@lightningjs/renderer 2.14.1 → 2.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/exports/canvas-shaders.d.ts +10 -0
  6. package/dist/exports/canvas-shaders.js +27 -0
  7. package/dist/exports/canvas-shaders.js.map +1 -0
  8. package/dist/exports/webgl-shaders.d.ts +11 -0
  9. package/dist/exports/webgl-shaders.js +28 -0
  10. package/dist/exports/webgl-shaders.js.map +1 -0
  11. package/dist/src/core/CoreNode.js +6 -0
  12. package/dist/src/core/CoreNode.js.map +1 -1
  13. package/dist/src/core/platforms/Platform.d.ts +37 -0
  14. package/dist/src/core/platforms/Platform.js +22 -0
  15. package/dist/src/core/platforms/Platform.js.map +1 -0
  16. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  17. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  18. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  19. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  20. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  21. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  22. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  23. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  24. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  25. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  26. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  27. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  28. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  29. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  30. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  31. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  32. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  33. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  34. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +3 -1
  35. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  36. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  37. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  38. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  39. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  40. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  41. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  42. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  43. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  44. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  45. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  46. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  47. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  48. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +135 -0
  49. package/dist/src/core/renderers/webgl/WebGlRenderer.js +571 -0
  50. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  51. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  52. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  53. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  54. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  55. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  56. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  57. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  58. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  59. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  60. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  61. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  62. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  63. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  64. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  65. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  66. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  67. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  68. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  69. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  70. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  71. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  72. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  73. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  74. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  75. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  76. package/dist/src/core/shaders/canvas/Border.js +57 -0
  77. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  78. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  79. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  80. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  81. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  82. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  83. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  84. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  85. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  86. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  87. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  88. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  89. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  90. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  91. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +41 -0
  92. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  93. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  97. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  98. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  99. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  100. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  101. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  102. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  103. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  104. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  105. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  106. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  107. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  108. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  109. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  110. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  111. