@fps-games/vfx 0.1.1 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +115 -0
- package/README.md +41 -0
- package/dist/effects/coin-burst/index.js +6 -2
- package/dist/effects/comet-trail-flame/index.js +3 -1
- package/dist/effects/debris-smoke/index.js +1 -0
- package/dist/effects/electric-arc/index.js +1 -0
- package/dist/effects/energy-shield/index.js +1 -0
- package/dist/effects/explosion/index.js +3 -2
- package/dist/effects/hit-flash/index.js +12 -4
- package/dist/effects/laser-beam/index.js +14 -2
- package/dist/effects/lumber_vehicle_upgrade_aura/index.js +1 -0
- package/dist/effects/monster-hit/index.js +2 -1
- package/dist/effects/player-upgrade/index.js +5 -3
- package/dist/effects/pulse-laser-volley/index.js +14 -4
- package/dist/effects/thruster-flame/index.js +3 -1
- package/dist/effects/treasure-attention/index.d.ts +54 -0
- package/dist/effects/treasure-attention/index.js +535 -0
- package/dist/effects/ufo-thread-flame/index.js +1 -0
- package/dist/effects/vehicle-upgrade/index.js +4 -1
- package/dist/effects/weapon-trail/index.js +8 -3
- package/dist/effects/wood_crusher_sawdust/index.d.ts +4 -0
- package/dist/effects/wood_cutter_sawdust/index.d.ts +4 -0
- package/dist/index.js +85 -17
- package/dist/types.d.ts +80 -0
- package/index.json +19 -1
- package/package.json +9 -4
- package/packages/effects/treasure-attention/vfx-params.json +49 -0
- package/tooling/vfx-cli.mjs +8 -1
- package/docs/AUTHORING_EFFECTS.md +0 -297
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
- package/docs/VFX_LIBRARY_PLAN.md +0 -546
- package/docs/vfx-ab/RESULTS.md +0 -35
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +0 -462
- package/docs/weapon-trail-visualization.html +0 -241
- package/packages/EffectPackageService.ts +0 -240
- package/packages/SceneVfxService.ts +0 -96
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
- package/packages/effects/building-upgrade/effect.json +0 -6
- package/packages/effects/building-upgrade/index.ts +0 -387
- package/packages/effects/character-entrance/effect.json +0 -6
- package/packages/effects/character-entrance/index.ts +0 -308
- package/packages/effects/coin-burst/index.ts +0 -43
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +0 -106
- package/packages/effects/conveyor-upgrade/effect.json +0 -6
- package/packages/effects/conveyor-upgrade/index.ts +0 -401
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +0 -101
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
- package/packages/effects/door_open_gold_flakes/index.ts +0 -11
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +0 -62
- package/packages/effects/energy-shield/effect.json +0 -7
- package/packages/effects/energy-shield/index.ts +0 -431
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +0 -114
- package/packages/effects/ground-tile-upgrade/effect.json +0 -6
- package/packages/effects/ground-tile-upgrade/index.ts +0 -410
- package/packages/effects/hit-flash/index.ts +0 -69
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +0 -6
- package/packages/effects/laser-beam-factory.ts +0 -135
- package/packages/effects/lumber-cart-suction/effect.json +0 -6
- package/packages/effects/lumber-cart-suction/index.ts +0 -399
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
- package/packages/effects/lumber-debris-scatter/effect.json +0 -228
- package/packages/effects/lumber-debris-scatter/index.ts +0 -780
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -11
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
- package/packages/effects/monster-hit/index.ts +0 -128
- package/packages/effects/player-upgrade/effect.json +0 -6
- package/packages/effects/player-upgrade/index.ts +0 -635
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +0 -204
- package/packages/effects/resource-collect-sparkles/effect.json +0 -6
- package/packages/effects/resource-collect-sparkles/index.ts +0 -254
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
- package/packages/effects/run-footstep-dust/effect.json +0 -183
- package/packages/effects/run-footstep-dust/index.ts +0 -377
- package/packages/effects/space-shared.ts +0 -120
- package/packages/effects/thruster-flame/index.ts +0 -305
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +0 -8
- package/packages/effects/tree-chop-dust/index.ts +0 -202
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
- package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +0 -152
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
- package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
- package/packages/effects/vehicle-upgrade/effect.json +0 -6
- package/packages/effects/vehicle-upgrade/index.ts +0 -401
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +0 -313
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
- package/packages/effects/wood_peel_material_test/index.ts +0 -11
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +0 -854
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
- package/packages/generation.ts +0 -14
- package/packages/index.ts +0 -14
- package/packages/legacy-particle-runtime.ts +0 -113
- package/packages/manifestRuntimePackage.ts +0 -519
- package/packages/registry.ts +0 -85
- package/packages/rendering.ts +0 -13
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
- package/packages/types.ts +0 -107
- package/tooling/check-dist-runtime.mjs +0 -166
- package/tooling/generate-index.mjs +0 -55
- package/tooling/test-guardrails.mjs +0 -157
- package/tooling/validate-boundary.mjs +0 -92
- package/tooling/validate-effects.mjs +0 -304
- package/tooling/validate.mjs +0 -53
