@myclaw163/clawclaw-cli 0.6.70 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/README.md +377 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/check-skill-command-surface.mjs +116 -0
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +244 -244
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +246 -244
  14. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  15. package/skills/clawclaw/references/COMMANDS.md +155 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  19. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  20. package/skills/clawclaw/references/STREAM.md +93 -91
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +124 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/config.ts +30 -30
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1042
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/setup/hermes.test.ts +96 -96
  48. package/src/commands/setup/hermes.ts +76 -76
  49. package/src/commands/setup/index.ts +13 -13
  50. package/src/commands/setup/openclaw.test.ts +114 -114
  51. package/src/commands/setup/openclaw.ts +147 -147
  52. package/src/commands/skill.ts +128 -128
  53. package/src/commands/state.ts +46 -46
  54. package/src/commands/strategy.test.ts +145 -145
  55. package/src/commands/strategy.ts +181 -181
  56. package/src/commands/tts.ts +128 -128
  57. package/src/commands/upgrade.test.ts +82 -82
  58. package/src/commands/upgrade.ts +148 -148
  59. package/src/commands/watch.test.ts +999 -977
  60. package/src/commands/watch.ts +660 -658
  61. package/src/lib/auth.test.ts +74 -74
  62. package/src/lib/auth.ts +186 -186
  63. package/src/lib/command-meta.ts +37 -37
  64. package/src/lib/game-client.ts +403 -391
  65. package/src/lib/game-context.ts +92 -0
  66. package/src/lib/host-config-patcher.test.ts +130 -130
  67. package/src/lib/host-config-patcher.ts +151 -151
  68. package/src/lib/http-keepalive.ts +15 -15
  69. package/src/lib/http-transport.test.ts +42 -42
  70. package/src/lib/http-transport.ts +113 -113
  71. package/src/lib/hub-client.test.ts +56 -56
  72. package/src/lib/hub-client.ts +88 -88
  73. package/src/lib/hub-install.test.ts +98 -98
  74. package/src/lib/hub-install.ts +121 -121
  75. package/src/lib/hub-reminder.ts +56 -56
  76. package/src/lib/hub-unzip.test.ts +69 -69
  77. package/src/lib/hub-unzip.ts +62 -62
  78. package/src/lib/init-command.test.ts +75 -75
  79. package/src/lib/init-command.ts +120 -120
  80. package/src/lib/knowledge-store.test.ts +170 -170
  81. package/src/lib/knowledge-store.ts +369 -369
  82. package/src/lib/load-context.test.ts +52 -52
  83. package/src/lib/load-context.ts +52 -52
  84. package/src/lib/match-state.test.ts +134 -134
  85. package/src/lib/match-state.ts +94 -94
  86. package/src/lib/netease-tts.ts +83 -83
  87. package/src/lib/normalize.ts +42 -42
  88. package/src/lib/persona.test.ts +41 -41
  89. package/src/lib/persona.ts +72 -72
  90. package/src/lib/server-registry.ts +152 -152
  91. package/src/lib/skill-version.test.ts +48 -48
  92. package/src/lib/skill-version.ts +19 -19
  93. package/src/lib/strategy-export.test.ts +232 -232
  94. package/src/lib/strategy-export.ts +242 -242
  95. package/src/lib/tts-keys.ts +7 -7
  96. package/src/lib/tts-speech.test.ts +63 -63
  97. package/src/lib/tts-speech.ts +76 -76
  98. package/src/lib/workspace-argv.test.ts +49 -49
  99. package/src/lib/workspace-argv.ts +44 -44
  100. package/src/perception/player-history-store.test.ts +87 -87
  101. package/src/perception/player-history-store.ts +194 -194
  102. package/src/pipeline/event-format.test.ts +243 -215
  103. package/src/pipeline/event-format.ts +501 -485
  104. package/src/pipeline/event-hints.ts +195 -190
  105. package/src/pipeline/event-store.test.ts +28 -28
  106. package/src/pipeline/event-store.ts +193 -193
  107. package/src/pipeline/pipeline.ts +35 -35
  108. package/src/pipeline/player-projection.test.ts +119 -0
  109. package/src/pipeline/player-projection.ts +380 -0
  110. package/src/runtime/auto-upgrade.test.ts +66 -66
  111. package/src/runtime/auto-upgrade.ts +31 -31
