@inglorious/engine 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (292) hide show
  1. package/README.md +39 -36
  2. package/package.json +20 -33
  3. package/src/engine/ai/movement/dynamic/align.js +63 -63
  4. package/src/engine/ai/movement/dynamic/arrive.js +42 -43
  5. package/src/engine/ai/movement/dynamic/evade.js +38 -38
  6. package/src/engine/ai/movement/dynamic/face.js +19 -20
  7. package/src/engine/ai/movement/dynamic/flee.js +45 -45
  8. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
  9. package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
  10. package/src/engine/ai/movement/dynamic/pursue.js +38 -38
  11. package/src/engine/ai/movement/dynamic/seek.js +44 -44
  12. package/src/engine/ai/movement/dynamic/wander.js +31 -32
  13. package/src/engine/ai/movement/kinematic/align.js +37 -37
  14. package/src/engine/ai/movement/kinematic/arrive.js +42 -42
  15. package/src/engine/ai/movement/kinematic/face.js +19 -20
  16. package/src/engine/ai/movement/kinematic/flee.js +26 -26
  17. package/src/engine/ai/movement/kinematic/seek.js +26 -26
  18. package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
  19. package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/engine/ai/movement/kinematic/wander.js +27 -27
  21. package/src/engine/animation/sprite.js +101 -0
  22. package/src/engine/animation/ticker.js +38 -0
  23. package/src/engine/behaviors/camera.js +68 -0
  24. package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
  25. package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
  26. package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
  27. package/src/engine/behaviors/controls/event-handlers.js +17 -0
  28. package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
  29. package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
  30. package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
  31. package/src/engine/behaviors/debug/collision.js +35 -0
  32. package/src/engine/behaviors/fps.js +29 -0
  33. package/src/engine/behaviors/fsm.js +33 -0
  34. package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
  35. package/src/engine/behaviors/game.js +15 -0
  36. package/src/engine/behaviors/input/controls.js +37 -0
  37. package/src/engine/behaviors/input/gamepad.js +114 -0
  38. package/src/engine/behaviors/input/input.js +48 -0
  39. package/src/engine/behaviors/input/keyboard.js +64 -0
  40. package/src/engine/behaviors/input/mouse.js +91 -0
  41. package/src/engine/behaviors/physics/bouncy.js +25 -0
  42. package/src/engine/behaviors/physics/clamped.js +36 -0
  43. package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
  44. package/src/engine/behaviors/physics/jumpable.js +145 -0
  45. package/src/engine/behaviors/ui/button.js +17 -0
  46. package/src/engine/collision/detection.js +110 -115
  47. package/src/engine/core/api.js +34 -0
  48. package/src/engine/core/dev-tools.js +135 -0
  49. package/src/engine/core/engine.js +119 -0
  50. package/src/engine/core/loop.js +15 -0
  51. package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
  52. package/src/engine/{loop → core/loops}/elapsed.js +22 -23
  53. package/src/engine/{loop → core/loops}/fixed.js +27 -28
  54. package/src/engine/{loop → core/loops}/flash.js +13 -14
  55. package/src/engine/{loop → core/loops}/lag.js +26 -27
  56. package/src/engine/core/select.js +26 -0
  57. package/src/engine/core/store.js +178 -0
  58. package/src/engine/core/store.test.js +110 -0
  59. package/src/engine/movement/dynamic/modern.js +21 -24
  60. package/src/engine/movement/dynamic/tank.js +43 -43
  61. package/src/engine/movement/kinematic/modern.js +16 -16
  62. package/src/engine/movement/kinematic/modern.test.js +27 -27
  63. package/src/engine/movement/kinematic/tank.js +27 -27
  64. package/src/engine/physics/bounds.js +138 -0
  65. package/src/engine/physics/position.js +43 -0
  66. package/src/engine/physics/position.test.js +80 -0
  67. package/src/engine/systems/sprite-animation.js +27 -0
  68. package/src/main.js +10 -5
  69. package/src/renderers/canvas/absolute-position.js +18 -0
  70. package/src/renderers/canvas/camera.js +13 -0
  71. package/src/renderers/canvas/canvas-renderer.js +68 -0
