@lightningjs/renderer 2.14.1 → 2.14.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYING +1 -0
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/exports/canvas-shaders.d.ts +10 -0
- package/dist/exports/canvas-shaders.js +27 -0
- package/dist/exports/canvas-shaders.js.map +1 -0
- package/dist/exports/webgl-shaders.d.ts +11 -0
- package/dist/exports/webgl-shaders.js +28 -0
- package/dist/exports/webgl-shaders.js.map +1 -0
- package/dist/src/core/CoreNode.js +6 -0
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/platforms/Platform.d.ts +37 -0
- package/dist/src/core/platforms/Platform.js +22 -0
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
- package/dist/src/core/platforms/web/WebPlatform.js +58 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
- package/dist/src/core/renderers/CoreShaderNode.js +104 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
- package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js +3 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
- package/dist/src/core/shaders/canvas/Border.js +57 -0
- package/dist/src/core/shaders/canvas/Border.js.map +1 -0
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
- package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/canvas/Rounded.js +33 -0
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/Shadow.js +31 -0
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
- package/dist/src/core/shaders/canvas/utils/render.js +84 -0
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
- package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
- package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Border.js +110 -0
- package/dist/src/core/shaders/webgl/Border.js.map +1 -0
- package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
- package/dist/src/core/shaders/webgl/Default.js +86 -0
- package/dist/src/core/shaders/webgl/Default.js.map +1 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
- package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
- package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/webgl/Rounded.js +86 -0
- package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
- package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
- package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Shadow.js +110 -0
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
- package/dist/src/core/temp.js +77 -0
- package/dist/src/core/temp.js.map +1 -0
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas.ts +39 -39
- package/exports/index.ts +89 -89
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl.ts +38 -38
- package/package.json +1 -1
- package/scripts/please-use-pnpm.js +13 -13
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +202 -202
- package/src/core/CoreNode.ts +2468 -2462
- package/src/core/CoreShaderManager.ts +292 -292
- package/src/core/CoreTextNode.ts +455 -455
- package/src/core/CoreTextureManager.ts +558 -558
- package/src/core/Stage.ts +743 -743
- package/src/core/TextureMemoryManager.ts +404 -404
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +347 -347
- package/src/core/animations/CoreAnimationController.ts +166 -166
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +86 -86
- package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +384 -384
- package/src/core/lib/validateImageBitmap.ts +76 -76
- package/src/core/platform.ts +63 -63
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +115 -115
- package/src/core/renderers/CoreShader.ts +41 -41
- package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
- package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
- package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
- package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
- package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
- package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -821
- package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -362
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
- package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
- package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
- package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
- package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
- package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
- package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
- package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
- package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
- package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
- package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
- package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
- package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
- package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
- package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
- package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
- package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +399 -399
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +367 -367
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/DynamicShaderController.ts +104 -104
- package/src/main-api/INode.ts +101 -101
