@fps-games/vfx 0.1.1 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +115 -0
- package/README.md +41 -0
- package/dist/effects/coin-burst/index.js +6 -2
- package/dist/effects/comet-trail-flame/index.js +3 -1
- package/dist/effects/debris-smoke/index.js +1 -0
- package/dist/effects/electric-arc/index.js +1 -0
- package/dist/effects/energy-shield/index.js +1 -0
- package/dist/effects/explosion/index.js +3 -2
- package/dist/effects/hit-flash/index.js +12 -4
- package/dist/effects/laser-beam/index.js +14 -2
- package/dist/effects/lumber_vehicle_upgrade_aura/index.js +1 -0
- package/dist/effects/monster-hit/index.js +2 -1
- package/dist/effects/player-upgrade/index.js +5 -3
- package/dist/effects/pulse-laser-volley/index.js +14 -4
- package/dist/effects/thruster-flame/index.js +3 -1
- package/dist/effects/treasure-attention/index.d.ts +54 -0
- package/dist/effects/treasure-attention/index.js +535 -0
- package/dist/effects/ufo-thread-flame/index.js +1 -0
- package/dist/effects/vehicle-upgrade/index.js +4 -1
- package/dist/effects/weapon-trail/index.js +8 -3
- package/dist/effects/wood_crusher_sawdust/index.d.ts +4 -0
- package/dist/effects/wood_cutter_sawdust/index.d.ts +4 -0
- package/dist/index.js +85 -17
- package/dist/types.d.ts +80 -0
- package/index.json +19 -1
- package/package.json +9 -4
- package/packages/effects/treasure-attention/vfx-params.json +49 -0
- package/tooling/vfx-cli.mjs +8 -1
- package/docs/AUTHORING_EFFECTS.md +0 -297
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
- package/docs/VFX_LIBRARY_PLAN.md +0 -546
- package/docs/vfx-ab/RESULTS.md +0 -35
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +0 -462
- package/docs/weapon-trail-visualization.html +0 -241
- package/packages/EffectPackageService.ts +0 -240
- package/packages/SceneVfxService.ts +0 -96
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
- package/packages/effects/building-upgrade/effect.json +0 -6
- package/packages/effects/building-upgrade/index.ts +0 -387
- package/packages/effects/character-entrance/effect.json +0 -6
- package/packages/effects/character-entrance/index.ts +0 -308
- package/packages/effects/coin-burst/index.ts +0 -43
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +0 -106
- package/packages/effects/conveyor-upgrade/effect.json +0 -6
- package/packages/effects/conveyor-upgrade/index.ts +0 -401
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +0 -101
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
- package/packages/effects/door_open_gold_flakes/index.ts +0 -11
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +0 -62
- package/packages/effects/energy-shield/effect.json +0 -7
- package/packages/effects/energy-shield/index.ts +0 -431
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +0 -114
- package/packages/effects/ground-tile-upgrade/effect.json +0 -6
- package/packages/effects/ground-tile-upgrade/index.ts +0 -410
- package/packages/effects/hit-flash/index.ts +0 -69
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +0 -6
- package/packages/effects/laser-beam-factory.ts +0 -135
- package/packages/effects/lumber-cart-suction/effect.json +0 -6
- package/packages/effects/lumber-cart-suction/index.ts +0 -399
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
- package/packages/effects/lumber-debris-scatter/effect.json +0 -228
- package/packages/effects/lumber-debris-scatter/index.ts +0 -780
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -11
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
- package/packages/effects/monster-hit/index.ts +0 -128
- package/packages/effects/player-upgrade/effect.json +0 -6
- package/packages/effects/player-upgrade/index.ts +0 -635
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +0 -204
- package/packages/effects/resource-collect-sparkles/effect.json +0 -6
- package/packages/effects/resource-collect-sparkles/index.ts +0 -254
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
- package/packages/effects/run-footstep-dust/effect.json +0 -183
- package/packages/effects/run-footstep-dust/index.ts +0 -377
- package/packages/effects/space-shared.ts +0 -120
- package/packages/effects/thruster-flame/index.ts +0 -305
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +0 -8
- package/packages/effects/tree-chop-dust/index.ts +0 -202
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
- package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +0 -152
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
- package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
- package/packages/effects/vehicle-upgrade/effect.json +0 -6
- package/packages/effects/vehicle-upgrade/index.ts +0 -401
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +0 -313
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
- package/packages/effects/wood_peel_material_test/index.ts +0 -11
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +0 -854
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
- package/packages/generation.ts +0 -14
- package/packages/index.ts +0 -14
- package/packages/legacy-particle-runtime.ts +0 -113
- package/packages/manifestRuntimePackage.ts +0 -519
- package/packages/registry.ts +0 -85
- package/packages/rendering.ts +0 -13
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
- package/packages/types.ts +0 -107
- package/tooling/check-dist-runtime.mjs +0 -166
- package/tooling/generate-index.mjs +0 -55
