@inglorious/engine 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -36
- package/package.json +20 -33
- package/src/engine/ai/movement/dynamic/align.js +63 -63
- package/src/engine/ai/movement/dynamic/arrive.js +42 -43
- package/src/engine/ai/movement/dynamic/evade.js +38 -38
- package/src/engine/ai/movement/dynamic/face.js +19 -20
- package/src/engine/ai/movement/dynamic/flee.js +45 -45
- package/src/engine/ai/movement/dynamic/look-where-youre-going.js +16 -17
- package/src/engine/ai/movement/dynamic/match-velocity.js +51 -50
- package/src/engine/ai/movement/dynamic/pursue.js +38 -38
- package/src/engine/ai/movement/dynamic/seek.js +44 -44
- package/src/engine/ai/movement/dynamic/wander.js +31 -32
- package/src/engine/ai/movement/kinematic/align.js +37 -37
- package/src/engine/ai/movement/kinematic/arrive.js +42 -42
- package/src/engine/ai/movement/kinematic/face.js +19 -20
- package/src/engine/ai/movement/kinematic/flee.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.js +26 -26
- package/src/engine/ai/movement/kinematic/seek.test.js +42 -42
- package/src/engine/ai/movement/kinematic/wander-as-seek.js +31 -31
- package/src/engine/ai/movement/kinematic/wander.js +27 -27
- package/src/engine/animation/sprite.js +101 -0
- package/src/engine/animation/ticker.js +38 -0
- package/src/engine/behaviors/camera.js +68 -0
- package/src/engine/behaviors/controls/dynamic/modern.js +76 -0
- package/src/engine/behaviors/controls/dynamic/shooter.js +84 -0
- package/src/engine/behaviors/controls/dynamic/tank.js +69 -0
- package/src/engine/behaviors/controls/event-handlers.js +17 -0
- package/src/engine/behaviors/controls/kinematic/modern.js +76 -0
- package/src/engine/behaviors/controls/kinematic/shooter.js +82 -0
- package/src/engine/behaviors/controls/kinematic/tank.js +67 -0
- package/src/engine/behaviors/debug/collision.js +35 -0
- package/src/engine/behaviors/fps.js +29 -0
- package/src/engine/behaviors/fsm.js +33 -0
- package/src/{game/decorators → engine/behaviors}/fsm.test.js +49 -56
- package/src/engine/behaviors/game.js +15 -0
- package/src/engine/behaviors/input/controls.js +37 -0
- package/src/engine/behaviors/input/gamepad.js +114 -0
- package/src/engine/behaviors/input/input.js +48 -0
- package/src/engine/behaviors/input/keyboard.js +64 -0
- package/src/engine/behaviors/input/mouse.js +91 -0
- package/src/engine/behaviors/physics/bouncy.js +25 -0
- package/src/engine/behaviors/physics/clamped.js +36 -0
- package/src/{game/decorators/collisions.js → engine/behaviors/physics/collidable.js} +20 -24
- package/src/engine/behaviors/physics/jumpable.js +145 -0
- package/src/engine/behaviors/ui/button.js +17 -0
- package/src/engine/collision/detection.js +110 -115
- package/src/engine/core/api.js +34 -0
- package/src/engine/core/dev-tools.js +135 -0
- package/src/engine/core/engine.js +119 -0
- package/src/engine/core/loop.js +15 -0
- package/src/engine/{loop → core/loops}/animation-frame.js +25 -26
- package/src/engine/{loop → core/loops}/elapsed.js +22 -23
- package/src/engine/{loop → core/loops}/fixed.js +27 -28
- package/src/engine/{loop → core/loops}/flash.js +13 -14
- package/src/engine/{loop → core/loops}/lag.js +26 -27
- package/src/engine/core/select.js +26 -0
- package/src/engine/core/store.js +178 -0
- package/src/engine/core/store.test.js +110 -0
- package/src/engine/movement/dynamic/modern.js +21 -24
- package/src/engine/movement/dynamic/tank.js +43 -43
- package/src/engine/movement/kinematic/modern.js +16 -16
- package/src/engine/movement/kinematic/modern.test.js +27 -27
- package/src/engine/movement/kinematic/tank.js +27 -27
- package/src/engine/physics/bounds.js +138 -0
- package/src/engine/physics/position.js +43 -0
- package/src/engine/physics/position.test.js +80 -0
- package/src/engine/systems/sprite-animation.js +27 -0
- package/src/main.js +10 -5
- package/src/renderers/canvas/absolute-position.js +18 -0
- package/src/renderers/canvas/camera.js +13 -0
- package/src/renderers/canvas/canvas-renderer.js +68 -0
- package/src/{ui → renderers}/canvas/character.js +38 -35
- package/src/{ui → renderers}/canvas/form/button.js +25 -25
- package/src/{ui → renderers}/canvas/fps.js +18 -18