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  112. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  113. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  114. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  115. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  116. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  117. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  118. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  119. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  120. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  121. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  122. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  123. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  124. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  125. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  126. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  127. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  128. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  129. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  130. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  131. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  132. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  133. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  134. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  135. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  136. package/dist/src/core/shaders/webgl/Border.js +110 -0
  137. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  138. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  139. package/dist/src/core/shaders/webgl/Default.js +86 -0
  140. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  141. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  142. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  143. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  144. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  145. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  146. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  147. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  148. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  149. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  150. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  151. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  152. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  153. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  154. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  155. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  156. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  157. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +129 -0
  158. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  159. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +149 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  163. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  164. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  165. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  166. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  167. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  168. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  169. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  170. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  171. package/dist/src/core/temp.js +77 -0
  172. package/dist/src/core/temp.js.map +1 -0
  173. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  174. package/exports/canvas.ts +39 -39
  175. package/exports/index.ts +89 -89
  176. package/exports/inspector.ts +24 -24
  177. package/exports/utils.ts +44 -44
  178. package/exports/webgl.ts +38 -38
  179. package/package.json +1 -1
  180. package/scripts/please-use-pnpm.js +13 -13
  181. package/src/common/CommonTypes.ts +146 -146
  182. package/src/common/EventEmitter.ts +77 -77
  183. package/src/common/IAnimationController.ts +92 -92
  184. package/src/common/IEventEmitter.ts +28 -28
  185. package/src/core/CoreNode.test.ts +202 -202
  186. package/src/core/CoreNode.ts +2468 -2462
  187. package/src/core/CoreShaderManager.ts +292 -292
  188. package/src/core/CoreTextNode.ts +455 -455
  189. package/src/core/CoreTextureManager.ts +558 -558
  190. package/src/core/Stage.ts +743 -743
  191. package/src/core/TextureMemoryManager.ts +404 -404
  192. package/src/core/animations/AnimationManager.ts +38 -38
  193. package/src/core/animations/CoreAnimation.ts +347 -347
  194. package/src/core/animations/CoreAnimationController.ts +166 -166
  195. package/src/core/lib/ContextSpy.ts +41 -41
  196. package/src/core/lib/ImageWorker.ts +280 -280
  197. package/src/core/lib/Matrix3d.ts +244 -244
  198. package/src/core/lib/RenderCoords.ts +86 -86
  199. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  200. package/src/core/lib/textureCompression.ts +152 -152
  201. package/src/core/lib/textureSvg.ts +78 -78
  202. package/src/core/lib/utils.ts +384 -384
  203. package/src/core/lib/validateImageBitmap.ts +76 -76
  204. package/src/core/platform.ts +63 -63
  205. package/src/core/renderers/CoreContextTexture.ts +43 -43
  206. package/src/core/renderers/CoreRenderOp.ts +22 -22
  207. package/src/core/renderers/CoreRenderer.ts +115 -115
  208. package/src/core/renderers/CoreShader.ts +41 -41
  209. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  210. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  211. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  212. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  213. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  214. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  215. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  216. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  217. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  218. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +821 -821
  219. package/src/core/renderers/webgl/WebGlCoreShader.ts +365 -362
