@lightningjs/renderer 2.14.1 → 2.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/CoreNode.js +6 -0
  12. package/dist/src/core/CoreNode.js.map +1 -1
  13. package/dist/src/core/platforms/Platform.d.ts +37 -0
  14. package/dist/src/core/platforms/Platform.js +22 -0
  15. package/dist/src/core/platforms/Platform.js.map +1 -0
  16. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  17. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  18. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  19. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  20. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  21. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  22. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  23. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  24. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  25. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  26. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  27. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  28. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  29. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  30. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  31. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  32. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  33. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +3 -1
  35. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  36. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  37. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  38. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  39. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  40. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  41. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  43. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  44. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  45. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  46. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  47. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  48. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
  49. package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
  50. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  51. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  52. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  53. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  54. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  55. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  56. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  57. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  58. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  59. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  60. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  67. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  68. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  69. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  70. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  71. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  72. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  73. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  74. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  75. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  76. package/dist/src/core/shaders/canvas/Border.js +57 -0
  77. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  78. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  79. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  80. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  81. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  82. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  83. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  84. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  85. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  86. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  87. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  88. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  89. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  90. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  91. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
  92. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  93. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  97. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  98. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  99. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  100. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  101. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  102. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  103. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  104. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  105. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  106. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  107. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  108. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  109. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  110. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  111. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  112. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  113. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  114. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  115. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  116. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  117. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  118. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  119. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  120. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  121. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  122. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  123. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  124. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  125. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  126. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  127. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  128. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  129. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  130. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  131. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  132. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  133. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  134. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  135. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  136. package/dist/src/core/shaders/webgl/Border.js +110 -0
  137. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  138. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  139. package/dist/src/core/shaders/webgl/Default.js +86 -0
  140. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  141. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  142. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  143. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  144. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  145. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  146. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  147. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  148. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  149. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  150. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  151. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  152. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  153. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  154. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  155. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  156. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  157. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
  158. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  159. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  163. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  164. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  165. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  166. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  167. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  168. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  169. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  170. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  171. package/dist/src/core/temp.js +77 -0