- package/src/renderers/canvas/image/hitmask.js +51 -0
- package/src/{ui → renderers}/canvas/image/image.js +34 -37
- package/src/{ui → renderers}/canvas/image/sprite.js +49 -49
- package/src/{ui → renderers}/canvas/image/tilemap.js +66 -64
- package/src/{ui → renderers}/canvas/mouse.js +37 -37
- package/src/renderers/canvas/rendering-system.js +79 -0
- package/src/{ui → renderers}/canvas/shapes/circle.js +29 -31
- package/src/{ui → renderers}/canvas/shapes/rectangle.js +27 -31
- package/src/renderers/react/game/character/index.jsx +20 -0
- package/src/{ui → renderers}/react/game/cursor/index.jsx +20 -20
- package/src/{ui → renderers}/react/game/form/fields/field/index.jsx +56 -56
- package/src/{ui → renderers}/react/game/form/fields/index.jsx +12 -12
- package/src/{ui → renderers}/react/game/form/index.jsx +22 -22
- package/src/{ui → renderers}/react/game/fps/index.jsx +16 -16
- package/src/{ui → renderers}/react/game/game.jsx +72 -71
- package/src/{ui → renderers}/react/game/index.jsx +29 -29
- package/src/{ui → renderers}/react/game/platform/index.jsx +30 -30
- package/src/{ui → renderers}/react/game/scene/index.jsx +27 -25
- package/src/{ui → renderers}/react/game/sprite/index.jsx +60 -58
- package/src/{ui → renderers}/react/game/stats/index.jsx +22 -22
- package/src/{ui → renderers}/react/hocs/with-absolute-position/index.jsx +20 -20
- package/src/{ui → renderers}/react/index.jsx +9 -9
- package/src/utils/algorithms/decision-tree.js +24 -24
- package/src/utils/algorithms/decision-tree.test.js +153 -102
- package/src/utils/algorithms/path-finding.js +155 -155
- package/src/utils/algorithms/path-finding.test.js +151 -151
- package/src/utils/data-structures/array.js +83 -83
- package/src/utils/data-structures/array.test.js +173 -173
- package/src/utils/data-structures/board.js +159 -159
- package/src/utils/data-structures/board.test.js +242 -242
- package/src/utils/data-structures/boolean.js +9 -9
- package/src/utils/data-structures/heap.js +164 -164
- package/src/utils/data-structures/heap.test.js +103 -103
- package/src/utils/data-structures/object.js +138 -102
- package/src/utils/data-structures/object.test.js +218 -121
- package/src/utils/data-structures/objects.js +66 -48
- package/src/utils/data-structures/objects.test.js +99 -99
- package/src/utils/data-structures/tree.js +36 -36
- package/src/utils/data-structures/tree.test.js +33 -33
- package/src/utils/functions/functions.js +19 -19
- package/src/utils/functions/functions.test.js +23 -23
- package/src/utils/math/geometry/circle.js +70 -117
- package/src/utils/math/geometry/circle.test.js +97 -97
- package/src/utils/math/geometry/hitmask.js +70 -39
- package/src/utils/math/geometry/hitmask.test.js +155 -84
- package/src/utils/math/geometry/line.js +35 -35
- package/src/utils/math/geometry/line.test.js +49 -49
- package/src/utils/math/geometry/point.js +78 -71
- package/src/utils/math/geometry/point.test.js +81 -81
- package/src/utils/math/geometry/rectangle.js +76 -45
- package/src/utils/math/geometry/rectangle.test.js +42 -42
- package/src/utils/math/geometry/segment.js +80 -80
- package/src/utils/math/geometry/segment.test.js +183 -183
- package/src/utils/math/geometry/triangle.js +15 -15
- package/src/utils/math/geometry/triangle.test.js +11 -11
- package/src/utils/math/linear-algebra/2d.js +28 -28
- package/src/utils/math/linear-algebra/2d.test.js +17 -17
- package/src/utils/math/linear-algebra/quaternion.js +22 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +25 -25
- package/src/utils/math/linear-algebra/quaternions.js +20 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +29 -29
- package/src/utils/math/linear-algebra/vector.js +327 -302
- package/src/utils/math/linear-algebra/vector.test.js +265 -257
- package/src/utils/math/linear-algebra/vectors.js +122 -122
- package/src/utils/math/linear-algebra/vectors.test.js +65 -65
- package/src/utils/math/linear-interpolation.js +9 -0
- package/src/utils/math/numbers.js +90 -90
- package/src/utils/math/numbers.test.js +137 -137
- package/src/utils/math/rng.js +44 -44
- package/src/utils/math/rng.test.js +39 -39
- package/src/utils/math/statistics.js +43 -43
- package/src/utils/math/statistics.test.js +47 -47
