@fps-games/vfx 0.1.1 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +115 -0
- package/README.md +41 -0
- package/dist/effects/coin-burst/index.js +6 -2
- package/dist/effects/comet-trail-flame/index.js +3 -1
- package/dist/effects/debris-smoke/index.js +1 -0
- package/dist/effects/electric-arc/index.js +1 -0
- package/dist/effects/energy-shield/index.js +1 -0
- package/dist/effects/explosion/index.js +3 -2
- package/dist/effects/hit-flash/index.js +12 -4
- package/dist/effects/laser-beam/index.js +14 -2
- package/dist/effects/lumber_vehicle_upgrade_aura/index.js +1 -0
- package/dist/effects/monster-hit/index.js +2 -1
- package/dist/effects/player-upgrade/index.js +5 -3
- package/dist/effects/pulse-laser-volley/index.js +14 -4
- package/dist/effects/thruster-flame/index.js +3 -1
- package/dist/effects/treasure-attention/index.d.ts +54 -0
- package/dist/effects/treasure-attention/index.js +535 -0
- package/dist/effects/ufo-thread-flame/index.js +1 -0
- package/dist/effects/vehicle-upgrade/index.js +4 -1
- package/dist/effects/weapon-trail/index.js +8 -3
- package/dist/effects/wood_crusher_sawdust/index.d.ts +4 -0
- package/dist/effects/wood_cutter_sawdust/index.d.ts +4 -0
- package/dist/index.js +85 -17
- package/dist/types.d.ts +80 -0
- package/index.json +19 -1
- package/package.json +9 -4
- package/packages/effects/treasure-attention/vfx-params.json +49 -0
- package/tooling/vfx-cli.mjs +8 -1
- package/docs/AUTHORING_EFFECTS.md +0 -297
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
- package/docs/VFX_LIBRARY_PLAN.md +0 -546
- package/docs/vfx-ab/RESULTS.md +0 -35
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +0 -462
- package/docs/weapon-trail-visualization.html +0 -241
- package/packages/EffectPackageService.ts +0 -240
- package/packages/SceneVfxService.ts +0 -96
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
- package/packages/effects/building-upgrade/effect.json +0 -6
- package/packages/effects/building-upgrade/index.ts +0 -387
- package/packages/effects/character-entrance/effect.json +0 -6
- package/packages/effects/character-entrance/index.ts +0 -308
- package/packages/effects/coin-burst/index.ts +0 -43
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +0 -106
- package/packages/effects/conveyor-upgrade/effect.json +0 -6
- package/packages/effects/conveyor-upgrade/index.ts +0 -401
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +0 -101
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
- package/packages/effects/door_open_gold_flakes/index.ts +0 -11
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +0 -62
- package/packages/effects/energy-shield/effect.json +0 -7
- package/packages/effects/energy-shield/index.ts +0 -431
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +0 -114
- package/packages/effects/ground-tile-upgrade/effect.json +0 -6
- package/packages/effects/ground-tile-upgrade/index.ts +0 -410
- package/packages/effects/hit-flash/index.ts +0 -69
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +0 -6
- package/packages/effects/laser-beam-factory.ts +0 -135
- package/packages/effects/lumber-cart-suction/effect.json +0 -6
- package/packages/effects/lumber-cart-suction/index.ts +0 -399
