@inglorious/engine 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (292) hide show
  1. package/README.md +39 -36
  2. package/package.json +20 -33
  3. package/src/engine/ai/movement/dynamic/align.js +63 -63
  4. package/src/engine/ai/movement/dynamic/arrive.js +42 -43
  5. package/src/engine/ai/movement/dynamic/evade.js +38 -38
  6. package/src/engine/ai/movement/dynamic/face.js +19 -20
  7. package/src/engine/ai/movement/dynamic/flee.js +45 -45
  8. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
  9. package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
  10. package/src/engine/ai/movement/dynamic/pursue.js +38 -38
  11. package/src/engine/ai/movement/dynamic/seek.js +44 -44
  12. package/src/engine/ai/movement/dynamic/wander.js +31 -32
  13. package/src/engine/ai/movement/kinematic/align.js +37 -37
  14. package/src/engine/ai/movement/kinematic/arrive.js +42 -42
  15. package/src/engine/ai/movement/kinematic/face.js +19 -20
  16. package/src/engine/ai/movement/kinematic/flee.js +26 -26
  17. package/src/engine/ai/movement/kinematic/seek.js +26 -26
  18. package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
  19. package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/engine/ai/movement/kinematic/wander.js +27 -27
  21. package/src/engine/animation/sprite.js +101 -0
  22. package/src/engine/animation/ticker.js +38 -0
  23. package/src/engine/behaviors/camera.js +68 -0
  24. package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
  25. package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
  26. package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
  27. package/src/engine/behaviors/controls/event-handlers.js +17 -0
  28. package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
  29. package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
  30. package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
  31. package/src/engine/behaviors/debug/collision.js +35 -0
  32. package/src/engine/behaviors/fps.js +29 -0
  33. package/src/engine/behaviors/fsm.js +33 -0
  34. package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
  35. package/src/engine/behaviors/game.js +15 -0
  36. package/src/engine/behaviors/input/controls.js +37 -0
  37. package/src/engine/behaviors/input/gamepad.js +114 -0
  38. package/src/engine/behaviors/input/input.js +48 -0
  39. package/src/engine/behaviors/input/keyboard.js +64 -0
  40. package/src/engine/behaviors/input/mouse.js +91 -0
  41. package/src/engine/behaviors/physics/bouncy.js +25 -0
  42. package/src/engine/behaviors/physics/clamped.js +36 -0
  43. package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
  44. package/src/engine/behaviors/physics/jumpable.js +145 -0
  45. package/src/engine/behaviors/ui/button.js +17 -0
  46. package/src/engine/collision/detection.js +110 -115
  47. package/src/engine/core/api.js +34 -0
  48. package/src/engine/core/dev-tools.js +135 -0
  49. package/src/engine/core/engine.js +119 -0
  50. package/src/engine/core/loop.js +15 -0
  51. package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
  52. package/src/engine/{loop → core/loops}/elapsed.js +22 -23
  53. package/src/engine/{loop → core/loops}/fixed.js +27 -28
  54. package/src/engine/{loop → core/loops}/flash.js +13 -14
  55. package/src/engine/{loop → core/loops}/lag.js +26 -27
  56. package/src/engine/core/select.js +26 -0
  57. package/src/engine/core/store.js +178 -0
  58. package/src/engine/core/store.test.js +110 -0
  59. package/src/engine/movement/dynamic/modern.js +21 -24
  60. package/src/engine/movement/dynamic/tank.js +43 -43
  61. package/src/engine/movement/kinematic/modern.js +16 -16
  62. package/src/engine/movement/kinematic/modern.test.js +27 -27
  63. package/src/engine/movement/kinematic/tank.js +27 -27
  64. package/src/engine/physics/bounds.js +138 -0
  65. package/src/engine/physics/position.js +43 -0
  66. package/src/engine/physics/position.test.js +80 -0
  67. package/src/engine/systems/sprite-animation.js +27 -0
  68. package/src/main.js +10 -5
  69. package/src/renderers/canvas/absolute-position.js +18 -0
  70. package/src/renderers/canvas/camera.js +13 -0
  71. package/src/renderers/canvas/canvas-renderer.js +68 -0
  72. package/src/{ui → renderers}/canvas/character.js +38 -35
  73. package/src/{ui → renderers}/canvas/form/button.js +25 -25
  74. package/src/{ui → renderers}/canvas/fps.js +18 -18
  75. package/src/renderers/canvas/image/hitmask.js +51 -0
  76. package/src/{ui → renderers}/canvas/image/image.js +34 -37
  77. package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
  78. package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
  79. package/src/{ui → renderers}/canvas/mouse.js +37 -37
  80. package/src/renderers/canvas/rendering-system.js +79 -0
