@inglorious/engine 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -36
- package/package.json +20 -33
- package/src/engine/ai/movement/dynamic/align.js +63 -63
- package/src/engine/ai/movement/dynamic/arrive.js +42 -43
- package/src/engine/ai/movement/dynamic/evade.js +38 -38
- package/src/engine/ai/movement/dynamic/face.js +19 -20
- package/src/engine/ai/movement/dynamic/flee.js +45 -45
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
- package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
- package/src/engine/ai/movement/dynamic/pursue.js +38 -38
- package/src/engine/ai/movement/dynamic/seek.js +44 -44
- package/src/engine/ai/movement/dynamic/wander.js +31 -32
- package/src/engine/ai/movement/kinematic/align.js +37 -37
- package/src/engine/ai/movement/kinematic/arrive.js +42 -42
- package/src/engine/ai/movement/kinematic/face.js +19 -20
- package/src/engine/ai/movement/kinematic/flee.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
- package/src/engine/ai/movement/kinematic/wander.js +27 -27
- package/src/engine/animation/sprite.js +101 -0
- package/src/engine/animation/ticker.js +38 -0
- package/src/engine/behaviors/camera.js +68 -0
- package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
- package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
- package/src/engine/behaviors/controls/event-handlers.js +17 -0
- package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
- package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
- package/src/engine/behaviors/debug/collision.js +35 -0
- package/src/engine/behaviors/fps.js +29 -0
- package/src/engine/behaviors/fsm.js +33 -0
- package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
- package/src/engine/behaviors/game.js +15 -0
- package/src/engine/behaviors/input/controls.js +37 -0
- package/src/engine/behaviors/input/gamepad.js +114 -0
- package/src/engine/behaviors/input/input.js +48 -0
- package/src/engine/behaviors/input/keyboard.js +64 -0
- package/src/engine/behaviors/input/mouse.js +91 -0
- package/src/engine/behaviors/physics/bouncy.js +25 -0
- package/src/engine/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
- package/src/engine/behaviors/physics/jumpable.js +145 -0
- package/src/engine/behaviors/ui/button.js +17 -0
- package/src/engine/collision/detection.js +110 -115
- package/src/engine/core/api.js +34 -0
- package/src/engine/core/dev-tools.js +135 -0
- package/src/engine/core/engine.js +119 -0
- package/src/engine/core/loop.js +15 -0
- package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
- package/src/engine/{loop → core/loops}/elapsed.js +22 -23
- package/src/engine/{loop → core/loops}/fixed.js +27 -28
- package/src/engine/{loop → core/loops}/flash.js +13 -14
- package/src/engine/{loop → core/loops}/lag.js +26 -27
- package/src/engine/core/select.js +26 -0
- package/src/engine/core/store.js +178 -0
- package/src/engine/core/store.test.js +110 -0
- package/src/engine/movement/dynamic/modern.js +21 -24
- package/src/engine/movement/dynamic/tank.js +43 -43
- package/src/engine/movement/kinematic/modern.js +16 -16
- package/src/engine/movement/kinematic/modern.test.js +27 -27
- package/src/engine/movement/kinematic/tank.js +27 -27
- package/src/engine/physics/bounds.js +138 -0
- package/src/engine/physics/position.js +43 -0
- package/src/engine/physics/position.test.js +80 -0
- package/src/engine/systems/sprite-animation.js +27 -0
- package/src/main.js +10 -5
- package/src/renderers/canvas/absolute-position.js +18 -0
- package/src/renderers/canvas/camera.js +13 -0
- package/src/renderers/canvas/canvas-renderer.js +68 -0
- package/src/{ui → renderers}/canvas/character.js +38 -35
- package/src/{ui → renderers}/canvas/form/button.js +25 -25
- package/src/{ui → renderers}/canvas/fps.js +18 -18
- package/src/renderers/canvas/image/hitmask.js +51 -0
- package/src/{ui → renderers}/canvas/image/image.js +34 -37
- package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
- package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
- package/src/{ui → renderers}/canvas/mouse.js +37 -37
- package/src/renderers/canvas/rendering-system.js +79 -0
- package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
- package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
- package/src/renderers/react/game/character/index.jsx +20 -0
- package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
- package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
- package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
- package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
- package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
- package/src/{ui → renderers}/react/game/game.jsx +72 -71
- package/src/{ui → renderers}/react/game/index.jsx +29 -29
- package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
- package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
- package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
- package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
- package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
- package/src/{ui → renderers}/react/index.jsx +9 -9