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
- package/packages/effects/lumber-debris-scatter/effect.json +0 -228
- package/packages/effects/lumber-debris-scatter/index.ts +0 -780
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -11
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
- package/packages/effects/monster-hit/index.ts +0 -128
- package/packages/effects/player-upgrade/effect.json +0 -6
- package/packages/effects/player-upgrade/index.ts +0 -635
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +0 -204
- package/packages/effects/resource-collect-sparkles/effect.json +0 -6
- package/packages/effects/resource-collect-sparkles/index.ts +0 -254
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
- package/packages/effects/run-footstep-dust/effect.json +0 -183
- package/packages/effects/run-footstep-dust/index.ts +0 -377
- package/packages/effects/space-shared.ts +0 -120
- package/packages/effects/thruster-flame/index.ts +0 -305
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +0 -8
- package/packages/effects/tree-chop-dust/index.ts +0 -202
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
- package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +0 -152
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
- package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
- package/packages/effects/vehicle-upgrade/effect.json +0 -6
- package/packages/effects/vehicle-upgrade/index.ts +0 -401
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +0 -313
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
- package/packages/effects/wood_peel_material_test/index.ts +0 -11
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +0 -854
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
- package/packages/generation.ts +0 -14
- package/packages/index.ts +0 -14
- package/packages/legacy-particle-runtime.ts +0 -113
- package/packages/manifestRuntimePackage.ts +0 -519
- package/packages/registry.ts +0 -85
- package/packages/rendering.ts +0 -13
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
- package/packages/types.ts +0 -107
- package/tooling/check-dist-runtime.mjs +0 -166
- package/tooling/generate-index.mjs +0 -55
- package/tooling/test-guardrails.mjs +0 -157
- package/tooling/validate-boundary.mjs +0 -92
- package/tooling/validate-effects.mjs +0 -304
- package/tooling/validate.mjs +0 -53
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if (!value) return fallback;
|
|
37
|
-
return new BABYLON.Color3(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b));
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
function colorByte(value) {
|
|
41
|
-
return Math.max(0, Math.min(255, Math.round(num(value, 1) * 255)));
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
function scaleColor(BABYLON, color, intensity) {
|
|
45
|
-
const next = color.clone ? color.clone() : new BABYLON.Color3(color.r, color.g, color.b);
|
|
46
|
-
return next.scale(Math.max(0, num(intensity, 1)));
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
function sequence01(index, axis) {
|
|
50
|
-
const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746];
|
|
51
|
-
return (0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888) % 1;
