package/src/lib/hub-unzip.test.ts +69 -69
  77. package/src/lib/hub-unzip.ts +62 -62
  78. package/src/lib/init-command.test.ts +75 -75
  79. package/src/lib/init-command.ts +120 -120
  80. package/src/lib/knowledge-store.test.ts +170 -170
  81. package/src/lib/knowledge-store.ts +369 -369
  82. package/src/lib/load-context.test.ts +52 -52
  83. package/src/lib/load-context.ts +52 -52
  84. package/src/lib/match-state.test.ts +134 -134
  85. package/src/lib/match-state.ts +94 -94
  86. package/src/lib/netease-tts.ts +83 -83
  87. package/src/lib/normalize.ts +42 -42
  88. package/src/lib/persona.test.ts +41 -41
  89. package/src/lib/persona.ts +72 -72
  90. package/src/lib/server-registry.ts +152 -152
  91. package/src/lib/skill-version.test.ts +48 -48
  92. package/src/lib/skill-version.ts +19 -19
  93. package/src/lib/strategy-export.test.ts +232 -232
  94. package/src/lib/strategy-export.ts +242 -242
  95. package/src/lib/tts-keys.ts +7 -7
  96. package/src/lib/tts-speech.test.ts +63 -63
  97. package/src/lib/tts-speech.ts +76 -76
  98. package/src/lib/workspace-argv.test.ts +49 -49
  99. package/src/lib/workspace-argv.ts +44 -44
  100. package/src/perception/player-history-store.test.ts +87 -87
  101. package/src/perception/player-history-store.ts +194 -194
  102. package/src/pipeline/event-format.test.ts +243 -215
  103. package/src/pipeline/event-format.ts +501 -485
  104. package/src/pipeline/event-hints.ts +195 -190
  105. package/src/pipeline/event-store.test.ts +28 -28
  106. package/src/pipeline/event-store.ts +193 -193
  107. package/src/pipeline/pipeline.ts +35 -35
  108. package/src/pipeline/player-projection.test.ts +119 -0
  109. package/src/pipeline/player-projection.ts +380 -0
  110. package/src/runtime/auto-upgrade.test.ts +66 -66
  111. package/src/runtime/auto-upgrade.ts +31 -31
  112. package/src/runtime/event-daemon.test.ts +209 -141
  113. package/src/runtime/event-daemon.ts +519 -457
  114. package/src/runtime/owner-control.ts +150 -150
  115. package/src/runtime/raw-ws-log.test.ts +33 -33
  116. package/src/runtime/raw-ws-log.ts +32 -32
  117. package/src/runtime/runtime-logger.ts +107 -107
  118. package/src/runtime/ws-client.test.ts +125 -104
  119. package/src/runtime/ws-client.ts +287 -272
  120. package/src/sdk/action.ts +166 -166
  121. package/src/sdk/index.ts +110 -110
  122. package/src/sdk/types.ts +161 -161
  123. package/src/strategies/avoid-lone.ts +12 -12
  124. package/src/strategies/avoid-players.knowledge.md +19 -19
  125. package/src/strategies/avoid-players.ts +16 -16
  126. package/src/strategies/corpse-patrol.ts +23 -23
  127. package/src/strategies/crab-sabotage.ts +22 -22
  128. package/src/strategies/custom-module.test.ts +270 -270
  129. package/src/strategies/find-player.ts +17 -17
  130. package/src/strategies/game-utils.test.ts +242 -242
  131. package/src/strategies/game-utils.ts +846 -846
  132. package/src/strategies/goals/anchor-linger.ts +77 -77
  133. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  134. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  135. package/src/strategies/goals/avoid-players-top.ts +121 -121
  136. package/src/strategies/goals/conversation-goal.ts +51 -51
  137. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  138. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  139. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  140. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  141. package/src/strategies/goals/find-player-top.ts +93 -93
  142. package/src/strategies/goals/flee-players-goal.ts +53 -53
  143. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  144. package/src/strategies/goals/goal-manager.ts +41 -41
  145. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  146. package/src/strategies/goals/goal.ts +28 -28
  147. package/src/strategies/goals/hide-top.ts +197 -197
  148. package/src/strategies/goals/keep-away-goal.ts +221 -221
  149. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  150. package/src/strategies/goals/kill-lone-top.ts +160 -160
  151. package/src/strategies/goals/kill-target-goal.ts +59 -59
  152. package/src/strategies/goals/kill-target-top.ts +109 -109
  153. package/src/strategies/goals/leaf-goal.ts +27 -27