- package/src/utils/algorithms/decision-tree.js +24 -24
- package/src/utils/algorithms/decision-tree.test.js +153 -102
- package/src/utils/algorithms/path-finding.js +155 -155
- package/src/utils/algorithms/path-finding.test.js +151 -151
- package/src/utils/data-structures/array.js +83 -83
- package/src/utils/data-structures/array.test.js +173 -173
- package/src/utils/data-structures/board.js +159 -159
- package/src/utils/data-structures/board.test.js +242 -242
- package/src/utils/data-structures/boolean.js +9 -9
- package/src/utils/data-structures/heap.js +164 -164
- package/src/utils/data-structures/heap.test.js +103 -103
- package/src/utils/data-structures/object.js +138 -102
- package/src/utils/data-structures/object.test.js +218 -121
- package/src/utils/data-structures/objects.js +66 -48
- package/src/utils/data-structures/objects.test.js +99 -99
- package/src/utils/data-structures/tree.js +36 -36
- package/src/utils/data-structures/tree.test.js +33 -33
- package/src/utils/functions/functions.js +19 -19
- package/src/utils/functions/functions.test.js +23 -23
- package/src/utils/math/geometry/circle.js +70 -117
- package/src/utils/math/geometry/circle.test.js +97 -97
- package/src/utils/math/geometry/hitmask.js +70 -39
- package/src/utils/math/geometry/hitmask.test.js +155 -84
- package/src/utils/math/geometry/line.js +35 -35
- package/src/utils/math/geometry/line.test.js +49 -49
- package/src/utils/math/geometry/point.js +78 -71
- package/src/utils/math/geometry/point.test.js +81 -81
- package/src/utils/math/geometry/rectangle.js +76 -45
- package/src/utils/math/geometry/rectangle.test.js +42 -42
- package/src/utils/math/geometry/segment.js +80 -80
- package/src/utils/math/geometry/segment.test.js +183 -183
- package/src/utils/math/geometry/triangle.js +15 -15
- package/src/utils/math/geometry/triangle.test.js +11 -11
- package/src/utils/math/linear-algebra/2d.js +28 -28
- package/src/utils/math/linear-algebra/2d.test.js +17 -17
- package/src/utils/math/linear-algebra/quaternion.js +22 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
- package/src/utils/math/linear-algebra/quaternions.js +20 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
- package/src/utils/math/linear-algebra/vector.js +327 -302
- package/src/utils/math/linear-algebra/vector.test.js +265 -257
- package/src/utils/math/linear-algebra/vectors.js +122 -122
- package/src/utils/math/linear-algebra/vectors.test.js +65 -65
- package/src/utils/math/linear-interpolation.js +9 -0
- package/src/utils/math/numbers.js +90 -90
- package/src/utils/math/numbers.test.js +137 -137
- package/src/utils/math/rng.js +44 -44
- package/src/utils/math/rng.test.js +39 -39
- package/src/utils/math/statistics.js +43 -43
- package/src/utils/math/statistics.test.js +47 -47
- package/src/utils/math/trigonometry.js +89 -89
- package/src/utils/math/trigonometry.test.js +52 -52
- package/src/utils/physics/acceleration.js +61 -63
- package/src/utils/physics/friction.js +28 -30
- package/src/utils/physics/friction.test.js +42 -44
- package/src/utils/physics/gravity.js +69 -71
- package/src/utils/physics/gravity.test.js +77 -80
- package/src/utils/physics/jump.js +31 -41
- package/src/utils/physics/velocity.js +36 -38
- package/src/docs/ai/movement/dynamic/align.js +0 -131
- package/src/docs/ai/movement/dynamic/arrive.js +0 -88
- package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
- package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
- package/src/docs/ai/movement/dynamic/evade.js +0 -72
- package/src/docs/ai/movement/dynamic/face.js +0 -90
- package/src/docs/ai/movement/dynamic/flee.js +0 -38
- package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
- package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
- package/src/docs/ai/movement/dynamic/pursue.js +0 -72
- package/src/docs/ai/movement/dynamic/seek.js +0 -37
- package/src/docs/ai/movement/dynamic/wander.js +0 -71
- package/src/docs/ai/movement/kinematic/align.js +0 -122
- package/src/docs/ai/movement/kinematic/arrive.js +0 -78
- package/src/docs/ai/movement/kinematic/face.js +0 -82
- package/src/docs/ai/movement/kinematic/flee.js +0 -36
- package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
- package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
- package/src/docs/ai/movement/kinematic/seek.js +0 -34
- package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
- package/src/docs/ai/movement/kinematic/wander.js +0 -28
- package/src/docs/bounds.js +0 -7
- package/src/docs/code-reuse.js +0 -35
- package/src/docs/collision/circles.js +0 -58
- package/src/docs/collision/collision.mdx +0 -27
- package/src/docs/collision/collision.stories.js +0 -22
- package/src/docs/collision/platform.js +0 -76
- package/src/docs/collision/tilemap.js +0 -181
- package/src/docs/empty.js +0 -1
- package/src/docs/engine.mdx +0 -81
- package/src/docs/engine.stories.js +0 -37
- package/src/docs/event-handlers.js +0 -68
- package/src/docs/framerate.js +0 -37
- package/src/docs/game.jsx +0 -15
- package/src/docs/image/image.js +0 -19
- package/src/docs/image/image.stories.js +0 -22
- package/src/docs/image/sprite.js +0 -39
- package/src/docs/image/tilemap.js +0 -84