  172. package/dist/src/core/temp.js.map +1 -0
  173. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  174. package/exports/canvas.ts +39 -39
  175. package/exports/index.ts +89 -89
  176. package/exports/inspector.ts +24 -24
  177. package/exports/utils.ts +44 -44
  178. package/exports/webgl.ts +38 -38
  179. package/package.json +1 -1
  180. package/scripts/please-use-pnpm.js +13 -13
  181. package/src/common/CommonTypes.ts +146 -146
  182. package/src/common/EventEmitter.ts +77 -77
  183. package/src/common/IAnimationController.ts +92 -92
  184. package/src/common/IEventEmitter.ts +28 -28
  185. package/src/core/CoreNode.test.ts +202 -202
  186. package/src/core/CoreNode.ts +2468 -2462
  187. package/src/core/CoreShaderManager.ts +292 -292
  188. package/src/core/CoreTextNode.ts +455 -455
  189. package/src/core/CoreTextureManager.ts +558 -558
  190. package/src/core/Stage.ts +743 -743
  191. package/src/core/TextureMemoryManager.ts +404 -404
  192. package/src/core/animations/AnimationManager.ts +38 -38
  193. package/src/core/animations/CoreAnimation.ts +347 -347
  194. package/src/core/animations/CoreAnimationController.ts +166 -166
  195. package/src/core/lib/ContextSpy.ts +41 -41
  196. package/src/core/lib/ImageWorker.ts +280 -280
  197. package/src/core/lib/Matrix3d.ts +244 -244
  198. package/src/core/lib/RenderCoords.ts +86 -86
  199. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  200. package/src/core/lib/textureCompression.ts +152 -152
  201. package/src/core/lib/textureSvg.ts +78 -78
  202. package/src/core/lib/utils.ts +384 -384
  203. package/src/core/lib/validateImageBitmap.ts +76 -76
  204. package/src/core/platform.ts +63 -63
  205. package/src/core/renderers/CoreContextTexture.ts +43 -43
  206. package/src/core/renderers/CoreRenderOp.ts +22 -22
  207. package/src/core/renderers/CoreRenderer.ts +115 -115
  208. package/src/core/renderers/CoreShader.ts +41 -41
  209. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  210. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  211. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  212. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  213. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  214. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  215. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  216. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  217. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  218. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -821
  219. package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -362
  220. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  221. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  222. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  223. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  224. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  225. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  226. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  227. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  228. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  229. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  230. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  231. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  232. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  233. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  234. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  235. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  236. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  237. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  238. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  239. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  240. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  241. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  242. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  243. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  244. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  245. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  246. package/src/core/text-rendering/TrFontManager.ts +183 -183
  247. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  248. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  249. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  250. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  251. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  252. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  253. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  254. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  255. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  256. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  257. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  258. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  259. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  261. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  262. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  263. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  264. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  265. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  266. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  267. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  268. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  269. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  270. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  271. package/src/core/textures/ColorTexture.ts +102 -102
  272. package/src/core/textures/ImageTexture.ts +399 -399
  273. package/src/core/textures/NoiseTexture.ts +104 -104
  274. package/src/core/textures/RenderTexture.ts +85 -85
  275. package/src/core/textures/SubTexture.ts +205 -205
  276. package/src/core/textures/Texture.ts +367 -367
  277. package/src/core/utils.ts +227 -227
  278. package/src/env.d.ts +7 -7
  279. package/src/main-api/DynamicShaderController.ts +104 -104
  280. package/src/main-api/INode.ts +101 -101
  281. package/src/main-api/Inspector.ts +522 -522
  282. package/src/main-api/Renderer.ts +751 -751
  283. package/src/main-api/ShaderController.ts +80 -80
  284. package/src/main-api/utils.ts +45 -45
  285. package/src/utils.ts +248 -248
  286. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
  287. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
  288. /package/dist/src/core/{renderers/webgl/WebGlCoreShader.destroy.d.ts → temp.d.ts} +0 -0
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import type { Dimensions } from '../../../common/CommonTypes.js';
21
- import { assertTruthy } from '../../../utils.js';
22
- import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
23
- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
24
- import type { Texture } from '../../textures/Texture.js';
25
- import { isPowerOfTwo } from '../../utils.js';
26
- import { CoreContextTexture } from '../CoreContextTexture.js';
27
- import { isHTMLImageElement } from './internal/RendererUtils.js';
28
-
29
- const TRANSPARENT_TEXTURE_DATA = new Uint8Array([0, 0, 0, 0]);
30
-
31
- /**
32
- * A wrapper around a WebGLTexture that handles loading the texture data
33
- * from a Texture source and uploading it to the GPU as well as freeing
34
- * the uploaded texture.
35
- *
36
- * @remarks
37
- * When accessing the ctxTexture property, the texture will be loaded if
38
- * it hasn't been already. ctxTexture will always return a valid WebGLTexture
39
- * and trigger the loading/uploading of the texture's data if it hasn't been
40
- * loaded yet.
41
- */
42
- export class WebGlCoreCtxTexture extends CoreContextTexture {
43
- protected _nativeCtxTexture: WebGLTexture | null = null;
44
- private _w = 0;
45
- private _h = 0;
46
-
47
- constructor(
48
- protected glw: WebGlContextWrapper,
49
- memManager: TextureMemoryManager,
50
- textureSource: Texture,
51
- ) {
52
- super(memManager, textureSource);
53
- }
54
-
55
- get ctxTexture(): WebGLTexture | null {
56
- if (this.state === 'freed') {
57
- this.load();
58
- return null;
59
- }
60
- assertTruthy(this._nativeCtxTexture);
61
- return this._nativeCtxTexture;
62
- }
63
-
64
- get w() {
65
- return this._w;
66
- }
67
-
68
- get h() {
69
- return this._h;
70
- }
71
-
72
- /**
73
- * Load the texture data from the Texture source and upload it to the GPU
74
- *
75
- * @remarks
76
- * This method is called automatically when accessing the ctxTexture property
77
- * if the texture hasn't been loaded yet. But it can also be called manually
78
- * to force the texture to be pre-loaded prior to accessing the ctxTexture
79
- * property.
