@lightningjs/renderer 2.14.1 → 2.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/CoreNode.js +6 -0
  12. package/dist/src/core/CoreNode.js.map +1 -1
  13. package/dist/src/core/platforms/Platform.d.ts +37 -0
  14. package/dist/src/core/platforms/Platform.js +22 -0
  15. package/dist/src/core/platforms/Platform.js.map +1 -0
  16. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  17. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  18. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  19. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  20. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  21. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  22. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  23. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  24. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  25. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  26. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  27. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  28. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  29. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  30. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  31. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  32. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  33. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +3 -1
  35. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  36. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  37. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  38. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  39. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  40. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  41. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  43. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  44. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  45. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  46. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  47. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  48. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
  49. package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
  50. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  51. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  52. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  53. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  54. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  55. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  56. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  57. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  58. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  59. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  60. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  67. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  68. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  69. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  70. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  71. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  72. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  73. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  74. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  75. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  76. package/dist/src/core/shaders/canvas/Border.js +57 -0
  77. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  78. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  79. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  80. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  81. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  82. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  83. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  84. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  85. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  86. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  87. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  88. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  89. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  90. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  91. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
  92. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  93. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  97. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  98. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  99. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  100. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  101. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  102. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  103. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  104. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  105. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  106. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  107. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  108. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  109. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  110. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  111. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  112. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  113. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  114. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  115. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  116. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  117. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  118. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  119. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  120. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  121. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  122. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  123. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  124. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  125. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  126. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  127. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  128. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  129. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  130. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  131. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  132. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  133. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  134. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  135. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  136. package/dist/src/core/shaders/webgl/Border.js +110 -0
  137. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  138. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  139. package/dist/src/core/shaders/webgl/Default.js +86 -0
  140. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  141. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  142. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  143. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  144. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  145. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  146. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  147. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  148. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  149. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  150. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  151. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  152. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  153. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  154. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  155. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  156. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  157. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
  158. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  159. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  163. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  164. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  165. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  166. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  167. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  168. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  169. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  170. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  171. package/dist/src/core/temp.js +77 -0
  172. package/dist/src/core/temp.js.map +1 -0
