@inglorious/engine 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -36
- package/package.json +20 -33
- package/src/engine/ai/movement/dynamic/align.js +63 -63
- package/src/engine/ai/movement/dynamic/arrive.js +42 -43
- package/src/engine/ai/movement/dynamic/evade.js +38 -38
- package/src/engine/ai/movement/dynamic/face.js +19 -20
- package/src/engine/ai/movement/dynamic/flee.js +45 -45
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
- package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
- package/src/engine/ai/movement/dynamic/pursue.js +38 -38
- package/src/engine/ai/movement/dynamic/seek.js +44 -44
- package/src/engine/ai/movement/dynamic/wander.js +31 -32
- package/src/engine/ai/movement/kinematic/align.js +37 -37
- package/src/engine/ai/movement/kinematic/arrive.js +42 -42
- package/src/engine/ai/movement/kinematic/face.js +19 -20
- package/src/engine/ai/movement/kinematic/flee.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
- package/src/engine/ai/movement/kinematic/wander.js +27 -27
- package/src/engine/animation/sprite.js +101 -0
- package/src/engine/animation/ticker.js +38 -0
- package/src/engine/behaviors/camera.js +68 -0
- package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
- package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
- package/src/engine/behaviors/controls/event-handlers.js +17 -0
- package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
- package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
- package/src/engine/behaviors/debug/collision.js +35 -0
- package/src/engine/behaviors/fps.js +29 -0
- package/src/engine/behaviors/fsm.js +33 -0
- package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
- package/src/engine/behaviors/game.js +15 -0
- package/src/engine/behaviors/input/controls.js +37 -0
- package/src/engine/behaviors/input/gamepad.js +114 -0
- package/src/engine/behaviors/input/input.js +48 -0
- package/src/engine/behaviors/input/keyboard.js +64 -0
- package/src/engine/behaviors/input/mouse.js +91 -0
- package/src/engine/behaviors/physics/bouncy.js +25 -0
- package/src/engine/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
- package/src/engine/behaviors/physics/jumpable.js +145 -0
- package/src/engine/behaviors/ui/button.js +17 -0
- package/src/engine/collision/detection.js +110 -115
- package/src/engine/core/api.js +34 -0
- package/src/engine/core/dev-tools.js +135 -0
- package/src/engine/core/engine.js +119 -0
- package/src/engine/core/loop.js +15 -0
- package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
- package/src/engine/{loop → core/loops}/elapsed.js +22 -23
- package/src/engine/{loop → core/loops}/fixed.js +27 -28
- package/src/engine/{loop → core/loops}/flash.js +13 -14
- package/src/engine/{loop → core/loops}/lag.js +26 -27
- package/src/engine/core/select.js +26 -0
- package/src/engine/core/store.js +178 -0
- package/src/engine/core/store.test.js +110 -0
- package/src/engine/movement/dynamic/modern.js +21 -24
- package/src/engine/movement/dynamic/tank.js +43 -43
- package/src/engine/movement/kinematic/modern.js +16 -16
- package/src/engine/movement/kinematic/modern.test.js +27 -27
- package/src/engine/movement/kinematic/tank.js +27 -27
- package/src/engine/physics/bounds.js +138 -0
- package/src/engine/physics/position.js +43 -0
- package/src/engine/physics/position.test.js +80 -0
- package/src/engine/systems/sprite-animation.js +27 -0
- package/src/main.js +10 -5
- package/src/renderers/canvas/absolute-position.js +18 -0
- package/src/renderers/canvas/camera.js +13 -0
- package/src/renderers/canvas/canvas-renderer.js +68 -0
- package/src/{ui → renderers}/canvas/character.js +38 -35
- package/src/{ui → renderers}/canvas/form/button.js +25 -25
- package/src/{ui → renderers}/canvas/fps.js +18 -18
- package/src/renderers/canvas/image/hitmask.js +51 -0
- package/src/{ui → renderers}/canvas/image/image.js +34 -37
- package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
- package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
- package/src/{ui → renderers}/canvas/mouse.js +37 -37
- package/src/renderers/canvas/rendering-system.js +79 -0
- package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
- package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
- package/src/renderers/react/game/character/index.jsx +20 -0
- package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
- package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
