@inglorious/engine 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -36
- package/package.json +20 -33
- package/src/engine/ai/movement/dynamic/align.js +63 -63
- package/src/engine/ai/movement/dynamic/arrive.js +42 -43
- package/src/engine/ai/movement/dynamic/evade.js +38 -38
- package/src/engine/ai/movement/dynamic/face.js +19 -20
- package/src/engine/ai/movement/dynamic/flee.js +45 -45
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
- package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
- package/src/engine/ai/movement/dynamic/pursue.js +38 -38
- package/src/engine/ai/movement/dynamic/seek.js +44 -44
- package/src/engine/ai/movement/dynamic/wander.js +31 -32
- package/src/engine/ai/movement/kinematic/align.js +37 -37
- package/src/engine/ai/movement/kinematic/arrive.js +42 -42
- package/src/engine/ai/movement/kinematic/face.js +19 -20
- package/src/engine/ai/movement/kinematic/flee.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
- package/src/engine/ai/movement/kinematic/wander.js +27 -27
- package/src/engine/animation/sprite.js +101 -0
- package/src/engine/animation/ticker.js +38 -0
- package/src/engine/behaviors/camera.js +68 -0
- package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
- package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
- package/src/engine/behaviors/controls/event-handlers.js +17 -0
- package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
- package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
- package/src/engine/behaviors/debug/collision.js +35 -0
- package/src/engine/behaviors/fps.js +29 -0
- package/src/engine/behaviors/fsm.js +33 -0
- package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
- package/src/engine/behaviors/game.js +15 -0
- package/src/engine/behaviors/input/controls.js +37 -0
- package/src/engine/behaviors/input/gamepad.js +114 -0
- package/src/engine/behaviors/input/input.js +48 -0
- package/src/engine/behaviors/input/keyboard.js +64 -0
- package/src/engine/behaviors/input/mouse.js +91 -0
- package/src/engine/behaviors/physics/bouncy.js +25 -0
- package/src/engine/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
- package/src/engine/behaviors/physics/jumpable.js +145 -0
- package/src/engine/behaviors/ui/button.js +17 -0
- package/src/engine/collision/detection.js +110 -115
- package/src/engine/core/api.js +34 -0
- package/src/engine/core/dev-tools.js +135 -0
- package/src/engine/core/engine.js +119 -0
- package/src/engine/core/loop.js +15 -0
- package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
- package/src/engine/{loop → core/loops}/elapsed.js +22 -23
- package/src/engine/{loop → core/loops}/fixed.js +27 -28
- package/src/engine/{loop → core/loops}/flash.js +13 -14
- package/src/engine/{loop → core/loops}/lag.js +26 -27
- package/src/engine/core/select.js +26 -0
- package/src/engine/core/store.js +178 -0
- package/src/engine/core/store.test.js +110 -0
- package/src/engine/movement/dynamic/modern.js +21 -24
- package/src/engine/movement/dynamic/tank.js +43 -43
- package/src/engine/movement/kinematic/modern.js +16 -16
- package/src/engine/movement/kinematic/modern.test.js +27 -27
- package/src/engine/movement/kinematic/tank.js +27 -27
- package/src/engine/physics/bounds.js +138 -0
- package/src/engine/physics/position.js +43 -0
- package/src/engine/physics/position.test.js +80 -0
- package/src/engine/systems/sprite-animation.js +27 -0
- package/src/main.js +10 -5
- package/src/renderers/canvas/absolute-position.js +18 -0
- package/src/renderers/canvas/camera.js +13 -0
- package/src/renderers/canvas/canvas-renderer.js +68 -0
- package/src/{ui → renderers}/canvas/character.js +38 -35
- package/src/{ui → renderers}/canvas/form/button.js +25 -25
- package/src/{ui → renderers}/canvas/fps.js +18 -18
- package/src/renderers/canvas/image/hitmask.js +51 -0
