@inglorious/engine 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -36
- package/package.json +20 -33
- package/src/engine/ai/movement/dynamic/align.js +63 -63
- package/src/engine/ai/movement/dynamic/arrive.js +42 -43
- package/src/engine/ai/movement/dynamic/evade.js +38 -38
- package/src/engine/ai/movement/dynamic/face.js +19 -20
- package/src/engine/ai/movement/dynamic/flee.js +45 -45
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
- package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
- package/src/engine/ai/movement/dynamic/pursue.js +38 -38
- package/src/engine/ai/movement/dynamic/seek.js +44 -44
- package/src/engine/ai/movement/dynamic/wander.js +31 -32
- package/src/engine/ai/movement/kinematic/align.js +37 -37
- package/src/engine/ai/movement/kinematic/arrive.js +42 -42
- package/src/engine/ai/movement/kinematic/face.js +19 -20
- package/src/engine/ai/movement/kinematic/flee.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
- package/src/engine/ai/movement/kinematic/wander.js +27 -27
- package/src/engine/animation/sprite.js +101 -0
- package/src/engine/animation/ticker.js +38 -0
- package/src/engine/behaviors/camera.js +68 -0
- package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
- package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
- package/src/engine/behaviors/controls/event-handlers.js +17 -0
- package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
- package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
- package/src/engine/behaviors/debug/collision.js +35 -0
- package/src/engine/behaviors/fps.js +29 -0
- package/src/engine/behaviors/fsm.js +33 -0
- package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
- package/src/engine/behaviors/game.js +15 -0
- package/src/engine/behaviors/input/controls.js +37 -0
- package/src/engine/behaviors/input/gamepad.js +114 -0
- package/src/engine/behaviors/input/input.js +48 -0
- package/src/engine/behaviors/input/keyboard.js +64 -0
- package/src/engine/behaviors/input/mouse.js +91 -0
- package/src/engine/behaviors/physics/bouncy.js +25 -0
- package/src/engine/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
- package/src/engine/behaviors/physics/jumpable.js +145 -0
- package/src/engine/behaviors/ui/button.js +17 -0
- package/src/engine/collision/detection.js +110 -115
- package/src/engine/core/api.js +34 -0
- package/src/engine/core/dev-tools.js +135 -0
- package/src/engine/core/engine.js +119 -0
- package/src/engine/core/loop.js +15 -0
- package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
- package/src/engine/{loop → core/loops}/elapsed.js +22 -23
- package/src/engine/{loop → core/loops}/fixed.js +27 -28
- package/src/engine/{loop → core/loops}/flash.js +13 -14
- package/src/engine/{loop → core/loops}/lag.js +26 -27
- package/src/engine/core/select.js +26 -0
- package/src/engine/core/store.js +178 -0
- package/src/engine/core/store.test.js +110 -0
- package/src/engine/movement/dynamic/modern.js +21 -24
- package/src/engine/movement/dynamic/tank.js +43 -43
- package/src/engine/movement/kinematic/modern.js +16 -16
- package/src/engine/movement/kinematic/modern.test.js +27 -27
- package/src/engine/movement/kinematic/tank.js +27 -27
- package/src/engine/physics/bounds.js +138 -0
- package/src/engine/physics/position.js +43 -0
- package/src/engine/physics/position.test.js +80 -0
- package/src/engine/systems/sprite-animation.js +27 -0
- package/src/main.js +10 -5
- package/src/renderers/canvas/absolute-position.js +18 -0
- package/src/renderers/canvas/camera.js +13 -0
- package/src/renderers/canvas/canvas-renderer.js +68 -0
- package/src/{ui → renderers}/canvas/character.js +38 -35
- package/src/{ui → renderers}/canvas/form/button.js +25 -25
- package/src/{ui → renderers}/canvas/fps.js +18 -18
- package/src/renderers/canvas/image/hitmask.js +51 -0
- package/src/{ui → renderers}/canvas/image/image.js +34 -37
- package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
- package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
- package/src/{ui → renderers}/canvas/mouse.js +37 -37
- package/src/renderers/canvas/rendering-system.js +79 -0
- package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
- package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
- package/src/renderers/react/game/character/index.jsx +20 -0
- package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
- package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
- package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
- package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