  220. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  221. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  222. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  223. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  224. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  225. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  226. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  227. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  228. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  229. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  230. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  231. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  232. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  233. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  234. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  235. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  236. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  237. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  238. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  239. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  240. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  241. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  242. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  243. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  244. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  245. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  246. package/src/core/text-rendering/TrFontManager.ts +183 -183
  247. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  248. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  249. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  250. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  251. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  252. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  253. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  254. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  255. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  256. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  257. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  258. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  259. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  260. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  261. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  262. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  263. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  264. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  265. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  266. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  267. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  268. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  269. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  270. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  271. package/src/core/textures/ColorTexture.ts +102 -102
  272. package/src/core/textures/ImageTexture.ts +399 -399
  273. package/src/core/textures/NoiseTexture.ts +104 -104
  274. package/src/core/textures/RenderTexture.ts +85 -85
  275. package/src/core/textures/SubTexture.ts +205 -205
  276. package/src/core/textures/Texture.ts +367 -367
  277. package/src/core/utils.ts +227 -227
  278. package/src/env.d.ts +7 -7
  279. package/src/main-api/DynamicShaderController.ts +104 -104
  280. package/src/main-api/INode.ts +101 -101
  281. package/src/main-api/Inspector.ts +522 -522
  282. package/src/main-api/Renderer.ts +751 -751
  283. package/src/main-api/ShaderController.ts +80 -80
  284. package/src/main-api/utils.ts +45 -45
  285. package/src/utils.ts +248 -248
  286. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
  287. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
  288. /package/dist/src/core/{renderers/webgl/WebGlCoreShader.destroy.d.ts → temp.d.ts} +0 -0
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
20
- import {
21
- WebGlCoreShader,
22
- type DimensionsShaderProp,
23
- type AlphaShaderProp,
24
- } from '../WebGlCoreShader.js';
25
- import { type UniformInfo } from '../internal/ShaderUtils.js';
26
- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
27
- import {
28
- ShaderEffect,
29
- type EffectDescUnion,
30
- type ShaderEffectUniform,
31
- type ShaderEffectValueMap,
32
- type BaseEffectDesc,
33
- } from './effects/ShaderEffect.js';
34
- import type { EffectMap } from '../../../CoreShaderManager.js';
35
- import { assertTruthy } from '../../../../utils.js';
36
- import type { UniformMethodMap } from '../../../lib/WebGlContextWrapper.js';
37
-
38
- export interface DynamicShaderProps
39
- extends DimensionsShaderProp,
40
- AlphaShaderProp {
41
- effects?: EffectDescUnion[];
42
- }
43
-
44
- const effectCache = new Map<string, BaseEffectDesc[]>();
45
- const getResolvedEffect = (
46
- effects: BaseEffectDesc[],
47
- effectContructors: Partial<EffectMap>,
48
- ): BaseEffectDesc[] => {
49
- const key = JSON.stringify(effects);
50
- if (effectCache.has(key)) {
51
- return effectCache.get(key)!;
52
- }
53
- effects = effects ?? [];
54
- const resolvedEffects = [];
55
- const effectsLength = effects.length;
56
- let i = 0;
57
- for (; i < effectsLength; i++) {
58
- const { name, type, props } = effects[i] as BaseEffectDesc;
59
- const resolvedEffect = {
60
- name,
61
- type,
62
- props: {} as Record<string, any>,
63
- };
64
-
65
- const effectConstructor = effectContructors[type]!;
66
- const defaultPropValues = effectConstructor.resolveDefaults(props);
67
- const uniforms = effectConstructor.uniforms;
68
- const uniformKeys = Object.keys(uniforms);
69
- const uniformsLength = uniformKeys.length;
70
- let j = 0;
71
- for (; j < uniformsLength; j++) {
72
- const key = uniformKeys[j]!;
73
- const uniform = uniforms[key]!;
74
-
75
- const result: ShaderEffectValueMap = {
76
- value: defaultPropValues[key] as ShaderEffectUniform['value'],
77
- programValue: undefined,
78
- method: uniform.method,
79