- package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
- package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
- package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
- package/src/{ui → renderers}/react/game/game.jsx +72 -71
- package/src/{ui → renderers}/react/game/index.jsx +29 -29
- package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
- package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
- package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
- package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
- package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
- package/src/{ui → renderers}/react/index.jsx +9 -9
- package/src/utils/algorithms/decision-tree.js +24 -24
- package/src/utils/algorithms/decision-tree.test.js +153 -102
- package/src/utils/algorithms/path-finding.js +155 -155
- package/src/utils/algorithms/path-finding.test.js +151 -151
- package/src/utils/data-structures/array.js +83 -83
- package/src/utils/data-structures/array.test.js +173 -173
- package/src/utils/data-structures/board.js +159 -159
- package/src/utils/data-structures/board.test.js +242 -242
- package/src/utils/data-structures/boolean.js +9 -9
- package/src/utils/data-structures/heap.js +164 -164
- package/src/utils/data-structures/heap.test.js +103 -103
- package/src/utils/data-structures/object.js +138 -102
- package/src/utils/data-structures/object.test.js +218 -121
- package/src/utils/data-structures/objects.js +66 -48
- package/src/utils/data-structures/objects.test.js +99 -99
- package/src/utils/data-structures/tree.js +36 -36
- package/src/utils/data-structures/tree.test.js +33 -33
- package/src/utils/functions/functions.js +19 -19
- package/src/utils/functions/functions.test.js +23 -23
- package/src/utils/math/geometry/circle.js +70 -117
- package/src/utils/math/geometry/circle.test.js +97 -97
- package/src/utils/math/geometry/hitmask.js +70 -39
- package/src/utils/math/geometry/hitmask.test.js +155 -84
- package/src/utils/math/geometry/line.js +35 -35
- package/src/utils/math/geometry/line.test.js +49 -49
- package/src/utils/math/geometry/point.js +78 -71
- package/src/utils/math/geometry/point.test.js +81 -81
- package/src/utils/math/geometry/rectangle.js +76 -45
- package/src/utils/math/geometry/rectangle.test.js +42 -42
- package/src/utils/math/geometry/segment.js +80 -80
- package/src/utils/math/geometry/segment.test.js +183 -183
- package/src/utils/math/geometry/triangle.js +15 -15
- package/src/utils/math/geometry/triangle.test.js +11 -11
- package/src/utils/math/linear-algebra/2d.js +28 -28
- package/src/utils/math/linear-algebra/2d.test.js +17 -17
- package/src/utils/math/linear-algebra/quaternion.js +22 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
- package/src/utils/math/linear-algebra/quaternions.js +20 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
- package/src/utils/math/linear-algebra/vector.js +327 -302
- package/src/utils/math/linear-algebra/vector.test.js +265 -257
- package/src/utils/math/linear-algebra/vectors.js +122 -122
- package/src/utils/math/linear-algebra/vectors.test.js +65 -65
- package/src/utils/math/linear-interpolation.js +9 -0
- package/src/utils/math/numbers.js +90 -90
- package/src/utils/math/numbers.test.js +137 -137
- package/src/utils/math/rng.js +44 -44
- package/src/utils/math/rng.test.js +39 -39
- package/src/utils/math/statistics.js +43 -43
- package/src/utils/math/statistics.test.js +47 -47
- package/src/utils/math/trigonometry.js +89 -89
- package/src/utils/math/trigonometry.test.js +52 -52
- package/src/utils/physics/acceleration.js +61 -63
- package/src/utils/physics/friction.js +28 -30
- package/src/utils/physics/friction.test.js +42 -44
- package/src/utils/physics/gravity.js +69 -71
- package/src/utils/physics/gravity.test.js +77 -80
- package/src/utils/physics/jump.js +31 -41
- package/src/utils/physics/velocity.js +36 -38
- package/src/docs/ai/movement/dynamic/align.js +0 -131
- package/src/docs/ai/movement/dynamic/arrive.js +0 -88
- package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
- package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
- package/src/docs/ai/movement/dynamic/evade.js +0 -72
- package/src/docs/ai/movement/dynamic/face.js +0 -90
- package/src/docs/ai/movement/dynamic/flee.js +0 -38
- package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
- package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
- package/src/docs/ai/movement/dynamic/pursue.js +0 -72
