@inglorious/engine 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (292) hide show
  1. package/README.md +39 -36
  2. package/package.json +20 -33
  3. package/src/engine/ai/movement/dynamic/align.js +63 -63
  4. package/src/engine/ai/movement/dynamic/arrive.js +42 -43
  5. package/src/engine/ai/movement/dynamic/evade.js +38 -38
  6. package/src/engine/ai/movement/dynamic/face.js +19 -20
  7. package/src/engine/ai/movement/dynamic/flee.js +45 -45
  8. package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
  9. package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
  10. package/src/engine/ai/movement/dynamic/pursue.js +38 -38
  11. package/src/engine/ai/movement/dynamic/seek.js +44 -44
  12. package/src/engine/ai/movement/dynamic/wander.js +31 -32
  13. package/src/engine/ai/movement/kinematic/align.js +37 -37
  14. package/src/engine/ai/movement/kinematic/arrive.js +42 -42
  15. package/src/engine/ai/movement/kinematic/face.js +19 -20
  16. package/src/engine/ai/movement/kinematic/flee.js +26 -26
  17. package/src/engine/ai/movement/kinematic/seek.js +26 -26
  18. package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
  19. package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/engine/ai/movement/kinematic/wander.js +27 -27
  21. package/src/engine/animation/sprite.js +101 -0
  22. package/src/engine/animation/ticker.js +38 -0
  23. package/src/engine/behaviors/camera.js +68 -0
  24. package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
  25. package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
  26. package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
  27. package/src/engine/behaviors/controls/event-handlers.js +17 -0
  28. package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
  29. package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
  30. package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
  31. package/src/engine/behaviors/debug/collision.js +35 -0
  32. package/src/engine/behaviors/fps.js +29 -0
  33. package/src/engine/behaviors/fsm.js +33 -0
  34. package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
  35. package/src/engine/behaviors/game.js +15 -0
  36. package/src/engine/behaviors/input/controls.js +37 -0
  37. package/src/engine/behaviors/input/gamepad.js +114 -0
  38. package/src/engine/behaviors/input/input.js +48 -0
  39. package/src/engine/behaviors/input/keyboard.js +64 -0
  40. package/src/engine/behaviors/input/mouse.js +91 -0
  41. package/src/engine/behaviors/physics/bouncy.js +25 -0
  42. package/src/engine/behaviors/physics/clamped.js +36 -0
  43. package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
  44. package/src/engine/behaviors/physics/jumpable.js +145 -0
  45. package/src/engine/behaviors/ui/button.js +17 -0
  46. package/src/engine/collision/detection.js +110 -115
  47. package/src/engine/core/api.js +34 -0
  48. package/src/engine/core/dev-tools.js +135 -0
  49. package/src/engine/core/engine.js +119 -0
  50. package/src/engine/core/loop.js +15 -0
  51. package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
  52. package/src/engine/{loop → core/loops}/elapsed.js +22 -23
  53. package/src/engine/{loop → core/loops}/fixed.js +27 -28
  54. package/src/engine/{loop → core/loops}/flash.js +13 -14
  55. package/src/engine/{loop → core/loops}/lag.js +26 -27
  56. package/src/engine/core/select.js +26 -0
  57. package/src/engine/core/store.js +178 -0
  58. package/src/engine/core/store.test.js +110 -0
  59. package/src/engine/movement/dynamic/modern.js +21 -24
  60. package/src/engine/movement/dynamic/tank.js +43 -43
  61. package/src/engine/movement/kinematic/modern.js +16 -16
  62. package/src/engine/movement/kinematic/modern.test.js +27 -27
  63. package/src/engine/movement/kinematic/tank.js +27 -27
  64. package/src/engine/physics/bounds.js +138 -0
  65. package/src/engine/physics/position.js +43 -0
  66. package/src/engine/physics/position.test.js +80 -0
  67. package/src/engine/systems/sprite-animation.js +27 -0
  68. package/src/main.js +10 -5
  69. package/src/renderers/canvas/absolute-position.js +18 -0
  70. package/src/renderers/canvas/camera.js +13 -0
  71. package/src/renderers/canvas/canvas-renderer.js +68 -0
  72. package/src/{ui → renderers}/canvas/character.js +38 -35
  73. package/src/{ui → renderers}/canvas/form/button.js +25 -25
  74. package/src/{ui → renderers}/canvas/fps.js +18 -18
  75. package/src/renderers/canvas/image/hitmask.js +51 -0
  76. package/src/{ui → renderers}/canvas/image/image.js +34 -37
  77. package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
  78. package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
  79. package/src/{ui → renderers}/canvas/mouse.js +37 -37
  80. package/src/renderers/canvas/rendering-system.js +79 -0
  81. package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
  82. package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
  83. package/src/renderers/react/game/character/index.jsx +20 -0
  84. package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
