@myclaw163/clawclaw-cli 0.6.70 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (212) hide show
  1. package/README.md +377 -427
  2. package/package.json +48 -48
  3. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  4. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  5. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  6. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  7. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  8. package/scripts/check-skill-command-surface.mjs +116 -0
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +244 -244
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +246 -244
  14. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  15. package/skills/clawclaw/references/COMMANDS.md +155 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  19. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  20. package/skills/clawclaw/references/STREAM.md +93 -91
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +124 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/config.ts +30 -30
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1042
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/setup/hermes.test.ts +96 -96
  48. package/src/commands/setup/hermes.ts +76 -76
  49. package/src/commands/setup/index.ts +13 -13
  50. package/src/commands/setup/openclaw.test.ts +114 -114
  51. package/src/commands/setup/openclaw.ts +147 -147
  52. package/src/commands/skill.ts +128 -128
  53. package/src/commands/state.ts +46 -46
  54. package/src/commands/strategy.test.ts +145 -145
  55. package/src/commands/strategy.ts +181 -181
  56. package/src/commands/tts.ts +128 -128
  57. package/src/commands/upgrade.test.ts +82 -82
  58. package/src/commands/upgrade.ts +148 -148
  59. package/src/commands/watch.test.ts +999 -977
  60. package/src/commands/watch.ts +660 -658
  61. package/src/lib/auth.test.ts +74 -74
  62. package/src/lib/auth.ts +186 -186
  63. package/src/lib/command-meta.ts +37 -37
  64. package/src/lib/game-client.ts +403 -391
  65. package/src/lib/game-context.ts +92 -0
  66. package/src/lib/host-config-patcher.test.ts +130 -130
  67. package/src/lib/host-config-patcher.ts +151 -151
  68. package/src/lib/http-keepalive.ts +15 -15
  69. package/src/lib/http-transport.test.ts +42 -42
  70. package/src/lib/http-transport.ts +113 -113
  71. package/src/lib/hub-client.test.ts +56 -56
  72. package/src/lib/hub-client.ts +88 -88
  73. package/src/lib/hub-install.test.ts +98 -98
  74. package/src/lib/hub-install.ts +121 -121
  75. package/src/lib/hub-reminder.ts +56 -56
  76. package/src/lib/hub-unzip.test.ts +69 -69
  77. package/src/lib/hub-unzip.ts +62 -62
  78. package/src/lib/init-command.test.ts +75 -75
  79. package/src/lib/init-command.ts +120 -120
  80. package/src/lib/knowledge-store.test.ts +170 -170
  81. package/src/lib/knowledge-store.ts +369 -369
  82. package/src/lib/load-context.test.ts +52 -52
  83. package/src/lib/load-context.ts +52 -52
  84. package/src/lib/match-state.test.ts +134 -134
  85. package/src/lib/match-state.ts +94 -94
  86. package/src/lib/netease-tts.ts +83 -83
  87. package/src/lib/normalize.ts +42 -42
  88. package/src/lib/persona.test.ts +41 -41
  89. package/src/lib/persona.ts +72 -72
  90. package/src/lib/server-registry.ts +152 -152
  91. package/src/lib/skill-version.test.ts +48 -48
  92. package/src/lib/skill-version.ts +19 -19
  93. package/src/lib/strategy-export.test.ts +232 -232
  94. package/src/lib/strategy-export.ts +242 -242
  95. package/src/lib/tts-keys.ts +7 -7
  96. package/src/lib/tts-speech.test.ts +63 -63
  97. package/src/lib/tts-speech.ts +76 -76
  98. package/src/lib/workspace-argv.test.ts +49 -49
  99. package/src/lib/workspace-argv.ts +44 -44
  100. package/src/perception/player-history-store.test.ts +87 -87
  101. package/src/perception/player-history-store.ts +194 -194
  102. package/src/pipeline/event-format.test.ts +243 -215
  103. package/src/pipeline/event-format.ts +501 -485
  104. package/src/pipeline/event-hints.ts +195 -190
  105. package/src/pipeline/event-store.test.ts +28 -28
  106. package/src/pipeline/event-store.ts +193 -193
  107. package/src/pipeline/pipeline.ts +35 -35
  108. package/src/pipeline/player-projection.test.ts +119 -0
  109. package/src/pipeline/player-projection.ts +380 -0
  110. package/src/runtime/auto-upgrade.test.ts +66 -66
