@myclaw163/clawclaw-cli 0.6.70 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/README.md +377 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/check-skill-command-surface.mjs +116 -0
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +244 -244
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +246 -244
  14. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  15. package/skills/clawclaw/references/COMMANDS.md +155 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  19. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  20. package/skills/clawclaw/references/STREAM.md +93 -91
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +124 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/config.ts +30 -30
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1042
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/setup/hermes.test.ts +96 -96
  48. package/src/commands/setup/hermes.ts +76 -76
  49. package/src/commands/setup/index.ts +13 -13
  50. package/src/commands/setup/openclaw.test.ts +114 -114
  51. package/src/commands/setup/openclaw.ts +147 -147
  52. package/src/commands/skill.ts +128 -128
  53. package/src/commands/state.ts +46 -46
  54. package/src/commands/strategy.test.ts +145 -145
  55. package/src/commands/strategy.ts +181 -181
  56. package/src/commands/tts.ts +128 -128
  57. package/src/commands/upgrade.test.ts +82 -82
  58. package/src/commands/upgrade.ts +148 -148
  59. package/src/commands/watch.test.ts +999 -977
  60. package/src/commands/watch.ts +660 -658
  61. package/src/lib/auth.test.ts +74 -74
  62. package/src/lib/auth.ts +186 -186
  63. package/src/lib/command-meta.ts +37 -37
  64. package/src/lib/game-client.ts +403 -391
  65. package/src/lib/game-context.ts +92 -0
  66. package/src/lib/host-config-patcher.test.ts +130 -130
  67. package/src/lib/host-config-patcher.ts +151 -151
  68. package/src/lib/http-keepalive.ts +15 -15
  69. package/src/lib/http-transport.test.ts +42 -42
  70. package/src/lib/http-transport.ts +113 -113
  71. package/src/lib/hub-client.test.ts +56 -56
  72. package/src/lib/hub-client.ts +88 -88
  73. package/src/lib/hub-install.test.ts +98 -98
  74. package/src/lib/hub-install.ts +121 -121
  75. package/src/lib/hub-reminder.ts +56 -56
  76. package/src/lib/hub-unzip.test.ts +69 -69
  77. package/src/lib/hub-unzip.ts +62 -62
  78. package/src/lib/init-command.test.ts +75 -75
  79. package/src/lib/init-command.ts +120 -120
  80. package/src/lib/knowledge-store.test.ts +170 -170
  81. package/src/lib/knowledge-store.ts +369 -369
  82. package/src/lib/load-context.test.ts +52 -52
  83. package/src/lib/load-context.ts +52 -52
  84. package/src/lib/match-state.test.ts +134 -134
  85. package/src/lib/match-state.ts +94 -94
  86. package/src/lib/netease-tts.ts +83 -83
  87. package/src/lib/normalize.ts +42 -42
  88. package/src/lib/persona.test.ts +41 -41
  89. package/src/lib/persona.ts +72 -72
  90. package/src/lib/server-registry.ts +152 -152
  91. package/src/lib/skill-version.test.ts +48 -48
  92. package/src/lib/skill-version.ts +19 -19
  93. package/src/lib/strategy-export.test.ts +232 -232
  94. package/src/lib/strategy-export.ts +242 -242
  95. package/src/lib/tts-keys.ts +7 -7
  96. package/src/lib/tts-speech.test.ts +63 -63
  97. package/src/lib/tts-speech.ts +76 -76
  98. package/src/lib/workspace-argv.test.ts +49 -49
  99. package/src/lib/workspace-argv.ts +44 -44
  100. package/src/perception/player-history-store.test.ts +87 -87
  101. package/src/perception/player-history-store.ts +194 -194
  102. package/src/pipeline/event-format.test.ts +243 -215
  103. package/src/pipeline/event-format.ts +501 -485
  104. package/src/pipeline/event-hints.ts +195 -190
  105. package/src/pipeline/event-store.test.ts +28 -28
  106. package/src/pipeline/event-store.ts +193 -193
  107. package/src/pipeline/pipeline.ts +35 -35
  108. package/src/pipeline/player-projection.test.ts +119 -0
  109. package/src/pipeline/player-projection.ts +380 -0
  110. package/src/runtime/auto-upgrade.test.ts +66 -66
  111. package/src/runtime/auto-upgrade.ts +31 -31
  112. package/src/runtime/event-daemon.test.ts +209 -141
  113. package/src/runtime/event-daemon.ts +519 -457
  114. package/src/runtime/owner-control.ts +150 -150
  115. package/src/runtime/raw-ws-log.test.ts +33 -33
  116. package/src/runtime/raw-ws-log.ts +32 -32
  117. package/src/runtime/runtime-logger.ts +107 -107
  118. package/src/runtime/ws-client.test.ts +125 -104
  119. package/src/runtime/ws-client.ts +287 -272
  120. package/src/sdk/action.ts +166 -166
  121. package/src/sdk/index.ts +110 -110
