@inglorious/engine 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (292) hide show
  1. package/README.md +39 -36
  2. package/package.json +20 -33
  3. package/src/engine/ai/movement/dynamic/align.js +63 -63
  4. package/src/engine/ai/movement/dynamic/arrive.js +42 -43
  5. package/src/engine/ai/movement/dynamic/evade.js +38 -38
  6. package/src/engine/ai/movement/dynamic/face.js +19 -20
  7. package/src/engine/ai/movement/dynamic/flee.js +45 -45
  8. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
  9. package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
  10. package/src/engine/ai/movement/dynamic/pursue.js +38 -38
  11. package/src/engine/ai/movement/dynamic/seek.js +44 -44
  12. package/src/engine/ai/movement/dynamic/wander.js +31 -32
  13. package/src/engine/ai/movement/kinematic/align.js +37 -37
  14. package/src/engine/ai/movement/kinematic/arrive.js +42 -42
  15. package/src/engine/ai/movement/kinematic/face.js +19 -20
  16. package/src/engine/ai/movement/kinematic/flee.js +26 -26
  17. package/src/engine/ai/movement/kinematic/seek.js +26 -26
  18. package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
  19. package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/engine/ai/movement/kinematic/wander.js +27 -27
  21. package/src/engine/animation/sprite.js +101 -0
  22. package/src/engine/animation/ticker.js +38 -0
  23. package/src/engine/behaviors/camera.js +68 -0
  24. package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
  25. package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
  26. package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
  27. package/src/engine/behaviors/controls/event-handlers.js +17 -0
  28. package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
  29. package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
  30. package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
  31. package/src/engine/behaviors/debug/collision.js +35 -0
  32. package/src/engine/behaviors/fps.js +29 -0
  33. package/src/engine/behaviors/fsm.js +33 -0
  34. package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
  35. package/src/engine/behaviors/game.js +15 -0
  36. package/src/engine/behaviors/input/controls.js +37 -0
  37. package/src/engine/behaviors/input/gamepad.js +114 -0
  38. package/src/engine/behaviors/input/input.js +48 -0
  39. package/src/engine/behaviors/input/keyboard.js +64 -0
  40. package/src/engine/behaviors/input/mouse.js +91 -0
  41. package/src/engine/behaviors/physics/bouncy.js +25 -0
  42. package/src/engine/behaviors/physics/clamped.js +36 -0
  43. package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
  44. package/src/engine/behaviors/physics/jumpable.js +145 -0
  45. package/src/engine/behaviors/ui/button.js +17 -0
  46. package/src/engine/collision/detection.js +110 -115
  47. package/src/engine/core/api.js +34 -0
  48. package/src/engine/core/dev-tools.js +135 -0
  49. package/src/engine/core/engine.js +119 -0
  50. package/src/engine/core/loop.js +15 -0
  51. package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
  52. package/src/engine/{loop → core/loops}/elapsed.js +22 -23
  53. package/src/engine/{loop → core/loops}/fixed.js +27 -28
  54. package/src/engine/{loop → core/loops}/flash.js +13 -14
  55. package/src/engine/{loop → core/loops}/lag.js +26 -27
  56. package/src/engine/core/select.js +26 -0
  57. package/src/engine/core/store.js +178 -0
  58. package/src/engine/core/store.test.js +110 -0
  59. package/src/engine/movement/dynamic/modern.js +21 -24
  60. package/src/engine/movement/dynamic/tank.js +43 -43
  61. package/src/engine/movement/kinematic/modern.js +16 -16
  62. package/src/engine/movement/kinematic/modern.test.js +27 -27
  63. package/src/engine/movement/kinematic/tank.js +27 -27
  64. package/src/engine/physics/bounds.js +138 -0
  65. package/src/engine/physics/position.js +43 -0
  66. package/src/engine/physics/position.test.js +80 -0
  67. package/src/engine/systems/sprite-animation.js +27 -0
  68. package/src/main.js +10 -5
  69. package/src/renderers/canvas/absolute-position.js +18 -0
  70. package/src/renderers/canvas/camera.js +13 -0
  71. package/src/renderers/canvas/canvas-renderer.js +68 -0
  72. package/src/{ui → renderers}/canvas/character.js +38 -35
  73. package/src/{ui → renderers}/canvas/form/button.js +25 -25
  74. package/src/{ui → renderers}/canvas/fps.js +18 -18
  75. package/src/renderers/canvas/image/hitmask.js +51 -0
  76. package/src/{ui → renderers}/canvas/image/image.js +34 -37
  77. package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
  78. package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
  79. package/src/{ui → renderers}/canvas/mouse.js +37 -37
  80. package/src/renderers/canvas/rendering-system.js +79 -0
  81. package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
  82. package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
  83. package/src/renderers/react/game/character/index.jsx +20 -0
  84. package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
  85. package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
  86. package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
  87. package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