- package/src/docs/input/controls.js +0 -67
- package/src/docs/input/gamepad.js +0 -67
- package/src/docs/input/input.mdx +0 -55
- package/src/docs/input/input.stories.js +0 -27
- package/src/docs/input/keyboard.js +0 -58
- package/src/docs/input/mouse.js +0 -32
- package/src/docs/instances.js +0 -49
- package/src/docs/player/dynamic/double-jump.js +0 -90
- package/src/docs/player/dynamic/dynamic.stories.js +0 -32
- package/src/docs/player/dynamic/jump.js +0 -83
- package/src/docs/player/dynamic/modern-controls.js +0 -57
- package/src/docs/player/dynamic/shooter-controls.js +0 -51
- package/src/docs/player/dynamic/tank-controls.js +0 -44
- package/src/docs/player/kinematic/double-jump.js +0 -90
- package/src/docs/player/kinematic/jump.js +0 -82
- package/src/docs/player/kinematic/kinematic.stories.js +0 -32
- package/src/docs/player/kinematic/modern-controls.js +0 -56
- package/src/docs/player/kinematic/shooter-controls.js +0 -48
- package/src/docs/player/kinematic/tank-controls.js +0 -42
- package/src/docs/quick-start/first-game.js +0 -49
- package/src/docs/quick-start/hello-world.js +0 -1
- package/src/docs/quick-start.mdx +0 -127
- package/src/docs/quick-start.stories.js +0 -17
- package/src/docs/recipes/add-and-remove.js +0 -71
- package/src/docs/recipes/add-instance.js +0 -42
- package/src/docs/recipes/decision-tree.js +0 -169
- package/src/docs/recipes/random-instances.js +0 -25
- package/src/docs/recipes/recipes.mdx +0 -81
- package/src/docs/recipes/recipes.stories.js +0 -37
- package/src/docs/recipes/remove-instance.js +0 -52
- package/src/docs/recipes/states.js +0 -64
- package/src/docs/ui/button.js +0 -28
- package/src/docs/ui/form.stories.js +0 -55
- package/src/docs/ui-chooser.jsx +0 -6
- package/src/docs/utils/data-structures/object.mdx +0 -47
- package/src/docs/utils/data-structures/objects.mdx +0 -30
- package/src/docs/utils/functions/functions.mdx +0 -34
- package/src/docs/utils/math/geometry/circle.mdx +0 -55
- package/src/docs/utils/math/geometry/point.mdx +0 -38
- package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
- package/src/docs/utils/math/geometry/segment.mdx +0 -55
- package/src/docs/utils/math/geometry/triangle.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
- package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
- package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
- package/src/docs/utils/math/numbers.mdx +0 -76
- package/src/docs/utils/math/random.mdx +0 -35
- package/src/docs/utils/math/statistics.mdx +0 -38
- package/src/docs/utils/math/trigonometry.mdx +0 -85
- package/src/docs/utils/physics/friction.mdx +0 -20
- package/src/docs/utils/physics/gravity.mdx +0 -28
- package/src/engine/loop.js +0 -15
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
- /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
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const handleClick = () => {
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return (
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{...rest}
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id={id}
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value={value}
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checked={value}
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onChange={handleChange}
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/>
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<button onClick={handleClick}>↺</button>
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)
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function parse(target, inputType) {
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default:
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@@ -1,12 +1,12 @@
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import Field from "./field/index.jsx"
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return (
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import Field from "./field/index.jsx"
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export default function Fields({ fields }) {
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return (
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<div className={classes.fields}>
|
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{Object.entries(fields).map(([id, field]) => (
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<Field key={id} id={id} entity={field} />
|
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))}
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)
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}
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@@ -1,22 +1,22 @@
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import { Fragment } from "react"
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import Fields from "./fields/index.jsx"
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import classes from "./form.module.scss"
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export default function Form({
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const { fields, groups } =
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return (