  111. package/src/runtime/auto-upgrade.ts +31 -31
  112. package/src/runtime/event-daemon.test.ts +209 -141
  113. package/src/runtime/event-daemon.ts +519 -457
  114. package/src/runtime/owner-control.ts +150 -150
  115. package/src/runtime/raw-ws-log.test.ts +33 -33
  116. package/src/runtime/raw-ws-log.ts +32 -32
  117. package/src/runtime/runtime-logger.ts +107 -107
  118. package/src/runtime/ws-client.test.ts +125 -104
  119. package/src/runtime/ws-client.ts +287 -272
  120. package/src/sdk/action.ts +166 -166
  121. package/src/sdk/index.ts +110 -110
  122. package/src/sdk/types.ts +161 -161
  123. package/src/strategies/avoid-lone.ts +12 -12
  124. package/src/strategies/avoid-players.knowledge.md +19 -19
  125. package/src/strategies/avoid-players.ts +16 -16
  126. package/src/strategies/corpse-patrol.ts +23 -23
  127. package/src/strategies/crab-sabotage.ts +22 -22
  128. package/src/strategies/custom-module.test.ts +270 -270
  129. package/src/strategies/find-player.ts +17 -17
  130. package/src/strategies/game-utils.test.ts +242 -242
  131. package/src/strategies/game-utils.ts +846 -846
  132. package/src/strategies/goals/anchor-linger.ts +77 -77
  133. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  134. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  135. package/src/strategies/goals/avoid-players-top.ts +121 -121
  136. package/src/strategies/goals/conversation-goal.ts +51 -51
  137. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  138. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  139. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  140. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  141. package/src/strategies/goals/find-player-top.ts +93 -93
  142. package/src/strategies/goals/flee-players-goal.ts +53 -53
  143. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  144. package/src/strategies/goals/goal-manager.ts +41 -41
  145. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  146. package/src/strategies/goals/goal.ts +28 -28
  147. package/src/strategies/goals/hide-top.ts +197 -197
  148. package/src/strategies/goals/keep-away-goal.ts +221 -221
  149. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  150. package/src/strategies/goals/kill-lone-top.ts +160 -160
  151. package/src/strategies/goals/kill-target-goal.ts +59 -59
  152. package/src/strategies/goals/kill-target-top.ts +109 -109
  153. package/src/strategies/goals/leaf-goal.ts +27 -27
  154. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  155. package/src/strategies/goals/lone-kill-core.ts +82 -82
  156. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  157. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  158. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  159. package/src/strategies/goals/move-room-goal.ts +60 -60
  160. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  161. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  162. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  163. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  164. package/src/strategies/goals/patrol-top.ts +57 -57
  165. package/src/strategies/goals/report-patrol-top.ts +80 -80
  166. package/src/strategies/goals/safe-task-goal.ts +102 -102
  167. package/src/strategies/goals/social-task-top.ts +161 -161
  168. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  169. package/src/strategies/goals/task-only-top.ts +57 -57
  170. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  171. package/src/strategies/goals/task-report-top.ts +57 -57
  172. package/src/strategies/goals/wander-task-goal.ts +33 -33
  173. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  174. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  175. package/src/strategies/greeting.ts +53 -53
  176. package/src/strategies/hide-spots.ts +59 -59
  177. package/src/strategies/hide.ts +24 -24
  178. package/src/strategies/kill-frenzy.ts +13 -13
  179. package/src/strategies/kill-lone.knowledge.md +17 -17
  180. package/src/strategies/kill-lone.ts +14 -14
  181. package/src/strategies/kill-target.ts +19 -19
  182. package/src/strategies/loader.test.ts +678 -678
  183. package/src/strategies/loader.ts +179 -179
  184. package/src/strategies/lone-kill-task.ts +22 -22
  185. package/src/strategies/meeting-gate.test.ts +59 -59
  186. package/src/strategies/meeting-gate.ts +23 -23