  88. package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
  89. package/src/{ui → renderers}/react/game/game.jsx +72 -71
  90. package/src/{ui → renderers}/react/game/index.jsx +29 -29
  91. package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
  92. package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
  93. package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
  94. package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
  95. package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
  96. package/src/{ui → renderers}/react/index.jsx +9 -9
  97. package/src/utils/algorithms/decision-tree.js +24 -24
  98. package/src/utils/algorithms/decision-tree.test.js +153 -102
  99. package/src/utils/algorithms/path-finding.js +155 -155
  100. package/src/utils/algorithms/path-finding.test.js +151 -151
  101. package/src/utils/data-structures/array.js +83 -83
  102. package/src/utils/data-structures/array.test.js +173 -173
  103. package/src/utils/data-structures/board.js +159 -159
  104. package/src/utils/data-structures/board.test.js +242 -242
  105. package/src/utils/data-structures/boolean.js +9 -9
  106. package/src/utils/data-structures/heap.js +164 -164
  107. package/src/utils/data-structures/heap.test.js +103 -103
  108. package/src/utils/data-structures/object.js +138 -102
  109. package/src/utils/data-structures/object.test.js +218 -121
  110. package/src/utils/data-structures/objects.js +66 -48
  111. package/src/utils/data-structures/objects.test.js +99 -99
  112. package/src/utils/data-structures/tree.js +36 -36
  113. package/src/utils/data-structures/tree.test.js +33 -33
  114. package/src/utils/functions/functions.js +19 -19
  115. package/src/utils/functions/functions.test.js +23 -23
  116. package/src/utils/math/geometry/circle.js +70 -117
  117. package/src/utils/math/geometry/circle.test.js +97 -97
  118. package/src/utils/math/geometry/hitmask.js +70 -39
  119. package/src/utils/math/geometry/hitmask.test.js +155 -84
  120. package/src/utils/math/geometry/line.js +35 -35
  121. package/src/utils/math/geometry/line.test.js +49 -49
  122. package/src/utils/math/geometry/point.js +78 -71
  123. package/src/utils/math/geometry/point.test.js +81 -81
  124. package/src/utils/math/geometry/rectangle.js +76 -45
  125. package/src/utils/math/geometry/rectangle.test.js +42 -42
  126. package/src/utils/math/geometry/segment.js +80 -80
  127. package/src/utils/math/geometry/segment.test.js +183 -183
  128. package/src/utils/math/geometry/triangle.js +15 -15
  129. package/src/utils/math/geometry/triangle.test.js +11 -11
  130. package/src/utils/math/linear-algebra/2d.js +28 -28
  131. package/src/utils/math/linear-algebra/2d.test.js +17 -17
  132. package/src/utils/math/linear-algebra/quaternion.js +22 -22
  133. package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
  134. package/src/utils/math/linear-algebra/quaternions.js +20 -20
  135. package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
  136. package/src/utils/math/linear-algebra/vector.js +327 -302
  137. package/src/utils/math/linear-algebra/vector.test.js +265 -257
  138. package/src/utils/math/linear-algebra/vectors.js +122 -122
  139. package/src/utils/math/linear-algebra/vectors.test.js +65 -65
  140. package/src/utils/math/linear-interpolation.js +9 -0
  141. package/src/utils/math/numbers.js +90 -90
  142. package/src/utils/math/numbers.test.js +137 -137
  143. package/src/utils/math/rng.js +44 -44
  144. package/src/utils/math/rng.test.js +39 -39
  145. package/src/utils/math/statistics.js +43 -43
  146. package/src/utils/math/statistics.test.js +47 -47
  147. package/src/utils/math/trigonometry.js +89 -89
  148. package/src/utils/math/trigonometry.test.js +52 -52
  149. package/src/utils/physics/acceleration.js +61 -63
  150. package/src/utils/physics/friction.js +28 -30
  151. package/src/utils/physics/friction.test.js +42 -44
  152. package/src/utils/physics/gravity.js +69 -71
  153. package/src/utils/physics/gravity.test.js +77 -80
  154. package/src/utils/physics/jump.js +31 -41
  155. package/src/utils/physics/velocity.js +36 -38
  156. package/src/docs/ai/movement/dynamic/align.js +0 -131
  157. package/src/docs/ai/movement/dynamic/arrive.js +0 -88
  158. package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
  159. package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
  160. package/src/docs/ai/movement/dynamic/evade.js +0 -72
  161. package/src/docs/ai/movement/dynamic/face.js +0 -90
  162. package/src/docs/ai/movement/dynamic/flee.js +0 -38
  163. package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
  164. package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
  165. package/src/docs/ai/movement/dynamic/pursue.js +0 -72
  166. package/src/docs/ai/movement/dynamic/seek.js +0 -37
  167. package/src/docs/ai/movement/dynamic/wander.js +0 -71
  168. package/src/docs/ai/movement/kinematic/align.js +0 -122
  169. package/src/docs/ai/movement/kinematic/arrive.js +0 -78
  170. package/src/docs/ai/movement/kinematic/face.js +0 -82
  171. package/src/docs/ai/movement/kinematic/flee.js +0 -36
  172. package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
  173. package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