  85. package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
  86. package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
  87. package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
  88. package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
  89. package/src/{ui → renderers}/react/game/game.jsx +72 -71
  90. package/src/{ui → renderers}/react/game/index.jsx +29 -29
  91. package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
  92. package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
  93. package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
  94. package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
  95. package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
  96. package/src/{ui → renderers}/react/index.jsx +9 -9
  97. package/src/utils/algorithms/decision-tree.js +24 -24
  98. package/src/utils/algorithms/decision-tree.test.js +153 -102
  99. package/src/utils/algorithms/path-finding.js +155 -155
  100. package/src/utils/algorithms/path-finding.test.js +151 -151
  101. package/src/utils/data-structures/array.js +83 -83
  102. package/src/utils/data-structures/array.test.js +173 -173
  103. package/src/utils/data-structures/board.js +159 -159
  104. package/src/utils/data-structures/board.test.js +242 -242
  105. package/src/utils/data-structures/boolean.js +9 -9
  106. package/src/utils/data-structures/heap.js +164 -164
  107. package/src/utils/data-structures/heap.test.js +103 -103
  108. package/src/utils/data-structures/object.js +138 -102
  109. package/src/utils/data-structures/object.test.js +218 -121
  110. package/src/utils/data-structures/objects.js +66 -48
  111. package/src/utils/data-structures/objects.test.js +99 -99
  112. package/src/utils/data-structures/tree.js +36 -36
  113. package/src/utils/data-structures/tree.test.js +33 -33
  114. package/src/utils/functions/functions.js +19 -19
  115. package/src/utils/functions/functions.test.js +23 -23
  116. package/src/utils/math/geometry/circle.js +70 -117
  117. package/src/utils/math/geometry/circle.test.js +97 -97
  118. package/src/utils/math/geometry/hitmask.js +70 -39
  119. package/src/utils/math/geometry/hitmask.test.js +155 -84
  120. package/src/utils/math/geometry/line.js +35 -35
  121. package/src/utils/math/geometry/line.test.js +49 -49
  122. package/src/utils/math/geometry/point.js +78 -71
  123. package/src/utils/math/geometry/point.test.js +81 -81
  124. package/src/utils/math/geometry/rectangle.js +76 -45
  125. package/src/utils/math/geometry/rectangle.test.js +42 -42
  126. package/src/utils/math/geometry/segment.js +80 -80
  127. package/src/utils/math/geometry/segment.test.js +183 -183
  128. package/src/utils/math/geometry/triangle.js +15 -15
  129. package/src/utils/math/geometry/triangle.test.js +11 -11
  130. package/src/utils/math/linear-algebra/2d.js +28 -28
  131. package/src/utils/math/linear-algebra/2d.test.js +17 -17
  132. package/src/utils/math/linear-algebra/quaternion.js +22 -22
  133. package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
  134. package/src/utils/math/linear-algebra/quaternions.js +20 -20
  135. package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
  136. package/src/utils/math/linear-algebra/vector.js +327 -302
  137. package/src/utils/math/linear-algebra/vector.test.js +265 -257
  138. package/src/utils/math/linear-algebra/vectors.js +122 -122
  139. package/src/utils/math/linear-algebra/vectors.test.js +65 -65
  140. package/src/utils/math/linear-interpolation.js +9 -0
  141. package/src/utils/math/numbers.js +90 -90
  142. package/src/utils/math/numbers.test.js +137 -137
  143. package/src/utils/math/rng.js +44 -44
  144. package/src/utils/math/rng.test.js +39 -39
  145. package/src/utils/math/statistics.js +43 -43
  146. package/src/utils/math/statistics.test.js +47 -47
  147. package/src/utils/math/trigonometry.js +89 -89
  148. package/src/utils/math/trigonometry.test.js +52 -52
  149. package/src/utils/physics/acceleration.js +61 -63
  150. package/src/utils/physics/friction.js +28 -30
  151. package/src/utils/physics/friction.test.js +42 -44
  152. package/src/utils/physics/gravity.js +69 -71
  153. package/src/utils/physics/gravity.test.js +77 -80
  154. package/src/utils/physics/jump.js +31 -41
  155. package/src/utils/physics/velocity.js +36 -38
  156. package/src/docs/ai/movement/dynamic/align.js +0 -131
  157. package/src/docs/ai/movement/dynamic/arrive.js +0 -88
  158. package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
  159. package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
  160. package/src/docs/ai/movement/dynamic/evade.js +0 -72
  161. package/src/docs/ai/movement/dynamic/face.js +0 -90
  162. package/src/docs/ai/movement/dynamic/flee.js +0 -38
  163. package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
  164. package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
  165. package/src/docs/ai/movement/dynamic/pursue.js +0 -72
  166. package/src/docs/ai/movement/dynamic/seek.js +0 -37
  167. package/src/docs/ai/movement/dynamic/wander.js +0 -71
