@inglorious/engine 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -36
- package/package.json +20 -33
- package/src/engine/ai/movement/dynamic/align.js +63 -63
- package/src/engine/ai/movement/dynamic/arrive.js +42 -43
- package/src/engine/ai/movement/dynamic/evade.js +38 -38
- package/src/engine/ai/movement/dynamic/face.js +19 -20
- package/src/engine/ai/movement/dynamic/flee.js +45 -45
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
- package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
- package/src/engine/ai/movement/dynamic/pursue.js +38 -38
- package/src/engine/ai/movement/dynamic/seek.js +44 -44
- package/src/engine/ai/movement/dynamic/wander.js +31 -32
- package/src/engine/ai/movement/kinematic/align.js +37 -37
- package/src/engine/ai/movement/kinematic/arrive.js +42 -42
- package/src/engine/ai/movement/kinematic/face.js +19 -20
- package/src/engine/ai/movement/kinematic/flee.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
- package/src/engine/ai/movement/kinematic/wander.js +27 -27
- package/src/engine/animation/sprite.js +101 -0
- package/src/engine/animation/ticker.js +38 -0
- package/src/engine/behaviors/camera.js +68 -0
- package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
- package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
- package/src/engine/behaviors/controls/event-handlers.js +17 -0
- package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
- package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
- package/src/engine/behaviors/debug/collision.js +35 -0
- package/src/engine/behaviors/fps.js +29 -0
- package/src/engine/behaviors/fsm.js +33 -0
- package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
- package/src/engine/behaviors/game.js +15 -0
- package/src/engine/behaviors/input/controls.js +37 -0
- package/src/engine/behaviors/input/gamepad.js +114 -0
- package/src/engine/behaviors/input/input.js +48 -0
- package/src/engine/behaviors/input/keyboard.js +64 -0
- package/src/engine/behaviors/input/mouse.js +91 -0
- package/src/engine/behaviors/physics/bouncy.js +25 -0
- package/src/engine/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
- package/src/engine/behaviors/physics/jumpable.js +145 -0
- package/src/engine/behaviors/ui/button.js +17 -0
- package/src/engine/collision/detection.js +110 -115
- package/src/engine/core/api.js +34 -0
- package/src/engine/core/dev-tools.js +135 -0
- package/src/engine/core/engine.js +119 -0
- package/src/engine/core/loop.js +15 -0
- package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
- package/src/engine/{loop → core/loops}/elapsed.js +22 -23
- package/src/engine/{loop → core/loops}/fixed.js +27 -28
- package/src/engine/{loop → core/loops}/flash.js +13 -14
- package/src/engine/{loop → core/loops}/lag.js +26 -27
- package/src/engine/core/select.js +26 -0
- package/src/engine/core/store.js +178 -0
- package/src/engine/core/store.test.js +110 -0
- package/src/engine/movement/dynamic/modern.js +21 -24
- package/src/engine/movement/dynamic/tank.js +43 -43
- package/src/engine/movement/kinematic/modern.js +16 -16
- package/src/engine/movement/kinematic/modern.test.js +27 -27
- package/src/engine/movement/kinematic/tank.js +27 -27
- package/src/engine/physics/bounds.js +138 -0
- package/src/engine/physics/position.js +43 -0
- package/src/engine/physics/position.test.js +80 -0
- package/src/engine/systems/sprite-animation.js +27 -0
- package/src/main.js +10 -5
- package/src/renderers/canvas/absolute-position.js +18 -0
- package/src/renderers/canvas/camera.js +13 -0
- package/src/renderers/canvas/canvas-renderer.js +68 -0
- package/src/{ui → renderers}/canvas/character.js +38 -35
- package/src/{ui → renderers}/canvas/form/button.js +25 -25
- package/src/{ui → renderers}/canvas/fps.js +18 -18
- package/src/renderers/canvas/image/hitmask.js +51 -0
- package/src/{ui → renderers}/canvas/image/image.js +34 -37
- package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
- package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
- package/src/{ui → renderers}/canvas/mouse.js +37 -37
- package/src/renderers/canvas/rendering-system.js +79 -0
- package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
- package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
- package/src/renderers/react/game/character/index.jsx +20 -0
- package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
- package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
- package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
- package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
- package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
- package/src/{ui → renderers}/react/game/game.jsx +72 -71
- package/src/{ui → renderers}/react/game/index.jsx +29 -29
- package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
- package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
- package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
- package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
- package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
- package/src/{ui → renderers}/react/index.jsx +9 -9
- package/src/utils/algorithms/decision-tree.js +24 -24
- package/src/utils/algorithms/decision-tree.test.js +153 -102
- package/src/utils/algorithms/path-finding.js +155 -155