  72. package/src/{ui → renderers}/canvas/character.js +38 -35
  73. package/src/{ui → renderers}/canvas/form/button.js +25 -25
  74. package/src/{ui → renderers}/canvas/fps.js +18 -18
  75. package/src/renderers/canvas/image/hitmask.js +51 -0
  76. package/src/{ui → renderers}/canvas/image/image.js +34 -37
  77. package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
  78. package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
  79. package/src/{ui → renderers}/canvas/mouse.js +37 -37
  80. package/src/renderers/canvas/rendering-system.js +79 -0
  81. package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
  82. package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
  83. package/src/renderers/react/game/character/index.jsx +20 -0
  84. package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
  85. package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
  86. package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
  87. package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
  88. package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
  89. package/src/{ui → renderers}/react/game/game.jsx +72 -71
  90. package/src/{ui → renderers}/react/game/index.jsx +29 -29
  91. package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
  92. package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
  93. package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
  94. package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
  95. package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
  96. package/src/{ui → renderers}/react/index.jsx +9 -9
  97. package/src/utils/algorithms/decision-tree.js +24 -24
  98. package/src/utils/algorithms/decision-tree.test.js +153 -102
  99. package/src/utils/algorithms/path-finding.js +155 -155
  100. package/src/utils/algorithms/path-finding.test.js +151 -151
  101. package/src/utils/data-structures/array.js +83 -83
  102. package/src/utils/data-structures/array.test.js +173 -173
  103. package/src/utils/data-structures/board.js +159 -159
  104. package/src/utils/data-structures/board.test.js +242 -242
  105. package/src/utils/data-structures/boolean.js +9 -9
  106. package/src/utils/data-structures/heap.js +164 -164
  107. package/src/utils/data-structures/heap.test.js +103 -103
  108. package/src/utils/data-structures/object.js +138 -102
  109. package/src/utils/data-structures/object.test.js +218 -121
  110. package/src/utils/data-structures/objects.js +66 -48
  111. package/src/utils/data-structures/objects.test.js +99 -99
  112. package/src/utils/data-structures/tree.js +36 -36
  113. package/src/utils/data-structures/tree.test.js +33 -33
  114. package/src/utils/functions/functions.js +19 -19
  115. package/src/utils/functions/functions.test.js +23 -23
  116. package/src/utils/math/geometry/circle.js +70 -117
  117. package/src/utils/math/geometry/circle.test.js +97 -97
  118. package/src/utils/math/geometry/hitmask.js +70 -39
  119. package/src/utils/math/geometry/hitmask.test.js +155 -84
  120. package/src/utils/math/geometry/line.js +35 -35
  121. package/src/utils/math/geometry/line.test.js +49 -49
  122. package/src/utils/math/geometry/point.js +78 -71
  123. package/src/utils/math/geometry/point.test.js +81 -81
  124. package/src/utils/math/geometry/rectangle.js +76 -45
  125. package/src/utils/math/geometry/rectangle.test.js +42 -42
  126. package/src/utils/math/geometry/segment.js +80 -80
  127. package/src/utils/math/geometry/segment.test.js +183 -183
  128. package/src/utils/math/geometry/triangle.js +15 -15
  129. package/src/utils/math/geometry/triangle.test.js +11 -11
  130. package/src/utils/math/linear-algebra/2d.js +28 -28
  131. package/src/utils/math/linear-algebra/2d.test.js +17 -17
  132. package/src/utils/math/linear-algebra/quaternion.js +22 -22
  133. package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
  134. package/src/utils/math/linear-algebra/quaternions.js +20 -20
  135. package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
  136. package/src/utils/math/linear-algebra/vector.js +327 -302
  137. package/src/utils/math/linear-algebra/vector.test.js +265 -257
  138. package/src/utils/math/linear-algebra/vectors.js +122 -122