- package/src/utils/math/trigonometry.js +89 -89
- package/src/utils/math/trigonometry.test.js +52 -52
- package/src/utils/physics/acceleration.js +61 -63
- package/src/utils/physics/friction.js +28 -30
- package/src/utils/physics/friction.test.js +42 -44
- package/src/utils/physics/gravity.js +69 -71
- package/src/utils/physics/gravity.test.js +77 -80
- package/src/utils/physics/jump.js +31 -41
- package/src/utils/physics/velocity.js +36 -38
- package/src/docs/ai/movement/dynamic/align.js +0 -131
- package/src/docs/ai/movement/dynamic/arrive.js +0 -88
- package/src/docs/ai/movement/dynamic/dynamic.mdx +0 -99
- package/src/docs/ai/movement/dynamic/dynamic.stories.js +0 -58
- package/src/docs/ai/movement/dynamic/evade.js +0 -72
- package/src/docs/ai/movement/dynamic/face.js +0 -90
- package/src/docs/ai/movement/dynamic/flee.js +0 -38
- package/src/docs/ai/movement/dynamic/look-where-youre-going.js +0 -114
- package/src/docs/ai/movement/dynamic/match-velocity.js +0 -92
- package/src/docs/ai/movement/dynamic/pursue.js +0 -72
- package/src/docs/ai/movement/dynamic/seek.js +0 -37
- package/src/docs/ai/movement/dynamic/wander.js +0 -71
- package/src/docs/ai/movement/kinematic/align.js +0 -122
- package/src/docs/ai/movement/kinematic/arrive.js +0 -78
- package/src/docs/ai/movement/kinematic/face.js +0 -82
- package/src/docs/ai/movement/kinematic/flee.js +0 -36
- package/src/docs/ai/movement/kinematic/kinematic.mdx +0 -67
- package/src/docs/ai/movement/kinematic/kinematic.stories.js +0 -42
- package/src/docs/ai/movement/kinematic/seek.js +0 -34
- package/src/docs/ai/movement/kinematic/wander-as-seek.js +0 -62
- package/src/docs/ai/movement/kinematic/wander.js +0 -28
- package/src/docs/bounds.js +0 -7
- package/src/docs/code-reuse.js +0 -35
- package/src/docs/collision/circles.js +0 -58
- package/src/docs/collision/collision.mdx +0 -27
- package/src/docs/collision/collision.stories.js +0 -22
- package/src/docs/collision/platform.js +0 -76
- package/src/docs/collision/tilemap.js +0 -181
- package/src/docs/empty.js +0 -1
- package/src/docs/engine.mdx +0 -81
- package/src/docs/engine.stories.js +0 -37
- package/src/docs/event-handlers.js +0 -68
- package/src/docs/framerate.js +0 -37
- package/src/docs/game.jsx +0 -15
- package/src/docs/image/image.js +0 -19
- package/src/docs/image/image.stories.js +0 -22
- package/src/docs/image/sprite.js +0 -39
- package/src/docs/image/tilemap.js +0 -84
- package/src/docs/input/controls.js +0 -67
- package/src/docs/input/gamepad.js +0 -67
- package/src/docs/input/input.mdx +0 -55
- package/src/docs/input/input.stories.js +0 -27
- package/src/docs/input/keyboard.js +0 -58
- package/src/docs/input/mouse.js +0 -32
- package/src/docs/instances.js +0 -49
- package/src/docs/player/dynamic/double-jump.js +0 -90
- package/src/docs/player/dynamic/dynamic.stories.js +0 -32
- package/src/docs/player/dynamic/jump.js +0 -83
- package/src/docs/player/dynamic/modern-controls.js +0 -57
- package/src/docs/player/dynamic/shooter-controls.js +0 -51
- package/src/docs/player/dynamic/tank-controls.js +0 -44
- package/src/docs/player/kinematic/double-jump.js +0 -90
- package/src/docs/player/kinematic/jump.js +0 -82
- package/src/docs/player/kinematic/kinematic.stories.js +0 -32
- package/src/docs/player/kinematic/modern-controls.js +0 -56
- package/src/docs/player/kinematic/shooter-controls.js +0 -48
- package/src/docs/player/kinematic/tank-controls.js +0 -42
- package/src/docs/quick-start/first-game.js +0 -49
- package/src/docs/quick-start/hello-world.js +0 -1
- package/src/docs/quick-start.mdx +0 -127
- package/src/docs/quick-start.stories.js +0 -17
- package/src/docs/recipes/add-and-remove.js +0 -71
- package/src/docs/recipes/add-instance.js +0 -42
- package/src/docs/recipes/decision-tree.js +0 -169
- package/src/docs/recipes/random-instances.js +0 -25
- package/src/docs/recipes/recipes.mdx +0 -81
- package/src/docs/recipes/recipes.stories.js +0 -37
- package/src/docs/recipes/remove-instance.js +0 -52
- package/src/docs/recipes/states.js +0 -64
- package/src/docs/ui/button.js +0 -28
- package/src/docs/ui/form.stories.js +0 -55
- package/src/docs/ui-chooser.jsx +0 -6
- package/src/docs/utils/data-structures/object.mdx +0 -47