- package/tooling/test-guardrails.mjs +0 -157
- package/tooling/validate-boundary.mjs +0 -92
- package/tooling/validate-effects.mjs +0 -304
- package/tooling/validate.mjs +0 -53
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"sourcePath": "D:/project/loy-babylon-particle-test/out_particle/build.particle.lumber_vehicle_wood_chips/source/02-normalized-vfx.json"
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{
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"id": "lumber_vehicle_wood_chips_source_ts",
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"packagePath": "source/src/effects/lumberVehicleWoodChips.ts",
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"emitters": [
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{
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"name": "lumber_vehicle_wood_chips_main",
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"sourceNodeName": "lumber_vehicle_wood_chips_main",
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"enabled": true,
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"deterministic": true,
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"type": "SolidParticleSystem",
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"billboard": false,
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"primitive": {
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"type": "splinter",
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"width": 0.095,
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"height": 0.007,
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"depth": 0.018
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"capacity": 120,
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"count": 56,
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"effectScale": 1,
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"resourceScale": 0.72,
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"spread": 0.42,
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"duration": 0.42,
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"speedScale": 1,
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"intervalMs": 0,
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"emissionDirection": {
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"x": 0.92,
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"scatterMode": "radial",
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"scatterGravity": 1.28,
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"rotationStrength": 1.15,
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"material": {
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"diffuseColor": {
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"emissiveColor": {
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},
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"start": [
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],
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{
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"id": "solidParticleScatter/v1",
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},
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"tunableParams": [
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{
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"key": "lumber_vehicle_wood_chips_main.count",
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"labelZh": "木屑数量",
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"type": "number",
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"default": 56,
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"min": 1,
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"max": 120,
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"step": 1,
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}
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{
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"key": "lumber_vehicle_wood_chips_main.effectScale",
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"labelZh": "整体缩放",
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"type": "number",
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"default": 1,
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"min": 0.1,
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"step": 0.1,
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"target": {
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"emitter": "lumber_vehicle_wood_chips_main",
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"property": "effectScale",
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"operator": "set"
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}
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},
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{
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"key": "lumber_vehicle_wood_chips_main.resourceScale",
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"labelZh": "木屑尺寸",
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"type": "number",
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"default": 0.72,
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"min": 0.1,
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"step": 0.01,
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}
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},
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{
