@lightningjs/renderer 2.14.1 → 2.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/CoreNode.js +6 -0
  12. package/dist/src/core/CoreNode.js.map +1 -1
  13. package/dist/src/core/platforms/Platform.d.ts +37 -0
  14. package/dist/src/core/platforms/Platform.js +22 -0
  15. package/dist/src/core/platforms/Platform.js.map +1 -0
  16. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  17. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  18. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  19. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  20. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  21. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  22. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  23. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  24. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  25. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  26. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  27. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  28. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  29. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  30. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  31. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  32. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  33. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +3 -1
  35. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  36. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  37. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  38. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  39. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  40. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  41. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  43. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  44. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  45. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  46. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  47. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  48. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
  49. package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
  50. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  51. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  52. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  53. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  54. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  55. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  56. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  57. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  58. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  59. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  60. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  67. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  68. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  69. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  70. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  71. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  72. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  73. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  74. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  75. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  76. package/dist/src/core/shaders/canvas/Border.js +57 -0
  77. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  78. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  79. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  80. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  81. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  82. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  83. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  84. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  85. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  86. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  87. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  88. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  89. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  90. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  91. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
  92. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  93. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  97. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  98. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  99. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  100. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  101. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  102. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  103. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  104. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  105. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  106. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  107. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  108. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  109. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  110. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  111. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  112. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  113. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  114. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  115. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  116. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  117. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  118. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  119. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  120. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  121. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  122. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  123. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  124. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  125. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  126. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  127. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  128. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  129. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  130. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  131. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  132. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  133. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  134. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  135. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  136. package/dist/src/core/shaders/webgl/Border.js +110 -0
  137. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  138. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  139. package/dist/src/core/shaders/webgl/Default.js +86 -0
  140. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  141. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  142. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  143. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  144. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  145. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  146. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  147. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  148. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  149. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  150. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  151. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  152. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  153. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  154. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  155. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  156. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  157. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
  158. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  159. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  163. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  164. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  165. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  166. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  167. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  168. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  169. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  170. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  171. package/dist/src/core/temp.js +77 -0