- package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
- package/src/{ui → renderers}/react/game/game.jsx +72 -71
- package/src/{ui → renderers}/react/game/index.jsx +29 -29
- package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
- package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
- package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
- package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
- package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
- package/src/{ui → renderers}/react/index.jsx +9 -9
- package/src/utils/algorithms/decision-tree.js +24 -24
- package/src/utils/algorithms/decision-tree.test.js +153 -102
- package/src/utils/algorithms/path-finding.js +155 -155
- package/src/utils/algorithms/path-finding.test.js +151 -151
- package/src/utils/data-structures/array.js +83 -83
- package/src/utils/data-structures/array.test.js +173 -173
- package/src/utils/data-structures/board.js +159 -159
- package/src/utils/data-structures/board.test.js +242 -242
- package/src/utils/data-structures/boolean.js +9 -9
- package/src/utils/data-structures/heap.js +164 -164
- package/src/utils/data-structures/heap.test.js +103 -103
- package/src/utils/data-structures/object.js +138 -102
- package/src/utils/data-structures/object.test.js +218 -121
- package/src/utils/data-structures/objects.js +66 -48
- package/src/utils/data-structures/objects.test.js +99 -99
- package/src/utils/data-structures/tree.js +36 -36
- package/src/utils/data-structures/tree.test.js +33 -33
- package/src/utils/functions/functions.js +19 -19
- package/src/utils/functions/functions.test.js +23 -23
- package/src/utils/math/geometry/circle.js +70 -117
- package/src/utils/math/geometry/circle.test.js +97 -97
- package/src/utils/math/geometry/hitmask.js +70 -39
- package/src/utils/math/geometry/hitmask.test.js +155 -84
- package/src/utils/math/geometry/line.js +35 -35
- package/src/utils/math/geometry/line.test.js +49 -49
- package/src/utils/math/geometry/point.js +78 -71
- package/src/utils/math/geometry/point.test.js +81 -81
- package/src/utils/math/geometry/rectangle.js +76 -45
- package/src/utils/math/geometry/rectangle.test.js +42 -42
- package/src/utils/math/geometry/segment.js +80 -80
- package/src/utils/math/geometry/segment.test.js +183 -183
- package/src/utils/math/geometry/triangle.js +15 -15
- package/src/utils/math/geometry/triangle.test.js +11 -11
- package/src/utils/math/linear-algebra/2d.js +28 -28
- package/src/utils/math/linear-algebra/2d.test.js +17 -17
- package/src/utils/math/linear-algebra/quaternion.js +22 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
- package/src/utils/math/linear-algebra/quaternions.js +20 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
- package/src/utils/math/linear-algebra/vector.js +327 -302
- package/src/utils/math/linear-algebra/vector.test.js +265 -257
- package/src/utils/math/linear-algebra/vectors.js +122 -122
- package/src/utils/math/linear-algebra/vectors.test.js +65 -65
- package/src/utils/math/linear-interpolation.js +9 -0
- package/src/utils/math/numbers.js +90 -90
- package/src/utils/math/numbers.test.js +137 -137
- package/src/utils/math/rng.js +44 -44
- package/src/utils/math/rng.test.js +39 -39
- package/src/utils/math/statistics.js +43 -43
- package/src/utils/math/statistics.test.js +47 -47
- package/src/utils/math/trigonometry.js +89 -89
- package/src/utils/math/trigonometry.test.js +52 -52
- package/src/utils/physics/acceleration.js +61 -63
- package/src/utils/physics/friction.js +28 -30
- package/src/utils/physics/friction.test.js +42 -44
- package/src/utils/physics/gravity.js +69 -71
- package/src/utils/physics/gravity.test.js +77 -80
- package/src/utils/physics/jump.js +31 -41
- package/src/utils/physics/velocity.js +36 -38
- package/src/docs/ai/movement/dynamic/align.js +0 -131
- package/src/docs/ai/movement/dynamic/arrive.js +0 -88
- package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
- package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
- package/src/docs/ai/movement/dynamic/evade.js +0 -72
- package/src/docs/ai/movement/dynamic/face.js +0 -90
- package/src/docs/ai/movement/dynamic/flee.js +0 -38
- package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
- package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
- package/src/docs/ai/movement/dynamic/pursue.js +0 -72
- package/src/docs/ai/movement/dynamic/seek.js +0 -37
- package/src/docs/ai/movement/dynamic/wander.js +0 -71
- package/src/docs/ai/movement/kinematic/align.js +0 -122
- package/src/docs/ai/movement/kinematic/arrive.js +0 -78