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// 战机 shader 推进焰(移植自 babylon-laser index.html thrusterJet, 特效#14)。
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// 程序锥管 + 三段 GLSL(顶点径向舔动 + 片元 fBM 侵蚀/三段色温/马赫环 + 旋涡薄壳)+ 程序噪声纹理。
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// 纯自给:无外部贴图/glb。沿 root 局部 +Z 喷出(z=0 喷口、z=length 尾尖)。
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import { Mesh } from '@babylonjs/core/Meshes/mesh';
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import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData';
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import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial';
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import { Effect } from '@babylonjs/core/Materials/effect';
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import { RawTexture } from '@babylonjs/core/Materials/Textures/rawTexture';
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import { Texture } from '@babylonjs/core/Materials/Textures/texture';
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import { Constants } from '@babylonjs/core/Engines/constants';
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import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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import type { Scene } from '@babylonjs/core/scene';
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import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
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import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
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import { LIFETIME_DEBUG_PARAMS, LIFETIME_DEFAULTS, scheduleLifetime } from '../space-shared';
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type EngineMode = 'ion' | 'chem' | 'plasma';
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interface ThrusterFlameParams extends VfxParamValues {
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lifetimeMode: string; lifetime: number;
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throttle: number; // 推力 %(0..100)
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mode: EngineMode; // 引擎模式(运动预设:离子/化燃/等离子)
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rootColor: VfxColorValue;
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tipColor: VfxColorValue;
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27
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coreColor: VfxColorValue;
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28
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}
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29
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-
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30
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-
// ── 引擎模式预设(运动/形状;颜色由 *Color 参数控制,默认取 ion) ──────────────────
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31
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interface Preset { diamonds: number; diamondCount: number; lenMul: number; widthMul: number; speed: number; wobble: number; intensity: number; }
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32
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const PRESETS: Record<EngineMode, Preset> = {
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33
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ion: { diamonds: 0.18, diamondCount: 6.0, lenMul: 1.15, widthMul: 0.92, speed: 1.25, wobble: 0.055, intensity: 1.0 },
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34
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chem: { diamonds: 0.95, diamondCount: 5.0, lenMul: 0.85, widthMul: 1.12, speed: 1.0, wobble: 0.075, intensity: 1.05 },
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35
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plasma: { diamonds: 0.45, diamondCount: 7.0, lenMul: 1.0, widthMul: 1.0, speed: 1.5, wobble: 0.065, intensity: 1.05 },
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36
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-
};
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37
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-
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38
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-
const FLAME_LEN = 3.3;
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39
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-
const FLAME_R = 0.235;
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40
|
-
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41
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-
const DEFAULT_PARAMS: ThrusterFlameParams = {
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42
|
-
...LIFETIME_DEFAULTS,
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43
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-
throttle: 60, flow: 50, afterburner: 0, mode: 'ion',
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44
|
-
rootColor: { r: 0.42, g: 0.80, b: 1.0 },
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45
|
-
tipColor: { r: 0.10, g: 0.30, b: 1.0 },
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46
|
-
coreColor: { r: 1.0, g: 1.0, b: 1.0 },
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47
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-
};
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48
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-
|
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49
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-