  174. package/src/docs/ai/movement/kinematic/seek.js +0 -34
  175. package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
  176. package/src/docs/ai/movement/kinematic/wander.js +0 -28
  177. package/src/docs/bounds.js +0 -7
  178. package/src/docs/code-reuse.js +0 -35
  179. package/src/docs/collision/circles.js +0 -58
  180. package/src/docs/collision/collision.mdx +0 -27
  181. package/src/docs/collision/collision.stories.js +0 -22
  182. package/src/docs/collision/platform.js +0 -76
  183. package/src/docs/collision/tilemap.js +0 -181
  184. package/src/docs/empty.js +0 -1
  185. package/src/docs/engine.mdx +0 -81
  186. package/src/docs/engine.stories.js +0 -37
  187. package/src/docs/event-handlers.js +0 -68
  188. package/src/docs/framerate.js +0 -37
  189. package/src/docs/game.jsx +0 -15
  190. package/src/docs/image/image.js +0 -19
  191. package/src/docs/image/image.stories.js +0 -22
  192. package/src/docs/image/sprite.js +0 -39
  193. package/src/docs/image/tilemap.js +0 -84
  194. package/src/docs/input/controls.js +0 -67
  195. package/src/docs/input/gamepad.js +0 -67
  196. package/src/docs/input/input.mdx +0 -55
  197. package/src/docs/input/input.stories.js +0 -27
  198. package/src/docs/input/keyboard.js +0 -58
  199. package/src/docs/input/mouse.js +0 -32
  200. package/src/docs/instances.js +0 -49
  201. package/src/docs/player/dynamic/double-jump.js +0 -90
  202. package/src/docs/player/dynamic/dynamic.stories.js +0 -32
  203. package/src/docs/player/dynamic/jump.js +0 -83
  204. package/src/docs/player/dynamic/modern-controls.js +0 -57
  205. package/src/docs/player/dynamic/shooter-controls.js +0 -51
  206. package/src/docs/player/dynamic/tank-controls.js +0 -44
  207. package/src/docs/player/kinematic/double-jump.js +0 -90
  208. package/src/docs/player/kinematic/jump.js +0 -82
  209. package/src/docs/player/kinematic/kinematic.stories.js +0 -32
  210. package/src/docs/player/kinematic/modern-controls.js +0 -56
  211. package/src/docs/player/kinematic/shooter-controls.js +0 -48
  212. package/src/docs/player/kinematic/tank-controls.js +0 -42
  213. package/src/docs/quick-start/first-game.js +0 -49
  214. package/src/docs/quick-start/hello-world.js +0 -1
  215. package/src/docs/quick-start.mdx +0 -127
  216. package/src/docs/quick-start.stories.js +0 -17
  217. package/src/docs/recipes/add-and-remove.js +0 -71
  218. package/src/docs/recipes/add-instance.js +0 -42
  219. package/src/docs/recipes/decision-tree.js +0 -169
  220. package/src/docs/recipes/random-instances.js +0 -25
  221. package/src/docs/recipes/recipes.mdx +0 -81
  222. package/src/docs/recipes/recipes.stories.js +0 -37
  223. package/src/docs/recipes/remove-instance.js +0 -52
  224. package/src/docs/recipes/states.js +0 -64
  225. package/src/docs/ui/button.js +0 -28
  226. package/src/docs/ui/form.stories.js +0 -55
  227. package/src/docs/ui-chooser.jsx +0 -6
  228. package/src/docs/utils/data-structures/object.mdx +0 -47
  229. package/src/docs/utils/data-structures/objects.mdx +0 -30
  230. package/src/docs/utils/functions/functions.mdx +0 -34
  231. package/src/docs/utils/math/geometry/circle.mdx +0 -55
  232. package/src/docs/utils/math/geometry/point.mdx +0 -38
  233. package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
  234. package/src/docs/utils/math/geometry/segment.mdx +0 -55
  235. package/src/docs/utils/math/geometry/triangle.mdx +0 -22
  236. package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
  237. package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
  238. package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
  239. package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
  240. package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
  241. package/src/docs/utils/math/numbers.mdx +0 -76
  242. package/src/docs/utils/math/random.mdx +0 -35
  243. package/src/docs/utils/math/statistics.mdx +0 -38
  244. package/src/docs/utils/math/trigonometry.mdx +0 -85
  245. package/src/docs/utils/physics/friction.mdx +0 -20
  246. package/src/docs/utils/physics/gravity.mdx +0 -28
  247. package/src/engine/loop.js +0 -15
  248. package/src/engine/store.js +0 -174
  249. package/src/engine/store.test.js +0 -256
  250. package/src/engine.js +0 -74
  251. package/src/game/animation.js +0 -26
  252. package/src/game/bounds.js +0 -66
  253. package/src/game/decorators/character.js +0 -5
  254. package/src/game/decorators/clamp-to-bounds.js +0 -15
  255. package/src/game/decorators/controls/dynamic/modern.js +0 -48
  256. package/src/game/decorators/controls/dynamic/shooter.js +0 -47
  257. package/src/game/decorators/controls/dynamic/tank.js +0 -55
  258. package/src/game/decorators/controls/kinematic/modern.js +0 -49
  259. package/src/game/decorators/controls/kinematic/shooter.js +0 -45
  260. package/src/game/decorators/controls/kinematic/tank.js +0 -52
  261. package/src/game/decorators/debug/collisions.js +0 -32
  262. package/src/game/decorators/double-jump.js +0 -70
  263. package/src/game/decorators/fps.js +0 -30
  264. package/src/game/decorators/fsm.js +0 -27
  265. package/src/game/decorators/game.js +0 -11
  266. package/src/game/decorators/image/image.js +0 -5
  267. package/src/game/decorators/image/sprite.js +0 -5
  268. package/src/game/decorators/image/tilemap.js +0 -5