  168. package/src/docs/ai/movement/kinematic/align.js +0 -122
  169. package/src/docs/ai/movement/kinematic/arrive.js +0 -78
  170. package/src/docs/ai/movement/kinematic/face.js +0 -82
  171. package/src/docs/ai/movement/kinematic/flee.js +0 -36
  172. package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
  173. package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
  174. package/src/docs/ai/movement/kinematic/seek.js +0 -34
  175. package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
  176. package/src/docs/ai/movement/kinematic/wander.js +0 -28
  177. package/src/docs/bounds.js +0 -7
  178. package/src/docs/code-reuse.js +0 -35
  179. package/src/docs/collision/circles.js +0 -58
  180. package/src/docs/collision/collision.mdx +0 -27
  181. package/src/docs/collision/collision.stories.js +0 -22
  182. package/src/docs/collision/platform.js +0 -76
  183. package/src/docs/collision/tilemap.js +0 -181
  184. package/src/docs/empty.js +0 -1
  185. package/src/docs/engine.mdx +0 -81
  186. package/src/docs/engine.stories.js +0 -37
  187. package/src/docs/event-handlers.js +0 -68
  188. package/src/docs/framerate.js +0 -37
  189. package/src/docs/game.jsx +0 -15
  190. package/src/docs/image/image.js +0 -19
  191. package/src/docs/image/image.stories.js +0 -22
  192. package/src/docs/image/sprite.js +0 -39
  193. package/src/docs/image/tilemap.js +0 -84
  194. package/src/docs/input/controls.js +0 -67
  195. package/src/docs/input/gamepad.js +0 -67
  196. package/src/docs/input/input.mdx +0 -55
  197. package/src/docs/input/input.stories.js +0 -27
  198. package/src/docs/input/keyboard.js +0 -58
  199. package/src/docs/input/mouse.js +0 -32
  200. package/src/docs/instances.js +0 -49
  201. package/src/docs/player/dynamic/double-jump.js +0 -90
  202. package/src/docs/player/dynamic/dynamic.stories.js +0 -32
  203. package/src/docs/player/dynamic/jump.js +0 -83
  204. package/src/docs/player/dynamic/modern-controls.js +0 -57
  205. package/src/docs/player/dynamic/shooter-controls.js +0 -51
  206. package/src/docs/player/dynamic/tank-controls.js +0 -44
  207. package/src/docs/player/kinematic/double-jump.js +0 -90
  208. package/src/docs/player/kinematic/jump.js +0 -82
  209. package/src/docs/player/kinematic/kinematic.stories.js +0 -32
  210. package/src/docs/player/kinematic/modern-controls.js +0 -56
  211. package/src/docs/player/kinematic/shooter-controls.js +0 -48
  212. package/src/docs/player/kinematic/tank-controls.js +0 -42
  213. package/src/docs/quick-start/first-game.js +0 -49
  214. package/src/docs/quick-start/hello-world.js +0 -1
  215. package/src/docs/quick-start.mdx +0 -127
  216. package/src/docs/quick-start.stories.js +0 -17
  217. package/src/docs/recipes/add-and-remove.js +0 -71
  218. package/src/docs/recipes/add-instance.js +0 -42
  219. package/src/docs/recipes/decision-tree.js +0 -169
  220. package/src/docs/recipes/random-instances.js +0 -25
  221. package/src/docs/recipes/recipes.mdx +0 -81
  222. package/src/docs/recipes/recipes.stories.js +0 -37
  223. package/src/docs/recipes/remove-instance.js +0 -52
  224. package/src/docs/recipes/states.js +0 -64
  225. package/src/docs/ui/button.js +0 -28
  226. package/src/docs/ui/form.stories.js +0 -55
  227. package/src/docs/ui-chooser.jsx +0 -6
  228. package/src/docs/utils/data-structures/object.mdx +0 -47
  229. package/src/docs/utils/data-structures/objects.mdx +0 -30
  230. package/src/docs/utils/functions/functions.mdx +0 -34
  231. package/src/docs/utils/math/geometry/circle.mdx +0 -55
  232. package/src/docs/utils/math/geometry/point.mdx +0 -38
  233. package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
  234. package/src/docs/utils/math/geometry/segment.mdx +0 -55
  235. package/src/docs/utils/math/geometry/triangle.mdx +0 -22
  236. package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
  237. package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
  238. package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
  239. package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
  240. package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
  241. package/src/docs/utils/math/numbers.mdx +0 -76
  242. package/src/docs/utils/math/random.mdx +0 -35
  243. package/src/docs/utils/math/statistics.mdx +0 -38
  244. package/src/docs/utils/math/trigonometry.mdx +0 -85
  245. package/src/docs/utils/physics/friction.mdx +0 -20
  246. package/src/docs/utils/physics/gravity.mdx +0 -28
  247. package/src/engine/loop.js +0 -15
  248. package/src/engine/store.js +0 -174
  249. package/src/engine/store.test.js +0 -256
  250. package/src/engine.js +0 -74
  251. package/src/game/animation.js +0 -26
  252. package/src/game/bounds.js +0 -66
  253. package/src/game/decorators/character.js +0 -5
  254. package/src/game/decorators/clamp-to-bounds.js +0 -15
  255. package/src/game/decorators/controls/dynamic/modern.js +0 -48
  256. package/src/game/decorators/controls/dynamic/shooter.js +0 -47
  257. package/src/game/decorators/controls/dynamic/tank.js +0 -55
  258. package/src/game/decorators/controls/kinematic/modern.js +0 -49