- package/src/utils/algorithms/path-finding.test.js +151 -151
- package/src/utils/data-structures/array.js +83 -83
- package/src/utils/data-structures/array.test.js +173 -173
- package/src/utils/data-structures/board.js +159 -159
- package/src/utils/data-structures/board.test.js +242 -242
- package/src/utils/data-structures/boolean.js +9 -9
- package/src/utils/data-structures/heap.js +164 -164
- package/src/utils/data-structures/heap.test.js +103 -103
- package/src/utils/data-structures/object.js +138 -102
- package/src/utils/data-structures/object.test.js +218 -121
- package/src/utils/data-structures/objects.js +66 -48
- package/src/utils/data-structures/objects.test.js +99 -99
- package/src/utils/data-structures/tree.js +36 -36
- package/src/utils/data-structures/tree.test.js +33 -33
- package/src/utils/functions/functions.js +19 -19
- package/src/utils/functions/functions.test.js +23 -23
- package/src/utils/math/geometry/circle.js +70 -117
- package/src/utils/math/geometry/circle.test.js +97 -97
- package/src/utils/math/geometry/hitmask.js +70 -39
- package/src/utils/math/geometry/hitmask.test.js +155 -84
- package/src/utils/math/geometry/line.js +35 -35
- package/src/utils/math/geometry/line.test.js +49 -49
- package/src/utils/math/geometry/point.js +78 -71
- package/src/utils/math/geometry/point.test.js +81 -81
- package/src/utils/math/geometry/rectangle.js +76 -45
- package/src/utils/math/geometry/rectangle.test.js +42 -42
- package/src/utils/math/geometry/segment.js +80 -80
- package/src/utils/math/geometry/segment.test.js +183 -183
- package/src/utils/math/geometry/triangle.js +15 -15
- package/src/utils/math/geometry/triangle.test.js +11 -11
- package/src/utils/math/linear-algebra/2d.js +28 -28
- package/src/utils/math/linear-algebra/2d.test.js +17 -17
- package/src/utils/math/linear-algebra/quaternion.js +22 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
- package/src/utils/math/linear-algebra/quaternions.js +20 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
- package/src/utils/math/linear-algebra/vector.js +327 -302
- package/src/utils/math/linear-algebra/vector.test.js +265 -257
- package/src/utils/math/linear-algebra/vectors.js +122 -122
- package/src/utils/math/linear-algebra/vectors.test.js +65 -65
- package/src/utils/math/linear-interpolation.js +9 -0
- package/src/utils/math/numbers.js +90 -90
- package/src/utils/math/numbers.test.js +137 -137
- package/src/utils/math/rng.js +44 -44
- package/src/utils/math/rng.test.js +39 -39
- package/src/utils/math/statistics.js +43 -43
- package/src/utils/math/statistics.test.js +47 -47
- package/src/utils/math/trigonometry.js +89 -89
- package/src/utils/math/trigonometry.test.js +52 -52
- package/src/utils/physics/acceleration.js +61 -63
- package/src/utils/physics/friction.js +28 -30
- package/src/utils/physics/friction.test.js +42 -44
- package/src/utils/physics/gravity.js +69 -71
- package/src/utils/physics/gravity.test.js +77 -80
- package/src/utils/physics/jump.js +31 -41
- package/src/utils/physics/velocity.js +36 -38
- package/src/docs/ai/movement/dynamic/align.js +0 -131
- package/src/docs/ai/movement/dynamic/arrive.js +0 -88
- package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
- package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
- package/src/docs/ai/movement/dynamic/evade.js +0 -72
- package/src/docs/ai/movement/dynamic/face.js +0 -90
- package/src/docs/ai/movement/dynamic/flee.js +0 -38
- package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
- package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
- package/src/docs/ai/movement/dynamic/pursue.js +0 -72
- package/src/docs/ai/movement/dynamic/seek.js +0 -37
- package/src/docs/ai/movement/dynamic/wander.js +0 -71
- package/src/docs/ai/movement/kinematic/align.js +0 -122
- package/src/docs/ai/movement/kinematic/arrive.js +0 -78
- package/src/docs/ai/movement/kinematic/face.js +0 -82
- package/src/docs/ai/movement/kinematic/flee.js +0 -36
- package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
- package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
- package/src/docs/ai/movement/kinematic/seek.js +0 -34
- package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
- package/src/docs/ai/movement/kinematic/wander.js +0 -28
- package/src/docs/bounds.js +0 -7
- package/src/docs/code-reuse.js +0 -35
- package/src/docs/collision/circles.js +0 -58
- package/src/docs/collision/collision.mdx +0 -27
- package/src/docs/collision/collision.stories.js +0 -22
- package/src/docs/collision/platform.js +0 -76
- package/src/docs/collision/tilemap.js +0 -181
- package/src/docs/empty.js +0 -1
- package/src/docs/engine.mdx +0 -81
- package/src/docs/engine.stories.js +0 -37
- package/src/docs/event-handlers.js +0 -68
- package/src/docs/framerate.js +0 -37
- package/src/docs/game.jsx +0 -15
- package/src/docs/image/image.js +0 -19
- package/src/docs/image/image.stories.js +0 -22
- package/src/docs/image/sprite.js +0 -39
- package/src/docs/image/tilemap.js +0 -84
- package/src/docs/input/controls.js +0 -67
- package/src/docs/input/gamepad.js +0 -67
- package/src/docs/input/input.mdx +0 -55
- package/src/docs/input/input.stories.js +0 -27
- package/src/docs/input/keyboard.js +0 -58
- package/src/docs/input/mouse.js +0 -32