  81. package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
  82. package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
  83. package/src/renderers/react/game/character/index.jsx +20 -0
  84. package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
  85. package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
  86. package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
  87. package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
  88. package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
  89. package/src/{ui → renderers}/react/game/game.jsx +72 -71
  90. package/src/{ui → renderers}/react/game/index.jsx +29 -29
  91. package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
  92. package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
  93. package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
  94. package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
  95. package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
  96. package/src/{ui → renderers}/react/index.jsx +9 -9
  97. package/src/utils/algorithms/decision-tree.js +24 -24
  98. package/src/utils/algorithms/decision-tree.test.js +153 -102
  99. package/src/utils/algorithms/path-finding.js +155 -155
  100. package/src/utils/algorithms/path-finding.test.js +151 -151
  101. package/src/utils/data-structures/array.js +83 -83
  102. package/src/utils/data-structures/array.test.js +173 -173
  103. package/src/utils/data-structures/board.js +159 -159
  104. package/src/utils/data-structures/board.test.js +242 -242
  105. package/src/utils/data-structures/boolean.js +9 -9
  106. package/src/utils/data-structures/heap.js +164 -164
  107. package/src/utils/data-structures/heap.test.js +103 -103
  108. package/src/utils/data-structures/object.js +138 -102
  109. package/src/utils/data-structures/object.test.js +218 -121
  110. package/src/utils/data-structures/objects.js +66 -48
  111. package/src/utils/data-structures/objects.test.js +99 -99
  112. package/src/utils/data-structures/tree.js +36 -36
  113. package/src/utils/data-structures/tree.test.js +33 -33
  114. package/src/utils/functions/functions.js +19 -19
  115. package/src/utils/functions/functions.test.js +23 -23
  116. package/src/utils/math/geometry/circle.js +70 -117
  117. package/src/utils/math/geometry/circle.test.js +97 -97
  118. package/src/utils/math/geometry/hitmask.js +70 -39
  119. package/src/utils/math/geometry/hitmask.test.js +155 -84
  120. package/src/utils/math/geometry/line.js +35 -35
  121. package/src/utils/math/geometry/line.test.js +49 -49
  122. package/src/utils/math/geometry/point.js +78 -71
  123. package/src/utils/math/geometry/point.test.js +81 -81
  124. package/src/utils/math/geometry/rectangle.js +76 -45
  125. package/src/utils/math/geometry/rectangle.test.js +42 -42
  126. package/src/utils/math/geometry/segment.js +80 -80
  127. package/src/utils/math/geometry/segment.test.js +183 -183
  128. package/src/utils/math/geometry/triangle.js +15 -15
  129. package/src/utils/math/geometry/triangle.test.js +11 -11
  130. package/src/utils/math/linear-algebra/2d.js +28 -28
  131. package/src/utils/math/linear-algebra/2d.test.js +17 -17
  132. package/src/utils/math/linear-algebra/quaternion.js +22 -22
  133. package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
  134. package/src/utils/math/linear-algebra/quaternions.js +20 -20
  135. package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
  136. package/src/utils/math/linear-algebra/vector.js +327 -302
  137. package/src/utils/math/linear-algebra/vector.test.js +265 -257
  138. package/src/utils/math/linear-algebra/vectors.js +122 -122
  139. package/src/utils/math/linear-algebra/vectors.test.js +65 -65
  140. package/src/utils/math/linear-interpolation.js +9 -0
  141. package/src/utils/math/numbers.js +90 -90
  142. package/src/utils/math/numbers.test.js +137 -137
  143. package/src/utils/math/rng.js +44 -44
  144. package/src/utils/math/rng.test.js +39 -39
  145. package/src/utils/math/statistics.js +43 -43
  146. package/src/utils/math/statistics.test.js +47 -47
  147. package/src/utils/math/trigonometry.js +89 -89
  148. package/src/utils/math/trigonometry.test.js +52 -52
  149. package/src/utils/physics/acceleration.js +61 -63
  150. package/src/utils/physics/friction.js +28 -30
  151. package/src/utils/physics/friction.test.js +42 -44
  152. package/src/utils/physics/gravity.js +69 -71
  153. package/src/utils/physics/gravity.test.js +77 -80
  154. package/src/utils/physics/jump.js +31 -41
  155. package/src/utils/physics/velocity.js +36 -38
  156. package/src/docs/ai/movement/dynamic/align.js +0 -131
  157. package/src/docs/ai/movement/dynamic/arrive.js +0 -88