- package/src/docs/utils/data-structures/objects.mdx +0 -30
- package/src/docs/utils/functions/functions.mdx +0 -34
- package/src/docs/utils/math/geometry/circle.mdx +0 -55
- package/src/docs/utils/math/geometry/point.mdx +0 -38
- package/src/docs/utils/math/geometry/rectangle.mdx +0 -24
- package/src/docs/utils/math/geometry/segment.mdx +0 -55
- package/src/docs/utils/math/geometry/triangle.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/2d.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/quaternion.mdx +0 -21
- package/src/docs/utils/math/linear-algebra/quaternions.mdx +0 -22
- package/src/docs/utils/math/linear-algebra/vector.mdx +0 -177
- package/src/docs/utils/math/linear-algebra/vectors.mdx +0 -58
- package/src/docs/utils/math/numbers.mdx +0 -76
- package/src/docs/utils/math/random.mdx +0 -35
- package/src/docs/utils/math/statistics.mdx +0 -38
- package/src/docs/utils/math/trigonometry.mdx +0 -85
- package/src/docs/utils/physics/friction.mdx +0 -20
- package/src/docs/utils/physics/gravity.mdx +0 -28
- package/src/engine/loop.js +0 -15
- package/src/engine/store.js +0 -174
- package/src/engine/store.test.js +0 -256
- package/src/engine.js +0 -74
- package/src/game/animation.js +0 -26
- package/src/game/bounds.js +0 -66
- package/src/game/decorators/character.js +0 -5
- package/src/game/decorators/clamp-to-bounds.js +0 -15
- package/src/game/decorators/controls/dynamic/modern.js +0 -48
- package/src/game/decorators/controls/dynamic/shooter.js +0 -47
- package/src/game/decorators/controls/dynamic/tank.js +0 -55
- package/src/game/decorators/controls/kinematic/modern.js +0 -49
- package/src/game/decorators/controls/kinematic/shooter.js +0 -45
- package/src/game/decorators/controls/kinematic/tank.js +0 -52
- package/src/game/decorators/debug/collisions.js +0 -32
- package/src/game/decorators/double-jump.js +0 -70
- package/src/game/decorators/fps.js +0 -30
- package/src/game/decorators/fsm.js +0 -27
- package/src/game/decorators/game.js +0 -11
- package/src/game/decorators/image/image.js +0 -5
- package/src/game/decorators/image/sprite.js +0 -5
- package/src/game/decorators/image/tilemap.js +0 -5
- package/src/game/decorators/input/controls.js +0 -27
- package/src/game/decorators/input/gamepad.js +0 -74
- package/src/game/decorators/input/input.js +0 -41
- package/src/game/decorators/input/keyboard.js +0 -49
- package/src/game/decorators/input/mouse.js +0 -65
- package/src/game/decorators/jump.js +0 -72
- package/src/game/decorators/platform.js +0 -5
- package/src/game/decorators/ui/button.js +0 -21
- package/src/game/sprite.js +0 -119
- package/src/ui/canvas/absolute-position.js +0 -17
- package/src/ui/canvas/image/hitmask.js +0 -37
- package/src/ui/canvas.js +0 -81
- package/src/ui/react/game/character/index.jsx +0 -30
- package/src/utils/math/geometry/platform.js +0 -42
- package/src/utils/math/geometry/platform.test.js +0 -133
- /package/src/{ui → renderers}/react/game/character/character.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/cursor/cursor.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/field/field.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/fields/fields.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/form/form.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/platform/platform.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/scene/scene.module.scss +0 -0
- /package/src/{ui → renderers}/react/game/sprite/sprite.module.css +0 -0
- /package/src/{ui → renderers}/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -0
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# Dynamic Movement
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A simple but effective algorithm that aligns the character's orientation with its direction of movement.
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The `align` algorithm makes the instance rotate to match the target's orientation, while `face` makes it rotate to look at the target's position. They are smoother versions of their kinematic counterparts.
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This algorithm adjusts the instance's velocity to match the target's velocity. It's a key component for flocking behaviors.