|
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<div className={`${classes.form} ${className}`} style={style}>
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{fields && <Fields fields={fields} />}
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|
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{groups &&
|
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Object.entries(groups).map(([id, { title, fields }]) => (
|
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|
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<Fragment key={id}>
|
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|
-
<div className={classes.group}>{title}</div>
|
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{fields && <Fields fields={fields} />}
|
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</Fragment>
|
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))}
|
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</div>
|
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)
|
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|
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}
|
|
1
|
+
import { Fragment } from "react"
|
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+
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import Fields from "./fields/index.jsx"
|
|
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import classes from "./form.module.scss"
|
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+
|
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6
|
+
export default function Form({ entity, className, style }) {
|
|
7
|
+
const { fields, groups } = entity
|
|
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|
+
|
|
9
|
+
return (
|
|
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<div className={`${classes.form} ${className}`} style={style}>
|
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+
{fields && <Fields fields={fields} />}
|
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+
|
|
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|
+
{groups &&
|
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14
|
+
Object.entries(groups).map(([id, { title, fields }]) => (
|
|
15
|
+
<Fragment key={id}>
|
|
16
|
+
<div className={classes.group}>{title}</div>
|
|
17
|
+
{fields && <Fields fields={fields} />}
|
|
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|
+
</Fragment>
|
|
19
|
+
))}
|
|
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|
+
</div>
|
|
21
|
+
)
|
|
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|
+
}
|
|
@@ -1,16 +1,16 @@
|
|
|
1
|
-
export const DEFAULT_ACCURACY = 0
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-
|
|
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|
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const ONE_SECOND = 1
|
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|
-
|
|
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|
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export default function Fps({ type,
|
|
6
|
-
const { accuracy = DEFAULT_ACCURACY } = type
|
|
7
|
-
const { value } =
|
|
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|
-
|
|
9
|
-
const fps = ONE_SECOND / value
|
|
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|
-
|
|
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|
-
return (
|
|
12
|
-
<div className={className} style={style}>
|
|
13
|
-
FPS: {fps.toFixed(accuracy)}
|
|
14
|
-
</div>
|
|
15
|
-
)
|
|
16
|
-
}
|
|
1
|
+
export const DEFAULT_ACCURACY = 0
|
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2
|
+
|
|
3
|
+
const ONE_SECOND = 1
|
|
4
|
+
|
|
5
|
+
export default function Fps({ type, entity, className, style }) {
|
|
6
|
+
const { accuracy = DEFAULT_ACCURACY } = type
|
|
7
|
+
const { value } = entity.dt
|
|
8
|
+
|
|
9
|
+
const fps = ONE_SECOND / value
|
|
10
|
+
|
|
11
|
+
return (
|
|
12
|
+
<div className={className} style={style}>
|
|
13
|
+
FPS: {fps.toFixed(accuracy)}
|
|
14
|
+
</div>
|
|
15
|
+
)
|
|
16
|
+
}
|
|
@@ -1,71 +1,72 @@
|
|
|
1
|
-
import { withAbsolutePosition } from "@inglorious/
|
|
2
|
-
import { useSelector } from "react-redux"
|
|
3
|
-
|
|
4
|
-
import Character from "./character/index.jsx"
|
|
5
|
-
import Cursor from "./cursor/index.jsx"
|
|
6
|
-
import Form from "./form/index.jsx"
|
|
7
|
-
import Fps from "./fps/index.jsx"
|
|
8
|
-
import Platform from "./platform/index.jsx"
|
|
9
|
-
import Scene from "./scene/index.jsx"
|
|
10
|
-
import Sprite from "./sprite/index.jsx"
|
|
11
|
-
import Stats from "./stats/index.jsx"
|
|
12
|
-
|
|
13
|
-
const Components = {
|
|
14
|
-
character: withAbsolutePosition(Character),
|
|
15
|
-
mouse: withAbsolutePosition(Cursor),
|
|
16
|
-
form: withAbsolutePosition(Form),
|
|
17
|
-
fps: withAbsolutePosition(Fps),
|
|
18
|
-
platform: withAbsolutePosition(Platform),
|
|
19
|
-
sprite: withAbsolutePosition(Sprite),
|
|
20
|
-
stats: withAbsolutePosition(Stats),
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
const Y = 1
|
|
24
|
-
const Z = 2
|
|
25
|
-
|
|
26
|
-
export default function Game({ engine }) {
|
|
27
|
-
// NOTE: don't use simply engine.