  172. package/dist/src/core/temp.js.map +1 -0
  173. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  174. package/exports/canvas.ts +39 -39
  175. package/exports/index.ts +89 -89
  176. package/exports/inspector.ts +24 -24
  177. package/exports/utils.ts +44 -44
  178. package/exports/webgl.ts +38 -38
  179. package/package.json +1 -1
  180. package/scripts/please-use-pnpm.js +13 -13
  181. package/src/common/CommonTypes.ts +146 -146
  182. package/src/common/EventEmitter.ts +77 -77
  183. package/src/common/IAnimationController.ts +92 -92
  184. package/src/common/IEventEmitter.ts +28 -28
  185. package/src/core/CoreNode.test.ts +202 -202
  186. package/src/core/CoreNode.ts +2468 -2462
  187. package/src/core/CoreShaderManager.ts +292 -292
  188. package/src/core/CoreTextNode.ts +455 -455
  189. package/src/core/CoreTextureManager.ts +558 -558
  190. package/src/core/Stage.ts +743 -743
  191. package/src/core/TextureMemoryManager.ts +404 -404
  192. package/src/core/animations/AnimationManager.ts +38 -38
  193. package/src/core/animations/CoreAnimation.ts +347 -347
  194. package/src/core/animations/CoreAnimationController.ts +166 -166
  195. package/src/core/lib/ContextSpy.ts +41 -41
  196. package/src/core/lib/ImageWorker.ts +280 -280
  197. package/src/core/lib/Matrix3d.ts +244 -244
  198. package/src/core/lib/RenderCoords.ts +86 -86
  199. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  200. package/src/core/lib/textureCompression.ts +152 -152
  201. package/src/core/lib/textureSvg.ts +78 -78
  202. package/src/core/lib/utils.ts +384 -384
  203. package/src/core/lib/validateImageBitmap.ts +76 -76
  204. package/src/core/platform.ts +63 -63
  205. package/src/core/renderers/CoreContextTexture.ts +43 -43
  206. package/src/core/renderers/CoreRenderOp.ts +22 -22
  207. package/src/core/renderers/CoreRenderer.ts +115 -115
  208. package/src/core/renderers/CoreShader.ts +41 -41
  209. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  210. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  211. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  212. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  213. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  214. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  215. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  216. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  217. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  218. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -821
  219. package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -362
  220. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  221. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  222. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  223. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  224. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  225. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  226. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  227. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  228. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  229. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  230. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  231. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  232. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  233. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  234. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  235. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  236. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  237. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  238. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  239. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  240. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  241. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  242. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  243. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  244. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  245. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  246. package/src/core/text-rendering/TrFontManager.ts +183 -183
  247. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  248. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  249. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  250. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  251. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  252. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  253. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  254. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  255. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  256. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  257. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  258. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  259. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  261. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  262. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  263. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  264. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  265. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  266. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  267. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  268. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  269. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  270. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  271. package/src/core/textures/ColorTexture.ts +102 -102
  272. package/src/core/textures/ImageTexture.ts +399 -399
  273. package/src/core/textures/NoiseTexture.ts +104 -104
  274. package/src/core/textures/RenderTexture.ts +85 -85
  275. package/src/core/textures/SubTexture.ts +205 -205
  276. package/src/core/textures/Texture.ts +367 -367
  277. package/src/core/utils.ts +227 -227
  278. package/src/env.d.ts +7 -7
  279. package/src/main-api/DynamicShaderController.ts +104 -104
  280. package/src/main-api/INode.ts +101 -101
  281. package/src/main-api/Inspector.ts +522 -522
  282. package/src/main-api/Renderer.ts +751 -751
  283. package/src/main-api/ShaderController.ts +80 -80
  284. package/src/main-api/utils.ts +45 -45
  285. package/src/utils.ts +248 -248
  286. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
  287. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
  288. /package/dist/src/core/{renderers/webgl/WebGlCoreShader.destroy.d.ts → temp.d.ts} +0 -0
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- /**
21
- * A 3D matrix representing a 2D graphics transformation
22
- *
23
- * @remarks
24
- * For convenience, entries in the first two rows can be accessed by the following
25
- * properties:
26
- * | ta tb tx |
27
- * | tc td ty |
28
- * | 0 0 1 |
29
- *
30
- * This matrix is optimized for 2D transformations and hence the last row will
31
- * always be considered [0, 0 ,1].
32
- *
33
- * To access a column major array for WebGL, use the {@link getFloatArr} method.
34
- */
35
- export class Matrix3d {
36
- public ta: number;
37
- public tb: number;
38
- public tx: number;
39
- public tc: number;
40
- public td: number;
41
- public ty: number;
42
- private _floatArr: Float32Array | null = null;
43
- /**
44
- * Potential Mutation Flag
45
- *
46
- * @remarks
47
- * This flag is set to true whenever the matrix is potentially modified.
48
- * We don't waste CPU trying to identify if each operation actually modifies
49
- * the matrix. Instead, we set this flag to true whenever we think the matrix
50
- * is modified. This signals that the `floatArr` should to be updated.
51
- */
52
- private mutation: boolean;
53
-
54
- /**
55
- * Creates a new 3x3 matrix.
56
- *
57
- * @param entries Row-major 3x3 matrix
58
- */
59
- public constructor() {
60
- this.ta = 0;
61
- this.tb = 0;
62
- this.tx = 0;
63
- this.tc = 0;
64
- this.td = 0;
65
- this.ty = 0;
66
- this.mutation = true;
67
- }
68
-
69
- /**
70
- * Returns a temporary matrix that can be used for calculations.
71
- *
72
- * @remarks
73
- * This is useful for avoiding allocations in tight loops.
74
- *
75
- * The matrix is not guaranteed to be the same between calls.