- updateOnBind: uniform.updateOnBind || false,
80
- hasValidator: uniform.validator !== undefined,
81
- hasProgramValueUpdater: uniform.updateProgramValue !== undefined,
82
- };
83
-
84
- const validatedValue =
85
- (result.hasValidator &&
86
- uniform.validator!(defaultPropValues[key], defaultPropValues)) ||
87
- defaultPropValues[key];
88
-
89
- if (defaultPropValues[key] !== validatedValue) {
90
- result.validatedValue = validatedValue as number | number[];
91
- }
92
-
93
- if (result.hasProgramValueUpdater) {
94
- uniform.updateProgramValue!(result);
95
- }
96
-
97
- if (result.programValue === undefined) {
98
- result.programValue = result.value as number;
99
- }
100
-
101
- resolvedEffect.props[key] = result;
102
- }
103
- resolvedEffects.push(resolvedEffect);
104
- }
105
-
106
- effectCache.set(key, resolvedEffects);
107
- return resolvedEffects;
108
- };
109
-
110
- export class DynamicShader extends WebGlCoreShader {
111
- effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
112
-
113
- constructor(
114
- renderer: WebGlCoreRenderer,
115
- props: DynamicShaderProps,
116
- effectContructors: Partial<EffectMap>,
117
- ) {
118
- const shader = DynamicShader.createShader(props, effectContructors);
119
- super({
120
- renderer,
121
- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
122
- uniforms: [
123
- { name: 'u_resolution', uniform: 'uniform2fv' },
124
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
125
- { name: 'u_texture', uniform: 'uniform2fv' },
126
- { name: 'u_dimensions', uniform: 'uniform2fv' },
127
- { name: 'u_alpha', uniform: 'uniform1f' },
128
- ...shader.uniforms,
129
- ],
130
- shaderSources: {
131
- vertex: shader.vertex,
132
- fragment: shader.fragment,
133
- },
134
- });
135
-
136
- this.effects = shader.effects as Array<
137
- InstanceType<EffectMap[keyof EffectMap]>
138
- >;
139
- }
140
-
141
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
142
- const { glw } = this;
143
- glw.activeTexture(0);
144
- glw.bindTexture(textures[0]!.ctxTexture);
145
- }
146
-
147
- bindUniformMethods(props: DynamicShaderProps): void {
148
- const glw = this.glw;
149
- const effects = props.effects;
150
- const effectsL = effects!.length;
151
- for (let i = 0; i < effectsL; i++) {
152
- const uniformInfo = this.effects[i]!.uniformInfo;
153
- const effect = effects![i]! as Record<string, any>;
154
- const propKeys = Object.keys(effect.props);
155
- const propsLength = propKeys.length;
156
- for (let j = 0; j < propsLength; j++) {
157
- const key = propKeys[j]!;
158
- const method = effect.props[key].method as keyof UniformMethodMap;
159
- const location = this.getUniformLocation(uniformInfo[key]!.name);
160
-
161
- if (
162
- method === 'uniform2fv' ||
163
- method === 'uniform2iv' ||
164
- //uniform === 'uniform3fv ' || <--- check why this isnt recognized
165
- method === 'uniform3iv' ||
166
- method === 'uniform4fv' ||
167
- method === 'uniform4iv' ||
168
- method === 'uniformMatrix2fv' ||
169
- method === 'uniformMatrix3fv' ||
170
- method === 'uniformMatrix4fv' ||
171
- method === 'uniform1f' ||
172
- method === 'uniform1fv' ||
173
- method === 'uniform1i' ||
174
- method === 'uniform1iv'
175
- ) {
176
- effect.props[key].setUniformValue = function () {
177
- glw[method](location, this.programValue);
178
- };
179
- continue;
180
- }
181
-
182
- if (method === 'uniform2f' || method === 'uniform2i') {
183
- effect.props[key].setUniformValue = function () {
184
- glw[method](location, this.programValue[0]!, this.programValue[1]!);
185
- };
186
- continue;
187
- }
188
-
189
- if (method === 'uniform3f' || method === 'uniform3i') {
190
- effect.props[key].setUniformValue = function () {
191
- glw[method](
192
- location,
193
- this.programValue[0]!,
194
- this.programValue[1]!,
195
- this.programValue[2]!,
196
- );
197
- };
198
- continue;
199
- }
200
-
201
- if (method === 'uniform4f' || method === 'uniform4i') {
202
- effect.props[key].setUniformValue = function () {
203
- glw[method](
204
- location,
205
- this.programValue[0]!,
206
- this.programValue[1]!,
207
- this.programValue[2]!,
208
- this.programValue[3]!,
209
- );
210
- };
211
- continue;
212
- }
213
- }
214
- }
215
- }
216
-
217
- protected override bindProps(props: Required<DynamicShaderProps>): void {
218
- const effects = props.effects;
219
- const effectsL = effects.length;
220
- let i = 0;
221
- for (; i < effectsL; i++) {
222
- const effect = effects[i]! as Record<string, any>;
223
- const propKeys = Object.keys(effect.props);
224
- const propsLength = propKeys.length;
225
- let j = 0;
226
- for (; j < propsLength; j++) {
227
- const key = propKeys[j]!;
228
- const prop = effect.props[key]!;
229
- if (prop.updateOnBind === true) {
230
- const uniform =
231
- this.renderer.shManager.getRegisteredEffects()[
232
- effect.type as keyof EffectMap
233
- ]?.uniforms[key];
234
- uniform?.updateProgramValue!(effect.props[key], props);
235
- }
236
-
237
- prop.setUniformValue();
238
- }
239
- }
240
- }
241
-
242
- override canBatchShaderProps(
243
- propsA: Required<DynamicShaderProps>,
244
- propsB: Required<DynamicShaderProps>,
245
- ): boolean {
246
- if (
247
- propsA.$alpha !== propsB.$alpha ||
248
- propsA.$dimensions.width !== propsB.$dimensions.width ||
249
- propsA.$dimensions.height !== propsB.$dimensions.height ||
250
- propsA.effects.length !== propsB.effects.length
251
- ) {
252
- return false;
253
- }
254
- const propsEffectsLen = propsA.effects.length;
255
- let i = 0;
256
- for (; i < propsEffectsLen; i++) {
257
- const effectA = propsA.effects[i]!;
258
- const effectB = propsB.effects[i]!;
259
- if (effectA.type !== effectB.type) {
260
- return false;
261
- }
262
- for (const key in effectA.props) {
263
- if (
264
- (effectB.props && !effectB.props[key]) ||
265
- (effectA.props[key] as ShaderEffectValueMap).value !==
266
- (effectB.props[key] as ShaderEffectValueMap).value
267
- ) {
268
- return false;
269
- }
270
- }
271
- }
272
- return true;
273
- }
274
-
275
- static createShader(
276
- props: DynamicShaderProps,
277
- effectContructors: Partial<EffectMap>,