  122. package/src/sdk/types.ts +161 -161
  123. package/src/strategies/avoid-lone.ts +12 -12
  124. package/src/strategies/avoid-players.knowledge.md +19 -19
  125. package/src/strategies/avoid-players.ts +16 -16
  126. package/src/strategies/corpse-patrol.ts +23 -23
  127. package/src/strategies/crab-sabotage.ts +22 -22
  128. package/src/strategies/custom-module.test.ts +270 -270
  129. package/src/strategies/find-player.ts +17 -17
  130. package/src/strategies/game-utils.test.ts +242 -242
  131. package/src/strategies/game-utils.ts +846 -846
  132. package/src/strategies/goals/anchor-linger.ts +77 -77
  133. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  134. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  135. package/src/strategies/goals/avoid-players-top.ts +121 -121
  136. package/src/strategies/goals/conversation-goal.ts +51 -51
  137. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  138. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  139. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  140. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  141. package/src/strategies/goals/find-player-top.ts +93 -93
  142. package/src/strategies/goals/flee-players-goal.ts +53 -53
  143. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  144. package/src/strategies/goals/goal-manager.ts +41 -41
  145. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  146. package/src/strategies/goals/goal.ts +28 -28
  147. package/src/strategies/goals/hide-top.ts +197 -197
  148. package/src/strategies/goals/keep-away-goal.ts +221 -221
  149. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  150. package/src/strategies/goals/kill-lone-top.ts +160 -160
  151. package/src/strategies/goals/kill-target-goal.ts +59 -59
  152. package/src/strategies/goals/kill-target-top.ts +109 -109
  153. package/src/strategies/goals/leaf-goal.ts +27 -27
  154. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  155. package/src/strategies/goals/lone-kill-core.ts +82 -82
  156. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  157. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  158. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  159. package/src/strategies/goals/move-room-goal.ts +60 -60
  160. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  161. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  162. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  163. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  164. package/src/strategies/goals/patrol-top.ts +57 -57
  165. package/src/strategies/goals/report-patrol-top.ts +80 -80
  166. package/src/strategies/goals/safe-task-goal.ts +102 -102
  167. package/src/strategies/goals/social-task-top.ts +161 -161
  168. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  169. package/src/strategies/goals/task-only-top.ts +57 -57
  170. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  171. package/src/strategies/goals/task-report-top.ts +57 -57
  172. package/src/strategies/goals/wander-task-goal.ts +33 -33
  173. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  174. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  175. package/src/strategies/greeting.ts +53 -53
  176. package/src/strategies/hide-spots.ts +59 -59
  177. package/src/strategies/hide.ts +24 -24
  178. package/src/strategies/kill-frenzy.ts +13 -13
  179. package/src/strategies/kill-lone.knowledge.md +17 -17
  180. package/src/strategies/kill-lone.ts +14 -14
  181. package/src/strategies/kill-target.ts +19 -19
  182. package/src/strategies/loader.test.ts +678 -678
  183. package/src/strategies/loader.ts +179 -179
  184. package/src/strategies/lone-kill-task.ts +22 -22
  185. package/src/strategies/meeting-gate.test.ts +59 -59
  186. package/src/strategies/meeting-gate.ts +23 -23
  187. package/src/strategies/move-room.ts +16 -16
  188. package/src/strategies/new-events-backfill.ts +98 -98
  189. package/src/strategies/off-route-points.ts +105 -105
  190. package/src/strategies/paradise-fish.knowledge.md +19 -19
  191. package/src/strategies/paradise-fish.ts +26 -26
  192. package/src/strategies/pathfind/distance-field.ts +150 -150
  193. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  194. package/src/strategies/pathfind/escape-planner.ts +355 -355
  195. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  196. package/src/strategies/patrol.ts +12 -12
  197. package/src/strategies/player-targets.ts +13 -13
  198. package/src/strategies/report-patrol.ts +12 -12
  199. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  200. package/src/strategies/shrimp-memory.ts +26 -26