  269. package/src/game/decorators/input/controls.js +0 -27
  270. package/src/game/decorators/input/gamepad.js +0 -74
  271. package/src/game/decorators/input/input.js +0 -41
  272. package/src/game/decorators/input/keyboard.js +0 -49
  273. package/src/game/decorators/input/mouse.js +0 -65
  274. package/src/game/decorators/jump.js +0 -72
  275. package/src/game/decorators/platform.js +0 -5
  276. package/src/game/decorators/ui/button.js +0 -21
  277. package/src/game/sprite.js +0 -119
  278. package/src/ui/canvas/absolute-position.js +0 -17
  279. package/src/ui/canvas/image/hitmask.js +0 -37
  280. package/src/ui/canvas.js +0 -81
  281. package/src/ui/react/game/character/index.jsx +0 -30
  282. package/src/utils/math/geometry/platform.js +0 -42
  283. package/src/utils/math/geometry/platform.test.js +0 -133
  284. /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
  285. /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
  286. /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
  287. /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
  288. /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
  289. /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
  290. /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
  291. /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
  292. /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
@@ -0,0 +1,34 @@
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+ import { createSelector as _createSelector } from "./select.js"
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+
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+ export function createApi(store) {
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+ const createSelector = (inputSelectors, resultFunc) => {
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+ const selector = _createSelector(inputSelectors, resultFunc)
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+ return () => selector(store.getState())
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+ }
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+
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+ const getTypes = () => store.getTypes()
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+
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+ const getEntities = () => store.getState().entities
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+
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+ const getEntity = (id) => getEntities()[id]
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+
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+ const notify = (type, payload) => {
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+ store.notify(type, payload)
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+ }
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+
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+ const dispatch = (action) => {
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+ store.dispatch(action)
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+ }
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+
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+ const getType = (id) => store.getOriginalTypes()?.[id]
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+
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+ return {
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+ createSelector,
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+ getTypes,
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+ getEntities,
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+ getEntity,
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+ getType,
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+ notify,
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+ dispatch,
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+ }
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+ }
@@ -0,0 +1,135 @@
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+ export const ACTION_BLACKLIST = [
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+ "update",
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+ "gamepadAxis",
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+ "gamepadPress",
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+ "gamepadRelease",
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+ "keyboardKeyDown",
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+ "keyboardKeyUp",
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+ "inputAxis",
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+ "inputPress",
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+ "inputRelease",
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+ "mouseMove",
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+ "mouseClick",
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+ "spriteAnimationEnd",
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+ ]
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+
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+ const LAST_STATE = 1
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+
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+ let devToolsInstance = null