76
- *
77
- * @returns
78
- */
79
- public static get temp(): Matrix3d {
80
- return tempMatrix;
81
- }
82
-
83
- public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
84
- const e0 = a.ta * b.ta + a.tb * b.tc;
85
- const e1 = a.ta * b.tb + a.tb * b.td;
86
- const e2 = a.ta * b.tx + a.tb * b.ty + a.tx;
87
- const e3 = a.tc * b.ta + a.td * b.tc;
88
- const e4 = a.tc * b.tb + a.td * b.td;
89
- const e5 = a.tc * b.tx + a.td * b.ty + a.ty;
90
- if (!out) {
91
- out = new Matrix3d();
92
- }
93
- out.ta = e0;
94
- out.tb = e1;
95
- out.tx = e2;
96
- out.tc = e3;
97
- out.td = e4;
98
- out.ty = e5;
99
- out.mutation = true;
100
- return out;
101
- }
102
-
103
- public static identity(out?: Matrix3d): Matrix3d {
104
- if (!out) {
105
- out = new Matrix3d();
106
- }
107
- out.ta = 1;
108
- out.tb = 0;
109
- out.tx = 0;
110
- out.tc = 0;
111
- out.td = 1;
112
- out.ty = 0;
113
- out.mutation = true;
114
- return out;
115
- }
116
-
117
- public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
118
- if (!out) {
119
- out = new Matrix3d();
120
- }
121
- out.ta = 1;
122
- out.tb = 0;
123
- out.tx = x;
124
- out.tc = 0;
125
- out.td = 1;
126
- out.ty = y;
127
- out.mutation = true;
128
- return out;
129
- }
130
-
131
- public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
132
- if (!out) {
133
- out = new Matrix3d();
134
- }
135
- out.ta = sx;
136
- out.tb = 0;
137
- out.tx = 0;
138
- out.tc = 0;
139
- out.td = sy;
140
- out.ty = 0;
141
- out.mutation = true;
142
- return out;
143
- }
144
-
145
- public static rotate(angle: number, out?: Matrix3d): Matrix3d {
146
- const cos = Math.cos(angle);
147
- const sin = Math.sin(angle);
148
- if (!out) {
149
- out = new Matrix3d();
150
- }
151
- out.ta = cos;
152
- out.tb = -sin;
153
- out.tx = 0;
154
- out.tc = sin;
155
- out.td = cos;
156
- out.ty = 0;
157
- out.mutation = true;
158
- return out;
159
- }
160
-
161
- public static copy(src: Matrix3d, dst?: Matrix3d): Matrix3d {
162
- if (!dst) {
163
- dst = new Matrix3d();
164
- }
165
- dst.ta = src.ta;
166
- dst.tc = src.tc;
167
- dst.tb = src.tb;
168
- dst.td = src.td;
169
- dst.tx = src.tx;
170
- dst.ty = src.ty;
171
- dst.mutation = true;
172
- return dst;
173
- }
174
-
175
- public translate(x: number, y: number): Matrix3d {
176
- this.tx = this.ta * x + this.tb * y + this.tx;
177
- this.ty = this.tc * x + this.td * y + this.ty;
178
- this.mutation = true;
179
- return this;
180
- }
181
-
182
- public scale(sx: number, sy: number): Matrix3d {
183
- this.ta = this.ta * sx;
184
- this.tb = this.tb * sy;
185
- this.tc = this.tc * sx;
186
- this.td = this.td * sy;
187
- this.mutation = true;
188
- return this;
189
- }
190
-
191
- public rotate(angle: number): Matrix3d {
192
- if (angle === 0 || !((angle % Math.PI) * 2)) {
193
- return this;
194
- }
195
- const cos = Math.cos(angle);
196
- const sin = Math.sin(angle);
197
- const e0 = this.ta * cos + this.tb * sin;
198
- const e1 = this.tb * cos - this.ta * sin;
199
- const e3 = this.tc * cos + this.td * sin;
200
- const e4 = this.td * cos - this.tc * sin;
201
- this.ta = e0;
202
- this.tb = e1;
203
- this.tc = e3;
204
- this.td = e4;
205
- this.mutation = true;
206
- return this;
207
- }
208
-
209
- public multiply(other: Matrix3d): Matrix3d {
210
- return Matrix3d.multiply(this, other, this);
211
- }
212
-
213
- /**
214
- * Returns the matrix as a Float32Array in column-major order.
215
- *
216
- * @remarks
217
- * This method is optimized to avoid unnecessary allocations. The same array
218
- * is returned every time this method is called, and is updated in place.
219
- *
220
- * WARNING: Use the array only for passing directly to a WebGL shader uniform
221
- * during a frame render. Do not modify or hold onto the array for longer than
222
- * a frame.