  154. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  155. package/src/strategies/goals/lone-kill-core.ts +82 -82
  156. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  157. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  158. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  159. package/src/strategies/goals/move-room-goal.ts +60 -60
  160. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  161. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  162. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  163. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  164. package/src/strategies/goals/patrol-top.ts +57 -57
  165. package/src/strategies/goals/report-patrol-top.ts +80 -80
  166. package/src/strategies/goals/safe-task-goal.ts +102 -102
  167. package/src/strategies/goals/social-task-top.ts +161 -161
  168. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  169. package/src/strategies/goals/task-only-top.ts +57 -57
  170. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  171. package/src/strategies/goals/task-report-top.ts +57 -57
  172. package/src/strategies/goals/wander-task-goal.ts +33 -33
  173. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  174. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  175. package/src/strategies/greeting.ts +53 -53
  176. package/src/strategies/hide-spots.ts +59 -59
  177. package/src/strategies/hide.ts +24 -24
  178. package/src/strategies/kill-frenzy.ts +13 -13
  179. package/src/strategies/kill-lone.knowledge.md +17 -17
  180. package/src/strategies/kill-lone.ts +14 -14
  181. package/src/strategies/kill-target.ts +19 -19
  182. package/src/strategies/loader.test.ts +678 -678
  183. package/src/strategies/loader.ts +179 -179
  184. package/src/strategies/lone-kill-task.ts +22 -22
  185. package/src/strategies/meeting-gate.test.ts +59 -59
  186. package/src/strategies/meeting-gate.ts +23 -23
  187. package/src/strategies/move-room.ts +16 -16
  188. package/src/strategies/new-events-backfill.ts +98 -98
  189. package/src/strategies/off-route-points.ts +105 -105
  190. package/src/strategies/paradise-fish.knowledge.md +19 -19
  191. package/src/strategies/paradise-fish.ts +26 -26
  192. package/src/strategies/pathfind/distance-field.ts +150 -150
  193. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  194. package/src/strategies/pathfind/escape-planner.ts +355 -355
  195. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  196. package/src/strategies/patrol.ts +12 -12
  197. package/src/strategies/player-targets.ts +13 -13
  198. package/src/strategies/report-patrol.ts +12 -12
  199. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  200. package/src/strategies/shrimp-memory.ts +26 -26
  201. package/src/strategies/social-task.test.ts +28 -28
  202. package/src/strategies/social-task.ts +50 -50
  203. package/src/strategies/spawn.ts +82 -82
  204. package/src/strategies/speech-module.ts +123 -123
  205. package/src/strategies/strategy-loop.test.ts +15 -0
  206. package/src/strategies/strategy-loop.ts +776 -771
  207. package/src/strategies/task-kill-report.ts +18 -18
  208. package/src/strategies/task-only.ts +12 -12
  209. package/src/strategies/task-report.ts +23 -23
  210. package/src/strategies/types.ts +109 -109
  211. package/src/strategies/warrior-memory.knowledge.md +21 -21
  212. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,157 +1,157 @@
1
- """Compute bot "hiding spots" from the server's baked map.
2
-
3
- Usage: python scripts/find-hide-spots.py [npz_path]
4
-
5
- Reads the baked map npz (room_lookup + inflated walkable weights + meta), counts
6
- each room's wall openings to classify through-rooms (>=2 exits) vs dead-ends, then
7
- within each through-room picks the walkable cell that is deepest from the room's
8
- exits and far from task points / spawns — a tucked corner that is off the
9
- task-running routes but still has >=2 ways to flee. Corridors (the task routes
10
- themselves) and >=4-exit junction hubs are excluded.
11
-
12
- Prints a summary table and a ready-to-paste TS array for
13
- `src/strategies/hide-spots.ts` (`HIDE_SPOTS`). Re-run whenever the map is rebaked.
14
- Dependency: numpy only (run with the backend venv interpreter).