  259. package/src/game/decorators/controls/kinematic/shooter.js +0 -45
  260. package/src/game/decorators/controls/kinematic/tank.js +0 -52
  261. package/src/game/decorators/debug/collisions.js +0 -32
  262. package/src/game/decorators/double-jump.js +0 -70
  263. package/src/game/decorators/fps.js +0 -30
  264. package/src/game/decorators/fsm.js +0 -27
  265. package/src/game/decorators/game.js +0 -11
  266. package/src/game/decorators/image/image.js +0 -5
  267. package/src/game/decorators/image/sprite.js +0 -5
  268. package/src/game/decorators/image/tilemap.js +0 -5
  269. package/src/game/decorators/input/controls.js +0 -27
  270. package/src/game/decorators/input/gamepad.js +0 -74
  271. package/src/game/decorators/input/input.js +0 -41
  272. package/src/game/decorators/input/keyboard.js +0 -49
  273. package/src/game/decorators/input/mouse.js +0 -65
  274. package/src/game/decorators/jump.js +0 -72
  275. package/src/game/decorators/platform.js +0 -5
  276. package/src/game/decorators/ui/button.js +0 -21
  277. package/src/game/sprite.js +0 -119
  278. package/src/ui/canvas/absolute-position.js +0 -17
  279. package/src/ui/canvas/image/hitmask.js +0 -37
  280. package/src/ui/canvas.js +0 -81
  281. package/src/ui/react/game/character/index.jsx +0 -30
  282. package/src/utils/math/geometry/platform.js +0 -42
  283. package/src/utils/math/geometry/platform.test.js +0 -133
  284. /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
  285. /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
  286. /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
  287. /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
  288. /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
  289. /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
  290. /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
  291. /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
  292. /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
@@ -1,42 +1,42 @@
1
- import { expect, test } from "vitest"
2
-
3
- import seek from "./seek.js"
4
-
5
- test("it should move toward the target", () => {
6
- const instance = { maxSpeed: 1, position: [0, 0, 0] }
7
- const target = { position: [2, 0, 0] }
8
- const options = { dt: 1 }
9
- const expectedResult = {
10
- position: [1, 0, 0],
11
- velocity: [1, 0, 0],
12
- orientation: 0,
13
- }
14
-
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- expect(seek(instance, target, options)).toStrictEqual(expectedResult)
16
- })
17
-
18
- test("it should eventually reach the target", () => {
19
- const instance = { maxSpeed: 1, position: [0, 0, 0] }
20
- const target = { position: [2, 0, 0] }
21
- const options = { dt: 2 }
22
- const expectedResult = {
23
- position: [2, 0, 0],
24
- velocity: [1, 0, 0],
25
- orientation: 0,
26
- }
27
-
28
- expect(seek(instance, target, options)).toStrictEqual(expectedResult)
29
- })
30
-
31
- test("it should overshoot when speed is too high", () => {
32
- const instance = { maxSpeed: 10, position: [0, 0, 0] }
33
- const target = { position: [2, 0, 0] }
34
- const options = { dt: 1 }
35
- const expectedResult = {
36
- position: [10, 0, 0],
37
- velocity: [10, 0, 0],
38
- orientation: 0,
39
- }
40
-
41
- expect(seek(instance, target, options)).toStrictEqual(expectedResult)
42
- })
1
+ import { expect, test } from "vitest"
2
+
3
+ import { seek } from "./seek.js"
4
+
5
+ test("it should move toward the target", () => {
6
+ const entity = { maxSpeed: 1, position: [0, 0, 0] }
7
+ const target = { position: [2, 0, 0] }
8
+ const dt = 1
9
+ const expectedResult = {
10
+ position: [1, 0, 0],
11
+ velocity: [1, 0, 0],
12
+ orientation: 0,
13
+ }
14
+
15
+ expect(seek(entity, target, dt)).toStrictEqual(expectedResult)
16
+ })
17
+
18
+ test("it should eventually reach the target", () => {
19
+ const entity = { maxSpeed: 1, position: [0, 0, 0] }
20
+ const target = { position: [2, 0, 0] }
21
+ const dt = 2
22
+ const expectedResult = {
23
+ position: [2, 0, 0],
24
+ velocity: [1, 0, 0],
25
+ orientation: 0,
26
+ }
27
+
28
+ expect(seek(entity, target, dt)).toStrictEqual(expectedResult)
29
+ })
30
+
31
+ test("it should overshoot when speed is too high", () => {
32
+ const entity = { maxSpeed: 10, position: [0, 0, 0] }
33
+ const target = { position: [2, 0, 0] }
34
+ const dt = 1
35
+ const expectedResult = {
36
+ position: [10, 0, 0],
37
+ velocity: [10, 0, 0],
38
+ orientation: 0,
39
+ }
40
+
41
+ expect(seek(entity, target, dt)).toStrictEqual(expectedResult)
42
+ })
@@ -1,31 +1,31 @@
1
- import {
2
- fromAngle,
3
- multiply,
4
- } from "@inglorious/utils/math/linear-algebra/vector.js"
5
- import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
6
- import { randomBinomial } from "@inglorious/utils/math/rng.js"
7
-
8
- import seek from "./seek.js"
9
-
10
- export const DEFAULT_WANDER_RADIUS = 10
11
-
12
- const DEFAULT_MAX_ANGULAR_SPEED = 0
13
-
14
- const DEFAULT_ORIENTATION = 0
15
-
16
- export default function wander(
17
- instance,
18
- { wanderRadius = DEFAULT_WANDER_RADIUS, ...options },
19
- ) {
20