  173. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  174. package/exports/canvas.ts +39 -39
  175. package/exports/index.ts +89 -89
  176. package/exports/inspector.ts +24 -24
  177. package/exports/utils.ts +44 -44
  178. package/exports/webgl.ts +38 -38
  179. package/package.json +1 -1
  180. package/scripts/please-use-pnpm.js +13 -13
  181. package/src/common/CommonTypes.ts +146 -146
  182. package/src/common/EventEmitter.ts +77 -77
  183. package/src/common/IAnimationController.ts +92 -92
  184. package/src/common/IEventEmitter.ts +28 -28
  185. package/src/core/CoreNode.test.ts +202 -202
  186. package/src/core/CoreNode.ts +2468 -2462
  187. package/src/core/CoreShaderManager.ts +292 -292
  188. package/src/core/CoreTextNode.ts +455 -455
  189. package/src/core/CoreTextureManager.ts +558 -558
  190. package/src/core/Stage.ts +743 -743
  191. package/src/core/TextureMemoryManager.ts +404 -404
  192. package/src/core/animations/AnimationManager.ts +38 -38
  193. package/src/core/animations/CoreAnimation.ts +347 -347
  194. package/src/core/animations/CoreAnimationController.ts +166 -166
  195. package/src/core/lib/ContextSpy.ts +41 -41
  196. package/src/core/lib/ImageWorker.ts +280 -280
  197. package/src/core/lib/Matrix3d.ts +244 -244
  198. package/src/core/lib/RenderCoords.ts +86 -86
  199. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  200. package/src/core/lib/textureCompression.ts +152 -152
  201. package/src/core/lib/textureSvg.ts +78 -78
  202. package/src/core/lib/utils.ts +384 -384
  203. package/src/core/lib/validateImageBitmap.ts +76 -76
  204. package/src/core/platform.ts +63 -63
  205. package/src/core/renderers/CoreContextTexture.ts +43 -43
  206. package/src/core/renderers/CoreRenderOp.ts +22 -22
  207. package/src/core/renderers/CoreRenderer.ts +115 -115
  208. package/src/core/renderers/CoreShader.ts +41 -41
  209. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  210. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  211. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  212. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  213. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  214. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  215. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  216. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  217. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  218. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -821
  219. package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -362
  220. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  221. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  222. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  223. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  224. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  225. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  226. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  227. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  228. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  229. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  230. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  231. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  232. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  233. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  234. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  235. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  236. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  237. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  238. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  239. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  240. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  241. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  242. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  243. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  244. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  245. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  246. package/src/core/text-rendering/TrFontManager.ts +183 -183
  247. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  248. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  249. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  250. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  251. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  252. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  253. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  254. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  255. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  256. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  257. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  258. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  259. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  261. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  262. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  263. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  264. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  265. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  266. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  267. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  268. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  269. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  270. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  271. package/src/core/textures/ColorTexture.ts +102 -102
  272. package/src/core/textures/ImageTexture.ts +399 -399
  273. package/src/core/textures/NoiseTexture.ts +104 -104
  274. package/src/core/textures/RenderTexture.ts +85 -85
  275. package/src/core/textures/SubTexture.ts +205 -205
  276. package/src/core/textures/Texture.ts +367 -367
  277. package/src/core/utils.ts +227 -227
  278. package/src/env.d.ts +7 -7
  279. package/src/main-api/DynamicShaderController.ts +104 -104
  280. package/src/main-api/INode.ts +101 -101
  281. package/src/main-api/Inspector.ts +522 -522
  282. package/src/main-api/Renderer.ts +751 -751
  283. package/src/main-api/ShaderController.ts +80 -80
  284. package/src/main-api/utils.ts +45 -45
  285. package/src/utils.ts +248 -248
  286. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
  287. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
  288. /package/dist/src/core/{renderers/webgl/WebGlCoreShader.destroy.d.ts → temp.d.ts} +0 -0
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2024 Comcast Cable Communications Management, LLC.
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- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { isProductionEnvironment } from '../utils.js';
20
- import { getTimeStamp } from './platform.js';
21
- import type { Stage } from './Stage.js';
22
- import { TextureType, type Texture } from './textures/Texture.js';
23
- import { bytesToMb } from './utils.js';
24
-
25
- export interface TextureMemoryManagerSettings {
26
- /**
27
- * Critical Threshold (in bytes)
28
- *
29
- * @remarks
30
- * When the amount of memory used by textures exceeds this threshold,
31
- * the Renderer will immediately trigger a Texture Cleanup towards the
32
- * Target Threshold Level.
33
- *
34
- * When set to `0`, the Texture Memory Manager is disabled.
35
- *
36
- * @defaultValue `124e6` (118 MB)
37
- */
38
- criticalThreshold: number;
39
-
40
- /**
41
- * Target Threshold Level (as fraction of Critical Threshold)
42
- *
43
- * @remarks
44
- * This value is the fractional level of the Critical Threshold that the
45
- * Texture Memory Manager will attempt to maintain by cleaning up textures.
46
- * The Texture Memory Manager will attempt to keep the memory usage below
47
- * this level by freeing up non-renderable textures.
48
- *
49
- * Valid Range: 0.0 - 1.0
50
- *
51
- * @defaultValue `0.5`
52
- */
53
- targetThresholdLevel: number;
54
-
55
- /**
56
- * Interval between non-aggressive Texture Cleanups (in milliseconds)
57
- *
58
- * @remarks
59
- * Texture Memory Manager will perform a non aggressive Texture Cleanup no more
60
- * frequently than this interval when the scene becomes idle.
61
- *
62
- * @defaultValue `5,000` (5 seconds)
63
- */
64
- cleanupInterval: number;
65
-
66
- /**
67
- * Whether or not to log debug information
68
- *
69
- * @defaultValue `false`
70
- */
71
- debugLogging: boolean;
72
-
73
- /**
74
- * Baseline memory allocation for the Texture Memory Manager
75
- *
76
- * @remarks
77
- * Baseline texture memory is an allocation of memory by simply having a 1080p WebGL context.
78
- * This will be used on top of the memory used by textures to determine when to trigger a cleanup.