- package/src/docs/ai/movement/dynamic/seek.js +0 -37
- package/src/docs/ai/movement/dynamic/wander.js +0 -71
- package/src/docs/ai/movement/kinematic/align.js +0 -122
- package/src/docs/ai/movement/kinematic/arrive.js +0 -78
- package/src/docs/ai/movement/kinematic/face.js +0 -82
- package/src/docs/ai/movement/kinematic/flee.js +0 -36
- package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
- package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
- package/src/docs/ai/movement/kinematic/seek.js +0 -34
- package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
- package/src/docs/ai/movement/kinematic/wander.js +0 -28
- package/src/docs/bounds.js +0 -7
- package/src/docs/code-reuse.js +0 -35
- package/src/docs/collision/circles.js +0 -58
- package/src/docs/collision/collision.mdx +0 -27
- package/src/docs/collision/collision.stories.js +0 -22
- package/src/docs/collision/platform.js +0 -76
- package/src/docs/collision/tilemap.js +0 -181
- package/src/docs/empty.js +0 -1
- package/src/docs/engine.mdx +0 -81
- package/src/docs/engine.stories.js +0 -37
- package/src/docs/event-handlers.js +0 -68
- package/src/docs/framerate.js +0 -37
- package/src/docs/game.jsx +0 -15
- package/src/docs/image/image.js +0 -19
- package/src/docs/image/image.stories.js +0 -22
- package/src/docs/image/sprite.js +0 -39
- package/src/docs/image/tilemap.js +0 -84
- package/src/docs/input/controls.js +0 -67
- package/src/docs/input/gamepad.js +0 -67
- package/src/docs/input/input.mdx +0 -55
- package/src/docs/input/input.stories.js +0 -27
- package/src/docs/input/keyboard.js +0 -58
- package/src/docs/input/mouse.js +0 -32
- package/src/docs/instances.js +0 -49
- package/src/docs/player/dynamic/double-jump.js +0 -90
- package/src/docs/player/dynamic/dynamic.stories.js +0 -32
- package/src/docs/player/dynamic/jump.js +0 -83
- package/src/docs/player/dynamic/modern-controls.js +0 -57
- package/src/docs/player/dynamic/shooter-controls.js +0 -51
- package/src/docs/player/dynamic/tank-controls.js +0 -44
- package/src/docs/player/kinematic/double-jump.js +0 -90
- package/src/docs/player/kinematic/jump.js +0 -82
- package/src/docs/player/kinematic/kinematic.stories.js +0 -32
- package/src/docs/player/kinematic/modern-controls.js +0 -56
- package/src/docs/player/kinematic/shooter-controls.js +0 -48
- package/src/docs/player/kinematic/tank-controls.js +0 -42
- package/src/docs/quick-start/first-game.js +0 -49
- package/src/docs/quick-start/hello-world.js +0 -1
- package/src/docs/quick-start.mdx +0 -127
- package/src/docs/quick-start.stories.js +0 -17
- package/src/docs/recipes/add-and-remove.js +0 -71
- package/src/docs/recipes/add-instance.js +0 -42
- package/src/docs/recipes/decision-tree.js +0 -169
- package/src/docs/recipes/random-instances.js +0 -25
- package/src/docs/recipes/recipes.mdx +0 -81
- package/src/docs/recipes/recipes.stories.js +0 -37
- package/src/docs/recipes/remove-instance.js +0 -52
- package/src/docs/recipes/states.js +0 -64
- package/src/docs/ui/button.js +0 -28
- package/src/docs/ui/form.stories.js +0 -55
- package/src/docs/ui-chooser.jsx +0 -6
- package/src/docs/utils/data-structures/object.mdx +0 -47
- package/src/docs/utils/data-structures/objects.mdx +0 -30
- package/src/docs/utils/functions/functions.mdx +0 -34
- package/src/docs/utils/math/geometry/circle.mdx +0 -55
- package/src/docs/utils/math/geometry/point.mdx +0 -38
- package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
- package/src/docs/utils/math/geometry/segment.mdx +0 -55
- package/src/docs/utils/math/geometry/triangle.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
- package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
- package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
- package/src/docs/utils/math/numbers.mdx +0 -76
- package/src/docs/utils/math/random.mdx +0 -35
- package/src/docs/utils/math/statistics.mdx +0 -38
- package/src/docs/utils/math/trigonometry.mdx +0 -85
- package/src/docs/utils/physics/friction.mdx +0 -20
- package/src/docs/utils/physics/gravity.mdx +0 -28
- package/src/engine/loop.js +0 -15
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
- /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
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import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
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/**
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* Applies gravity to an object based on its current velocity and position.