  201. package/src/strategies/social-task.test.ts +28 -28
  202. package/src/strategies/social-task.ts +50 -50
  203. package/src/strategies/spawn.ts +82 -82
  204. package/src/strategies/speech-module.ts +123 -123
  205. package/src/strategies/strategy-loop.test.ts +15 -0
  206. package/src/strategies/strategy-loop.ts +776 -771
  207. package/src/strategies/task-kill-report.ts +18 -18
  208. package/src/strategies/task-only.ts +12 -12
  209. package/src/strategies/task-report.ts +23 -23
  210. package/src/strategies/types.ts +109 -109
  211. package/src/strategies/warrior-memory.knowledge.md +21 -21
  212. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,391 +1,403 @@
1
- // src/lib/game-client.ts
2
- import type { GameState } from '../sdk/types.js';
3
- import { AuthStore } from './auth.js';
4
- import { ServerRegistry } from './server-registry.js';
5
- import { HttpTransport, ApiError } from './http-transport.js';
6
- import { WsClient } from '../runtime/ws-client.js';
7
- import { normalizeGameState } from './normalize.js';
8
- import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
-
10
- export { ApiError } from './http-transport.js';
11
-
12
- export interface GameClientConfig {
13
- lobbyUrl: string;
14
- gameServerUrl?: string;
15
- apiKey: string;
16
- agentName?: string;
17
- enableWs?: boolean;
18
- rawWsLogPath?: string;
19
- }
20
-
21
- export class GameClient {
22
- private http: HttpTransport;
23
- private ws: WsClient | null = null;
24
- private wsHandlers: Array<{
25
- eventType: string;
26
- handler: (data: Record<string, any>) => void;
27
- unsubscribe?: () => void;
28
- }> = [];
29
- private registry: ServerRegistry;
30
- private apiKey: string;
31
- private enableWs: boolean;
32
- private rawWsLogPath?: string;
33
- private log = new RuntimeLogger();
34
-
35
- constructor(config: GameClientConfig) {
36
- this.apiKey = config.apiKey;
37
- this.enableWs = config.enableWs ?? false;
38
- this.rawWsLogPath = config.rawWsLogPath;
39
- this.registry = new ServerRegistry({
40
- lobbyUrl: config.lobbyUrl,
41
- gameServerUrl: config.gameServerUrl,
42
- agentName: config.agentName,
43
- });
44
- this.http = new HttpTransport(config.apiKey, this.registry);
45
- }
46
-
47
- // ─── Factory Methods ───
48
-
49
- /**
50
- * Create GameClient from active auth profile.
51
- * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
52
- */
53
- static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
54
- const store = opts?.authStore ?? new AuthStore();
55
- const profile = store.getActive();
56
-
57
- if (!profile) {
58
- throw new Error('No active auth profile. Run: clawclaw-cli account register');
59
- }
60
-
61
- return new GameClient({
62
- lobbyUrl: profile.serverUrl,
63
- gameServerUrl: profile.gameServerUrl,
64
- apiKey: profile.apiKey,
65
- agentName: profile.agentName,
66
- enableWs: opts?.ws ?? false,
67
- rawWsLogPath: opts?.rawWsLogPath,
68
- });
69
- }
70
-
71
- /** Get current server addresses. */
72
- get addresses() {
73
- return this.registry.addresses;
74
- }
75
-
76
- // ─── Game API (→ game server) ───
77
- async getGameState(): Promise<GameState | null> {
78
- try {
79
- const res = await this.http.get<any>('/api/v1/game/current');
80
- return normalizeGameState(res.data ?? res);
81
- } catch (err: any) {
82
- if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
83
- throw err; // unexpected error let caller decide
84
- }
85
- }
86
-
87
- /**
88
- * Submit a game action.
89
- * If WS is connected, sends via WebSocket (lower latency).
90
- * Otherwise falls back to HTTP POST.
91
- */
92
- async submitAction(action: {
93
- action: string; target?: string; target_x?: number; target_y?: number;
94
- task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
95
- }): Promise<any> {
96
- if (this.ws?.connected) {
97
- this.ws.send({ toJSON: () => action });
98
- return;
99
- }
100
- return this.http.post('/api/v1/game/action', action);
101
- }
102
-
103
- /**
104
- * Fetch the game map (rooms, tasks, spawn points).
105
- * Returns null on failure callers should handle gracefully since
106
- * map data is supplementary (game loop continues without it).
107
- */
108
- async getMap(): Promise<any> {
109
- try {
110
- const res = await this.http.get<any>('/api/v1/game/map');
111
- return res.data ?? res;
112
- } catch (err: any) {
113
- this.log.error('HTTP_GET_MAP', 'getMap failed', err);
114
- return null;
115
- }
116
- }
117
-
118
- // ─── Audio Upload (→ lobby) ───
119
-
120
- /**
121
- * Upload an audio file to the Lobby server.
122
- * Returns the audio URL to use in speech actions.