  158. package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
  159. package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
  160. package/src/docs/ai/movement/dynamic/evade.js +0 -72
  161. package/src/docs/ai/movement/dynamic/face.js +0 -90
  162. package/src/docs/ai/movement/dynamic/flee.js +0 -38
  163. package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
  164. package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
  165. package/src/docs/ai/movement/dynamic/pursue.js +0 -72
  166. package/src/docs/ai/movement/dynamic/seek.js +0 -37
  167. package/src/docs/ai/movement/dynamic/wander.js +0 -71
  168. package/src/docs/ai/movement/kinematic/align.js +0 -122
  169. package/src/docs/ai/movement/kinematic/arrive.js +0 -78
  170. package/src/docs/ai/movement/kinematic/face.js +0 -82
  171. package/src/docs/ai/movement/kinematic/flee.js +0 -36
  172. package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
  173. package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
  174. package/src/docs/ai/movement/kinematic/seek.js +0 -34
  175. package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
  176. package/src/docs/ai/movement/kinematic/wander.js +0 -28
  177. package/src/docs/bounds.js +0 -7
  178. package/src/docs/code-reuse.js +0 -35
  179. package/src/docs/collision/circles.js +0 -58
  180. package/src/docs/collision/collision.mdx +0 -27
  181. package/src/docs/collision/collision.stories.js +0 -22
  182. package/src/docs/collision/platform.js +0 -76
  183. package/src/docs/collision/tilemap.js +0 -181
  184. package/src/docs/empty.js +0 -1
  185. package/src/docs/engine.mdx +0 -81
  186. package/src/docs/engine.stories.js +0 -37
  187. package/src/docs/event-handlers.js +0 -68
  188. package/src/docs/framerate.js +0 -37
  189. package/src/docs/game.jsx +0 -15
  190. package/src/docs/image/image.js +0 -19
  191. package/src/docs/image/image.stories.js +0 -22
  192. package/src/docs/image/sprite.js +0 -39
  193. package/src/docs/image/tilemap.js +0 -84
  194. package/src/docs/input/controls.js +0 -67
  195. package/src/docs/input/gamepad.js +0 -67
  196. package/src/docs/input/input.mdx +0 -55
  197. package/src/docs/input/input.stories.js +0 -27
  198. package/src/docs/input/keyboard.js +0 -58
  199. package/src/docs/input/mouse.js +0 -32
  200. package/src/docs/instances.js +0 -49
  201. package/src/docs/player/dynamic/double-jump.js +0 -90
  202. package/src/docs/player/dynamic/dynamic.stories.js +0 -32
  203. package/src/docs/player/dynamic/jump.js +0 -83
  204. package/src/docs/player/dynamic/modern-controls.js +0 -57
  205. package/src/docs/player/dynamic/shooter-controls.js +0 -51
  206. package/src/docs/player/dynamic/tank-controls.js +0 -44
  207. package/src/docs/player/kinematic/double-jump.js +0 -90
  208. package/src/docs/player/kinematic/jump.js +0 -82
  209. package/src/docs/player/kinematic/kinematic.stories.js +0 -32
  210. package/src/docs/player/kinematic/modern-controls.js +0 -56
  211. package/src/docs/player/kinematic/shooter-controls.js +0 -48
  212. package/src/docs/player/kinematic/tank-controls.js +0 -42
  213. package/src/docs/quick-start/first-game.js +0 -49
  214. package/src/docs/quick-start/hello-world.js +0 -1
  215. package/src/docs/quick-start.mdx +0 -127
  216. package/src/docs/quick-start.stories.js +0 -17
  217. package/src/docs/recipes/add-and-remove.js +0 -71
  218. package/src/docs/recipes/add-instance.js +0 -42
  219. package/src/docs/recipes/decision-tree.js +0 -169
  220. package/src/docs/recipes/random-instances.js +0 -25
  221. package/src/docs/recipes/recipes.mdx +0 -81
  222. package/src/docs/recipes/recipes.stories.js +0 -37
  223. package/src/docs/recipes/remove-instance.js +0 -52
  224. package/src/docs/recipes/states.js +0 -64
  225. package/src/docs/ui/button.js +0 -28
  226. package/src/docs/ui/form.stories.js +0 -55
  227. package/src/docs/ui-chooser.jsx +0 -6
  228. package/src/docs/utils/data-structures/object.mdx +0 -47
  229. package/src/docs/utils/data-structures/objects.mdx +0 -30
  230. package/src/docs/utils/functions/functions.mdx +0 -34
  231. package/src/docs/utils/math/geometry/circle.mdx +0 -55
  232. package/src/docs/utils/math/geometry/point.mdx +0 -38
  233. package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
  234. package/src/docs/utils/math/geometry/segment.mdx +0 -55
  235. package/src/docs/utils/math/geometry/triangle.mdx +0 -22
  236. package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
  237. package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
  238. package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
  239. package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
  240. package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