- const maxAngularSpeed = instance.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
21
-
22
- let orientation = instance.orientation ?? DEFAULT_ORIENTATION
23
- orientation += randomBinomial() * maxAngularSpeed
24
-
25
- const position = sum(
26
- instance.position,
27
- multiply(fromAngle(orientation), wanderRadius),
28
- )
29
-
30
- return seek(instance, { position }, options)
31
- }
1
+ import { seek } from "@inglorious/engine/ai/movement/kinematic/seek.js"
2
+ import {
3
+ fromAngle,
4
+ multiply,
5
+ } from "@inglorious/utils/math/linear-algebra/vector.js"
6
+ import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
7
+ import { randomBinomial } from "@inglorious/utils/math/rng.js"
8
+
9
+ export const DEFAULT_WANDER_RADIUS = 10
10
+
11
+ const DEFAULT_MAX_ANGULAR_SPEED = 0
12
+
13
+ const DEFAULT_ORIENTATION = 0
14
+
15
+ export function wanderAsSeek(
16
+ entity,
17
+ dt,
18
+ { wanderRadius = DEFAULT_WANDER_RADIUS } = {},
19
+ ) {
20
+ const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
21
+
22
+ let orientation = entity.orientation ?? DEFAULT_ORIENTATION
23
+ orientation += randomBinomial() * maxAngularSpeed
24
+
25
+ const position = sum(
26
+ entity.position,
27
+ multiply(fromAngle(orientation), wanderRadius),
28
+ )
29
+
30
+ return seek(entity, { position }, dt)
31
+ }
@@ -1,27 +1,27 @@
1
- import {
2
- angle,
3
- createVector,
4
- multiply,
5
- } from "@inglorious/utils/math/linear-algebra/vector.js"
6
- import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
7
- import { randomBinomial } from "@inglorious/utils/math/rng.js"
8
-
9
- const DEFAULT_MAX_SPEED = 0
10
- const DEFAULT_MAX_ANGULAR_SPEED = 0
11
-
12
- const DEFAULT_ORIENTATION = 0
13
-
14
- export default function wander(instance, { dt }) {
15
- const maxSpeed = instance.maxSpeed ?? DEFAULT_MAX_SPEED
16
- const maxAngularSpeed = instance.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
17
-
18
- let orientation = instance.orientation ?? DEFAULT_ORIENTATION
19
- orientation += randomBinomial() * maxAngularSpeed
20
-
21
- const velocity = createVector(maxSpeed, orientation)
22
-
23
- const position = sum(instance.position, multiply(velocity, dt))
24
- orientation = angle(velocity)
25
-
26
- return { velocity, position, orientation }
27
- }
1
+ import {
2
+ angle,
3
+ createVector,
4
+ multiply,
5
+ } from "@inglorious/utils/math/linear-algebra/vector.js"
6
+ import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
7
+ import { randomBinomial } from "@inglorious/utils/math/rng.js"
8
+
9
+ const DEFAULT_MAX_SPEED = 0
10
+ const DEFAULT_MAX_ANGULAR_SPEED = 0
11
+
12
+ const DEFAULT_ORIENTATION = 0
13
+
14
+ export function wander(entity, dt) {
15
+ const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
16
+ const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
17
+
18
+ let orientation = entity.orientation ?? DEFAULT_ORIENTATION
19
+ orientation += randomBinomial() * maxAngularSpeed
20
+
21
+ const velocity = createVector(maxSpeed, orientation)
22
+
23
+ const position = sum(entity.position, multiply(velocity, dt))
24
+ orientation = angle(velocity)
25
+
26
+ return { velocity, position, orientation }
27
+ }
@@ -0,0 +1,101 @@
1
+ /* eslint-disable no-magic-numbers */
2
+ import { Ticker } from "@inglorious/engine/animation/ticker.js"
3
+ import { mod } from "@inglorious/utils/math/numbers.js"
4
+ import { pi, toRange } from "@inglorious/utils/math/trigonometry.js"
5
+
6
+ export const Sprite = {
7
+ fromAngle,
8
+ move2,
9
+ move4,
10
+ move6,
11
+ move8,
12
+ play,
13
+ }
14
+
15
+ function move2(entity) {
16
+ return fromAngle(entity, ["right", "left"]) ?? "right"
17
+ }
18
+
19
+ function move4(entity) {
20
+ return fromAngle(entity, ["right", "up", "left", "down"]) ?? "down"
21
+ }
22
+
23
+ function move6(entity) {
24
+ return (
25
+ fromAngle(entity, [
26
+ "right",
27
+ "rightUp",
28
+ "leftUp",
29
+ "left",
30
+ "leftDown",
31
+ "rightDown",
32
+ ]) ?? "down"
33
+ )
34
+ }
35
+
36
+ function move8(entity) {
37
+ return (
38
+ fromAngle(entity, [
39
+ "right",
40
+ "rightUp",
41
+ "up",
42
+ "leftUp",
43
+ "left",
44
+ "leftDown",
45
+ "down",
46
+ "rightDown",
47
+ ]) ?? "down"
48
+ )
49
+ }
50
+
51
+ function play(animation, { entity, dt, notify }) {
52
+ const missing = [
53
+ animation == null && "'animation'",
54
+ entity == null && "'entity'",
55
+ dt == null && "'dt'",
56
+ notify == null && "'notify'",
57
+ ]
58
+ .filter(Boolean)
59
+ .join(", ")
60
+ if (missing.length) {
61
+ throw new Error(`Sprite.play is missing mandatory parameters: ${missing}`)
62
+ }
63
+
64
+ Ticker.tick({
65
+ target: entity.sprite,
66
+ state: animation,
67
+ dt,
68
+ onTick: (sprite) => {
69
+ const { frames, state: animation } = sprite
70
+ const framesLength = frames[animation].length
71
+ sprite.value = mod(sprite.value + 1, framesLength)
72
+ if (sprite.value === framesLength - 1) {
73
+ notify("spriteAnimationEnd", { entityId: entity.id, animation })
74
+ }
75
+ },
76
+ })
77
+ }
78
+
79
+ /**
80
+ * Determines a sprite state from an orientation angle, based on a list of states.