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*
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* 3. y_h = h -> 3. h = 1/2*g*t_h^2 (-g*t_h)*t_h = -1/2*g*t_h^2 -> g = -2*h/t_h^2
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*
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* @param {Object} params - Parameters for gravity calculation.
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* @param {number} params.maxJump - Maximum jump height. Defaults to 0.
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* @param {number} params.maxLeap - Maximum leap distance. Defaults to 0.
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* @param {number} params.maxSpeed - Maximum speed. Defaults to 0.
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* @param {number} params.vy - Current vertical velocity. Defaults to 0.
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* @param {Vector3} params.position - Current position vector. Defaults to a zero vector.
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* @param {number} dt - Time delta for the calculation. Defaults to 1.
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* @returns {Object} Updated acceleration, velocity, and position.
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* @throws {Error} If maxLeap is not provided.
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*/
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export function applyGravity(params, dt = DEFAULT_DT) {
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let {
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maxJump = DEFAULT_JUMP,
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maxLeap = DEFAULT_LEAP,
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maxSpeed = DEFAULT_SPEED,
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vy = NO_VELOCITY,
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position = zero(),
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} = params
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if (!maxLeap) {
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throw new Error("Missing maxLeap")
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}
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const ay = (-2 * maxJump * maxSpeed ** 2) / maxLeap ** 2
|
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vy += ay * dt
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const [x, y, z] = position
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const py = y + vy * dt + 0.5 * ay * dt * dt
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return { ay, vy, position: [x, py, z] }
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}
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@@ -1,80 +1,77 @@
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import { expect, test } from "vitest"
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import { applyGravity } from "./gravity.js"
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test("it should
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expect(applyGravity(params
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ay: -
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vy: 10,
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position: [0,
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test("it should
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const params = {
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maxSpeed: 10,
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vy: 10,
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position: [0, 10, 0],
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position: [0, -10, 0],
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import { expect, test } from "vitest"
|
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|
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|
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|
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import { applyGravity } from "./gravity.js"
|
|
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|
+
|
|
5
|
+
test("it should apply gravity based on input parameters", () => {