- package/src/docs/instances.js +0 -49
- package/src/docs/player/dynamic/double-jump.js +0 -90
- package/src/docs/player/dynamic/dynamic.stories.js +0 -32
- package/src/docs/player/dynamic/jump.js +0 -83
- package/src/docs/player/dynamic/modern-controls.js +0 -57
- package/src/docs/player/dynamic/shooter-controls.js +0 -51
- package/src/docs/player/dynamic/tank-controls.js +0 -44
- package/src/docs/player/kinematic/double-jump.js +0 -90
- package/src/docs/player/kinematic/jump.js +0 -82
- package/src/docs/player/kinematic/kinematic.stories.js +0 -32
- package/src/docs/player/kinematic/modern-controls.js +0 -56
- package/src/docs/player/kinematic/shooter-controls.js +0 -48
- package/src/docs/player/kinematic/tank-controls.js +0 -42
- package/src/docs/quick-start/first-game.js +0 -49
- package/src/docs/quick-start/hello-world.js +0 -1
- package/src/docs/quick-start.mdx +0 -127
- package/src/docs/quick-start.stories.js +0 -17
- package/src/docs/recipes/add-and-remove.js +0 -71
- package/src/docs/recipes/add-instance.js +0 -42
- package/src/docs/recipes/decision-tree.js +0 -169
- package/src/docs/recipes/random-instances.js +0 -25
- package/src/docs/recipes/recipes.mdx +0 -81
- package/src/docs/recipes/recipes.stories.js +0 -37
- package/src/docs/recipes/remove-instance.js +0 -52
- package/src/docs/recipes/states.js +0 -64
- package/src/docs/ui/button.js +0 -28
- package/src/docs/ui/form.stories.js +0 -55
- package/src/docs/ui-chooser.jsx +0 -6
- package/src/docs/utils/data-structures/object.mdx +0 -47
- package/src/docs/utils/data-structures/objects.mdx +0 -30
- package/src/docs/utils/functions/functions.mdx +0 -34
- package/src/docs/utils/math/geometry/circle.mdx +0 -55
- package/src/docs/utils/math/geometry/point.mdx +0 -38
- package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
- package/src/docs/utils/math/geometry/segment.mdx +0 -55
- package/src/docs/utils/math/geometry/triangle.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
- package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
- package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
- package/src/docs/utils/math/numbers.mdx +0 -76
- package/src/docs/utils/math/random.mdx +0 -35
- package/src/docs/utils/math/statistics.mdx +0 -38
- package/src/docs/utils/math/trigonometry.mdx +0 -85
- package/src/docs/utils/physics/friction.mdx +0 -20
- package/src/docs/utils/physics/gravity.mdx +0 -28
- package/src/engine/loop.js +0 -15
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
- /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
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<code>pipe(shout, punctuate('!'), html('p'))("Hello world") == {toString(pipe((x) => x.toUpperCase(), ((mark) => (x) => `${x}${mark}`)("!"), ((tag) => (x) => `<${tag}>${x}</${tag}>`)("p"))("Hello world"))}</code>
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<code>intersectsCircle(\{ position: [1, 1, 0], radius: 1 }, \{ position: [1, 1, 0], radius: 1 \}) == {toString(intersectsCircle({ position: [1, 1, 0], radius: 1 }, { position: [1, 1, 0], radius: 1 }))}</code>
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<code>intersectsCircle(\{ position: [1, 1, 0], radius: 1 }, \{ position: [2, 1, 0], radius: 1 \}) == {toString(intersectsCircle({ position: [1, 1, 0], radius: 1 }, { position: [2, 1, 0], radius: 1 }))}</code>
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<code>intersectsCircle(\{ position: [1, 1, 0], radius: 1 }, \{ position: [3, 1, 0], radius: 1 \}) == {toString(intersectsCircle({ position: [1, 1, 0], radius: 1 }, { position: [3, 1, 0], radius: 1 }))}</code>
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<code>intersectsCircle(\{ position: [1, 1, 0], radius: 1 }, \{ position: [4, 1, 0], radius: 1 \}) == {toString(intersectsCircle({ position: [1, 1, 0], radius: 1 }, { position: [4, 1, 0], radius: 1 }))}</code>
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Checks if a circle intersects with a rectangle.
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<code>intersectsRectangle(\{ position: [1, 1, 0], radius: 1 }, \{ position: [-1, -1, 0], size: [4, 4, 0] \}) == {toString(intersectsRectangle({ position: [1, 1, 0], radius: 1 }, { position: [-1, -1, 0], size: [4, 4, 0] }))}</code>
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<code>intersectsRectangle(\{ position: [1, 1, 0], radius: 1 }, \{ position: [-2, 0, 0], size: [2, 2, 0] \}) == {toString(intersectsRectangle({ position: [1, 1, 0], radius: 1 }, { position: [-2, 0, 0], size: [2, 2, 0] }))}</code>
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<code>intersectsRectangle(\{ position: [1, 1, 0], radius: 1 }, \{ position: [-1, -1, 0], size: [2, 2, 0] \}) == {toString(intersectsRectangle({ position: [1, 1, 0], radius: 1 }, { position: [-1, -1, 0], size: [2, 2, 0] }))}</code>
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<code>intersectsRectangle(\{ position: [1, 1, 0], radius: 1 }, \{ position: [-3, 0, 0], size: [2, 2, 0] \}) == {toString(intersectsRectangle({ position: [1, 1, 0], radius: 1 }, { position: [-3, 0, 0], size: [2, 2, 0] }))}</code>
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## Intersects Platform
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Checks if a circle intersects with a platform.