|
|
28
|
-
const
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
const
|
|
32
|
-
const
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
.
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
a.
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
const
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
}
|
|
1
|
+
import { withAbsolutePosition } from "@inglorious/renderers/react/hocs/with-absolute-position"
|
|
2
|
+
import { useSelector } from "react-redux"
|
|
3
|
+
|
|
4
|
+
import Character from "./character/index.jsx"
|
|
5
|
+
import Cursor from "./cursor/index.jsx"
|
|
6
|
+
import Form from "./form/index.jsx"
|
|
7
|
+
import Fps from "./fps/index.jsx"
|
|
8
|
+
import Platform from "./platform/index.jsx"
|
|
9
|
+
import Scene from "./scene/index.jsx"
|
|
10
|
+
import Sprite from "./sprite/index.jsx"
|
|
11
|
+
import Stats from "./stats/index.jsx"
|
|
12
|
+
|
|
13
|
+
const Components = {
|
|
14
|
+
character: withAbsolutePosition(Character),
|
|
15
|
+
mouse: withAbsolutePosition(Cursor),
|
|
16
|
+
form: withAbsolutePosition(Form),
|
|
17
|
+
fps: withAbsolutePosition(Fps),
|
|
18
|
+
platform: withAbsolutePosition(Platform),
|
|
19
|
+
sprite: withAbsolutePosition(Sprite),
|
|
20
|
+
stats: withAbsolutePosition(Stats),
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
const Y = 1
|
|
24
|
+
const Z = 2
|
|
25
|
+
|
|
26
|
+
export default function Game({ engine }) {
|
|
27
|
+
// NOTE: don't use simply engine.entities here: need to subscribe to animate scene!
|
|
28
|
+
const entities = useSelector((state) => state.entities)
|
|
29
|
+
// const entities = engine._store.getState().entities
|
|
30
|
+
|
|
31
|
+
const types = engine._store.getTypes()
|
|
32
|
+
const { mouse, ...rest } = entities
|
|
33
|
+
const options = { types, entities }
|
|
34
|
+
|
|
35
|
+
const render = createDraw(options)
|
|
36
|
+
|
|
37
|
+
return (
|
|
38
|
+
<Scene entities={entities}>
|
|
39
|
+
{Object.values(rest)
|
|
40
|
+
.filter(({ position }) => position)
|
|
41
|
+
.toSorted(
|
|
42
|
+
(a, b) =>
|
|
43
|
+
a.layer - b.layer ||
|
|
44
|
+
a.position[Y] - b.position[Y] ||
|
|
45
|
+
b.position[Z] - a.position[Z],
|
|
46
|
+
)
|
|
47
|
+
.map(render)}
|
|
48
|
+
{mouse && render(mouse)}
|
|
49
|
+
</Scene>
|
|
50
|
+
)
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
function createDraw(options) {
|
|
54
|
+
return function Draw(entity) {
|
|
55
|
+
const { types, entities } = options
|
|
56
|
+
const type = types[entity.type]
|
|
57
|
+
|
|
58
|
+
const Component = entity.sprite
|
|
59
|
+
? Components.sprite
|
|
60
|
+
: Components[entity.type]
|
|
61
|
+
|
|
62
|
+
return (
|
|
63
|
+
<Component
|
|
64
|
+
key={entity.id}
|
|
65
|
+
id={entity.id}
|
|
66
|
+
type={type}
|
|
67
|
+
entity={entity}
|
|
68
|
+
entities={entities}
|
|
69
|
+
/>
|
|
70
|
+
)
|
|
71
|
+
}
|
|
72
|
+
}
|
|
@@ -1,29 +1,29 @@
|
|
|
1
|
-
import Engine from "@inglorious/engine"
|
|
2
|
-
import { useEffect, useMemo, useState } from "react"
|
|
3
|
-
import { Provider } from "react-redux"
|
|
4
|
-
|
|
5
|
-
import GameComponent from "./game.jsx"
|
|
6
|
-
|
|
7
|
-
export default function Game({ config }) {
|
|
8
|
-
const [isReady, setReady] = useState(false)
|
|
9
|
-
|
|
10
|
-
const engine = useMemo(() => new Engine(config), [config])
|
|
11
|
-
|
|
12
|
-
useEffect(() => {
|
|
13
|
-
engine.start()
|
|
14
|
-
setReady(true)
|
|
15
|
-
window.engine = engine
|
|
16
|
-
|
|
17
|
-
return () => engine.stop()
|
|
18
|
-
}, [engine, config])
|
|
19
|
-
|
|
20
|
-
if (!isReady) {
|
|
21
|
-
return null
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
return (
|
|
25
|
-
<Provider store={engine._store}>
|
|
26
|
-
<GameComponent engine={engine} />
|
|
27
|
-
</Provider>
|
|
28
|
-
)
|
|
29
|
-
}
|
|
1
|
+
import { Engine } from "@inglorious/engine/core/engine.js"
|
|
2
|
+
import { useEffect, useMemo, useState } from "react"
|
|
3
|
+
import { Provider } from "react-redux"
|
|
4
|
+
|
|
5
|
+
import GameComponent from "./game.jsx"
|
|
6
|
+
|
|
7
|
+
export default function Game({ config }) {
|
|
8
|
+
const [isReady, setReady] = useState(false)
|
|
9
|
+
|
|
10
|
+
const engine = useMemo(() => new Engine(config), [config])
|
|
11
|
+
|
|
12
|
+
useEffect(() => {
|
|
13
|
+
engine.start()
|
|
14
|
+
setReady(true)
|
|
15
|
+
window.engine = engine
|
|
16
|
+
|
|
17
|
+
return () => engine.stop()
|
|
18
|
+
}, [engine, config])
|
|
19
|
+
|
|
20
|
+
if (!isReady) {
|
|
21
|
+
return null
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
return (
|
|
25
|
+
<Provider store={engine._store}>
|
|
26
|
+
<GameComponent engine={engine} />
|
|
27
|
+
</Provider>
|
|
28
|
+
)
|
|
29
|
+
}
|
|