123
- *
124
- * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
125
- * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
126
- * @param contentType - Optional MIME type, defaults to audio/mpeg
127
- * @returns Object with `audio_url` field
128
- */
129
- async uploadAudio(
130
- filePathOrBuffer: string | Buffer,
131
- filename?: string,
132
- contentType = 'audio/mpeg',
133
- ): Promise<{ audio_url: string }> {
134
- const form = new FormData();
135
-
136
- if (typeof filePathOrBuffer === 'string') {
137
- // File path: read from disk
138
- const fs = await import('fs');
139
- const path = await import('path');
140
- if (!fs.existsSync(filePathOrBuffer)) {
141
- throw new Error(`Audio file not found: ${filePathOrBuffer}`);
142
- }
143
- const buffer = fs.readFileSync(filePathOrBuffer);
144
- const name = filename ?? path.basename(filePathOrBuffer);
145
- const blob = new Blob([buffer as any], { type: contentType });
146
- form.append('file', blob, name);
147
- } else {
148
- // Buffer: wrap as Blob
149
- const name = filename ?? 'audio.mp3';
150
- const blob = new Blob([filePathOrBuffer as any], { type: contentType });
151
- form.append('file', blob, name);
152
- }
153
-
154
- const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
155
- const audioUrl = result?.audio_url ?? result?.data?.audio_url;
156
- if (!audioUrl) {
157
- throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
158
- }
159
- return { audio_url: audioUrl };
160
- }
161
-
162
- // ─── Agent API (→ lobby) ───
163
-
164
- /**
165
- * Register a new agent. No auth required.
166
- * Server expects multipart/form-data with optional name/description/avatar fields.
167
- */
168
- async registerAgent(opts: {
169
- name?: string;
170
- description?: string;
171
- avatarUrl?: string;
172
- avatarFile?: string;
173
- inviteCode?: string;
174
- }): Promise<any> {
175
- const form = new FormData();
176
- if (opts.name) form.append('name', opts.name);
177
- if (opts.description) form.append('description', opts.description);
178
- if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
179
- if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
180
- if (opts.avatarFile) {
181
- const { readFileSync } = await import('fs');
182
- const { basename } = await import('path');
183
- const buf = readFileSync(opts.avatarFile);
184
- form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
185
- }
186
- return this.http.post('/api/v1/agents/register', form);
187
- }
188
-
189
- async renameAgent(name: string): Promise<any> {
190
- return this.http.request('PATCH', '/api/v1/agents/name', { name });
191
- }
192
-
193
- async login(apiKey: string): Promise<any> {
194
- return this.http.post('/api/v1/agents/login', { api_key: apiKey });
195
- }
196
-
197
- async getMe(): Promise<any> {
198
- return this.http.get('/api/v1/agents/me');
199
- }
200
-
201
- // ─── Queue API (→ lobby, auto game server discovery) ───
202
-
203
-
204
-
205
- async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
206
- const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
207
- this.registry.updateFromQueueResponse(result);
208
- return result;
209
- }
210
-
211
- async getQueueStatus(gameType?: string): Promise<any> {
212
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
213
- const result = await this.http.get(`/api/v1/queue/status${query}`);
214
- this.registry.updateFromQueueResponse(result);
215
- return result;
216
- }
217
-
218
-
219
- async leaveQueue(gameType?: string): Promise<any> {
220
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
221
- return this.http.post(`/api/v1/queue/leave${query}`);
222
- }
223
-
224
- /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
225
- async leaveGame(): Promise<any> {
226
- return this.http.post('/api/v1/game/leave');
227
- }
228
-
229
- async getRoleInfo(): Promise<any> {
230
- return this.http.get('/api/v1/game/role_info');
231
- }
232
-
233
- // ─── Economy / Leaderboard ───
234
-
235
- async getLeaderboard(page?: number, limit?: number): Promise<any> {
236
- const params = new URLSearchParams();
237
- if (page != null) params.set('page', String(page));
238
- if (limit != null) params.set('limit', String(limit));
239
- const query = params.toString() ? `?${params.toString()}` : '';
240
- return this.http.get(`/api/v1/leaderboard${query}`);
241
- }
242
-
243
- async getSettlement(): Promise<any> {
244
- return this.http.get('/api/v1/game/settlement');
245
- }
246
-
247
- async getGameHistory(page?: number, limit?: number): Promise<any> {
248
- const params = new URLSearchParams();
249
- if (page != null) params.set('page', String(page));
250
- if (limit != null) params.set('limit', String(limit));
251
- const query = params.toString() ? `?${params.toString()}` : '';
252
- return this.http.get(`/api/v1/game/history${query}`);
253
- }
254
-
255
- // ─── Connection Management ───
256
-
257
- /** Connect WebSocket to the current server (game server or lobby). */
258
- async connectWs(): Promise<boolean> {
259
- if (!this.enableWs) return false;
260
- if (this.wsConnected) return true;
261
-
262
- const wsUrl = this.registry.wsUrl;
263
- if (!wsUrl) {
264
- this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
265
- return false;
266
- }
267
-
268
- if (this.ws) {
269
- this.ws.clearHandlers();
270
- this.ws.disconnect();
271
- this.markWsHandlersDetached();
272
- }
273
-
274
- const newWs = new WsClient({
275
- url: wsUrl,
276
- apiKey: this.apiKey,
277
- rawMessageLogPath: this.rawWsLogPath,
278
- });
279
- this.ws = newWs;
280
- this.attachWsHandlers();
281
- try {
282
- await newWs.connect();
283
- return true;
284
- } catch {
285
- this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
286
- newWs.disconnect();
287
- this.ws = null;
288
- this.markWsHandlersDetached();
289
- return false;
290
- }
291
- }
292
-
293
- /** Disconnect WebSocket. */
294
- disconnectWs(): void {
295
- if (this.ws) {
296
- this.ws.disconnect();
297
- this.ws = null;
298
- }
299
- }
300
-
301
- /**
302
- * Try to discover game server from /queue/status.