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<code>intersectsPlatform(\{ position: [1, 0, 1], radius: 1 }, \{ position: [-1, 0, 0], size: [2, 1] \}) == {toString(intersectsPlatform({ position: [1, 1, 0], radius: 1 }, { position: [-1, 0, 0], size: [2, 1, 0] }))}</code>
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<code>intersectsPlatform(\{ position: [1, 0, 1], radius: 1 }, \{ position: [0, 0, -2], size: [2, 1] \}) == {toString(intersectsPlatform({ position: [1, 1, 0], radius: 1 }, { position: [0, -1, ], size: [2, 1, 0] }))}</code>
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<code>intersectsPlatform(\{ position: [1, 0, 1], radius: 1 }, \{ position: [-1, 0, -1], size: [2, 2] \}) == {toString(intersectsPlatform({ position: [1, 1, 0], radius: 1 }, { position: [-1, -1, 0], size: [2, 2, 0] }))}</code>
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<code>intersectsPlatform(\{ position: [1, 0, 1], radius: 1 }, \{ position: [0, 0, 2], size: [2, 1] \}) == {toString(intersectsPlatform({ position: [1, 1, 0], radius: 1 }, { position: [0, 2, 0], size: [2, 1, 0] }))}</code>
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<code>intersectsPlatform(\{ position: [1, 0, 1], radius: 1 }, \{ position: [-3, 0, -1], size: [2, 1] \}) == {toString(intersectsPlatform({ position: [1, 1, 0], radius: 1 }, { position: [-3, -1, 0], size: [2, 1, 0] }))}</code>
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# Point
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Intersection functions for a point.
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## Intersects Point
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Checks if a point is in the same place as another.
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<code>intersectsPoint([1.5, 1.5, 0], [1.5, 1.5, 0]) == {toString(intersectsPoint([1.5, 1.5, 0], [1.5, 1.5, 0]))}</code>
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<code>intersectsPoint([1.5, 1.5, 0], [2, 1, 0]) == {toString(intersectsPoint([1.5, 1.5, 0], [2, 1, 0]))}</code>
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## Intersects Circle
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Checks if a point is inside of a circle.
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<code>intersectsCircle([1.5, 1.5, 0], \{ position: [1, 1, 0], radius: 1 \}) == {toString(intersectsCircle([1.5, 1.5, 0], { position: [1, 1, 0], radius: 1 }))}</code>
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<code>intersectsCircle([2, 1, 0], \{ position: [1, 1, 0], radius: 1 \}) == {toString(intersectsCircle([2, 1, 0], { position: [1, 1, 0], radius: 1 }))}</code>
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<code>intersectsCircle([2, 2, 0], \{ position: [1, 1, 0], radius: 1 \}) == {toString(intersectsCircle([2, 2, 0], { position: [1, 1, 0], radius: 1 }))}</code>
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## Intersects Rectangle
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Checks if a point is inside of a rectangle.
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<code>intersectsRectangle([1.5, 1.5, 0], \{ position: [1, 1, 0], size: [2, 2, 0] \}) == {toString(intersectsRectangle([1.5, 1.5, 0], { position: [1, 1, 0], size: [2, 2, 0] }))}</code>
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<code>intersectsRectangle([2, 1, 0], \{ position: [1, 1, 0], size: [2, 2, 0] \}) == {toString(intersectsRectangle([2, 1, 0], { position: [1, 1, 0], size: [2, 2, 0] }))}</code>
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<code>intersectsRectangle([2.5, 2.5, 0], \{ position: [1, 1, 0], size: [2, 2, 0] \}) == {toString(intersectsRectangle([2.5, 2.5, 0], { position: [1, 1, 0], size: [2, 2, 0] }))}</code>
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# Rectangle
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Intersection functions for a rectangle.
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## Intersects Platform
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Checks if a rectangle intersects with a platform.
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<code>intersectsPlatform(\{ position: [0, 0, 0], size: [2, 2, 0] }, \{ position: [0, -1, 0], size: [2, 2, 0] \}) == {toString(intersectsPlatform({ position: [0, 0, 0], size: [2, 2, 0] }, { position: [0, -1, 0], size: [2, 2, 0] }))}</code>
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<code>intersectsPlatform(\{ position: [0, 0, 0], size: [2, 2, 0] }, \{ position: [0, -2, 0], size: [2, 2, 0] \}) == {toString(intersectsPlatform({ position: [0, 0, 0], size: [2, 2, 0] }, { position: [0, -2, 0], size: [2, 2, 0] }))}</code>
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<code>intersectsPlatform(\{ position: [0, 0, 0], size: [2, 2, 0] }, \{ position: [0, 1, 0], size: [2, 2, 0] \}) == {toString(intersectsPlatform({ position: [0, 0, 0], size: [2, 2, 0] }, { position: [0, 1, 0], size: [2, 2, 0] }))}</code>
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<code>intersectsPlatform(\{ position: [0, 0, 0], size: [2, 2, 0] }, \{ position: [0, -3, 0], size: [2, 2, 0] \}) == {toString(intersectsPlatform({ position: [0, 0, 0], size: [2, 2, 0] }, { position: [0, -3, 0], size: [2, 2, 0] }))}</code>
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<code>intersectsPlatform(\{ position: [0, 0, 0], size: [2, 2, 0] }, \{ position: [-3, 0, 0], size: [2, 2, 0] \}) == {toString(intersectsPlatform({ position: [0, 0, 0], size: [2, 2, 0] }, { position: [-3, 0, 0], size: [2, 2, 0] }))}</code>
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# Segment
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Utility functions for line segments.
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## Coefficients
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Retrieves values of *a*, *b*, and *c* from a segment, so it looks like a line in the form *ax + by + c = 0*.
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<code>coefficients(\{ from: [0, 0, 0], to: [2, 0, 1] \}) == {vToString(coefficients({ from: [0, 0, 0], to: [2, 0, 1] }))}</code>
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## Distance from point
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Computes the distance between a segment and a point.