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+ let unsubscribe = null
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+
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+ export function initDevTools(store) {
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+ // Prevent multiple connections
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+ if (devToolsInstance) {
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+ return
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+ }
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+
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+ if (typeof window === "undefined" || !window.__REDUX_DEVTOOLS_EXTENSION__) {
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+ return
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+ }
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+
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+ devToolsInstance = window.__REDUX_DEVTOOLS_EXTENSION__.connect({
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+ name: "Inglorious Engine",
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+ predicate: (state, action) => !ACTION_BLACKLIST.includes(action.type),
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+ actionCreators: {
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+ jump: () => ({ type: "jump", payload: { inputId: "input0" } }),
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+ },
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+ // @see https://github.com/reduxjs/redux-devtools/blob/main/extension/docs/API/Arguments.md#features
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+ features: {
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+ pause: true, // start/pause recording of dispatched actions
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+ lock: true, // lock/unlock dispatching actions and side effects
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+ persist: true, // persist states on page reloading
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+ export: true, // export history of actions in a file
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+ import: "custom", // import history of actions from a file
44
+ jump: false, // jump back and forth (time travelling)
45
+ skip: false, // skip (cancel) actions
46
+ reorder: false, // drag and drop actions in the history list
47
+ dispatch: true, // dispatch custom actions or action creators
48
+ test: false, // generate tests for the selected actions
49
+ },
50
+ })
51
+
52
+ unsubscribe = devToolsInstance.subscribe((message) => {
53
+ switch (message.type) {
54
+ case "DISPATCH":
55
+ handleDispatch(message, store)
56
+ break
57
+
58
+ case "ACTION":
59
+ handleAction(message, store)
60
+ break
61
+ }
62
+ })
63
+
64
+ devToolsInstance.init(store.getState())
65
+ }
66
+
67
+ export function disconnectDevTools() {
68
+ // The `disconnect` method on the devToolsInstance is not available in all
69
+ // environments or versions of the extension.
70
+ // The safest way to "disconnect" is to unsubscribe from any listeners
71
+ // and release our reference to the instance, which prevents any further
72
+ // actions from being sent.
73
+ if (unsubscribe) {
74
+ unsubscribe()
75
+ unsubscribe = null
76
+ devToolsInstance = null
77
+ }
78
+ }
79
+
80
+ export function sendAction(action, state) {
81
+ if (devToolsInstance) {
82
+ devToolsInstance.send(action, state)
83
+ }
84
+ }
85
+
86
+ function handleDispatch(message, store) {
87
+ switch (message.payload.type) {
88
+ // reset button
89
+ case "RESET": {
90
+ store.reset()
91
+ devToolsInstance.init(store.getState())
92
+ break
93
+ }
94
+
95
+ // revert button
96
+ case "ROLLBACK": {
97
+ const newState = JSON.parse(message.state)
98
+ store.setState(newState)
99
+ break
100
+ }
101
+
102
+ // commit button
103
+ case "COMMIT": {
104
+ devToolsInstance.init(store.getState())
105
+ break
106
+ }
107
+
108
+ // import from file button
109
+ case "IMPORT_STATE": {
110
+ const { computedStates, actionsById } = message.payload.nextLiftedState
111
+
112
+ const [firstComputedState] = computedStates
113
+ const lastComputedState =
114
+ computedStates[computedStates.length - LAST_STATE]
115
+ if (lastComputedState) {
116
+ store.setState(lastComputedState.state)
117
+ }
118
+
119
+ const flattenedActions = Object.values(actionsById)
120
+ .flatMap(({ action }) => action.payload ?? action)
121
+ .map((action, index) => [index, action])
122
+
123
+ devToolsInstance.init(
124
+ firstComputedState.state,
125
+ Object.fromEntries(flattenedActions),
126
+ )
127
+ break
128
+ }
129
+ }
130
+ }
131
+
132
+ function handleAction(message, store) {
133
+ const action = JSON.parse(message.payload)
134
+ store.dispatch(action)
135
+ }
@@ -0,0 +1,119 @@
1
+ import { game } from "@inglorious/engine/behaviors/game.js"
2
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
3
+
4
+ import { createApi } from "./api.js"
5
+ import {
6
+ ACTION_BLACKLIST,
7
+ disconnectDevTools,
8
+ initDevTools,
9
+ sendAction,
10
+ } from "./dev-tools.js"
11
+ import Loop from "./loop.js"
12
+ import { createStore } from "./store.js"
13
+
14
+ // Default game configuration
15
+ // loop.type specifies the type of loop to use (defaults to "animationFrame").