81
+ * The states are assumed to be ordered starting from the right (0 radians) and
82
+ * proceeding counter-clockwise.
83
+ *
84
+ * @param {object} entity - The entity with an orientation.
85
+ * @param {string[]} states - An array of state names corresponding to directions.
86
+ * @returns {string} The calculated state name.
87
+ */
88
+ function fromAngle(entity, states) {
89
+ const directions = states.length
90
+ const slice = (2 * pi()) / directions
91
+
92
+ // Normalize orientation to [0, 2*PI)
93
+ const normalizedOrientation = mod(toRange(entity.orientation), 2 * pi())
94
+
95
+ // Shift by half a slice so that 0 rad is in the middle of the first slice, then find the index
96
+ const index = Math.floor(
97
+ mod(normalizedOrientation + slice / 2, 2 * pi()) / slice,
98
+ )
99
+
100
+ return states[index] ?? entity.sprite.state
101
+ }
@@ -0,0 +1,38 @@
1
+ const DEFAULT_STATE = "default"
2
+ const DEFAULT_VALUE = 0
3
+ const COUNTER_RESET = 0
4
+
5
+ export const Ticker = { tick }
6
+
7
+ function tick({ target, state = DEFAULT_STATE, dt, onTick, ...options }) {
8
+ const missing = [target == null && "'target'", dt == null && "'dt'"]
9
+ .filter(Boolean)
10
+ .join(", ")
11
+ if (missing.length) {
12
+ throw new Error(`Ticker.tick is missing mandatory parameters: ${missing}`)
13
+ }
14
+
15
+ const { speed, defaultValue = DEFAULT_VALUE } = target
16
+
17
+ // The `state` property on a sprite is used to declare the desired animation.
18
+ // The Ticker needs its own internal property to track the *current* animation
19
+ // to detect when it changes. We'll use `target.animation`.
20
+ if (state !== target.animation) {
21
+ target.animation = state
22
+ target.counter = COUNTER_RESET
23
+ target.value = defaultValue
24
+ }
25
+
26
+ // Always ensure the public `state` property reflects the intended animation for `onTick`.
27
+ target.state = state
28
+
29
+ // Ensure properties are initialized on the first run for a given target.
30
+ target.counter ??= COUNTER_RESET
31
+ target.value ??= defaultValue
32
+
33
+ target.counter += dt
34
+ if (target.counter >= speed) {
35
+ target.counter = COUNTER_RESET
36
+ onTick?.(target, dt, options)
37
+ }
38
+ }
@@ -0,0 +1,68 @@
1
+ import { arrive } from "@inglorious/engine/ai/movement/dynamic/arrive.js"
2
+ import {
3
+ defaults,
4
+ extend,
5
+ merge,
6
+ } from "@inglorious/utils/data-structures/objects.js"
7
+ import { lerp } from "@inglorious/utils/math/linear-interpolation.js"
8
+
9
+ const DEFAULT_PARAMS = {
10
+ zoom: 1,
11
+ zoomSpeed: 0.1,
12
+ zoomSensitivity: 5,
13
+ minZoom: 0.5,
14
+ maxZoom: 4,
15
+ targetId: null,
16
+ }
17
+
18
+ const X = 0
19
+ const Y = 1
20
+
21
+ export function camera(params) {
22
+ params = extend(DEFAULT_PARAMS, params)
23
+
24
+ return {
25
+ start(entity) {
26
+ defaults(entity, params)
27
+ entity.targetZoom = entity.zoom
28
+ // Cache the initial size to calculate the viewport in dev mode
29
+ if (entity.size) {
30
+ entity.baseSize = [...entity.size]
31
+ }
32
+ },
33
+
34
+ update(entity, dt, api) {
35
+ // Follow target
36
+ if (entity.targetId) {
37
+ const target = api.getEntity(entity.targetId)
38
+ if (target) {
39
+ // The camera will "arrive" at the target's position.