80
- */
81
- load() {
82
- // If the texture is already loading or loaded, don't load it again.
83
- if (this.state === 'loading' || this.state === 'loaded') {
84
- return;
85
- }
86
-
87
- this.state = 'loading';
88
- this.textureSource.setState('loading');
89
- this._nativeCtxTexture = this.createNativeCtxTexture();
90
-
91
- if (this._nativeCtxTexture === null) {
92
- this.state = 'failed';
93
- this.textureSource.setState(
94
- 'failed',
95
- new Error('Could not create WebGL Texture'),
96
- );
97
- console.error('Could not create WebGL Texture');
98
- return;
99
- }
100
-
101
- this.onLoadRequest()
102
- .then(({ width, height }) => {
103
- // If the texture has been freed while loading, return early.
104
- if (this.state === 'freed') {
105
- return;
106
- }
107
-
108
- this.state = 'loaded';
109
- this._w = width;
110
- this._h = height;
111
- // Update the texture source's width and height so that it can be used
112
- // for rendering.
113
- this.textureSource.setState('loaded', { width, height });
114
-
115
- // cleanup source texture data
116
- this.textureSource.freeTextureData();
117
- })
118
- .catch((err) => {
119
- // If the texture has been freed while loading, return early.
120
- if (this.state === 'freed') {
121
- return;
122
- }
123
-
124
- this.state = 'failed';
125
- this.textureSource.setState('failed', err);
126
- this.textureSource.freeTextureData();
127
- console.error(err);
128
- });
129
- }
130
-
131
- /**
132
- * Called when the texture data needs to be loaded and uploaded to a texture
133
- */
134
- async onLoadRequest(): Promise<Dimensions> {
135
- const { glw } = this;
136
- const textureData = this.textureSource.textureData;
137
- if (textureData === null || this._nativeCtxTexture === null) {
138
- throw new Error(
139
- 'Texture data or native texture is null ' + this.textureSource.type,
140
- );
141
- }
142
-
143
- // Set to a 1x1 transparent texture
144
- glw.texImage2D(0, glw.RGBA, 1, 1, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
145
- this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
146
-
147
- let width = 0;
148
- let height = 0;
149
-
150
- glw.activeTexture(0);
151
-
152
- const tdata = textureData.data;
153
- const format = glw.RGBA;
154
- const formatBytes = 4;
155
- const memoryPadding = 1.1; // Add padding to account for GPU Padding
156
-
157
- // If textureData is null, the texture is empty (0, 0) and we don't need to
158
- // upload any data to the GPU.
159
- if (
160
- (typeof ImageBitmap !== 'undefined' && tdata instanceof ImageBitmap) ||
161
- tdata instanceof ImageData ||
162
- // not using typeof HTMLImageElement due to web worker
163
- isHTMLImageElement(tdata)
164
- ) {
165
- width = tdata.width;
166
- height = tdata.height;
167
- glw.bindTexture(this._nativeCtxTexture);
168
- glw.pixelStorei(
169
- glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
170
- !!textureData.premultiplyAlpha,
171
- );
172
-
173
- glw.texImage2D(0, format, format, glw.UNSIGNED_BYTE, tdata);
174
-
175
- this.setTextureMemUse(height * width * formatBytes * memoryPadding);
176
- } else if (tdata === null) {
177
- width = 0;
178
- height = 0;
179
- // Reset to a 1x1 transparent texture
180
- glw.bindTexture(this._nativeCtxTexture);
181
-
182
- glw.texImage2D(
183
- 0,
184
- format,
185
- 1,
186
- 1,
187
- 0,
188
- format,
189
- glw.UNSIGNED_BYTE,
190
- TRANSPARENT_TEXTURE_DATA,
191
- );
192
- this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
193
- } else if ('mipmaps' in tdata && tdata.mipmaps) {
194
- const { mipmaps, width = 0, height = 0, type, glInternalFormat } = tdata;
195
- const view =
196
- type === 'ktx'
197
- ? new DataView(mipmaps[0] ?? new ArrayBuffer(0))
198
- : (mipmaps[0] as unknown as ArrayBufferView);