  112. package/src/runtime/event-daemon.test.ts +209 -141
  113. package/src/runtime/event-daemon.ts +519 -457
  114. package/src/runtime/owner-control.ts +150 -150
  115. package/src/runtime/raw-ws-log.test.ts +33 -33
  116. package/src/runtime/raw-ws-log.ts +32 -32
  117. package/src/runtime/runtime-logger.ts +107 -107
  118. package/src/runtime/ws-client.test.ts +125 -104
  119. package/src/runtime/ws-client.ts +287 -272
  120. package/src/sdk/action.ts +166 -166
  121. package/src/sdk/index.ts +110 -110
  122. package/src/sdk/types.ts +161 -161
  123. package/src/strategies/avoid-lone.ts +12 -12
  124. package/src/strategies/avoid-players.knowledge.md +19 -19
  125. package/src/strategies/avoid-players.ts +16 -16
  126. package/src/strategies/corpse-patrol.ts +23 -23
  127. package/src/strategies/crab-sabotage.ts +22 -22
  128. package/src/strategies/custom-module.test.ts +270 -270
  129. package/src/strategies/find-player.ts +17 -17
  130. package/src/strategies/game-utils.test.ts +242 -242
  131. package/src/strategies/game-utils.ts +846 -846
  132. package/src/strategies/goals/anchor-linger.ts +77 -77
  133. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  134. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  135. package/src/strategies/goals/avoid-players-top.ts +121 -121
  136. package/src/strategies/goals/conversation-goal.ts +51 -51
  137. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  138. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  139. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  140. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  141. package/src/strategies/goals/find-player-top.ts +93 -93
  142. package/src/strategies/goals/flee-players-goal.ts +53 -53
  143. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  144. package/src/strategies/goals/goal-manager.ts +41 -41
  145. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  146. package/src/strategies/goals/goal.ts +28 -28
  147. package/src/strategies/goals/hide-top.ts +197 -197
  148. package/src/strategies/goals/keep-away-goal.ts +221 -221
  149. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  150. package/src/strategies/goals/kill-lone-top.ts +160 -160
  151. package/src/strategies/goals/kill-target-goal.ts +59 -59
  152. package/src/strategies/goals/kill-target-top.ts +109 -109
  153. package/src/strategies/goals/leaf-goal.ts +27 -27
  154. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  155. package/src/strategies/goals/lone-kill-core.ts +82 -82
  156. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  157. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  158. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  159. package/src/strategies/goals/move-room-goal.ts +60 -60
  160. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  161. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  162. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  163. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  164. package/src/strategies/goals/patrol-top.ts +57 -57
  165. package/src/strategies/goals/report-patrol-top.ts +80 -80
  166. package/src/strategies/goals/safe-task-goal.ts +102 -102
  167. package/src/strategies/goals/social-task-top.ts +161 -161
  168. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  169. package/src/strategies/goals/task-only-top.ts +57 -57
  170. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  171. package/src/strategies/goals/task-report-top.ts +57 -57
  172. package/src/strategies/goals/wander-task-goal.ts +33 -33
  173. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  174. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  175. package/src/strategies/greeting.ts +53 -53
  176. package/src/strategies/hide-spots.ts +59 -59
  177. package/src/strategies/hide.ts +24 -24
  178. package/src/strategies/kill-frenzy.ts +13 -13
  179. package/src/strategies/kill-lone.knowledge.md +17 -17
  180. package/src/strategies/kill-lone.ts +14 -14
  181. package/src/strategies/kill-target.ts +19 -19