16
+ const DEFAULT_GAME_CONFIG = {
17
+ loop: { type: "animationFrame", fps: 60 },
18
+
19
+ systems: [],
20
+
21
+ types: {
22
+ game: [game()],
23
+ },
24
+
25
+ entities: {
26
+ // eslint-disable-next-line no-magic-numbers
27
+ game: { type: "game", bounds: [0, 0, 800, 600] },
28
+ },
29
+ }
30
+
31
+ const ONE_SECOND = 1000 // Number of milliseconds in one second.
32
+
33
+ // Delta time for the final update call when stopping the engine.
34
+ const FINAL_UPDATE_DELTA_TIME = 0 // This ensures any pending events (like 'stop') are processed before shutdown.
35
+
36
+ /**
37
+ * Engine class responsible for managing the game loop, state, and rendering.
38
+ */
39
+ export class Engine {
40
+ _devMode = false
41
+
42
+ /**
43
+ * @param {Object} [gameConfig] - Game-specific configuration.
44
+ * @param {Object} [renderer] - UI entity responsible for rendering. It must have a `render` method.
45
+ */
46
+ constructor(gameConfig) {
47
+ this._config = extend(DEFAULT_GAME_CONFIG, gameConfig)
48
+
49
+ const systems = [...(this._config.systems ?? [])]
50
+ if (this._config.renderer) {
51
+ systems.push(...this._config.renderer.getSystems())
52
+ }
53
+
54
+ this._store = createStore({ ...this._config, systems })
55
+ this._loop = new Loop[this._config.loop.type]()
56
+ this._api = createApi(this._store)
57
+
58
+ // The renderer might need the engine instance to initialize itself (e.g., to set up DOM events).
59
+ this._config.renderer?.init(this)
60
+
61
+ // Determine devMode from the entities config.
62
+ const devMode = this._config.entities.game?.devMode
63
+ this._devMode = devMode
64
+ if (devMode) {
65
+ initDevTools(this._store)
66
+ }
67
+ }
68
+
69
+ /**
70
+ * Starts the game engine, initializing the loop and notifying the store.
71
+ */
72
+ start() {
73
+ this._store.notify("start", this._api)
74
+ this._loop.start(this, ONE_SECOND / this._config.loop.fps)
75
+ this.isRunning = true
76
+ }
77
+
78
+ /**
79
+ * Stops the game engine, halting the loop and notifying the store.
80
+ */
81
+ stop() {
82
+ this._store.notify("stop", this._api)
83
+ this._store.update(FINAL_UPDATE_DELTA_TIME, this._api)
84
+ this._loop.stop()
85
+ this.isRunning = false
86
+ }
87
+
88
+ /**
89
+ * Updates the game state.
90
+ * @param {number} dt - Delta time since the last update in milliseconds.
91
+ */
92
+ update(dt) {
93
+ const processedEvents = this._store.update(dt, this._api)
94
+ const state = this._store.getState()
95
+
96
+ // Check for devMode changes and connect/disconnect dev tools accordingly.