- package/src/{ui → renderers}/canvas/image/image.js +34 -37
- package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
- package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
- package/src/{ui → renderers}/canvas/mouse.js +37 -37
- package/src/renderers/canvas/rendering-system.js +79 -0
- package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
- package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
- package/src/renderers/react/game/character/index.jsx +20 -0
- package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
- package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
- package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
- package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
- package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
- package/src/{ui → renderers}/react/game/game.jsx +72 -71
- package/src/{ui → renderers}/react/game/index.jsx +29 -29
- package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
- package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
- package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
- package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
- package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
- package/src/{ui → renderers}/react/index.jsx +9 -9
- package/src/utils/algorithms/decision-tree.js +24 -24
- package/src/utils/algorithms/decision-tree.test.js +153 -102
- package/src/utils/algorithms/path-finding.js +155 -155
- package/src/utils/algorithms/path-finding.test.js +151 -151
- package/src/utils/data-structures/array.js +83 -83
- package/src/utils/data-structures/array.test.js +173 -173
- package/src/utils/data-structures/board.js +159 -159
- package/src/utils/data-structures/board.test.js +242 -242
- package/src/utils/data-structures/boolean.js +9 -9
- package/src/utils/data-structures/heap.js +164 -164
- package/src/utils/data-structures/heap.test.js +103 -103
- package/src/utils/data-structures/object.js +138 -102
- package/src/utils/data-structures/object.test.js +218 -121
- package/src/utils/data-structures/objects.js +66 -48
- package/src/utils/data-structures/objects.test.js +99 -99
- package/src/utils/data-structures/tree.js +36 -36
- package/src/utils/data-structures/tree.test.js +33 -33
- package/src/utils/functions/functions.js +19 -19
- package/src/utils/functions/functions.test.js +23 -23
- package/src/utils/math/geometry/circle.js +70 -117
- package/src/utils/math/geometry/circle.test.js +97 -97
- package/src/utils/math/geometry/hitmask.js +70 -39
- package/src/utils/math/geometry/hitmask.test.js +155 -84
- package/src/utils/math/geometry/line.js +35 -35
- package/src/utils/math/geometry/line.test.js +49 -49
- package/src/utils/math/geometry/point.js +78 -71
- package/src/utils/math/geometry/point.test.js +81 -81
- package/src/utils/math/geometry/rectangle.js +76 -45
- package/src/utils/math/geometry/rectangle.test.js +42 -42
- package/src/utils/math/geometry/segment.js +80 -80
- package/src/utils/math/geometry/segment.test.js +183 -183
- package/src/utils/math/geometry/triangle.js +15 -15
- package/src/utils/math/geometry/triangle.test.js +11 -11
- package/src/utils/math/linear-algebra/2d.js +28 -28
- package/src/utils/math/linear-algebra/2d.test.js +17 -17
- package/src/utils/math/linear-algebra/quaternion.js +22 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
- package/src/utils/math/linear-algebra/quaternions.js +20 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
- package/src/utils/math/linear-algebra/vector.js +327 -302
- package/src/utils/math/linear-algebra/vector.test.js +265 -257
- package/src/utils/math/linear-algebra/vectors.js +122 -122
- package/src/utils/math/linear-algebra/vectors.test.js +65 -65
- package/src/utils/math/linear-interpolation.js +9 -0
- package/src/utils/math/numbers.js +90 -90