- package/src/docs/ai/movement/kinematic/face.js +0 -82
- package/src/docs/ai/movement/kinematic/flee.js +0 -36
- package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
- package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
- package/src/docs/ai/movement/kinematic/seek.js +0 -34
- package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
- package/src/docs/ai/movement/kinematic/wander.js +0 -28
- package/src/docs/bounds.js +0 -7
- package/src/docs/code-reuse.js +0 -35
- package/src/docs/collision/circles.js +0 -58
- package/src/docs/collision/collision.mdx +0 -27
- package/src/docs/collision/collision.stories.js +0 -22
- package/src/docs/collision/platform.js +0 -76
- package/src/docs/collision/tilemap.js +0 -181
- package/src/docs/empty.js +0 -1
- package/src/docs/engine.mdx +0 -81
- package/src/docs/engine.stories.js +0 -37
- package/src/docs/event-handlers.js +0 -68
- package/src/docs/framerate.js +0 -37
- package/src/docs/game.jsx +0 -15
- package/src/docs/image/image.js +0 -19
- package/src/docs/image/image.stories.js +0 -22
- package/src/docs/image/sprite.js +0 -39
- package/src/docs/image/tilemap.js +0 -84
- package/src/docs/input/controls.js +0 -67
- package/src/docs/input/gamepad.js +0 -67
- package/src/docs/input/input.mdx +0 -55
- package/src/docs/input/input.stories.js +0 -27
- package/src/docs/input/keyboard.js +0 -58
- package/src/docs/input/mouse.js +0 -32
- package/src/docs/instances.js +0 -49
- package/src/docs/player/dynamic/double-jump.js +0 -90
- package/src/docs/player/dynamic/dynamic.stories.js +0 -32
- package/src/docs/player/dynamic/jump.js +0 -83
- package/src/docs/player/dynamic/modern-controls.js +0 -57
- package/src/docs/player/dynamic/shooter-controls.js +0 -51
- package/src/docs/player/dynamic/tank-controls.js +0 -44
- package/src/docs/player/kinematic/double-jump.js +0 -90
- package/src/docs/player/kinematic/jump.js +0 -82
- package/src/docs/player/kinematic/kinematic.stories.js +0 -32
- package/src/docs/player/kinematic/modern-controls.js +0 -56
- package/src/docs/player/kinematic/shooter-controls.js +0 -48
- package/src/docs/player/kinematic/tank-controls.js +0 -42
- package/src/docs/quick-start/first-game.js +0 -49
- package/src/docs/quick-start/hello-world.js +0 -1
- package/src/docs/quick-start.mdx +0 -127
- package/src/docs/quick-start.stories.js +0 -17
- package/src/docs/recipes/add-and-remove.js +0 -71
- package/src/docs/recipes/add-instance.js +0 -42
- package/src/docs/recipes/decision-tree.js +0 -169
- package/src/docs/recipes/random-instances.js +0 -25
- package/src/docs/recipes/recipes.mdx +0 -81
- package/src/docs/recipes/recipes.stories.js +0 -37
- package/src/docs/recipes/remove-instance.js +0 -52
- package/src/docs/recipes/states.js +0 -64
- package/src/docs/ui/button.js +0 -28
- package/src/docs/ui/form.stories.js +0 -55
- package/src/docs/ui-chooser.jsx +0 -6
- package/src/docs/utils/data-structures/object.mdx +0 -47
- package/src/docs/utils/data-structures/objects.mdx +0 -30
- package/src/docs/utils/functions/functions.mdx +0 -34
- package/src/docs/utils/math/geometry/circle.mdx +0 -55
- package/src/docs/utils/math/geometry/point.mdx +0 -38
- package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
- package/src/docs/utils/math/geometry/segment.mdx +0 -55
- package/src/docs/utils/math/geometry/triangle.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
- package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
- package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
- package/src/docs/utils/math/numbers.mdx +0 -76
- package/src/docs/utils/math/random.mdx +0 -35
- package/src/docs/utils/math/statistics.mdx +0 -38
- package/src/docs/utils/math/trigonometry.mdx +0 -85
- package/src/docs/utils/physics/friction.mdx +0 -20
- package/src/docs/utils/physics/gravity.mdx +0 -28
- package/src/engine/loop.js +0 -15
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
- /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
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-
notify({ id: "input:axis", payload: { id, action, value } })
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},
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|
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-
"gamepad:press"(instance, event, { notify }) {
|
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|
-
const { id, button } = event.payload
|
|
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|
-
|
|
45
|
-
if (instance.id !== `gamepad${id}`) {
|
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-
return
|
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-