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import UiChooser from "@inglorious/docs/ui-chooser.jsx"
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import align from "./align.js"
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import arrive from "./arrive.js"
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import evade from "./evade.js"
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import face from "./face.js"
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import flee from "./flee.js"
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import lookWhereYoureGoing from "./look-where-youre-going.js"
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import matchVelocity from "./match-velocity.js"
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import pursue from "./pursue.js"
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import seek from "./seek.js"
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import wander from "./wander.js"
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export default {
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title: "Engine/AI/Movement/Dynamic",
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component: UiChooser,
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}
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export const Seek = {
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args: { config: seek },
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}
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export const Flee = {
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args: { config: flee },
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export const Evade = {
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}
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export const Wander = {
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}
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export const LookWhereYoureGoing = {
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name: "Look Where You're Going",
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args: { config: lookWhereYoureGoing },
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}
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export const Align = {
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args: { config: align },
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}
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export const Face = {
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args: { config: face },
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}
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export const MatchVelocity = {
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args: { config: matchVelocity },
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}
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@@ -1,72 +0,0 @@
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import evade, {
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DEFAULT_MAX_PREDICTION,
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} from "@inglorious/engine/ai/movement/dynamic/evade.js"
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import { clampToBounds } from "@inglorious/game/bounds.js"
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import { enableCharacter } from "@inglorious/game/decorators/character.js"
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import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
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import { merge } from "@inglorious/utils/data-structures/objects.js"
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export default {
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types: {
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mouse: [enableMouse()],
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character: [
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enableCharacter(),
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{
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"game:update"(instance, event, { dt, instances }) {
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merge(
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evade(instance, target, {
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dt,
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maxPrediction: fields.maxPrediction.value,
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instance.groups.evade.fields[id].value = value
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},
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},
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},
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instances: {
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mouse: {
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type: "mouse",
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position: [400, 0, 300],
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velocity: [0, 0, 0],
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},
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character: {
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type: "character",
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maxAcceleration: 1000,
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maxSpeed: 250,
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position: [400, 0, 300],
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},
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parameters: {
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type: "form",
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position: [800 - 343, 0, 600],
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groups: {
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evade: {
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title: "Evade",
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fields: {
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maxPrediction: {