  139. package/src/utils/math/linear-algebra/vectors.test.js +65 -65
  140. package/src/utils/math/linear-interpolation.js +9 -0
  141. package/src/utils/math/numbers.js +90 -90
  142. package/src/utils/math/numbers.test.js +137 -137
  143. package/src/utils/math/rng.js +44 -44
  144. package/src/utils/math/rng.test.js +39 -39
  145. package/src/utils/math/statistics.js +43 -43
  146. package/src/utils/math/statistics.test.js +47 -47
  147. package/src/utils/math/trigonometry.js +89 -89
  148. package/src/utils/math/trigonometry.test.js +52 -52
  149. package/src/utils/physics/acceleration.js +61 -63
  150. package/src/utils/physics/friction.js +28 -30
  151. package/src/utils/physics/friction.test.js +42 -44
  152. package/src/utils/physics/gravity.js +69 -71
  153. package/src/utils/physics/gravity.test.js +77 -80
  154. package/src/utils/physics/jump.js +31 -41
  155. package/src/utils/physics/velocity.js +36 -38
  156. package/src/docs/ai/movement/dynamic/align.js +0 -131
  157. package/src/docs/ai/movement/dynamic/arrive.js +0 -88
  158. package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
  159. package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
  160. package/src/docs/ai/movement/dynamic/evade.js +0 -72
  161. package/src/docs/ai/movement/dynamic/face.js +0 -90
  162. package/src/docs/ai/movement/dynamic/flee.js +0 -38
  163. package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
  164. package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
  165. package/src/docs/ai/movement/dynamic/pursue.js +0 -72
  166. package/src/docs/ai/movement/dynamic/seek.js +0 -37
  167. package/src/docs/ai/movement/dynamic/wander.js +0 -71
  168. package/src/docs/ai/movement/kinematic/align.js +0 -122
  169. package/src/docs/ai/movement/kinematic/arrive.js +0 -78
  170. package/src/docs/ai/movement/kinematic/face.js +0 -82
  171. package/src/docs/ai/movement/kinematic/flee.js +0 -36
  172. package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
  173. package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
  174. package/src/docs/ai/movement/kinematic/seek.js +0 -34
  175. package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
  176. package/src/docs/ai/movement/kinematic/wander.js +0 -28
  177. package/src/docs/bounds.js +0 -7
  178. package/src/docs/code-reuse.js +0 -35
  179. package/src/docs/collision/circles.js +0 -58
  180. package/src/docs/collision/collision.mdx +0 -27
  181. package/src/docs/collision/collision.stories.js +0 -22
  182. package/src/docs/collision/platform.js +0 -76
  183. package/src/docs/collision/tilemap.js +0 -181
  184. package/src/docs/empty.js +0 -1
  185. package/src/docs/engine.mdx +0 -81
  186. package/src/docs/engine.stories.js +0 -37
  187. package/src/docs/event-handlers.js +0 -68
  188. package/src/docs/framerate.js +0 -37
  189. package/src/docs/game.jsx +0 -15
  190. package/src/docs/image/image.js +0 -19
  191. package/src/docs/image/image.stories.js +0 -22
  192. package/src/docs/image/sprite.js +0 -39
  193. package/src/docs/image/tilemap.js +0 -84
  194. package/src/docs/input/controls.js +0 -67
  195. package/src/docs/input/gamepad.js +0 -67
  196. package/src/docs/input/input.mdx +0 -55
  197. package/src/docs/input/input.stories.js +0 -27
  198. package/src/docs/input/keyboard.js +0 -58
  199. package/src/docs/input/mouse.js +0 -32
  200. package/src/docs/instances.js +0 -49
  201. package/src/docs/player/dynamic/double-jump.js +0 -90
  202. package/src/docs/player/dynamic/dynamic.stories.js +0 -32
  203. package/src/docs/player/dynamic/jump.js +0 -83
  204. package/src/docs/player/dynamic/modern-controls.js +0 -57
  205. package/src/docs/player/dynamic/shooter-controls.js +0 -51
  206. package/src/docs/player/dynamic/tank-controls.js +0 -44
  207. package/src/docs/player/kinematic/double-jump.js +0 -90
  208. package/src/docs/player/kinematic/jump.js +0 -82
  209. package/src/docs/player/kinematic/kinematic.stories.js +0 -32
  210. package/src/docs/player/kinematic/modern-controls.js +0 -56
  211. package/src/docs/player/kinematic/shooter-controls.js +0 -48
  212. package/src/docs/player/kinematic/tank-controls.js +0 -42
  213. package/src/docs/quick-start/first-game.js +0 -49