@@ -1,30 +1,30 @@
|
|
|
1
|
-
/* eslint-disable no-magic-numbers */
|
|
2
|
-
|
|
3
|
-
import { useDispatch } from "react-redux"
|
|
4
|
-
|
|
5
|
-
import classes from "./platform.module.scss"
|
|
6
|
-
|
|
7
|
-
const DEFAULT_SIZE = [80, 20]
|
|
8
|
-
|
|
9
|
-
export default function Platform({ id,
|
|
10
|
-
const
|
|
11
|
-
|
|
12
|
-
const [width, height] =
|
|
13
|
-
|
|
14
|
-
const handleClick = (event) => {
|
|
15
|
-
event.stopPropagation()
|
|
16
|
-
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
return (
|
|
20
|
-
<div
|
|
21
|
-
className={`${classes.platform} ${className}`}
|
|
22
|
-
style={{
|
|
23
|
-
...style,
|
|
24
|
-
"--width": `${width}px`,
|
|
25
|
-
"--height": `${height}px`,
|
|
26
|
-
}}
|
|
27
|
-
onClick={handleClick}
|
|
28
|
-
/>
|
|
29
|
-
)
|
|
30
|
-
}
|
|
1
|
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/* eslint-disable no-magic-numbers */
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import { useDispatch } from "react-redux"
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import classes from "./platform.module.scss"
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const DEFAULT_SIZE = [80, 20]
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export default function Platform({ id, entity, className, style }) {
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const dispatch = useDispatch()
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const [width, height] = entity.size ?? DEFAULT_SIZE
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const handleClick = (event) => {
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event.stopPropagation()
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dispatch({ id: "entityClick", payload: id })
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}
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return (
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<div
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className={`${classes.platform} ${className}`}
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style={{
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...style,
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"--width": `${width}px`,
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"--height": `${height}px`,
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}}
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onClick={handleClick}
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/>
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)
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}
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@@ -1,25 +1,27 @@
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import { track } from "@inglorious/
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import { useRef } from "react"
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import classes from "./scene.module.scss"
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export default function Scene({
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const
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const [, , width, height] =
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const ref = useRef()
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const mouseHandlers = track(ref.current, {
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{
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import { track } from "@inglorious/engine/behaviors/input/mouse.js"
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import { useRef } from "react"
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import { useDispatch } from "react-redux"
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import classes from "./scene.module.scss"
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export default function Scene({ entities, children }) {
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const dispatch = useDispatch()
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const [, , width, height] = entities.game.bounds
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const ref = useRef()
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const mouseHandlers = track(ref.current, {
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notify: (type, payload) => dispatch({ type, payload }),
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})
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return (
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<div
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className={classes.scene}
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style={{ "--width": `${width}px`, "--height": `${height}px` }}