278
- ) {
279
- //counts duplicate effects
280
- const effectNameCount: Record<string, number> = {};
281
- const methods: Record<string, string> = {};
282
-
283
- let declareUniforms = '';
284
- const uniforms: UniformInfo[] = [];
285
-
286
- const uFx: Record<string, unknown>[] = [];
287
-
288
- const effects = props.effects!.map((effect) => {
289
- const baseClass = effectContructors[effect.type]!;
290
- const key = baseClass.getEffectKey(effect.props || {});
291
-
292
- effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
293
-
294
- const nr = effectNameCount[key]!;
295
-
296
- if (nr === 1) {
297
- uFx.push({ key, type: effect.type, props: effect.props });
298
- }
299
-
300
- //initialize new effect class;
301
- const fxClass = new baseClass({
302
- ref: `${key}${nr === 1 ? '' : nr}`,
303
- target: key,
304
- props: effect.props,
305
- }) as ShaderEffect;
306
-
307
- declareUniforms += fxClass.declaredUniforms;
308
- uniforms.push(...Object.values(fxClass.uniformInfo));
309
- return fxClass;
310
- });
311
-
312
- //build source
313
- let effectMethods = '';
314
-
315
- uFx?.forEach((fx) => {
316
- const fxClass = effectContructors[fx.type as keyof EffectMap]!;
317
- const fxProps = fxClass.resolveDefaults(
318
- (fx.props ?? {}) as Record<string, unknown>,
319
- );
320
-
321
- const remap: Record<string, string>[] = [];
322
- for (const m in fxClass.methods) {
323
- let cm = m;
324
- const fxMethod = fxClass.methods[m]!;
325
- if (methods[m] && methods[m] !== fxMethod) {
326
- cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
327
- }
328
- methods[cm] = fxMethod.replace('function', cm);
329
- remap.push({ m, cm });
330
- }
331
-
332
- let onShaderMask =
333
- fxClass.onShaderMask instanceof Function
334
- ? fxClass.onShaderMask(fxProps)
335
- : fxClass.onShaderMask;
336
-
337
- let onColorize =
338
- fxClass.onColorize instanceof Function
339
- ? fxClass.onColorize(fxProps)
340
- : fxClass.onColorize;
341
-
342
- let onEffectMask =
343
- fxClass.onEffectMask instanceof Function
344
- ? fxClass.onEffectMask(fxProps)
345
- : fxClass.onEffectMask;
346
-
347
- remap.forEach((r) => {
348
- const { m, cm } = r;
349
- const reg = new RegExp(`\\$${m!}`, 'g');
350
- if (onShaderMask) {
351
- onShaderMask = onShaderMask.replace(reg, cm!);
352
- }
353
- if (onColorize) {
354
- onColorize = onColorize.replace(reg, cm!);
355
- }
356
- if (onEffectMask) {
357
- onEffectMask = onEffectMask.replace(reg, cm!);
358
- }
359
- });
360
-
361
- const methodParameters = fxClass.getMethodParameters(
362
- fxClass.uniforms,
363
- fxProps,
364
- );
365
- const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
366
- if (onShaderMask) {
367
- effectMethods += `
368
- float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
369
- ${onShaderMask}
370
- }
371
- `;
372
- }
373
- if (onColorize) {
374
- effectMethods += `
375
- vec4 fx_${
376
- fx.key as string
377
- }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
378
- ${onColorize}
379
- }
380
- `;
381
- }
382
-
383
- if (onEffectMask) {
384
- effectMethods += `
385
- vec4 fx_${
386
- fx.key as string
387
- }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
388
- ${onEffectMask}
389
- }
390
- `;
391
- }
392
- });
393
-
394
- let sharedMethods = '';
395
- for (const m in methods) {
396
- sharedMethods += methods[m];
397
- }
398
-
399
- //fill main functions
400
- let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
401
- let drawEffects = `
402
-
403
- `;
404
- for (let i = 0; i < effects.length; i++) {
405
- const current = effects[i]!;
406
- const pm =
407
- current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
408
- const currentClass = effectContructors[current.name as keyof EffectMap]!;
409
-
410
- if (currentClass.onShaderMask) {
411
- drawEffects += `
412
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
413
- `;
414
- }
415
- if (currentClass.onColorize) {
416
- drawEffects += `
417
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
418
- `;
419
- }
420
- if (currentClass.onEffectMask) {
421
- currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
422
- }
423
-
424
- const next = effects[i + 1]!;
425
- if (
426
- next === undefined ||
427
- effectContructors[next.name as keyof EffectMap]!.onEffectMask
428
- ) {
429
- drawEffects += `
430
- shaderColor = ${currentMask};
431
- `;
432
- }
433
- }
434
-
435
- return {
436
- effects,
437
- uniforms,
438
- fragment: DynamicShader.fragment(
439
- declareUniforms,
440
- sharedMethods,
441
- effectMethods,
442
- drawEffects,
443
- ),
444
- vertex: DynamicShader.vertex(),
445
- };
446
- }
447
-
448
- static resolveMethodDuplicate(
449
- key: string,
450
- effectMethod: string,
451
- methodCollection: Record<string, string>,
452
- increment = 0,
453
- ): string {
454
- const m = key + (increment > 0 ? (increment as unknown as string) : '');
455
- if (methodCollection[m] && methodCollection[m] !== effectMethod) {
456
- return this.resolveMethodDuplicate(
457
- key,
458
- effectMethod,
459
- methodCollection,
460
- ++increment,
461
- );
462
- }
463
- return m;
464
- }
465
-
466
- static override resolveDefaults(
467
- props: DynamicShaderProps,
468
- effectContructors?: Partial<EffectMap>,
469
- ): Required<DynamicShaderProps> {
470
- assertTruthy(effectContructors);
471
- return {
472
- effects: getResolvedEffect(
473
- props.effects ?? [],
474
- effectContructors,
475
- ) as EffectDescUnion[],
476
- $dimensions: {
477
- width: 0,
478
- height: 0,
479
- },
480
- $alpha: 0,
481
- };
482
- }
483
-
484
- static override makeCacheKey(
485
- props: DynamicShaderProps,
486
- effectContructors?: Partial<EffectMap>,
487
- ): string {
488
- let fx = '';
489
- props.effects?.forEach((effect) => {
490
- const baseClass = effectContructors![effect.type]!;
491
- const key = baseClass.getEffectKey(effect.props || {});
492
- fx += `,${key}`;
493
- });
494
- return `DynamicShader${fx}`;
495
- }
496
-
497
- static z$__type__Props: DynamicShaderProps;
498
-
499
- static vertex = () => `
500
- # ifdef GL_FRAGMENT_PRECISION_HIGH
501
- precision highp float;