  214. package/src/docs/quick-start/hello-world.js +0 -1
  215. package/src/docs/quick-start.mdx +0 -127
  216. package/src/docs/quick-start.stories.js +0 -17
  217. package/src/docs/recipes/add-and-remove.js +0 -71
  218. package/src/docs/recipes/add-instance.js +0 -42
  219. package/src/docs/recipes/decision-tree.js +0 -169
  220. package/src/docs/recipes/random-instances.js +0 -25
  221. package/src/docs/recipes/recipes.mdx +0 -81
  222. package/src/docs/recipes/recipes.stories.js +0 -37
  223. package/src/docs/recipes/remove-instance.js +0 -52
  224. package/src/docs/recipes/states.js +0 -64
  225. package/src/docs/ui/button.js +0 -28
  226. package/src/docs/ui/form.stories.js +0 -55
  227. package/src/docs/ui-chooser.jsx +0 -6
  228. package/src/docs/utils/data-structures/object.mdx +0 -47
  229. package/src/docs/utils/data-structures/objects.mdx +0 -30
  230. package/src/docs/utils/functions/functions.mdx +0 -34
  231. package/src/docs/utils/math/geometry/circle.mdx +0 -55
  232. package/src/docs/utils/math/geometry/point.mdx +0 -38
  233. package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
  234. package/src/docs/utils/math/geometry/segment.mdx +0 -55
  235. package/src/docs/utils/math/geometry/triangle.mdx +0 -22
  236. package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
  237. package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
  238. package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
  239. package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
  240. package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
  241. package/src/docs/utils/math/numbers.mdx +0 -76
  242. package/src/docs/utils/math/random.mdx +0 -35
  243. package/src/docs/utils/math/statistics.mdx +0 -38
  244. package/src/docs/utils/math/trigonometry.mdx +0 -85
  245. package/src/docs/utils/physics/friction.mdx +0 -20
  246. package/src/docs/utils/physics/gravity.mdx +0 -28
  247. package/src/engine/loop.js +0 -15
  248. package/src/engine/store.js +0 -174
  249. package/src/engine/store.test.js +0 -256
  250. package/src/engine.js +0 -74
  251. package/src/game/animation.js +0 -26
  252. package/src/game/bounds.js +0 -66
  253. package/src/game/decorators/character.js +0 -5
  254. package/src/game/decorators/clamp-to-bounds.js +0 -15
  255. package/src/game/decorators/controls/dynamic/modern.js +0 -48
  256. package/src/game/decorators/controls/dynamic/shooter.js +0 -47
  257. package/src/game/decorators/controls/dynamic/tank.js +0 -55
  258. package/src/game/decorators/controls/kinematic/modern.js +0 -49
  259. package/src/game/decorators/controls/kinematic/shooter.js +0 -45
  260. package/src/game/decorators/controls/kinematic/tank.js +0 -52
  261. package/src/game/decorators/debug/collisions.js +0 -32
  262. package/src/game/decorators/double-jump.js +0 -70
  263. package/src/game/decorators/fps.js +0 -30
  264. package/src/game/decorators/fsm.js +0 -27
  265. package/src/game/decorators/game.js +0 -11
  266. package/src/game/decorators/image/image.js +0 -5
  267. package/src/game/decorators/image/sprite.js +0 -5
  268. package/src/game/decorators/image/tilemap.js +0 -5
  269. package/src/game/decorators/input/controls.js +0 -27
  270. package/src/game/decorators/input/gamepad.js +0 -74
  271. package/src/game/decorators/input/input.js +0 -41
  272. package/src/game/decorators/input/keyboard.js +0 -49
  273. package/src/game/decorators/input/mouse.js +0 -65
  274. package/src/game/decorators/jump.js +0 -72
  275. package/src/game/decorators/platform.js +0 -5
  276. package/src/game/decorators/ui/button.js +0 -21
  277. package/src/game/sprite.js +0 -119
  278. package/src/ui/canvas/absolute-position.js +0 -17
  279. package/src/ui/canvas/image/hitmask.js +0 -37
  280. package/src/ui/canvas.js +0 -81
  281. package/src/ui/react/game/character/index.jsx +0 -30
  282. package/src/utils/math/geometry/platform.js +0 -42
  283. package/src/utils/math/geometry/platform.test.js +0 -133
  284. /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
  285. /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
  286. /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
  287. /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