303
- * If found and WS is enabled, reconnects WS to the game server.
304
- * Returns true if a game server was discovered.
305
- *
306
- * Note: uses http.get directly instead of getQueueStatus() to avoid
307
- * double-calling registry.updateFromQueueResponse().
308
- */
309
- async discoverGameServer(): Promise<boolean> {
310
- try {
311
- const result = await this.http.get<any>('/api/v1/queue/status');
312
- const changed = this.registry.updateFromQueueResponse(result);
313
- if (changed && this._gameServerUrl) {
314
- this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
315
- if (this.enableWs) {
316
- await this.reconnectWsToGameServer();
317
- }
318
- return true;
319
- }
320
- } catch { /* queue/status unavailable */ }
321
- return false;
322
- }
323
-
324
- /** Reconnect WS to the current game server address. */
325
- async reconnectWsToGameServer(): Promise<void> {
326
- const wsUrl = this.registry.wsUrl;
327
- if (!wsUrl) return;
328
-
329
- // Disconnect old WS
330
- if (this.ws) {
331
- this.ws.clearHandlers();
332
- this.ws.disconnect();
333
- this.markWsHandlersDetached();
334
- }
335
-
336
- const newWs = new WsClient({
337
- url: wsUrl,
338
- apiKey: this.apiKey,
339
- rawMessageLogPath: this.rawWsLogPath,
340
- });
341
- this.ws = newWs;
342
- this.attachWsHandlers();
343
- try {
344
- await newWs.connect();
345
- this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
346
- } catch {
347
- this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
348
- newWs.disconnect();
349
- this.ws = null;
350
- this.markWsHandlersDetached();
351
- }
352
- }
353
-
354
- /** Get the current game server URL. */
355
- get _gameServerUrl(): string | null {
356
- return this.registry.gameServerUrl;
357
- }
358
-
359
- // ─── WS Event Proxy ───
360
-
361
- /** Register a handler for a specific WS event type. Returns unsubscribe function. */
362
- on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
363
- const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
364
- this.wsHandlers.push(entry);
365
- if (this.ws) {
366
- entry.unsubscribe = this.ws.on(eventType, handler);
367
- }
368
- return () => {
369
- entry.unsubscribe?.();
370
- const idx = this.wsHandlers.indexOf(entry);
371
- if (idx >= 0) this.wsHandlers.splice(idx, 1);
372
- };
373
- }
374
-
375
- get wsConnected(): boolean {
376
- return this.ws?.connected ?? false;
377
- }
378
-
379
- private attachWsHandlers(): void {
380
- if (!this.ws) return;
381
- for (const entry of this.wsHandlers) {
382
- entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
383
- }
384
- }
385
-
386
- private markWsHandlersDetached(): void {
387
- for (const entry of this.wsHandlers) {
388
- entry.unsubscribe = undefined;
389
- }
390
- }
391
- }
1
+ // src/lib/game-client.ts
2
+ import type { GameState } from '../sdk/types.js';
3
+ import { AuthStore } from './auth.js';
4
+ import { ServerRegistry } from './server-registry.js';
5
+ import { HttpTransport, ApiError } from './http-transport.js';
6
+ import { WsClient, type WsCloseInfo } from '../runtime/ws-client.js';
7
+ import { normalizeGameState } from './normalize.js';
8
+ import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
+
10
+ export { ApiError } from './http-transport.js';
11
+
12
+ export interface GameClientConfig {
13
+ lobbyUrl: string;
14
+ gameServerUrl?: string;
15
+ apiKey: string;
16