79
- *
80
- * @defaultValue `25e6` (25 MB)
81
- */
82
- baselineMemoryAllocation: number;
83
-
84
- /**
85
- * Do not exceed critical threshold
86
- *
87
- * @defaultValue `false`
88
- */
89
- doNotExceedCriticalThreshold: boolean;
90
- }
91
-
92
- export interface MemoryInfo {
93
- criticalThreshold: number;
94
- targetThreshold: number;
95
- renderableMemUsed: number;
96
- memUsed: number;
97
- renderableTexturesLoaded: number;
98
- loadedTextures: number;
99
- baselineMemoryAllocation: number;
100
- }
101
-
102
- /**
103
- * LRU (Least Recently Used) style memory manager for textures
104
- *
105
- * @remarks
106
- * This class is responsible for managing the memory usage of textures
107
- * in the Renderer. It keeps track of the memory used by each texture
108
- * and triggers a cleanup when the memory usage exceeds a critical
109
- * threshold (`criticalThreshold`).
110
- *
111
- * The cleanup process will free up non-renderable textures until the
112
- * memory usage is below a target threshold (`targetThresholdLevel`).
113
- *
114
- * The memory manager's clean up process will also be triggered when the
115
- * scene is idle for a certain amount of time (`cleanupInterval`).
116
- */
117
- export class TextureMemoryManager {
118
- private memUsed = 0;
119
- private loadedTextures: Map<Texture, number> = new Map();
120
- private orphanedTextures: Texture[] = [];
121
- private criticalThreshold: number;
122
- private targetThreshold: number;
123
- private cleanupInterval: number;
124
- private debugLogging: boolean;
125
- private lastCleanupTime = 0;
126
- private baselineMemoryAllocation: number;
127
-
128
- public criticalCleanupRequested = false;
129
- public doNotExceedCriticalThreshold: boolean;
130
-
131
- /**
132
- * The current frame time in milliseconds
133
- *
134
- * @remarks
135
- * This is used to determine when to perform Idle Texture Cleanups.
136
- *
137
- * Set by stage via `updateFrameTime` method.
138
- */
139
- public frameTime = 0;
140
-
141
- constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
142
- const { criticalThreshold, doNotExceedCriticalThreshold } = settings;
143
- this.doNotExceedCriticalThreshold = doNotExceedCriticalThreshold || false;
144
- this.criticalThreshold = Math.round(criticalThreshold);
145
- const targetFraction = Math.max(
146
- 0,
147
- Math.min(1, settings.targetThresholdLevel),
148
- );
149
- this.cleanupInterval = settings.cleanupInterval;
150
- this.debugLogging = settings.debugLogging;
151
- this.baselineMemoryAllocation = Math.round(
152
- settings.baselineMemoryAllocation,
153
- );
154
- this.targetThreshold = Math.max(
155
- Math.round(criticalThreshold * targetFraction),
156
- this.baselineMemoryAllocation,
157
- );
158
- this.memUsed = Math.round(settings.baselineMemoryAllocation);
159
-
160
- if (settings.debugLogging) {
161
- let lastMemUse = 0;
162
- setInterval(() => {
163
- if (lastMemUse !== this.memUsed) {
164
- lastMemUse = this.memUsed;
165
- console.log(
166
- `[TextureMemoryManager] Memory used: ${bytesToMb(
167
- this.memUsed,
168
- )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
169
- (this.memUsed / this.criticalThreshold) *
170
- 100
171
- ).toFixed(1)}%)`,
172
- );
173
- }
174
- }, 1000);
175
- }
176
-
177
- // If the threshold is 0, we disable the memory manager by replacing the
178
- // setTextureMemUse method with a no-op function.