  241. package/src/docs/utils/math/numbers.mdx +0 -76
  242. package/src/docs/utils/math/random.mdx +0 -35
  243. package/src/docs/utils/math/statistics.mdx +0 -38
  244. package/src/docs/utils/math/trigonometry.mdx +0 -85
  245. package/src/docs/utils/physics/friction.mdx +0 -20
  246. package/src/docs/utils/physics/gravity.mdx +0 -28
  247. package/src/engine/loop.js +0 -15
  248. package/src/engine/store.js +0 -174
  249. package/src/engine/store.test.js +0 -256
  250. package/src/engine.js +0 -74
  251. package/src/game/animation.js +0 -26
  252. package/src/game/bounds.js +0 -66
  253. package/src/game/decorators/character.js +0 -5
  254. package/src/game/decorators/clamp-to-bounds.js +0 -15
  255. package/src/game/decorators/controls/dynamic/modern.js +0 -48
  256. package/src/game/decorators/controls/dynamic/shooter.js +0 -47
  257. package/src/game/decorators/controls/dynamic/tank.js +0 -55
  258. package/src/game/decorators/controls/kinematic/modern.js +0 -49
  259. package/src/game/decorators/controls/kinematic/shooter.js +0 -45
  260. package/src/game/decorators/controls/kinematic/tank.js +0 -52
  261. package/src/game/decorators/debug/collisions.js +0 -32
  262. package/src/game/decorators/double-jump.js +0 -70
  263. package/src/game/decorators/fps.js +0 -30
  264. package/src/game/decorators/fsm.js +0 -27
  265. package/src/game/decorators/game.js +0 -11
  266. package/src/game/decorators/image/image.js +0 -5
  267. package/src/game/decorators/image/sprite.js +0 -5
  268. package/src/game/decorators/image/tilemap.js +0 -5
  269. package/src/game/decorators/input/controls.js +0 -27
  270. package/src/game/decorators/input/gamepad.js +0 -74
  271. package/src/game/decorators/input/input.js +0 -41
  272. package/src/game/decorators/input/keyboard.js +0 -49
  273. package/src/game/decorators/input/mouse.js +0 -65
  274. package/src/game/decorators/jump.js +0 -72
  275. package/src/game/decorators/platform.js +0 -5
  276. package/src/game/decorators/ui/button.js +0 -21
  277. package/src/game/sprite.js +0 -119
  278. package/src/ui/canvas/absolute-position.js +0 -17
  279. package/src/ui/canvas/image/hitmask.js +0 -37
  280. package/src/ui/canvas.js +0 -81
  281. package/src/ui/react/game/character/index.jsx +0 -30
  282. package/src/utils/math/geometry/platform.js +0 -42
  283. package/src/utils/math/geometry/platform.test.js +0 -133
  284. /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
  285. /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
  286. /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
  287. /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
  288. /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
  289. /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
  290. /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
  291. /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
  292. /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
@@ -1,56 +1,56 @@
1
- import { useEffect, useState } from "react"
2
- import { useDispatch } from "react-redux"
3
-
4
- import classes from "./field.module.scss"
5
-
6
- export default function Field({ id, instance }) {
7
- const { label, inputType, defaultValue = "", ...rest } = instance
8
-
9
- const [value, setValue] = useState(defaultValue)
10
- useEffect(() => {
11
- setValue(defaultValue)
12
- }, [defaultValue, inputType])
13
-
14
- const notify = useDispatch()
15
-
16
- const handleChange = (event) => {
17
- const newValue = parse(event.target, inputType)
18
- setValue(newValue)
19
- notify({ id: "field:change", payload: { id, value: newValue } })
20
- }
21
-
22
- const handleClick = () => {
23
- const newValue = defaultValue
24
- setValue(newValue)
25
- notify({ id: "field:change", payload: { id, value: newValue } })
26
- }
27
-
28
- return (
29
- <div className={classes.field}>
30
- <label htmlFor={id}>{label}</label>
31
- <input
32
- {...rest}
33
- id={id}
34
- type={inputType}
35
- value={value}
36
- checked={value}
37
- onChange={handleChange}
38
- />
39
- <button onClick={handleClick}>&#8634;</button>
40
- </div>
41
- )
42
- }
43
-
44
- function parse(target, inputType) {
45
- switch (inputType) {
46
- case "checkbox":
47
- case "radio":
48
- return target.checked
49
-
50
- case "number":
51
- return Number(target.value)
52
-
53
- default:
54
- return target.value
55
- }
56
- }
1
+ import { useEffect, useState } from "react"
2
+ import { useDispatch } from "react-redux"
3
+
4
+ import classes from "./field.module.scss"
5
+
6
+ export default function Field({ id, entity }) {
7
+ const { label, inputType, defaultValue = "", ...rest } = entity
8
+
9
+ const [value, setValue] = useState(defaultValue)
10
+ useEffect(() => {
11
+ setValue(defaultValue)
12
+ }, [defaultValue, inputType])