// ── GLSL(从 babylon-laser 原样移植,一字未改)──────────────────────────────────
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50
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-
const FLAME_VERTEX = `precision highp float;
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51
|
-
attribute vec3 position;
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52
|
-
attribute vec2 uv;
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53
|
-
uniform mat4 worldViewProjection;
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54
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-
uniform float time;
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55
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-
uniform float uSpeed;
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56
|
-
uniform float uWobble;
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57
|
-
varying vec2 vUV;
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58
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-
void main(){
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59
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-
vUV = uv;
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60
|
-
float v = uv.y;
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61
|
-
float ang = uv.x * 6.2831853;
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62
|
-
vec3 p = position;
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63
|
-
float w = sin(v * 9.0 - time * uSpeed * 9.5 + sin(ang * 3.0 + time * 1.3) * 1.6)
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64
|
-
+ 0.5 * sin(v * 17.0 - time * uSpeed * 14.5 + ang * 2.0);
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65
|
-
float amp = pow(v, 1.6) * uWobble;
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66
|
-
p.xy += vec2(cos(ang), sin(ang)) * w * amp;
|
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67
|
-
float sway = pow(v, 2.0) * uWobble * 1.3;
|
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68
|
-
p.x += sin(time * 2.1) * sway;
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69
|
-
p.y += cos(time * 1.6) * sway;
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70
|
-
p.z *= 1.0 + 0.05 * sin(time * 13.0 + ang) * v;
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71
|
-
gl_Position = worldViewProjection * vec4(p, 1.0);
|
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72
|
-
}`;
|
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73
|
-
|
|
74
|
-
const FLAME_FRAGMENT = `precision highp float;
|
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75
|
-
varying vec2 vUV;
|
|
76
|
-
uniform sampler2D noiseTex;
|
|
77
|
-
uniform float time;
|
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78
|
-
uniform float uSpeed;
|
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79
|
-
uniform float uIntensity;
|
|
80
|
-
uniform vec3 uColorCore;
|
|
81
|
-
uniform vec3 uColorRoot;
|
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82
|
-
uniform vec3 uColorTip;
|
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83
|
-
uniform float uDiamonds;
|
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84
|
-
uniform float uDiamondCount;
|
|
85
|
-
void main(){
|
|
86
|
-
float v = vUV.y;
|
|
87
|
-
float u = vUV.x;
|
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88
|
-
float n1 = texture2D(noiseTex, vec2(u * 2.0, v * 1.8 - time * uSpeed * 2.8)).r;
|
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89
|
-
float n2 = texture2D(noiseTex, vec2(u * 4.0 + 0.37, v * 3.6 - time * uSpeed * 5.2)).g;
|
|
90
|
-
float n = n1 * 0.62 + n2 * 0.38;
|
|
91
|
-
float th = mix(0.13, 0.80, pow(v, 1.15));
|
|
92
|
-
float body = smoothstep(th, th + 0.22, n);
|
|
93
|
-
float tipFade = 1.0 - smoothstep(0.62, 1.0, v);
|
|
94
|
-
float rootCore = pow(1.0 - v, 2.2);
|
|
95
|
-
float dm = pow(abs(sin(v * uDiamondCount * 3.14159)), 16.0)
|
|
96
|
-
* (1.0 - smoothstep(0.45, 0.78, v)) * uDiamonds;
|
|
97
|
-
float heat = clamp(rootCore * 1.45 + n * 0.25 + dm * 0.85, 0.0, 1.0);
|
|
98
|
-
vec3 col = mix(uColorRoot, uColorTip, smoothstep(0.18, 0.92, v));
|
|
99
|
-
col = mix(col, uColorCore, smoothstep(0.65, 1.0, heat));
|
|
100
|
-
float a = body * tipFade;
|
|
101
|
-
a = max(a, rootCore * 0.92);
|
|
102
|
-
float strength = (a + dm * 0.9) * uIntensity;
|
|
103
|
-
gl_FragColor = vec4(col * strength, 1.0);
|
|
104
|
-
}`;
|
|
105
|
-
|
|
106
|
-
const SWIRL_FRAGMENT = `precision highp float;
|
|
107
|
-
varying vec2 vUV;
|
|
108
|
-
uniform sampler2D noiseTex;
|
|
109
|
-
uniform float time;
|
|
110
|
-
uniform float uSpeed;
|
|
111
|
-
uniform float uIntensity;
|
|
112
|
-
uniform vec3 uColorRoot;
|
|
113
|
-
void main(){
|
|
114
|
-
float v = vUV.y;
|
|
115
|
-
float u = vUV.x;
|
|
116
|
-
float n = texture2D(noiseTex,
|
|
117
|
-
vec2(u * 1.5 + v * 1.4 - time * uSpeed * 2.0, v * 1.2 - time * uSpeed * 3.8)).r;
|
|
118
|
-
float streak = smoothstep(0.55, 0.82, n);
|
|
119
|
-
float fade = sin(v * 3.14159);
|
|
120
|
-
float strength = streak * fade * uIntensity * 0.30;
|
|
121
|
-
gl_FragColor = vec4(uColorRoot * strength, 1.0);
|
|
122
|
-
}`;
|
|
123
|
-
|
|
124
|
-
let shadersRegistered = false;
|
|
125
|
-
function registerShaders(): void {
|
|
126
|
-
if (shadersRegistered) return;
|
|
127
|
-
Effect.ShadersStore['vfxThrusterFlameVertexShader'] = FLAME_VERTEX;
|
|
128
|
-
Effect.ShadersStore['vfxThrusterFlameFragmentShader'] = FLAME_FRAGMENT;
|
|
129
|
-
Effect.ShadersStore['vfxThrusterSwirlFragmentShader'] = SWIRL_FRAGMENT;
|
|
130
|
-
shadersRegistered = true;
|
|
131
|
-
}
|
|
132
|
-
|
|
133
|
-