97
+ const newDevMode = state.entities.game?.devMode
98
+ if (newDevMode !== this._devMode) {
99
+ if (newDevMode) {
100
+ initDevTools(this._store)
101
+ } else {
102
+ disconnectDevTools()
103
+ }
104
+ this._devMode = newDevMode
105
+ }
106
+
107
+ const eventsToLog = processedEvents.filter(
108
+ ({ type }) => !ACTION_BLACKLIST.includes(type),
109
+ )
110
+
111
+ if (eventsToLog.length) {
112
+ const action = {
113
+ type: eventsToLog.map(({ type }) => type).join("|"),
114
+ payload: eventsToLog,
115
+ }
116
+ sendAction(action, state)
117
+ }
118
+ }
119
+ }
@@ -0,0 +1,15 @@
1
+ import { AnimationFrameLoop } from "./loops/animation-frame.js"
2
+ import { ElapsedLoop } from "./loops/elapsed.js"
3
+ import { FixedLoop } from "./loops/fixed.js"
4
+ import { FlashLoop } from "./loops/flash.js"
5
+ import { LagLoop } from "./loops/lag.js"
6
+
7
+ // @see https://gameprogrammingpatterns.com/game-loop.html
8
+
9
+ export default {
10
+ flash: FlashLoop,
11
+ fixed: FixedLoop,
12
+ elapsed: ElapsedLoop,
13
+ lag: LagLoop,
14
+ animationFrame: AnimationFrameLoop,
15
+ }
@@ -1,26 +1,25 @@
1
- const ONE_SECOND = 1000
2
-
3
- export default class AnimationFrameLoop {
4
- _id = null
5
- _previousTime = new Date()
6
-
7
- start(engine) {
8
- this._tick(engine)
9
- }
10
-
11
- stop() {
12
- window.cancelAnimationFrame(this._id)
13
- this._id = null
14
- }
15
-
16
- _tick(engine) {
17
- const currentTime = new Date()
18
- this._id = window.requestAnimationFrame(() => this._tick(engine))
19
- const dt = currentTime - this._previousTime
20
-
21
- engine.update(dt / ONE_SECOND)
22
- engine.render(dt / ONE_SECOND)
23
-
24
- this._previousTime = currentTime
25
- }
26
- }
1
+ const ONE_SECOND = 1000
2
+
3
+ export class AnimationFrameLoop {
4
+ _id = null
5
+ _previousTime = new Date()
6
+
7
+ start(engine) {
8
+ this._tick(engine)
9
+ }
10
+
11
+ stop() {
12
+ window.cancelAnimationFrame(this._id)
13
+ this._id = null
14
+ }
15
+
16
+ _tick(engine) {
17
+ const currentTime = new Date()
18
+ this._id = window.requestAnimationFrame(() => this._tick(engine))
19
+ const dt = currentTime - this._previousTime
20
+
21
+ engine.update(dt / ONE_SECOND)
22
+
23
+ this._previousTime = currentTime
24
+ }
25
+ }
@@ -1,23 +1,22 @@
1
- const ONE_SECOND = 1000
2
-
3
- export default class ElapsedLoop {
4
- _shouldStop = false
5
-
6
- start(engine) {
7
- let previousTime = Date.now()
8
-
9
- while (!this._shouldStop) {
10
- const currentTime = Date.now()
11
- const dt = currentTime - previousTime
12
-
13
- engine.update(dt / ONE_SECOND)
14
- engine.render(dt / ONE_SECOND)
15
-
16
- previousTime = currentTime
17
- }
18
- }
19
-
20
- stop() {
21
- this._shouldStop = true
22
- }
23
- }
1
+ const ONE_SECOND = 1000
2
+
3
+ export class ElapsedLoop {
4
+ _shouldStop = false
5
+
6
+ start(engine) {
7
+ let previousTime = Date.now()
8
+
9
+ while (!this._shouldStop) {
10
+ const currentTime = Date.now()
11
+ const dt = currentTime - previousTime
12
+
13
+ engine.update(dt / ONE_SECOND)
14
+
15
+ previousTime = currentTime
16
+ }
17
+ }
18
+
19
+ stop() {
20
+ this._shouldStop = true
21
+ }
22
+ }
@@ -1,28 +1,27 @@
1
- const ONE_SECOND = 1000
2
-
3
- export default class NapLoop {
4
- _shouldStop = false
5
-
6
- async start(engine, msPerUpdate) {
7
- let previousTime = Date.now()
8
-
9
- while (!this._shouldStop) {
10
- const currentTime = Date.now()
11
- const dt = currentTime - previousTime
12
-
13
- engine.update(dt / ONE_SECOND)
14
- engine.render(dt / ONE_SECOND)