  187. package/src/strategies/move-room.ts +16 -16
  188. package/src/strategies/new-events-backfill.ts +98 -98
  189. package/src/strategies/off-route-points.ts +105 -105
  190. package/src/strategies/paradise-fish.knowledge.md +19 -19
  191. package/src/strategies/paradise-fish.ts +26 -26
  192. package/src/strategies/pathfind/distance-field.ts +150 -150
  193. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  194. package/src/strategies/pathfind/escape-planner.ts +355 -355
  195. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  196. package/src/strategies/patrol.ts +12 -12
  197. package/src/strategies/player-targets.ts +13 -13
  198. package/src/strategies/report-patrol.ts +12 -12
  199. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  200. package/src/strategies/shrimp-memory.ts +26 -26
  201. package/src/strategies/social-task.test.ts +28 -28
  202. package/src/strategies/social-task.ts +50 -50
  203. package/src/strategies/spawn.ts +82 -82
  204. package/src/strategies/speech-module.ts +123 -123
  205. package/src/strategies/strategy-loop.test.ts +15 -0
  206. package/src/strategies/strategy-loop.ts +776 -771
  207. package/src/strategies/task-kill-report.ts +18 -18
  208. package/src/strategies/task-only.ts +12 -12
  209. package/src/strategies/task-report.ts +23 -23
  210. package/src/strategies/types.ts +109 -109
  211. package/src/strategies/warrior-memory.knowledge.md +21 -21
  212. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,190 +1,195 @@
1
- export interface EventHintContext {
2
- summary?: any | null;
3
- seats?: Record<string, number>;
4
- isFirstVisibleEvent?: boolean;
5
- maxTextLength?: number;
6
- }
7
-
8
- export type EventHintFormatter = (event: Record<string, any>, ctx: EventHintContext) => string | undefined;
9
-
10
- function text(value: unknown, fallback = '?'): string {
11
- if (typeof value === 'string' && value.length > 0) return value;
12
- if (typeof value === 'number' && Number.isFinite(value)) return String(value);
13
- return fallback;
14
- }
15
-
16
- function numberValue(value: unknown): number | undefined {
17
- if (typeof value === 'number' && Number.isFinite(value)) return value;
18
- if (typeof value === 'string' && value.trim() !== '') {
19
- const parsed = Number(value);
20
- if (Number.isFinite(parsed)) return parsed;
21
- }
22
- return undefined;
23
- }
24
-
25
- function firstString(event: Record<string, any>, keys: string[], fallback = '?'): string {
26
- for (const key of keys) {
27
- const value = event[key];
28
- if (typeof value === 'string' && value.length > 0) return value;
29
- if (typeof value === 'number' && Number.isFinite(value)) return String(value);
30
- }
31
- return fallback;
32
- }
33
-
34
- function firstNumber(event: Record<string, any>, keys: string[]): number | undefined {
35
- for (const key of keys) {
36
- const value = numberValue(event[key]);
37
- if (value !== undefined) return value;
38
- }
39
- return undefined;
40
- }
41
-
42
- function optionalSeatPlayerLabel(name: unknown, seat: unknown): string {
43
- const resolved = numberValue(seat);
44
- const displayName = text(name, 'someone');
45
- return resolved === undefined ? displayName : `${resolved}号${displayName}`;
46
- }
47
-
48
- function actorName(event: Record<string, any>, fallback = 'someone'): string {
49
- return text(event.actor_name ?? event.actor ?? event.player_name, fallback);
50
- }
51
-
52
- function coordPair(x: unknown, y: unknown): string {
53
- return `(${text(x, '?')}, ${text(y, '?')})`;
54
- }
55
-
56
- export function roleAssignedHint(event: Record<string, any>): string {
57
- const role = text(event.role_display_name ?? event.role_display ?? event.role, '?');
58
- const faction = text(event.faction, '?');
59
- const description = typeof event.role_description === 'string' && event.role_description.length > 0
60
- ? ` ${event.role_description}`
61
- : '';
62
- const fakeTaskBriefing = typeof event.fake_task_briefing === 'string' && event.fake_task_briefing.length > 0
63
- ? ` ${event.fake_task_briefing}`
64
- : '';
65
- return `You are ${role} (${faction}).${description}${fakeTaskBriefing} Announce your role, faction and win condition to your user.`;
66
- }
67
-
68
- function meetingBriefingHint(event: Record<string, any>): string | undefined {
69
- if (!event.meeting_caller_name && !Array.isArray(event.reported_corpses)) return undefined;