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +751 -751
- package/src/main-api/ShaderController.ts +80 -80
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +248 -248
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
- /package/dist/src/core/{renderers/webgl/WebGlCoreShader.destroy.d.ts → temp.d.ts} +0 -0
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import { Default } from '../../shaders/webgl/Default.js';
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import { createProgram, createShader, } from './internal/ShaderUtils.js';
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export class WebGlShaderProgram {
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program;
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*/
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vao;
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renderer;
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glw;
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attributeLocations;
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lifecycle;
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useSystemDimensions = false;
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supportsIndexedTextures = false;
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constructor(renderer, config, resolvedProps) {
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28
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+
requiredExtensions =
|
|
29
|
+
(webGl2 && config.webgl2Extensions) ||
|
|
30
|
+
(!webGl2 && config.webgl1Extensions) ||
|
|
31
|
+
[];
|
|
32
|
+
const glVersion = webGl2 ? '2.0' : '1.0';
|
|
33
|
+
requiredExtensions.forEach((extensionName) => {
|
|
34
|
+
if (!glw.getExtension(extensionName)) {
|
|
35
|
+
throw new Error(`Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`);
|
|
36
|
+
}
|
|
37
|
+
});
|
|
38
|
+
let vertexSource = config.vertex instanceof Function
|
|
39
|
+
? config.vertex(renderer, resolvedProps)
|
|
40
|
+
: config.vertex;
|
|
41
|
+
if (vertexSource === undefined) {
|
|
42
|
+
vertexSource = Default.vertex;
|
|
43
|
+
}
|
|
44
|
+
const fragmentSource = config.fragment instanceof Function
|
|
45
|
+
? config.fragment(renderer, resolvedProps)
|
|
46
|
+
: config.fragment;
|
|
47
|
+
const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
|
|
48
|
+
if (!vertexShader) {
|
|
49
|
+
throw new Error('Vertex shader creation failed');
|
|
50
|
+
}
|
|
51
|
+
const fragmentShader = createShader(glw, glw.FRAGMENT_SHADER, fragmentSource);
|
|
52
|
+
if (!fragmentShader) {
|
|
53
|
+
throw new Error('fragment shader creation failed');
|
|
54
|
+
}
|
|
55
|
+
const program = createProgram(glw, vertexShader, fragmentShader);
|
|
56
|
+
if (!program) {
|
|
57
|
+
throw new Error();
|
|
58
|
+
}
|
|
59
|
+
this.program = program;
|
|
60
|
+
this.attributeLocations = glw.getAttributeLocations(program);
|
|
61
|
+
this.useSystemAlpha =
|
|
62
|
+
this.glw.getUniformLocation(program, 'u_alpha') !== null;
|
|
63
|
+
this.useSystemDimensions =
|
|
64
|
+
this.glw.getUniformLocation(program, 'u_dimensions') !== null;
|
|
65
|
+
this.lifecycle = {
|
|
66
|
+
update: config.update,
|
|
67
|
+
canBatch: config.canBatch,
|
|
68
|
+
};
|
|
69
|
+
}
|
|
70
|
+
disableAttribute(location) {
|
|
71
|
+
this.glw.disableVertexAttribArray(location);
|
|
72
|
+
}
|
|
73
|
+
disableAttributes() {
|
|
74
|
+
const { glw } = this;
|
|
75
|
+
const attribs = Object.keys(this.attributeLocations);
|
|
76
|
+
const attribLen = attribs.length;
|
|
77
|
+
for (let i = 0; i < attribLen; i++) {
|
|
78
|
+
glw.disableVertexAttribArray(i);
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
reuseRenderOp(incomingQuad, currentRenderOp) {
|
|
82
|
+
if (this.lifecycle.canBatch !== undefined) {
|
|
83
|
+
return this.lifecycle.canBatch(incomingQuad, currentRenderOp);
|
|
84
|
+
}
|
|
85
|
+
if (this.useSystemAlpha === true) {
|
|
86
|
+
if (incomingQuad.alpha !== currentRenderOp.alpha) {
|
|
87
|
+
return false;
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
if (this.useSystemDimensions === true) {
|
|
91
|
+
if (incomingQuad.width !== currentRenderOp.width ||
|
|
92
|
+
incomingQuad.height !== currentRenderOp.height) {
|
|
93
|
+
return false;
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
let shaderPropsA = undefined;
|
|
97
|
+
let shaderPropsB = undefined;
|
|
98
|
+
if (incomingQuad.shader !== null) {
|
|
99
|
+
shaderPropsA = incomingQuad.shader.resolvedProps;
|
|
100
|
+
}
|
|
101
|
+
if (currentRenderOp.shader !== null) {
|
|
102
|
+
shaderPropsB = currentRenderOp.shader.resolvedProps;
|
|
103
|
+
}
|
|
104
|
+
if ((shaderPropsA === undefined && shaderPropsB !== undefined) ||
|
|
105
|
+
(shaderPropsA !== undefined && shaderPropsB === undefined)) {
|
|
106
|
+
return false;
|
|
107
|
+
}
|
|
108
|
+
if (shaderPropsA !== undefined && shaderPropsB !== undefined) {
|
|
109
|
+
for (const key in shaderPropsA) {
|
|
110
|
+
if (shaderPropsA[key] !== shaderPropsB[key]) {
|
|
111
|
+
return false;
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
return true;
|
|
116
|
+
}
|
|
117
|
+
bindRenderOp(renderOp) {
|
|
118
|
+
this.bindBufferCollection(renderOp.buffers);
|
|
119
|
+
this.bindTextures(renderOp.textures);