15
-
16
- previousTime = currentTime
17
- await sleep(Date.now() - currentTime + msPerUpdate)
18
- }
19
- }
20
-
21
- stop() {
22
- this._shouldStop = true
23
- }
24
- }
25
-
26
- function sleep(ms) {
27
- return new Promise((resolve) => setTimeout(resolve, ms))
28
- }
1
+ const ONE_SECOND = 1000
2
+
3
+ export class FixedLoop {
4
+ _shouldStop = false
5
+
6
+ async start(engine, msPerUpdate) {
7
+ let previousTime = Date.now()
8
+
9
+ while (!this._shouldStop) {
10
+ const currentTime = Date.now()
11
+ const dt = currentTime - previousTime
12
+
13
+ engine.update(dt / ONE_SECOND)
14
+
15
+ previousTime = currentTime
16
+ await sleep(Date.now() - currentTime + msPerUpdate)
17
+ }
18
+ }
19
+
20
+ stop() {
21
+ this._shouldStop = true
22
+ }
23
+ }
24
+
25
+ function sleep(ms) {
26
+ return new Promise((resolve) => setTimeout(resolve, ms))
27
+ }
@@ -1,14 +1,13 @@
1
- export default class FlashLoop {
2
- _shouldStop = false
3
-
4
- start(engine) {
5
- while (!this._shouldStop) {
6
- engine.update()
7
- engine.render()
8
- }
9
- }
10
-
11
- stop() {
12
- this._shouldStop = true
13
- }
14
- }
1
+ export class FlashLoop {
2
+ _shouldStop = false
3
+
4
+ start(engine) {
5
+ while (!this._shouldStop) {
6
+ engine.update()
7
+ }
8
+ }
9
+
10
+ stop() {
11
+ this._shouldStop = true
12
+ }
13
+ }
@@ -1,27 +1,26 @@
1
- const ONE_SECOND = 1000
2
-
3
- export default class LagLoop {
4
- _shouldStop = false
5
-
6
- start(engine, msPerUpdate) {
7
- let previousTime = Date.now()
8
- let lag = 0
9
-
10
- while (!this._shouldStop) {
11
- const currentTime = Date.now()
12
- const dt = currentTime - previousTime
13
- previousTime = currentTime
14
- lag += dt
15
-
16
- while (lag >= msPerUpdate) {
17
- engine.update(dt / ONE_SECOND)
18
- engine.render(dt / ONE_SECOND)
19
- lag -= msPerUpdate
20
- }
21
- }
22
- }
23
-
24
- stop() {
25
- this._shouldStop = true
26
- }
27
- }
1
+ const ONE_SECOND = 1000
2
+
3
+ export class LagLoop {
4
+ _shouldStop = false
5
+
6
+ start(engine, msPerUpdate) {
7
+ let previousTime = Date.now()
8
+ let lag = 0
9
+
10
+ while (!this._shouldStop) {
11
+ const currentTime = Date.now()
12
+ const dt = currentTime - previousTime
13
+ previousTime = currentTime
14
+ lag += dt
15
+
16
+ while (lag >= msPerUpdate) {
17
+ engine.update(dt / ONE_SECOND)
18
+ lag -= msPerUpdate
19
+ }
20
+ }
21
+ }
22
+
23
+ stop() {
24
+ this._shouldStop = true
25
+ }
26
+ }
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Creates a memoized selector function.
3
+ * NB: this implementation does not support spreading the input selectors for clarity, please just put them in an array.
4
+ * @param {Array<Function>} inputSelectors - An array of input selector functions.
5
+ * @param {Function} resultFunc - A function that receives the results of the input selectors and returns a computed value.
6
+ * @returns {Function} A memoized selector function that, when called, returns the selected state.
7
+ */
8
+ export function createSelector(inputSelectors, resultFunc) {
9
+ let lastInputs = []
10
+ let lastResult = null
11
+
12
+ return (state) => {
13
+ const nextInputs = inputSelectors.map((selector) => selector(state))
14
+ const inputsChanged =
15
+ lastInputs.length !== nextInputs.length ||
16
+ nextInputs.some((input, index) => input !== lastInputs[index])
17
+
18
+ if (!inputsChanged) {
19
+ return lastResult
20
+ }
21
+
22
+ lastInputs = nextInputs
23
+ lastResult = resultFunc(...nextInputs)
24
+ return lastResult
25
+ }
26
+ }