15
- """
16
- import json
17
- import math
18
- import sys
19
- from pathlib import Path
20
-
21
- import numpy as np
22
-
23
- DEFAULT_NPZ = r"I:\crab-kill-backend\config\clawclaw\clawclaw.tmj.baked.npz"
24
-
25
- # Tunables (world px)
26
- EXIT_MIN = 120.0 # candidate must be at least this deep from any exit (kills thin corridors)
27
- SPAWN_MIN = 160.0 # keep clear of spawn clusters
28
- TASK_MIN = 110.0 # don't sit on top of a task point (players doing it would see you)
29
- MAX_EXITS = 3 # >=4 openings = a junction/hub: too much through-traffic to hide in
30
- DEEP_CAP = 250.0 # diminishing returns on exit depth
31
- TASK_CAP = 300.0 # diminishing returns on task clearance
32
- TASK_W = 0.8
33
- SAMPLE_STEP = 4 # evaluate every Nth tile inside a room (tile=4px -> 16px grid)
34
- MIN_SPACING = 240.0 # spread chosen spots apart
35
- MAX_SPOTS = 14
36
- EXCLUDE_NAME_SUBSTR = ("走廊",) # corridors are exactly the task-running routes -> never hide there
37
-
38
-
39
- def union_find_components(cells):
40
- """8-connected component count over a set of (ty, tx) cells."""
41
- cellset = set(cells)
42
- parent = {c: c for c in cellset}
43
-
44
- def find(a):
45
- while parent[a] != a:
46
- parent[a] = parent[parent[a]]
47
- a = parent[a]
48
- return a
49
-
50
- for (ty, tx) in cellset:
51
- for dy in (-1, 0, 1):
52
- for dx in (-1, 0, 1):
53
- if dy == 0 and dx == 0:
54
- continue
55
- nb = (ty + dy, tx + dx)
56
- if nb in cellset:
57
- ra, rb = find((ty, tx)), find(nb)
58
- if ra != rb:
59
- parent[ra] = rb
60
- return len({find(c) for c in cellset})
61
-
62
-
63
- def exit_cells_of(room_lookup, walk, r):
64
- """Walkable cells of room r that border a walkable cell outside room r."""
65
- room_mask = (room_lookup == r) & walk
66
- if not room_mask.any():
67
- return None, None
68
- outside = walk & (room_lookup != r)
69
- border = np.zeros_like(room_mask)
70
- border[:-1, :] |= room_mask[:-1, :] & outside[1:, :]
71
- border[1:, :] |= room_mask[1:, :] & outside[:-1, :]
72
- border[:, :-1] |= room_mask[:, :-1] & outside[:, 1:]
73
- border[:, 1:] |= room_mask[:, 1:] & outside[:, :-1]
74
- ys, xs = np.where(border)
75
- return room_mask, list(zip(ys.tolist(), xs.tolist()))
76
-
77
-
78
- def best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th):
79
- ys, xs = np.where(room_mask)
80
- if len(ys) == 0:
81
- return None
82
- sel = (ys % SAMPLE_STEP == 0) & (xs % SAMPLE_STEP == 0)
83
- ys, xs = ys[sel], xs[sel]
84
- if len(ys) == 0:
85
- return None
86
- cx = xs * tw + tw / 2.0
87
- cy = ys * th + th / 2.0
88
- pts = np.stack([cx, cy], axis=1)
89
-
90
- op = np.array(opening_px, dtype=np.float64)
91
- exit_d = np.sqrt(((pts[:, None, :] - op[None, :, :]) ** 2).sum(-1)).min(1)
92
- task_d = np.sqrt(((pts[:, None, :] - task_xy[None, :, :]) ** 2).sum(-1)).min(1)
93
- spawn_d = np.sqrt(((pts[:, None, :] - spawn_xy[None, :, :]) ** 2).sum(-1)).min(1)
94
-
95
- ok = (exit_d >= EXIT_MIN) & (spawn_d >= SPAWN_MIN) & (task_d >= TASK_MIN)
96
- if not ok.any():
97
- return None
98
- score = np.minimum(exit_d, DEEP_CAP) + TASK_W * np.minimum(task_d, TASK_CAP)
99
- score = np.where(ok, score, -1e9)
100
- i = int(np.argmax(score))
101
- return (round(float(cx[i]), 1), round(float(cy[i]), 1), float(score[i]),
102
- float(exit_d[i]), float(task_d[i]), float(spawn_d[i]))
103
-
104
-
105
- def main() -> None:
106
- npz_path = sys.argv[1] if len(sys.argv) > 1 else DEFAULT_NPZ
107
- data = np.load(npz_path, allow_pickle=False)
108
- meta = json.loads(data["meta"].tobytes().decode("utf-8"))
109
- room_lookup = data["room_lookup"]
110
- weights = data["inflated_weights"]
111
- tw, th = meta["tile_width"], meta["tile_height"]
112
- room_names = meta["room_names"]
113
- walk = np.isfinite(weights)
114