// ── 程序噪声纹理(可平铺 fBM,R/G 两套八度)──────────────────────────────────────
|
|
134
|
-
function makeNoiseTexture(scene: Scene): RawTexture {
|
|
135
|
-
const S = 256;
|
|
136
|
-
const data = new Uint8Array(S * S * 4);
|
|
137
|
-
type Lat = { vals: Float32Array; g: number };
|
|
138
|
-
function lattice(seed: number, g: number): Lat {
|
|
139
|
-
const vals = new Float32Array(g * g);
|
|
140
|
-
let s = seed;
|
|
141
|
-
for (let i = 0; i < vals.length; i++) { s = (s * 16807) % 2147483647; vals[i] = (s - 1) / 2147483646; }
|
|
142
|
-
return { vals, g };
|
|
143
|
-
}
|
|
144
|
-
function sample(L: Lat, x: number, y: number): number {
|
|
145
|
-
const g = L.g; const fx = x * g, fy = y * g;
|
|
146
|
-
let x0 = Math.floor(fx), y0 = Math.floor(fy);
|
|
147
|
-
const tx = fx - x0, ty = fy - y0;
|
|
148
|
-
const sx = tx * tx * (3 - 2 * tx), sy = ty * ty * (3 - 2 * ty);
|
|
149
|
-
const x1 = (x0 + 1) % g, y1 = (y0 + 1) % g; x0 = ((x0 % g) + g) % g; y0 = ((y0 % g) + g) % g;
|
|
150
|
-
const a = L.vals[y0 * g + x0], b = L.vals[y0 * g + x1], c = L.vals[y1 * g + x0], d = L.vals[y1 * g + x1];
|
|
151
|
-
return a + (b - a) * sx + (c - a) * sy + (a - b - c + d) * sx * sy;
|
|
152
|
-
}
|
|
153
|
-
function fbm(layers: Lat[], x: number, y: number): number {
|
|
154
|
-
let v = 0, amp = 0.5, tot = 0;
|
|
155
|
-
for (const L of layers) { v += sample(L, x, y) * amp; tot += amp; amp *= 0.5; }
|
|
156
|
-
return v / tot;
|
|
157
|
-
}
|
|
158
|
-
const R = [lattice(1234, 4), lattice(5678, 8), lattice(91011, 16), lattice(1213, 32)];
|
|
159
|
-
const G = [lattice(4321, 8), lattice(8765, 16), lattice(1110, 32), lattice(3141, 64)];
|
|
160
|
-
for (let y = 0; y < S; y++) for (let x = 0; x < S; x++) {
|
|
161
|
-
const u = x / S, vv = y / S; const o = (y * S + x) * 4;
|
|
162
|
-
data[o] = (fbm(R, u, vv) * 255) | 0;
|
|
163
|
-
data[o + 1] = (fbm(G, u, vv) * 255) | 0;
|
|
164
|
-
data[o + 2] = 0; data[o + 3] = 255;
|
|
165
|
-
}
|
|
166
|
-
const tex = new RawTexture(data, S, S, Constants.TEXTUREFORMAT_RGBA, scene, false, false, Texture.BILINEAR_SAMPLINGMODE);
|
|
167
|
-
tex.wrapU = tex.wrapV = Texture.WRAP_ADDRESSMODE;
|
|
168
|
-
return tex;
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
// ── 喇叭锥管几何(沿 +Z,z=0 喷口、z=length 尾尖,无端盖)──────────────────────────
|
|
172
|
-
function buildFlameMesh(name: string, scene: Scene, length: number, radius: number, rings: number, sides: number): Mesh {
|
|
173
|
-
const positions: number[] = [], uvs: number[] = [], indices: number[] = [];
|
|
174
|
-
for (let i = 0; i <= rings; i++) {
|
|
175
|
-
const t = i / rings;
|
|
176
|
-
const bulge = 1 + 0.30 * Math.sin(Math.PI * Math.min(t / 0.55, 1));
|
|
177
|
-
const taper = t < 0.25 ? 1 : Math.pow(1 - (t - 0.25) / 0.75, 0.78);
|
|
178
|
-
const r = radius * bulge * taper + 0.0005;
|
|
179
|
-
for (let j = 0; j <= sides; j++) {
|
|
180
|
-
const a = (j / sides) * 2 * Math.PI;
|
|
181
|
-
positions.push(Math.cos(a) * r, Math.sin(a) * r, t * length);
|
|
182
|
-
uvs.push(j / sides, t);
|
|
183
|
-
}
|
|
184
|
-
}
|
|
185
|
-
for (let i = 0; i < rings; i++) for (let j = 0; j < sides; j++) {
|
|
186
|
-
const a = i * (sides + 1) + j, b = a + 1, c = a + sides + 1, d = c + 1;
|
|
187
|
-
indices.push(a, c, b, b, c, d);
|
|
188
|
-
}
|
|
189
|
-
const mesh = new Mesh(name, scene);
|
|
190
|
-
const vd = new VertexData(); vd.positions = positions; vd.uvs = uvs; vd.indices = indices;
|
|
191
|
-
vd.applyToMesh(mesh);
|
|
192
|
-
mesh.alwaysSelectAsActiveMesh = true; // 顶点位移超出包围盒,关视锥剔除
|
|
193
|
-
mesh.isPickable = false;
|
|
194
|
-
return mesh;
|
|
195
|
-
}
|
|
196
|
-
|
|
197
|
-
function makeFXMaterial(name: string, scene: Scene, fragment: 'vfxThrusterFlame' | 'vfxThrusterSwirl', noiseTex: RawTexture): ShaderMaterial {
|
|
198
|
-
const mat = new ShaderMaterial(name, scene, { vertex: 'vfxThrusterFlame', fragment }, {
|
|
199
|
-
attributes: ['position', 'uv'],
|
|
200
|
-
uniforms: ['worldViewProjection', 'time', 'uSpeed', 'uWobble', 'uIntensity', 'uColorCore', 'uColorRoot', 'uColorTip', 'uDiamonds', 'uDiamondCount'],
|
|
201
|
-
samplers: ['noiseTex'],
|
|
202
|
-
needAlphaBlending: true,
|
|
203
|
-
});
|
|
204
|
-
mat.setTexture('noiseTex', noiseTex);
|
|
205
|
-
mat.alphaMode = Constants.ALPHA_ADD;
|
|
206
|
-
mat.backFaceCulling = false;
|
|
207
|
-
mat.disableDepthWrite = true;
|
|
208
|
-
return mat;
|
|
209
|
-
}
|
|
210
|
-
|
|
211
|
-
function v3(c: VfxColorValue): Vector3 { return new Vector3(c.r, c.g, c.b); }
|
|
212
|
-
|
|
213
|
-
// 把网格从场景里任何 GlowLayer 排除(ctx 不带 glow 引用,自查 scene.effectLayers)
|
|
214
|
-
function excludeFromGlow(scene: Scene, mesh: AbstractMesh): void {
|
|
215
|
-
for (const layer of scene.effectLayers ?? []) {
|
|
216
|
-
const add = (layer as unknown as { addExcludedMesh?: (m: AbstractMesh) => void }).addExcludedMesh;
|
|
217
|
-
if (typeof add === 'function') add.call(layer, mesh);
|
|
218
|
-
}
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
export const thrusterFlameEffectPackage: VfxEffectPackage<ThrusterFlameParams> = {
|
|
222
|
-
id: 'thruster-flame',
|
|
223
|
-
nameZh: '战机尾焰',
|
|
224
|
-
defaultParams: DEFAULT_PARAMS,
|
|
225
|
-
debugAnchor: 'playerRight',
|
|
226
|
-
debugParams: [
|
|
227
|
-
...LIFETIME_DEBUG_PARAMS,
|
|
228
|
-
{ key: 'throttle', label: '推力 %', kind: 'number', min: 0, max: 100, step: 1 },
|
|
229
|
-
{ key: 'flow', label: '流速 %', kind: 'number', min: 0, max: 100, step: 1 },
|
|
230
|
-
{ key: 'afterburner', label: '加力 %', kind: 'number', min: 0, max: 100, step: 1 },
|
|
231
|
-
{ key: 'mode', label: '引擎模式', kind: 'enum', options: [
|
|
232
|
-