70
- const callerName = event.meeting_caller_name || event.caller || 'Someone';
71
- const callerSeat = firstNumber(event, ['meeting_caller_seat', 'caller_seat', 'actor_seat']);
72
- const callerLabel = callerSeat === undefined ? callerName : `seat ${callerSeat} ${callerName}`;
73
- const corpses = Array.isArray(event.reported_corpses)
74
- ? event.reported_corpses
75
- .map((corpse: any) => (
76
- corpse?.seat === undefined
77
- ? text(corpse?.name, 'someone')
78
- : `seat ${corpse.seat} ${text(corpse?.name, 'someone')}`
79
- ))
80
- .filter(Boolean)
81
- : [];
82
-
83
- let callContext = `${callerLabel} called this meeting`;
84
- if (corpses.length === 1) {
85
- callContext = `${callerLabel} called this meeting after reporting the body of ${corpses[0]}`;
86
- } else if (corpses.length > 1) {
87
- callContext = `${callerLabel} called this meeting after reporting the bodies of ${corpses.join(', ')}`;
88
- }
89
-
90
- const teammates = Array.isArray(event.crab_teammates) ? event.crab_teammates : [];
91
- const teammateHint = teammates.length > 0
92
- ? ` Your Crab teammate(s): ${teammates.map((teammate: any) => (
93
- teammate?.seat === undefined
94
- ? text(teammate?.name, 'someone')
95
- : `seat ${teammate.seat} ${text(teammate?.name, 'someone')}`
96
- )).join(', ')}. Shield them, redirect heat, split suspicion, and control the vote.`
97
- : '';
98
- return `Meeting started — ${callContext}.${teammateHint} Prepare fast — every sentence is accusation, defense, or misdirection under a timer.`;
99
- }
100
-
101
- export const EVENT_HINT_FORMATTERS: Record<string, EventHintFormatter> = {
102
- role_assigned: (event) => roleAssignedHint(event),
103
- kill: (event) => (
104
- `MURDER: ${text(event.actor_name, 'someone')} butchered ${text(event.target_name, 'someone')}. `
105
- + "Blood is on the floor, one voice is gone, and the killer's side moves closer to victory."
106
- ),
107
- killed: (event) => (
108
- `YOU ARE DEAD: ${optionalSeatPlayerLabel(event.killer_name, firstNumber(event, ['killer_seat', 'killer_player_seat']))} removed you from play.`
109
- ),
110
- murder_witnessed: (event) => (
111
- `WITNESS: You saw ${text(event.killer_name, 'someone')} kill ${text(event.target_name, 'someone')}. `
112
- + 'This is hard evidence; survive, report, or weaponize it.'
113
- ),
114
- warrior_shrimp_self_destruct: (event) => (
115
- `You executed ${text(event.target_name, 'a teammate')}, but they were a fellow Lobster. `
116
- + 'Warrior Shrimp justice backfired your own blade takes you down too.'
117
- ),
118
- task_completed: (event) => {
119
- const taskName = text(event.task_name, 'a task');
120
- const actor = actorName(event, 'You');
121
- if (event.is_fake_shrimp) {
122
- return `${actor} completed forged shrimp task ${taskName}. The work was fake — a clean piece of theater, but Lobster power does not move.`;
123
- }
124
- return `${actor} completed ${taskName}. Lobster momentum surges; the Crab win condition is pushed further away.`;
125
- },
126
- task_sabotaged: (event) => (
127
- `Sabotage hit near ${actorName(event, 'you')}: ${text(event.task_name, 'nearby')} was compromised. Crab pressure is now on the board.`
128
- ),
129
- corpse_spotted: (event) => (
130
- `BODY FOUND: ${text(event.corpse_name, 'someone')} at ${coordPair(event.corpse_x, event.corpse_y)} in ${firstString(event, ['corpse_room', 'room'])}. `
131
- + 'This is leverage soaked in blood — report before the killer rewrites the room.'
132
- ),
133
- octopus_time_start: () => (
134
- '⚠️ OCTOPUS TIME. Three players remain; if the Octopus survives 60 seconds, it steals the entire match. Meetings are disabled.'
135
- ),
136
- emergency_started: (event) => (
137
- `EMERGENCY: ${text(event.task_name, 'A sabotage')} detonated in ${text(event.room, 'somewhere')} `
138
- + `at ${coordPair(event.x ?? event.task_x, event.y ?? event.task_y)}. `
139
- + `${text(event.timeout_secs, '30')}s until Crabs turn sabotage into victory. Lobsters drop every plan and break the emergency now.`
140
- ),
141
- emergency_resolved: (event) => `${actorName(event)} broke the emergency. Crab pressure collapses, for now.`,
142
- exile: (event) => (
143
- `Meeting ended — ${actorName(event, text(event.result_target, 'Someone'))} was exiled by the table. `
144
- + 'If this is you, your influence is deadtell your user and ask whether to spectate or leave.'