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
function createFlakeTexture(BABYLON, scene) {
|
|
55
|
-
const width = 48;
|
|
56
|
-
const height = 96;
|
|
57
|
-
const texture = new BABYLON.DynamicTexture("vfx_door_gold_flake_texture", { width, height }, scene, false);
|
|
58
|
-
texture.hasAlpha = true;
|
|
59
|
-
const ctx = texture.getContext();
|
|
60
|
-
const image = ctx.createImageData(width, height);
|
|
61
|
-
const data = image.data;
|
|
62
|
-
|
|
63
|
-
for (let y = 0; y < height; y += 1) {
|
|
64
|
-
const v = y / Math.max(1, height - 1);
|
|
65
|
-
for (let x = 0; x < width; x += 1) {
|
|
66
|
-
const u = x / Math.max(1, width - 1);
|
|
67
|
-
const edgeX = Math.min(u, 1 - u) * 2;
|
|
68
|
-
const edgeY = Math.min(v, 1 - v) * 2;
|
|
69
|
-
const alpha = Math.pow(Math.max(0, Math.min(edgeX * 1.4, edgeY * 1.7, 1)), 0.7);
|
|
70
|
-
const center = 0.72 + Math.max(0, 1 - Math.abs(u - 0.5) * 2) * 0.28;
|
|
71
|
-
const offset = (y * width + x) * 4;
|
|
72
|
-
data[offset] = Math.round(255 * center);
|
|
73
|
-
data[offset + 1] = Math.round(255 * center);
|
|
74
|
-
data[offset + 2] = Math.round(255 * center);
|
|
75
|
-
data[offset + 3] = Math.round(alpha * 255);
|
|
76
|
-
}
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
ctx.putImageData(image, 0, 0);
|
|
80
|
-
texture.update(false);
|
|
81
|
-
return texture;
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
function createLightRayTexture(BABYLON, scene, color) {
|
|
85
|
-
const width = 96;
|
|
86
|
-
const height = 256;
|
|
87
|
-
const texture = new BABYLON.DynamicTexture("vfx_door_light_ray_texture", { width, height }, scene, false);
|
|
88
|
-
texture.hasAlpha = true;
|
|
89
|
-
const ctx = texture.getContext();
|
|
90
|
-
const image = ctx.createImageData(width, height);
|
|
91
|
-
const data = image.data;
|
|
92
|
-
|
|
93
|
-
for (let y = 0; y < height; y += 1) {
|
|
94
|
-
const v = y / Math.max(1, height - 1);
|
|
95
|
-
for (let x = 0; x < width; x += 1) {
|
|
96
|
-
const u = x / Math.max(1, width - 1);
|
|
97
|
-
const center = Math.max(0, 1 - Math.abs(u - 0.5) * 2);
|
|
98
|
-
const vertical = Math.sin(Math.PI * Math.min(1, Math.max(0, v)));
|
|
99
|
-
const base = Math.pow(center, 2.4) * Math.pow(vertical, 0.58);
|
|
100
|
-
const edgeFade = Math.min(1, Math.max(0, (1 - v) * 1.45));
|
|
101
|
-
const alpha = Math.min(1, base * edgeFade);
|
|
102
|
-
const offset = (y * width + x) * 4;
|
|
103
|
-
data[offset] = colorByte(color.r);
|
|
104
|
-
data[offset + 1] = colorByte(color.g);
|
|
105
|
-
data[offset + 2] = colorByte(color.b);
|
|
106
|
-
data[offset + 3] = Math.round(alpha * 255);
|
|
107
|
-
}
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
ctx.putImageData(image, 0, 0);
|
|
111
|
-
texture.update(false);
|
|
112
|
-
return texture;
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
function createRadialGlowTexture(BABYLON, scene, color) {
|
|
116
|
-
const size = 192;
|
|
117
|
-
const texture = new BABYLON.DynamicTexture("vfx_door_radial_glow_texture", { width: size, height: size }, scene, false);
|
|
118
|
-
texture.hasAlpha = true;
|
|
119
|
-
const ctx = texture.getContext();
|
|
120
|
-
const image = ctx.createImageData(size, size);
|
|