{ value: 'ion', label: '离子(蓝)' }, { value: 'chem', label: '化燃(橙)' }, { value: 'plasma', label: '等离子(紫)' },
|
|
233
|
-
] },
|
|
234
|
-
{ key: 'rootColor', label: '根部色', kind: 'color' },
|
|
235
|
-
{ key: 'tipColor', label: '尾端色', kind: 'color' },
|
|
236
|
-
{ key: 'coreColor', label: '内核色', kind: 'color' },
|
|
237
|
-
],
|
|
238
|
-
|
|
239
|
-
create({ scene, root, position, params }) {
|
|
240
|
-
root.position.copyFrom(position);
|
|
241
|
-
registerShaders();
|
|
242
|
-
const preset = PRESETS[(params.mode as EngineMode)] ?? PRESETS.ion;
|
|
243
|
-
const noiseTex = makeNoiseTexture(scene);
|
|
244
|
-
|
|
245
|
-
const outer = buildFlameMesh('vfx_thruster_outer', scene, FLAME_LEN, FLAME_R, 30, 24);
|
|
246
|
-
const core = buildFlameMesh('vfx_thruster_core', scene, FLAME_LEN * 0.68, FLAME_R * 0.5, 24, 18);
|
|
247
|
-
const swirl = buildFlameMesh('vfx_thruster_swirl', scene, FLAME_LEN * 0.42, FLAME_R * 1.3, 14, 24);
|
|
248
|
-
for (const m of [outer, core, swirl]) { m.parent = root; excludeFromGlow(scene, m); }
|
|
249
|
-
|
|
250
|
-
const outerMat = makeFXMaterial('vfx_thruster_outerMat', scene, 'vfxThrusterFlame', noiseTex);
|
|
251
|
-
const coreMat = makeFXMaterial('vfx_thruster_coreMat', scene, 'vfxThrusterFlame', noiseTex);
|
|
252
|
-
const swirlMat = makeFXMaterial('vfx_thruster_swirlMat', scene, 'vfxThrusterSwirl', noiseTex);
|
|
253
|
-
outer.material = outerMat; core.material = coreMat; swirl.material = swirlMat;
|
|
254
|
-
|
|
255
|
-
// 颜色分配(coreMat 整体更靠 core/root;swirl 只用 root)
|
|
256
|
-
const coreCol = v3(params.coreColor), rootCol = v3(params.rootColor), tipCol = v3(params.tipColor);
|
|
257
|
-
outerMat.setVector3('uColorCore', coreCol); outerMat.setVector3('uColorRoot', rootCol); outerMat.setVector3('uColorTip', tipCol);
|
|
258
|
-
coreMat.setVector3('uColorCore', coreCol); coreMat.setVector3('uColorRoot', coreCol); coreMat.setVector3('uColorTip', rootCol);
|
|
259
|
-
swirlMat.setVector3('uColorRoot', rootCol);
|
|
260
|
-
for (const mat of [outerMat, coreMat, swirlMat]) { mat.setFloat('uDiamondCount', preset.diamondCount); mat.setFloat('uDiamonds', 0); }
|
|
261
|
-
|
|
262
|
-
// 缓动状态
|
|
263
|
-
let t = 0, throttle = 0, flow = 0, abVis = 0;
|
|
264
|
-
const targetThrottle = params.throttle / 100, targetFlow = params.flow / 100, targetAb = params.afterburner / 100;
|
|
265
|
-
|
|
266
|
-
const observer = scene.onBeforeRenderObservable.add(() => {
|
|
267
|
-
const dt = Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05); t += dt;
|
|
268
|
-
const k = 1 - Math.exp(-dt * 5);
|
|
269
|
-
throttle += (targetThrottle - throttle) * k;
|
|
270
|
-
flow += (targetFlow - flow) * k;
|
|
271
|
-
abVis += (targetAb - abVis) * (1 - Math.exp(-dt * 7));
|
|
272
|
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const eff = throttle * (1 + abVis * 0.45);
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const flowMul = 0.2 + flow * 4.8;
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const lenS = (0.3 + eff * 1.0) * preset.lenMul;
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const widS = (0.8 + eff * 0.32) * preset.widthMul;
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const flick = 1 + 0.04 * Math.sin(t * 17.0) + 0.03 * Math.sin(t * 29.3);
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outer.scaling.set(widS, widS, lenS * flick);
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core.scaling.set(widS, widS, lenS * (1 + abVis * 0.25) * flick);
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swirl.scaling.set(widS * 1.05, widS * 1.05, Math.max(lenS * 0.85, 0.25));
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const inten = preset.intensity * (0.12 + eff * 1.05);
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const speed = preset.speed * flowMul;
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const wob = preset.wobble * (0.7 + eff * 0.6);
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for (const mat of [outerMat, coreMat, swirlMat]) {
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mat.setFloat('time', t); mat.setFloat('uSpeed', speed); mat.setFloat('uWobble', wob); mat.setFloat('uIntensity', inten);
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}
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outerMat.setFloat('uDiamonds', preset.diamonds * Math.min(1, eff * 1.2) * (1 + abVis * 0.8));
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});
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let disposed = false;
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let ltTimer = 0;
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scene.onBeforeRenderObservable.remove(observer);
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outer.dispose(); core.dispose(); swirl.dispose();
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outerMat.dispose(); coreMat.dispose(); swirlMat.dispose();
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noiseTex.dispose();
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};
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return { root, dispose };
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};
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@@ -1,202 +0,0 @@
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1
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import { Color4 } from '@babylonjs/core/Maths/math.color';
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import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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import { Sprite } from '@babylonjs/core/Sprites/sprite';