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"key": "lumber_vehicle_wood_chips_main.spread",
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"labelZh": "飞溅范围",
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"type": "number",
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"default": 0.42,
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"min": 0,
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"step": 0.01,
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"target": {
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"emitter": "lumber_vehicle_wood_chips_main",
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"property": "spread",
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}
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{
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"key": "lumber_vehicle_wood_chips_main.speedScale",
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"labelZh": "飞溅速度",
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"type": "number",
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"default": 1,
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}
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},
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{
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"key": "lumber_vehicle_wood_chips_main.duration",
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"labelZh": "生命周期",
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"type": "number",
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"default": 0.42,
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"min": 0.08,
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|
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}
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},
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{
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"key": "lumber_vehicle_wood_chips_main.scatterGravity",
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|
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"labelZh": "下落重力",
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|
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"type": "number",
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|
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"default": 1.28,
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|
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"min": 0.01,
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|
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|
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"step": 0.01,
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|
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"target": {
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|
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"emitter": "lumber_vehicle_wood_chips_main",
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|
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"property": "scatterGravity",
|
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|
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"operator": "set"
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|
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}
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|
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},
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|
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{
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|
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"key": "lumber_vehicle_wood_chips_main.outwardAngleDegrees",
|
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|
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"labelZh": "炸开角度",
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|
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"type": "number",
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|
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"default": 360,
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"min": 0,
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|
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"step": 1,
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"target": {
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|
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"emitter": "lumber_vehicle_wood_chips_main",
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|
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"property": "outwardAngleDegrees",
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|
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|
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}
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|
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},
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|
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{
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|
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"key": "lumber_vehicle_wood_chips_main.rotationStrength",
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|
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"labelZh": "旋转强度",
|
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|