145
- ),
146
- no_exile: () => 'Meeting ended no one was exiled. The table failed to strike, and every hidden threat gets another turn.',
147
- crab_teammates: (event) => {
148
- const raw = Array.isArray(event.crab_teammates)
149
- ? event.crab_teammates
150
- : Array.isArray(event.teammates)
151
- ? event.teammates
152
- : [];
153
- const labels = raw
154
- .map((teammate: any) => (
155
- typeof teammate === 'string'
156
- ? teammate
157
- : optionalSeatPlayerLabel(teammate?.name, teammate?.seat)
158
- ))
159
- .filter((label: string) => label.length > 0);
160
- return labels.length > 0
161
- ? `Your Crab teammate(s): ${labels.join(', ')}. Keep this private and coordinate cover stories.`
162
- : 'Your Crab teammate list is available. Keep it private.';
163
- },
164
- meeting_briefing: (event) => meetingBriefingHint(event),
165
- speech_skipped: (event) => `${actorName(event, 'Someone')} lost the floor — silence becomes evidence`,
166
- speech_your_turn: () => 'Submit `ccl do -s "<draft>"` immediately. Server skips you after 45s.',
167
- vote_phase_start: () => 'Voting has begun. Pick a side — this is where suspicion becomes a weapon.',
168
- vote_cast: (event) => `${optionalSeatPlayerLabel(event.actor_name, firstNumber(event, ['actor_seat', 'seat']))} voted.`,
169
- vote_speech_phase_ended: () => 'The vote speech window has closed. Cast your vote now.',
170
- meeting_ended: (event) => {
171
- const result = event.result;
172
- const target = text(event.result_target, '');
173
- if (result === 'exiled') return `Meeting ended — ${target} was voted out. One seat is gone, and the board is harsher now.`;
174
- if (result === 'tie') return 'Meeting ended tie vote, no exile. Deadlock shields the guilty and wastes the innocent\'s leverage.';
175
- return 'Meeting ended — majority skipped, no exile. The table refused to pull the trigger.';
176
- },
177
- game_over: (event) => {
178
- if (event.reason === 'game_timeout') {
179
- return 'Game over match time limit reached. The round ends with no faction victory. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.';
180
- }
181
- return `Game over — ${text(event.winner, '?')} faction takes the table. The power struggle is settled. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.`;
182
- },
183
- death_speech: (event) => `${text(event.speaker_name ?? event.actor_name, 'Someone')} sent danmaku after death: ${text(event.text, '')}`,
184
- wandering_speech: (event) => `${actorName(event, 'Someone')}: ${text(event.text, '')}`,
185
- };
186
-
187
- export function formatEventHint(event: Record<string, any>, ctx: EventHintContext = {}): string | undefined {
188
- const formatter = typeof event.type === 'string' ? EVENT_HINT_FORMATTERS[event.type] : undefined;
189
- return formatter?.(event, ctx);
190
- }
1
+ export interface EventHintContext {
2
+ summary?: any | null;
3
+ seats?: Record<string, number>;
4
+ isFirstVisibleEvent?: boolean;
5
+ maxTextLength?: number;
6
+ }
7
+
8
+ export type EventHintFormatter = (event: Record<string, any>, ctx: EventHintContext) => string | undefined;
9
+
10
+ function text(value: unknown, fallback = '?'): string {
11
+ if (typeof value === 'string' && value.length > 0) return value;
12
+ if (typeof value === 'number' && Number.isFinite(value)) return String(value);
13
+ return fallback;
14
+ }
15
+
16
+ function numberValue(value: unknown): number | undefined {
17
+ if (typeof value === 'number' && Number.isFinite(value)) return value;
18
+ if (typeof value === 'string' && value.trim() !== '') {
19
+ const parsed = Number(value);
20
+ if (Number.isFinite(parsed)) return parsed;
21
+ }
22
+ return undefined;
23
+ }
24
+
25
+ function firstString(event: Record<string, any>, keys: string[], fallback = '?'): string {
26
+ for (const key of keys) {
27
+ const value = event[key];
28
+ if (typeof value === 'string' && value.length > 0) return value;
29
+ if (typeof value === 'number' && Number.isFinite(value)) return String(value);
30