502
- # else
503
- precision mediump float;
504
- # endif
505
-
506
- attribute vec2 a_textureCoordinate;
507
- attribute vec2 a_position;
508
- attribute vec4 a_color;
509
- attribute float a_textureIndex;
510
-
511
- uniform vec2 u_resolution;
512
- uniform float u_pixelRatio;
513
-
514
- varying vec4 v_color;
515
- varying vec2 v_textureCoordinate;
516
- varying float v_textureIndex;
517
-
518
- void main(){
519
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
520
- vec2 zero_two = normalized * 2.0;
521
- vec2 clip_space = zero_two - 1.0;
522
-
523
- // pass to fragment
524
- v_color = a_color;
525
- v_textureCoordinate = a_textureCoordinate;
526
- v_textureIndex = a_textureIndex;
527
-
528
- // flip y
529
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
530
- }
531
- `;
532
-
533
- static fragment = (
534
- uniforms: string,
535
- methods: string,
536
- effectMethods: string,
537
- drawEffects: string,
538
- ) => `
539
- # ifdef GL_FRAGMENT_PRECISION_HIGH
540
- precision highp float;
541
- # else
542
- precision mediump float;
543
- # endif
544
-
545
- #define PI 3.14159265359
546
-
547
- uniform vec2 u_resolution;
548
- uniform vec2 u_dimensions;
549
- uniform float u_alpha;
550
- uniform float u_radius;
551
- uniform sampler2D u_texture;
552
- uniform float u_pixelRatio;
553
-
554
- ${uniforms}
555
-
556
- varying vec4 v_color;
557
- varying vec2 v_textureCoordinate;
558
-
559
- ${methods}
560
-
561
- ${effectMethods}
562
-
563
- void main() {
564
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
565
- vec2 d = abs(p) - (u_dimensions) * 0.5;
566
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
567
-
568
- vec4 shaderColor = vec4(0.0);
569
- float shaderMask = lng_DefaultMask;
570
-
571
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
572
-
573
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
574
-
575
- ${drawEffects}
576
-
577
- gl_FragColor = shaderColor * u_alpha;
578
- }
579
- `;
580
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
20
+ import {
21
+ WebGlCoreShader,
22
+ type DimensionsShaderProp,
23
+ type AlphaShaderProp,
24
+ } from '../WebGlCoreShader.js';
25
+ import { type UniformInfo } from '../internal/ShaderUtils.js';
26
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
27
+ import {
28
+ ShaderEffect,
29
+ type EffectDescUnion,
30
+ type ShaderEffectUniform,
31
+ type ShaderEffectValueMap,
32
+ type BaseEffectDesc,
33
+ } from './effects/ShaderEffect.js';
34
+ import type { EffectMap } from '../../../CoreShaderManager.js';
35
+ import { assertTruthy } from '../../../../utils.js';
36
+ import type { UniformMethodMap } from '../../../lib/WebGlContextWrapper.js';
37
+
38
+ export interface DynamicShaderProps
39
+ extends DimensionsShaderProp,
40
+ AlphaShaderProp {
41
+ effects?: EffectDescUnion[];
42
+ }
43
+
44
+ const effectCache = new Map<string, BaseEffectDesc[]>();
45
+ const getResolvedEffect = (
46
+ effects: BaseEffectDesc[],
47
+ effectContructors: Partial<EffectMap>,
48
+ ): BaseEffectDesc[] => {
49
+ const key = JSON.stringify(effects);
50
+ if (effectCache.has(key)) {
51
+ return effectCache.get(key)!;
52
+ }
53
+ effects = effects ?? [];
54
+ const resolvedEffects = [];
55
+ const effectsLength = effects.length;
56
+ let i = 0;
57
+ for (; i < effectsLength; i++) {
58
+ const { name, type, props } = effects[i] as BaseEffectDesc;
59
+ const resolvedEffect = {
60
+ name,
61
+ type,
62
+ props: {} as Record<string, any>,
63
+ };
64
+
65
+ const effectConstructor = effectContructors[type]!;
66
+ const defaultPropValues = effectConstructor.resolveDefaults(props);
67
+ const uniforms = effectConstructor.uniforms;
68
+ const uniformKeys = Object.keys(uniforms);
69
+ const uniformsLength = uniformKeys.length;
70
+ let j = 0;
71
+ for (; j < uniformsLength; j++) {
72
+ const key = uniformKeys[j]!;
73
+ const uniform = uniforms[key]!;
74
+
75
+ const result: ShaderEffectValueMap = {
76
+ value: defaultPropValues[key] as ShaderEffectUniform['value'],
77
+ programValue: undefined,
78
+ method: uniform.method,
79
+ updateOnBind: uniform.updateOnBind || false,
80
+ hasValidator: uniform.validator !== undefined,
81
+ hasProgramValueUpdater: uniform.updateProgramValue !== undefined,
82
+ };
83
+
84
+ const validatedValue =
85
+ (result.hasValidator &&
86
+ uniform.validator!(defaultPropValues[key], defaultPropValues)) ||
87
+ defaultPropValues[key];
88
+
89
+ if (defaultPropValues[key] !== validatedValue) {
90
+ result.validatedValue = validatedValue as number | number[];
91
+ }
92
+
93
+ if (result.hasProgramValueUpdater) {
94
+ uniform.updateProgramValue!(result);
95
+ }
96
+
97
+ if (result.programValue === undefined) {
98
+ result.programValue = result.value as number;
99
+ }
100
+
101
+ resolvedEffect.props[key] = result;
102
+ }
103
+ resolvedEffects.push(resolvedEffect);
104
+ }
105
+
106
+ effectCache.set(key, resolvedEffects);
107
+ return resolvedEffects;
108
+ };
109
+
110
+ export class DynamicShader extends WebGlCoreShader {
111
+ effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
112
+
113
+ constructor(
114
+ renderer: WebGlCoreRenderer,
115
+ props: DynamicShaderProps,
116
+ effectContructors: Partial<EffectMap>,
117
+ ) {
118
+ const shader = DynamicShader.createShader(props, effectContructors);
119
+ super({
120
+ renderer,
121
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
122
+ uniforms: [
123
+ { name: 'u_resolution', uniform: 'uniform2fv' },
124
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
125
+ { name: 'u_texture', uniform: 'uniform2fv' },
126
+ { name: 'u_dimensions', uniform: 'uniform2fv' },
127
+ { name: 'u_alpha', uniform: 'uniform1f' },
128
+ ...shader.uniforms,
129
+ ],
130
+ shaderSources: {
131
+ vertex: shader.vertex,
132
+ fragment: shader.fragment,
133
+ },
134
+ });
135
+
136
+ this.effects = shader.effects as Array<
137
+ InstanceType<EffectMap[keyof EffectMap]>
138
+ >;
139
+ }
140
+
141
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
142
+ const { glw } = this;
143
+ glw.activeTexture(0);
144
+ glw.bindTexture(textures[0]!.ctxTexture);