199
-
200
- glw.bindTexture(this._nativeCtxTexture);
201
-
202
- glw.compressedTexImage2D(0, glInternalFormat, width, height, 0, view);
203
- glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
204
- glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
205
- glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
206
- glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
207
-
208
- this.setTextureMemUse(view.byteLength);
209
- } else if (tdata && tdata instanceof Uint8Array) {
210
- // Color Texture
211
- width = 1;
212
- height = 1;
213
-
214
- glw.bindTexture(this._nativeCtxTexture);
215
- glw.pixelStorei(
216
- glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
217
- !!textureData.premultiplyAlpha,
218
- );
219
-
220
- glw.texImage2D(
221
- 0,
222
- format,
223
- width,
224
- height,
225
- 0,
226
- format,
227
- glw.UNSIGNED_BYTE,
228
- tdata,
229
- );
230
-
231
- this.setTextureMemUse(width * height * formatBytes);
232
- } else {
233
- console.error(
234
- `WebGlCoreCtxTexture.onLoadRequest: Unexpected textureData returned`,
235
- textureData,
236
- );
237
- }
238
-
239
- return {
240
- width,
241
- height,
242
- };
243
- }
244
-
245
- /**
246
- * Free the WebGLTexture from the GPU
247
- *
248
- * @returns
249
- */
250
- free() {
251
- if (this.state === 'freed') {
252
- return;
253
- }
254
-
255
- this.state = 'freed';
256
- this.textureSource.setState('freed');
257
- this._w = 0;
258
- this._h = 0;
259
-
260
- if (this._nativeCtxTexture !== null) {
261
- this.glw.deleteTexture(this._nativeCtxTexture);
262
- this.setTextureMemUse(0);
263
- this._nativeCtxTexture = null;
264
- }
265
-
266
- // if the texture still has source data, free it
267
- this.textureSource.freeTextureData();
268
- }
269
-
270
- /**
271
- * Create native context texture
272
- *
273
- * @remarks
274
- * When this method returns the returned texture will be bound to the GL context state.
275
- *
276
- * @param width
277
- * @param height
278
- * @returns
279
- */
280
- protected createNativeCtxTexture() {
281
- const { glw } = this;
282
- const nativeTexture = glw.createTexture();
283
- if (!nativeTexture) {
284
- return null;
285
- }
286
-
287
- // On initial load request, create a 1x1 transparent texture to use until
288
- // the texture data is finally loaded.
289
- glw.activeTexture(0);
290
- glw.bindTexture(nativeTexture);
291
-
292
- // linear texture filtering
293
- glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
294
- glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
295
-
296
- // texture wrapping method
297
- glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
298
- glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
299
- return nativeTexture;
300
- }
301
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy } from '../../../utils.js';
22
+ import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
23
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
24
+ import type { Texture } from '../../textures/Texture.js';
25
+ import { isPowerOfTwo } from '../../utils.js';
26
+ import { CoreContextTexture } from '../CoreContextTexture.js';
27
+ import { isHTMLImageElement } from './internal/RendererUtils.js';
28
+
29
+ const TRANSPARENT_TEXTURE_DATA = new Uint8Array([0, 0, 0, 0]);
30
+
31
+ /**
32
+ * A wrapper around a WebGLTexture that handles loading the texture data
33
+ * from a Texture source and uploading it to the GPU as well as freeing
34
+ * the uploaded texture.
35
+ *
36
+ * @remarks
37
+ * When accessing the ctxTexture property, the texture will be loaded if
38
+ * it hasn't been already. ctxTexture will always return a valid WebGLTexture
39
+ * and trigger the loading/uploading of the texture's data if it hasn't been
40
+ * loaded yet.