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<code>distanceFromPoint(\{ from: [0, 0, 0], to: [3, 0, 4] \}, [5, 0, 0]) == {distanceFromPoint({ from: [0, 0, 0], to: [3, 0, 4] }, [5, 0, 0])}</code>
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If the point rests on the segment, it will return zero.
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<code>distanceFromPoint(\{ from: [0, 0, 0], to: [2, 0, 2] \}, [1, 0, 1]) == {distanceFromPoint({ from: [0, 0, 0], to: [2, 0, 2] }, [1, 0, 1]).toFixed(0)}</code>
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If the point does not project on the segment, returns the distance between the point and the closest end of the segment.
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<code>distanceFromPoint(\{ from: [0, 0, 0], to: [3, 0, 4] \}, [-2, 0, 0]) == {distanceFromPoint({ from: [0, 0, 0], to: [3, 0, 4] }, [-2, 0, 0])}</code>
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<code>distanceFromPoint(\{ from: [0, 0, 0], to: [3, 0, 4] \}, [5, 0, 4]) == {distanceFromPoint({ from: [0, 0, 0], to: [3, 0, 4] }, [5, 0, 4])}</code>
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## Intersects circle
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Checks if a segment overlaps with a circle.
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<code>intersectsCircle(\{ from: [0, 0, 0], to: [2, 0, 2] \}, \{ position: [1, 0, 1], radius: 1 \}) == {toString(intersectsCircle({ from: [0, 0, 0], to: [2, 0, 2] }, { position: [1, 0, 1], radius: 1 }))}</code>
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A segment tangent to the circle is considered to be intersecting with it.
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<code>intersectsCircle(\{ from: [0, 0, 0], to: [0, 0, 2] \}, \{ position: [1, 0, 1], radius: 1 \}) == {toString(intersectsCircle({ from: [0, 0, 0], to: [0, 0, 2] }, { position: [1, 0, 1], radius: 1 }))}</code>
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A segment resting inside of the circle is considered to be intersecting with it.
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<code>intersectsCircle(\{ from: [0.5, 0, 0.5], to: [1.5, 0, 1.5] \}, \{ position: [1, 0, 1], radius: 1 \}) == {toString(intersectsCircle({ from: [0.5, 0, 0.5], to: [1.5, 0, 1.5] }, { position: [1, 0, 1], radius: 1 }))}</code>
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A segment that does not cross a circle does not intersect with it.
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<code>intersectsCircle(\{ from: [0, 0, 0], to: [-2, 0, -2] \}, \{ position: [1, 0, 1], radius: 1 \}) == {toString(intersectsCircle({ from: [0, 0, 0], to: [-2, 0, 2] }, { position: [1, 0, 1], radius: 1 }))}</code>
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A segment is different from a line: even if its continuation would cross the circle, the segment itself does not.
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<code>intersectsCircle(\{ from: [0, 0, 0], to: [-1, 0, -2] \}, \{ position: [1, 0, 1], radius: 1 \}) == {toString(intersectsCircle({ from: [0, 0, 0], to: [-1, 0, 2] }, { position: [1, 0, 1], radius: 1 }))}</code>
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<Meta title="Utils/Math/Geometry/Triangle" />
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# Triangle
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Basic triangle geometry functions.
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## Hypothenuse
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Uses Pythagora's theorem to calculate the hypothenuse of a right triangle (alias `pythagoras`).
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<code>hypothenuse(3, 4) == {hypothenuse(3, 4)}</code>
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## Pythagoras
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Alias of `hypothenuse`.
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<code>pythagoras(3, 4) == {pythagoras(3, 4)}</code>
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# 2D
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Functions to convert any vector to 2D and viceversa.
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## From 2D
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Builds a 3D vector from a 2D one.
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<code>from2D([3, 4]) == {toString(from2D([3, 4]))}</code>
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## To 2D
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Builds a 2D vector from a 3D one.
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<code>to2D([3, 0, 4]) == {toString(to2D([3, 0, 4]))}</code>
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<Meta title="Utils/Math/Linear Algebra/Quaternion" />
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# Quaternion
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Functions to deal with a single quaternion.
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## Quaternion
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Creates a quaternion from any angle.
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<code>quaternion(0) == {toString(quaternion(0))}</code>
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<code>quaternion(pi() / 2) == {toString(quaternion(pi() / 2), 3)}</code> (≈[cos(π/4), 0, sin(π/4), 0])
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<code>quaternion(-pi() / 2) == {toString(quaternion(-pi() / 2), 3)}</code> (≈[cos(-π/4), 0, sin(-π/4), 0])
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import { Meta } from '@storybook/blocks'
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import { combine } from '@inglorious/utils/math/linear-algebra/quaternions'
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import { quaternion } from '@inglorious/utils/math/linear-algebra/quaternion'
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import { toString } from '@inglorious/utils/math/linear-algebra/vector'
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import { pi } from '@inglorious/utils/math/trigonometry'
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<Meta title="Utils/Math/Linear Algebra/Quaternions" />
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# Quaternions
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Functions that deal with multiple quaternions.
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## Combine
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Multiplies two quaternions together. The algorithm used is the second approach described in [Wikipedia](https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation#Used_methods).