|
|
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|
+
const params = {
|
|
7
|
+
maxJump: 10,
|
|
8
|
+
maxLeap: 10,
|
|
9
|
+
maxSpeed: 10,
|
|
10
|
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vy: 10,
|
|
11
|
+
position: [0, 10, 0],
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
expect(applyGravity(params)).toStrictEqual({
|
|
15
|
+
ay: -20,
|
|
16
|
+
vy: -10,
|
|
17
|
+
position: [0, -10, 0],
|
|
18
|
+
})
|
|
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|
+
})
|
|
20
|
+
|
|
21
|
+
test("it should compute no gravity when max jump height is not set", () => {
|
|
22
|
+
const params = {
|
|
23
|
+
maxLeap: 10,
|
|
24
|
+
maxSpeed: 10,
|
|
25
|
+
vy: 10,
|
|
26
|
+
position: [0, 10, 0],
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
expect(applyGravity(params)).toStrictEqual({
|
|
30
|
+
ay: -0,
|
|
31
|
+
vy: 10,
|
|
32
|
+
position: [0, 20, 0],
|
|
33
|
+
})
|
|
34
|
+
})
|
|
35
|
+
|
|
36
|
+
test("it should compute no gravity when max movement speed is not set", () => {
|
|
37
|
+
const params = {
|
|
38
|
+
maxJump: 10,
|
|
39
|
+
maxLeap: 10,
|
|
40
|
+
vy: 10,
|
|
41
|
+
position: [0, 10, 0],
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
expect(applyGravity(params)).toStrictEqual({
|
|
45
|
+
ay: -0,
|
|
46
|
+
vy: 10,
|
|
47
|
+
position: [0, 20, 0],
|
|
48
|
+
})
|
|
49
|
+
})
|
|
50
|
+
|
|
51
|
+
test("it should apply no gravity when no time has passed", () => {
|
|
52
|
+
const params = {
|
|
53
|
+
maxJump: 10,
|
|
54
|
+
maxLeap: 10,
|
|
55
|
+
maxSpeed: 10,
|
|
56
|
+
vy: 10,
|
|
57
|
+
position: [0, 10, 0],
|
|
58
|
+
}
|
|
59
|
+
const dt = 0
|
|
60
|
+
|
|
61
|
+
expect(applyGravity(params, dt)).toStrictEqual({
|
|
62
|
+
ay: -20,
|
|
63
|
+
vy: 10,
|
|
64
|
+
position: [0, 10, 0],
|
|
65
|
+
})
|
|
66
|
+
})
|
|
67
|
+
|
|
68
|
+
test("it should throw an error when max leap distance is not set", () => {
|
|
69
|
+
const params = {
|
|
70
|
+
maxJump: 10,
|
|
71
|
+
maxSpeed: 10,
|
|
72
|
+
vy: 10,
|
|
73
|
+
position: [0, 10, 0],
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
expect(() => applyGravity(params)).toThrow()
|
|
77
|
+
})
|
|
@@ -1,41 +1,31 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
|
|
3
|
-
*/
|
|
4
|
-
|
|
5
|
-
/* eslint-disable no-magic-numbers */
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
const
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
*
|
|
16
|
-
*
|
|
17
|
-
*
|
|
18
|
-
* @param {
|
|
19
|
-
* @
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
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23
|
-
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24
|
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|
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|
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|
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|
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29
|
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|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
position = zero(),
|
|
33
|
-
} = params
|
|
34
|
-
const { dt } = options
|
|
35
|
-
|
|
36
|
-
const vy = (2 * maxJump * maxSpeed) / maxLeap
|
|
37
|
-
const [x, y, z] = position
|
|
38
|
-
const py = y + vy * dt
|
|
39
|
-
|
|
40
|
-
return { vy, position: [x, py, z] }
|
|
41
|
-
}
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
/* eslint-disable no-magic-numbers */
|
|
6
|
+
|
|
7
|
+
const DEFAULT_MAX_JUMP = 0 // Default maximum jump height.
|
|
8
|
+
const DEFAULT_MAX_LEAP = 0 // Default maximum leap distance.
|
|
9
|
+
const DEFAULT_MAX_SPEED = 0 // Default maximum speed.
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Calculates the vertical velocity (vy) of a jump
|
|
13
|
+
* based on the provided parameters.
|
|
14
|
+
*
|
|
15
|
+
* @param {Object} params - Parameters for the jump calculation.
|
|
16
|
+
* @param {number} params.maxJump - Maximum jump height. Defaults to 0.
|
|
17
|
+
* @param {number} params.maxLeap - Maximum leap distance. Defaults to 0.
|
|
18
|
+
* @param {number} params.maxSpeed - Maximum speed. Defaults to 0.
|
|
19
|
+
* @returns {number} The computed vertical velocity (vy).