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ref={ref}
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{...mouseHandlers}
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>
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{children}
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</div>
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)
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}
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@@ -1,58 +1,60 @@
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import "./sprite.module.css"
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const DEFAULT_SCALE = 1
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const FLIP = -1
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const NO_FLIP = 1
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const CENTER_WIDTH = 2
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const CENTER_HEIGHT = 2
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const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
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const FLIPPED_VERTICALLY_FLAG = 0x40000000
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//
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1
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import "./sprite.module.css"
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2
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3
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const DEFAULT_SCALE = 1
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const FLIP = -1
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const NO_FLIP = 1
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const CENTER_WIDTH = 2
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9
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const CENTER_HEIGHT = 2
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10
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11
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+
const FLIPPED_HORIZONTALLY_FLAG = 0x80000000
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const FLIPPED_VERTICALLY_FLAG = 0x40000000
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13
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+
// eslint-disable-next-line no-unused-vars
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14
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+
const FLIPPED_DIAGONALLY_FLAG = 0x20000000
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15
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+
// eslint-disable-next-line no-unused-vars
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|
16
|
+
const ROTATED_HEXAGONAL_120_FLAG = 0x10000000
|
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17
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+
|
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18
|
+
export default function Sprite({ entity, className, style: customStyle }) {
|
|
19
|
+
const { image, frames, state, value } = entity.sprite
|
|
20
|
+
const { src, imageSize, tileSize, scale = DEFAULT_SCALE } = image
|
|
21
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+
|
|
22
|
+
const [imageWidth] = imageSize
|
|
23
|
+
const [tileWidth, tileHeight] = tileSize
|
|
24
|
+
const cols = imageWidth / tileWidth
|
|
25
|
+
|
|
26
|
+
const flaggedTile = frames[state][value]
|
|
27
|
+
|
|
28
|
+
const isFlippedHorizontally = !!(flaggedTile & FLIPPED_HORIZONTALLY_FLAG)
|
|
29
|
+
const isFlippedVertically = !!(flaggedTile & FLIPPED_VERTICALLY_FLAG)
|
|
30
|
+
|
|
31
|
+
let tile = flaggedTile
|
|
32
|
+
tile &= ~FLIPPED_HORIZONTALLY_FLAG
|
|
33
|
+
tile &= ~FLIPPED_VERTICALLY_FLAG
|
|
34
|
+
|
|
35
|
+
const sx = tile % cols
|
|
36
|
+
const sy = Math.floor(tile / cols)
|
|
37
|
+
|
|
38
|
+
let transform = ""
|
|
39
|
+
transform += `translate(
|
|
40
|
+
${-tileWidth / CENTER_WIDTH}px,
|
|
41
|
+
${-tileHeight / CENTER_HEIGHT}px
|
|
42
|
+
)`
|
|
43
|
+
transform += `scale(
|
|
44
|
+
${isFlippedHorizontally ? FLIP : NO_FLIP},
|
|
45
|
+
${isFlippedVertically ? FLIP : NO_FLIP}
|
|
46
|
+
)`
|
|
47
|
+
transform += `scale(${scale})`
|
|
48
|
+
|
|
49
|
+
const style = {
|
|
50
|
+
...customStyle,
|
|
51
|
+
width: `${tileWidth}px`,
|
|
52
|
+
height: `${tileHeight}px`,
|
|
53
|
+
backgroundImage: `url(${src})`,
|
|
54
|
+
backgroundRepeat: `no-repeat`,
|
|
55
|
+
backgroundPosition: `-${sx * tileWidth}px -${sy * tileHeight}px`,
|
|
56
|
+
transform,
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
return <div className={className} style={style} />
|
|
60
|
+
}
|