|
|
120
|
+
const { parentHasRenderTexture } = renderOp;
|
|
121
|
+
// Skip if the parent and current operation both have render textures
|
|
122
|
+
if (renderOp.rtt === true && parentHasRenderTexture === true) {
|
|
123
|
+
return;
|
|
124
|
+
}
|
|
125
|
+
// Bind render texture framebuffer dimensions as resolution
|
|
126
|
+
// if the parent has a render texture
|
|
127
|
+
if (parentHasRenderTexture === true) {
|
|
128
|
+
const { width, height } = renderOp.framebufferDimensions;
|
|
129
|
+
// Force pixel ratio to 1.0 for render textures since they are always 1:1
|
|
130
|
+
// the final render texture will be rendered to the screen with the correct pixel ratio
|
|
131
|
+
this.glw.uniform1f('u_pixelRatio', 1.0);
|
|
132
|
+
// Set resolution to the framebuffer dimensions
|
|
133
|
+
this.glw.uniform2f('u_resolution', width, height);
|
|
134
|
+
}
|
|
135
|
+
else {
|
|
136
|
+
this.glw.uniform1f('u_pixelRatio', renderOp.renderer.stage.pixelRatio);
|
|
137
|
+
this.glw.uniform2f('u_resolution', this.glw.canvas.width, this.glw.canvas.height);
|
|
138
|
+
}
|
|
139
|
+
// if (this.useSystemAlpha) {
|
|
140
|
+
this.glw.uniform1f('u_alpha', renderOp.alpha);
|
|
141
|
+
// }
|
|
142
|
+
// if (this.useSystemDimensions) {
|
|
143
|
+
this.glw.uniform2f('u_dimensions', renderOp.width, renderOp.height);
|
|
144
|
+
// }
|
|
145
|
+
/**temporary fix to make sdf texts work */
|
|
146
|
+
if (renderOp.sdfShaderProps !== undefined) {
|
|
147
|
+
renderOp.shader.shaderType.onSdfBind?.call(this.glw, renderOp.sdfShaderProps);
|
|
148
|
+
return;
|
|
149
|
+
}
|
|
150
|
+
if (renderOp.shader.props !== undefined) {
|
|
151
|
+
/**
|
|
152
|
+
* loop over all precalculated uniform types
|
|
153
|
+
*/
|
|
154
|
+
for (const key in renderOp.shader.uniforms.single) {
|
|
155
|
+
const { method, value } = renderOp.shader.uniforms.single[key];
|
|
156
|
+
this.glw[method](key, value);
|
|
157
|
+
}
|
|
158
|
+
for (const key in renderOp.shader.uniforms.vec2) {
|
|
159
|
+
const { method, value } = renderOp.shader.uniforms.vec2[key];
|
|
160
|
+
this.glw[method](key, value[0], value[1]);
|
|
161
|
+
}
|
|
162
|
+
for (const key in renderOp.shader.uniforms.vec3) {
|
|
163
|
+
const { method, value } = renderOp.shader.uniforms.vec3[key];
|
|
164
|
+
this.glw[method](key, value[0], value[1], value[2]);
|
|
165
|
+
}
|
|
166
|
+
for (const key in renderOp.shader.uniforms.vec4) {
|
|
167
|
+
const { method, value } = renderOp.shader.uniforms.vec4[key];
|
|
168
|
+
this.glw[method](key, value[0], value[1], value[2], value[3]);
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
bindBufferCollection(buffer) {
|
|
173
|
+
const { glw } = this;
|
|
174
|
+
const attribs = Object.keys(this.attributeLocations);
|
|
175
|
+
const attribLen = attribs.length;
|
|
176
|
+
for (let i = 0; i < attribLen; i++) {
|
|
177
|
+
const name = attribs[i];
|
|
178
|
+
const resolvedBuffer = buffer.getBuffer(name);
|
|
179
|
+
const resolvedInfo = buffer.getAttributeInfo(name);
|
|
180
|
+
if (resolvedBuffer === undefined || resolvedInfo === undefined) {
|
|
181
|
+
continue;
|
|
182
|
+
}
|
|
183
|
+
glw.enableVertexAttribArray(i);
|
|
184
|
+
glw.vertexAttribPointer(resolvedBuffer, i, resolvedInfo.size, resolvedInfo.type, resolvedInfo.normalized, resolvedInfo.stride, resolvedInfo.offset);
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
bindTextures(textures) {
|
|
188
|
+
this.glw.activeTexture(0);
|
|
189
|
+
this.glw.bindTexture(textures[0].ctxTexture);
|
|
190
|
+
}
|
|
191
|
+
attach() {
|
|
192
|
+
this.glw.useProgram(this.program);
|
|
193
|
+
if (this.glw.isWebGl2() && this.vao) {
|
|
194
|
+
this.glw.bindVertexArray(this.vao);
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
detach() {
|
|
198
|
+
this.disableAttributes();
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
//# sourceMappingURL=WebGlShaderProgram.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WebGlShaderProgram.js","sourceRoot":"","sources":["../../../../../src/core/renderers/webgl/WebGlShaderProgram.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,OAAO,EAAE,MAAM,gCAAgC,CAAC;AAQzD,OAAO,EACL,aAAa,EACb,YAAY,GAKb,MAAM,2BAA2B,CAAC;AAEnC,MAAM,OAAO,kBAAkB;IACnB,qBAAqB,GAA4B,IAAI,CAAC;IACtD,OAAO,CAAe;IAChC;;;;;OAKG;IACO,GAAG,CAAqC;IACxC,QAAQ,CAAgB;IACxB,GAAG,CAAsB;IACzB,kBAAkB,CAAyB;IAC3C,SAAS,CAA+C;IACxD,cAAc,GAAG,KAAK,CAAC;IACvB,mBAAmB,GAAG,KAAK,CAAC;IACtC,uBAAuB,GAAG,KAAK,CAAC;IAEhC,YACE,QAAuB,EACvB,MAAuB,EACvB,aAAkC;QAElC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC;QAEtC,sCAAsC;QACtC,MAAM,MAAM,GAAG,GAAG,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,kBAAkB,GAAa,EAAE,CAAC;QAEtC,IAAI,CAAC,uBAAuB;YAC1B,MAAM,CAAC,uBAAuB,IAAI,IAAI,CAAC,uBAAuB,CAAC;QACjE,kBAAkB;YAChB,CAAC,MAAM,IAAI,MAAM,CAAC,gBAAgB,CAAC;gBACnC,CAAC,CAAC,MAAM,IAAI,MAAM,CAAC,gBAAgB,CAAC;gBACpC,EAAE,CAAC;QAEL,MAAM,SAAS,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;QACzC,kBAAkB,CAAC,OAAO,CAAC,CAAC,aAAa,EAAE,EAAE;YAC3C,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,aAAa,CAAC,EAAE,CAAC;gBACrC,MAAM,IAAI,KAAK,CACb,WAAW,IAAI,CAAC,WAAW,CAAC,IAAI,yBAAyB,aAAa,eAAe,SAAS,mBAAmB,CAClH,CAAC;YACJ,CAAC;QACH,CAAC,CAAC,CAAC;QAEH,IAAI,YAAY,GACd,MAAM,CAAC,MAAM,YAAY,QAAQ;YAC/B,