|
|
20
|
+
*/
|
|
21
|
+
export function jump(params) {
|
|
22
|
+
let {
|
|
23
|
+
maxJump = DEFAULT_MAX_JUMP,
|
|
24
|
+
maxLeap = DEFAULT_MAX_LEAP,
|
|
25
|
+
maxSpeed = DEFAULT_MAX_SPEED,
|
|
26
|
+
} = params
|
|
27
|
+
|
|
28
|
+
const vy = (2 * maxJump * maxSpeed) / maxLeap
|
|
29
|
+
|
|
30
|
+
return vy
|
|
31
|
+
}
|
|
@@ -1,38 +1,36 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
|
|
3
|
-
*/
|
|
4
|
-
|
|
5
|
-
import {
|
|
6
|
-
clamp,
|
|
7
|
-
multiply,
|
|
8
|
-
zero,
|
|
9
|
-
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
10
|
-
import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
11
|
-
|
|
12
|
-
const
|
|
13
|
-
const DEFAULT_MAX_SPEED = 0 // Default maximum speed for velocity clamping.
|
|
14
|
-
|
|
15
|
-
/**
|
|
16
|
-
* Applies velocity to a position based on the given parameters and options.
|
|
17
|
-
*
|
|
18
|
-
* @param {Object} params - The parameters for velocity application.
|
|
19
|
-
* @param {number} [params.maxSpeed] - The maximum speed for clamping the velocity. Defaults to 0.
|
|
20
|
-
* @param {Vector3} [params.velocity] - The current velocity vector. Defaults to a zero vector.
|
|
21
|
-
* @param {Vector3} [params.position] - The current position vector. Defaults to a zero vector.
|
|
22
|
-
* @param {
|
|
23
|
-
* @
|
|
24
|
-
|
|
25
|
-
|
|
26
|
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|
|
27
|
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|
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28
|
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|
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|
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|
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|
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33
|
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|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
return { velocity, position }
|
|
38
|
-
}
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import('@inglorious/utils/math/linear-algebra/types').Vector3} Vector3
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
import {
|
|
6
|
+
clamp,
|
|
7
|
+
multiply,
|
|
8
|
+
zero,
|
|
9
|
+
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
10
|
+
import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
11
|
+
|
|
12
|
+
const DEFAULT_DT = 1 // Default time delta for the applyVelocity function.
|
|
13
|
+
const DEFAULT_MAX_SPEED = 0 // Default maximum speed for velocity clamping.
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Applies velocity to a position based on the given parameters and options.
|
|
17
|
+
*
|
|
18
|
+
* @param {Object} params - The parameters for velocity application.
|
|
19
|
+
* @param {number} [params.maxSpeed] - The maximum speed for clamping the velocity. Defaults to 0.
|
|
20
|
+
* @param {Vector3} [params.velocity] - The current velocity vector. Defaults to a zero vector.
|
|
21
|
+
* @param {Vector3} [params.position] - The current position vector. Defaults to a zero vector.
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* @param {number} [dt=0] - The time delta for the calculation. Defaults to 0.
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* @returns {Object} The updated velocity and position.
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*/
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export function applyVelocity(params, dt = DEFAULT_DT) {
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let {
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maxSpeed = DEFAULT_MAX_SPEED,
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velocity = zero(),
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position = zero(),
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} = params
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velocity = clamp(velocity, -maxSpeed, maxSpeed)
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position = sum(position, multiply(velocity, dt))
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return { velocity, position }
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}
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@@ -1,131 +0,0 @@
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import align, {
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DEFAULT_SLOW_RADIUS,
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DEFAULT_TARGET_RADIUS,
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DEFAULT_TIME_TO_TARGET,
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} from "@inglorious/engine/ai/movement/dynamic/align.js"
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import { clampToBounds } from "@inglorious/game/bounds.js"