145
+ }
146
+
147
+ bindUniformMethods(props: DynamicShaderProps): void {
148
+ const glw = this.glw;
149
+ const effects = props.effects;
150
+ const effectsL = effects!.length;
151
+ for (let i = 0; i < effectsL; i++) {
152
+ const uniformInfo = this.effects[i]!.uniformInfo;
153
+ const effect = effects![i]! as Record<string, any>;
154
+ const propKeys = Object.keys(effect.props);
155
+ const propsLength = propKeys.length;
156
+ for (let j = 0; j < propsLength; j++) {
157
+ const key = propKeys[j]!;
158
+ const method = effect.props[key].method as keyof UniformMethodMap;
159
+ const location = this.getUniformLocation(uniformInfo[key]!.name);
160
+
161
+ if (
162
+ method === 'uniform2fv' ||
163
+ method === 'uniform2iv' ||
164
+ //uniform === 'uniform3fv ' || <--- check why this isnt recognized
165
+ method === 'uniform3iv' ||
166
+ method === 'uniform4fv' ||
167
+ method === 'uniform4iv' ||
168
+ method === 'uniformMatrix2fv' ||
169
+ method === 'uniformMatrix3fv' ||
170
+ method === 'uniformMatrix4fv' ||
171
+ method === 'uniform1f' ||
172
+ method === 'uniform1fv' ||
173
+ method === 'uniform1i' ||
174
+ method === 'uniform1iv'
175
+ ) {
176
+ effect.props[key].setUniformValue = function () {
177
+ glw[method](location, this.programValue);
178
+ };
179
+ continue;
180
+ }
181
+
182
+ if (method === 'uniform2f' || method === 'uniform2i') {
183
+ effect.props[key].setUniformValue = function () {
184
+ glw[method](location, this.programValue[0]!, this.programValue[1]!);
185
+ };
186
+ continue;
187
+ }
188
+
189
+ if (method === 'uniform3f' || method === 'uniform3i') {
190
+ effect.props[key].setUniformValue = function () {
191
+ glw[method](
192
+ location,
193
+ this.programValue[0]!,
194
+ this.programValue[1]!,
195
+ this.programValue[2]!,
196
+ );
197
+ };
198
+ continue;
199
+ }
200
+
201
+ if (method === 'uniform4f' || method === 'uniform4i') {
202
+ effect.props[key].setUniformValue = function () {
203
+ glw[method](
204
+ location,
205
+ this.programValue[0]!,
206
+ this.programValue[1]!,
207
+ this.programValue[2]!,
208
+ this.programValue[3]!,
209
+ );
210
+ };
211
+ continue;
212
+ }
213
+ }
214
+ }
215
+ }
216
+
217
+ protected override bindProps(props: Required<DynamicShaderProps>): void {
218
+ const effects = props.effects;
219
+ const effectsL = effects.length;
220
+ let i = 0;
221
+ for (; i < effectsL; i++) {
222
+ const effect = effects[i]! as Record<string, any>;
223
+ const propKeys = Object.keys(effect.props);
224
+ const propsLength = propKeys.length;
225
+ let j = 0;
226
+ for (; j < propsLength; j++) {
227
+ const key = propKeys[j]!;
228
+ const prop = effect.props[key]!;
229
+ if (prop.updateOnBind === true) {
230
+ const uniform =
231
+ this.renderer.shManager.getRegisteredEffects()[
232
+ effect.type as keyof EffectMap
233
+ ]?.uniforms[key];
234
+ uniform?.updateProgramValue!(effect.props[key], props);
235
+ }
236
+
237
+ prop.setUniformValue();
238
+ }
239
+ }
240
+ }
241
+
242
+ override canBatchShaderProps(
243
+ propsA: Required<DynamicShaderProps>,
244
+ propsB: Required<DynamicShaderProps>,
245
+ ): boolean {
246
+ if (
247
+ propsA.$alpha !== propsB.$alpha ||
248
+ propsA.$dimensions.width !== propsB.$dimensions.width ||
249
+ propsA.$dimensions.height !== propsB.$dimensions.height ||
250
+ propsA.effects.length !== propsB.effects.length
251
+ ) {
252
+ return false;
253
+ }
254
+ const propsEffectsLen = propsA.effects.length;
255
+ let i = 0;
256
+ for (; i < propsEffectsLen; i++) {
257
+ const effectA = propsA.effects[i]!;
258
+ const effectB = propsB.effects[i]!;
259
+ if (effectA.type !== effectB.type) {
260
+ return false;
261
+ }
262
+ for (const key in effectA.props) {
263
+ if (
264
+ (effectB.props && !effectB.props[key]) ||
265
+ (effectA.props[key] as ShaderEffectValueMap).value !==
266
+ (effectB.props[key] as ShaderEffectValueMap).value
267
+ ) {
268
+ return false;
269
+ }
270
+ }
271
+ }
272
+ return true;
273
+ }
274
+
275
+ static createShader(
276
+ props: DynamicShaderProps,
277
+ effectContructors: Partial<EffectMap>,
278
+ ) {
279
+ //counts duplicate effects
280
+ const effectNameCount: Record<string, number> = {};
281
+ const methods: Record<string, string> = {};
282
+
283
+ let declareUniforms = '';
284
+ const uniforms: UniformInfo[] = [];
285
+
286
+ const uFx: Record<string, unknown>[] = [];
287
+
288
+ const effects = props.effects!.map((effect) => {
289
+ const baseClass = effectContructors[effect.type]!;
290
+ const key = baseClass.getEffectKey(effect.props || {});
291
+
292
+ effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
293
+
294
+ const nr = effectNameCount[key]!;
295
+
296
+ if (nr === 1) {
297
+ uFx.push({ key, type: effect.type, props: effect.props });
298
+ }
299
+
300
+ //initialize new effect class;
301
+ const fxClass = new baseClass({
302
+ ref: `${key}${nr === 1 ? '' : nr}`,
303
+ target: key,
304
+ props: effect.props,
305
+ }) as ShaderEffect;
306
+
307
+ declareUniforms += fxClass.declaredUniforms;
308
+ uniforms.push(...Object.values(fxClass.uniformInfo));
309
+ return fxClass;
310
+ });
311
+
312
+ //build source
313
+ let effectMethods = '';
314
+
315
+ uFx?.forEach((fx) => {
316
+ const fxClass = effectContructors[fx.type as keyof EffectMap]!;
317
+ const fxProps = fxClass.resolveDefaults(
318
+ (fx.props ?? {}) as Record<string, unknown>,
319
+ );
320
+
321
+ const remap: Record<string, string>[] = [];
322
+ for (const m in fxClass.methods) {
323
+ let cm = m;
324
+ const fxMethod = fxClass.methods[m]!;
325
+ if (methods[m] && methods[m] !== fxMethod) {
326
+ cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
327
+ }
328
+ methods[cm] = fxMethod.replace('function', cm);
329
+ remap.push({ m, cm });
330
+ }
331
+
332
+ let onShaderMask =
333
+ fxClass.onShaderMask instanceof Function
334
+ ? fxClass.onShaderMask(fxProps)
335
+ : fxClass.onShaderMask;
336
+
337
+ let onColorize =
338
+ fxClass.onColorize instanceof Function
339
+ ? fxClass.onColorize(fxProps)
340
+ : fxClass.onColorize;
341
+
342
+ let onEffectMask =
343