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,EAAE,aAAa,CAAC;YACxC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC;QAEpB,IAAI,YAAY,KAAK,SAAS,EAAE,CAAC;YAC/B,YAAY,GAAG,OAAO,CAAC,MAAgB,CAAC;QAC1C,CAAC;QAED,MAAM,cAAc,GAClB,MAAM,CAAC,QAAQ,YAAY,QAAQ;YACjC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,aAAa,CAAC;YAC1C,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC;QAEtB,MAAM,YAAY,GAAG,YAAY,CAAC,GAAG,EAAE,GAAG,CAAC,aAAa,EAAE,YAAY,CAAC,CAAC;QACxE,IAAI,CAAC,YAAY,EAAE,CAAC;YAClB,MAAM,IAAI,KAAK,CAAC,+BAA+B,CAAC,CAAC;QACnD,CAAC;QAED,MAAM,cAAc,GAAG,YAAY,CACjC,GAAG,EACH,GAAG,CAAC,eAAe,EACnB,cAAc,CACf,CAAC;QAEF,IAAI,CAAC,cAAc,EAAE,CAAC;YACpB,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;QACrD,CAAC;QAED,MAAM,OAAO,GAAG,aAAa,CAAC,GAAG,EAAE,YAAY,EAAE,cAAc,CAAC,CAAC;QACjE,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,MAAM,IAAI,KAAK,EAAE,CAAC;QACpB,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,kBAAkB,GAAG,GAAG,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC;QAE7D,IAAI,CAAC,cAAc;YACjB,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,IAAI,CAAC;QAC3D,IAAI,CAAC,mBAAmB;YACtB,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,OAAO,EAAE,cAAc,CAAC,KAAK,IAAI,CAAC;QAEhE,IAAI,CAAC,SAAS,GAAG;YACf,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,QAAQ,EAAE,MAAM,CAAC,QAAQ;SAC1B,CAAC;IACJ,CAAC;IAED,gBAAgB,CAAC,QAAgB;QAC/B,IAAI,CAAC,GAAG,CAAC,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IAC9C,CAAC;IAED,iBAAiB;QACf,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;QACrB,MAAM,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACrD,MAAM,SAAS,GAAG,OAAO,CAAC,MAAM,CAAC;QACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,GAAG,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;QAClC,CAAC;IACH,CAAC;IAED,aAAa,CACX,YAAyB,EACzB,eAA8B;QAE9B,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,KAAK,SAAS,EAAE,CAAC;YAC1C,OAAO,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;QAChE,CAAC;QAED,IAAI,IAAI,CAAC,cAAc,KAAK,IAAI,EAAE,CAAC;YACjC,IAAI,YAAY,CAAC,KAAK,KAAK,eAAe,CAAC,KAAK,EAAE,CAAC;gBACjD,OAAO,KAAK,CAAC;YACf,CAAC;QACH,CAAC;QAED,IAAI,IAAI,CAAC,mBAAmB,KAAK,IAAI,EAAE,CAAC;YACtC,IACE,YAAY,CAAC,KAAK,KAAK,eAAe,CAAC,KAAK;gBAC5C,YAAY,CAAC,MAAM,KAAK,eAAe,CAAC,MAAM,EAC9C,CAAC;gBACD,OAAO,KAAK,CAAC;YACf,CAAC;QACH,CAAC;QACD,IAAI,YAAY,GAAwC,SAAS,CAAC;QAClE,IAAI,YAAY,GAAwC,SAAS,CAAC;QAElE,IAAI,YAAY,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;YACjC,YAAY,GAAG,YAAY,CAAC,MAAM,CAAC,aAAa,CAAC;QACnD,CAAC;QACD,IAAI,eAAe,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;YACpC,YAAY,GAAG,eAAe,CAAC,MAAM,CAAC,aAAa,CAAC;QACtD,CAAC;QAED,IACE,CAAC,YAAY,KAAK,SAAS,IAAI,YAAY,KAAK,SAAS,CAAC;YAC1D,CAAC,YAAY,KAAK,SAAS,IAAI,YAAY,KAAK,SAAS,CAAC,EAC1D,CAAC;YACD,OAAO,KAAK,CAAC;QACf,CAAC;QAED,IAAI,YAAY,KAAK,SAAS,IAAI,YAAY,KAAK,SAAS,EAAE,CAAC;YAC7D,KAAK,MAAM,GAAG,IAAI,YAAY,EAAE,CAAC;gBAC/B,IAAI,YAAY,CAAC,GAAG,CAAC,KAAK,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC;oBAC5C,OAAO,KAAK,CAAC;gBACf,CAAC;YACH,CAAC;QACH,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAED,YAAY,CAAC,QAAuB;QAClC,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QAC5C,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAErC,MAAM,EAAE,sBAAsB,EAAE,GAAG,QAAQ,CAAC;QAE5C,qEAAqE;QACrE,IAAI,QAAQ,CAAC,GAAG,KAAK,IAAI,IAAI,sBAAsB,KAAK,IAAI,EAAE,CAAC;YAC7D,OAAO;QACT,CAAC;QAED,2DAA2D;QAC3D,qCAAqC;QACrC,IAAI,sBAAsB,KAAK,IAAI,EAAE,CAAC;YACpC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,QAAQ,CAAC,qBAAsB,CAAC;YAC1D,yEAAyE;YACzE,uFAAuF;YACvF,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,cAAc,EAAE,GAAG,CAAC,CAAC;YAExC,+CAA+C;YAC/C,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,cAAc,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QACpD,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,cAAc,EAAE,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;YACvE,IAAI,CAAC,GAAG,CAAC,SAAS,CAChB,cAAc,EACd,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,EACrB,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CACvB,CAAC;QACJ,CAAC;QAED,6BAA6B;QAC7B,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC9C,IAAI;QAEJ,kCAAkC;QAClC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,cAAc,EAAE,QAAQ,CAAC,KAAK,EAAE,QAA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@@ -35,52 +35,52 @@ export class DefaultShader extends WebGlCoreShader {
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35
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glw.bindTexture(textures[0].ctxTexture);
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}
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static shaderSources = {
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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-
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attribute vec2 a_position;
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attribute vec2 a_textureCoordinate;
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attribute vec4 a_color;
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-
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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-
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-
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varying vec4 v_color;