  182. package/src/strategies/loader.test.ts +678 -678
  183. package/src/strategies/loader.ts +179 -179
  184. package/src/strategies/lone-kill-task.ts +22 -22
  185. package/src/strategies/meeting-gate.test.ts +59 -59
  186. package/src/strategies/meeting-gate.ts +23 -23
  187. package/src/strategies/move-room.ts +16 -16
  188. package/src/strategies/new-events-backfill.ts +98 -98
  189. package/src/strategies/off-route-points.ts +105 -105
  190. package/src/strategies/paradise-fish.knowledge.md +19 -19
  191. package/src/strategies/paradise-fish.ts +26 -26
  192. package/src/strategies/pathfind/distance-field.ts +150 -150
  193. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  194. package/src/strategies/pathfind/escape-planner.ts +355 -355
  195. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  196. package/src/strategies/patrol.ts +12 -12
  197. package/src/strategies/player-targets.ts +13 -13
  198. package/src/strategies/report-patrol.ts +12 -12
  199. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  200. package/src/strategies/shrimp-memory.ts +26 -26
  201. package/src/strategies/social-task.test.ts +28 -28
  202. package/src/strategies/social-task.ts +50 -50
  203. package/src/strategies/spawn.ts +82 -82
  204. package/src/strategies/speech-module.ts +123 -123
  205. package/src/strategies/strategy-loop.test.ts +15 -0
  206. package/src/strategies/strategy-loop.ts +776 -771
  207. package/src/strategies/task-kill-report.ts +18 -18
  208. package/src/strategies/task-only.ts +12 -12
  209. package/src/strategies/task-report.ts +23 -23
  210. package/src/strategies/types.ts +109 -109
  211. package/src/strategies/warrior-memory.knowledge.md +21 -21
  212. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,270 +1,270 @@
1
- import { describe, it, expect } from 'vitest';
2
- import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
- import type { GameState } from '../sdk/types.js';
4
- import { Action } from '../sdk/action.js';
5
- import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
-
7
- function makeMoveDecision(): BehaviorDecision {
8
- return { action: Action.move({ x: 100, y: 100 }) };
9
- }
10
-
11
- function makeKillDecision(): BehaviorDecision {
12
- return { action: Action.kill('target') };
13
- }
14
-
15
- class TestCustomModule implements CustomModule {
16
- processEventsCalled = 0;
17
- afterDecideCalled = 0;
18
- onMeetingResumeCalled = 0;
19
- onMapLoadedCalled = 0;
20
- lastTick = -1;
21
- lastEventCount = 0;
22
- lastRooms: any[] = [];
23
- lastState: GameState | null = null;
24
- lastDecisions: BehaviorDecision[] = [];
25
-
26
- processEvents(events: any[], tick: number, state: GameState): void {
27
- this.processEventsCalled++;
28
- this.lastTick = tick;
29
- this.lastEventCount = events.length;
30
- this.lastState = state;
31
- }
32
-
33
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
- this.afterDecideCalled++;
35
- this.lastDecisions = decisions;
36
- return decisions;
37
- }
38
-
39
- onMeetingResume(): void {
40
- this.onMeetingResumeCalled++;
41
- }
42
-
43
- onMapLoaded(rawRooms: any[]): void {
44
- this.onMapLoadedCalled++;
45
- this.lastRooms = rawRooms;
46
- }
47
- }
48
-
49
- /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
- class SuppressMoveModule implements CustomModule {
51
- processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
- return decisions.filter(d => d.action.type !== 'move');
54
- }
55
- }
56
-
57
- class TestCustomModuleStrategy implements Strategy {
58
- readonly name = 'test-custom-module';
59
- private module: TestCustomModule;
60
-
61
- constructor() {
62
- this.module = new TestCustomModule();
63
- }
64
-
65
- customModules(): CustomModule[] {
66
- return [this.module];
67
- }
68
-
69
- decide() {
70
- return [];
71
- }
72
- }
73
-
74
- const testEntry: StrategyEntry = {
75
- id: 'test-custom-module',
76
- name: 'test-custom-module',
77
- description: 'Internal test strategy for CustomModule verification.',
78
- create() {
79
- return new TestCustomModuleStrategy();
80
- },
81
- };
82
-
83