13
+
14
+ const dispatch = useDispatch()
15
+
16
+ const handleChange = (event) => {
17
+ const newValue = parse(event.target, inputType)
18
+ setValue(newValue)
19
+ dispatch({ type: "fieldChange", payload: { id, value: newValue } })
20
+ }
21
+
22
+ const handleClick = () => {
23
+ const newValue = defaultValue
24
+ setValue(newValue)
25
+ dispatch({ type: "fieldChange", payload: { id, value: newValue } })
26
+ }
27
+
28
+ return (
29
+ <div className={classes.field}>
30
+ <label htmlFor={id}>{label}</label>
31
+ <input
32
+ {...rest}
33
+ id={id}
34
+ type={inputType}
35
+ value={value}
36
+ checked={value}
37
+ onChange={handleChange}
38
+ />
39
+ <button onClick={handleClick}>&#8634;</button>
40
+ </div>
41
+ )
42
+ }
43
+
44
+ function parse(target, inputType) {
45
+ switch (inputType) {
46
+ case "checkbox":
47
+ case "radio":
48
+ return target.checked
49
+
50
+ case "number":
51
+ return Number(target.value)
52
+
53
+ default:
54
+ return target.value
55
+ }
56
+ }
@@ -1,12 +1,12 @@
1
- import Field from "./field/index.jsx"
2
- import classes from "./fields.module.scss"
3
-
4
- export default function Fields({ fields }) {
5
- return (
6
- <div className={classes.fields}>
7
- {Object.entries(fields).map(([id, field]) => (
8
- <Field key={id} id={id} instance={field} />
9
- ))}
10
- </div>
11
- )
12
- }
1
+ import Field from "./field/index.jsx"
2
+ import classes from "./fields.module.scss"
3
+
4
+ export default function Fields({ fields }) {
5
+ return (
6
+ <div className={classes.fields}>
7
+ {Object.entries(fields).map(([id, field]) => (
8
+ <Field key={id} id={id} entity={field} />
9
+ ))}
10
+ </div>
11
+ )
12
+ }
@@ -1,22 +1,22 @@
1
- import { Fragment } from "react"
2
-
3
- import Fields from "./fields/index.jsx"
4
- import classes from "./form.module.scss"
5
-
6
- export default function Form({ instance, className, style }) {
7
- const { fields, groups } = instance
8
-
9
- return (
10
- <div className={`${classes.form} ${className}`} style={style}>
11
- {fields && <Fields fields={fields} />}
12
-
13
- {groups &&
14
- Object.entries(groups).map(([id, { title, fields }]) => (
15
- <Fragment key={id}>
16
- <div className={classes.group}>{title}</div>
17
- {fields && <Fields fields={fields} />}
18
- </Fragment>
19
- ))}
20
- </div>
21
- )
22
- }
1
+ import { Fragment } from "react"
2
+
3
+ import Fields from "./fields/index.jsx"
4
+ import classes from "./form.module.scss"
5
+
6
+ export default function Form({ entity, className, style }) {
7
+ const { fields, groups } = entity
8
+
9
+ return (
10
+ <div className={`${classes.form} ${className}`} style={style}>
11
+ {fields && <Fields fields={fields} />}
12
+
13
+ {groups &&
14
+ Object.entries(groups).map(([id, { title, fields }]) => (
15
+ <Fragment key={id}>
16
+ <div className={classes.group}>{title}</div>
17
+ {fields && <Fields fields={fields} />}
18
+ </Fragment>
19
+ ))}
20
+ </div>
21
+ )
22
+ }
@@ -1,16 +1,16 @@
1
- export const DEFAULT_ACCURACY = 0
2
-
3
- const ONE_SECOND = 1
4
-
5
- export default function Fps({ type, instance, className, style }) {
6
- const { accuracy = DEFAULT_ACCURACY } = type
7
- const { value } = instance.dt
8
-
9
- const fps = ONE_SECOND / value
10
-
11
- return (
12
- <div className={className} style={style}>
13
- FPS: {fps.toFixed(accuracy)}
14
- </div>
15
- )
16
- }
1
+ export const DEFAULT_ACCURACY = 0
2
+
3
+ const ONE_SECOND = 1
4
+
5
+ export default function Fps({ type, entity, className, style }) {
6
+ const { accuracy = DEFAULT_ACCURACY } = type
7
+ const { value } = entity.dt
8
+
9
+ const fps = ONE_SECOND / value
10
+
11
+ return (
12
+ <div className={className} style={style}>
13
+ FPS: {fps.toFixed(accuracy)}
14
+ </div>
15
+ )
16
+ }
@@ -1,71 +1,72 @@
1
- import { withAbsolutePosition } from "@inglorious/ui/react/hocs/with-absolute-position"
2
- import { useSelector } from "react-redux"
3
-
4
- import Character from "./character/index.jsx"
5
- import Cursor from "./cursor/index.jsx"
6
- import Form from "./form/index.jsx"
7
- import Fps from "./fps/index.jsx"
8
- import Platform from "./platform/index.jsx"
9
- import Scene from "./scene/index.jsx"
10
- import Sprite from "./sprite/index.jsx"
11
- import Stats from "./stats/index.jsx"
12
-
13
- const Components = {
14
- character: withAbsolutePosition(Character),
15
- mouse: withAbsolutePosition(Cursor),
16
- form: withAbsolutePosition(Form),
17
- fps: withAbsolutePosition(Fps),
18
- platform: withAbsolutePosition(Platform),
19
- sprite: withAbsolutePosition(Sprite),
20
- stats: withAbsolutePosition(Stats),
21
- }
22
-
23
- const Y = 1
24
- const Z = 2
25
-
26
- export default function Game({ engine }) {
27
- // NOTE: don't use simply engine.instances here: need to subscribe to animate scene!