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varying vec2 v_textureCoordinate;
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-
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void main() {
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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-
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v_color = a_color;
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v_textureCoordinate = a_textureCoordinate;
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-
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-
gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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-
gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
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65
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-
}
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38
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+
vertex: `
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39
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
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40
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+
precision highp float;
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41
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+
# else
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42
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+
precision mediump float;
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43
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+
# endif
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44
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+
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45
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+
attribute vec2 a_position;
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46
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+
attribute vec2 a_textureCoordinate;
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47
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+
attribute vec4 a_color;
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48
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+
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49
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+
uniform vec2 u_resolution;
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|
50
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+
uniform float u_pixelRatio;
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51
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+
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52
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+
|
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53
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+
varying vec4 v_color;
|
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54
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+
varying vec2 v_textureCoordinate;
|
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55
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+
|
|
56
|
+
void main() {
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|
57
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+
vec2 normalized = a_position * u_pixelRatio;
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|
58
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+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
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59
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+
|
|
60
|
+
v_color = a_color;
|
|
61
|
+
v_textureCoordinate = a_textureCoordinate;
|
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62
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+
|
|
63
|
+
gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
|
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64
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+
gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
|
65
|
+
}
|
|
66
66
|
`,
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67
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-
fragment: `
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68
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
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69
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-
precision highp float;
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70
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# else
|
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71
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-
precision mediump float;
|
|
72
|
-
# endif
|
|
73
|
-
|
|
74
|
-
uniform vec2 u_resolution;
|
|
75
|
-
uniform sampler2D u_texture;
|
|
76
|
-
|
|
77
|
-
varying vec4 v_color;
|
|
78
|
-
varying vec2 v_textureCoordinate;
|
|
79
|
-
|
|
80
|
-
void main() {
|
|
81
|
-
vec4 color = texture2D(u_texture, v_textureCoordinate);
|
|
82
|
-
gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
|
|
83
|
-
}
|
|
67
|
+
fragment: `
|
|
68
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
69
|
+
precision highp float;
|
|
70
|
+
# else
|
|
71