- const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
84
-
85
- function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
86
- return {
87
- taskData: [],
88
- emergency: null,
89
- taskLocalBlockedUntil: 0,
90
- reportCorpseTarget: null,
91
- reportBlockedUntil: 0,
92
- notifications: [],
93
- lastProgressNotifyAt: 0,
94
- teammates: new Set(),
95
- alarmDone: false,
96
- rooms: [],
97
- playerNamesBySeat: {},
98
- forcePatrolAdvance: false,
99
- blockedMoveTarget: null,
100
- mySeat: 1,
101
- speechNotifications: [],
102
- agentAlerts: [],
103
- knowledge: emptyKnowledgeView(),
104
- ...overrides,
105
- };
106
- }
107
-
108
- describe('CustomModule interface', () => {
109
- describe('TestCustomModule lifecycle', () => {
110
- it('processEvents receives events, tick, and state', () => {
111
- const mod = new TestCustomModule();
112
- const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
113
-
114
- mod.processEvents(events, 42, FAKE_STATE);
115
-
116
- expect(mod.processEventsCalled).toBe(1);
117
- expect(mod.lastTick).toBe(42);
118
- expect(mod.lastEventCount).toBe(2);
119
- expect(mod.lastState).toBe(FAKE_STATE);
120
- });
121
-
122
- it('afterDecide receives and can modify decisions', () => {
123
- const mod = new TestCustomModule();
124
- const decisions = [makeMoveDecision(), makeKillDecision()];
125
-
126
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
127
-
128
- expect(mod.afterDecideCalled).toBe(1);
129
- expect(result).toEqual(decisions);
130
- });
131
-
132
- it('onMeetingResume is callable', () => {
133
- const mod = new TestCustomModule();
134
- mod.onMeetingResume();
135
- mod.onMeetingResume();
136
- expect(mod.onMeetingResumeCalled).toBe(2);
137
- });
138
-
139
- it('onMapLoaded receives raw rooms', () => {
140
- const mod = new TestCustomModule();
141
- const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
142
-
143
- mod.onMapLoaded(rooms);
144
-
145
- expect(mod.onMapLoadedCalled).toBe(1);
146
- expect(mod.lastRooms).toEqual(rooms);
147
- });
148
- });
149
-
150
- describe('Strategy.customModules()', () => {
151
- it('test strategy returns modules via customModules()', () => {
152
- const strat = testEntry.create();
153
- expect(strat.customModules).toBeDefined();
154
-
155
- const modules = strat.customModules!();
156
- expect(modules).toHaveLength(1);
157
- expect(modules[0]).toBeInstanceOf(TestCustomModule);
158
- });
159
-
160
- it('customModules() returns the same instance on repeated calls', () => {
161
- const strat = testEntry.create();
162
- const a = strat.customModules!();
163
- const b = strat.customModules!();
164
- expect(a[0]).toBe(b[0]);
165
- });
166
- });
167
-
168
- describe('Strategy-loop lifecycle simulation', () => {
169
- it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
170
- const strat = testEntry.create();
171
- const modules = strat.customModules!();
172
- const mod = modules[0] as TestCustomModule;
173
- const ctx = makeCtx();
174
-
175
- // Simulate 3 ticks: processEvents then afterDecide
176
- for (let tick = 1; tick <= 3; tick++) {
177
- mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
178
- mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
179
- }
180
- expect(mod.processEventsCalled).toBe(3);
181
- expect(mod.afterDecideCalled).toBe(3);
182
- expect(mod.lastTick).toBe(3);
183
-
184
- // Simulate map load
185
- mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
186
- expect(mod.onMapLoadedCalled).toBe(1);
187
-
188
- // Simulate meeting end
189
- mod.onMeetingResume?.();
190
- expect(mod.onMeetingResumeCalled).toBe(1);
191
-
192
- // Post-meeting tick
193
- mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
194
- mod.afterDecide([], FAKE_STATE, ctx);
195
- expect(mod.processEventsCalled).toBe(4);
196
- expect(mod.afterDecideCalled).toBe(4);
197
- });
198
- });
199
-
200
- describe('afterDecide pipeline', () => {
201
- it('module can filter decisions (chained)', () => {
202
- const mod = new SuppressMoveModule();
203
- const decisions = [makeKillDecision(), makeMoveDecision()];
204
-