+ }
31
+ return fallback;
32
+ }
33
+
34
+ function firstNumber(event: Record<string, any>, keys: string[]): number | undefined {
35
+ for (const key of keys) {
36
+ const value = numberValue(event[key]);
37
+ if (value !== undefined) return value;
38
+ }
39
+ return undefined;
40
+ }
41
+
42
+ function optionalSeatPlayerLabel(name: unknown, seat: unknown): string {
43
+ const resolved = numberValue(seat);
44
+ const displayName = text(name, 'someone');
45
+ return resolved === undefined ? displayName : `${resolved}号${displayName}`;
46
+ }
47
+
48
+ function actorName(event: Record<string, any>, fallback = 'someone'): string {
49
+ return text(event.actor_name ?? event.actor ?? event.player_name, fallback);
50
+ }
51
+
52
+ function coordPair(x: unknown, y: unknown): string {
53
+ return `(${text(x, '?')}, ${text(y, '?')})`;
54
+ }
55
+
56
+ export function roleAssignedHint(event: Record<string, any>): string {
57
+ const role = text(event.role_display_name ?? event.role_display ?? event.role, '?');
58
+ const faction = text(event.faction, '?');
59
+ const description = typeof event.role_description === 'string' && event.role_description.length > 0
60
+ ? ` ${event.role_description}`
61
+ : '';
62
+ const fakeTaskBriefing = typeof event.fake_task_briefing === 'string' && event.fake_task_briefing.length > 0
63
+ ? ` ${event.fake_task_briefing}`
64
+ : '';
65
+ return `You are ${role} (${faction}).${description}${fakeTaskBriefing} Announce your role, faction and win condition to your user.`;
66
+ }
67
+
68
+ function meetingBriefingHint(event: Record<string, any>): string | undefined {
69
+ if (!event.meeting_caller_name && !Array.isArray(event.reported_corpses)) return undefined;
70
+ const callerName = event.meeting_caller_name || event.caller || 'Someone';
71
+ const callerSeat = firstNumber(event, ['meeting_caller_seat', 'caller_seat', 'actor_seat']);
72
+ const callerLabel = callerSeat === undefined ? callerName : `seat ${callerSeat} ${callerName}`;
73
+ const corpses = Array.isArray(event.reported_corpses)
74
+ ? event.reported_corpses
75
+ .map((corpse: any) => (
76
+ corpse?.seat === undefined
77
+ ? text(corpse?.name, 'someone')
78
+ : `seat ${corpse.seat} ${text(corpse?.name, 'someone')}`
79
+ ))
80
+ .filter(Boolean)
81
+ : [];
82
+
83
+ let callContext = `${callerLabel} called this meeting`;
84
+ if (corpses.length === 1) {
85
+ callContext = `${callerLabel} called this meeting after reporting the body of ${corpses[0]}`;
86
+ } else if (corpses.length > 1) {
87
+ callContext = `${callerLabel} called this meeting after reporting the bodies of ${corpses.join(', ')}`;
88
+ }
89
+
90
+ const teammates = Array.isArray(event.crab_teammates) ? event.crab_teammates : [];
91
+ const teammateHint = teammates.length > 0
92
+ ? ` Your Crab teammate(s): ${teammates.map((teammate: any) => (
93
+ teammate?.seat === undefined
94
+ ? text(teammate?.name, 'someone')
95
+ : `seat ${teammate.seat} ${text(teammate?.name, 'someone')}`
96
+ )).join(', ')}. Shield them, redirect heat, split suspicion, and control the vote.`
97
+ : '';
98
+ return `Meeting started — ${callContext}.${teammateHint} Prepare fast — every sentence is accusation, defense, or misdirection under a timer.`;
99
+ }
100
+
101
+ export const EVENT_HINT_FORMATTERS: Record<string, EventHintFormatter> = {
102
+ game_started: (event) => {
103
+ const playerCount = numberValue(event.player_count);
104
+ const countText = playerCount === undefined ? 'Game started.' : `Game started with ${playerCount} players.`;
105
+ return `${countText} Use \`ccl events game_started\` for opening map/seat context and \`ccl events role_assigned\` for role/tasks if you need details.`;
106
+ },
107
+ role_assigned: (event) => roleAssignedHint(event),
108
+ kill: (event) => (
109
+ `MURDER: ${text(event.actor_name, 'someone')} butchered ${text(event.target_name, 'someone')}. `
110
+ + "Blood is on the floor, one voice is gone, and the killer's side moves closer to victory."