121
|
-
const data = image.data;
|
|
122
|
-
|
|
123
|
-
for (let y = 0; y < size; y += 1) {
|
|
124
|
-
const v = y / Math.max(1, size - 1);
|
|
125
|
-
for (let x = 0; x < size; x += 1) {
|
|
126
|
-
const u = x / Math.max(1, size - 1);
|
|
127
|
-
const dx = (u - 0.5) * 2;
|
|
128
|
-
const dy = (v - 0.5) * 2;
|
|
129
|
-
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
130
|
-
const alpha = Math.pow(Math.max(0, 1 - distance), 2.15);
|
|
131
|
-
const offset = (y * size + x) * 4;
|
|
132
|
-
data[offset] = colorByte(color.r);
|
|
133
|
-
data[offset + 1] = colorByte(color.g);
|
|
134
|
-
data[offset + 2] = colorByte(color.b);
|
|
135
|
-
data[offset + 3] = Math.round(alpha * 255);
|
|
136
|
-
}
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
ctx.putImageData(image, 0, 0);
|
|
140
|
-
texture.update(false);
|
|
141
|
-
return texture;
|
|
142
|
-
}
|
|
143
|
-
|
|
144
|
-
function applyRenderOrder(mesh, alphaIndex = 110) {
|
|
145
|
-
mesh.renderingGroupId = 2;
|
|
146
|
-
mesh.alphaIndex = alphaIndex;
|
|
147
|
-
}
|
|
148
|
-
|
|
149
|
-
function makeMaterial(BABYLON, scene, name, color, alpha, hdrIntensity, texture) {
|
|
150
|
-
const material = new BABYLON.StandardMaterial(name, scene);
|
|
151
|
-
material.diffuseColor = color;
|
|
152
|
-
material.emissiveColor = scaleColor(BABYLON, color, hdrIntensity);
|
|
153
|
-
material.diffuseTexture = texture;
|
|
154
|
-
material.emissiveTexture = texture;
|
|
155
|
-
material.opacityTexture = texture;
|
|
156
|
-
material.alpha = alpha;
|
|
157
|
-
material.backFaceCulling = false;
|
|
158
|
-
material.disableLighting = true;
|
|
159
|
-
material.disableDepthWrite = true;
|
|
160
|
-
material.disableDepthTest = true;
|
|
161
|
-
material.forceDepthWrite = false;
|
|
162
|
-
material.useAlphaFromDiffuseTexture = true;
|
|
163
|
-
material.transparencyMode = BABYLON.Material.MATERIAL_ALPHABLEND;
|
|
164
|
-
if (BABYLON.Engine?.ALPHA_ADD !== undefined) {
|
|
165
|
-
material.alphaMode = BABYLON.Engine.ALPHA_ADD;
|
|
166
|
-
}
|
|
167
|
-
return material;
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
function createFlake(BABYLON, scene, root, material, index, config) {
|
|
171
|
-
const flake = BABYLON.MeshBuilder.CreatePlane(
|
|
172
|
-
`vfx_door_gold_flake_${index}`,
|
|
173
|
-
{
|
|
174
|
-
width: num(config.width, 0.055),
|
|
175
|
-
height: num(config.height, 0.18),
|
|
176
|
-
},
|
|
177
|
-
scene
|
|
178
|
-
);
|
|
179
|
-
flake.parent = root;
|
|
180
|
-
flake.material = material;
|
|
181
|
-
flake.billboardMode = BABYLON.Mesh.BILLBOARDMODE_ALL;
|
|
182
|
-
applyRenderOrder(flake, 120);
|
|
183
|
-
|
|
184
|
-
const areaRadius = Math.max(0.01, num(config.areaRadius, 0.7));
|
|
185
|
-
const angle = sequence01(index, 0) * Math.PI * 2;
|
|
186
|
-
const radius = Math.sqrt(sequence01(index, 1)) * areaRadius;
|
|
187
|
-
flake.metadata = {
|
|
188
|
-
x: Math.cos(angle) * radius,
|
|
189
|
-
z: Math.sin(angle) * radius,
|
|
190
|
-
delay: sequence01(index, 2) * num(config.staggerTime, 0.34),
|
|
191
|
-
phase: sequence01(index, 3) * Math.PI * 2,
|
|
192
|
-
};
|
|
193
|
-
return flake;
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
function createLightRay(BABYLON, scene, root, material, index, config) {