205
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
206
-
207
- expect(result).toHaveLength(1);
208
- expect(result[0].action.type).toBe('kill');
209
- });
210
-
211
- it('multiple modules chain by registration order', () => {
212
- const mod1 = new TestCustomModule();
213
- const mod2 = new SuppressMoveModule();
214
- const modules: CustomModule[] = [mod1, mod2];
215
- const ctx = makeCtx();
216
-
217
- let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
218
- for (const mod of modules) {
219
- if (mod.afterDecide) {
220
- decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
221
- }
222
- }
223
-
224
- // mod1 saw both decisions, mod2 filtered out move
225
- expect(mod1.lastDecisions).toHaveLength(2);
226
- expect(decisions).toHaveLength(1);
227
- expect(decisions[0].action.type).toBe('kill');
228
- });
229
-
230
- it('module without afterDecide is skipped', () => {
231
- const minimal: CustomModule = {
232
- processEvents(_events, _tick) {},
233
- };
234
- const decisions = [makeMoveDecision()];
235
- const ctx = makeCtx();
236
-
237
- // afterDecide is optional — strategy-loop skips if undefined
238
- const result = minimal.afterDecide
239
- ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
240
- : decisions;
241
-
242
- expect(result).toBe(decisions);
243
- });
244
- });
245
-
246
- describe('CustomModule type conformance', () => {
247
- it('module with only processEvents satisfies CustomModule', () => {
248
- const minimal: CustomModule = {
249
- processEvents(_events, _tick) {},
250
- };
251
- expect(minimal.processEvents).toBeDefined();
252
- expect(minimal.afterDecide).toBeUndefined();
253
- expect(minimal.onMeetingResume).toBeUndefined();
254
- expect(minimal.onMapLoaded).toBeUndefined();
255
- });
256
-
257
- it('module with all hooks satisfies CustomModule', () => {
258
- const full: CustomModule = {
259
- processEvents(_events, _tick) {},
260
- afterDecide(d, _state, _ctx) { return d; },
261
- onMeetingResume() {},
262
- onMapLoaded(_rooms) {},
263
- };
264
- expect(full.processEvents).toBeDefined();
265
- expect(full.afterDecide).toBeDefined();
266
- expect(full.onMeetingResume).toBeDefined();
267
- expect(full.onMapLoaded).toBeDefined();
268
- });
269
- });
270
- });
1
+ import { describe, it, expect } from 'vitest';
2
+ import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
+ import type { GameState } from '../sdk/types.js';
4
+ import { Action } from '../sdk/action.js';
5
+ import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
+
7
+ function makeMoveDecision(): BehaviorDecision {
8
+ return { action: Action.move({ x: 100, y: 100 }) };
9
+ }
10
+
11
+ function makeKillDecision(): BehaviorDecision {
12
+ return { action: Action.kill('target') };
13
+ }
14
+
15
+ class TestCustomModule implements CustomModule {
16
+ processEventsCalled = 0;
17
+ afterDecideCalled = 0;
18
+ onMeetingResumeCalled = 0;
19
+ onMapLoadedCalled = 0;
20
+ lastTick = -1;
21
+ lastEventCount = 0;
22
+ lastRooms: any[] = [];
23
+ lastState: GameState | null = null;
24
+ lastDecisions: BehaviorDecision[] = [];
25
+
26
+ processEvents(events: any[], tick: number, state: GameState): void {
27
+ this.processEventsCalled++;
28
+ this.lastTick = tick;
29
+ this.lastEventCount = events.length;
30
+ this.lastState = state;
31
+ }
32
+
33
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
+ this.afterDecideCalled++;
35
+ this.lastDecisions = decisions;
36
+ return decisions;
37
+ }
38
+
39
+ onMeetingResume(): void {
40
+ this.onMeetingResumeCalled++;
41
+ }
42
+
43
+ onMapLoaded(rawRooms: any[]): void {
44
+ this.onMapLoadedCalled++;
45
+ this.lastRooms = rawRooms;
46
+ }
47
+ }
48
+
49
+ /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
+ class SuppressMoveModule implements CustomModule {
51
+ processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
+ return decisions.filter(d => d.action.type !== 'move');
54
+ }
55
+ }
56
+
57
+ class TestCustomModuleStrategy implements Strategy {
58
+ readonly name = 'test-custom-module';
59
+ private module: TestCustomModule;
60
+