223
- */
224
- getFloatArr(): Float32Array {
225
- if (!this._floatArr) {
226
- this._floatArr = new Float32Array(9);
227
- }
228
- if (this.mutation) {
229
- this._floatArr[0] = this.ta;
230
- this._floatArr[1] = this.tc;
231
- this._floatArr[2] = 0;
232
- this._floatArr[3] = this.tb;
233
- this._floatArr[4] = this.td;
234
- this._floatArr[5] = 0;
235
- this._floatArr[6] = this.tx;
236
- this._floatArr[7] = this.ty;
237
- this._floatArr[8] = 1;
238
- this.mutation = false;
239
- }
240
- return this._floatArr;
241
- }
242
- }
243
-
244
- const tempMatrix = new Matrix3d();
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ /**
21
+ * A 3D matrix representing a 2D graphics transformation
22
+ *
23
+ * @remarks
24
+ * For convenience, entries in the first two rows can be accessed by the following
25
+ * properties:
26
+ * | ta tb tx |
27
+ * | tc td ty |
28
+ * | 0 0 1 |
29
+ *
30
+ * This matrix is optimized for 2D transformations and hence the last row will
31
+ * always be considered [0, 0 ,1].
32
+ *
33
+ * To access a column major array for WebGL, use the {@link getFloatArr} method.
34
+ */
35
+ export class Matrix3d {
36
+ public ta: number;
37
+ public tb: number;
38
+ public tx: number;
39
+ public tc: number;
40
+ public td: number;
41
+ public ty: number;
42
+ private _floatArr: Float32Array | null = null;
43
+ /**
44
+ * Potential Mutation Flag
45
+ *
46
+ * @remarks
47
+ * This flag is set to true whenever the matrix is potentially modified.
48
+ * We don't waste CPU trying to identify if each operation actually modifies
49
+ * the matrix. Instead, we set this flag to true whenever we think the matrix
50
+ * is modified. This signals that the `floatArr` should to be updated.
51
+ */
52
+ private mutation: boolean;
53
+
54
+ /**
55
+ * Creates a new 3x3 matrix.
56
+ *
57
+ * @param entries Row-major 3x3 matrix
58
+ */
59
+ public constructor() {
60
+ this.ta = 0;
61
+ this.tb = 0;
62
+ this.tx = 0;
63
+ this.tc = 0;
64
+ this.td = 0;
65
+ this.ty = 0;
66
+ this.mutation = true;
67
+ }
68
+
69
+ /**
70
+ * Returns a temporary matrix that can be used for calculations.
71
+ *
72
+ * @remarks
73
+ * This is useful for avoiding allocations in tight loops.
74
+ *
75
+ * The matrix is not guaranteed to be the same between calls.
76
+ *
77
+ * @returns
78
+ */
79
+ public static get temp(): Matrix3d {
80
+ return tempMatrix;
81
+ }
82
+
83
+ public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
84
+ const e0 = a.ta * b.ta + a.tb * b.tc;
85
+ const e1 = a.ta * b.tb + a.tb * b.td;
86
+ const e2 = a.ta * b.tx + a.tb * b.ty + a.tx;
87
+ const e3 = a.tc * b.ta + a.td * b.tc;
88
+ const e4 = a.tc * b.tb + a.td * b.td;
89
+ const e5 = a.tc * b.tx + a.td * b.ty + a.ty;
90
+ if (!out) {
91
+ out = new Matrix3d();
92
+ }
93
+ out.ta = e0;
94
+ out.tb = e1;
95
+ out.tx = e2;
96
+ out.tc = e3;
97
+ out.td = e4;
98
+ out.ty = e5;
99
+ out.mutation = true;
100
+ return out;
101
+ }
102
+
103
+ public static identity(out?: Matrix3d): Matrix3d {
104
+ if (!out) {
105
+ out = new Matrix3d();
106
+ }
107
+ out.ta = 1;
108
+ out.tb = 0;
109
+ out.tx = 0;
110
+ out.tc = 0;
111
+ out.td = 1;
112
+ out.ty = 0;
113
+ out.mutation = true;
114
+ return out;
115
+ }
116
+
117
+ public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
118
+ if (!out) {
119
+ out = new Matrix3d();
120
+ }
121
+ out.ta = 1;
122
+ out.tb = 0;
123