40
+ // You can tweak the parameters in the entity definition
41
+ // to change how the camera follows the target.
42
+ merge(entity, arrive(entity, target, dt))
43
+ }
44
+ }
45
+
46
+ // Smooth zoom
47
+ if (entity.zoom !== entity.targetZoom) {
48
+ entity.zoom = lerp(entity.zoom, entity.targetZoom, entity.zoomSpeed)
49
+
50
+ // Update the visual size of the camera's viewport for dev mode
51
+ if (entity.baseSize) {
52
+ entity.size[X] = entity.baseSize[X] / entity.zoom
53
+ entity.size[Y] = entity.baseSize[Y] / entity.zoom
54
+ }
55
+ }
56
+ },
57
+
58
+ mouseWheel(entity, { deltaY }) {
59
+ const delta = Math.sign(deltaY)
60
+ // Scrolling down (positive deltaY) should zoom out (decrease zoom value)
61
+ entity.targetZoom -= delta * entity.zoomSpeed * entity.zoomSensitivity
62
+ entity.targetZoom = Math.max(
63
+ entity.minZoom,
64
+ Math.min(entity.maxZoom, entity.targetZoom),
65
+ )
66
+ },
67
+ }
68
+ }
@@ -0,0 +1,76 @@
1
+ import { modernMove } from "@inglorious/engine/movement/dynamic/modern.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ import { createMovementEventHandlers } from "../event-handlers.js"
6
+
7
+ const DEFAULT_PARAMS = {
8
+ maxAcceleration: 500,
9
+ }
10
+ const X = 0
11
+ const Z = 2
12
+
13
+ export function modernAcceleration(params) {
14
+ params = extend(DEFAULT_PARAMS, params)
15
+
16
+ return (type) =>
17
+ extend(type, {
18
+ ...createMovementEventHandlers([
19
+ "moveLeft",
20
+ "moveRight",
21
+ "moveUp",
22
+ "moveDown",
23
+ "moveLeftRight",
24
+ "moveUpDown",
25
+ ]),
26
+
27
+ start(entity, api) {
28
+ type.start?.(entity, api)
29
+
30
+ entity.maxAcceleration ??= params.maxAcceleration
31
+ entity.movement ??= {}
32
+ },
33
+
34
+ update(entity, dt, api) {
35
+ type.update?.(entity, dt, api)
36
+
37
+ const { movement, maxAcceleration } = entity
38
+ entity.acceleration = zero()
39
+
40
+ if (movement.moveLeft) {
41
+ entity.acceleration[X] = -maxAcceleration
42
+ }
43
+ if (movement.moveRight) {
44
+ entity.acceleration[X] = maxAcceleration
45
+ }
46
+ if (movement.moveUp) {
47
+ entity.acceleration[Z] = maxAcceleration
48
+ }
49
+ if (movement.moveDown) {
50
+ entity.acceleration[Z] = -maxAcceleration
51
+ }
52
+
53
+ if (movement.moveLeftRight) {
54
+ entity.acceleration[X] += movement.moveLeftRight * maxAcceleration
55
+ }
56
+ if (movement.moveUpDown) {
57
+ entity.acceleration[Z] += -movement.moveUpDown * maxAcceleration
58
+ }
59
+ },
60
+ })
61
+ }
62
+
63
+ export function modernControls(params) {
64
+ const accelerationBehavior = modernAcceleration(params)
65
+
66
+ return (type) => {
67
+ const newType = accelerationBehavior(type)
68
+
69
+ return extend(newType, {
70
+ update(entity, dt, api) {
71
+ newType.update?.(entity, dt, api)
72
+ merge(entity, modernMove(entity, dt))
73
+ },
74
+ })
75
+ }
76
+ }
@@ -0,0 +1,84 @@
1
+ import { face } from "@inglorious/engine/ai/movement/dynamic/face.js"
2
+ import { tankMove } from "@inglorious/engine/movement/dynamic/tank.js"
3
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
4
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
5
+ import { pi } from "@inglorious/utils/math/trigonometry.js"
6
+
7
+ import { createMovementEventHandlers } from "../event-handlers.js"
8
+
9
+ const FULL_CIRCLE = 2
10
+ const DEFAULT_PARAMS = {
11
+ maxSpeed: 250,
12
+ maxAngularSpeed: FULL_CIRCLE * pi(),
13
+ maxAcceleration: 500,
14
+ }
15
+ const X = 0
16
+ const Z = 2
17
+
18
+ export function shooterControls(params) {
19
+ params = extend(DEFAULT_PARAMS, params)
20
+
21
+ const DEADZONE = 0.1
22
+ const NO_MOVEMENT = 0
23
+
24
+ return (type) =>
25
+ extend(type, {
26
+ ...createMovementEventHandlers([
27
+ "moveLeft",
28
+ "moveRight",
29
+ "moveUp",
30
+ "moveDown",
31
+ "strafe",
32