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<code>combine(quaternion(0), quaternion(0)) == {toString(combine(quaternion(0), quaternion(0)))}</code>
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<code>combine(quaternion(0), quaternion(pi() / 2)) == {toString(combine(quaternion(0), quaternion(pi() / 2)), 3)}</code> (≈[cos(π/4), 0, sin(π/4), 0])
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<code>combine(quaternion(pi() / 2), quaternion(pi() / 2)) == {toString(combine(quaternion(pi() / 2), quaternion(pi() / 2)))}</code>
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import { Meta } from '@storybook/blocks'
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import {
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angle,
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clamp,
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conjugate,
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divide,
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fromAngle,
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magnitude,
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mod,
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multiply,
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normalize,
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rotate,
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setAngle,
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setMagnitude,
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shift,
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toCartesian,
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toCylindrical,
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toPolar,
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toString,
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unit,
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} from '@inglorious/utils/math/linear-algebra/vector'
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import { pi, cos, sin } from '@inglorious/utils/math/trigonometry'
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<Meta title="Utils/Math/Linear Algebra/Vector" />
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# Vector
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Functions that deal with a single vector.
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## Angle
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Returns the angle of a vector, calculated as the `atan2` between the last and first coordinate.
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<code>angle([1, 1]) == {angle([1, 1]).toFixed(3)}</code> (≈π/4)
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<code>angle([1, 0, 1]) == {angle([1, 0, 1]).toFixed(3)}</code> (≈π/4)
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38
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|
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## Clamp
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40
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41
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Limits the magnitude of a vector to a lower and upper bound.
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42
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<code>clamp([6, 8], 0, 5) == {toString(clamp([6, 8], 0, 5))}</code>
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44
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<code>clamp([3, 4], 0, 5) == {toString(clamp([3, 4], 0, 5))}</code>
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46
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47
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Bounds can be specified as other vectors too.
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48
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<code>clamp([6, 8], [0, 0], [3, 4]) == {toString(clamp([6, 8], [0, 0], [3, 4]))}</code>
|
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50
|
-
|
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51
|
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## Conjugate
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52
|
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53
|
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Flips the sign of all coordinates except the first one.
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<code>conjugate([1, 2, 3]) == {toString(conjugate([1, 2, 3]))}</code>
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56
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|
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## Divide
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|
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Divides any vector by a scalar.
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<code>divide([4, 8, 12], 4) == {toString(divide([4, 8, 12], 4))}</code>
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63
|
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## From Angle
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64
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|
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Creates a 3D unit vector from a given angle.
|
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66
|
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<code>fromAngle(pi() / 4) == {toString(fromAngle(pi() / 4))}</code>
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68
|
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|
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69
|
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## Length
|
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70
|
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|
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71
|
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Alias of `magnitude`.
|
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72
|
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|
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73
|
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## Magnitude
|
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74
|
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|
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75
|
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Computes the magnitude of any vector (alias `length`).
|
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76
|
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|
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|
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<code>magnitude([3, 4]) == {magnitude([3, 4])}</code>
|
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78
|
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|
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79
|
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## Mod
|
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80
|
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|
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81
|
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Applies the `mod` operator on any vector (alias `remainder`).
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82
|
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|
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83
|
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<code>mod([10, 12, -18], 12) == {toString(mod([10, 12, -18], 12))}</code>
|
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84
|
-
|
|
85
|
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## Multiply
|
|
86
|
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|
|
87
|
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Multiplies a vector with a scalar (alias `times`).
|
|
88
|
-
|
|
89
|
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<code>multiply([1, 2, 3], 4) == {toString(multiply([1, 2, 3], 4))}</code>
|
|
90
|
-
|
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91
|
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## Normalize
|
|
92
|
-
|
|
93
|
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Gives the vector unit length while maintaining its angle.
|
|
94
|
-
|
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95
|
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<code>normalize([3, 4]) == {toString(normalize([3, 4]), 1)}</code>
|
|
96
|
-
|
|
97
|
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<code>normalize([-3, -4]) == {toString(normalize([-3, -4]), 1)}</code>
|
|
98
|
-
|
|
99
|
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## Remainder
|
|
100
|
-
|
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101
|
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Alias of `mod`.
|
|
102
|
-
|
|
103
|
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## Rotate
|
|
104
|
-
|
|
105
|
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Adds the given angle to a 2D or 3D vector using quaternions.
|
|
106
|
-
|
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107
|
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<code>rotate([1, 0], 0) == {toString(rotate([1, 0], 0))}</code>
|
|
108
|
-
|
|
109
|
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<code>rotate([1, 0], pi() / 4) == {toString(rotate([1, 0], pi() / 4), 3)}</code> (≈[cos(π/4), sin(π/4)])
|
|
110
|
-
|
|
111
|
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<code>rotate([1, 0, 0], 0) == {toString(rotate([1, 0, 0], 0))}</code>
|
|
112
|
-
|
|
113
|
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<code>rotate([1, 0, 0], pi() / 4) == {toString(rotate([1, 0, 0], pi() / 4), 3)}</code> (≈[cos(π/4), 0, sin(π/4)])
|
|
114
|
-
|
|
115
|
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<code>rotate([-1, 0, 0], pi() / 4) == {toString(rotate([-1, 0, 0], pi() / 4), 3)}</code> (≈[cos(-3/4*π), 0, sin(-3/4*π)])
|
|
116
|
-
|
|
117
|
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## Set Angle
|
|
118
|
-
|
|
119
|
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Changes the angle of a vector.