}
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|
|
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|
|
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|
-
if (!instance[action]) {
|
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-
instance[action] = true
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notify({ id: "input:press", payload: { id, action } })
|
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}
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},
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|
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|
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}
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}
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-
export function createGamepad(name = DEFAULT_PARAMS.name, mapping = {}) {
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return { id: name, type: "gamepad", mapping }
|
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}
|
|
@@ -1,41 +0,0 @@
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const DEFAULT_PARAMS = {
|
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name: "input0",
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}
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export function enableInput() {
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instance[action] = value
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"input:press"(instance, event) {
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return
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}
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instance[action] = true
|
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},
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instance[action] = false
|
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},
|
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}
|
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|
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}
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|
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|
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|
|
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|
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export function createInput(name = DEFAULT_PARAMS.name, mapping = {}) {
|
|
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|
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return { id: name, type: "input", mapping }
|
|
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}
|
|
@@ -1,49 +0,0 @@
|
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const DEFAULT_PARAMS = {
|
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|
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name: "keyboard0",
|
|
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}
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|
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|
|
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export function enableKeyboard() {
|
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6
|
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let handleKeyDown, handleKeyUp
|
|
7
|
-
|
|
8
|
-
return {
|
|
9
|
-
"game:start"(instance, event, options) {
|
|
10
|
-
handleKeyDown = createKeyboardHandler("keyboard:keyDown", options)
|
|
11
|
-
handleKeyUp = createKeyboardHandler("keyboard:keyUp", options)
|
|
12
|
-
|
|
13
|
-
document.addEventListener("keydown", handleKeyDown)
|
|
14
|
-
document.addEventListener("keyup", handleKeyUp)
|
|
15
|
-
},
|
|
16
|
-
|
|
17
|
-
"game:stop"() {
|
|
18
|
-
document.removeEventListener("keydown", handleKeyDown)
|
|
19
|
-
document.removeEventListener("keyup", handleKeyUp)
|
|
20
|
-
},
|
|
21
|
-
|
|
22
|
-
"keyboard:keyDown"(instance, event, { notify }) {
|
|
23
|
-
const action = instance.mapping[event.payload]
|
|
24
|
-
if (!instance[action]) {
|
|
25
|
-
instance[action] = true
|
|
26
|
-
notify({ id: "input:press", payload: { id: instance.id, action } })
|
|
27
|
-
}
|
|
28
|
-
},
|
|
29
|
-
|
|
30
|
-
"keyboard:keyUp"(instance, event, { notify }) {
|
|
31
|
-
const action = instance.mapping[event.payload]
|
|
32
|
-
if (instance[action]) {
|
|
33
|
-
instance[action] = false
|
|
34
|
-
notify({ id: "input:release", payload: { id: instance.id, action } })
|
|
35
|
-
}
|
|
36
|
-
},
|
|
37
|
-
}
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
export function createKeyboard(name = DEFAULT_PARAMS.name, mapping = {}) {
|
|
41
|
-