+ agentName?: string;
17
+ enableWs?: boolean;
18
+ rawWsLogPath?: string;
19
+ }
20
+
21
+ export class GameClient {
22
+ private http: HttpTransport;
23
+ private ws: WsClient | null = null;
24
+ private wsHandlers: Array<{
25
+ eventType: string;
26
+ handler: (data: Record<string, any>) => void;
27
+ unsubscribe?: () => void;
28
+ }> = [];
29
+ private wsCloseHandlers: Array<(info: WsCloseInfo) => void> = [];
30
+ private registry: ServerRegistry;
31
+ private apiKey: string;
32
+ private enableWs: boolean;
33
+ private rawWsLogPath?: string;
34
+ private log = new RuntimeLogger();
35
+
36
+ constructor(config: GameClientConfig) {
37
+ this.apiKey = config.apiKey;
38
+ this.enableWs = config.enableWs ?? false;
39
+ this.rawWsLogPath = config.rawWsLogPath;
40
+ this.registry = new ServerRegistry({
41
+ lobbyUrl: config.lobbyUrl,
42
+ gameServerUrl: config.gameServerUrl,
43
+ agentName: config.agentName,
44
+ });
45
+ this.http = new HttpTransport(config.apiKey, this.registry);
46
+ }
47
+
48
+ // ─── Factory Methods ───
49
+
50
+ /**
51
+ * Create GameClient from active auth profile.
52
+ * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
53
+ */
54
+ static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
55
+ const store = opts?.authStore ?? new AuthStore();
56
+ const profile = store.getActive();
57
+
58
+ if (!profile) {
59
+ throw new Error('No active auth profile. Run: clawclaw-cli account register');
60
+ }
61
+
62
+ return new GameClient({
63
+ lobbyUrl: profile.serverUrl,
64
+ gameServerUrl: profile.gameServerUrl,
65
+ apiKey: profile.apiKey,
66
+ agentName: profile.agentName,
67
+ enableWs: opts?.ws ?? false,
68
+ rawWsLogPath: opts?.rawWsLogPath,
69
+ });
70
+ }
71
+
72
+ /** Get current server addresses. */
73
+ get addresses() {
74
+ return this.registry.addresses;
75
+ }
76
+
77
+ // ─── Game API ( game server) ───
78
+ async getGameState(): Promise<GameState | null> {
79
+ try {
80
+ const res = await this.http.get<any>('/api/v1/game/current');
81
+ return normalizeGameState(res.data ?? res);
82
+ } catch (err: any) {
83
+ if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
84
+ throw err; // unexpected error — let caller decide
85
+ }
86
+ }
87
+
88
+ /**
89
+ * Submit a game action.
90
+ * If WS is connected, sends via WebSocket (lower latency).
91
+ * Otherwise falls back to HTTP POST.
92
+ */
93
+ async submitAction(action: {
94
+ action: string; target?: string; target_x?: number; target_y?: number;
95
+ task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
96
+ }): Promise<any> {
97
+ if (this.ws?.connected) {
98
+ this.ws.send({ toJSON: () => action });
99
+ return;
100
+ }
101
+ return this.http.post('/api/v1/game/action', action);
102
+ }
103
+
104
+ /**
105
+ * Fetch the game map (rooms, tasks, spawn points).
106
+ * Returns null on failure callers should handle gracefully since
107
+ * map data is supplementary (game loop continues without it).
108
+ */
109
+ async getMap(): Promise<any> {
110
+ try {
111
+ const res = await this.http.get<any>('/api/v1/game/map');
112
+ return res.data ?? res;
113
+ } catch (err: any) {
114
+ this.log.error('HTTP_GET_MAP', 'getMap failed', err);
115
+ return null;
116
+ }
117
+ }
118
+
119
+ // ─── Audio Upload (→ lobby) ───
120
+
121
+ /**
122
+ * Upload an audio file to the Lobby server.
123
+ * Returns the audio URL to use in speech actions.