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|
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label: "Max Prediction",
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|
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inputType: "number",
|
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|
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defaultValue: DEFAULT_MAX_PREDICTION,
|
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|
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},
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|
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},
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|
-
},
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|
-
},
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},
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},
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}
|
|
@@ -1,90 +0,0 @@
|
|
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1
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-
import {
|
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2
|
-
DEFAULT_SLOW_RADIUS,
|
|
3
|
-
DEFAULT_TARGET_RADIUS,
|
|
4
|
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DEFAULT_TIME_TO_TARGET,
|
|
5
|
-
} from "@inglorious/engine/ai/movement/dynamic/align.js"
|
|
6
|
-
import face from "@inglorious/engine/ai/movement/dynamic/face.js"
|
|
7
|
-
import { clampToBounds } from "@inglorious/game/bounds.js"
|
|
8
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
9
|
-
import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
|
|
10
|
-
import { merge } from "@inglorious/utils/data-structures/objects.js"
|
|
11
|
-
import { pi } from "@inglorious/utils/math/trigonometry.js"
|
|
12
|
-
|
|
13
|
-
export default {
|
|
14
|
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types: {
|
|
15
|
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mouse: [enableMouse()],
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|
16
|
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|
|
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|
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character: [
|
|
18
|
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enableCharacter(),
|
|
19
|
-
{
|
|
20
|
-
"game:update"(instance, event, { dt, instances }) {
|
|
21
|
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const target = instances.mouse
|
|
22
|
-
const { fields } = instances.parameters.groups.face
|
|
23
|
-
|
|
24
|
-
merge(
|
|
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|
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instance,
|
|
26
|
-
face(instance, target, {
|
|
27
|
-
dt,
|
|
28
|
-
targetRadius: fields.targetRadius.value,
|
|
29
|
-
slowRadius: fields.slowRadius.value,
|
|
30
|
-
timeToTarget: fields.timeToTarget.value,
|
|
31
|
-
}),
|
|
32
|
-
)
|
|
33
|
-
|
|
34
|
-
clampToBounds(instance, instances.game.bounds)
|
|
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|
-
},
|
|
36
|
-
},
|
|
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|
-
],
|
|
38
|
-
|
|
39
|
-
form: {
|
|
40
|
-
"field:change"(instance, event) {
|
|
41
|
-
const { id, value } = event.payload
|
|
42
|
-
instance.groups.face.fields[id].value = value
|
|
43
|
-
},
|
|
44
|
-
},
|
|
45
|
-
},
|
|
46
|
-
|
|
47
|
-
instances: {
|
|
48
|
-
mouse: {
|
|
49
|
-
type: "mouse",
|
|
50
|
-
position: [400, 0, 300],
|
|
51
|
-
},
|
|
52
|
-
|
|
53
|
-
character: {
|
|
54
|
-
type: "character",
|
|
55
|
-
maxAngularSpeed: pi() / 4,
|
|
56
|
-
maxAngularAcceleration: 1000,
|
|
57
|
-
position: [400, 0, 300],
|
|
58
|
-
},
|
|
59
|
-
|
|
60
|
-
parameters: {
|
|
61
|
-
type: "form",
|
|
62
|
-
position: [800 - 328, 0, 600],
|
|
63
|
-
groups: {
|
|
64
|
-
face: {
|
|
65
|
-
title: "Face",
|
|
66
|
-
fields: {
|
|
67
|
-
targetRadius: {
|
|
68
|
-
label: "Target Radius",
|
|
69
|
-
inputType: "number",
|
|
70
|
-
step: 0.1,
|
|
71
|
-
defaultValue: DEFAULT_TARGET_RADIUS,
|
|
72
|
-
},
|
|
73
|
-
slowRadius: {
|
|
74
|
-
label: "Slow Radius",
|
|
75
|
-
inputType: "number",
|
|
76
|
-
step: 0.1,
|
|
77
|
-
defaultValue: DEFAULT_SLOW_RADIUS,
|
|
78
|
-
},
|
|
79
|
-
timeToTarget: {
|
|
80
|
-
label: "Time To Target",
|
|
81
|
-
inputType: "number",
|
|
82
|
-
step: 0.1,
|
|
83
|
-
defaultValue: DEFAULT_TIME_TO_TARGET,
|
|
84
|
-
},
|
|
85
|
-
},
|
|
86
|
-
},
|
|
87
|
-
},
|
|
88
|
-
},
|
|
89
|
-
},
|
|
90
|
-
}
|
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
import flee from "@inglorious/engine/ai/movement/dynamic/flee.js"
|
|
2
|
-
import { clampToBounds } from "@inglorious/game/bounds.js"
|
|
3
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
4
|
-
import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
|
|
5
|
-
import { merge } from "@inglorious/utils/data-structures/objects.js"
|
|
6
|
-
|
|
7
|
-
export default {
|
|
8
|
-
types: {
|
|
9
|
-
mouse: [enableMouse()],
|
|
10
|
-
|
|
11
|
-
character: [
|
|
12
|
-
enableCharacter(),
|
|
13
|
-
{
|
|
14
|
-
"game:update"(instance, event, { dt, instances }) {
|
|
15
|
-
const target = instances.mouse
|
|
16
|
-
|
|
17
|
-
merge(instance, flee(instance, target, { dt }))
|
|
18
|
-
|
|
19
|
-
clampToBounds(instance, instances.game.bounds)
|
|
20
|
-
},
|
|
21
|
-
},
|
|
22
|
-
],
|
|
23
|
-
},
|
|
24
|
-
|
|
25
|
-
instances: {
|
|
26
|
-
mouse: {
|
|
27
|
-
type: "mouse",
|
|
28
|
-
position: [400, 0, 300],
|
|
29
|
-
},
|
|
30
|
-
|
|
31
|
-
character: {
|
|
32
|
-
type: "character",
|
|
33
|
-
maxAcceleration: 1000,
|
|
34
|
-
maxSpeed: 250,
|
|
35
|
-
position: [400, 0, 300],
|
|
36
|
-
},
|
|
37
|
-
},
|
|
38
|
-
}
|
|
@@ -1,114 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
DEFAULT_SLOW_RADIUS,
|
|
3
|
-
DEFAULT_TARGET_RADIUS,
|
|
4
|
-
DEFAULT_TIME_TO_TARGET,
|
|
5
|
-
} from "@inglorious/engine/ai/movement/dynamic/align.js"
|
|
6
|
-
import lookWhereYoureGoing from "@inglorious/engine/ai/movement/dynamic/look-where-youre-going.js"
|
|
7
|
-
import { clampToBounds } from "@inglorious/game/bounds.js"
|
|
8
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
9
|
-
import {
|
|
10
|
-
createControls,
|
|
11
|
-