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"type": "number",
|
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|
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"default": 1.15,
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|
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|
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"max": 6,
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|
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"step": 0.01,
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|
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"target": {
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|
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"emitter": "lumber_vehicle_wood_chips_main",
|
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|
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"property": "rotationStrength",
|
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|
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"operator": "set"
|
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|
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}
|
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|
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}
|
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|
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],
|
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|
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"babylon": {
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|
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"driver": "solidParticleScatter",
|
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|
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"previewConfig": {
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|
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"textureUrl": null,
|
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|
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"emitterCount": 1,
|
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|
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"effectFile": "lumber_vehicle_wood_chips.json",
|
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|
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"normalizedVfx": "source/02-normalized-vfx.json"
|
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|
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}
|
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|
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},
|
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|
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"review": {
|
|
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|
-
"status": "tweaked",
|
|
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|
-
"artistNotes": [
|
|
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|
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"Single-emitter 3D wood chip spray for a lumber vehicle cutting a tree.",
|
|
288
|
-
"Uses SolidParticleSystem thin splinter chips, not camera-facing billboard sprites.",
|
|
289
|
-
"Adjusted for lumber_order style: warmer low-poly brown material, smaller chip geometry, tighter non-explosive spray."
|
|
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|
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],
|
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|
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"approvedBy": null,
|
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|
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|
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},
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|
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"recording": {
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|
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"provider": "local-placeholder",
|
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|
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"recordedAt": "2026-06-02T00:00:00.000Z",
|
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|
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"mimeType": "image/png",
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|
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"durationSec": 0.92,
|
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|
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"fps": 0,
|
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|
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"media": {
|
|
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|
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"previewVideo": null,
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|
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"previewWebm": null,
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|
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"previewMp4": null,
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|
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"previewGif": null,
|
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|
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"thumbnail": "media/thumbnail.png",
|
|
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|
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"contactSheet": "media/contact-sheet.png",
|
|