28
- const instances = useSelector((state) => state.instances)
29
-
30
- const types = engine._store.getTypes()
31
- const { mouse, ...rest } = instances
32
- const options = { types, instances }
33
-
34
- const draw = createDraw(options)
35
-
36
- return (
37
- <Scene instances={instances}>
38
- {Object.values(rest)
39
- .filter(({ position }) => position)
40
- .toSorted(
41
- (a, b) =>
42
- a.layer - b.layer ||
43
- a.position[Y] - b.position[Y] ||
44
- b.position[Z] - a.position[Z],
45
- )
46
- .map(draw)}
47
- {mouse && draw(mouse)}
48
- </Scene>
49
- )
50
- }
51
-
52
- function createDraw(options) {
53
- return function Draw(instance) {
54
- const { types, instances } = options
55
- const type = types[instance.type]
56
-
57
- const Component = instance.sprite
58
- ? Components.sprite
59
- : Components[instance.type]
60
-
61
- return (
62
- <Component
63
- key={instance.id}
64
- id={instance.id}
65
- type={type}
66
- instance={instance}
67
- instances={instances}
68
- />
69
- )
70
- }
71
- }
1
+ import { withAbsolutePosition } from "@inglorious/renderers/react/hocs/with-absolute-position"
2
+ import { useSelector } from "react-redux"
3
+
4
+ import Character from "./character/index.jsx"
5
+ import Cursor from "./cursor/index.jsx"
6
+ import Form from "./form/index.jsx"
7
+ import Fps from "./fps/index.jsx"
8
+ import Platform from "./platform/index.jsx"
9
+ import Scene from "./scene/index.jsx"
10
+ import Sprite from "./sprite/index.jsx"
11
+ import Stats from "./stats/index.jsx"
12
+
13
+ const Components = {
14
+ character: withAbsolutePosition(Character),
15
+ mouse: withAbsolutePosition(Cursor),
16
+ form: withAbsolutePosition(Form),
17
+ fps: withAbsolutePosition(Fps),
18
+ platform: withAbsolutePosition(Platform),
19
+ sprite: withAbsolutePosition(Sprite),
20
+ stats: withAbsolutePosition(Stats),
21
+ }
22
+
23
+ const Y = 1
24
+ const Z = 2
25
+
26
+ export default function Game({ engine }) {
27
+ // NOTE: don't use simply engine.entities here: need to subscribe to animate scene!
28
+ const entities = useSelector((state) => state.entities)
29
+ // const entities = engine._store.getState().entities
30
+
31
+ const types = engine._store.getTypes()
32
+ const { mouse, ...rest } = entities
33
+ const options = { types, entities }
34
+
35
+ const render = createDraw(options)
36
+
37
+ return (
38
+ <Scene entities={entities}>
39
+ {Object.values(rest)
40
+ .filter(({ position }) => position)
41
+ .toSorted(
42
+ (a, b) =>
43
+ a.layer - b.layer ||
44
+ a.position[Y] - b.position[Y] ||
45
+ b.position[Z] - a.position[Z],
46
+ )
47
+ .map(render)}
48
+ {mouse && render(mouse)}
49
+ </Scene>
50
+ )
51
+ }
52
+
53
+ function createDraw(options) {
54
+ return function Draw(entity) {
55
+ const { types, entities } = options
56
+ const type = types[entity.type]
57
+
58
+ const Component = entity.sprite
59
+ ? Components.sprite
60
+ : Components[entity.type]
61
+
62
+ return (
63
+ <Component
64
+ key={entity.id}
65
+ id={entity.id}
66
+ type={type}
67
+ entity={entity}
68
+ entities={entities}
69
+ />
70
+ )
71
+ }
72
+ }
@@ -1,29 +1,29 @@
1
- import Engine from "@inglorious/engine"
2
- import { useEffect, useMemo, useState } from "react"
3
- import { Provider } from "react-redux"
4
-
5
- import GameComponent from "./game.jsx"
6
-
7
- export default function Game({ config }) {
8
- const [isReady, setReady] = useState(false)
9
-
10
- const engine = useMemo(() => new Engine(config), [config])
11
-
12
- useEffect(() => {
13
- engine.start()
14
- setReady(true)
15
- window.engine = engine
16
-
17
- return () => engine.stop()
18
- }, [engine, config])
19
-
20
- if (!isReady) {
21
- return null
22
- }
23
-