41
+ */
42
+ export class WebGlCoreCtxTexture extends CoreContextTexture {
43
+ protected _nativeCtxTexture: WebGLTexture | null = null;
44
+ private _w = 0;
45
+ private _h = 0;
46
+
47
+ constructor(
48
+ protected glw: WebGlContextWrapper,
49
+ memManager: TextureMemoryManager,
50
+ textureSource: Texture,
51
+ ) {
52
+ super(memManager, textureSource);
53
+ }
54
+
55
+ get ctxTexture(): WebGLTexture | null {
56
+ if (this.state === 'freed') {
57
+ this.load();
58
+ return null;
59
+ }
60
+ assertTruthy(this._nativeCtxTexture);
61
+ return this._nativeCtxTexture;
62
+ }
63
+
64
+ get w() {
65
+ return this._w;
66
+ }
67
+
68
+ get h() {
69
+ return this._h;
70
+ }
71
+
72
+ /**
73
+ * Load the texture data from the Texture source and upload it to the GPU
74
+ *
75
+ * @remarks
76
+ * This method is called automatically when accessing the ctxTexture property
77
+ * if the texture hasn't been loaded yet. But it can also be called manually
78
+ * to force the texture to be pre-loaded prior to accessing the ctxTexture
79
+ * property.
80
+ */
81
+ load() {
82
+ // If the texture is already loading or loaded, don't load it again.
83
+ if (this.state === 'loading' || this.state === 'loaded') {
84
+ return;
85
+ }
86
+
87
+ this.state = 'loading';
88
+ this.textureSource.setState('loading');
89
+ this._nativeCtxTexture = this.createNativeCtxTexture();
90
+
91
+ if (this._nativeCtxTexture === null) {
92
+ this.state = 'failed';
93
+ this.textureSource.setState(
94
+ 'failed',
95
+ new Error('Could not create WebGL Texture'),
96
+ );
97
+ console.error('Could not create WebGL Texture');
98
+ return;
99
+ }
100
+
101
+ this.onLoadRequest()
102
+ .then(({ width, height }) => {
103
+ // If the texture has been freed while loading, return early.
104
+ if (this.state === 'freed') {
105
+ return;
106
+ }
107
+
108
+ this.state = 'loaded';
109
+ this._w = width;
110
+ this._h = height;
111
+ // Update the texture source's width and height so that it can be used
112
+ // for rendering.
113
+ this.textureSource.setState('loaded', { width, height });
114
+
115
+ // cleanup source texture data
116
+ this.textureSource.freeTextureData();
117
+ })
118
+ .catch((err) => {
119
+ // If the texture has been freed while loading, return early.
120
+ if (this.state === 'freed') {
121
+ return;
122
+ }
123
+
124
+ this.state = 'failed';
125
+ this.textureSource.setState('failed', err);
126
+ this.textureSource.freeTextureData();
127
+ console.error(err);
128
+ });
129
+ }
130
+
131
+ /**
132
+ * Called when the texture data needs to be loaded and uploaded to a texture
133
+ */
134
+ async onLoadRequest(): Promise<Dimensions> {
135
+ const { glw } = this;
136
+ const textureData = this.textureSource.textureData;
137
+ if (textureData === null || this._nativeCtxTexture === null) {
138
+ throw new Error(
139
+ 'Texture data or native texture is null ' + this.textureSource.type,
140
+ );
141
+ }
142
+
143
+ // Set to a 1x1 transparent texture
144
+ glw.texImage2D(0, glw.RGBA, 1, 1, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
145
+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
146
+
147
+ let width = 0;
148
+ let height = 0;
149
+
150
+ glw.activeTexture(0);
151
+
152
+ const tdata = textureData.data;
153
+ const format = glw.RGBA;
154
+ const formatBytes = 4;
155
+ const memoryPadding = 1.1; // Add padding to account for GPU Padding
156
+
157
+ // If textureData is null, the texture is empty (0, 0) and we don't need to
158
+ // upload any data to the GPU.