- task_xy = np.array([[t["x"], t["y"]] for t in meta["task_points"]], dtype=np.float64)
115
- spawn_xy = np.array([[s["x"], s["y"]] for s in meta["spawn_points"]], dtype=np.float64)
116
-
117
- candidates = []
118
- for r in range(1, len(room_names)):
119
- room_mask, opening = exit_cells_of(room_lookup, walk, r)
120
- if room_mask is None or not opening:
121
- continue
122
- name = room_names[r]
123
- if any(s in name for s in EXCLUDE_NAME_SUBSTR):
124
- continue
125
- n_exits = union_find_components(opening)
126
- if n_exits < 2 or n_exits > MAX_EXITS:
127
- continue
128
- opening_px = [(tx * tw + tw / 2.0, ty * th + th / 2.0) for (ty, tx) in opening]
129
- best = best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th)
130
- if best is None:
131
- continue
132
- x, y, score, ed, td, sd = best
133
- candidates.append({"x": x, "y": y, "room": name, "exits": n_exits,
134
- "score": round(score, 1), "exit_dist": round(ed, 1),
135
- "task_dist": round(td, 1), "spawn_dist": round(sd, 1)})
136
-
137
- candidates.sort(key=lambda c: c["score"], reverse=True)
138
- chosen = []
139
- for c in candidates:
140
- if all(math.hypot(c["x"] - k["x"], c["y"] - k["y"]) >= MIN_SPACING for k in chosen):
141
- chosen.append(c)
142
- if len(chosen) >= MAX_SPOTS:
143
- break
144
-
145
- print(f"{len(candidates)} through-room candidates, {len(chosen)} chosen after spacing:\n")
146
- print(f"{'room':>8} {'x':>7} {'y':>7} {'exits':>5} {'exitD':>6} {'taskD':>6} {'spawnD':>6}")
147
- for c in chosen:
148
- print(f"{c['room']:>8} {c['x']:>7.0f} {c['y']:>7.0f} {c['exits']:>5} "
149
- f"{c['exit_dist']:>6.0f} {c['task_dist']:>6.0f} {c['spawn_dist']:>6.0f}")
150
-
151
- print("\n// paste into src/strategies/hide-spots.ts (HIDE_SPOTS):")
152
- for c in chosen:
153
- print(f" {{ x: {c['x']:.0f}, y: {c['y']:.0f}, room: '{c['room']}' }},")
154
-
155
-
156
- if __name__ == "__main__":
157
- main()
1
+ """Compute bot "hiding spots" from the server's baked map.
2
+
3
+ Usage: python scripts/find-hide-spots.py [npz_path]
4
+
5
+ Reads the baked map npz (room_lookup + inflated walkable weights + meta), counts
6
+ each room's wall openings to classify through-rooms (>=2 exits) vs dead-ends, then
7
+ within each through-room picks the walkable cell that is deepest from the room's
8
+ exits and far from task points / spawns — a tucked corner that is off the
9
+ task-running routes but still has >=2 ways to flee. Corridors (the task routes
10
+ themselves) and >=4-exit junction hubs are excluded.
11
+
12
+ Prints a summary table and a ready-to-paste TS array for
13
+ `src/strategies/hide-spots.ts` (`HIDE_SPOTS`). Re-run whenever the map is rebaked.
14
+ Dependency: numpy only (run with the backend venv interpreter).
15
+ """
16
+ import json
17
+ import math
18
+ import sys
19
+ from pathlib import Path
20
+
21
+ import numpy as np
22
+
23
+ DEFAULT_NPZ = r"I:\crab-kill-backend\config\clawclaw\clawclaw.tmj.baked.npz"
24
+
25
+ # Tunables (world px)
26
+ EXIT_MIN = 120.0 # candidate must be at least this deep from any exit (kills thin corridors)
27
+ SPAWN_MIN = 160.0 # keep clear of spawn clusters
28
+ TASK_MIN = 110.0 # don't sit on top of a task point (players doing it would see you)
29
+ MAX_EXITS = 3 # >=4 openings = a junction/hub: too much through-traffic to hide in
30
+ DEEP_CAP = 250.0 # diminishing returns on exit depth
31
+ TASK_CAP = 300.0 # diminishing returns on task clearance
32
+ TASK_W = 0.8
33
+ SAMPLE_STEP = 4 # evaluate every Nth tile inside a room (tile=4px -> 16px grid)
34
+ MIN_SPACING = 240.0 # spread chosen spots apart
35
+ MAX_SPOTS = 14
36
+ EXCLUDE_NAME_SUBSTR = ("走廊",) # corridors are exactly the task-running routes -> never hide there
37
+
38
+
39
+ def union_find_components(cells):
40
+ """8-connected component count over a set of (ty, tx) cells."""