+ "move",
33
+ "turn",
34
+ ]),
35
+
36
+ start(entity, api) {
37
+ type.start?.(entity, api)
38
+
39
+ entity.maxSpeed ??= params.maxSpeed
40
+ entity.maxAngularSpeed ??= params.maxAngularSpeed
41
+ entity.maxAcceleration ??= params.maxAcceleration
42
+ entity.movement ??= {}
43
+ },
44
+
45
+ update(entity, dt, api) {
46
+ const mouse = api.getEntity("mouse")
47
+
48
+ const { movement, maxAngularSpeed, maxAcceleration } = entity
49
+ entity.acceleration = zero()
50
+
51
+ if (movement.moveLeft) {
52
+ entity.acceleration[Z] = -maxAcceleration
53
+ }
54
+ if (movement.moveRight) {
55
+ entity.acceleration[Z] = maxAcceleration
56
+ }
57
+ if (movement.moveUp) {
58
+ entity.acceleration[X] = maxAcceleration
59
+ }
60
+ if (movement.moveDown) {
61
+ entity.acceleration[X] = -maxAcceleration
62
+ }
63
+
64
+ if (movement.strafe) {
65
+ entity.acceleration[Z] += movement.strafe * maxAcceleration
66
+ }
67
+ if (movement.move) {
68
+ entity.acceleration[X] += -movement.move * maxAcceleration
69
+ }
70
+ if (movement.turn) {
71
+ entity.orientation += -movement.turn * maxAngularSpeed * dt
72
+ }
73
+
74
+ const isUsingAnalogMovement =
75
+ Math.abs(movement.move ?? NO_MOVEMENT) > DEADZONE ||
76
+ Math.abs(movement.strafe ?? NO_MOVEMENT) > DEADZONE
77
+
78
+ if (!isUsingAnalogMovement) {
79
+ merge(entity, face(entity, mouse, dt))
80
+ }
81
+ merge(entity, tankMove(entity, dt))
82
+ },
83
+ })
84
+ }
@@ -0,0 +1,69 @@
1
+ import { tankMove } from "@inglorious/engine/movement/dynamic/tank.js"
2
+ import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
3
+ import { zero } from "@inglorious/utils/math/linear-algebra/vector.js"
4
+
5
+ import { createMovementEventHandlers } from "../event-handlers.js"
6
+
7
+ const DEFAULT_PARAMS = {
8
+ maxSpeed: 250,
9
+ maxAngularSpeed: 10,
10
+ maxAcceleration: 500,
11
+ }
12
+ const X = 0
13
+ const Z = 2
14
+
15
+ export function tankControls(params) {
16
+ params = extend(DEFAULT_PARAMS, params)
17
+
18
+ return (type) =>
19
+ extend(type, {
20
+ ...createMovementEventHandlers([
21
+ "turnLeft",
22
+ "turnRight",
23
+ "moveForward",
24
+ "moveBackward",
25
+ "strafe",
26
+ "move",
27
+ "turn",
28
+ ]),
29
+
30
+ start(entity, api) {
31
+ type.start?.(entity, api)
32
+
33
+ entity.maxSpeed ??= params.maxSpeed
34
+ entity.maxAngularSpeed ??= params.maxAngularSpeed
35
+ entity.maxAcceleration ??= params.maxAcceleration
36
+ entity.movement ??= {}
37
+ },
38
+
39
+ update(entity, dt) {
40
+ const { movement, maxAngularSpeed, maxAcceleration } = entity
41
+ entity.acceleration = zero()
42
+
43
+ if (movement.turnLeft) {
44
+ entity.orientation += maxAngularSpeed * dt
45
+ }
46
+ if (movement.turnRight) {
47
+ entity.orientation -= maxAngularSpeed * dt
48
+ }
49
+ if (movement.moveForward) {
50
+ entity.acceleration[X] = maxAcceleration
51
+ }
52
+ if (movement.moveBackward) {
53
+ entity.acceleration[X] = -maxAcceleration
54
+ }
55
+
56
+ if (movement.strafe != null) {
57
+ entity.acceleration[Z] += movement.strafe * maxAcceleration
58
+ }
59
+ if (movement.move) {
60
+ entity.acceleration[X] += -movement.move * maxAcceleration
61
+ }
62
+ if (movement.turn) {
63
+ entity.orientation += -movement.turn * maxAngularSpeed * dt
64
+ }
65
+
66
+ merge(entity, tankMove(entity, dt))
67
+ },
68
+ })
69
+ }
@@ -0,0 +1,17 @@
1
+ export function createMovementEventHandlers(events) {
2
+ return events.reduce((acc, eventName) => {
3
+ acc[eventName] = (entity, { entityId, value }) => {
4
+ if (entityId === entity.id) {
5
+ entity.movement[eventName] = value ?? true
6
+ }
7
+ }
8
+
9
+ acc[`${eventName}End`] = (entity, { entityId }) => {
10
+ if (entityId === entity.id) {
11
+ entity.movement[eventName] = false
12
+ }
13
+ }
14
+
15
+ return acc
16
+ }, {})
17
+ }