24
- return (
25
- <Provider store={engine._store}>
26
- <GameComponent engine={engine} />
27
- </Provider>
28
- )
29
- }
1
+ import { Engine } from "@inglorious/engine/core/engine.js"
2
+ import { useEffect, useMemo, useState } from "react"
3
+ import { Provider } from "react-redux"
4
+
5
+ import GameComponent from "./game.jsx"
6
+
7
+ export default function Game({ config }) {
8
+ const [isReady, setReady] = useState(false)
9
+
10
+ const engine = useMemo(() => new Engine(config), [config])
11
+
12
+ useEffect(() => {
13
+ engine.start()
14
+ setReady(true)
15
+ window.engine = engine
16
+
17
+ return () => engine.stop()
18
+ }, [engine, config])
19
+
20
+ if (!isReady) {
21
+ return null
22
+ }
23
+
24
+ return (
25
+ <Provider store={engine._store}>
26
+ <GameComponent engine={engine} />
27
+ </Provider>
28
+ )
29
+ }
@@ -1,30 +1,30 @@
1
- /* eslint-disable no-magic-numbers */
2
-
3
- import { useDispatch } from "react-redux"
4
-
5
- import classes from "./platform.module.scss"
6
-
7
- const DEFAULT_SIZE = [80, 20]
8
-
9
- export default function Platform({ id, instance, className, style }) {
10
- const notify = useDispatch()
11
-
12
- const [width, height] = instance.size ?? DEFAULT_SIZE
13
-
14
- const handleClick = (event) => {
15
- event.stopPropagation()
16
- notify({ id: "instance:click", payload: id })
17
- }
18
-
19
- return (
20
- <div
21
- className={`${classes.platform} ${className}`}
22
- style={{
23
- ...style,
24
- "--width": `${width}px`,
25
- "--height": `${height}px`,
26
- }}
27
- onClick={handleClick}
28
- />
29
- )
30
- }
1
+ /* eslint-disable no-magic-numbers */
2
+
3
+ import { useDispatch } from "react-redux"
4
+
5
+ import classes from "./platform.module.scss"
6
+
7
+ const DEFAULT_SIZE = [80, 20]
8
+
9
+ export default function Platform({ id, entity, className, style }) {
10
+ const dispatch = useDispatch()
11
+
12
+ const [width, height] = entity.size ?? DEFAULT_SIZE
13
+
14
+ const handleClick = (event) => {
15
+ event.stopPropagation()
16
+ dispatch({ id: "entityClick", payload: id })
17
+ }
18
+
19
+ return (
20
+ <div
21
+ className={`${classes.platform} ${className}`}
22
+ style={{
23
+ ...style,
24
+ "--width": `${width}px`,
25
+ "--height": `${height}px`,
26
+ }}
27
+ onClick={handleClick}
28
+ />
29
+ )
30
+ }
@@ -1,25 +1,27 @@
1
- import { track } from "@inglorious/game/decorators/input/mouse.js"
2
- import { useRef } from "react"
3
- import { useDispatch } from "react-redux"
4
-
5
- import classes from "./scene.module.scss"
6
-
7
- export default function Scene({ instances, children }) {
8
- const notify = useDispatch()
9
-
10
- const [, , width, height] = instances.game.bounds
11
-
12
- const ref = useRef()
13
- const mouseHandlers = track(ref.current, { notify })
14
-
15
- return (
16
- <div
17
- className={classes.scene}
18
- style={{ "--width": `${width}px`, "--height": `${height}px` }}
19
- ref={ref}
20
- {...mouseHandlers}
21
- >
22
- {children}
23
- </div>
24
- )
25
- }
1
+ import { track } from "@inglorious/engine/behaviors/input/mouse.js"
2
+ import { useRef } from "react"
3
+ import { useDispatch } from "react-redux"
4
+
5
+ import classes from "./scene.module.scss"
6
+
7
+ export default function Scene({ entities, children }) {
8
+ const dispatch = useDispatch()
9
+
10
+ const [, , width, height] = entities.game.bounds
11
+
12
+ const ref = useRef()
13
+ const mouseHandlers = track(ref.current, {
14
+ notify: (type, payload) => dispatch({ type, payload }),
15
+ })
16
+
17
+ return (
18
+ <div
19
+ className={classes.scene}
20
+ style={{ "--width": `${width}px`, "--height": `${height}px` }}
21
+ ref={ref}
22
+ {...mouseHandlers}
23
+ >
24
+ {children}