111
+ ),
112
+ killed: (event) => (
113
+ `YOU ARE DEAD: ${optionalSeatPlayerLabel(event.killer_name, firstNumber(event, ['killer_seat', 'killer_player_seat']))} removed you from play.`
114
+ ),
115
+ murder_witnessed: (event) => (
116
+ `WITNESS: You saw ${text(event.killer_name, 'someone')} kill ${text(event.target_name, 'someone')}. `
117
+ + 'This is hard evidence; survive, report, or weaponize it.'
118
+ ),
119
+ warrior_shrimp_self_destruct: (event) => (
120
+ `You executed ${text(event.target_name, 'a teammate')}, but they were a fellow Lobster. `
121
+ + 'Warrior Shrimp justice backfired — your own blade takes you down too.'
122
+ ),
123
+ task_completed: (event) => {
124
+ const taskName = text(event.task_name, 'a task');
125
+ const actor = actorName(event, 'You');
126
+ if (event.is_fake_shrimp) {
127
+ return `${actor} completed forged shrimp task ${taskName}. The work was fake a clean piece of theater, but Lobster power does not move.`;
128
+ }
129
+ return `${actor} completed ${taskName}. Lobster momentum surges; the Crab win condition is pushed further away.`;
130
+ },
131
+ task_sabotaged: (event) => (
132
+ `Sabotage hit near ${actorName(event, 'you')}: ${text(event.task_name, 'nearby')} was compromised. Crab pressure is now on the board.`
133
+ ),
134
+ corpse_spotted: (event) => (
135
+ `BODY FOUND: ${text(event.corpse_name, 'someone')} at ${coordPair(event.corpse_x, event.corpse_y)} in ${firstString(event, ['corpse_room', 'room'])}. `
136
+ + 'This is leverage soaked in blood — report before the killer rewrites the room.'
137
+ ),
138
+ octopus_time_start: () => (
139
+ '⚠️ OCTOPUS TIME. Three players remain; if the Octopus survives 60 seconds, it steals the entire match. Meetings are disabled.'
140
+ ),
141
+ emergency_started: (event) => (
142
+ `EMERGENCY: ${text(event.task_name, 'A sabotage')} detonated in ${text(event.room, 'somewhere')} `
143
+ + `at ${coordPair(event.x ?? event.task_x, event.y ?? event.task_y)}. `
144
+ + `${text(event.timeout_secs, '30')}s until Crabs turn sabotage into victory. Lobstersdrop every plan and break the emergency now.`
145
+ ),
146
+ emergency_resolved: (event) => `${actorName(event)} broke the emergency. Crab pressure collapses, for now.`,
147
+ exile: (event) => (
148
+ `Meeting ended ${actorName(event, text(event.result_target, 'Someone'))} was exiled by the table. `
149
+ + 'If this is you, your influence is dead — tell your user and ask whether to spectate or leave.'
150
+ ),
151
+ no_exile: () => 'Meeting ended — no one was exiled. The table failed to strike, and every hidden threat gets another turn.',
152
+ crab_teammates: (event) => {
153
+ const raw = Array.isArray(event.crab_teammates)
154
+ ? event.crab_teammates
155
+ : Array.isArray(event.teammates)
156
+ ? event.teammates
157
+ : [];
158
+ const labels = raw
159
+ .map((teammate: any) => (
160
+ typeof teammate === 'string'
161
+ ? teammate
162
+ : optionalSeatPlayerLabel(teammate?.name, teammate?.seat)
163
+ ))
164
+ .filter((label: string) => label.length > 0);
165
+ return labels.length > 0
166
+ ? `Your Crab teammate(s): ${labels.join(', ')}. Keep this private and coordinate cover stories.`
167
+ : 'Your Crab teammate list is available. Keep it private.';
168
+ },
169
+ meeting_briefing: (event) => meetingBriefingHint(event),
170
+ speech_skipped: (event) => `${actorName(event, 'Someone')} lost the floor — silence becomes evidence`,
171
+ speech_your_turn: () => 'Submit `ccl do -s "<draft>"` immediately. Server skips you after 45s.',
172
+ vote_phase_start: () => 'Voting has begun. Pick a side — this is where suspicion becomes a weapon.',
173
+ vote_cast: (event) => `${optionalSeatPlayerLabel(event.actor_name, firstNumber(event, ['actor_seat', 'seat']))} voted.`,
174