|
|
197
|
-
const ray = BABYLON.MeshBuilder.CreatePlane(
|
|
198
|
-
`vfx_door_light_ray_${index}`,
|
|
199
|
-
{
|
|
200
|
-
width: num(config.width, 0.22),
|
|
201
|
-
height: num(config.height, 1.45),
|
|
202
|
-
},
|
|
203
|
-
scene
|
|
204
|
-
);
|
|
205
|
-
ray.parent = root;
|
|
206
|
-
ray.material = material;
|
|
207
|
-
ray.billboardMode = BABYLON.Mesh.BILLBOARDMODE_Y;
|
|
208
|
-
ray.alwaysSelectAsActiveMesh = true;
|
|
209
|
-
applyRenderOrder(ray, 112);
|
|
210
|
-
|
|
211
|
-
const count = Math.max(1, Math.round(num(config.count, 5)));
|
|
212
|
-
const spread = Math.max(0.01, num(config.spread, 0.74));
|
|
213
|
-
const t = count <= 1 ? 0.5 : index / (count - 1);
|
|
214
|
-
ray.metadata = {
|
|
215
|
-
x: (t - 0.5) * spread,
|
|
216
|
-
y: num(config.y, 0.52),
|
|
217
|
-
delay: sequence01(index, 1) * num(config.staggerTime, 0.16),
|
|
218
|
-
phase: sequence01(index, 2) * Math.PI * 2,
|
|
219
|
-
heightScale: 0.82 + sequence01(index, 3) * 0.34,
|
|
220
|
-
};
|
|
221
|
-
return ray;
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
function createCenterGlow(BABYLON, scene, root, material, config) {
|
|
225
|
-
const glow = BABYLON.MeshBuilder.CreatePlane(
|
|
226
|
-
"vfx_door_center_glow",
|
|
227
|
-
{
|
|
228
|
-
width: num(config.width, 1.35),
|
|
229
|
-
height: num(config.height, 1.05),
|
|
230
|
-
},
|
|
231
|
-
scene
|
|
232
|
-
);
|
|
233
|
-
glow.parent = root;
|
|
234
|
-
glow.material = material;
|
|
235
|
-
glow.billboardMode = BABYLON.Mesh.BILLBOARDMODE_ALL;
|
|
236
|
-
glow.alwaysSelectAsActiveMesh = true;
|
|
237
|
-
glow.position.y = num(config.y, 0.42);
|
|
238
|
-
applyRenderOrder(glow, 108);
|
|
239
|
-
return glow;
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
export async function createGoldFlakesRuntime({ BABYLON, scene, emitter, shouldStart = false }) {
|
|
243
|
-
if (!BABYLON) throw new Error("createGoldFlakesRuntime requires BABYLON.");
|
|
244
|
-
if (!scene) throw new Error("createGoldFlakesRuntime requires scene.");
|
|
245
|
-
if (!emitter) throw new Error("createGoldFlakesRuntime requires emitter.");
|
|
246
|
-
|
|
247
|
-
const origin = readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero());
|
|
248
|
-
const duration = Math.max(0.1, num(emitter.duration, 1.2));
|
|
249
|
-
const effectScale = Math.max(0.05, num(emitter.effectScale, 1));
|
|
250
|
-
const flakeCount = Math.max(1, Math.round(num(emitter.flakeCount, 28)));
|
|
251
|
-
const areaRadius = Math.max(0.01, num(emitter.areaRadius, 0.7) * effectScale);
|
|
252
|
-
const riseHeight = Math.max(0.01, num(emitter.riseHeight, 1.35) * effectScale);
|
|
253
|
-
const flakeAlpha = Math.max(0, num(emitter.flakeAlpha, 0.9));
|
|
254
|
-
const hdrIntensity = Math.max(0, num(emitter.hdrIntensity, 1.8));
|
|
255
|
-
const flakeColor = readColor3(BABYLON, emitter.flakeColor, new BABYLON.Color3(1, 0.78, 0.18));
|
|
256
|
-
const lightRayCount = Math.max(0, Math.round(num(emitter.lightRayCount, 5)));
|
|
257
|
-
const lightRayAlpha = Math.max(0, num(emitter.lightRayAlpha, 0.92));
|
|
258
|
-
const lightRayScaleX = Math.max(0.01, num(emitter.lightRayScaleX, 1));
|
|
259
|
-
const lightRayScaleY = Math.max(0.01, num(emitter.lightRayScaleY, 1));