|
|
120
|
-
|
|
121
|
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<code>setAngle([cos(pi() / 4), 0, sin(pi() / 4)], pi() / 2) == {toString(setAngle([cos(pi() / 4), 0, sin(pi() / 4)], pi() / 2))}</code>
|
|
122
|
-
|
|
123
|
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## Set Magnitude
|
|
124
|
-
|
|
125
|
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Changes the magnitude of any vector, keeping its angle.
|
|
126
|
-
|
|
127
|
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<code>setMagnitude([3, 4], 10) == {toString(setMagnitude([3, 4], 10))}</code>
|
|
128
|
-
|
|
129
|
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<code>setMagnitude([-3, -4], 10) == {toString(setMagnitude([-3, -4], 10))}</code>
|
|
130
|
-
|
|
131
|
-
## Shift
|
|
132
|
-
|
|
133
|
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Moves coordinates around by a certain index.
|
|
134
|
-
|
|
135
|
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<code>shift([1, 2, 3, 4, 5], 2) == {toString(shift([1, 2, 3, 4, 5], 2))}</code>
|
|
136
|
-
|
|
137
|
-
## Times
|
|
138
|
-
|
|
139
|
-
Alias of `multiply`.
|
|
140
|
-
|
|
141
|
-
## To Cartesian
|
|
142
|
-
|
|
143
|
-
Converts a 2D polar vector into cartesian coordinates.
|
|
144
|
-
|
|
145
|
-
<code>toCartesian([2 ** 0.5, pi() / 4]) == {toString(toCartesian([2 ** 0.5, pi() / 4]))}</code>
|
|
146
|
-
|
|
147
|
-
## To Cylindrical
|
|
148
|
-
|
|
149
|
-
Converts a 3D cartesian vector to cylindrical coordinates.
|
|
150
|
-
|
|
151
|
-
<code>toCylindrical([1, 1, 1]) == {toString(toCylindrical([1, 1, 1]), 3)}</code>
|
|
152
|
-
|
|
153
|
-
## To Polar
|
|
154
|
-
|
|
155
|
-
Converts a 2D cartesian vector to polar coordinates.
|
|
156
|
-
|
|
157
|
-
<code>toPolar([1, 1]) == {toString(toPolar([1, 1]))}</code> (≈[√2, π/4])
|
|
158
|
-
|
|
159
|
-
## To Spherical
|
|
160
|
-
|
|
161
|
-
TBD
|
|
162
|
-
|
|
163
|
-
## To String
|
|
164
|
-
|
|
165
|
-
Returns a string representation of any vector, up to optional decimal points.
|
|
166
|
-
|
|
167
|
-
<code>toString([1, 0]) == "{toString([1, 0])}"</code>
|
|
168
|
-
|
|
169
|
-
<code>toString([cos(pi() / 4), 0], 3) == "{toString([cos(pi() / 4), 0], 3)}"</code>
|
|
170
|
-
|
|
171
|
-
## Unit
|
|
172
|
-
|
|
173
|
-
Returns a unit 3D vector at a given optional angle.
|
|
174
|
-
|
|
175
|
-
<code>unit() == {toString(unit())}</code>
|
|
176
|
-
|
|
177
|
-
<code>unit(pi() / 2) == {toString(unit(pi() / 2))}</code>
|
|
@@ -1,58 +0,0 @@
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|
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import { Meta } from '@storybook/blocks'
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|
2
|
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|
|
3
|
-
import {
|
|
4
|
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cross,
|
|
5
|
-
dot,
|
|
6
|
-
scalarProduct,
|
|
7
|
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subtract,
|
|
8
|
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sum,
|
|
9
|
-
vectorProduct,
|
|
10
|
-
} from '@inglorious/utils/math/linear-algebra/vectors'
|
|
11
|
-
import { toString } from '@inglorious/utils/math/linear-algebra/vector'
|
|
12
|
-
import { pi, cos, sin } from '@inglorious/utils/math/trigonometry'
|
|
13
|
-
|
|
14
|
-
<Meta title="Utils/Math/Linear Algebra/Vectors" />
|
|
15
|
-
|
|
16
|
-
# Vectors
|
|
17
|
-
|
|
18
|
-
Functions that deal with a multiple vectors.
|
|
19
|
-
|
|
20
|
-
## Cross
|
|
21
|
-
|
|
22
|
-
Performs the cross product between multiple vectors (alias `vectorProduct`).
|
|
23
|
-
|
|
24
|
-
<code>cross([1, 2, 3], [4, 5, 6]) == {toString(cross([1, 2, 3], [4, 5, 6]))}</code>
|
|
25
|
-
|
|
26
|
-
<code>cross([1, 2, 3], [4, 5, 6], [7, 8, 9]) == {toString(cross([1, 2, 3], [4, 5, 6], [7, 8, 9]))}</code>
|
|
27
|
-
|
|
28
|
-
## Dot
|
|
29
|
-
|
|
30
|
-
Performs the dot product between multiple vectors (alias `scalarProduct`).
|
|
31
|
-
|
|
32
|
-
<code>dot([1, 2, 3], [4, 5, 6]) == {dot([1, 2, 3], [4, 5, 6])}</code>
|
|
33
|
-
|
|
34
|
-
<code>dot([1, 2, 3], [4, 5, 6], [7, 8, 9]) == {dot([1, 2, 3], [4, 5, 6], [7, 8, 9])}</code>
|
|
35
|
-
|
|
36
|
-
## Scalar Product
|
|
37
|
-
|
|
38
|
-
Alias of `dot`.