159
+ if (
160
+ (typeof ImageBitmap !== 'undefined' && tdata instanceof ImageBitmap) ||
161
+ tdata instanceof ImageData ||
162
+ // not using typeof HTMLImageElement due to web worker
163
+ isHTMLImageElement(tdata)
164
+ ) {
165
+ width = tdata.width;
166
+ height = tdata.height;
167
+ glw.bindTexture(this._nativeCtxTexture);
168
+ glw.pixelStorei(
169
+ glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
170
+ !!textureData.premultiplyAlpha,
171
+ );
172
+
173
+ glw.texImage2D(0, format, format, glw.UNSIGNED_BYTE, tdata);
174
+
175
+ this.setTextureMemUse(height * width * formatBytes * memoryPadding);
176
+ } else if (tdata === null) {
177
+ width = 0;
178
+ height = 0;
179
+ // Reset to a 1x1 transparent texture
180
+ glw.bindTexture(this._nativeCtxTexture);
181
+
182
+ glw.texImage2D(
183
+ 0,
184
+ format,
185
+ 1,
186
+ 1,
187
+ 0,
188
+ format,
189
+ glw.UNSIGNED_BYTE,
190
+ TRANSPARENT_TEXTURE_DATA,
191
+ );
192
+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
193
+ } else if ('mipmaps' in tdata && tdata.mipmaps) {
194
+ const { mipmaps, width = 0, height = 0, type, glInternalFormat } = tdata;
195
+ const view =
196
+ type === 'ktx'
197
+ ? new DataView(mipmaps[0] ?? new ArrayBuffer(0))
198
+ : (mipmaps[0] as unknown as ArrayBufferView);
199
+
200
+ glw.bindTexture(this._nativeCtxTexture);
201
+
202
+ glw.compressedTexImage2D(0, glInternalFormat, width, height, 0, view);
203
+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
204
+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
205
+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
206
+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
207
+
208
+ this.setTextureMemUse(view.byteLength);
209
+ } else if (tdata && tdata instanceof Uint8Array) {
210
+ // Color Texture
211
+ width = 1;
212
+ height = 1;
213
+
214
+ glw.bindTexture(this._nativeCtxTexture);
215
+ glw.pixelStorei(
216
+ glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
217
+ !!textureData.premultiplyAlpha,
218
+ );
219
+
220
+ glw.texImage2D(
221
+ 0,
222
+ format,
223
+ width,
224
+ height,
225
+ 0,
226
+ format,
227
+ glw.UNSIGNED_BYTE,
228
+ tdata,
229
+ );
230
+
231
+ this.setTextureMemUse(width * height * formatBytes);
232
+ } else {
233
+ console.error(
234
+ `WebGlCoreCtxTexture.onLoadRequest: Unexpected textureData returned`,
235
+ textureData,
236
+ );
237
+ }
238
+
239
+ return {
240
+ width,
241
+ height,
242
+ };
243
+ }
244
+
245
+ /**
246
+ * Free the WebGLTexture from the GPU
247
+ *
248
+ * @returns
249
+ */
250
+ free() {
251
+ if (this.state === 'freed') {
252
+ return;
253
+ }
254
+
255
+ this.state = 'freed';
256
+ this.textureSource.setState('freed');
257
+ this._w = 0;
258
+ this._h = 0;
259
+
260
+ if (this._nativeCtxTexture !== null) {
261
+ this.glw.deleteTexture(this._nativeCtxTexture);
262
+ this.setTextureMemUse(0);
263
+ this._nativeCtxTexture = null;
264
+ }
265
+
266
+ // if the texture still has source data, free it
267
+ this.textureSource.freeTextureData();
268
+ }
269
+
270
+ /**
271
+ * Create native context texture
272
+ *
273
+ * @remarks
274
+ * When this method returns the returned texture will be bound to the GL context state.
275
+ *
276
+ * @param width
277
+ * @param height
278
+ * @returns
279
+ */
280
+ protected createNativeCtxTexture() {
281
+ const { glw } = this;
282
+ const nativeTexture = glw.createTexture();
283
+ if (!nativeTexture) {
284
+ return null;
285
+ }
286
+
287
+ // On initial load request, create a 1x1 transparent texture to use until
288
+ // the texture data is finally loaded.
289
+ glw.activeTexture(0);
290
+ glw.bindTexture(nativeTexture);
291
+
292
+ // linear texture filtering
293
+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
294
+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
295
+
296
+ // texture wrapping method
297
+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
298
+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
299
+ return nativeTexture;
300
+ }
301
+ }