|
+
precision mediump float;
|
|
72
|
+
# endif
|
|
73
|
+
|
|
74
|
+
uniform vec2 u_resolution;
|
|
75
|
+
uniform sampler2D u_texture;
|
|
76
|
+
|
|
77
|
+
varying vec4 v_color;
|
|
78
|
+
varying vec2 v_textureCoordinate;
|
|
79
|
+
|
|
80
|
+
void main() {
|
|
81
|
+
vec4 color = texture2D(u_texture, v_textureCoordinate);
|
|
82
|
+
gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
|
|
83
|
+
}
|
|
84
84
|
`,
|
|
85
85
|
};
|
|
86
86
|
}
|
|
@@ -49,70 +49,70 @@ export class DefaultShaderBatched extends WebGlCoreShader {
|
|
|
49
49
|
this.glw.uniform1iv(this.getUniformLocation('u_textures[0]'), samplers);
|
|
50
50
|
}
|
|
51
51
|
static shaderSources = {
|
|
52
|
-
vertex: `
|
|
53
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
54
|
-
precision highp float;
|
|
55
|
-
# else
|
|
56
|
-
precision mediump float;
|
|
57
|
-
# endif
|
|
58
|
-
|
|
59
|
-
attribute vec2 a_textureCoordinate;
|
|
60
|
-
attribute vec2 a_position;
|
|
61
|
-
attribute vec4 a_color;
|
|
62
|
-
attribute float a_textureIndex;
|
|
63
|
-
attribute float a_depth;
|
|
64
|
-
|
|
65
|
-
uniform vec2 u_resolution;
|
|
66
|
-
uniform float u_pixelRatio;
|
|
67
|
-
|
|
68
|
-
varying vec4 v_color;
|
|
69
|
-
varying vec2 v_textureCoordinate;
|
|
70
|
-
varying float v_textureIndex;
|
|
71
|
-
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void main(){
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vec2 normalized = a_position * u_pixelRatio / u_resolution;
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vec2 zero_two = normalized * 2.0;
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vec2 clip_space = zero_two - 1.0;
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v_color = a_color;
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v_textureCoordinate = a_textureCoordinate;
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v_textureIndex = a_textureIndex;
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// flip y
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gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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}
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_textureCoordinate;
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attribute vec2 a_position;
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attribute vec4 a_color;
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attribute float a_textureIndex;
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attribute float a_depth;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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varying vec4 v_color;
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varying vec2 v_textureCoordinate;
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varying float v_textureIndex;
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void main(){
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vec2 normalized = a_position * u_pixelRatio / u_resolution;
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vec2 zero_two = normalized * 2.0;
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vec2 clip_space = zero_two - 1.0;
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// pass to fragment
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v_color = a_color;
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v_textureCoordinate = a_textureCoordinate;
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v_textureIndex = a_textureIndex;
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// flip y
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gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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}
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`,
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fragment: (textureUnits) => `
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#define txUnits ${textureUnits}
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform sampler2D u_image;
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uniform sampler2D u_textures[txUnits];
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varying vec4 v_color;
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varying vec2 v_textureCoordinate;
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varying float v_textureIndex;
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vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
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fragment: (textureUnits) => `
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+
#define txUnits ${textureUnits}
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
|
|
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# else
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precision mediump float;
|
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|
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# endif
|
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+
|
|
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|
+
uniform vec2 u_resolution;
|
|
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|
+
uniform sampler2D u_image;
|
|
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|