+ out.tx = x;
124
+ out.tc = 0;
125
+ out.td = 1;
126
+ out.ty = y;
127
+ out.mutation = true;
128
+ return out;
129
+ }
130
+
131
+ public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
132
+ if (!out) {
133
+ out = new Matrix3d();
134
+ }
135
+ out.ta = sx;
136
+ out.tb = 0;
137
+ out.tx = 0;
138
+ out.tc = 0;
139
+ out.td = sy;
140
+ out.ty = 0;
141
+ out.mutation = true;
142
+ return out;
143
+ }
144
+
145
+ public static rotate(angle: number, out?: Matrix3d): Matrix3d {
146
+ const cos = Math.cos(angle);
147
+ const sin = Math.sin(angle);
148
+ if (!out) {
149
+ out = new Matrix3d();
150
+ }
151
+ out.ta = cos;
152
+ out.tb = -sin;
153
+ out.tx = 0;
154
+ out.tc = sin;
155
+ out.td = cos;
156
+ out.ty = 0;
157
+ out.mutation = true;
158
+ return out;
159
+ }
160
+
161
+ public static copy(src: Matrix3d, dst?: Matrix3d): Matrix3d {
162
+ if (!dst) {
163
+ dst = new Matrix3d();
164
+ }
165
+ dst.ta = src.ta;
166
+ dst.tc = src.tc;
167
+ dst.tb = src.tb;
168
+ dst.td = src.td;
169
+ dst.tx = src.tx;
170
+ dst.ty = src.ty;
171
+ dst.mutation = true;
172
+ return dst;
173
+ }
174
+
175
+ public translate(x: number, y: number): Matrix3d {
176
+ this.tx = this.ta * x + this.tb * y + this.tx;
177
+ this.ty = this.tc * x + this.td * y + this.ty;
178
+ this.mutation = true;
179
+ return this;
180
+ }
181
+
182
+ public scale(sx: number, sy: number): Matrix3d {
183
+ this.ta = this.ta * sx;
184
+ this.tb = this.tb * sy;
185
+ this.tc = this.tc * sx;
186
+ this.td = this.td * sy;
187
+ this.mutation = true;
188
+ return this;
189
+ }
190
+
191
+ public rotate(angle: number): Matrix3d {
192
+ if (angle === 0 || !((angle % Math.PI) * 2)) {
193
+ return this;
194
+ }
195
+ const cos = Math.cos(angle);
196
+ const sin = Math.sin(angle);
197
+ const e0 = this.ta * cos + this.tb * sin;
198
+ const e1 = this.tb * cos - this.ta * sin;
199
+ const e3 = this.tc * cos + this.td * sin;
200
+ const e4 = this.td * cos - this.tc * sin;
201
+ this.ta = e0;
202
+ this.tb = e1;
203
+ this.tc = e3;
204
+ this.td = e4;
205
+ this.mutation = true;
206
+ return this;
207
+ }
208
+
209
+ public multiply(other: Matrix3d): Matrix3d {
210
+ return Matrix3d.multiply(this, other, this);
211
+ }
212
+
213
+ /**
214
+ * Returns the matrix as a Float32Array in column-major order.
215
+ *
216
+ * @remarks
217
+ * This method is optimized to avoid unnecessary allocations. The same array
218
+ * is returned every time this method is called, and is updated in place.
219
+ *
220
+ * WARNING: Use the array only for passing directly to a WebGL shader uniform
221
+ * during a frame render. Do not modify or hold onto the array for longer than
222
+ * a frame.
223
+ */
224
+ getFloatArr(): Float32Array {
225
+ if (!this._floatArr) {
226
+ this._floatArr = new Float32Array(9);
227
+ }
228
+ if (this.mutation) {
229
+ this._floatArr[0] = this.ta;
230
+ this._floatArr[1] = this.tc;
231
+ this._floatArr[2] = 0;
232
+ this._floatArr[3] = this.tb;
233
+ this._floatArr[4] = this.td;
234
+ this._floatArr[5] = 0;
235
+ this._floatArr[6] = this.tx;
236
+ this._floatArr[7] = this.ty;
237
+ this._floatArr[8] = 1;
238
+ this.mutation = false;
239
+ }
240
+ return this._floatArr;
241
+ }
242
+ }
243
+
244
+ const tempMatrix = new Matrix3d();
@@ -1,86 +1,86 @@
1
- const rx1 = 0;
2
- const rx2 = 2;
3
- const rx3 = 4;
4
- const rx4 = 6;
5
- const ry1 = 1;
6
- const ry2 = 3;