25
+ </div>
26
+ )
27
+ }
@@ -1,58 +1,60 @@
1
- import "./sprite.module.css"
2
-
3
- const DEFAULT_SCALE = 1
4
-
5
- const FLIP = -1
6
- const NO_FLIP = 1
7
-
8
- const CENTER_WIDTH = 2
9
- const CENTER_HEIGHT = 2
10
-
11
- const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
12
- const FLIPPED_VERTICALLY_FLAG = 0x40000000
13
- // const FLIPPED_DIAGONALLY_FLAG = 0x20000000
14
- // const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
15
-
16
- export default function Sprite({ instance, className, style: customStyle }) {
17
- const { image, frames, state, value } = instance.sprite
18
- const { src, imageSize, tileSize, scale = DEFAULT_SCALE } = image
19
-
20
- const [imageWidth] = imageSize
21
- const [tileWidth, tileHeight] = tileSize
22
- const cols = imageWidth / tileWidth
23
-
24
- const flaggedTile = frames[state][value]
25
-
26
- const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
27
- const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
28
-
29
- let tile = flaggedTile
30
- tile &= ~FLIPPED_HORIZONTALLY_FLAG
31
- tile &= ~FLIPPED_VERTICALLY_FLAG
32
-
33
- const sx = tile % cols
34
- const sy = Math.floor(tile / cols)
35
-
36
- let transform = ""
37
- transform += `translate(
38
- ${-tileWidth / CENTER_WIDTH}px,
39
- ${-tileHeight / CENTER_HEIGHT}px
40
- )`
41
- transform += `scale(
42
- ${isFlippedHorizontally ? FLIP : NO_FLIP},
43
- ${isFlippedVertically ? FLIP : NO_FLIP}
44
- )`
45
- transform += `scale(${scale})`
46
-
47
- const style = {
48
- ...customStyle,
49
- width: `${tileWidth}px`,
50
- height: `${tileHeight}px`,
51
- backgroundImage: `url(${src})`,
52
- backgroundRepeat: `no-repeat`,
53
- backgroundPosition: `-${sx * tileWidth}px -${sy * tileHeight}px`,
54
- transform,
55
- }
56
-
57
- return <div className={className} style={style} />
58
- }
1
+ import "./sprite.module.css"
2
+
3
+ const DEFAULT_SCALE = 1
4
+
5
+ const FLIP = -1
6
+ const NO_FLIP = 1
7
+
8
+ const CENTER_WIDTH = 2
9
+ const CENTER_HEIGHT = 2
10
+
11
+ const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
12
+ const FLIPPED_VERTICALLY_FLAG = 0x40000000
13
+ // eslint-disable-next-line no-unused-vars
14
+ const FLIPPED_DIAGONALLY_FLAG = 0x20000000
15
+ // eslint-disable-next-line no-unused-vars
16
+ const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
17
+
18
+ export default function Sprite({ entity, className, style: customStyle }) {
19
+ const { image, frames, state, value } = entity.sprite
20
+ const { src, imageSize, tileSize, scale = DEFAULT_SCALE } = image
21
+
22
+ const [imageWidth] = imageSize
23
+ const [tileWidth, tileHeight] = tileSize
24
+ const cols = imageWidth / tileWidth
25
+
26
+ const flaggedTile = frames[state][value]
27
+
28
+ const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
29
+ const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
30
+
31
+ let tile = flaggedTile
32
+ tile &= ~FLIPPED_HORIZONTALLY_FLAG
33
+ tile &= ~FLIPPED_VERTICALLY_FLAG
34
+
35
+ const sx = tile % cols
36
+ const sy = Math.floor(tile / cols)
37
+
38
+ let transform = ""
39
+ transform += `translate(
40
+ ${-tileWidth / CENTER_WIDTH}px,
41
+ ${-tileHeight / CENTER_HEIGHT}px
42
+ )`
43
+ transform += `scale(
44
+ ${isFlippedHorizontally ? FLIP : NO_FLIP},
45
+ ${isFlippedVertically ? FLIP : NO_FLIP}
46
+ )`
47
+ transform += `scale(${scale})`
48
+
49
+ const style = {
50
+ ...customStyle,
51
+ width: `${tileWidth}px`,
52
+ height: `${tileHeight}px`,
53
+ backgroundImage: `url(${src})`,
54
+ backgroundRepeat: `no-repeat`,
55
+ backgroundPosition: `-${sx * tileWidth}px -${sy * tileHeight}px`,
56
+ transform,
57
+ }
58
+
59
+ return <div className={className} style={style} />
60
+ }