+ fxClass.onEffectMask instanceof Function
344
+ ? fxClass.onEffectMask(fxProps)
345
+ : fxClass.onEffectMask;
346
+
347
+ remap.forEach((r) => {
348
+ const { m, cm } = r;
349
+ const reg = new RegExp(`\\$${m!}`, 'g');
350
+ if (onShaderMask) {
351
+ onShaderMask = onShaderMask.replace(reg, cm!);
352
+ }
353
+ if (onColorize) {
354
+ onColorize = onColorize.replace(reg, cm!);
355
+ }
356
+ if (onEffectMask) {
357
+ onEffectMask = onEffectMask.replace(reg, cm!);
358
+ }
359
+ });
360
+
361
+ const methodParameters = fxClass.getMethodParameters(
362
+ fxClass.uniforms,
363
+ fxProps,
364
+ );
365
+ const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
366
+ if (onShaderMask) {
367
+ effectMethods += `
368
+ float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
369
+ ${onShaderMask}
370
+ }
371
+ `;
372
+ }
373
+ if (onColorize) {
374
+ effectMethods += `
375
+ vec4 fx_${
376
+ fx.key as string
377
+ }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
378
+ ${onColorize}
379
+ }
380
+ `;
381
+ }
382
+
383
+ if (onEffectMask) {
384
+ effectMethods += `
385
+ vec4 fx_${
386
+ fx.key as string
387
+ }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
388
+ ${onEffectMask}
389
+ }
390
+ `;
391
+ }
392
+ });
393
+
394
+ let sharedMethods = '';
395
+ for (const m in methods) {
396
+ sharedMethods += methods[m];
397
+ }
398
+
399
+ //fill main functions
400
+ let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
401
+ let drawEffects = `
402
+
403
+ `;
404
+ for (let i = 0; i < effects.length; i++) {
405
+ const current = effects[i]!;
406
+ const pm =
407
+ current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
408
+ const currentClass = effectContructors[current.name as keyof EffectMap]!;
409
+
410
+ if (currentClass.onShaderMask) {
411
+ drawEffects += `
412
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
413
+ `;
414
+ }
415
+ if (currentClass.onColorize) {
416
+ drawEffects += `
417
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
418
+ `;
419
+ }
420
+ if (currentClass.onEffectMask) {
421
+ currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
422
+ }
423
+
424
+ const next = effects[i + 1]!;
425
+ if (
426
+ next === undefined ||
427
+ effectContructors[next.name as keyof EffectMap]!.onEffectMask
428
+ ) {
429
+ drawEffects += `
430
+ shaderColor = ${currentMask};
431
+ `;
432
+ }
433
+ }
434
+
435
+ return {
436
+ effects,
437
+ uniforms,
438
+ fragment: DynamicShader.fragment(
439
+ declareUniforms,
440
+ sharedMethods,
441
+ effectMethods,
442
+ drawEffects,
443
+ ),
444
+ vertex: DynamicShader.vertex(),
445
+ };
446
+ }
447
+
448
+ static resolveMethodDuplicate(
449
+ key: string,
450
+ effectMethod: string,
451
+ methodCollection: Record<string, string>,
452
+ increment = 0,
453
+ ): string {
454
+ const m = key + (increment > 0 ? (increment as unknown as string) : '');
455
+ if (methodCollection[m] && methodCollection[m] !== effectMethod) {
456
+ return this.resolveMethodDuplicate(
457
+ key,
458
+ effectMethod,
459
+ methodCollection,
460
+ ++increment,
461
+ );
462
+ }
463
+ return m;
464
+ }
465
+
466
+ static override resolveDefaults(
467
+ props: DynamicShaderProps,
468
+ effectContructors?: Partial<EffectMap>,
469
+ ): Required<DynamicShaderProps> {
470
+ assertTruthy(effectContructors);
471
+ return {
472
+ effects: getResolvedEffect(
473
+ props.effects ?? [],
474
+ effectContructors,
475
+ ) as EffectDescUnion[],
476
+ $dimensions: {
477
+ width: 0,
478
+ height: 0,
479
+ },
480
+ $alpha: 0,
481
+ };
482
+ }
483
+
484
+ static override makeCacheKey(
485
+ props: DynamicShaderProps,
486
+ effectContructors?: Partial<EffectMap>,
487
+ ): string {
488
+ let fx = '';
489
+ props.effects?.forEach((effect) => {
490
+ const baseClass = effectContructors![effect.type]!;
491
+ const key = baseClass.getEffectKey(effect.props || {});
492
+ fx += `,${key}`;
493
+ });
494
+ return `DynamicShader${fx}`;
495
+ }
496
+
497
+ static z$__type__Props: DynamicShaderProps;
498
+
499
+ static vertex = () => `
500
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
501
+ precision highp float;
502
+ # else
503
+ precision mediump float;
504
+ # endif
505
+
506
+ attribute vec2 a_textureCoordinate;
507
+ attribute vec2 a_position;
508
+ attribute vec4 a_color;
509
+ attribute float a_textureIndex;
510
+
511
+ uniform vec2 u_resolution;
512
+ uniform float u_pixelRatio;
513
+
514
+ varying vec4 v_color;
515
+ varying vec2 v_textureCoordinate;
516
+ varying float v_textureIndex;
517
+
518
+ void main(){
519
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
520
+ vec2 zero_two = normalized * 2.0;
521
+ vec2 clip_space = zero_two - 1.0;
522
+
523
+ // pass to fragment
524
+ v_color = a_color;
525
+ v_textureCoordinate = a_textureCoordinate;
526
+ v_textureIndex = a_textureIndex;
527
+
528
+ // flip y
529
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
530
+ }
531
+ `;
532
+
533
+ static fragment = (
534
+ uniforms: string,
535
+ methods: string,
536
+ effectMethods: string,
537
+ drawEffects: string,
538
+ ) => `
539
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
540
+ precision highp float;
541
+ # else
542
+ precision mediump float;
543
+ # endif
544
+
545
+ #define PI 3.14159265359
546
+
547
+ uniform vec2 u_resolution;
548
+ uniform vec2 u_dimensions;
549
+ uniform float u_alpha;
550
+ uniform float u_radius;
551
+ uniform sampler2D u_texture;
552
+ uniform float u_pixelRatio;
553
+
554
+ ${uniforms}
555
+
556
+ varying vec4 v_color;
557
+ varying vec2 v_textureCoordinate;
558
+
559
+ ${methods}
560
+
561
+ ${effectMethods}
562
+
563
+ void main() {
564
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
565
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
566
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
567
+
568
+ vec4 shaderColor = vec4(0.0);
569
+ float shaderMask = lng_DefaultMask;
570
+
571
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
572
+
573
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
574
+
575
+ ${drawEffects}
576
+
577
+ gl_FragColor = shaderColor * u_alpha;
578
+ }
579
+ `;
580
+ }