61
+ constructor() {
62
+ this.module = new TestCustomModule();
63
+ }
64
+
65
+ customModules(): CustomModule[] {
66
+ return [this.module];
67
+ }
68
+
69
+ decide() {
70
+ return [];
71
+ }
72
+ }
73
+
74
+ const testEntry: StrategyEntry = {
75
+ id: 'test-custom-module',
76
+ name: 'test-custom-module',
77
+ description: 'Internal test strategy for CustomModule verification.',
78
+ create() {
79
+ return new TestCustomModuleStrategy();
80
+ },
81
+ };
82
+
83
+ const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
84
+
85
+ function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
86
+ return {
87
+ taskData: [],
88
+ emergency: null,
89
+ taskLocalBlockedUntil: 0,
90
+ reportCorpseTarget: null,
91
+ reportBlockedUntil: 0,
92
+ notifications: [],
93
+ lastProgressNotifyAt: 0,
94
+ teammates: new Set(),
95
+ alarmDone: false,
96
+ rooms: [],
97
+ playerNamesBySeat: {},
98
+ forcePatrolAdvance: false,
99
+ blockedMoveTarget: null,
100
+ mySeat: 1,
101
+ speechNotifications: [],
102
+ agentAlerts: [],
103
+ knowledge: emptyKnowledgeView(),
104
+ ...overrides,
105
+ };
106
+ }
107
+
108
+ describe('CustomModule interface', () => {
109
+ describe('TestCustomModule lifecycle', () => {
110
+ it('processEvents receives events, tick, and state', () => {
111
+ const mod = new TestCustomModule();
112
+ const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
113
+
114
+ mod.processEvents(events, 42, FAKE_STATE);
115
+
116
+ expect(mod.processEventsCalled).toBe(1);
117
+ expect(mod.lastTick).toBe(42);
118
+ expect(mod.lastEventCount).toBe(2);
119
+ expect(mod.lastState).toBe(FAKE_STATE);
120
+ });
121
+
122
+ it('afterDecide receives and can modify decisions', () => {
123
+ const mod = new TestCustomModule();
124
+ const decisions = [makeMoveDecision(), makeKillDecision()];
125
+
126
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
127
+
128
+ expect(mod.afterDecideCalled).toBe(1);
129
+ expect(result).toEqual(decisions);
130
+ });
131
+
132
+ it('onMeetingResume is callable', () => {
133
+ const mod = new TestCustomModule();
134
+ mod.onMeetingResume();
135
+ mod.onMeetingResume();
136
+ expect(mod.onMeetingResumeCalled).toBe(2);
137
+ });
138
+
139
+ it('onMapLoaded receives raw rooms', () => {
140
+ const mod = new TestCustomModule();
141
+ const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
142
+
143
+ mod.onMapLoaded(rooms);
144
+
145
+ expect(mod.onMapLoadedCalled).toBe(1);
146
+ expect(mod.lastRooms).toEqual(rooms);
147
+ });
148
+ });
149
+
150
+ describe('Strategy.customModules()', () => {
151
+ it('test strategy returns modules via customModules()', () => {
152
+ const strat = testEntry.create();
153
+ expect(strat.customModules).toBeDefined();
154
+
155
+ const modules = strat.customModules!();
156
+ expect(modules).toHaveLength(1);
157
+ expect(modules[0]).toBeInstanceOf(TestCustomModule);
158
+ });
159
+
160
+ it('customModules() returns the same instance on repeated calls', () => {
161
+ const strat = testEntry.create();
162
+ const a = strat.customModules!();
163
+ const b = strat.customModules!();
164
+ expect(a[0]).toBe(b[0]);
165
+ });
166
+ });
167
+
168
+ describe('Strategy-loop lifecycle simulation', () => {
169
+ it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
170
+ const strat = testEntry.create();
171
+ const modules = strat.customModules!();
172
+ const mod = modules[0] as TestCustomModule;
173
+ const ctx = makeCtx();
174
+
175
+ // Simulate 3 ticks: processEvents then afterDecide
176
+ for (let tick = 1; tick <= 3; tick++) {
177
+ mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
178
+ mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
179
+ }
180
+ expect(mod.processEventsCalled).toBe(3);
181
+ expect(mod.afterDecideCalled).toBe(3);
182
+ expect(mod.lastTick).toBe(3);
183
+
184
+ // Simulate map load
185
+ mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
186
+ expect(mod.onMapLoadedCalled).toBe(1);
187
+
188
+ // Simulate meeting end
189
+ mod.onMeetingResume?.();
190
+ expect(mod.onMeetingResumeCalled).toBe(1);
191
+
192