+
uniform sampler2D u_textures[txUnits];
|
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+
|
|
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|
+
varying vec4 v_color;
|
|
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|
+
varying vec2 v_textureCoordinate;
|
|
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|
+
varying float v_textureIndex;
|
|
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+
|
|
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|
+
vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
|
|
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103
|
${Array.from(Array(textureUnits).keys())
|
|
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|
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.map((idx) => `
|
|
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|
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${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
|
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|
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return texture2D(textures[${idx}], uv);
|
|
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|
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}
|
|
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|
+
.map((idx) => `
|
|
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|
+
${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
|
|
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|
+
return texture2D(textures[${idx}], uv);
|
|
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|
+
}
|
|
108
108
|
`)
|
|
109
|
-
.join('')}
|
|
110
|
-
return texture2D(textures[0], uv);
|
|
111
|
-
}
|
|
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|
-
|
|
113
|
-
void main(){
|
|
114
|
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gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
|
|
115
|
-
}
|
|
109
|
+
.join('')}
|
|
110
|
+
return texture2D(textures[0], uv);
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
void main(){
|
|
114
|
+
gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
|
|
115
|
+
}
|
|
116
116
|
`,
|
|
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117
|
};
|
|
118
118
|
}
|
|
@@ -244,24 +244,24 @@ export class DynamicShader extends WebGlCoreShader {
|
|
|
244
244
|
const methodParameters = fxClass.getMethodParameters(fxClass.uniforms, fxProps);
|
|
245
245
|
const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
|
|
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246
|
if (onShaderMask) {
|
|
247
|
-
effectMethods += `
|
|
248
|
-
float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
|
|
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|
-
${onShaderMask}
|
|
250
|
-
}
|
|
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|
+
effectMethods += `
|
|
248
|
+
float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
|
|
249
|
+
${onShaderMask}
|
|
250
|
+
}
|
|
251
251
|
`;
|
|
252
252
|
}
|
|
253
253
|
if (onColorize) {
|
|
254
|
-
effectMethods += `
|
|
255
|
-
vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
|
|
256
|
-
${onColorize}
|
|
257
|
-
}
|
|
254
|
+
effectMethods += `
|
|
255
|
+
vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
|
|
256
|
+
${onColorize}
|
|
257
|
+
}
|
|
258
258
|
`;
|
|
259
259
|
}
|
|
260
260
|
if (onEffectMask) {
|
|
261
|
-
effectMethods += `
|
|
262
|
-
vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
|
|
263
|
-
${onEffectMask}
|
|
264
|
-
}
|
|
261
|
+
effectMethods += `
|
|
262
|
+
vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
|
|
263
|
+
${onEffectMask}
|
|
264
|
+
}
|
|
265
265
|
`;
|
|
266
266
|
}
|
|
267
267
|
});
|
|
@@ -271,21 +271,21 @@ export class DynamicShader extends WebGlCoreShader {
|
|
|
271
271
|
}
|
|
272
272
|
//fill main functions
|
|
273
273
|
let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
|
|
274
|
-
let drawEffects = `
|
|
275
|
-
|
|
274
|
+
let drawEffects = `
|
|
275
|
+
|
|
276
276
|
`;
|
|
277
277
|
for (let i = 0; i < effects.length; i++) {
|
|
278
278
|
const current = effects[i];
|
|
279
279
|
const pm = current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
|
|
280
280
|
const currentClass = effectContructors[current.name];
|
|
281
281
|
if (currentClass.onShaderMask) {
|
|
282
|
-
drawEffects += `
|
|
283
|
-
shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
|
|
282
|
+
drawEffects += `
|
|
283
|
+
shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
|
|
284
284
|
`;
|
|
285
285
|
}
|
|
286
286
|
if (currentClass.onColorize) {
|
|
287
|
-
drawEffects += `
|
|
288
|
-
maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
|
|
287
|
+
drawEffects += `
|
|
288
|
+
maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
|
|
289
289
|
`;
|
|
290
290
|
}
|
|
291
291
|
if (currentClass.onEffectMask) {
|
|
@@ -294,8 +294,8 @@ export class DynamicShader extends WebGlCoreShader {
|
|
|
294
294
|
const next = effects[i + 1];
|
|
295
295
|
if (next === undefined ||
|
|
296
296
|
effectContructors[next.name].onEffectMask) {
|
|
297
|
-
drawEffects += `
|
|
298
|
-
shaderColor = ${currentMask};
|
|
297
|
+
drawEffects += `
|
|
298
|
+
shaderColor = ${currentMask};
|
|
299
299
|
`;
|
|
300