41
+ cellset = set(cells)
42
+ parent = {c: c for c in cellset}
43
+
44
+ def find(a):
45
+ while parent[a] != a:
46
+ parent[a] = parent[parent[a]]
47
+ a = parent[a]
48
+ return a
49
+
50
+ for (ty, tx) in cellset:
51
+ for dy in (-1, 0, 1):
52
+ for dx in (-1, 0, 1):
53
+ if dy == 0 and dx == 0:
54
+ continue
55
+ nb = (ty + dy, tx + dx)
56
+ if nb in cellset:
57
+ ra, rb = find((ty, tx)), find(nb)
58
+ if ra != rb:
59
+ parent[ra] = rb
60
+ return len({find(c) for c in cellset})
61
+
62
+
63
+ def exit_cells_of(room_lookup, walk, r):
64
+ """Walkable cells of room r that border a walkable cell outside room r."""
65
+ room_mask = (room_lookup == r) & walk
66
+ if not room_mask.any():
67
+ return None, None
68
+ outside = walk & (room_lookup != r)
69
+ border = np.zeros_like(room_mask)
70
+ border[:-1, :] |= room_mask[:-1, :] & outside[1:, :]
71
+ border[1:, :] |= room_mask[1:, :] & outside[:-1, :]
72
+ border[:, :-1] |= room_mask[:, :-1] & outside[:, 1:]
73
+ border[:, 1:] |= room_mask[:, 1:] & outside[:, :-1]
74
+ ys, xs = np.where(border)
75
+ return room_mask, list(zip(ys.tolist(), xs.tolist()))
76
+
77
+
78
+ def best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th):
79
+ ys, xs = np.where(room_mask)
80
+ if len(ys) == 0:
81
+ return None
82
+ sel = (ys % SAMPLE_STEP == 0) & (xs % SAMPLE_STEP == 0)
83
+ ys, xs = ys[sel], xs[sel]
84
+ if len(ys) == 0:
85
+ return None
86
+ cx = xs * tw + tw / 2.0
87
+ cy = ys * th + th / 2.0
88
+ pts = np.stack([cx, cy], axis=1)
89
+
90
+ op = np.array(opening_px, dtype=np.float64)
91
+ exit_d = np.sqrt(((pts[:, None, :] - op[None, :, :]) ** 2).sum(-1)).min(1)
92
+ task_d = np.sqrt(((pts[:, None, :] - task_xy[None, :, :]) ** 2).sum(-1)).min(1)
93
+ spawn_d = np.sqrt(((pts[:, None, :] - spawn_xy[None, :, :]) ** 2).sum(-1)).min(1)
94
+
95
+ ok = (exit_d >= EXIT_MIN) & (spawn_d >= SPAWN_MIN) & (task_d >= TASK_MIN)
96
+ if not ok.any():
97
+ return None
98
+ score = np.minimum(exit_d, DEEP_CAP) + TASK_W * np.minimum(task_d, TASK_CAP)
99
+ score = np.where(ok, score, -1e9)
100
+ i = int(np.argmax(score))
101
+ return (round(float(cx[i]), 1), round(float(cy[i]), 1), float(score[i]),
102
+ float(exit_d[i]), float(task_d[i]), float(spawn_d[i]))
103
+
104
+
105
+ def main() -> None:
106
+ npz_path = sys.argv[1] if len(sys.argv) > 1 else DEFAULT_NPZ
107
+ data = np.load(npz_path, allow_pickle=False)
108
+ meta = json.loads(data["meta"].tobytes().decode("utf-8"))
109
+ room_lookup = data["room_lookup"]
110
+ weights = data["inflated_weights"]
111
+ tw, th = meta["tile_width"], meta["tile_height"]
112
+ room_names = meta["room_names"]
113
+ walk = np.isfinite(weights)
114
+ task_xy = np.array([[t["x"], t["y"]] for t in meta["task_points"]], dtype=np.float64)
115
+ spawn_xy = np.array([[s["x"], s["y"]] for s in meta["spawn_points"]], dtype=np.float64)
116
+
117
+ candidates = []
118
+ for r in range(1, len(room_names)):
119
+ room_mask, opening = exit_cells_of(room_lookup, walk, r)
120