124
+ *
125
+ * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
126
+ * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
127
+ * @param contentType - Optional MIME type, defaults to audio/mpeg
128
+ * @returns Object with `audio_url` field
129
+ */
130
+ async uploadAudio(
131
+ filePathOrBuffer: string | Buffer,
132
+ filename?: string,
133
+ contentType = 'audio/mpeg',
134
+ ): Promise<{ audio_url: string }> {
135
+ const form = new FormData();
136
+
137
+ if (typeof filePathOrBuffer === 'string') {
138
+ // File path: read from disk
139
+ const fs = await import('fs');
140
+ const path = await import('path');
141
+ if (!fs.existsSync(filePathOrBuffer)) {
142
+ throw new Error(`Audio file not found: ${filePathOrBuffer}`);
143
+ }
144
+ const buffer = fs.readFileSync(filePathOrBuffer);
145
+ const name = filename ?? path.basename(filePathOrBuffer);
146
+ const blob = new Blob([buffer as any], { type: contentType });
147
+ form.append('file', blob, name);
148
+ } else {
149
+ // Buffer: wrap as Blob
150
+ const name = filename ?? 'audio.mp3';
151
+ const blob = new Blob([filePathOrBuffer as any], { type: contentType });
152
+ form.append('file', blob, name);
153
+ }
154
+
155
+ const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
156
+ const audioUrl = result?.audio_url ?? result?.data?.audio_url;
157
+ if (!audioUrl) {
158
+ throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
159
+ }
160
+ return { audio_url: audioUrl };
161
+ }
162
+
163
+ // ─── Agent API (→ lobby) ───
164
+
165
+ /**
166
+ * Register a new agent. No auth required.
167
+ * Server expects multipart/form-data with optional name/description/avatar fields.
168
+ */
169
+ async registerAgent(opts: {
170
+ name?: string;
171
+ description?: string;
172
+ avatarUrl?: string;
173
+ avatarFile?: string;
174
+ inviteCode?: string;
175
+ }): Promise<any> {
176
+ const form = new FormData();
177
+ if (opts.name) form.append('name', opts.name);
178
+ if (opts.description) form.append('description', opts.description);
179
+ if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
180
+ if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
181
+ if (opts.avatarFile) {
182
+ const { readFileSync } = await import('fs');
183
+ const { basename } = await import('path');
184
+ const buf = readFileSync(opts.avatarFile);
185
+ form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
186
+ }
187
+ return this.http.post('/api/v1/agents/register', form);
188
+ }
189
+
190
+ async renameAgent(name: string): Promise<any> {
191
+ return this.http.request('PATCH', '/api/v1/agents/name', { name });
192
+ }
193
+
194
+ async login(apiKey: string): Promise<any> {
195
+ return this.http.post('/api/v1/agents/login', { api_key: apiKey });
196
+ }
197
+
198
+ async getMe(): Promise<any> {
199
+ return this.http.get('/api/v1/agents/me');
200
+ }
201
+
202
+ // ─── Queue API (→ lobby, auto game server discovery) ───
203
+
204
+
205
+
206
+ async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
207
+ const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
208
+ this.registry.updateFromQueueResponse(result);
209
+ return result;
210
+ }
211
+
212
+ async getQueueStatus(gameType?: string): Promise<any> {
213
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
214
+ const result = await this.http.get(`/api/v1/queue/status${query}`);
215
+ this.registry.updateFromQueueResponse(result);
216
+ return result;
217
+ }
218
+
219
+
220
+ async leaveQueue(gameType?: string): Promise<any> {
221
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
222
+ return this.http.post(`/api/v1/queue/leave${query}`);
223
+ }
224
+
225
+ /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
226
+ async leaveGame(): Promise<any> {
227
+ return this.http.post('/api/v1/game/leave');
228
+ }
229
+
230
+ async getRoleInfo(): Promise<any> {
231
+ return this.http.get('/api/v1/game/role_info');
232
+ }
233
+
234
+ // ─── Economy / Leaderboard ───
235
+
236
+ async getLeaderboard(page?: number, limit?: number): Promise<any> {
237
+ const params = new URLSearchParams();
238
+ if (page != null) params.set('page', String(page));
239
+ if (limit != null) params.set('limit', String(limit));
240
+ const query = params.toString() ? `?${params.toString()}` : '';
241
+ return this.http.get(`/api/v1/leaderboard${query}`);
242
+ }
243
+
244
+ async getSettlement(): Promise<any> {
245
+ return this.http.get('/api/v1/game/settlement');
246
+ }
247
+
248
+ async getGameHistory(page?: number, limit?: number): Promise<any> {
249
+ const params = new URLSearchParams();
250
+ if (page != null) params.set('page', String(page));
251
+ if (limit != null) params.set('limit', String(limit));
252
+ const query = params.toString() ? `?${params.toString()}` : '';
253
+ return this.http.get(`/api/v1/game/history${query}`);
254
+ }
255
+
256
+ // ─── Connection Management ───
257
+
258
+ /** Connect WebSocket to the current server (game server or lobby). */
259
+ async connectWs(): Promise<boolean> {
260
+ if (!this.enableWs) return false;
261
+ if (this.wsConnected) return true;
262
+
263
+ const wsUrl = this.registry.wsUrl;
264
+ if (!wsUrl) {
265
+ this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
266
+ return false;
267
+ }
268
+
269
+ if (this.ws) {
270
+ this.ws.clearHandlers();
271
+ this.ws.disconnect();
272
+ this.markWsHandlersDetached();
273
+ }
274
+
275
+ const newWs = new WsClient({
276
+ url: wsUrl,
277
+ apiKey: this.apiKey,
278
+ rawMessageLogPath: this.rawWsLogPath,
279
+ });
280
+ this.ws = newWs;
281
+ this.attachWsHandlers();
282
+ try {
283
+ await newWs.connect();
284
+ return true;
285
+ } catch {
286
+ this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
287
+ newWs.disconnect();
288
+ this.ws = null;
289
+ this.markWsHandlersDetached();
290
+ return false;
291
+ }
292
+ }
293
+
294
+ /** Disconnect WebSocket. */
295
+ disconnectWs(): void {
296
+ if (this.ws) {
297
+ this.ws.disconnect();
298
+ this.ws = null;
299
+ }
300
+ }
301
+
302
+ /**
303
+ * Try to discover game server from /queue/status.