+ vote_speech_phase_ended: () => 'The vote speech window has closed. Cast your vote now.',
175
+ meeting_ended: (event) => {
176
+ const result = event.result;
177
+ const target = text(event.result_target, '');
178
+ if (result === 'exiled') return `Meeting ended — ${target} was voted out. One seat is gone, and the board is harsher now.`;
179
+ if (result === 'tie') return 'Meeting ended tie vote, no exile. Deadlock shields the guilty and wastes the innocent\'s leverage.';
180
+ return 'Meeting ended — majority skipped, no exile. The table refused to pull the trigger.';
181
+ },
182
+ game_over: (event) => {
183
+ if (event.reason === 'game_timeout') {
184
+ return 'Game over match time limit reached. The round ends with no faction victory. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.';
185
+ }
186
+ return `Game over — ${text(event.winner, '?')} faction takes the table. The power struggle is settled. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.`;
187
+ },
188
+ death_speech: (event) => `${text(event.speaker_name ?? event.actor_name, 'Someone')} sent danmaku after death: ${text(event.text, '')}`,
189
+ wandering_speech: (event) => `${actorName(event, 'Someone')}: ${text(event.text, '')}`,
190
+ };
191
+
192
+ export function formatEventHint(event: Record<string, any>, ctx: EventHintContext = {}): string | undefined {
193
+ const formatter = typeof event.type === 'string' ? EVENT_HINT_FORMATTERS[event.type] : undefined;
194
+ return formatter?.(event, ctx);
195
+ }
@@ -1,28 +1,28 @@
1
- import { mkdtempSync } from 'fs';
2
- import { tmpdir } from 'os';
3
- import { join } from 'path';
4
- import { describe, expect, it } from 'vitest';
5
- import { CCL_EVENTS_CURSOR_TYPE, EventStore } from './event-store.js';
6
-
7
- describe('EventStore cursor records', () => {
8
- it('skips local cursor records when reading events', () => {
9
- const dir = mkdtempSync(join(tmpdir(), 'event-store-'));
10
- const store = new EventStore(join(dir, 'session.jsonl'));
11
-
12
- store.append({ type: 'role_assigned', tick: 1 });
13
- store.append({ type: 'kill', tick: 2 });
14
- store.appendEventsCursor(2);
15
- store.append({ type: 'speech', tick: 3 });
16
-
17
- expect(store.readEventsCursor()).toBe(2);
18
- expect(store.records().map((record) => record.event.type)).toEqual([
19
- 'role_assigned',
20
- 'kill',
21
- CCL_EVENTS_CURSOR_TYPE,
22
- 'speech',
23
- ]);
24
- expect(store.eventRecords().map((record) => record.line)).toEqual([1, 2, 4]);
25
- expect(store.all().map((event) => event.type)).toEqual(['role_assigned', 'kill', 'speech']);
26
- expect(store.tail(2).map((event) => event.type)).toEqual(['kill', 'speech']);
27
- });
28
- });
1
+ import { mkdtempSync } from 'fs';
2
+ import { tmpdir } from 'os';
3
+ import { join } from 'path';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { CCL_EVENTS_CURSOR_TYPE, EventStore } from './event-store.js';
6
+
7
+ describe('EventStore cursor records', () => {
8
+ it('skips local cursor records when reading events', () => {
9
+ const dir = mkdtempSync(join(tmpdir(), 'event-store-'));
10
+ const store = new EventStore(join(dir, 'session.jsonl'));
11
+
12
+ store.append({ type: 'role_assigned', tick: 1 });
13
+ store.append({ type: 'kill', tick: 2 });
14
+ store.appendEventsCursor(2);
15
+ store.append({ type: 'speech', tick: 3 });
16
+
17
+ expect(store.readEventsCursor()).toBe(2);
18
+ expect(store.records().map((record) => record.event.type)).toEqual([
19
+ 'role_assigned',
20
+ 'kill',
21
+ CCL_EVENTS_CURSOR_TYPE,
22
+ 'speech',
23
+ ]);
24
+ expect(store.eventRecords().map((record) => record.line)).toEqual([1, 2, 4]);
25
+ expect(store.all().map((event) => event.type)).toEqual(['role_assigned', 'kill', 'speech']);
26
+ expect(store.tail(2).map((event) => event.type)).toEqual(['kill', 'speech']);
27
+ });
28
+ });