179
- if (criticalThreshold === 0) {
180
- this.setTextureMemUse = () => {};
181
- }
182
- }
183
-
184
- /**
185
- * Add a texture to the orphaned textures list
186
- *
187
- * @param texture - The texture to add to the orphaned textures list
188
- */
189
- addToOrphanedTextures(texture: Texture) {
190
- // if the texture is already in the orphaned textures list add it at the end
191
- if (this.orphanedTextures.includes(texture)) {
192
- this.removeFromOrphanedTextures(texture);
193
- }
194
-
195
- // If the texture can be cleaned up, add it to the orphaned textures list
196
- if (texture.preventCleanup === false) {
197
- this.orphanedTextures.push(texture);
198
- }
199
- }
200
-
201
- /**
202
- * Remove a texture from the orphaned textures list
203
- *
204
- * @param texture - The texture to remove from the orphaned textures list
205
- */
206
- removeFromOrphanedTextures(texture: Texture) {
207
- const index = this.orphanedTextures.indexOf(texture);
208
- if (index !== -1) {
209
- this.orphanedTextures.splice(index, 1);
210
- }
211
- }
212
-
213
- /**
214
- * Set the memory usage of a texture
215
- *
216
- * @param texture - The texture to set memory usage for
217
- * @param byteSize - The size of the texture in bytes
218
- */
219
- setTextureMemUse(texture: Texture, byteSize: number) {
220
- if (this.loadedTextures.has(texture)) {
221
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
222
- this.memUsed -= this.loadedTextures.get(texture)!;
223
- }
224
-
225
- if (byteSize === 0) {
226
- this.loadedTextures.delete(texture);
227
- return;
228
- } else {
229
- this.memUsed += byteSize;
230
- this.loadedTextures.set(texture, byteSize);
231
- }
232
-
233
- if (this.memUsed > this.criticalThreshold) {
234
- this.criticalCleanupRequested = true;
235
- }
236
- }
237
-
238
- checkCleanup() {
239
- return (
240
- this.criticalCleanupRequested ||
241
- (this.memUsed > this.targetThreshold &&
242
- this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
243
- );
244
- }
245
-
246
- checkCriticalCleanup() {
247
- return this.memUsed > this.criticalThreshold;
248
- }
249
-
250
- cleanupQuick(critical: boolean) {
251
- // Free non-renderable textures until we reach the target threshold
252
- const memTarget = this.targetThreshold;
253
- const timestamp = getTimeStamp();
254
-
255
- while (
256
- this.memUsed >= memTarget &&
257
- this.orphanedTextures.length > 0 &&
258
- (critical || getTimeStamp() - timestamp < 10)
259
- ) {
260
- const texture = this.orphanedTextures.shift();
261
-
262
- if (texture === undefined) {
263
- continue;
264
- }
265
-
266
- if (texture.renderable === true) {
267
- // If the texture is renderable, we can't free it up
268
- continue;
269
- }
270
-
271
- this.destroyTexture(texture);
272
- }
273
- }
274
-
275
- /**
276
- * Destroy a texture and remove it from the memory manager
277
- *
278
- * @param texture - The texture to destroy
279
- */
280
- destroyTexture(texture: Texture) {
281
- const txManager = this.stage.txManager;
282
- txManager.removeTextureFromQueue(texture);
283
- txManager.removeTextureFromCache(texture);
284
-
285
- texture.destroy();
286
-
287
- this.removeFromOrphanedTextures(texture);
288
- this.loadedTextures.delete(texture);
289
- }
290
- cleanupDeep(critical: boolean) {
291
- // Free non-renderable textures until we reach the target threshold
292
- const memTarget = critical ? this.criticalThreshold : this.targetThreshold;
293
-
294
- // sort by renderability
295
- const filteredAndSortedTextures: Texture[] = [];
296
- const textures = [...this.loadedTextures.keys()];
297
- for (let i = 0; i < textures.length; i++) {
298
- const texture = textures[i];
299
- if (texture === undefined) {
300
- continue;
301
- }
302
-
303
- if (
304
- texture.type === TextureType.image ||
305
- texture.type === TextureType.noise ||
306
- texture.type === TextureType.renderToTexture
307
- ) {
308
- if (texture.renderable === true) {
309
- filteredAndSortedTextures.push(texture);
310
- } else {
311
- filteredAndSortedTextures.unshift(texture);
312
- }
313
- }
314
- }
315
-
316
- while (this.memUsed >= memTarget && filteredAndSortedTextures.length > 0) {