+ if room_mask is None or not opening:
121
+ continue
122
+ name = room_names[r]
123
+ if any(s in name for s in EXCLUDE_NAME_SUBSTR):
124
+ continue
125
+ n_exits = union_find_components(opening)
126
+ if n_exits < 2 or n_exits > MAX_EXITS:
127
+ continue
128
+ opening_px = [(tx * tw + tw / 2.0, ty * th + th / 2.0) for (ty, tx) in opening]
129
+ best = best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th)
130
+ if best is None:
131
+ continue
132
+ x, y, score, ed, td, sd = best
133
+ candidates.append({"x": x, "y": y, "room": name, "exits": n_exits,
134
+ "score": round(score, 1), "exit_dist": round(ed, 1),
135
+ "task_dist": round(td, 1), "spawn_dist": round(sd, 1)})
136
+
137
+ candidates.sort(key=lambda c: c["score"], reverse=True)
138
+ chosen = []
139
+ for c in candidates:
140
+ if all(math.hypot(c["x"] - k["x"], c["y"] - k["y"]) >= MIN_SPACING for k in chosen):
141
+ chosen.append(c)
142
+ if len(chosen) >= MAX_SPOTS:
143
+ break
144
+
145
+ print(f"{len(candidates)} through-room candidates, {len(chosen)} chosen after spacing:\n")
146
+ print(f"{'room':>8} {'x':>7} {'y':>7} {'exits':>5} {'exitD':>6} {'taskD':>6} {'spawnD':>6}")
147
+ for c in chosen:
148
+ print(f"{c['room']:>8} {c['x']:>7.0f} {c['y']:>7.0f} {c['exits']:>5} "
149
+ f"{c['exit_dist']:>6.0f} {c['task_dist']:>6.0f} {c['spawn_dist']:>6.0f}")
150
+
151
+ print("\n// paste into src/strategies/hide-spots.ts (HIDE_SPOTS):")
152
+ for c in chosen:
153
+ print(f" {{ x: {c['x']:.0f}, y: {c['y']:.0f}, room: '{c['room']}' }},")
154
+
155
+
156
+ if __name__ == "__main__":
157
+ main()
@@ -1,20 +1,20 @@
1
- #!/usr/bin/env node
2
- import { syncBundledSkill } from './sync-bundled-skill.mjs';
3
-
4
- function main() {
5
- if (process.env.CLAWCLAW_SKIP_SKILL_SYNC === '1') return;
6
- if (process.env.npm_config_global !== 'true') return;
7
-
8
- try {
9
- const result = syncBundledSkill();
10
- if (result.backupDir) {
11
- console.warn(`[clawclaw-cli] Backed up existing clawclaw skill to: ${result.backupDir}`);
12
- }
13
- } catch (err) {
14
- console.warn('[clawclaw-cli] CLI installed, but bundled agent skill was not updated.');
15
- console.warn('[clawclaw-cli] Run: ccl upgrade skill');
16
- console.warn(`[clawclaw-cli] Error: ${err?.message ?? String(err)}`);
17
- }
18
- }
19
-
20
- main();
1
+ #!/usr/bin/env node
2
+ import { syncBundledSkill } from './sync-bundled-skill.mjs';
3
+
4
+ function main() {
5
+ if (process.env.CLAWCLAW_SKIP_SKILL_SYNC === '1') return;
6
+ if (process.env.npm_config_global !== 'true') return;
7
+
8
+ try {
9
+ const result = syncBundledSkill();
10
+ if (result.backupDir) {
11
+ console.warn(`[clawclaw-cli] Backed up existing clawclaw skill to: ${result.backupDir}`);
12
+ }
13
+ } catch (err) {
14
+ console.warn('[clawclaw-cli] CLI installed, but bundled agent skill was not updated.');
15
+ console.warn('[clawclaw-cli] Run: ccl upgrade skill');
16
+ console.warn(`[clawclaw-cli] Error: ${err?.message ?? String(err)}`);
17
+ }
18
+ }
19
+
20
+ main();