enableControls,
|
|
12
|
-
} from "@inglorious/game/decorators/input/controls.js"
|
|
13
|
-
import { merge } from "@inglorious/utils/data-structures/objects.js"
|
|
14
|
-
import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
15
|
-
import { pi } from "@inglorious/utils/math/trigonometry.js"
|
|
16
|
-
|
|
17
|
-
export default {
|
|
18
|
-
types: {
|
|
19
|
-
...enableControls(),
|
|
20
|
-
|
|
21
|
-
character: [
|
|
22
|
-
enableCharacter(),
|
|
23
|
-
{
|
|
24
|
-
"game:update"(instance, event, { dt, instances }) {
|
|
25
|
-
const { fields } = instances.parameters.groups.lookWhereYoureGoing
|
|
26
|
-
|
|
27
|
-
const { input0 } = instances
|
|
28
|
-
|
|
29
|
-
const target = { velocity: [0, 0, 0] }
|
|
30
|
-
if (input0.left) {
|
|
31
|
-
target.velocity[0] = -1
|
|
32
|
-
}
|
|
33
|
-
if (input0.down) {
|
|
34
|
-
target.velocity[2] = -1
|
|
35
|
-
}
|
|
36
|
-
if (input0.right) {
|
|
37
|
-
target.velocity[0] = 1
|
|
38
|
-
}
|
|
39
|
-
if (input0.up) {
|
|
40
|
-
target.velocity[2] = 1
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
merge(instance, {
|
|
44
|
-
velocity: target.velocity,
|
|
45
|
-
position: sum(instance.position, target.velocity),
|
|
46
|
-
})
|
|
47
|
-
|
|
48
|
-
merge(
|
|
49
|
-
instance,
|
|
50
|
-
lookWhereYoureGoing(instance, {
|
|
51
|
-
dt,
|
|
52
|
-
targetRadius: fields.targetRadius.value,
|
|
53
|
-
slowRadius: fields.slowRadius.value,
|
|
54
|
-
timeToTarget: fields.timeToTarget.value,
|
|
55
|
-
}),
|
|
56
|
-
)
|
|
57
|
-
|
|
58
|
-
clampToBounds(instance, instances.game.bounds)
|
|
59
|
-
},
|
|
60
|
-
},
|
|
61
|
-
],
|
|
62
|
-
|
|
63
|
-
form: {
|
|
64
|
-
"field:change"(instance, event) {
|
|
65
|
-
const { id, value } = event.payload
|
|
66
|
-
instance.groups.lookWhereYoureGoing.fields[id].value = value
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instances: {
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ArrowLeft: "left",
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ArrowRight: "right",
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ArrowDown: "down",
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ArrowUp: "up",
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character: {
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position: [400, 0, 300],
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parameters: {
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type: "form",
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position: [800 - 328, 0, 600],
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groups: {
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lookWhereYoureGoing: {
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title: "Look Where You're Going",
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fields: {
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targetRadius: {
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label: "Target Radius",
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inputType: "number",
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defaultValue: DEFAULT_TARGET_RADIUS,
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},
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slowRadius: {
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label: "Slow Radius",
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inputType: "number",
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defaultValue: DEFAULT_SLOW_RADIUS,
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},
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timeToTarget: {
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label: "Time To Target",
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inputType: "number",
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step: 0.1,
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defaultValue: DEFAULT_TIME_TO_TARGET,
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},
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},
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}
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@@ -1,92 +0,0 @@
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1
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import matchVelocity, {
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2
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DEFAULT_TIME_TO_TARGET,
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3
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} from "@inglorious/engine/ai/movement/dynamic/match-velocity.js"
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4
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import { clampToBounds } from "@inglorious/game/bounds.js"
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5
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import { enableCharacter } from "@inglorious/game/decorators/character.js"
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6
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import {
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7
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createControls,
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8
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enableControls,
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9
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} from "@inglorious/game/decorators/input/controls.js"
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10
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import { merge } from "@inglorious/utils/data-structures/objects.js"
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11
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|
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export default {
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types: {
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14
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...enableControls(),
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15
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character: [
|