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import { SpriteManager } from '@babylonjs/core/Sprites/spriteManager';
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import type { Scene } from '@babylonjs/core/scene';
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import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
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import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
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import { configureVfxSpriteManager } from '../../rendering';
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import manifest from './effect.json';
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interface TreeChopDustParams extends VfxParamValues {
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lifetime: number;
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scale: number;
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initialHeight: number;
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color: VfxColorValue;
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opacity: number;
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particleCount: number;
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emitRange: number;
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riseHeight: number;
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spread: number;
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dustSize: number;
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driftSpeed: number;
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gravity: number;
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}
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interface DustSpriteState {
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sprite: Sprite;
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velocity: Vector3;
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spin: number;
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width: number;
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height: number;
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lifetime: number;
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startDelay: number;
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}
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import DUST_TEXTURE_URL from './assets/textures/tree_chop_dust_atlas.png?url';
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const DEFAULT_PARAMS: TreeChopDustParams = {
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lifetime: 0.95,
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scale: 1,
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initialHeight: 1.05,
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color: { r: 0.33, g: 0.31, b: 0.28 },
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opacity: 0.82,
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particleCount: 28,
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emitRange: 0.3,
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riseHeight: 0.72,
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spread: 0.62,
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dustSize: 0.92,
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driftSpeed: 0.9,
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gravity: 0.18,
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};
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export const treeChopDustEffectPackage: VfxEffectPackage<TreeChopDustParams> = {
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id: 'tree-chop-dust',
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nameZh: '砍树烟尘',
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manifest,
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defaultParams: DEFAULT_PARAMS,
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debugAnchor: 'player',
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debugParams: [
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{ key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, max: 3, step: 0.01 },
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{ key: 'scale', label: '整体缩放', kind: 'scale', min: 0.1, max: 6, step: 0.01 },
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{ key: 'initialHeight', label: '初始高度', kind: 'number', min: 0, max: 3, step: 0.01 },
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{ key: 'color', label: '烟尘颜色', kind: 'color' },
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{ key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
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{ key: 'particleCount', label: '粒子数量', kind: 'number', min: 1, max: 80, step: 1 },
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{ key: 'emitRange', label: '发射范围', kind: 'number', min: 0, max: 2, step: 0.01 },
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{ key: 'riseHeight', label: '上升高度', kind: 'number', min: 0, max: 3, step: 0.01 },
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{ key: 'spread', label: '扩散幅度', kind: 'number', min: 0, max: 4, step: 0.01 },
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{ key: 'dustSize', label: '烟尘大小', kind: 'number', min: 0.02, max: 2, step: 0.01 },
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{ key: 'driftSpeed', label: '飘散速度', kind: 'number', min: 0, max: 4, step: 0.01 },
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{ key: 'gravity', label: '下沉重力', kind: 'number', min: 0, max: 4, step: 0.01 },