- package/src/utils/math/numbers.test.js +137 -137
- package/src/utils/math/rng.js +44 -44
- package/src/utils/math/rng.test.js +39 -39
- package/src/utils/math/statistics.js +43 -43
- package/src/utils/math/statistics.test.js +47 -47
- package/src/utils/math/trigonometry.js +89 -89
- package/src/utils/math/trigonometry.test.js +52 -52
- package/src/utils/physics/acceleration.js +61 -63
- package/src/utils/physics/friction.js +28 -30
- package/src/utils/physics/friction.test.js +42 -44
- package/src/utils/physics/gravity.js +69 -71
- package/src/utils/physics/gravity.test.js +77 -80
- package/src/utils/physics/jump.js +31 -41
- package/src/utils/physics/velocity.js +36 -38
- package/src/docs/ai/movement/dynamic/align.js +0 -131
- package/src/docs/ai/movement/dynamic/arrive.js +0 -88
- package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
- package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
- package/src/docs/ai/movement/dynamic/evade.js +0 -72
- package/src/docs/ai/movement/dynamic/face.js +0 -90
- package/src/docs/ai/movement/dynamic/flee.js +0 -38
- package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
- package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
- package/src/docs/ai/movement/dynamic/pursue.js +0 -72
- package/src/docs/ai/movement/dynamic/seek.js +0 -37
- package/src/docs/ai/movement/dynamic/wander.js +0 -71
- package/src/docs/ai/movement/kinematic/align.js +0 -122
- package/src/docs/ai/movement/kinematic/arrive.js +0 -78
- package/src/docs/ai/movement/kinematic/face.js +0 -82
- package/src/docs/ai/movement/kinematic/flee.js +0 -36
- package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
- package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
- package/src/docs/ai/movement/kinematic/seek.js +0 -34
- package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
- package/src/docs/ai/movement/kinematic/wander.js +0 -28
- package/src/docs/bounds.js +0 -7
- package/src/docs/code-reuse.js +0 -35
- package/src/docs/collision/circles.js +0 -58
- package/src/docs/collision/collision.mdx +0 -27
- package/src/docs/collision/collision.stories.js +0 -22
- package/src/docs/collision/platform.js +0 -76
- package/src/docs/collision/tilemap.js +0 -181
- package/src/docs/empty.js +0 -1
- package/src/docs/engine.mdx +0 -81
- package/src/docs/engine.stories.js +0 -37
- package/src/docs/event-handlers.js +0 -68
- package/src/docs/framerate.js +0 -37
- package/src/docs/game.jsx +0 -15
- package/src/docs/image/image.js +0 -19
- package/src/docs/image/image.stories.js +0 -22
- package/src/docs/image/sprite.js +0 -39
- package/src/docs/image/tilemap.js +0 -84
- package/src/docs/input/controls.js +0 -67
- package/src/docs/input/gamepad.js +0 -67
- package/src/docs/input/input.mdx +0 -55
- package/src/docs/input/input.stories.js +0 -27
- package/src/docs/input/keyboard.js +0 -58
- package/src/docs/input/mouse.js +0 -32
- package/src/docs/instances.js +0 -49
- package/src/docs/player/dynamic/double-jump.js +0 -90
- package/src/docs/player/dynamic/dynamic.stories.js +0 -32
- package/src/docs/player/dynamic/jump.js +0 -83
- package/src/docs/player/dynamic/modern-controls.js +0 -57
- package/src/docs/player/dynamic/shooter-controls.js +0 -51
- package/src/docs/player/dynamic/tank-controls.js +0 -44
- package/src/docs/player/kinematic/double-jump.js +0 -90
- package/src/docs/player/kinematic/jump.js +0 -82
- package/src/docs/player/kinematic/kinematic.stories.js +0 -32
- package/src/docs/player/kinematic/modern-controls.js +0 -56
- package/src/docs/player/kinematic/shooter-controls.js +0 -48
- package/src/docs/player/kinematic/tank-controls.js +0 -42
- package/src/docs/quick-start/first-game.js +0 -49
- package/src/docs/quick-start/hello-world.js +0 -1
- package/src/docs/quick-start.mdx +0 -127
- package/src/docs/quick-start.stories.js +0 -17