|
|
260
|
-
const lightRayScaleZ = Math.max(0.01, num(emitter.lightRayScaleZ, 1));
|
|
261
|
-
const glowAlpha = Math.max(0, num(emitter.glowAlpha, 0.72));
|
|
262
|
-
const glowIntensity = Math.max(0, num(emitter.glowIntensity, 4.2));
|
|
263
|
-
const glowColor = readColor3(BABYLON, emitter.glowColor, new BABYLON.Color3(1, 0.9, 0.42));
|
|
264
|
-
|
|
265
|
-
const root = new BABYLON.TransformNode(`vfx_door_gold_flakes_${Date.now()}`, scene);
|
|
266
|
-
root.position.copyFrom(origin);
|
|
267
|
-
root.position.y += Math.max(0.01, num(emitter.groundOffsetY, 0.06) * effectScale);
|
|
268
|
-
root.scaling.set(
|
|
269
|
-
Math.max(0.01, num(emitter.scaleX, 1)),
|
|
270
|
-
Math.max(0.01, num(emitter.scaleY, 1)),
|
|
271
|
-
Math.max(0.01, num(emitter.scaleZ, 1))
|
|
272
|
-
);
|
|
273
|
-
|
|
274
|
-
const texture = createFlakeTexture(BABYLON, scene);
|
|
275
|
-
const rayTexture = createLightRayTexture(BABYLON, scene, glowColor);
|
|
276
|
-
const radialTexture = createRadialGlowTexture(BABYLON, scene, glowColor);
|
|
277
|
-
const material = makeMaterial(BABYLON, scene, "vfx_door_gold_flake_mat", flakeColor, 1, hdrIntensity, texture);
|
|
278
|
-
const rayMaterial = makeMaterial(BABYLON, scene, "vfx_door_light_ray_mat", glowColor, 1, glowIntensity, rayTexture);
|
|
279
|
-
const glowMaterial = makeMaterial(BABYLON, scene, "vfx_door_center_glow_mat", glowColor, 1, glowIntensity, radialTexture);
|
|
280
|
-
const flakes = Array.from({ length: flakeCount }, (_, index) => createFlake(BABYLON, scene, root, material, index, {
|
|
281
|
-
areaRadius,
|
|
282
|
-
staggerTime: emitter.staggerTime,
|
|
283
|
-
width: num(emitter.flakeWidth, 0.055) * effectScale,
|
|
284
|
-
height: num(emitter.flakeHeight, 0.18) * effectScale,
|
|
285
|
-
}));
|
|
286
|
-
const lightRays = Array.from({ length: lightRayCount }, (_, index) => createLightRay(BABYLON, scene, root, rayMaterial, index, {
|
|
287
|
-
count: lightRayCount,
|
|
288
|
-
spread: num(emitter.lightRaySpread, 0.82) * effectScale,
|
|
289
|
-
staggerTime: emitter.lightRayStaggerTime,
|
|
290
|
-
width: num(emitter.lightRayWidth, 0.22) * effectScale,
|
|
291
|
-
height: num(emitter.lightRayHeight, 1.45) * effectScale,
|
|
292
|
-
y: num(emitter.lightRayOffsetY, 0.62) * effectScale,
|
|
293
|
-
}));
|
|
294
|
-
const centerGlow = createCenterGlow(BABYLON, scene, root, glowMaterial, {
|
|
295
|
-
width: num(emitter.glowWidth, 1.28) * effectScale,
|
|
296
|
-
height: num(emitter.glowHeight, 0.92) * effectScale,
|
|
297
|
-
y: num(emitter.glowOffsetY, 0.42) * effectScale,
|
|
298
|
-
});
|
|
299
|
-
|
|
300
|
-
let startedAt = 0;
|
|
301
|
-
let observer = null;
|
|
302
|
-
let running = false;
|
|
303
|
-
let disposed = false;
|
|
304
|
-
|
|
305
|
-
const update = () => {
|
|
306
|
-
const elapsed = (performance.now() - startedAt) / 1000;
|
|
307
|
-
const globalT = Math.min(1, elapsed / duration);
|
|
308
|
-
|
|
309
|
-
for (const flake of flakes) {
|
|
310
|
-
const meta = flake.metadata || {};
|
|
311
|
-
const delay = num(meta.delay, 0);
|
|
312
|
-
const local = Math.min(1, Math.max(0, (elapsed - delay) / Math.max(0.01, duration - delay)));
|
|
313
|
-