return { id: name, type: "keyboard", mapping }
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
function createKeyboardHandler(id, { notify }) {
|
|
45
|
-
return (event) => {
|
|
46
|
-
event.stopPropagation()
|
|
47
|
-
notify({ id, payload: event.code })
|
|
48
|
-
}
|
|
49
|
-
}
|
|
@@ -1,65 +0,0 @@
|
|
|
1
|
-
import { findCollision } from "@inglorious/engine/collision/detection.js"
|
|
2
|
-
import { clampToBounds } from "@inglorious/game/bounds.js"
|
|
3
|
-
import draw from "@inglorious/ui/canvas/mouse.js"
|
|
4
|
-
|
|
5
|
-
const NO_Y = 0
|
|
6
|
-
|
|
7
|
-
export function enableMouse() {
|
|
8
|
-
return {
|
|
9
|
-
draw,
|
|
10
|
-
|
|
11
|
-
"mouse:move"(instance, event, { instances }) {
|
|
12
|
-
instance.position = event.payload
|
|
13
|
-
|
|
14
|
-
clampToBounds(instance, instances.game.bounds)
|
|
15
|
-
},
|
|
16
|
-
|
|
17
|
-
"mouse:click"(instance, event, options) {
|
|
18
|
-
const { notify } = options
|
|
19
|
-
|
|
20
|
-
const clickedInstance = findCollision(instance, options)
|
|
21
|
-
if (clickedInstance) {
|
|
22
|
-
notify({ id: "instance:click", payload: clickedInstance.id })
|
|
23
|
-
} else {
|
|
24
|
-
notify({ id: "scene:click", payload: event.payload })
|
|
25
|
-
}
|
|
26
|
-
},
|
|
27
|
-
}
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
export function track(parent, options) {
|
|
31
|
-
const handleMouseMove = createHandler("mouse:move", parent, options)
|
|
32
|
-
const handleClick = createHandler("mouse:click", parent, options)
|
|
33
|
-
|
|
34
|
-
return { onMouseMove: handleMouseMove, onClick: handleClick }
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
function createHandler(id, parent, { notify }) {
|
|
38
|
-
return (event) => {
|
|
39
|
-
event.stopPropagation()
|
|
40
|
-
|
|
41
|
-
if (parent == null) {
|
|
42
|
-
return
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
const payload = calculatePosition({
|
|
46
|
-
clientX: event.clientX,
|
|
47
|
-
clientY: event.clientY,
|
|
48
|
-
parent,
|
|
49
|
-
})
|
|
50
|
-
|
|
51
|
-
notify({ id, payload })
|
|
52
|
-
}
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
function calculatePosition({ clientX, clientY, parent }) {
|
|
56
|
-
const bounds = parent.getBoundingClientRect()
|
|
57
|
-
|
|
58
|
-
const scaleX = (parent.width || parent.clientWidth) / bounds.width
|
|
59
|
-
const scaleY = (parent.height || parent.clientHeight) / bounds.height
|
|
60
|
-
|
|
61
|
-
const x = (clientX - bounds.left) * scaleX
|
|
62
|
-
const z = (bounds.bottom - clientY) * scaleY
|
|
63
|
-
|
|
64
|
-
return [x, NO_Y, z]
|
|
65
|
-
}
|
|
@@ -1,72 +0,0 @@
|
|
|
1
|
-
import { collidesWith } from "@inglorious/engine/collision/detection.js"
|
|
2
|
-
import { extend, merge } from "@inglorious/utils/data-structures/objects.js"
|
|
3
|
-
import { applyGravity } from "@inglorious/utils/physics/gravity.js"
|
|
4
|
-
import { jump } from "@inglorious/utils/physics/jump.js"
|
|
5
|
-
|
|
6
|
-
import { enableFsm } from "./fsm.js"
|
|
7
|
-
|
|
8
|
-
const DEFAULT_PARAMS = {
|
|
9
|
-
onState: "default",
|
|
10
|
-
onInput: "input0",
|
|
11
|
-
maxSpeed: 250,
|
|
12
|
-
maxJump: 100,
|
|
13
|
-
maxLeap: 100,
|
|
14
|
-
}
|
|
15
|
-
const FALLING = 0
|
|
16
|
-
|
|
17
|
-
export function enableJump(params) {
|
|
18
|
-
params = extend(DEFAULT_PARAMS, params)
|
|
19
|
-
|
|
20
|
-
const freeFall = createFreeFall(params)
|
|
21
|
-
|
|
22
|
-
return enableFsm({
|
|
23
|
-
[params.onState]: {
|
|
24
|
-
"game:update"(instance, event, options) {
|
|
25
|
-
freeFall(instance, event, options)
|
|
26
|
-
},
|
|
27
|
-
|
|
28
|
-
"input:press"(instance, event, options) {
|
|
29
|
-
instance.onInput = instance.onInput ?? params.onInput
|
|
30
|
-
instance.maxJump = instance.maxJump ?? params.maxJump
|
|
31
|
-
instance.maxLeap = instance.maxLeap ?? params.maxLeap
|
|
32
|
-
instance.maxSpeed = instance.maxSpeed ?? params.maxSpeed
|
|
33
|
-
|
|
34
|
-
const { id, action } = event.payload
|
|
35
|
-
if (id.endsWith(instance.onInput) && action === "jump") {
|
|
36
|
-
instance.state = "jumping"
|
|
37
|
-
merge(instance, jump(instance, options))
|
|
38
|
-
}
|
|
39
|
-
},
|
|
40
|
-
},
|
|
41
|
-
|
|
42
|
-
jumping: {
|
|
43
|
-
"game:update"(instance, event, options) {
|
|
44
|
-
freeFall(instance, event, options)
|
|
45
|
-
},
|
|
46
|
-
},
|
|
47
|
-
})
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
function createFreeFall(params) {
|
|
51
|
-
return (instance, event, options) => {
|
|
52
|
-
instance.maxLeap = instance.maxLeap ?? params.maxLeap
|
|
53
|
-
|
|
54
|
-
merge(instance, applyGravity(instance, options))