- package/src/docs/recipes/add-and-remove.js +0 -71
- package/src/docs/recipes/add-instance.js +0 -42
- package/src/docs/recipes/decision-tree.js +0 -169
- package/src/docs/recipes/random-instances.js +0 -25
- package/src/docs/recipes/recipes.mdx +0 -81
- package/src/docs/recipes/recipes.stories.js +0 -37
- package/src/docs/recipes/remove-instance.js +0 -52
- package/src/docs/recipes/states.js +0 -64
- package/src/docs/ui/button.js +0 -28
- package/src/docs/ui/form.stories.js +0 -55
- package/src/docs/ui-chooser.jsx +0 -6
- package/src/docs/utils/data-structures/object.mdx +0 -47
- package/src/docs/utils/data-structures/objects.mdx +0 -30
- package/src/docs/utils/functions/functions.mdx +0 -34
- package/src/docs/utils/math/geometry/circle.mdx +0 -55
- package/src/docs/utils/math/geometry/point.mdx +0 -38
- package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
- package/src/docs/utils/math/geometry/segment.mdx +0 -55
- package/src/docs/utils/math/geometry/triangle.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
- package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
- package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
- package/src/docs/utils/math/numbers.mdx +0 -76
- package/src/docs/utils/math/random.mdx +0 -35
- package/src/docs/utils/math/statistics.mdx +0 -38
- package/src/docs/utils/math/trigonometry.mdx +0 -85
- package/src/docs/utils/physics/friction.mdx +0 -20
- package/src/docs/utils/physics/gravity.mdx +0 -28
- package/src/engine/loop.js +0 -15
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
- /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
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}
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1
|
+
/**
|
|
2
|
+
* @typedef {import('./types').Vector2} Vector2
|
|
3
|
+
* @typedef {import('./types').Vector3} Vector3
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
import { hypothenuse } from "@inglorious/utils/math/geometry/triangle.js"
|
|
7
|
+
import {
|
|
8
|
+
abs as nAbs,
|
|
9
|
+
clamp as nClamp,
|
|
10
|
+
mod as nMod,
|
|
11
|
+
snap as nSnap,
|
|
12
|
+
} from "@inglorious/utils/math/numbers.js"
|
|
13
|
+
import { atan2, cos, sin } from "@inglorious/utils/math/trigonometry.js"
|
|
14
|
+
|
|
15
|
+
import { from2D, to2D } from "./2d.js"
|
|
16
|
+
import { quaternion } from "./quaternion.js"
|
|
17
|
+
import { cross, sum } from "./vectors.js"
|
|
18
|
+
|
|
19
|
+
const ZERO_VECTOR = [0, 0, 0] // eslint-disable-line no-magic-numbers
|
|
20
|
+
const UNIT_VECTOR = [1, 0, 0] // eslint-disable-line no-magic-numbers
|
|
21
|
+
|
|
22
|
+
const X = 0
|
|
23
|
+
const Y = 1
|
|
24
|
+
const Z = 2
|
|
25
|
+
const LAST_COORDINATE = 1
|
|
26
|
+
const TWO_COORDINATES = 2
|
|
27
|
+
const NO_Y = 0
|
|
28
|
+
const DEFAULT_PRECISION = 1
|
|
29
|
+
const DEFAULT_DECIMALS = 0
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* Returns the absolute value of each component in the vector.
|
|
33
|
+
* @param {Vector3} vector - The input vector.
|
|
34
|
+
* @returns {Vector3} The vector with absolute values.
|
|
35
|
+
*/
|
|
36
|
+
export function abs(vector) {
|
|
37
|
+
return vector.map(nAbs)
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* Calculates the angle of the vector in radians.
|
|
42
|
+
* @param {Vector3} vector - The input vector.
|
|
43
|
+
* @returns {number} The angle in radians.
|
|
44
|
+
*/
|
|
45
|
+
export function angle(vector) {
|
|
46
|
+
return atan2(vector[vector.length - LAST_COORDINATE], vector[X])
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* Clamps the magnitude of the vector between the given min and max values.
|
|
51
|
+
* @param {Vector3} vector - The input vector.
|
|
52
|
+
* @param {number} min - The minimum magnitude.
|
|
53
|
+
* @param {number} max - The maximum magnitude.
|
|
54
|
+
* @returns {Vector3} The clamped vector.