const fadeIn = Math.min(1, local / 0.12);
|
|
314
|
-
const fadeOut = Math.min(1, (1 - local) / 0.28);
|
|
315
|
-
const alpha = flakeAlpha * Math.max(0, Math.min(fadeIn, fadeOut));
|
|
316
|
-
flake.position.x = num(meta.x, 0);
|
|
317
|
-
flake.position.z = num(meta.z, 0);
|
|
318
|
-
flake.position.y = local * riseHeight;
|
|
319
|
-
flake.visibility = alpha;
|
|
320
|
-
flake.scaling.setAll(0.86 + Math.sin(local * Math.PI) * 0.18);
|
|
321
|
-
}
|
|
322
|
-
|
|
323
|
-
for (const ray of lightRays) {
|
|
324
|
-
const meta = ray.metadata || {};
|
|
325
|
-
const delay = num(meta.delay, 0);
|
|
326
|
-
const local = Math.min(1, Math.max(0, (elapsed - delay) / Math.max(0.01, duration - delay)));
|
|
327
|
-
const fadeIn = Math.min(1, local / 0.18);
|
|
328
|
-
const fadeOut = Math.min(1, (1 - local) / 0.34);
|
|
329
|
-
const pulse = 0.82 + Math.sin(local * Math.PI * 2 + num(meta.phase, 0)) * 0.18;
|
|
330
|
-
ray.position.x = num(meta.x, 0);
|
|
331
|
-
ray.position.y = num(meta.y, 0.62) + local * riseHeight * 0.15;
|
|
332
|
-
ray.position.z = 0;
|
|
333
|
-
ray.visibility = lightRayAlpha * Math.max(0, Math.min(fadeIn, fadeOut)) * pulse;
|
|
334
|
-
const pulseScale = 0.84 + Math.sin(local * Math.PI) * 0.22;
|
|
335
|
-
ray.scaling.set(
|
|
336
|
-
pulseScale * lightRayScaleX,
|
|
337
|
-
num(meta.heightScale, 1) * lightRayScaleY,
|
|
338
|
-
lightRayScaleZ
|
|
339
|
-
);
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
centerGlow.visibility = glowAlpha * Math.sin(globalT * Math.PI);
|
|
343
|
-
centerGlow.scaling.setAll(0.86 + Math.sin(globalT * Math.PI) * 0.24);
|
|
344
|
-
material.alpha = flakeAlpha * Math.sin(globalT * Math.PI);
|
|
345
|
-
rayMaterial.alpha = 1;
|
|
346
|
-
glowMaterial.alpha = 1;
|
|
347
|
-
|
|
348
|
-
if (elapsed >= duration) {
|
|
349
|
-
stop();
|
|
350
|
-
}
|
|
351
|
-
};
|
|
352
|
-
|
|
353
|
-
function start() {
|
|
354
|
-
if (running || disposed) return;
|
|
355
|
-
running = true;
|
|
356
|
-
startedAt = performance.now();
|
|
357
|
-
root.setEnabled(true);
|
|
358
|
-
observer = scene.onBeforeRenderObservable.add(update);
|
|
359
|
-
}
|
|
360
|
-
|
|
361
|
-
function stop() {
|
|
362
|
-
if (!running) return;
|
|
363
|
-
running = false;
|
|
364
|
-
if (observer) {
|
|
365
|
-
scene.onBeforeRenderObservable.remove(observer);
|
|
366
|
-
observer = null;
|
|
367
|
-
}
|
|
368
|
-
dispose();
|
|
369
|
-
}
|
|
370
|
-
|
|
371
|
-
function dispose() {
|
|
372
|
-
if (disposed) return;
|
|
373
|
-
disposed = true;
|
|
374
|
-
for (const flake of flakes) flake.dispose(false, true);
|
|
375
|
-
for (const ray of lightRays) ray.dispose(false, true);
|
|
376
|
-
centerGlow.dispose(false, true);
|
|
377
|
-
root.dispose();
|
|
378
|
-
material.dispose();
|
|
379
|
-
rayMaterial.dispose();
|
|
380
|
-
glowMaterial.dispose();
|
|
381
|
-
texture.dispose();
|
|
382
|
-
rayTexture.dispose();
|
|
383
|
-
radialTexture.dispose();
|
|
384
|
-
}
|
|
385
|
-
|
|
386
|
-
root.setEnabled(false);
|
|
387
|
-
const preview = {
|
|
388
|
-
start,
|
|
389
|
-
stop,
|
|
390
|
-
dispose,
|
|
391
|
-
isStarted: () => running,
|
|
392
|
-
duration,
|
|
393
|
-
};
|
|
394
|
-
|
|
395
|
-
if (shouldStart) start();
|
|
396
|
-
return preview;
|
|
397
|
-
}
|