  288. /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
  289. /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
  290. /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
  291. /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
  292. /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
@@ -1,71 +0,0 @@
1
- import wander, {
2
- DEFAULT_WANDER_OFFSET,
3
- DEFAULT_WANDER_RADIUS,
4
- } from "@inglorious/engine/ai/movement/dynamic/wander.js"
5
- import { flip } from "@inglorious/game/bounds.js"
6
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
7
- import { merge } from "@inglorious/utils/data-structures/objects.js"
8
- import { pi } from "@inglorious/utils/math/trigonometry.js"
9
-
10
- export default {
11
- types: {
12
- character: [
13
- enableCharacter(),
14
- {
15
- "game:update"(instance, event, { dt, instances }) {
16
- const { fields } = instances.parameters.groups.wander
17
-
18
- merge(
19
- instance,
20
- wander(instance, {
21
- dt,
22
- wanderOffset: fields.wanderOffset.value,
23
- wanderRadius: fields.wanderRadius.value,
24
- }),
25
- )
26
- flip(instance, instances.game.bounds)
27
- },
28
- },
29
- ],
30
-
31
- form: {
32
- "field:change"(instance, event) {
33
- const { id, value } = event.payload
34
- instance.groups.wander.fields[id].value = value
35
- },
36
- },
37
- },
38
-
39
- instances: {
40
- character: {
41
- type: "character",
42
- maxAcceleration: 1000,
43
- maxSpeed: 250,
44
- maxAngularSpeed: pi() / 4,
45
- position: [400, 0, 300],
46
- },
47
-
48
- parameters: {
49
- type: "form",
50
- position: [800 - 352, 0, 600],
51
- groups: {
52
- wander: {
53
- title: "Dynamic Wander",
54
- fields: {
55
- wanderOffset: {
56
- label: "Wander Offset",
57
- inputType: "number",
58
- defaultValue: DEFAULT_WANDER_OFFSET,
59
- },
60
- wanderRadius: {
61
- label: "Wander Radius",
62
- inputType: "number",
63
- step: 0.1,
64
- defaultValue: DEFAULT_WANDER_RADIUS,
65
- },
66
- },
67
- },
68
- },
69
- },
70
- },
71
- }
@@ -1,122 +0,0 @@
1
- import align, {
2
- DEFAULT_TARGET_RADIUS,
3
- DEFAULT_TIME_TO_TARGET,
4
- } from "@inglorious/engine/ai/movement/kinematic/align.js"
5
- import { clampToBounds } from "@inglorious/game/bounds.js"
6
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
7
- import {
8
- createControls,
9
- enableControls,
10
- } from "@inglorious/game/decorators/input/controls.js"
11
- import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
12
- import { merge } from "@inglorious/utils/data-structures/objects.js"
13
- import { clamp } from "@inglorious/utils/math/numbers.js"
14
- import { pi } from "@inglorious/utils/math/trigonometry.js"
15
-
16
- export default {
17
- types: {
18
- mouse: [
19
- enableMouse(),
20
- {
21
- "field:change"(instance, event) {
22
- const { id, value } = event.payload
23
- if (id === "targetOrientation") {
24
- instance.orientation = -value * pi()
25
- }
26
- },
27
-
28
- "game:update"(instance, event, options) {
29
- const { input0 } = options.instances
30
-
31
- if (input0.left || input0.up) {
32
- instance.orientation += 0.1
33
- } else if (input0.right || input0.down) {
34
- instance.orientation -= 0.1
35
- }
36
- instance.orientation = clamp(instance.orientation, -pi(), pi())
37
- },
38
- },
39
- ],
40
-
41
- ...enableControls(),
42
-
43
- character: [
44
- enableCharacter(),
45
- {
46
- "game:update"(instance, event, { dt, instances }) {
47
- const target = instances.mouse
48
- const { fields } = instances.parameters.groups.align
49
-
50
- merge(
51
- instance,
52
- align(instance, target, {
53
- dt,
54
- targetRadius: fields.targetRadius.value,
55
- timeToTarget: fields.timeToTarget.value,
56
- }),
57
- )
58
-
59
- clampToBounds(instance, instances.game.bounds)
60
- },
61
- },
62
- ],
63
-
64
- form: {
65
- "field:change"(instance, event) {
66
- const { id, value } = event.payload
67
- instance.groups.align.fields[id].value = value
68
- },
69
- },
70
- },
71
-
72
- instances: {
73
- mouse: {
74
- type: "mouse",
75
- position: [400, 0, 300],
76
- orientation: 0,
77
- },
78
- ...createControls("input0", {
79
- ArrowLeft: "left",
80
- ArrowRight: "right",
81
- ArrowDown: "down",
82
- ArrowUp: "up",
83
- }),
84
-
85
- character: {
86
- type: "character",
87