|
|
55
|
+
*/
|
|
56
|
+
export function clamp(vector, min, max) {
|
|
57
|
+
const length = magnitude(vector)
|
|
58
|
+
|
|
59
|
+
if (typeof min === "number" && length < min) {
|
|
60
|
+
return setMagnitude(vector, min)
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
if (typeof max === "number" && length > max) {
|
|
64
|
+
return setMagnitude(vector, max)
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
if (typeof min !== "number" && typeof max !== "number") {
|
|
68
|
+
return vector.map((coordinate, index) =>
|
|
69
|
+
nClamp(coordinate, min[index], max[index]),
|
|
70
|
+
)
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
return vector
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* Returns the conjugate of the vector.
|
|
78
|
+
* @param {Vector3} vector - The input vector.
|
|
79
|
+
* @returns {Vector3} The conjugated vector.
|
|
80
|
+
*/
|
|
81
|
+
export function conjugate(vector) {
|
|
82
|
+
return vector.map((coordinate, index) => (index ? -coordinate : coordinate))
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Creates a vector with the given magnitude and angle.
|
|
87
|
+
* @param {number} magnitude - The magnitude of the vector.
|
|
88
|
+
* @param {number} angle - The angle of the vector in radians.
|
|
89
|
+
* @returns {Vector3} The created vector.
|
|
90
|
+
*/
|
|
91
|
+
export function createVector(magnitude, angle) {
|
|
92
|
+
return multiply(fromAngle(angle), magnitude)
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* Divides each component of the vector by the given scalar.
|
|
97
|
+
* @param {Vector3} vector - The input vector.
|
|
98
|
+
* @param {number} scalar - The scalar value.
|
|
99
|
+
* @returns {Vector3} The resulting vector.
|
|
100
|
+
*/
|
|
101
|
+
export function divide(vector, scalar) {
|
|
102
|
+
return vector.map((coordinate) => coordinate / scalar)
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
/**
|
|
106
|
+
* Creates a unit vector from the given angle.
|
|
107
|
+
* @param {number} angle - The angle in radians.
|
|
108
|
+
* @returns {Vector3} The unit vector.
|
|
109
|
+
*/
|
|
110
|
+
export function fromAngle(angle) {
|
|
111
|
+
return rotate(UNIT_VECTOR, angle)
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
export const length = magnitude
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* Calculates the magnitude of the vector.
|
|
118
|
+
* @param {Vector3} vector - The input vector.
|
|
119
|
+
* @returns {number} The magnitude of the vector.
|
|
120
|
+
*/
|
|
121
|
+
export function magnitude(vector) {
|
|
122
|
+
return hypothenuse(...vector)
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
/**
|
|
126
|
+
* Calculates the modulus of each component in the vector with the given divisor.
|
|
127
|
+
* @param {Vector3} vector - The input vector.
|
|
128
|
+
* @param {number} divisor - The divisor value.
|
|
129
|
+
* @returns {Vector3} The resulting vector.
|
|
130
|
+
*/
|
|
131
|
+
export function mod(vector, divisor) {
|
|
132
|
+
return vector.map((coordinate) => nMod(coordinate, divisor))
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
* Multiplies each component of the vector by the given scalar.
|
|
137
|
+
* @param {Vector3} vector - The input vector.
|
|
138
|
+
* @param {number} scalar - The scalar value.
|
|
139
|
+
* @returns {Vector3} The resulting vector.
|
|
140
|
+
*/
|
|
141
|
+
export function multiply(vector, scalar) {
|
|
142
|
+
return vector.map((coordinate) => coordinate * scalar)
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
/**
|
|
146
|
+
* Normalizes the vector to have a magnitude of 1.
|
|
147
|
+
* @param {Vector3} vector - The input vector.
|
|
148
|
+
* @returns {Vector3} The normalized vector.
|
|
149
|
+
*/
|
|
150
|
+
export function normalize(vector) {
|
|
151
|
+
const length = magnitude(vector)
|
|
152
|
+
return vector.map((coordinate) => coordinate / length)
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
export const remainder = mod
|
|
156
|
+
|
|
157
|
+
/**
|
|
158
|
+
* Rotates the vector by the given angle.
|
|
159
|
+
* @param {Vector3} vector - The input vector.
|
|
160
|
+
* @param {number} angle - The angle in radians.