317
- const texture = filteredAndSortedTextures.shift();
318
- if (texture === undefined) {
319
- continue;
320
- }
321
-
322
- if (texture.preventCleanup === true) {
323
- continue;
324
- }
325
-
326
- if (texture.renderable === true) {
327
- break;
328
- }
329
-
330
- this.destroyTexture(texture);
331
- }
332
- }
333
-
334
- cleanup(aggressive: boolean = false) {
335
- const critical = this.criticalCleanupRequested;
336
- this.lastCleanupTime = this.frameTime;
337
-
338
- if (critical === true) {
339
- this.stage.queueFrameEvent('criticalCleanup', {
340
- memUsed: this.memUsed,
341
- criticalThreshold: this.criticalThreshold,
342
- });
343
- }
344
-
345
- if (this.debugLogging === true) {
346
- console.log(
347
- `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}. Aggressive: ${aggressive}`,
348
- );
349
- }
350
-
351
- // try a quick cleanup first
352
- this.cleanupQuick(critical);
353
-
354
- // if we're still above the target threshold, do a deep cleanup
355
- if (aggressive === true && this.memUsed >= this.criticalThreshold) {
356
- this.cleanupDeep(critical);
357
- }
358
-
359
- if (this.memUsed >= this.criticalThreshold) {
360
- this.stage.queueFrameEvent('criticalCleanupFailed', {
361
- memUsed: this.memUsed,
362
- criticalThreshold: this.criticalThreshold,
363
- });
364
-
365
- if (this.debugLogging === true || isProductionEnvironment() === false) {
366
- console.warn(
367
- `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${this.memUsed}`,
368
- );
369
- }
370
- } else {
371
- this.criticalCleanupRequested = false;
372
- }
373
- }
374
-
375
- /**
376
- * Get the current texture memory usage information
377
- *
378
- * @remarks
379
- * This method is for debugging purposes and returns information about the
380
- * current memory usage of the textures in the Renderer.
381
- */
382
- getMemoryInfo(): MemoryInfo {
383
- let renderableTexturesLoaded = 0;
384
- const renderableMemUsed = [...this.loadedTextures.keys()].reduce(
385
- (acc, texture) => {
386
- renderableTexturesLoaded += texture.renderable ? 1 : 0;
387
- return (
388
- acc + (texture.renderable ? this.loadedTextures.get(texture)! : 0)
389
- );
390
- },
391
- this.baselineMemoryAllocation,
392
- );
393
-
394
- return {
395
- criticalThreshold: this.criticalThreshold,
396
- targetThreshold: this.targetThreshold,
397
- renderableMemUsed,
398
- memUsed: this.memUsed,
399
- renderableTexturesLoaded,
400
- loadedTextures: this.loadedTextures.size,
401
- baselineMemoryAllocation: this.baselineMemoryAllocation,
402
- };
403
- }
404
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2024 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { isProductionEnvironment } from '../utils.js';
20
+ import { getTimeStamp } from './platform.js';
21
+ import type { Stage } from './Stage.js';
22
+ import { TextureType, type Texture } from './textures/Texture.js';
23
+ import { bytesToMb } from './utils.js';
24
+
25
+ export interface TextureMemoryManagerSettings {
26
+ /**
27
+ * Critical Threshold (in bytes)
28
+ *
29
+ * @remarks
30
+ * When the amount of memory used by textures exceeds this threshold,
31
+ * the Renderer will immediately trigger a Texture Cleanup towards the
32
+ * Target Threshold Level.
33
+ *
34
+ * When set to `0`, the Texture Memory Manager is disabled.
35
+ *
36
+ * @defaultValue `124e6` (118 MB)
37
+ */
38
+ criticalThreshold: number;
39
+
40
+ /**
41
+ * Target Threshold Level (as fraction of Critical Threshold)
42
+ *
43
+ * @remarks
44
+ * This value is the fractional level of the Critical Threshold that the
45
+ * Texture Memory Manager will attempt to maintain by cleaning up textures.
46
+ * The Texture Memory Manager will attempt to keep the memory usage below
47
+ * this level by freeing up non-renderable textures.
48
+ *
49
+ * Valid Range: 0.0 - 1.0
50
+ *
51
+ * @defaultValue `0.5`
52
+ */
53
+ targetThresholdLevel: number;
54
+
55
+ /**
56
+ * Interval between non-aggressive Texture Cleanups (in milliseconds)
57
+ *
58
+ * @remarks
59
+ * Texture Memory Manager will perform a non aggressive Texture Cleanup no more
60
+ * frequently than this interval when the scene becomes idle.