|
|
39
|
-
|
|
40
|
-
## Subtract
|
|
41
|
-
|
|
42
|
-
Subtracts all other vectors from the first one.
|
|
43
|
-
|
|
44
|
-
<code>subtract([1, 2, 3], [4, 5, 6]) == {toString(subtract([1, 2, 3], [4, 5, 6]))}</code>
|
|
45
|
-
|
|
46
|
-
<code>subtract([1, 2, 3], [4, 5, 6], [7, 8, 9]) == {toString(subtract([1, 2, 3], [4, 5, 6], [7, 8, 9]))}</code>
|
|
47
|
-
|
|
48
|
-
## Sum
|
|
49
|
-
|
|
50
|
-
Sums all coordinates together.
|
|
51
|
-
|
|
52
|
-
<code>sum([1, 2, 3], [4, 5, 6]) == {toString(sum([1, 2, 3], [4, 5, 6]))}</code>
|
|
53
|
-
|
|
54
|
-
<code>sum([1, 2, 3], [4, 5, 6], [7, 8, 9]) == {toString(sum([1, 2, 3], [4, 5, 6], [7, 8, 9]))}</code>
|
|
55
|
-
|
|
56
|
-
## Vector Product
|
|
57
|
-
|
|
58
|
-
Alias of `cross`.
|
|
@@ -1,76 +0,0 @@
|
|
|
1
|
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import { Meta } from '@storybook/blocks'
|
|
2
|
-
|
|
3
|
-
import { toString } from '@inglorious/utils/data-structures/boolean.js'
|
|
4
|
-
import { abs, clamp, isClose, mod, sign, sqrt } from '@inglorious/utils/math/numbers.js'
|
|
5
|
-
|
|
6
|
-
<Meta title="Utils/Math/Numbers" />
|
|
7
|
-
|
|
8
|
-
# Numbers
|
|
9
|
-
|
|
10
|
-
Basic functions that deal with numbers.
|
|
11
|
-
|
|
12
|
-
## Abs
|
|
13
|
-
|
|
14
|
-
Returns the absolute value of any number.
|
|
15
|
-
|
|
16
|
-
<code>abs(42) == {abs(42)}</code>
|
|
17
|
-
|
|
18
|
-
<code>abs(-42) == {abs(-42)}</code>
|
|
19
|
-
|
|
20
|
-
## Clamp
|
|
21
|
-
|
|
22
|
-
Limits the given number to the specified bounds.
|
|
23
|
-
|
|
24
|
-
<code>clamp(42, 0, 100) == {clamp(42, 0, 100)}</code>
|
|
25
|
-
|
|
26
|
-
<code>clamp(-42, 0, 100) == {clamp(-42, 0, 100)}</code>
|
|
27
|
-
|
|
28
|
-
<code>clamp(142, 0, 100) == {clamp(142, 0, 100)}</code>
|
|
29
|
-
|
|
30
|
-
## Is Close
|
|
31
|
-
|
|
32
|
-
Checks if two numbers are close to each other, given some tolerance (which is *0.1* by default).
|
|
33
|
-
|
|
34
|
-
<code>isClose(42, 42.1, 0.2) == {toString(isClose(42, 42.1, 0.2))}</code>
|
|
35
|
-
|
|
36
|
-
<code>isClose(42, 43, 0.2) == {toString(isClose(42, 43, 0.2))}</code>
|
|
37
|
-
|
|
38
|
-
<code>isClose(42, 42.1) == {toString(isClose(42, 42.1))}</code>
|
|
39
|
-
|
|
40
|
-
## Mod
|
|
41
|
-
|
|
42
|
-
Computes the remainder of the integer division, always giving a positive value (alias `remainder`).
|
|
43
|
-
|
|
44
|
-
<code>mod(2, 2) == {mod(2, 2)}</code>
|
|
45
|
-
|
|
46
|
-
<code>mod(3, 2) == {mod(3, 2)}</code>
|
|
47
|
-
|
|
48
|
-
<code>mod(-3, 2) == {mod(-3, 2)}</code>
|
|
49
|
-
|
|
50
|
-
<code>mod(5 / 4, 1) == {mod(5 / 4, 1)}</code> (=1/4)
|
|
51
|
-
|
|
52
|
-
<code>mod(5 / 4, 1) == {mod(5 / 4, 1)}</code> (=1/4)
|
|
53
|
-
|
|
54
|
-
<code>mod(13 / 4, 1) == {mod(13 / 4, 1)}</code> (=1/4)
|
|
55
|
-
|
|
56
|
-
<code>mod(-5 / 4, 1) == {mod(-5 / 4, 1)}</code> (=3/4)
|
|
57
|
-
|
|
58
|
-
## Remainder
|
|
59
|
-
|
|
60
|
-
Alias of `mod`.
|
|
61
|
-
|
|
62
|
-
## Sign
|
|
63
|
-
|
|
64
|
-
Returns +1 if the given number is positive, -1 if negative, 0 otherwise.
|
|
65
|
-
|
|
66
|
-
<code>sign(42) == {sign(42)}</code>
|
|
67
|
-
|
|
68
|
-
<code>sign(-42) == {sign(-42)}</code>
|
|
69
|
-
|
|
70
|
-
<code>sign(0) == {sign(0)}</code>
|
|
71
|
-
|
|
72
|
-
## Sqrt
|
|
73
|
-
|
|
74
|
-
Return the square roo of the given number.
|
|
75
|
-
|
|
76
|
-
<code>sqrt(9) == {sqrt(9)}</code>
|