|
|
161
|
+
* @returns {Vector3} The rotated vector.
|
|
162
|
+
*/
|
|
163
|
+
export function rotate(vector, angle) {
|
|
164
|
+
const is2D = vector.length === TWO_COORDINATES
|
|
165
|
+
|
|
166
|
+
let v = is2D ? from2D(vector) : vector
|
|
167
|
+
|
|
168
|
+
let result = rotateWithQuaternion(v, angle)
|
|
169
|
+
|
|
170
|
+
return is2D ? to2D(result) : result
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
/**
|
|
174
|
+
* Sets the angle of the vector while maintaining its magnitude.
|
|
175
|
+
* @param {Vector3} vector - The input vector.
|
|
176
|
+
* @param {number} angle - The new angle in radians.
|
|
177
|
+
* @returns {Vector3} The vector with the updated angle.
|
|
178
|
+
*/
|
|
179
|
+
export function setAngle(vector, angle) {
|
|
180
|
+
const length = magnitude(vector)
|
|
181
|
+
const [x, z] = toCartesian([length, angle])
|
|
182
|
+
return [x, NO_Y, z]
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
export const setLength = setMagnitude
|
|
186
|
+
|
|
187
|
+
/**
|
|
188
|
+
* Sets the magnitude of the vector while maintaining its direction.
|
|
189
|
+
* @param {Vector3} vector - The input vector.
|
|
190
|
+
* @param {number} length - The new magnitude.
|
|
191
|
+
* @returns {Vector3} The vector with the updated magnitude.
|
|
192
|
+
*/
|
|
193
|
+
export function setMagnitude(vector, length) {
|
|
194
|
+
const normalized = normalize(vector)
|
|
195
|
+
return multiply(normalized, length)
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
/**
|
|
199
|
+
* Shifts the components of the vector by the given index.
|
|
200
|
+
* @param {Vector3} vector - The input vector.
|
|
201
|
+
* @param {number} index - The index to shift by.
|
|
202
|
+
* @returns {Vector3} The shifted vector.
|
|
203
|
+
*/
|
|
204
|
+
export function shift(vector, index) {
|
|
205
|
+
return [...vector.slice(index), ...vector.slice(X, index)]
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
/**
|
|
209
|
+
* Snaps each component of the vector to the nearest multiple of the given precision.
|
|
210
|
+
* @param {Vector3} vector - The input vector.
|
|
211
|
+
* @param {number} [precision=DEFAULT_PRECISION] - The precision value.
|
|
212
|
+
* @returns {Vector3} The snapped vector.
|
|
213
|
+
*/
|
|
214
|
+
export function snap(vector, precision = DEFAULT_PRECISION) {
|
|
215
|
+
return vector.map((coordinate) => nSnap(coordinate, -precision, precision))
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
export const times = multiply
|
|
219
|
+
|
|
220
|
+
/**
|
|
221
|
+
* Converts polar coordinates to Cartesian coordinates.
|
|
222
|
+
* @param {Vector2} vector - The polar coordinates [magnitude, angle].
|
|
223
|
+
* @returns {Vector2} The Cartesian coordinates [x, y].
|
|
224
|
+
*/
|
|
225
|
+
export function toCartesian([magnitude, angle]) {
|
|
226
|
+
return [magnitude * cos(angle), magnitude * sin(angle)]
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
/**
|
|
230
|
+
* Converts a vector to cylindrical coordinates.
|
|
231
|
+
* @param {Vector2} vector - The input vector.
|
|
232
|
+
* @returns {Vector2} The cylindrical coordinates [radius, theta, z].
|
|
233
|
+
*/
|
|
234
|
+
export function toCylindrical(vector) {
|
|
235
|
+
const radius = magnitude(vector)
|
|
236
|
+
const theta = angle(vector)
|
|
237
|
+
return [radius * cos(theta), radius * sin(theta), vector[Z]]
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
/**
|
|
241
|
+
* Converts a vector to polar coordinates.