61
+ *
62
+ * @defaultValue `5,000` (5 seconds)
63
+ */
64
+ cleanupInterval: number;
65
+
66
+ /**
67
+ * Whether or not to log debug information
68
+ *
69
+ * @defaultValue `false`
70
+ */
71
+ debugLogging: boolean;
72
+
73
+ /**
74
+ * Baseline memory allocation for the Texture Memory Manager
75
+ *
76
+ * @remarks
77
+ * Baseline texture memory is an allocation of memory by simply having a 1080p WebGL context.
78
+ * This will be used on top of the memory used by textures to determine when to trigger a cleanup.
79
+ *
80
+ * @defaultValue `25e6` (25 MB)
81
+ */
82
+ baselineMemoryAllocation: number;
83
+
84
+ /**
85
+ * Do not exceed critical threshold
86
+ *
87
+ * @defaultValue `false`
88
+ */
89
+ doNotExceedCriticalThreshold: boolean;
90
+ }
91
+
92
+ export interface MemoryInfo {
93
+ criticalThreshold: number;
94
+ targetThreshold: number;
95
+ renderableMemUsed: number;
96
+ memUsed: number;
97
+ renderableTexturesLoaded: number;
98
+ loadedTextures: number;
99
+ baselineMemoryAllocation: number;
100
+ }
101
+
102
+ /**
103
+ * LRU (Least Recently Used) style memory manager for textures
104
+ *
105
+ * @remarks
106
+ * This class is responsible for managing the memory usage of textures
107
+ * in the Renderer. It keeps track of the memory used by each texture
108
+ * and triggers a cleanup when the memory usage exceeds a critical
109
+ * threshold (`criticalThreshold`).
110
+ *
111
+ * The cleanup process will free up non-renderable textures until the
112
+ * memory usage is below a target threshold (`targetThresholdLevel`).
113
+ *
114
+ * The memory manager's clean up process will also be triggered when the
115
+ * scene is idle for a certain amount of time (`cleanupInterval`).
116
+ */
117
+ export class TextureMemoryManager {
118
+ private memUsed = 0;
119
+ private loadedTextures: Map<Texture, number> = new Map();
120
+ private orphanedTextures: Texture[] = [];
121
+ private criticalThreshold: number;
122
+ private targetThreshold: number;
123
+ private cleanupInterval: number;
124
+ private debugLogging: boolean;
125
+ private lastCleanupTime = 0;
126
+ private baselineMemoryAllocation: number;
127
+
128
+ public criticalCleanupRequested = false;
129
+ public doNotExceedCriticalThreshold: boolean;
130
+
131
+ /**
132
+ * The current frame time in milliseconds
133
+ *
134
+ * @remarks
135
+ * This is used to determine when to perform Idle Texture Cleanups.
136
+ *
137
+ * Set by stage via `updateFrameTime` method.
138
+ */
139
+ public frameTime = 0;
140
+
141
+ constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
142
+ const { criticalThreshold, doNotExceedCriticalThreshold } = settings;
143
+ this.doNotExceedCriticalThreshold = doNotExceedCriticalThreshold || false;
144
+ this.criticalThreshold = Math.round(criticalThreshold);
145
+ const targetFraction = Math.max(
146
+ 0,
147
+ Math.min(1, settings.targetThresholdLevel),
148
+ );
149
+ this.cleanupInterval = settings.cleanupInterval;
150
+ this.debugLogging = settings.debugLogging;
151
+ this.baselineMemoryAllocation = Math.round(
152
+ settings.baselineMemoryAllocation,
153
+ );
154
+ this.targetThreshold = Math.max(
155
+ Math.round(criticalThreshold * targetFraction),
156
+ this.baselineMemoryAllocation,
157
+ );
158
+ this.memUsed = Math.round(settings.baselineMemoryAllocation);
159
+
160
+ if (settings.debugLogging) {
161
+ let lastMemUse = 0;
162
+ setInterval(() => {
163
+ if (lastMemUse !== this.memUsed) {
164
+ lastMemUse = this.memUsed;
165
+ console.log(
166
+ `[TextureMemoryManager] Memory used: ${bytesToMb(
167
+ this.memUsed,
168
+ )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
169
+ (this.memUsed / this.criticalThreshold) *
170
+ 100
171
+ ).toFixed(1)}%)`,
172
+ );
173
+ }
174
+ }, 1000);
175
+ }
176
+
177
+ // If the threshold is 0, we disable the memory manager by replacing the
178
+ // setTextureMemUse method with a no-op function.