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enableCharacter(),
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18
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{
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"game:update"(instance, event, options) {
|
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20
|
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const { parameters, input0, game } = options.instances
|
|
21
|
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const { fields } = parameters.groups.matchVelocity
|
|
22
|
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const SPEED = instance.maxSpeed
|
|
23
|
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|
|
24
|
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const target = { velocity: [0, 0, 0] }
|
|
25
|
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if (input0.left) {
|
|
26
|
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target.velocity[0] = -SPEED
|
|
27
|
-
}
|
|
28
|
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if (input0.down) {
|
|
29
|
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target.velocity[2] = -SPEED
|
|
30
|
-
}
|
|
31
|
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if (input0.right) {
|
|
32
|
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target.velocity[0] = SPEED
|
|
33
|
-
}
|
|
34
|
-
if (input0.up) {
|
|
35
|
-
target.velocity[2] = SPEED
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
merge(
|
|
39
|
-
instance,
|
|
40
|
-
matchVelocity(instance, target, {
|
|
41
|
-
dt: options.dt,
|
|
42
|
-
timeToTarget: fields.timeToTarget.value,
|
|
43
|
-
}),
|
|
44
|
-
)
|
|
45
|
-
|
|
46
|
-
clampToBounds(instance, game.bounds)
|
|
47
|
-
},
|
|
48
|
-
},
|
|
49
|
-
],
|
|
50
|
-
|
|
51
|
-
form: {
|
|
52
|
-
"field:change"(instance, event) {
|
|
53
|
-
const { id, value } = event.payload
|
|
54
|
-
instance.groups.matchVelocity.fields[id].value = value
|
|
55
|
-
},
|
|
56
|
-
},
|
|
57
|
-
},
|
|
58
|
-
|
|
59
|
-
instances: {
|
|
60
|
-
...createControls("input0", {
|
|
61
|
-
ArrowLeft: "left",
|
|
62
|
-
ArrowRight: "right",
|
|
63
|
-
ArrowDown: "down",
|
|
64
|
-
ArrowUp: "up",
|
|
65
|
-
}),
|
|
66
|
-
|
|
67
|
-
character: {
|
|
68
|
-
type: "character",
|
|
69
|
-
maxAcceleration: 1000,
|
|
70
|
-
maxSpeed: 250,
|
|
71
|
-
position: [400, 0, 300],
|
|
72
|
-
},
|
|
73
|
-
|
|
74
|
-
parameters: {
|
|
75
|
-
type: "form",
|
|
76
|
-
position: [800 - 328, 0, 600],
|
|
77
|
-
groups: {
|
|
78
|
-
matchVelocity: {
|
|
79
|
-
title: "Match Velocity",
|
|
80
|
-
fields: {
|
|
81
|
-
timeToTarget: {
|
|
82
|
-
label: "Time To Target",
|
|
83
|
-
inputType: "number",
|
|
84
|
-
step: 0.1,
|
|
85
|
-
defaultValue: DEFAULT_TIME_TO_TARGET,
|
|
86
|
-
},
|
|
87
|
-
},
|
|
88
|
-
},
|
|
89
|
-
},
|
|
90
|
-
},
|
|
91
|
-
},
|
|
92
|
-
}
|
|
@@ -1,72 +0,0 @@
|
|
|
1
|
-
import pursue, {
|
|
2
|
-
DEFAULT_MAX_PREDICTION,
|
|
3
|
-
} from "@inglorious/engine/ai/movement/dynamic/pursue.js"
|
|
4
|
-
import { clampToBounds } from "@inglorious/game/bounds.js"
|
|
5
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
6
|
-
import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
|
|
7
|
-
import { merge } from "@inglorious/utils/data-structures/objects.js"
|
|
8
|
-
|
|
9
|
-
export default {
|
|
10
|
-
types: {
|
|
11
|
-
mouse: [enableMouse()],
|
|
12
|
-
|
|
13
|
-
character: [
|
|
14
|
-
enableCharacter(),
|
|
15
|
-
{
|
|
16
|
-
"game:update"(instance, event, { dt, instances }) {
|
|
17
|
-
const target = instances.mouse
|
|
18
|
-
const { fields } = instances.parameters.groups.pursue
|
|
19
|
-
|
|
20
|
-
merge(
|
|
21
|
-
instance,
|
|
22
|
-
pursue(instance, target, {
|
|
23
|
-
dt,
|
|
24
|
-
maxPrediction: fields.maxPrediction.value,
|
|
25
|
-
}),
|
|
26
|
-
)
|
|
27
|
-
|
|
28
|
-
clampToBounds(instance, instances.game.bounds)
|
|
29
|
-
},
|
|
30
|
-
},
|
|
31
|
-
],
|
|
32
|
-
|
|
33
|
-
form: {
|
|
34
|
-
"field:change"(instance, event) {
|
|
35
|
-
const { id, value } = event.payload
|
|
36
|
-
instance.groups.pursue.fields[id].value = value
|
|
37
|
-
},
|
|
38
|
-
},
|
|
39
|
-
},
|
|
40
|
-
|
|
41
|
-
instances: {
|
|
42
|
-
mouse: {
|
|
43
|
-
type: "mouse",
|
|
44
|
-
position: [400, 0, 300],
|
|
45
|
-
velocity: [0, 0, 0],
|
|
46
|
-
},
|
|
47
|
-
|
|
48
|
-
character: {
|
|
49
|
-
type: "character",
|
|
50
|
-
maxAcceleration: 1000,
|
|
51
|
-
maxSpeed: 250,
|
|
52
|
-
position: [400, 0, 300],
|
|
53
|
-
},
|
|
54
|
-
|
|
55
|
-
parameters: {
|
|
56
|
-
type: "form",
|
|
57
|
-
position: [800 - 343, 0, 600],
|
|
58
|
-
groups: {
|
|
59
|
-
pursue: {
|
|
60
|
-
title: "Pursue",
|
|
61
|
-
fields: {
|
|
62
|
-
maxPrediction: {
|
|
63
|
-
label: "Max Prediction",
|
|
64
|
-
inputType: "number",
|
|
65
|
-
defaultValue: DEFAULT_MAX_PREDICTION,
|
|
66
|
-
},
|
|
67
|
-
},
|
|
68
|
-
},
|
|
69
|
-
},
|
|
70
|
-
},
|
|
71
|
-
},
|
|
72
|
-
}
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
import seek from "@inglorious/engine/ai/movement/dynamic/seek.js"
|
|
2
|
-
import { clampToBounds } from "@inglorious/game/bounds.js"
|
|
3
|
-
import { enableCharacter } from "@inglorious/game/decorators/character.js"
|
|
4
|
-
import { enableMouse } from "@inglorious/game/decorators/input/mouse.js"
|
|
5
|
-
import { merge } from "@inglorious/utils/data-structures/objects.js"
|
|
6
|
-
|
|
7
|
-
export default {
|
|
8
|
-
types: {
|
|
9
|
-
mouse: [enableMouse()],
|
|
10
|
-
|
|
11
|
-
character: [
|
|
12
|
-
enableCharacter(),
|
|
13
|
-
{
|
|
14
|
-
"game:update"(instance, event, { dt, instances }) {
|
|
15
|
-
const target = instances.mouse
|
|
16
|
-
|
|
17
|
-
merge(instance, seek(instance, target, { dt }))
|
|
18
|
-
clampToBounds(instance, instances.game.bounds)
|
|
19
|
-
},
|
|
20
|
-
},
|
|
21
|
-
],
|
|
22
|
-
},
|
|
23
|
-
|
|
24
|
-
instances: {
|
|
25
|
-
mouse: {
|
|
26
|
-
type: "mouse",
|
|
27
|
-
position: [400, 0, 300],
|
|
28
|
-
},
|
|
29
|
-
|
|
30
|
-
character: {
|
|
31
|
-
type: "character",
|
|
32
|
-
maxAcceleration: 1000,
|
|
33
|
-
maxSpeed: 250,
|
|
34
|
-
position: [400, 0, 300],
|
|
35
|
-
},
|
|
36
|
-
},
|
|
37
|
-
}
|