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import { enableCharacter } from "@inglorious/game/decorators/character.js"
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import {
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createControls,
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enableControls,
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} from "@inglorious/game/decorators/input/controls.js"
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import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
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import { merge } from "@inglorious/utils/data-structures/objects.js"
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import { clamp } from "@inglorious/utils/math/numbers.js"
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import { pi } from "@inglorious/utils/math/trigonometry.js"
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export default {
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types: {
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mouse: [
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enableMouse(),
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{
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"field:change"(instance, event) {
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const { id, value } = event.payload
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if (id === "targetOrientation") {
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instance.orientation = -value * pi()
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}
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},
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"game:update"(instance, event, options) {
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const { input0 } = options.instances
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if (input0.left || input0.up) {
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instance.orientation += 0.1
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} else if (input0.right || input0.down) {
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instance.orientation -= 0.1
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}
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instance.orientation = clamp(instance.orientation, -pi(), pi())
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},
|
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39
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},
|
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],
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|
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...enableControls(),
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character: [
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enableCharacter(),
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{
|
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"game:update"(instance, event, { dt, instances }) {
|
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const target = instances.mouse
|
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|
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const { fields } = instances.parameters.groups.align
|
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|
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merge(
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instance,
|
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align(instance, target, {
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|
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dt,
|
|
55
|
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targetRadius: fields.targetRadius.value,
|
|
56
|
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slowRadius: fields.slowRadius.value,
|
|
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|
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timeToTarget: fields.timeToTarget.value,
|
|
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|
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}),
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)
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|
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clampToBounds(instance, instances.game.bounds)
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},
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},
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|
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],
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|
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|
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form: {
|
|
67
|
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"field:change"(instance, event) {