+ // Post-meeting tick
193
+ mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
194
+ mod.afterDecide([], FAKE_STATE, ctx);
195
+ expect(mod.processEventsCalled).toBe(4);
196
+ expect(mod.afterDecideCalled).toBe(4);
197
+ });
198
+ });
199
+
200
+ describe('afterDecide pipeline', () => {
201
+ it('module can filter decisions (chained)', () => {
202
+ const mod = new SuppressMoveModule();
203
+ const decisions = [makeKillDecision(), makeMoveDecision()];
204
+
205
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
206
+
207
+ expect(result).toHaveLength(1);
208
+ expect(result[0].action.type).toBe('kill');
209
+ });
210
+
211
+ it('multiple modules chain by registration order', () => {
212
+ const mod1 = new TestCustomModule();
213
+ const mod2 = new SuppressMoveModule();
214
+ const modules: CustomModule[] = [mod1, mod2];
215
+ const ctx = makeCtx();
216
+
217
+ let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
218
+ for (const mod of modules) {
219
+ if (mod.afterDecide) {
220
+ decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
221
+ }
222
+ }
223
+
224
+ // mod1 saw both decisions, mod2 filtered out move
225
+ expect(mod1.lastDecisions).toHaveLength(2);
226
+ expect(decisions).toHaveLength(1);
227
+ expect(decisions[0].action.type).toBe('kill');
228
+ });
229
+
230
+ it('module without afterDecide is skipped', () => {
231
+ const minimal: CustomModule = {
232
+ processEvents(_events, _tick) {},
233
+ };
234
+ const decisions = [makeMoveDecision()];
235
+ const ctx = makeCtx();
236
+
237
+ // afterDecide is optional — strategy-loop skips if undefined
238
+ const result = minimal.afterDecide
239
+ ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
240
+ : decisions;
241
+
242
+ expect(result).toBe(decisions);
243
+ });
244
+ });
245
+
246
+ describe('CustomModule type conformance', () => {
247
+ it('module with only processEvents satisfies CustomModule', () => {
248
+ const minimal: CustomModule = {
249
+ processEvents(_events, _tick) {},
250
+ };
251
+ expect(minimal.processEvents).toBeDefined();
252
+ expect(minimal.afterDecide).toBeUndefined();
253
+ expect(minimal.onMeetingResume).toBeUndefined();
254
+ expect(minimal.onMapLoaded).toBeUndefined();
255
+ });
256
+
257
+ it('module with all hooks satisfies CustomModule', () => {
258
+ const full: CustomModule = {
259
+ processEvents(_events, _tick) {},
260
+ afterDecide(d, _state, _ctx) { return d; },
261
+ onMeetingResume() {},
262
+ onMapLoaded(_rooms) {},
263
+ };
264
+ expect(full.processEvents).toBeDefined();
265
+ expect(full.afterDecide).toBeDefined();
266
+ expect(full.onMeetingResume).toBeDefined();
267
+ expect(full.onMapLoaded).toBeDefined();
268
+ });
269
+ });
270
+ });
@@ -1,17 +1,17 @@
1
- import type { StrategyEntry } from './types.js';
2
- import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
- import { FindPlayerTop } from './goals/find-player-top.js';
4
- import { parseTargetArgs } from './player-targets.js';
5
-
6
- export const strategy: StrategyEntry = {
7
- id: 'find-player',
8
- name: '盯人',
9
- description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
10
- create(args?: string[]) {
11
- const targets = args ? parseTargetArgs(args) : [];
12
- if (targets.length === 0) {
13
- throw new Error('find-player strategy requires a target seat number or player name as argument.');
14
- }
15
- return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
16
- },
17
- };
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { FindPlayerTop } from './goals/find-player-top.js';
4
+ import { parseTargetArgs } from './player-targets.js';
5
+
6
+ export const strategy: StrategyEntry = {
7
+ id: 'find-player',
8
+ name: '盯人',
9
+ description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
10
+ create(args?: string[]) {
11
+ const targets = args ? parseTargetArgs(args) : [];
12
+ if (targets.length === 0) {
13
+ throw new Error('find-player strategy requires a target seat number or player name as argument.');
14
+ }
15
+ return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
16
+ },
17
+ };