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],
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create({ scene, root, position, renderingGroupId, params }) {
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|
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root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
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|
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const dust = createDustBurst(scene, root, params, renderingGroupId);
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let disposed = false;
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const disposeTimer = window.setTimeout(() => disposeAll(), (params.lifetime + 0.35) * 1000);
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|
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return {
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root,
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dispose() {
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disposeAll();
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},
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84
|
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};
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|
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function disposeAll(): void {
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if (disposed) return;
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disposed = true;
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window.clearTimeout(disposeTimer);
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dust.dispose();
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root.dispose();
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}
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},
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|
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};
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|
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|
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function createDustBurst(
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97
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scene: Scene,
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98
|
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root: TransformNode,
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99
|
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params: TreeChopDustParams,
|
|
100
|
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renderingGroupId?: number,
|
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101
|
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): { dispose(): void } {
|
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102
|
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const count = Math.max(1, Math.round(params.particleCount));
|
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103
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const manager = new SpriteManager('tree-chop-dust.smoke', DUST_TEXTURE_URL, count, { width: 128, height: 128 }, scene);
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configureVfxSpriteManager(manager);
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if (renderingGroupId !== undefined) manager.renderingGroupId = renderingGroupId;
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manager.texture.hasAlpha = true;
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|
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manager.fogEnabled = false;
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109
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const effectScale = Math.max(0.05, params.scale);
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110
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const origin = root.getAbsolutePosition().clone();
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111
|
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const states: DustSpriteState[] = [];
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|
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113
|
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for (let index = 0; index < count; index += 1) {
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const sprite = new Sprite(`tree-chop-dust.puff.${index}`, manager);
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115
|
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const angle = sequence01(index, 0) * Math.PI * 2;
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116
|
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const radius = params.emitRange * effectScale * Math.sqrt(sequence01(index, 1));
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117
|
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const startY = (sequence01(index, 2) - 0.5) * 0.08 * effectScale;
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118
|
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const speed = params.driftSpeed * effectScale * lerp(0.55, 1.15, sequence01(index, 3));
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119
|
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const size = Math.max(0.01, params.dustSize * effectScale * lerp(0.72, 1.35, sequence01(index, 4)));
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120
|
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|
|
121
|
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sprite.position = origin.add(new Vector3(Math.cos(angle) * radius, startY, Math.sin(angle) * radius));