|
|
68
|
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const { id, value } = event.payload
|
|
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|
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instance.groups.align.fields[id].value = value
|
|
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|
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},
|
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|
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},
|
|
72
|
-
},
|
|
73
|
-
|
|
74
|
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instances: {
|
|
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|
-
mouse: {
|
|
76
|
-
type: "mouse",
|
|
77
|
-
position: [400, 0, 300],
|
|
78
|
-
orientation: 0,
|
|
79
|
-
},
|
|
80
|
-
|
|
81
|
-
...createControls("input0", {
|
|
82
|
-
ArrowLeft: "left",
|
|
83
|
-
ArrowRight: "right",
|
|
84
|
-
ArrowDown: "down",
|
|
85
|
-
ArrowUp: "up",
|
|
86
|
-
}),
|
|
87
|
-
|
|
88
|
-
character: {
|
|
89
|
-
type: "character",
|
|
90
|
-
maxAngularSpeed: pi() / 4,
|
|
91
|
-
maxAngularAcceleration: 10,
|
|
92
|
-
position: [400, 0, 300],
|
|
93
|
-
},
|
|
94
|
-
|
|
95
|
-
parameters: {
|
|
96
|
-
type: "form",
|
|
97
|
-
position: [800 - 328, 0, 600],
|
|
98
|
-
groups: {
|
|
99
|
-
align: {
|
|
100
|
-
title: "Dynamic Align",
|
|
101
|
-
fields: {
|
|
102
|
-
targetRadius: {
|
|
103
|
-
label: "Target Radius",
|
|
104
|
-
inputType: "number",
|
|
105
|
-
defaultValue: DEFAULT_TARGET_RADIUS,
|
|
106
|
-
},
|
|
107
|
-
slowRadius: {
|
|
108
|
-
label: "Slow Radius",
|
|
109
|
-
inputType: "number",
|
|
110
|
-
defaultValue: DEFAULT_SLOW_RADIUS,
|
|
111
|
-
},
|
|
112
|
-
timeToTarget: {
|
|
113
|
-
label: "Time To Target",
|
|
114
|
-
inputType: "number",
|
|
115
|
-
step: 0.1,
|
|
116
|
-
defaultValue: DEFAULT_TIME_TO_TARGET,
|
|
117
|
-
},
|
|
118
|
-
targetOrientation: {
|
|
119
|
-
label: "Target Orientation",
|
|
120
|
-
inputType: "number",
|
|
121
|
-
step: 0.25,
|
|
122
|
-
min: -1,
|
|
123
|
-
max: 1,
|
|
124
|
-
defaultValue: 0,
|
|
125
|
-
},
|
|
126
|
-
},
|
|
127
|
-
},
|
|
128
|
-
},
|
|
129
|
-
},
|
|
130
|
-
},
|
|
131
|
-
}
|
|
@@ -1,88 +0,0 @@
|
|
|
1
|
-
import arrive, {
|
|
2
|
-
DEFAULT_SLOW_RADIUS,
|
|
3
|
-
DEFAULT_TARGET_RADIUS,
|
|
4
|
-
DEFAULT_TIME_TO_TARGET,
|
|
5
|
-
} from "@inglorious/engine/ai/movement/dynamic/arrive.js"
|
|
6
|
-
import { clampToBounds } from "@inglorious/game/bounds.js"
|
|
7
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
8
|
-
import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
|
|
9
|
-
import { merge } from "@inglorious/utils/data-structures/objects.js"
|
|
10
|
-
|
|
11
|
-
export default {
|
|
12
|
-
types: {
|
|
13
|
-
mouse: [enableMouse()],
|
|
14
|
-
|
|
15
|
-
character: [
|
|
16
|
-
enableCharacter(),
|
|
17
|
-
{
|
|
18
|
-
"game:update"(instance, event, { dt, instances }) {
|
|
19
|
-
const target = instances.mouse
|
|
20
|
-
const { fields } = instances.parameters.groups.arrive
|
|
21
|
-
|
|
22
|
-
merge(
|
|
23
|
-
instance,
|
|
24
|
-
arrive(instance, target, {
|
|
25
|
-
dt,
|
|
26
|
-
targetRadius: fields.targetRadius.value,
|
|
27
|
-
slowRadius: fields.slowRadius.value,
|
|
28
|
-
timeToTarget: fields.timeToTarget.value,
|
|
29
|
-
}),
|
|
30
|
-
)
|
|
31
|
-
|
|
32
|
-
clampToBounds(instance, instances.game.bounds)
|
|
33
|
-
},
|
|
34
|
-
},
|
|
35
|
-
],
|
|
36
|
-
|
|
37
|
-
form: {
|
|
38
|
-
"field:change"(instance, event) {
|
|
39
|
-
const { id, value } = event.payload
|
|
40
|
-
instance.groups.arrive.fields[id].value = value
|
|
41
|
-
},
|
|
42
|
-
},
|
|
43
|
-
},
|
|
44
|
-
|
|
45
|
-
instances: {
|
|
46
|
-
mouse: {
|
|
47
|
-
type: "mouse",
|
|
48
|
-
position: [400, 0, 300],
|
|
49
|
-
},
|
|
50
|
-
|
|
51
|
-
character: {
|
|
52
|
-
type: "character",
|
|
53
|
-
maxAcceleration: 1000,
|
|
54
|
-
maxSpeed: 250,
|
|
55
|
-
position: [400, 0, 300],
|
|
56
|
-
},
|
|
57
|
-
|
|
58
|
-
parameters: {
|
|
59
|
-
type: "form",
|
|
60
|
-
position: [800 - 328, 0, 600],
|
|
61
|
-
groups: {
|
|
62
|
-
arrive: {
|
|
63
|
-
title: "Dynamic Arrive",
|
|
64
|
-
fields: {
|
|
65
|
-
targetRadius: {
|
|
66
|
-
label: "Target Radius",
|
|
67
|
-
inputType: "number",
|
|
68
|
-
step: 0.1,
|
|
69
|
-
defaultValue: DEFAULT_TARGET_RADIUS,
|
|
70
|
-
},
|
|
71
|
-
slowRadius: {
|
|
72
|
-
label: "Slow Radius",
|
|
73
|
-
inputType: "number",
|
|
74
|
-
step: 0.1,
|
|
75
|
-
defaultValue: DEFAULT_SLOW_RADIUS,
|
|
76
|
-
},
|
|
77
|
-
timeToTarget: {
|
|
78
|
-
label: "Time To Target",
|
|
79
|
-
inputType: "number",
|
|
80
|
-
step: 0.1,
|
|
81
|
-
defaultValue: DEFAULT_TIME_TO_TARGET,
|
|
82
|
-
},
|
|
83
|
-
},
|
|
84
|
-
},
|
|
85
|
-
},
|
|
86
|
-
},
|
|
87
|
-
},
|
|
88
|
-
}
|