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|
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"gcsUri": null
|
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|
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}
|
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|
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},
|
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|
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"search": {
|
|
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|
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"tags": [
|
|
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|
-
"babylon",
|
|
313
|
-
"solid particle",
|
|
314
|
-
"3d wood chips",
|
|
315
|
-
"lumber vehicle",
|
|
316
|
-
"tree cutting",
|
|
317
|
-
"casual game",
|
|
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|
-
"ua game"
|
|
319
|
-
],
|
|
320
|
-
"descriptionEn": "A single-emitter burst of non-billboard 3D wood chips sprayed from a lumber vehicle cutter hitting a tree.",
|
|
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|
-
"useCases": [
|
|
322
|
-
"lumber vehicle tree cutting",
|
|
323
|
-
"wood harvesting feedback",
|
|
324
|
-
"Tiles Survive playable ad"
|
|
325
|
-
],
|
|
326
|
-
"negativeUseCases": [
|
|
327
|
-
"camera-facing sprite particles",
|
|
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|
-
"dust cloud",
|
|
329
|
-
"large lumber chunks",
|
|
330
|
-
"fire",
|
|
331
|
-
"magic"
|
|
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|
-
]
|
|
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|
-
},
|
|
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|
-
"legacyIds": []
|
|
335
|
-
}
|
|
@@ -1,128 +0,0 @@
|
|
|
1
|
-
// 怪物受击(移植自 axe_and_bear enemyHitBurst:闪光光条 + 红血粒子两套合一)。一次性 burst。
|
|
2
|
-
// 闪光:BILLBOARDMODE_STRETCHED 拉伸光条 + ADD 加色(HDR 黄白→橙)。血:球体红粒子 + 标准混合 + 下落。
|
|
3
|
-
// 贴图程序化生成(放射辉光 128 + 实心白圆 64),按场景缓存,无外部资产。参数分两段(闪光/血)。
|
|
4
|
-
import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
|
|
5
|
-
import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
|
|
6
|
-
import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
|
|
7
|
-
import { Color4 } from '@babylonjs/core/Maths/math.color';
|
|
8
|
-
import { Vector3 } from '@babylonjs/core/Maths/math.vector';
|
|
9
|
-
import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
|
|
10
|
-
import type { Scene } from '@babylonjs/core/scene';
|
|
11
|
-
import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
|
|
12
|
-
|
|
13
|
-
interface MonsterHitParams extends VfxParamValues {
|
|
14
|
-
// 段1 闪光
|
|
15
|
-
flashCount: number; flashSize: number; flashLength: number; flashBright: number; flashColor: VfxColorValue;
|
|
16
|
-
// 段2 血
|
|
17
|
-
bloodCount: number; bloodSize: number; bloodGravity: number; bloodColor: VfxColorValue;
|
|
18
|
-
height: number;
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
const DEFAULT_PARAMS: MonsterHitParams = {
|
|
22
|
-
flashCount: 16, flashSize: 1, flashLength: 1, flashBright: 2, flashColor: { r: 1, g: 0.92, b: 0.5 },
|
|
23
|
-
bloodCount: 20, bloodSize: 0.3, bloodGravity: 6, bloodColor: { r: 1, g: 0, b: 0 },
|
|
24
|
-
height: 1.4,
|
|
25
|
-
};
|
|
26
|
-
|
|
27
|
-
// 程序化贴图(按场景缓存,随场景存活,不在 effect dispose 里销毁)
|
|
28
|
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interface HitTex { glow: DynamicTexture; circle: DynamicTexture; }
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29
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const texCache = new WeakMap<Scene, HitTex>();
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|
30
|
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function getTextures(scene: Scene): HitTex {
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31
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const cached = texCache.get(scene);
|
|
32
|
-
if (cached) return cached;
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33
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const glow = new DynamicTexture('vfx_mhit_glow', 128, scene, false); glow.hasAlpha = true;
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34
|
-
const gc = glow.getContext(); gc.clearRect(0, 0, 128, 128);
|
|
35
|
-
const gg = gc.createRadialGradient(64, 64, 0, 64, 64, 64);
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36
|
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gg.addColorStop(0, 'rgba(255,255,255,1)'); gg.addColorStop(0.85, 'rgba(255,255,255,0.9)'); gg.addColorStop(1, 'rgba(255,255,255,0)');
|
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37
|
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gc.fillStyle = gg; gc.beginPath(); gc.arc(64, 64, 64, 0, Math.PI * 2); gc.fill(); glow.update();
|
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38
|
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const circle = new DynamicTexture('vfx_mhit_circle', 64, scene, false); circle.hasAlpha = true;
|
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39
|
-
const cc = circle.getContext(); cc.clearRect(0, 0, 64, 64); cc.fillStyle = 'white'; cc.beginPath(); cc.arc(32, 32, 30, 0, Math.PI * 2); cc.fill(); circle.update();
|
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40
|
-
const tex: HitTex = { glow, circle }; texCache.set(scene, tex); return tex;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