|
|
55
|
-
|
|
56
|
-
const targets = Object.values(options.instances).filter(
|
|
57
|
-
({ type }) => type === "platform",
|
|
58
|
-
)
|
|
59
|
-
|
|
60
|
-
targets.forEach((target) => {
|
|
61
|
-
if (instance.vy < FALLING && collidesWith(instance, target, "platform")) {
|
|
62
|
-
instance.vy = 0
|
|
63
|
-
const [x, , z] = instance.position
|
|
64
|
-
const { radius } = instance.collisions.platform
|
|
65
|
-
const [, targetY] = target.position
|
|
66
|
-
const py = targetY + radius
|
|
67
|
-
instance.position = [x, py, z]
|
|
68
|
-
instance.state = params.onState
|
|
69
|
-
}
|
|
70
|
-
})
|
|
71
|
-
}
|
|
72
|
-
}
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
import draw from "@inglorious/ui/canvas/form/button.js"
|
|
2
|
-
|
|
3
|
-
export function enableButton() {
|
|
4
|
-
return {
|
|
5
|
-
draw,
|
|
6
|
-
|
|
7
|
-
states: {
|
|
8
|
-
default: {
|
|
9
|
-
"instance:click"(instance) {
|
|
10
|
-
instance.state = "pressed"
|
|
11
|
-
},
|
|
12
|
-
},
|
|
13
|
-
|
|
14
|
-
pressed: {
|
|
15
|
-
"instance:release"(instance) {
|
|
16
|
-
instance.state = "default"
|
|
17
|
-
},
|
|
18
|
-
},
|
|
19
|
-
},
|
|
20
|
-
}
|
|
21
|
-
}
|
package/src/game/sprite.js
DELETED
|
@@ -1,119 +0,0 @@
|
|
|
1
|
-
/* eslint-disable no-magic-numbers */
|
|
2
|
-
import { Animation } from "@inglorious/game/animation.js"
|
|
3
|
-
import { mod } from "@inglorious/utils/math/numbers.js"
|
|
4
|
-
import { pi, toRange } from "@inglorious/utils/math/trigonometry.js"
|
|
5
|
-
|
|
6
|
-
const BEFORE = -1
|
|
7
|
-
const AFTER = 1
|
|
8
|
-
|
|
9
|
-
export const Sprite = {
|
|
10
|
-
move2,
|
|
11
|
-
move4,
|
|
12
|
-
move6,
|
|
13
|
-
move8,
|
|
14
|
-
play,
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
function move2(instance) {
|
|
18
|
-
const directions = 2
|
|
19
|
-
const multiple = pi() / directions
|
|
20
|
-
const theta = toRange(instance.orientation) / multiple
|
|
21
|
-
|
|
22
|
-
if (theta > 0 + BEFORE && theta < 0 + AFTER) {
|
|
23
|
-
return "right"
|
|
24
|
-
} else if (theta < 0 + BEFORE || theta > 0 + AFTER) {
|
|
25
|
-
return "left"
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
return instance.sprite.state ?? "right"
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
function move4(instance) {
|
|
32
|
-
const directions = 4
|
|
33
|
-
const multiple = pi() / directions
|
|
34
|
-
const theta = toRange(instance.orientation) / multiple
|
|
35
|
-
|
|
36
|
-
if (theta >= -2 + BEFORE && theta < -2 + AFTER) {
|
|
37
|
-
return "down"
|
|
38
|
-
} else if (theta >= 0 + BEFORE && theta < 0 + AFTER) {
|
|
39
|
-
return "right"
|
|
40
|
-
} else if (theta >= 2 + BEFORE && theta < 2 + AFTER) {
|
|
41
|
-
return "up"
|
|
42
|
-
} else if (theta < 0 + BEFORE || theta > 0 + AFTER) {
|
|
43
|
-
return "left"
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
return instance.sprite.state ?? "down"
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
function move6(instance) {
|
|
50
|
-
const directions = 6
|
|
51
|
-
const multiple = pi() / directions
|
|
52
|
-
const theta = toRange(instance.orientation) / multiple
|
|
53
|
-
|
|
54
|
-
if (theta >= -6 + BEFORE && theta < -6 + AFTER) {
|
|
55
|
-
return "leftDown"
|
|
56
|
-
} else if (theta >= -4 + BEFORE && theta < -4 + AFTER) {
|
|
57
|
-
return "down"
|
|
58
|
-
} else if (theta >= -2 + BEFORE && theta < -2 + AFTER) {
|
|
59
|
-
return "rightDown"
|
|
60
|
-
} else if (theta >= 0 + BEFORE && theta < 0 + AFTER) {
|
|
61
|
-
return "right"
|
|
62
|
-
} else if (theta >= 2 + BEFORE && theta < 2 + AFTER) {
|
|
63
|
-
return "rightUp"
|
|
64
|
-
} else if (theta >= 4 + BEFORE && theta < 4 + AFTER) {
|
|
65
|
-
return "up"
|
|
66
|
-
} else if (theta >= 6 + BEFORE && theta < 6 + AFTER) {
|
|
67
|
-
return "leftUp"
|
|
68
|
-
} else if (theta < 0 + BEFORE || theta > 0 + AFTER) {
|
|
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|
-
return "left"
|
|
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|
-
}
|
|
71
|
-
|
|
72
|
-
return instance.sprite.state ?? "down"
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
function move8(instance) {
|
|
76
|
-
const directions = 8
|
|
77
|
-
const multiple = pi() / directions
|
|
78
|
-
const theta = toRange(instance.orientation) / multiple
|
|
79
|
-
|
|
80
|
-
if (theta >= -6 + BEFORE && theta < -6 + AFTER) {
|
|
81
|
-
return "leftDown"
|
|
82
|
-
} else if (theta >= -4 + BEFORE && theta < -4 + AFTER) {
|
|
83
|
-
return "down"
|
|
84
|
-
} else if (theta >= -2 + BEFORE && theta < -2 + AFTER) {
|
|
85
|
-
return "rightDown"
|
|
86
|
-