179
+ if (criticalThreshold === 0) {
180
+ this.setTextureMemUse = () => {};
181
+ }
182
+ }
183
+
184
+ /**
185
+ * Add a texture to the orphaned textures list
186
+ *
187
+ * @param texture - The texture to add to the orphaned textures list
188
+ */
189
+ addToOrphanedTextures(texture: Texture) {
190
+ // if the texture is already in the orphaned textures list add it at the end
191
+ if (this.orphanedTextures.includes(texture)) {
192
+ this.removeFromOrphanedTextures(texture);
193
+ }
194
+
195
+ // If the texture can be cleaned up, add it to the orphaned textures list
196
+ if (texture.preventCleanup === false) {
197
+ this.orphanedTextures.push(texture);
198
+ }
199
+ }
200
+
201
+ /**
202
+ * Remove a texture from the orphaned textures list
203
+ *
204
+ * @param texture - The texture to remove from the orphaned textures list
205
+ */
206
+ removeFromOrphanedTextures(texture: Texture) {
207
+ const index = this.orphanedTextures.indexOf(texture);
208
+ if (index !== -1) {
209
+ this.orphanedTextures.splice(index, 1);
210
+ }
211
+ }
212
+
213
+ /**
214
+ * Set the memory usage of a texture
215
+ *
216
+ * @param texture - The texture to set memory usage for
217
+ * @param byteSize - The size of the texture in bytes
218
+ */
219
+ setTextureMemUse(texture: Texture, byteSize: number) {
220
+ if (this.loadedTextures.has(texture)) {
221
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
222
+ this.memUsed -= this.loadedTextures.get(texture)!;
223
+ }
224
+
225
+ if (byteSize === 0) {
226
+ this.loadedTextures.delete(texture);
227
+ return;
228
+ } else {
229
+ this.memUsed += byteSize;
230
+ this.loadedTextures.set(texture, byteSize);
231
+ }
232
+
233
+ if (this.memUsed > this.criticalThreshold) {
234
+ this.criticalCleanupRequested = true;
235
+ }
236
+ }
237
+
238
+ checkCleanup() {
239
+ return (
240
+ this.criticalCleanupRequested ||
241
+ (this.memUsed > this.targetThreshold &&
242
+ this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
243
+ );
244
+ }
245
+
246
+ checkCriticalCleanup() {
247
+ return this.memUsed > this.criticalThreshold;
248
+ }
249
+
250
+ cleanupQuick(critical: boolean) {
251
+ // Free non-renderable textures until we reach the target threshold
252
+ const memTarget = this.targetThreshold;
253
+ const timestamp = getTimeStamp();
254
+
255
+ while (
256
+ this.memUsed >= memTarget &&
257
+ this.orphanedTextures.length > 0 &&
258
+ (critical || getTimeStamp() - timestamp < 10)
259
+ ) {
260
+ const texture = this.orphanedTextures.shift();
261
+
262
+ if (texture === undefined) {
263
+ continue;
264
+ }
265
+
266
+ if (texture.renderable === true) {
267
+ // If the texture is renderable, we can't free it up
268
+ continue;
269
+ }
270
+
271
+ this.destroyTexture(texture);
272
+ }
273
+ }
274
+
275
+ /**
276
+ * Destroy a texture and remove it from the memory manager
277
+ *
278
+ * @param texture - The texture to destroy
279
+ */
280
+ destroyTexture(texture: Texture) {
281
+ const txManager = this.stage.txManager;
282
+ txManager.removeTextureFromQueue(texture);
283
+ txManager.removeTextureFromCache(texture);
284
+
285
+ texture.destroy();
286
+
287
+ this.removeFromOrphanedTextures(texture);
288
+ this.loadedTextures.delete(texture);
289
+ }
290
+ cleanupDeep(critical: boolean) {
291
+ // Free non-renderable textures until we reach the target threshold
292