function c4(c: VfxColorValue, m = 1, a = 1): Color4 { return new Color4(c.r * m, c.g * m, c.b * m, a); }
|
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44
|
-
|
|
45
|
-
export const monsterHitEffectPackage: VfxEffectPackage<MonsterHitParams> = {
|
|
46
|
-
id: 'monster-hit',
|
|
47
|
-
nameZh: '怪物受击',
|
|
48
|
-
debugAnchor: 'playerRight',
|
|
49
|
-
defaultParams: DEFAULT_PARAMS,
|
|
50
|
-
debugParams: [
|
|
51
|
-
// 段1 · 闪光
|
|
52
|
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{ key: 'flashCount', label: '闪光·数量', kind: 'number', min: 0, max: 40, step: 1 },
|
|
53
|
-
{ key: 'flashSize', label: '闪光·尺寸', kind: 'scale', min: 0.2, max: 3, step: 0.05 },
|
|
54
|
-
{ key: 'flashLength', label: '闪光·拉伸', kind: 'scale', min: 0.2, max: 3, step: 0.05 },
|
|
55
|
-
{ key: 'flashBright', label: '闪光·亮度', kind: 'number', min: 0.5, max: 5, step: 0.05 },
|
|
56
|
-
{ key: 'flashColor', label: '闪光·颜色', kind: 'color' },
|
|
57
|
-
// 段2 · 血
|
|
58
|
-
{ key: 'bloodCount', label: '血·数量', kind: 'number', min: 0, max: 80, step: 1 },
|
|
59
|
-
{ key: 'bloodSize', label: '血·大小', kind: 'number', min: 0.05, max: 1, step: 0.01 },
|
|
60
|
-
{ key: 'bloodGravity', label: '血·重力', kind: 'number', min: 0, max: 20, step: 0.5 },
|
|
61
|
-
{ key: 'bloodColor', label: '血·颜色', kind: 'color' },
|
|
62
|
-
// 通用
|
|
63
|
-
{ key: 'height', label: '高度', kind: 'number', min: 0, max: 3, step: 0.1 },
|
|
64
|
-
],
|
|
65
|
-
|
|
66
|
-
create({ scene, root, position, params }) {
|
|
67
|
-
root.position.copyFrom(position);
|
|
68
|
-
const { glow, circle } = getTextures(scene);
|
|
69
|
-
const emitter = new TransformNode('vfx_mhit_emitter', scene);
|
|
70
|
-
emitter.parent = root; emitter.position.set(0, params.height, 0);
|
|
71
|
-
|
|
72
|
-
// ── 段1 闪光:拉伸加色光条向外爆 ──────────────────────────────────────────────
|
|
73
|
-
const line = new ParticleSystem('vfx_mhit_lines', 120, scene);
|
|
74
|
-
line.emitter = emitter as unknown as AbstractMesh; line.minEmitBox = new Vector3(0, 0, 0); line.maxEmitBox = new Vector3(0, 0, 0);
|
|
75
|
-
line.billboardMode = ParticleSystem.BILLBOARDMODE_STRETCHED;
|
|
76
|
-
line.minLifeTime = 0.12; line.maxLifeTime = 0.25;
|
|
77
|
-
line.minEmitPower = 9.1; line.maxEmitPower = 15.6;
|
|
78
|
-
line.direction1 = new Vector3(-1, 0.05, -1); line.direction2 = new Vector3(1, 0.15, 1);
|
|
79
|
-
// 不要 isLocal=true:配 TransformNode 发射器时会发不出粒子(世界空间一次性 burst 即可)
|
|
80
|
-
line.gravity = new Vector3(0, 0, 0); line.emitRate = 0;
|
|
81
|
-
line.blendMode = ParticleSystem.BLENDMODE_ADD; line.particleTexture = glow;
|
|
82
|
-
line.minSize = 0.78 * params.flashSize; line.maxSize = 1.3 * params.flashSize;
|
|
83
|
-
line.minScaleY = 3.38 * params.flashLength; line.maxScaleY = 5.46 * params.flashLength;
|
|
84
|
-
line.minScaleX = 0.18 * params.flashSize; line.maxScaleX = 0.36 * params.flashSize;
|
|
85
|
-
const fb = params.flashBright;
|
|
86
|
-
line.addColorGradient(0.0, c4(params.flashColor, fb, 1));
|
|
87
|
-
line.addColorGradient(0.5, c4(params.flashColor, fb * 0.75, 1));
|
|
88
|
-
line.addColorGradient(1.0, c4(params.flashColor, fb * 0.5, 0));
|
|
89
|
-
line.manualEmitCount = Math.round(params.flashCount);
|
|
90
|
-
|
|
91
|
-
// ── 段2 血:球体红粒子向外溅 + 下落 ──────────────────────────────────────────
|
|
92
|
-
const blood = new ParticleSystem('vfx_mhit_blood', 220, scene);
|
|
93
|
-
blood.emitter = emitter as unknown as AbstractMesh; blood.minEmitBox = new Vector3(-0.05, -0.05, -0.05); blood.maxEmitBox = new Vector3(0.05, 0.05, 0.05);
|
|
94
|
-
blood.createSphereEmitter(0.2);
|
|
95
|
-
blood.billboardMode = ParticleSystem.BILLBOARDMODE_ALL;
|
|
96
|
-
blood.minLifeTime = 0.35; blood.maxLifeTime = 0.6;
|
|
97
|
-
blood.minEmitPower = 6; blood.maxEmitPower = 14;
|
|
98
|
-
blood.gravity = new Vector3(0, -params.bloodGravity, 0);
|
|
99
|
-
blood.emitRate = 0; blood.particleTexture = circle;
|
|
100
|
-
blood.blendMode = ParticleSystem.BLENDMODE_STANDARD;
|
|
101
|
-
blood.color1 = c4(params.bloodColor, 1, 1);
|
|
102
|
-
blood.color2 = new Color4(params.bloodColor.r * 0.8, params.bloodColor.g * 0.8 + 0.1, params.bloodColor.b * 0.8 + 0.1, 1);
|
|
103
|
-
blood.colorDead = c4(params.bloodColor, 0.3, 0.2);
|
|
104
|
-
blood.minSize = params.bloodSize * 1.5; blood.maxSize = params.bloodSize * 2.5;
|
|
105
|
-
blood.manualEmitCount = Math.round(params.bloodCount) + 10;
|
|
106
|
-
|
|
107
|
-
line.start(); blood.start();
|
|
108
|
-
|
|
109
|
-
let elapsed = 0, lineStopped = false, redStopped = false;
|
|
110
|
-
const observer = scene.onBeforeRenderObservable.add(() => {
|
|
111
|
-
elapsed += scene.getEngine().getDeltaTime();
|
|
112
|
-
if (!lineStopped && elapsed >= 180) { line.stop(); lineStopped = true; }
|
|
113
|
-
if (!redStopped && elapsed >= 200) { blood.stop(); redStopped = true; }
|
|
114
|
-
});
|
|
115
|
-
|
|
116
|
-
let disposed = false;
|
|
117
|
-
const disposeTimer = window.setTimeout(() => disposeAll(), 1000);
|
|
118
|
-
function disposeAll(): void {
|
|
119
|
-
if (disposed) return; disposed = true;
|
|
120
|
-
window.clearTimeout(disposeTimer);
|
|
121
|
-
scene.onBeforeRenderObservable.remove(observer);
|
|
122
|
-
// dispose(false):不销毁贴图!glow/circle 是场景级缓存的共享纹理,
|
|
123
|
-
// 默认 dispose() 会连贴图一起销毁,导致下次播放拿到死贴图 → 不显示。
|
|
124
|
-
line.dispose(false); blood.dispose(false); emitter.dispose(); root.dispose();
|
|
125
|
-
}
|
|
126
|
-
return { root, dispose() { disposeAll(); } };
|
|
127
|
-
},
|
|
128
|
-
};
|