300
|
}
|
|
301
301
|
}
|
|
@@ -334,80 +334,80 @@ export class DynamicShader extends WebGlCoreShader {
|
|
|
334
334
|
return `DynamicShader${fx}`;
|
|
335
335
|
}
|
|
336
336
|
static z$__type__Props;
|
|
337
|
-
static vertex = () => `
|
|
338
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
339
|
-
precision highp float;
|
|
340
|
-
# else
|
|
341
|
-
precision mediump float;
|
|
342
|
-
# endif
|
|
343
|
-
|
|
344
|
-
attribute vec2 a_textureCoordinate;
|
|
345
|
-
attribute vec2 a_position;
|
|
346
|
-
attribute vec4 a_color;
|
|
347
|
-
attribute float a_textureIndex;
|
|
348
|
-
|
|
349
|
-
uniform vec2 u_resolution;
|
|
350
|
-
uniform float u_pixelRatio;
|
|
351
|
-
|
|
352
|
-
varying vec4 v_color;
|
|
353
|
-
varying vec2 v_textureCoordinate;
|
|
354
|
-
varying float v_textureIndex;
|
|
355
|
-
|
|
356
|
-
void main(){
|
|
357
|
-
vec2 normalized = a_position * u_pixelRatio / u_resolution;
|
|
358
|
-
vec2 zero_two = normalized * 2.0;
|
|
359
|
-
vec2 clip_space = zero_two - 1.0;
|
|
360
|
-
|
|
361
|
-
// pass to fragment
|
|
362
|
-
v_color = a_color;
|
|
363
|
-
v_textureCoordinate = a_textureCoordinate;
|
|
364
|
-
v_textureIndex = a_textureIndex;
|
|
365
|
-
|
|
366
|
-
// flip y
|
|
367
|
-
gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
|
|
368
|
-
}
|
|
337
|
+
static vertex = () => `
|
|
338
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
339
|
+
precision highp float;
|
|
340
|
+
# else
|
|
341
|
+
precision mediump float;
|
|
342
|
+
# endif
|
|
343
|
+
|
|
344
|
+
attribute vec2 a_textureCoordinate;
|
|
345
|
+
attribute vec2 a_position;
|
|
346
|
+
attribute vec4 a_color;
|
|
347
|
+
attribute float a_textureIndex;
|
|
348
|
+
|
|
349
|
+
uniform vec2 u_resolution;
|
|
350
|
+
uniform float u_pixelRatio;
|
|
351
|
+
|
|
352
|
+
varying vec4 v_color;
|
|
353
|
+
varying vec2 v_textureCoordinate;
|
|
354
|
+
varying float v_textureIndex;
|
|
355
|
+
|
|
356
|
+
void main(){
|
|
357
|
+
vec2 normalized = a_position * u_pixelRatio / u_resolution;
|
|
358
|
+
vec2 zero_two = normalized * 2.0;
|
|
359
|
+
vec2 clip_space = zero_two - 1.0;
|
|
360
|
+
|
|
361
|
+
// pass to fragment
|
|
362
|
+
v_color = a_color;
|
|
363
|
+
v_textureCoordinate = a_textureCoordinate;
|
|
364
|
+
v_textureIndex = a_textureIndex;
|
|
365
|
+
|
|
366
|
+
// flip y
|
|
367
|
+
gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
|
|
368
|
+
}
|
|
369
369
|
`;
|
|
370
|
-
static fragment = (uniforms, methods, effectMethods, drawEffects) => `
|
|
371
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
372
|
-
precision highp float;
|
|
373
|
-
# else
|
|
374
|
-
precision mediump float;
|
|
375
|
-
# endif
|
|
376
|
-
|
|
377
|
-
#define PI 3.14159265359
|
|
378
|
-
|
|
379
|
-
uniform vec2 u_resolution;
|
|
380
|
-
uniform vec2 u_dimensions;
|
|
381
|
-
uniform float u_alpha;
|
|
382
|
-
uniform float u_radius;
|
|
383
|
-
uniform sampler2D u_texture;
|
|
384
|
-
uniform float u_pixelRatio;
|
|
385
|
-
|
|
386
|
-
${uniforms}
|
|
387
|
-
|
|
388
|
-
varying vec4 v_color;
|
|
389
|
-
varying vec2 v_textureCoordinate;
|
|
390
|
-
|
|
391
|
-
${methods}
|
|
392
|
-
|
|
393
|
-
${effectMethods}
|
|
394
|
-
|
|
395
|
-
void main() {
|
|
396
|
-
vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
|
|
397
|
-
vec2 d = abs(p) - (u_dimensions) * 0.5;
|
|
398
|
-
float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
|
|
399
|
-
|
|
400
|
-
vec4 shaderColor = vec4(0.0);
|
|
401
|
-
float shaderMask = lng_DefaultMask;
|
|
402
|
-
|
|
403
|
-
vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
|
|
404
|
-
|
|
405
|
-
shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
|
|
406
|
-
|
|
407
|
-
${drawEffects}
|
|
408
|
-
|
|
409
|
-
gl_FragColor = shaderColor * u_alpha;
|
|
410
|
-
}
|
|
370
|
+
static fragment = (uniforms, methods, effectMethods, drawEffects) => `
|
|
371
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
372
|
+
precision highp float;
|
|
373
|
+
# else
|
|
374
|
+
precision mediump float;
|
|
375
|
+
# endif
|
|
376
|
+
|
|
377
|
+
#define PI 3.14159265359
|
|
378
|
+
|
|
379
|
+
uniform vec2 u_resolution;
|
|
380
|
+
uniform vec2 u_dimensions;
|
|
381
|
+
uniform float u_alpha;
|
|
382
|
+
uniform float u_radius;
|
|
383
|
+
uniform sampler2D u_texture;
|
|
384
|
+
uniform float u_pixelRatio;
|
|
385
|
+
|
|
386
|
+
${uniforms}
|
|
387
|
+
|
|
388
|
+
varying vec4 v_color;
|
|
389
|
+
varying vec2 v_textureCoordinate;
|
|
390
|
+
|
|
391
|
+
${methods}
|
|
392
|
+
|
|
393
|
+
${effectMethods}
|
|
394
|
+
|
|
395
|
+
void main() {
|
|
396
|
+
vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
|
|
397
|
+
vec2 d = abs(p) - (u_dimensions) * 0.5;
|
|
398
|
+
float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
|
|
399
|
+
|
|
400
|
+
vec4 shaderColor = vec4(0.0);
|
|
401
|
+
float shaderMask = lng_DefaultMask;
|
|
402
|
+
|
|
403
|
+
vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
|
|
404
|
+
|
|
405
|
+
shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
|
|
406
|
+
|
|
407
|
+
${drawEffects}
|
|
408
|
+
|
|
409
|
+
gl_FragColor = shaderColor * u_alpha;
|
|
410
|
+
}
|
|
411
411
|
`;
|
|
412
412
|
}
|
|
413
413
|
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