7
- const ry3 = 5;
8
- const ry4 = 7;
9
-
10
- export class RenderCoords {
11
- public data: Float32Array;
12
- constructor(
13
- entries?:
14
- | [number, number, number, number, number, number, number, number]
15
- | Float32Array,
16
- ) {
17
- this.data = new Float32Array(8);
18
- if (entries) {
19
- this.data[rx1] = entries[rx1];
20
- this.data[rx2] = entries[rx2];
21
- this.data[rx3] = entries[rx3];
22
- this.data[rx4] = entries[rx4];
23
- this.data[ry1] = entries[ry1];
24
- this.data[ry2] = entries[ry2];
25
- this.data[ry3] = entries[ry3];
26
- this.data[ry4] = entries[ry4];
27
- }
28
- }
29
-
30
- public static translate(
31
- x1: number,
32
- y1: number,
33
- x2: number,
34
- y2: number,
35
- x3: number,
36
- y3: number,
37
- x4: number,
38
- y4: number,
39
- out?: RenderCoords,
40
- ): RenderCoords {
41
- if (!out) {
42
- out = new RenderCoords();
43
- }
44
- out.data[rx1] = x1;
45
- out.data[rx2] = x2;
46
- out.data[rx3] = x3;
47
- out.data[rx4] = x4;
48
- out.data[ry1] = y1;
49
- out.data[ry2] = y2;
50
- out.data[ry3] = y3;
51
- out.data[ry4] = y4;
52
- return out;
53
- }
54
-
55
- get x1(): number {
56
- return this.data[rx1]!;
57
- }
58
-
59
- get x2(): number {
60
- return this.data[rx2]!;
61
- }
62
-
63
- get x3(): number {
64
- return this.data[rx3]!;
65
- }
66
-
67
- get x4(): number {
68
- return this.data[rx4]!;
69
- }
70
-
71
- get y1(): number {
72
- return this.data[ry1]!;
73
- }
74
-
75
- get y2(): number {
76
- return this.data[ry2]!;
77
- }
78
-
79
- get y3(): number {
80
- return this.data[ry3]!;
81
- }
82
-
83
- get y4(): number {
84
- return this.data[ry4]!;
85
- }
86
- }
1
+ const rx1 = 0;
2
+ const rx2 = 2;
3
+ const rx3 = 4;
4
+ const rx4 = 6;
5
+ const ry1 = 1;
6
+ const ry2 = 3;
7
+ const ry3 = 5;
8
+ const ry4 = 7;
9
+
10
+ export class RenderCoords {
11
+ public data: Float32Array;
12
+ constructor(
13
+ entries?:
14
+ | [number, number, number, number, number, number, number, number]
15
+ | Float32Array,
16
+ ) {
17
+ this.data = new Float32Array(8);
18
+ if (entries) {
19
+ this.data[rx1] = entries[rx1];
20
+ this.data[rx2] = entries[rx2];
21
+ this.data[rx3] = entries[rx3];
22
+ this.data[rx4] = entries[rx4];
23
+ this.data[ry1] = entries[ry1];
24
+ this.data[ry2] = entries[ry2];
25
+ this.data[ry3] = entries[ry3];
26
+ this.data[ry4] = entries[ry4];
27
+ }
28
+ }
29
+
30
+ public static translate(
31
+ x1: number,
32
+ y1: number,
33
+ x2: number,
34
+ y2: number,
35
+ x3: number,
36
+ y3: number,
37
+ x4: number,
38
+ y4: number,
39
+ out?: RenderCoords,
40
+ ): RenderCoords {
41
+ if (!out) {
42
+ out = new RenderCoords();
43
+ }
44
+ out.data[rx1] = x1;
45
+ out.data[rx2] = x2;
46
+ out.data[rx3] = x3;
47
+ out.data[rx4] = x4;
48
+ out.data[ry1] = y1;
49
+ out.data[ry2] = y2;
50
+ out.data[ry3] = y3;
51
+ out.data[ry4] = y4;
52
+ return out;
53
+ }
54
+
55
+ get x1(): number {
56
+ return this.data[rx1]!;
57
+ }
58
+
59
+ get x2(): number {
60
+ return this.data[rx2]!;
61
+ }
62
+
63
+ get x3(): number {
64
+ return this.data[rx3]!;
65
+ }
66
+
67
+ get x4(): number {
68
+ return this.data[rx4]!;
69
+ }
70
+
71
+ get y1(): number {
72
+ return this.data[ry1]!;
73
+ }
74
+
75
+ get y2(): number {
76
+ return this.data[ry2]!;
77
+ }
78
+
79
+ get y3(): number {
80
+ return this.data[ry3]!;
81
+ }
82
+
83
+ get y4(): number {
84
+ return this.data[ry4]!;
85
+ }
86
+ }