} else if (theta >= 0 + BEFORE && theta < 0 + AFTER) {
|
|
87
|
-
return "right"
|
|
88
|
-
} else if (theta >= 2 + BEFORE && theta < 2 + AFTER) {
|
|
89
|
-
return "rightUp"
|
|
90
|
-
} else if (theta >= 4 + BEFORE && theta < 4 + AFTER) {
|
|
91
|
-
return "up"
|
|
92
|
-
} else if (theta >= 6 + BEFORE && theta < 6 + AFTER) {
|
|
93
|
-
return "leftUp"
|
|
94
|
-
} else if (theta < 0 + BEFORE || theta > 0 + AFTER) {
|
|
95
|
-
return "left"
|
|
96
|
-
}
|
|
97
|
-
|
|
98
|
-
return instance.sprite.state ?? "down"
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
function play(spriteState, instance, options) {
|
|
102
|
-
Animation.play("sprite", spriteState, instance, { ...options, onTick })
|
|
103
|
-
}
|
|
104
|
-
|
|
105
|
-
function onTick(instance, options) {
|
|
106
|
-
const { notify } = options
|
|
107
|
-
|
|
108
|
-
const { frames, state } = instance.sprite
|
|
109
|
-
|
|
110
|
-
const framesLength = frames[state].length
|
|
111
|
-
|
|
112
|
-
instance.sprite.value = mod(instance.sprite.value + 1, framesLength)
|
|
113
|
-
if (instance.sprite.value === framesLength - 1) {
|
|
114
|
-
notify({
|
|
115
|
-
id: `sprite:animationEnd`,
|
|
116
|
-
payload: { id: instance.id, spriteState: state },
|
|
117
|
-
})
|
|
118
|
-
}
|
|
119
|
-
}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import { snap, zero } from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
2
|
-
|
|
3
|
-
export function absolutePosition(draw) {
|
|
4
|
-
return (ctx, instance, options = {}) => {
|
|
5
|
-
const { position = zero() } = instance
|
|
6
|
-
const { instances } = options
|
|
7
|
-
const [, , , screenHeight] = instances.game.bounds
|
|
8
|
-
const [x, y, z] = snap(position)
|
|
9
|
-
|
|
10
|
-
ctx.save()
|
|
11
|
-
|
|
12
|
-
ctx.translate(x, screenHeight - y - z)
|
|
13
|
-
draw(ctx, instance, options)
|
|
14
|
-
|
|
15
|
-
ctx.restore()
|
|
16
|
-
}
|
|
17
|
-
}
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
import drawRectangle from "@inglorious/ui/canvas/shapes/rectangle.js"
|
|
2
|
-
import { max } from "@inglorious/utils/data-structures/array.js"
|
|
3
|
-
|
|
4
|
-
const NO_Y = 0
|
|
5
|
-
const MAX_HUE = 255
|
|
6
|
-
|
|
7
|
-
export default function draw(ctx, instance, options) {
|
|
8
|
-
const { tileSize, columns, heights } = instance
|
|
9
|
-
|
|
10
|
-
const [tileWidth, tileHeight] = tileSize
|
|
11
|
-
const rows = Math.ceil(heights.length / columns)
|
|
12
|
-
const height = rows * tileHeight
|
|
13
|
-
|
|
14
|
-
const minH = 0
|
|
15
|
-
const maxH = max(heights)
|
|
16
|
-
|
|
17
|
-
heights.forEach((h, index) => {
|
|
18
|
-
const x = (index % columns) * tileWidth
|
|
19
|
-
const z = Math.floor(index / columns) * tileHeight - height
|
|
20
|
-
|
|
21
|
-
ctx.save()
|
|
22
|
-
|
|
23
|
-
const normalizedH = (h - minH) / (maxH - minH)
|
|
24
|
-
const hue = MAX_HUE - normalizedH * MAX_HUE
|
|
25
|
-
|
|
26
|
-
const instance = {
|
|
27
|
-
offset: [x, NO_Y, z],
|
|
28
|
-
size: [tileWidth, NO_Y, tileHeight],
|
|
29
|
-
color: "transparent",
|
|
30
|
-
backgroundColor: `hsla(${hue}, 100%, 50%, 0.2)`,
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
drawRectangle(ctx, instance, options)
|
|
34
|
-
|
|
35
|
-
ctx.restore()
|
|
36
|
-
})
|
|
37
|
-
}
|
package/src/ui/canvas.js
DELETED
|
@@ -1,81 +0,0 @@
|
|
|
1
|
-
import Engine from "@inglorious/engine.js"
|
|
2
|
-
import { track } from "@inglorious/game/decorators/input/mouse.js"
|
|
3
|
-
|
|
4
|
-
import { absolutePosition } from "./canvas/absolute-position.js"
|
|
5
|
-
|
|
6
|
-
const Y = 1
|
|
7
|
-
const Z = 2
|
|
8
|
-
|
|
9
|
-
export function start(config, canvas) {
|
|
10
|
-
const ctx = canvas.getContext("2d")
|
|
11
|
-
const engine = new Engine(config, { render: render(ctx) })
|
|
12
|
-
|
|
13
|
-
const { game } = engine._store.getState().instances
|
|
14
|
-
const [, , width, height] = game.bounds
|
|
15
|
-
|
|
16
|
-
canvas.style.width = `${width}px`
|
|
17
|
-
canvas.style.height = `${height}px`
|
|
18
|
-
const dpi = window.devicePixelRatio
|
|
19
|
-
canvas.width = Math.floor(width * dpi)
|
|
20
|
-
canvas.height = Math.floor(height * dpi)
|
|
21
|
-
ctx.scale(dpi, dpi)
|
|
22
|
-
|
|
23
|
-
if (game.pixelated) {
|
|
24
|
-
canvas.style.imageRendering = "pixelated"
|
|
25
|
-
ctx.textRendering = "geometricPrecision"
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
document.addEventListener("keypress", (event) => {
|
|
29
|
-
if (event.key === "p") {
|
|
30
|
-
engine.isRunning ? engine.stop() : engine.start()
|
|
31
|
-
}
|
|
32
|
-
})
|
|
33
|
-
|
|
34
|
-
const { onMouseMove, onClick } = track(canvas, {
|
|
35
|