- maxAngularSpeed: pi() / 4,
88
- position: [400, 0, 300],
89
- },
90
-
91
- parameters: {
92
- type: "form",
93
- position: [800 - 328, 0, 600],
94
- groups: {
95
- align: {
96
- title: "Kinematic Align",
97
- fields: {
98
- targetRadius: {
99
- label: "Target Radius",
100
- inputType: "number",
101
- defaultValue: DEFAULT_TARGET_RADIUS,
102
- },
103
- timeToTarget: {
104
- label: "Time To Target",
105
- inputType: "number",
106
- step: 0.1,
107
- defaultValue: DEFAULT_TIME_TO_TARGET,
108
- },
109
- targetOrientation: {
110
- label: "Target Orientation",
111
- inputType: "number",
112
- step: 0.25,
113
- min: -1,
114
- max: 1,
115
- defaultValue: 0,
116
- },
117
- },
118
- },
119
- },
120
- },
121
- },
122
- }
@@ -1,78 +0,0 @@
1
- import arrive, {
2
- DEFAULT_TARGET_RADIUS,
3
- DEFAULT_TIME_TO_TARGET,
4
- } from "@inglorious/engine/ai/movement/kinematic/arrive.js"
5
- import { clampToBounds } from "@inglorious/game/bounds.js"
6
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
7
- import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
8
- import { merge } from "@inglorious/utils/data-structures/objects.js"
9
-
10
- export default {
11
- types: {
12
- mouse: [enableMouse()],
13
-
14
- character: [
15
- enableCharacter(),
16
- {
17
- "game:update"(instance, event, { dt, instances }) {
18
- const target = instances.mouse
19
- const { fields } = instances.parameters.groups.arrive
20
-
21
- merge(
22
- instance,
23
- arrive(instance, target, {
24
- dt,
25
- targetRadius: fields.targetRadius.value,
26
- timeToTarget: fields.timeToTarget.value,
27
- }),
28
- )
29
-
30
- clampToBounds(instance, instances.game.bounds)
31
- },
32
- },
33
- ],
34
-
35
- form: {
36
- "field:change"(instance, event) {
37
- const { id, value } = event.payload
38
- instance.groups.arrive.fields[id].value = value
39
- },
40
- },
41
- },
42
-
43
- instances: {
44
- mouse: {
45
- type: "mouse",
46
- position: [400, 0, 300],
47
- },
48
-
49
- character: {
50
- type: "character",
51
- maxSpeed: 250,
52
- position: [400, 0, 300],
53
- },
54
-
55
- parameters: {
56
- type: "form",
57
- position: [800 - 328, 0, 600],
58
- groups: {
59
- arrive: {
60
- title: "Kinematic Arrive",
61
- fields: {
62
- targetRadius: {
63
- label: "Target Radius",
64
- inputType: "number",
65
- defaultValue: DEFAULT_TARGET_RADIUS,
66
- },
67
- timeToTarget: {
68
- label: "Time To Target",
69
- inputType: "number",
70
- step: 0.1,
71
- defaultValue: DEFAULT_TIME_TO_TARGET,
72
- },
73
- },
74
- },
75
- },
76
- },
77
- },
78
- }
@@ -1,82 +0,0 @@
1
- import {
2
- DEFAULT_TARGET_RADIUS,
3
- DEFAULT_TIME_TO_TARGET,
4
- } from "@inglorious/engine/ai/movement/kinematic/align.js"
5
- import face from "@inglorious/engine/ai/movement/kinematic/face.js"
6
- import { clampToBounds } from "@inglorious/game/bounds.js"
7
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
8
- import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
9
- import { merge } from "@inglorious/utils/data-structures/objects.js"
10
- import { pi } from "@inglorious/utils/math/trigonometry.js"
11
-
12
- export default {
13
- types: {
14
- mouse: [enableMouse()],
15
-
16
- character: [
17
- enableCharacter(),
18
- {
19
- "game:update"(instance, event, { dt, instances }) {
20
- const target = instances.mouse
21
- const { fields } = instances.parameters.groups.face
22
-
23
- merge(
24
- instance,
25
- face(instance, target, {
26
- dt,
27
- targetRadius: fields.targetRadius.value,
28
- timeToTarget: fields.timeToTarget.value,
29
- }),
30
- )
31
-
32
- clampToBounds(instance, instances.game.bounds)
33
- },
34
- },
35
- ],
36
-
37
- form: {
38
- "field:change"(instance, event) {
39
- const { id, value } = event.payload
40
- instance.groups.face.fields[id].value = value
41
- },
42
- },
43
- },
44
-
45
- instances: {
46
- mouse: {
47
- type: "mouse",
48
- position: [400, 0, 300],
49
- },
50
-
51
- character: {
52
- type: "character",
53
- maxAngularSpeed: pi() / 4,
54
- maxAngularAcceleration: 1000,
55
- position: [400, 0, 300],
56
- },
57
-
58
- parameters: {
59
- type: "form",
60
- position: [800 - 328, 0, 600],
61
- groups: {
62
- face: {
63
- title: "Face",
64
- fields: {
65
- targetRadius: {
66
- label: "Target Radius",
67
- inputType: "number",