|
|
242
|
+
* @param {Vector2} vector - The input vector.
|
|
243
|
+
* @returns {Vector2} The polar coordinates [magnitude, angle].
|
|
244
|
+
*/
|
|
245
|
+
export function toPolar(vector) {
|
|
246
|
+
return [magnitude(vector), angle(vector)]
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
/**
|
|
250
|
+
* Converts a vector to a string representation.
|
|
251
|
+
* @param {Vector3} vector - The input vector.
|
|
252
|
+
* @param {number} [decimals=DEFAULT_DECIMALS] - The number of decimal places.
|
|
253
|
+
* @returns {string} The string representation of the vector.
|
|
254
|
+
*/
|
|
255
|
+
export function toString(vector, decimals = DEFAULT_DECIMALS) {
|
|
256
|
+
return `[${vector
|
|
257
|
+
.map((coordinate) => coordinate.toFixed(decimals))
|
|
258
|
+
.join(", ")}]`
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
// TODO: add toSpherical(vector),
|
|
262
|
+
|
|
263
|
+
/**
|
|
264
|
+
* Converts a 3D cartesian vector to spherical coordinates [radius, inclination, azimuth].
|
|
265
|
+
* - radius (r): distance from the origin.
|
|
266
|
+
* - inclination (θ): angle from the Y-axis (0 to PI).
|
|
267
|
+
* - azimuth (φ): angle from the X-axis in the XZ-plane (-PI to PI).
|
|
268
|
+
*
|
|
269
|
+
* @param {Vector3} vector The cartesian vector [x, y, z].
|
|
270
|
+
* @returns {Vector3} The spherical coordinates [r, θ, φ].
|
|
271
|
+
*/
|
|
272
|
+
export function toSpherical(vector) {
|
|
273
|
+
const r = magnitude(vector)
|
|
274
|
+
|
|
275
|
+
if (!r) {
|
|
276
|
+
return zero()
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
// In a Y-up system, inclination is the angle with the Y axis.
|
|
280
|
+
const inclination = Math.acos(vector[Y] / r)
|
|
281
|
+
// Azimuth is the angle in the XZ plane, which `angle()` calculates.
|
|
282
|
+
const azimuth = angle(vector)
|
|
283
|
+
|
|
284
|
+
return [r, inclination, azimuth]
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
/**
|
|
288
|
+
* Creates a unit vector with the given angle.
|
|
289
|
+
* @param {number} angle - The angle in radians.
|
|
290
|
+
* @returns {Vector3} The unit vector.
|
|
291
|
+
*/
|
|
292
|
+
export function unit(angle) {
|
|
293
|
+
if (!angle) {
|
|
294
|
+
return [...UNIT_VECTOR]
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
return setAngle(UNIT_VECTOR, angle)
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
/**
|
|
301
|
+
* Creates a zero vector.
|
|
302
|
+
* @returns {Vector3} The zero vector.
|
|
303
|
+
*/
|
|
304
|
+
export function zero() {
|
|
305
|
+
return [...ZERO_VECTOR]
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
/**
|
|
309
|
+
* Rotates the vector using a quaternion.
|
|
310
|
+
* @param {Vector3} vector - The input vector.
|
|
311
|
+
* @param {number} angle - The angle in radians.
|
|
312
|
+
* @returns {Vector3} The rotated vector.
|
|
313
|
+
*/
|
|
314
|
+
function rotateWithQuaternion(vector, angle) {
|
|
315
|
+
if (!angle) {
|
|
316
|
+
return vector
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
// @see https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation#Performance_comparisons
|
|
320
|
+
const [w, ...r] = quaternion(angle)
|
|
321
|
+
const result = sum(
|
|
322
|
+
vector,
|
|
323
|
+
cross(multiply(r, 2), sum(cross(r, vector), multiply(vector, w))), // eslint-disable-line no-magic-numbers
|
|
324
|
+
)
|
|
325
|
+
|
|
326
|
+
return conjugate(result) // HACK: not really sure why I should invert the result, it just works this way
|
|
327
|
+
}
|