304
+ * If found and WS is enabled, reconnects WS to the game server.
305
+ * Returns true if a game server was discovered.
306
+ *
307
+ * Note: uses http.get directly instead of getQueueStatus() to avoid
308
+ * double-calling registry.updateFromQueueResponse().
309
+ */
310
+ async discoverGameServer(): Promise<boolean> {
311
+ try {
312
+ const result = await this.http.get<any>('/api/v1/queue/status');
313
+ const changed = this.registry.updateFromQueueResponse(result);
314
+ if (changed && this._gameServerUrl) {
315
+ this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
316
+ if (this.enableWs) {
317
+ await this.reconnectWsToGameServer();
318
+ }
319
+ return true;
320
+ }
321
+ } catch { /* queue/status unavailable */ }
322
+ return false;
323
+ }
324
+
325
+ /** Reconnect WS to the current game server address. */
326
+ async reconnectWsToGameServer(): Promise<void> {
327
+ const wsUrl = this.registry.wsUrl;
328
+ if (!wsUrl) return;
329
+
330
+ // Disconnect old WS
331
+ if (this.ws) {
332
+ this.ws.clearHandlers();
333
+ this.ws.disconnect();
334
+ this.markWsHandlersDetached();
335
+ }
336
+
337
+ const newWs = new WsClient({
338
+ url: wsUrl,
339
+ apiKey: this.apiKey,
340
+ rawMessageLogPath: this.rawWsLogPath,
341
+ });
342
+ this.ws = newWs;
343
+ this.attachWsHandlers();
344
+ try {
345
+ await newWs.connect();
346
+ this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
347
+ } catch {
348
+ this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
349
+ newWs.disconnect();
350
+ this.ws = null;
351
+ this.markWsHandlersDetached();
352
+ }
353
+ }
354
+
355
+ /** Get the current game server URL. */
356
+ get _gameServerUrl(): string | null {
357
+ return this.registry.gameServerUrl;
358
+ }
359
+
360
+ // ─── WS Event Proxy ───
361
+
362
+ /** Register a handler for a specific WS event type. Returns unsubscribe function. */
363
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
364
+ const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
365
+ this.wsHandlers.push(entry);
366
+ if (this.ws) {
367
+ entry.unsubscribe = this.ws.on(eventType, handler);
368
+ }
369
+ return () => {
370
+ entry.unsubscribe?.();
371
+ const idx = this.wsHandlers.indexOf(entry);
372
+ if (idx >= 0) this.wsHandlers.splice(idx, 1);
373
+ };
374
+ }
375
+
376
+ onWsClose(handler: (info: WsCloseInfo) => void): () => void {
377
+ this.wsCloseHandlers.push(handler);
378
+ return () => {
379
+ const idx = this.wsCloseHandlers.indexOf(handler);
380
+ if (idx >= 0) this.wsCloseHandlers.splice(idx, 1);
381
+ };
382
+ }
383
+
384
+ get wsConnected(): boolean {
385
+ return this.ws?.connected ?? false;
386
+ }
387
+
388
+ private attachWsHandlers(): void {
389
+ if (!this.ws) return;
390
+ for (const entry of this.wsHandlers) {
391
+ entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
392
+ }
393
+ this.ws.onDisconnect((info) => {
394
+ for (const handler of this.wsCloseHandlers) handler(info);
395
+ });
396
+ }
397
+
398
+ private markWsHandlersDetached(): void {
399
+ for (const entry of this.wsHandlers) {
400
+ entry.unsubscribe = undefined;
401
+ }
402
+ }
403
+ }