68
- step: 0.1,
69
- defaultValue: DEFAULT_TARGET_RADIUS,
70
- },
71
- timeToTarget: {
72
- label: "Time To Target",
73
- inputType: "number",
74
- step: 0.1,
75
- defaultValue: DEFAULT_TIME_TO_TARGET,
76
- },
77
- },
78
- },
79
- },
80
- },
81
- },
82
- }
@@ -1,36 +0,0 @@
1
- import flee from "@inglorious/engine/ai/movement/kinematic/flee.js"
2
- import { clampToBounds } from "@inglorious/game/bounds.js"
3
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
4
- import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
5
- import { merge } from "@inglorious/utils/data-structures/objects.js"
6
-
7
- export default {
8
- types: {
9
- mouse: [enableMouse()],
10
-
11
- character: [
12
- enableCharacter(),
13
- {
14
- "game:update"(instance, event, { dt, instances }) {
15
- const target = instances.mouse
16
-
17
- merge(instance, flee(instance, target, { dt }))
18
- clampToBounds(instance, instances.game.bounds)
19
- },
20
- },
21
- ],
22
- },
23
-
24
- instances: {
25
- mouse: {
26
- type: "mouse",
27
- position: [400, 0, 300],
28
- },
29
-
30
- character: {
31
- type: "character",
32
- maxSpeed: 250,
33
- position: [400, 0, 300],
34
- },
35
- },
36
- }
@@ -1,67 +0,0 @@
1
- import { Canvas, Meta, Source } from '@storybook/blocks'
2
- import * as Kinematic from './kinematic.stories'
3
-
4
- import align from './align?raw'
5
- import arrive from './arrive?raw'
6
- import flee from './flee?raw'
7
- import seek from './seek?raw'
8
- import wander from './wander?raw'
9
- import wanderAsSeek from './wander-as-seek?raw'
10
-
11
- <Meta of={Kinematic} />
12
-
13
- # Kinematic Movement
14
-
15
- The algorithms described here make an NPC instance move by changing its velocity. The movement is a little snappy but it does the trick for simple games.
16
-
17
- Every algorithm returns some parameters, such as velocity, position, and orientation, which can be merged to the instance.
18
-
19
- Most examples here make use of user [input](/?path=/docs/games-input--docs), so check those out if you haven't already.
20
-
21
- ## Seek
22
-
23
- The seek algorithm makes the instance chase a target. Speed is constant and it makes the character flick around the target once reached.
24
-
25
- <Source dark code={seek} />
26
-
27
- <Canvas of={Kinematic.Seek} />
28
-
29
- ## Flee
30
-
31
- The flee algorithm is the exact opposite of seek: the instance will run away from the target.
32
-
33
- <Source dark code={flee} />
34
-
35
- <Canvas of={Kinematic.Flee} />
36
-
37
- ## Arrive
38
-
39
- The arrive algorithm is a more refined version of seek: the instance will slow down as it approaches the target.
40
-
41
- <Source dark code={arrive} />
42
-
43
- <Canvas of={Kinematic.Arrive} />
44
-
45
- ## Align
46
-
47
- The align algorithm makes the instance rotate to match the target's orientation.
48
-
49
- <Source dark code={align} />
50
-
51
- <Canvas of={Kinematic.Align} />
52
-
53
- ## Wander
54
-
55
- The wander algorithm makes the instance move around randomly. It does so by changing its orientation by a small random amount at each frame.
56
-
57
- <Source dark code={wander} />
58
-
59
- <Canvas of={Kinematic.Wander} />
60
-
61
- ## Wander as Seek
62
-
63
- This is a simpler version of the wander algorithm that does not require trigonometry. It just seeks a random point in the scene, and once it's reached, it seeks another one.
64
-
65
- <Source dark code={wanderAsSeek} />
66
-
67
- <Canvas of={Kinematic.WanderAsSeek} />
@@ -1,42 +0,0 @@
1
- import UiChooser from "@inglorious/docs/ui-chooser.jsx"
2
-
3
- import align from "./align.js"
4
- import arrive from "./arrive.js"
5
- import face from "./face.js"
6
- import flee from "./flee.js"
7
- import seek from "./seek.js"
8
- import wander from "./wander.js"
9
- import wanderAsSeek from "./wander-as-seek.js"
10
-
11
- export default {
12
- title: "Engine/AI/Movement/Kinematic",
13
- component: UiChooser,
14
- }
15
-
16
- export const Seek = {
17
- args: { config: seek },
18
- }
19
-
20
- export const Flee = {
21
- args: { config: flee },
22
- }
23
-
24
- export const Arrive = {
25
- args: { config: arrive },
26
- }
27
-
28
- export const Align = {
29
- args: { config: align },
30
- }
31
-
32
- export const Face = {
33
- args: { config: face },