+ const memTarget = critical ? this.criticalThreshold : this.targetThreshold;
293
+
294
+ // sort by renderability
295
+ const filteredAndSortedTextures: Texture[] = [];
296
+ const textures = [...this.loadedTextures.keys()];
297
+ for (let i = 0; i < textures.length; i++) {
298
+ const texture = textures[i];
299
+ if (texture === undefined) {
300
+ continue;
301
+ }
302
+
303
+ if (
304
+ texture.type === TextureType.image ||
305
+ texture.type === TextureType.noise ||
306
+ texture.type === TextureType.renderToTexture
307
+ ) {
308
+ if (texture.renderable === true) {
309
+ filteredAndSortedTextures.push(texture);
310
+ } else {
311
+ filteredAndSortedTextures.unshift(texture);
312
+ }
313
+ }
314
+ }
315
+
316
+ while (this.memUsed >= memTarget && filteredAndSortedTextures.length > 0) {
317
+ const texture = filteredAndSortedTextures.shift();
318
+ if (texture === undefined) {
319
+ continue;
320
+ }
321
+
322
+ if (texture.preventCleanup === true) {
323
+ continue;
324
+ }
325
+
326
+ if (texture.renderable === true) {
327
+ break;
328
+ }
329
+
330
+ this.destroyTexture(texture);
331
+ }
332
+ }
333
+
334
+ cleanup(aggressive: boolean = false) {
335
+ const critical = this.criticalCleanupRequested;
336
+ this.lastCleanupTime = this.frameTime;
337
+
338
+ if (critical === true) {
339
+ this.stage.queueFrameEvent('criticalCleanup', {
340
+ memUsed: this.memUsed,
341
+ criticalThreshold: this.criticalThreshold,
342
+ });
343
+ }
344
+
345
+ if (this.debugLogging === true) {
346
+ console.log(
347
+ `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}. Aggressive: ${aggressive}`,
348
+ );
349
+ }
350
+
351
+ // try a quick cleanup first
352
+ this.cleanupQuick(critical);
353
+
354
+ // if we're still above the target threshold, do a deep cleanup
355
+ if (aggressive === true && this.memUsed >= this.criticalThreshold) {
356
+ this.cleanupDeep(critical);
357
+ }
358
+
359
+ if (this.memUsed >= this.criticalThreshold) {
360
+ this.stage.queueFrameEvent('criticalCleanupFailed', {
361
+ memUsed: this.memUsed,
362
+ criticalThreshold: this.criticalThreshold,
363
+ });
364
+
365
+ if (this.debugLogging === true || isProductionEnvironment() === false) {
366
+ console.warn(
367
+ `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${this.memUsed}`,
368
+ );
369
+ }
370
+ } else {
371
+ this.criticalCleanupRequested = false;
372
+ }
373
+ }
374
+
375
+ /**
376
+ * Get the current texture memory usage information
377
+ *
378
+ * @remarks
379
+ * This method is for debugging purposes and returns information about the
380
+ * current memory usage of the textures in the Renderer.
381
+ */
382
+ getMemoryInfo(): MemoryInfo {
383
+ let renderableTexturesLoaded = 0;
384
+ const renderableMemUsed = [...this.loadedTextures.keys()].reduce(
385
+ (acc, texture) => {
386
+ renderableTexturesLoaded += texture.renderable ? 1 : 0;
387
+ return (
388
+ acc + (texture.renderable ? this.loadedTextures.get(texture)! : 0)
389
+ );
390
+ },
391
+ this.baselineMemoryAllocation,
392
+ );
393
+
394
+ return {
395
+ criticalThreshold: this.criticalThreshold,
396
+ targetThreshold: this.targetThreshold,
397
+ renderableMemUsed,
398
+ memUsed: this.memUsed,
399
+ renderableTexturesLoaded,
400
+ loadedTextures: this.loadedTextures.size,
401
+ baselineMemoryAllocation: this.baselineMemoryAllocation,
402
+ };
403
+ }
404
+ }