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sprite.width = size;
|
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123
|
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sprite.height = size * lerp(0.82, 1.16, sequence01(index, 5));
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|
124
|
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sprite.angle = sequence01(index, 6) * Math.PI * 2;
|
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125
|
-
sprite.cellIndex = Math.floor(sequence01(index, 7) * 4) % 4;
|
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126
|
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sprite.color = toColor4(params.color, 0);
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|
127
|
-
|
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128
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states.push({
|
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129
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sprite,
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130
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velocity: new Vector3(
|
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131
|
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Math.cos(angle) * params.spread * speed,
|
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132
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params.riseHeight * effectScale * lerp(0.18, 0.46, sequence01(index, 8)),
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133
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Math.sin(angle) * params.spread * speed,
|
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134
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),
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135
|
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spin: lerp(-1.4, 1.4, sequence01(index, 9)),
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136
|
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width: sprite.width,
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137
|
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height: sprite.height,
|
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138
|
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lifetime: Math.max(0.05, params.lifetime * lerp(0.82, 1.14, sequence01(index, 10))),
|
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139
|
-
startDelay: index * 0.006,
|
|
140
|
-
});
|
|
141
|
-
}
|
|
142
|
-
|
|
143
|
-
let age = 0;
|
|
144
|
-
let disposed = false;
|
|
145
|
-
const observer = scene.onBeforeRenderObservable.add(() => {
|
|
146
|
-
if (disposed) return;
|
|
147
|
-
const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
|
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148
|
-
age += deltaSeconds;
|
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149
|
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for (const state of states) {
|
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|
-
const localAge = age - state.startDelay;
|
|
151
|
-
if (localAge < 0) {
|
|
152
|
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state.sprite.isVisible = false;
|
|
153
|
-
continue;
|
|
154
|
-
}
|
|
155
|
-
const t = Math.min(1, localAge / state.lifetime);
|
|
156
|
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const fadeIn = Math.min(1, t / 0.12);
|
|
157
|
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const fadeOut = Math.max(0, 1 - Math.max(0, t - 0.38) / 0.62);
|
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158
|
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const alpha = params.opacity * fadeIn * fadeOut;
|
|
159
|
-
state.velocity.y -= params.gravity * deltaSeconds;
|
|
160
|
-
state.sprite.position.addInPlace(state.velocity.scale(deltaSeconds));
|
|
161
|
-
state.sprite.angle += state.spin * deltaSeconds;
|
|
162
|
-
const grow = 1 + t * 1.55;
|
|
163
|
-
state.sprite.width = state.width * grow;
|
|
164
|
-
state.sprite.height = state.height * grow;
|
|
165
|
-
state.sprite.color = toColor4(params.color, alpha);
|
|
166
|
-
state.sprite.isVisible = alpha > 0.01;
|
|
167
|
-
}
|
|
168
|
-
if (age >= params.lifetime + 0.18) dispose();
|
|
169
|
-
});
|
|
170
|
-
|
|
171
|
-
function dispose(): void {
|
|
172
|
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if (disposed) return;
|
|
173
|
-
disposed = true;
|
|
174
|
-
scene.onBeforeRenderObservable.remove(observer);
|
|
175
|
-
for (const state of states) state.sprite.dispose();
|
|
176
|
-
manager.dispose();
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
return { dispose };
|
|
180
|
-
}
|
|
181
|
-
|
|
182
|
-
function toColor4(color: VfxColorValue, alpha: number): Color4 {
|
|
183
|
-
return new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(alpha));
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
function lerp(min: number, max: number, t: number): number {
|
|
187
|
-
return min + (max - min) * t;
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
function clamp01(value: number): number {
|
|
191
|
-
return Math.min(1, Math.max(0, value));
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
function fract(value: number): number {
|
|
195
|
-
return value - Math.floor(value);
|
|
196
|
-
}
|
|
197
|
-
|
|
198
|
-
function sequence01(index: number, axis: number): number {
|
|
199
|
-
if (index === 0) return 0.5;
|
|
200
|
-
const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
|
|
201
|
-
return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
|
|
202
|
-
}
|