34
- }
35
-
36
- export const Wander = {
37
- args: { config: wander },
38
- }
39
-
40
- export const WanderAsSeek = {
41
- args: { config: wanderAsSeek },
42
- }
@@ -1,34 +0,0 @@
1
- import seek from "@inglorious/engine/ai/movement/kinematic/seek.js"
2
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
3
- import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
4
- import { merge } from "@inglorious/utils/data-structures/objects.js"
5
-
6
- export default {
7
- types: {
8
- mouse: [enableMouse()],
9
-
10
- character: [
11
- enableCharacter(),
12
- {
13
- "game:update"(instance, event, { dt, instances }) {
14
- const target = instances.mouse
15
-
16
- merge(instance, seek(instance, target, { dt }))
17
- },
18
- },
19
- ],
20
- },
21
-
22
- instances: {
23
- mouse: {
24
- type: "mouse",
25
- position: [400, 0, 300],
26
- },
27
-
28
- character: {
29
- type: "character",
30
- maxSpeed: 250,
31
- position: [400, 0, 300],
32
- },
33
- },
34
- }
@@ -1,62 +0,0 @@
1
- import wanderAsSeek, {
2
- DEFAULT_WANDER_RADIUS,
3
- } from "@inglorious/engine/ai/movement/kinematic/wander-as-seek.js"
4
- import { flip } from "@inglorious/game/bounds.js"
5
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
6
- import { merge } from "@inglorious/utils/data-structures/objects.js"
7
- import { pi } from "@inglorious/utils/math/trigonometry.js"
8
-
9
- export default {
10
- types: {
11
- character: [
12
- enableCharacter(),
13
- {
14
- "game:update"(instance, event, { dt, instances }) {
15
- const { fields } = instances.parameters.groups.wanderAsSeek
16
-
17
- merge(
18
- instance,
19
- wanderAsSeek(instance, {
20
- dt,
21
- wanderRadius: fields.wanderRadius.value,
22
- }),
23
- )
24
- flip(instance, instances.game.bounds)
25
- },
26
- },
27
- ],
28
-
29
- form: {
30
- "field:change"(instance, event) {
31
- const { id, value } = event.payload
32
- instance.groups.wanderAsSeek.fields[id].value = value
33
- },
34
- },
35
- },
36
-
37
- instances: {
38
- character: {
39
- type: "character",
40
- maxSpeed: 250,
41
- maxAngularSpeed: pi() / 4,
42
- position: [400, 0, 300],
43
- },
44
-
45
- parameters: {
46
- type: "form",
47
- position: [800 - 352, 0, 600],
48
- groups: {
49
- wanderAsSeek: {
50
- title: "Wander As Seek",
51
- fields: {
52
- wanderRadius: {
53
- label: "Wander Radius",
54
- inputType: "number",
55
- defaultValue: DEFAULT_WANDER_RADIUS,
56
- },
57
- },
58
- },
59
- },
60
- },
61
- },
62
- }
@@ -1,28 +0,0 @@
1
- import wander from "@inglorious/engine/ai/movement/kinematic/wander.js"
2
- import { flip } from "@inglorious/game/bounds.js"
3
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
4
- import { merge } from "@inglorious/utils/data-structures/objects.js"
5
- import { pi } from "@inglorious/utils/math/trigonometry.js"
6
-
7
- export default {
8
- types: {
9
- character: [
10
- enableCharacter(),
11
- {
12
- "game:update"(instance, event, { dt, instances }) {
13
- merge(instance, wander(instance, { dt }))
14
- flip(instance, instances.game.bounds)
15
- },
16
- },
17
- ],
18
- },
19
-
20
- instances: {
21
- character: {
22
- type: "character",
23
- maxSpeed: 250,
24
- maxAngularSpeed: pi() / 4,
25
- position: [400, 0, 300],
26
- },
27
- },
28
- }
@@ -1,7 +0,0 @@
1
- export default {
2
- instances: {
3
- game: {
4
- bounds: [0, 0, 600, 800],
5
- },
6
- },
7
- }
@@ -1,35 +0,0 @@
1
- import { bounce } from "@inglorious/game/bounds.js"
2
- import { enableCharacter } from "@inglorious/game/decorators/character.js"
3
- import { enableFps } from "@inglorious/game/decorators/fps.js"
4
- import { merge } from "@inglorious/utils/data-structures/objects.js"
5
- import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
6
- import { pi } from "@inglorious/utils/math/trigonometry.js"
7
-
8
- export default {
9
- types: {
10
- character: [
11
- enableCharacter(),
12
- {
13
- "game:update"(instance, event, options) {
14
- merge(instance, bounce(instance, options))
15
- },
16
- },
17
- ],
18
-
19
- fps: [enableFps()],
20
- },
21
-
22
- instances: {
23
- character: {
24
- type: "character",
25
- maxSpeed: 250,
26
- orientation: pi() / 6,
27
- position: zero(),
28
- },
29
-
30
- fps: {
31
- type: "fps",
32
- position: [0, 0, 600],
33
- },
34
- },
35
- }