-
notify: engine.notify,
|
|
36
|
-
})
|
|
37
|
-
|
|
38
|
-
canvas.addEventListener("mousemove", onMouseMove)
|
|
39
|
-
canvas.addEventListener("click", onClick)
|
|
40
|
-
|
|
41
|
-
engine.start()
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
function render(ctx) {
|
|
45
|
-
return (options) => {
|
|
46
|
-
const { types, instances } = options
|
|
47
|
-
|
|
48
|
-
const { game, mouse, ...rest } = instances
|
|
49
|
-
|
|
50
|
-
const [x, y, width, height] = game.bounds
|
|
51
|
-
ctx.fillStyle = "lightgrey"
|
|
52
|
-
ctx.fillRect(x, y, width, height)
|
|
53
|
-
if (game.pixelated) {
|
|
54
|
-
ctx.imageSmoothingEnabled = false
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
Object.values(rest)
|
|
58
|
-
.filter(({ position }) => position)
|
|
59
|
-
.toSorted(
|
|
60
|
-
(a, b) =>
|
|
61
|
-
a.layer - b.layer ||
|
|
62
|
-
a.position[Y] - b.position[Y] ||
|
|
63
|
-
b.position[Z] - a.position[Z],
|
|
64
|
-
)
|
|
65
|
-
.forEach((instance) =>
|
|
66
|
-
draw(ctx, instance, { ...options, type: types[instance.type] }),
|
|
67
|
-
)
|
|
68
|
-
|
|
69
|
-
if (mouse) {
|
|
70
|
-
draw(ctx, mouse, { ...options, type: types[mouse.type] })
|
|
71
|
-
}
|
|
72
|
-
}
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
function draw(ctx, instance, options) {
|
|
76
|
-
const draw = options.type.draw
|
|
77
|
-
|
|
78
|
-
if (draw) {
|
|
79
|
-
absolutePosition(draw)(ctx, instance, options)
|
|
80
|
-
}
|
|
81
|
-
}
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import { useDispatch } from "react-redux"
|
|
2
|
-
|
|
3
|
-
import classes from "./character.module.scss"
|
|
4
|
-
|
|
5
|
-
const DEFAULT_SIZE = 24
|
|
6
|
-
const DEFAULT_ORIENTATION = 0
|
|
7
|
-
|
|
8
|
-
export default function Character({ id, type, instance, className, style }) {
|
|
9
|
-
const notify = useDispatch()
|
|
10
|
-
|
|
11
|
-
const size = type.size ?? DEFAULT_SIZE
|
|
12
|
-
const { orientation = DEFAULT_ORIENTATION } = instance
|
|
13
|
-
|
|
14
|
-
const handleClick = (event) => {
|
|
15
|
-
event.stopPropagation()
|
|
16
|
-
notify({ id: "instance:click", payload: id })
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
return (
|
|
20
|
-
<div
|
|
21
|
-
className={`${classes.character} ${className}`}
|
|
22
|
-
style={{
|
|
23
|
-
...style,
|
|
24
|
-
"--size": `${size}px`,
|
|
25
|
-
"--angle": `${-orientation}rad`,
|
|
26
|
-
}}
|
|
27
|
-
onClick={handleClick}
|
|
28
|
-
/>
|
|
29
|
-
)
|
|
30
|
-
}
|
|
@@ -1,42 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Checks if a platform intersects with a circle in 3D space.
|
|
3
|
-
* @param {Platform} platform - The platform to check.
|
|
4
|
-
* @param {Circle} circle - The circle to check.
|
|
5
|
-
* @returns {boolean} True if the platform intersects the circle, false otherwise.
|
|
6
|
-
*/
|
|
7
|
-
export function intersectsCircle(platform, circle) {
|
|
8
|
-
const [left, top, front] = platform.position
|
|
9
|
-
const [extension, elevation, thickness] = platform.size
|
|
10
|
-
|
|
11
|
-
const [x, y, z] = circle.position
|
|
12
|
-
|
|
13
|
-
const lowestPoint = y - circle.radius
|
|
14
|
-
const isAbove = lowestPoint <= top && lowestPoint >= top - elevation
|
|
15
|
-
|
|
16
|
-
const isOverlappingX = x >= left && x <= left + extension
|
|
17
|
-
const isOverlappingZ = z >= front && z <= front + thickness
|
|
18
|
-
|
|
19
|
-
return isAbove && isOverlappingX && isOverlappingZ
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
/**
|
|
23
|
-
* Determines whether platform intersects with a rectangle in 3D space.
|
|
24
|
-
*
|
|
25
|
-
* @param {Platform} platform - The platform defined by its position (top-left-front corner) and size (extension, elevation, thickness).
|
|
26
|
-
* @param {Rectangle} rectangle - The rectangle defined by its position (top-left-front corner) and size (width, height, depth).
|
|
27
|
-
* @returns {boolean} True if the platform intersects the rectangle, false otherwise.
|
|
28
|
-
*/
|
|
29
|
-
export function intersectsRectangle(platform, rectangle) {
|
|
30
|
-
const [left, top, front] = platform.position
|
|
31
|
-
const [extension, elevation, thickness] = platform.size
|
|
32
|
-
|
|
33
|
-
const [x, y, z] = rectangle.position
|
|
34
|
-
const [width, , depth] = rectangle.size
|
|
35
|
-
|
|
36
|
-
const isAbove = y >= top && y <= top + elevation
|
|
37
|
-
|
|
38
|
-
const isOverlappingX = x + width >= left && x <= left + extension
|
|
39
|
-
const isOverlappingZ = z + depth >= front && z <= front + thickness
|
|
40
|
-
|
|
41
|
-
return isAbove && isOverlappingX && isOverlappingZ
|
|
42
|
-
}
|